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Guardsman Predator pPriariuS[2o2] pPriariuS
NC BR 26

KDR: 2.94

Score: 33.4m

Last Seen: Jul 18th, 2020 4:49 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 26 - New Conglomerate on Cobalt
Level Progress (to 27): 32%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock L100 Python HESH NC6S Gauss SAW S AF-22 Crow Titan-150 AP LA1 Anchor Titan-150 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $407,826 MLG Score: 326
Fun Score: N/A
Cheeseburgers Flipped: 1760TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.474%14.254%29231131822,1972.540280.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.066%-0.151C-1.03D*-0.126CHEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.273C*110.228C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.735%0.607%143313469886693831.47463257%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.576%-1.005D*-0.889D---0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1020.372C**28.30.468B+73.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.122%2.417%1025613439,432132328517.12387331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.651%0.008C+-0.053C+-0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++3.80.697B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.45%4.597%233913402,2848036002.84433380%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.403%-1.18D*0.018C+-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.475B+14.80.632B+48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.253%60.029%23331346683184150.370793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.494%0.194C++-0.451D-0.276

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.285C*2.60.193C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.385%8.601%2332134787268421.27485

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%-1.516F-1.211D*-1.093

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.107C+3.40.301C*11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.4m237.6%251 (15.1k)216 (13k)2.9370558,31819,8563.4885226 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349297816.458%9.695%16007:4920

9% Combat Medic30% Engineer30% Heavy Assault7% Infiltrator15% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 3:40 PMOct 24th, 2014 10:34 PMAug 3rd, 2020 9:45 PM (51d) (PST)Jul 18th, 2020 3:50 PM (67d) (PST)Jul 18th, 2020 12:49 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751333420.3770.1280.0371.0070.047326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4838,00420,479238260312,961

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2577.7h/107.4d 10,950 5,654 18,844 155.8k 4,789 9,366 7,243 73.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
D*
Kills:2,459
Deaths:1,124
KDR:2.188
Accuracy:21.292% D*
HSR:14.355% F
LA1 Anchor
F
Kills:1,790
Deaths:675
KDR:2.652
Accuracy:19.583% F
HSR:14.246% F-
NS-15M1
D*
Kills:1,430
Deaths:756
KDR:1.892
Accuracy:19.784% D*
HSR:12.867% D**
EM1
D*
Kills:1,231
Deaths:658
KDR:1.871
Accuracy:18.687% D*
HSR:12.185% F
NC6A GODSAW
F
Kills:1,199
Deaths:379
KDR:3.164
Accuracy:20.829% F
HSR:15.096% F-
MGR-L1 Promise
D--
Kills:1,196
Deaths:325
KDR:3.680
Accuracy:21.543% D--
HSR:15.050% F
EM6
D*
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:19.627% D*
HSR:15.966% D**
GD-22S
D--
Kills:832
Deaths:274
KDR:3.037
Accuracy:21.058% D--
HSR:16.587% D**
NSX Naginata
D*
Kills:382
Deaths:163
KDR:2.344
Accuracy:17.468% F
HSR:20.681% D*
NC6 Gauss SAW
D--
Kills:370
Deaths:233
KDR:1.588
Accuracy:18.211% D--
HSR:15.676% D**
Kills:12,054
Deaths (as Heavy Assault):5,084
Deaths (to Heavy Assaults):4,616
KDR:2.37097
Kill Difference:6,970
Playtime:766.925 hours
Usage:30%
Score:8.384m
Score/min:182
Accuracy (listed only):19.808%
HSR (listed only):15.271%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D--
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:21.992% D--
HSR:15.391% D*
Gauss Compact S
D
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:22.114% D
HSR:11.765% D--
AC-X11
D--
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% D*
HSR:17.504% D--
NS-7 PDW
D**
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D**
HSR:8.902% D**
AF-4A Bandit
F
Kills:749
Deaths:440
KDR:1.702
Accuracy:19.092% F-
HSR:14.152% F
AF-19 Mercenary
C--
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C--
HSR:12.824% F
AF-57 Piston
F
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F--
HSR:8.257% F
NS-11C
D*
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D*
HSR:8.571% F-
AF-4 Cyclone
F
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% F
HSR:8.483% F
MGR-S1 Gladius
D**
Kills:379
Deaths:129
KDR:2.938
Accuracy:22.635% D**
HSR:9.763% F-
Mauler S6
D--
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% F
HSR:9.633% D--
NS Baron G5
D*
Kills:211
Deaths:92
KDR:2.293
Accuracy:26.828% F--
HSR:9.005% D*
NSX Tanto
D-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% F
HSR:22.222% D-
Kills:8,184
Deaths (as Light Assault):4,884
Deaths (to Light Assaults):3,860
KDR:1.67568
Kill Difference:3,300
Playtime:395.784 hours
Usage:15%
Score:3.776m
Score/min:159
Accuracy (listed only):22.331%
HSR (listed only):12.036%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
D--
Kills:1,163
Deaths:502
KDR:2.317
Accuracy:21.992% D--
HSR:15.391% D*
Gauss Compact S
D
Kills:1,156
Deaths:1,115
KDR:1.037
Accuracy:22.114% D
HSR:11.765% D--
AC-X11
D--
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% D*
HSR:17.504% D--
AF-4A Bandit
F
Kills:749
Deaths:440
KDR:1.702
Accuracy:19.092% F-
HSR:14.152% F
AF-19 Mercenary
C--
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C--
HSR:12.824% F
AF-57 Piston
F
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F--
HSR:8.257% F
NS-11C
D*
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D*
HSR:8.571% F-
Mauler S6
D--
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% F
HSR:9.633% D--
NS Baron G5
D*
Kills:211
Deaths:92
KDR:2.293
Accuracy:26.828% F--
HSR:9.005% D*
NSX Tanto
D-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% F
HSR:22.222% D-
Warden
D**
Kills:71
Deaths:40
KDR:1.775
Accuracy:20.912% D**
HSR:15.493% D**
Kills:6,622
Deaths (as Engineer):4,077
Deaths (to Engineers):4,389
KDR:1.62423
Kill Difference:2,545
Playtime:786.076 hours
Usage:30%
Score:11.912m
Score/min:253
Accuracy (listed only):22.482%
HSR (listed only):13.165%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D**
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D**
HSR:8.902% D**
AF-4 Cyclone
F
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% F
HSR:8.483% F
MGR-S1 Gladius
D**
Kills:379
Deaths:129
KDR:2.938
Accuracy:22.635% D**
HSR:9.763% F-
Impetus
F
Kills:321
Deaths:120
KDR:2.675
Accuracy:26.615% F
HSR:12.461% F-
EM4 Longshot
D--
Kills:319
Deaths:62
KDR:5.145
Accuracy:34.886% D--
HSR:72.100% D*
NS-44 Commissioner
D-
Kills:316
Deaths:251
KDR:1.259
Accuracy:29.901% D*
HSR:18.038% D-
NC14 Bolt Driver
C++
Kills:219
Deaths:114
KDR:1.921
Accuracy:39.507% C++
HSR:51.142% T-
AF-18 Stalker
D--
Kills:190
Deaths:79
KDR:2.405
Accuracy:21.533% F-
HSR:15.263% D--
SAS-R
D*
Kills:145
Deaths:45
KDR:3.222
Accuracy:33.917% D*
HSR:46.897% T-
NS-61 Emissary
D*
Kills:79
Deaths:38
KDR:2.079
Accuracy:21.025% D*
HSR:11.392% D*
NS-44L Blackhand
D
Kills:57
Deaths:22
KDR:2.591
Accuracy:39.440% D
HSR:29.825% D*
Kills:3,279
Deaths (as Infiltrator):1,578
Deaths (to Infiltrators):3,657
KDR:2.07795
Kill Difference:1,701
Playtime:185.260 hours
Usage:7%
Score:1.789m
Score/min:161
Accuracy (listed only):28.249%
HSR (listed only):25.842%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
D**
Kills:1,163
Deaths:636
KDR:1.829
Accuracy:20.850% F
HSR:15.649% D**
Carnage AR
D*
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:19.289% F
HSR:14.655% D*
NS-7 PDW
D**
Kills:865
Deaths:541
KDR:1.599
Accuracy:20.714% D**
HSR:8.902% D**
AF-57 Piston
F
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F--
HSR:8.257% F
AF-4 Cyclone
F
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% F
HSR:8.483% F
MGR-S1 Gladius
D**
Kills:379
Deaths:129
KDR:2.938
Accuracy:22.635% D**
HSR:9.763% F-
NS-11A
F
Kills:342
Deaths:265
KDR:1.291
Accuracy:19.311% F
HSR:11.404% F
Mauler S6
D--
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% F
HSR:9.633% D--
NS Baron G5
D*
Kills:211
Deaths:92
KDR:2.293
Accuracy:26.828% F--
HSR:9.005% D*
NC9 A-Tross
D*
Kills:174
Deaths:99
KDR:1.758
Accuracy:21.377% D*
HSR:17.816% D*
GR-22
F-
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.915% F-
HSR:7.879% F-
NC1 Gauss Rifle
D**
Kills:160
Deaths:130
KDR:1.231
Accuracy:18.153% D**
HSR:6.250% F--
Kills:5,880
Deaths (as Combat Medic):3,626
Deaths (to Combat Medics):1,714
KDR:1.62162
Kill Difference:2,254
Playtime:221.366 hours
Usage:9%
Score:3.423m
Score/min:258
Accuracy (listed only):21.418%
HSR (listed only):10.641%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D--
Kills:2,924
Deaths:598
KDR:4.890
Accuracy:21.769% F-
HSR:12.380% D--
AF-34 Mattock
D--
Kills:2,853
Deaths:636
KDR:4.486
Accuracy:23.574% F
HSR:14.546% D--
AF-23 Grinder
D
Kills:1,164
Deaths:449
KDR:2.592
Accuracy:18.763% F--
HSR:13.230% D
NCM1 Scattercannon
D
Kills:1,163
Deaths:563
KDR:2.066
Accuracy:21.316% F--
HSR:13.844% D
NCM3 Raven
C+
Kills:462
Deaths:222
KDR:2.081
Accuracy:42.684% C+
HSR:1.948% D
NCM3 Raven
B**
Kills:451
Deaths:221
KDR:2.041
Accuracy:43.079% C+
HSR:4.213% B**
NCM2 Falcon
C+
Kills:314
Deaths:211
KDR:1.488
Accuracy:34.161% D*
HSR:4.459% C+
NS-20 Gorgon
D--
Kills:161
Deaths:47
KDR:3.426
Accuracy:18.625% D*
HSR:15.528% D--
NS-20 Gorgon
C+
Kills:146
Deaths:47
KDR:3.106
Accuracy:18.950% D*
HSR:21.233% C+
NS-10 Burster
C+
Kills:83
Deaths:65
KDR:1.277
Accuracy:31.551% C
HSR:4.819% C+
NCM2 Falcon
D-
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.758% D*
HSR:2.439% D-
NS-10 Burster
C-
Kills:77
Deaths:76
KDR:1.013
Accuracy:30.318% C-
HSR:2.597% D
Kills:9,880
Deaths (as MAX Suit):1,603
Deaths (to MAX Suits):862
KDR:6.16344
Kill Difference:8,277
Playtime:220.452 hours
Usage:9%
Score:4.124m
Score/min:312
Accuracy (listed only):28.379%
HSR (listed only):9.270%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:740
V. Kills:60 N/A
Deaths:56
KDR:13.214
Accuracy:43.601% D*
KPH:96.500 C
VKPH:7.800 D-
Vortek Rotary
D--
Kills:150
V. Kills:144 103%
Deaths:218
KDR:0.688
Accuracy:23.331% F
KPH:4.400 D--
VKPH:4.300 D*
Kills:890 (150 + 0)
Deaths:274
KDR:3.248
VKDR:0.745
Vehicle Kills:204
Kill Difference:616
Playtime:41.509 hours
Usage:2%
Score:0.255m
Score/min:102
Piloting Accuracy:23.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:98
V. Kills:107 91%
Deaths:152
KDR:0.645
Accuracy:25.408% F--
KPH:2.300 D*
VKPH:2.500 D--
L-24R Spur
D*
Kills:58
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:31.931% D*
KPH:12.800 D*
VKPH:0.400 F
Kills:156 (156 + 0)
Deaths:152
KDR:1.026
VKDR:0.717
Vehicle Kills:109
Kill Difference:4
Playtime:47.766 hours
Usage:2%
Score:0.091m
Score/min:32
Piloting Accuracy:31.931%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:2,569
V. Kills:281 N/A
Deaths:169
KDR:15.201
Accuracy:46.661% C-
KPH:46 D
VKPH:5 D*
C75 Viper
C--
Kills:1,052
V. Kills:158 N/A
Deaths:114
KDR:9.228
Accuracy:31.089% D--
KPH:30.900 C--
VKPH:4.600 D-
L100 Python AP
C
Kills:999
V. Kills:388 257%
Deaths:46
KDR:21.717
Accuracy:52.171% C
KPH:34.600 C-
VKPH:13.400 D*
L100 Python HEAT
C+
Kills:66
V. Kills:21 300%
Deaths:
KDR:
Accuracy:49.094% C-
KPH:42.700 C+
VKPH:13.600 C+
Kills:4,686 (4,686 + 0)
Deaths:329
KDR:14.243
VKDR:2.578
Vehicle Kills:848
Kill Difference:4,357
Playtime:120.265 hours
Usage:5%
Score:1.117m
Score/min:155
Driving Accuracy:49.094%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D-
Kills:2,211
V. Kills:1,379 160%
Deaths:232
KDR:9.530
Accuracy:43.848% D-
KPH:20.800 D-
VKPH:13 D-
Titan-150 HESH
B+
Kills:1,690
V. Kills:237 N/A
Deaths:35
KDR:48.286
Accuracy:47.694% C
KPH:59.200 B+
VKPH:8.300 C
Titan-150 HEAT
D
Kills:911
V. Kills:358 254%
Deaths:138
KDR:6.601
Accuracy:40.379% D--
KPH:20.100 D
VKPH:7.900 D
Enforcer ML85
D
Kills:127
V. Kills:57 219%
Deaths:7
KDR:18.143
Accuracy:26.474% F--
KPH:18.600 D
VKPH:8.400 D*
E540 Halberd
D
Kills:83
V. Kills:52 157%
Deaths:10
KDR:8.300
Accuracy:37.383% D*
KPH:18.200 D*
VKPH:11.400 D
Kills:5,022 (4,812 + 210)
Deaths:422
KDR:11.900
VKDR:4.936
Vehicle Kills:2,083
Kill Difference:4,600
Playtime:191.330 hours
Usage:7%
Score:2.200m
Score/min:192
Driving Accuracy:40.379%
Gunner Accuracy:37.383%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:948
V. Kills:245 385%
Deaths:14
KDR:67.714
Accuracy:47.079% D**
KPH:51.600 C+
VKPH:13.300 D*
M96 Mjolnir-H
C
Kills:51
V. Kills:26 189%
Deaths:3
KDR:17
Accuracy:31.355% F*
KPH:48.700 C
VKPH:24.800 D
Kills:999 (0 + 999)
Deaths:17
KDR:58.765
VKDR:15.941
Vehicle Kills:271
Kill Difference:982
Playtime:19.416 hours
Usage:1%
Score:0.276m
Score/min:237
Driving Accuracy:N/A%
Gunner Accuracy:31.355%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D-
Kills:241
V. Kills:40 N/A
Deaths:15
KDR:16.067
Accuracy:27.342% D*
KPH:32.700 D-
VKPH:5.400 D--
M12 Kobalt
D
Kills:235
V. Kills:8 N/A
Deaths:3
KDR:78.333
Accuracy:16.136% D
KPH:49.900 D-
VKPH:1.700 D
M12 Kobalt
C--
Kills:223
V. Kills:4 N/A
Deaths:6
KDR:37.167
Accuracy:17.798% C--
KPH:59.400 C--
VKPH:1.100 D*
M20 Basilisk
D-
Kills:158
V. Kills:54 287%
Deaths:14
KDR:11.286
Accuracy:22.906% F--
KPH:13.800 D-
VKPH:4.700 D-
M60-G Bulldog
D
Kills:140
V. Kills:20 N/A
Deaths:11
KDR:12.727
Accuracy:26.577% D*
KPH:24.100 D
VKPH:3.400 D
M40 Fury
D-
Kills:129
V. Kills:13 N/A
Deaths:7
KDR:18.429
Accuracy:25.837% D**
KPH:38.700 D-
VKPH:3.900 D**
M20 Basilisk
D*
Kills:83
V. Kills:36 224%
Deaths:15
KDR:5.533
Accuracy:25.778% F
KPH:10.200 D*
VKPH:4.400 D*
Kills:1,209 (0 + 1,209)
Deaths:71
KDR:17.028
VKDR:2.465
Vehicle Kills:175
Kill Difference:1,138
Playtime:44.509 hours
Usage:2%
Score:0.350m
Score/min:131
Driving Accuracy:N/A%
Gunner Accuracy:25.778%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,9472,9245984.89C++1.9521.769%F-12.38%D--35.4DN/A9082.5h4B**18.6C+
AF-34 Mattock 2,8742,8536364.486C++1.5523.574%F14.546%D--32.9DN/A8586.7h4.8B**20.6C+
L100 Python HESH 2,8502,56916915.201C+12.2646.661%C-2.219%B**46D5D*14755.8h2.6B+5.6C**
NC6S Gauss SAW S 2,4672,4591,1242.188C++0.7521.292%D*14.355%F28.7D--N/A6585.6h9.4C*44.1C
AF-22 Crow 3,1642,3951,6421.459A++1.4861.508%D--2.547%C+24.4C+7.8C-12998.3h5.2B++8.4B+
Titan-150 AP 3,5902,2112329.53C+6.5943.848%D-4.116%A20.8D-13D-180106.2h3.9C++8.9C+
LA1 Anchor 1,7961,7906752.652C+0.2919.583%F14.246%F-22.4D*N/A6379.8h9.6C+49.2D--
Titan-150 HESH 1,9271,6903548.286A+45.3547.694%C1.302%C59.1B+8.3C18828.6h2.5B+5.3B+
NS-15M1 1,4341,4307561.892C+1.0519.784%D*12.867%D**21.7D--N/A6865.9h12.1C61.2D
EM1 1,2371,2316581.871C+1.0718.687%D*12.185%F25.4D-N/A7348.4h11.5C++61.4C
NC6A GODSAW 1,2081,1993793.164C++0.2320.829%F15.096%F-23.6D*N/A6050.8h9.2C+44.3D-
MGR-L1 Promise 1,2101,1963253.68A0.7421.543%D--15.05%F34.3DN/A8434.9h14.3C66.3C
EM6 1,1741,1654972.344C++0.5919.627%D*15.966%D**29.4D-N/A9139.6h9.9C++50.3C
AF-23 Grinder 1,1701,1644492.592C+0.3518.763%F--13.23%D27.4DN/A7842.5h4A21.3C--
Reaper DMR 1,1741,1636361.829C+1.1120.85%F15.649%D**18.4D--N/A4863.3h10.7D--51.3F
NCM1 Scattercannon 1,1721,1635632.066C+0.8721.316%F--13.844%D20.5DN/A6156.8h5B**23.4D
GD-7F 1,1751,1635022.317C**0.6221.992%D--15.391%D*18.2DN/A5063.8h12.5C+56.7C-
Carnage AR 1,1661,1607571.532C+1.4119.289%F14.655%D*20.9D-N/A5955.6h13.6D70.6D*
Gauss Compact S 1,1731,1561,1151.037C+1.9022.114%D11.765%D--8.1D-N/A28142.4h10.6C47.8C
AC-X11 1,1611,1544772.419B0.5222.387%D*17.504%D--17.6D-N/A4665.7h9C+40.1C-
C75 Viper 1,2101,0521149.228C*6.2931.089%D--1.046%C30.9C--4.6D-12034.1h8.1B+26.1C++
L100 Python AP 1,3879994621.717B*18.7852.171%C2.603%C**34.6C-13.4D*19228.9h4.2B+8.1C**
E540 Halberd-H 1,1939481467.714M+64.7847.079%D**N/A51.5C+13.3D*21018.4h3.4C*7.2C**
Titan-150 HEAT 1,2699111386.601C+3.6640.379%D--2.305%C20.2D7.9D13045.2h3.6B+8.8C*
NS-7 PDW 8698655411.599C++1.3420.714%D**8.902%D**15D-N/A4157.8h14C67.7D
Spear Anti-Vehicle Phalanx Turret 1,1768514718.106B**15.1739.853%D-5.17%B++41.3C-15.8D-26020.6h6.1B+15.4C*
GD-22S 8398322743.036B+0.1021.058%D--16.587%D**21.3D--N/A6339h11.6D54.9D
AF-4A Bandit 7537494401.702C+1.2419.092%F-14.152%F16D--N/A5346.9h12D--62.6F
Breaker Rocket Pods 8007405613.214C*10.2843.601%D*N/A96.1C7.8D-3597.7h11.5B26.3C+
Frag Grenade 7046941694N/A691.0639.297%D**N/A433.8D6.3D15461.6h3.8D9.6D-
C-4 8506661953.415B*0.4820.953%D--N/A87.6C24.2C-6777.6h1.4C6.6D
AF-19 Mercenary 6586554311.52C++1.4222.871%C--12.824%F15.5DN/A7742.2h10.5C**46C++
AF-57 Piston 6566545031.3C+1.6422.36%F--8.257%F18.8D--N/A4334.8h3.4B*15.1D--
Bouncing Betty 567566708.086A++5.1533.182%D*N/A106.8DN/A3595.3h2.2D-6.6F
NS Decimator 6014661802.589B++0.3559.25%C1.931%C+29.7D-8.6D--17815.7h4.6C7.8C
NCM3 Raven 7534622222.081A+0.8642.684%C+1.948%D11C6.9C+9342h25.4C++59.6C*
NCM3 Raven 7334512212.041A0.9043.079%C+4.213%B**10.8C+6.7C+9241.9h26.1C*60.6C**
NS-11C 4244202032.069B+0.8720.263%D*8.571%F-15.7DN/A5426.8h14.2C69.9D
MANA Anti-Personnel Turret 4144101652.485N/A0.4515.255%UN/A4100U40U8740000.1h20.1T*131.7T*
AF-4 Cyclone 3913891772.198B0.7420.57%F8.483%F12.1D--N/A4632.2h10.8C-52.6D--
NSX Naginata 3843821632.344B0.5917.468%F20.681%D*16.3D*N/A4623.5h12C68.9D-
MGR-S1 Gladius 3793791292.938C**0.0022.635%D**9.763%F-19.6D--N/A5719.3h9.9C43.6C--
NC6 Gauss SAW 3703702331.588C+1.3518.211%D--15.676%D**22.8D-N/A16816.2h7.5B+41C+
NC05 Jackhammer 3443432491.378C+1.5638.651%D*12.828%D16.3D*N/A7521.1h6F15.5F
NS-11A 3443422651.291C1.6519.311%F11.404%F16.6D--N/A6320.6h14.9D-77.1D**
Tank Mine 478324378.757M5.8234.078%CN/A135C++64.2C+10242.4h2.3D6.6D
Impetus 3243211202.675C+0.2626.615%F12.461%F-16.1D*N/A4320h5.4D**20.3F-
EM4 Longshot 322319625.145C*2.2134.886%D--72.1%D*21.1D-N/A6515.1h2.3D6.6D-
NS-44 Commissioner 3173162511.259C+1.6829.901%D*18.038%D-19.3D-N/A6716.4h5.3F17.9D**
NCM2 Falcon 3953142111.488C+1.4534.161%D*4.459%C+12.9C--3.3D-7024.3h8.6C**25.2C+
Shrike 5033122381.311B1.6355.056%C-3.846%B*20.7D12.6C22815.1h6.3C+11.4C
M40 Fury 2812411516.067B**13.1327.342%D*N/A32.6D-5.4D--1647.4h11.5C*42.1C
M12 Kobalt 243235378.333M75.4016.136%D17.021%C--50D-1.7D1384.7h15.4B+95.2C++
M12 Kobalt 227223637.167B++34.2317.798%C--14.35%D*58.7C--1.1D*1943.8h17.8C++100.3C+
NC14 Bolt Driver 2192191141.921C1.0239.507%C++51.142%T-17.2DN/A10212.7h3D*7.6C-
Mauler S6 2182181521.434C++1.5027.021%F9.633%D--17.3D-N/A7112.6h3.4B*12.8C
NS Baron G5 211211922.293A++0.6426.828%F--9.005%D*16.2D--N/A3913h3.1B**11.5C+
Hawk GD-68 2781961131.735B*1.2062.012%C2.551%C+17.5C7.3D19611.2h5.3B**8.6B*
AF-18 Stalker 190190792.405B0.5321.533%F-15.263%D--16.1D*N/A4811.8h13C-60.4D--
NC9 A-Tross 177174991.758C++1.1821.377%D*17.816%D*13.9D*N/A5012.5h10.1C--47.2D-
NSX Tanto 1731711221.402C1.5421.461%F22.222%D-9.1D*N/A2618.7h13.7C63.7D
MANA Anti-Vehicle Turret 281169543.13U0.1951.636%UN/A1690U1120U6976000.1h8T*15.6T*
GR-22 1651651451.138C1.8017.915%F-7.879%F-18.3D--N/A1369h14.9D*83F-
NS-20 Gorgon 173161473.426A++0.4918.625%D*15.528%D--23C1.7C*587h27.8C*149.5C+
NC1 Gauss Rifle 1601601301.231C+1.7118.153%D**6.25%F--18DN/A1548.9h12C66.1D--
M20 Basilisk 2121581411.286A**8.3522.906%F--6.329%C++13.9D-4.7D-11111.4h55B**239.9C
Vortek Rotary 2941502180.688D2.2523.331%FN/A4.4D--4.3D*4433.8h89.9D-385.2D*
NS-20 Gorgon 151146473.106B**0.1718.95%D*21.233%C+20.9C-N/A587h31.2C++164.6C
SAS-R 146145453.222C+0.2833.917%D*46.897%T-16.1D*N/A859h2.5D*7.5D**
M60-G Bulldog 1601401112.727A+9.7926.577%D*4.286%A++24.1D3.4D1025.8h6.2C*23.3C--
Anti-Vehicle Grenade 1481361136N/A133.0638.27%FN/A272D24D-13070.5h5.3C+13.9D
Sticky Grenade 1361361136N/A133.0648.282%DN/A680DN/A31980.2h2.2C+4.5C+
M40 Fury 142129718.429B*15.4925.837%D**2.326%B**39.1D-3.9D**1623.3h9.2B+35.4C+
Enforcer ML85 184127718.143A++15.2126.474%F--3.937%A++18.7D8.4D*2846.8h8.2B**30.8C+
CAS30 Tank Buster 205981520.645C--2.2925.408%F--1.02%C+2.3D*2.5D--3243.3h60.9C239.7F-
NSX Masamune 13489671.328B1.6146.572%FN/A16.5D*8.3D1245.4h20.6D*44.2F--
E540 Halberd 13583108.3C5.3637.383%D*N/A18.4D*11.6D9454.5h6.7D**18F
M20 Basilisk 11983155.533B+2.6025.778%F6.024%C+10.2D*4.4D*1048.1h101.8C-395F
NS-10 Burster 15383651.277C+1.6631.551%C4.819%C+5.5C--4.6C+8115.1h155.8C493.9C+
NCM2 Falcon 11082711.155C1.7835.758%D*2.439%D-10.8D3.7C-767.6h12.9C*36C
NS-61 Emissary 8079382.079A0.8621.025%D*11.392%D*23.9C--N/A773.3h10.5C**49.9C+
NS-10 Burster 14377761.013C1.9230.318%C-2.597%D4.5D-3.9C7717h175.6D-579.2D
Rocklet Rifle 13473431.698A+1.2436.78%F-N/A17.4D*14.5D--2474.2h41.5D112.7F-
Warden 7271401.775C**1.1620.912%D**15.493%D**8.8D--N/A708.1h7.4C*35.2C-
L100 Python HEAT 8766166S63.0649.094%C-1.515%D44C+14C+5231.5h4.5C++9.2C++
Aspis Anti-Aircraft Phalanx Turret 13261212.905C--0.0324.862%D1.639%C8.8D-10.3D1826.9h141.6C569.6C
L-24R Spur 6058158A**55.0631.931%D*1.724%C12.9D*N/A304.5h19.1C**59.8C++
NS-44L Blackhand 5757222.591B+0.3539.44%D29.825%D*24.8DN/A762.3h5.4D*13.8D-
M96 Mjolnir-H 7751317A14.0631.355%F*N/A51C26D7031h21.2B**67.7C++
MAX Punch 53511,6110.032C--2.9131.967%D-N/A0.2D-N/A1215.8h2.3C++7.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit241704,72240.5h
Anti-Vehicle MANA Turret47741.1h
Spawn Beacon77691.1h
Nanite Revive Grenade05330.1h
Medical Kit133690.4h
Medical Applicator309314,89522h
Motion Spotter0540h
Restoration Kit1474,0474h
Recon Detection Device589,92616.7h
Shield Recharging Field394,2121.6h
Ammunition Package253,4183h
Anti-Infantry MANA Turret151,0612.5h

Check the help document for the dictionary if you want to learn more about words used here.


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