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Legionary Praetor pPriariuSss[MIZI] pPriariuSss
VS BR 24

KDR: 3.78

Score: 16.6m

Last Seen: May 24th, 2019 7:30 PM
- OFFLINE - 18.9 hour(s)

Prestige 1, Battle Rank 24 - Vanu Sovereignty on Cobalt - Outfit Leader of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
Level Progress (to 25): 64%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS E540 Halberd-H Supernova FPC Lasher X2 Cosmos VM3 VE-H Maw Cosmos VM3 Pulsar LSW SVA-88
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $570,456 MLG Score: 456
Fun Score: N/A
Cheeseburgers Flipped: 729TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.969%16.785%3521411839,2823.015590.763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.276%-0.03C+-0.613D-0.295CHEAD ++ (~6.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.225C++12.10.151C++45.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.044%1.802%33111196444215942.05556467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.914B*0.191C++-1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.799B++14.90.719B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.431%2.323%1011311942,92742911716.80698250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.539%0.145C++-0.165C-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+50.6B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.873%2.943%803511922,6163187328.22641357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.392%-0.77D--0.368C-0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.771B++7.60.809B++19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.223%66.6%8033119450387520.574857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.107%-0.418C---0.032C+0.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.028C+3.10.026C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.15%14.493%803111966921710.317972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.275D**-0.019C+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.093C+3.10.356C**8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
16.6m262%311 (18.7k)254 (15.2k)3.7789927,0507,1584.5734824 (24)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1197179017.117%10.85%18609:058

7% Combat Medic29% Engineer35% Heavy Assault6% Infiltrator14% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 12:32 AMFeb 24th, 2016 3:47 PMMay 25th, 2019 7:13 AM (24h) (PST)May 24th, 2019 3:52 PM (2d) (PST)May 24th, 2019 3:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031163870.4150.1100.0451.2210.051456

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,1986,93923,259257373315,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1087.5h/45.3d 5,687 2,935 8,964 79.7k 1,637 3,926 3,354 32.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B
Kills:1,340
Deaths:496
KDR:2.702
Accuracy:28.018% B
HSR:3.209% C
VE-H Maw
D-
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:20.736% D-
HSR:18.825% D-
Pulsar LSW
C-
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:20.477% C-
HSR:17.622% D-
SVA-88
D
Kills:1,152
Deaths:472
KDR:2.441
Accuracy:19.424% D
HSR:16.406% D*
Orion VS54
C
Kills:1,137
Deaths:436
KDR:2.608
Accuracy:18.839% C
HSR:17.062% D--
NS-15M2
C
Kills:668
Deaths:222
KDR:3.009
Accuracy:22.152% C
HSR:21.557% C--
Flare VE6
C--
Kills:161
Deaths:72
KDR:2.236
Accuracy:18.391% D
HSR:20.497% C--
Kills:6,801
Deaths (as Heavy Assault):2,512
Deaths (to Heavy Assaults):1,534
KDR:2.7074
Kill Difference:4,289
Playtime:379.336 hours
Usage:35%
Score:4.561m
Score/min:200
Accuracy (listed only):21.148%
HSR (listed only):16.454%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Sirius SX12
C--
Kills:415
Deaths:195
KDR:2.128
Accuracy:21.924% C--
HSR:11.325% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
NSX-P Tengu
C
Kills:57
Deaths:23
KDR:2.478
Accuracy:32.630% C-
HSR:19.298% C
Kills:2,718
Deaths (as Light Assault):1,259
Deaths (to Light Assaults):1,268
KDR:2.15886
Kill Difference:1,459
Playtime:148.244 hours
Usage:14%
Score:1.775m
Score/min:200
Accuracy (listed only):24.825%
HSR (listed only):14.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,246
Deaths (as Engineer):1,041
Deaths (to Engineers):1,411
KDR:2.15754
Kill Difference:1,205
Playtime:317.127 hours
Usage:29%
Score:6.560m
Score/min:345
Accuracy (listed only):23.599%
HSR (listed only):13.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:522
Deaths:213
KDR:2.451
Accuracy:20.944% D--
HSR:21.456% D
Corvus VA55
C-
Kills:459
Deaths:222
KDR:2.068
Accuracy:21.916% C-
HSR:13.943% D*
Sirius SX12
C--
Kills:415
Deaths:195
KDR:2.128
Accuracy:21.924% C--
HSR:11.325% D--
Pulsar VS1
C+
Kills:189
Deaths:132
KDR:1.432
Accuracy:19.121% D-
HSR:20.106% C+
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
NSX-P Tengu
C
Kills:57
Deaths:23
KDR:2.478
Accuracy:32.630% C-
HSR:19.298% C
Kills:1,711
Deaths (as Combat Medic):818
Deaths (to Combat Medics):600
KDR:2.09169
Kill Difference:893
Playtime:78.978 hours
Usage:7%
Score:1.080m
Score/min:228
Accuracy (listed only):23.781%
HSR (listed only):16.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:415
Deaths:195
KDR:2.128
Accuracy:21.924% C--
HSR:11.325% D--
NS-44 Commissioner
C+
Kills:274
Deaths:122
KDR:2.246
Accuracy:36.088% C+
HSR:15.329% D--
Ghost
D*
Kills:265
Deaths:71
KDR:3.732
Accuracy:31.193% D*
HSR:56.226% D*
NSX Daimyo
C
Kills:179
Deaths:49
KDR:3.653
Accuracy:39.110% C
HSR:90.503% D--
Phantom VA23
D*
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.214% D*
HSR:19.178% D*
VA39 Spectre
C*
Kills:59
Deaths:26
KDR:2.269
Accuracy:26.853% D-
HSR:40.678% C*
NSX-P Tengu
C
Kills:57
Deaths:23
KDR:2.478
Accuracy:32.630% C-
HSR:19.298% C
Kills:1,322
Deaths (as Infiltrator):521
Deaths (to Infiltrators):1,585
KDR:2.53743
Kill Difference:801
Playtime:68.603 hours
Usage:6%
Score:0.663m
Score/min:161
Accuracy (listed only):30.716%
HSR (listed only):36.077%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,240
Deaths:308
KDR:4.026
Accuracy:15.684% C
HSR:14.758% D-
Cosmos VM3
C-
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:14.963% C-
HSR:15.090% D-
Quasar VM1
C+
Kills:1,090
Deaths:244
KDR:4.467
Accuracy:15.532% C+
HSR:17.064% C
Quasar VM1
D
Kills:884
Deaths:150
KDR:5.893
Accuracy:15.536% D
HSR:13.801% D*
Comet VM2
C*
Kills:255
Deaths:130
KDR:1.962
Accuracy:38.070% D
HSR:4.706% C*
Comet VM2
D
Kills:107
Deaths:32
KDR:3.344
Accuracy:39.865% D
HSR:1.869% D*
Kills:4,749
Deaths (as MAX Suit):579.500
Deaths (to MAX Suits):266
KDR:8.195
Kill Difference:4,169.500
Playtime:91.312 hours
Usage:8%
Score:1.944m
Score/min:355
Accuracy (listed only):23.275%
HSR (listed only):11.215%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:444
V. Kills:41 N/A
Deaths:29
KDR:15.310
Accuracy:46.044% D
KPH:77 C+
VKPH:7.100 D-
Kills:444 (0 + 0)
Deaths:29
KDR:15.310
VKDR:1.414
Vehicle Kills:41
Kill Difference:415
Playtime:5.769 hours
Usage:1%
Score:0.084m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:392
V. Kills:47 N/A
Deaths:25
KDR:15.680
Accuracy:33.668% D
KPH:40.900 B+
VKPH:4.900 D
Kills:392 (392 + 0)
Deaths:25
KDR:15.680
VKDR:1.880
Vehicle Kills:47
Kill Difference:367
Playtime:9.575 hours
Usage:1%
Score:0.109m
Score/min:189
Driving Accuracy:33.668%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,395
V. Kills:816 171%
Deaths:130
KDR:10.731
Accuracy:45.271% D--
KPH:21.700 C
VKPH:12.700 C--
Supernova PC
B**
Kills:1,140
V. Kills:307 370%
Deaths:61
KDR:18.689
Accuracy:46.495% C
KPH:33.300 B**
VKPH:9 C*
Saron HRB
C--
Kills:89
V. Kills:54 162%
Deaths:13
KDR:6.846
Accuracy:31.504% D**
KPH:19.200 D
VKPH:11.700 C--
Kills:2,624 (2,535 + 89)
Deaths:204
KDR:12.863
VKDR:5.770
Vehicle Kills:1,177
Kill Difference:2,420
Playtime:103.039 hours
Usage:9%
Score:1.388m
Score/min:224
Driving Accuracy:46.495%
Gunner Accuracy:31.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,054
V. Kills:590 348%
Deaths:62
KDR:33.129
Accuracy:48.659% D--
KPH:53.200 B+
VKPH:15.300 D
Proton II PPA-H
D
Kills:157
V. Kills:9 N/A
Deaths:3
KDR:52.333
Accuracy:30.008% D-
KPH:58.900 D
VKPH:3.400 D-
Aphelion VEX-4H
C+
Kills:66
V. Kills:32 200%
Deaths:5
KDR:13.200
Accuracy:37.044% D--
KPH:39 C+
VKPH:18.900 D
Kills:2,277 (0 + 2,277)
Deaths:70
KDR:32.529
VKDR:9.014
Vehicle Kills:631
Kill Difference:2,207
Playtime:42.977 hours
Usage:4%
Score:0.578m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:37.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:184
V. Kills:8 N/A
Deaths:2
KDR:92
Accuracy:14.295% D
KPH:56.500 C
VKPH:2.500 C
M12 Kobalt
C
Kills:150
V. Kills:8 N/A
Deaths:3
KDR:50
Accuracy:21.972% B++
KPH:48.200 C-
VKPH:2.600 C
M20 Basilisk
C++
Kills:71
V. Kills:8 N/A
Deaths:2
KDR:35.500
Accuracy:29.809% D--
KPH:21 C++
VKPH:2.400 D**
Kills:405 (0 + 405)
Deaths:7
KDR:57.857
VKDR:3.429
Vehicle Kills:24
Kill Difference:398
Playtime:9.748 hours
Usage:1%
Score:0.107m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:29.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 2,6442,0546233.129A*29.3548.659%D--N/A53.2B+15.3D22138.6h3.9B**8B*
Supernova FPC 2,2111,39513010.731B*6.9545.271%D--3.728%B++21.7C12.7C--21064.2h4.1B*9.1B+
Lasher X2 1,3791,3404962.702M1.0828.018%B3.209%C32.6C++N/A8941.1h19.4C++69.1B+
Cosmos VM3 1,2531,2403084.026A+0.2515.684%C14.758%D-27.8C+N/A9144.6h12B*76.4C*
VE-H Maw 1,1901,1744042.906B**0.8720.736%D-18.825%D-27.2DN/A6943.2h10.7C++51.4C+
Cosmos VM3 1,1861,1732953.976B**0.2014.963%C-15.09%D-27.2CN/A8843.1h11.8B++79.2C**
Pulsar LSW 1,1851,1694102.851B**0.9320.477%C-17.622%D-23.1DN/A6150.6h12.7C+62C+
SVA-88 1,1651,1524722.441B+1.3419.424%D16.406%D*20.6D-N/A6255.9h11.5C*59.1C+
Pulsar C 1,1651,1495072.266B*1.5122.639%C13.316%F14.1DN/A4681.3h11.7C++51.8C++
Supernova PC 1,4471,1406118.689A*14.9146.495%C1.053%D--33.3B**9C*18234.2h5C++10.7C++
Orion VS54 1,1481,1374362.608B++1.1718.839%C17.062%D--22.5CN/A8250.5h11.3B+60C++
Quasar VM1 1,1141,0902444.467A*0.6915.532%C+17.064%C30.4B+N/A9735.9h13.5B+87C*
Hades VSH4 1,3089674832.002M+1.7860.782%D--2.378%C+25.2C++8.9C+13738.3h5.7B**9.4B*
Quasar VM1 8978841505.893A*2.1115.536%D13.801%D*32.4C+N/A8827.3h13.7C++88.3C+
Solstice VE3 7527403522.102A++1.6823.492%C++13.649%D--14.1CN/A5652.5h14B+59.7C*
NS-15M2 6766682223.009B*0.7722.152%C21.557%C--23.3DN/A7428.7h12.3C*55.7C++
Terminus VX-9 5355222132.451B+1.3320.944%D--21.456%D18.6D-N/A5028.1h15D-71.8D-
Frag Grenade 4734691469N/A465.2247.545%BN/A426.4C3.6D16131.1h3.8C++8C**
Corvus VA55 4664592222.068B**1.7121.916%C-13.943%D*17.7DN/A7326h12.9C+58.6C+
Dual Photon Pods 4854442915.31A+11.5346.044%D1.802%B++76.6C+7.1D-2415.8h14.9B*32.4B+
Sirius SX12 4174151952.128B**1.6521.924%C--11.325%D--14.3DN/A4429.1h16.8C76.5C
C75 Viper 4393922515.68A**11.9033.668%D1.02%C--40.8B+4.9D1899.6h8.4B**24.9B++
C-4 454364933.914A++0.1422.979%CN/A117.4B*29C+9433.1h1.2B++5.4B
Spear Anti-Vehicle Phalanx Turret 4523321033.2M**29.4250.61%B++3.916%C+51.1B++18.5C3016.5h6.1B++12.1B*
Solstice SF 2942881491.933B**1.8522.114%C14.236%C13.8C-N/A4020.9h13.4C+60.7C+
NS-44 Commissioner 2762741222.246A1.5336.088%C+15.329%D--20.4C--N/A6713.4h3.2B++8.9B+
S1 3252681981.354B**2.4256.509%C+5.597%A++26.8C++5.7D--24510h4.9B*8.7B++
Ghost 267265713.732B0.0531.193%D*56.226%D*15.5D--N/A6017.1h2.9D-9.2D--
Comet VM2 3112551301.962A1.8238.07%D4.706%C*14.5B+3.2C--10417.6h17B+44.7B
NS Decimator 264214832.578A++1.2057.799%C1.402%D32.4C+7.6D--2346.6h4.9C+8.4C+
Pulsar VS1 1931891321.432B+2.3519.121%D-20.106%C+15.9C--N/A9211.9h17D89D
M12 Kobalt 192184292M*88.2214.295%D21.739%B++55.8C-2.4C-1643.3h16.4B+114.6C++
NSX Daimyo 179179493.653C++0.1339.11%C90.503%D--24.9D-N/A627.2h2.7C+7C+
Flare VE6 161161722.236B*1.5418.391%D20.497%C--23.7DN/A916.8h11C+60C+
Proton II PPA-H 166157352.333M**48.5530.008%D-1.911%C++58.1D3.3D-2042.7h10.1C++33.5C+
Tank Mine 2111531510.2S6.4235.024%C++N/A127.5B+48.3C--10401.2h2.3D6.7C+
M12 Kobalt 158150350M++46.2221.972%B++12.667%D*48.4C-2.6C2323.1h23C--104.6C*
MANA Anti-Personnel Turret 144143453.178N/A0.6016.115%UN/A1430U10U3310500.1h19.8T*122.6T*
Proximity Mine 1411401211.667A**7.8930.621%D**N/A155.6B+1.1B*5210.9h2C6.7D**
NS Annihilator 217130642.031M*1.7582.242%B+N/A16.3A10.9B++1808h9.4B*11.4B*
Comet VM2 140107323.344M0.4339.865%D1.869%D*12.4C++3.8D968.6h23.2B58.3C*
MANA Anti-Vehicle Turret 14991165.688M++1.9158.688%C3.297%C+910C-580C-2094930.1h5.6B+9.5B++
Saron HRB 14389136.846B3.0731.504%D**N/A19.3D11.7C--7364.6h19.8B62.8C-
Phantom VA23 7673352.086C+1.6927.214%D*19.178%D*18.3D--N/A564h5.7D-21D--
M20 Basilisk 7971235.5U31.7229.809%D--2.817%D*20.9C++2.4D**1573.4h54.2B*181.7B++
Thanatos VE70 7069332.091A+1.6926.15%D**14.493%C19.2C-N/A973.6h3.1A12C**
Aphelion VEX-4H 9866513.2B*9.4237.044%D--N/A38.8C+18.8D3331.7h39.4B*106.3B+
VA39 Spectre 5959262.269B+1.5126.853%D-40.678%C*12.6DN/A914.7h5.2B+19.4C++
NSX-P Tengu 5857232.478B**1.3032.63%C-19.298%C13.3D--N/A534.3h11.9B+36.6C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01800.1h
Anti-Vehicle MANA Turret12860.4h
Nano-Armor Kit72341,62114.8h
Nanite Revive Grenade0890h
Medical Applicator8585,3596.2h
Deconstruction Tool0800h
Ammunition Package31,0090.6h
Medical Kit1112,5232.4h
Anti-Infantry MANA Turret14450.6h
Snowman Soldier1910.1h
Recon Detection Device333,0705.1h

Check the help document for the dictionary if you want to learn more about words used here.


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