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Novus optick[DENT] optick
VS BR 118

KDR: 2.33

Score: 28.5m

Last Seen: Jun 9th, 2019 2:43 PM
- OFFLINE - 951 hour(s)

Battle Rank 110 (118 total) - Vanu Sovereignty on Briggs
Level Progress (to 111): 64%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova PC Dual Photon Pods Maelstrom Turbo Laser Light PPA Betelgeuse 54-A SVA-88 Orion VS54 Saron Laser Cannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $571,707 MLG Score: 457
Fun Score: N/A
Cheeseburgers Flipped: 455TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.344%18.251%44422119213,7911.766270.563

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.675%0.621B+-0.397C--0.14C++HEAD ++ (~6.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.413B10.60.255C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.005%2.038%973412108,292107440577.72067204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.05%-0.141C0.415B-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.90.362C**370.301C*65.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.903%2.091%800412104,925101014244.87142346%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.225%0.575B+-0.302C0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++3.80.697B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.254%1.929%308712072,1257786312.73136336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.986%-0.364C--0.622D0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.758B++9.30.766B++19.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.208%75.163%308512092,154118551.81619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.403%1.236B**0.525B+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.503B+2.10.333C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.204%14.754%3082121261065010.938461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.858%-0.443C--0.023C+-0.362

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.177C++3.90.192C++6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.5m272.8%338 (20.3k)243 (14.6k)2.3292143,27218,5782.63882118 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1214138321.29%12.253%26106:1712

9% Combat Medic50% Engineer22% Heavy Assault10% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 1:27 PMMay 1st, 2017 3:12 PMJul 7th, 2019 4:14 PM (11d) (PST)Jun 9th, 2019 10:54 AM (40d) (PST)Jun 9th, 2019 10:43 AM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4981003980.3690.1590.0451.2010.071457

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,8665,97323,8932210372414,576

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1952h/81.3d 5,752 5,302 10,651 140.6k 2,040 5,030 8,291 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C--
Kills:1,684
Deaths:927
KDR:1.817
Accuracy:23.996% D
HSR:26.603% C--
SVA-88
C+
Kills:1,637
Deaths:1,019
KDR:1.606
Accuracy:23.423% C+
HSR:20.342% D
Orion VS54
B*
Kills:1,586
Deaths:820
KDR:1.934
Accuracy:25.633% B*
HSR:18.222% D--
Flare VE6
C**
Kills:1,180
Deaths:569
KDR:2.074
Accuracy:24.305% C**
HSR:22.458% C
NS-15M1
C*
Kills:1,163
Deaths:592
KDR:1.965
Accuracy:23.921% C*
HSR:18.401% D
VX29 Polaris
C
Kills:1,157
Deaths:714
KDR:1.620
Accuracy:22.125% C
HSR:19.015% D
NSX Naginata
D
Kills:123
Deaths:85
KDR:1.447
Accuracy:18.578% D
HSR:19.512% D*
Kills:8,530
Deaths (as Heavy Assault):4,726
Deaths (to Heavy Assaults):4,760
KDR:1.80491
Kill Difference:3,804
Playtime:426.069 hours
Usage:22%
Score:5.636m
Score/min:220
Accuracy (listed only):23.140%
HSR (listed only):20.650%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
C-
Kills:494
Deaths:363
KDR:1.361
Accuracy:34.270% D
HSR:14.170% C-
Solstice VE3
C*
Kills:241
Deaths:212
KDR:1.137
Accuracy:23.238% C+
HSR:21.162% C*
Pulsar C
C*
Kills:233
Deaths:213
KDR:1.094
Accuracy:25.741% C*
HSR:16.309% D*
Serpent VE92
C--
Kills:119
Deaths:116
KDR:1.026
Accuracy:21.316% C--
HSR:11.765% D**
Pandora VX25
B+
Kills:116
Deaths:84
KDR:1.381
Accuracy:45.183% B+
HSR:17.241% B+
Kills:1,203
Deaths (as Engineer):988
Deaths (to Engineers):4,674
KDR:1.21761
Kill Difference:215
Playtime:967.572 hours
Usage:50%
Score:15.225m
Score/min:262
Accuracy (listed only):29.950%
HSR (listed only):16.129%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B
Kills:911
Deaths:716
KDR:1.272
Accuracy:26.658% B
HSR:10.648% D*
Thanatos VE70
C-
Kills:494
Deaths:363
KDR:1.361
Accuracy:34.270% D
HSR:14.170% C-
Sirius SX12
C**
Kills:444
Deaths:264
KDR:1.682
Accuracy:25.887% C**
HSR:13.288% D
Solstice VE3
C*
Kills:241
Deaths:212
KDR:1.137
Accuracy:23.238% C+
HSR:21.162% C*
Pulsar C
C*
Kills:233
Deaths:213
KDR:1.094
Accuracy:25.741% C*
HSR:16.309% D*
Eridani SX5
C+
Kills:222
Deaths:143
KDR:1.552
Accuracy:25.937% C+
HSR:16.216% C--
Serpent VE92
C--
Kills:119
Deaths:116
KDR:1.026
Accuracy:21.316% C--
HSR:11.765% D**
Pandora VX25
B+
Kills:116
Deaths:84
KDR:1.381
Accuracy:45.183% B+
HSR:17.241% B+
Kills:2,780
Deaths (as Light Assault):2,111
Deaths (to Light Assaults):3,036
KDR:1.31691
Kill Difference:669
Playtime:118.190 hours
Usage:6%
Score:1.590m
Score/min:224
Accuracy (listed only):28.529%
HSR (listed only):15.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:911
Deaths:716
KDR:1.272
Accuracy:26.658% B
HSR:10.648% D*
Corvus VA55
C+
Kills:563
Deaths:419
KDR:1.344
Accuracy:23.767% C+
HSR:15.453% D*
H-V45
C+
Kills:537
Deaths:452
KDR:1.188
Accuracy:24.333% C+
HSR:10.615% D**
Thanatos VE70
C-
Kills:494
Deaths:363
KDR:1.361
Accuracy:34.270% D
HSR:14.170% C-
Sirius SX12
C**
Kills:444
Deaths:264
KDR:1.682
Accuracy:25.887% C**
HSR:13.288% D
Terminus VX-9
C+
Kills:371
Deaths:299
KDR:1.241
Accuracy:24.852% C+
HSR:18.598% D--
NS-11A
C*
Kills:366
Deaths:278
KDR:1.317
Accuracy:25.241% C*
HSR:12.568% D*
Pulsar VS1
C
Kills:237
Deaths:180
KDR:1.317
Accuracy:21.972% C
HSR:11.392% D**
Eridani SX5
C+
Kills:222
Deaths:143
KDR:1.552
Accuracy:25.937% C+
HSR:16.216% C--
Pandora VX25
B+
Kills:116
Deaths:84
KDR:1.381
Accuracy:45.183% B+
HSR:17.241% B+
Kills:4,261
Deaths (as Combat Medic):3,198
Deaths (to Combat Medics):1,777
KDR:1.3324
Kill Difference:1,063
Playtime:175.122 hours
Usage:9%
Score:2.934m
Score/min:279
Accuracy (listed only):27.810%
HSR (listed only):14.019%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:1,113
Deaths:331
KDR:3.363
Accuracy:47.954% A
HSR:78.167% C++
NS-7 PDW
B
Kills:911
Deaths:716
KDR:1.272
Accuracy:26.658% B
HSR:10.648% D*
NS-44 Commissioner
C
Kills:659
Deaths:710
KDR:0.928
Accuracy:33.136% C
HSR:11.533% D**
Sirius SX12
C**
Kills:444
Deaths:264
KDR:1.682
Accuracy:25.887% C**
HSR:13.288% D
Ghost
C*
Kills:332
Deaths:108
KDR:3.074
Accuracy:40.190% C*
HSR:67.470% C+
XM98
B**
Kills:323
Deaths:118
KDR:2.737
Accuracy:45.155% B**
HSR:75.232% C++
NSX Daimyo
C
Kills:249
Deaths:55
KDR:4.527
Accuracy:36.141% D-
HSR:93.173% C
Eridani SX5
C+
Kills:222
Deaths:143
KDR:1.552
Accuracy:25.937% C+
HSR:16.216% C--
Artemis VX26
C
Kills:161
Deaths:83
KDR:1.940
Accuracy:26.147% C
HSR:15.528% D--
VA39 Spectre
B**
Kills:137
Deaths:81
KDR:1.691
Accuracy:38.848% B**
HSR:36.496% C+
Beamer VS3
B+
Kills:132
Deaths:111
KDR:1.189
Accuracy:28.321% C*
HSR:26.515% B+
NS-357 Underboss
C
Kills:65
Deaths:72
KDR:0.903
Accuracy:33.333% C
HSR:10.769% D**
Kills:4,748
Deaths (as Infiltrator):2,792
Deaths (to Infiltrators):2,718
KDR:1.70057
Kill Difference:1,956
Playtime:201.673 hours
Usage:10%
Score:1.739m
Score/min:144
Accuracy (listed only):33.976%
HSR (listed only):37.920%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A++
Kills:859
Deaths:308
KDR:2.789
Accuracy:23.177% A++
HSR:14.552% D-
Nebula VM20
A+
Kills:778
Deaths:281
KDR:2.769
Accuracy:25.015% A+
HSR:16.452% D-
Nebula VM20
A+
Kills:748
Deaths:243
KDR:3.078
Accuracy:25.779% A+
HSR:16.444% D
Cosmos VM3
A++
Kills:611
Deaths:180
KDR:3.394
Accuracy:24.273% A++
HSR:15.057% D--
Comet VM2
C++
Kills:158
Deaths:143
KDR:1.105
Accuracy:43.904% C++
HSR:3.165% C--
Blueshift VM5
B++
Kills:119
Deaths:39
KDR:3.051
Accuracy:22.700% B++
HSR:7.563% F--
Comet VM2
C+
Kills:105
Deaths:94
KDR:1.117
Accuracy:45.135% C+
HSR:1.905% D--
Kills:3,378
Deaths (as MAX Suit):644
Deaths (to MAX Suits):1,080
KDR:5.24534
Kill Difference:2,734
Playtime:56.955 hours
Usage:3%
Score:1.328m
Score/min:389
Accuracy (listed only):29.998%
HSR (listed only):10.734%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:2,646
V. Kills:994 266%
Deaths:418
KDR:6.330
Accuracy:52.033% C+
KPH:56.500 C
VKPH:21.200 C**
Maelstrom Turbo Laser
C**
Kills:2,598
V. Kills:1,949 133%
Deaths:1,213
KDR:2.142
Accuracy:32.826% C**
KPH:16.500 C++
VKPH:12.400 C**
Light PPA
A
Kills:1,861
V. Kills:78 N/A
Deaths:233
KDR:7.987
Accuracy:50.007% A
KPH:81.800 B**
VKPH:3.400 C+
Saron Laser Cannon
B+
Kills:1,187
V. Kills:789 150%
Deaths:582
KDR:2.040
Accuracy:34.414% B+
KPH:18.700 B+
VKPH:12.400 B+
Coyote Missiles
C
Kills:540
V. Kills:380 142%
Deaths:217
KDR:2.488
Accuracy:61.323% B**
KPH:24 D
VKPH:16.900 C
Antares LC
C+
Kills:292
V. Kills:259 112%
Deaths:154
KDR:1.896
Accuracy:35.987% B++
KPH:15.500 C
VKPH:13.700 C+
Photon A2A Missile Pods
D-
Kills:194
V. Kills:203 95%
Deaths:121
KDR:1.603
Accuracy:78.733% C+
KPH:16.300 D-
VKPH:17.100 D-
Kills:9,318 (5,938 + 0)
Deaths:2,938
KDR:3.172
VKDR:1.583
Vehicle Kills:4,652
Kill Difference:6,380
Playtime:343.736 hours
Usage:18%
Score:5.954m
Score/min:289
Piloting Accuracy:35.987%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
U
Kills:372
V. Kills:45 N/A
Deaths:34
KDR:10.941
Accuracy:50.115% C
KPH:1,339,200 U
VKPH:162,000 U
C150 Dalton
U
Kills:263
V. Kills:108 241%
Deaths:35
KDR:7.514
Accuracy:54.656% A++
KPH:946,800 U
VKPH:388,800 U
AP30 Shredder
U
Kills:108
V. Kills:103 104%
Deaths:19
KDR:5.684
Accuracy:25.429% D*
KPH:388,800 U
VKPH:370,800 U
L105 Zephyr
B**
Kills:102
V. Kills:3 N/A
Deaths:11
KDR:9.273
Accuracy:37.542% D
KPH:75.400 B**
VKPH:2.200 D*
Kills:845 (0 + 845)
Deaths:99
KDR:8.535
VKDR:2.616
Vehicle Kills:259
Kill Difference:746
Playtime:1.354 hours
Usage:0%
Score:0.380m
Score/min:4,675
Piloting Accuracy:N/A%
Gunner Accuracy:37.542%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:937
V. Kills:122 N/A
Deaths:97
KDR:9.660
Accuracy:37.936% C+
KPH:57.800 A+
VKPH:7.500 C+
L100 Python HEAT
A++
Kills:217
V. Kills:57 374%
Deaths:27
KDR:8.037
Accuracy:56.810% B+
KPH:54.200 A++
VKPH:14.200 B+
Kills:1,154 (1,154 + 0)
Deaths:124
KDR:9.306
VKDR:1.444
Vehicle Kills:179
Kill Difference:1,030
Playtime:20.230 hours
Usage:1%
Score:0.336m
Score/min:276
Driving Accuracy:56.810%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:2,710
V. Kills:592 457%
Deaths:261
KDR:10.383
Accuracy:51.337% C*
KPH:44 A*
VKPH:9.600 B
Supernova FPC
B++
Kills:1,061
V. Kills:643 165%
Deaths:184
KDR:5.766
Accuracy:54.535% C++
KPH:30.200 B+
VKPH:18.300 B++
Proton II PPA
A
Kills:689
V. Kills:40 N/A
Deaths:29
KDR:23.759
Accuracy:31.334% B**
KPH:94.500 A
VKPH:5.500 B*
Saron HRB
A*
Kills:328
V. Kills:126 258%
Deaths:26
KDR:12.615
Accuracy:40.591% C
KPH:46.700 A*
VKPH:18 C**
Supernova VPC
B**
Kills:53
V. Kills:1 N/A
Deaths:5
KDR:10.600
Accuracy:56.637% B++
KPH:62.100 B**
VKPH:1.200 D**
Kills:4,841 (3,824 + 1,017)
Deaths:505
KDR:9.586
VKDR:2.776
Vehicle Kills:1,402
Kill Difference:4,336
Playtime:111.817 hours
Usage:6%
Score:1.983m
Score/min:296
Driving Accuracy:56.637%
Gunner Accuracy:40.591%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:391
V. Kills:13 N/A
Deaths:17
KDR:23
Accuracy:34.521% C
KPH:97.300 C*
VKPH:3.200 D-
E540 Halberd-H
B*
Kills:153
V. Kills:54 278%
Deaths:6
KDR:25.500
Accuracy:53.416% C--
KPH:62.600 B*
VKPH:22.100 C++
Kills:544 (0 + 544)
Deaths:23
KDR:23.652
VKDR:2.913
Vehicle Kills:67
Kill Difference:521
Playtime:6.461 hours
Usage:0%
Score:0.130m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:53.416%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 3,3022,71026110.383B++8.0551.337%C*1.956%C44A*9.6B21261.6h2.8A+5.5A
Dual Photon Pods 3,6402,6464186.33C+4.0052.033%C+1.247%C+56.4C21.2C**37846.9h19.2B+36.8B+
Maelstrom Turbo Laser 4,5472,5981,2132.142C*0.1932.826%C**3.079%B16.5C++12.4C**251157.2h64.2B++195.7B++
Light PPA 1,9391,8612337.987B+5.6650.007%A1.236%C+81.6B**3.4C+30422.8h7.7B++15.4B++
Betelgeuse 54-A 1,6871,6849271.817C0.5123.996%D26.603%C--30.3D--N/A7155.6h10.2B42.7C+
SVA-88 1,6551,6371,0191.606C+0.7223.423%C+20.342%D26.3DN/A6162.3h11.2B47.6C**
Orion VS54 1,5941,5868201.934B0.4025.633%B*18.222%D--39.3C**N/A17240.4h9.6B**37.5B
Saron Laser Cannon 1,9761,1875822.04C++0.2934.414%B+2.78%B+18.7B+12.4B+27563.6h63.4B*184.2B**
Flare VE6 1,1851,1805692.074B++0.2624.305%C**22.458%C33.7CN/A8835h9.3B+38.5B+
NS-15M1 1,1671,1635921.965B+0.3623.921%C*18.401%D26.3C-N/A7844.3h10.8B++45.2B+
VX29 Polaris 1,1651,1577141.62C++0.7122.125%C19.015%D29.9C-N/A10538.7h11.2B+50.7C**
Lasher X2 1,1641,1547341.572B*0.7638.802%A++2.08%D--32.2C++N/A8435.8h13.1A+33.8B**
S1 1,3651,1438211.392A0.9461.662%B+5.074%A31.2B+6.1D--19936.6h3.3A++5.4A
Parallax VX3 1,1171,1133313.363C++1.0347.954%A78.167%C++31C*N/A10535.9h1.9B++3.9B*
Supernova FPC 1,7041,0611845.766C+3.4454.535%C++3.393%B++30.2B+18.3B++36535.1h4.1B++7.6B++
C75 Viper 1,059937979.66A7.3337.936%C+N/A57.8A+7.5C+26716.2h6.3A16.7B**
NS-7 PDW 9189117161.272B+1.0626.658%B10.648%D*7.2D--N/A23126.9h14B52.5B+
Quasar VM1 8688593082.789B*0.4623.177%A++14.552%D-34B*N/A11825.3h11.5B**49.6B++
Nebula VM20 7817782812.769C**0.4425.015%A+16.452%D-43.7B++N/A17317.8h14.7B+58.8B*
Nebula VM20 7497482433.078B+0.7525.779%A+16.444%D45.6B++N/A17916.4h14B++54.5B*
Proton II PPA 7296892923.759B+21.4331.334%B**1.016%D--94.4A5.5B*4677.3h6.8B*21.8B**
NS-44 Commissioner 6616597100.928C+1.4033.136%C11.533%D**18.5DN/A6535.6h3.7C**11C*
Cosmos VM3 6126111803.394B*1.0624.273%A++15.057%D--45.3B**N/A12813.5h10.4A42.7B**
Corvus VA55 5695634191.344B0.9923.767%C+15.453%D*16.9DN/A4733.4h11.5B+48.2C**
Coyote Missiles 9205402172.488C+0.1661.323%B**N/A24D16.9C38322.5h38.2B+62.3B+
H-V45 5425374521.188C+1.1424.333%C+10.615%D**19.4DN/A6827.7h12.1B+49.8B+
NS Decimator 6295093871.315B1.0160.147%C+2.554%C**38.6C*9.1D-27313.2h3.1B**5.1B**
Thanatos VE70 4944943631.361B+0.9734.27%D14.17%C-24CN/A8620.6h3.8B*11B+
Sirius SX12 4454442641.682B+0.6525.887%C**13.288%D23.9CN/A11218.6h12B++46.2B+
Proton II PPA-H 4043911723B**20.6734.521%C2.302%B+97.8C*3.3D-3114h6.1B**17.7B*
L105 Zephyr PX 4173723410.941C8.6150.115%CN/A3720U450U6923800.1h5.3C+10.5C+
Terminus VX-9 3723712991.241C+1.0924.852%C+18.598%D--22.8DN/A8316.3h11.5B+46.1C**
NS-11A 3683662781.317C+1.0125.241%C*12.568%D*23.9CN/A8415.3h12.2B+48.2B+
Ghost 3323321083.074C*0.7440.19%C*67.47%C+25.2DN/A6613.2h1.8B*4.5B++
Saron HRB 4543282612.615A+10.2940.591%C3.049%A+46.9A*18C**5097h10.3A++25.3A+
XM98 3233231182.737B+0.4145.155%B**75.232%C++18.2C--N/A5717.7h2B*4.4B*
Antares LC 5512921541.896C*0.4335.987%B++1.027%D15.5C13.8C++27118.8h92.8B+257.8B+
C150 Dalton 371263357.514C++5.1854.656%A++N/A2630U1080U17368500.1h5C9.1B+
NSX Daimyo 250249554.527B+2.2036.141%D-93.173%C25.7D-N/A679.7h2.1B++5.9C**
Solstice VE3 2442412121.137B+1.1923.238%C+21.162%C*4.5D-N/A3053.9h12.5B+53.8C**
Pulsar VS1 2402371801.317B+1.0121.972%C11.392%D**19.1CN/A7512.4h12.6B++57.3B
Pulsar C 2372332131.094C+1.2425.741%C*16.309%D*6.7D--N/A4534.7h11.9C++46.2C**
Eridani SX5 2242221431.552B+0.7825.937%C+16.216%C--11D--N/A4920.1h11.2B43.2C**
L100 Python HEAT 274217278.037B*5.7156.81%B+3.226%B+54.3A++14.3B+3164h3.5A6.1A
Photon A2A Missile Pods 3971941211.603D0.7378.733%C+N/A16.3D-17.1D-32711.9h9.9C--12.5C--
Artemis VX26 161161831.94B+0.3926.147%C15.528%D--23C--N/A1037h12.7C+48.6C+
Comet VM2 1901581431.105C**1.2243.904%C++3.165%C--11.4C+2.3D--7813.8h12.3B**28.1B*
E540 Halberd-H 207153625.5A+23.1753.416%C--6.536%M*63.8B**22.5C++3762.4h4.2B**7.9B*
Spear Anti-Vehicle Phalanx Turret 192144916A13.6748.868%B+1.389%D*65.5A++21.8C+5572.2h5.1B**10.4B**
VA39 Spectre 137137811.691C*0.6438.848%B**36.496%C+19CN/A747.2h5.4B+13.9B++
Beamer VS3 1321321111.189B+1.1428.321%C*26.515%B+12.6DN/A4610.5h8B+28.1C*
Proximity Mine 124124333.758C+1.4343.262%C++N/A88.6DN/A3311.4h2.6F-6D-
NSX Naginata 123123851.447C++0.8818.578%D19.512%D*19.2D-N/A486.4h10.6B+57.2C++
Blueshift VM5 119119393.051C**0.7222.7%B++7.563%F--26.4C-N/A1634.5h12.3B**54.3B++
Serpent VE92 1201191161.026C+1.3021.316%C--11.765%D**5D--N/A2523.7h11.5B+54C*
C-4 1621171081.083C1.2520.829%D-N/A30D*11.5D*5333.9h1.7C8.2D
Pandora VX25 117116841.381C++0.9545.183%B+17.241%B+20.4DN/A815.7h4.6C+10.1B+
AP30 Shredder 211108195.684C+3.3525.429%D*1.852%C+1080U1030U10481800.1h59.4B*233.7B+
Comet VM2 137105941.117C++1.2145.135%C+1.905%D--13.5C**4.1C--937.8h14.5B**32.2B*
L105 Zephyr 105102119.273C++6.9437.542%DN/A72.9B**2.1D*3931.4h3.3A++8.8B**
Force-Blade 99998,0940.012C2.3228.588%C+N/A0.1DN/A1836.1h2.5C*8.7C**
Tank Mine 16194253.76B+1.4341.684%B+N/A62.7D-44.7D11891.5h2.2C-5.2B++
Frag Grenade 8988188N/A85.6743.165%CN/A440C5C17780.2h3.9C+9C+
M60-A Bulldog 10184516.8A++14.4738.787%C++1.19%C60B**12.1A++3791.4h4A10.4B*
Nemesis VSH9 44381920.88B1.4588.912%M**6.173%A++9.9C44.1A++2418.2h26.7T*30.1T*
MANA Anti-Personnel Turret 717088.75N/A6.4241.807%UN/A700U10U2152400.1h28.4T*67.8T*
MAX Punch 65656710.097C+2.2334.036%DN/A1.2C+N/A454.6h1.7C++5.1C++
NS-357 Underboss 6665720.903C+1.4333.333%C10.769%D**14.4D-N/A594.5h4C**12.1C++
The Slasher 61603,3150.018D2.3121.951%D-5%D0.2C-N/A1247.4h2B+8.9C+
Auraxium Slasher 57572,8900.02C2.3110.516%D**5.263%C-0.3C-N/A1177.7h1.9B+18.4D
Supernova VPC 5453510.6C+8.2756.637%B++N/A58.9B*1.1F2670.9h2.4B**4.3B*

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01820h
Spawn Beacon58300.6h
Nano-Armor Kit626751,857268.2h
Nanite Revive Grenade04640.1h
Medical Applicator793290,87929.5h
Spitfire Auto-Turret0770.1h
Restoration Kit485060.8h
Motion Spotter21720.1h
Recon Detection Device563,5899.1h
Ammunition Package133291.5h
Shield Recharging Field124560.6h
Medical Kit1963,3894.8h

Check the help document for the dictionary if you want to learn more about words used here.


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