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Novus optick[DENT] optick
VS BR 117

KDR: 2.33

Score: 28.2m

Last Seen: Dec 15th, 2018 9:34 AM
- OFFLINE - 3156.1 hour(s)

Battle Rank 110 (117 total) - Vanu Sovereignty on Briggs
Level Progress (to 111): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Dual Photon Pods Maelstrom Turbo Laser Light PPA SVA-88 Orion VS54 Betelgeuse 54-A Flare VE6
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $562,950 MLG Score: 450
Fun Score: N/A
Cheeseburgers Flipped: 453TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.443%18.137%44322102713,6461.766930.561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.816%0.652B+-0.397C--0.036C+HEAD + (~5.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.50.418B10.60.256C*32.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.041%2.042%980410458,277106540477.77183204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.04%-0.143C0.407B-0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.70.363C**370.302C*65.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.826%2.113%796410454,874100314004.85942348%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.214%0.575B+-0.313C0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.80.697B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.218%1.942%310710422,1117696302.74512335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.996%-0.367C--0.616D0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.756B++9.30.764B++19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.195%74.31%310510442,028116551.73928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%1.378A0.47B+0.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.10.334C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.204%14.754%3102104761063810.954617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.858%-0.436C--0.04C+-0.356

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.178C++3.90.191C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.2m268.9%340 (20.4k)244 (14.6k)2.3274642,78818,3842.6386117 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1049134321.367%11.999%25606:1712

9% Combat Medic50% Engineer22% Heavy Assault10% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:27 PMMay 1st, 2017 3:12 PMJan 13th, 2019 9:08 AM (102d) (PST)Dec 15th, 2018 5:46 AM (131d) (PST)Dec 15th, 2018 5:34 AM (131d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5011004010.3700.1590.0441.1880.071450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0815,99324,0882210371414,631

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1925.6h/80.2d 5,720 5,134 10,422 137.2k 2,025 4,969 8,251 57.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,637
Deaths:1,019
KDR:1.606
Accuracy:23.423% C+
HSR:20.342% D
Orion VS54
B**
Kills:1,586
Deaths:819
KDR:1.937
Accuracy:25.671% B**
HSR:18.222% D-
Betelgeuse 54-A
C
Kills:1,582
Deaths:874
KDR:1.810
Accuracy:24.728% C
HSR:26.043% D
Flare VE6
B
Kills:1,180
Deaths:569
KDR:2.074
Accuracy:24.314% B
HSR:22.458% C
NS-15M1
C**
Kills:1,163
Deaths:592
KDR:1.965
Accuracy:23.921% C**
HSR:18.401% C--
VX29 Polaris
C
Kills:1,157
Deaths:714
KDR:1.620
Accuracy:22.125% C
HSR:19.015% D
Lasher X2
A++
Kills:1,154
Deaths:734
KDR:1.572
Accuracy:38.802% A++
HSR:2.080% D--
NSX Naginata
D
Kills:123
Deaths:85
KDR:1.447
Accuracy:19.144% D
HSR:19.512% D*
Kills:9,582
Deaths (as Heavy Assault):5,406
Deaths (to Heavy Assaults):4,711
KDR:1.77248
Kill Difference:4,176
Playtime:421.388 hours
Usage:22%
Score:5.580m
Score/min:221
Accuracy (listed only):25.266%
HSR (listed only):18.259%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C
Kills:494
Deaths:363
KDR:1.361
Accuracy:34.270% D
HSR:14.170% C
Solstice VE3
C**
Kills:241
Deaths:212
KDR:1.137
Accuracy:23.238% C++
HSR:21.162% C**
Pulsar C
C**
Kills:233
Deaths:211
KDR:1.104
Accuracy:25.741% C**
HSR:16.309% D*
Pandora VX25
B+
Kills:116
Deaths:84
KDR:1.381
Accuracy:45.183% B+
HSR:17.241% B+
Serpent VE92
D
Kills:101
Deaths:102
KDR:0.990
Accuracy:20.901% D
HSR:12.871% D*
Kills:1,185
Deaths (as Engineer):972
Deaths (to Engineers):4,639
KDR:1.21914
Kill Difference:213
Playtime:959.471 hours
Usage:50%
Score:15.114m
Score/min:263
Accuracy (listed only):29.867%
HSR (listed only):16.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:911
Deaths:716
KDR:1.272
Accuracy:26.658% B
HSR:10.648% D*
Thanatos VE70
C
Kills:494
Deaths:363
KDR:1.361
Accuracy:34.270% D
HSR:14.170% C
Sirius SX12
C**
Kills:444
Deaths:264
KDR:1.682
Accuracy:25.887% C**
HSR:13.288% D
Solstice VE3
C**
Kills:241
Deaths:212
KDR:1.137
Accuracy:23.238% C++
HSR:21.162% C**
Pulsar C
C**
Kills:233
Deaths:211
KDR:1.104
Accuracy:25.741% C**
HSR:16.309% D*
Eridani SX5
C+
Kills:222
Deaths:143
KDR:1.552
Accuracy:25.937% C+
HSR:16.216% C--
Pandora VX25
B+
Kills:116
Deaths:84
KDR:1.381
Accuracy:45.183% B+
HSR:17.241% B+
Serpent VE92
D
Kills:101
Deaths:102
KDR:0.990
Accuracy:20.901% D
HSR:12.871% D*
Kills:2,762
Deaths (as Light Assault):2,095
Deaths (to Light Assaults):2,995
KDR:1.31838
Kill Difference:667
Playtime:114.189 hours
Usage:6%
Score:1.563m
Score/min:228
Accuracy (listed only):28.477%
HSR (listed only):15.238%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:911
Deaths:716
KDR:1.272
Accuracy:26.658% B
HSR:10.648% D*
Corvus VA55
C+
Kills:561
Deaths:417
KDR:1.345
Accuracy:23.872% C+
HSR:15.508% D*
H-V45
C+
Kills:530
Deaths:444
KDR:1.194
Accuracy:24.199% C+
HSR:10.189% D**
Thanatos VE70
C
Kills:494
Deaths:363
KDR:1.361
Accuracy:34.270% D
HSR:14.170% C
Sirius SX12
C**
Kills:444
Deaths:264
KDR:1.682
Accuracy:25.887% C**
HSR:13.288% D
Terminus VX-9
C+
Kills:371
Deaths:299
KDR:1.241
Accuracy:24.852% C+
HSR:18.598% D--
NS-11A
C++
Kills:364
Deaths:278
KDR:1.309
Accuracy:25.232% C++
HSR:12.637% D*
Pulsar VS1
C
Kills:237
Deaths:180
KDR:1.317
Accuracy:21.972% C
HSR:11.392% D*
Eridani SX5
C+
Kills:222
Deaths:143
KDR:1.552
Accuracy:25.937% C+
HSR:16.216% C--
Pandora VX25
B+
Kills:116
Deaths:84
KDR:1.381
Accuracy:45.183% B+
HSR:17.241% B+
Kills:4,250
Deaths (as Combat Medic):3,188
Deaths (to Combat Medics):1,766
KDR:1.33312
Kill Difference:1,062
Playtime:173.081 hours
Usage:9%
Score:2.911m
Score/min:280
Accuracy (listed only):27.806%
HSR (listed only):13.989%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,108
Deaths:331
KDR:3.347
Accuracy:48.077% A
HSR:78.159% C++
NS-7 PDW
B
Kills:911
Deaths:716
KDR:1.272
Accuracy:26.658% B
HSR:10.648% D*
NS-44 Commissioner
C
Kills:657
Deaths:704
KDR:0.933
Accuracy:33.186% C
HSR:11.568% D**
Sirius SX12
C**
Kills:444
Deaths:264
KDR:1.682
Accuracy:25.887% C**
HSR:13.288% D
Ghost
C**
Kills:326
Deaths:107
KDR:3.047
Accuracy:40.903% C**
HSR:67.791% C+
XM98
B**
Kills:323
Deaths:118
KDR:2.737
Accuracy:45.155% B**
HSR:75.232% C++
Eridani SX5
C+
Kills:222
Deaths:143
KDR:1.552
Accuracy:25.937% C+
HSR:16.216% C--
Artemis VX26
C
Kills:161
Deaths:83
KDR:1.940
Accuracy:26.147% C
HSR:15.528% D--
VA39 Spectre
B**
Kills:137
Deaths:81
KDR:1.691
Accuracy:38.848% B**
HSR:36.496% C+
NSX Daimyo
C*
Kills:134
Deaths:25
KDR:5.360
Accuracy:39.857% C
HSR:94.776% C*
Beamer VS3
B+
Kills:132
Deaths:111
KDR:1.189
Accuracy:28.321% C++
HSR:26.515% B+
NS-357 Underboss
C+
Kills:53
Deaths:56
KDR:0.946
Accuracy:35.750% C+
HSR:9.434% D**
Kills:4,608
Deaths (as Infiltrator):2,739
Deaths (to Infiltrators):2,682
KDR:1.68237
Kill Difference:1,869
Playtime:194.558 hours
Usage:10%
Score:1.681m
Score/min:144
Accuracy (listed only):34.560%
HSR (listed only):37.971%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:859
Deaths:308
KDR:2.789
Accuracy:23.177% A++
HSR:14.552% D-
Nebula VM20
A+
Kills:775
Deaths:276
KDR:2.808
Accuracy:25.163% A+
HSR:16.516% D-
Nebula VM20
A+
Kills:731
Deaths:238
KDR:3.071
Accuracy:25.920% A+
HSR:16.006% D-
Cosmos VM3
A++
Kills:611
Deaths:180
KDR:3.394
Accuracy:24.273% A++
HSR:15.057% D--
Comet VM2
C++
Kills:158
Deaths:143
KDR:1.105
Accuracy:43.904% C++
HSR:3.165% C--
Blueshift VM5
B++
Kills:119
Deaths:39
KDR:3.051
Accuracy:22.700% B++
HSR:7.563% F*
Comet VM2
C+
Kills:105
Deaths:94
KDR:1.117
Accuracy:45.135% C+
HSR:1.905% D*
Kills:3,358
Deaths (as MAX Suit):639
Deaths (to MAX Suits):1,073
KDR:5.25509
Kill Difference:2,719
Playtime:56.768 hours
Usage:3%
Score:1.324m
Score/min:389
Accuracy (listed only):30.039%
HSR (listed only):10.680%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:2,645
V. Kills:993 266%
Deaths:418
KDR:6.328
Accuracy:52.064% C+
KPH:56.400 C
VKPH:21.200 C**
Maelstrom Turbo Laser
C*
Kills:2,598
V. Kills:1,949 133%
Deaths:1,213
KDR:2.142
Accuracy:32.826% C**
KPH:16.500 C++
VKPH:12.400 C*
Light PPA
A
Kills:1,861
V. Kills:78 N/A
Deaths:233
KDR:7.987
Accuracy:50.007% A
KPH:81.800 B**
VKPH:3.400 C+
Saron Laser Cannon
B+
Kills:1,173
V. Kills:781 150%
Deaths:576
KDR:2.036
Accuracy:34.530% B+
KPH:19 B+
VKPH:12.600 B+
Coyote Missiles
C
Kills:540
V. Kills:380 142%
Deaths:216
KDR:2.500
Accuracy:61.295% B**
KPH:24 D
VKPH:16.900 C
Antares LC
C+
Kills:292
V. Kills:259 112%
Deaths:153
KDR:1.909
Accuracy:36.124% B++
KPH:15.500 C
VKPH:13.800 C+
Photon A2A Missile Pods
D-
Kills:192
V. Kills:202 95%
Deaths:121
KDR:1.587
Accuracy:78.908% C
KPH:16.200 D--
VKPH:17 D-
Kills:9,301 (5,924 + 0)
Deaths:2,930
KDR:3.174
VKDR:1.584
Vehicle Kills:4,642
Kill Difference:6,371
Playtime:341.917 hours
Usage:18%
Score:5.945m
Score/min:290
Piloting Accuracy:36.124%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
U
Kills:372
V. Kills:45 N/A
Deaths:34
KDR:10.941
Accuracy:50.115% C+
KPH:1,339,200 U
VKPH:162,000 U
C150 Dalton
U
Kills:263
V. Kills:108 241%
Deaths:35
KDR:7.514
Accuracy:54.656% A++
KPH:946,800 U
VKPH:388,800 U
AP30 Shredder
U
Kills:108
V. Kills:103 104%
Deaths:19
KDR:5.684
Accuracy:25.429% D*
KPH:388,800 U
VKPH:370,800 U
L105 Zephyr
B**
Kills:102
V. Kills:3 N/A
Deaths:11
KDR:9.273
Accuracy:37.542% D
KPH:75.400 B**
VKPH:2.200 D--
Kills:845 (0 + 845)
Deaths:99
KDR:8.535
VKDR:2.616
Vehicle Kills:259
Kill Difference:746
Playtime:1.354 hours
Usage:0%
Score:0.380m
Score/min:4,673
Piloting Accuracy:N/A%
Gunner Accuracy:37.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:937
V. Kills:122 N/A
Deaths:97
KDR:9.660
Accuracy:37.936% C+
KPH:57.800 A++
VKPH:7.500 C+
L100 Python HEAT
A++
Kills:217
V. Kills:57 374%
Deaths:27
KDR:8.037
Accuracy:56.810% B+
KPH:54.200 A++
VKPH:14.200 B+
Kills:1,154 (1,154 + 0)
Deaths:124
KDR:9.306
VKDR:1.444
Vehicle Kills:179
Kill Difference:1,030
Playtime:20.230 hours
Usage:1%
Score:0.335m
Score/min:276
Driving Accuracy:56.810%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:2,710
V. Kills:592 457%
Deaths:261
KDR:10.383
Accuracy:51.337% C*
KPH:44 A*
VKPH:9.600 B
Supernova FPC
B++
Kills:1,010
V. Kills:619 163%
Deaths:181
KDR:5.580
Accuracy:54.408% C++
KPH:29.500 B+
VKPH:18.100 B++
Proton II PPA
A
Kills:689
V. Kills:40 N/A
Deaths:29
KDR:23.759
Accuracy:31.334% B**
KPH:94.500 A
VKPH:5.500 B*
Saron HRB
A*
Kills:328
V. Kills:126 258%
Deaths:26
KDR:12.615
Accuracy:40.591% C
KPH:46.800 A*
VKPH:18 C**
Supernova VPC
B**
Kills:53
V. Kills:1 N/A
Deaths:5
KDR:10.600
Accuracy:56.637% B++
KPH:62.100 B**
VKPH:1.200 F
Kills:4,790 (3,773 + 1,017)
Deaths:502
KDR:9.542
VKDR:2.745
Vehicle Kills:1,378
Kill Difference:4,288
Playtime:110.935 hours
Usage:6%
Score:1.968m
Score/min:296
Driving Accuracy:56.637%
Gunner Accuracy:40.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:377
V. Kills:12 N/A
Deaths:15
KDR:25.133
Accuracy:34.281% C
KPH:101.500 C*
VKPH:3.200 D-
E540 Halberd-H
B*
Kills:153
V. Kills:54 278%
Deaths:6
KDR:25.500
Accuracy:53.416% C--
KPH:62.600 B*
VKPH:22.100 C+
Kills:530 (0 + 530)
Deaths:21
KDR:25.238
VKDR:3.143
Vehicle Kills:66
Kill Difference:509
Playtime:6.156 hours
Usage:0%
Score:0.128m
Score/min:347
Driving Accuracy:N/A%
Gunner Accuracy:53.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,3022,71026110.383B*8.0651.337%C*1.956%C44A*9.6B21261.6h2.8A+5.5A
Dual Photon Pods 3,6382,6454186.328C+4.0052.064%C+1.248%C+56.4C21.2C**37846.9h19.2B+36.8B+
Maelstrom Turbo Laser 4,5472,5981,2132.142C++0.1932.826%C**3.079%B16.5C++12.4C*251157.2h64.2B++195.7B++
Light PPA 1,9391,8612337.987B++5.6650.007%A1.236%C+81.6B**3.4C+30422.8h7.7B++15.4B++
SVA-88 1,6551,6371,0191.606C+0.7223.423%C+20.342%D26.3DN/A6162.3h11.2B47.6C**
Orion VS54 1,5941,5868191.937B+0.3925.671%B**18.222%D-39.4BN/A17240.3h9.6B**37.4B++
Betelgeuse 54-A 1,5841,5828741.81C0.5224.728%C26.043%D30.4D--N/A7152.1h10.2B41.4C++
Flare VE6 1,1851,1805692.074B++0.2524.314%B22.458%C33.9CN/A8934.8h9.3B++38.5B+
Saron Laser Cannon 1,9541,1735762.036C++0.2934.53%B+2.813%B18.9B+12.6B+28161.9h63.5B*184B**
NS-15M1 1,1671,1635921.965B+0.3623.921%C**18.401%C--26.3C-N/A7844.3h10.8B++45.2B+
VX29 Polaris 1,1651,1577141.62C++0.7122.125%C19.015%D29.9C-N/A10538.7h11.2B+50.7C**
Lasher X2 1,1641,1547341.572B**0.7638.802%A++2.08%D--32.2C++N/A8435.8h13.1A+33.8B**
S1 1,3631,1428201.393A0.9361.817%B+5.079%A+31.3B+6.1D-20036.5h3.3A++5.4A+
Parallax VX3 1,1121,1083313.347C++1.0248.077%A78.159%C++31C*N/A10535.7h1.9B++3.8B*
Supernova FPC 1,6291,0101815.58C+3.2554.408%C++3.564%B*29.5B+18.1B++36734.2h4.2B*7.7B*
C75 Viper 1,059937979.66A7.3337.936%C+N/A57.8A++7.5C+26716.2h6.3A16.7B**
NS-7 PDW 9189117161.272B+1.0626.658%B10.648%D*7.2D-N/A23126.9h14B52.5B
Quasar VM1 8688593082.789B*0.4623.177%A++14.552%D-34B**N/A11825.3h11.5B**49.6B+
Nebula VM20 7787752762.808B+0.4825.163%A+16.516%D-43.8B++N/A17517.7h14.6B+58B*
Nebula VM20 7327312383.071B++0.7425.92%A+16.006%D-44.8B++N/A17916.3h14.2B++54.7B*
Proton II PPA 7296892923.759B++21.4331.334%B**1.016%D--94.4A5.5B*4677.3h6.8B*21.8B**
NS-44 Commissioner 6596577040.933C+1.3933.186%C11.568%D**18.5DN/A6535.5h3.7C**11C*
Cosmos VM3 6126111803.394B*1.0724.273%A++15.057%D--45.3AN/A12813.5h10.4A42.7B**
Corvus VA55 5675614171.345B0.9823.872%C+15.508%D*16.9DN/A4833.2h11.5B+48B
Coyote Missiles 9205402162.5C+0.1761.295%B**N/A24D16.9C38322.5h38.2B62.3B+
H-V45 5355304441.194C+1.1324.199%C+10.189%D**19.4C--N/A6827.3h11.8B+48.8B+
NS Decimator 6295093871.315B1.0160.147%C+2.554%C**38.6C**9.1D-27313.2h3.1B**5.1B**
Thanatos VE70 4944943631.361B+0.9734.27%D14.17%C24C+N/A8620.6h3.8B*11B+
Sirius SX12 4454442641.682B+0.6525.887%C**13.288%D23.9C+N/A11118.6h12B++46.2B+
Proton II PPA-H 3893771525.133A22.8134.281%C2.387%B++101.9C*3.2D-3283.7h6B**17.5B++
L105 Zephyr PX 4173723410.941C8.6150.115%C+N/A3720U450U6923800.1h5.3C+10.5C+
Terminus VX-9 3723712991.241C+1.0924.852%C+18.598%D--22.8DN/A8316.3h11.5B+46.1C**
NS-11A 3663642781.309C++1.0225.232%C++12.637%D*23.9CN/A8515.2h12.2B+48.3B+
Saron HRB 4543282612.615A+10.2940.591%C3.049%A+46.9A*18C**5097h10.3A++25.3A+
Ghost 3263261073.047C++0.7240.903%C**67.791%C+25.9C--N/A6812.6h1.8B*4.3B++
XM98 3233231182.737C**0.4145.155%B**75.232%C++18.2C-N/A5717.7h2B*4.4B*
Antares LC 5512921531.908C++0.4236.124%B++1.027%D15.5C13.8C+27218.8h92.3B+255.5B+
C150 Dalton 371263357.514C**5.1954.656%A++N/A2630U1080U17368500.1h5C9.1B+
Solstice VE3 2442412121.137B+1.1923.238%C++21.162%C**4.5D-N/A2953.8h12.5B++53.8B+
Pulsar VS1 2402371801.317B+1.0121.972%C11.392%D*19.1CN/A7412.4h12.6B++57.3B+
Pulsar C 2372332111.104C+1.2225.741%C**16.309%D*6.9D-N/A4733.7h11.9C*46.2C**
Eridani SX5 2242221431.552B0.7825.937%C+16.216%C--11D-N/A4920.1h11.2B+43.2C**
L100 Python HEAT 274217278.037B*5.7156.81%B+3.226%B+54.3A++14.3B+3164h3.5A6.1A
Photon A2A Missile Pods 3941921211.587D0.7478.908%CN/A16.1D--17D-32611.9h9.9C--12.6D
Artemis VX26 161161831.94B+0.3926.147%C15.528%D--23C--N/A1037h12.7C+48.6C+
Comet VM2 1901581431.105C**1.2243.904%C++3.165%C--11.4C++2.3D-7813.8h12.3B**28.1B*
E540 Halberd-H 207153625.5A++23.1753.416%C--6.536%M*63.8B*22.5C++3762.4h4.2B**7.9B*
Spear Anti-Vehicle Phalanx Turret 192144916A13.6748.868%B+1.389%D**65.5A++21.8C+5572.2h5.1B**10.4B**
VA39 Spectre 137137811.691C*0.6438.848%B**36.496%C+19C+N/A747.2h5.4B+13.9B++
NSX Daimyo 135134255.36B+3.0339.857%C94.776%C*27.3D-N/A584.9h2.1B++5.2B+
Beamer VS3 1321321111.189B+1.1428.321%C++26.515%B+12.6DN/A4610.5h8B+28.1C*
NSX Naginata 123123851.447C++0.8819.144%D19.512%D*19.2D-N/A486.4h10.4B+54.3C*
Proximity Mine 121121333.667C+1.3443.329%C++N/A86.4DN/A3301.4h2.6F-6D
Blueshift VM5 119119393.051B+0.7222.7%B++7.563%F*26.4CN/A1634.5h12.3B**54.3B++
C-4 1621171071.093C+1.2320.812%D-N/A30D*11.5D*5343.9h1.7C8.2D
Pandora VX25 117116841.381C**0.9545.183%B+17.241%B+20.4DN/A815.7h4.6C+10.1B+
AP30 Shredder 211108195.684C+3.3625.429%D*1.852%C1080U1030U10477300.1h59.4B**233.7B+
Comet VM2 137105941.117C++1.2145.135%C+1.905%D*13.5B4.1C-937.8h14.5B**32.2B*
L105 Zephyr 105102119.273C++6.9537.542%DN/A72.9B**2.1D--3921.4h3.3A++8.8B**
Serpent VE92 1021011020.99C+1.3420.901%D12.871%D*4.7D--N/A2621.7h11.1B+53.2C**
Force-Blade 99998,0920.012C2.3228.588%C+N/A0.1DN/A1835.5h2.5C*8.7C**
Tank Mine 16194243.917B++1.5942.017%B+N/A62.7D-44.7D12021.5h2.1C5.1B++
M60-A Bulldog 10184516.8A++14.4738.787%C++1.19%C60B**12.1A++3791.4h4A10.4B*
Frag Grenade 8383183N/A80.6742.61%CN/A415CN/A17660.2h3.9C+9C++
Nemesis VSH9 44381920.88B1.4588.912%M**6.173%A*9.9C-44.1S2418.2h26.7T*30.1T*
MANA Anti-Personnel Turret 717088.75N/A6.4241.807%UN/A700U10U2112300.1h28.4T*67.8T*
MAX Punch 65656660.098C+2.2334.036%DN/A1.2C+N/A454.4h1.7C++5.1C++
The Slasher 61603,3150.018D2.3121.951%D-5%D0.2C-N/A1247.4h2B+8.9C+
Auraxium Slasher 56562,7320.02C--2.3110.781%D**5.357%D0.3C--N/A1162.7h1.9B+18.1D
NS-357 Underboss 5353560.946C+1.3835.75%C+9.434%D**13.6D-N/A583.9h4C**11.2C**
Supernova VPC 5453510.6C+8.2756.637%B++N/A58.9B*1.1F2660.9h2.4B**4.3B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21720.1h
CAS 14-E01820h
Spawn Beacon57960.6h
Nano-Armor Kit617742,966267h
Nanite Revive Grenade04550.1h
Medical Applicator789288,40629h
Spitfire Auto-Turret0720.1h
Restoration Kit485060.8h
Ammunition Package123201.5h
Shield Recharging Field104000.5h
Medical Kit1953,3184.7h
Recon Detection Device563,4798.9h

Check the help document for the dictionary if you want to learn more about words used here.


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