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Primus Immortal othail[VREV] othail
VS BR 49

KDR: 0.88

Score: 12.1m

Last Seen: May 19th, 2019 11:43 PM
- OFFLINE - 2353.4 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Emerald
Level Progress (to 50): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris NS-7 PDW Solstice SF Flare VE6 C-4 Tank Mine NS-11A Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $95,076 MLG Score: 76
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.869%22.36%4672411906,3060.8086690.075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.574%-0.055C+0.229C++-1.228D*HEAD ++ (~11.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.031C+15.1-0.055C+57.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.462%4.167%1711213725081080.14145466%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.304C2.38A*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
486.3-2.013F--167.6-2.162F--318.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.049%2.778%70512095409954040.542169133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.926%-0.382C-0.14C++0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.1-2.633F**51.9-3.149T-88.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.893%1.887%49412102657343430.36103577%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.842%0.25C++-0.632D-1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.055C+43.9-0.101C+69

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.505%73.134%49112136784730.0791027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.529B+0.393B-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.193C++3.10.034C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.04%15.517%493121129049760.583501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.954%0.042C+0.174C++-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.50.048C+5.3-0.085C+7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.1m670.4%313 (18.8k)266 (16k)0.88391913,97315,8081.1103949 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121433717.402%14.635%25502:521

12% Combat Medic39% Engineer24% Heavy Assault6% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 4:59 PMMay 25th, 2015 12:58 AMJun 17th, 2019 1:58 PM (69d) (PST)May 19th, 2019 9:36 PM (98d) (PST)May 19th, 2019 7:43 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5082182900.3070.3480.0452.4380.05676

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,50013,07017,43018213146315,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
757.5h/31.6d 3,580 2,045 5,941 110.8k 1,023 2,380 2,557 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:1,164
Deaths:1,265
KDR:0.920
Accuracy:17.425% D--
HSR:21.907% C+
Flare VE6
B+
Kills:512
Deaths:553
KDR:0.926
Accuracy:20.212% C-
HSR:27.930% B+
Orion VS54
B+
Kills:313
Deaths:332
KDR:0.943
Accuracy:19.131% C
HSR:29.074% B+
NS-15M2
D
Kills:288
Deaths:387
KDR:0.744
Accuracy:20.585% D
HSR:20.139% D
Kills:2,277
Deaths (as Heavy Assault):2,537
Deaths (to Heavy Assaults):4,579
KDR:0.89752
Kill Difference:260
Playtime:183.805 hours
Usage:24%
Score:2.554m
Score/min:232
Accuracy (listed only):19.338%
HSR (listed only):24.762%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C*
Kills:578
Deaths:694
KDR:0.833
Accuracy:25.099% C*
HSR:12.976% D
Solstice VE3
C
Kills:401
Deaths:334
KDR:1.201
Accuracy:19.385% D
HSR:17.706% C
NS-11C
A+
Kills:299
Deaths:521
KDR:0.574
Accuracy:23.731% C+
HSR:27.759% A+
NS Baron G5
C*
Kills:248
Deaths:454
KDR:0.546
Accuracy:37.466% D
HSR:15.726% C*
Zenith VX-5
C
Kills:230
Deaths:326
KDR:0.706
Accuracy:23.682% C
HSR:19.565% C
Serpent VE92
B**
Kills:173
Deaths:196
KDR:0.883
Accuracy:23.269% C+
HSR:26.590% B**
NSX Tanto
C++
Kills:112
Deaths:180
KDR:0.622
Accuracy:27.035% C++
HSR:22.321% C-
Pandora VX25
C**
Kills:104
Deaths:126
KDR:0.825
Accuracy:40.332% C+
HSR:16.346% C**
Deimos VA29
C+
Kills:101
Deaths:198
KDR:0.510
Accuracy:47.262% D*
HSR:16.832% C+
Thanatos VE70
C++
Kills:85
Deaths:91
KDR:0.934
Accuracy:40.668% C++
HSR:12.941% D
Kills:2,331
Deaths (as Engineer):3,120
Deaths (to Engineers):3,639
KDR:0.74712
Kill Difference:789
Playtime:292.238 hours
Usage:39%
Score:4.726m
Score/min:270
Accuracy (listed only):30.793%
HSR (listed only):18.876%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C+
Kills:662
Deaths:791
KDR:0.837
Accuracy:22.413% C-
HSR:16.616% C+
Solstice SF
C*
Kills:578
Deaths:694
KDR:0.833
Accuracy:25.099% C*
HSR:12.976% D
Solstice VE3
C
Kills:401
Deaths:334
KDR:1.201
Accuracy:19.385% D
HSR:17.706% C
Sirius SX12
C-
Kills:339
Deaths:387
KDR:0.876
Accuracy:20.148% D-
HSR:15.339% C-
NS-11C
A+
Kills:299
Deaths:521
KDR:0.574
Accuracy:23.731% C+
HSR:27.759% A+
NS Baron G5
C*
Kills:248
Deaths:454
KDR:0.546
Accuracy:37.466% D
HSR:15.726% C*
Zenith VX-5
C
Kills:230
Deaths:326
KDR:0.706
Accuracy:23.682% C
HSR:19.565% C
Serpent VE92
B**
Kills:173
Deaths:196
KDR:0.883
Accuracy:23.269% C+
HSR:26.590% B**
NSX Tanto
C++
Kills:112
Deaths:180
KDR:0.622
Accuracy:27.035% C++
HSR:22.321% C-
Pandora VX25
C**
Kills:104
Deaths:126
KDR:0.825
Accuracy:40.332% C+
HSR:16.346% C**
Deimos VA29
C+
Kills:101
Deaths:198
KDR:0.510
Accuracy:47.262% D*
HSR:16.832% C+
Thanatos VE70
C++
Kills:85
Deaths:91
KDR:0.934
Accuracy:40.668% C++
HSR:12.941% D
NSX Tengu
B++
Kills:68
Deaths:105
KDR:0.648
Accuracy:28.992% D*
HSR:25% B++
VE-S Canis
D
Kills:58
Deaths:93
KDR:0.624
Accuracy:19.272% D*
HSR:13.793% D
Eridani SX5
B+
Kills:52
Deaths:60
KDR:0.867
Accuracy:23.033% D
HSR:23.077% B+
Kills:3,510
Deaths (as Light Assault):4,556
Deaths (to Light Assaults):2,437
KDR:0.77041
Kill Difference:1,046
Playtime:98.420 hours
Usage:13%
Score:1.638m
Score/min:277
Accuracy (listed only):28.119%
HSR (listed only):18.839%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C+
Kills:662
Deaths:791
KDR:0.837
Accuracy:22.413% C-
HSR:16.616% C+
NS-11A
C+
Kills:405
Deaths:467
KDR:0.867
Accuracy:22.432% C
HSR:20.494% C+
Sirius SX12
C-
Kills:339
Deaths:387
KDR:0.876
Accuracy:20.148% D-
HSR:15.339% C-
NS Baron G5
C*
Kills:248
Deaths:454
KDR:0.546
Accuracy:37.466% D
HSR:15.726% C*
Corvus VA55
B+
Kills:233
Deaths:323
KDR:0.721
Accuracy:21.348% D
HSR:27.039% B+
Terminus VX-9
A
Kills:176
Deaths:184
KDR:0.957
Accuracy:22.967% D
HSR:35.796% A
H-V45
B+
Kills:163
Deaths:177
KDR:0.921
Accuracy:20.644% D
HSR:25.153% B+
Pandora VX25
C**
Kills:104
Deaths:126
KDR:0.825
Accuracy:40.332% C+
HSR:16.346% C**
Deimos VA29
C+
Kills:101
Deaths:198
KDR:0.510
Accuracy:47.262% D*
HSR:16.832% C+
Thanatos VE70
C++
Kills:85
Deaths:91
KDR:0.934
Accuracy:40.668% C++
HSR:12.941% D
NSX Tengu
B++
Kills:68
Deaths:105
KDR:0.648
Accuracy:28.992% D*
HSR:25% B++
VE-S Canis
D
Kills:58
Deaths:93
KDR:0.624
Accuracy:19.272% D*
HSR:13.793% D
Eridani SX5
B+
Kills:52
Deaths:60
KDR:0.867
Accuracy:23.033% D
HSR:23.077% B+
Kills:2,694
Deaths (as Combat Medic):3,456
Deaths (to Combat Medics):1,664
KDR:0.77951
Kill Difference:762
Playtime:93.871 hours
Usage:12%
Score:1.700m
Score/min:302
Accuracy (listed only):28.229%
HSR (listed only):20.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C+
Kills:662
Deaths:791
KDR:0.837
Accuracy:22.413% C-
HSR:16.616% C+
Sirius SX12
C-
Kills:339
Deaths:387
KDR:0.876
Accuracy:20.148% D-
HSR:15.339% C-
Beamer VS3
C
Kills:192
Deaths:238
KDR:0.807
Accuracy:22.074% D-
HSR:19.792% C
NS-44 Commissioner AE
C+
Kills:131
Deaths:262
KDR:0.500
Accuracy:28.559% F
HSR:25.954% C+
Artemis VX26
C*
Kills:126
Deaths:151
KDR:0.834
Accuracy:28.294% C*
HSR:21.429% C
NS-45 Pilot
C+
Kills:111
Deaths:255
KDR:0.435
Accuracy:22.009% D**
HSR:25.225% C+
NSX Tengu
B++
Kills:68
Deaths:105
KDR:0.648
Accuracy:28.992% D*
HSR:25% B++
XM98
C*
Kills:67
Deaths:34
KDR:1.971
Accuracy:38.505% C*
HSR:73.134% C+
NS-61 Emissary
B**
Kills:59
Deaths:169
KDR:0.349
Accuracy:18.736% D**
HSR:22.034% B**
VE-S Canis
D
Kills:58
Deaths:93
KDR:0.624
Accuracy:19.272% D*
HSR:13.793% D
NS-AM7 Archer
C-
Kills:54
Deaths:170
KDR:0.318
Accuracy:54.223% D
HSR:12.963% C-
Spiker
B++
Kills:53
Deaths:132
KDR:0.402
Accuracy:20.989% D*
HSR:26.415% B++
Eridani SX5
B+
Kills:52
Deaths:60
KDR:0.867
Accuracy:23.033% D
HSR:23.077% B+
Kills:1,972
Deaths (as Infiltrator):2,847
Deaths (to Infiltrators):2,061
KDR:0.69266
Kill Difference:875
Playtime:49.100 hours
Usage:6%
Score:0.660m
Score/min:224
Accuracy (listed only):26.711%
HSR (listed only):24.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C++
Kills:355
Deaths:247
KDR:1.437
Accuracy:17.269% C
HSR:21.409% C++
Nebula VM20
B+
Kills:346
Deaths:264
KDR:1.311
Accuracy:17.303% C
HSR:23.121% B+
NS-20 Gorgon
C*
Kills:70
Deaths:59
KDR:1.186
Accuracy:28.540% C*
HSR:20% C++
NS-10 Burster
B++
Kills:66
Deaths:121
KDR:0.545
Accuracy:31.593% B
HSR:10.606% B++
NS-20 Gorgon
C++
Kills:59
Deaths:59
KDR:1
Accuracy:27.718% C++
HSR:13.559% D--
Quasar VM1
B+
Kills:57
Deaths:54
KDR:1.056
Accuracy:13.430% C--
HSR:21.053% B+
NS-10 Burster
A++
Kills:55
Deaths:80
KDR:0.688
Accuracy:31.905% C**
HSR:12.727% A++
Kills:1,008
Deaths (as MAX Suit):442
Deaths (to MAX Suits):896
KDR:2.28054
Kill Difference:566
Playtime:39.021 hours
Usage:5%
Score:0.826m
Score/min:353
Accuracy (listed only):23.965%
HSR (listed only):17.496%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
B+
Kills:72
V. Kills:53 133%
Deaths:147
KDR:0.490
Accuracy:34.462% B+
KPH:6.800 D
VKPH:5 D
Dual Photon Pods
C+
Kills:64
V. Kills:26 237%
Deaths:12
KDR:5.333
Accuracy:36.293% F-
KPH:41.200 D
VKPH:16.700 C+
Light PPA
C
Kills:54
V. Kills:10 N/A
Deaths:70
KDR:0.771
Accuracy:41.185% C+
KPH:14 D--
VKPH:2.600 C
Kills:190 (126 + 0)
Deaths:229
KDR:0.830
VKDR:0.389
Vehicle Kills:89
Kill Difference:39
Playtime:16.062 hours
Usage:2%
Score:0.123m
Score/min:128
Piloting Accuracy:41.185%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:165
V. Kills:146 112%
Deaths:105
KDR:1.571
Accuracy:35.978% B**
KPH:13.600 C+
VKPH:12 B++
L100 Python AP
B++
Kills:115
V. Kills:105 108%
Deaths:93
KDR:1.237
Accuracy:60.845% B+
KPH:24.500 C--
VKPH:22.300 B++
L100 Python HEAT
B+
Kills:91
V. Kills:29 303%
Deaths:49
KDR:1.857
Accuracy:57.450% B+
KPH:38.700 B+
VKPH:12.300 C++
L100 Python HESH
B*
Kills:84
V. Kills:16 N/A
Deaths:22
KDR:3.818
Accuracy:45.690% C
KPH:59.800 B+
VKPH:11.400 B*
C75 Viper
C++
Kills:69
V. Kills:22 300%
Deaths:36
KDR:1.917
Accuracy:36.346% C
KPH:28.300 C+
VKPH:9 C++
Kills:524 (524 + 0)
Deaths:305
KDR:1.718
VKDR:1.043
Vehicle Kills:318
Kill Difference:219
Playtime:23.053 hours
Usage:3%
Score:0.330m
Score/min:238
Driving Accuracy:36.346%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:85
V. Kills:28 293%
Deaths:36
KDR:2.361
Accuracy:50.060% C++
KPH:22.900 C+
VKPH:7.600 C
Saron HRB
C+
Kills:63
V. Kills:47 131%
Deaths:13
KDR:4.846
Accuracy:36.609% D-
KPH:21.200 C
VKPH:15.800 C+
Kills:148 (85 + 63)
Deaths:49
KDR:3.020
VKDR:1.531
Vehicle Kills:75
Kill Difference:99
Playtime:6.679 hours
Usage:1%
Score:0.105m
Score/min:263
Driving Accuracy:50.060%
Gunner Accuracy:36.609%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:104
V. Kills:93 111%
Deaths:41
KDR:2.537
Accuracy:55.333% C+
KPH:33.900 C
VKPH:30.300 B+
Kills:104 (0 + 104)
Deaths:41
KDR:2.537
VKDR:2.268
Vehicle Kills:93
Kill Difference:63
Playtime:3.069 hours
Usage:0%
Score:0.066m
Score/min:356
Driving Accuracy:N/A%
Gunner Accuracy:55.333%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:145
V. Kills:28 N/A
Deaths:37
KDR:3.919
Accuracy:36.897% C++
KPH:48 C++
VKPH:9.300 C+
M40 Fury
D
Kills:77
V. Kills:15 N/A
Deaths:29
KDR:2.655
Accuracy:31.880% D
KPH:38.200 D
VKPH:7.400 D
M20 Basilisk
C+
Kills:73
V. Kills:28 252%
Deaths:49
KDR:1.490
Accuracy:40.644% C++
KPH:19 C+
VKPH:7.300 C+
M60-G Bulldog
B+
Kills:52
V. Kills:14 347%
Deaths:21
KDR:2.476
Accuracy:34.647% C+
KPH:27.700 C+
VKPH:7.500 B+
Kills:347 (0 + 347)
Deaths:136
KDR:2.551
VKDR:0.625
Vehicle Kills:85
Kill Difference:211
Playtime:10.757 hours
Usage:1%
Score:0.161m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:34.647%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 1,1911,1641,2650.92C-0.0417.425%D--21.907%C+23.2DN/A6850.2h15.1D86.6D
NS-7 PDW 6716627910.837C+0.0522.413%C-16.616%C+19.3CN/A6434.3h16.4C+73C+
Solstice SF 5995786940.833C+0.0525.099%C*12.976%D20.2C+N/A7528.6h13.4C+53.6C++
Flare VE6 5255125530.926C-0.0420.212%C-27.93%B+26.1C--N/A8419.6h12.2C60.3C+
C-4 7334945560.888C0.0018.637%D*N/A46.6D22.5C-47910.6h1.5C++8.1D
Tank Mine 7174312411.788C0.9023.518%DN/A77D51.1C9215.6h1.7B7.4D
NS-11A 4124054670.867C0.0222.432%C20.494%C+21.9C-N/A7118.5h16D71.3C
Solstice VE3 4144013341.201B++0.3219.385%D17.706%C17.9C+N/A6622.4h14.7C**76C+
Nebula VM20 3633552471.437C0.5517.269%C21.409%C++26.7CN/A9913.3h18.7C--108.3C+
Nebula VM20 3533462641.311C0.4317.303%C23.121%B+24.7DN/A9614h19.9D-115.2C
Sirius SX12 3463393870.876C+0.0120.148%D-15.339%C-18.4C--N/A7618.4h18.5D92C--
Orion VS54 3253133320.943C0.0619.131%C29.074%B+24.5CN/A11712.8h12.8C++66.8C+
NS-11C 3142995210.574C-0.3123.731%C+27.759%A+14.1DN/A4421.2h20.2D--85C-
NS-15M2 3012883870.744C0.1420.585%D20.139%D19.9D-N/A5614.5h15.9D77.2C--
Frag Grenade 2732711271N/A270.1249.159%B+N/A677.5B*5C-24340.4h2.9B*5.9B++
Lasher X2 2642503440.727C0.1619.117%D--3.6%C+24.3C1.4B+8710.3h20.7C+108.5C
NS Baron G5 2542484540.546D0.3437.466%D15.726%C*14.1D--N/A5917.6h7.3F-19.4C+
Corvus VA55 2392333230.721C-0.1621.348%D27.039%B+18.9C--N/A5812.3h13.2C62C
Zenith VX-5 2482303260.706C--0.1823.682%C19.565%C13.5D-1.1A5117h17D--71.7C--
Proximity Mine 224224435.209B+4.3344.066%C*N/A140B+N/A4501.6h1.7B+3.8B++
Beamer VS3 1991922380.807C++0.0822.074%D-19.792%C48B**1.8A+1754h9.1C*41.3C+
NSX Masamune 2391783260.546C0.3469.043%A1.124%D23.1C7.9C--1287.7h10.7B15.4B+
Terminus VX-9 1961761840.957C0.0722.967%D35.796%A18.1D-2.1M*559.7h15.4D--67.1D
Serpent VE92 1761731960.883C+0.0023.269%C+26.59%B**18.8C-N/A709.2h16.2D69.7C
Skyguard 3111651051.571D0.6935.978%B**2.424%B+13.5C+12B++19412.2h156.1D434C++
H-V45 1651631770.921C0.0420.644%D25.153%B+18.1DN/A639h14.8C71.9C
NS Decimator 2051572770.567D0.3261.453%C++1.274%D23.1D7.1D--1996.8h5.6C-9.1C
M40 Fury 173145373.919C3.0436.897%C++N/A48.3C++9.3C+3083h12.2B+33.2B+
NS-44 Commissioner AE 1371312620.5D0.3828.559%F25.954%C+21.5D-1B++546.1h5F17.6F--
Artemis VX26 1311261510.834C0.0528.294%C*21.429%C18.8DN/A656.7h15.3D--54C
L100 Python AP 220115931.237D0.3560.845%B+3.478%B+24.5C--22.3B++3224.7h10.1D**16.7D-
NSX Tanto 1201121800.622C--0.2627.035%C++22.321%C-13.5D1B**338.3h20.7D-76.7C
NS-45 Pilot 1151112550.435D0.4522.009%D**25.225%C+28.5D1B+783.9h8.9D40.3D*
MANA Anti-Personnel Turret 113110721.528N/A0.6412.508%UN/A1100U30U2391400.1h24.4T*194.9T*
Pandora VX25 1081041260.825C0.0640.332%C+16.346%C**38.5C+1.5A+1262.7h6.3D*15.7C
Saron HRB-H 197104412.537C-1.6555.333%C+N/A33.5C30B+3553.1h23.1C**41.8B
Deimos VA29 1021011980.51D0.3747.262%D*16.832%C+16.6D--N/A476.1h3.9F--8.3D**
L100 Python HEAT 12091491.857D0.9757.45%B+1.099%D--37.9B+12.1C++3182.4h4.7B++8.2B*
Thanatos VE70 8685910.934C++0.0540.668%C++12.941%D23CN/A1043.7h5.6C13.7C+
Supernova PC 11385362.361C-1.4850.06%C++1.176%D-23C+7.6C2033.7h4.9B9.8B+
L100 Python HESH 10084223.818D2.9345.69%C5.952%M**60B+11.4B*2731.4h3.2C*6.9C**
Spear Anti-Vehicle Phalanx Turret 13983223.773C--2.8942.742%C+3.614%C+33.2C22.4C++3932.5h8.9C++20.8C++
M40 Fury 9277292.655D1.7731.88%D2.597%B++38.5D7.5D2882h13.7C++42.9C+
M20 Basilisk 10173491.49D0.6140.644%C++1.37%F19.2C+7.4C+2183.8h119.5C294C+
Maelstrom Turbo Laser 125721470.49C-0.3934.462%B+4.167%B**6.7D5D10310.7h167.6D486.3C
NS-20 Gorgon 8470591.186C++0.3028.54%C*20%C++15.6C3.1A*794.5h48.7C++170.8C**
Lancer VS22 167692160.319D0.5654.679%D-N/A7.8D11.1C1668.8h42.8D78.2D-
C75 Viper 9169361.917C-1.0336.346%CN/A28.8C+9.2C*2012.4h15.9C43.6C
NSX Tengu 71681050.648C--0.2428.992%D*25%B++17DN/A514h16.9D58.4D
XM98 6767341.971C+1.0938.505%C*73.134%C+20.9CN/A833.2h3.1D8C+
NS-10 Burster 91661210.545D0.3431.593%B10.606%B++5.9C++2.3D-7011.1h115.1B+364.3B+
Dual Photon Pods 9064125.333C+4.4536.293%F-N/A40D16.3C+4421.6h48F--132.2F**
S1 10564820.78C++0.1042.954%FN/A17.3D11.1C2743.7h7C+16.2D
Saron HRB 11063134.846C+3.9636.609%D-1.587%C+21C15.7C+3383h22.2C++60.6C
NS-61 Emissary 63591690.349D0.5318.736%D**22.034%B**16.9C-1.1B*603.5h20.9D111.8F
NS-20 Gorgon 7059591C+0.1227.718%C++13.559%D--13.1D2.4B**664.5h56.6C204.2C+
VE-S Canis 6158930.624C--0.2619.272%D*13.793%D23.2C--1.2B**772.5h13C+67.3C
Quasar VM1 5757541.056C0.1713.43%C--21.053%B+16.3DN/A833.5h15.5C+115.1C+
NS-10 Burster 8055800.688C--0.2031.905%C**12.727%A++6.8B+3.1C--838.1h109.1B**341.9B*
Nemesis VSH9 89551160.474C0.4161.307%C+N/A10C6.2C1975.5h8.5C+13.9C+
Aspis Anti-Aircraft Phalanx Turret 10554143.857C++2.9725.057%C+3.704%B**9.8C9.3C1675.5h135.5B+540.7B
NS-AM7 Archer 69541700.318C0.5754.223%D12.963%C-5.7C1.6D469.4h17.2B31.8C**
Light PPA 6454700.771D0.1141.185%C+N/A14.2D--2.6C693.8h37.3F-90.6D*
Spiker 57531320.402D0.4820.989%D*26.415%B++20.4D1.5B**712.6h14.1D-67.2F-
Eridani SX5 5452600.867C0.0223.033%D23.077%B+20DN/A1192.6h15.6D67.7C--
M60-G Bulldog 6652212.476D1.5934.647%C+1.923%D27.4C+7.4B1781.9h9C25.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon84510.4h
Anti-Vehicle MANA Turret3740.4h
Nano-Armor Kit261215,22117.8h
AE Nano-Armor Kit227203,01013.7h
AE Medical Applicator17457,8144.1h
Nanite Revive Grenade03270.1h
Medical Applicator17856,2325.1h
Spitfire Auto-Turret163050.5h
Restoration Kit123420.3h
Motion Spotter84440.4h
Deconstruction Tool01,1970.1h
Shield Recharging Field211,4060.5h
Smoke Grenade01920h
Ammunition Package251,6560.8h
Anti-Infantry MANA Turret93160.7h
Recon Detection Device31680.3h
Nano-Repair Grenade01070h
VE-H Maw01710.1h
Pelter Rocket Pod0520h
Hardlight Barrier241450.4h

Check the help document for the dictionary if you want to learn more about words used here.


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