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Primus Immortal othail[VREV] othail
VS BR 49

KDR: 0.88

Score: 12.1m

Last Seen: Nov 27th, 2018 2:29 AM
- OFFLINE - 3576.3 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald
Level Progress (to 50): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris NS-7 PDW Solstice SF Flare VE6 C-4 Tank Mine NS-11A Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.872%22.284%4652410116,2870.8102850.074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.576%-0.044C+0.239C++-1.245D*HEAD ++ (~11.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.035C+15.1-0.054C+57.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.462%4.167%1711034725061080.14201266%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.309C2.361A*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
486.3-2.015F--167.6-2.161F--318.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.044%2.83%69510305309924020.534274132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%-0.377C-0.147C++0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.6-2.688F**52.8-3.212T-89.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.924%1.887%49410312657313360.36202279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.85%0.255C*-0.63D-1.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.80.051C+43.9-0.108C+68.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.505%73.134%49110346784030.0796671

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.523B+0.393B-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.191C++3.10.032C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.04%15.517%493103229049660.584677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.954%0.05C+0.191C++-0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.05C+5.3-0.085C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m672.5%313 (18.8k)267 (16k)0.88382613,90715,7351.1100749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS103533517.425%14.633%25502:521

12% Combat Medic38% Engineer24% Heavy Assault6% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 4:59 PMMay 25th, 2015 12:58 AMDec 26th, 2018 4:26 PM (119d) (PST)Nov 26th, 2018 10:31 PM (149d) (PST)Nov 26th, 2018 10:29 PM (149d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5082182900.3070.3480.0452.4450.05676

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,49513,09817,39718213147315,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
754.3h/31.4d 3,560 2,035 5,914 110.6k 1,019 2,377 2,544 23m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,164
Deaths:1,265
KDR:0.920
Accuracy:17.425% D--
HSR:21.907% C+
Flare VE6
B+
Kills:509
Deaths:550
KDR:0.925
Accuracy:20.279% C
HSR:27.701% B+
Orion VS54
B+
Kills:313
Deaths:332
KDR:0.943
Accuracy:19.131% C
HSR:29.074% B+
NS-15M2
D
Kills:288
Deaths:387
KDR:0.744
Accuracy:20.590% D
HSR:20.139% D
Lasher X2
C+
Kills:250
Deaths:344
KDR:0.727
Accuracy:19.117% D-
HSR:3.600% C+
Kills:2,524
Deaths (as Heavy Assault):2,878
Deaths (to Heavy Assaults):4,561
KDR:0.877
Kill Difference:354
Playtime:183.278 hours
Usage:24%
Score:2.544m
Score/min:231
Accuracy (listed only):19.308%
HSR (listed only):20.484%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:578
Deaths:694
KDR:0.833
Accuracy:25.099% C*
HSR:12.976% D
Solstice VE3
C
Kills:401
Deaths:334
KDR:1.201
Accuracy:19.385% D
HSR:17.706% C
NS-11C
A+
Kills:289
Deaths:506
KDR:0.571
Accuracy:23.752% C+
HSR:27.336% A+
NS Baron G5
C**
Kills:248
Deaths:454
KDR:0.546
Accuracy:37.466% D
HSR:15.726% C**
Zenith VX-5
C
Kills:230
Deaths:326
KDR:0.706
Accuracy:23.682% C
HSR:19.565% C
Serpent VE92
A
Kills:173
Deaths:196
KDR:0.883
Accuracy:23.269% C+
HSR:26.590% A
NSX Tanto
C*
Kills:108
Deaths:171
KDR:0.632
Accuracy:27.373% C*
HSR:21.296% D
Pandora VX25
C**
Kills:104
Deaths:126
KDR:0.825
Accuracy:40.332% C++
HSR:16.346% C**
Deimos VA29
C+
Kills:101
Deaths:198
KDR:0.510
Accuracy:47.262% D*
HSR:16.832% C+
Thanatos VE70
C++
Kills:85
Deaths:91
KDR:0.934
Accuracy:40.668% C++
HSR:12.941% D
Kills:2,317
Deaths (as Engineer):3,096
Deaths (to Engineers):3,626
KDR:0.74839
Kill Difference:779
Playtime:290.315 hours
Usage:38%
Score:4.701m
Score/min:270
Accuracy (listed only):30.829%
HSR (listed only):18.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:662
Deaths:791
KDR:0.837
Accuracy:22.413% C-
HSR:16.616% C+
Solstice SF
C*
Kills:578
Deaths:694
KDR:0.833
Accuracy:25.099% C*
HSR:12.976% D
Solstice VE3
C
Kills:401
Deaths:334
KDR:1.201
Accuracy:19.385% D
HSR:17.706% C
Sirius SX12
C-
Kills:339
Deaths:387
KDR:0.876
Accuracy:20.148% D-
HSR:15.339% C-
NS-11C
A+
Kills:289
Deaths:506
KDR:0.571
Accuracy:23.752% C+
HSR:27.336% A+
NS Baron G5
C**
Kills:248
Deaths:454
KDR:0.546
Accuracy:37.466% D
HSR:15.726% C**
Zenith VX-5
C
Kills:230
Deaths:326
KDR:0.706
Accuracy:23.682% C
HSR:19.565% C
Serpent VE92
A
Kills:173
Deaths:196
KDR:0.883
Accuracy:23.269% C+
HSR:26.590% A
NSX Tanto
C*
Kills:108
Deaths:171
KDR:0.632
Accuracy:27.373% C*
HSR:21.296% D
Pandora VX25
C**
Kills:104
Deaths:126
KDR:0.825
Accuracy:40.332% C++
HSR:16.346% C**
Deimos VA29
C+
Kills:101
Deaths:198
KDR:0.510
Accuracy:47.262% D*
HSR:16.832% C+
Thanatos VE70
C++
Kills:85
Deaths:91
KDR:0.934
Accuracy:40.668% C++
HSR:12.941% D
NSX Tengu
B++
Kills:68
Deaths:105
KDR:0.648
Accuracy:28.992% D*
HSR:25% B++
VE-S Canis
D
Kills:58
Deaths:93
KDR:0.624
Accuracy:19.272% D*
HSR:13.793% D
Eridani SX5
B+
Kills:52
Deaths:60
KDR:0.867
Accuracy:23.033% D
HSR:23.077% B+
Kills:3,496
Deaths (as Light Assault):4,532
Deaths (to Light Assaults):2,425
KDR:0.7714
Kill Difference:1,036
Playtime:98.143 hours
Usage:13%
Score:1.636m
Score/min:278
Accuracy (listed only):28.143%
HSR (listed only):18.743%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:662
Deaths:791
KDR:0.837
Accuracy:22.413% C-
HSR:16.616% C+
NS-11A
C+
Kills:405
Deaths:465
KDR:0.871
Accuracy:22.441% C
HSR:20.494% C+
Sirius SX12
C-
Kills:339
Deaths:387
KDR:0.876
Accuracy:20.148% D-
HSR:15.339% C-
NS Baron G5
C**
Kills:248
Deaths:454
KDR:0.546
Accuracy:37.466% D
HSR:15.726% C**
Corvus VA55
B+
Kills:233
Deaths:323
KDR:0.721
Accuracy:21.348% D
HSR:27.039% B+
Terminus VX-9
A
Kills:176
Deaths:184
KDR:0.957
Accuracy:22.967% D
HSR:35.796% A
H-V45
B+
Kills:163
Deaths:177
KDR:0.921
Accuracy:20.644% D
HSR:25.153% B+
Pandora VX25
C**
Kills:104
Deaths:126
KDR:0.825
Accuracy:40.332% C++
HSR:16.346% C**
Deimos VA29
C+
Kills:101
Deaths:198
KDR:0.510
Accuracy:47.262% D*
HSR:16.832% C+
Thanatos VE70
C++
Kills:85
Deaths:91
KDR:0.934
Accuracy:40.668% C++
HSR:12.941% D
NSX Tengu
B++
Kills:68
Deaths:105
KDR:0.648
Accuracy:28.992% D*
HSR:25% B++
VE-S Canis
D
Kills:58
Deaths:93
KDR:0.624
Accuracy:19.272% D*
HSR:13.793% D
Eridani SX5
B+
Kills:52
Deaths:60
KDR:0.867
Accuracy:23.033% D
HSR:23.077% B+
Kills:2,694
Deaths (as Combat Medic):3,454
Deaths (to Combat Medics):1,655
KDR:0.77997
Kill Difference:760
Playtime:93.772 hours
Usage:12%
Score:1.699m
Score/min:302
Accuracy (listed only):28.230%
HSR (listed only):20.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:662
Deaths:791
KDR:0.837
Accuracy:22.413% C-
HSR:16.616% C+
Sirius SX12
C-
Kills:339
Deaths:387
KDR:0.876
Accuracy:20.148% D-
HSR:15.339% C-
Beamer VS3
C
Kills:192
Deaths:238
KDR:0.807
Accuracy:22.074% D-
HSR:19.792% C
NS-44 Commissioner AE
C+
Kills:131
Deaths:261
KDR:0.502
Accuracy:28.547% F
HSR:25.954% C+
Artemis VX26
C*
Kills:126
Deaths:151
KDR:0.834
Accuracy:28.294% C*
HSR:21.429% C+
NS-45 Pilot
C+
Kills:109
Deaths:243
KDR:0.449
Accuracy:22.146% D**
HSR:24.771% C+
NSX Tengu
B++
Kills:68
Deaths:105
KDR:0.648
Accuracy:28.992% D*
HSR:25% B++
XM98
C++
Kills:67
Deaths:34
KDR:1.971
Accuracy:38.505% C++
HSR:73.134% C+
NS-61 Emissary
B**
Kills:59
Deaths:169
KDR:0.349
Accuracy:18.736% D**
HSR:22.034% B**
VE-S Canis
D
Kills:58
Deaths:93
KDR:0.624
Accuracy:19.272% D*
HSR:13.793% D
NS-AM7 Archer
C-
Kills:54
Deaths:170
KDR:0.318
Accuracy:54.223% D
HSR:12.963% C-
Spiker
B*
Kills:53
Deaths:132
KDR:0.402
Accuracy:20.989% D*
HSR:26.415% B*
Eridani SX5
B+
Kills:52
Deaths:60
KDR:0.867
Accuracy:23.033% D
HSR:23.077% B+
Kills:1,970
Deaths (as Infiltrator):2,834
Deaths (to Infiltrators):2,051
KDR:0.69513
Kill Difference:864
Playtime:48.742 hours
Usage:6%
Score:0.657m
Score/min:225
Accuracy (listed only):26.721%
HSR (listed only):24.640%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C*
Kills:355
Deaths:247
KDR:1.437
Accuracy:17.269% C+
HSR:21.409% C*
Nebula VM20
B+
Kills:346
Deaths:264
KDR:1.311
Accuracy:17.303% C
HSR:23.121% B+
NS-20 Gorgon
C*
Kills:70
Deaths:58
KDR:1.207
Accuracy:28.657% C*
HSR:20% C++
NS-10 Burster
B++
Kills:66
Deaths:121
KDR:0.545
Accuracy:31.593% B+
HSR:10.606% B++
NS-20 Gorgon
C++
Kills:59
Deaths:58
KDR:1.017
Accuracy:27.811% C++
HSR:13.559% D*
Quasar VM1
B+
Kills:57
Deaths:54
KDR:1.056
Accuracy:13.430% C-
HSR:21.053% B+
NS-10 Burster
A*
Kills:55
Deaths:80
KDR:0.688
Accuracy:31.905% B
HSR:12.727% A*
Kills:1,008
Deaths (as MAX Suit):441
Deaths (to MAX Suits):895
KDR:2.28571
Kill Difference:567
Playtime:38.996 hours
Usage:5%
Score:0.826m
Score/min:353
Accuracy (listed only):23.995%
HSR (listed only):17.496%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:72
V. Kills:53 133%
Deaths:147
KDR:0.490
Accuracy:34.462% B+
KPH:6.800 D
VKPH:5 D
Dual Photon Pods
C+
Kills:64
V. Kills:26 237%
Deaths:12
KDR:5.333
Accuracy:36.293% F-
KPH:41.200 D
VKPH:16.700 C+
Light PPA
C
Kills:54
V. Kills:10 N/A
Deaths:70
KDR:0.771
Accuracy:41.185% C++
KPH:14 D--
VKPH:2.600 C
Kills:190 (126 + 0)
Deaths:229
KDR:0.830
VKDR:0.389
Vehicle Kills:89
Kill Difference:39
Playtime:16.062 hours
Usage:2%
Score:0.123m
Score/min:128
Piloting Accuracy:41.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:165
V. Kills:146 112%
Deaths:105
KDR:1.571
Accuracy:35.978% B**
KPH:13.600 C+
VKPH:12 B+
L100 Python AP
B++
Kills:115
V. Kills:105 108%
Deaths:93
KDR:1.237
Accuracy:60.845% B+
KPH:24.500 C
VKPH:22.300 B++
L100 Python HEAT
B++
Kills:91
V. Kills:29 303%
Deaths:49
KDR:1.857
Accuracy:57.450% B+
KPH:38.700 B++
VKPH:12.300 C++
L100 Python HESH
B*
Kills:84
V. Kills:16 N/A
Deaths:22
KDR:3.818
Accuracy:45.690% C
KPH:59.800 B+
VKPH:11.400 B*
C75 Viper
C**
Kills:69
V. Kills:22 300%
Deaths:36
KDR:1.917
Accuracy:36.346% C
KPH:28.300 C+
VKPH:9 C**
Kills:524 (524 + 0)
Deaths:305
KDR:1.718
VKDR:1.043
Vehicle Kills:318
Kill Difference:219
Playtime:23.053 hours
Usage:3%
Score:0.329m
Score/min:238
Driving Accuracy:36.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:75
V. Kills:26 278%
Deaths:34
KDR:2.206
Accuracy:51.070% C*
KPH:23 C++
VKPH:8 C+
Saron HRB
C+
Kills:63
V. Kills:47 131%
Deaths:13
KDR:4.846
Accuracy:36.831% D
KPH:21.400 C
VKPH:16 C+
Kills:138 (75 + 63)
Deaths:47
KDR:2.936
VKDR:1.553
Vehicle Kills:73
Kill Difference:91
Playtime:6.211 hours
Usage:1%
Score:0.103m
Score/min:276
Driving Accuracy:51.070%
Gunner Accuracy:36.831%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:104
V. Kills:93 111%
Deaths:41
KDR:2.537
Accuracy:55.333% C+
KPH:33.900 C+
VKPH:30.300 B+
Kills:104 (0 + 104)
Deaths:41
KDR:2.537
VKDR:2.268
Vehicle Kills:93
Kill Difference:63
Playtime:3.069 hours
Usage:0%
Score:0.065m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:55.333%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:145
V. Kills:28 N/A
Deaths:37
KDR:3.919
Accuracy:36.897% C++
KPH:48 C*
VKPH:9.300 C+
M40 Fury
D
Kills:77
V. Kills:15 N/A
Deaths:29
KDR:2.655
Accuracy:31.880% D
KPH:38.200 D
VKPH:7.400 D
M20 Basilisk
C++
Kills:73
V. Kills:28 252%
Deaths:49
KDR:1.490
Accuracy:40.644% C++
KPH:19 C+
VKPH:7.300 C+
M60-G Bulldog
B+
Kills:52
V. Kills:14 347%
Deaths:21
KDR:2.476
Accuracy:34.647% C+
KPH:27.700 C+
VKPH:7.500 B+
Kills:347 (0 + 347)
Deaths:136
KDR:2.551
VKDR:0.625
Vehicle Kills:85
Kill Difference:211
Playtime:10.756 hours
Usage:1%
Score:0.161m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:34.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,1911,1641,2650.92C-0.0417.425%D--21.907%C+23.2DN/A6850.2h15.1D86.6D
NS-7 PDW 6716627910.837C+0.0522.413%C-16.616%C+19.3CN/A6434.3h16.4C+73C+
Solstice SF 5995786940.833C+0.0525.099%C*12.976%D20.2C+N/A7528.6h13.4C+53.6C*
Flare VE6 5225095500.925C-0.0420.279%C27.701%B+26.2C--N/A8519.4h12.2C60.2C+
C-4 7334945550.89C0.0118.626%D*N/A46.6D22.5C-47910.6h1.5C++8.1D
Tank Mine 7174312411.788C0.9023.522%DN/A77D51.1C9225.6h1.7B+7.4C--
NS-11A 4124054650.871C0.0122.441%C20.494%C+21.9C-N/A7118.5h16D71.2C
Solstice VE3 4144013341.201B++0.3219.385%D17.706%C17.9C+N/A6622.4h14.7B76C++
Nebula VM20 3633552471.437C0.5517.269%C+21.409%C*26.7CN/A9913.3h18.7D108.3C+
Nebula VM20 3533462641.311C0.4317.303%C23.121%B+24.7C-N/A9614h19.9D115.2C
Sirius SX12 3463393870.876C+0.0120.148%D-15.339%C-18.4C-N/A7618.4h18.5D92C-
Orion VS54 3253133320.943C0.0619.131%C29.074%B+24.5CN/A11612.8h12.8C*66.8C++
NS-11C 3022895060.571C-0.3123.752%C+27.336%A+14DN/A4420.7h20.4D--85.7C
NS-15M2 3012883870.744C-0.1420.59%D20.139%D20D-N/A5614.4h15.9D77.2C-
Frag Grenade 2702681268N/A267.1249.059%B+N/A670B*5C24310.4h2.9B*5.9B++
Lasher X2 2642503440.727C0.1619.117%D-3.6%C+24.3C1.4B**8710.3h20.7C+108.5C
NS Baron G5 2542484540.546D0.3437.466%D15.726%C**14.1D-N/A5917.6h7.3F-19.4C
Corvus VA55 2392333230.721C0.1621.348%D27.039%B+18.9C--N/A5812.3h13.2C+62C+
Zenith VX-5 2482303260.706C-0.1823.682%C19.565%C13.5D-1.1A+5117h17D--71.7C-
Proximity Mine 224224435.209B+4.3344.066%C*N/A140B+N/A4491.6h1.7B++3.8B++
Beamer VS3 1991922380.807C++0.0822.074%D-19.792%C48B**1.8A++1744h9.1C*41.3C+
NSX Masamune 2391783260.546C0.3469.124%A1.124%D23.1C-7.9C--1287.7h10.6B15.4B+
Terminus VX-9 1961761840.957C0.0722.967%D35.796%A18.1D-2.1M*559.7h15.4D-67.1C--
Serpent VE92 1761731960.883C+0.0023.269%C+26.59%A18.8C-N/A709.2h16.2C--69.7C+
Skyguard 3111651051.571C--0.6935.978%B**2.424%B+13.5C+12B+19412.2h156.1D434C++
H-V45 1651631770.921C+0.0420.644%D25.153%B+18.1DN/A639h14.8C71.9C
NS Decimator 2051572770.567D0.3261.453%C++1.274%D23.1D7.1D--1996.8h5.6C-9.1C
M40 Fury 173145373.919C3.0436.897%C++N/A48.3C*9.3C+3083h12.2B+33.2B+
NS-44 Commissioner AE 1371312610.502D0.3828.547%F25.954%C+21.5D-1B*546.1h5F17.5F--
Artemis VX26 1311261510.834C0.0528.294%C*21.429%C+18.8DN/A656.7h15.3D--54C
L100 Python AP 220115931.237D0.3560.845%B+3.478%B+24.5C22.3B++3194.7h10.1D*16.7D-
MANA Anti-Personnel Turret 113110721.528N/A0.6412.508%UN/A1100U30U2391400.1h24.4T*194.9T*
NS-45 Pilot 1131092430.449D0.4322.146%D**24.771%C+28.7C--1.1B*783.8h8.9C--40.3D*
NSX Tanto 1161081710.632C--0.2527.373%C*21.296%D13.3D1A338.1h20.6D-75.4C
Saron HRB-H 197104412.537C-1.6555.333%C+N/A33.5C30B+3553.1h23.1B41.8B
Pandora VX25 1081041260.825C0.0640.332%C++16.346%C**38.5C++1.5A+1262.7h6.3D*15.7C
Deimos VA29 1021011980.51D0.3747.262%D*16.832%C+16.6D-N/A476.1h3.9F-8.3D**
L100 Python HEAT 12091491.857D0.9757.45%B+1.099%D--37.9B+12.1C++3182.4h4.7B*8.2B*
Thanatos VE70 8685910.934C++0.0540.668%C++12.941%D23CN/A1043.7h5.6C13.7C++
L100 Python HESH 10084223.818D2.9345.69%C5.952%S60B+11.4B*2731.4h3.2B6.9C**
Spear Anti-Vehicle Phalanx Turret 13983223.773C--2.8942.742%C+3.614%C33.2C22.4C++3932.5h8.9C*20.8C*
M40 Fury 9277292.655D1.7731.88%D2.597%B++38.5C--7.5D2882h13.7C++42.9C+
Supernova PC 10175342.206C-1.3251.07%C*1.333%D22.7C++7.9C+2203.3h5.1C**10B+
M20 Basilisk 10173491.49D0.6140.644%C++1.37%F-19.2C+7.4C+2173.8h119.5C-294C+
Maelstrom Turbo Laser 125721470.49C-0.3934.462%B+4.167%B**6.7D5D10310.7h167.6D486.3C
NS-20 Gorgon 8470581.207C++0.3228.657%C*20%C++15.9C+3.2A**794.4h48.6C++169.6C**
C75 Viper 9169361.917C-1.0336.346%CN/A28.8C+9.2C**2012.4h15.9C+43.6C+
Lancer VS22 167692160.319D0.5654.679%D-N/A7.8D11.1C1668.8h42.8C--78.2D
NSX Tengu 71681050.648C--0.2428.992%D*25%B++17.4DN/A513.9h16.9D58.4D
XM98 6767341.971C+1.0938.505%C++73.134%C+20.9CN/A833.2h3.1D8C+
NS-10 Burster 91661210.545D0.3431.593%B+10.606%B++5.9C++2.3D-7011.1h115.1B+364.3B+
Dual Photon Pods 9064125.333C+4.4536.293%F-N/A40D16.3C+4421.6h48F--132.2F**
S1 10564820.78C++0.1042.954%D**N/A17.3D11.1C2743.7h7C+16.2D
Saron HRB 11063134.846C+3.9636.831%D1.587%C+21.7C16.2C+3392.9h22.1C++59.9C+
NS-61 Emissary 63591690.349D0.5318.736%D**22.034%B**16.9C-1.1B**603.5h20.9D111.8F
NS-20 Gorgon 7059581.017C+0.1327.811%C++13.559%D*13.4D2.5A664.4h56.4C202.9C+
VE-S Canis 6158930.624C--0.2619.272%D*13.793%D23.2C--1.2B**772.5h13C+67.3C
Quasar VM1 5757541.056C0.1713.43%C-21.053%B+16.3C--N/A833.5h15.5C++115.1C+
NS-10 Burster 8055800.688C--0.2031.905%B12.727%A*6.8B+3.1C--838.1h109.1B**341.9B*
Nemesis VSH9 89551160.474C0.4161.307%C+N/A10C-6.2D1975.5h8.5C+13.9C+
Aspis Anti-Aircraft Phalanx Turret 10554143.857C*2.9725.057%C+3.704%B**9.8C+9.3C1675.5h135.5B+540.7B+
Light PPA 6454700.771D0.1141.185%C++N/A14.2D--2.6C693.8h37.3F-90.6D*
NS-AM7 Archer 69541700.318C0.5754.223%D12.963%C-5.7C1.6D469.4h17.2B31.8C**
Spiker 57531320.402D0.4820.989%D*26.415%B*20.4D1.5B**712.6h14.1D--67.2F
M60-G Bulldog 6652212.476D1.5934.647%C+1.923%D27.4C+7.4B1781.9h9C25.9C+
Eridani SX5 5452600.867C0.0223.033%D23.077%B+20DN/A1192.6h15.6D67.7C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter84420.4h
Anti-Vehicle MANA Turret3740.4h
Restoration Kit123420.3h
VE-H Maw01710.1h
Spawn Beacon84490.4h
Nano-Armor Kit261215,22117.8h
AE Medical Applicator17457,6584.1h
AE Nano-Armor Kit220199,72913.4h
Nanite Revive Grenade03250.1h
Medical Applicator17856,2325.1h
Spitfire Auto-Turret163050.5h
Deconstruction Tool01,1970.1h
Anti-Infantry MANA Turret93160.7h
Ammunition Package251,6370.8h
Shield Recharging Field211,3960.5h
Nano-Repair Grenade01070h
Pelter Rocket Pod0520h
Hardlight Barrier221400.4h
Recon Detection Device31680.3h
Smoke Grenade01920h

Check the help document for the dictionary if you want to learn more about words used here.


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