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Signifer otaku[BYBY] otaku
VS BR 57

KDR: 4.18

Score: 84.2m

Last Seen: Jun 23rd, 2019 6:26 PM
- OFFLINE - 681.8 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Miller - Outfit Member of Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 14
Level Progress (to 58): 62%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Pulsar C Betelgeuse 54-A NS-11C Solstice Burst Parallax VX3 NS-44B Commissioner Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,722,525 MLG Score: 3775
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.038%32.856%921431171103,0124.60574-0.426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.941%1.341A1.829A++-1.493FHEAD ++ (~18.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.588B+8.60.398B22.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.035%2.778%55412105769841400.584772409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.179%-1.088D*1.098B**1.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.60.42B25.30.522B+68.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.975%2.908%1019612087,944139020075.711396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.959%0.97B*0.224C++-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.30.739B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.008%3.404%143022119213,3671145330511.6742404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.046%-0.109C+-0.258C0.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.781B++9.20.77B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.904%80.294%14307120714,4021714228.39767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.419%1.341A0.858B*-0.337

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.424B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.35%13.441%1430312113,281189851.72866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.51%1.23B**-0.236C0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.658B+2.50.478B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Geabas Infinity Circle[BYBY] Geabas Infinity Circle
VS outfit on Miller

Members: 14
84.2m236.4%571 (34.3k)520 (31.2k)4.1801162,23838,8124.4539657 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214919424.268%29.851%72404:1051

12% Combat Medic27% Engineer10% Heavy Assault13% Infiltrator36% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:11 PMOct 22nd, 2018 9:30 AMJul 20th, 2019 5:08 AM (2d) (PST)Jun 23rd, 2019 3:14 PM (28d) (PST)Jun 23rd, 2019 2:26 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7961906061.0020.2400.2992.4860.0503775

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,76711,39036,377601418149331,198

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2698.7h/112.4d 10,629 48,429 34,019 402.5k 3,237 9,828 8,025 128.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,547
Deaths:1,663
KDR:5.741
Accuracy:26.383% C+
HSR:37.331% B*
Orion VS54
B++
Kills:1,748
Deaths:464
KDR:3.767
Accuracy:23.816% B+
HSR:30.092% B++
Pulsar LSW
C**
Kills:1,561
Deaths:386
KDR:4.044
Accuracy:22.796% C+
HSR:26.265% C**
Flare VE6
B++
Kills:1,514
Deaths:378
KDR:4.005
Accuracy:24.105% C**
HSR:29.062% B++
SVA-88
C*
Kills:1,462
Deaths:331
KDR:4.417
Accuracy:23.820% C++
HSR:27.223% C*
NS-15M AE
A
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:27.982% B+
HSR:38.865% A
NS-15M1
B+
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:23.983% C*
HSR:26.139% B+
VE-H Maw
A+
Kills:349
Deaths:89
KDR:3.921
Accuracy:27.132% C**
HSR:38.969% A+
Kills:18,525
Deaths (as Heavy Assault):3,770
Deaths (to Heavy Assaults):10,866
KDR:4.91379
Kill Difference:14,755
Playtime:279.582 hours
Usage:10%
Score:11.572m
Score/min:690
Accuracy (listed only):25.002%
HSR (listed only):31.743%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:19,744
Deaths:4,210
KDR:4.690
Accuracy:29.766% B**
HSR:30.485% A++
Pulsar C
A**
Kills:15,284
Deaths:3,123
KDR:4.894
Accuracy:31.185% A
HSR:37.202% A**
NS-11C
A++
Kills:5,947
Deaths:1,156
KDR:5.144
Accuracy:28.895% B**
HSR:29.864% A++
Solstice Burst
A**
Kills:5,140
Deaths:1,370
KDR:3.752
Accuracy:28.039% C**
HSR:42.121% A**
Solstice VE3
C*
Kills:2,291
Deaths:728
KDR:3.147
Accuracy:20.056% D
HSR:20.952% C*
Serpent VE92
B+
Kills:1,631
Deaths:700
KDR:2.330
Accuracy:25.793% B+
HSR:23.483% B+
Eridani SX5G
C++
Kills:1,606
Deaths:373
KDR:4.306
Accuracy:28.211% C+
HSR:22.665% C++
Deimos VA29
C**
Kills:1,531
Deaths:608
KDR:2.518
Accuracy:64.091% C**
HSR:13.586% C--
Eclipse VE3A
A++
Kills:1,291
Deaths:275
KDR:4.695
Accuracy:29.021% B+
HSR:29.899% A++
Sirius SX12
A++
Kills:1,288
Deaths:449
KDR:2.869
Accuracy:30.931% A
HSR:28.960% A++
MKV Suppressed
A+
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:32.525% A
HSR:28.830% A+
Eridani SX5
M
Kills:1,201
Deaths:365
KDR:3.290
Accuracy:34.645% A++
HSR:38.884% M
Zenith VX-5
B++
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:27.678% B+
HSR:25.793% B++
Solstice SF
B**
Kills:1,162
Deaths:270
KDR:4.304
Accuracy:30.250% B**
HSR:17.126% C+
NS Baron G5AE
A++
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:63.275% A++
HSR:20.862% B**
Pandora VX25
B++
Kills:1,048
Deaths:331
KDR:3.166
Accuracy:47.097% B++
HSR:14.027% C
VE-S Canis
A**
Kills:942
Deaths:213
KDR:4.423
Accuracy:30.683% B+
HSR:40.340% A**
NS-7 PDW
A*
Kills:919
Deaths:296
KDR:3.105
Accuracy:36.294% A*
HSR:30.468% A*
Phobos VX86
B**
Kills:702
Deaths:212
KDR:3.311
Accuracy:72.682% B**
HSR:12.251% D
NSX Tanto
A++
Kills:498
Deaths:101
KDR:4.931
Accuracy:29.168% B+
HSR:37.952% A++
VE-C Horizon
A+
Kills:378
Deaths:88
KDR:4.295
Accuracy:36.763% B
HSR:35.185% A+
Kills:66,144
Deaths (as Light Assault):15,744
Deaths (to Light Assaults):8,769
KDR:4.20122
Kill Difference:50,400
Playtime:975.701 hours
Usage:36%
Score:29.014m
Score/min:496
Accuracy (listed only):36.050%
HSR (listed only):27.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:19,744
Deaths:4,210
KDR:4.690
Accuracy:29.766% B**
HSR:30.485% A++
Pulsar C
A**
Kills:15,284
Deaths:3,123
KDR:4.894
Accuracy:31.185% A
HSR:37.202% A**
NS-11C
A++
Kills:5,947
Deaths:1,156
KDR:5.144
Accuracy:28.895% B**
HSR:29.864% A++
Solstice Burst
A**
Kills:5,140
Deaths:1,370
KDR:3.752
Accuracy:28.039% C**
HSR:42.121% A**
Solstice VE3
C*
Kills:2,291
Deaths:728
KDR:3.147
Accuracy:20.056% D
HSR:20.952% C*
Serpent VE92
B+
Kills:1,631
Deaths:700
KDR:2.330
Accuracy:25.793% B+
HSR:23.483% B+
Deimos VA29
C**
Kills:1,531
Deaths:608
KDR:2.518
Accuracy:64.091% C**
HSR:13.586% C--
Eclipse VE3A
A++
Kills:1,291
Deaths:275
KDR:4.695
Accuracy:29.021% B+
HSR:29.899% A++
Zenith VX-5
B++
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:27.678% B+
HSR:25.793% B++
Solstice SF
B**
Kills:1,162
Deaths:270
KDR:4.304
Accuracy:30.250% B**
HSR:17.126% C+
NS Baron G5AE
A++
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:63.275% A++
HSR:20.862% B**
Pandora VX25
B++
Kills:1,048
Deaths:331
KDR:3.166
Accuracy:47.097% B++
HSR:14.027% C
Phobos VX86
B**
Kills:702
Deaths:212
KDR:3.311
Accuracy:72.682% B**
HSR:12.251% D
NSX Tanto
A++
Kills:498
Deaths:101
KDR:4.931
Accuracy:29.168% B+
HSR:37.952% A++
VE-C Horizon
A+
Kills:378
Deaths:88
KDR:4.295
Accuracy:36.763% B
HSR:35.185% A+
Eidolon VE33
A**
Kills:272
Deaths:72
KDR:3.778
Accuracy:36.565% A+
HSR:43.750% A**
VE-LR Obelisk
A*
Kills:240
Deaths:77
KDR:3.117
Accuracy:40.563% A
HSR:52.083% A*
Kills:59,486
Deaths (as Engineer):13,875
Deaths (to Engineers):6,893
KDR:4.28728
Kill Difference:45,611
Playtime:725.703 hours
Usage:27%
Score:23.598m
Score/min:542
Accuracy (listed only):37.699%
HSR (listed only):28.625%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:3,369
Deaths:963
KDR:3.498
Accuracy:25.937% C+
HSR:35.975% A
H-V45
B+
Kills:2,411
Deaths:800
KDR:3.014
Accuracy:23.613% C+
HSR:25.052% B+
Darkstar
B++
Kills:1,876
Deaths:508
KDR:3.693
Accuracy:25.951% C
HSR:28.838% B++
Eridani SX5G
C++
Kills:1,606
Deaths:373
KDR:4.306
Accuracy:28.211% C+
HSR:22.665% C++
Deimos VA29
C**
Kills:1,531
Deaths:608
KDR:2.518
Accuracy:64.091% C**
HSR:13.586% C--
Sirius SX12
A++
Kills:1,288
Deaths:449
KDR:2.869
Accuracy:30.931% A
HSR:28.960% A++
MKV Suppressed
A+
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:32.525% A
HSR:28.830% A+
NS-11P
A++
Kills:1,207
Deaths:313
KDR:3.856
Accuracy:24.465% C**
HSR:31.152% A++
Eridani SX5
M
Kills:1,201
Deaths:365
KDR:3.290
Accuracy:34.645% A++
HSR:38.884% M
Corvus VA55
B**
Kills:1,163
Deaths:285
KDR:4.081
Accuracy:25.467% C*
HSR:30.611% B**
NS Baron G5AE
A++
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:63.275% A++
HSR:20.862% B**
Pulsar VS1
C++
Kills:1,159
Deaths:140
KDR:8.279
Accuracy:21.147% C--
HSR:21.915% C++
NS-11A
B++
Kills:1,159
Deaths:269
KDR:4.309
Accuracy:24.959% C++
HSR:27.610% B++
Pandora VX25
B++
Kills:1,048
Deaths:331
KDR:3.166
Accuracy:47.097% B++
HSR:14.027% C
VE-S Canis
A**
Kills:942
Deaths:213
KDR:4.423
Accuracy:30.683% B+
HSR:40.340% A**
NS-7 PDW
A*
Kills:919
Deaths:296
KDR:3.105
Accuracy:36.294% A*
HSR:30.468% A*
Equinox VE2 Burst
A++
Kills:915
Deaths:243
KDR:3.765
Accuracy:29.438% B+
HSR:44.044% A++
Phobos VX86
B**
Kills:702
Deaths:212
KDR:3.311
Accuracy:72.682% B**
HSR:12.251% D
Kills:24,870
Deaths (as Combat Medic):6,959
Deaths (to Combat Medics):4,535
KDR:3.57379
Kill Difference:17,911
Playtime:336.604 hours
Usage:12%
Score:10.325m
Score/min:511
Accuracy (listed only):35.634%
HSR (listed only):27.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:4,560
Deaths:441
KDR:10.340
Accuracy:46.226% B**
HSR:82.610% B+
NS-44B Commissioner
A
Kills:4,081
Deaths:2,198
KDR:1.857
Accuracy:44.908% B+
HSR:34.379% A
Ghost
B*
Kills:4,034
Deaths:704
KDR:5.730
Accuracy:44.587% B*
HSR:75.558% B++
Parsec VX3-A
B
Kills:1,727
Deaths:200
KDR:8.635
Accuracy:40.331% C
HSR:81.181% B
Eridani SX5G
C++
Kills:1,606
Deaths:373
KDR:4.306
Accuracy:28.211% C+
HSR:22.665% C++
NS-30 Vandal
A+
Kills:1,605
Deaths:351
KDR:4.573
Accuracy:41.657% A+
HSR:37.446% A
NS-44 Commissioner
B++
Kills:1,404
Deaths:772
KDR:1.819
Accuracy:42.698% B++
HSR:25.570% B+
Nyx VX31
A+
Kills:1,303
Deaths:276
KDR:4.721
Accuracy:43.593% A+
HSR:42.287% A
Sirius SX12
A++
Kills:1,288
Deaths:449
KDR:2.869
Accuracy:30.931% A
HSR:28.960% A++
XM98
B*
Kills:1,220
Deaths:161
KDR:7.578
Accuracy:43.023% B*
HSR:78.934% B+
MKV Suppressed
A+
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:32.525% A
HSR:28.830% A+
Eridani SX5
M
Kills:1,201
Deaths:365
KDR:3.290
Accuracy:34.645% A++
HSR:38.884% M
NS-357 Underboss
A+
Kills:1,178
Deaths:725
KDR:1.625
Accuracy:41.561% B+
HSR:33.277% A+
V10
B+
Kills:1,162
Deaths:131
KDR:8.870
Accuracy:39.406% C+
HSR:81.756% B+
Phaseshift VX-S
B**
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:43.689% B**
HSR:80.345% B+
VE-S Canis
A**
Kills:942
Deaths:213
KDR:4.423
Accuracy:30.683% B+
HSR:40.340% A**
NS-7 PDW
A*
Kills:919
Deaths:296
KDR:3.105
Accuracy:36.294% A*
HSR:30.468% A*
NSX Daimyo
B*
Kills:539
Deaths:113
KDR:4.770
Accuracy:47.059% B*
HSR:93.135% C
Spiker
A*
Kills:332
Deaths:205
KDR:1.620
Accuracy:34.091% B++
HSR:37.048% A*
Beamer VS3
A++
Kills:264
Deaths:163
KDR:1.620
Accuracy:26.590% C+
HSR:34.470% A++
NS-30B Vandal
A*
Kills:215
Deaths:66
KDR:3.258
Accuracy:39.076% B++
HSR:47.442% A*
NS-44L Blackhand
B*
Kills:97
Deaths:26
KDR:3.731
Accuracy:46.700% B+
HSR:53.608% B*
NS-AM7 Archer
A*
Kills:74
Deaths:52
KDR:1.423
Accuracy:54.940% C--
HSR:35.135% A*
Kills:32,125
Deaths (as Infiltrator):8,691
Deaths (to Infiltrators):5,649
KDR:3.69635
Kill Difference:23,434
Playtime:341.319 hours
Usage:13%
Score:8.421m
Score/min:411
Accuracy (listed only):39.714%
HSR (listed only):49.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:701
Deaths:115
KDR:6.096
Accuracy:16.717% D
HSR:27.675% A
Blueshift VM5
A+
Kills:671
Deaths:114
KDR:5.886
Accuracy:17.683% C-
HSR:29.806% A+
Cosmos VM3
B++
Kills:399
Deaths:60
KDR:6.650
Accuracy:18.207% C**
HSR:22.306% B++
Quasar VM1
B*
Kills:370
Deaths:61
KDR:6.066
Accuracy:19.369% B*
HSR:22.703% B*
Comet VM2
C*
Kills:168
Deaths:53
KDR:3.170
Accuracy:44.621% C*
HSR:2.976% D
Comet VM2
C+
Kills:130
Deaths:53
KDR:2.453
Accuracy:45.288% C+
HSR:3.846% C+
Kills:2,439
Deaths (as MAX Suit):228
Deaths (to MAX Suits):1,556
KDR:10.69737
Kill Difference:2,211
Playtime:27.195 hours
Usage:1%
Score:1.265m
Score/min:775
Accuracy (listed only):26.981%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M*
Kills:280
V. Kills:35 N/A
Deaths:10
KDR:28
Accuracy:58.116% B++
KPH:253.100 M*
VKPH:31.600 B**
Light PPA
B*
Kills:139
V. Kills:1 N/A
Deaths:45
KDR:3.089
Accuracy:47.631% B*
KPH:58 B+
VKPH:0.400 D*
Maelstrom Turbo Laser
D
Kills:92
V. Kills:26 341%
Deaths:129
KDR:0.713
Accuracy:21.079% F
KPH:7.500 D
VKPH:2.100 D*
Saron Laser Cannon
D
Kills:65
V. Kills:38 167%
Deaths:76
KDR:0.855
Accuracy:22.879% D**
KPH:4.900 D
VKPH:2.900 D--
Kills:576 (296 + 0)
Deaths:260
KDR:2.215
VKDR:0.385
Vehicle Kills:100
Kill Difference:316
Playtime:28.970 hours
Usage:1%
Score:0.484m
Score/min:279
Piloting Accuracy:22.879%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,241
V. Kills:493 251%
Deaths:80
KDR:15.513
Accuracy:60.412% A*
KPH:4,467,600 U
VKPH:1,774,800 U
AP30 Shredder
U
Kills:888
V. Kills:312 284%
Deaths:60
KDR:14.800
Accuracy:25.873% D*
KPH:3,196,800 U
VKPH:1,123,200 U
L105 Zephyr
A
Kills:229
V. Kills:26 N/A
Deaths:22
KDR:10.409
Accuracy:52.983% A
KPH:57.800 B+
VKPH:6.600 C
Kills:2,358 (0 + 2,358)
Deaths:162
KDR:14.556
VKDR:5.130
Vehicle Kills:831
Kill Difference:2,196
Playtime:3.961 hours
Usage:0%
Score:1.870m
Score/min:7,868
Piloting Accuracy:N/A%
Gunner Accuracy:52.983%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,588
V. Kills:137 N/A
Deaths:76
KDR:20.895
Accuracy:52.709% B+
KPH:72.600 B**
VKPH:6.300 C--
C75 Viper
A*
Kills:864
V. Kills:87 N/A
Deaths:28
KDR:30.857
Accuracy:40.309% C+
KPH:64.600 A*
VKPH:6.500 C
L100 Python HEAT
M*
Kills:791
V. Kills:108 N/A
Deaths:22
KDR:35.955
Accuracy:56.558% B+
KPH:76.100 M*
VKPH:10.400 C
L100 Python AP
B**
Kills:342
V. Kills:196 174%
Deaths:18
KDR:19
Accuracy:55.158% C+
KPH:41.500 B*
VKPH:23.800 B**
Kills:3,585 (3,585 + 0)
Deaths:144
KDR:24.896
VKDR:3.667
Vehicle Kills:528
Kill Difference:3,441
Playtime:53.886 hours
Usage:2%
Score:1.406m
Score/min:435
Driving Accuracy:55.158%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:3,417
V. Kills:899 380%
Deaths:184
KDR:18.571
Accuracy:54.334% B+
KPH:36.800 A
VKPH:9.700 B
Saron HRB
A*
Kills:2,325
V. Kills:951 244%
Deaths:94
KDR:24.734
Accuracy:45.802% C*
KPH:47.400 A*
VKPH:19.400 B+
Proton II PPA
A++
Kills:1,527
V. Kills:56 N/A
Deaths:22
KDR:69.409
Accuracy:32.825% A
KPH:110 A++
VKPH:4 C++
E540 Halberd
A+
Kills:1,124
V. Kills:504 223%
Deaths:46
KDR:24.435
Accuracy:57.566% A
KPH:47.900 A+
VKPH:21.500 B*
Supernova FPC
B+
Kills:942
V. Kills:564 167%
Deaths:93
KDR:10.129
Accuracy:53.325% C+
KPH:30.100 B+
VKPH:18 B+
M12 Kobalt
C**
Kills:118
V. Kills:2 N/A
Deaths:4
KDR:29.500
Accuracy:16.831% C**
KPH:58.300 C
VKPH:1 D--
M20 Basilisk
B**
Kills:56
V. Kills:14 373%
Deaths:3
KDR:18.667
Accuracy:25.471% D
KPH:26.600 B**
VKPH:6.700 C+
Aphelion VEX-4
B
Kills:55
V. Kills:32 167%
Deaths:4
KDR:13.750
Accuracy:28.373% D-
KPH:29.600 B
VKPH:17.200 C+
Kills:9,564 (4,359 + 5,205)
Deaths:450
KDR:21.253
VKDR:6.716
Vehicle Kills:3,022
Kill Difference:9,114
Playtime:216.596 hours
Usage:8%
Score:5.991m
Score/min:461
Driving Accuracy:53.325%
Gunner Accuracy:28.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,405
V. Kills:69 N/A
Deaths:25
KDR:56.200
Accuracy:39.906% C**
KPH:151 A
VKPH:7.400 B
E540 Halberd-H
A++
Kills:1,255
V. Kills:433 289%
Deaths:29
KDR:43.276
Accuracy:65.650% B**
KPH:79.500 A++
VKPH:27.400 B++
M40 Fury-H
B**
Kills:858
V. Kills:41 N/A
Deaths:16
KDR:53.625
Accuracy:42.226% C+
KPH:133.400 B**
VKPH:6.400 D
Saron HRB-H
A
Kills:205
V. Kills:119 171%
Deaths:15
KDR:13.667
Accuracy:60.713% B+
KPH:57.200 A
VKPH:33.200 B**
M12 Kobalt-H
B++
Kills:109
V. Kills:3 N/A
Deaths:4
KDR:27.250
Accuracy:23.133% C++
KPH:177.300 B++
VKPH:4.900 C+
Aphelion VEX-4H
C++
Kills:70
V. Kills:47 146%
Deaths:6
KDR:11.667
Accuracy:52.779% B*
KPH:43.100 C++
VKPH:28.900 C++
Kills:3,902 (0 + 3,902)
Deaths:95
KDR:41.074
VKDR:7.495
Vehicle Kills:712
Kill Difference:3,807
Playtime:37.346 hours
Usage:1%
Score:1.437m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:52.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:325
V. Kills:28 N/A
Deaths:8
KDR:40.625
Accuracy:38.047% C++
KPH:96.300 A++
VKPH:8.300 C-
M12 Kobalt
B++
Kills:296
V. Kills:5 N/A
Deaths:13
KDR:22.769
Accuracy:20.070% B
KPH:90.700 B++
VKPH:1.500 D-
M60-G Bulldog
B**
Kills:239
V. Kills:27 N/A
Deaths:14
KDR:17.071
Accuracy:43.955% B**
KPH:45.900 B**
VKPH:5.200 C
M40 Fury
B++
Kills:214
V. Kills:34 N/A
Deaths:14
KDR:15.286
Accuracy:40.277% B+
KPH:62.600 B++
VKPH:9.900 C++
M12 Kobalt
B*
Kills:183
V. Kills:2 N/A
Deaths:3
KDR:61
Accuracy:20.243% B+
KPH:103.800 B*
VKPH:1.100 D--
M60-G Bulldog
A++
Kills:182
V. Kills:21 N/A
Deaths:10
KDR:18.200
Accuracy:43.811% B++
KPH:71.500 A++
VKPH:8.200 C++
M20 Basilisk
B++
Kills:163
V. Kills:43 370%
Deaths:12
KDR:13.583
Accuracy:41.601% C**
KPH:29.200 B++
VKPH:7.700 C+
M20 Basilisk
B*
Kills:120
V. Kills:27 429%
Deaths:20
KDR:6
Accuracy:40.211% C++
KPH:31.200 B*
VKPH:7 C-
Kills:1,722 (0 + 1,722)
Deaths:94
KDR:18.319
VKDR:1.989
Vehicle Kills:187
Kill Difference:1,628
Playtime:28.997 hours
Usage:1%
Score:0.807m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:40.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:343
V. Kills:17 N/A
Deaths:15
KDR:22.867
Accuracy:35.850% B
KPH:85 B+
VKPH:4.200 D
Kills:343 (0 + 343)
Deaths:15
KDR:22.867
VKDR:1.133
Vehicle Kills:17
Kill Difference:328
Playtime:4.034 hours
Usage:0%
Score:0.051m
Score/min:211
Piloting Accuracy:N/A%
Gunner Accuracy:35.850%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 19,83019,7444,2104.69A**0.5129.766%B**30.485%A++69.4AN/A269284.6h9B**30.1B*
Pulsar C 15,36815,2843,1234.894A*0.7131.185%A37.202%A**81.3A*N/A219187.9h8.1B**26.1B*
Betelgeuse 54-A 9,6129,5471,6635.741B*1.5626.383%C+37.331%B*114.7AN/A47383.2h8.7B**33B++
NS-11C 5,9665,9471,1565.144S0.9628.895%B**29.864%A++70.5A*N/A29184.4h9.4A32.5B*
Solstice Burst 5,1645,1401,3703.752A++0.4328.039%C**42.121%A**62B*N/A18782.9h10B**35.7B++
Parallax VX3 4,5624,56044110.34A*6.1646.226%B**82.61%B+64.7A*N/A30570.5h1.7B**3.7B*
NS-44B Commissioner 4,0894,0812,1981.857B++2.3244.908%B+34.379%A92.1AN/A31644.3h2.6B**5.8B++
Ghost 4,0424,0347045.73B**1.5544.587%B*75.558%B++71.4A+N/A27556.5h1.8B*4B*
Supernova PC 4,3163,41718418.571A++14.3954.334%B+2.371%C++36.8A9.7B26592.8h3A5.6A
Terminus VX-9 3,3933,3699633.498B**0.6825.937%C+35.975%A63.7B**N/A27852.9h9.1A35.1B++
H-V45 2,4302,4118003.014B*1.1723.613%C+25.052%B+35.4C*N/A15868.1h10.5B**44.3B+
Saron HRB 3,2762,3259424.734M**20.5545.802%C*1.677%C++47.4A*19.4B+57349.1h9.4A++20.6A++
Solstice VE3 2,2992,2917283.147M*1.0320.056%D20.952%C*26.6B+N/A13986.1h11B*54.6C**
Darkstar 1,8841,8765083.693A++0.4925.951%C28.838%B++71.1B**N/A31726.4h10.3B**39.5B+
Orion VS54 1,7521,7484643.767A+0.4123.816%B+30.092%B++63.8AN/A52527.4h9.2B**38.5C**
Parsec VX3-A 1,7341,7272008.635B**4.4540.331%C81.181%B67.7B*N/A14725.5h1.8C**4.4C*
Serpent VE92 1,6361,6317002.33B**1.8525.793%B+23.483%B+27.7C+N/A15158.9h10.4B*40.3B+
Eridani SX5G 1,6071,6063734.306A**0.1328.211%C+22.665%C++69.8B+N/A40523h9.2B++32.6B+
NS-30 Vandal 1,6141,6053514.573A++0.3941.657%A+37.446%A77.9A++N/A18820.6h4.3B**10.4B**
L100 Python HESH 1,7251,5887620.895B*16.7152.709%B+2.015%B+72.5B**6.3C--45121.9h2.2B++4.2B**
Frag Grenade 1,5831,57611576N/A1,571.8255.521%AN/A829.5A+3.7D38341.9h2.6B**4.7B**
Pulsar LSW 1,5681,5613864.044A*0.1422.796%C+26.265%C**68.8B*N/A34922.7h9.6B**42B+
Deimos VA29 1,5341,5316082.518B**1.6664.091%C**13.586%C--43.5C+N/A21835.2h2.2B+3.5B
Proton II PPA 1,5831,5272269.409M*65.2332.825%A1.572%C-109.9A++4C++66613.9h6.1B**18.6A
Flare VE6 1,5241,5143784.005M0.1824.105%C**29.062%B++71.8B**N/A38221.1h8.4B*34.9B+
SVA-88 1,4641,4623314.417A0.2423.82%C++27.223%C*77.8B**N/A42418.8h9.3B**39.2B+
Proton II PPA-H 1,4741,4052556.2M**52.0239.906%C**1.495%C151.1A7.4B7379.3h6.7B**16.9B*
NS-44 Commissioner 1,4091,4047721.819B*2.3642.698%B++25.57%B+66.2AN/A36921.2h2.8B**6.5B*
Nyx VX31 1,3071,3032764.721B**0.5443.593%A+42.287%A84.6A++N/A19415.4h4.2B**9.6B**
Eclipse VE3A 1,3021,2912754.695A+0.5129.021%B+29.899%A++87.2A++N/A40114.8h8.9B**30.7B**
Sirius SX12 1,2981,2884492.869A++1.3130.931%A28.96%A++55.8AN/A36923.1h10.8B**34.9B*
Damascus Edge 1,2761,2763,3940.376S3.8067.86%M++N/A8.1A+N/A32157.9h1.4B**2.1B*
E540 Halberd-H 1,6881,2552943.276M++39.1065.65%B**4.701%A*79.4A++27.4B++68115.8h3.3A+5A+
C150 Dalton 1,7341,2418015.513B**11.3360.412%A*N/A12410U4930U98126500.1h4C*6.7B**
XM98 1,2201,2201617.578M++3.4043.023%B*78.934%B+54.7A++N/A23522.3h2B*4.6B*
MKV Suppressed 1,2211,2143223.77M**0.4132.525%A28.83%A+72.3A++N/A39016.8h11.2B*34.5B++
NS-11P 1,2091,2073133.856A**0.3224.465%C**31.152%A++57.2A+N/A31721.1h9.8A+40.1B*
Eridani SX5 1,2221,2013653.29A*0.8934.645%A++38.884%M62.9B**1.1A++30619.1h10.8B+31.3B++
NS-15M AE 1,1841,1811547.669A*3.4927.982%B+38.865%A153.4M+N/A5897.7h8.1A29.1B*
NS-357 Underboss 1,1781,1787251.625B++2.5641.561%B+33.277%A+93.5A++N/A32112.6h3.1B**7.6B*
MANA Anti-Personnel Turret 1,1831,1722195.352N/A1.1721.268%UN/A11720U110U24348400.1h13.9T*65.2T*
Force-Blade 1,1771,17115,9750.073A+4.1154.543%A*N/A1.2B++N/A61005.4h1.9B+3.6B++
Zenith VX-5 1,1681,1672854.095M++0.0927.678%B+25.793%B++56.1B*N/A35220.8h9.4B**34.1B*
Corvus VA55 1,1651,1632854.081M**0.1025.467%C*30.611%B**52.6AN/A22122.1h8.6A+33.7B*
NS-15M1 1,1651,1633053.813A++0.3723.983%C*26.139%B+70.9B**N/A37316.4h9.7B**40.6B+
Solstice SF 1,1691,1622704.304M**0.1230.25%B**17.126%C+53.1A*N/A26221.9h6.7B++22.2B**
V10 1,1641,1621318.87A*4.6939.406%C+81.756%B+65.6A+N/A15317.7h1.9B++4.8B+
Phaseshift VX-S 1,1621,1608913.034M**8.8543.689%B**80.345%B+63.4A*N/A14718.3h2.2B++5.1B++
NS Baron G5AE 1,1631,1602694.312M+0.1363.275%A++20.862%B**99.1A++N/A39511.7h3.5B*5.5C++
Pulsar VS1 1,1661,1591408.279S4.1021.147%C--21.915%C++31.8B+N/A17536.4h11.1B**52.3B+
NS-11A 1,1601,1592694.309A*0.1324.959%C++27.61%B++63A+N/A26318.4h10.1A40.6B*
E540 Halberd 1,6281,1244624.435A20.2557.566%A3.648%B++47.8A+21.4B*55723.5h4.4B**7.6A
Pandora VX25 1,0491,0483313.166A+1.0147.097%B++14.027%C67.6B**N/A36215.5h3.4B*7.3B++
C-4 1,2751,0353692.805B**1.3827.171%C**N/A138A32C*15317.5h1.3B+4.7B+
VE-S Canis 9499422134.423M++0.2430.683%B+40.34%A**96.1A++N/A2859.8h8.6B**28B++
Supernova FPC 1,5069429310.129B+5.9553.325%C+6.157%A**30.1B+18B+75131.3h3.8B*7B*
NS-7 PDW 9249192963.105M1.0836.294%A*30.468%A*71.8A*N/A41512.8h11.8B*32.6B*
Equinox VE2 Burst 9199152433.765B**0.4229.438%B+44.044%A++80.3AN/A30211.4h9.3B**31.6B*
AP30 Shredder 1,2008886014.8B**10.6225.873%D*1.914%C+8880U3120U80268300.1h31.2A++120.6A
C75 Viper 9518642830.857S26.6840.309%C+1.273%C+64.5A++6.5C37413.4h5.5A+13.5A
M40 Fury-H 8998581653.625M**49.4442.226%C+N/A134.1B**6.4D5676.4h4.1B**9.8B**
L100 Python HEAT 8997912235.955S31.7756.558%B+4.551%A+76.1M*10.4C37110.4h2.8A+4.9A+
Phobos VX86 7037022123.311A++0.8772.682%B**12.251%D83.6AN/A3478.4h1.9B*2.5B++
Blueshift VM5 7017011156.096A+1.9216.717%D27.675%A53.9AN/A31413h10.1A++60.3B++
Blueshift VM5 6726711145.886A+1.7117.683%C-29.806%A+52B**N/A32112.9h11.1A+63B+
Auraxium Force-Blade 66666416,7070.04C++4.1438.088%B+N/A0.8C+N/A2838.7h1.6B**4.1B+
Sticky Grenade 6326301630N/A625.8256.75%B+N/A1260B++4D-46430.5h1.7B+3B+
Anti-Vehicle Grenade 6105801580N/A575.8270.276%A*N/A1160M**60C-66960.5h2.5A++3.6A+
NSX Daimyo 5405391134.77B+0.5947.059%B*93.135%C88.4AN/A2636.1h2.2B+4.7B++
MANA Anti-Vehicle Turret 790525935.645M++1.4655.431%C2.476%C--5250M2650A9607440.1h5.1B+9.2B++
NSX Tanto 5004981014.931M**0.7529.168%B+37.952%A++92.2A**N/A3585.4h10B++34.2B+
Lasher X2 4964931483.331M*0.8533.642%B**4.057%C++83.6MN/A6375.9h14.5B**43.2B*
Tank Mine 748461815.691A++1.5143.918%B++N/A148.7B*92.6B**23403.1h2.2C-5.1B++
Proximity Mine 4004001723.529S19.3543.772%C++N/A181.8AN/A8642.2h2.1C--4.9C+
Cosmos VM3 400399606.65M2.4718.207%C**22.306%B++63.3A*N/A3396.3h7.5A*41.4B**
VE-C Horizon 380378884.295A++0.1136.763%B35.185%A+94.5A+N/A2024h9.7A26.5B*
Quasar VM1 373370616.066M++1.8919.369%B*22.703%B*51.4A**N/A3337.2h8.9A++45.9B++
VE-H Maw 353349893.921A*0.2627.132%C**38.969%A+94.3A+1.1B+2473.7h7.5B**27.7B++
CAS 14-E 3603431522.867B++18.6935.85%B2.041%C**85.8B+4.3D2114h17.9B**50.1B*
L100 Python AP 5383421819M++14.8255.158%C+3.801%B++41.7B*23.9B**5718.2h4.6B++8.3B++
Spiker 3323322051.62B++2.5634.091%B++37.048%A*118.6M*N/A3332.8h6.1B++17.8B**
S1 4483301462.26M1.9262.3%B+2.727%C+38.4B**13.7C++7218.6h4.5B**7.2B**
M40 Fury 353325840.625S36.4438.047%C++2.462%B++95.6A++8.2C--6393.4h6.4B**16.9B**
NS Decimator 4683181342.373A++1.8163.49%B1.258%D50.5B**23.8B*8046.3h4.5C*7B+
M60-A Bulldog 348305329.531B++5.3546.645%B*1.311%C+54.5B++7.7B8565.6h4.3B**9.2B**
M12 Kobalt 3012961322.769B**18.5920.07%B26.014%A++89.7B++1.5D-4683.3h12.1A60.2B++
M60-A Bulldog 3102921224.333B20.1555.799%B**1.712%C-45.6B+2.8C-2676.4h4.5B*8.1B*
Dual Photon Pods 3152801028M++23.8258.116%B++2.143%A254.5M*31.8B**30621.1h11.8A20.2B**
Eidolon VE33 273272723.778A*0.4036.565%A+43.75%A**80M++N/A3963.4h5.6A15.2B**
Spear Anti-Vehicle Phalanx Turret 3912711815.056A10.8858.175%A4.059%C++73.2A*32.4B**8563.7h5.9B*10.1B**
Beamer VS3 2642641631.62B**2.5626.59%C+34.47%A++58.7A++N/A3774.5h6.1B**22.9C**
VE-LR Obelisk 243240773.117B*1.0640.563%A52.083%A*64.9AN/A2623.7h4.3A10.7B**
M60-G Bulldog 2662391417.071M**12.8943.955%B**2.929%C+46B**5.2C4015.2h4.7B**10.7B**
M60-A Bulldog 2562361318.154C*13.9750.056%B+N/A41.4B+3.5C+3315.7h3.8A7.6B**
L105 Zephyr 2552292210.409C*6.2352.983%A1.747%A57.3B+6.5C-3624h3.9A+7.4A
NS-30B Vandal 217215663.258B**0.9239.076%B++47.442%A*71.7B+N/A1513h4.2B*10.8B++
M40 Fury 2482141415.286A+11.1140.277%B+2.336%B++62.9B++10C++5543.4h9.1B*22.6B*
Saron HRB-H 3242051513.667A++9.4960.713%B+2.927%A+56.9A33.1B**5213.6h15.4B**25.3B**
Nemesis VSH9 2541971361.449A2.7364.689%C**4.569%B**25.3B7.3C4407.8h4.5A++7A+
M12 Kobalt 185183361M+56.8220.243%B+26.23%A++101.7B*1.1D--5871.8h13.1B**64.7B++
M60-G Bulldog 2031821018.2M**14.0243.811%B++N/A72.8A++8.4C++5712.5h4.2B**9.6B**
Comet VM2 195168533.17M+1.0144.621%C*2.976%D30.5M**4.9B4265.5h8.7A+19.5B**
M20 Basilisk 2061631213.583S9.4041.601%C**10.43%A++29.1B++7.7C+3165.6h52A125B**
Light PPA 140139453.089C+1.0947.631%B*N/A57.9B+N/A5272.4h8.2B++17.3B++
Rocklet Rifle 276137522.635M**1.5554.809%C*N/A38.1B*38.6A4653.6h39.9C+72.8C++
M12 Kobalt 1331311131S126.8223.011%C*25.191%A+163.8B**2.5D-3200.8h12.3B*53.6B++
Comet VM2 149130532.453A++1.7345.288%C+3.846%C+23.2A*3.4D-2705.6h11.4A25.2B**
M20 Basilisk 147120206A+1.8240.211%C++5.833%C++31.6B*7.1C-3983.8h50.5A+125.6A
M12 Kobalt 120118429.5B+25.3216.831%C**28.814%M*59C1D--1692h11.8B**70.4B++
M12 Kobalt-H 112109427.25B++23.0723.133%C++19.266%B+181.7B*5C+3990.6h10.8B*46.8B++
NS-44L Blackhand 9897263.731A*0.4546.7%B+53.608%B*74.6MN/A3901.3h3.9B+8.3B+
Maelstrom Turbo Laser 118921290.713C3.4721.079%F8.696%M**7.5D2.1D*14012.3h44.7B**212B++
Lancer AE 16792611.508B2.6758.841%C1.087%C15.3C+12.5C-3566h19.5C++33.2C++
NS-AM7 Archer 8674521.423A*2.7654.94%C--35.135%A*16.8A*2.7C++1404.4h7.4B**13.4B**
Aphelion VEX-4H 11770611.667B++7.4952.779%B*8.571%M*43.8C++29.4C*3531.6h40.6B++76.8B*
Saron Laser Cannon 10365760.855C3.3322.879%D**1.538%C-4.9D2.9D--12813.2h92.8B+405.6C**
Aspis Anti-Aircraft Phalanx Turret 1236278.857A*4.6841.771%M4.839%A*18.8A+18.5A+4133.3h146C*349.6B*
M20 Basilisk 7056318.667S14.4925.471%D10.714%A*26.7B**6.7C+2182.1h40.5A+159.1B**
Aphelion VEX-4 8755413.75A*9.5728.373%D-5.455%B++28.9C**16.8C+2601.9h37.9B*133.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret223662.9h
Spawn Beacon141,8771.6h
Nano-Armor Kit403638,84243.2h
Nanite Revive Grenade04060.1h
Medical Applicator291219,24218.3h
Restoration Kit18880.5h
Motion Spotter3511,2514.1h
Shield Recharging Field242,8770.8h
Recon Detection Device272,4034.1h
Ammunition Package193,0101.4h
Medical Kit4,14126,63697.3h
Anti-Infantry MANA Turret211,8122.9h

Check the help document for the dictionary if you want to learn more about words used here.


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