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Centurion Dreadnaught okaydan[TFFL] okaydan
VS BR 51

KDR: 2.2

Score: 56m

Last Seen: Feb 16th, 2019 10:33 PM
- OFFLINE - 107 hour(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Cobalt - Outfit Leader of Truffel[TFFL] Truffel
VS outfit on Cobalt

Members: 2
Level Progress (to 52): 91%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Phobos VX86 Betelgeuse 54-A L100 Python AP Supernova FPC Deimos VA29 NS-15M1 Eclipse VE3A Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,158,426 MLG Score: 926
Fun Score: N/A
Cheeseburgers Flipped: 346TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.687%23.033%7074597743,7631.732710.47

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.575%1.878A++0.362C**-1.25D**HEAD ++ (~7.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.57B+9.90.309C*22.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.758%1.91%198510173,299196416191.67973204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.037%-0.385C-0.281C*0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121.10.248C++40.90.228C++80.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.53%2.056%637810149,046256051473.53359176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.348%1.037B**-0.36C--0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.80.564B+8.70.307C*8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.482%1.405%7131910039,322226455164.11749169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.223%1.237B**-0.751D-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.631B+21.60.451B+22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.147%71.856%713710155,0172103142.38451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.587%1.511A+0.337C**0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.482B+2.30.275C*2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.266%13.713%7136101610,5741935705.46178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.475%1.734A++-0.162C-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.672B+2.70.444B1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Truffel[TFFL] Truffel
VS outfit on Cobalt

Members: 2
56m209.1%305 (18.3k)264 (15.8k)2.20271104,23947,3232.5794251 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022559624.869%15.824%39404:2938

8% Combat Medic44% Engineer19% Heavy Assault13% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 1:21 PMSep 28th, 2013 2:57 PMFeb 20th, 2019 5:18 AM (22h) (PST)Feb 16th, 2019 8:24 PM (4d) (PST)Feb 16th, 2019 6:33 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6991325670.4910.2230.0781.2360.101926

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,9667,90434,0622913574615,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3541.7h/147.6d 17,827 16,495 29,634 262.7k 2,591 13,645 21,386 148.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B
Kills:3,325
Deaths:1,410
KDR:2.358
Accuracy:27.757% B
HSR:30.977% C++
NS-15M1
A
Kills:2,019
Deaths:1,132
KDR:1.784
Accuracy:29.520% A
HSR:20.852% C
Orion VS54
B**
Kills:1,199
Deaths:658
KDR:1.822
Accuracy:26.994% B**
HSR:22.018% C
SVA-88
B++
Kills:1,176
Deaths:564
KDR:2.085
Accuracy:26.720% B++
HSR:25.935% C++
Pulsar LSW
B**
Kills:1,155
Deaths:548
KDR:2.108
Accuracy:28.399% B**
HSR:25.628% C*
Flare VE6
B**
Kills:1,155
Deaths:580
KDR:1.991
Accuracy:28.326% B**
HSR:25.195% C++
Lasher X2
A++
Kills:1,154
Deaths:691
KDR:1.670
Accuracy:39.156% A++
HSR:2.600% D
NS-15M2
B*
Kills:1,154
Deaths:530
KDR:2.177
Accuracy:28.795% B*
HSR:23.484% C
NSX Naginata
A
Kills:1,153
Deaths:508
KDR:2.270
Accuracy:29.358% A
HSR:31.396% B+
VX29 Polaris
A
Kills:1,150
Deaths:488
KDR:2.357
Accuracy:30.706% A
HSR:23.826% C++
Ursa
A+
Kills:1,149
Deaths:557
KDR:2.063
Accuracy:30.825% A+
HSR:25.500% C*
VE-H Maw
B++
Kills:546
Deaths:278
KDR:1.964
Accuracy:28.063% B+
HSR:32.601% B++
NSX-P Naginata
C++
Kills:71
Deaths:35
KDR:2.029
Accuracy:23.872% C++
HSR:26.761% C
Lasher X2-P
C*
Kills:60
Deaths:46
KDR:1.304
Accuracy:37.116% C*
HSR:3.333% C+
Kills:16,466
Deaths (as Heavy Assault):8,025
Deaths (to Heavy Assaults):12,293
KDR:2.05184
Kill Difference:8,441
Playtime:667.187 hours
Usage:19%
Score:10.823m
Score/min:270
Accuracy (listed only):29.686%
HSR (listed only):22.865%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
B*
Kills:4,218
Deaths:2,353
KDR:1.793
Accuracy:69.250% B*
HSR:15.481% C+
Deimos VA29
B**
Kills:2,153
Deaths:1,079
KDR:1.995
Accuracy:73.803% B**
HSR:14.213% C
Eclipse VE3A
B**
Kills:1,779
Deaths:1,128
KDR:1.577
Accuracy:31.763% B**
HSR:20.124% C++
Serpent VE92
A+
Kills:1,746
Deaths:1,137
KDR:1.536
Accuracy:30.557% A+
HSR:16.953% C--
VX6-7
B+
Kills:1,525
Deaths:1,052
KDR:1.450
Accuracy:26.598% B+
HSR:17.902% C--
Thanatos VE70
A++
Kills:1,352
Deaths:740
KDR:1.827
Accuracy:56.748% A++
HSR:11.317% D--
Pulsar C
A++
Kills:1,327
Deaths:762
KDR:1.741
Accuracy:33.013% A++
HSR:25.094% B
Chaos
A
Kills:1,163
Deaths:661
KDR:1.759
Accuracy:62.308% A
HSR:12.468% D
NS Baron G5
A
Kills:1,160
Deaths:728
KDR:1.593
Accuracy:56.668% A
HSR:7.759% D**
Solstice VE3
A++
Kills:1,158
Deaths:769
KDR:1.506
Accuracy:31.610% A++
HSR:16.667% C--
Nova
B++
Kills:1,157
Deaths:656
KDR:1.764
Accuracy:53.851% B++
HSR:9.334% D*
Zenith VX-5
A
Kills:1,153
Deaths:696
KDR:1.657
Accuracy:32.046% A
HSR:21.943% C++
NS-11C
A+
Kills:1,151
Deaths:725
KDR:1.588
Accuracy:31.329% A+
HSR:26.759% A
NSX Tanto
B**
Kills:629
Deaths:428
KDR:1.470
Accuracy:32.275% B**
HSR:23.529% C
Eidolon VE33
A++
Kills:598
Deaths:360
KDR:1.661
Accuracy:37.352% A++
HSR:19.732% D-
Pandora VX25
B**
Kills:531
Deaths:273
KDR:1.945
Accuracy:51.111% B**
HSR:16.008% C*
Solstice Burst
B**
Kills:349
Deaths:207
KDR:1.686
Accuracy:32.387% B**
HSR:26.075% B
The Little Helper
A+
Kills:275
Deaths:133
KDR:2.068
Accuracy:62.738% A+
HSR:9.818% D--
Kills:23,424
Deaths (as Engineer):13,887
Deaths (to Engineers):11,033
KDR:1.68676
Kill Difference:9,537
Playtime:1,573.610 hours
Usage:44%
Score:26.561m
Score/min:281
Accuracy (listed only):44.745%
HSR (listed only):17.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Phobos VX86
B*
Kills:4,218
Deaths:2,353
KDR:1.793
Accuracy:69.250% B*
HSR:15.481% C+
Deimos VA29
B**
Kills:2,153
Deaths:1,079
KDR:1.995
Accuracy:73.803% B**
HSR:14.213% C
Eclipse VE3A
B**
Kills:1,779
Deaths:1,128
KDR:1.577
Accuracy:31.763% B**
HSR:20.124% C++
Serpent VE92
A+
Kills:1,746
Deaths:1,137
KDR:1.536
Accuracy:30.557% A+
HSR:16.953% C--
VX6-7
B+
Kills:1,525
Deaths:1,052
KDR:1.450
Accuracy:26.598% B+
HSR:17.902% C--
Thanatos VE70
A++
Kills:1,352
Deaths:740
KDR:1.827
Accuracy:56.748% A++
HSR:11.317% D--
Pulsar C
A++
Kills:1,327
Deaths:762
KDR:1.741
Accuracy:33.013% A++
HSR:25.094% B
Chaos
A
Kills:1,163
Deaths:661
KDR:1.759
Accuracy:62.308% A
HSR:12.468% D
NS Baron G5
A
Kills:1,160
Deaths:728
KDR:1.593
Accuracy:56.668% A
HSR:7.759% D**
NS-7 PDW
A++
Kills:1,159
Deaths:668
KDR:1.735
Accuracy:34.210% A++
HSR:21.743% B++
Solstice VE3
A++
Kills:1,158
Deaths:769
KDR:1.506
Accuracy:31.610% A++
HSR:16.667% C--
Nova
B++
Kills:1,157
Deaths:656
KDR:1.764
Accuracy:53.851% B++
HSR:9.334% D*
Zenith VX-5
A
Kills:1,153
Deaths:696
KDR:1.657
Accuracy:32.046% A
HSR:21.943% C++
NS-11C
A+
Kills:1,151
Deaths:725
KDR:1.588
Accuracy:31.329% A+
HSR:26.759% A
Eridani SX5
B**
Kills:1,147
Deaths:634
KDR:1.809
Accuracy:32.399% B**
HSR:19.006% C+
Sirius SX12
A
Kills:1,130
Deaths:708
KDR:1.596
Accuracy:30.963% A
HSR:22.124% B++
VE-S Canis
B+
Kills:741
Deaths:350
KDR:2.117
Accuracy:30.584% B+
HSR:19.433% C+
NSX Tanto
B**
Kills:629
Deaths:428
KDR:1.470
Accuracy:32.275% B**
HSR:23.529% C
Pandora VX25
B**
Kills:531
Deaths:273
KDR:1.945
Accuracy:51.111% B**
HSR:16.008% C*
NSX Tengu
B**
Kills:502
Deaths:252
KDR:1.992
Accuracy:43.607% B**
HSR:25.498% B++
Solstice Burst
B**
Kills:349
Deaths:207
KDR:1.686
Accuracy:32.387% B**
HSR:26.075% B
The Little Helper
A+
Kills:275
Deaths:133
KDR:2.068
Accuracy:62.738% A+
HSR:9.818% D--
Kills:27,505
Deaths (as Light Assault):16,139
Deaths (to Light Assaults):9,115
KDR:1.70426
Kill Difference:11,366
Playtime:504.035 hours
Usage:14%
Score:7.567m
Score/min:250
Accuracy (listed only):42.719%
HSR (listed only):18.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
A+
Kills:1,689
Deaths:1,587
KDR:1.064
Accuracy:47.978% A+
HSR:19.242% C
Ghost
A+
Kills:1,295
Deaths:429
KDR:3.019
Accuracy:48.404% A+
HSR:65.251% C
Parallax VX3
A++
Kills:1,259
Deaths:346
KDR:3.639
Accuracy:50.963% A++
HSR:78.237% C++
NS-7 PDW
A++
Kills:1,159
Deaths:668
KDR:1.735
Accuracy:34.210% A++
HSR:21.743% B++
Eridani SX5
B**
Kills:1,147
Deaths:634
KDR:1.809
Accuracy:32.399% B**
HSR:19.006% C+
Sirius SX12
A
Kills:1,130
Deaths:708
KDR:1.596
Accuracy:30.963% A
HSR:22.124% B++
NSX Daimyo
B+
Kills:892
Deaths:289
KDR:3.087
Accuracy:38.964% C
HSR:95.852% B+
NS-357 Underboss
A
Kills:862
Deaths:738
KDR:1.168
Accuracy:46.526% A
HSR:18.562% C
VE-S Canis
B+
Kills:741
Deaths:350
KDR:2.117
Accuracy:30.584% B+
HSR:19.433% C+
Artemis VX26
B**
Kills:656
Deaths:305
KDR:2.151
Accuracy:32.682% B**
HSR:26.982% B+
VA39 Spectre
A*
Kills:621
Deaths:239
KDR:2.598
Accuracy:46.594% A*
HSR:31.723% D
NS-30 Vandal
A+
Kills:598
Deaths:252
KDR:2.373
Accuracy:42.361% A+
HSR:23.746% C
NSX Tengu
B**
Kills:502
Deaths:252
KDR:1.992
Accuracy:43.607% B**
HSR:25.498% B++
XM98
B*
Kills:465
Deaths:82
KDR:5.671
Accuracy:42.782% B*
HSR:78.495% B+
NS-44B Commissioner
C++
Kills:450
Deaths:407
KDR:1.106
Accuracy:41.300% C++
HSR:20.667% C-
NS-61 Emissary
B*
Kills:402
Deaths:349
KDR:1.152
Accuracy:34.052% B*
HSR:20.896% B++
V10
B+
Kills:320
Deaths:61
KDR:5.246
Accuracy:44.272% B+
HSR:79.063% C*
Spiker
B**
Kills:234
Deaths:189
KDR:1.238
Accuracy:36.761% B**
HSR:13.248% D--
NS-AM7 Archer
B*
Kills:228
Deaths:235
KDR:0.970
Accuracy:64.397% B*
HSR:17.105% C+
Nyx VX31
A++
Kills:167
Deaths:114
KDR:1.465
Accuracy:45.546% A++
HSR:19.162% D--
Phaseshift VX-S
C+
Kills:165
Deaths:78
KDR:2.115
Accuracy:36.311% C+
HSR:63.636% D
Phantom VA23
A++
Kills:162
Deaths:89
KDR:1.820
Accuracy:45.776% A++
HSR:28.395% C+
NSX Tomoe
C++
Kills:159
Deaths:82
KDR:1.939
Accuracy:29.745% C++
HSR:38.365% C++
Manticore SX40
B+
Kills:156
Deaths:240
KDR:0.650
Accuracy:32.099% B+
HSR:14.103% D--
Beamer VS3
B+
Kills:60
Deaths:56
KDR:1.071
Accuracy:30.635% B+
HSR:16.667% D
Soldier Soaker
D
Kills:53
Deaths:34
KDR:1.559
Accuracy:27.845% D
HSR:9.434% D-
Kills:15,572
Deaths (as Infiltrator):8,813
Deaths (to Infiltrators):6,709
KDR:1.76694
Kill Difference:6,759
Playtime:474.497 hours
Usage:13%
Score:5.943m
Score/min:209
Accuracy (listed only):39.914%
HSR (listed only):34.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
B*
Kills:4,218
Deaths:2,353
KDR:1.793
Accuracy:69.250% B*
HSR:15.481% C+
Deimos VA29
B**
Kills:2,153
Deaths:1,079
KDR:1.995
Accuracy:73.803% B**
HSR:14.213% C
Thanatos VE70
A++
Kills:1,352
Deaths:740
KDR:1.827
Accuracy:56.748% A++
HSR:11.317% D--
H-V45
A
Kills:1,350
Deaths:739
KDR:1.827
Accuracy:30.045% A
HSR:20.148% C+
Chaos
A
Kills:1,163
Deaths:661
KDR:1.759
Accuracy:62.308% A
HSR:12.468% D
NS Baron G5
A
Kills:1,160
Deaths:728
KDR:1.593
Accuracy:56.668% A
HSR:7.759% D**
NS-11A
A
Kills:1,160
Deaths:752
KDR:1.543
Accuracy:30.643% A
HSR:15.259% D-
NS-7 PDW
A++
Kills:1,159
Deaths:668
KDR:1.735
Accuracy:34.210% A++
HSR:21.743% B++
Pulsar VS1
A+
Kills:1,158
Deaths:614
KDR:1.886
Accuracy:31.176% A+
HSR:25.561% B++
Nova
B++
Kills:1,157
Deaths:656
KDR:1.764
Accuracy:53.851% B++
HSR:9.334% D*
Corvus VA55
A+
Kills:1,155
Deaths:737
KDR:1.567
Accuracy:32.231% A+
HSR:26.494% B+
Terminus VX-9
B++
Kills:1,155
Deaths:684
KDR:1.689
Accuracy:29.218% B++
HSR:23.983% C
Eridani SX5
B**
Kills:1,147
Deaths:634
KDR:1.809
Accuracy:32.399% B**
HSR:19.006% C+
Sirius SX12
A
Kills:1,130
Deaths:708
KDR:1.596
Accuracy:30.963% A
HSR:22.124% B++
Darkstar
B+
Kills:1,027
Deaths:588
KDR:1.747
Accuracy:29.654% B+
HSR:26.290% C**
VE-S Canis
B+
Kills:741
Deaths:350
KDR:2.117
Accuracy:30.584% B+
HSR:19.433% C+
Pandora VX25
B**
Kills:531
Deaths:273
KDR:1.945
Accuracy:51.111% B**
HSR:16.008% C*
NSX Tengu
B**
Kills:502
Deaths:252
KDR:1.992
Accuracy:43.607% B**
HSR:25.498% B++
The Little Helper
A+
Kills:275
Deaths:133
KDR:2.068
Accuracy:62.738% A+
HSR:9.818% D--
NS-11P
A++
Kills:162
Deaths:85
KDR:1.906
Accuracy:31.010% A++
HSR:24.691% B*
Kills:23,855
Deaths (as Combat Medic):13,434
Deaths (to Combat Medics):5,145
KDR:1.77572
Kill Difference:10,421
Playtime:269.690 hours
Usage:8%
Score:4.295m
Score/min:265
Accuracy (listed only):43.611%
HSR (listed only):18.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:349
Deaths:71
KDR:4.915
Accuracy:24.962% A
HSR:21.777% C*
Blueshift VM5
A
Kills:321
Deaths:73
KDR:4.397
Accuracy:25.813% A
HSR:23.365% B+
Cosmos VM3
A++
Kills:214
Deaths:79
KDR:2.709
Accuracy:24.109% A++
HSR:18.692% C+
Comet VM2
B**
Kills:130
Deaths:74
KDR:1.757
Accuracy:52.862% B**
HSR:2.308% D--
Cosmos VM3
A**
Kills:123
Deaths:43
KDR:2.860
Accuracy:27.947% A**
HSR:18.699% C+
Comet VM2
B*
Kills:114
Deaths:69
KDR:1.652
Accuracy:53.791% B*
HSR:3.509% C
Quasar VM1
B++
Kills:70
Deaths:42
KDR:1.667
Accuracy:18.617% B++
HSR:11.429% D**
NS-10 Burster
A
Kills:58
Deaths:57
KDR:1.018
Accuracy:38.317% A
HSR:3.448% D-
NS-10 Burster
A+
Kills:55
Deaths:54
KDR:1.019
Accuracy:38.976% A+
HSR:10.909% A
Kills:1,434
Deaths (as MAX Suit):281
Deaths (to MAX Suits):1,743
KDR:5.1032
Kill Difference:1,153
Playtime:43.334 hours
Usage:1%
Score:0.841m
Score/min:323
Accuracy (listed only):33.933%
HSR (listed only):12.682%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B
Kills:1,065
V. Kills:127 N/A
Deaths:265
KDR:4.019
Accuracy:49.689% B**
KPH:35.900 C
VKPH:4.300 B
Dual Photon Pods
B+
Kills:1,013
V. Kills:340 297%
Deaths:107
KDR:9.467
Accuracy:66.799% A++
KPH:72.800 C+
VKPH:24.400 B+
Hornet Missiles
A+
Kills:778
V. Kills:452 172%
Deaths:165
KDR:4.715
Accuracy:76.086% A+
KPH:45.100 C
VKPH:26.200 C--
Saron Laser Cannon
C*
Kills:618
V. Kills:582 106%
Deaths:562
KDR:1.100
Accuracy:29.102% C--
KPH:11.600 C+
VKPH:10.900 C*
Maelstrom Turbo Laser
C-
Kills:426
V. Kills:320 133%
Deaths:454
KDR:0.938
Accuracy:28.384% C--
KPH:9.500 C-
VKPH:7.100 C-
Kills:3,900 (2,109 + 0)
Deaths:1,553
KDR:2.511
VKDR:1.173
Vehicle Kills:1,821
Kill Difference:2,347
Playtime:159.045 hours
Usage:4%
Score:1.788m
Score/min:187
Piloting Accuracy:28.384%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:573
V. Kills:521 110%
Deaths:109
KDR:5.257
Accuracy:50.466% A
KPH:2,062,800 U
VKPH:1,875,600 U
AP30 Shredder
U
Kills:465
V. Kills:786 59%
Deaths:142
KDR:3.275
Accuracy:43.374% A
KPH:1,674,000 U
VKPH:2,829,600 U
CAS30 Tank Buster
C--
Kills:177
V. Kills:193 91%
Deaths:284
KDR:0.623
Accuracy:48.024% C**
KPH:4.600 D
VKPH:5 C--
L105 Zephyr
U
Kills:170
V. Kills:31 N/A
Deaths:32
KDR:5.313
Accuracy:41.235% C+
KPH:612,000 U
VKPH:111,600 U
Kills:1,385 (177 + 1,208)
Deaths:567
KDR:2.443
VKDR:2.700
Vehicle Kills:1,531
Kill Difference:818
Playtime:38.898 hours
Usage:1%
Score:1.161m
Score/min:498
Piloting Accuracy:48.024%
Gunner Accuracy:41.235%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:3,149
V. Kills:2,256 140%
Deaths:487
KDR:6.466
Accuracy:64.096% B*
KPH:31.700 C*
VKPH:22.700 B*
L100 Python HESH
C+
Kills:1,378
V. Kills:255 N/A
Deaths:116
KDR:11.879
Accuracy:61.492% A+
KPH:44.200 C
VKPH:8.200 C+
L100 Python HEAT
A
Kills:946
V. Kills:411 230%
Deaths:125
KDR:7.568
Accuracy:64.304% A
KPH:38.900 B++
VKPH:16.900 A
C75 Viper
B*
Kills:665
V. Kills:185 358%
Deaths:83
KDR:8.012
Accuracy:56.758% A++
KPH:41 B++
VKPH:11.400 B*
Skyguard
B++
Kills:279
V. Kills:240 116%
Deaths:81
KDR:3.444
Accuracy:43.358% A*
KPH:14 C+
VKPH:12.100 B++
Kills:6,417 (6,417 + 0)
Deaths:892
KDR:7.194
VKDR:3.752
Vehicle Kills:3,347
Kill Difference:5,525
Playtime:190.998 hours
Usage:5%
Score:2.717m
Score/min:237
Driving Accuracy:43.358%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:2,251
V. Kills:1,699 132%
Deaths:505
KDR:4.457
Accuracy:60.192% B*
KPH:22.400 C+
VKPH:16.900 B+
Saron HRB
C++
Kills:1,350
V. Kills:930 145%
Deaths:195
KDR:6.923
Accuracy:53.308% B**
KPH:24.900 C+
VKPH:17.100 C++
E540 Halberd
B
Kills:982
V. Kills:658 149%
Deaths:121
KDR:8.116
Accuracy:57.998% A
KPH:28.500 C
VKPH:19.100 B
Supernova VPC
C**
Kills:322
V. Kills:78 408%
Deaths:34
KDR:9.471
Accuracy:60.723% B**
KPH:35.900 C
VKPH:8.700 C**
Proton II PPA
C++
Kills:244
V. Kills:18 N/A
Deaths:25
KDR:9.760
Accuracy:30.231% B**
KPH:51.800 C+
VKPH:3.800 C++
Aphelion VEX-4
B+
Kills:161
V. Kills:152 105%
Deaths:20
KDR:8.050
Accuracy:45.950% A+
KPH:22.600 C
VKPH:21.300 B+
Supernova PC
C++
Kills:56
V. Kills:23 233%
Deaths:14
KDR:4
Accuracy:58.768% B**
KPH:20.900 C+
VKPH:8.600 C++
Kills:5,366 (2,629 + 2,737)
Deaths:914
KDR:5.871
VKDR:3.893
Vehicle Kills:3,558
Kill Difference:4,452
Playtime:212.853 hours
Usage:6%
Score:3.960m
Score/min:310
Driving Accuracy:58.768%
Gunner Accuracy:45.950%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,722
V. Kills:951 181%
Deaths:247
KDR:6.972
Accuracy:66.038% B**
KPH:46.100 C++
VKPH:25.500 B+
Saron HRB-H
B**
Kills:989
V. Kills:909 109%
Deaths:209
KDR:4.732
Accuracy:70.173% A++
KPH:38.900 C++
VKPH:35.700 B**
Aphelion VEX-4H
B+
Kills:630
V. Kills:560 112%
Deaths:138
KDR:4.565
Accuracy:55.538% B**
KPH:37.200 C+
VKPH:33.100 B+
Proton II PPA-H
B++
Kills:534
V. Kills:26 N/A
Deaths:35
KDR:15.257
Accuracy:43.527% B++
KPH:81.800 C+
VKPH:4 D
M40 Fury-H
C
Kills:354
V. Kills:54 N/A
Deaths:26
KDR:13.615
Accuracy:50.351% B*
KPH:68.300 C--
VKPH:10.400 C
G40-F Ranger
B*
Kills:122
V. Kills:85 142%
Deaths:10
KDR:12.200
Accuracy:40.888% A
KPH:39.500 C*
VKPH:27.600 B*
G30 Walker
C
Kills:79
V. Kills:72 108%
Deaths:24
KDR:3.292
Accuracy:44.582% A
KPH:17.100 D--
VKPH:15.600 C
Kills:4,430 (0 + 4,430)
Deaths:689
KDR:6.430
VKDR:3.856
Vehicle Kills:2,657
Kill Difference:3,741
Playtime:99.121 hours
Usage:3%
Score:1.815m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:44.582%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:306
V. Kills:91 333%
Deaths:81
KDR:3.778
Accuracy:51.097% A
KPH:22.800 C*
VKPH:6.800 C
M40 Fury
B++
Kills:296
V. Kills:83 352%
Deaths:48
KDR:6.167
Accuracy:57.176% A*
KPH:55.600 C++
VKPH:15.600 B++
M40 Fury
A++
Kills:241
V. Kills:50 473%
Deaths:31
KDR:7.774
Accuracy:51.152% A++
KPH:48.600 C*
VKPH:10.100 C++
M20 Basilisk
A+
Kills:228
V. Kills:91 248%
Deaths:54
KDR:4.222
Accuracy:52.351% A+
KPH:30.800 B*
VKPH:12.300 B+
M60-G Bulldog
A
Kills:78
V. Kills:16 459%
Deaths:23
KDR:3.391
Accuracy:47.928% A
KPH:26.900 C+
VKPH:5.500 C+
M12 Kobalt
C+
Kills:70
V. Kills:4 N/A
Deaths:7
KDR:10
Accuracy:27.648% A++
KPH:53 C
VKPH:3 C+
M12 Kobalt
N/A
Kills:50
V. Kills:4 N/A
Deaths:7
KDR:7.143
Accuracy:28.860% N/A
KPH:47.400 N/A
VKPH:3.800 N/A
Kills:1,269 (0 + 1,269)
Deaths:251
KDR:5.056
VKDR:1.351
Vehicle Kills:339
Kill Difference:1,018
Playtime:36.365 hours
Usage:1%
Score:0.487m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:28.860%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:1,371
V. Kills:53 N/A
Deaths:364
KDR:3.766
Accuracy:51.653% B**
KPH:43.100 C
VKPH:1.700 C+
M40 Fury-F
B**
Kills:1,096
V. Kills:483 226%
Deaths:539
KDR:2.033
Accuracy:64.689% A
KPH:24.800 C++
VKPH:10.900 B**
M20 Basilisk-F
C+
Kills:511
V. Kills:188 270%
Deaths:326
KDR:1.567
Accuracy:53.153% C**
KPH:16.400 C+
VKPH:6 C+
V30-F Starfall
B
Kills:90
V. Kills:50 176%
Deaths:38
KDR:2.368
Accuracy:60.750% C
KPH:32.700 B
VKPH:18.200 C++
Kills:3,068 (3,068 + 0)
Deaths:1,267
KDR:2.421
VKDR:0.611
Vehicle Kills:774
Kill Difference:1,801
Playtime:109.819 hours
Usage:3%
Score:0.701m
Score/min:106
Driving Accuracy:60.750%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Phobos VX86 4,2454,2182,3531.793B+0.4169.25%B*15.481%C+34.6CN/A92122h2.2B+3.2B+
Betelgeuse 54-A 3,3573,3251,4102.358C+0.1627.757%B30.977%C++46.1C--N/A13472.1h9.9B+35.8B+
L100 Python AP 5,4053,1494876.466B+4.2664.096%B*1.937%C--31.7C*22.7B*26799.4h5B*7.8B*
Supernova FPC 3,9502,2515054.457C+2.2560.192%B*1.955%C22.4C+16.9B+329100.7h4.7B+7.9B++
Deimos VA29 2,1622,1531,0791.995B++0.2173.803%B**14.213%C34.2CN/A9062.9h1.9B*2.5B++
NS-15M1 2,0362,0191,1321.784C**0.4229.52%A20.852%C32.8CN/A9161.5h10.4B*35.3B++
Eclipse VE3A 1,7971,7791,1281.577C++0.6331.763%B**20.124%C++23DN/A5877.4h11.1B+35B++
Serpent VE92 1,7551,7461,1371.536B+0.6730.557%A+16.953%C--23.3CN/A7375h10.9B++35.8B++
E540 Halberd-H 2,6731,7222476.972C+4.7766.038%B**N/A46.2C++25.5B+26837.3h5B+7.6B*
NS-44 Commissioner 1,7071,6891,5871.064C++1.1447.978%A+19.242%C29.1C+N/A8358.1h3.8C*7.9B++
VX6-7 1,5391,5251,0521.45C++0.7526.598%B+17.902%C--21.1CN/A5872.4h10.8B+40.8B+
C-4 2,7531,4255152.767B**0.5628.722%B+N/A93.8B87.4S131715.2h1.6C+5.5B
L100 Python HESH 1,6331,37811611.879C++9.6861.492%A+2.032%B+44.2C8.2C+15931.2h2.9B+4.7B*
S12 Renegade 1,4241,3713643.766C*1.5651.653%B**3.428%D43.1C1.7C+10231.8h3.1B6B++
Thanatos VE70 1,3601,3527401.827B**0.3856.748%A++11.317%D--37.8B+N/A11635.8h3.3B**5.9B**
H-V45 1,3621,3507391.827C**0.3830.045%A20.148%C+40.9B+N/A12833h10.7B**35.5B*
Saron HRB 2,2801,3501956.923B+4.7253.308%B**N/A24.9C+17.2C*31654.2h18.3B++34.4B**
Pulsar C 1,3541,3277621.741B0.4633.013%A++25.094%B32.4C*N/A10941h9.5B++28.7B++
Ghost 1,3001,2954293.019C++0.8248.404%A+65.251%C35.9C+N/A10236.1h2B+4.2B++
Parallax VX3 1,2611,2593463.639C*1.4450.963%A++78.237%C++30.9C*N/A7740.7h1.9B++3.8B*
Orion VS54 1,2071,1996581.822C**0.3826.994%B**22.018%C32C+N/A15637.5h10B*37.2C**
SVA-88 1,1821,1765642.085C*0.1226.72%B++25.935%C++45.2C+N/A15926h9.7B*36.3B++
Chaos 1,1741,1636611.759C*0.4462.308%A12.468%D43.1CN/A11427h3.6B++5.8B**
NS Baron G5 1,1651,1607281.593B++0.6156.668%A7.759%D**24C-N/A7448.4h3.6B*6.4C++
NS-11A 1,1721,1607521.543C*0.6630.643%A15.259%D-29.5C+N/A8439.3h11.3B*36.9B*
NS-7 PDW 1,1621,1596681.735B**0.4734.21%A++21.743%B++29.3C++N/A9139.6h10.7B**31.3B**
Pulsar VS1 1,1721,1586141.886B**0.3231.176%A+25.561%B++32.3B+N/A9735.8h10.3A32.9B**
Solstice VE3 1,1711,1587691.506B**0.7031.61%A++16.667%C--19.7C++N/A8758.7h11.4B*36.1B+
Nova 1,1701,1576561.764B0.4453.851%B++9.334%D*38.8C++N/A12029.8h3.8B+7B++
Corvus VA55 1,1721,1557371.567B+0.6432.231%A+26.494%B+30.3C++N/A8038.1h9.9B**30.6B**
Terminus VX-9 1,1611,1556841.689C**0.5129.218%B++23.983%C35C+N/A10233h10.6B++36.2B++
Pulsar LSW 1,1631,1555482.108B+0.0928.399%B**25.628%C*38.4C+N/A11030.1h9.7B**34B++
Flare VE6 1,1781,1555801.991B++0.2128.326%B**25.195%C++43.3C++N/A14326.7h9.1B++32B++
Lasher X2 1,1691,1546911.67B**0.5339.156%A++2.6%D34C++N/A11433.9h12.4A+31.6B**
NS-15M2 1,1701,1545302.177B0.0328.795%B*23.484%C41.7C+N/A12627.7h10B*34.9B++
NSX Naginata 1,1741,1535082.27B*0.0729.358%A31.396%B+39.9C+N/A10028.9h9.5B++32.2B++
Zenith VX-5 1,1781,1536961.657B+0.5532.046%A21.943%C++27.6CN/A9641.7h11.4B+35.7B++
NS-11C 1,1941,1517251.588B++0.6131.329%A+26.759%A19.3CN/A5659.7h12.5B+39.9B++
VX29 Polaris 1,1681,1504882.357B*0.1530.706%A23.826%C++38.1C+N/A10630.2h10.3B++33.6B++
Ursa 1,1671,1495572.063B**0.1430.825%A+25.5%C*33C+N/A8134.8h9.6B++31.1B++
Eridani SX5 1,1611,1476341.809B++0.3932.399%B**19.006%C+31.3C+N/A11336.7h10.2B++31.4B++
Sirius SX12 1,1451,1307081.596B+0.6130.963%A22.124%B++26.4C+N/A8342.8h11.9B*38.5B++
M40 Fury-F 1,5791,0965392.033C**0.1764.689%AN/A24.8C++10.9B**13144.2h9.3B+14.4B++
Force-Blade 1,3121,09622,4670.049B*2.1546.293%A1.095%D-0.8C++N/A31309.7h3.1C6.8B+
Light PPA 1,1921,0652654.019C+1.8249.689%B**N/A35.9C4.3B12229.7h11.7B23.6B+
Darkstar 1,0451,0275881.747C++0.4629.654%B+26.29%C**33.9C-N/A7630.3h12.2B41.1B+
Dual Photon Pods 1,3531,0131079.467B+7.2666.799%A++1.086%C72.9C+24.5B+44713.9h17.7B+26.5B*
Saron HRB-H 1,8989892094.732C+2.5370.173%A++N/A38.9C++35.8B**38125.4h22.6B+32.2B*
E540 Halberd 1,6409821218.116C+5.9157.998%A1.833%C-28.5C19.1B25434.4h5.1B++8.8B**
MANA Anti-Vehicle Turret 1,8539584342.207C0.0064.697%C++6.472%A**9580A*8950M31085650.1h7.2B+11.2B++
L100 Python HEAT 1,3579461257.568B*5.3764.304%A3.594%B++38.9B++16.9A24324.3h4.4B*6.9B**
NSX Daimyo 8938922893.087C+0.8838.964%C95.852%B+33.8DN/A7926.4h2.3B+5.9C*
NS-357 Underboss 8708627381.168C*1.0346.526%A18.562%C57.9B+N/A15914.9h3.9B+8.4B++
Hornet Missiles 1,2307781654.715C+2.5176.086%A+1.799%C++45C26.1C--35517.3h8.6B11.3B++
NS Decimator 1,3847657281.051C+1.1570.772%A2.092%C+31.2C+25.3B**37124.5h5.3C7.5C**
VE-S Canis 7417413502.117B*0.0930.584%B+19.433%C+35.8C+N/A10320.7h9B*29.5B+
Lancer VS22 1,5916865681.208B++0.9967.041%B++N/A15.1C*19.9B**23145.4h13.4B+20B+
C75 Viper 850665838.012B*5.8156.758%A++N/A41B++11.4B*24616.2h9.2B*16.1B**
Artemis VX26 6586563052.151B++0.0532.682%B**26.982%B+32.8C+N/A11520h10.2B++31.1B*
Aphelion VEX-4H 1,1906301384.565C+2.3655.538%B**1.746%D-37.3C+33.1B+35716.9h43.8B+78.9B*
NSX Tanto 6456294281.47B0.7332.275%B**23.529%C17.7DN/A5235.5h12.3B+38.1B
VA39 Spectre 6256212392.598B++0.4046.594%A*31.723%D32B+N/A9719.4h3.8B**8.2B**
Saron Laser Cannon 1,2006185621.1C+1.1029.102%C--1.942%C+11.6C+10.9C*17953.4h98.2B+337.3B+
Eidolon VE33 6095983601.661B+0.5437.352%A++19.732%D-28.2C**N/A7821.2h7.2B++19.2B*
NS-30 Vandal 6075982522.373B+0.1742.361%A+23.746%C37.4C+N/A9716h4.5B**10.7B*
C150 Dalton 1,0945731095.257C+3.0550.466%AN/A5730U5210U39750000.1h4.7C+9.4B+
VE-H Maw 5545462781.964C**0.2428.063%B+32.601%B++42.3CN/A12712.9h9B++32B+
Spear Anti-Vehicle Phalanx Turret 8615374312.488B*10.2952.609%B*5.587%B++48.4B+29.2B++45111.1h6.8B++13B*
Proton II PPA-H 5605343515.257C**13.0543.527%B++1.124%D82.2C+4D2066.5h7.4B*17.1B*
Pandora VX25 5335312731.945B++0.2651.111%B**16.008%C*47.8B+N/A12911.1h3.9B+7.6B*
M60-A Bulldog 5405192719.222A**17.0253.282%A++1.541%C+5190U210U8678900.1h4.3B**8.1A
M20 Basilisk-F 6995113261.567B*0.6453.153%C**2.935%C16.4C+6C+6931.1h35.5B+66.7B+
NSX Tengu 5095022521.992B++0.2143.607%B**25.498%B++35.1C+N/A8714.3h10.7B++24.5B++
S1 7454703411.378A0.8267.8%A3.404%C**32.4B+19B*46814.5h5.3B++7.8B*
XM98 466465825.671A++3.4742.782%B*78.495%B+35.8BN/A9813h1.9B**4.5B*
AP30 Shredder 1,2514651423.275C1.0743.374%A1.72%C4650U7860U46474900.1h115.5C266.4C**
NS-44B Commissioner 4614504071.106C++1.1041.3%C++20.667%C-41.3C+1B**10410.9h3.5C*8.4B
Maelstrom Turbo Laser 7464264540.938C1.2628.384%C--7.042%M9.5C-7.1C-9544.8h78.1B+275.2B+
NS-61 Emissary 4144023491.152B+1.0534.052%B*20.896%B++37.6B+1.1B**10110.7h11.4B+33.4B++
M40 Fury-H 4083542613.615C++11.4150.351%B*N/A68.1C--10.4C2385.2h7.1B14.1B++
Solstice Burst 3543492071.686C*0.5232.387%B**26.075%B22.1C--N/A5815.8h11.6B+35.7B++
Blueshift VM5 351349714.915B**2.7124.962%A21.777%C*40.1B+N/A1348.7h13.6B++54.4B++
Supernova VPC 400322349.471C+7.2760.723%B**1.863%B35.8C8.7C**2039h3.2C*5.2B+
Blueshift VM5 324321734.397B*2.1925.813%A23.365%B+35.3C++N/A1209.1h16C++62B++
V10 321320615.246B*3.0444.272%B+79.063%C*34.8C+N/A919.2h2.1B4.6B+
M20 Basilisk 397306813.778B+1.5851.097%A6.863%B+22.8C*6.8C16513.4h71.2B++139.3B**
Nemesis VSH9 5433003100.968B+1.2372.976%A+2.667%C+16.1C+13.1B+24518.6h8.3C+11.3B+
M40 Fury 379296486.167C+3.9657.176%A*N/A55.8C++15.7B++3455.3h14.8C+26B++
Lumine Edge 3012922,3030.127C++2.0840.99%A14.041%C2.7CN/A7109.7h1.5C+3.7B+
Skyguard 519279813.444B1.2443.358%A*2.509%B14C+12.1B++19319.9h130.6C+301.2B*
The Little Helper 2792751332.068B+0.1362.738%A+9.818%D--62.5B*N/A1554.4h3.7B*5.9B++
Proton II PPA 262244259.76C7.5630.231%B**1.639%C-51.9C+3.8C++1514.7h6B**19.7B**
M40 Fury 291241317.774C**5.5751.152%A++1.245%D48.2C++10C++2905h12.5C**24.5B*
Spiker 2412341891.238C*0.9636.761%B**13.248%D--39.7C++1.2B++1285.9h8.2C**22.3B++
M20 Basilisk 319228544.222B*2.0252.351%A+6.14%C*30.8B*12.3B+2277.4h70.8B**135.2B**
NS-AM7 Archer 3432282350.97A1.2364.397%B*17.105%C+6.1C+3.1C**4037.1h16.1B+25B+
Cosmos VM3 215214792.709B+0.5124.109%A++18.692%C+34.5B+N/A1186.2h13.1C**54.3B*
Proximity Mine 1991981910.421A*8.2256.269%A++N/A180AN/A7571.1h1.9C++3.4B**
CAS30 Tank Buster 3701772840.623C-1.5848.024%C**N/A4.6D5C--10338.9h59.5C++123.9C*
Aspis Anti-Aircraft Phalanx Turret 368176364.889B++2.6933.029%A2.841%B+15.3B*16.7B**30811.5h117.1B**354.7B*
L105 Zephyr 201170325.313C3.1141.235%C+N/A1700U310U5841600.1h5.9B+14.2B
M12 Kobalt 174168442B++39.8025.776%B+12.5%D--76.4D2.7D-1692.2h14.3B+55.4B++
Nyx VX31 1671671141.465C0.7445.546%A++19.162%D--23.5DN/A717.1h5.4C*12B++
Phaseshift VX-S 165165782.115C0.0936.311%C+63.636%D22CN/A667.5h3.4C+9.4C++
Frag Grenade 1661641164N/A161.8048.416%B+N/A546.7C**6.7C+28170.3h3B++6.2B++
The Slasher 1741644,6290.035C2.1738.616%C**4.268%D0.6C--N/A1285h2.1C*5.5B
NS-11P 163162851.906B++0.3031.01%A++24.691%B*38.6B+N/A1114.2h10.4A33.7B**
Phantom VA23 163162891.82C+0.3845.776%A++28.395%C+28.9CN/A795.6h4.3B9.4B++
Icikill 1751614,9940.032C2.1733.552%C++3.727%D0.5CN/A1302h2.2C+6.6B
Aphelion VEX-4 313161208.05B*5.8545.95%A+4.348%C*22.7C21.4B+2937.1h51.7B+112.5B*
Rocklet Rifle 303160792.025M0.1861.654%B**N/A39B*34.9B*4884.1h28.4B*46.1B++
NSX Tomoe 160159821.939C*0.2629.745%C++38.365%C++25.2DN/A716.3h12B++40.2B+
Hunter QCX 2271591750.909C**1.2950.45%B+17.61%D14.3C+6.1B+9711.1h8.5C+16.8C++
Manticore SX40 1601562400.65C1.5532.099%B+14.103%D--17.7C--N/A448.8h7.2B22.3B+
MANA Anti-Personnel Turret 157149483.104N/A0.9029.29%UN/A1490U80U3543300.1h26.3T*89.9T*
M20 Basilisk 237139178.176C*5.9761.571%B**4.317%C+25.3D17.8C2255.5h96.6B+157B++
Tank Mine 2211311210.917S8.71294.97%UN/A262M*180S56890.5h7.6T*2.6A*
Comet VM2 216130741.757B**0.4552.862%B**2.308%D--11C+7.3A+16311.8h22.5C++42.6B+
Cosmos VM3 127123432.86B++0.6627.947%A**18.699%C+39.7B**1.3A*1413.1h15C+53.6B+
NSX Masamune 185123641.922A+0.2867.882%B**N/A41B++20.7B++2983h7.9B++11.6B++
G40-F Ranger 2071221012.2C++10.0040.888%AN/A39.4C*27.4B*3213.1h62.9C*153.7B+
Auraxium Force-Blade 1201173,0590.038C++2.1632.085%C++5.128%C0.6CN/A2181.1h2.2C+6.8C**
Comet VM2 180114691.652B++0.5553.791%B*3.509%C10C5.8B+10911.4h25.6C*47.6B+
Sticky Grenade 9493193N/A90.8048.441%CN/A930C+10C+19630.1h2.5C+5.2C+
V30-F Starfall 14090382.368B+0.1760.75%C1.111%B+32.1C**17.9C++1752.8h9.5A15.7B**
G30 Walker 15179243.292D1.0944.582%A2.532%D-17.2D--15.7C+2074.6h234.3D--525.6C+
M60-G Bulldog 9478233.391C1.1947.928%A3.846%B+26.9C+5.5C+1582.9h5.8B++12.1B**
NSX-P Naginata 7271352.029B+0.1723.872%C++26.761%C50.7C*N/A2131.4h10B*41.8B+
Anti-Vehicle Grenade 8370170N/A67.8044.033%DN/A350C+65C23850.2h5.3C**12C++
Quasar VM1 7170421.667C++0.5418.617%B++11.429%D**21.9C+N/A1653.2h13.2B+71.1B+
M12 Kobalt 7470710C7.8027.648%A++12.857%D*53.8C3.1C+2591.3h16.3B+58.8B*
Lasher X2-P 6060461.304C0.9037.116%C*3.333%C+35.3DN/A1021.7h15.1B+40.7B+
Beamer VS3 6260561.071B+1.1330.635%B+16.667%D19.4CN/A1513.1h7.9B+25.7C*
NS-10 Burster 10458571.018C*1.1838.317%A3.448%D-5.2C+4.1B9111.1h175.4D457.8C**
Supernova PC 7956144C+1.8058.768%B**1.786%C-20.7C+8.5C++8732.7h4.4B+7.5B*
NS-10 Burster 8955541.019C+1.1838.976%A+10.909%A5C3.1C--8611h183.5D470.8B
Soldier Soaker 5353341.559B+0.6427.845%D9.434%D-58.9BN/A2000.9h5.7B20.4C+
M12 Kobalt 545077.143C4.9428.86%A*14%D-45.5D3.6C++1411.1h21.2C73.3B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter336,5113.3h
Restoration Kit61330.5h
Nano-Armor Kit6661,452,31592h
Anti-Vehicle MANA Turret111,8833.1h
Spawn Beacon58760.8h
Cortium Silo0650.1h
Medical Applicator231159,47110.9h
Nanite Revive Grenade02240.1h
Deconstruction Tool06820h
Ammunition Package651,9031.2h
Medical Kit2944,7904.7h
Anti-Infantry MANA Turret32490.4h
Nano-Repair Grenade0630h
Snowman Soldier11510.1h
Hardlight Barrier12100.2h
WLT-Howler Mining Laser01,1130.3h
Recon Detection Device116451.3h

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