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Paragon Arcanus opshaxVS[GOKU] opshaxVS
VS BR 104

KDR: 2.1

Score: 20.8m

Last Seen: Apr 19th, 2019 3:24 AM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 100 (104 total) - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 22
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M AE NS Decimator NS-11C Pulsar LSW VX6-7 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,348,127 MLG Score: 1877
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.133%30.686%95523101227,6672.74992-0.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.338%1.956A++1.528A+-1.799F-HEAD ++ (~15.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.61B+9.10.364C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.286%1.261%230210334763501771.36267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.598%1.146B**-0.312C-0.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.826B++13.60.744B++14.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.934%0.908%282210336615323351.24248197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.954%2.338A*-1.088D*-1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.842B*40.684B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.231%4.692%331810271,3005537112.35081183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.595%0.376C**0.075C+1.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.186C++38.90.018C+57.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.164%83.838%331110349992910.106566

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.923B*1.094B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.508B+20.371C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 22
20.8m571.7%506 (30.4k)414 (24.8k)2.0963835,63016,9962.36532104 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035200325.964%25.058%65102:5813

6% Combat Medic27% Engineer53% Heavy Assault11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 2:00 AMApr 30th, 2016 1:36 AMApr 19th, 2019 9:22 AM (2d) (PST)Apr 18th, 2019 11:24 PM (2d) (PST)Apr 18th, 2019 11:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6242323920.7090.3380.1784.3670.0551877

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,46313,91823,545432011262324,845

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
837.4h/34.9d 4,571 8,928 13,896 219.4k 1,217 2,257 2,743 31.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:8,362
Deaths:3,167
KDR:2.640
Accuracy:30.273% B*
HSR:34.035% B+
Orion VS54
A+
Kills:3,851
Deaths:1,807
KDR:2.131
Accuracy:28.548% A+
HSR:32.459% B**
NS-15M AE
B*
Kills:1,448
Deaths:652
KDR:2.221
Accuracy:29.847% B*
HSR:29.558% C*
Pulsar LSW
A+
Kills:1,247
Deaths:585
KDR:2.132
Accuracy:31.051% A+
HSR:35.285% A+
Flare VE6
A+
Kills:1,174
Deaths:649
KDR:1.809
Accuracy:30.669% A+
HSR:30.324% B*
NS-15M1
A++
Kills:1,165
Deaths:580
KDR:2.009
Accuracy:31.348% A++
HSR:24.120% C*
NS-15M2
B**
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:30.113% B**
HSR:33.879% B**
NS-15MP
B*
Kills:130
Deaths:39
KDR:3.333
Accuracy:32.590% B*
HSR:36.923% B++
Lasher X2 AE
B*
Kills:53
Deaths:28
KDR:1.893
Accuracy:26.102% C-
HSR:5.660% B*
Kills:18,590
Deaths (as Heavy Assault):8,011
Deaths (to Heavy Assaults):5,219
KDR:2.32056
Kill Difference:10,579
Playtime:447.488 hours
Usage:53%
Score:10.403m
Score/min:387
Accuracy (listed only):30.060%
HSR (listed only):29.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:1,196
Deaths:466
KDR:2.567
Accuracy:33.100% A++
HSR:30.686% A
Pulsar VS1
A*
Kills:438
Deaths:261
KDR:1.678
Accuracy:34.212% A*
HSR:21.461% C++
H-V45
A*
Kills:364
Deaths:153
KDR:2.379
Accuracy:34.232% A*
HSR:34.066% A++
Eridani SX5-AE
B++
Kills:196
Deaths:98
KDR:2
Accuracy:33.111% B++
HSR:30.102% B+
VE-S Canis
B++
Kills:167
Deaths:54
KDR:3.093
Accuracy:32.035% B++
HSR:22.755% C**
NS Baron G5AE
B**
Kills:161
Deaths:89
KDR:1.809
Accuracy:56.934% B**
HSR:9.938% D--
NS-7 PDW
B**
Kills:75
Deaths:58
KDR:1.293
Accuracy:30.749% B**
HSR:22.667% B*
Kills:2,597
Deaths (as Combat Medic):1,179
Deaths (to Combat Medics):2,239
KDR:2.20271
Kill Difference:1,418
Playtime:49.181 hours
Usage:6%
Score:1.441m
Score/min:488
Accuracy (listed only):36.339%
HSR (listed only):24.525%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,260
Deaths:501
KDR:2.515
Accuracy:34.184% A*
HSR:25.873% A
VX6-7
A+
Kills:1,215
Deaths:360
KDR:3.375
Accuracy:32.417% A+
HSR:26.420% B**
Serpent VE92
A++
Kills:1,180
Deaths:489
KDR:2.413
Accuracy:30.616% A+
HSR:28.814% A++
Solstice VE3
A*
Kills:1,171
Deaths:482
KDR:2.429
Accuracy:33.869% A*
HSR:24.082% B*
Pulsar C
A*
Kills:422
Deaths:131
KDR:3.221
Accuracy:34.713% A*
HSR:30.332% A
Eridani SX5-AE
B++
Kills:196
Deaths:98
KDR:2
Accuracy:33.111% B++
HSR:30.102% B+
VE-S Canis
B++
Kills:167
Deaths:54
KDR:3.093
Accuracy:32.035% B++
HSR:22.755% C**
NS Baron G5AE
B**
Kills:161
Deaths:89
KDR:1.809
Accuracy:56.934% B**
HSR:9.938% D--
NS-7 PDW
B**
Kills:75
Deaths:58
KDR:1.293
Accuracy:30.749% B**
HSR:22.667% B*
Kills:5,847
Deaths (as Light Assault):2,262
Deaths (to Light Assaults):2,805
KDR:2.58488
Kill Difference:3,585
Playtime:92.622 hours
Usage:11%
Score:2.128m
Score/min:383
Accuracy (listed only):35.403%
HSR (listed only):24.553%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,260
Deaths:501
KDR:2.515
Accuracy:34.184% A*
HSR:25.873% A
VX6-7
A+
Kills:1,215
Deaths:360
KDR:3.375
Accuracy:32.417% A+
HSR:26.420% B**
Serpent VE92
A++
Kills:1,180
Deaths:489
KDR:2.413
Accuracy:30.616% A+
HSR:28.814% A++
Solstice VE3
A*
Kills:1,171
Deaths:482
KDR:2.429
Accuracy:33.869% A*
HSR:24.082% B*
Pulsar C
A*
Kills:422
Deaths:131
KDR:3.221
Accuracy:34.713% A*
HSR:30.332% A
Eidolon VE33
A**
Kills:194
Deaths:92
KDR:2.109
Accuracy:42.369% A**
HSR:28.351% B+
NS Baron G5AE
B**
Kills:161
Deaths:89
KDR:1.809
Accuracy:56.934% B**
HSR:9.938% D--
Kills:5,603
Deaths (as Engineer):2,144
Deaths (to Engineers):2,570
KDR:2.61334
Kill Difference:3,459
Playtime:226.836 hours
Usage:27%
Score:6.428m
Score/min:472
Accuracy (listed only):37.871%
HSR (listed only):24.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:811
Deaths:761
KDR:1.066
Accuracy:49.867% B*
HSR:25.277% C+
NS-357 Underboss
A+
Kills:384
Deaths:280
KDR:1.371
Accuracy:48.354% A+
HSR:22.656% C++
Eridani SX5-AE
B++
Kills:196
Deaths:98
KDR:2
Accuracy:33.111% B++
HSR:30.102% B+
VE-S Canis
B++
Kills:167
Deaths:54
KDR:3.093
Accuracy:32.035% B++
HSR:22.755% C**
XM98
B**
Kills:99
Deaths:64
KDR:1.547
Accuracy:41.164% B+
HSR:83.838% B**
NS-7 PDW
B**
Kills:75
Deaths:58
KDR:1.293
Accuracy:30.749% B**
HSR:22.667% B*
NS-AM7 Archer
B**
Kills:57
Deaths:144
KDR:0.396
Accuracy:66.227% B**
HSR:8.772% D-
Kills:1,789
Deaths (as Infiltrator):1,459
Deaths (to Infiltrators):2,186
KDR:1.22618
Kill Difference:330
Playtime:13.872 hours
Usage:2%
Score:0.167m
Score/min:201
Accuracy (listed only):43.072%
HSR (listed only):30.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:194
Deaths:31
KDR:6.258
Accuracy:25.003% A*
HSR:25.258% A
Cosmos VM3
A++
Kills:185
Deaths:31
KDR:5.968
Accuracy:24.581% A++
HSR:22.703% B++
NS-20 "Heatwave" Gorgon
A
Kills:91
Deaths:30
KDR:3.033
Accuracy:35.752% B*
HSR:30.769% A
NS-20 "Heatwave" Gorgon
B*
Kills:81
Deaths:30
KDR:2.700
Accuracy:35.400% B*
HSR:23.457% C++
Kills:551
Deaths (as MAX Suit):61
Deaths (to MAX Suits):759
KDR:9.03279
Kill Difference:490
Playtime:7.478 hours
Usage:1%
Score:0.237m
Score/min:528
Accuracy (listed only):30.184%
HSR (listed only):25.547%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:361
V. Kills:18 N/A
Deaths:86
KDR:4.198
Accuracy:42.966% C**
KPH:37.400 C
VKPH:1.900 D
Saron Laser Cannon
C+
Kills:158
V. Kills:90 174%
Deaths:114
KDR:1.386
Accuracy:29.503% C
KPH:13 C+
VKPH:7.400 C
Dual Photon Pods
B*
Kills:115
V. Kills:26 426%
Deaths:29
KDR:3.966
Accuracy:58.800% B*
KPH:102.500 B+
VKPH:23.200 B+
Photon A2A Missile Pods
B
Kills:84
V. Kills:43 191%
Deaths:20
KDR:4.200
Accuracy:77.551% C-
KPH:66.300 B
VKPH:33.900 C
Kills:718 (519 + 0)
Deaths:249
KDR:2.884
VKDR:0.711
Vehicle Kills:177
Kill Difference:469
Playtime:24.172 hours
Usage:3%
Score:0.266m
Score/min:184
Piloting Accuracy:29.503%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A**
Kills:140
V. Kills:5 N/A
Deaths:1
KDR:140
Accuracy:58.761% A**
KPH:121.900 A++
VKPH:4.400 C
AP30 Shredder
B+
Kills:136
V. Kills:95 142%
Deaths:4
KDR:34
Accuracy:36.613% B
KPH:39.400 B+
VKPH:27.500 B+
Kills:276 (0 + 276)
Deaths:5
KDR:55.200
VKDR:20
Vehicle Kills:100
Kill Difference:271
Playtime:4.598 hours
Usage:1%
Score:0.138m
Score/min:502
Piloting Accuracy:N/A%
Gunner Accuracy:36.613%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:378
V. Kills:158 238%
Deaths:50
KDR:7.560
Accuracy:63.614% B*
KPH:50 A++
VKPH:20.900 B+
L100 Python HESH
A+
Kills:198
V. Kills:25 N/A
Deaths:12
KDR:16.500
Accuracy:61.471% A+
KPH:85.800 A+
VKPH:10.800 B++
Kills:576 (576 + 0)
Deaths:62
KDR:9.290
VKDR:2.952
Vehicle Kills:183
Kill Difference:514
Playtime:9.871 hours
Usage:1%
Score:0.156m
Score/min:264
Driving Accuracy:61.471%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:583
V. Kills:349 167%
Deaths:41
KDR:14.220
Accuracy:59.518% A++
KPH:34.400 B*
VKPH:20.600 B+
Supernova FPC
A+
Kills:283
V. Kills:147 191%
Deaths:32
KDR:8.844
Accuracy:66.313% A+
KPH:39.500 A+
VKPH:20.500 B**
E540 Halberd
A**
Kills:54
V. Kills:23 225%
Deaths:
KDR:
Accuracy:66.667% A**
KPH:58.300 A**
VKPH:24.800 A
Kills:920 (283 + 637)
Deaths:73
KDR:12.603
VKDR:7.110
Vehicle Kills:519
Kill Difference:847
Playtime:25.061 hours
Usage:3%
Score:0.810m
Score/min:539
Driving Accuracy:66.313%
Gunner Accuracy:66.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M++
Kills:57
V. Kills:23 238%
Deaths:8
KDR:7.125
Accuracy:68.056% A
KPH:109.300 M++
VKPH:44.100 A**
Proton II PPA-H
B+
Kills:54
V. Kills:3 N/A
Deaths:3
KDR:18
Accuracy:41.193% B+
KPH:116.100 B+
VKPH:6.500 C+
Kills:111 (0 + 111)
Deaths:11
KDR:10.091
VKDR:2.364
Vehicle Kills:26
Kill Difference:100
Playtime:0.987 hours
Usage:0%
Score:0.039m
Score/min:660
Driving Accuracy:N/A%
Gunner Accuracy:41.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:194
V. Kills:11 N/A
Deaths:9
KDR:21.556
Accuracy:24.195% B**
KPH:131.600 A++
VKPH:7.500 A++
M20 Basilisk
B**
Kills:163
V. Kills:69 233%
Deaths:15
KDR:10.867
Accuracy:41.276% C*
KPH:27.600 B++
VKPH:11.700 B**
M20 Basilisk
B**
Kills:63
V. Kills:27 225%
Deaths:5
KDR:12.600
Accuracy:48.954% B**
KPH:29.900 B++
VKPH:12.800 B++
M12 Kobalt
B*
Kills:52
V. Kills:2 N/A
Deaths:1
KDR:52
Accuracy:17.030% C+
KPH:100.800 B*
VKPH:3.900 C++
G40-F Ranger
B
Kills:52
V. Kills:31 163%
Deaths:6
KDR:8.667
Accuracy:33.647% C*
KPH:22.100 B
VKPH:13.200 C++
Kills:524 (0 + 524)
Deaths:36
KDR:14.556
VKDR:3.889
Vehicle Kills:140
Kill Difference:488
Playtime:12.350 hours
Usage:1%
Score:0.220m
Score/min:298
Driving Accuracy:N/A%
Gunner Accuracy:33.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:99
V. Kills:6 N/A
Deaths:7
KDR:14.143
Accuracy:34.984% C*
KPH:86.100 B+
VKPH:5.200 C
Kills:99 (0 + 99)
Deaths:7
KDR:14.143
VKDR:0.857
Vehicle Kills:6
Kill Difference:92
Playtime:1.149 hours
Usage:0%
Score:0.017m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:34.984%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 8,4788,3623,1672.64C+0.5430.273%B*34.035%B+90.1B*1.3B**27492.8h9.1B**30.1B*
Orion VS54 3,8853,8511,8072.131B+0.0328.548%A+32.459%B**61.3AN/A19962.8h9.3B**32.4B*
NS-15M AE 1,4731,4486522.221C++0.1229.847%B*29.558%C*62.7C**1.1B**16723.1h9.8B++32.8B++
NS Decimator 1,9121,2759191.387B+0.7170.14%B**2.98%B++39.2B19.6B+32632.5h4.4C**6.2B++
NS-11C 1,2931,2605012.515A++0.4234.184%A*25.873%A68.9A*1.8M**16618.3h9.8B**28.8B**
Pulsar LSW 1,2581,2475852.132B+0.0431.051%A+35.285%A+72.5B**N/A36917.2h9B**29B*
VX6-7 1,2411,2153603.375A++1.2832.417%A+26.42%B**98M2.1S22912.4h9.6B*29.6B*
NS-11A 1,2201,1964662.567A0.4733.1%A++30.686%A81.4A**1.6M24414.7h9.9A30B**
Serpent VE92 1,1931,1804892.413A0.3230.616%A+28.814%A++66.7A++N/A20517.7h9.8B*32B*
Flare VE6 1,1841,1746491.809B+0.2930.669%A+30.324%B*48.7BN/A12524.1h8.5B*27.7B*
Solstice VE3 1,1881,1714822.429A**0.3333.869%A*24.082%B*76.5M**1.1A*28715.3h10.2B**30.1B*
NS-15M1 1,1771,1655802.009B+0.0931.348%A++24.12%C*55B+N/A13621.2h9.4B**30B*
NS-15M2 1,1791,1605042.302B+0.2130.113%B**33.879%B**75.8B**1.2A18415.3h9.5B**31.6B*
NS-44 Commissioner AE 8158117611.066C+1.0349.867%B*25.277%C+34.7C--N/A19023.4h3.2B6.5B+
Saron HRB 9325834114.22A++12.1259.518%A++N/A34.3B*20.5B+35917h20.9B35.2B**
Pulsar VS1 4464382611.678B++0.4234.212%A*21.461%C++46.6AN/A1799.4h10.5A30.8A
Pulsar C 4274221313.221A+1.1234.713%A*30.332%A84.4A**1A+3005h8B**23.2B*
Frag Grenade 4204161416N/A413.9048.642%B+N/A462.2C+4.4C-15320.9h3.7C*7.6B+
NS-357 Underboss 3873842801.371B+0.7348.354%A+22.656%C++60B++N/A1926.4h3A6.2B**
L100 Python AP 536378507.56B+5.4663.614%B*1.058%D--49.7A++20.8B+2677.6h3.5A+5.5A+
H-V45 3743641532.379B+0.2834.232%A*34.066%A++75.8A*2.1S2454.8h10.3B**30B**
Light PPA 379361864.198C+2.1042.966%C**1.385%C*37.6C1.9D1309.6h10.6B+24.6B+
Supernova FPC 430283328.844B+6.7566.313%A+N/A39.3A+20.4B**9257.2h4.6B+7B**
Force-Blade 25123116,0920.014C2.0811.765%D**2.597%D0.4CN/A1608.2h2.3B+19.3D
L100 Python HESH 2231981216.5B+14.4061.471%A+N/A86.1A+10.9B++2532.3h2.1A3.4A
Eridani SX5-AE 201196982B0.1033.111%B++30.102%B+57.6C++1.5A*1423.4h9.9B29.8B+
Eidolon VE33 198194922.109B*0.0142.369%A**28.351%B+40.4B*N/A7874.8h6.2B**14.6B**
Cosmos VM3 196194316.258A**4.1625.003%A*25.258%A62.6M+N/A1823.1h12.2B++48.6B*
M12 Kobalt 205194921.556B*19.4624.195%B**18.041%C+129.3A++7.3A++4611.5h13.5B**55.7B*
Cosmos VM3 188185315.968A**3.8724.581%A++22.703%B++59.7A**1B**1773.1h12.5B++51B*
NS "Heatwave" Decimator 225172812.123C**0.0368.611%B++1.744%C+42C+12.9D2614.1h3.8C**5.5B+
VE-S Canis 168167543.093A++1.0032.035%B++22.755%C**87.9A+N/A3551.9h8B**24.9B++
M20 Basilisk 2321631510.867M*8.7741.276%C*4.908%C27.6B++11.7B**2425.9h62.5B**151.4B**
NS Baron G5AE 163161891.809B+0.2956.934%B**9.938%D--57.5B+N/A1732.8h3.6B*6.4C++
Saron Laser Cannon 2481581141.386C+0.7129.503%CN/A13.1C+7.4C14212.1h78B++264.3B++
Dual-75 Duster 1451401140U137.9058.761%A**N/A127.3A++4.5C4641.1h4.7B*8.1B**
AP30 Shredder 231136434M**31.9036.613%B1.471%C--40B+27.9B+5143.4h120D327.8C+
NS-15MP 133130393.333B+1.2432.59%B*36.923%B++86.7B+2A*2551.5h9.1B*27.9B++
Dual Photon Pods 141115293.966C1.8758.8%B*N/A104.5B+23.6B+6111.1h23C++39.1B
CAS 14-E 10599714.143C++12.0534.984%C*2.02%C**90B+5.5C2531.1h22.5B*64.4B++
XM98 9999641.547C0.5541.164%B+83.838%B**30.9BN/A833.2h2B*4.9B++
Rocklet Rifle 181971000.97B+1.1360.314%B*N/A23.1C20C3384.2h47.6D78.9C+
NS-20 "Heatwave" Gorgon 9391303.033B*0.9435.752%B*30.769%A35B++N/A1702.6h26.2C++73.3B+
M60-A Bulldog 9189422.25M+20.1560.752%A**N/A68.5A1.5D**2361.3h4.5B**7.5A
Photon A2A Missile Pods 12784204.2C+2.1077.551%C-N/A64.6B33.1C6091.3h6.8B*8.8B*
NS-20 "Heatwave" Gorgon 8481302.7B+0.6035.4%B*23.457%C++31.2C*1.2D1672.6h29.1C++82.2C**
Sticky Grenade 8080180N/A77.9059.903%B**N/A800CN/A41100.1h1.6B++2.6B++
Orbital Strike Uplink 10379239.5U37.401150%UN/A790U240U32300.1h0.9T*0.1T*
Tank Mine 11379292.724C++0.6362.567%A*N/A52.7D--22.7D**5991.5h3F4.7B**
NS-7 PDW 7675581.293B+0.8030.749%B**22.667%B*46.9B**N/A1861.6h10.6B**34.6B++
M20 Basilisk 9063512.6S10.5048.954%B**4.762%C30B++12.9B++2932.1h67.6B**138.1B**
NS-AM7 Archer 83571440.396C1.7066.227%B**8.772%D-4.7C--2.1C4312.1h14.1B+21.3B++
E540 Halberd-H 805787.125C+5.0368.056%A1.754%C+114M*46M9300.5h4.3B**6.3A
Proton II PPA-H 5754318B+15.9041.193%B+N/A108B+6C+3540.5h8.1B++19.6B++
E540 Halberd 7754154M**51.9066.667%A**3.704%B*60M25.6A+8290.9h4.7B**7A+
Lasher X2 AE 5553281.893B+0.2026.102%C-5.66%B*33.1C1.3C**1381.6h20.5C78.4C+
M12 Kobalt 5452152A*49.9017.03%C+17.308%C+104B**4C++4120.5h13.1B**76.7B+
G40-F Ranger 835268.667B**6.5733.647%C*1.923%B++21.7C**12.9C+3122.4h78.5B**233.2B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret6520.3h
Motion Spotter5610.2h
Routing Spire0550.1h
Spawn Beacon2302,8638.5h
Restoration Kit596863.5h
Nano-Armor Kit83,8350.4h
Cortium Silo0560.1h
AE Medical Applicator4848,6143.1h
AE Nano-Armor Kit172256,21820.6h
Nanite Revive Grenade01960.1h
Welding Device16760.1h
Ammunition Package712,2325.5h
Medical Kit1,76212,86689.1h
Medical Applicator16280h
Elysium Spawn Tube0670.2h
WLT-Howler Mining Laser02920.1h
Router38241.2h
Nano-Repair Grenade03690.1h
Light Air Terminal0500.2h
Hardlight Barrier242601.3h
Recon Detection Device1660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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