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Predator pPriariuS[2o2] pPriariuS
NC BR 124

KDR: 2.86

Score: 32.2m

Last Seen: Nov 27th, 2019 6:23 PM
- OFFLINE - 220.5 hour(s)

Battle Rank 117 (124 total) - New Conglomerate on Cobalt - Outfit Leader of SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 2
Level Progress (to 118): 27%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock L100 Python HESH NC6S Gauss SAW S AF-22 Crow Titan-150 AP LA1 Anchor Titan-150 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $399,069 MLG Score: 319
Fun Score: N/A
Cheeseburgers Flipped: 1726TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.387%14.108%28831119621,5912.509710.353

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.046%-0.161C-1.039D*-0.117C+HEAD + (~3.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.271C*110.227C++43.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.68%0.652%135312249206593661.39394251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.411%-1.007D*-0.858D---0.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1050.356C**29.10.455B+76

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.96%2.514%991612218,950129426906.9112333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.996%-0.009C+-0.008C+0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.758B++3.80.695B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.684%5.886%162912181,6147884372.04563368%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.037%-1.251D**0.377C**-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.288C*190.518B+64.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.379%59.641%16231224669181450.368798

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.485%0.212C++-0.477D-0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.284C*2.60.189C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.385%8.601%1622122587266421.31128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%-1.513F-1.199D*-1.084

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.102C+3.40.302C*11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SOUWOS[2o2] SOUWOS
NC outfit on Cobalt

Members: 2
32.2m233.9%251 (15.1k)216 (13k)2.862355,79219,4923.39637124 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227283316.342%9.788%16007:4218

9% Combat Medic30% Engineer30% Heavy Assault7% Infiltrator15% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 3:40 PMOct 24th, 2014 10:34 PMDec 6th, 2019 9:35 AM (7h) (PST)Nov 27th, 2019 2:24 PM (9d) (PST)Nov 27th, 2019 2:23 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4641353290.3730.1300.0370.9800.046319

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8268,11919,707228259312,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2492.5h/103.9d 10,410 5,461 18,084 146.5k 4,658 9,006 6,838 69.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
C-
Kills:2,459
Deaths:1,124
KDR:2.188
Accuracy:21.292% C-
HSR:14.355% D**
LA1 Anchor
D--
Kills:1,790
Deaths:675
KDR:2.652
Accuracy:19.583% D--
HSR:14.246% D**
NS-15M1
D
Kills:1,430
Deaths:756
KDR:1.892
Accuracy:19.784% D
HSR:12.867% D*
EM1
D
Kills:1,231
Deaths:658
KDR:1.871
Accuracy:18.687% D
HSR:12.185% D**
NC6A GODSAW
D*
Kills:1,199
Deaths:379
KDR:3.164
Accuracy:20.829% D*
HSR:15.096% F
MGR-L1 Promise
C--
Kills:1,196
Deaths:325
KDR:3.680
Accuracy:21.543% C--
HSR:15.050% D*
EM6
C-
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:19.627% C-
HSR:15.966% D*
GD-22S
D
Kills:584
Deaths:207
KDR:2.821
Accuracy:20.259% D
HSR:14.212% D**
NSX Naginata
D-
Kills:382
Deaths:163
KDR:2.344
Accuracy:17.468% D-
HSR:20.681% D--
NC6 Gauss SAW
C
Kills:370
Deaths:233
KDR:1.588
Accuracy:18.211% C
HSR:15.676% D*
Kills:11,806
Deaths (as Heavy Assault):5,017
Deaths (to Heavy Assaults):4,552
KDR:2.3532
Kill Difference:6,789
Playtime:751.759 hours
Usage:30%
Score:8.231m
Score/min:182
Accuracy (listed only):19.728%
HSR (listed only):15.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
D
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% D
HSR:17.504% D-
GD-7F
D
Kills:1,055
Deaths:472
KDR:2.235
Accuracy:21.833% D
HSR:14.882% D--
Gauss Compact S
C
Kills:1,016
Deaths:1,019
KDR:0.997
Accuracy:21.745% C
HSR:11.221% D*
NS-7 PDW
D
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D
HSR:8.902% D**
AF-4A Bandit
D**
Kills:718
Deaths:417
KDR:1.722
Accuracy:18.857% D**
HSR:13.510% F
AF-19 Mercenary
C++
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C++
HSR:12.824% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
NS-11C
D
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D
HSR:8.571% F-
AF-4 Cyclone
D--
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D--
HSR:8.483% F
MGR-S1 Gladius
D--
Kills:288
Deaths:107
KDR:2.692
Accuracy:21.458% D--
HSR:9.375% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% F
HSR:9.005% D*
NSX Tanto
C-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% D-
HSR:22.222% C-
Kills:7,814
Deaths (as Light Assault):4,712
Deaths (to Light Assaults):3,795
KDR:1.65832
Kill Difference:3,102
Playtime:382.584 hours
Usage:15%
Score:3.636m
Score/min:158
Accuracy (listed only):22.182%
HSR (listed only):11.876%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
D
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% D
HSR:17.504% D-
GD-7F
D
Kills:1,055
Deaths:472
KDR:2.235
Accuracy:21.833% D
HSR:14.882% D--
Gauss Compact S
C
Kills:1,016
Deaths:1,019
KDR:0.997
Accuracy:21.745% C
HSR:11.221% D*
AF-4A Bandit
D**
Kills:718
Deaths:417
KDR:1.722
Accuracy:18.857% D**
HSR:13.510% F
AF-19 Mercenary
C++
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C++
HSR:12.824% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
NS-11C
D
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D
HSR:8.571% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% F
HSR:9.005% D*
NSX Tanto
C-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% D-
HSR:22.222% C-
Warden
D*
Kills:66
Deaths:37
KDR:1.784
Accuracy:20.544% D*
HSR:16.667% D*
Kills:6,338
Deaths (as Engineer):3,924
Deaths (to Engineers):4,331
KDR:1.61519
Kill Difference:2,414
Playtime:747.666 hours
Usage:30%
Score:11.247m
Score/min:251
Accuracy (listed only):22.379%
HSR (listed only):13.118%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D
HSR:8.902% D**
AF-4 Cyclone
D--
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D--
HSR:8.483% F
EM4 Longshot
D
Kills:307
Deaths:57
KDR:5.386
Accuracy:35.169% D
HSR:71.987% D-
NS-44 Commissioner
D
Kills:296
Deaths:242
KDR:1.223
Accuracy:29.566% D-
HSR:17.905% D
MGR-S1 Gladius
D--
Kills:288
Deaths:107
KDR:2.692
Accuracy:21.458% D--
HSR:9.375% F-
Impetus
D*
Kills:224
Deaths:96
KDR:2.333
Accuracy:26.163% D*
HSR:10.268% F--
NC14 Bolt Driver
B+
Kills:219
Deaths:114
KDR:1.921
Accuracy:39.507% B+
HSR:51.142% F*
AF-18 Stalker
D-
Kills:190
Deaths:79
KDR:2.405
Accuracy:21.543% D*
HSR:15.263% D-
SAS-R
D-
Kills:143
Deaths:45
KDR:3.178
Accuracy:33.826% D-
HSR:46.154% F--
NS-61 Emissary
D--
Kills:78
Deaths:37
KDR:2.108
Accuracy:20.976% D--
HSR:10.256% D--
NS-44L Blackhand
C
Kills:56
Deaths:22
KDR:2.545
Accuracy:39.410% C
HSR:30.357% D-
Kills:3,055
Deaths (as Infiltrator):1,517
Deaths (to Infiltrators):3,576
KDR:2.01384
Kill Difference:1,538
Playtime:172.064 hours
Usage:7%
Score:1.659m
Score/min:161
Accuracy (listed only):28.082%
HSR (listed only):25.463%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D--
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:20.850% D--
HSR:15.649% D*
Carnage AR
D--
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:19.289% D*
HSR:14.655% D--
NS-7 PDW
D
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D
HSR:8.902% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
AF-4 Cyclone
D--
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D--
HSR:8.483% F
NS-11A
D--
Kills:342
Deaths:265
KDR:1.291
Accuracy:19.311% D--
HSR:11.404% D**
MGR-S1 Gladius
D--
Kills:288
Deaths:107
KDR:2.692
Accuracy:21.458% D--
HSR:9.375% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% F
HSR:9.005% D*
NC9 A-Tross
D-
Kills:170
Deaths:97
KDR:1.753
Accuracy:21.360% D-
HSR:18.235% D--
GR-22
D**
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.915% D**
HSR:7.879% F
NC1 Gauss Rifle
D--
Kills:160
Deaths:130
KDR:1.231
Accuracy:18.153% D--
HSR:6.250% F--
Kills:5,785
Deaths (as Combat Medic):3,601
Deaths (to Combat Medics):1,684
KDR:1.6065
Kill Difference:2,184
Playtime:220.869 hours
Usage:9%
Score:3.410m
Score/min:257
Accuracy (listed only):21.319%
HSR (listed only):10.644%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:2,924
Deaths:598
KDR:4.890
Accuracy:21.769% F
HSR:12.380% D--
AF-34 Mattock
D
Kills:2,853
Deaths:636
KDR:4.486
Accuracy:23.574% D**
HSR:14.546% D
AF-23 Grinder
C--
Kills:1,164
Deaths:449
KDR:2.592
Accuracy:18.763% F-
HSR:13.230% C--
NCM1 Scattercannon
C-
Kills:1,163
Deaths:563
KDR:2.066
Accuracy:21.316% D**
HSR:13.844% C-
NCM3 Raven
B
Kills:454
Deaths:222
KDR:2.045
Accuracy:42.750% B
HSR:1.982% C-
NCM3 Raven
B*
Kills:445
Deaths:221
KDR:2.014
Accuracy:43.164% B+
HSR:4.045% B*
NCM2 Falcon
C+
Kills:314
Deaths:211
KDR:1.488
Accuracy:34.161% D
HSR:4.459% C+
NS-20 Gorgon
C-
Kills:97
Deaths:20
KDR:4.850
Accuracy:18.668% D--
HSR:17.526% C-
NS-10 Burster
C*
Kills:83
Deaths:64
KDR:1.297
Accuracy:31.482% C*
HSR:4.819% C+
NCM2 Falcon
D
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.758% D
HSR:2.439% D-
NS-20 Gorgon
C+
Kills:78
Deaths:20
KDR:3.900
Accuracy:18.839% D-
HSR:20.513% C+
NS-10 Burster
C++
Kills:77
Deaths:75
KDR:1.027
Accuracy:30.254% C++
HSR:2.597% D-
Kills:9,734
Deaths (as MAX Suit):1,575
Deaths (to MAX Suits):850
KDR:6.18032
Kill Difference:8,159
Playtime:216.113 hours
Usage:9%
Score:4.067m
Score/min:314
Accuracy (listed only):28.375%
HSR (listed only):9.365%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:685
V. Kills:51 N/A
Deaths:56
KDR:12.232
Accuracy:43.139% D
KPH:99.600 C++
VKPH:7.400 D
Vortek Rotary
D-
Kills:137
V. Kills:136 100%
Deaths:218
KDR:0.628
Accuracy:23.522% D**
KPH:4.200 D-
VKPH:4.200 D-
Kills:822 (137 + 0)
Deaths:274
KDR:3
VKDR:0.682
Vehicle Kills:187
Kill Difference:548
Playtime:39.574 hours
Usage:2%
Score:0.229m
Score/min:97
Piloting Accuracy:23.522%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:98
V. Kills:107 91%
Deaths:152
KDR:0.645
Accuracy:25.408% F-
KPH:2.300 D*
VKPH:2.500 D--
Kills:98 (98 + 0)
Deaths:152
KDR:0.645
VKDR:0.704
Vehicle Kills:107
Kill Difference:54
Playtime:43.251 hours
Usage:2%
Score:0.083m
Score/min:32
Piloting Accuracy:25.408%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:2,514
V. Kills:277 N/A
Deaths:169
KDR:14.876
Accuracy:46.571% C
KPH:45.600 C
VKPH:5 D
C75 Viper
C++
Kills:1,052
V. Kills:158 N/A
Deaths:114
KDR:9.228
Accuracy:31.089% D
KPH:30.900 C++
VKPH:4.600 D
L100 Python AP
C+
Kills:698
V. Kills:298 233%
Deaths:46
KDR:15.174
Accuracy:54.830% C+
KPH:32.100 C+
VKPH:13.700 D
Kills:4,264 (4,264 + 0)
Deaths:329
KDR:12.960
VKDR:2.228
Vehicle Kills:733
Kill Difference:3,935
Playtime:110.981 hours
Usage:4%
Score:0.976m
Score/min:147
Driving Accuracy:54.830%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:2,088
V. Kills:1,335 156%
Deaths:232
KDR:9
Accuracy:43.904% D
KPH:20.200 C--
VKPH:12.900 C
Titan-150 HESH
B**
Kills:1,687
V. Kills:235 N/A
Deaths:35
KDR:48.200
Accuracy:47.966% C+
KPH:59.500 B**
VKPH:8.300 C+
Titan-150 HEAT
C+
Kills:911
V. Kills:358 254%
Deaths:138
KDR:6.601
Accuracy:40.379% D
KPH:20.100 C+
VKPH:7.900 C
Enforcer ML85
C--
Kills:127
V. Kills:57 219%
Deaths:7
KDR:18.143
Accuracy:26.474% F-
KPH:18.600 C--
VKPH:8.400 D*
E540 Halberd
D
Kills:81
V. Kills:52 153%
Deaths:10
KDR:8.100
Accuracy:37.415% D-
KPH:18 D*
VKPH:11.500 D
Kills:4,894 (4,686 + 208)
Deaths:422
KDR:11.597
VKDR:4.827
Vehicle Kills:2,037
Kill Difference:4,472
Playtime:188.403 hours
Usage:8%
Score:2.132m
Score/min:189
Driving Accuracy:40.379%
Gunner Accuracy:37.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:335
V. Kills:86 385%
Deaths:14
KDR:23.929
Accuracy:44.016% D**
KPH:40.600 C+
VKPH:10.400 D*
M96 Mjolnir-H
C+
Kills:51
V. Kills:26 189%
Deaths:3
KDR:17
Accuracy:31.355% F-
KPH:48.700 C+
VKPH:24.800 C-
Kills:386 (0 + 386)
Deaths:17
KDR:22.706
VKDR:6.588
Vehicle Kills:112
Kill Difference:369
Playtime:9.292 hours
Usage:0%
Score:0.135m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:31.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:241
V. Kills:40 N/A
Deaths:15
KDR:16.067
Accuracy:27.303% D-
KPH:32.800 C--
VKPH:5.400 D-
M12 Kobalt
C
Kills:233
V. Kills:8 N/A
Deaths:3
KDR:77.667
Accuracy:16.218% C
KPH:50 D
VKPH:1.700 D
M12 Kobalt
C+
Kills:170
V. Kills:2 N/A
Deaths:6
KDR:28.333
Accuracy:16.487% C
KPH:58.100 C+
VKPH:0.700 D*
M20 Basilisk
D
Kills:157
V. Kills:54 285%
Deaths:14
KDR:11.214
Accuracy:23.008% F
KPH:13.900 D
VKPH:4.800 D
M60-G Bulldog
C
Kills:140
V. Kills:20 N/A
Deaths:11
KDR:12.727
Accuracy:26.577% D-
KPH:24.100 C
VKPH:3.400 D
M40 Fury
C--
Kills:129
V. Kills:13 N/A
Deaths:7
KDR:18.429
Accuracy:25.837% D*
KPH:38.700 C--
VKPH:3.900 D*
M20 Basilisk
D--
Kills:82
V. Kills:36 222%
Deaths:15
KDR:5.467
Accuracy:25.850% D*
KPH:10.100 D--
VKPH:4.500 D--
Kills:1,152 (0 + 1,152)
Deaths:71
KDR:16.225
VKDR:2.437
Vehicle Kills:173
Kill Difference:1,081
Playtime:43.466 hours
Usage:2%
Score:0.340m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:25.850%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,9472,9245984.89B+2.0321.769%F12.38%D--35.4CN/A9082.5h4B**18.6C*
AF-34 Mattock 2,8742,8536364.486B+1.6223.574%D**14.546%D32.9CN/A8586.7h4.8B**20.6C++
L100 Python HESH 2,7912,51416914.876B+12.0146.571%C2.267%B++45.5C5D14555.2h2.6B++5.6B+
NC6S Gauss SAW S 2,4672,4591,1242.188B+0.6721.292%C-14.355%D**28.7DN/A6585.6h9.4B+44.1C*
AF-22 Crow 3,1642,3951,6421.459A*1.4061.508%D2.547%C++24.4C*7.8C12998.3h5.2A8.4B**
Titan-150 AP 3,4232,0882329B6.1443.904%D4.31%B**20.2C--12.9C176103.5h4B+9.1C*
LA1 Anchor 1,7961,7906752.652C*0.2119.583%D--14.246%D**22.4D-N/A6379.8h9.6B49.2C+
Titan-150 HESH 1,9221,6873548.2M*45.3447.966%C+1.304%C59.4B**8.3C+18828.4h2.5B**5.3B++
NS-15M1 1,4341,4307561.892C**0.9719.784%D12.867%D*21.7DN/A6865.9h12.1C**61.2C++
EM1 1,2371,2316581.871B++0.9918.687%D12.185%D**25.4C-N/A7348.4h11.5B+61.4C*
NC6A GODSAW 1,2081,1993793.164B+0.3020.829%D*15.096%F23.6D--N/A5950.8h9.2C++44.3C
MGR-L1 Promise 1,2101,1963253.68A++0.8221.543%C--15.05%D*34.3CN/A8334.9h14.3C*66.3C++
EM6 1,1741,1654972.344B+0.5219.627%C-15.966%D*29.4C-N/A9039.6h9.9B+50.3C*
AF-23 Grinder 1,1701,1644492.592C++0.2718.763%F-13.23%C--27.4CN/A7842.5h4A21.3C+
Reaper DMR 1,1741,1636361.829C++1.0320.85%D--15.649%D*18.4DN/A4863.3h10.7C51.3D
NCM1 Scattercannon 1,1721,1635632.066C++0.8021.316%D**13.844%C-20.5CN/A6156.8h5A23.4C++
Carnage AR 1,1661,1607571.532C*1.3319.289%D*14.655%D--20.9DN/A5955.6h13.6C++70.6C-
AC-X11 1,1611,1544772.419A0.4422.387%D17.504%D-17.6C--N/A4665.7h9B+40.1C*
GD-7F 1,0661,0554722.235A0.6321.833%D14.882%D--17.5C--N/A4860.3h12.5B57.4C++
C75 Viper 1,2101,0521149.228A6.3731.089%D1.046%C-30.9C++4.6D11934.1h8.1B**26.1B++
Gauss Compact S 1,0311,0161,0190.997C++1.8721.745%C11.221%D*7.7D-N/A27132.2h10.7C*49.1C++
Titan-150 HEAT 1,2699111386.601B3.7440.379%D2.305%C20.2C+7.9C12945.2h3.6B**8.8B++
NS-7 PDW 8698655411.599B*1.2620.714%D8.902%D**15DN/A4157.8h14C**67.7C+
Spear Anti-Vehicle Phalanx Turret 1,1718484718.043A++15.1839.906%C5.189%B++41.4C*15.8C--26020.5h6.1B++15.3B+
AF-4A Bandit 7227184171.722B+1.1418.857%D**13.51%F16.2D-N/A5444.2h11.9C62.9D
L100 Python AP 9966984615.174A++12.3154.83%C+3.438%B++32C+13.7D19421.8h4.4B++8.1B++
Breaker Rocket Pods 7366855612.232B+9.3743.139%DN/A99.3C++7.4D3576.9h11.5B++26.6B+
Frag Grenade 6666571657N/A654.1438.751%D-N/A438C+6C--15301.5h3.8C++9.7C+
AF-19 Mercenary 6586554311.52B**1.3422.871%C++12.824%D**15.5CN/A7542.2h10.5B++46B+
AF-57 Piston 6566545031.3C++1.5622.36%F-8.257%D**18.8DN/A4334.7h3.4B**15.1C
C-4 8066261853.384A+0.5221.053%D-N/A88.2C++25.4C6947.1h1.4C*6.6C+
GD-22S 5905842072.821B*0.0420.259%D14.212%D**20.7DN/A6728.2h11.2C++55.5C+
Bouncing Betty 540539697.812A4.9533.639%D*N/A107.8CN/A3625h2.2D6.5D*
NCM3 Raven 7424542222.045A+0.8242.75%B1.982%C-10.9C**6.9B9341.6h25.5B+59.7B+
NS Decimator 5754461722.593A++0.2759.659%C+2.018%C+29.9C8.7D-17914.9h4.6C++7.8C++
NCM3 Raven 7274452212.014A++0.8543.164%B+4.045%B*10.7B+6.8B+9241.5h26.1B+60.5B++
NS-11C 4244202032.069A0.7920.263%D8.571%F-15.7C--N/A5426.8h14.2C*69.9C+
MANA Anti-Personnel Turret 4044011652.43N/A0.4315.147%UN/A4010U30U8550900.1h20.2T*133.1T*
AF-4 Cyclone 3913891772.198B++0.6620.57%D--8.483%F12.1D-N/A4632.2h10.8C*52.6C+
NSX Naginata 3843821632.344B**0.5217.468%D-20.681%D--16.3D-N/A4623.5h12C*68.9C+
NC6 Gauss SAW 3703702331.588B1.2718.211%C15.676%D*22.8CN/A16516.2h7.5B*41B+
NS-11A 3443422651.291C+1.5719.311%D--11.404%D**16.6DN/A6320.6h14.9C77.1C--
E540 Halberd-H 4213351423.929A++21.0744.016%D**N/A40.9C+10.5D*1868.2h3.4A7.7B*
NC05 Jackhammer 3253242351.379C++1.4839.055%D13.272%C-16.1D-N/A7620.1h6D15.5C-
NCM2 Falcon 3953142111.488B+1.3734.161%D4.459%C+12.9C+3.3C--7024.3h8.6B+25.2B
Shrike 5033122381.311B**1.5555.056%C+3.846%B++20.7C12.6C+22515.1h6.3C**11.4C**
EM4 Longshot 310307575.386B**2.5235.169%D71.987%D-21.5DN/A6614.3h2.3C+6.6C
NS-44 Commissioner 2962962421.223C*1.6429.566%D-17.905%D19.6DN/A6815.1h5.5D*18.4D-
Tank Mine 431292358.343M++5.4834.606%C+N/A132.7B+63.2C+10572.2h2.3D6.7C+
MGR-S1 Gladius 2882881072.692B**0.1721.458%D--9.375%F-19.1DN/A5815.1h9.8C**45.6C+
M40 Fury 2812411516.067A++13.2027.303%D-N/A32.6C--5.4D-1647.4h11.5B+42C++
M12 Kobalt 241233377.667S74.8016.218%C17.167%C-49.6D1.7D1364.7h15.5B++95.5B+
Impetus 227224962.333C**0.5326.163%D*10.268%F--15.9D--N/A4514.1h5.3C--20.2D-
NC14 Bolt Driver 2192191141.921C+0.9439.507%B+51.142%F*17.2CN/A10012.7h3C7.6C++
Mauler S6 2182181521.434B+1.4327.021%D**9.633%D*17.3DN/A7012.6h3.4A12.8C*
NS Baron G5 211211912.319A++0.5426.831%F9.005%D*16.4D-N/A3912.9h3.1A11.5C+
Hawk GD-68 2781961131.735A++1.1362.085%C+2.551%C+17.5C++7.3C--19511.2h5.3A8.6B**
AF-18 Stalker 190190792.405B*0.4621.543%D*15.263%D-16.1D-N/A4811.8h13C+60.4C-
NSX Tanto 1731711221.402C**1.4621.461%D-22.222%C-9.1D-N/A2618.7h13.7C++63.7C+
NC9 A-Tross 173170971.753B+1.1121.36%D-18.235%D--13.8D--N/A5012.3h10.2C+47.8C
M12 Kobalt 172170628.333A+25.4716.487%C14.118%D--58.6C+N/A2052.9h18B+109.1C**
MANA Anti-Vehicle Turret 281169543.13C+0.2751.636%D2.367%F--1690D1120D6910150.1h8B+15.6C+
GR-22 1651651451.138C+1.7217.915%D**7.879%F18.3DN/A1349h14.9C83D-
NC1 Gauss Rifle 1601601301.231C*1.6318.153%D--6.25%F--18CN/A1508.9h12B+66.1C+
M20 Basilisk 2111571411.214S8.3523.008%F6.369%C*13.9D4.8D11111.3h55.1B**239.4C**
SAS-R 144143453.178C*0.3233.826%D-46.154%F--15.9D--N/A839h2.6C--7.6C-
M60-G Bulldog 1601401112.727M9.8626.577%D-4.286%B**24.1C3.4D1025.8h6.2B+23.3C++
Vortek Rotary 2731372180.628C2.2323.522%D**N/A4.2D-4.2D-4232.7h94.3C400.8D
Sticky Grenade 1361361136N/A133.1448.59%C--N/A680DN/A32310.2h2.2C++4.4C++
Anti-Vehicle Grenade 1481361136N/A133.1438.27%D**N/A272C-24D-13000.5h5.3C**13.9C
M40 Fury 142129718.429A*15.5725.837%D*2.326%B+39.1C--3.9D*1623.3h9.2B++35.4C**
Enforcer ML85 184127718.143M+15.2826.474%F-3.937%A+18.7C--8.4D*2826.8h8.2A+30.8C**
CAS30 Tank Buster 205981520.645C-2.2225.408%F-1.02%C2.3D*2.5D--3243.3h60.9C+239.7D-
NS-20 Gorgon 10397204.85S1.9918.668%D--17.526%C-27.7B*1.7B+723.5h26.4C**141.5B
NSX Masamune 13489671.328B++1.5346.572%D*N/A16.5D-8.3C-1245.4h20.6D44.2D--
NS-10 Burster 15383641.297B+1.5731.482%C*4.819%C+5.5C+4.7B++8115h154.5C++490.8B
M20 Basilisk 11882155.467A+2.6025.85%D*6.098%C++10.1D--4.4D--1048.1h102.7C+397.1D-
NCM2 Falcon 11082711.155B1.7135.758%D2.439%D-10.8C3.7C767.6h12.9B+36C*
E540 Halberd 13381108.1C++5.2437.415%D-N/A18D*11.6D9264.5h6.8D18.2D--
NS-61 Emissary 7978372.108A++0.7520.976%D--10.256%D--24.4C+N/A783.2h10.6B50.4C*
NS-20 Gorgon 8278203.9M**1.0418.839%D-20.513%C+22.3B1.1C-633.5h33.1C*175.8C++
NS-10 Burster 14377751.027C*1.8430.254%C++2.597%D-4.6C3.9C*7816.9h174.2C575.9C+
Warden 6666371.784B++1.0820.544%D*16.667%D*8.6DN/A717.7h7.4B++36.2C*
Rocklet Rifle 12165391.667A*1.2036.966%FN/A16.7D-14.4D-2323.9h43.5C117.7D--
Aspis Anti-Aircraft Phalanx Turret 13261212.905C+0.0424.851%C+1.639%C8.8C-10.3C+1836.9h141C**567.5C**
NS-44L Blackhand 5656222.545A0.3239.41%C30.357%D-25.5C+N/A752.2h5.5D13.9C
M96 Mjolnir-H 7751317S14.1431.355%F-N/A51C++26C6851h21.2A67.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit236679,57339.4h
Anti-Vehicle MANA Turret47741.1h
Nanite Revive Grenade05280.1h
Spawn Beacon77451.1h
Medical Applicator309314,04321.9h
Medical Kit92770.3h
Restoration Kit1474,0474h
Motion Spotter0540h
Recon Detection Device569,03815.4h
Shield Recharging Field394,2121.6h
Ammunition Package253,3913h
Anti-Infantry MANA Turret151,0462.4h

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