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Paragon Arcanus opshaxVS[GOKU] opshaxVS
VS BR 106

KDR: 2.12

Score: 21.8m

Last Seen: Jun 18th, 2019 2:52 AM
- OFFLINE - 18.5 hour(s)

Prestige 1, Battle Rank 100 (106 total) - Vanu Sovereignty on Emerald - Outfit Member of Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 68
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M AE Pulsar LSW NS Decimator NS-11C VX6-7 NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,434,446 MLG Score: 1946
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 10.8%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.115%30.937%96324118629,4442.7978-0.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.229%1.945A++1.539A+-1.778F-HEAD ++ (~15.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.61B+9.10.366C**20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.7%1.321%244212085303611801.46409293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.548%1.105B**-0.397C---0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.827B++13.20.748B++14.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.558%1.176%314212087655503751.38839203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.9%2.296A*-0.901D---1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.80.7B+2.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.163%4.66%326812021,3095657112.31681184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.499%0.373C**0.06C+1.443

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.70.189C++38.80.022C+57.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.164%83.838%326112099996510.102485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.926B*1.09B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.509B+20.371C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Earths Very Special Forces[GOKU] Earths Very Special Forces
VS outfit on Emerald

Members: 68
21.8m565.3%508 (30.5k)417 (25k)2.1243337,76017,7752.38836106 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1210212425.974%25.344%65802:5613

6% Combat Medic27% Engineer54% Heavy Assault11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2015 2:00 AMApr 30th, 2016 1:36 AMJun 18th, 2019 9:48 AM (7h) (PST)Jun 17th, 2019 10:52 PM (17h) (PST)Jun 17th, 2019 10:52 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6312343970.7230.3410.1834.3970.0541946

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,85414,04323,811432011264325,027

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
869.9h/36.2d 4,693 9,570 14,498 229.5k 1,284 2,329 2,841 32.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,648
Deaths:3,580
KDR:2.695
Accuracy:30.250% B*
HSR:34.442% B+
Orion VS54
A+
Kills:3,851
Deaths:1,807
KDR:2.131
Accuracy:28.548% A+
HSR:32.459% B**
NS-15M AE
B*
Kills:1,448
Deaths:652
KDR:2.221
Accuracy:29.847% B*
HSR:29.558% C**
Pulsar LSW
A+
Kills:1,431
Deaths:650
KDR:2.202
Accuracy:31.073% A+
HSR:35.150% A+
Flare VE6
A+
Kills:1,174
Deaths:649
KDR:1.809
Accuracy:30.669% A+
HSR:30.324% B*
NS-15M1
A++
Kills:1,165
Deaths:580
KDR:2.009
Accuracy:31.348% A++
HSR:24.120% C*
NS-15M2
A
Kills:1,160
Deaths:504
KDR:2.302
Accuracy:30.113% A
HSR:33.879% B**
NS-15MP
B*
Kills:207
Deaths:63
KDR:3.286
Accuracy:32.249% B*
HSR:31.884% C*
Lasher X2 AE
B++
Kills:54
Deaths:28
KDR:1.929
Accuracy:26.081% C-
HSR:5.556% B++
Kills:20,138
Deaths (as Heavy Assault):8,513
Deaths (to Heavy Assaults):5,480
KDR:2.36556
Kill Difference:11,625
Playtime:468.295 hours
Usage:54%
Score:11.049m
Score/min:393
Accuracy (listed only):30.020%
HSR (listed only):28.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:1,201
Deaths:469
KDR:2.561
Accuracy:33.092% A++
HSR:30.558% A
Pulsar VS1
A*
Kills:438
Deaths:261
KDR:1.678
Accuracy:34.212% A*
HSR:21.461% C++
H-V45
A*
Kills:364
Deaths:153
KDR:2.379
Accuracy:34.232% A*
HSR:34.066% A++
Eridani SX5-AE
B++
Kills:202
Deaths:102
KDR:1.980
Accuracy:33.013% B++
HSR:29.208% B+
VE-S Canis
B*
Kills:167
Deaths:54
KDR:3.093
Accuracy:32.035% B*
HSR:22.755% C**
NS Baron G5AE
B**
Kills:161
Deaths:89
KDR:1.809
Accuracy:56.934% B**
HSR:9.938% D--
NS-7 PDW
B**
Kills:75
Deaths:58
KDR:1.293
Accuracy:30.749% B**
HSR:22.667% B*
NS-11P
M
Kills:72
Deaths:35
KDR:2.057
Accuracy:35.608% M
HSR:30.556% A++
Kills:2,680
Deaths (as Combat Medic):1,221
Deaths (to Combat Medics):2,348
KDR:2.19492
Kill Difference:1,459
Playtime:50.431 hours
Usage:6%
Score:1.492m
Score/min:493
Accuracy (listed only):36.234%
HSR (listed only):25.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A*
Kills:1,262
Deaths:501
KDR:2.519
Accuracy:34.204% A*
HSR:25.832% A
VX6-7
A+
Kills:1,215
Deaths:360
KDR:3.375
Accuracy:32.417% A+
HSR:26.420% B**
Serpent VE92
A+
Kills:1,180
Deaths:489
KDR:2.413
Accuracy:30.616% A+
HSR:28.814% A+
Solstice VE3
A*
Kills:1,171
Deaths:482
KDR:2.429
Accuracy:33.869% A*
HSR:24.082% B++
Pulsar C
A++
Kills:517
Deaths:173
KDR:2.988
Accuracy:34.320% A++
HSR:29.981% B**
Eridani SX5-AE
B++
Kills:202
Deaths:102
KDR:1.980
Accuracy:33.013% B++
HSR:29.208% B+
VE-S Canis
B*
Kills:167
Deaths:54
KDR:3.093
Accuracy:32.035% B*
HSR:22.755% C**
NS Baron G5AE
B**
Kills:161
Deaths:89
KDR:1.809
Accuracy:56.934% B**
HSR:9.938% D--
NS-7 PDW
B**
Kills:75
Deaths:58
KDR:1.293
Accuracy:30.749% B**
HSR:22.667% B*
Kills:5,950
Deaths (as Light Assault):2,308
Deaths (to Light Assaults):2,956
KDR:2.57799
Kill Difference:3,642
Playtime:95.499 hours
Usage:11%
Score:2.195m
Score/min:383
Accuracy (listed only):35.350%
HSR (listed only):24.411%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
A*
Kills:1,262
Deaths:501
KDR:2.519
Accuracy:34.204% A*
HSR:25.832% A
VX6-7
A+
Kills:1,215
Deaths:360
KDR:3.375
Accuracy:32.417% A+
HSR:26.420% B**
Serpent VE92
A+
Kills:1,180
Deaths:489
KDR:2.413
Accuracy:30.616% A+
HSR:28.814% A+
Solstice VE3
A*
Kills:1,171
Deaths:482
KDR:2.429
Accuracy:33.869% A*
HSR:24.082% B++
Pulsar C
A++
Kills:517
Deaths:173
KDR:2.988
Accuracy:34.320% A++
HSR:29.981% B**
Eidolon VE33
A**
Kills:196
Deaths:93
KDR:2.108
Accuracy:42.033% A**
HSR:28.061% B
NS Baron G5AE
B**
Kills:161
Deaths:89
KDR:1.809
Accuracy:56.934% B**
HSR:9.938% D--
Kills:5,702
Deaths (as Engineer):2,187
Deaths (to Engineers):2,674
KDR:2.60722
Kill Difference:3,515
Playtime:232.846 hours
Usage:27%
Score:6.586m
Score/min:471
Accuracy (listed only):37.770%
HSR (listed only):24.732%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B*
Kills:859
Deaths:809
KDR:1.062
Accuracy:49.558% B*
HSR:25.262% C+
NS-357 Underboss
A+
Kills:384
Deaths:281
KDR:1.367
Accuracy:48.333% A+
HSR:22.656% C*
Eridani SX5-AE
B++
Kills:202
Deaths:102
KDR:1.980
Accuracy:33.013% B++
HSR:29.208% B+
VE-S Canis
B*
Kills:167
Deaths:54
KDR:3.093
Accuracy:32.035% B*
HSR:22.755% C**
XM98
B**
Kills:99
Deaths:64
KDR:1.547
Accuracy:41.164% B+
HSR:83.838% B**
NS-7 PDW
B**
Kills:75
Deaths:58
KDR:1.293
Accuracy:30.749% B**
HSR:22.667% B*
NS-AM7 Archer
B**
Kills:57
Deaths:144
KDR:0.396
Accuracy:66.227% B**
HSR:8.772% D--
Kills:1,843
Deaths (as Infiltrator):1,512
Deaths (to Infiltrators):2,253
KDR:1.21892
Kill Difference:331
Playtime:13.914 hours
Usage:2%
Score:0.169m
Score/min:202
Accuracy (listed only):43.011%
HSR (listed only):30.737%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:194
Deaths:31
KDR:6.258
Accuracy:25.003% A++
HSR:25.258% A
Cosmos VM3
A+
Kills:185
Deaths:31
KDR:5.968
Accuracy:24.581% A+
HSR:22.703% B*
NS-20 "Heatwave" Gorgon
A+
Kills:91
Deaths:30
KDR:3.033
Accuracy:35.901% B*
HSR:30.769% A+
NS-20 "Heatwave" Gorgon
B*
Kills:81
Deaths:30
KDR:2.700
Accuracy:35.611% B*
HSR:23.457% C++
Blueshift VM5
C+
Kills:60
Deaths:5
KDR:12
Accuracy:16.629% D
HSR:20% C+
Blueshift VM5
A*
Kills:53
Deaths:5
KDR:10.600
Accuracy:16.264% D
HSR:32.076% A*
Kills:664
Deaths (as MAX Suit):66
Deaths (to MAX Suits):784
KDR:10.06061
Kill Difference:598
Playtime:8.954 hours
Usage:1%
Score:0.280m
Score/min:522
Accuracy (listed only):25.665%
HSR (listed only):25.710%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:410
V. Kills:19 N/A
Deaths:94
KDR:4.362
Accuracy:42.710% C*
KPH:36.600 C
VKPH:1.700 D
Saron Laser Cannon
C+
Kills:162
V. Kills:92 174%
Deaths:115
KDR:1.409
Accuracy:29.375% C-
KPH:12.900 C+
VKPH:7.300 C
Dual Photon Pods
B++
Kills:120
V. Kills:26 444%
Deaths:30
KDR:4
Accuracy:58.401% B++
KPH:105.700 B+
VKPH:22.900 B+
Photon A2A Missile Pods
B+
Kills:84
V. Kills:43 191%
Deaths:20
KDR:4.200
Accuracy:77.551% C+
KPH:66.300 B+
VKPH:33.900 C
Kills:776 (572 + 0)
Deaths:259
KDR:2.996
VKDR:0.695
Vehicle Kills:180
Kill Difference:517
Playtime:26.166 hours
Usage:3%
Score:0.280m
Score/min:179
Piloting Accuracy:29.375%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
A**
Kills:140
V. Kills:5 N/A
Deaths:1
KDR:140
Accuracy:58.761% A**
KPH:121.900 A+
VKPH:4.400 C
AP30 Shredder
B+
Kills:136
V. Kills:95 142%
Deaths:4
KDR:34
Accuracy:36.613% C**
KPH:39.400 B+
VKPH:27.500 B+
Kills:276 (0 + 276)
Deaths:5
KDR:55.200
VKDR:20
Vehicle Kills:100
Kill Difference:271
Playtime:4.598 hours
Usage:1%
Score:0.138m
Score/min:502
Piloting Accuracy:N/A%
Gunner Accuracy:36.613%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:479
V. Kills:197 242%
Deaths:52
KDR:9.212
Accuracy:63.410% B*
KPH:55 A*
VKPH:22.600 B++
L100 Python HESH
A+
Kills:198
V. Kills:25 N/A
Deaths:12
KDR:16.500
Accuracy:61.471% A+
KPH:85.800 A+
VKPH:10.800 B++
Kills:677 (677 + 0)
Deaths:64
KDR:10.578
VKDR:3.469
Vehicle Kills:222
Kill Difference:613
Playtime:11.020 hours
Usage:1%
Score:0.198m
Score/min:299
Driving Accuracy:61.471%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A++
Kills:583
V. Kills:349 167%
Deaths:41
KDR:14.220
Accuracy:59.518% A++
KPH:34.400 B*
VKPH:20.600 B+
Supernova FPC
A+
Kills:286
V. Kills:148 192%
Deaths:32
KDR:8.938
Accuracy:65.954% A+
KPH:39.200 A
VKPH:20.300 B**
E540 Halberd
A**
Kills:54
V. Kills:23 225%
Deaths:
KDR:
Accuracy:66.667% A**
KPH:58.300 A**
VKPH:24.800 A
Kills:923 (286 + 637)
Deaths:73
KDR:12.644
VKDR:7.123
Vehicle Kills:520
Kill Difference:850
Playtime:25.201 hours
Usage:3%
Score:0.813m
Score/min:538
Driving Accuracy:65.954%
Gunner Accuracy:66.667%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M*
Kills:57
V. Kills:23 238%
Deaths:8
KDR:7.125
Accuracy:68.056% A
KPH:109.300 M*
VKPH:44.100 M
Proton II PPA-H
B+
Kills:54
V. Kills:3 N/A
Deaths:3
KDR:18
Accuracy:41.193% B+
KPH:105.200 B
VKPH:5.800 C+
Kills:111 (0 + 111)
Deaths:11
KDR:10.091
VKDR:2.364
Vehicle Kills:26
Kill Difference:100
Playtime:1.035 hours
Usage:0%
Score:0.039m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:41.193%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:201
V. Kills:11 N/A
Deaths:9
KDR:22.333
Accuracy:24.127% B**
KPH:133.900 A++
VKPH:7.300 A++
M20 Basilisk
B**
Kills:163
V. Kills:69 233%
Deaths:15
KDR:10.867
Accuracy:41.276% C*
KPH:27.600 B+
VKPH:11.700 B**
M20 Basilisk
B**
Kills:63
V. Kills:27 225%
Deaths:5
KDR:12.600
Accuracy:48.954% B**
KPH:29.900 B++
VKPH:12.800 B++
M12 Kobalt
B++
Kills:54
V. Kills:2 N/A
Deaths:1
KDR:54
Accuracy:17.978% C+
KPH:96.400 B++
VKPH:3.600 C++
G40-F Ranger
B
Kills:52
V. Kills:31 163%
Deaths:6
KDR:8.667
Accuracy:33.858% C*
KPH:22 B
VKPH:13.100 C++
Kills:533 (0 + 533)
Deaths:36
KDR:14.806
VKDR:3.889
Vehicle Kills:140
Kill Difference:497
Playtime:12.433 hours
Usage:1%
Score:0.223m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:33.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:99
V. Kills:6 N/A
Deaths:7
KDR:14.143
Accuracy:34.875% C*
KPH:84.800 B+
VKPH:5.100 C
Kills:99 (0 + 99)
Deaths:7
KDR:14.143
VKDR:0.857
Vehicle Kills:6
Kill Difference:92
Playtime:1.167 hours
Usage:0%
Score:0.018m
Score/min:252
Piloting Accuracy:N/A%
Gunner Accuracy:34.875%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,7779,6483,5802.695C+0.5730.25%B*34.442%B+93.4B*1.2B*283103.3h9B**29.8B*
Orion VS54 3,8853,8511,8072.131B+0.0128.548%A+32.459%B**61.3AN/A20062.8h9.3B**32.4B+
NS-15M AE 1,4731,4486522.221C++0.1029.847%B*29.558%C**62.7C**1.1B**16823.1h9.8B++32.8B++
Pulsar LSW 1,4441,4316502.202B+0.0831.073%A+35.15%A+77.4AN/A36818.5h9B**28.9B**
NS Decimator 1,9121,2759191.387B+0.7470.14%B**2.98%B+39.2B19.6B+32832.5h4.4C**6.2B++
NS-11C 1,2951,2625012.519A++0.3934.204%A*25.832%A68.2A*1.8M**16618.5h9.9B**28.8B**
VX6-7 1,2411,2153603.375A++1.2532.417%A+26.42%B**98A**2.1M**23012.4h9.6B*29.6B*
NS-11A 1,2251,2014692.561B*0.4433.092%A++30.558%A81.7A**1.6M24514.7h9.9A30.1B**
Serpent VE92 1,1931,1804892.413A0.2930.616%A+28.814%A+66.7A++N/A20617.7h9.8B*32B*
Flare VE6 1,1841,1746491.809B+0.3230.669%A+30.324%B*48.7C**N/A12624.1h8.5B*27.7B*
Solstice VE3 1,1881,1714822.429A**0.3033.869%A*24.082%B++76M*1.1A*28715.4h10.2B**30.1B++
NS-15M1 1,1771,1655802.009B+0.1231.348%A++24.12%C*55B+N/A13621.2h9.4B**30B**
NS-15M2 1,1791,1605042.302B+0.1830.113%A33.879%B**75.8B**1.2A18615.3h9.5B**31.6B*
NS-44 Commissioner AE 8638598091.062C+1.0649.558%B*25.262%C+34.8C--N/A18624.7h3.2B6.5B++
Saron HRB 9325834114.22A++12.1059.518%A++N/A34.3B*20.5B+36017h20.9C*35.2B*
Pulsar C 5245171732.988A0.8634.32%A++29.981%B**79.5A*1.1A++2756.5h8.3B**24.1B**
L100 Python AP 676479529.212B**7.0963.41%B*1.461%D55.1A*22.6B++3118.7h3.2A+5.1A
Pulsar VS1 4464382611.678B*0.4534.212%A*21.461%C++46.6AN/A1829.4h10.5A30.8B**
Frag Grenade 4204161416N/A413.8848.447%B+N/A462.2C+4.4C-15420.9h3.7C++7.7B
Light PPA 429410944.362C+2.2442.71%C*1.463%C**36.6C1.7D12511.2h10.4B+24.4B+
NS-357 Underboss 3873842811.367B+0.7648.333%A+22.656%C*59.1B++N/A1906.5h3A6.3B**
H-V45 3743641532.379B+0.2534.232%A*34.066%A++75.8A*2.1S2504.8h10.3B**30B**
Supernova FPC 434286328.938B+6.8165.954%A+N/A39.2A20.3B**9137.3h4.6B+7B**
NS "Heatwave" Decimator 3242401221.967B0.1668.03%B++1.667%C+44.4C+15.6C2795.4h3.8C**5.6B+
Force-Blade 25623616,8600.014C2.1111.675%D**2.542%D0.4CN/A1629.5h2.3B19.4C--
NS-15MP 211207633.286B+1.1632.249%B*31.884%C*90B+1.7A+3152.3h9.2B*28.7B++
Eridani SX5-AE 2072021021.98B0.1433.013%B++29.208%B+53.2C+1.3A++1293.8h9.9B+29.9B+
M12 Kobalt 212201922.333B*20.2124.127%B**17.413%C+134A++7.3A++4751.5h13.5B**56.1B++
L100 Python HESH 2231981216.5B+14.3861.471%A+N/A86.1A+10.9B++2552.3h2.1A3.4A
Eidolon VE33 200196932.108B*0.0242.033%A**28.061%B40.8B**N/A7844.8h6.2B**14.8B**
Cosmos VM3 196194316.258A**4.1325.003%A++25.258%A62.6A*N/A1813.1h12.2B+48.6B*
Cosmos VM3 188185315.968M3.8424.581%A+22.703%B*59.7A*1B**1783.1h12.5B+51B+
VE-S Canis 168167543.093A++0.9732.035%B*22.755%C**87.9A+N/A3651.9h8B**24.9B*
M20 Basilisk 2321631510.867S8.7441.276%C*4.908%C27.6B+11.7B**2425.9h62.5B++151.4B*
Saron Laser Cannon 2541621151.409C+0.7229.375%C-N/A12.9C+7.3C14212.6h77.5B++263.9B++
NS Baron G5AE 163161891.809B+0.3256.934%B**9.938%D--57.5B+N/A1752.8h3.6B++6.4C++
Dual-75 Duster 1451401140U137.8858.761%A**N/A127.3A++4.5C4651.1h4.7B++8.1B**
AP30 Shredder 231136434M**31.8836.613%C**1.471%C-40B+27.9B++5143.4h120D327.8C
Dual Photon Pods 146120304C1.8858.401%B++N/A109.1B++23.6B+6301.1h22.7C++38.9B
Rocklet Rifle 184991010.98B+1.1460.32%B*N/A22.5C-19.3C-3384.4h48D79.6C+
CAS 14-E 10599714.143C++12.0234.875%C*2.02%C*82.5B5C2521.2h22.5B++64.6B++
XM98 9999641.547C0.5841.164%B+83.838%B**30.9C**N/A843.2h2B*4.9B++
NS-20 "Heatwave" Gorgon 9391303.033B*0.9135.901%B*30.769%A+35B+N/A1692.6h26.5C++73.8B+
M60-A Bulldog 9189422.25M20.1360.752%A**N/A68.5A1.5D**2361.3h4.5B*7.5A
Photon A2A Missile Pods 12784204.2C+2.0877.551%C+N/A64.6B33.1C6121.3h6.8B*8.8B*
NS-20 "Heatwave" Gorgon 8481302.7B+0.5835.611%B*23.457%C++31.2C++1.2D1662.6h29.5C++82.8B
Sticky Grenade 8080180N/A77.8859.903%B*N/A800CN/A41780.1h1.6B++2.6B++
Tank Mine 11580292.759C++0.6363.102%A*N/A53.3D--23.3D**6001.5h3F4.7B*
Orbital Strike Uplink 10379239.5U37.381150%UN/A790U240U32300.1h0.9T*0.1T*
NS-7 PDW 7675581.293B+0.8330.749%B**22.667%B*46.9B**N/A1891.6h10.6B**34.6B*
NS-11P 7472352.057B*0.0735.608%M30.556%A++72A*2S2441h12B++33.6B**
M20 Basilisk 9063512.6S10.4848.954%B**4.762%C30B++12.9B++2932.1h67.6B**138.1B**
Blueshift VM5 6160512M**9.8816.629%D20%C+40B+N/A2791.5h17.1C103C
NS-AM7 Archer 83571440.396C1.7366.227%B**8.772%D--4.7C--2.1C4312.1h14.1B+21.3B++
E540 Halberd-H 805787.125C+5.0068.056%A1.754%C+114M**46M+9340.5h4.3B**6.3A
M12 Kobalt 5654154A++51.8817.978%C+16.667%C90B+3.3C+4020.6h14.1B*78.6B+
E540 Halberd 7754154S51.8866.667%A**3.704%B++60M25.6A+8350.9h4.7B*7A+
Lasher X2 AE 5654281.929B+0.2026.081%C-5.556%B++31.8C-1.2C++1381.7h20.4C78.4C+
Proton II PPA-H 5754318B+15.8841.193%B+N/A108B+6C+3200.5h8.1B++19.6B++
Blueshift VM5 5453510.6M*8.4816.264%D32.076%A*35.3C++N/A2751.5h18.9D-116.5D
G40-F Ranger 835268.667A++6.5433.858%C*1.923%B+21.7C**12.9C+3112.4h79.8B**235.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2613,0449h
Anti-Vehicle MANA Turret6520.3h
Nano-Armor Kit83,8350.4h
AE Nano-Armor Kit174260,22021h
AE Medical Applicator4950,3233.2h
Nanite Revive Grenade02080.1h
Cortium Silo0660.1h
Restoration Kit596873.5h
Motion Spotter5640.2h
Welding Device16930.1h
Ammunition Package712,2875.6h
Medical Kit1,82113,46290.6h
Medical Applicator16280h
Nano-Repair Grenade03800.1h
Router49801.4h
Light Air Terminal0620.3h
Hardlight Barrier242651.3h
Routing Spire0650.2h
Recon Detection Device1660.2h
Elysium Spawn Tube0770.2h
WLT-Howler Mining Laser02920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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