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Justicar Praetor pPriariuSss[MIZI] pPriariuSss
VS BR 40

KDR: 3.88

Score: 17.5m

Last Seen: Aug 31st, 2019 5:59 PM
- OFFLINE - 393 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Cobalt - Outfit Leader of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 0
Level Progress (to 41): 12%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS E540 Halberd-H Lasher X2 Supernova FPC Cosmos VM3 Quasar VM1 VE-H Maw Cosmos VM3 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $584,217 MLG Score: 467
Fun Score: N/A
Cheeseburgers Flipped: 754TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.047%16.864%3551511999,9743.065150.811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.236%-0.03C+-0.626D-0.303CHEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.226C++12.20.152C++45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.153%1.798%30511213445236941.88559468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*0.196C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.799B++150.719B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.419%2.332%988412103,00245011886.65632252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.887%0.14C++-0.157C-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.694B+50.6B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.945%2.653%1007512093,2793308839.93636371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.44%-0.739D--0.404C--0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.782B++70.816B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.211%66.082%10073121151393520.548663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.107%-0.419C---0.031C+0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.028C+3.10.027C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.15%14.493%1007112136924010.2875

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.278D**-0.028C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.092C+3.10.356C**8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 0
17.5m259.4%311 (18.7k)253 (15.2k)3.8765829,3697,5764.6855940 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214199417.268%10.695%18509:1010

8% Combat Medic29% Engineer36% Heavy Assault6% Infiltrator13% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 12:32 AMFeb 24th, 2016 3:47 PMSep 15th, 2019 12:21 PM (1d) (PST)Aug 31st, 2019 5:40 PM (16d) (PST)Aug 31st, 2019 1:59 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5151154000.4240.1090.0451.2360.052467

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9016,89524,006257374315,208

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1153.4h/48.1d 6,129 3,141 9,800 85.6k 1,734 4,189 3,608 35.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:20.736% D-
HSR:18.825% D-
Pulsar LSW
C--
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:20.477% C--
HSR:17.622% D-
NS-15M2
C-
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:21.816% C-
HSR:19.297% D-
SVA-88
D-
Kills:1,152
Deaths:472
KDR:2.441
Accuracy:19.424% D-
HSR:16.406% D*
Orion VS54
C
Kills:1,137
Deaths:436
KDR:2.608
Accuracy:18.839% C
HSR:17.062% D*
Flare VE6
D
Kills:161
Deaths:72
KDR:2.236
Accuracy:18.391% D
HSR:20.497% D
Kills:5,959
Deaths (as Heavy Assault):2,148
Deaths (to Heavy Assaults):1,626
KDR:2.77421
Kill Difference:3,811
Playtime:410.299 hours
Usage:36%
Score:4.936m
Score/min:201
Accuracy (listed only):19.947%
HSR (listed only):18.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Sirius SX12
C--
Kills:422
Deaths:196
KDR:2.153
Accuracy:21.976% C--
HSR:11.611% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C-
NSX-P Tengu
C-
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.608% C-
HSR:18.584% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,781
Deaths (as Light Assault):1,288
Deaths (to Light Assaults):1,339
KDR:2.15916
Kill Difference:1,493
Playtime:149.649 hours
Usage:13%
Score:1.787m
Score/min:199
Accuracy (listed only):24.830%
HSR (listed only):14.315%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,246
Deaths (as Engineer):1,041
Deaths (to Engineers):1,482
KDR:2.15754
Kill Difference:1,205
Playtime:338.208 hours
Usage:29%
Score:6.928m
Score/min:341
Accuracy (listed only):23.599%
HSR (listed only):13.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:523
Deaths:213
KDR:2.455
Accuracy:20.949% D--
HSR:21.415% D
Corvus VA55
C--
Kills:459
Deaths:222
KDR:2.068
Accuracy:21.916% C--
HSR:13.943% D*
Sirius SX12
C--
Kills:422
Deaths:196
KDR:2.153
Accuracy:21.976% C--
HSR:11.611% D--
Pulsar VS1
C+
Kills:189
Deaths:132
KDR:1.432
Accuracy:19.121% D-
HSR:20.106% C+
NS-11A
C++
Kills:177
Deaths:67
KDR:2.642
Accuracy:24.025% C+
HSR:22.599% C++
NSX-P Tengu
C-
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.608% C-
HSR:18.584% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:1,952
Deaths (as Combat Medic):914
Deaths (to Combat Medics):637
KDR:2.13567
Kill Difference:1,038
Playtime:86.545 hours
Usage:8%
Score:1.182m
Score/min:228
Accuracy (listed only):23.821%
HSR (listed only):17.536%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:422
Deaths:196
KDR:2.153
Accuracy:21.976% C--
HSR:11.611% D--
NS-44 Commissioner
C+
Kills:283
Deaths:127
KDR:2.228
Accuracy:36.375% C+
HSR:15.194% D--
Ghost
D*
Kills:275
Deaths:77
KDR:3.571
Accuracy:31.195% D*
HSR:55.636% D*
NSX Daimyo
C
Kills:179
Deaths:49
KDR:3.653
Accuracy:39.110% C
HSR:90.503% D--
NSX-P Tengu
C-
Kills:113
Deaths:51
KDR:2.216
Accuracy:32.608% C-
HSR:18.584% C-
Phantom VA23
D*
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.214% D*
HSR:19.178% D*
VA39 Spectre
C*
Kills:59
Deaths:26
KDR:2.269
Accuracy:26.853% D-
HSR:40.678% C*
Kills:1,404
Deaths (as Infiltrator):561
Deaths (to Infiltrators):1,676
KDR:2.50267
Kill Difference:843
Playtime:70.148 hours
Usage:6%
Score:0.696m
Score/min:165
Accuracy (listed only):30.761%
HSR (listed only):35.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,240
Deaths:308
KDR:4.026
Accuracy:15.684% C
HSR:14.758% D--
Quasar VM1
C+
Kills:1,181
Deaths:256
KDR:4.613
Accuracy:15.391% C+
HSR:16.935% C
Cosmos VM3
C--
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:14.963% C--
HSR:15.090% D-
Quasar VM1
D
Kills:1,007
Deaths:168
KDR:5.994
Accuracy:15.344% D
HSR:13.605% D**
Comet VM2
C*
Kills:255
Deaths:130
KDR:1.962
Accuracy:38.072% D
HSR:4.706% C*
Comet VM2
D
Kills:107
Deaths:32
KDR:3.344
Accuracy:39.828% D
HSR:1.869% D--
Kills:4,963
Deaths (as MAX Suit):594.500
Deaths (to MAX Suits):274
KDR:8.34819
Kill Difference:4,368.500
Playtime:94.479 hours
Usage:8%
Score:2.011m
Score/min:355
Accuracy (listed only):23.214%
HSR (listed only):11.160%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:445
V. Kills:41 N/A
Deaths:29
KDR:15.345
Accuracy:46.153% D
KPH:77.100 C+
VKPH:7.100 D-
Kills:445 (0 + 0)
Deaths:29
KDR:15.345
VKDR:1.414
Vehicle Kills:41
Kill Difference:416
Playtime:5.769 hours
Usage:1%
Score:0.084m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:392
V. Kills:47 N/A
Deaths:25
KDR:15.680
Accuracy:33.668% D
KPH:40.900 B++
VKPH:4.900 D
Kills:392 (392 + 0)
Deaths:25
KDR:15.680
VKDR:1.880
Vehicle Kills:47
Kill Difference:367
Playtime:9.575 hours
Usage:1%
Score:0.110m
Score/min:192
Driving Accuracy:33.668%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,403
V. Kills:820 171%
Deaths:130
KDR:10.792
Accuracy:45.236% D--
KPH:21.800 C
VKPH:12.700 C--
Supernova PC
B**
Kills:1,140
V. Kills:307 370%
Deaths:61
KDR:18.689
Accuracy:46.495% C
KPH:33.300 B**
VKPH:9 C++
Saron HRB
C-
Kills:89
V. Kills:54 162%
Deaths:13
KDR:6.846
Accuracy:31.504% D**
KPH:19.200 D
VKPH:11.700 C-
Supernova VPC
A
Kills:67
V. Kills:13 N/A
Deaths:1
KDR:67
Accuracy:42.066% D--
KPH:66.400 A
VKPH:12.900 A
Kills:2,699 (2,610 + 89)
Deaths:205
KDR:13.166
VKDR:5.824
Vehicle Kills:1,194
Kill Difference:2,494
Playtime:104.249 hours
Usage:9%
Score:1.428m
Score/min:228
Driving Accuracy:42.066%
Gunner Accuracy:31.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,688
V. Kills:736 365%
Deaths:67
KDR:40.119
Accuracy:49.101% D--
KPH:53.900 B+
VKPH:14.700 D-
Proton II PPA-H
D
Kills:157
V. Kills:9 N/A
Deaths:3
KDR:52.333
Accuracy:30.057% D-
KPH:58.800 D
VKPH:3.400 D-
Aphelion VEX-4H
C+
Kills:66
V. Kills:32 200%
Deaths:5
KDR:13.200
Accuracy:37.044% D--
KPH:39 C+
VKPH:18.900 D
Kills:2,911 (0 + 2,911)
Deaths:75
KDR:38.813
VKDR:10.360
Vehicle Kills:777
Kill Difference:2,836
Playtime:54.281 hours
Usage:5%
Score:0.704m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:37.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:199
V. Kills:9 N/A
Deaths:2
KDR:99.500
Accuracy:14.709% D
KPH:56.600 C
VKPH:2.600 C
M12 Kobalt
C+
Kills:164
V. Kills:11 N/A
Deaths:3
KDR:54.667
Accuracy:21.678% B+
KPH:47.200 C-
VKPH:3.200 C+
M20 Basilisk
C+
Kills:71
V. Kills:8 N/A
Deaths:2
KDR:35.500
Accuracy:29.759% D--
KPH:20.800 C+
VKPH:2.300 D**
Kills:434 (0 + 434)
Deaths:7
KDR:62
VKDR:4
Vehicle Kills:28
Kill Difference:427
Playtime:10.398 hours
Usage:1%
Score:0.115m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:29.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,4242,6886740.119A**36.2449.101%D--N/A53.9B+14.7D-21249.9h3.9B**7.9B*
Lasher X2 1,6941,6445862.805M1.0728.202%C**3.285%C36.1C**1.1C**9645.5h19.9C+70.7B
Supernova FPC 2,2231,40313010.792B++6.9245.236%D--3.706%B*21.8C12.7C--21264.4h4.1B*9B+
Cosmos VM3 1,2531,2403084.026A+0.1515.684%C14.758%D--27.8C+N/A9244.6h12B++76.4C++
Quasar VM1 1,2051,1812564.613A*0.7415.391%C+16.935%C30.9B+N/A9738.2h13.4B+87.2C*
VE-H Maw 1,1901,1744042.906A0.9720.736%D-18.825%D-27.2DN/A7043.2h10.7C++51.4C+
Cosmos VM3 1,1861,1732953.976A0.1014.963%C--15.09%D-27.2CN/A8843.1h11.8B*79.2C*
Pulsar LSW 1,1851,1694102.851B**1.0320.477%C--17.622%D-23.1DN/A6250.6h12.7C+62C+
NS-15M2 1,1751,1663543.294B**0.5821.816%C-19.297%D-24.4DN/A7047.8h12.5C++57.1C++
SVA-88 1,1651,1524722.441B1.4419.424%D-16.406%D*20.6D-N/A6255.9h11.5C*59.1C+
Pulsar C 1,1651,1495072.266B+1.6122.639%C13.316%F14.1DN/A4681.3h11.7C*51.8C++
Supernova PC 1,4471,1406118.689A++14.8146.495%C1.053%D-33.3B**9C++18334.2h5C**10.7C*
Orion VS54 1,1481,1374362.608B*1.2718.839%C17.062%D*22.5C-N/A8350.5h11.3B+60C++
Quasar VM1 1,0231,0071685.994A*2.1215.344%D13.605%D**33.1C+N/A8930.4h13.5C*88C+
Hades VSH4 1,3089674832.002M++1.8760.782%D-2.378%C+25.2C++8.9C+13838.3h5.7B**9.4B*
Solstice VE3 7527403522.102A*1.7723.492%C++13.649%D--14.1CN/A5752.5h14B+59.7C*
Terminus VX-9 5365232132.455B+1.4220.949%D--21.415%D18.4D-N/A4928.4h15D-71.7D-
Frag Grenade 5044971497N/A493.1247.78%C**N/A451.8C+6.4C16231.1h3.8C++7.9C**
Corvus VA55 4664592222.068B**1.8121.916%C--13.943%D*17.7DN/A7326h12.9C+58.6C+
Dual Photon Pods 4864452915.345A11.4746.153%D1.798%B*76.7C+7.1D-2435.8h15B*32.5B+
Sirius SX12 4244221962.153B**1.7221.976%C--11.611%D--14.4DN/A4429.4h16.7C76.2C+
C75 Viper 4393922515.68A**11.8033.668%D1.02%C-40.8B++4.9D1929.6h8.4B**24.9B++
C-4 466375953.947A++0.0723.046%C--N/A121B*29.4C+9643.1h1.2B+5.3B
Spear Anti-Vehicle Phalanx Turret 4913591035.9S32.0251.161%B++3.621%C+52.8B*19.4C+3136.8h6.1B*11.9B*
Solstice SF 2942881491.933B**1.9422.114%C14.236%C-13.8C-N/A4020.9h13.4C+60.7C+
NS-44 Commissioner 2852831272.228B**1.6536.375%C+15.194%D--20.2C--N/A6614h3.2B++8.9B+
Ghost 277275773.571B+0.3131.195%D*55.636%D*15.6D--N/A6117.6h2.8D9.1D-
S1 3252681981.354B**2.5256.509%C+5.597%A++26.8C++5.7D--24810h4.9B*8.7B++
Comet VM2 3112551301.962A1.9138.072%D4.706%C*14.4B+3.2C-10517.7h17.1B+44.9B+
NS Decimator 302238902.644A*1.2358.058%C1.261%D32.6C+8.8D-2397.3h4.8C+8.3C+
M12 Kobalt 208199299.5M**95.6214.709%D21.608%B++56.9C2.6C1623.5h16.4B+111.8C++
Pulsar VS1 1931891321.432B+2.4419.121%D-20.106%C+15.9C--N/A9511.9h17C--89D
NSX Daimyo 179179493.653C*0.2239.11%C90.503%D--24.9D-N/A637.2h2.7C+7C+
NS-11A 181177672.642B*1.2324.025%C+22.599%C++29.5C+N/A976h12.7B+52.7B
Tank Mine 242175189.722M**5.8534.303%C++N/A134.6B+51.5C10661.3h2.2C-6.5C+
NS Annihilator 275168802.1M**1.7882.795%B+N/A16A10.2B+16310.5h9.8B++11.8B*
M12 Kobalt 175164354.667M**50.7921.678%B+12.805%D*46.9C-3.1C+2283.5h23.4C--108.1C*
Flare VE6 161161722.236B*1.6418.391%D20.497%D23.7DN/A926.8h11C+60C+
Proton II PPA-H 166157352.333M*48.4630.057%D-1.911%C*58.1D3.3D-2052.7h10.1C*33.6C+
MANA Anti-Personnel Turret 144143453.178N/A0.7016.115%UN/A1430U10U3343800.1h19.8T*122.6T*
Proximity Mine 1441431211.917M8.0430.206%D**N/A143B+1C+5171h2C6.8D*
NSX-P Tengu 115113512.216A1.6632.608%C-18.584%C-11.5D--N/A389.8h12.2B+37.4C*
Comet VM2 140107323.344M+0.5339.828%D1.869%D--12.3C++3.8D968.7h23.3B+58.6C**
MANA Anti-Vehicle Turret 15596175.647A++1.7758.71%C*3.125%D960C-590C-916090.1h5.4B**9.2B*
Saron HRB 14389136.846B2.9731.504%D**N/A19.3D11.7C-7394.6h19.8B+62.8C
Phantom VA23 7673352.086C*1.7927.214%D*19.178%D*18.3D--N/A574h5.7D-21D--
M20 Basilisk 7971235.5U31.6229.759%D--2.817%D*20.9C+2.4D**1613.4h54.2B*182.1B++
Thanatos VE70 7069332.091A1.7926.15%D**14.493%C19.2C-N/A1003.6h3.1A12C**
Supernova VPC 8067167S63.1242.066%D--2.985%A++67A13A4501h2.5B*5.9B+
Aphelion VEX-4H 9866513.2B*9.3237.044%D--N/A38.8C+18.8D3431.7h39.4B*106.3B+
VA39 Spectre 5959262.269B++1.6126.853%D-40.678%C*12.6DN/A954.7h5.2B+19.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12200.2h
Nano-Armor Kit74360,83915.6h
Anti-Vehicle MANA Turret13040.4h
Nanite Revive Grenade01350h
Medical Applicator8991,4506.5h
Deconstruction Tool0800h
Ammunition Package31,0500.6h
Medical Kit1172,7182.6h
Anti-Infantry MANA Turret14450.6h
Snowman Soldier1910.1h
Recon Detection Device333,2245.4h

Check the help document for the dictionary if you want to learn more about words used here.


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