Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (18,489)players online:
Fisheyed (8)  glebs15 (2)  diskriaa (1)  thederpedgamercrew (1)  Kittycat449 (1)  CaptainStarDreamer (1) 14
stats.dasanfall.com
Colonel Snowblower omegadude12345[FedX] omegadude12345
TR BR 74

KDR: 0.76

Score: 21.6m

Last Seen: Feb 11th, 2019 1:36 AM
- OFFLINE - 8.8 hour(s)

Prestige 1, Battle Rank 74 - Terran Republic on Emerald - Outfit Member of Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 45
Level Progress (to 75): 88%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C-4 LC2 Lynx Tank Mine T9 CARV TRAC-5 S M14 Banshee MSW-R M77-B
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:omegadude12345



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,008 MLG Score: 8
Fun Score: N/A
Cheeseburgers Flipped: 566TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.437%15.365%268309928,3240.4973120.26

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.742%-0.711D--0.815D--1.381D**HEAD ++ (~6.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.7-0.494D19.5-0.364C-92.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.965%0.915%162410181,2028303741.44819321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.642%-0.572D-0.627D-1.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
258.1-0.612D82.5-0.568D175.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.454%1.71%46510171,11122225850.5190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.372%-1.407D**-0.583D0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114-1.951F-30.2-1.408D**83.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.899%4.813%1431410082,514171411271.46589223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.046%-0.766D-0.113C+-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
245.6-1.075D*68.5-0.739D-177.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.053%58.036%143310191,0082529220.398419

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.802%-1.198D*-0.597D-0.048

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.577D4.2-0.325C11.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.215%10.602%143310191,1131035351.07536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.665%-0.849D---0.781D--0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.445C--6-0.226C13.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Federal Express[FedX] Federal Express
TR outfit on Emerald

Members: 45
21.6m386.7%223 (13.4k)186 (11.2k)0.75762226,73835,2921.0252774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102267916.82%9.496%16003:171

8% Combat Medic41% Engineer18% Heavy Assault13% Infiltrator16% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 10:00 PMJan 16th, 2019 4:43 AMFeb 18th, 2019 3:46 PM (15h) (PST)Feb 10th, 2019 10:03 PM (8d) (PST)Feb 10th, 2019 9:36 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4381602780.2300.3040.0221.0760.0488

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,2859,62616,6591418165311,188

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1934.8h/80.6d 9,446 2,539 13,784 124.9k 2,158 4,719 5,553 50.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
D
Kills:751
Deaths:1,414
KDR:0.531
Accuracy:13.967% D--
HSR:18.775% D
MSW-R
D*
Kills:666
Deaths:1,075
KDR:0.620
Accuracy:15.938% D*
HSR:14.264% D*
T7 Mini-Chaingun
D*
Kills:563
Deaths:1,033
KDR:0.545
Accuracy:11.684% D*
HSR:6.927% F
NS-15M2
C++
Kills:324
Deaths:328
KDR:0.988
Accuracy:21.846% C
HSR:26.543% C++
T9 CARV-S
D-
Kills:178
Deaths:318
KDR:0.560
Accuracy:12.754% F-
HSR:17.978% D-
T16 Rhino
D**
Kills:163
Deaths:262
KDR:0.622
Accuracy:13.619% D**
HSR:12.883% D**
NSX Naginata
D
Kills:57
Deaths:108
KDR:0.528
Accuracy:18.350% D
HSR:19.298% D*
Kills:2,702
Deaths (as Heavy Assault):4,538
Deaths (to Heavy Assaults):9,099
KDR:0.59542
Kill Difference:1,836
Playtime:344.194 hours
Usage:18%
Score:2.984m
Score/min:145
Accuracy (listed only):15.451%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
D**
Kills:785
Deaths:1,739
KDR:0.451
Accuracy:15.816% D**
HSR:13.248% D**
TRAC-5 S
D-
Kills:726
Deaths:1,771
KDR:0.410
Accuracy:14.883% D**
HSR:11.570% D-
TAS-16 Blackjack
D
Kills:550
Deaths:1,411
KDR:0.390
Accuracy:36.936% F-
HSR:10.909% D
HC1 Cougar
D
Kills:539
Deaths:1,018
KDR:0.529
Accuracy:20.579% D
HSR:14.471% D**
FA1 Barrage
D*
Kills:370
Deaths:865
KDR:0.428
Accuracy:26.605% D**
HSR:9.730% D*
NSX Tanto
D*
Kills:357
Deaths:882
KDR:0.405
Accuracy:19.135% D*
HSR:17.087% D*
AMR-66
D-
Kills:256
Deaths:535
KDR:0.479
Accuracy:19.595% D*
HSR:18.750% D-
TRAC-5
D*
Kills:249
Deaths:624
KDR:0.399
Accuracy:15.907% D*
HSR:12.851% D*
NS Baron G5
C+
Kills:220
Deaths:485
KDR:0.454
Accuracy:33.914% D--
HSR:13.636% C+
AS16 NightHawk
C--
Kills:193
Deaths:327
KDR:0.590
Accuracy:34.046% C--
HSR:11.399% D
LC3 Jaguar
D--
Kills:140
Deaths:232
KDR:0.603
Accuracy:18.414% D--
HSR:12.143% D**
MG-HBR1 Dragoon
D
Kills:62
Deaths:131
KDR:0.473
Accuracy:29.322% D
HSR:20.968% D-
Kills:4,447
Deaths (as Engineer):10,020
Deaths (to Engineers):8,039
KDR:0.44381
Kill Difference:5,573
Playtime:795.726 hours
Usage:41%
Score:10.280m
Score/min:215
Accuracy (listed only):23.763%
HSR (listed only):13.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
D**
Kills:785
Deaths:1,739
KDR:0.451
Accuracy:15.816% D**
HSR:13.248% D**
TRAC-5 S
D-
Kills:726
Deaths:1,771
KDR:0.410
Accuracy:14.883% D**
HSR:11.570% D-
TAS-16 Blackjack
D
Kills:550
Deaths:1,411
KDR:0.390
Accuracy:36.936% F-
HSR:10.909% D
HC1 Cougar
D
Kills:539
Deaths:1,018
KDR:0.529
Accuracy:20.579% D
HSR:14.471% D**
NS-7 PDW
D-
Kills:416
Deaths:744
KDR:0.559
Accuracy:20.023% D-
HSR:8.413% D**
SMG-46 Armistice
D**
Kills:400
Deaths:870
KDR:0.460
Accuracy:16.628% F
HSR:8% D**
FA1 Barrage
D*
Kills:370
Deaths:865
KDR:0.428
Accuracy:26.605% D**
HSR:9.730% D*
PDW-16 Hailstorm
D--
Kills:362
Deaths:766
KDR:0.473
Accuracy:15.598% F
HSR:10.221% D--
NSX Tanto
D*
Kills:357
Deaths:882
KDR:0.405
Accuracy:19.135% D*
HSR:17.087% D*
TRAC-5
D*
Kills:249
Deaths:624
KDR:0.399
Accuracy:15.907% D*
HSR:12.851% D*
NS Baron G5
C+
Kills:220
Deaths:485
KDR:0.454
Accuracy:33.914% D--
HSR:13.636% C+
AS16 NightHawk
C--
Kills:193
Deaths:327
KDR:0.590
Accuracy:34.046% C--
HSR:11.399% D
LC3 Jaguar
D--
Kills:140
Deaths:232
KDR:0.603
Accuracy:18.414% D--
HSR:12.143% D**
MG-S1 Jackal
D*
Kills:131
Deaths:321
KDR:0.408
Accuracy:19.209% D*
HSR:10.687% D**
Kills:5,438
Deaths (as Light Assault):12,055
Deaths (to Light Assaults):5,383
KDR:0.4511
Kill Difference:6,617
Playtime:301.591 hours
Usage:16%
Score:2.897m
Score/min:160
Accuracy (listed only):21.978%
HSR (listed only):11.740%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
D--
Kills:613
Deaths:442
KDR:1.387
Accuracy:28.335% D*
HSR:67.374% D--
NS-7 PDW
D-
Kills:416
Deaths:744
KDR:0.559
Accuracy:20.023% D-
HSR:8.413% D**
NS-44L Blackhand
D
Kills:407
Deaths:772
KDR:0.527
Accuracy:29.095% D**
HSR:32.924% D
SMG-46 Armistice
D**
Kills:400
Deaths:870
KDR:0.460
Accuracy:16.628% F
HSR:8% D**
PDW-16 Hailstorm
D--
Kills:362
Deaths:766
KDR:0.473
Accuracy:15.598% F
HSR:10.221% D--
TX2 Emperor
D
Kills:326
Deaths:816
KDR:0.400
Accuracy:18.603% D**
HSR:15.031% D
NS-AM7 Archer
C+
Kills:251
Deaths:883
KDR:0.284
Accuracy:52.306% D-
HSR:16.335% C+
TSAR-42
D*
Kills:248
Deaths:213
KDR:1.164
Accuracy:30.273% D*
HSR:52.419% F
NS-30 Vandal
C--
Kills:193
Deaths:291
KDR:0.663
Accuracy:21.037% F-
HSR:22.280% C--
TX1 Repeater
D*
Kills:171
Deaths:486
KDR:0.352
Accuracy:17.628% D*
HSR:13.450% D*
NS-61 Emissary
C+
Kills:166
Deaths:360
KDR:0.461
Accuracy:27.343% C+
HSR:8.434% D**
99SV
D-
Kills:147
Deaths:230
KDR:0.639
Accuracy:23.292% D**
HSR:28.571% D-
SOAS-20
F
Kills:136
Deaths:251
KDR:0.542
Accuracy:16.405% F--
HSR:9.559% F
MG-S1 Jackal
D*
Kills:131
Deaths:321
KDR:0.408
Accuracy:19.209% D*
HSR:10.687% D**
KSR-35
D
Kills:119
Deaths:153
KDR:0.778
Accuracy:25.451% D**
HSR:23.529% D
Kills:4,086
Deaths (as Infiltrator):7,598
Deaths (to Infiltrators):5,646
KDR:0.53777
Kill Difference:3,512
Playtime:256.292 hours
Usage:13%
Score:2.365m
Score/min:154
Accuracy (listed only):24.082%
HSR (listed only):21.815%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
D
Kills:550
Deaths:1,411
KDR:0.390
Accuracy:36.936% F-
HSR:10.909% D
NS-7 PDW
D-
Kills:416
Deaths:744
KDR:0.559
Accuracy:20.023% D-
HSR:8.413% D**
SMG-46 Armistice
D**
Kills:400
Deaths:870
KDR:0.460
Accuracy:16.628% F
HSR:8% D**
FA1 Barrage
D*
Kills:370
Deaths:865
KDR:0.428
Accuracy:26.605% D**
HSR:9.730% D*
PDW-16 Hailstorm
D--
Kills:362
Deaths:766
KDR:0.473
Accuracy:15.598% F
HSR:10.221% D--
NS Baron G5
C+
Kills:220
Deaths:485
KDR:0.454
Accuracy:33.914% D--
HSR:13.636% C+
NS-11A
D*
Kills:199
Deaths:514
KDR:0.387
Accuracy:13.415% F--
HSR:12.563% D*
AS16 NightHawk
C--
Kills:193
Deaths:327
KDR:0.590
Accuracy:34.046% C--
HSR:11.399% D
TORQ-9
D*
Kills:191
Deaths:445
KDR:0.429
Accuracy:18.463% D*
HSR:6.283% F--
T1 Cycler
D*
Kills:153
Deaths:356
KDR:0.430
Accuracy:15.706% D*
HSR:10.458% F
MG-S1 Jackal
D*
Kills:131
Deaths:321
KDR:0.408
Accuracy:19.209% D*
HSR:10.687% D**
TAR
D**
Kills:91
Deaths:203
KDR:0.448
Accuracy:15.851% D**
HSR:9.890% D**
SABR-13
D-
Kills:85
Deaths:185
KDR:0.459
Accuracy:21.746% D-
HSR:17.647% D--
Kills:3,361
Deaths (as Combat Medic):7,492
Deaths (to Combat Medics):3,202
KDR:0.44861
Kill Difference:4,131
Playtime:157.560 hours
Usage:8%
Score:2.049m
Score/min:217
Accuracy (listed only):22.165%
HSR (listed only):10.757%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
D--
Kills:382
Deaths:493
KDR:0.775
Accuracy:9.554% D--
HSR:10.995% D**
M2 Mutilator
D*
Kills:263
Deaths:280
KDR:0.939
Accuracy:9.677% D*
HSR:13.308% D*
M3 Pounder HEG
D
Kills:261
Deaths:310
KDR:0.842
Accuracy:32.981% D
HSR:1.916% D
M3 Pounder HEG
C--
Kills:183
Deaths:187
KDR:0.979
Accuracy:35.607% C--
HSR:1.639% D--
NS-10 Burster
C
Kills:94
Deaths:144
KDR:0.653
Accuracy:26.379% C
HSR:3.191% D-
NS-10 Burster
C
Kills:70
Deaths:84
KDR:0.833
Accuracy:25.299% D
HSR:4.286% C
M6 Onslaught
N/A
Kills:50
Deaths:18
KDR:2.778
Accuracy:18.988% N/A
HSR:14% N/A
Kills:1,303
Deaths (as MAX Suit):758
Deaths (to MAX Suits):1,963
KDR:1.719
Kill Difference:545
Playtime:70.828 hours
Usage:4%
Score:1.071m
Score/min:252
Accuracy (listed only):22.641%
HSR (listed only):7.048%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:694
V. Kills:55 N/A
Deaths:346
KDR:2.006
Accuracy:24.570% D--
KPH:31 C-
VKPH:2.500 C--
Hellfire Rocket Pods
C+
Kills:252
V. Kills:34 N/A
Deaths:74
KDR:3.405
Accuracy:35.749% D**
KPH:66.300 C+
VKPH:8.900 D
M18 Needler
B+
Kills:198
V. Kills:159 124%
Deaths:661
KDR:0.300
Accuracy:35.645% B+
KPH:4.500 D
VKPH:3.600 D-
Tomcat A2AM Pods
C--
Kills:97
V. Kills:55 173%
Deaths:37
KDR:2.622
Accuracy:77.086% D
KPH:32.900 C--
VKPH:18.600 D
Coyote Missiles
C
Kills:60
V. Kills:35 167%
Deaths:61
KDR:0.984
Accuracy:46.968% D--
KPH:16.600 C
VKPH:9.700 D-
Hornet Missiles
C-
Kills:59
V. Kills:44 131%
Deaths:34
KDR:1.735
Accuracy:45.354% F-
KPH:33.400 D
VKPH:24.900 C-
M18 Rotary
C+
Kills:58
V. Kills:43 132%
Deaths:203
KDR:0.286
Accuracy:30.725% C+
KPH:4 D
VKPH:3 D--
Kills:1,418 (950 + 0)
Deaths:1,416
KDR:1.001
VKDR:0.300
Vehicle Kills:425
Kill Difference:2
Playtime:93.224 hours
Usage:5%
Score:0.554m
Score/min:99
Piloting Accuracy:30.725%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C*
Kills:250
V. Kills:7 N/A
Deaths:16
KDR:15.625
Accuracy:36.870% C+
KPH:79.200 C*
VKPH:2.200 D--
AP30 Shredder
C**
Kills:52
V. Kills:39 130%
Deaths:13
KDR:4
Accuracy:34.003% C**
KPH:14.500 D--
VKPH:10.900 D--
Kills:302 (0 + 302)
Deaths:29
KDR:10.414
VKDR:1.586
Vehicle Kills:46
Kill Difference:273
Playtime:6.738 hours
Usage:0%
Score:0.092m
Score/min:228
Piloting Accuracy:N/A%
Gunner Accuracy:34.003%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:203
V. Kills:77 260%
Deaths:83
KDR:2.446
Accuracy:40.701% D--
KPH:21.100 D
VKPH:8 D
Skyguard
C+
Kills:200
V. Kills:144 138%
Deaths:87
KDR:2.299
Accuracy:24.746% D
KPH:12.100 C+
VKPH:8.700 C+
L100 Python HESH
A
Kills:129
V. Kills:33 379%
Deaths:25
KDR:5.160
Accuracy:46.154% C
KPH:49.700 C+
VKPH:12.700 A
C75 Viper
D
Kills:67
V. Kills:20 319%
Deaths:38
KDR:1.763
Accuracy:32.664% D
KPH:18 D
VKPH:5.400 D
Kills:599 (599 + 0)
Deaths:233
KDR:2.571
VKDR:1.176
Vehicle Kills:274
Kill Difference:366
Playtime:32.490 hours
Usage:2%
Score:0.324m
Score/min:166
Driving Accuracy:32.664%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:395
V. Kills:200 197%
Deaths:82
KDR:4.817
Accuracy:41.968% C
KPH:26 C
VKPH:13.200 D
E540 Halberd
C
Kills:278
V. Kills:131 211%
Deaths:48
KDR:5.792
Accuracy:33.368% D--
KPH:22.500 C
VKPH:10.600 C--
MR11 Gatekeeper
C++
Kills:278
V. Kills:194 143%
Deaths:54
KDR:5.148
Accuracy:37.927% C+
KPH:21.400 C++
VKPH:14.900 C+
P2-120 HEAT
D
Kills:184
V. Kills:75 242%
Deaths:80
KDR:2.300
Accuracy:31.208% D*
KPH:17.400 D
VKPH:7.100 D
P2-120 HESH
D
Kills:130
V. Kills:35 361%
Deaths:26
KDR:5
Accuracy:41.285% C+
KPH:19.400 D*
VKPH:5.200 D
G30 Vulcan
D
Kills:124
V. Kills:71 172%
Deaths:45
KDR:2.756
Accuracy:17.265% D**
KPH:14 D
VKPH:8 D
M20 Basilisk
C
Kills:66
V. Kills:28 228%
Deaths:34
KDR:1.941
Accuracy:24.347% D
KPH:12.800 C-
VKPH:5.400 C
Kills:1,455 (709 + 746)
Deaths:369
KDR:3.943
VKDR:1.989
Vehicle Kills:734
Kill Difference:1,086
Playtime:71.811 hours
Usage:4%
Score:1.049m
Score/min:243
Driving Accuracy:41.285%
Gunner Accuracy:24.347%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:461
V. Kills:295 156%
Deaths:176
KDR:2.619
Accuracy:41.125% D
KPH:30.500 D
VKPH:19.500 D
P525 Marauder-H
B+
Kills:117
V. Kills:20 N/A
Deaths:26
KDR:4.500
Accuracy:28.839% D-
KPH:52.700 D--
VKPH:9 B+
E540 Halberd-H
D--
Kills:64
V. Kills:23 267%
Deaths:27
KDR:2.370
Accuracy:44.995% F
KPH:22.800 D--
VKPH:8.200 F
Kills:642 (0 + 642)
Deaths:229
KDR:2.803
VKDR:1.476
Vehicle Kills:338
Kill Difference:413
Playtime:20.147 hours
Usage:1%
Score:0.297m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:44.995%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:299
V. Kills:128 232%
Deaths:86
KDR:3.477
Accuracy:33.335% D
KPH:17.200 C
VKPH:7.300 C+
M12 Kobalt
C--
Kills:256
V. Kills:12 N/A
Deaths:28
KDR:9.143
Accuracy:12.437% D-
KPH:45.100 C--
VKPH:2.100 C--
M12 Kobalt
B+
Kills:198
V. Kills:24 N/A
Deaths:12
KDR:16.500
Accuracy:12.781% D-
KPH:44.100 D
VKPH:5.400 B+
M40 Fury
C
Kills:180
V. Kills:50 353%
Deaths:53
KDR:3.396
Accuracy:30.118% D
KPH:27.200 D
VKPH:7.500 C
M20 Basilisk
C+
Kills:160
V. Kills:65 242%
Deaths:51
KDR:3.137
Accuracy:30.983% D-
KPH:19.600 C+
VKPH:8 C
M60-G Bulldog
C
Kills:136
V. Kills:25 N/A
Deaths:55
KDR:2.473
Accuracy:23.688% D*
KPH:23.500 C
VKPH:4.300 C-
M40 Fury
C
Kills:134
V. Kills:28 462%
Deaths:28
KDR:4.786
Accuracy:22.549% F
KPH:45.800 C
VKPH:9.600 C
M60-G Bulldog
C--
Kills:53
V. Kills:13 379%
Deaths:14
KDR:3.786
Accuracy:28.150% D-
KPH:23.600 D
VKPH:5.800 C--
G30 Walker
D
Kills:53
V. Kills:26 196%
Deaths:27
KDR:1.963
Accuracy:22.676% D--
KPH:10.600 D
VKPH:5.200 D
G40-F Ranger
D
Kills:52
V. Kills:28 179%
Deaths:19
KDR:2.737
Accuracy:25.765% D-
KPH:11.900 D
VKPH:6.400 D--
Kills:1,521 (0 + 1,521)
Deaths:373
KDR:4.078
VKDR:1.070
Vehicle Kills:399
Kill Difference:1,148
Playtime:62.659 hours
Usage:3%
Score:0.544m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:25.765%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C-4 1,1538591,0720.801C0.0425.191%C+N/A49.7D17D-33917.3h1.8C-7.1C+
LC2 Lynx 8217851,7390.451C--0.3115.816%D**13.248%D**10D-N/A3278.3h24.1F-152.1F-
Tank Mine 1,2347815901.324D0.5729.381%CN/A71.7D41.6D68010.9h2.2C7.6D
T9 CARV 7807511,4140.531C0.2313.967%D--18.775%D13.9DN/A5454h19.2D--137.2D-
TRAC-5 S 7607261,7710.41D0.3514.883%D**11.57%D-10.3DN/A3270.6h17.6D-118D**
M14 Banshee 7496943462.006C1.2524.57%D--1.153%C+31C-2.5C--9222.4h29.3C+119.4C
MSW-R 6926661,0750.62C-0.1415.938%D*14.264%D*15.5D-N/A5443.1h18.7F-117.6F
M77-B 6236134421.387C-0.6328.335%D*67.374%D--20CN/A5930.6h3.6F12.6F
T7 Mini-Chaingun 5925631,0330.545D0.2111.684%D*6.927%F18.5D1B*6530.4h26.9F-230.2D**
TAS-16 Blackjack 5675501,4110.39D0.3736.936%F-10.909%D11.9D*N/A3546.2h4.6F**12.4F**
HC1 Cougar 5575391,0180.529C--0.2320.579%D14.471%D**11.9DN/A3545.3h20.8F-101.1D*
G20 Vulcan-H 7564611762.619C1.8641.125%D1.735%D30.5D19.5D27015.1h132.9D323.3D-
NS-7 PDW 4354167440.559C-0.2020.023%D-8.413%D**15.2DN/A4627.4h23.7F118.1D*
NS-44L Blackhand 4134077720.527D0.2329.095%D**32.924%D12DN/A3034h6.8D*23.3D**
SMG-46 Armistice 4134008700.46D0.3016.628%F8%D**12D-N/A3833.2h23.5F-141.3F-
P2-120 AP 595395824.817C4.0641.968%CN/A26C13.2D49315.2h6.5B+15.5C**
M1 Heavy Cycler 3993824930.775C0.029.554%D--10.995%D**12.4DN/A4030.8h22.5D-235.8D
FA1 Barrage 3853708650.428C--0.3326.605%D**9.73%D*12.4D-N/A4329.9h7.7F29F-
PDW-16 Hailstorm 3773627660.473D0.2815.598%F10.221%D--13.1DN/A4427.7h22.5D*144D**
NSX Tanto 3793578820.405D0.3519.135%D*17.087%D*10.6D-N/A3133.8h22.5D*117.4D-
Chainblade 40035027,0020.013C0.7425.723%C6.286%C+0.3C--N/A11046.7h4.1D--16C
TX2 Emperor 3363268160.4C--0.3618.603%D**15.031%D11.7D-N/A3427.9h15.3F-82F--
NS-15M2 3343243280.988C0.2321.846%C26.543%C++10.4D*N/A3331.3h16D-73.4C
M20 Basilisk 427299863.477C*2.7233.335%D2.676%D*17.2C7.4C+12317.4h111.5C334.6C-
Claymore 2982971252.376D1.6233.418%C++N/A82.5D--N/A2373.6h1.3D4C++
E540 Halberd 409278485.792C+5.0333.368%D--5.036%B*22.4C10.6C--15512.4h6.9D20.7D-
MR11 Gatekeeper 472278545.148C**4.3937.927%C+N/A21.4C++14.9C+21213h54.4C+143.4C++
M2 Mutilator 2722632800.939C-0.189.677%D*13.308%D*18.3DN/A6214.4h20.4D210.5D--
M3 Pounder HEG 3572613100.842C0.0832.981%D1.916%D10.8D4B+7724.2h29.2F-88.5D*
AMR-66 2652565350.479D0.2819.595%D*18.75%D-10.8DN/A3723.8h10.9C55.4D
M12 Kobalt 268256289.143C8.3912.437%D-15.234%D44.9C--2.1C--1735.7h20.7C166.1C-
Hellfire Rocket Pods 286252743.405C-2.6535.749%D**N/A66.3C+8.9D3323.8h26.5C+74.2C
NS-AM7 Archer 3472518830.284C--0.4752.306%D-16.335%C+4.6C--1.8C--2954.2h16.9B32.2C**
Dual-75 Duster 2572501615.625C*14.8736.87%C+N/A78.1C*2.2D--1963.2h6.2C16.8C+
TRAC-5 2622496240.399C--0.3615.907%D*12.851%D*9.6DN/A5826h23.7D*149.2D*
TSAR-42 2542482131.164C0.4130.273%D*52.419%F23.4DN/A8710.6h3.5F-11.5F
MANA Anti-Vehicle Turret 3832322550.91C0.1546.993%D6.034%B*22.7C--14.8D20910.2h10.5C+22.3C+
Spear Anti-Vehicle Phalanx Turret 361229405.725C+4.9735.205%D-4.367%C++27.6D15.9C--2388.3h11.6C-32.9D-
NS Baron G5 2272204850.454D-0.3033.914%D--13.636%C+14.8D-N/A4314.9h7.1F-20.9C
Frag Grenade 2112111211N/A210.2443.438%C+N/A351.7C--N/A12880.6h4.5C-10.3C+
L100 Python HEAT 280203832.446C-1.6940.701%D--2.463%C+21.1D8D1399.6h7.3D17.9D--
Skyguard 344200872.299C+1.5424.746%D1%D-12.1C+8.7C+15616.5h137.4C+555.2C
NS-11A 2041995140.387D0.3713.415%F--12.563%D*11.1D--N/A3718h22.8F*169.9T*
M12 Kobalt 2221981216.5C++15.7412.781%D-14.141%D--44D5.3B+1454.5h26.4D**206.4D*
M18 Needler 3571986610.3C-0.4635.645%B+N/A4.5D3.6D-6344.1h293.1D*822.2D
AS16 NightHawk 1961933270.59C--0.1734.046%C--11.399%D18.9DN/A6610.2h6.5D*19.1D
NS-30 Vandal 2011932910.663D0.0921.037%F-22.28%C--16.4D--N/A4611.8h9.4F--44.5F**
TORQ-9 1981914450.429D0.3318.463%D*6.283%F--12.4D--N/A4215.4h29.2T*158.3T-
P2-120 HEAT 259184802.3C--1.5431.208%D*4.891%B**17.4D7.1D26410.6h8.3C+26.7D-
M3 Pounder HEG 2521831870.979C0.2235.607%C--1.639%D--11D-4.2C*7116.6h32F-89.9D--
M40 Fury 230180533.396C-2.6430.118%D1.111%D27.3D7.6C1556.6h22.2D*73.7D--
ML-7 2911795290.338D0.4249.336%D-1.676%D12.1D--7.6D14114.8h9.5D--19.4D*
T9 CARV-S 1841783180.56D0.2012.754%F-17.978%D-17.1D--N/A6210.4h18.4F-144.4F--
TX1 Repeater 1811714860.352C--0.4117.628%D*13.45%D*10.9D-N/A3915.7h22.9F129.9D*
Sticky Grenade 1761701170N/A169.2440.617%D**N/A340D*12C+10660.5h3.8D**9.3D**
NS-61 Emissary 1741663600.461C-0.3027.343%C+8.434%D**11.1DN/A2915h24.2D*88.6D-
T16 Rhino 1741632620.622D0.1413.619%D**12.883%D**18.1D1.2A*739h20.2F-148.6F-
M20 Basilisk 225160513.137C+2.3830.983%D-5%C19.5C+7.9C1598.2h106.6C+344.1C
T1 Cycler 1581533560.43C--0.3315.706%D*10.458%F9.6D-N/A6515.9h21.3F-135.9F-
M12 Kobalt 154147169.188D8.4317.434%D15.646%C-56.5D-2.7C-2312.6h23.5D134.8D-
99SV 1531472300.639C--0.1223.292%D**28.571%D-11.9DN/A4812.4h8D*34.6F
LC3 Jaguar 1431402320.603C-0.1518.414%D--12.143%D**14DN/A6410h16.2D87.7D
M60-G Bulldog 161136552.473C--1.7223.688%D*2.941%C+23.4C4.3C-1165.8h7.7C+32.4D
SOAS-20 1381362510.542D0.2216.405%F--9.559%F15.8D--N/A458.6h16.7D--102F**
M40 Fury 162134284.786C4.0322.549%F1.493%C46.2C9.7C+2742.9h11.1B+49.2C
MG-S1 Jackal 1391313210.408D0.3519.209%D*10.687%D**11.1D-N/A3511.8h17.6D91.9D*
P2-120 HESH 165130265D4.2441.285%C+N/A19.4D*5.2D1686.7h7.4D**18D-
L100 Python HESH 162129255.16C--4.4046.154%CN/A49.6C+12.7A2752.6h3.5C+7.7C+
ASP-30 Grounder 2151273220.394C--0.3655.372%D--2.362%C8.9D6.2D13014.3h9.3C-16.7D
G30 Vulcan 195124452.756C2.0017.265%D**2.419%D14.1D8.1D1088.8h133.9D-775.6F-
KSR-35 1221191530.778D0.0225.451%D**23.529%D21.6D-N/A485.5h7F--27.5F-
P525 Marauder-H 137117264.5D3.7428.839%D-N/A53.2D--9.1B++1992.2h11.6F40.1F
Rocklet Rifle 2031162420.479C-0.2839.761%D**N/A14.5D--10.9D*1578h45.3C--114D--
Ripper 1101054,1990.025C--0.7320.651%C--9.524%D--0.5C-N/A2202.9h3F*14.3C+
NS-R3 Swarm 179972220.437C+0.3263.759%C++N/A8.6C*7.3C++8111.3h24.9B+39.1B+
Tomcat A2AM Pods 15297372.622D1.8677.086%DN/A32.3C--18.3D3163h7.1B++9.3B++
NS-10 Burster 166941440.653C0.1026.379%C3.191%D-4.2C3.2C+6422.6h185C--701.2C
TAR 92912030.448D0.3115.851%D**9.89%D**13D-N/A567h22.8T-143.8T
SABR-13 89851850.459C--0.3021.746%D-17.647%D--11.3D--N/A427.5h24.6T*113.1T
Aspis Anti-Aircraft Phalanx Turret 16784810.5A**9.7421.375%D2.381%C++10.4C+10.2C+1928.1h148.7C*695.8C+
MANA Anti-Personnel Turret 8679880.898N/A0.1410.927%UN/A790U70U1729900.1h38.5T*352.7T*
NS Annihilator 157791760.449C0.3179.924%C+N/A8.1C-8C+1549.8h13.4C-16.7C
Orbital Strike Uplink 10274174N/A73.24302.778%UN/A740U280U18950.1h1.5T*0.5T*
NS-10 Burster 11970840.833C0.0825.299%D4.286%C4.1C2.9C--6317h190C-750.9C-
T2 Striker 10968860.791B++0.0331.938%F-N/A12.1C+7.3D1695.6h25.6B**80.1C**
C75 Viper 8767381.763C-1.0132.664%DN/A18.1D5.4D2073.7h15.3C+46.8C
M20 Basilisk 9466341.941C1.1824.347%D3.03%D--12.9C-5.5C885.1h112.4D-461.7D
E540 Halberd-H 8764272.37D1.6144.995%FN/A22.9D--8.2F1512.8h7.1C15.8D-
MG-HBR1 Dragoon 64621310.473D0.2829.322%D20.968%D-9.4D--N/A356.6h15.4F**52.5F-
Coyote Missiles 9560610.984D0.2346.968%D--N/A16.7C9.7D-1373.6h59D-125.6D--
NS Decimator 7959790.747C0.0156.364%C--1.695%C-28.1C9.5D3822.1h5.3C9.3C
Hornet Missiles 10359341.735C--0.9845.354%F-N/A32.8D24.4C-3821.8h14.6D32.1D*
M18 Rotary 101582030.286D0.4730.725%C+1.724%C-4D2.9D--7214.6h243D--790.9D-
NSX Naginata 63571080.528D0.2318.35%D19.298%D*12.4D--1.3A+314.6h23.8F*129.7D**
Hunter QCX 64554130.133D-0.626.898%F--14.545%D2.7D--N/A1120.1h12.1C174.7T*
M60-A Bulldog 615386.625C5.8737.056%D--1.887%C-24.1C3.6C+1052.2h8.1D*21.8D*
M60-G Bulldog 6653143.786C3.0328.15%D-N/A24.1D5.9C-1602.2h10.5D-37.1D--
G30 Walker 7953271.963D1.2122.676%D--1.887%D*10.6D5.2D1045h198.3C*874.3C
AP30 Shredder 9152134C+3.2434.003%C**N/A14.4D--10.8D--2563.6h239.4F**704.1F--
G40-F Ranger 8052192.737C--1.9825.765%D-1.923%B*11.8D6.4D--1394.4h110.6B+429.1C++
M6 Onslaught 5150182.778B2.0218.988%B+14%D*33.3C++N/A1161.5h18.9C+99.6B+

Consumables
  Name Deaths Consumed Time Equipped
Welding Device14,8080.4h
Motion Spotter702,7393.6h
Decoy Grenade01220h
Nano-Armor Kit1,199908,91889.8h
LB00 Python AP0990.1h
Anti-Vehicle MANA Turret401,6962.6h
Spawn Beacon251,2701.4h
Structure Shield Module11200.4h
Cortium Silo0650.3h
Nanite Revive Grenade02,1400.6h
Medical Applicator1,134253,04033.5h
Nanite Healing Grenade0950h
Spitfire Auto-Turret471,0051.6h
Rampart Wall01711.2h
Xiphos Anti-Personnel Tower1820.3h
Router152710.6h
Ammunition Package604,6122.9h
Shield Recharging Field411,6521h
Medical Kit203170.6h
Anti-Infantry MANA Turret173410.8h
Orbital Strike Target Designator15670.7h
WLT-Howler Mining Laser01,9520.2h
Nano-Repair Grenade05390.2h
Snowman Soldier4540.1h
Hardlight Barrier262580.6h
Recon Detection Device912,3305.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.33s
Server spent 2.41s on queries, 2.09s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.