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Primus otaku[BYBY] otaku
VS BR 46

KDR: 4.19

Score: 82.8m

Last Seen: Dec 22nd, 2018 11:51 AM
- OFFLINE - 1472.9 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Miller
Level Progress (to 47): 53%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS VX6-7 Pulsar C Betelgeuse 54-A NS-11C Solstice Burst Parallax VX3 NS-44B Commissioner Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,614,939 MLG Score: 3689
Fun Score: N/A
Cheeseburgers Flipped: 217TIME WITH MEDKIT: 3.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.993%32.683%91542980100,3014.62068-0.431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.915%1.351A1.845A++-1.499FHEAD ++ (~18.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.589B+8.60.397B22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.048%2.778%56410185769661400.595657409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.177%-1.091D*1.081B**1.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.50.419B25.30.522B+68.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.949%2.924%1027610167,899137119965.75729396%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.988%0.98B*0.199C++-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.30.74B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.017%3.354%145022100013,2981123329511.831403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.041%-0.106C+-0.258C0.9

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.779B++9.20.768B++17

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.007%80.232%14507101513,6231617228.42486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.486%1.348A0.858B*-0.288

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.574B+1.80.418B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.35%13.441%1450310193,281184151.78122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.51%1.242B**-0.217C0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.659B+2.50.478B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
82.8m237.7%572 (34.3k)521 (31.3k)4.18978158,09337,7334.4684846 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022875124.157%29.464%71204:1250

13% Combat Medic27% Engineer10% Heavy Assault12% Infiltrator36% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 7:11 PMOct 22nd, 2018 9:30 AMJan 20th, 2019 8:06 PM (32d) (PST)Dec 22nd, 2018 12:46 PM (61d) (PST)Dec 22nd, 2018 7:51 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7951886070.9960.2380.2932.4860.0503689

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,71411,30636,408601418149331,281

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2646.2h/110.3d 10,516 46,581 33,009 394.7k 3,184 9,578 7,944 126.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B*
Kills:9,077
Deaths:1,549
KDR:5.860
Accuracy:26.382% C++
HSR:36.851% B*
Orion VS54
B++
Kills:1,748
Deaths:464
KDR:3.767
Accuracy:23.816% B+
HSR:30.092% B++
Pulsar LSW
C**
Kills:1,561
Deaths:386
KDR:4.044
Accuracy:22.796% C+
HSR:26.265% C**
Flare VE6
B++
Kills:1,514
Deaths:378
KDR:4.005
Accuracy:24.105% C**
HSR:29.062% B++
SVA-88
C**
Kills:1,462
Deaths:331
KDR:4.417
Accuracy:23.820% C++
HSR:27.223% C**
NS-15M AE
A
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:27.982% B+
HSR:38.865% A
NS-15M1
B+
Kills:1,163
Deaths:305
KDR:3.813
Accuracy:23.983% C**
HSR:26.139% B+
Lasher X2
B**
Kills:489
Deaths:142
KDR:3.444
Accuracy:33.486% B**
HSR:4.090% C++
VE-H Maw
A+
Kills:349
Deaths:89
KDR:3.921
Accuracy:27.132% C**
HSR:38.969% A+
Kills:18,544
Deaths (as Heavy Assault):3,798
Deaths (to Heavy Assaults):10,583
KDR:4.88257
Kill Difference:14,746
Playtime:273.425 hours
Usage:10%
Score:11.348m
Score/min:692
Accuracy (listed only):25.945%
HSR (listed only):28.617%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
A++
Kills:19,618
Deaths:4,177
KDR:4.697
Accuracy:29.790% B**
HSR:30.518% A++
Pulsar C
A**
Kills:14,057
Deaths:2,873
KDR:4.893
Accuracy:31.138% A
HSR:37.256% A**
NS-11C
A++
Kills:5,678
Deaths:1,084
KDR:5.238
Accuracy:29.006% B**
HSR:29.482% A++
Solstice Burst
M
Kills:5,140
Deaths:1,370
KDR:3.752
Accuracy:28.039% C**
HSR:42.121% M
Solstice VE3
C*
Kills:2,291
Deaths:728
KDR:3.147
Accuracy:20.056% C--
HSR:20.952% C*
Serpent VE92
B++
Kills:1,631
Deaths:700
KDR:2.330
Accuracy:25.793% B+
HSR:23.483% B++
Eridani SX5G
C**
Kills:1,606
Deaths:373
KDR:4.306
Accuracy:28.211% C+
HSR:22.665% C**
Deimos VA29
C**
Kills:1,531
Deaths:608
KDR:2.518
Accuracy:64.091% C**
HSR:13.586% C--
Eclipse VE3A
A*
Kills:1,291
Deaths:275
KDR:4.695
Accuracy:29.021% B+
HSR:29.899% A*
MKV Suppressed
A+
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:32.525% A
HSR:28.830% A+
Eridani SX5
M
Kills:1,201
Deaths:365
KDR:3.290
Accuracy:34.645% A+
HSR:38.884% M
Sirius SX12
A++
Kills:1,199
Deaths:417
KDR:2.875
Accuracy:31.039% A
HSR:29.274% A++
Zenith VX-5
B++
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:27.678% B+
HSR:25.793% B++
Solstice SF
A
Kills:1,162
Deaths:270
KDR:4.304
Accuracy:30.250% A
HSR:17.126% C+
NS Baron G5AE
A++
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:63.275% A++
HSR:20.862% B**
Pandora VX25
B++
Kills:1,048
Deaths:331
KDR:3.166
Accuracy:47.097% B++
HSR:14.027% C
NS-7 PDW
A*
Kills:919
Deaths:296
KDR:3.105
Accuracy:36.294% A*
HSR:30.468% A*
VE-S Canis
A**
Kills:869
Deaths:195
KDR:4.456
Accuracy:30.440% B+
HSR:40.852% A**
Phobos VX86
B**
Kills:702
Deaths:212
KDR:3.311
Accuracy:72.682% B**
HSR:12.251% D
NSX Tanto
A++
Kills:498
Deaths:101
KDR:4.931
Accuracy:29.168% B+
HSR:37.952% A++
Kills:63,982
Deaths (as Light Assault):15,251
Deaths (to Light Assaults):8,478
KDR:4.19527
Kill Difference:48,731
Playtime:948.139 hours
Usage:36%
Score:28.346m
Score/min:498
Accuracy (listed only):36.012%
HSR (listed only):27.314%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
A++
Kills:19,618
Deaths:4,177
KDR:4.697
Accuracy:29.790% B**
HSR:30.518% A++
Pulsar C
A**
Kills:14,057
Deaths:2,873
KDR:4.893
Accuracy:31.138% A
HSR:37.256% A**
NS-11C
A++
Kills:5,678
Deaths:1,084
KDR:5.238
Accuracy:29.006% B**
HSR:29.482% A++
Solstice Burst
M
Kills:5,140
Deaths:1,370
KDR:3.752
Accuracy:28.039% C**
HSR:42.121% M
Solstice VE3
C*
Kills:2,291
Deaths:728
KDR:3.147
Accuracy:20.056% C--
HSR:20.952% C*
Serpent VE92
B++
Kills:1,631
Deaths:700
KDR:2.330
Accuracy:25.793% B+
HSR:23.483% B++
Deimos VA29
C**
Kills:1,531
Deaths:608
KDR:2.518
Accuracy:64.091% C**
HSR:13.586% C--
Eclipse VE3A
A*
Kills:1,291
Deaths:275
KDR:4.695
Accuracy:29.021% B+
HSR:29.899% A*
Zenith VX-5
B++
Kills:1,167
Deaths:285
KDR:4.095
Accuracy:27.678% B+
HSR:25.793% B++
Solstice SF
A
Kills:1,162
Deaths:270
KDR:4.304
Accuracy:30.250% A
HSR:17.126% C+
NS Baron G5AE
A++
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:63.275% A++
HSR:20.862% B**
Pandora VX25
B++
Kills:1,048
Deaths:331
KDR:3.166
Accuracy:47.097% B++
HSR:14.027% C
Phobos VX86
B**
Kills:702
Deaths:212
KDR:3.311
Accuracy:72.682% B**
HSR:12.251% D
NSX Tanto
A++
Kills:498
Deaths:101
KDR:4.931
Accuracy:29.168% B+
HSR:37.952% A++
Eidolon VE33
A**
Kills:272
Deaths:72
KDR:3.778
Accuracy:36.565% A+
HSR:43.750% A**
Kills:57,246
Deaths (as Engineer):13,355
Deaths (to Engineers):6,764
KDR:4.28648
Kill Difference:43,891
Playtime:719.266 hours
Usage:27%
Score:23.410m
Score/min:542
Accuracy (listed only):37.577%
HSR (listed only):26.604%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:3,366
Deaths:961
KDR:3.503
Accuracy:25.946% C++
HSR:35.948% A
H-V45
B+
Kills:2,372
Deaths:793
KDR:2.991
Accuracy:23.530% C+
HSR:24.916% B+
Darkstar
B++
Kills:1,876
Deaths:508
KDR:3.693
Accuracy:25.951% C
HSR:28.838% B++
Eridani SX5G
C**
Kills:1,606
Deaths:373
KDR:4.306
Accuracy:28.211% C+
HSR:22.665% C**
Deimos VA29
C**
Kills:1,531
Deaths:608
KDR:2.518
Accuracy:64.091% C**
HSR:13.586% C--
MKV Suppressed
A+
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:32.525% A
HSR:28.830% A+
NS-11P
A*
Kills:1,207
Deaths:313
KDR:3.856
Accuracy:24.465% B
HSR:31.152% A*
Eridani SX5
M
Kills:1,201
Deaths:365
KDR:3.290
Accuracy:34.645% A+
HSR:38.884% M
Sirius SX12
A++
Kills:1,199
Deaths:417
KDR:2.875
Accuracy:31.039% A
HSR:29.274% A++
Corvus VA55
B**
Kills:1,163
Deaths:285
KDR:4.081
Accuracy:25.467% C*
HSR:30.611% B**
NS Baron G5AE
A++
Kills:1,160
Deaths:269
KDR:4.312
Accuracy:63.275% A++
HSR:20.862% B**
NS-11A
B*
Kills:1,159
Deaths:269
KDR:4.309
Accuracy:24.959% C++
HSR:27.610% B*
Pulsar VS1
C*
Kills:1,159
Deaths:140
KDR:8.279
Accuracy:21.147% C--
HSR:21.915% C*
Pandora VX25
B++
Kills:1,048
Deaths:331
KDR:3.166
Accuracy:47.097% B++
HSR:14.027% C
NS-7 PDW
A*
Kills:919
Deaths:296
KDR:3.105
Accuracy:36.294% A*
HSR:30.468% A*
Equinox VE2 Burst
A++
Kills:915
Deaths:243
KDR:3.765
Accuracy:29.438% B+
HSR:44.044% A++
VE-S Canis
A**
Kills:869
Deaths:195
KDR:4.456
Accuracy:30.440% B+
HSR:40.852% A**
Phobos VX86
B**
Kills:702
Deaths:212
KDR:3.311
Accuracy:72.682% B**
HSR:12.251% D
Kills:24,666
Deaths (as Combat Medic):6,900
Deaths (to Combat Medics):4,417
KDR:3.57478
Kill Difference:17,766
Playtime:335.893 hours
Usage:13%
Score:10.297m
Score/min:511
Accuracy (listed only):35.622%
HSR (listed only):27.596%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B**
Kills:4,092
Deaths:394
KDR:10.386
Accuracy:46.766% B**
HSR:82.674% B+
NS-44B Commissioner
B**
Kills:4,041
Deaths:2,163
KDR:1.868
Accuracy:44.874% B+
HSR:34.274% B**
Ghost
B*
Kills:3,766
Deaths:657
KDR:5.732
Accuracy:44.771% B*
HSR:75.305% B++
Parsec VX3-A
B
Kills:1,727
Deaths:200
KDR:8.635
Accuracy:40.331% C
HSR:81.181% B
Eridani SX5G
C**
Kills:1,606
Deaths:373
KDR:4.306
Accuracy:28.211% C+
HSR:22.665% C**
NS-30 Vandal
A+
Kills:1,605
Deaths:351
KDR:4.573
Accuracy:41.657% A+
HSR:37.446% A
NS-44 Commissioner
B++
Kills:1,403
Deaths:772
KDR:1.817
Accuracy:42.692% B++
HSR:25.517% B+
Nyx VX31
A+
Kills:1,303
Deaths:276
KDR:4.721
Accuracy:43.593% A+
HSR:42.287% A
XM98
B*
Kills:1,220
Deaths:161
KDR:7.578
Accuracy:43.023% B*
HSR:78.934% B+
MKV Suppressed
A+
Kills:1,214
Deaths:322
KDR:3.770
Accuracy:32.525% A
HSR:28.830% A+
Eridani SX5
M
Kills:1,201
Deaths:365
KDR:3.290
Accuracy:34.645% A+
HSR:38.884% M
Sirius SX12
A++
Kills:1,199
Deaths:417
KDR:2.875
Accuracy:31.039% A
HSR:29.274% A++
V10
B+
Kills:1,162
Deaths:131
KDR:8.870
Accuracy:39.406% C+
HSR:81.756% B+
Phaseshift VX-S
B**
Kills:1,160
Deaths:89
KDR:13.034
Accuracy:43.689% B**
HSR:80.345% B+
NS-357 Underboss
A+
Kills:1,065
Deaths:663
KDR:1.606
Accuracy:41.489% B+
HSR:32.394% A+
NS-7 PDW
A*
Kills:919
Deaths:296
KDR:3.105
Accuracy:36.294% A*
HSR:30.468% A*
VE-S Canis
A**
Kills:869
Deaths:195
KDR:4.456
Accuracy:30.440% B+
HSR:40.852% A**
NSX Daimyo
B*
Kills:496
Deaths:102
KDR:4.863
Accuracy:47.206% B*
HSR:93.548% C+
Spiker
A*
Kills:311
Deaths:193
KDR:1.611
Accuracy:34.405% B++
HSR:36.334% A*
Beamer VS3
A+
Kills:264
Deaths:163
KDR:1.620
Accuracy:26.617% C+
HSR:34.470% A+
NS-30B Vandal
M
Kills:215
Deaths:66
KDR:3.258
Accuracy:39.076% B++
HSR:47.442% M
NS-44L Blackhand
B*
Kills:97
Deaths:26
KDR:3.731
Accuracy:46.700% B+
HSR:53.608% B*
NS-AM7 Archer
A*
Kills:74
Deaths:50
KDR:1.480
Accuracy:54.873% C--
HSR:35.135% A*
Kills:31,009
Deaths (as Infiltrator):8,425
Deaths (to Infiltrators):5,443
KDR:3.68059
Kill Difference:22,584
Playtime:329.860 hours
Usage:12%
Score:8.109m
Score/min:410
Accuracy (listed only):39.753%
HSR (listed only):49.723%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:701
Deaths:115
KDR:6.096
Accuracy:16.717% C--
HSR:27.675% A
Blueshift VM5
A++
Kills:671
Deaths:114
KDR:5.886
Accuracy:17.683% C-
HSR:29.806% A++
Cosmos VM3
B+
Kills:399
Deaths:60
KDR:6.650
Accuracy:18.207% B+
HSR:22.306% B+
Quasar VM1
B*
Kills:370
Deaths:61
KDR:6.066
Accuracy:19.369% B*
HSR:22.703% B*
Comet VM2
C*
Kills:168
Deaths:53
KDR:3.170
Accuracy:44.621% C*
HSR:2.976% D
Comet VM2
C+
Kills:130
Deaths:53
KDR:2.453
Accuracy:45.288% C+
HSR:3.846% C
Kills:2,439
Deaths (as MAX Suit):228
Deaths (to MAX Suits):1,546
KDR:10.69737
Kill Difference:2,211
Playtime:27.195 hours
Usage:1%
Score:1.265m
Score/min:775
Accuracy (listed only):26.981%
HSR (listed only):18.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M*
Kills:280
V. Kills:35 N/A
Deaths:10
KDR:28
Accuracy:58.116% B++
KPH:253.100 M*
VKPH:31.600 B**
Light PPA
B*
Kills:139
V. Kills:1 N/A
Deaths:45
KDR:3.089
Accuracy:47.631% B*
KPH:58 B+
VKPH:0.400 D*
Maelstrom Turbo Laser
D
Kills:92
V. Kills:26 341%
Deaths:129
KDR:0.713
Accuracy:21.079% F
KPH:7.500 D
VKPH:2.100 D*
Saron Laser Cannon
D
Kills:65
V. Kills:38 167%
Deaths:76
KDR:0.855
Accuracy:22.895% D**
KPH:4.900 D
VKPH:2.900 D--
Kills:576 (296 + 0)
Deaths:260
KDR:2.215
VKDR:0.385
Vehicle Kills:100
Kill Difference:316
Playtime:28.958 hours
Usage:1%
Score:0.483m
Score/min:278
Piloting Accuracy:22.895%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,241
V. Kills:493 251%
Deaths:80
KDR:15.513
Accuracy:60.412% A*
KPH:4,467,600 U
VKPH:1,774,800 U
AP30 Shredder
U
Kills:888
V. Kills:312 284%
Deaths:60
KDR:14.800
Accuracy:25.873% D*
KPH:3,196,800 U
VKPH:1,123,200 U
L105 Zephyr
A
Kills:229
V. Kills:26 N/A
Deaths:22
KDR:10.409
Accuracy:52.983% A
KPH:57.800 B+
VKPH:6.600 C
Kills:2,358 (0 + 2,358)
Deaths:162
KDR:14.556
VKDR:5.130
Vehicle Kills:831
Kill Difference:2,196
Playtime:3.961 hours
Usage:0%
Score:1.870m
Score/min:7,867
Piloting Accuracy:N/A%
Gunner Accuracy:52.983%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,562
V. Kills:135 N/A
Deaths:73
KDR:21.397
Accuracy:52.706% B+
KPH:72.300 B*
VKPH:6.300 C--
C75 Viper
A++
Kills:854
V. Kills:83 N/A
Deaths:27
KDR:31.630
Accuracy:40.125% C++
KPH:64.900 A++
VKPH:6.300 C
L100 Python HEAT
M*
Kills:791
V. Kills:108 N/A
Deaths:22
KDR:35.955
Accuracy:56.558% B+
KPH:76.100 M*
VKPH:10.400 C+
L100 Python AP
B**
Kills:337
V. Kills:195 172%
Deaths:18
KDR:18.722
Accuracy:55.041% C+
KPH:41.300 B**
VKPH:23.900 B**
Kills:3,544 (3,544 + 0)
Deaths:140
KDR:25.314
VKDR:3.721
Vehicle Kills:521
Kill Difference:3,404
Playtime:53.301 hours
Usage:2%
Score:1.395m
Score/min:436
Driving Accuracy:55.041%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:3,417
V. Kills:899 380%
Deaths:184
KDR:18.571
Accuracy:54.334% B+
KPH:36.800 A+
VKPH:9.700 B+
Saron HRB
A*
Kills:2,325
V. Kills:951 244%
Deaths:94
KDR:24.734
Accuracy:45.802% C*
KPH:47.400 A*
VKPH:19.400 B+
Proton II PPA
A++
Kills:1,516
V. Kills:54 N/A
Deaths:21
KDR:72.191
Accuracy:32.834% A+
KPH:110.600 A++
VKPH:3.900 C++
E540 Halberd
A+
Kills:1,112
V. Kills:500 222%
Deaths:45
KDR:24.711
Accuracy:57.523% A
KPH:47.700 A+
VKPH:21.500 B++
Supernova FPC
B++
Kills:938
V. Kills:562 167%
Deaths:93
KDR:10.086
Accuracy:53.278% C+
KPH:30 B+
VKPH:18 B++
M12 Kobalt
B
Kills:118
V. Kills:2 N/A
Deaths:4
KDR:29.500
Accuracy:16.831% B
KPH:58.300 C
VKPH:1 D*
M20 Basilisk
B**
Kills:56
V. Kills:14 373%
Deaths:3
KDR:18.667
Accuracy:25.471% D
KPH:26.600 B**
VKPH:6.700 C+
Aphelion VEX-4
B
Kills:55
V. Kills:32 167%
Deaths:4
KDR:13.750
Accuracy:28.373% D-
KPH:29.600 B
VKPH:17.200 C+
Kills:9,537 (4,355 + 5,182)
Deaths:448
KDR:21.288
VKDR:6.728
Vehicle Kills:3,014
Kill Difference:9,089
Playtime:216.206 hours
Usage:8%
Score:5.970m
Score/min:460
Driving Accuracy:53.278%
Gunner Accuracy:28.373%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:1,395
V. Kills:69 N/A
Deaths:25
KDR:55.800
Accuracy:39.803% C**
KPH:150.700 A
VKPH:7.500 B
E540 Halberd-H
A++
Kills:1,255
V. Kills:433 289%
Deaths:29
KDR:43.276
Accuracy:65.650% B**
KPH:79.500 A++
VKPH:27.400 B++
M40 Fury-H
B*
Kills:858
V. Kills:41 N/A
Deaths:16
KDR:53.625
Accuracy:42.226% C+
KPH:133.400 B*
VKPH:6.400 D
Saron HRB-H
B**
Kills:202
V. Kills:118 170%
Deaths:15
KDR:13.467
Accuracy:60.631% B+
KPH:56.500 B**
VKPH:33 B*
M12 Kobalt-H
B*
Kills:109
V. Kills:3 N/A
Deaths:4
KDR:27.250
Accuracy:23.133% C+
KPH:177.300 B*
VKPH:4.900 C+
Aphelion VEX-4H
B*
Kills:70
V. Kills:47 146%
Deaths:6
KDR:11.667
Accuracy:52.779% B*
KPH:43.100 C*
VKPH:28.900 C++
Kills:3,889 (0 + 3,889)
Deaths:95
KDR:40.937
VKDR:7.484
Vehicle Kills:711
Kill Difference:3,794
Playtime:37.281 hours
Usage:1%
Score:1.434m
Score/min:641
Driving Accuracy:N/A%
Gunner Accuracy:52.779%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:325
V. Kills:28 N/A
Deaths:8
KDR:40.625
Accuracy:38.075% C++
KPH:96.700 A++
VKPH:8.300 C-
M12 Kobalt
B++
Kills:276
V. Kills:5 N/A
Deaths:13
KDR:21.231
Accuracy:20.229% B
KPH:89.700 B++
VKPH:1.600 D
M60-G Bulldog
B**
Kills:239
V. Kills:27 N/A
Deaths:14
KDR:17.071
Accuracy:43.955% B*
KPH:45.900 B**
VKPH:5.200 C
M40 Fury
B++
Kills:214
V. Kills:34 N/A
Deaths:14
KDR:15.286
Accuracy:40.265% B+
KPH:62.900 B++
VKPH:10 C++
M60-G Bulldog
A+
Kills:182
V. Kills:21 N/A
Deaths:10
KDR:18.200
Accuracy:43.811% B++
KPH:71.500 A+
VKPH:8.200 C++
M12 Kobalt
B*
Kills:172
V. Kills:2 N/A
Deaths:2
KDR:86
Accuracy:20.109% B+
KPH:100.600 B*
VKPH:1.200 D--
M20 Basilisk
B++
Kills:161
V. Kills:42 374%
Deaths:12
KDR:13.417
Accuracy:41.426% C**
KPH:29.100 B++
VKPH:7.600 C+
M20 Basilisk
B*
Kills:120
V. Kills:27 429%
Deaths:20
KDR:6
Accuracy:39.972% C++
KPH:31.200 B*
VKPH:7 C--
Kills:1,689 (0 + 1,689)
Deaths:93
KDR:18.161
VKDR:2
Vehicle Kills:186
Kill Difference:1,596
Playtime:28.666 hours
Usage:1%
Score:0.800m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:39.972%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:337
V. Kills:17 N/A
Deaths:14
KDR:24.071
Accuracy:35.848% B+
KPH:84 B
VKPH:4.200 D
Kills:337 (0 + 337)
Deaths:14
KDR:24.071
VKDR:1.214
Vehicle Kills:17
Kill Difference:323
Playtime:4.012 hours
Usage:0%
Score:0.050m
Score/min:207
Piloting Accuracy:N/A%
Gunner Accuracy:35.848%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 19,70419,6184,1774.697A**0.5129.79%B**30.518%A++69.3A+N/A270283h9B**30.1B*
Pulsar C 14,13814,0572,8734.893A*0.7031.138%A37.256%A**80.2A*N/A217175.3h8.1B**26.1B++
Betelgeuse 54-A 9,1349,0771,5495.86B*1.6726.382%C++36.851%B*115.8A+N/A48078.4h8.7B**33B++
NS-11C 5,6955,6781,0845.238S1.0529.006%B**29.482%A++70.6A*N/A29580.4h9.3A32.2B*
Solstice Burst 5,1645,1401,3703.752A++0.4428.039%C**42.121%M62B*N/A18782.9h10B**35.7B++
Parallax VX3 4,0944,09239410.386A*6.2046.766%B**82.674%B+63A*N/A31265h1.7B**3.7B*
NS-44B Commissioner 4,0484,0412,1631.868A2.3244.874%B+34.274%B**92.5B**N/A31743.7h2.6B**5.8B++
Ghost 3,7743,7666575.732B**1.5444.771%B*75.305%B++70.9AN/A27453.1h1.8B*4B*
Supernova PC 4,3163,41718418.571A*14.3854.334%B+2.371%C+36.8A+9.7B+26592.8h3A5.6A
Terminus VX-9 3,3903,3669613.503A*0.6925.946%C++35.948%A63.8B**N/A27852.8h9.1A35.1B*
H-V45 2,3902,3727932.991B*1.2023.53%C+24.916%B+35.1C++N/A15667.6h10.5B**44.6B+
Saron HRB 3,2762,3259424.734S20.5445.802%C*1.677%C++47.4A*19.4B+57349.1h9.4A*20.6A++
Solstice VE3 2,2992,2917283.147M*1.0420.056%C--20.952%C*26.6B+N/A13986.1h11B*54.6C**
Darkstar 1,8841,8765083.693A++0.5025.951%C28.838%B++71.1B**N/A31726.4h10.3B**39.5B++
Orion VS54 1,7521,7484643.767A++0.4223.816%B+30.092%B++63.8A+N/A52227.4h9.2B**38.5C**
Parsec VX3-A 1,7341,7272008.635B**4.4540.331%C81.181%B67.7B**N/A14725.5h1.8C**4.4C*
Serpent VE92 1,6361,6317002.33A1.8625.793%B+23.483%B++27.7C+N/A15158.9h10.4B*40.3B+
Eridani SX5G 1,6071,6063734.306M++0.1228.211%C+22.665%C**69.8B+N/A40523h9.2B++32.6B+
NS-30 Vandal 1,6141,6053514.573A++0.3841.657%A+37.446%A77.9A++N/A18720.6h4.3B**10.4B**
L100 Python HESH 1,6971,5627321.397B*17.2152.706%B+2.049%B+72.3B*6.3C--45421.6h2.2B**4.2B**
Pulsar LSW 1,5681,5613864.044A*0.1522.796%C+26.265%C**68.8B**N/A34722.7h9.6B**42B+
Frag Grenade 1,5671,56011560N/A1,555.8155.488%AN/A821.1A+3.7D38571.9h2.6B**4.6B**
Deimos VA29 1,5341,5316082.518B**1.6764.091%C**13.586%C--43.5C++N/A21835.2h2.2B+3.5B
Proton II PPA 1,5701,5162172.19M**68.0032.834%A+1.583%C--110.7A++3.9C++67313.7h6.1B**18.5A
Flare VE6 1,5241,5143784.005M0.1824.105%C**29.062%B++71.8B**N/A38121.1h8.4B*34.9B+
SVA-88 1,4641,4623314.417A+0.2323.82%C++27.223%C**77.8AN/A42318.8h9.3B**39.2B+
NS-44 Commissioner 1,4081,4037721.817B*2.3742.692%B++25.517%B+66.2AN/A36821.2h2.8B**6.5B*
Proton II PPA-H 1,4641,3952555.8M**51.6139.803%C**1.505%C150A7.4B7399.3h6.7B**16.9B*
Nyx VX31 1,3071,3032764.721B**0.5343.593%A+42.287%A84.6A++N/A19415.4h4.2B++9.6B**
Eclipse VE3A 1,3021,2912754.695A+0.5129.021%B+29.899%A*87.2A++N/A40114.8h8.9B**30.7B*
Damascus Edge 1,2761,2763,3940.376S3.8167.86%M++N/A8.1SN/A32157.9h1.4B**2.1B*
E540 Halberd-H 1,6881,2552943.276M++39.0965.65%B**4.701%A++79.4A++27.4B++68115.8h3.3A5A+
C150 Dalton 1,7341,2418015.513A11.3260.412%A*N/A12410U4930U98126500.1h4C**6.7B**
XM98 1,2201,2201617.578M3.3943.023%B*78.934%B+54.7B**N/A23522.3h2B*4.6B*
MKV Suppressed 1,2211,2143223.77M*0.4232.525%A28.83%A+72.3A++N/A38916.8h11.2B++34.5B++
NS-11P 1,2091,2073133.856A**0.3324.465%B31.152%A*57.2A+N/A31721.1h9.8A+40.1B*
Eridani SX5 1,2221,2013653.29A*0.9034.645%A+38.884%M63.2B**1.1A*30519h10.8B+31.3B++
Sirius SX12 1,2091,1994172.875A++1.3131.039%A29.274%A++53.1AN/A36522.6h11B**35.4B*
NS-15M AE 1,1841,1811547.669M3.4827.982%B+38.865%A153.4M++N/A5877.7h8.1A29.1B*
Force-Blade 1,1771,17115,9750.073A+4.1254.543%A*N/A1.2B+N/A61005.3h1.9B++3.6B++
MANA Anti-Personnel Turret 1,1781,1672175.378N/A1.1921.239%UN/A11670U110U24261800.1h13.7T*64.7T*
Zenith VX-5 1,1681,1672854.095M0.0927.678%B+25.793%B++56.1B*N/A35120.8h9.4B**34.1B*
NS-15M1 1,1651,1633053.813A++0.3823.983%C**26.139%B+70.9B**N/A37216.4h9.7B**40.6B+
Corvus VA55 1,1651,1632854.081M**0.1125.467%C*30.611%B**52.6B**N/A22122.1h8.6A+33.7B*
Solstice SF 1,1691,1622704.304M**0.1130.25%A17.126%C+53.1A*N/A26221.9h6.7B++22.2B**
V10 1,1641,1621318.87A**4.6839.406%C+81.756%B+65.6A+N/A15317.7h1.9B++4.8B+
Phaseshift VX-S 1,1621,1608913.034M**8.8443.689%B**80.345%B+63.4AN/A14718.3h2.2B++5.1B++
NS Baron G5AE 1,1631,1602694.312M0.1263.275%A++20.862%B**99.1A*N/A39411.7h3.5B*5.5C+
NS-11A 1,1601,1592694.309A++0.1224.959%C++27.61%B*63A+N/A26218.4h10.1A40.6B++
Pulsar VS1 1,1661,1591408.279S4.0921.147%C--21.915%C*31.8B+N/A17436.4h11.1B**52.3B+
E540 Halberd 1,6121,1124524.711A+20.5257.523%A3.687%B++47.7A+21.5B++55723.3h4.4B**7.6A
NS-357 Underboss 1,0651,0656631.606B++2.5841.489%B+32.394%A+95.1A++N/A32911.2h3.1B**7.5B*
Pandora VX25 1,0491,0483313.166A++1.0247.097%B++14.027%C67.6AN/A36215.5h3.4B*7.3B*
C-4 1,2751,0353692.805B**1.3827.15%C**N/A138A32C*15277.5h1.3B+4.7B+
Supernova FPC 1,5009389310.086B++5.9053.278%C+6.183%A**30B+18B++74531.3h3.8B**7.1B**
NS-7 PDW 9249192963.105M++1.0836.294%A*30.468%A*71.8A*N/A41212.8h11.8B*32.6B*
Equinox VE2 Burst 9199152433.765A0.4229.438%B+44.044%A++80.3AN/A30111.4h9.3A31.6B*
AP30 Shredder 1,2008886014.8A++10.6125.873%D*1.914%C+8880U3120U80248300.1h31.2A++120.6A
VE-S Canis 8768691954.456M++0.2730.44%B+40.852%A**95.5A++N/A2829.1h8.6B**28.3B++
M40 Fury-H 8998581653.625M+49.4442.226%C+N/A134.1B*6.4D5676.4h4.1B**9.8B**
C75 Viper 9378542731.63S27.4440.125%C++1.288%C+64.7A++6.3C37513.2h5.4A+13.5A
L100 Python HEAT 8997912235.955S31.7756.558%B+4.551%A76.1M*10.4C+37110.4h2.8A++4.9A+
Phobos VX86 7037022123.311A++0.8872.682%B**12.251%D83.6A+N/A3468.4h1.9B*2.5B*
Blueshift VM5 7017011156.096A++1.9116.717%C--27.675%A53.9AN/A31413h10.1A++60.3B++
Blueshift VM5 6726711145.886A++1.7017.683%C-29.806%A++52B**N/A32112.9h11.1A+63B++
Sticky Grenade 6326301630N/A625.8156.75%B+N/A1260B++4D-46330.5h1.7B++3B+
Auraxium Force-Blade 62862615,6350.04C++4.1537.992%B+N/A0.8CN/A2789h1.6B*4.1B+
Anti-Vehicle Grenade 6105801580N/A575.8170.276%A*N/A1160M**60C-66930.5h2.5A+3.6A+
MANA Anti-Vehicle Turret 790525935.645A+1.4655.431%D2.476%C5250B++2650C++9607440.1h5.1B++9.2B*
NSX Tanto 5004981014.931M**0.7429.168%B+37.952%A++92.2A**N/A3525.4h10B++34.2B+
NSX Daimyo 4974961024.863B+0.6747.206%B*93.548%C+88.6AN/A2645.6h2.2B+4.7B++
Lasher X2 4924891423.444M**0.7533.486%B**4.09%C++82.9A*N/A6355.9h14.5B**43.2B*
Tank Mine 744458815.654A++1.4643.534%B++N/A147.7B*92.3B**23323.1h2.2C5.1B++
Cosmos VM3 400399606.65M2.4618.207%B+22.306%B+63.3M+N/A3386.3h7.5A*41.4B**
Proximity Mine 3963961624.75S20.5644.118%C*N/A188.6A+N/A8802.1h2.1C--4.8C+
Quasar VM1 373370616.066M++1.8819.369%B*22.703%B*51.4A**N/A3327.2h8.9A++45.9B++
VE-H Maw 353349893.921A*0.2727.132%C**38.969%A+94.3A1.1B+2433.7h7.5A27.7B++
L100 Python AP 5323371818.722M*14.5355.041%C+3.858%B+41.1B**23.8B**5718.2h4.6B**8.3B++
CAS 14-E 3543371424.071B*19.8835.848%B+2.077%B+84.3B+4.3D2074h18.1B**50.4B*
S1 4483301462.26M1.9362.3%B+2.727%C+38.4B*13.7C++7168.6h4.5B**7.2B**
M40 Fury 353325840.625S36.4438.075%C++2.462%B+95.6A+8.2C--6413.4h6.4B*16.8B**
Spiker 3113111931.611B++2.5834.405%B++36.334%A*115.2A**N/A3312.7h6.1B++17.6B**
M60-A Bulldog 348305329.531B*5.3446.645%B**1.311%C54.5B*7.7B+8565.6h4.3B**9.2B**
NS Decimator 4453041262.413A++1.7863.729%B+1.316%D50.7B**23.5B*8086h4.5C**7.1B+
M60-A Bulldog 3102921224.333B+20.1455.799%B**1.712%C--45.6B+2.8C-2676.4h4.5B++8.1B**
Dual Photon Pods 3152801028M++23.8158.116%B++2.143%A254.5M*31.8B**30581.1h11.8A20.2B**
M12 Kobalt 2812761321.231B*17.0420.229%B25.362%A++89B++1.6D4723.1h12.5A62B++
Eidolon VE33 273272723.778A*0.4136.565%A+43.75%A**80M++N/A3933.4h5.6A15.2B**
Beamer VS3 2642641631.62B**2.5726.617%C+34.47%A+58.7A++N/A3764.5h6.1B**22.9C**
Spear Anti-Vehicle Phalanx Turret 3782611715.353A11.1658.216%A+4.215%C++72.5A*32.5B**8553.6h5.9B**10.1B**
M60-G Bulldog 2662391417.071S12.8843.955%B*2.929%C+46B**5.2C4015.2h4.7B**10.7B**
M60-A Bulldog 2562361318.154C*13.9650.056%B+N/A41.4B+3.5C+3315.7h3.8B**7.6B**
L105 Zephyr 2552292210.409C*6.2252.983%A1.747%A57.3B6.5C3624h3.9A+7.4A
NS-30B Vandal 217215663.258B*0.9339.076%B++47.442%M71.7B++N/A1503h4.2B*10.8B++
M40 Fury 2482141415.286A++11.1040.265%B+2.336%B++62.9B++10C++5563.4h9.1B+22.6B*
Saron HRB-H 3202021513.467A++9.2860.631%B+2.97%A+56.1B**32.8B*5203.6h15.5B**25.6B**
Nemesis VSH9 2541971361.449A+2.7464.689%C**4.569%B**25.3B+7.3C--4387.8h4.5A++7A+
M60-G Bulldog 2031821018.2M**14.0143.811%B++N/A72.8A++8.4C++5712.5h4.2B**9.6B*
M12 Kobalt 174172286M+81.8120.109%B+26.744%A++101.2B*1.2D--5891.7h13.3B**66.3B++
Comet VM2 195168533.17M+1.0244.621%C*2.976%D30.5M**4.9B4265.5h8.7A+19.5B**
M20 Basilisk 2031611213.417S9.2341.426%C**10.559%A++29.3B*7.6C+3185.5h51.5A124.4B**
Light PPA 140139453.089C+1.1047.631%B*N/A57.9B+N/A5262.4h8.2B++17.3B++
M12 Kobalt 1331311131S126.8123.011%C++25.191%A++163.8B**2.5D-3180.8h12.3B++53.6B++
Comet VM2 149130532.453A++1.7445.288%C+3.846%C23.2A*3.4D-2705.6h11.4A25.2B**
M20 Basilisk 147120206A++1.8139.972%C++5.833%C++31.6B*7.1C--3993.8h49.9A+124.9A
M12 Kobalt 120118429.5B++25.3116.831%B28.814%M**59C1D*1692h11.8B**70.4B++
Rocklet Rifle 233114492.327M++1.8655.032%C*N/A35.6B+37.2B**4523.2h41.3C+75C+
M12 Kobalt-H 112109427.25B+23.0623.133%C+19.266%B+181.7B*5C+3940.6h10.8B*46.8B++
NS-44L Blackhand 9897263.731A**0.4646.7%B+53.608%B*74.6M++N/A3851.3h3.9B+8.3B+
Maelstrom Turbo Laser 118921290.713C3.4821.079%F8.696%M**7.5D2.1D*14012.3h44.7B**212B++
Lancer AE 16088601.467B+2.7259.162%C1.136%C14.9C+12.2C-3565.9h20.2C*34.2C*
NS-AM7 Archer 8674501.48M2.7154.873%C--35.135%A*17.6A*2.9C*1444.2h7B**12.8B**
Aphelion VEX-4H 11770611.667B++7.4852.779%B*8.571%M*43.8C*29.4C++3521.6h40.6B++76.8B*
Saron Laser Cannon 10365760.855C3.3322.895%D**1.538%C-4.9D2.9D--12813.2h92.6B+404.6C**
Aspis Anti-Aircraft Phalanx Turret 1175869.667A**5.4841.629%M5.172%A*17.6A17.9A+4133.3h152.1C++365.5B*
M20 Basilisk 7056318.667S14.4825.471%D10.714%A**26.7B**6.7C+2182.1h40.5A+159.1B**
Aphelion VEX-4 8755413.75A*9.5628.373%D-5.455%B++28.9C**16.8C+2601.9h37.9B*133.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret223662.9h
Nano-Armor Kit399634,80843h
Spawn Beacon121,7581.6h
Motion Spotter3510,8243.9h
Nanite Revive Grenade04060.1h
Medical Applicator291218,63618.3h
Restoration Kit18880.5h
Ammunition Package182,9001.4h
Medical Kit4,00925,66793.1h
Anti-Infantry MANA Turret201,7852.8h
Recon Detection Device272,4034.1h
Shield Recharging Field242,8770.8h

Check the help document for the dictionary if you want to learn more about words used here.


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