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orbit2[WIB] orbit2
VS BR 125

KDR: 0.86

Score: 33m

Last Seen: Apr 18th, 2019 3:05 AM
- OFFLINE - 187.3 hour(s)

Battle Rank 112 (125 total) - Vanu Sovereignty on Miller - Outfit Member of Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 14
Level Progress (to 113): 9%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Serpent VE92 C-4 Pulsar C Orion VS54 VX6-7 Proximity Mine S1 Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,012 MLG Score: 12
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.043%21.456%51638101333,9540.860968-0.001

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.75%0.574B+0.112C+-0.644DHEAD ++ (~9.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50.365C**11.40.201C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.68%1.194%912104992117201120.535154815%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.382%1.187B**-0.373C--1.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.83B++13.40.748B++14.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.657%2.507%221710445,145404519001.27163271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.121%0.851B*-0.06C+-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++4.60.635B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.086%1.918%139810433,598318715771.12896228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.491%-0.101C+-0.622D0.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.623B+15.70.603B+29.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.425%55.302%13931048481457810.105045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.031%0.361C**-0.774D-0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.70.142C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.925%13.598%139410473,9052616321.49217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.959%-0.209C-0.19C0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.305C*3.60.265C*5.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Wild Brotherhood[WIB] Wild Brotherhood
VS outfit on Miller

Members: 14
33m206.7%255 (15.3k)205 (12.3k)0.8604465,05175,6020.96639125 (112)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1051222418.395%13.954%25702:0826

8% Combat Medic28% Engineer22% Heavy Assault12% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 2:24 AMAug 1st, 2015 4:10 PMApr 23rd, 2019 5:12 PM (2d) (PST)Apr 18th, 2019 12:11 AM (8d) (PST)Apr 17th, 2019 11:05 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4552691860.4050.4700.0560.9400.05012

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,28816,16011,1282428356312,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2678.8h/111.6d 8,010 9,077 16,889 151k 3,008 7,846 8,009 73.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,756
Deaths:5,016
KDR:0.549
Accuracy:17.200% D
HSR:23.694% C+
Flare VE6
C+
Kills:1,177
Deaths:1,264
KDR:0.931
Accuracy:22.595% C+
HSR:23.704% C+
Pulsar LSW
C+
Kills:1,176
Deaths:1,536
KDR:0.766
Accuracy:23.185% C+
HSR:23.299% C+
NS-15M2
B++
Kills:1,172
Deaths:1,233
KDR:0.951
Accuracy:28.061% B++
HSR:23.294% C
SVA-88
D
Kills:1,162
Deaths:1,680
KDR:0.692
Accuracy:19.634% D
HSR:21.256% D
Betelgeuse 54-A
B+
Kills:1,119
Deaths:985
KDR:1.136
Accuracy:27.403% C*
HSR:35.299% B+
Lasher X2
B+
Kills:277
Deaths:456
KDR:0.607
Accuracy:29.496% B+
HSR:3.610% C+
Ursa
B*
Kills:186
Deaths:208
KDR:0.894
Accuracy:27.760% B*
HSR:29.570% B*
VE-H Maw
B*
Kills:182
Deaths:159
KDR:1.145
Accuracy:29.886% B*
HSR:32.967% B++
NSX Naginata
A*
Kills:108
Deaths:115
KDR:0.939
Accuracy:25.214% B+
HSR:43.519% A*
Kills:9,315
Deaths (as Heavy Assault):12,652
Deaths (to Heavy Assaults):20,891
KDR:0.73625
Kill Difference:3,337
Playtime:596.748 hours
Usage:22%
Score:5.820m
Score/min:163
Accuracy (listed only):25.044%
HSR (listed only):26.021%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:3,165
Deaths:5,888
KDR:0.538
Accuracy:21.849% C
HSR:17.220% C-
Pulsar C
C++
Kills:2,762
Deaths:3,877
KDR:0.712
Accuracy:24.567% C++
HSR:22.049% C+
VX6-7
C++
Kills:2,350
Deaths:3,282
KDR:0.716
Accuracy:25.011% C++
HSR:20.255% C+
Zenith VX-5
C--
Kills:1,291
Deaths:2,136
KDR:0.604
Accuracy:22.722% C--
HSR:14.950% D*
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Solstice VE3
C+
Kills:1,175
Deaths:2,051
KDR:0.573
Accuracy:22.130% C+
HSR:18.979% C+
NS-11C
C++
Kills:1,164
Deaths:2,248
KDR:0.518
Accuracy:24.379% C++
HSR:16.237% C--
Pandora VX25
C--
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% C--
HSR:11.952% D-
Nova
C*
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C
HSR:15.749% C*
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
Eclipse VE3A
C--
Kills:931
Deaths:1,424
KDR:0.654
Accuracy:24.235% D
HSR:17.078% C--
Phobos VX86
B+
Kills:387
Deaths:525
KDR:0.737
Accuracy:65.536% B+
HSR:9.819% D--
Solstice Burst
B*
Kills:288
Deaths:303
KDR:0.950
Accuracy:29.076% B+
HSR:29.861% B*
NSX Tanto
A+
Kills:186
Deaths:231
KDR:0.805
Accuracy:31.926% B**
HSR:35.484% A+
Eidolon VE33
A++
Kills:149
Deaths:161
KDR:0.925
Accuracy:38.535% A++
HSR:30.201% B++
VE-C Horizon
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:43.352% N/A
HSR:18% N/A
Kills:18,571
Deaths (as Engineer):28,075
Deaths (to Engineers):15,891
KDR:0.66148
Kill Difference:9,504
Playtime:757.181 hours
Usage:28%
Score:10.193m
Score/min:224
Accuracy (listed only):33.884%
HSR (listed only):19.002%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:3,165
Deaths:5,888
KDR:0.538
Accuracy:21.849% C
HSR:17.220% C-
Pulsar C
C++
Kills:2,762
Deaths:3,877
KDR:0.712
Accuracy:24.567% C++
HSR:22.049% C+
VX6-7
C++
Kills:2,350
Deaths:3,282
KDR:0.716
Accuracy:25.011% C++
HSR:20.255% C+
Zenith VX-5
C--
Kills:1,291
Deaths:2,136
KDR:0.604
Accuracy:22.722% C--
HSR:14.950% D*
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Solstice VE3
C+
Kills:1,175
Deaths:2,051
KDR:0.573
Accuracy:22.130% C+
HSR:18.979% C+
NS-11C
C++
Kills:1,164
Deaths:2,248
KDR:0.518
Accuracy:24.379% C++
HSR:16.237% C--
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% D
Pandora VX25
C--
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% C--
HSR:11.952% D-
Nova
C*
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C
HSR:15.749% C*
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Eridani SX5
C*
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C*
HSR:13.224% D-
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
Eclipse VE3A
C--
Kills:931
Deaths:1,424
KDR:0.654
Accuracy:24.235% D
HSR:17.078% C--
NS-7 PDW
A
Kills:570
Deaths:585
KDR:0.974
Accuracy:31.654% A
HSR:23.684% B**
Phobos VX86
B+
Kills:387
Deaths:525
KDR:0.737
Accuracy:65.536% B+
HSR:9.819% D--
Solstice Burst
B*
Kills:288
Deaths:303
KDR:0.950
Accuracy:29.076% B+
HSR:29.861% B*
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
NSX Tanto
A+
Kills:186
Deaths:231
KDR:0.805
Accuracy:31.926% B**
HSR:35.484% A+
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
VE-C Horizon
N/A
Kills:50
Deaths:62
KDR:0.806
Accuracy:43.352% N/A
HSR:18% N/A
Kills:22,870
Deaths (as Light Assault):33,366
Deaths (to Light Assaults):13,071
KDR:0.68543
Kill Difference:10,496
Playtime:736.268 hours
Usage:27%
Score:9.195m
Score/min:208
Accuracy (listed only):33.206%
HSR (listed only):18.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% D
Artemis VX26
B+
Kills:1,161
Deaths:1,197
KDR:0.970
Accuracy:29.711% B+
HSR:23.514% C++
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Eridani SX5
C*
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C*
HSR:13.224% D-
Nyx VX31
B**
Kills:923
Deaths:680
KDR:1.357
Accuracy:40.403% B**
HSR:26.327% C
NS-7 PDW
A
Kills:570
Deaths:585
KDR:0.974
Accuracy:31.654% A
HSR:23.684% B**
Phantom VA23
C+
Kills:330
Deaths:348
KDR:0.948
Accuracy:34.198% C+
HSR:22.121% D-
NS-44 Commissioner
C*
Kills:329
Deaths:560
KDR:0.588
Accuracy:38.100% C*
HSR:16.109% D-
NS-30 Vandal
C*
Kills:278
Deaths:281
KDR:0.989
Accuracy:34.441% C*
HSR:14.748% D**
Ghost
B*
Kills:239
Deaths:284
KDR:0.842
Accuracy:44.647% B*
HSR:48.536% F-
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
XM98
D
Kills:178
Deaths:316
KDR:0.563
Accuracy:32.561% D
HSR:57.303% F-
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
Beamer VS3
B
Kills:132
Deaths:352
KDR:0.375
Accuracy:29.632% B
HSR:21.970% C+
NSX Tomoe
B++
Kills:130
Deaths:141
KDR:0.922
Accuracy:32.460% B++
HSR:39.231% C*
Spiker
B+
Kills:103
Deaths:152
KDR:0.678
Accuracy:33.253% B+
HSR:15.534% D
Manticore SX40
B+
Kills:82
Deaths:128
KDR:0.641
Accuracy:33.006% B+
HSR:18.293% C-
Parallax VX3
C+
Kills:64
Deaths:53
KDR:1.208
Accuracy:37.791% C+
HSR:75% C
Soldier Soaker
B*
Kills:61
Deaths:62
KDR:0.984
Accuracy:38.381% B+
HSR:21.312% B*
Kills:8,458
Deaths (as Infiltrator):10,006
Deaths (to Infiltrators):12,256
KDR:0.84529
Kill Difference:1,548
Playtime:333.389 hours
Usage:12%
Score:4.088m
Score/min:204
Accuracy (listed only):34.332%
HSR (listed only):27.264%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C++
Kills:1,193
Deaths:1,631
KDR:0.731
Accuracy:40.665% C++
HSR:14.334% C
Sirius SX12
B+
Kills:1,163
Deaths:1,719
KDR:0.677
Accuracy:26.722% B+
HSR:14.617% D
Pandora VX25
C--
Kills:1,163
Deaths:1,358
KDR:0.856
Accuracy:34.314% C--
HSR:11.952% D-
Nova
C*
Kills:1,162
Deaths:1,735
KDR:0.670
Accuracy:39.856% C
HSR:15.749% C*
MKV Suppressed
A
Kills:1,161
Deaths:1,188
KDR:0.977
Accuracy:32.472% A
HSR:18.432% C+
Terminus VX-9
B
Kills:1,160
Deaths:1,269
KDR:0.914
Accuracy:27.362% B
HSR:27.500% C*
Eridani SX5
C*
Kills:1,157
Deaths:1,480
KDR:0.782
Accuracy:27.413% C*
HSR:13.224% D-
NS Baron G5
B**
Kills:1,155
Deaths:1,163
KDR:0.993
Accuracy:53.986% B**
HSR:11.862% D
H-V45
C+
Kills:1,151
Deaths:1,869
KDR:0.616
Accuracy:23.216% C+
HSR:17.116% D
Pulsar VS1
B**
Kills:1,083
Deaths:1,469
KDR:0.737
Accuracy:28.243% B**
HSR:27.609% B**
NS-7 PDW
A
Kills:570
Deaths:585
KDR:0.974
Accuracy:31.654% A
HSR:23.684% B**
Phobos VX86
B+
Kills:387
Deaths:525
KDR:0.737
Accuracy:65.536% B+
HSR:9.819% D--
Corvus VA55
C+
Kills:266
Deaths:405
KDR:0.657
Accuracy:22.758% C
HSR:22.932% C+
VE-S Canis
B**
Kills:221
Deaths:277
KDR:0.798
Accuracy:33.951% B**
HSR:27.602% B*
NSX Tengu
B++
Kills:176
Deaths:203
KDR:0.867
Accuracy:41.520% B++
HSR:20.455% C+
NS-11P
C--
Kills:55
Deaths:114
KDR:0.482
Accuracy:20.426% C--
HSR:14.545% D
Kills:13,223
Deaths (as Combat Medic):16,990
Deaths (to Combat Medics):7,804
KDR:0.77828
Kill Difference:3,767
Playtime:202.222 hours
Usage:8%
Score:3.075m
Score/min:253
Accuracy (listed only):34.381%
HSR (listed only):18.214%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:289
Deaths:192
KDR:1.505
Accuracy:21.472% B+
HSR:24.568% B++
Nebula VM20
C++
Kills:279
Deaths:208
KDR:1.341
Accuracy:18.348% C++
HSR:20.430% C+
Blueshift VM5
B+
Kills:275
Deaths:196
KDR:1.403
Accuracy:22.337% B+
HSR:19.636% C
Nebula VM20
C++
Kills:260
Deaths:205
KDR:1.268
Accuracy:18.804% C++
HSR:18.077% C-
Cosmos VM3
C
Kills:200
Deaths:202
KDR:0.990
Accuracy:14.600% C-
HSR:18.500% C
Quasar VM1
C+
Kills:187
Deaths:263
KDR:0.711
Accuracy:14.111% C
HSR:17.647% C+
Kills:1,490
Deaths (as MAX Suit):633
Deaths (to MAX Suits):4,286
KDR:2.35387
Kill Difference:857
Playtime:41.106 hours
Usage:2%
Score:0.602m
Score/min:244
Accuracy (listed only):18.279%
HSR (listed only):19.810%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:608
V. Kills:22 N/A
Deaths:610
KDR:0.997
Accuracy:45.705% B++
KPH:28.900 C--
VKPH:1 D--
Dual Photon Pods
C++
Kills:313
V. Kills:56 N/A
Deaths:124
KDR:2.524
Accuracy:52.444% C++
KPH:71.600 C+
VKPH:12.800 C-
Hornet Missiles
C**
Kills:99
V. Kills:39 248%
Deaths:72
KDR:1.375
Accuracy:64.620% C**
KPH:42.800 C
VKPH:16.800 D-
Kills:1,020 (608 + 0)
Deaths:806
KDR:1.266
VKDR:0.145
Vehicle Kills:117
Kill Difference:214
Playtime:27.739 hours
Usage:1%
Score:0.248m
Score/min:149
Piloting Accuracy:45.705%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:62
V. Kills:10 N/A
Deaths:9
KDR:6.889
Accuracy:46.100% B
KPH:49.800 C+
VKPH:8 C+
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:1.111
Vehicle Kills:10
Kill Difference:53
Playtime:1.246 hours
Usage:0%
Score:0.022m
Score/min:293
Piloting Accuracy:N/A%
Gunner Accuracy:46.100%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,113
V. Kills:119 N/A
Deaths:160
KDR:6.956
Accuracy:53.297% B+
KPH:57.500 C**
VKPH:6.100 D
C75 Viper
C**
Kills:726
V. Kills:135 N/A
Deaths:170
KDR:4.271
Accuracy:40.619% C++
KPH:34.200 C**
VKPH:6.400 C
L100 Python HEAT
C+
Kills:515
V. Kills:112 456%
Deaths:129
KDR:3.992
Accuracy:47.882% C
KPH:29.600 C+
VKPH:6.400 D--
L100 Python AP
A
Kills:326
V. Kills:259 125%
Deaths:105
KDR:3.105
Accuracy:59.861% B+
KPH:31.200 C++
VKPH:24.800 A
Kills:2,680 (2,680 + 0)
Deaths:564
KDR:4.752
VKDR:1.108
Vehicle Kills:625
Kill Difference:2,116
Playtime:68.418 hours
Usage:3%
Score:0.771m
Score/min:188
Driving Accuracy:59.861%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:1,201
V. Kills:934 128%
Deaths:474
KDR:2.534
Accuracy:56.728% B
KPH:20.800 C
VKPH:16.200 C*
Saron HRB
C
Kills:1,201
V. Kills:768 156%
Deaths:285
KDR:4.214
Accuracy:37.588% D
KPH:19.900 C-
VKPH:12.700 C
Supernova PC
C*
Kills:1,038
V. Kills:301 344%
Deaths:288
KDR:3.604
Accuracy:51.527% C*
KPH:22.400 C+
VKPH:6.500 D
Proton II PPA
C
Kills:754
V. Kills:47 N/A
Deaths:79
KDR:9.544
Accuracy:21.100% C-
KPH:48.300 C
VKPH:3 C
E540 Halberd
C
Kills:654
V. Kills:398 164%
Deaths:120
KDR:5.450
Accuracy:47.219% C+
KPH:23.200 D
VKPH:14.100 C
Supernova VPC
C**
Kills:226
V. Kills:29 N/A
Deaths:37
KDR:6.108
Accuracy:53.144% C**
KPH:42.600 C+
VKPH:5.500 D
Kills:5,074 (2,465 + 2,609)
Deaths:1,283
KDR:3.955
VKDR:1.931
Vehicle Kills:2,477
Kill Difference:3,791
Playtime:213.439 hours
Usage:8%
Score:2.799m
Score/min:219
Driving Accuracy:53.144%
Gunner Accuracy:47.219%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:448
V. Kills:32 N/A
Deaths:72
KDR:6.222
Accuracy:40.451% B
KPH:115.600 B+
VKPH:8.300 B+
Saron HRB-H
C-
Kills:158
V. Kills:105 149%
Deaths:68
KDR:2.324
Accuracy:51.104% C--
KPH:29.100 C--
VKPH:19.400 C-
Aphelion VEX-4H
C**
Kills:106
V. Kills:82 128%
Deaths:46
KDR:2.304
Accuracy:48.527% B
KPH:39.500 C+
VKPH:30.500 C**
M12 Kobalt-H
B++
Kills:84
V. Kills:5 N/A
Deaths:10
KDR:8.400
Accuracy:21.713% C
KPH:129.400 C+
VKPH:7.700 B++
Kills:796 (0 + 796)
Deaths:196
KDR:4.061
VKDR:1.143
Vehicle Kills:224
Kill Difference:600
Playtime:12.632 hours
Usage:0%
Score:0.236m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:21.713%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:205
V. Kills:48 418%
Deaths:63
KDR:3.254
Accuracy:43.075% B++
KPH:43.500 C+
VKPH:10.200 C*
M20 Basilisk
C--
Kills:94
V. Kills:39 235%
Deaths:66
KDR:1.424
Accuracy:34.674% C--
KPH:11.300 D
VKPH:4.700 D-
M40 Fury
C--
Kills:53
V. Kills:8 N/A
Deaths:23
KDR:2.304
Accuracy:32.048% C--
KPH:31.800 D
VKPH:4.800 D--
M12 Kobalt
N/A
Kills:50
V. Kills:5 N/A
Deaths:10
KDR:5
Accuracy:21.692% N/A
KPH:43.100 N/A
VKPH:4.300 N/A
M60-G Bulldog
N/A
Kills:50
V. Kills:1 N/A
Deaths:3
KDR:16.667
Accuracy:37.610% N/A
KPH:42.300 N/A
VKPH:0.800 N/A
Kills:452 (0 + 452)
Deaths:165
KDR:2.739
VKDR:0.612
Vehicle Kills:101
Kill Difference:287
Playtime:17.058 hours
Usage:1%
Score:0.181m
Score/min:177
Driving Accuracy:N/A%
Gunner Accuracy:37.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:873
V. Kills:178 488%
Deaths:1,196
KDR:0.730
Accuracy:48.097% C+
KPH:20.800 C+
VKPH:4.200 C-
S12 Renegade
C**
Kills:739
V. Kills:24 N/A
Deaths:631
KDR:1.171
Accuracy:44.626% C**
KPH:47.400 C+
VKPH:1.500 C
M12 Kobalt-F
B++
Kills:89
V. Kills:3 N/A
Deaths:79
KDR:1.127
Accuracy:24.914% C**
KPH:46.200 B++
VKPH:1.600 C**
V30-F Starfall
C+
Kills:61
V. Kills:39 153%
Deaths:50
KDR:1.220
Accuracy:57.870% D
KPH:24.800 C
VKPH:15.900 C+
Kills:1,762 (1,762 + 0)
Deaths:1,956
KDR:0.901
VKDR:0.125
Vehicle Kills:244
Kill Difference:194
Playtime:61.960 hours
Usage:2%
Score:0.322m
Score/min:87
Driving Accuracy:57.870%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 3,1983,1655,8880.538C-0.3221.849%C17.22%C-14.1DN/A47224h12.8C*58.4C++
C-4 4,5232,7832,4351.143C+0.2824.604%C+N/A76.9C+48.1A78136.2h1.3B+5.1B+
Pulsar C 2,7932,7623,8770.712C0.1524.567%C++22.049%C+21.6CN/A63128h11B+44.6B
Orion VS54 2,7852,7565,0160.549C--0.3117.2%D23.694%C+12.2D-N/A46225h13C++75.5C+
VX6-7 2,3842,3503,2820.716C0.1425.011%C++20.255%C+21.4CN/A66109.7h11.4B+45.7B+
Proximity Mine 1,4831,4819051.636D0.7855.652%A+N/A106.5CN/A28013.9h1.8B+3.2B**
S1 1,7601,3852,3530.589C+0.2759.317%C**4.26%B*21.2C5.7D--12765.3h4.3B**7.3B**
Zenith VX-5 1,2971,2912,1360.604D0.2622.722%C--14.95%D*18DN/A5071.7h12.7C**55.9C++
Supernova FPC 2,1351,2014742.534C-1.6756.728%B2.748%C**20.8C16.2C*33557.7h5.1C**9B+
Saron HRB 1,9691,2012854.214C+3.3537.588%DN/A19.9C-12.7C18360.4h20.7B55C+
Thanatos VE70 1,1991,1931,6310.731C+0.1340.665%C++14.334%C30.7C*N/A10238.9h3.4B**8.4B*
Flare VE6 1,1911,1771,2640.931C-0.0722.595%C+23.704%C+35.2C+N/A9533.4h9.6B+42.7B+
Pulsar LSW 1,1901,1761,5360.766D0.0923.185%C+23.299%C+32.3CN/A9536.4h12.2C*52.6C*
Solstice VE3 1,1821,1752,0510.573C0.2922.13%C+18.979%C+15.4C+N/A6276.2h12.7B++57.4B+
NS-15M2 1,1851,1721,2330.951C0.0928.061%B++23.294%C42.3C+N/A11927.7h11.3B+40.4B+
NS-11C 1,1851,1642,2480.518C--0.3424.379%C++16.237%C--14.6C--N/A4179.7h13.5B55.5B
Sirius SX12 1,1701,1631,7190.677C0.1826.722%B+14.617%D22.2CN/A7052.5h12.6B+47.2B+
Pandora VX25 1,1751,1631,3580.856C0.0034.314%C--11.952%D-32C+N/A8436.3h4B+11.6C*
Nova 1,1721,1621,7350.67C--0.1939.856%C15.749%C*22.8C--N/A6151h3.8B+9.5C**
SVA-88 1,1701,1621,6800.692C--0.1719.634%D21.256%D23.7DN/A7549.1h12.1C+61.4C+
Artemis VX26 1,1741,1611,1970.97C0.1129.711%B+23.514%C++39.9BN/A10129.1h10.4B++35B++
MKV Suppressed 1,1651,1611,1880.977C+0.1232.472%A18.432%C+40.6B+N/A9628.6h10.4B**32B++
Terminus VX-9 1,1721,1601,2690.914C0.0527.362%B27.5%C*34.7C+N/A8233.4h11.4B+41.6B+
Eridani SX5 1,1671,1571,4800.782C0.0827.413%C*13.224%D-23.8CN/A6348.7h10.2B++37.3B+
NS Baron G5 1,1671,1551,1630.993C+0.1353.986%B**11.862%D43.4B+N/A10726.6h3.6B*6.7C*
H-V45 1,1591,1511,8690.616C0.2423.216%C+17.116%D21.2C-N/A6054.2h13.1C*56.4C++
Betelgeuse 54-A 1,1331,1199851.136C--0.2827.403%C*35.299%B+48.7C-N/A15023h10.8C+39.3C**
L100 Python HESH 1,2321,1131606.956C6.1053.297%B+2.156%B+57.4C**6.1D17419.4h2.6B*4.9B*
Pulsar VS1 1,1061,0831,4690.737C0.1228.243%B**27.609%B**23.2C+N/A7246.6h12.9B++45.6B++
Supernova PC 1,3391,0382883.604C2.7451.527%C*2.89%B+22.4C+6.5D14746.3h3.6B**7B**
Eclipse VE3A 9579311,4240.654C0.2124.235%D17.078%C--21.9DN/A5642.5h13.5C55.8C
Nyx VX31 9329236801.357C0.5040.403%B**26.327%C50.7B+N/A12518.2h4.8B++11.9B*
M40 Fury-F 1,0518731,1960.73C0.1348.097%C+N/A20.8C+4.2C-7742h7.8B++16.3B++
Proton II PPA 801754799.544C8.6821.1%C-1.989%C+48.3C3C15415.6h8.3B+39.4B
S12 Renegade 7637396311.171C-0.3144.626%C**5.819%C*47.4C+1.5C9915.6h2.5B*5.6B++
C75 Viper 8617261704.271C++3.4140.619%C++1.377%C+34.2C**6.4C16621.2h8.6B**21.1B**
E540 Halberd 1,0526541205.45C4.5947.219%C+2.752%C*23.2D14.1C19028.2h5.9C+12.6C++
NS Decimator 8566441,4550.443D0.4264.57%B+2.795%B+27.3C-9D-19323.6h4.6C++7.1B+
Light PPA 6306086100.997C--0.1445.705%B++1.48%B28.8C--1D--8021.1h10.6B+23.2B+
NS-7 PDW 5765705850.974C++0.1131.654%A23.684%B**35B+N/A11316.3h11.6B*36.7B++
L100 Python HEAT 6275151293.992C+3.1347.882%C1.748%C--29.6C+6.4D--14517.4h4B**8.3B*
Frag Grenade 4794761476N/A475.1458.392%A++N/A680B*4.3C-23570.7h3.2B+5.4B*
Proton II PPA-H 480448726.222C-5.3640.451%B1.116%D114.9B+8.2B+3373.9h8.7B+21.5B+
Tank Mine 7694454271.042D0.1843.734%B++N/A68.5D49.8C-8286.5h2.3D5.3B+
Phobos VX86 3913875250.737C-0.1265.536%B+9.819%D--31C-N/A8812.5h2.2B+3.4B+
Sticky Grenade 3753721372N/A371.1459.611%B*N/A930C+7.5C--26710.4h2.1C**3.5B+
Spear Anti-Vehicle Phalanx Turret 513343893.854C--2.9945.908%C++4.082%C+40.8C*20.2C+3368.4h7B++15.3B++
Phantom VA23 3333303480.948D0.0934.198%C+22.121%D-36.3C+N/A819.1h4.2B+12.4C**
NS-44 Commissioner 3383295600.588C0.2738.1%C*16.109%D-31.6C+N/A10410.4h3.6B9.6B+
L100 Python AP 5853261053.105C2.2459.861%B+6.135%A++31.3C++24.9A32910.4h5.8B+9.7B+
Dual Photon Pods 3693131242.524C--1.6652.444%C++N/A71.1C+12.7C-3644.4h18.7B+35.6B+
Blueshift VM5 2912891921.505C0.6421.472%B+24.568%B++31.8C+N/A1049.1h16.5C+77B
Solstice Burst 2912883030.95C0.0929.076%B+29.861%B*33.5C+N/A918.6h11.6B++40B+
Nebula VM20 2822792081.341C0.4818.348%C++20.43%C+27.9CN/A9310h15.8C*85.9B
NS-30 Vandal 2792782810.989C-0.1334.441%C*14.748%D**45.6BN/A1236.1h4.6B*13.2B++
Lasher X2 2832774560.607C-0.2529.496%B+3.61%C+27.2C+N/A10610.2h20.1C++68.1B+
Blueshift VM5 2822751961.403C0.5422.337%B+19.636%C29.6C+N/A969.3h18.4C-82.2C*
Force-Blade 35327464,7950.004D0.8637.122%B+N/A0.1DN/A01933.7h3.4C--9.2C**
Corvus VA55 2702664050.657C-0.2022.758%C22.932%C+22CN/A7712.1h12.9C+56.7C+
Nebula VM20 2612602051.268C-0.4118.804%C++18.077%C-26.5CN/A859.8h17C+90.4C*
MANA Anti-Vehicle Turret 4442492471.008D0.1561.466%B2.811%C--2490C1950C5983400.1h9.2C-14.9C++
Ghost 2402392840.842D0.0244.647%B*48.536%F-29.5CN/A1168.1h2.4C+5.3B+
Supernova VPC 255226376.108C-5.2553.144%C**1.327%C+42.6C+5.5D3205.3h2.7B++5B++
VE-S Canis 2282212770.798C0.0633.951%B**27.602%B*28CN/A707.9h11.6C*34.2B+
M40 Fury 253205633.254C-2.3943.075%B++1.463%C43.6C+10.2C*2404.7h14C*32.6B+
Cosmos VM3 2012002020.99C--0.1314.6%C-18.5%C17.1D--N/A5611.7h14.7C+100.5C+
Quasar VM1 1881872630.711C--0.1514.111%C17.647%C+11.9D-N/A5815.7h19.3D-137.1C+
NSX Tanto 1871862310.805C0.0631.926%B**35.484%A+38C**N/A944.9h11.5B+36B++
Ursa 1891862080.894C0.0327.76%B*29.57%B*34.4C+N/A1165.4h9.2B++33.3B++
VE-H Maw 1841821591.145C0.2829.886%B*32.967%B++50.6C++N/A1363.6h9.5B+31.9B+
XM98 1781783160.563D0.3032.561%D57.303%F-11.1D-N/A4016.1h3.5D*10.7D--
NSX Tengu 1781762030.867C0.0141.52%B++20.455%C+31.4C+N/A715.6h9.9B*23.9B++
Saron HRB-H 263158682.324C--1.4651.104%C--1.899%B29.3C-19.4C-2665.4h23.4C**45.8C++
Eidolon VE33 1511491610.925C+0.0638.535%A++30.201%B++29.8BN/A1125h6.5B**16.9B**
Nemesis VSH9 2441493950.377D0.4860.063%C2.685%C++10.6C6.8D15814h7.7C**12.8C*
Lumine Edge 1481483,0150.049C0.8129.037%C++22.973%B**2CN/A574.2h1.3C**4.4B
Beamer VS3 1391323520.375C-0.4929.632%B21.97%C+12.8DN/A6210.3h9.4C++31.7C++
NSX Tomoe 1311301410.922C-0.0632.46%B++39.231%C*52B+N/A1372.5h10.9B**33.5B*
Hades VSH4 1721112350.472C+0.3975.128%B**N/A31.7B+17.4B++3003.5h5.3A7A+
NSX Naginata 1091081150.939C0.0825.214%B+43.519%A*43.2C++N/A1302.5h10.1B+40B+
Aphelion VEX-4H 188106462.304C1.4448.527%B2.83%C+39.3C+30.4C**3592.7h51.1B+105.4B+
Spiker 1041031520.678C0.1833.253%B+15.534%D39.6C*N/A982.6h6.7B+20.1B++
Hornet Missiles 13899721.375D0.5164.62%C**1.01%D43C17D-3742.3h8.5B+13.2B+
M20 Basilisk 13394661.424D0.5634.674%C--3.191%D--11.3D4.7D-1128.3h107.7C+310.7C
M12 Kobalt-F 9289791.127C0.2724.914%C**13.483%B++46.8B++1.6C**1151.9h10.6B++42.3B++
M12 Kobalt-H 8984108.4D7.5421.713%C14.286%C-140C*8.3B**3320.6h11.4B*52.4B+
Manticore SX40 82821280.641C0.2233.006%B+18.293%C-30.4C+N/A762.7h7B+21.1B+
Anti-Vehicle Grenade 8670170N/A69.1451.515%C++N/A350C+80C22340.2h6.1C+11.8C++
M12 Kobalt 7470170A*69.1425.087%B+7.143%F--116.7C*6.7B+2780.6h16.5B65.7B+
Parallax VX3 6464531.208C--0.3537.791%C+75%C29.1C++N/A1972.2h2B+5.4B
L105 Zephyr 726296.889C+6.0346.1%BN/A51.7C++8.3C+2931.2h6.4C++13.9B
Soldier Soaker 6361620.984C+0.1238.381%B+21.312%B*46.9C+1.5B++2041.3h6C++15.6B+
V30-F Starfall 10061501.22C0.3657.87%DN/A24.4C15.6C+1472.5h10.2B**17.7B*
NS-11P 55551140.482D0.3820.426%C--14.545%D19.6C-N/A932.8h16.1C-78.6C
M40 Fury 6153232.304D1.4432.048%C--N/A31.2D-4.7D--2961.7h11.6B+36.2C**
MANA Anti-Personnel Turret 5452471.106N/A0.2519.432%UN/A520U20U2025800.1h46.3T*238.3T*
M12 Kobalt 5550105D4.1421.692%B++22%B*41.7D4.2C++2121.2h30.6F-140.9C+
Rocklet Rifle 9150590.847C**0.0151.9%C+2%A++33.3B+27.3C*3581.5h19.9A+38.4B**
M60-G Bulldog 5150316.667M++15.8137.61%C+N/A41.7C++N/A1751.2h4.3B**11.4B++
VE-C Horizon 5050620.806C0.0543.352%B**18%D18.5DN/A392.7h13.8B++31.7B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit271270.3h
Motion Spotter805,5354h
Spawn Beacon315010.8h
Nano-Armor Kit1,054841,27074.3h
Anti-Vehicle MANA Turret851,0513.1h
Nanite Revive Grenade01,3510.4h
Medical Applicator1,345219,54528.7h
Ammunition Package1612,9303.2h
Medical Kit3043,5905.3h
Anti-Infantry MANA Turret412541.5h
NSX-P Naginata0830h
Recon Detection Device1964,1398.1h
Shield Recharging Field891,1751.1h

Check the help document for the dictionary if you want to learn more about words used here.


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