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onRecord[] onRecord
TR BR 132

KDR: 2.83

Score: 38m

Last Seen: Jul 27th, 2018 6:47 PM
- OFFLINE - 732.8 hour(s)

Battle Rank 120 (132 total) - Terran Republic on Miller
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R P525 Marauder-H T9 CARV P2-120 AP NS-44 Commissioner P2-120 HESH SMG-46 Armistice
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,055,291 MLG Score: 4041
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 4.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.72%29.062%89333117749,4662.46320.365

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.707%1.868A++1.26A-0.606DHEAD ++ (~13.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.6B+9.20.358C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.691%0.868%12221208576621790.927536720%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.479%0.034C+-0.669D-1.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.90.579B+25.60.517B+42.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.385%3.562%877612048,984184327834.87466323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.511%1.015B**0.634B+-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.60.632B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.999%3.092%120910120011,383161415877.0483717%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.541%1.186B**-0.332C-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.90.715B++16.60.582B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.049%71.99%12096120415,7662357476.68901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.285%1.21B**0.319C*1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.429B2.40.236C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.114%11.531%1209412063,3651219252.7582

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.742%1.132B**-0.607D0.252

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.526B+3.40.291C*2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38m159.4%511 (30.7k)422 (25.3k)2.82849104,01236,7733.07062132 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1210828628.164%26.285%74002:2732

9% Combat Medic24% Engineer31% Heavy Assault22% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 28th, 2015 4:24 PMSep 7th, 2017 4:41 PMAug 16th, 2018 2:41 PM (305d) (PST)Jul 27th, 2018 3:52 PM (325d) (PST)Jul 27th, 2018 2:47 PM (325d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0542528021.1550.4080.3031.9970.0984041

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,25115,09248,159692418120625,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1501.5h/62.6d 8,904 27,340 27,279 179.9k 1,906 4,937 8,831 95m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:9,099
Deaths:2,817
KDR:3.230
Accuracy:29.812% A+
HSR:32.828% A
T9 CARV
A*
Kills:6,572
Deaths:2,290
KDR:2.870
Accuracy:29.125% A*
HSR:33.825% A++
T9A "Butcher"
B++
Kills:1,769
Deaths:772
KDR:2.291
Accuracy:27.933% B++
HSR:22.781% D
TMG-50
B**
Kills:1,266
Deaths:621
KDR:2.039
Accuracy:27.488% B**
HSR:21.090% C
T32 Bull
B**
Kills:1,205
Deaths:642
KDR:1.877
Accuracy:29.103% B**
HSR:19.253% D
T7 Mini-Chaingun
A++
Kills:1,166
Deaths:575
KDR:2.028
Accuracy:25.311% A++
HSR:7.547% D**
T9 CARV-S
B**
Kills:1,150
Deaths:597
KDR:1.926
Accuracy:27.378% B**
HSR:18.870% D
NS-15M2
M+
Kills:677
Deaths:164
KDR:4.128
Accuracy:30.470% A
HSR:48.449% M+
NSX Naginata
B**
Kills:411
Deaths:166
KDR:2.476
Accuracy:27.407% B**
HSR:30.170% C**
MG-H1 Watchman
A*
Kills:96
Deaths:15
KDR:6.400
Accuracy:33.823% A*
HSR:30.208% B+
Kills:23,411
Deaths (as Heavy Assault):8,659
Deaths (to Heavy Assaults):10,473
KDR:2.70366
Kill Difference:14,752
Playtime:458.797 hours
Usage:31%
Score:11.160m
Score/min:405
Accuracy (listed only):28.785%
HSR (listed only):26.502%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
A
Kills:2,656
Deaths:1,322
KDR:2.009
Accuracy:31.821% A
HSR:16.830% C++
TRAC-5
A+
Kills:2,345
Deaths:1,298
KDR:1.807
Accuracy:29.065% A+
HSR:19.105% C+
FA1 Barrage
A
Kills:1,488
Deaths:846
KDR:1.759
Accuracy:53.403% A
HSR:11.022% D-
LC3 Jaguar
A++
Kills:1,422
Deaths:714
KDR:1.992
Accuracy:31.632% A++
HSR:21.308% C*
TS4 Haymaker
B**
Kills:1,332
Deaths:695
KDR:1.917
Accuracy:54.749% B**
HSR:10.586% D
LC2 Lynx
A*
Kills:1,305
Deaths:467
KDR:2.794
Accuracy:32.485% A++
HSR:33.104% A*
TRAC-5 Burst
B*
Kills:1,218
Deaths:735
KDR:1.657
Accuracy:29.621% B*
HSR:20.525% C-
HC1 Cougar
A*
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:34.203% A*
HSR:31.911% A++
TRAC-Shot
A**
Kills:831
Deaths:194
KDR:4.284
Accuracy:31.918% A+
HSR:30.325% A**
MG-S1 Jackal
A**
Kills:386
Deaths:65
KDR:5.938
Accuracy:35.330% A++
HSR:35.751% A**
NSX Tanto
B**
Kills:302
Deaths:132
KDR:2.288
Accuracy:32.570% B**
HSR:29.470% B+
AS16 NightHawk
A++
Kills:297
Deaths:123
KDR:2.415
Accuracy:57.757% A++
HSR:13.468% C
TAS-16 Blackjack
A+
Kills:248
Deaths:96
KDR:2.583
Accuracy:77.980% A+
HSR:17.339% B+
Kills:15,002
Deaths (as Light Assault):7,056
Deaths (to Light Assaults):5,737
KDR:2.12613
Kill Difference:7,946
Playtime:183.697 hours
Usage:12%
Score:4.292m
Score/min:389
Accuracy (listed only):40.964%
HSR (listed only):22.365%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:2,345
Deaths:1,298
KDR:1.807
Accuracy:29.065% A+
HSR:19.105% C+
FA1 Barrage
A
Kills:1,488
Deaths:846
KDR:1.759
Accuracy:53.403% A
HSR:11.022% D-
LC3 Jaguar
A++
Kills:1,422
Deaths:714
KDR:1.992
Accuracy:31.632% A++
HSR:21.308% C*
TS4 Haymaker
B**
Kills:1,332
Deaths:695
KDR:1.917
Accuracy:54.749% B**
HSR:10.586% D
LC2 Lynx
A*
Kills:1,305
Deaths:467
KDR:2.794
Accuracy:32.485% A++
HSR:33.104% A*
TRAC-5 Burst
B*
Kills:1,218
Deaths:735
KDR:1.657
Accuracy:29.621% B*
HSR:20.525% C-
HC1 Cougar
A*
Kills:1,172
Deaths:369
KDR:3.176
Accuracy:34.203% A*
HSR:31.911% A++
TRAC-Shot
A**
Kills:831
Deaths:194
KDR:4.284
Accuracy:31.918% A+
HSR:30.325% A**
AMR-66
A
Kills:321
Deaths:236
KDR:1.360
Accuracy:33.948% A
HSR:17.446% D--
NSX Tanto
B**
Kills:302
Deaths:132
KDR:2.288
Accuracy:32.570% B**
HSR:29.470% B+
AS16 NightHawk
A++
Kills:297
Deaths:123
KDR:2.415
Accuracy:57.757% A++
HSR:13.468% C
TAS-16 Blackjack
A+
Kills:248
Deaths:96
KDR:2.583
Accuracy:77.980% A+
HSR:17.339% B+
Kills:12,281
Deaths (as Engineer):5,905
Deaths (to Engineers):6,517
KDR:2.07976
Kill Difference:6,376
Playtime:358.567 hours
Usage:24%
Score:9.390m
Score/min:436
Accuracy (listed only):41.611%
HSR (listed only):21.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:10,056
Deaths:2,478
KDR:4.058
Accuracy:51.079% A++
HSR:75.696% B*
NS-44 Commissioner
A
Kills:3,220
Deaths:1,705
KDR:1.889
Accuracy:46.428% A
HSR:23.447% C*
SMG-46 Armistice
A
Kills:2,656
Deaths:1,322
KDR:2.009
Accuracy:31.821% A
HSR:16.830% C++
TRAP-M1
M+
Kills:1,807
Deaths:389
KDR:4.645
Accuracy:33.764% B*
HSR:46.320% M+
NS-30 Vandal
A
Kills:1,270
Deaths:347
KDR:3.660
Accuracy:40.980% A
HSR:33.386% B*
RAMS .50M
A*
Kills:1,163
Deaths:158
KDR:7.361
Accuracy:52.024% A*
HSR:84.265% B++
SR-7
B+
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:45.044% B+
HSR:77.433% C+
M77-B
B**
Kills:1,156
Deaths:470
KDR:2.460
Accuracy:43.207% B**
HSR:75.692% C+
TX1 Repeater
B**
Kills:1,152
Deaths:964
KDR:1.195
Accuracy:31.077% B**
HSR:19.965% C+
NS-357 Underboss
B**
Kills:868
Deaths:368
KDR:2.359
Accuracy:45.105% B**
HSR:25.230% B+
NS-44L Blackhand
B**
Kills:785
Deaths:335
KDR:2.343
Accuracy:50.175% B**
HSR:38.726% C
99SV
A*
Kills:423
Deaths:145
KDR:2.917
Accuracy:44.879% A*
HSR:34.752% C+
MG-S1 Jackal
A**
Kills:386
Deaths:65
KDR:5.938
Accuracy:35.330% A++
HSR:35.751% A**
NSX Tomoe
B*
Kills:164
Deaths:86
KDR:1.907
Accuracy:32.776% B*
HSR:36.585% C+
TS2 Inquisitor
A+
Kills:76
Deaths:32
KDR:2.375
Accuracy:37.433% A
HSR:28.947% A+
Kills:26,343
Deaths (as Infiltrator):9,195
Deaths (to Infiltrators):6,998
KDR:2.86493
Kill Difference:17,148
Playtime:329.382 hours
Usage:22%
Score:8.423m
Score/min:426
Accuracy (listed only):41.408%
HSR (listed only):43.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A
Kills:2,656
Deaths:1,322
KDR:2.009
Accuracy:31.821% A
HSR:16.830% C++
FA1 Barrage
A
Kills:1,488
Deaths:846
KDR:1.759
Accuracy:53.403% A
HSR:11.022% D-
TORQ-9
M
Kills:1,402
Deaths:338
KDR:4.148
Accuracy:32.149% A++
HSR:41.869% M
Cycler TRV
A**
Kills:1,344
Deaths:396
KDR:3.394
Accuracy:31.226% A++
HSR:35.491% A**
TS4 Haymaker
B**
Kills:1,332
Deaths:695
KDR:1.917
Accuracy:54.749% B**
HSR:10.586% D
T1 Cycler
A+
Kills:1,309
Deaths:651
KDR:2.011
Accuracy:29.238% A+
HSR:22.536% C++
TAR
M
Kills:1,235
Deaths:239
KDR:5.167
Accuracy:32.769% A*
HSR:39.757% M
SABR-13
A++
Kills:1,161
Deaths:269
KDR:4.316
Accuracy:35.395% A++
HSR:36.693% A+
T1A Unity
A++
Kills:1,029
Deaths:251
KDR:4.100
Accuracy:32.773% A++
HSR:38.095% A++
MG-S1 Jackal
A**
Kills:386
Deaths:65
KDR:5.938
Accuracy:35.330% A++
HSR:35.751% A**
AS16 NightHawk
A++
Kills:297
Deaths:123
KDR:2.415
Accuracy:57.757% A++
HSR:13.468% C
T1B Cycler
A++
Kills:248
Deaths:61
KDR:4.066
Accuracy:33.932% A++
HSR:38.307% A+
TAS-16 Blackjack
A+
Kills:248
Deaths:96
KDR:2.583
Accuracy:77.980% A+
HSR:17.339% B+
Kills:14,135
Deaths (as Combat Medic):5,352
Deaths (to Combat Medics):3,148
KDR:2.64107
Kill Difference:8,783
Playtime:134.473 hours
Usage:9%
Score:3.923m
Score/min:486
Accuracy (listed only):41.425%
HSR (listed only):27.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:570
Deaths:192
KDR:2.969
Accuracy:49.848% A
HSR:3.860% B+
M3 Pounder HEG
B**
Kills:466
Deaths:183
KDR:2.546
Accuracy:51.044% B**
HSR:3.433% C*
M1 Heavy Cycler
A*
Kills:315
Deaths:117
KDR:2.692
Accuracy:23.862% A*
HSR:22.857% B**
M1 Heavy Cycler
A++
Kills:296
Deaths:93
KDR:3.183
Accuracy:22.975% A++
HSR:23.311% B*
MRC3 Mercy
A**
Kills:210
Deaths:42
KDR:5
Accuracy:27.469% A**
HSR:30.476% A*
MRC3 Mercy
A**
Kills:188
Deaths:42
KDR:4.476
Accuracy:27.765% A**
HSR:33.511% A**
Kills:2,045
Deaths (as MAX Suit):334.500
Deaths (to MAX Suits):1,436
KDR:6.1136
Kill Difference:1,710.500
Playtime:26.606 hours
Usage:2%
Score:0.830m
Score/min:520
Accuracy (listed only):33.827%
HSR (listed only):19.575%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:519
V. Kills:26 N/A
Deaths:31
KDR:16.742
Accuracy:36.919% A
KPH:161 S
VKPH:8.100 A**
Hellfire Rocket Pods
A*
Kills:286
V. Kills:24 N/A
Deaths:10
KDR:28.600
Accuracy:56.215% B**
KPH:202.800 A*
VKPH:17 C**
M18 Needler
B**
Kills:57
V. Kills:29 190%
Deaths:39
KDR:1.462
Accuracy:38.272% B**
KPH:11.500 C+
VKPH:5.900 C--
Kills:862 (576 + 0)
Deaths:80
KDR:10.775
VKDR:0.988
Vehicle Kills:79
Kill Difference:782
Playtime:9.583 hours
Usage:1%
Score:0.196m
Score/min:340
Piloting Accuracy:38.272%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
M**
Kills:925
V. Kills:368 251%
Deaths:93
KDR:9.946
Accuracy:59.423% B+
KPH:77 M**
VKPH:30.600 A*
C75 Viper
A++
Kills:472
V. Kills:94 N/A
Deaths:86
KDR:5.488
Accuracy:46.565% B*
KPH:58 A++
VKPH:11.500 B*
L100 Python HESH
M+
Kills:300
V. Kills:35 N/A
Deaths:16
KDR:18.750
Accuracy:65.849% A*
KPH:123.500 M+
VKPH:14.400 A++
Kills:1,697 (1,697 + 0)
Deaths:195
KDR:8.703
VKDR:2.549
Vehicle Kills:497
Kill Difference:1,502
Playtime:22.583 hours
Usage:2%
Score:0.546m
Score/min:403
Driving Accuracy:65.849%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:3,504
V. Kills:1,690 207%
Deaths:389
KDR:9.008
Accuracy:49.452% B+
KPH:64.700 M+
VKPH:31.200 A*
P2-120 HESH
M**
Kills:2,737
V. Kills:220 N/A
Deaths:95
KDR:28.811
Accuracy:52.206% B**
KPH:132.500 M**
VKPH:10.600 B
P2-120 HEAT
A*
Kills:1,046
V. Kills:371 281%
Deaths:185
KDR:5.654
Accuracy:54.823% A+
KPH:50.900 A*
VKPH:18.100 A*
E540 Halberd
A+
Kills:228
V. Kills:112 202%
Deaths:36
KDR:6.333
Accuracy:50.769% A
KPH:39 A+
VKPH:19.100 A+
MR11 Gatekeeper
B**
Kills:161
V. Kills:98 163%
Deaths:34
KDR:4.735
Accuracy:42.879% B+
KPH:32 B**
VKPH:19.500 B
P525 Marauder
A++
Kills:79
V. Kills:7 N/A
Deaths:1
KDR:79
Accuracy:22.265% C*
KPH:87 B++
VKPH:7.700 A++
G30 Vulcan
B**
Kills:78
V. Kills:50 153%
Deaths:15
KDR:5.200
Accuracy:37.750% B**
KPH:31.400 B*
VKPH:20.200 B*
Kills:7,833 (7,287 + 546)
Deaths:755
KDR:10.375
VKDR:3.375
Vehicle Kills:2,548
Kill Difference:7,078
Playtime:109.614 hours
Usage:7%
Score:2.997m
Score/min:456
Driving Accuracy:54.823%
Gunner Accuracy:37.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
S
Kills:8,326
V. Kills:371 N/A
Deaths:357
KDR:23.322
Accuracy:44.667% A
KPH:396.700 S
VKPH:17.700 M++
G20 Vulcan-H
S
Kills:1,620
V. Kills:813 199%
Deaths:195
KDR:8.308
Accuracy:56.506% B**
KPH:150 S
VKPH:75.300 S
MR11 Gatekeeper-H
A++
Kills:751
V. Kills:703 107%
Deaths:84
KDR:8.940
Accuracy:60.439% B*
KPH:51.800 A+
VKPH:48.400 A++
G30 Walker
A
Kills:84
V. Kills:14 N/A
Deaths:2
KDR:42
Accuracy:44.712% A
KPH:28.800 C+
VKPH:4.800 D**
Kills:10,781 (0 + 10,781)
Deaths:638
KDR:16.898
VKDR:2.980
Vehicle Kills:1,901
Kill Difference:10,143
Playtime:49.223 hours
Usage:3%
Score:2.337m
Score/min:791
Driving Accuracy:N/A%
Gunner Accuracy:44.712%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:611
V. Kills:10 N/A
Deaths:28
KDR:21.821
Accuracy:26.695% A++
KPH:213.300 S
VKPH:3.500 C++
M20 Basilisk
A**
Kills:177
V. Kills:53 328%
Deaths:26
KDR:6.808
Accuracy:45.133% B++
KPH:48.500 A**
VKPH:14.500 A++
M40 Fury
B*
Kills:120
V. Kills:15 N/A
Deaths:19
KDR:6.316
Accuracy:32.327% C
KPH:63.800 B*
VKPH:8 C
M20 Basilisk
A+
Kills:60
V. Kills:23 250%
Deaths:12
KDR:5
Accuracy:50.154% A
KPH:38.100 A+
VKPH:14.600 B**
Kills:968 (0 + 968)
Deaths:85
KDR:11.388
VKDR:1.188
Vehicle Kills:101
Kill Difference:883
Playtime:9.973 hours
Usage:1%
Score:0.252m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:50.154%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:179
V. Kills:29 N/A
Deaths:115
KDR:1.557
Accuracy:50.941% C*
KPH:41.900 B**
VKPH:6.800 C*
Kills:179 (179 + 0)
Deaths:115
KDR:1.557
VKDR:0.252
Vehicle Kills:29
Kill Difference:64
Playtime:4.274 hours
Usage:0%
Score:0.038m
Score/min:149
Driving Accuracy:50.941%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 10,07710,0562,4784.058C*1.2351.079%A++75.696%B*103.1M++N/A23597.5h1.8B**3.5B**
MSW-R 9,1519,0992,8173.23B+0.4029.812%A+32.828%A98A**N/A24192.8h9.3B**31.1B**
P525 Marauder-H 8,6978,32635723.322B++20.4944.667%AN/A396.5S17.7M++91521h4.8B*10.7B**
T9 CARV 6,6266,5722,2902.87B**0.0429.125%A*33.825%A++96.5M**N/A25068.1h9.5A32.7B**
P2-120 AP 5,1943,5043899.008B6.1849.452%B+5.251%B**64.6M+31.2A*50754.2h5.1B**10.2B**
NS-44 Commissioner 3,2453,2201,7051.889B*0.9446.428%A23.447%C*140S1.1A+32823h2.8B**6B**
P2-120 HESH 2,9572,7379528.811A25.9852.206%B**1.608%B**132.2M**10.6B39920.7h3.4B**6.4A
SMG-46 Armistice 2,6772,6561,3222.009B*0.8231.821%A16.83%C++66.9A++N/A16539.7h12.3B++38.8B++
C-4 3,0022,3741,3591.747C*1.0831.599%B**N/A52.3D13.8D--30945.4h1.2B+3.7B*
TRAC-5 2,3822,3451,2981.807A1.0229.065%A+19.105%C+56.8M+N/A17241.3h12.5B++43B*
TRAP-M1 1,8171,8073894.645A**1.8233.764%B*46.32%M+118.9SN/A26715.2h6.7B**19.9B*
T9A "Butcher" 1,7881,7697722.291C*0.5427.933%B++22.781%D80B++N/A25822.1h9.7B*34.6B*
G20 Vulcan-H 2,4331,6201958.308B**5.4856.506%B**5.123%A+150S75.3S111810.8h67B**118.5A
FA1 Barrage 1,5021,4888461.759B++1.0753.403%A11.022%D-54.3A+N/A14027.4h3.8B*7.1B**
LC3 Jaguar 1,4361,4227141.992B+0.8431.632%A++21.308%C*50.1B**N/A13628.4h10.5B++33.2B*
TORQ-9 1,4151,4023384.148A*1.3232.149%A++41.869%M133.5S1.2A++34610.5h9.7A++30.2A
Cycler TRV 1,3531,3443963.394A*0.5731.226%A++35.491%A**134.4SN/A30910h8.5A++27.2A
TS4 Haymaker 1,3381,3326951.917B++0.9154.749%B**10.586%D66.6A++N/A16020h3.3B**5.9B**
T1 Cycler 1,3241,3096512.011B*0.8229.238%A+22.536%C++59.5A*N/A20222h11.3B**38.5B**
LC2 Lynx 1,3141,3054672.794A+0.0332.485%A++33.104%A*120.8SN/A32610.8h9.8A30.3B**
NS-30 Vandal 1,2771,2703473.66B**0.8340.98%A33.386%B*96.2MN/A28813.2h4.6B*11.1B*
TMG-50 1,2801,2666212.039B++0.7927.488%B**21.09%C68.1A++N/A17318.6h9.5B++34.6B++
TAR 1,2451,2352395.167A**2.3432.769%A*39.757%M143.6S1.2A*4498.6h9A++27.4A
TRAC-5 Burst 1,2281,2187351.657C+1.1729.621%B*20.525%C-43C*N/A12628.3h11.7C**39.4B+
T32 Bull 1,2121,2056421.877B+0.9529.103%B**19.253%D65.1B**N/A16318.5h11.4B+39.1B++
HC1 Cougar 1,1801,1723693.176A*0.3534.203%A*31.911%A++102.8M**N/A26211.4h8.5A25B**
T7 Mini-Chaingun 1,1781,1665752.028A0.8025.311%A++7.547%D**66.3A++N/A22617.6h11.3B*44.5B*
RAMS .50M 1,1661,1631587.361A4.5352.024%A*84.265%B++123.7SN/A3159.4h1.6B**3.1B**
SR-7 1,1621,1613313.508C+0.6845.044%B+77.433%C+66.7A+N/A16217.4h1.9B+4.2B+
SABR-13 1,1741,1612694.316A*1.4935.395%A++36.693%A+115S1.3A+28310.1h8.9A25.1A
M77-B 1,1651,1564702.46C**0.3743.207%B**75.692%C+46.4A+N/A13224.9h2B*4.7B*
TX1 Repeater 1,1701,1529641.195B+1.6331.077%B**19.965%C+54.1AN/A15921.3h11.4B+36.6B++
T9 CARV-S 1,1601,1505971.926B0.9027.378%B**18.87%D66.9B**N/A16417.2h10.8B+39.6B+
P2-120 HEAT 1,4171,0461855.654C+2.8354.823%A+3.442%C*51A*18.1A*35120.5h6B+11B**
T1A Unity 1,0431,0292514.1M*1.2732.773%A++38.095%A++118.3M**1.6A*2718.7h10.6B*32.3A
L100 Python AP 1,293925939.946B**7.1259.423%B+4.324%B*77.1M**30.7A*44812h3.5B**6A
NS-357 Underboss 8708683682.359A+0.4745.105%B**25.23%B+147.1M**N/A3505.9h3.3B**7.3B**
TRAC-Shot 8338311944.284A**1.4631.918%A+30.325%A**118.7M**N/A2807h8.7B**27.4B**
NS Decimator 1,2458186121.337B1.4966.051%B++2.2%C+38.4C**20B+32421.3h4.6C*7B+
NS-44L Blackhand 7937853352.343B**0.4950.175%B**38.726%C167S1.7S4674.7h2.7A5.4B**
MR11 Gatekeeper-H 1,454751848.94B**6.1160.439%B*1.198%C--51.8A+48.5A++47614.5h45.1B++74.6B*
NS-15M2 6806771644.128A+1.3030.47%A48.449%M+138.2M*N/A6584.9h8.5A27.8B**
Tank Mine 1,0766522612.498C+0.3344.679%B*N/A54.3D--35.3D--50612h2.4D5.5B+
M12 Kobalt 6216112821.821B+18.9926.695%A++21.113%B+210.7S3.4C++5592.9h11.3A42.3B*
Frag Grenade 6116081608N/A605.1742.775%CN/A357.6C--1.8D--11911.7h4.3C9.9C+
M3 Pounder HEG 6675701922.969B**0.1449.848%A3.86%B+38A**6.5A*17215h10.4B**20.8B*
ML-7 8765526190.892B1.9461.959%B++2.899%C+25.8C**15.1B+25721.4h6.1B+9.8B+
M14 Banshee 5455193116.742B**13.9136.919%AN/A162.2S8.1A**4913.2h12B++32.4B*
C75 Viper 566472865.488C**2.6646.565%B*1.695%C*58.3A++11.6B*3018.1h9B++19.3B**
M3 Pounder HEG 5404661832.546B+0.2851.044%B**3.433%C*31.9A+5.1B++12814.6h12.8B*25.2B++
99SV 4264231452.917B*0.0944.879%A*34.752%C+67.1M++N/A2526.3h4B**8.9A
Auraxium Chainblade 43541516,5220.025C2.8040.133%B++N/A0.8C+N/A2537.5h1.9B+4.7B+
NSX Naginata 4134111662.476B**0.3527.407%B**30.17%C**66.3B*N/A2216.2h10.1B++36.8B++
NSX Masamune 6404023121.288B++1.5465.299%B*1.99%C+39.8B+23.6B**35310.1h12.7C++19.5C**
MG-S1 Jackal 386386655.938S3.1135.33%A++35.751%A**160.8SN/A3702.4h7.9B+22.4B**
AMR-66 3303212361.36B+1.4733.948%A17.446%D--34.5B*1B**1429.3h8.7B25.7B++
M1 Heavy Cycler 3183151172.692B**0.1423.862%A*22.857%B**51.6M++N/A1736.1h13A54.4B**
NSX Tanto 3053021322.288B**0.5432.57%B**29.47%B+68.6AN/A2294.4h9.7B*29.6B+
L100 Python HESH 3353001618.75B++15.9265.849%A*2.667%B**125M++14.6A++5202.4h2.2A3.4A
AS16 NightHawk 3002971232.415B**0.4157.757%A++13.468%C90MN/A2383.3h3.5B++6B**
M1 Heavy Cycler 301296933.183B**0.3522.975%A++23.311%B*56.9A*1B++1345.2h11.5A+50.2B**
Hellfire Rocket Pods 3102861028.6M25.7756.215%B**N/A204.3A*17.1B7581.4h12.7B+22.6B++
MANA Anti-Vehicle Turret 4342711242.185B+0.6461.062%B++4.059%C+79.7A**47.9A7223.4h5.9B++9.7B**
T1B Cycler 248248614.066A1.2433.932%A++38.307%A+137.8M**N/A5951.8h9.9B**29.2B**
TAS-16 Blackjack 250248962.583A0.2577.98%A+17.339%B+137.8S1.1A++4191.8h2.2B+2.9B++
Spear Anti-Vehicle Phalanx Turret 3622412210.955B++8.1362.451%A*4.564%C*83.1M41.7A*7362.9h6B+9.5B**
ASP-30 Grounder 3862393350.713C+2.1266.072%B+3.347%C*18.2C*11.2C++16613.1h8.1C+12.2C**
E540 Halberd 340228366.333C+3.5050.769%A8.333%A**38.6A+19A+5825.9h6.2C+12.3B+
MRC3 Mercy 215210425A2.1727.469%A**30.476%A*58.3A*1.4A++1903.6h14.2A51.8B**
MRC3 Mercy 193188424.476B**1.6527.765%A**33.511%A**52.2A++1.4A++1763.6h16B**57.5B**
M40 Fury-F 2081791151.557C++1.2750.941%C*1.676%B++41.6B*6.7C++1494.3h9.5C**18.7B+
M20 Basilisk 230177266.808A+3.9845.133%B++12.429%M47.8A**14.3A++3643.7h65.8B*145.8B**
NSX Tomoe 164164861.907C++0.9232.776%B*36.585%C+56.6B++N/A2202.9h12.4B+37.9B+
MR11 Gatekeeper 259161344.735C++1.9142.879%B+3.727%A+32.2B**19.6B5185h44.5B+103.7B++
M40 Fury 135120196.316C+3.4932.327%C1.667%C+63.2B*7.9C3531.9h11.8B+36.5B
The Slasher 13612010,7700.011D-2.8252.85%AN/A0.3C-N/A1352.6h2.6C4.8C++
MG-H1 Watchman 9696156.4M*3.5733.823%A*30.208%B+160SN/A6250.6h10.1A29.8B**
Chainblade 117866,0660.014C2.8156.844%A*1.163%D-0.4CN/A2218.6h4.1D-7.2B+
G30 Walker 9884242S39.1744.712%A14.286%S29C+4.8D**2612.9h65.8A++147.1A
P525 Marauder 8679179S76.1722.265%C*1.266%D87.8B++7.8A++2700.9h5.8B+26.3B+
G30 Vulcan 12878155.2C**2.3737.75%B**2.564%D31.2B*20B*3092.5h93.6C*247.9B++
TS2 Inquisitor 8076322.375B**0.4537.433%A28.947%A+126.7M**6.7S4550.6h10.1C*27.1B++
M20 Basilisk 8360125B*2.1750.154%A10%A++37.5A14.4B**3811.6h103.4C+206.2B+
T2 Striker 13058870.667C**2.1662.172%B**N/A13.5C*16.7B**3364.3h60D-96.5C+
M18 Needler 8657391.462C+1.3738.272%B**1.754%C11.6C+5.9C--1224.9h149.9C++391.6B+
Rocklet Rifle 14255800.688C+2.1451.914%C+N/A9.2F14.5D-2096h60.7F116.8D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon612,0362.7h
Anti-Vehicle MANA Turret221,3961.9h
Nano-Armor Kit410587,07339.5h
Nanite Revive Grenade02110.1h
Nanite Healing Grenade0890h
Medical Applicator269138,49416.3h
Restoration Kit706361h
Motion Spotter141,8761.5h
Shield Recharging Field61280.1h
Ammunition Package932,8693.8h
Medical Kit2,52515,26064h
Anti-Infantry MANA Turret131480.3h
Recon Detection Device20116,03825.6h

Check the help document for the dictionary if you want to learn more about words used here.


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