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Praetor Bounty Hunter oOxPredatorxOo[YBCL] oOxPredatorxOo
VS BR 87

KDR: 3.04

Score: 6.9m

Last Seen: Dec 4th, 2019 7:08 PM
- OFFLINE - 19.4 hour(s)

Battle Rank 87 - Vanu Sovereignty on Miller - Outfit Leader of Yellow Bus Fan Club[YBCL] Yellow Bus Fan Club
VS outfit on Miller

Members: 1
Level Progress (to 88): 1%
Level 100 Progress: 37% 381h
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Ghost Pulsar VS1 SVA-88 Pulsar LSW Orion VS54 NS-15M2 Solstice VE3 VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,491,090 MLG Score: 3590
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.696%25.84%66418120911,0723.65292-0.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.574%0.885B*0.79B++0.19C++HEAD ++ (~12.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.348C**12.30.126C++35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.344%0.62%125111226968138726.964031326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.486A+-0.958D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.887B*9.40.824B++8.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.291%1.786%321122656203210.27451255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.751D--0.48D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.266C*9.40.247C++18.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.275%78.964%0212251,564777102.01287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.805%0.024C+0.728B++0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B20.369C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus Fan Club[YBCL] Yellow Bus Fan Club
VS outfit on Miller

Members: 1
6.9m339.6%521 (31.3k)417 (25k)3.0408418,9116,2193.1884687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1227191726.041%25.8%67202:419

8% Combat Medic45% Heavy Assault16% Infiltrator25% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2014 9:02 PMSep 25th, 2019 4:49 PMDec 4th, 2019 11:29 PM (1d) (PST)Dec 4th, 2019 3:54 PM (2d) (PST)Dec 4th, 2019 3:08 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8313255061.1350.3730.2934.0170.0483590

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,87419,47530,399682218241325,010

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.7h/11.6d 918 4,879 5,084 66.9k 332 984 797 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
B++
Kills:1,194
Deaths:345
KDR:3.461
Accuracy:26.987% B++
HSR:25.461% C+
Pulsar LSW
B
Kills:1,190
Deaths:412
KDR:2.888
Accuracy:25.038% C**
HSR:27.059% B
Orion VS54
B+
Kills:1,189
Deaths:518
KDR:2.295
Accuracy:24.002% B+
HSR:24.895% C+
NS-15M2
C++
Kills:1,187
Deaths:397
KDR:2.990
Accuracy:24.696% C++
HSR:23.083% C
VE-H Maw
C+
Kills:1,176
Deaths:473
KDR:2.486
Accuracy:24.341% C
HSR:26.446% C+
Betelgeuse 54-A
D
Kills:416
Deaths:103
KDR:4.039
Accuracy:24.050% D
HSR:20.673% D*
NS-15 Gallows
D-
Kills:376
Deaths:111
KDR:3.387
Accuracy:24.472% D-
HSR:21.277% D*
Flare VE6
A
Kills:122
Deaths:77
KDR:1.584
Accuracy:25.814% B+
HSR:34.426% A
Kills:6,850
Deaths (as Heavy Assault):2,436
Deaths (to Heavy Assaults):1,416
KDR:2.81199
Kill Difference:4,414
Playtime:123.693 hours
Usage:45%
Score:2.909m
Score/min:392
Accuracy (listed only):24.925%
HSR (listed only):25.415%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B*
Kills:1,182
Deaths:513
KDR:2.304
Accuracy:26.568% B++
HSR:24.450% B*
VE-C Horizon
B++
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:33.168% C+
HSR:28.925% B++
NS-7 PDW
B+
Kills:780
Deaths:340
KDR:2.294
Accuracy:26.367% C**
HSR:21.923% B+
Eridani SX5
B++
Kills:127
Deaths:83
KDR:1.530
Accuracy:29.453% B+
HSR:24.410% B++
Pulsar C
C++
Kills:64
Deaths:31
KDR:2.065
Accuracy:24.822% C++
HSR:23.438% C+
Serpent VE92
C++
Kills:62
Deaths:19
KDR:3.263
Accuracy:24.428% C++
HSR:17.742% C-
Sirius SX12
C*
Kills:60
Deaths:24
KDR:2.500
Accuracy:25.641% C*
HSR:18.333% C+
VE-S Canis
C*
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.461% C*
HSR:19.608% C+
Kills:3,498
Deaths (as Light Assault):1,512
Deaths (to Light Assaults):1,366
KDR:2.31349
Kill Difference:1,986
Playtime:68.409 hours
Usage:25%
Score:1.901m
Score/min:463
Accuracy (listed only):27.363%
HSR (listed only):22.354%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,211
Deaths:511
KDR:2.370
Accuracy:27.851% B*
HSR:30.223% A
NS-7 PDW
B+
Kills:780
Deaths:340
KDR:2.294
Accuracy:26.367% C**
HSR:21.923% B+
Eridani SX5
B++
Kills:127
Deaths:83
KDR:1.530
Accuracy:29.453% B+
HSR:24.410% B++
Sirius SX12
C*
Kills:60
Deaths:24
KDR:2.500
Accuracy:25.641% C*
HSR:18.333% C+
VE-S Canis
C*
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.461% C*
HSR:19.608% C+
Kills:2,229
Deaths (as Combat Medic):979
Deaths (to Combat Medics):542
KDR:2.27681
Kill Difference:1,250
Playtime:22.968 hours
Usage:8%
Score:0.471m
Score/min:341
Accuracy (listed only):27.554%
HSR (listed only):22.899%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B*
Kills:1,182
Deaths:513
KDR:2.304
Accuracy:26.568% B++
HSR:24.450% B*
VE-C Horizon
B++
Kills:1,172
Deaths:481
KDR:2.437
Accuracy:33.168% C+
HSR:28.925% B++
VE-LR Obelisk
B*
Kills:507
Deaths:107
KDR:4.738
Accuracy:29.298% C-
HSR:39.251% B*
Pulsar C
C++
Kills:64
Deaths:31
KDR:2.065
Accuracy:24.822% C++
HSR:23.438% C+
Serpent VE92
C++
Kills:62
Deaths:19
KDR:3.263
Accuracy:24.428% C++
HSR:17.742% C-
Kills:2,987
Deaths (as Engineer):1,151
Deaths (to Engineers):802
KDR:2.59513
Kill Difference:1,836
Playtime:7.216 hours
Usage:3%
Score:0.083m
Score/min:191
Accuracy (listed only):27.657%
HSR (listed only):26.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,487
Deaths:372
KDR:3.997
Accuracy:35.042% D
HSR:78.884% B**
NS-7 PDW
B+
Kills:780
Deaths:340
KDR:2.294
Accuracy:26.367% C**
HSR:21.923% B+
NS-357 Underboss
C*
Kills:178
Deaths:161
KDR:1.106
Accuracy:37.063% C+
HSR:24.157% C*
Eridani SX5
B++
Kills:127
Deaths:83
KDR:1.530
Accuracy:29.453% B+
HSR:24.410% B++
Phaseshift VX-S
B+
Kills:77
Deaths:11
KDR:7
Accuracy:40.148% B+
HSR:80.520% B+
Sirius SX12
C*
Kills:60
Deaths:24
KDR:2.500
Accuracy:25.641% C*
HSR:18.333% C+
VE-S Canis
C*
Kills:51
Deaths:21
KDR:2.429
Accuracy:28.461% C*
HSR:19.608% C+
Kills:2,760
Deaths (as Infiltrator):1,012
Deaths (to Infiltrators):1,335
KDR:2.72727
Kill Difference:1,748
Playtime:43.090 hours
Usage:16%
Score:0.968m
Score/min:374
Accuracy (listed only):31.739%
HSR (listed only):38.262%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:621
Deaths:161
KDR:3.857
Accuracy:19.284% C*
HSR:24.316% B++
Quasar VM1
A
Kills:620
Deaths:166
KDR:3.735
Accuracy:19.499% B*
HSR:25.323% A
Kills:1,241
Deaths (as MAX Suit):163.500
Deaths (to MAX Suits):191
KDR:7.59021
Kill Difference:1,077.500
Playtime:11.608 hours
Usage:4%
Score:0.613m
Score/min:880
Accuracy (listed only):19.391%
HSR (listed only):24.819%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:968
V. Kills:29 N/A
Deaths:14
KDR:69.143
Accuracy:51.344% A
KPH:108.300 A++
VKPH:3.200 C+
Dual Photon Pods
A*
Kills:209
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:66.966% A++
KPH:194 A*
VKPH:10.200 D
Kills:1,177 (968 + 0)
Deaths:14
KDR:84.071
VKDR:2.857
Vehicle Kills:40
Kill Difference:1,163
Playtime:10.014 hours
Usage:4%
Score:0.209m
Score/min:348
Piloting Accuracy:51.344%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:56
V. Kills:14 373%
Deaths:5
KDR:11.200
Accuracy:33.291% D
KPH:48.100 B**
VKPH:12 B*
L100 Python HESH
A++
Kills:51
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:48.097% C+
KPH:96.300 A++
VKPH:13.200 A
Kills:107 (107 + 0)
Deaths:5
KDR:21.400
VKDR:4.200
Vehicle Kills:21
Kill Difference:102
Playtime:1.695 hours
Usage:1%
Score:0.041m
Score/min:399
Driving Accuracy:48.097%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 1,4971,4873723.997B+0.9635.042%D78.884%B**61.2B*N/A20924.3h2B+5.7C*
Pulsar VS1 1,2621,2115112.37A+0.6727.851%B*30.223%A61.8A*2.6S16919.6h14.1B50.7B+
SVA-88 1,2281,1943453.461A0.4226.987%B++25.461%C+84.1A2.4S18714.2h12.3C+45.7B
Pulsar LSW 1,2191,1904122.888A+0.1525.038%C**27.059%B68.8B*1.7A*20917.3h13.9C55.4C++
Orion VS54 1,2181,1895182.295B++0.7524.002%B+24.895%C+61.3A1.5A**21019.4h12.9C*53.8C++
NS-15M2 1,2141,1873972.99B++0.0524.696%C++23.083%C67.8B++1.5A++16217.5h13.6C+55.2C++
Solstice VE3 1,2061,1825132.304A**0.7426.568%B++24.45%B*60.3A*1.2A*21919.6h12B++45B
VE-H Maw 1,1911,1764732.486B**0.5524.341%C26.446%C+68.8B+N/A23917.1h11.1C++45.7C++
VE-C Horizon 1,1831,1724812.437B*0.6033.168%C+28.925%B++63B+N/A21818.6h11.4B*34.4B+
Light PPA 9979681469.143U66.1051.344%AN/A108.8A++3.3C+3148.9h9.4B+18.3B+
NS-7 PDW 8067803402.294A++0.7526.367%C**21.923%B+60.9A++2S20312.8h13.7B51.9B+
C-4 843759977.825S4.7834.153%AN/A361.4S40B++12732.1h0.9B**2.7B**
Quasar VM1 6436211613.857B*0.8219.284%C*24.316%B++62.1A++2.2M26110h13.6C*70.5B
Quasar VM1 6296201663.735A+0.6919.499%B*25.323%A58.5M+N/A25210.6h14.1B+72.5B+
VE-LR Obelisk 5185071074.738A*1.7029.298%C-39.251%B*68.5A+1.5B**2627.4h5.1B*17.4B+
Betelgeuse 54-A 4204161034.039B+1.0024.05%D20.673%D*86.7B+N/A4554.8h11.6C48.4C
Plasma Grenade 3963901390N/A386.9647.481%C**N/A557.1B8.6C+19740.7h3.1B++6.6B+
NS-15 Gallows 3913761113.387B+0.3524.472%D-21.277%D*73.7C+2.9A*2065.1h12D49.1D
NS Decimator 3512641242.129B**0.9154.875%DN/A44B+14.5C+2576h3.7B++6.8B+
Dual Photon Pods 2202091209U205.9666.966%A++N/A190A++10D6241.1h10A+14.9A
NS-357 Underboss 1791781611.106C++1.9337.063%C+24.157%C*65.9B*N/A2232.7h3.6B++9.6B+
Lasher X2 148137582.362A++0.6823.624%C6.569%A+52.7B**4.2M+2472.6h25.6D--108.4C
Eridani SX5 131127831.53B+1.5129.453%B+24.41%B++47B+1.5M+1572.7h11.4B38.6B+
Flare VE6 123122771.584C**1.4625.814%B+34.426%A42.1C+N/A1682.9h14.5D--56.2C+
S1 157112871.287B**1.7548.244%D--1.786%D27.3C*11C2834.1h8.3C--17.3D
Phaseshift VX-S 7777117A++3.9640.148%B+80.52%B+64.2A++N/A3271.2h2.1B++5.3B++
Pulsar C 6664312.065B+0.9824.822%C++23.438%C+64A+2M**3761h9.8B++39.4B+
Anti-Vehicle Grenade 7262162N/A58.9637.192%FN/A206.7D33.3D7690.3h5.6C++15C
Serpent VE92 6262193.263A++0.2224.428%C++17.742%C-103.3M+N/A7360.6h11.4B+46.5B+
Sirius SX12 6060242.5A0.5425.641%C*18.333%C+60AN/A2531h9.8B**38.4B++
C75 Viper 7056511.2A+8.1633.291%D1.786%B+46.7B**11.7B*2411.2h9.4B*28.3B+
L100 Python HESH 5851151M*47.9648.097%C+N/A102A*14A+7450.5h2.7B*5.7B++
VE-S Canis 5251212.429A0.6128.461%C*19.608%C+31.9CN/A2001.6h10.1B+35.4B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator2012,9651h
Motion Spotter15090.2h
Xiphos Anti-Personnel Phalanx Tower0650h
Ammunition Package0700h
Nano-Armor Kit510,0930.8h
Medical Kit2993,0963.7h
Recon Detection Device01220.1h

Check the help document for the dictionary if you want to learn more about words used here.


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