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orbit2[WIB] orbit2
VS BR 125

KDR: 0.86

Score: 33.3m

Last Seen: Aug 17th, 2019 5:18 PM
- OFFLINE - 134.3 hour(s)

Battle Rank 112 (125 total) - Vanu Sovereignty on Miller - Outfit Member of Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 13
Level Progress (to 113): 43%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 C-4 Pulsar C Orion VS54 VX6-7 Proximity Mine S1 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,016 MLG Score: 16
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.08%21.497%51838117634,1950.862160.002

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.751%0.569B+0.098C+-0.634DHEAD ++ (~9.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.364C**11.40.201C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.969%1.124%972121297917271130.566551859%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.209%1.205B**-0.4C---1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.833B++130.752B++13.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.686%2.48%222712075,202406819191.27845271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.113%0.846B*-0.052C+-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.60.636B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.036%2.098%141812063,671319715881.14826231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.283%-0.107C+-0.578D0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.626B+15.70.608B+29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.425%55.302%14131211481459810.104588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.031%0.366C**-0.765D-0.893

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.70.144C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.939%13.581%141412103,9102634321.48443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.957%-0.216C-0.208C0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.304C*3.60.265C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 13
33.3m206.5%256 (15.4k)206 (12.4k)0.86450165,72876,0300.970788125 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214226418.421%13.977%25702:0828

8% Combat Medic28% Engineer22% Heavy Assault12% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 2:24 AMAug 1st, 2015 4:10 PMAug 21st, 2019 1:49 AM (2d) (PST)Aug 17th, 2019 1:57 PM (6d) (PST)Aug 17th, 2019 1:18 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4562691870.4070.4700.0570.9430.05016

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,34116,15211,1892428357312,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2693.8h/112.2d 8,081 9,187 17,089 152.4k 3,020 7,887 8,072 73.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,756
Deaths:5,016
KDR:0.549
Accuracy:17.200% D
HSR:23.694% C+
Flare VE6
C+
Kills:1,177
Deaths:1,264
KDR:0.931
Accuracy:22.595% C+
HSR:23.704% C+
Pulsar LSW
C+
Kills:1,176
Deaths:1,536
KDR:0.766
Accuracy:23.185% C+
HSR:23.299% C+
NS-15M2
B*
Kills:1,172
Deaths:1,233
KDR:0.951
Accuracy:28.061% B*
HSR:23.294% C
SVA-88
D
Kills:1,162
Deaths:1,680
KDR:0.692
Accuracy:19.634% D
HSR:21.256% D
Betelgeuse 54-A
B+
Kills:1,156
Deaths:1,009
KDR:1.146
Accuracy:27.440% C*
HSR:35.208% B+
VE-H Maw
B*
Kills:189
Deaths:162
KDR:1.167
Accuracy:29.893% B*
HSR:32.275% B++
Ursa
B*
Kills:186
Deaths:208
KDR:0.894
Accuracy:27.760% B*
HSR:29.570% B++
NSX Naginata
A*
Kills:108
Deaths:116
KDR:0.931
Accuracy:25.300% B+
HSR:43.519% A*
Kills:9,082
Deaths (as Heavy Assault):12,224
Deaths (to Heavy Assaults):21,003
KDR:0.74296
Kill Difference:3,142
Playtime:598.174 hours
Usage:22%
Score:5.839m
Score/min:163
Accuracy (listed only):24.563%
HSR (listed only):28.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:3,165
Deaths:5,888
KDR:0.538
Accuracy:21.849% C
HSR:17.220% C--
Pulsar C
C+
Kills:2,762
Deaths:3,877
KDR:0.712
Accuracy:24.566% C+
HSR:22.049% C
VX6-7
C++
Kills:2,350
Deaths:3,282
KDR:0.716
Accuracy:25.011% C++
HSR:20.255% C+
Zenith VX-5
D
Kills:1,291
Deaths:2,136
KDR:0.604
Accuracy:22.722% D
HSR:14.950% D*
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Solstice VE3
C+
Kills:1,175
Deaths:2,051
KDR:0.573
Accuracy:22.130% C+
HSR:18.979% C+
NS-11C
C++
Kills:1,164
Deaths:2,248
KDR:0.518
Accuracy:24.379% C++
HSR:16.237% C--
Pandora VX25
D
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% D
HSR:11.952% D-
Nova
C*
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C-
HSR:15.749% C*
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
Eclipse VE3A
D
Kills:931
Deaths:1,424
KDR:0.654
Accuracy:24.235% D
HSR:17.078% D
Phobos VX86
B+
Kills:392
Deaths:537
KDR:0.730
Accuracy:65.528% B+
HSR:9.694% D--
Solstice Burst
B*
Kills:288
Deaths:303
KDR:0.950
Accuracy:29.076% B+
HSR:29.861% B*
NSX Tanto
A+
Kills:186
Deaths:231
KDR:0.805
Accuracy:31.926% B**
HSR:35.484% A+
Eidolon VE33
A++
Kills:149
Deaths:161
KDR:0.925
Accuracy:38.535% A++
HSR:30.201% B+
VE-C Horizon
B*
Kills:132
Deaths:151
KDR:0.874
Accuracy:39.877% B*
HSR:24.242% C++
Kills:18,658
Deaths (as Engineer):28,176
Deaths (to Engineers):15,949
KDR:0.66219
Kill Difference:9,518
Playtime:763.676 hours
Usage:28%
Score:10.337m
Score/min:226
Accuracy (listed only):33.666%
HSR (listed only):19.384%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:3,165
Deaths:5,888
KDR:0.538
Accuracy:21.849% C
HSR:17.220% C--
Pulsar C
C+
Kills:2,762
Deaths:3,877
KDR:0.712
Accuracy:24.566% C+
HSR:22.049% C
VX6-7
C++
Kills:2,350
Deaths:3,282
KDR:0.716
Accuracy:25.011% C++
HSR:20.255% C+
Zenith VX-5
D
Kills:1,291
Deaths:2,136
KDR:0.604
Accuracy:22.722% D
HSR:14.950% D*
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Solstice VE3
C+
Kills:1,175
Deaths:2,051
KDR:0.573
Accuracy:22.130% C+
HSR:18.979% C+
NS-11C
C++
Kills:1,164
Deaths:2,248
KDR:0.518
Accuracy:24.379% C++
HSR:16.237% C--
Pandora VX25
D
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% D
HSR:11.952% D-
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% D
Nova
C*
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C-
HSR:15.749% C*
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Eridani SX5
C++
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C++
HSR:13.224% D--
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
Eclipse VE3A
D
Kills:931
Deaths:1,424
KDR:0.654
Accuracy:24.235% D
HSR:17.078% D
NS-7 PDW
A
Kills:624
Deaths:629
KDR:0.992
Accuracy:31.862% A
HSR:23.718% B**
Phobos VX86
B+
Kills:392
Deaths:537
KDR:0.730
Accuracy:65.528% B+
HSR:9.694% D--
Solstice Burst
B*
Kills:288
Deaths:303
KDR:0.950
Accuracy:29.076% B+
HSR:29.861% B*
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
NSX Tanto
A+
Kills:186
Deaths:231
KDR:0.805
Accuracy:31.926% B**
HSR:35.484% A+
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
VE-C Horizon
B*
Kills:132
Deaths:151
KDR:0.874
Accuracy:39.877% B*
HSR:24.242% C++
Kills:23,011
Deaths (as Light Assault):33,511
Deaths (to Light Assaults):13,171
KDR:0.68667
Kill Difference:10,500
Playtime:738.043 hours
Usage:27%
Score:9.236m
Score/min:209
Accuracy (listed only):33.050%
HSR (listed only):18.952%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% D
Artemis VX26
B+
Kills:1,161
Deaths:1,197
KDR:0.970
Accuracy:29.711% B+
HSR:23.514% C++
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Eridani SX5
C++
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C++
HSR:13.224% D--
Nyx VX31
B**
Kills:968
Deaths:724
KDR:1.337
Accuracy:40.383% B**
HSR:26.343% C
NS-7 PDW
A
Kills:624
Deaths:629
KDR:0.992
Accuracy:31.862% A
HSR:23.718% B**
NS-44 Commissioner
C*
Kills:330
Deaths:560
KDR:0.589
Accuracy:38.103% C*
HSR:16.364% D-
Phantom VA23
C+
Kills:330
Deaths:348
KDR:0.948
Accuracy:34.198% C+
HSR:22.121% D-
NS-30 Vandal
C*
Kills:278
Deaths:281
KDR:0.989
Accuracy:34.441% C*
HSR:14.748% D**
Ghost
B*
Kills:239
Deaths:284
KDR:0.842
Accuracy:44.647% B*
HSR:48.536% F-
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
XM98
D
Kills:178
Deaths:316
KDR:0.563
Accuracy:32.561% D
HSR:57.303% F-
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
Beamer VS3
B
Kills:134
Deaths:354
KDR:0.379
Accuracy:29.668% B
HSR:21.642% C+
NSX Tomoe
B++
Kills:130
Deaths:141
KDR:0.922
Accuracy:32.460% B++
HSR:39.231% C*
Spiker
B+
Kills:103
Deaths:152
KDR:0.678
Accuracy:33.253% B+
HSR:15.534% D
Manticore SX40
B+
Kills:82
Deaths:128
KDR:0.641
Accuracy:33.006% B+
HSR:18.293% C-
Soldier Soaker
B*
Kills:68
Deaths:72
KDR:0.944
Accuracy:37.535% B+
HSR:19.118% B*
Parallax VX3
C+
Kills:64
Deaths:53
KDR:1.208
Accuracy:37.791% C+
HSR:75% C
Kills:8,567
Deaths (as Infiltrator):10,106
Deaths (to Infiltrators):12,320
KDR:0.84771
Kill Difference:1,539
Playtime:336.080 hours
Usage:12%
Score:4.130m
Score/min:205
Accuracy (listed only):34.300%
HSR (listed only):27.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Pulsar VS1
B**
Kills:1,177
Deaths:1,539
KDR:0.765
Accuracy:28.502% B**
HSR:27.698% B**
Pandora VX25
D
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% D
HSR:11.952% D-
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% D
Nova
C*
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C-
HSR:15.749% C*
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Terminus VX-9
B
Kills:1,160
Deaths:1,269
KDR:0.914
Accuracy:27.362% B
HSR:27.500% C++
Eridani SX5
C++
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C++
HSR:13.224% D--
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
H-V45
C+
Kills:1,151
Deaths:1,869
KDR:0.616
Accuracy:23.216% C+
HSR:17.116% D
NS-7 PDW
A
Kills:624
Deaths:629
KDR:0.992
Accuracy:31.862% A
HSR:23.718% B**
Phobos VX86
B+
Kills:392
Deaths:537
KDR:0.730
Accuracy:65.528% B+
HSR:9.694% D--
Corvus VA55
C+
Kills:267
Deaths:406
KDR:0.658
Accuracy:22.799% C
HSR:22.846% C+
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
NS-11P
D
Kills:55
Deaths:114
KDR:0.482
Accuracy:20.426% D
HSR:14.545% D
Kills:13,377
Deaths (as Combat Medic):17,117
Deaths (to Combat Medics):7,846
KDR:0.7815
Kill Difference:3,740
Playtime:204.663 hours
Usage:8%
Score:3.116m
Score/min:254
Accuracy (listed only):34.412%
HSR (listed only):18.209%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:300
Deaths:195
KDR:1.538
Accuracy:21.575% B+
HSR:24.667% B++
Blueshift VM5
B+
Kills:284
Deaths:199
KDR:1.427
Accuracy:22.431% B+
HSR:19.718% C
Nebula VM20
C+
Kills:279
Deaths:208
KDR:1.341
Accuracy:18.348% C+
HSR:20.430% C+
Nebula VM20
C+
Kills:260
Deaths:205
KDR:1.268
Accuracy:18.804% C+
HSR:18.077% C-
Cosmos VM3
C+
Kills:200
Deaths:202
KDR:0.990
Accuracy:14.600% D
HSR:18.500% C+
Quasar VM1
C
Kills:187
Deaths:263
KDR:0.711
Accuracy:14.111% C
HSR:17.647% C
Kills:1,510
Deaths (as MAX Suit):636
Deaths (to MAX Suits):4,298
KDR:2.37421
Kill Difference:874
Playtime:41.225 hours
Usage:2%
Score:0.607m
Score/min:245
Accuracy (listed only):18.312%
HSR (listed only):19.840%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:662
V. Kills:22 N/A
Deaths:626
KDR:1.058
Accuracy:46.280% B++
KPH:30.500 C--
VKPH:1 D*
Dual Photon Pods
C++
Kills:317
V. Kills:57 N/A
Deaths:124
KDR:2.556
Accuracy:52.529% C++
KPH:72.500 C+
VKPH:13 C
Hornet Missiles
C**
Kills:99
V. Kills:39 248%
Deaths:72
KDR:1.375
Accuracy:64.620% C**
KPH:42.800 C
VKPH:16.800 D
Kills:1,078 (662 + 0)
Deaths:822
KDR:1.311
VKDR:0.144
Vehicle Kills:118
Kill Difference:256
Playtime:28.399 hours
Usage:1%
Score:0.258m
Score/min:151
Piloting Accuracy:46.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:62
V. Kills:10 N/A
Deaths:9
KDR:6.889
Accuracy:46.100% B+
KPH:49.800 C++
VKPH:8 C+
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:1.111
Vehicle Kills:10
Kill Difference:53
Playtime:1.246 hours
Usage:0%
Score:0.022m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:46.100%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,113
V. Kills:119 N/A
Deaths:160
KDR:6.956
Accuracy:53.297% B+
KPH:57.500 C**
VKPH:6.100 D
C75 Viper
C*
Kills:726
V. Kills:135 N/A
Deaths:170
KDR:4.271
Accuracy:40.619% C++
KPH:34.200 C*
VKPH:6.400 C
L100 Python HEAT
C+
Kills:515
V. Kills:112 456%
Deaths:129
KDR:3.992
Accuracy:47.882% C
KPH:29.600 C+
VKPH:6.400 D--
L100 Python AP
B**
Kills:326
V. Kills:259 125%
Deaths:105
KDR:3.105
Accuracy:59.804% B
KPH:31.200 C+
VKPH:24.800 B**
Kills:2,680 (2,680 + 0)
Deaths:564
KDR:4.752
VKDR:1.108
Vehicle Kills:625
Kill Difference:2,116
Playtime:68.424 hours
Usage:3%
Score:0.772m
Score/min:188
Driving Accuracy:59.804%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:1,258
V. Kills:953 132%
Deaths:481
KDR:2.615
Accuracy:56.705% B
KPH:21.400 C
VKPH:16.200 C++
Saron HRB
C
Kills:1,212
V. Kills:773 157%
Deaths:287
KDR:4.223
Accuracy:37.638% D
KPH:20 C-
VKPH:12.700 C
Supernova PC
C**
Kills:1,038
V. Kills:301 344%
Deaths:288
KDR:3.604
Accuracy:51.527% C**
KPH:22.400 C+
VKPH:6.500 D
Proton II PPA
C
Kills:754
V. Kills:47 N/A
Deaths:79
KDR:9.544
Accuracy:21.100% C-
KPH:48.300 C
VKPH:3 C
E540 Halberd
C
Kills:659
V. Kills:400 164%
Deaths:120
KDR:5.492
Accuracy:47.261% C+
KPH:23.300 D
VKPH:14.100 C
Supernova VPC
C**
Kills:226
V. Kills:29 N/A
Deaths:37
KDR:6.108
Accuracy:53.144% C**
KPH:42.600 C+
VKPH:5.500 D
Kills:5,147 (2,522 + 2,625)
Deaths:1,292
KDR:3.984
VKDR:1.937
Vehicle Kills:2,503
Kill Difference:3,855
Playtime:215.012 hours
Usage:8%
Score:2.832m
Score/min:220
Driving Accuracy:53.144%
Gunner Accuracy:47.261%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:450
V. Kills:32 N/A
Deaths:72
KDR:6.250
Accuracy:40.454% B
KPH:115.800 B+
VKPH:8.200 B+
Saron HRB-H
C-
Kills:158
V. Kills:105 149%
Deaths:69
KDR:2.290
Accuracy:51.103% C--
KPH:29 C--
VKPH:19.300 C-
M12 Kobalt-H
A
Kills:139
V. Kills:8 N/A
Deaths:15
KDR:9.267
Accuracy:23.910% C*
KPH:154 B+
VKPH:8.900 A
Aphelion VEX-4H
C**
Kills:113
V. Kills:86 130%
Deaths:46
KDR:2.457
Accuracy:47.860% C*
KPH:39.400 C+
VKPH:30 C**
Kills:860 (0 + 860)
Deaths:202
KDR:4.257
VKDR:1.144
Vehicle Kills:231
Kill Difference:658
Playtime:13.103 hours
Usage:0%
Score:0.251m
Score/min:319
Driving Accuracy:N/A%
Gunner Accuracy:47.860%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:205
V. Kills:48 418%
Deaths:63
KDR:3.254
Accuracy:43.075% B++
KPH:43.500 C+
VKPH:10.200 C*
M20 Basilisk
C--
Kills:94
V. Kills:39 235%
Deaths:66
KDR:1.424
Accuracy:34.687% C--
KPH:11.300 D-
VKPH:4.700 D-
M40 Fury
C--
Kills:53
V. Kills:8 N/A
Deaths:23
KDR:2.304
Accuracy:32.048% C--
KPH:31.800 D-
VKPH:4.800 D--
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:10
KDR:5
Accuracy:21.692% N/A
KPH:43.100 N/A
VKPH:4.300 N/A
M60-G Bulldog
N/A
Kills:50
V. Kills:1 N/A
Deaths:3
KDR:16.667
Accuracy:37.610% N/A
KPH:42.300 N/A
VKPH:0.800 N/A
Kills:452 (0 + 452)
Deaths:165
KDR:2.739
VKDR:0.612
Vehicle Kills:101
Kill Difference:287
Playtime:17.075 hours
Usage:1%
Score:0.181m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:37.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:873
V. Kills:178 488%
Deaths:1,196
KDR:0.730
Accuracy:48.087% C+
KPH:20.800 C+
VKPH:4.200 C-
S12 Renegade
B
Kills:759
V. Kills:25 N/A
Deaths:636
KDR:1.193
Accuracy:44.774% B
KPH:47.800 C+
VKPH:1.600 C
M12 Kobalt-F
B++
Kills:90
V. Kills:3 N/A
Deaths:80
KDR:1.125
Accuracy:24.974% B
KPH:46 B++
VKPH:1.500 C++
V30-F Starfall
C+
Kills:65
V. Kills:42 151%
Deaths:55
KDR:1.182
Accuracy:58.698% C--
KPH:24.600 C+
VKPH:15.900 C+
Kills:1,787 (1,787 + 0)
Deaths:1,967
KDR:0.908
VKDR:0.126
Vehicle Kills:248
Kill Difference:180
Playtime:62.490 hours
Usage:2%
Score:0.326m
Score/min:87
Driving Accuracy:58.698%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1983,1655,8880.538C-0.3321.849%C17.22%C--14.1DN/A47224h12.8C*58.4C++
C-4 4,5522,8032,4381.15C+0.2924.587%CN/A77.2C+48.2A78436.3h1.2B+5.1B+
Pulsar C 2,7932,7623,8770.712C0.1524.566%C+22.049%C21.6CN/A63128h11B44.6B
Orion VS54 2,7852,7565,0160.549C--0.3217.2%D23.694%C+12.2D-N/A46225h13C++75.5C+
VX6-7 2,3842,3503,2820.716C0.1525.011%C++20.255%C+21.4C-N/A66109.7h11.4B+45.7B+
Proximity Mine 1,4931,4919101.638D0.7755.584%A+N/A107.3CN/A28113.9h1.8B3.2B**
S1 1,7601,3852,3530.589C+0.2859.317%C*4.26%B*21.2C5.7D--12765.3h4.3B**7.3B**
Zenith VX-5 1,2971,2912,1360.604D0.2622.722%D14.95%D*18DN/A5071.7h12.7C*55.9C+
Supernova FPC 2,2111,2584812.615C-1.7556.705%B2.623%C*21.4C16.2C++33558.8h5C**8.8B+
Saron HRB 1,9851,2122874.223C+3.3637.638%DN/A20C-12.7C18460.7h20.7B55C+
Thanatos VE70 1,1991,1931,6310.731C+0.1340.665%C++14.334%C30.7C++N/A10238.9h3.4B**8.4B++
Flare VE6 1,1911,1771,2640.931C-0.0722.595%C+23.704%C+35.2CN/A9533.4h9.6B+42.7B
Pulsar VS1 1,2021,1771,5390.765C+0.1028.502%B**27.698%B**24.1C+N/A7448.8h12.7B++44.7B++
Pulsar LSW 1,1901,1761,5360.766D0.1023.185%C+23.299%C+32.3CN/A9536.4h12.2C++52.6C*
Solstice VE3 1,1821,1752,0510.573C0.2922.13%C+18.979%C+15.4CN/A6276.2h12.7B+57.4C**
NS-15M2 1,1851,1721,2330.951C0.0928.061%B*23.294%C42.3C+N/A11927.7h11.3B+40.4B+
NS-11C 1,1851,1642,2480.518C--0.3524.379%C++16.237%C--14.6DN/A4179.7h13.5B55.5B
Pandora VX25 1,1751,1631,3580.856C0.0134.314%D11.952%D-32CN/A8436.3h4B+11.6C*
Sirius SX12 1,1701,1631,7190.677C0.1926.722%B+14.617%D22.2CN/A7052.5h12.6B+47.2B+
SVA-88 1,1701,1621,6800.692C--0.1719.634%D21.256%D23.7DN/A7549.1h12.1C+61.4C+
Nova 1,1721,1621,7350.67C--0.1939.856%C-15.749%C*22.8DN/A6151h3.8B+9.5B
Artemis VX26 1,1741,1611,1970.97C0.1129.711%B+23.514%C++39.9C**N/A10129.1h10.4B++35B++
MKV Suppressed 1,1651,1611,1880.977C+0.1132.472%A18.432%C+40.6B+N/A9728.6h10.4B**32B++
Terminus VX-9 1,1721,1601,2690.914C0.0527.362%B27.5%C++34.7C+N/A8233.4h11.4B+41.6B+
Eridani SX5 1,1671,1571,4800.782C0.0827.413%C++13.224%D--23.8C-N/A6348.7h10.2B++37.3B+
Betelgeuse 54-A 1,1711,1561,0091.146C--0.2827.44%C*35.208%B+49C--N/A15223.6h10.7C++39.1C**
NS Baron G5 1,1671,1551,1630.993C+0.1353.986%B**11.862%D43.4B+N/A10726.6h3.6B**6.7C++
H-V45 1,1591,1511,8690.616C0.2523.216%C+17.116%D21.2C-N/A6054.2h13.1C*56.4C++
L100 Python HESH 1,2321,1131606.956C6.0953.297%B+2.156%B+57.4C**6.1D17419.4h2.6B+4.9B*
Supernova PC 1,3391,0382883.604C2.7451.527%C**2.89%B+22.4C+6.5D14746.3h3.6B**7B**
Nyx VX31 9779687241.337C0.4740.383%B**26.343%C50.9B+N/A12419h4.8B++11.8B++
Eclipse VE3A 9579311,4240.654C0.2124.235%D17.078%D21.9DN/A5642.5h13.5C55.8C
M40 Fury-F 1,0518731,1960.73C0.1348.087%C+N/A20.8C+4.2C-7742h7.8B+16.3B++
S12 Renegade 7847596361.193C0.3344.774%B6.192%C*47.7C+1.6C9915.9h2.5B**5.6B++
Proton II PPA 801754799.544C8.6821.1%C-1.989%C+48.3C3C15415.6h8.3B+39.4C**
C75 Viper 8617261704.271C++3.4140.619%C++1.377%C+34.2C*6.4C16621.2h8.6B**21.1B*
Light PPA 6846626261.058C--0.1946.28%B++1.36%C++30.5C--1D*8421.7h10.4B+22.4B+
E540 Halberd 1,0596591205.492C4.6347.261%C+2.731%C*23.3D14.1C19128.3h5.9C+12.5C++
NS Decimator 8586451,4600.442D0.4264.593%B+2.791%B+27.2C--9D-19323.7h4.6C++7.1B
NS-7 PDW 6316246290.992C++0.1331.862%A23.718%B**35.7B+N/A11717.5h11.5B*36.1B*
L100 Python HEAT 6275151293.992C+3.1347.882%C1.748%C--29.6C+6.4D--14617.4h4B**8.3B*
Frag Grenade 4864831483N/A482.1458.471%A++N/A690B*4.3C--23550.7h3.2B+5.4B*
Tank Mine 7774514301.049D0.1843.703%B++N/A68.3D49.4C-8246.6h2.3D5.2B++
Proton II PPA-H 482450726.25C-5.3940.454%B1.111%D115.4B+8.2B+3383.9h8.7B+21.5B+
Phobos VX86 3963925370.73C-0.1365.528%B+9.694%D--31.1C-N/A8712.6h2.2B+3.4B+
Sticky Grenade 3753721372N/A371.1459.596%B*N/A930C+7.5D26710.4h2.1C*3.5B+
Spear Anti-Vehicle Phalanx Turret 513343893.854C--2.9945.942%C++4.082%C++40.8C++20.2C+3368.4h7B+15.3B+
NS-44 Commissioner 3393305600.589C0.2838.103%C*16.364%D-31.7C+N/A10410.4h3.6B9.6B+
Phantom VA23 3333303480.948D0.0834.198%C+22.121%D-36.3C+N/A819.1h4.2B+12.4C**
L100 Python AP 5853261053.105C2.2459.804%B6.135%A*31C+24.7B**33010.5h5.8C**9.7B
Dual Photon Pods 3743171242.556C--1.6952.529%C++N/A72C+13C3694.4h18.6B+35.4B+
Blueshift VM5 3023001951.538C0.6721.575%B+24.667%B++32.3C+N/A1059.3h16.3C+75.4B
Lasher X2 2952894720.612C-0.2529.908%B+3.806%C+27.5C+N/A10510.5h20C+66.9B+
Solstice Burst 2912883030.95C0.0929.076%B+29.861%B*33.5C+N/A918.6h11.6B+40B+
Blueshift VM5 2912841991.427C0.5622.431%B+19.718%C29.9CN/A989.5h18.1C--80.9C*
Nebula VM20 2822792081.341C0.4818.348%C+20.43%C+27.9CN/A9310h15.8C*85.9C**
NS-30 Vandal 2792782810.989C-0.1234.441%C*14.748%D**45.6C**N/A1236.1h4.6B*13.2B++
Force-Blade 35627665,0830.004D0.8636.91%B+N/A0.1DN/A01941.8h3.4C-9.2C**
Corvus VA55 2712674060.658C--0.2122.799%C22.846%C+22.1CN/A7712.1h12.9C+56.5C+
Nebula VM20 2612602051.268C-0.4018.804%C+18.077%C-26.5C-N/A859.8h17C+90.4C*
MANA Anti-Vehicle Turret 4472512471.016C--0.1561.431%C**2.789%C-2510A**1960A+6005870.1h9.1C+14.8C**
Ghost 2402392840.842D0.0244.647%B*48.536%F-29.5CN/A1168.1h2.4C+5.3B+
Supernova VPC 255226376.108C-5.2453.144%C**1.327%C+42.6C+5.5D3215.3h2.7B++5B++
VE-S Canis 2282212770.798C0.0733.951%B**27.602%B*28CN/A717.9h11.6C*34.2B+
M40 Fury 253205633.254C--2.3943.075%B++1.463%C43.6C+10.2C*2404.7h14C*32.6B+
Cosmos VM3 2012002020.99D0.1314.6%D18.5%C+17.1D--N/A5611.7h14.7C100.5C+
VE-H Maw 1911891621.167C0.3029.893%B*32.275%B++51.1C++N/A1373.7h9.5B+31.6B+
Quasar VM1 1881872630.711C--0.1514.111%C17.647%C11.9D--N/A5815.7h19.3D--137.1C
Ursa 1891862080.894C0.0327.76%B*29.57%B++34.4C+N/A1165.4h9.2B++33.3B++
NSX Tanto 1871862310.805C0.0631.926%B**35.484%A+38C*N/A944.9h11.5B+36B+
XM98 1781783160.563D-0.3032.561%D57.303%F-11.1D-N/A4016.1h3.5D*10.7D--
NSX Tengu 1781762030.867C0.0041.52%B++20.455%C+31.4C+N/A715.6h9.9B*23.9B++
Saron HRB-H 263158692.29C--1.4351.103%C--1.899%B29.3C--19.4C-2655.4h23.5C**45.9C++
Lumine Edge 1571573,1110.05C0.8129.447%C*22.293%B**2.1CN/A676h1.3C**4.3B+
Nemesis VSH9 2451503970.378D0.4959.813%C2.667%C+10.7C6.8C15814h7.7C**12.8C*
Eidolon VE33 1511491610.925C+0.0638.535%A++30.201%B+29.8BN/A1135h6.5B**16.9B**
M12 Kobalt-H 147139159.267D8.4023.91%C*14.389%C--154.4B+8.9A4020.9h11.3B*47.2B++
Beamer VS3 1411343540.379C-0.4929.668%B21.642%C+12.9DN/A6310.4h9.3C*31.5C++
VE-C Horizon 1371321510.874C0.0139.877%B*24.242%C++24.9DN/A655.3h11.3B*28.2B*
NSX Tomoe 1311301410.922C-0.0632.46%B++39.231%C*52B+N/A1382.5h10.9B*33.5B*
Aphelion VEX-4H 199113462.457C1.5947.86%C*2.655%C39C+29.7C*3682.9h50.5B+105.5B+
Hades VSH4 1721112350.472C+0.3975.128%B**N/A31.7C*17.4C++3003.5h5.3A7A+
NSX Naginata 1091081160.931C0.0725.3%B+43.519%A*43.2C+N/A1302.5h10.1B+40.1B+
Spiker 1041031520.678C0.1933.253%B+15.534%D39.6C*N/A982.6h6.7B+20.1B*
Hornet Missiles 13899721.375D0.5164.62%C**1.01%D43C17D3742.3h8.5B+13.2B+
M20 Basilisk 13394661.424D0.5634.687%C--3.191%D--11.2D-4.6D-1128.4h108C+311.3C
M12 Kobalt-F 9390801.125C0.2624.974%B13.333%B++45B+1.5C++1142h10.5B++42B++
Manticore SX40 82821280.641C0.2233.006%B+18.293%C-30.4C+N/A762.7h7B+21.1B+
M12 Kobalt 7773173A*72.1425.809%B++6.849%F--104.3C+5.7C*2730.7h17.3C*66.9B+
Anti-Vehicle Grenade 8670170N/A69.1451.515%C++N/A350C+80C+22340.2h6.1C+11.8C++
Soldier Soaker 7068720.944C+0.0837.535%B+19.118%B*48.6C+1.4B+1941.4h6C++16B+
V30-F Starfall 10765551.182C0.3258.698%C--N/A25C+16.2C+1502.6h10.5B**18B*
Parallax VX3 6464531.208C-0.3437.791%C+75%C29.1C++N/A1972.2h2B+5.4C**
L105 Zephyr 726296.889C+6.0246.1%B+N/A51.7C*8.3C+2931.2h6.4C*13.9B+
NS-11P 55551140.482D0.3820.426%D14.545%D19.6C-N/A932.8h16.1C--78.6C
M40 Fury 6153232.304D1.4432.048%C--N/A31.2D-4.7D--2961.7h11.6B+36.2C**
MANA Anti-Personnel Turret 5452471.106N/A0.2419.432%UN/A520U20U2036700.1h46.3T*238.3T*
Rocklet Rifle 9351650.785C++0.0852.12%C+1.961%A++31.9C**26.3C++3571.6h20.5A+39.3B*
M12 Kobalt 5550105C-4.1421.692%B*22%B*41.7D4.2B2131.2h30.6F-140.9C+
M60-G Bulldog 5150316.667M*15.8037.61%C+N/A41.7C*N/A1751.2h4.3B**11.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon325050.8h
Anti-Vehicle MANA Turret851,0593.1h
Nano-Armor Kit1,067851,33175.5h
Nanite Revive Grenade01,3690.4h
Medical Applicator1,351221,49728.9h
Restoration Kit271270.3h
Motion Spotter815,6264h
Shield Recharging Field891,1791.1h
Recon Detection Device1964,1398.1h
Ammunition Package1612,9413.3h
Medical Kit3063,6215.4h
Anti-Infantry MANA Turret412541.5h
NSX-P Naginata0830h

Check the help document for the dictionary if you want to learn more about words used here.


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