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Predator pPriariuS[2o2] pPriariuS
NC BR 124

KDR: 2.87

Score: 32.4m

Last Seen: Jan 3rd, 2020 6:32 PM
- OFFLINE - 541.7 hour(s)

Battle Rank 117 (124 total) - New Conglomerate on Cobalt - Outfit Leader of SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 0
Level Progress (to 118): 50%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock L100 Python HESH NC6S Gauss SAW S AF-22 Crow Titan-150 AP LA1 Anchor Titan-150 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $401,571 MLG Score: 321
Fun Score: N/A
Cheeseburgers Flipped: 1736TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.422%14.176%28931120121,8262.52440.347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.056%-0.161C-1.039D*-0.117C+HEAD + (~3.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.271C*110.227C++43

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.665%0.651%135312299226603671.39486251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.421%-1.007D*-0.858D---0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1050.356C**29.10.455B+76

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.957%2.507%987612268,974130426966.8819333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.98%-0.009C+-0.008C+0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++3.80.695B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.763%5.714%173912231,7157894522.17089379%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.056%-1.251D**0.377C**-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.40.288C*18.30.518B+62.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.28%59.552%17331229670182350.367325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.504%0.212C++-0.477D-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.284C*2.60.189C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.385%8.601%1732123087267621.28994

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%-1.513F-1.199D*-1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.102C+3.40.302C*11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 0
32.4m234.1%251 (15.1k)215 (12.9k)2.8711256,29419,6073.40582124 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232285816.366%9.811%16107:4219

9% Combat Medic30% Engineer30% Heavy Assault7% Infiltrator15% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 3:40 PMOct 24th, 2014 10:34 PMJan 19th, 2020 1:01 AM (7d) (PST)Jan 3rd, 2020 2:39 PM (22d) (PST)Jan 3rd, 2020 2:32 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641353290.3740.1300.0370.9820.046321

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8488,11719,731228259312,923

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2510.7h/104.6d 10,484 5,523 18,244 147.9k 4,681 9,076 6,878 69.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
C-
Kills:2,459
Deaths:1,124
KDR:2.188
Accuracy:21.292% C-
HSR:14.355% D**
LA1 Anchor
D--
Kills:1,790
Deaths:675
KDR:2.652
Accuracy:19.583% D--
HSR:14.246% D**
NS-15M1
D
Kills:1,430
Deaths:756
KDR:1.892
Accuracy:19.784% D
HSR:12.867% D*
EM1
D
Kills:1,231
Deaths:658
KDR:1.871
Accuracy:18.687% D
HSR:12.185% D**
NC6A GODSAW
D*
Kills:1,199
Deaths:379
KDR:3.164
Accuracy:20.829% D*
HSR:15.096% F
MGR-L1 Promise
C--
Kills:1,196
Deaths:325
KDR:3.680
Accuracy:21.543% C--
HSR:15.050% D*
EM6
C-
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:19.627% C-
HSR:15.966% D*
GD-22S
C--
Kills:656
Deaths:229
KDR:2.865
Accuracy:20.468% C--
HSR:15.854% D*
NSX Naginata
D-
Kills:382
Deaths:163
KDR:2.344
Accuracy:17.468% D-
HSR:20.681% D--
NC6 Gauss SAW
C
Kills:370
Deaths:233
KDR:1.588
Accuracy:18.211% C
HSR:15.676% D*
Kills:11,878
Deaths (as Heavy Assault):5,039
Deaths (to Heavy Assaults):4,569
KDR:2.35721
Kill Difference:6,839
Playtime:755.726 hours
Usage:30%
Score:8.265m
Score/min:182
Accuracy (listed only):19.749%
HSR (listed only):15.198%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
C--
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:21.992% C--
HSR:15.391% D-
AC-X11
D
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% D
HSR:17.504% D-
Gauss Compact S
C
Kills:1,047
Deaths:1,033
KDR:1.014
Accuracy:21.848% C
HSR:11.270% D*
NS-7 PDW
D
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D
HSR:8.902% D**
AF-4A Bandit
D**
Kills:718
Deaths:417
KDR:1.722
Accuracy:18.857% D**
HSR:13.510% F
AF-19 Mercenary
C++
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C++
HSR:12.824% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
NS-11C
D
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D
HSR:8.571% F-
AF-4 Cyclone
D--
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D--
HSR:8.483% F
MGR-S1 Gladius
D-
Kills:319
Deaths:121
KDR:2.636
Accuracy:22.103% D-
HSR:9.091% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% F
HSR:9.005% D*
NSX Tanto
C-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% D-
HSR:22.222% C-
Kills:7,984
Deaths (as Light Assault):4,770
Deaths (to Light Assaults):3,820
KDR:1.67379
Kill Difference:3,214
Playtime:387.679 hours
Usage:15%
Score:3.682m
Score/min:158
Accuracy (listed only):22.252%
HSR (listed only):11.897%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
C--
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:21.992% C--
HSR:15.391% D-
AC-X11
D
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% D
HSR:17.504% D-
Gauss Compact S
C
Kills:1,047
Deaths:1,033
KDR:1.014
Accuracy:21.848% C
HSR:11.270% D*
AF-4A Bandit
D**
Kills:718
Deaths:417
KDR:1.722
Accuracy:18.857% D**
HSR:13.510% F
AF-19 Mercenary
C++
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C++
HSR:12.824% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
NS-11C
D
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D
HSR:8.571% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% F
HSR:9.005% D*
NSX Tanto
C-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% D-
HSR:22.222% C-
Warden
D*
Kills:66
Deaths:37
KDR:1.784
Accuracy:20.544% D*
HSR:16.667% D*
Kills:6,477
Deaths (as Engineer):3,968
Deaths (to Engineers):4,342
KDR:1.63231
Kill Difference:2,509
Playtime:751.965 hours
Usage:30%
Score:11.311m
Score/min:251
Accuracy (listed only):22.403%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D
HSR:8.902% D**
AF-4 Cyclone
D--
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D--
HSR:8.483% F
MGR-S1 Gladius
D-
Kills:319
Deaths:121
KDR:2.636
Accuracy:22.103% D-
HSR:9.091% F-
EM4 Longshot
D
Kills:308
Deaths:58
KDR:5.310
Accuracy:34.951% D
HSR:71.753% D-
NS-44 Commissioner
D
Kills:302
Deaths:244
KDR:1.238
Accuracy:29.768% D-
HSR:18.212% D
Impetus
D*
Kills:237
Deaths:98
KDR:2.418
Accuracy:26.276% D*
HSR:9.705% F--
NC14 Bolt Driver
B+
Kills:219
Deaths:114
KDR:1.921
Accuracy:39.507% B+
HSR:51.142% F*
AF-18 Stalker
D-
Kills:190
Deaths:79
KDR:2.405
Accuracy:21.543% D*
HSR:15.263% D-
SAS-R
D-
Kills:143
Deaths:45
KDR:3.178
Accuracy:33.826% D-
HSR:46.154% F--
NS-61 Emissary
D-
Kills:79
Deaths:38
KDR:2.079
Accuracy:21.025% D--
HSR:11.392% D-
NS-44L Blackhand
C
Kills:56
Deaths:22
KDR:2.545
Accuracy:39.410% C
HSR:30.357% D-
Kills:3,107
Deaths (as Infiltrator):1,537
Deaths (to Infiltrators):3,605
KDR:2.02147
Kill Difference:1,570
Playtime:175.202 hours
Usage:7%
Score:1.691m
Score/min:161
Accuracy (listed only):28.154%
HSR (listed only):25.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D--
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:20.850% D--
HSR:15.649% D*
Carnage AR
D--
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:19.289% D*
HSR:14.655% D--
NS-7 PDW
D
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D
HSR:8.902% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
AF-4 Cyclone
D--
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D--
HSR:8.483% F
NS-11A
D--
Kills:342
Deaths:265
KDR:1.291
Accuracy:19.311% D--
HSR:11.404% D**
MGR-S1 Gladius
D-
Kills:319
Deaths:121
KDR:2.636
Accuracy:22.103% D-
HSR:9.091% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% F
HSR:9.005% D*
NC9 A-Tross
D-
Kills:174
Deaths:98
KDR:1.776
Accuracy:21.440% D-
HSR:17.816% D--
GR-22
D**
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.915% D**
HSR:7.879% F
NC1 Gauss Rifle
D--
Kills:160
Deaths:130
KDR:1.231
Accuracy:18.153% D--
HSR:6.250% F--
Kills:5,820
Deaths (as Combat Medic):3,616
Deaths (to Combat Medics):1,692
KDR:1.60951
Kill Difference:2,204
Playtime:221.237 hours
Usage:9%
Score:3.416m
Score/min:257
Accuracy (listed only):21.380%
HSR (listed only):10.585%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:2,924
Deaths:598
KDR:4.890
Accuracy:21.769% F
HSR:12.380% D--
AF-34 Mattock
D
Kills:2,853
Deaths:636
KDR:4.486
Accuracy:23.574% D**
HSR:14.546% D
AF-23 Grinder
C--
Kills:1,164
Deaths:449
KDR:2.592
Accuracy:18.763% F-
HSR:13.230% C--
NCM1 Scattercannon
C-
Kills:1,163
Deaths:563
KDR:2.066
Accuracy:21.316% D**
HSR:13.844% C-
NCM3 Raven
B
Kills:454
Deaths:222
KDR:2.045
Accuracy:42.750% B
HSR:1.982% C-
NCM3 Raven
B*
Kills:445
Deaths:221
KDR:2.014
Accuracy:43.164% B+
HSR:4.045% B*
NCM2 Falcon
C+
Kills:314
Deaths:211
KDR:1.488
Accuracy:34.161% D
HSR:4.459% C+
NS-20 Gorgon
C-
Kills:116
Deaths:31
KDR:3.742
Accuracy:18.787% D-
HSR:17.241% C-
NS-20 Gorgon
C+
Kills:97
Deaths:31
KDR:3.129
Accuracy:18.720% D-
HSR:20.619% C+
NS-10 Burster
C*
Kills:83
Deaths:64
KDR:1.297
Accuracy:31.482% C*
HSR:4.819% C+
NCM2 Falcon
D
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.758% D
HSR:2.439% D-
NS-10 Burster
C++
Kills:77
Deaths:75
KDR:1.027
Accuracy:30.254% C++
HSR:2.597% D-
Kills:9,772
Deaths (as MAX Suit):1,586
Deaths (to MAX Suits):855
KDR:6.16141
Kill Difference:8,186
Playtime:217.415 hours
Usage:9%
Score:4.079m
Score/min:313
Accuracy (listed only):28.375%
HSR (listed only):9.350%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:686
V. Kills:51 N/A
Deaths:56
KDR:12.250
Accuracy:43.158% D
KPH:99.700 C++
VKPH:7.400 D
Vortek Rotary
D-
Kills:138
V. Kills:137 100%
Deaths:218
KDR:0.633
Accuracy:23.497% D**
KPH:4.200 D-
VKPH:4.200 D-
Kills:824 (138 + 0)
Deaths:274
KDR:3.007
VKDR:0.686
Vehicle Kills:188
Kill Difference:550
Playtime:39.719 hours
Usage:2%
Score:0.230m
Score/min:97
Piloting Accuracy:23.497%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:98
V. Kills:107 91%
Deaths:152
KDR:0.645
Accuracy:25.408% F-
KPH:2.300 D*
VKPH:2.500 D--
Kills:98 (98 + 0)
Deaths:152
KDR:0.645
VKDR:0.704
Vehicle Kills:107
Kill Difference:54
Playtime:43.251 hours
Usage:2%
Score:0.083m
Score/min:32
Piloting Accuracy:25.408%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,514
V. Kills:277 N/A
Deaths:169
KDR:14.876
Accuracy:46.571% C
KPH:45.600 C
VKPH:5 D
C75 Viper
C++
Kills:1,052
V. Kills:158 N/A
Deaths:114
KDR:9.228
Accuracy:31.089% D
KPH:30.900 C++
VKPH:4.600 D
L100 Python AP
C+
Kills:719
V. Kills:302 237%
Deaths:46
KDR:15.630
Accuracy:54.805% C+
KPH:32.400 C+
VKPH:13.600 D
Kills:4,285 (4,285 + 0)
Deaths:329
KDR:13.024
VKDR:2.240
Vehicle Kills:737
Kill Difference:3,956
Playtime:111.368 hours
Usage:4%
Score:0.981m
Score/min:147
Driving Accuracy:54.805%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:2,088
V. Kills:1,335 156%
Deaths:232
KDR:9
Accuracy:43.904% D
KPH:20.200 C--
VKPH:12.900 C
Titan-150 HESH
B**
Kills:1,690
V. Kills:237 N/A
Deaths:35
KDR:48.286
Accuracy:47.694% C+
KPH:59.200 B**
VKPH:8.300 C+
Titan-150 HEAT
C+
Kills:911
V. Kills:358 254%
Deaths:138
KDR:6.601
Accuracy:40.379% D
KPH:20.100 C+
VKPH:7.900 C
Enforcer ML85
C--
Kills:127
V. Kills:57 219%
Deaths:7
KDR:18.143
Accuracy:26.474% F-
KPH:18.600 C--
VKPH:8.400 D*
E540 Halberd
D
Kills:81
V. Kills:52 153%
Deaths:10
KDR:8.100
Accuracy:37.415% D-
KPH:18 D*
VKPH:11.500 D
Kills:4,897 (4,689 + 208)
Deaths:422
KDR:11.604
VKDR:4.832
Vehicle Kills:2,039
Kill Difference:4,475
Playtime:188.586 hours
Usage:8%
Score:2.134m
Score/min:189
Driving Accuracy:40.379%
Gunner Accuracy:37.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C++
Kills:412
V. Kills:100 408%
Deaths:14
KDR:29.429
Accuracy:44.419% D**
KPH:43.500 C++
VKPH:10.600 D*
M96 Mjolnir-H
C+
Kills:51
V. Kills:26 189%
Deaths:3
KDR:17
Accuracy:31.355% F-
KPH:48.700 C+
VKPH:24.800 C-
Kills:463 (0 + 463)
Deaths:17
KDR:27.235
VKDR:7.412
Vehicle Kills:126
Kill Difference:446
Playtime:10.509 hours
Usage:0%
Score:0.149m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:31.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:241
V. Kills:40 N/A
Deaths:15
KDR:16.067
Accuracy:27.347% D-
KPH:32.700 C--
VKPH:5.400 D-
M12 Kobalt
C
Kills:235
V. Kills:8 N/A
Deaths:3
KDR:78.333
Accuracy:16.199% C
KPH:50 D
VKPH:1.700 D
M12 Kobalt
C+
Kills:191
V. Kills:3 N/A
Deaths:6
KDR:31.833
Accuracy:17.056% C+
KPH:58.600 C+
VKPH:0.900 D*
M20 Basilisk
D
Kills:158
V. Kills:54 287%
Deaths:14
KDR:11.286
Accuracy:23.001% F
KPH:14 D
VKPH:4.800 D
M60-G Bulldog
C
Kills:140
V. Kills:20 N/A
Deaths:11
KDR:12.727
Accuracy:26.577% D-
KPH:24.100 C
VKPH:3.400 D
M40 Fury
C--
Kills:129
V. Kills:13 N/A
Deaths:7
KDR:18.429
Accuracy:25.837% D*
KPH:38.700 C--
VKPH:3.900 D*
M20 Basilisk
D--
Kills:82
V. Kills:36 222%
Deaths:15
KDR:5.467
Accuracy:25.823% D*
KPH:10.100 D--
VKPH:4.400 D--
Kills:1,176 (0 + 1,176)
Deaths:71
KDR:16.563
VKDR:2.451
Vehicle Kills:174
Kill Difference:1,105
Playtime:43.875 hours
Usage:2%
Score:0.343m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:25.823%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,9472,9245984.89B+2.0221.769%F12.38%D--35.4CN/A9082.5h4B**18.6C*
AF-34 Mattock 2,8742,8536364.486B+1.6123.574%D**14.546%D32.9CN/A8586.7h4.8B**20.6C++
L100 Python HESH 2,7912,51416914.876B+12.0046.571%C2.267%B++45.5C5D14555.2h2.6B++5.6B+
NC6S Gauss SAW S 2,4672,4591,1242.188B+0.6821.292%C-14.355%D**28.7DN/A6585.6h9.4B+44.1C*
AF-22 Crow 3,1642,3951,6421.459A*1.4161.508%D2.547%C++24.4C*7.8C12998.3h5.2A8.4B**
Titan-150 AP 3,4232,0882329B6.1343.904%D4.31%B**20.2C--12.9C176103.5h4B+9.1C*
LA1 Anchor 1,7961,7906752.652C*0.2219.583%D--14.246%D**22.4D-N/A6379.8h9.6B49.2C+
Titan-150 HESH 1,9271,6903548.286M*45.4147.694%C+1.302%C59.1B**8.3C+18828.6h2.5B**5.3B++
NS-15M1 1,4341,4307561.892C**0.9819.784%D12.867%D*21.7DN/A6865.9h12.1C**61.2C++
EM1 1,2371,2316581.871B++1.0018.687%D12.185%D**25.4C-N/A7348.4h11.5B+61.4C*
NC6A GODSAW 1,2081,1993793.164B+0.2920.829%D*15.096%F23.6D--N/A6050.8h9.2C++44.3C
MGR-L1 Promise 1,2101,1963253.68A++0.8121.543%C--15.05%D*34.3CN/A8334.9h14.3C*66.3C++
EM6 1,1741,1654972.344B+0.5319.627%C-15.966%D*29.4C-N/A9039.6h9.9B+50.3C*
AF-23 Grinder 1,1701,1644492.592C++0.2818.763%F-13.23%C--27.4CN/A7842.5h4A21.3C+
NCM1 Scattercannon 1,1721,1635632.066C++0.8121.316%D**13.844%C-20.5CN/A6156.8h5A23.4C++
GD-7F 1,1751,1635022.317A+0.5521.992%C--15.391%D-18.2C--N/A5063.8h12.5B56.7C++
Reaper DMR 1,1741,1636361.829C++1.0420.85%D--15.649%D*18.4DN/A4863.3h10.7C51.3D
Carnage AR 1,1661,1607571.532C*1.3419.289%D*14.655%D--20.9DN/A5955.6h13.6C++70.6C-
AC-X11 1,1611,1544772.419A0.4522.387%D17.504%D-17.6C--N/A4665.7h9B+40.1C*
C75 Viper 1,2101,0521149.228A6.3631.089%D1.046%C-30.9C++4.6D11934.1h8.1B**26.1B++
Gauss Compact S 1,0621,0471,0331.014C++1.8621.848%C11.27%D*7.8D-N/A27133.7h10.6C*48.6C++
Titan-150 HEAT 1,2699111386.601B3.7340.379%D2.305%C20.2C+7.9C12945.2h3.6B**8.8B++
NS-7 PDW 8698655411.599B*1.2720.714%D8.902%D**15DN/A4157.8h14C**67.7C+
Spear Anti-Vehicle Phalanx Turret 1,1718484718.043A++15.1739.908%C5.189%B++41.4C*15.8C--26020.5h6.1B++15.3B+
L100 Python AP 1,0217194615.63A++12.7654.805%C+3.338%B+32.4C+13.6D19422.2h4.4B++8B++
AF-4A Bandit 7227184171.722B+1.1518.857%D**13.51%F16.2D-N/A5444.2h11.9C62.9D
Breaker Rocket Pods 7376865612.25B+9.3843.158%DN/A99.4C++7.4D3586.9h11.5B++26.6B+
Frag Grenade 6786681668N/A665.1338.991%D-N/A417.5C6.3C-15251.6h3.8C++9.7C+
GD-22S 6636562292.865B*0.0120.468%C--15.854%D*20.9DN/A6631.4h11.4C++55.8C+
AF-19 Mercenary 6586554311.52B**1.3522.871%C++12.824%D**15.5CN/A7642.2h10.5B++46B+
AF-57 Piston 6566545031.3C++1.5722.36%F-8.257%D**18.8DN/A4334.7h3.4B**15.1C
C-4 8246431893.402A+0.5320.962%D-N/A86.9C++24.5C6757.4h1.4C*6.6C+
Bouncing Betty 544543697.87A5.0033.512%D*N/A108.6CN/A3615h2.2D6.5D*
NCM3 Raven 7424542222.045A+0.8342.75%B1.982%C-10.9C**6.9B9341.6h25.5B+59.7B+
NS Decimator 5834521762.568A++0.3059.606%C+1.991%C+29.9C8.7D-17915.1h4.6C++7.7C++
NCM3 Raven 7274452212.014A++0.8643.164%B+4.045%B*10.7B+6.8B+9241.5h26.1B+60.5B++
NS-11C 4244202032.069A0.8020.263%D8.571%F-15.7C--N/A5426.8h14.2C*69.9C+
E540 Halberd-H 5124121429.429A**26.5644.419%D**N/A43.4C++10.5D*1859.5h3.3A7.4B**
MANA Anti-Personnel Turret 4064031652.442N/A0.4315.176%UN/A4030U30U8598700.1h20.1T*132.7T*
AF-4 Cyclone 3913891772.198B++0.6720.57%D--8.483%F12.1D-N/A4632.2h10.8C*52.6C+
NSX Naginata 3843821632.344B**0.5317.468%D-20.681%D--16.3D-N/A4623.5h12C*68.9C+
NC6 Gauss SAW 3703702331.588B1.2818.211%C15.676%D*22.8CN/A16616.2h7.5B*41B+
NS-11A 3443422651.291C+1.5819.311%D--11.404%D**16.6DN/A6320.6h14.9C77.1C--
NC05 Jackhammer 3253242351.379C++1.4939.055%D13.272%C-16.1D-N/A7620.1h6D15.5C-
MGR-S1 Gladius 3193191212.636B**0.2422.103%D-9.091%F-19.1DN/A5716.7h10C*45.2C+
NCM2 Falcon 3953142111.488B+1.3834.161%D4.459%C+12.9C+3.3C--7024.3h8.6B+25.2B
Shrike 5033122381.311B**1.5655.056%C+3.846%B++20.7C12.6C+22615.1h6.3C**11.4C**
EM4 Longshot 311308585.31B*2.4434.951%D71.753%D-21.4DN/A6614.4h2.3C+6.6C
NS-44 Commissioner 3023022441.238C**1.6329.768%D-18.212%D19.5DN/A6815.5h5.4D*18.3D-
Tank Mine 440298358.514M++5.6434.693%C++N/A135.5B+64.5C++10612.2h2.3D6.7C+
M40 Fury 2812411516.067A++13.2027.347%D-N/A32.6C--5.4D-1647.4h11.5B+42.1C++
Impetus 240237982.418B0.4526.276%D*9.705%F--16.1D--N/A4514.7h5.3C--20D-
M12 Kobalt 243235378.333S75.4616.199%C17.021%C-50D1.7D1364.7h15.4B++94.9B+
NC14 Bolt Driver 2192191141.921C+0.9539.507%B+51.142%F*17.2CN/A10012.7h3C7.6C++
Mauler S6 2182181521.434B+1.4427.021%D**9.633%D*17.3DN/A7112.6h3.4A12.8C*
NS Baron G5 211211912.319A++0.5526.831%F9.005%D*16.4D-N/A3912.9h3.1A11.5C+
Hawk GD-68 2781961131.735A++1.1462.085%C+2.551%C+17.5C++7.3C--19511.2h5.3A8.6B**
M12 Kobalt 194191631.833A++28.9617.056%C+14.136%D--57.9C+N/A1973.3h18.1B+106.4C**
AF-18 Stalker 190190792.405B*0.4721.543%D*15.263%D-16.1D-N/A4811.8h13C+60.4C-
NC9 A-Tross 177174981.776B+1.1021.44%D-17.816%D--14D--N/A5012.4h10.1C+47C
NSX Tanto 1731711221.402C**1.4721.461%D-22.222%C-9.1D-N/A2618.7h13.7C++63.7C+
MANA Anti-Vehicle Turret 281169543.13C+0.2651.636%D2.367%F--1690D1120D6910150.1h8B+15.6C+
GR-22 1651651451.138C+1.7317.915%D**7.879%F18.3DN/A1349h14.9C83D-
NC1 Gauss Rifle 1601601301.231C*1.6418.153%D--6.25%F--18CN/A1508.9h12B+66.1C+
M20 Basilisk 2121581411.286S8.4123.001%F6.329%C*14D4.8D11111.3h54.8B**238.2C**
SAS-R 144143453.178C*0.3133.826%D-46.154%F--15.9D--N/A849h2.6C--7.6C-
M60-G Bulldog 1601401112.727M9.8626.577%D-4.286%B**24.1C3.4D1025.8h6.2B+23.3C++
Vortek Rotary 2751382180.633C2.2423.497%D**N/A4.2D-4.2D-4232.8h93.8C399.3D
Anti-Vehicle Grenade 1481361136N/A133.1338.27%D**N/A272C--24D-13060.5h5.3C**13.9C
Sticky Grenade 1361361136N/A133.1348.595%C--N/A680DN/A32310.2h2.2C++4.4C++
M40 Fury 142129718.429A*15.5625.837%D*2.326%B+39.1C--3.9D*1623.3h9.2B++35.4C**
Enforcer ML85 184127718.143M+15.2726.474%F-3.937%A+18.7C--8.4D*2826.8h8.2A+30.8C**
NS-20 Gorgon 125116313.742M*0.8718.787%D-17.241%C-24.2B+1.9B*614.8h29.9C*159C*
CAS30 Tank Buster 205981520.645C-2.2325.408%F-1.02%C2.3D*2.5D--3243.3h60.9C+239.7D-
NS-20 Gorgon 10297313.129M0.2618.72%D-20.619%C+20.2C++1D554.8h35.6C++190.1C+
NSX Masamune 13489671.328B++1.5446.572%D*N/A16.5D-8.3C-1245.4h20.6D44.2D--
NS-10 Burster 15383641.297B+1.5731.482%C*4.819%C+5.5C+4.7B++8115h154.5C++490.8B
NCM2 Falcon 11082711.155B1.7235.758%D2.439%D-10.8C3.7C767.6h12.9B+36C*
M20 Basilisk 11882155.467A+2.6025.823%D*6.098%C++10.1D--4.4D--1048.1h102.7C+397.7D-
E540 Halberd 13381108.1C++5.2337.415%D-N/A18D*11.6D9274.5h6.8D18.2D--
NS-61 Emissary 8079382.079A++0.7921.025%D--11.392%D-23.9C+N/A773.3h10.5B49.9C*
NS-10 Burster 14377751.027C*1.8430.254%C++2.597%D-4.6C3.9C*7816.9h174.2C575.9C+
Warden 6666371.784B++1.0920.544%D*16.667%D*8.6DN/A717.7h7.4B++36.2C*
Rocklet Rifle 12366411.61A++1.2636.807%FN/A16.1D-13.9D-2294.1h44C119.5D--
Aspis Anti-Aircraft Phalanx Turret 13261212.905C+0.0324.851%C+1.639%C8.8C-10.3C+1836.9h141C**567.5C**
NS-44L Blackhand 5656222.545A0.3339.41%C30.357%D-25.5C+N/A752.2h5.5D13.9C
M96 Mjolnir-H 7751317S14.1331.355%F-N/A51C++26C6951h21.2A67.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit237684,74339.6h
Spawn Beacon77511.1h
Anti-Vehicle MANA Turret47741.1h
Motion Spotter0540h
Nanite Revive Grenade05300.1h
Medical Kit102980.3h
Medical Applicator309314,24121.9h
Restoration Kit1474,0474h
Recon Detection Device589,30115.8h
Shield Recharging Field394,2121.6h
Ammunition Package253,3993h
Anti-Infantry MANA Turret151,0532.4h

Check the help document for the dictionary if you want to learn more about words used here.


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