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Predator pPriariuS[2o2] pPriariuS
NC BR 123

KDR: 2.83

Score: 31.4m

Last Seen: Oct 17th, 2018 5:29 PM
- OFFLINE - 809.9 hour(s)

Battle Rank 116 (123 total) - New Conglomerate on Cobalt
Level Progress (to 117): 16%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS AF-34 Mattock AF-34 Mattock L100 Python HESH NC6S Gauss SAW S AF-22 Crow Titan-150 AP LA1 Anchor Titan-150 HESH
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $389,061 MLG Score: 311
Fun Score: N/A
Cheeseburgers Flipped: 1684TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.273%13.925%2823099120,6032.44430.382

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.088%-0.144C-1.031D*0.565B+HEAD + (~3.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.274C*110.227C++43.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.753%0.661%136310189086483611.39908251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.495%-1.02D*-0.877D---0.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.344C**29.10.447B75.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.901%2.536%991610158,832127626556.92163333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.079%0.008C+-0.079C+0.219

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.759B++3.80.696B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.541%6.722%135910121,3247713861.71725342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.198%-1.261D**0.626B+-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.80.168C++220.435B75.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.346%59.443%13531018646175550.367882

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.562%0.193C++-0.511D-0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.277C*2.60.185C++4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.385%8.601%1352101987265421.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%-1.496F-1.177D*-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.5-0.098C+3.40.301C*11.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.4m232.7%251 (15.1k)216 (13k)2.8260453,82219,0453.35574123 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021266316.272%9.702%15807:3815

9% Combat Medic30% Engineer30% Heavy Assault7% Infiltrator16% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 14th, 2013 3:40 PMOct 24th, 2014 10:34 PMNov 9th, 2018 10:53 PM (10d) (PST)Oct 17th, 2018 3:27 PM (34d) (PST)Oct 17th, 2018 1:29 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4621353270.3700.1310.0360.9670.046311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7158,08019,635228258312,936

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2426.2h/101.1d 10,088 5,222 17,355 140.8k 4,565 8,763 6,670 67.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6S Gauss SAW S
C
Kills:2,459
Deaths:1,124
KDR:2.188
Accuracy:21.292% C
HSR:14.355% D**
LA1 Anchor
D--
Kills:1,790
Deaths:675
KDR:2.652
Accuracy:19.583% D--
HSR:14.246% D**
NS-15M1
C-
Kills:1,430
Deaths:756
KDR:1.892
Accuracy:19.784% C-
HSR:12.867% D*
EM1
C--
Kills:1,231
Deaths:658
KDR:1.871
Accuracy:18.687% C--
HSR:12.185% D**
EM6
C
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:19.627% C
HSR:15.966% D*
NC6A GODSAW
D*
Kills:1,089
Deaths:347
KDR:3.138
Accuracy:20.680% D*
HSR:14.233% F-
MGR-L1 Promise
C
Kills:832
Deaths:235
KDR:3.540
Accuracy:21.542% C
HSR:14.904% D*
GD-22S
C-
Kills:567
Deaths:206
KDR:2.752
Accuracy:20.245% C-
HSR:13.404% D**
NSX Naginata
D-
Kills:382
Deaths:163
KDR:2.344
Accuracy:17.468% D-
HSR:20.681% D--
NC6 Gauss SAW
C
Kills:370
Deaths:233
KDR:1.588
Accuracy:18.211% C
HSR:15.676% D*
NC05 Jackhammer
C
Kills:324
Deaths:235
KDR:1.379
Accuracy:39.055% D
HSR:13.272% C
Kills:11,639
Deaths (as Heavy Assault):5,129
Deaths (to Heavy Assaults):4,467
KDR:2.26925
Kill Difference:6,510
Playtime:732.095 hours
Usage:30%
Score:7.996m
Score/min:182
Accuracy (listed only):21.470%
HSR (listed only):14.708%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C-
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% C-
HSR:17.504% D
Gauss Compact S
C
Kills:985
Deaths:974
KDR:1.011
Accuracy:21.621% C
HSR:10.863% D*
GD-7F
C-
Kills:982
Deaths:445
KDR:2.207
Accuracy:21.797% C-
HSR:15.173% D-
NS-7 PDW
D
Kills:864
Deaths:541
KDR:1.597
Accuracy:20.716% D
HSR:8.912% D**
AF-4A Bandit
D*
Kills:718
Deaths:417
KDR:1.722
Accuracy:18.857% D*
HSR:13.510% D**
AF-19 Mercenary
C*
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C*
HSR:12.824% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
NS-11C
D
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D
HSR:8.571% F-
AF-4 Cyclone
D-
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D-
HSR:8.483% D**
MGR-S1 Gladius
D--
Kills:237
Deaths:98
KDR:2.418
Accuracy:20.953% D--
HSR:8.861% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% D**
HSR:9.005% D*
NSX Tanto
C-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% D-
HSR:22.222% C-
Kills:7,658
Deaths (as Light Assault):4,631
Deaths (to Light Assaults):3,731
KDR:1.65364
Kill Difference:3,027
Playtime:376.162 hours
Usage:16%
Score:3.580m
Score/min:159
Accuracy (listed only):22.131%
HSR (listed only):11.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C-
Kills:1,154
Deaths:477
KDR:2.419
Accuracy:22.387% C-
HSR:17.504% D
Gauss Compact S
C
Kills:985
Deaths:974
KDR:1.011
Accuracy:21.621% C
HSR:10.863% D*
GD-7F
C-
Kills:982
Deaths:445
KDR:2.207
Accuracy:21.797% C-
HSR:15.173% D-
AF-4A Bandit
D*
Kills:718
Deaths:417
KDR:1.722
Accuracy:18.857% D*
HSR:13.510% D**
AF-19 Mercenary
C*
Kills:655
Deaths:431
KDR:1.520
Accuracy:22.871% C*
HSR:12.824% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
NS-11C
D
Kills:420
Deaths:203
KDR:2.069
Accuracy:20.263% D
HSR:8.571% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% D**
HSR:9.005% D*
NSX Tanto
C-
Kills:171
Deaths:122
KDR:1.402
Accuracy:21.461% D-
HSR:22.222% C-
Warden
D--
Kills:66
Deaths:37
KDR:1.784
Accuracy:20.544% D--
HSR:16.667% D--
Kills:6,234
Deaths (as Engineer):3,852
Deaths (to Engineers):4,256
KDR:1.61838
Kill Difference:2,382
Playtime:730.514 hours
Usage:30%
Score:10.984m
Score/min:251
Accuracy (listed only):22.365%
HSR (listed only):13.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:864
Deaths:541
KDR:1.597
Accuracy:20.716% D
HSR:8.912% D**
AF-4 Cyclone
D-
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D-
HSR:8.483% D**
EM4 Longshot
D
Kills:300
Deaths:55
KDR:5.455
Accuracy:35.096% D
HSR:72% D-
NS-44 Commissioner
C-
Kills:245
Deaths:218
KDR:1.124
Accuracy:28.397% D-
HSR:18.776% C-
MGR-S1 Gladius
D--
Kills:237
Deaths:98
KDR:2.418
Accuracy:20.953% D--
HSR:8.861% F-
NC14 Bolt Driver
B++
Kills:219
Deaths:114
KDR:1.921
Accuracy:39.507% B++
HSR:51.142% F--
Impetus
D**
Kills:185
Deaths:76
KDR:2.434
Accuracy:25.281% D**
HSR:8.649% F*
AF-18 Stalker
D-
Kills:177
Deaths:76
KDR:2.329
Accuracy:21.002% D*
HSR:14.124% D-
SAS-R
D-
Kills:127
Deaths:39
KDR:3.256
Accuracy:33.468% D-
HSR:44.095% F--
NS-61 Emissary
D*
Kills:67
Deaths:35
KDR:1.914
Accuracy:20.744% D*
HSR:8.955% D*
Kills:2,810
Deaths (as Infiltrator):1,429
Deaths (to Infiltrators):3,486
KDR:1.96641
Kill Difference:1,381
Playtime:164.053 hours
Usage:7%
Score:1.566m
Score/min:159
Accuracy (listed only):26.573%
HSR (listed only):24.400%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
D-
Kills:1,160
Deaths:757
KDR:1.532
Accuracy:19.289% D--
HSR:14.655% D-
Reaper DMR
D--
Kills:1,029
Deaths:588
KDR:1.750
Accuracy:20.477% D--
HSR:15.549% D*
NS-7 PDW
D
Kills:864
Deaths:541
KDR:1.597
Accuracy:20.716% D
HSR:8.912% D**
AF-57 Piston
D**
Kills:654
Deaths:503
KDR:1.300
Accuracy:22.360% F-
HSR:8.257% D**
AF-4 Cyclone
D-
Kills:389
Deaths:177
KDR:2.198
Accuracy:20.570% D-
HSR:8.483% D**
NS-11A
D--
Kills:341
Deaths:263
KDR:1.297
Accuracy:19.287% D--
HSR:11.437% D**
MGR-S1 Gladius
D--
Kills:237
Deaths:98
KDR:2.418
Accuracy:20.953% D--
HSR:8.861% F-
Mauler S6
D*
Kills:218
Deaths:152
KDR:1.434
Accuracy:27.021% D**
HSR:9.633% D*
NS Baron G5
D*
Kills:211
Deaths:91
KDR:2.319
Accuracy:26.831% D**
HSR:9.005% D*
GR-22
D*
Kills:165
Deaths:145
KDR:1.138
Accuracy:17.915% D*
HSR:7.879% F
NC1 Gauss Rifle
D-
Kills:160
Deaths:130
KDR:1.231
Accuracy:18.153% D-
HSR:6.250% F--
NC9 A-Tross
D--
Kills:103
Deaths:54
KDR:1.907
Accuracy:19.878% D--
HSR:15.534% D*
Kills:5,531
Deaths (as Combat Medic):3,499
Deaths (to Combat Medics):1,633
KDR:1.58074
Kill Difference:2,032
Playtime:211.083 hours
Usage:9%
Score:3.287m
Score/min:260
Accuracy (listed only):21.121%
HSR (listed only):10.371%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
D-
Kills:2,899
Deaths:595
KDR:4.872
Accuracy:21.639% D**
HSR:12.418% D-
AF-34 Mattock
D
Kills:2,837
Deaths:633
KDR:4.482
Accuracy:23.420% D**
HSR:14.487% D
AF-23 Grinder
C-
Kills:1,164
Deaths:449
KDR:2.592
Accuracy:18.763% F-
HSR:13.230% C-
NCM1 Scattercannon
C
Kills:1,163
Deaths:563
KDR:2.066
Accuracy:21.316% D**
HSR:13.844% C
NCM3 Raven
B+
Kills:454
Deaths:220
KDR:2.064
Accuracy:42.616% B+
HSR:1.982% C--
NCM3 Raven
B*
Kills:445
Deaths:219
KDR:2.032
Accuracy:43.034% B+
HSR:4.045% B*
NCM2 Falcon
C
Kills:314
Deaths:211
KDR:1.488
Accuracy:34.161% D
HSR:4.459% C
NS-10 Burster
C*
Kills:83
Deaths:64
KDR:1.297
Accuracy:31.453% C*
HSR:4.819% C+
NCM2 Falcon
D
Kills:82
Deaths:71
KDR:1.155
Accuracy:35.758% D
HSR:2.439% D--
NS-10 Burster
C++
Kills:77
Deaths:75
KDR:1.027
Accuracy:30.219% C++
HSR:2.597% D--
Kills:9,518
Deaths (as MAX Suit):1,550
Deaths (to MAX Suits):833
KDR:6.14065
Kill Difference:7,968
Playtime:210.936 hours
Usage:9%
Score:3.971m
Score/min:314
Accuracy (listed only):30.238%
HSR (listed only):7.432%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C++
Kills:684
V. Kills:51 N/A
Deaths:56
KDR:12.214
Accuracy:43.410% D
KPH:99.400 C++
VKPH:7.400 D
Vortek Rotary
D-
Kills:135
V. Kills:135 99%
Deaths:218
KDR:0.619
Accuracy:23.647% D*
KPH:4.200 D-
VKPH:4.200 D-
Kills:819 (135 + 0)
Deaths:274
KDR:2.989
VKDR:0.679
Vehicle Kills:186
Kill Difference:545
Playtime:39.276 hours
Usage:2%
Score:0.228m
Score/min:97
Piloting Accuracy:23.647%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D--
Kills:89
V. Kills:103 86%
Deaths:152
KDR:0.586
Accuracy:25.195% F-
KPH:2.100 D--
VKPH:2.500 D--
Kills:89 (89 + 0)
Deaths:152
KDR:0.586
VKDR:0.678
Vehicle Kills:103
Kill Difference:63
Playtime:41.941 hours
Usage:2%
Score:0.080m
Score/min:32
Piloting Accuracy:25.195%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:2,514
V. Kills:277 N/A
Deaths:169
KDR:14.876
Accuracy:46.571% C+
KPH:45.600 C
VKPH:5 D-
C75 Viper
C++
Kills:1,052
V. Kills:158 N/A
Deaths:114
KDR:9.228
Accuracy:31.089% D
KPH:30.900 C++
VKPH:4.600 D
L100 Python AP
C++
Kills:616
V. Kills:274 224%
Deaths:46
KDR:13.391
Accuracy:55.380% C+
KPH:31.100 C++
VKPH:13.800 D
Kills:4,182 (4,182 + 0)
Deaths:329
KDR:12.711
VKDR:2.155
Vehicle Kills:709
Kill Difference:3,853
Playtime:109.035 hours
Usage:4%
Score:0.950m
Score/min:145
Driving Accuracy:55.380%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C
Kills:2,082
V. Kills:1,333 156%
Deaths:232
KDR:8.974
Accuracy:43.922% D
KPH:20.200 C
VKPH:12.900 C
Titan-150 HESH
B**
Kills:1,657
V. Kills:230 N/A
Deaths:35
KDR:47.343
Accuracy:48.136% C++
KPH:60.400 B**
VKPH:8.400 C++
Titan-150 HEAT
C+
Kills:911
V. Kills:358 254%
Deaths:138
KDR:6.601
Accuracy:40.379% D
KPH:20.100 C+
VKPH:7.900 C
Enforcer ML85
C--
Kills:127
V. Kills:57 219%
Deaths:7
KDR:18.143
Accuracy:26.474% F
KPH:18.600 C--
VKPH:8.400 D*
E540 Halberd
D
Kills:76
V. Kills:51 146%
Deaths:10
KDR:7.600
Accuracy:37.810% D-
KPH:17.700 D*
VKPH:11.900 D
Kills:4,853 (4,650 + 203)
Deaths:422
KDR:11.500
VKDR:4.808
Vehicle Kills:2,029
Kill Difference:4,431
Playtime:187.130 hours
Usage:8%
Score:2.113m
Score/min:188
Driving Accuracy:40.379%
Gunner Accuracy:37.810%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D--
Kills:91
V. Kills:38 233%
Deaths:14
KDR:6.500
Accuracy:37.586% F--
KPH:21.700 D--
VKPH:9.100 D**
Kills:91 (0 + 91)
Deaths:14
KDR:6.500
VKDR:2.714
Vehicle Kills:38
Kill Difference:77
Playtime:4.195 hours
Usage:0%
Score:0.041m
Score/min:163
Driving Accuracy:N/A%
Gunner Accuracy:37.586%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C--
Kills:241
V. Kills:40 N/A
Deaths:15
KDR:16.067
Accuracy:27.303% D-
KPH:32.800 C--
VKPH:5.400 D
M12 Kobalt
C--
Kills:224
V. Kills:8 N/A
Deaths:3
KDR:74.667
Accuracy:16.225% C
KPH:49.700 D
VKPH:1.800 C--
M20 Basilisk
D
Kills:157
V. Kills:54 285%
Deaths:14
KDR:11.214
Accuracy:23.010% F
KPH:13.900 D
VKPH:4.800 D
M60-G Bulldog
C
Kills:139
V. Kills:19 N/A
Deaths:11
KDR:12.636
Accuracy:26.566% D
KPH:24 C
VKPH:3.300 D
M12 Kobalt
C+
Kills:135
V. Kills:1 N/A
Deaths:6
KDR:22.500
Accuracy:16.253% C
KPH:57.100 C+
VKPH:0.400 D**
M40 Fury
D
Kills:129
V. Kills:13 N/A
Deaths:7
KDR:18.429
Accuracy:25.837% D*
KPH:38.700 D
VKPH:3.900 D*
M20 Basilisk
D-
Kills:81
V. Kills:36 219%
Deaths:15
KDR:5.400
Accuracy:25.896% D*
KPH:10.100 D--
VKPH:4.500 D-
Kills:1,106 (0 + 1,106)
Deaths:71
KDR:15.577
VKDR:2.408
Vehicle Kills:171
Kill Difference:1,035
Playtime:42.678 hours
Usage:2%
Score:0.330m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:25.896%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-34 Mattock 2,9212,8995954.872B+2.0521.639%D**12.418%D-35.4CN/A9081.9h4B**18.5C+
AF-34 Mattock 2,8582,8376334.482B+1.6623.42%D**14.487%D33CN/A8586.1h4.8B**20.5C+
L100 Python HESH 2,7912,51416914.876B+12.0546.571%C+2.267%B+45.5C5D-14555.2h2.6B*5.6B+
NC6S Gauss SAW S 2,4672,4591,1242.188B++0.6421.292%C14.355%D**28.7DN/A6585.6h9.4B++44.1C**
AF-22 Crow 3,1642,3951,6421.459A++1.3761.508%D2.547%C+24.4C*7.8C12998.3h5.2B**8.4B**
Titan-150 AP 3,4152,0822328.974B+6.1543.922%D4.323%B*20.2C12.9C175103.3h4C**9.1C**
LA1 Anchor 1,7961,7906752.652C*0.1719.583%D--14.246%D**22.4D-N/A6279.8h9.6B49.2C+
Titan-150 HESH 1,8871,6573547.343M**44.5248.136%C++1.267%C-60.3B**8.4C++19127.5h2.5B++5.2B++
NS-15M1 1,4341,4307561.892B+0.9319.784%C-12.867%D*21.7DN/A6865.9h12.1C**61.2C++
EM1 1,2371,2316581.871B++0.9618.687%C--12.185%D**25.4CN/A7248.4h11.5C*61.4C**
EM6 1,1741,1654972.344B+0.4819.627%C15.966%D*29.4CN/A9039.6h9.9B+50.3C*
AF-23 Grinder 1,1701,1644492.592C++0.2318.763%F-13.23%C-27.4CN/A7842.5h4A+21.3C+
NCM1 Scattercannon 1,1721,1635632.066C*0.7621.316%D**13.844%C20.5CN/A6156.8h5A23.4C+
Carnage AR 1,1661,1607571.532C*1.2919.289%D--14.655%D-20.9C--N/A5955.6h13.6C++70.6C
AC-X11 1,1611,1544772.419A+0.4122.387%C-17.504%D17.6C-N/A4665.7h9B+40.1C**
NC6A GODSAW 1,0981,0893473.138B+0.3120.68%D*14.233%F-22.6D*N/A5748.1h9.4C+45.3C-
C75 Viper 1,2101,0521149.228B*6.4031.089%D1.046%C--30.9C++4.6D11834.1h8.1B**26.1B++
Reaper DMR 1,0391,0295881.75C++1.0820.477%D--15.549%D*17.5DN/A4658.9h10.8C52.8D
Gauss Compact S 9999859741.011C++1.8221.621%C10.863%D*7.6D-N/A27128.8h10.7C*49.6C++
GD-7F 9939824452.207A0.6221.797%C-15.173%D-17.3C--N/A4856.6h12.7B58.1C++
Titan-150 HEAT 1,2699111386.601B+3.7740.379%D2.305%C-20.2C+7.9C12945.2h3.6B*8.8B++
NS-7 PDW 8688645411.597B*1.2320.716%D8.912%D**15DN/A4157.6h14B67.8C++
Spear Anti-Vehicle Phalanx Turret 1,1588394717.851A++15.0239.892%C5.244%B+41.5C*15.8C--26020.2h6.1B++15.3B+
MGR-L1 Promise 8418322353.54A+0.7121.542%C14.904%D*34CN/A8324.5h13.7C**63.7C*
AF-4A Bandit 7227184171.722B+1.1018.857%D*13.51%D**16.2DN/A5444.2h11.9C62.9D
Breaker Rocket Pods 7356845612.214B++9.3943.41%DN/A99.1C++7.4D3556.9h11.4B++26.3B+
AF-19 Mercenary 6586554311.52B*1.3122.871%C*12.824%D**15.5C+N/A7442.2h10.5B++46B+
AF-57 Piston 6566545031.3C++1.5322.36%F-8.257%D**18.8DN/A4334.7h3.4B**15.1C
Frag Grenade 6316251625N/A622.1738.278%D--N/A416.7C4D15021.5h3.8C++10C
C-4 7986191823.401A+0.5721.081%DN/A88.4C*25.6C07h1.4C**6.5C+
L100 Python AP 8906164613.391A*10.5655.38%C+3.896%B+31.1C++13.8D19319.8h4.6B*8.2B*
GD-22S 5735672062.752B*0.0720.245%C-13.404%D**20.8DN/A6627.3h11.3C++55.9C+
Bouncing Betty 509509677.597B**4.7733.804%D*N/A103.9CN/A3514.9h2.2D-6.5D*
NCM3 Raven 7424542202.064A+0.7642.616%B+1.982%C--11C*7C*9341.3h25.2B59.2B+
NCM3 Raven 7274452192.032A++0.7943.034%B+4.045%B*10.8B+6.8B9341.2h25.8B+60B+
NS-11C 4244202032.069A0.7620.263%D8.571%F-15.7C--N/A5426.8h14.2C*69.9C+
MANA Anti-Personnel Turret 4013981632.442N/A0.3815.093%UN/A3980U30U8415400.1h20.1T*133.2T*
AF-4 Cyclone 3913891772.198B*0.6320.57%D-8.483%D**12.1D-N/A4532.2h10.8C*52.6C+
NSX Naginata 3843821632.344B*0.4817.468%D-20.681%D--16.3D--N/A4523.5h12C++68.9C+
NC6 Gauss SAW 3703702331.588B+1.2418.211%C15.676%D*22.8CN/A16216.2h7.5B*41B+
NS Decimator 4733691572.35A++0.4860.102%C+1.897%C28.6C8.1D18512.9h4.8C++8C++
NS-11A 3433412631.297C++1.5319.287%D--11.437%D**16.6DN/A6320.5h14.8C76.8C-
NC05 Jackhammer 3253242351.379C++1.4539.055%D13.272%C16.1D--N/A7620.1h6D15.5C-
NCM2 Falcon 3953142111.488B+1.3434.161%D4.459%C12.9C+3.3D6924.3h8.6B+25.2B
Shrike 5033122381.311B**1.5255.056%C+3.846%B+20.7C12.6C+22315.1h6.3C*11.4C*
EM4 Longshot 303300555.455B*2.6335.096%D72%D-21.7C--N/A6713.8h2.3C+6.4C+
Tank Mine 412278348.176M++5.3534.713%C++N/A132.4B++63.8C++10732.1h2.4D6.8C+
NS-44 Commissioner 2452452181.124C*1.7028.397%D-18.776%C-20.6C-N/A7111.9h5.9F20.8D*
M40 Fury 2812411516.067A++13.2427.303%D-N/A32.6C--5.4D1647.4h11.5B+42C+
MGR-S1 Gladius 237237982.418B++0.4120.953%D--8.861%F-19DN/A5412.5h10.2C++48.6C+
M12 Kobalt 232224374.667S71.8416.225%C16.071%D49.8D1.8C--1344.5h15.4B+95.1C**
NC14 Bolt Driver 2192191141.921C++0.9139.507%B++51.142%F--17.2CN/A9912.7h3C7.6C*
Mauler S6 2182181521.434B++1.3927.021%D**9.633%D*17.3DN/A6912.6h3.4B**12.8C*
NS Baron G5 211211912.319A+0.5126.831%D**9.005%D*16.4DN/A3912.9h3.1A11.5C+
Hawk GD-68 2651881091.725A*1.1062.207%C+2.66%C+17.4C++7.1C--19510.8h5.4A8.6B**
Impetus 188185762.434B+0.3925.281%D**8.649%F*14.9D--N/A4212.4h5.1C20.2D-
AF-18 Stalker 177177762.329B**0.5021.002%D*14.124%D-15.7DN/A4811.3h13C+62C-
NSX Tanto 1731711221.402C**1.4221.461%D-22.222%C-9.1D--N/A2518.7h13.7C++63.7C+
MANA Anti-Vehicle Turret 281169543.13U0.3051.651%UN/A1690U1120U3441400.1h8T*15.4T*
GR-22 1651651451.138C+1.6917.915%D*7.879%F18.3DN/A1339h14.9C83D-
NC1 Gauss Rifle 1601601301.231C**1.6018.153%D-6.25%F--18CN/A1458.9h12B+66.1C+
M20 Basilisk 2111571411.214S8.3923.01%F6.369%C++13.9D4.8D11011.3h55B++239.2C**
M60-G Bulldog 1581391112.636A*9.8126.566%D4.317%B*24C3.3D1015.8h6.2B+23.4C++
Sticky Grenade 1361361136N/A133.1749.063%C-N/A680DN/A32960.2h2.1C*4.3C++
Anti-Vehicle Grenade 1471351135N/A132.1738.424%D**N/A270C--24D--13320.5h5.2B13.5C+
M12 Kobalt 136135622.5B**19.6716.253%C16.296%C-56.3C+N/A2072.4h18.5C**114.1C*
Vortek Rotary 2701352180.619C2.2123.647%D*N/A4.2D-4.2D-4232.4h95.1C+402.1C--
M40 Fury 142129718.429A++15.6025.837%D*2.326%B+39.1C--3.9D*1613.3h9.2B++35.4C*
Enforcer ML85 184127718.143M++15.3226.474%F3.937%A18.7C-8.4D*2796.8h8.2B**30.8C**
SAS-R 128127393.256C++0.4333.468%D-44.095%F--15.1D--N/A838.4h2.6C-7.8C--
NC9 A-Tross 104103541.907B++0.9219.878%D--15.534%D*11.3D*N/A509.1h10.4C+52.4C--
E540 Halberd-H 12991146.5C+3.6737.586%F--1.099%D21.7D--9D**1634.2h3.6B**9.6B+
NSX Masamune 13489661.348B+1.4846.617%D*N/A16.8D-8.5C-1265.3h20.4D-43.8D*
CAS30 Tank Buster 192891520.586C-2.2425.195%F-1.124%C+2.1D--2.5D--3241.9h65.1C+258.3D-
NS-10 Burster 15383641.297B+1.5331.453%C*4.819%C+5.5C++4.7B++8115h154.2C*490.3B
NCM2 Falcon 11082711.155B1.6735.758%D2.439%D--10.8C+3.7C--757.6h12.9B+36C*
M20 Basilisk 11781155.4A2.5725.896%D*6.173%C++10D--4.4D-1028.1h103.8C+400.7D
NS-10 Burster 14377751.027C*1.8030.219%C++2.597%D--4.6C3.9C*7816.9h173.8C575.3C+
E540 Halberd 12776107.6C++4.7737.81%D-N/A17.7D*11.9D9614.3h6.8D18D--
NS-61 Emissary 6867351.914A+0.9120.744%D*8.955%D*23.1C+N/A772.9h11.3B+54.5C++
Warden 6666371.784B**1.0420.544%D--16.667%D--8.6DN/A697.7h7.4B++36.2C*
Aspis Anti-Aircraft Phalanx Turret 13261212.905C+0.0824.829%C+1.639%C8.8C-10.3C1836.9h140.8C*566.9C**
Rocklet Rifle 10755371.486A+1.3438.059%FN/A14.9D--14.1D-2223.7h49.8D-130.9D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1474,0474h
Motion Spotter0540h
Nano-Armor Kit234668,34238.9h
Anti-Vehicle MANA Turret47671.1h
Spawn Beacon77171.1h
Nanite Revive Grenade04560.1h
Medical Kit41380.1h
Medical Applicator293299,87221h
Recon Detection Device538,38014.3h
Ammunition Package243,3533h
Anti-Infantry MANA Turret151,0322.4h
Shield Recharging Field394,2121.6h

Check the help document for the dictionary if you want to learn more about words used here.


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