Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 12 (18,491)players online:
dim_giant (15)  ascendancetv (10)  Lyyti (4)  WOLF1617 (3)  LucasDirecteandoTW (3)  therealdamonight (3) 38
stats.dasanfall.com
orbit2[WIB] orbit2
VS BR 125

KDR: 0.86

Score: 32.7m

Last Seen: Feb 12th, 2019 1:03 AM
- OFFLINE - 219.1 hour(s)

Battle Rank 111 (125 total) - Vanu Sovereignty on Miller - Outfit Member of Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 17
Level Progress (to 112): 71%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 C-4 Orion VS54 Pulsar C VX6-7 Proximity Mine S1 Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:orbit2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 327TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.98%21.371%5123898433,6160.85823-0.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.752%0.567B+0.104C+-0.649DHEAD ++ (~9.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.362C**11.40.199C++36.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.78%1.266%852102086917031070.509977805%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%1.096B**-0.31C-1.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.829B++13.20.752B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.619%2.529%220710155,100402318811.2674271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.121%0.849B*-0.046C+-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++4.60.632B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.045%1.912%138810143,557316715551.12314229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%-0.103C+-0.622D0.284

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.621B+15.70.601B+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.464%55.302%13831019481455010.105714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.024%0.365C**-0.777D-0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.70.142C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.925%13.598%138410183,9052594321.50482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.959%-0.208C-0.185C0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.305C*3.60.264C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 17
32.7m206.2%255 (15.3k)205 (12.3k)0.85668464,34375,1070.962214125 (111)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022217818.345%13.916%25502:0726

8% Combat Medic28% Engineer22% Heavy Assault12% Infiltrator28% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 2:24 AMAug 1st, 2015 4:10 PMFeb 20th, 2019 9:10 AM (13h) (PST)Feb 11th, 2019 9:35 PM (9d) (PST)Feb 11th, 2019 9:03 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4542701840.4030.4710.0560.9340.0509

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,24416,19111,0532428356312,295

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2658.1h/110.8d 7,926 8,954 16,681 149k 2,991 7,792 7,933 72.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,756
Deaths:5,016
KDR:0.549
Accuracy:17.200% D
HSR:23.694% C+
Flare VE6
C+
Kills:1,177
Deaths:1,264
KDR:0.931
Accuracy:22.595% C+
HSR:23.704% C+
Pulsar LSW
C+
Kills:1,176
Deaths:1,536
KDR:0.766
Accuracy:23.185% C+
HSR:23.299% C+
NS-15M2
B*
Kills:1,172
Deaths:1,233
KDR:0.951
Accuracy:28.061% B*
HSR:23.294% C
SVA-88
D
Kills:1,162
Deaths:1,680
KDR:0.692
Accuracy:19.634% D
HSR:21.256% D
Betelgeuse 54-A
B+
Kills:1,099
Deaths:970
KDR:1.133
Accuracy:27.335% C**
HSR:35.305% B+
Lasher X2
B+
Kills:276
Deaths:456
KDR:0.605
Accuracy:29.486% B+
HSR:3.623% C+
Ursa
B*
Kills:186
Deaths:208
KDR:0.894
Accuracy:27.760% B*
HSR:29.570% B*
VE-H Maw
A
Kills:132
Deaths:130
KDR:1.015
Accuracy:27.569% B
HSR:38.636% A
NSX Naginata
A*
Kills:89
Deaths:101
KDR:0.881
Accuracy:24.018% B
HSR:42.697% A*
Kills:9,225
Deaths (as Heavy Assault):12,594
Deaths (to Heavy Assaults):20,749
KDR:0.73249
Kill Difference:3,369
Playtime:594.647 hours
Usage:22%
Score:5.788m
Score/min:162
Accuracy (listed only):24.684%
HSR (listed only):26.508%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:3,140
Deaths:5,877
KDR:0.534
Accuracy:21.798% C
HSR:17.166% C--
Pulsar C
C+
Kills:2,718
Deaths:3,853
KDR:0.705
Accuracy:24.487% C+
HSR:22.038% C+
VX6-7
C++
Kills:2,350
Deaths:3,282
KDR:0.716
Accuracy:25.011% C++
HSR:20.255% C+
Zenith VX-5
D
Kills:1,291
Deaths:2,136
KDR:0.604
Accuracy:22.722% D
HSR:14.950% D--
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Solstice VE3
C+
Kills:1,175
Deaths:2,051
KDR:0.573
Accuracy:22.130% C+
HSR:18.979% C+
NS-11C
C++
Kills:1,164
Deaths:2,248
KDR:0.518
Accuracy:24.379% C++
HSR:16.237% C--
Pandora VX25
C--
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% C--
HSR:11.952% D
Nova
C++
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C-
HSR:15.749% C++
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
Eclipse VE3A
C--
Kills:931
Deaths:1,424
KDR:0.654
Accuracy:24.235% D
HSR:17.078% C--
Phobos VX86
B+
Kills:387
Deaths:525
KDR:0.737
Accuracy:65.536% B+
HSR:9.819% D--
Solstice Burst
B*
Kills:288
Deaths:303
KDR:0.950
Accuracy:29.076% B+
HSR:29.861% B*
NSX Tanto
A+
Kills:186
Deaths:231
KDR:0.805
Accuracy:31.926% B**
HSR:35.484% A+
Eidolon VE33
A++
Kills:147
Deaths:154
KDR:0.955
Accuracy:38.531% A++
HSR:29.932% B+
Kills:18,450
Deaths (as Engineer):27,971
Deaths (to Engineers):15,797
KDR:0.65961
Kill Difference:9,521
Playtime:749.020 hours
Usage:28%
Score:10.077m
Score/min:224
Accuracy (listed only):33.243%
HSR (listed only):19.046%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:3,140
Deaths:5,877
KDR:0.534
Accuracy:21.798% C
HSR:17.166% C--
Pulsar C
C+
Kills:2,718
Deaths:3,853
KDR:0.705
Accuracy:24.487% C+
HSR:22.038% C+
VX6-7
C++
Kills:2,350
Deaths:3,282
KDR:0.716
Accuracy:25.011% C++
HSR:20.255% C+
Zenith VX-5
D
Kills:1,291
Deaths:2,136
KDR:0.604
Accuracy:22.722% D
HSR:14.950% D--
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Solstice VE3
C+
Kills:1,175
Deaths:2,051
KDR:0.573
Accuracy:22.130% C+
HSR:18.979% C+
NS-11C
C++
Kills:1,164
Deaths:2,248
KDR:0.518
Accuracy:24.379% C++
HSR:16.237% C--
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% C--
Pandora VX25
C--
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% C--
HSR:11.952% D
Nova
C++
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C-
HSR:15.749% C++
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Eridani SX5
C*
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C*
HSR:13.224% D-
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
Eclipse VE3A
C--
Kills:931
Deaths:1,424
KDR:0.654
Accuracy:24.235% D
HSR:17.078% C--
NS-7 PDW
A
Kills:523
Deaths:544
KDR:0.961
Accuracy:31.266% A
HSR:23.136% B*
Phobos VX86
B+
Kills:387
Deaths:525
KDR:0.737
Accuracy:65.536% B+
HSR:9.819% D--
Solstice Burst
B*
Kills:288
Deaths:303
KDR:0.950
Accuracy:29.076% B+
HSR:29.861% B*
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
NSX Tanto
A+
Kills:186
Deaths:231
KDR:0.805
Accuracy:31.926% B**
HSR:35.484% A+
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
Kills:22,704
Deaths (as Light Assault):33,228
Deaths (to Light Assaults):12,999
KDR:0.68328
Kill Difference:10,524
Playtime:732.881 hours
Usage:28%
Score:9.154m
Score/min:208
Accuracy (listed only):32.673%
HSR (listed only):18.661%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% C--
Artemis VX26
B+
Kills:1,161
Deaths:1,197
KDR:0.970
Accuracy:29.711% B+
HSR:23.514% C++
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Eridani SX5
C*
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C*
HSR:13.224% D-
Nyx VX31
B**
Kills:898
Deaths:667
KDR:1.346
Accuracy:40.499% B**
HSR:26.392% C
NS-7 PDW
A
Kills:523
Deaths:544
KDR:0.961
Accuracy:31.266% A
HSR:23.136% B*
Phantom VA23
C+
Kills:330
Deaths:348
KDR:0.948
Accuracy:34.198% C+
HSR:22.121% D-
NS-44 Commissioner
C*
Kills:322
Deaths:552
KDR:0.583
Accuracy:38.145% C*
HSR:15.839% D-
NS-30 Vandal
C*
Kills:266
Deaths:268
KDR:0.993
Accuracy:34.162% C*
HSR:14.286% D**
Ghost
B*
Kills:239
Deaths:284
KDR:0.842
Accuracy:44.647% B*
HSR:48.536% F-
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
XM98
D
Kills:178
Deaths:316
KDR:0.563
Accuracy:32.561% D
HSR:57.303% F-
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
Beamer VS3
B
Kills:132
Deaths:352
KDR:0.375
Accuracy:29.632% B
HSR:21.970% C+
NSX Tomoe
B++
Kills:113
Deaths:128
KDR:0.883
Accuracy:32.307% B++
HSR:37.168% C+
Spiker
B+
Kills:103
Deaths:152
KDR:0.678
Accuracy:33.253% B+
HSR:15.534% D
Manticore SX40
B+
Kills:82
Deaths:128
KDR:0.641
Accuracy:33.006% B+
HSR:18.293% C-
Parallax VX3
C+
Kills:64
Deaths:51
KDR:1.255
Accuracy:38.209% C+
HSR:75% C
Soldier Soaker
B*
Kills:61
Deaths:62
KDR:0.984
Accuracy:38.381% B+
HSR:21.312% B*
Kills:8,350
Deaths (as Infiltrator):9,916
Deaths (to Infiltrators):12,171
KDR:0.84207
Kill Difference:1,566
Playtime:328.684 hours
Usage:12%
Score:4.032m
Score/min:204
Accuracy (listed only):34.319%
HSR (listed only):27.091%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% C--
Pandora VX25
C--
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% C--
HSR:11.952% D
Nova
C++
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C-
HSR:15.749% C++
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Terminus VX-9
B
Kills:1,160
Deaths:1,269
KDR:0.914
Accuracy:27.362% B
HSR:27.500% C++
Eridani SX5
C*
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C*
HSR:13.224% D-
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
H-V45
C+
Kills:1,151
Deaths:1,869
KDR:0.616
Accuracy:23.216% C+
HSR:17.116% C--
Pulsar VS1
B*
Kills:1,013
Deaths:1,411
KDR:0.718
Accuracy:27.928% B*
HSR:27.048% B*
NS-7 PDW
A
Kills:523
Deaths:544
KDR:0.961
Accuracy:31.266% A
HSR:23.136% B*
Phobos VX86
B+
Kills:387
Deaths:525
KDR:0.737
Accuracy:65.536% B+
HSR:9.819% D--
Corvus VA55
C+
Kills:266
Deaths:405
KDR:0.657
Accuracy:22.758% C
HSR:22.932% C+
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
NS-11P
C--
Kills:55
Deaths:114
KDR:0.482
Accuracy:20.426% C--
HSR:14.545% D
Kills:13,106
Deaths (as Combat Medic):16,891
Deaths (to Combat Medics):7,749
KDR:0.77592
Kill Difference:3,785
Playtime:199.995 hours
Usage:8%
Score:3.033m
Score/min:253
Accuracy (listed only):34.337%
HSR (listed only):18.145%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:287
Deaths:190
KDR:1.511
Accuracy:21.394% B+
HSR:24.739% B++
Nebula VM20
C++
Kills:279
Deaths:208
KDR:1.341
Accuracy:18.348% C++
HSR:20.430% C+
Blueshift VM5
B+
Kills:270
Deaths:194
KDR:1.392
Accuracy:22.216% B+
HSR:19.630% C
Nebula VM20
C+
Kills:260
Deaths:205
KDR:1.268
Accuracy:18.804% C+
HSR:18.077% C-
Cosmos VM3
C
Kills:200
Deaths:202
KDR:0.990
Accuracy:14.600% C-
HSR:18.500% C
Quasar VM1
C+
Kills:187
Deaths:263
KDR:0.711
Accuracy:14.111% C
HSR:17.647% C+
Kills:1,483
Deaths (as MAX Suit):631
Deaths (to MAX Suits):4,275
KDR:2.35024
Kill Difference:852
Playtime:40.984 hours
Usage:2%
Score:0.598m
Score/min:243
Accuracy (listed only):18.246%
HSR (listed only):19.837%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:569
V. Kills:21 N/A
Deaths:591
KDR:0.963
Accuracy:44.898% B+
KPH:29.200 C--
VKPH:1.100 D--
Dual Photon Pods
C+
Kills:300
V. Kills:54 N/A
Deaths:121
KDR:2.479
Accuracy:51.376% C+
KPH:74.900 C+
VKPH:13.500 C
Hornet Missiles
C**
Kills:99
V. Kills:39 248%
Deaths:72
KDR:1.375
Accuracy:64.620% C**
KPH:42.800 C
VKPH:16.800 D-
Kills:968 (569 + 0)
Deaths:784
KDR:1.235
VKDR:0.145
Vehicle Kills:114
Kill Difference:184
Playtime:25.824 hours
Usage:1%
Score:0.240m
Score/min:155
Piloting Accuracy:44.898%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:51
V. Kills:6 N/A
Deaths:9
KDR:5.667
Accuracy:44.114% C*
KPH:46.600 C+
VKPH:5.500 D
Kills:51 (0 + 51)
Deaths:9
KDR:5.667
VKDR:0.667
Vehicle Kills:6
Kill Difference:42
Playtime:1.094 hours
Usage:0%
Score:0.019m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:44.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,113
V. Kills:119 N/A
Deaths:160
KDR:6.956
Accuracy:53.297% B+
KPH:57.500 C**
VKPH:6.100 D
C75 Viper
C**
Kills:726
V. Kills:135 N/A
Deaths:170
KDR:4.271
Accuracy:40.619% C++
KPH:34.200 C**
VKPH:6.400 C
L100 Python HEAT
C+
Kills:515
V. Kills:112 456%
Deaths:129
KDR:3.992
Accuracy:47.882% C
KPH:29.600 C+
VKPH:6.400 D--
L100 Python AP
A
Kills:326
V. Kills:259 125%
Deaths:105
KDR:3.105
Accuracy:59.861% B+
KPH:31.200 C*
VKPH:24.800 A
Kills:2,680 (2,680 + 0)
Deaths:564
KDR:4.752
VKDR:1.108
Vehicle Kills:625
Kill Difference:2,116
Playtime:68.418 hours
Usage:3%
Score:0.769m
Score/min:187
Driving Accuracy:59.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,187
V. Kills:759 156%
Deaths:281
KDR:4.224
Accuracy:37.440% D
KPH:19.800 C--
VKPH:12.600 C
Supernova FPC
C*
Kills:1,156
V. Kills:915 126%
Deaths:466
KDR:2.481
Accuracy:56.729% B+
KPH:20.400 C
VKPH:16.100 C*
Supernova PC
C**
Kills:1,038
V. Kills:301 344%
Deaths:288
KDR:3.604
Accuracy:51.527% C**
KPH:22.400 C++
VKPH:6.500 D
Proton II PPA
C
Kills:754
V. Kills:47 N/A
Deaths:79
KDR:9.544
Accuracy:21.098% C-
KPH:48.300 C
VKPH:3 C
E540 Halberd
C-
Kills:652
V. Kills:397 164%
Deaths:120
KDR:5.433
Accuracy:47.093% C+
KPH:23.200 D
VKPH:14.100 C-
Supernova VPC
C**
Kills:226
V. Kills:29 N/A
Deaths:37
KDR:6.108
Accuracy:53.144% C**
KPH:42.600 C+
VKPH:5.500 C--
Kills:5,013 (2,420 + 2,593)
Deaths:1,271
KDR:3.944
VKDR:1.926
Vehicle Kills:2,448
Kill Difference:3,742
Playtime:212.094 hours
Usage:8%
Score:2.773m
Score/min:218
Driving Accuracy:53.144%
Gunner Accuracy:47.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:445
V. Kills:31 N/A
Deaths:72
KDR:6.181
Accuracy:40.448% B
KPH:115 B+
VKPH:8 B+
Saron HRB-H
C--
Kills:149
V. Kills:103 143%
Deaths:68
KDR:2.191
Accuracy:51.044% C--
KPH:27.900 D
VKPH:19.300 C--
Aphelion VEX-4H
C**
Kills:106
V. Kills:82 128%
Deaths:46
KDR:2.304
Accuracy:48.527% B
KPH:39.500 C+
VKPH:30.500 C**
M12 Kobalt-H
A
Kills:73
V. Kills:4 N/A
Deaths:10
KDR:7.300
Accuracy:21.622% C
KPH:172.100 B++
VKPH:9.400 A
Kills:773 (0 + 773)
Deaths:196
KDR:3.944
VKDR:1.122
Vehicle Kills:220
Kill Difference:577
Playtime:12.314 hours
Usage:0%
Score:0.231m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:21.622%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:203
V. Kills:47 423%
Deaths:63
KDR:3.222
Accuracy:42.734% B++
KPH:43.400 C+
VKPH:10.100 C++
M20 Basilisk
C--
Kills:94
V. Kills:39 235%
Deaths:66
KDR:1.424
Accuracy:34.647% C--
KPH:11.300 D
VKPH:4.700 D-
M40 Fury
C--
Kills:53
V. Kills:8 N/A
Deaths:23
KDR:2.304
Accuracy:32.048% C--
KPH:31.800 D
VKPH:4.800 D--
M60-G Bulldog
N/A
Kills:50
V. Kills:1 N/A
Deaths:3
KDR:16.667
Accuracy:37.610% N/A
KPH:42.300 N/A
VKPH:0.800 N/A
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:10
KDR:5
Accuracy:21.692% N/A
KPH:43.100 N/A
VKPH:4.300 N/A
Kills:450 (0 + 450)
Deaths:165
KDR:2.727
VKDR:0.606
Vehicle Kills:100
Kill Difference:285
Playtime:17.001 hours
Usage:1%
Score:0.180m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:21.692%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:873
V. Kills:178 488%
Deaths:1,196
KDR:0.730
Accuracy:48.097% C+
KPH:20.800 C+
VKPH:4.200 C-
S12 Renegade
C**
Kills:719
V. Kills:24 N/A
Deaths:617
KDR:1.165
Accuracy:44.629% C**
KPH:46.800 C+
VKPH:1.600 C
M12 Kobalt-F
B++
Kills:89
V. Kills:3 N/A
Deaths:79
KDR:1.127
Accuracy:24.914% B+
KPH:46.200 B++
VKPH:1.600 C**
V30-F Starfall
C+
Kills:56
V. Kills:36 151%
Deaths:46
KDR:1.217
Accuracy:56.058% D-
KPH:25.200 C
VKPH:16.200 C+
Kills:1,737 (1,737 + 0)
Deaths:1,938
KDR:0.896
VKDR:0.124
Vehicle Kills:241
Kill Difference:201
Playtime:61.509 hours
Usage:2%
Score:0.319m
Score/min:86
Driving Accuracy:56.058%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1733,1405,8770.534C-0.3221.798%C17.166%C--14DN/A47223.7h12.8C*58.7C++
C-4 4,4972,7672,4261.141C+0.2824.617%C+N/A76.6C+47.9A78136.1h1.3B+5.1B+
Orion VS54 2,7852,7565,0160.549C--0.3117.2%D23.694%C+12.2D-N/A46225h13C++75.5C+
Pulsar C 2,7492,7183,8530.705C0.1524.487%C+22.038%C+21.4CN/A63127h11B44.9C**
VX6-7 2,3842,3503,2820.716C0.1425.011%C++20.255%C+21.4CN/A66109.7h11.4B+45.7B+
Proximity Mine 1,4651,4638911.642D0.7955.67%A+N/A108.4CN/A28513.5h1.8B3.2B**
S1 1,7601,3852,3530.589C+0.2759.317%C**4.26%B++21.2C5.7D--12765.3h4.3A7.3B**
Zenith VX-5 1,2971,2912,1360.604D0.2522.722%D14.95%D--18DN/A5071.7h12.7C*55.9C+
Thanatos VE70 1,1991,1931,6310.731C+0.1340.665%C++14.334%C30.7C++N/A10238.9h3.4B**8.4B++
Saron HRB 1,9461,1872814.224C+3.3737.44%DN/A19.8C--12.6C18360.1h20.7B55.3C+
Flare VE6 1,1911,1771,2640.931C-0.0722.595%C+23.704%C+35.2C+N/A9533.4h9.6B+42.7B
Pulsar LSW 1,1901,1761,5360.766D0.0923.185%C+23.299%C+32.3CN/A9536.4h12.2C++52.6C**
Solstice VE3 1,1821,1752,0510.573C0.2822.13%C+18.979%C+15.4C+N/A6276.1h12.7B+57.4C**
NS-15M2 1,1851,1721,2330.951C0.0928.061%B*23.294%C42.3C+N/A11927.7h11.3B+40.4B+
NS-11C 1,1851,1642,2480.518C--0.3424.379%C++16.237%C--14.6DN/A4179.7h13.5B55.5B
Sirius SX12 1,1701,1631,7190.677C0.1826.722%B+14.617%C--22.2CN/A7052.5h12.6B+47.2B+
Pandora VX25 1,1751,1631,3580.856C0.0034.314%C--11.952%D32C+N/A8436.3h4B+11.6C*
Nova 1,1721,1621,7350.67C--0.1939.856%C-15.749%C++22.8DN/A6151h3.8B+9.5C**
SVA-88 1,1701,1621,6800.692D0.1619.634%D21.256%D23.7DN/A7549.1h12.1C+61.4C+
Artemis VX26 1,1741,1611,1970.97C0.1129.711%B+23.514%C++39.9BN/A10129.1h10.4B++35B++
MKV Suppressed 1,1651,1611,1880.977C+0.1232.472%A18.432%C+40.6B+N/A9628.6h10.4B*32B++
Terminus VX-9 1,1721,1601,2690.914C0.0627.362%B27.5%C++34.7C+N/A8233.4h11.4B+41.6B+
Eridani SX5 1,1671,1571,4800.782C0.0727.413%C*13.224%D-23.8CN/A6348.7h10.2B++37.3B+
Supernova FPC 2,0711,1564662.481C-1.6256.729%B+2.855%C*20.4C16.1C*33556.8h5.2C**9.2B+
NS Baron G5 1,1671,1551,1630.993C+0.1453.986%B**11.862%D43.4B+N/A10726.6h3.6B*6.7C++
H-V45 1,1591,1511,8690.616C0.2423.216%C+17.116%C--21.2CN/A6054.2h13.1C++56.4C++
L100 Python HESH 1,2321,1131606.956C6.1053.297%B+2.156%B+57.4C**6.1D17419.4h2.6B*4.9B*
Betelgeuse 54-A 1,1131,0999701.133C--0.2827.335%C**35.305%B+48.8C-N/A15022.5h10.8C+39.5C**
Supernova PC 1,3391,0382883.604C2.7551.527%C**2.89%B+22.4C++6.5D14746.3h3.6B**7B**
Pulsar VS1 1,0341,0131,4110.718C0.1427.928%B*27.048%B*22.6C+N/A7244.9h13B+46.6B++
Eclipse VE3A 9579311,4240.654D0.2024.235%D17.078%C--21.9DN/A5642.5h13.5C55.8C
Nyx VX31 9078986671.346C0.4940.499%B**26.392%C50.4B+N/A12417.8h4.8B+11.9B++
M40 Fury-F 1,0518731,1960.73C0.1348.097%C+N/A20.8C+4.2C-7742h7.8B+16.3B+
Proton II PPA 801754799.544C8.6921.098%C-1.989%C+48.3C3C15415.6h8.3B+39.4C**
C75 Viper 8617261704.271C++3.4140.619%C++1.377%C+34.2C**6.4C16521.2h8.6B**21.1B*
S12 Renegade 7437196171.165C0.3144.629%C**5.841%C++46.7C+1.6C9915.4h2.5B*5.7B++
E540 Halberd 1,0496521205.433C4.5847.093%C+2.761%C++23.2D14.1C-19028.1h5.9C+12.5C++
NS Decimator 8476381,4500.44D0.4264.644%B+2.821%B+27.3C8.9D19223.4h4.6C*7.1B+
Light PPA 5905695910.963D0.1144.898%B+1.582%B+29.2C--1.1D--8219.5h10.5B+23.4B+
NS-7 PDW 5295235440.961C++0.1031.266%A23.136%B*34.4B+N/A11615.2h11.6B*37.1B*
L100 Python HEAT 6275151293.992C+3.1447.882%C1.748%D29.6C+6.4D--14517.4h4B**8.3B*
Frag Grenade 4734711471N/A470.1458.337%A++N/A672.9B++2.9D23680.7h3.2B+5.4B*
Proton II PPA-H 476445726.181C-5.3240.448%B1.124%D114.1B+7.9B+3353.9h8.7B+21.6B+
Tank Mine 7574364251.026D-0.1743.704%B++N/A67.1D49.4C-8266.5h2.3D5.3B++
Phobos VX86 3913875250.737C-0.1265.536%B+9.819%D--31C-N/A8812.5h2.2B+3.4B+
Sticky Grenade 3753721372N/A371.1459.594%B*N/A930C+7.5C--26830.4h2.1C**3.4B+
Spear Anti-Vehicle Phalanx Turret 513343893.854C-3.0045.908%C++4.082%C+40.8C*20.2C+3368.4h7B++15.3B++
Phantom VA23 3333303480.948C--0.0934.198%C+22.121%D-36.3C+N/A809.1h4.2B+12.4C**
L100 Python AP 5853261053.105C2.2559.861%B+6.135%A++31.3C*24.9A32710.4h5.8B+9.7B+
NS-44 Commissioner 3313225520.583C0.2738.145%C*15.839%D-31.9C+N/A10510.1h3.7C**9.6B+
Dual Photon Pods 3543001212.479C--1.6251.376%C+N/A75C+13.5C3844h18.2B+35.5B+
Solstice Burst 2912883030.95C0.0929.076%B+29.861%B*33.5C+N/A918.6h11.6B+40B+
Blueshift VM5 2892871901.511C0.6521.394%B+24.739%B++31.9C+N/A1059h16.4C+76.5B
Nebula VM20 2822792081.341C0.4818.348%C++20.43%C+27.9CN/A9310h15.8C*85.9C**
Lasher X2 2822764560.605C-0.2529.486%B+3.623%C+27.1C+N/A10610.2h20.1C+68.3B+
Force-Blade 35027164,4920.004D0.8537.143%B+N/A0.1DN/A01922.9h3.4C-9.2C**
Blueshift VM5 2772701941.392C0.5422.216%B+19.63%C29.3CN/A969.2h18.4D82.6C*
NS-30 Vandal 2672662680.993C-0.1434.162%C*14.286%D**49.3B+N/A1345.4h4.5B*13.3B++
Corvus VA55 2702664050.657C-0.2022.758%C22.932%C+22CN/A7712.1h12.9C+56.7C+
Nebula VM20 2612602051.268C-0.4118.804%C+18.077%C-26.5CN/A859.8h17C+90.4C*
MANA Anti-Vehicle Turret 4442492471.008D-0.1561.466%C+2.811%C+2490C1950C5983400.1h9.2B+14.9B+
Ghost 2402392840.842D0.0144.647%B*48.536%F-29.5CN/A1168.1h2.4C+5.3B+
Supernova VPC 255226376.108C-5.2553.144%C**1.327%C42.6C+5.5C--3205.3h2.7B++5B++
VE-S Canis 2282212770.798C0.0633.951%B**27.602%B*28.3CN/A697.8h11.6C**34.2B+
M40 Fury 250203633.222C--2.3742.734%B++1.478%C43.2C+10C++2404.7h13.9C++32.5B+
Cosmos VM3 2012002020.99C--0.1314.6%C-18.5%C17.1D--N/A5611.7h14.7C+100.5C+
Quasar VM1 1881872630.711C--0.1514.111%C17.647%C+11.9D-N/A5815.7h19.3D--137.1C+
NSX Tanto 1871862310.805C0.0531.926%B**35.484%A+38C*N/A944.9h11.5B+36B+
Ursa 1891862080.894C0.0427.76%B*29.57%B*34.4C+N/A1165.4h9.2B*33.3B++
XM98 1781783160.563D-0.2932.561%D57.303%F-11.1DN/A4016.1h3.5D*10.7D--
NSX Tengu 1781762030.867C0.0141.52%B++20.455%C+31.4C+N/A715.6h9.9B*23.9B++
Saron HRB-H 252149682.191C--1.3351.044%C--2.013%B+28.1C--19.4C-2625.3h24.4C*47.9C++
Nemesis VSH9 2441493950.377D0.4859.99%C2.685%C+10.7C6.8D15813.9h7.7C**12.8C*
Lumine Edge 1481482,9470.05C0.8129.042%C*22.973%B**2.1CN/A672.1h1.3B4.3B+
Eidolon VE33 1491471540.955C+0.1038.531%A++29.932%B+30BN/A1144.9h6.4B**16.6B**
Beamer VS3 1391323520.375C-0.4829.632%B21.97%C+12.8DN/A6210.3h9.4C*31.7C++
VE-H Maw 1341321301.015C-0.1627.569%B38.636%A48.9C+N/A1422.7h9.4B+34.1B+
NSX Tomoe 1141131280.883C-0.0332.307%B++37.168%C+47.1BN/A1342.4h11.2B*34.8B++
Hades VSH4 1721112350.472C+0.3875.128%B**N/A31.7B+17.4B3003.5h5.3A7A+
Aphelion VEX-4H 188106462.304C1.4548.527%B2.83%C+39.3C+30.4C**3592.7h51.1B+105.4B+
Spiker 1041031520.678C0.1833.253%B+15.534%D39.6C++N/A982.6h6.7B+20.1B*
Hornet Missiles 13899721.375D0.5264.62%C**1.01%D43C17D-3702.3h8.5C**13.2B+
M20 Basilisk 13394661.424D0.5734.647%C--3.191%D--11.3D4.7D-1128.3h107.5C+310.3C+
NSX Naginata 90891010.881C-0.0224.018%B42.697%A*38.7C+N/A1302.3h10.4B+43.2B+
M12 Kobalt-F 9289791.127C0.2724.914%B+13.483%B+46.8B++1.6C**1151.9h10.6B++42.3B++
Manticore SX40 82821280.641C0.2233.006%B+18.293%C-30.4C+N/A762.7h7B+21.1B+
M12 Kobalt-H 7773107.3D6.4421.622%C15.069%C182.5B*10A+4520.4h10.3B**47.6B++
M12 Kobalt 7470170A*69.1425.087%B+7.143%F--116.7C++6.7B+2770.6h16.5C**65.7B+
Anti-Vehicle Grenade 8670170N/A69.1451.515%C++N/A350C+80C+22340.2h6.1C+11.8C++
Parallax VX3 6464511.255C-0.4038.209%C+75%C30.5C++N/A2042.1h2B+5.2B+
Soldier Soaker 6361620.984C+0.1338.381%B+21.312%B*46.9C+1.5B++2041.3h6C++15.6B+
V30-F Starfall 9256461.217C0.3656.058%D-N/A25.5C16.4C+1502.2h9.8B**17.4B**
NS-11P 55551140.482D0.3720.426%C--14.545%D19.6C-N/A932.8h16.1C--78.6C
M40 Fury 6153232.304D1.4532.048%C--N/A31.2D-4.7D--2961.7h11.6C**36.2C*
MANA Anti-Personnel Turret 5452471.106N/A0.2519.432%UN/A520U20U2017100.1h46.3T*238.3T*
L105 Zephyr 575195.667C4.8144.114%C*N/A46.4C+5.5D2891.1h6.4C++14.5B
M60-G Bulldog 5150316.667M++15.8137.61%C+N/A41.7C++N/A1751.2h4.3B**11.4B++
M12 Kobalt 5550105C-4.1421.692%B++22%B*41.7D4.2B+2121.2h30.6F-140.9C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter795,3833.9h
Restoration Kit271270.3h
Nano-Armor Kit1,044833,84072.9h
Anti-Vehicle MANA Turret851,0513.1h
Spawn Beacon294750.7h
Nanite Revive Grenade01,3140.4h
Medical Applicator1,326217,29828.4h
NSX-P Naginata0830h
Ammunition Package1602,9063.2h
Medical Kit3003,5485.3h
Anti-Infantry MANA Turret412541.5h
Recon Detection Device1964,1398.1h
Shield Recharging Field881,1751.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.36s
Server spent 2.30s on queries, 1.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.