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Primarch Praetor pPriariuSss[MIZI] pPriariuSss
VS BR 99

KDR: 3.67

Score: 15.4m

Last Seen: Mar 3rd, 2019 5:18 PM
- OFFLINE - 517 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Leader of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 0
Level Progress (to 100): 10%
Level 100 Progress: 81% 189h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS E540 Halberd-H Cosmos VM3 Supernova FPC VE-H Maw Cosmos VM3 Pulsar LSW SVA-88 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $556,695 MLG Score: 445
Fun Score: N/A
Cheeseburgers Flipped: 693TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.901%16.286%3401410198,5782.955890.711

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.297%-0.058C+-0.705D--0.343C-HEAD + (~5.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.212C++12.10.142C++45.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.673%1.848%33411032433206942.09179456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.868B*0.225C++-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.8B++14.70.722B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.387%2.459%976310302,68440810936.57843245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.534%0.155C++-0.059C+0.001

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.683B+5.20.585B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.707%3.41%644510282,0823015956.89404349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.525%-0.918D---0.148C0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.80.723B++8.20.781B++22.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.294%66.398%6443103049781920.606098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.102%-0.408C---0.081C+0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.015C+3.10.012C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.15%14.493%644110326919510.353846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.226D*-0.008C+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.124C+3.10.364C**8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 0
15.4m271.3%310 (18.6k)253 (15.2k)3.6668224,6526,7234.4468399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1033162217.169%10.835%18609:017

7% Combat Medic29% Engineer34% Heavy Assault7% Infiltrator14% Light Assault9% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 12:32 AMFeb 24th, 2016 3:47 PMMar 19th, 2019 6:57 PM (5d) (PST)Mar 3rd, 2019 5:01 PM (21d) (PST)Mar 3rd, 2019 1:18 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4941173770.4060.1110.0441.2390.051445

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,6127,00222,610247374315,186

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1011.6h/42.1d 5,244 2,671 8,272 75.2k 1,560 3,709 3,065 30m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:20.736% D-
HSR:18.825% D-
Pulsar LSW
C-
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:20.477% C-
HSR:17.622% D-
SVA-88
D
Kills:1,152
Deaths:472
KDR:2.441
Accuracy:19.424% D
HSR:16.406% D*
Lasher X2
C**
Kills:1,148
Deaths:448
KDR:2.563
Accuracy:27.594% C**
HSR:3.049% C--
Orion VS54
C
Kills:1,137
Deaths:436
KDR:2.608
Accuracy:18.839% C
HSR:17.062% D--
Flare VE6
D
Kills:161
Deaths:72
KDR:2.236
Accuracy:18.391% D
HSR:20.497% D
NS-15M2
C**
Kills:143
Deaths:49
KDR:2.918
Accuracy:25.175% C**
HSR:20.979% D
Kills:6,084
Deaths (as Heavy Assault):2,291
Deaths (to Heavy Assaults):1,441
KDR:2.65561
Kill Difference:3,793
Playtime:345.854 hours
Usage:34%
Score:4.186m
Score/min:202
Accuracy (listed only):21.519%
HSR (listed only):16.349%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:723
Deaths:343
KDR:2.108
Accuracy:23.437% C++
HSR:13.278% D*
Sirius SX12
C-
Kills:397
Deaths:191
KDR:2.079
Accuracy:21.938% C-
HSR:11.083% D*
Solstice SF
C
Kills:282
Deaths:145
KDR:1.945
Accuracy:22.051% C
HSR:14.539% C
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,620
Deaths (as Light Assault):1,219
Deaths (to Light Assaults):1,195
KDR:2.1493
Kill Difference:1,401
Playtime:146.059 hours
Usage:14%
Score:1.759m
Score/min:201
Accuracy (listed only):23.243%
HSR (listed only):13.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:723
Deaths:343
KDR:2.108
Accuracy:23.437% C++
HSR:13.278% D*
Solstice SF
C
Kills:282
Deaths:145
KDR:1.945
Accuracy:22.051% C
HSR:14.539% C
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,223
Deaths (as Engineer):1,028
Deaths (to Engineers):1,341
KDR:2.16245
Kill Difference:1,195
Playtime:288.687 hours
Usage:29%
Score:5.931m
Score/min:342
Accuracy (listed only):23.569%
HSR (listed only):13.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C-
Kills:459
Deaths:222
KDR:2.068
Accuracy:21.916% C-
HSR:13.943% D*
Terminus VX-9
D-
Kills:400
Deaths:179
KDR:2.235
Accuracy:20.526% D--
HSR:19% D-
Sirius SX12
C-
Kills:397
Deaths:191
KDR:2.079
Accuracy:21.938% C-
HSR:11.083% D*
Pulsar VS1
C+
Kills:189
Deaths:132
KDR:1.432
Accuracy:19.121% D-
HSR:20.106% C+
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:1,514
Deaths (as Combat Medic):757
Deaths (to Combat Medics):570
KDR:2
Kill Difference:757
Playtime:74.023 hours
Usage:7%
Score:1.004m
Score/min:226
Accuracy (listed only):21.930%
HSR (listed only):15.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C-
Kills:397
Deaths:191
KDR:2.079
Accuracy:21.938% C-
HSR:11.083% D*
Ghost
D*
Kills:259
Deaths:66
KDR:3.924
Accuracy:31.311% D*
HSR:55.599% D*
NS-44 Commissioner
C+
Kills:252
Deaths:113
KDR:2.230
Accuracy:35.961% C+
HSR:15.476% D-
NSX Daimyo
C
Kills:179
Deaths:49
KDR:3.653
Accuracy:39.110% C
HSR:90.503% D--
Phantom VA23
D*
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.214% D*
HSR:19.178% D*
VA39 Spectre
C*
Kills:59
Deaths:26
KDR:2.269
Accuracy:26.853% D-
HSR:40.678% C*
Kills:1,219
Deaths (as Infiltrator):480
Deaths (to Infiltrators):1,482
KDR:2.53958
Kill Difference:739
Playtime:66.617 hours
Usage:7%
Score:0.644m
Score/min:161
Accuracy (listed only):30.398%
HSR (listed only):38.753%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:1,240
Deaths:308
KDR:4.026
Accuracy:15.684% C+
HSR:14.758% D--
Cosmos VM3
C
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:14.963% C
HSR:15.090% D--
Quasar VM1
C+
Kills:944
Deaths:225
KDR:4.196
Accuracy:15.673% C+
HSR:16.420% C-
Quasar VM1
C-
Kills:723
Deaths:131
KDR:5.519
Accuracy:15.857% C-
HSR:12.310% F
Comet VM2
C*
Kills:254
Deaths:129
KDR:1.969
Accuracy:38.060% C--
HSR:4.724% C*
Comet VM2
C--
Kills:107
Deaths:31
KDR:3.452
Accuracy:39.931% C--
HSR:1.869% D*
Kills:4,441
Deaths (as MAX Suit):559.500
Deaths (to MAX Suits):254
KDR:7.93744
Kill Difference:3,881.500
Playtime:86.758 hours
Usage:9%
Score:1.838m
Score/min:353
Accuracy (listed only):23.361%
HSR (listed only):10.862%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:433
V. Kills:41 N/A
Deaths:29
KDR:14.931
Accuracy:45.673% D
KPH:75.100 C+
VKPH:7.100 D-
Kills:433 (0 + 0)
Deaths:29
KDR:14.931
VKDR:1.414
Vehicle Kills:41
Kill Difference:404
Playtime:5.769 hours
Usage:1%
Score:0.081m
Score/min:234
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:382
V. Kills:45 N/A
Deaths:25
KDR:15.280
Accuracy:33.714% D
KPH:41 B++
VKPH:4.800 D
Kills:382 (382 + 0)
Deaths:25
KDR:15.280
VKDR:1.800
Vehicle Kills:45
Kill Difference:357
Playtime:9.328 hours
Usage:1%
Score:0.105m
Score/min:187
Driving Accuracy:33.714%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,225
V. Kills:756 162%
Deaths:128
KDR:9.570
Accuracy:45.203% D--
KPH:20.200 C
VKPH:12.400 D
Supernova PC
B**
Kills:1,077
V. Kills:291 369%
Deaths:61
KDR:17.656
Accuracy:46.593% C
KPH:32.500 B**
VKPH:8.800 C++
Saron HRB
C-
Kills:87
V. Kills:53 161%
Deaths:13
KDR:6.692
Accuracy:31.398% D**
KPH:19.400 C--
VKPH:11.800 C-
Kills:2,389 (2,302 + 87)
Deaths:202
KDR:11.827
VKDR:5.446
Vehicle Kills:1,100
Kill Difference:2,187
Playtime:98.415 hours
Usage:10%
Score:1.295m
Score/min:219
Driving Accuracy:46.593%
Gunner Accuracy:31.398%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,560
V. Kills:461 338%
Deaths:54
KDR:28.889
Accuracy:48.898% D--
KPH:53.900 B+
VKPH:15.900 D
Proton II PPA-H
D
Kills:149
V. Kills:9 N/A
Deaths:3
KDR:49.667
Accuracy:30.028% D-
KPH:59.200 D
VKPH:3.600 D
Aphelion VEX-4H
C+
Kills:65
V. Kills:32 197%
Deaths:5
KDR:13
Accuracy:35.861% D*
KPH:39.600 C+
VKPH:19.500 D
Kills:1,774 (0 + 1,774)
Deaths:62
KDR:28.613
VKDR:8.097
Vehicle Kills:502
Kill Difference:1,712
Playtime:33.081 hours
Usage:3%
Score:0.446m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:35.861%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:171
V. Kills:7 N/A
Deaths:2
KDR:85.500
Accuracy:13.929% D-
KPH:54.100 C-
VKPH:2.200 C
M12 Kobalt
C
Kills:134
V. Kills:7 N/A
Deaths:3
KDR:44.667
Accuracy:21.456% B+
KPH:50.100 C
VKPH:2.600 C
M20 Basilisk
C++
Kills:68
V. Kills:8 N/A
Deaths:2
KDR:34
Accuracy:29.678% D--
KPH:20.700 C++
VKPH:2.400 D**
Kills:373 (0 + 373)
Deaths:7
KDR:53.286
VKDR:3.143
Vehicle Kills:22
Kill Difference:366
Playtime:9.126 hours
Usage:1%
Score:0.099m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:29.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,0211,5605428.889A*25.2248.898%D--N/A54B+16D22128.9h3.9B**8B*
Cosmos VM3 1,2531,2403084.026A+0.3615.684%C+14.758%D--27.8C+N/A9144.6h12B*76.4C*
Supernova FPC 1,9811,2251289.57B++5.9045.203%D--4.082%B**20.2C12.5C--20260.7h4.3B*9.5B
VE-H Maw 1,1901,1744042.906B**0.7620.736%D-18.825%D-27.2DN/A6943.2h10.7C++51.4C+
Cosmos VM3 1,1861,1732953.976A0.3114.963%C15.09%D--27.2C+N/A8743.1h11.8B*79.2B
Pulsar LSW 1,1851,1694102.851A0.8220.477%C-17.622%D-23.1DN/A6150.6h12.7C+62C+
SVA-88 1,1651,1524722.441B+1.2319.424%D16.406%D*20.6D-N/A6255.9h11.5C*59.1C+
Pulsar C 1,1651,1495072.266B*1.4022.639%C13.316%F14.1DN/A4681.3h11.7C*51.8C++
Lasher X2 1,1791,1484482.563M1.1027.594%C**3.049%C--29.7C+N/A8138.7h19.2C*69.6B+
Orion VS54 1,1481,1374362.608B*1.0618.839%C17.062%D--22.5CN/A8050.5h11.3B+60C++
Supernova PC 1,3681,0776117.656A*13.9946.593%C1.114%D-32.4B**8.8C++18033.2h5.1C**10.8C*
Hades VSH4 1,3089674832.002M++1.6660.782%D-2.378%C+25.2C*8.9C13738.3h5.7B**9.4B**
Quasar VM1 9659442254.196A++0.5315.673%C+16.42%C-29.7B++N/A9631.8h13.4B+85.4B
Quasar VM1 7347231315.519A++1.8515.857%C-12.31%F31.2C+N/A8423.2h14C+88.1C+
Solstice VE3 7357233432.108A*1.5623.437%C++13.278%D*14.2CN/A5650.9h14.1B+60.4C*
Corvus VA55 4664592222.068A1.6021.916%C-13.943%D*17.7DN/A7226h12.9C+58.6C+
Frag Grenade 4494451445N/A441.3347.516%BN/A445C+4D16051h3.8C++8C**
Dual Photon Pods 4744332914.931A11.2645.673%D1.848%B*74.7C+7.1D-2345.8h14.7B*32.2B+
Terminus VX-9 4084001792.235B+1.4320.526%D--19%D-16.4D-N/A4624.4h15.6D--75.9D--
Sirius SX12 3993971912.079B**1.5921.938%C-11.083%D*14DN/A4328.3h17C77.7C+
C75 Viper 4273822515.28A**11.6133.714%D1.047%C-41.1B++4.8D1879.3h8.3B**24.8B*
C-4 454364933.914A++0.2522.943%C-N/A117.4B*29C+9253.1h1.2B++5.4B
Spear Anti-Vehicle Phalanx Turret 4443261032.6M**28.9350.278%B+3.988%C+50.9B*18.4C2986.4h6.1B*12.1B**
Solstice SF 2882821451.945B**1.7222.051%C14.539%C13.7C-N/A3920.6h13.5C+61.3C+
S1 3252681981.354B**2.3156.509%C+5.597%A++26.8C*5.7D--23910h4.9B*8.7B++
Ghost 261259663.924B+0.2631.311%D*55.599%D*15.6D--N/A5916.6h2.9D-9.2D-
Comet VM2 3102541291.969A1.7038.06%C--4.724%C*14.6B++3.2C-10417.4h16.9B++44.3B+
NS-44 Commissioner 2542521132.23A1.4435.961%C+15.476%D-21C-N/A7012h3.2B++9B+
Pulsar VS1 1931891321.432B+2.2319.121%D-20.106%C+15.9C--N/A9011.9h17C--89D
NSX Daimyo 179179493.653C++0.0139.11%C90.503%D--24.9D-N/A617.2h2.7C+7C+
M12 Kobalt 178171285.5M+81.8313.929%D-21.637%B++53.4C-2.2C1563.2h16.4B+117.9C+
Flare VE6 161161722.236B*1.4318.391%D20.497%D23.7DN/A896.8h11C++60C+
Proton II PPA-H 158149349.667M++46.0030.028%D-2.013%C**59.6D3.6D1972.5h10.1C++33.5C+
Tank Mine 2011461410.429S6.7636.108%C*N/A132.7B+50C-10731.1h2.3D6.3C++
NS-15M2 147143492.918B++0.7525.175%C**20.979%D29.8C-N/A1274.8h12.6C++50C**
NS Decimator 167139522.673A*0.9957.02%C-N/A32.3C+6.5D--2524.3h4.8C++8.4C+
Proximity Mine 1361351211.25A**7.5830.915%D*N/A150B++1.1B**5090.9h2.1C--6.6D*
M12 Kobalt 141134344.667M++41.0021.456%B+14.179%D-49.6C2.6C2462.7h22.3C104C**
MANA Anti-Personnel Turret 132131423.119N/A0.5516.002%UN/A1310U10U3085800.1h20.6T*128.5T*
Comet VM2 140107313.452M+0.2139.931%C--1.869%D*12.9C*4C--988.3h22.7B+56.9C**
NS Annihilator 16899462.152M**1.5182.272%B+N/A16.5A+11.5B**1966h9B**10.9B**
MANA Anti-Vehicle Turret 14488155.867A++2.2058.343%C+3.409%B880D560D-760980.1h5.7A++9.7A++
Saron HRB 14087136.692B3.0331.398%D**N/A19.3C--11.8C-7504.5h19.6B+62.3C
Phantom VA23 7673352.086C++1.5827.214%D*19.178%D*18.3D-N/A564h5.7D21D-
Thanatos VE70 7069332.091A+1.5826.15%D**14.493%C19.2C-N/A933.6h3.1A12C**
M20 Basilisk 7668234U30.3329.678%D--2.941%D*20.6C+2.4D**1533.3h54.8A184.8B++
Aphelion VEX-4H 9765513B*9.3335.861%D*N/A40.6C+20D3241.6h36.7B*102.4B+
VA39 Spectre 5959262.269B++1.4026.853%D-40.678%C*12.6DN/A854.7h5.2B+19.4C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret12760.4h
Snowman Soldier1910.1h
Spawn Beacon01360.1h
Nano-Armor Kit68309,07313.5h
Nanite Revive Grenade0540h
Medical Applicator8075,7835.6h
Deconstruction Tool0800h
Medical Kit952,2972.2h
Anti-Infantry MANA Turret14250.6h
Recon Detection Device322,9494.9h
Ammunition Package39680.6h

Check the help document for the dictionary if you want to learn more about words used here.


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