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Lictor Paragon orpheusmaster[KOTV] orpheusmaster
VS BR 9

KDR: 1.48

Score: 24.3m

Last Seen: Dec 22nd, 2018 10:01 PM
- OFFLINE - 1446.1 hour(s)

Prestige 1, Battle Rank 9 - Vanu Sovereignty on Miller
Level Progress (to 10): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Orion VS54 Pulsar LSW Pulsar C Serpent VE92 Eidolon VE33 Sirius SX12 SVA-88
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $730,584 MLG Score: 584
Fun Score: N/A
Cheeseburgers Flipped: 139TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.555%22.054%5193398921,0031.81123-0.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.499%0.485B+0.212C++-0.466DHEAD ++ (~10.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.359C**11.30.209C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.28%1.898%200310198434754941.77101170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.735%-0.541D0.27C*-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205-0.273C66.2-0.25C138.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.582%3.356%43310192989661880.30817158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.83%-0.127C0.473B+0.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.534B+7.10.432B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.112%4.706%24310191706931460.24531116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.607%-0.747D-0.086C+-1.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.1-0.158C38.50.022C+98.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.766%59.356%24410181,614889101.81552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.429%0.26C*-0.511D-1.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.223C++2.80.113C+4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.037%12.457%24410182,01583092.42771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.552%1.299A-0.412C---0.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.352C**4.9-0.005C+3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.3m368.7%424 (25.4k)379 (22.7k)1.4757932,48522,0121.685999 (9)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102278620.684%19.338%40002:559

15% Combat Medic21% Engineer29% Heavy Assault16% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:29 PMMay 27th, 2013 4:52 PMJan 21st, 2019 8:52 PM (30d) (PST)Dec 22nd, 2018 6:16 PM (60d) (PST)Dec 22nd, 2018 6:01 PM (60d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5242243000.5050.3420.0981.9980.037584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,45613,46917,98730216120222,717

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1071.5h/44.6d 4,627 6,282 7,767 128.4k 2,016 3,146 2,354 33.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,413
Deaths:970
KDR:1.457
Accuracy:21.212% C
HSR:19.604% D
Orion VS54
C+
Kills:1,228
Deaths:780
KDR:1.574
Accuracy:20.589% C+
HSR:15.635% D*
Pulsar LSW
C+
Kills:1,223
Deaths:775
KDR:1.578
Accuracy:19.437% D
HSR:23.058% C+
SVA-88
B++
Kills:1,158
Deaths:496
KDR:2.335
Accuracy:21.655% C
HSR:31.088% B++
NS-15M1
B+
Kills:1,158
Deaths:547
KDR:2.117
Accuracy:22.051% C+
HSR:26.598% B+
Betelgeuse 54-A
C++
Kills:884
Deaths:324
KDR:2.728
Accuracy:24.000% C--
HSR:31.335% C++
Lasher X2
B++
Kills:671
Deaths:450
KDR:1.491
Accuracy:30.708% B++
HSR:2.683% D
NS-15M AE
B+
Kills:429
Deaths:174
KDR:2.466
Accuracy:24.843% C+
HSR:30.769% B+
NSX Naginata
B*
Kills:65
Deaths:56
KDR:1.161
Accuracy:17.908% D
HSR:33.846% B*
Kills:8,229
Deaths (as Heavy Assault):4,572
Deaths (to Heavy Assaults):6,537
KDR:1.79987
Kill Difference:3,657
Playtime:308.490 hours
Usage:29%
Score:7.306m
Score/min:395
Accuracy (listed only):22.489%
HSR (listed only):23.846%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C*
Kills:1,217
Deaths:804
KDR:1.514
Accuracy:23.002% C
HSR:24.322% C*
Serpent VE92
C
Kills:1,213
Deaths:1,008
KDR:1.203
Accuracy:21.534% C-
HSR:18.632% C
Sirius SX12
C**
Kills:1,164
Deaths:944
KDR:1.233
Accuracy:25.781% C**
HSR:13.660% D
Deimos VA29
C+
Kills:970
Deaths:836
KDR:1.160
Accuracy:58.676% C+
HSR:12.165% D
Eridani SX5
C*
Kills:952
Deaths:653
KDR:1.458
Accuracy:27.292% C*
HSR:20.168% C++
Zenith VX-5
B+
Kills:934
Deaths:585
KDR:1.597
Accuracy:25.090% C+
HSR:24.304% B+
Nova
A
Kills:720
Deaths:512
KDR:1.406
Accuracy:59.373% A
HSR:11.528% D
VX6-7
B+
Kills:519
Deaths:408
KDR:1.272
Accuracy:24.138% C+
HSR:24.278% B+
NS-7 PDW
B+
Kills:352
Deaths:250
KDR:1.408
Accuracy:27.421% B+
HSR:16.761% C+
NS-11C
C++
Kills:304
Deaths:283
KDR:1.074
Accuracy:24.272% C++
HSR:17.434% C
Solstice SF
A**
Kills:269
Deaths:183
KDR:1.470
Accuracy:25.330% C**
HSR:31.227% A**
NS Baron G5
C**
Kills:265
Deaths:206
KDR:1.286
Accuracy:46.657% C**
HSR:13.208% C
Thanatos VE70
B+
Kills:262
Deaths:207
KDR:1.266
Accuracy:45.434% B+
HSR:16.031% C+
NSX Tanto
C+
Kills:213
Deaths:211
KDR:1.009
Accuracy:23.035% D
HSR:24.883% C+
Solstice VE3
C+
Kills:200
Deaths:209
KDR:0.957
Accuracy:22.860% C+
HSR:17.500% C
Pandora VX25
B*
Kills:63
Deaths:62
KDR:1.016
Accuracy:48.382% B*
HSR:12.698% D
Kills:9,617
Deaths (as Light Assault):7,361
Deaths (to Light Assaults):3,782
KDR:1.30648
Kill Difference:2,256
Playtime:182.200 hours
Usage:17%
Score:3.691m
Score/min:338
Accuracy (listed only):33.017%
HSR (listed only):18.675%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C*
Kills:1,217
Deaths:804
KDR:1.514
Accuracy:23.002% C
HSR:24.322% C*
Serpent VE92
C
Kills:1,213
Deaths:1,008
KDR:1.203
Accuracy:21.534% C-
HSR:18.632% C
Eidolon VE33
C++
Kills:1,190
Deaths:664
KDR:1.792
Accuracy:28.452% C++
HSR:21.933% C--
Deimos VA29
C+
Kills:970
Deaths:836
KDR:1.160
Accuracy:58.676% C+
HSR:12.165% D
Zenith VX-5
B+
Kills:934
Deaths:585
KDR:1.597
Accuracy:25.090% C+
HSR:24.304% B+
Nova
A
Kills:720
Deaths:512
KDR:1.406
Accuracy:59.373% A
HSR:11.528% D
VX6-7
B+
Kills:519
Deaths:408
KDR:1.272
Accuracy:24.138% C+
HSR:24.278% B+
NS-11C
C++
Kills:304
Deaths:283
KDR:1.074
Accuracy:24.272% C++
HSR:17.434% C
Solstice SF
A**
Kills:269
Deaths:183
KDR:1.470
Accuracy:25.330% C**
HSR:31.227% A**
NS Baron G5
C**
Kills:265
Deaths:206
KDR:1.286
Accuracy:46.657% C**
HSR:13.208% C
Thanatos VE70
B+
Kills:262
Deaths:207
KDR:1.266
Accuracy:45.434% B+
HSR:16.031% C+
NSX Tanto
C+
Kills:213
Deaths:211
KDR:1.009
Accuracy:23.035% D
HSR:24.883% C+
Solstice VE3
C+
Kills:200
Deaths:209
KDR:0.957
Accuracy:22.860% C+
HSR:17.500% C
Pandora VX25
B*
Kills:63
Deaths:62
KDR:1.016
Accuracy:48.382% B*
HSR:12.698% D
Kills:8,339
Deaths (as Engineer):6,178
Deaths (to Engineers):4,451
KDR:1.34979
Kill Difference:2,161
Playtime:229.011 hours
Usage:21%
Score:4.896m
Score/min:356
Accuracy (listed only):34.017%
HSR (listed only):19.296%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C**
Kills:1,164
Deaths:944
KDR:1.233
Accuracy:25.781% C**
HSR:13.660% D
Deimos VA29
C+
Kills:970
Deaths:836
KDR:1.160
Accuracy:58.676% C+
HSR:12.165% D
Eridani SX5
C*
Kills:952
Deaths:653
KDR:1.458
Accuracy:27.292% C*
HSR:20.168% C++
Nova
A
Kills:720
Deaths:512
KDR:1.406
Accuracy:59.373% A
HSR:11.528% D
Corvus VA55
C+
Kills:582
Deaths:455
KDR:1.279
Accuracy:24.082% C+
HSR:17.698% D
H-V45
C
Kills:473
Deaths:401
KDR:1.180
Accuracy:22.251% C
HSR:13.531% D--
NS-11A
C**
Kills:469
Deaths:294
KDR:1.595
Accuracy:24.545% C++
HSR:23.454% C**
NS-7 PDW
B+
Kills:352
Deaths:250
KDR:1.408
Accuracy:27.421% B+
HSR:16.761% C+
Terminus VX-9
C
Kills:316
Deaths:249
KDR:1.269
Accuracy:23.534% C-
HSR:24.367% C
NS Baron G5
C**
Kills:265
Deaths:206
KDR:1.286
Accuracy:46.657% C**
HSR:13.208% C
Thanatos VE70
B+
Kills:262
Deaths:207
KDR:1.266
Accuracy:45.434% B+
HSR:16.031% C+
Equinox VE2 Burst
B+
Kills:179
Deaths:94
KDR:1.904
Accuracy:26.091% C
HSR:31.844% B+
Equinox VE2
C
Kills:174
Deaths:150
KDR:1.160
Accuracy:23.821% C
HSR:13.218% D--
Pulsar VS1
B+
Kills:152
Deaths:84
KDR:1.810
Accuracy:22.507% C
HSR:24.342% B+
Pandora VX25
B*
Kills:63
Deaths:62
KDR:1.016
Accuracy:48.382% B*
HSR:12.698% D
Kills:7,093
Deaths (as Combat Medic):5,397
Deaths (to Combat Medics):2,642
KDR:1.31425
Kill Difference:1,696
Playtime:165.638 hours
Usage:15%
Score:4.371m
Score/min:440
Accuracy (listed only):33.723%
HSR (listed only):17.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C**
Kills:1,164
Deaths:944
KDR:1.233
Accuracy:25.781% C**
HSR:13.660% D
Ghost
C
Kills:1,065
Deaths:310
KDR:3.435
Accuracy:36.858% C
HSR:56.526% D*
Eridani SX5
C*
Kills:952
Deaths:653
KDR:1.458
Accuracy:27.292% C*
HSR:20.168% C++
NS-44 Commissioner
B+
Kills:782
Deaths:772
KDR:1.013
Accuracy:40.627% B+
HSR:23.529% C*
Nyx VX31
C
Kills:698
Deaths:479
KDR:1.457
Accuracy:31.843% C
HSR:22.923% D
NS-30 Vandal
B
Kills:402
Deaths:197
KDR:2.041
Accuracy:35.148% B
HSR:24.876% C+
Beamer VS3
C
Kills:398
Deaths:462
KDR:0.861
Accuracy:25.913% C
HSR:15.327% D-
NS-7 PDW
B+
Kills:352
Deaths:250
KDR:1.408
Accuracy:27.421% B+
HSR:16.761% C+
Parallax VX3
C
Kills:277
Deaths:59
KDR:4.695
Accuracy:36.464% C
HSR:73.646% C--
Artemis VX26
C+
Kills:260
Deaths:141
KDR:1.844
Accuracy:26.868% C+
HSR:21.539% C+
NS-357 Underboss
C+
Kills:209
Deaths:276
KDR:0.757
Accuracy:34.747% C+
HSR:20.096% C+
Cerberus
C+
Kills:206
Deaths:236
KDR:0.873
Accuracy:31.711% C+
HSR:14.563% D--
XM98
C+
Kills:197
Deaths:55
KDR:3.582
Accuracy:37.436% C+
HSR:55.330% F--
Phaseshift VX-S
C+
Kills:75
Deaths:30
KDR:2.500
Accuracy:35.401% C+
HSR:57.333% D*
Spiker
B+
Kills:61
Deaths:68
KDR:0.897
Accuracy:33.570% B+
HSR:22.951% C**
Kills:7,098
Deaths (as Infiltrator):4,932
Deaths (to Infiltrators):2,954
KDR:1.43917
Kill Difference:2,166
Playtime:166.265 hours
Usage:16%
Score:3.626m
Score/min:364
Accuracy (listed only):32.472%
HSR (listed only):30.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:336
Deaths:148
KDR:2.270
Accuracy:18.664% B+
HSR:27.381% A++
Cosmos VM3
B+
Kills:314
Deaths:130
KDR:2.415
Accuracy:18.176% B+
HSR:19.108% C+
Kills:650
Deaths (as MAX Suit):139
Deaths (to MAX Suits):1,510
KDR:4.67626
Kill Difference:511
Playtime:17.364 hours
Usage:2%
Score:0.450m
Score/min:432
Accuracy (listed only):18.420%
HSR (listed only):23.245%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B
Kills:362
V. Kills:154 234%
Deaths:62
KDR:5.839
Accuracy:41.081% D*
KPH:51.800 C-
VKPH:22 B
Saron Laser Cannon
C
Kills:324
V. Kills:216 149%
Deaths:483
KDR:0.671
Accuracy:30.291% C
KPH:7.500 C--
VKPH:5 D
Hornet Missiles
C+
Kills:195
V. Kills:89 217%
Deaths:40
KDR:4.875
Accuracy:52.199% D*
KPH:65.100 C+
VKPH:29.700 C
Light PPA
C*
Kills:157
V. Kills:49 314%
Deaths:166
KDR:0.946
Accuracy:37.249% C--
KPH:12.600 D--
VKPH:3.900 C*
Maelstrom Turbo Laser
D
Kills:68
V. Kills:63 106%
Deaths:136
KDR:0.500
Accuracy:28.652% C-
KPH:5.500 D
VKPH:5.100 D
Kills:1,106 (549 + 0)
Deaths:887
KDR:1.247
VKDR:0.644
Vehicle Kills:571
Kill Difference:219
Playtime:78.169 hours
Usage:7%
Score:0.828m
Score/min:177
Piloting Accuracy:28.652%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:144
V. Kills:98 145%
Deaths:54
KDR:2.667
Accuracy:47.172% D--
KPH:23 C--
VKPH:15.700 C
L100 Python HESH
D-
Kills:96
V. Kills:18 N/A
Deaths:15
KDR:6.400
Accuracy:41.731% D-
KPH:27.700 D--
VKPH:5.200 D-
C75 Viper
C
Kills:58
V. Kills:10 N/A
Deaths:11
KDR:5.273
Accuracy:32.048% D
KPH:21.700 C
VKPH:3.700 D--
Kills:298 (298 + 0)
Deaths:80
KDR:3.725
VKDR:1.575
Vehicle Kills:126
Kill Difference:218
Playtime:12.403 hours
Usage:1%
Score:0.222m
Score/min:298
Driving Accuracy:32.048%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C++
Kills:54
V. Kills:3 N/A
Deaths:5
KDR:10.800
Accuracy:23.066% C+
KPH:59.700 C++
VKPH:3.300 C+
Kills:54 (0 + 54)
Deaths:5
KDR:10.800
VKDR:0.600
Vehicle Kills:3
Kill Difference:49
Playtime:0.904 hours
Usage:0%
Score:0.016m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:23.066%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:63
V. Kills:24 252%
Deaths:28
KDR:2.250
Accuracy:28.603% D*
KPH:15.700 C
VKPH:6 C-
M60-G Bulldog
B*
Kills:57
V. Kills:6 N/A
Deaths:11
KDR:5.182
Accuracy:30.897% C-
KPH:43.300 B*
VKPH:4.600 C
M60-G Bulldog
C-
Kills:53
V. Kills:11 442%
Deaths:16
KDR:3.313
Accuracy:28.659% D-
KPH:25.500 D
VKPH:5.300 C-
Kills:173 (0 + 173)
Deaths:55
KDR:3.145
VKDR:0.745
Vehicle Kills:41
Kill Difference:118
Playtime:7.410 hours
Usage:1%
Score:0.124m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:28.659%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 1,4201,4139701.457C++0.0221.212%C19.604%D39.7C+N/A15835.6h10.2C**48C*
Orion VS54 1,2401,2287801.574C++0.1020.589%C+15.635%D*33.2C++N/A18637h14.1C+68.3C+
Pulsar LSW 1,2321,2237751.578C++0.1019.437%D23.058%C+39.8C+N/A18830.7h12C*61.7C+
Pulsar C 1,2261,2178041.514C*0.0423.002%C24.322%C*34C*N/A18035.8h11.2C**48.9C*
Serpent VE92 1,2221,2131,0081.203C++0.2721.534%C-18.632%C23.7CN/A9051.2h11.9B+55.1C*
Eidolon VE33 1,1991,1906641.792B+0.3228.452%C++21.933%C--31.6B+N/A14937.7h8.6B30.1B+
Sirius SX12 1,1701,1649441.233C*0.2425.781%C**13.66%D33.3C**N/A15235h13.3B+51.5B+
SVA-88 1,1631,1584962.335B0.8621.655%C31.088%B++50.1C*N/A27523.1h11.6C*53.6C++
NS-15M1 1,1671,1585472.117B+0.6422.051%C+26.598%B+45.6C*N/A28925.4h12.1C**54.9C**
Ghost 1,0721,0653103.435C*1.9636.858%C56.526%D*36.1C+N/A18129.5h2.7C--7.2C
Deimos VA29 9719708361.16C+0.3258.676%C+12.165%D30.5C-N/A10731.8h2.6C+4.4C+
Eridani SX5 9609526531.458C**0.0227.292%C*20.168%C++41.2C**N/A20623.1h11.5C**42.1B
Zenith VX-5 9429345851.597B+0.1225.09%C+24.304%B+35C++N/A14126.7h12.8C*51.1C*
Betelgeuse 54-A 8968843242.728C+1.2524%C--31.335%C++55.9CN/A23515.8h11.4C47.5C
NS-44 Commissioner 7917827721.013C++0.4640.627%B+23.529%C*46.8B+N/A21116.7h4C+9.8B+
Nova 7277205121.406C+0.0759.373%A11.528%D19.1DN/A6937.7h8.4F--14.1C
C-4 1,0117075561.272C+0.2028.493%B+N/A95.5B+41.1B*12767.4h1.5C++5.4B
Nyx VX31 7016984791.457C0.0231.843%C22.923%D29.8CN/A11823.4h5.8C+18.1C+
Lasher X2 6836714501.491B*0.0230.708%B++2.683%D29.7C+N/A12422.6h19.7C++64.2B+
Corvus VA55 5875824551.279C*0.2024.082%C+17.698%D25.4C+N/A10722.9h12.7C+52.9C++
VX6-7 5305194081.272C+0.2024.138%C+24.278%B+25.1CN/A12320.7h13.1C++54.4C++
H-V45 4744734011.18C+0.3022.251%C13.531%D--23.3CN/A10720.3h13.9C+62.3C+
NS-11A 4734692941.595C*0.1224.545%C++23.454%C**35C*N/A20313.4h12.1B++49.5B+
NS-15M AE 4384291742.466C*0.9924.843%C+30.769%B+49.9C+1B++2018.6h11.1C**44.8C*
NS-30 Vandal 4044021972.041C*0.5735.148%B24.876%C+35.6C+N/A15611.3h6.2C17.6C++
Beamer VS3 4093984620.861C++0.6125.913%C15.327%D-37.2B+1B+17410.7h10.4C+40C+
Dual Photon Pods 516362625.839C+4.3641.081%D*1.105%C51.7C-22B4607h30.2D73.5D-
NS-7 PDW 3533522501.408B+0.0727.421%B+16.761%C+37.8B+N/A2009.3h11.8B*43.1B++
Cosmos VM3 3393361482.27C**0.7918.664%B+27.381%A++32.9B+N/A14910.2h11.8B*63.2B
Saron Laser Cannon 5403244830.671C0.8030.291%C3.086%B+7.5C--5D11143.4h129.1C*426.2C*
Sticky Grenade 3273221322N/A320.5246.838%DN/A805C12.5C++36420.4h2.2C++4.7C++
Terminus VX-9 3223162491.269C+0.2123.534%C-24.367%C30.7CN/A16410.3h13.7C58.1C
Cosmos VM3 3153141302.415C**0.9418.176%B+19.108%C+33.1BN/A1609.5h11.7B++64.4B+
NS-11C 3073042831.074C++0.4024.272%C++17.434%C24.9C+N/A17412.2h15C+61.8C*
Frag Grenade 2982961296N/A294.5241.79%C-N/A493.3C+3.3D27390.6h3.1B++7.3B+
Parallax VX3 279277594.695B+3.2236.464%C73.646%C--36B+N/A2257.7h2.6C-7.2C
Solstice SF 2742691831.47B+0.0125.33%C**31.227%A**37.4B**N/A2277.2h12.6C+49.9C**
NS Baron G5 2672652061.286C**0.1946.657%C**13.208%C37.3C*N/A1717.1h4.6C++9.9C+
Force-Blade 29226414,4390.018C+1.4657.103%A*N/A0.4CN/A2594.3h3.1C5.4B+
Thanatos VE70 2632622071.266B+0.2145.434%B+16.031%C+43.7B*N/A2576h3.8B*8.4B++
Artemis VX26 2602601411.844B+0.3726.868%C+21.539%C+39.4C**N/A1916.6h11.7C**43.4C*
NS Decimator 4052552960.861C+0.6153.273%D-1.176%D-22.2D13C37311.5h7.4D**13.9F
Anti-Vehicle Grenade 2502191219N/A217.5253.212%C*N/A438C**62C-29650.5h4.8B+9B+
NSX Tanto 2162132111.009C+0.4723.035%D24.883%C+24.5CN/A578.7h16C+69.3C+
NS-357 Underboss 2102092760.757C0.7234.747%C+20.096%C+44.5C++N/A2034.7h4C**11.5C*
Cerberus 2062062360.873C+0.6031.711%C+14.563%D--46.8C**N/A1814.4h5.7B17.8B
Solstice VE3 2022002090.957C**0.5222.86%C+17.5%C12.8CN/A15715.6h22D-96.1C
XM98 198197553.582B*2.1137.436%C+55.33%F--22.1C+N/A1088.9h3.3D--8.9C-
Hornet Missiles 284195404.875C+3.4052.199%D*N/A65C+29.7C7623h10.1C++19.4C++
Equinox VE2 Burst 181179941.904C++0.4326.091%C31.844%B+43.7C+N/A2214.1h12.9C++49.3C++
Proximity Mine 176176444C++2.5241.754%C+N/A195.6A+N/A10360.9h1.8B4.3B
Equinox VE2 1751741501.16C+0.3223.821%C13.218%D--30C+N/A1625.8h11.6B+48.9C*
Light PPA 2061571660.946D0.5337.249%C--1.274%C+12.7D--4C*10112.4h19.3C51.7C
Pulsar VS1 154152841.81B*0.3322.507%C24.342%B+29.2C**N/A2785.2h13.7B+60.8C**
L100 Python AP 242144542.667C1.1947.172%D--2.778%C+22.9C--15.6C3346.3h7.1C+15.1C-
Lancer VS22 2941233220.382C-1.0957.963%C--N/A7.8D10.9C18115.7h68.8D**118.7F
Spear Anti-Vehicle Phalanx Turret 172120167.5C++6.0236.138%D-5%B+38.7C++16.8C-5333.1h6.3B*17.4B+
L100 Python HESH 11496156.4C4.9241.731%D-4.167%A**27.4D--5.1D-2153.5h3.4C++8.1C+
MANA Anti-Personnel Turret 8282471.745N/A0.2715.834%UN/A820UN/A4426800.1h25.2T*158.9T*
Phaseshift VX-S 7575302.5C+1.0235.401%C+57.333%D*27.8C+N/A722.7h4.4D12.5C
Nemesis VSH9 13170810.864B0.6163.857%C*1.429%D12.1C10.5C++3855.8h10.2D15.9C--
Maelstrom Turbo Laser 131681360.5C0.9828.652%C-N/A5.5D5.1D18012.4h127.5C+445C+
NSX Naginata 6565561.161C+0.3117.908%D33.846%B*28.3C--N/A882.3h11.7C*65.3C+
Tank Mine 10463252.52C+1.0432.273%C+N/A126B+82B++20480.5h2.3D7C
M20 Basilisk 8763282.25C0.7728.603%D*7.937%B*15.8C6C-2634h89.7C**313.5C
Pandora VX25 6363621.016C+0.4648.382%B*12.698%D30CN/A2332.1h4.5C++9.3B+
Spiker 6261680.897C+0.5833.57%B+22.951%C**35.9C+N/A1931.7h10.1C+30.1C**
C75 Viper 6858115.273C**3.8032.048%D3.448%A*21.5C3.7D--3192.7h13.3C*41.6C+
M60-G Bulldog 6357115.182C**3.7130.897%C-N/A43.8B**4.6C4831.3h4.2A13.7B*
Proton II PPA 5754510.8C+9.3223.066%C+3.704%A+60C++3.3C+3010.9h8.9B38.5B
M60-G Bulldog 6453163.313C-1.8428.659%D-1.887%D25.2D5.2C--1772.1h7.9C+27.7C
Damascus Edge 57514,5760.011D1.4639.579%B*7.843%C++0.3DN/A1202.7h3.3D*8.4C**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator343154,17011.6h
Nanite Revive Grenade01,8250.5h
Anti-Vehicle MANA Turret22870.6h
Motion Spotter25130.3h
Spawn Beacon3570.1h
Nano-Armor Kit218249,45216.8h
Restoration Kit581,1941.4h
Ammunition Package491,2060.9h
Medical Kit1822,9392.8h
Anti-Infantry MANA Turret133240.6h
Recon Detection Device323,3064.6h

Check the help document for the dictionary if you want to learn more about words used here.


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