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Signifer A.S.P. Operative pPriariuSss[MIZI] pPriariuSss
VS BR 58

KDR: 4.1

Score: 19.6m

Last Seen: May 10th, 2020 3:53 PM
- OFFLINE - 1329.7 hour(s)

Prestige 1, Battle Rank 58 - Vanu Sovereignty on Cobalt
Level Progress (to 59): 42%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS E540 Halberd-H Lasher X2 Supernova FPC Cosmos VM3 Quasar VM1 VE-H Maw Cosmos VM3 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $594,225 MLG Score: 475
Fun Score: N/A
Cheeseburgers Flipped: 829TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.07%17.026%35916132810,7543.078731.019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.194%-0.035C+-0.613D-0.218CHEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.222C++12.10.149C++45.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.614%1.436%359113435572471352.24597410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.887B*-0.121C+-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.802B++14.70.724B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.198%2.212%987413403,25548613846.68378235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.969%0.112C+-0.187C-0.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.705B++4.80.616B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.291%2.759%1110513393,914348100811.2149388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.435%-0.733D--0.426C--0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.80.802B++6.70.833B++17.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.195%65.608%111031341535100820.530228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.136%-0.417C---0.092C+0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.048C+30.046C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.15%14.493%1110113436926510.260377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.288D**-0.063C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.087C+3.10.355C**8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m279.2%310 (18.6k)253 (15.2k)4.0974733,5058,1774.9399558 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1344234417.509%10.396%18209:2610

7% Combat Medic30% Engineer35% Heavy Assault6% Infiltrator14% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 12:32 AMFeb 24th, 2016 3:47 PMMay 25th, 2020 1:27 PM (40d) (PST)May 10th, 2020 1:55 PM (55d) (PST)May 10th, 2020 11:53 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5281134150.4330.1060.0451.3570.053475

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,6876,77024,917266381315,174

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1290.5h/53.8d 6,889 3,483 11,095 105.1k 2,002 4,662 4,120 40.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D--
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:20.736% D*
HSR:18.825% D--
Pulsar LSW
D
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:20.477% D
HSR:17.622% D--
NS-15M2
D
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:21.816% D
HSR:19.297% D--
SVA-88
D--
Kills:1,152
Deaths:472
KDR:2.441
Accuracy:19.424% D--
HSR:16.406% D*
Orion VS54
D
Kills:1,137
Deaths:436
KDR:2.608
Accuracy:18.839% D
HSR:17.062% D*
Betelgeuse 54-A
D**
Kills:566
Deaths:141
KDR:4.014
Accuracy:20.932% D**
HSR:20.848% D**
Flare VE6
D
Kills:161
Deaths:72
KDR:2.236
Accuracy:18.391% D--
HSR:20.497% D
Kills:6,525
Deaths (as Heavy Assault):2,289
Deaths (to Heavy Assaults):1,753
KDR:2.85059
Kill Difference:4,236
Playtime:448.139 hours
Usage:35%
Score:5.380m
Score/min:200
Accuracy (listed only):20.088%
HSR (listed only):18.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% D
HSR:13.316% F-
Solstice VE3
C+
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C+
HSR:13.649% D*
Sirius SX12
D
Kills:491
Deaths:224
KDR:2.192
Accuracy:22.138% D
HSR:11.609% D--
NSX-P Tengu
C--
Kills:289
Deaths:199
KDR:1.452
Accuracy:33.324% C--
HSR:15.571% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% D
HSR:14.236% C
NS Baron G5
C-
Kills:86
Deaths:67
KDR:1.284
Accuracy:29.744% F
HSR:12.791% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% F
HSR:14.493% C
Kills:3,112
Deaths (as Light Assault):1,531
Deaths (to Light Assaults):1,434
KDR:2.03266
Kill Difference:1,581
Playtime:178.978 hours
Usage:14%
Score:2.146m
Score/min:200
Accuracy (listed only):25.657%
HSR (listed only):13.666%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% D
HSR:13.316% F-
Solstice VE3
C+
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C+
HSR:13.649% D*
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% D
HSR:14.236% C
NS Baron G5
C-
Kills:86
Deaths:67
KDR:1.284
Accuracy:29.744% F
HSR:12.791% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% F
HSR:14.493% C
Kills:2,332
Deaths (as Engineer):1,108
Deaths (to Engineers):1,565
KDR:2.10469
Kill Difference:1,224
Playtime:383.850 hours
Usage:30%
Score:7.752m
Score/min:337
Accuracy (listed only):24.828%
HSR (listed only):13.697%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D-
Kills:583
Deaths:235
KDR:2.481
Accuracy:20.997% D*
HSR:20.926% D-
Sirius SX12
D
Kills:491
Deaths:224
KDR:2.192
Accuracy:22.138% D
HSR:11.609% D--
Corvus VA55
D
Kills:459
Deaths:222
KDR:2.068
Accuracy:21.916% D
HSR:13.943% D**
NSX-P Tengu
C--
Kills:289
Deaths:199
KDR:1.452
Accuracy:33.324% C--
HSR:15.571% D--
NS-11A
C
Kills:239
Deaths:90
KDR:2.656
Accuracy:23.358% C
HSR:20.084% C
Pulsar VS1
C
Kills:189
Deaths:132
KDR:1.432
Accuracy:19.121% D--
HSR:20.106% C
NS Baron G5
C-
Kills:86
Deaths:67
KDR:1.284
Accuracy:29.744% F
HSR:12.791% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% F
HSR:14.493% C
Kills:2,405
Deaths (as Combat Medic):1,202
Deaths (to Combat Medics):697
KDR:2.00083
Kill Difference:1,203
Playtime:93.117 hours
Usage:7%
Score:1.295m
Score/min:232
Accuracy (listed only):24.593%
HSR (listed only):16.190%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:491
Deaths:224
KDR:2.192
Accuracy:22.138% D
HSR:11.609% D--
NS-44 Commissioner
C+
Kills:300
Deaths:140
KDR:2.143
Accuracy:36.706% C+
HSR:15.667% D--
Ghost
D**
Kills:291
Deaths:82
KDR:3.549
Accuracy:31.088% D**
HSR:55.327% D**
NSX-P Tengu
C--
Kills:289
Deaths:199
KDR:1.452
Accuracy:33.324% C--
HSR:15.571% D--
NSX Daimyo
C--
Kills:185
Deaths:50
KDR:3.700
Accuracy:39.194% C--
HSR:89.730% D**
Phantom VA23
D*
Kills:79
Deaths:38
KDR:2.079
Accuracy:27.127% D**
HSR:18.987% D*
VA39 Spectre
C*
Kills:59
Deaths:26
KDR:2.269
Accuracy:26.853% D--
HSR:40.678% C*
Kills:1,694
Deaths (as Infiltrator):759
Deaths (to Infiltrators):1,805
KDR:2.23188
Kill Difference:935
Playtime:81.709 hours
Usage:6%
Score:0.802m
Score/min:164
Accuracy (listed only):30.919%
HSR (listed only):35.367%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,240
Deaths:308
KDR:4.026
Accuracy:15.684% D
HSR:14.758% D-
Quasar VM1
C
Kills:1,181
Deaths:256
KDR:4.613
Accuracy:15.391% C
HSR:16.935% C-
Cosmos VM3
D
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:14.963% D
HSR:15.090% D-
Quasar VM1
D-
Kills:1,007
Deaths:168
KDR:5.994
Accuracy:15.344% D-
HSR:13.605% D**
Nebula VM20
D
Kills:315
Deaths:47
KDR:6.702
Accuracy:16.013% D-
HSR:17.460% D
Nebula VM20
C
Kills:286
Deaths:41
KDR:6.976
Accuracy:15.932% D
HSR:19.580% C
Comet VM2
C*
Kills:256
Deaths:132
KDR:1.939
Accuracy:38.034% D
HSR:4.688% C*
Comet VM2
D
Kills:108
Deaths:34
KDR:3.176
Accuracy:39.654% D
HSR:1.852% D*
Kills:5,566
Deaths (as MAX Suit):640.500
Deaths (to MAX Suits):288
KDR:8.69009
Kill Difference:4,925.500
Playtime:103.790 hours
Usage:8%
Score:2.207m
Score/min:354
Accuracy (listed only):21.377%
HSR (listed only):12.996%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:557
V. Kills:54 N/A
Deaths:29
KDR:19.207
Accuracy:45.614% D--
KPH:82.500 C+
VKPH:8 D-
Saron Laser Cannon
D--
Kills:98
V. Kills:80 121%
Deaths:99
KDR:0.990
Accuracy:21.741% F
KPH:3.500 D--
VKPH:2.800 D*
Kills:655 (98 + 0)
Deaths:128
KDR:5.117
VKDR:1.047
Vehicle Kills:134
Kill Difference:527
Playtime:35.098 hours
Usage:3%
Score:0.359m
Score/min:171
Piloting Accuracy:21.741%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:101
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:25.025% F--
KPH:20.700 D-
VKPH:1.400 D
Kills:101 (101 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:7
Kill Difference:101
Playtime:4.878 hours
Usage:0%
Score:0.021m
Score/min:73
Piloting Accuracy:25.025%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:579
V. Kills:171 337%
Deaths:
KDR:
Accuracy:52.659% C-
KPH:49.100 B*
VKPH:14.500 D-
C75 Viper
C**
Kills:392
V. Kills:47 N/A
Deaths:25
KDR:15.680
Accuracy:33.421% D
KPH:40.600 C**
VKPH:4.900 D
Kills:971 (971 + 0)
Deaths:25
KDR:38.840
VKDR:8.720
Vehicle Kills:218
Kill Difference:946
Playtime:21.448 hours
Usage:2%
Score:0.310m
Score/min:241
Driving Accuracy:33.421%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C--
Kills:1,403
V. Kills:820 171%
Deaths:130
KDR:10.792
Accuracy:45.236% D--
KPH:21.800 C--
VKPH:12.700 D
Supernova PC
B+
Kills:1,140
V. Kills:307 370%
Deaths:61
KDR:18.689
Accuracy:46.495% C-
KPH:33.300 B+
VKPH:9 C+
Supernova VPC
B+
Kills:320
V. Kills:39 N/A
Deaths:1
KDR:320
Accuracy:40.187% D**
KPH:61.400 B+
VKPH:7.500 C+
Saron HRB
C--
Kills:89
V. Kills:54 162%
Deaths:13
KDR:6.846
Accuracy:31.504% F
KPH:19.200 D
VKPH:11.700 C--
Kills:2,952 (2,863 + 89)
Deaths:205
KDR:14.400
VKDR:5.951
Vehicle Kills:1,220
Kill Difference:2,747
Playtime:108.463 hours
Usage:8%
Score:1.492m
Score/min:229
Driving Accuracy:40.187%
Gunner Accuracy:31.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:3,222
V. Kills:855 376%
Deaths:67
KDR:48.090
Accuracy:48.706% D*
KPH:54.900 C*
VKPH:14.600 D--
Proton II PPA-H
D
Kills:160
V. Kills:9 N/A
Deaths:3
KDR:53.333
Accuracy:30.185% D--
KPH:59.100 D
VKPH:3.300 D-
Aphelion VEX-4H
C
Kills:66
V. Kills:32 200%
Deaths:5
KDR:13.200
Accuracy:37.044% D*
KPH:39 C
VKPH:18.900 D-
Kills:3,448 (0 + 3,448)
Deaths:75
KDR:45.973
VKDR:11.947
Vehicle Kills:896
Kill Difference:3,373
Playtime:63.082 hours
Usage:5%
Score:0.835m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:37.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:244
V. Kills:13 N/A
Deaths:2
KDR:122
Accuracy:14.483% D-
KPH:58.600 C--
VKPH:3.100 C
M12 Kobalt
C
Kills:214
V. Kills:12 N/A
Deaths:3
KDR:71.333
Accuracy:21.185% B
KPH:51.200 D
VKPH:2.900 C
M20 Basilisk
C+
Kills:74
V. Kills:8 N/A
Deaths:2
KDR:37
Accuracy:29.963% D*
KPH:20.900 C+
VKPH:2.300 D**
Kills:532 (0 + 532)
Deaths:7
KDR:76
VKDR:4.714
Vehicle Kills:33
Kill Difference:525
Playtime:11.881 hours
Usage:1%
Score:0.137m
Score/min:192
Driving Accuracy:N/A%
Gunner Accuracy:29.963%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 4,0773,2226748.09A**43.9948.706%D*N/A54.9C*14.6D--21758.7h3.8B**7.7B++
Lasher X2 2,0651,9946503.068A++1.0328.253%C+3.511%C38.9C+1.4C**10351.3h21C74.2C++
Supernova FPC 2,2231,40313010.792C*6.6945.236%D--3.706%B*21.8C--12.7D21564.4h4.1B+9C*
Cosmos VM3 1,2531,2403084.026A0.0715.684%D14.758%D-27.8CN/A9244.6h12B++76.4C++
Quasar VM1 1,2051,1812564.613A++0.5215.391%C16.935%C-30.9C**N/A9838.2h13.4B87.2C++
VE-H Maw 1,1901,1744042.906B*1.1920.736%D*18.825%D--27.2D-N/A7143.2h10.7C+51.4C-
Cosmos VM3 1,1861,1732953.976B**0.1214.963%D15.09%D-27.2C-N/A8843.1h11.8B++79.2C++
Pulsar LSW 1,1851,1694102.851B*1.2520.477%D17.622%D--23.1D-N/A6350.6h12.7C62C
NS-15M2 1,1751,1663543.294B++0.8021.816%D19.297%D--24.4D-N/A7147.8h12.5C+57.1C+
SVA-88 1,1651,1524722.441C*1.6619.424%D--16.406%D*20.6D--N/A6355.9h11.5C+59.1C
Pulsar C 1,1651,1495072.266C**1.8322.639%D13.316%F-14.1DN/A4781.3h11.7C+51.8C+
Supernova PC 1,4471,1406118.689A+14.5946.495%C-1.053%D-33.3B+9C+18534.2h5C+10.7C+
Orion VS54 1,1481,1374362.608B1.4918.839%D17.062%D*22.5DN/A8550.5h11.3B60C+
Quasar VM1 1,0231,0071685.994A++1.9015.344%D-13.605%D**33.1CN/A8930.4h13.5C+88C
Hades VSH4 1,3089674832.002A++2.1060.782%D--2.378%C+25.2C+8.9C13838.3h5.7B*9.4B++
Solstice VE3 7527403522.102A++2.0023.492%C+13.649%D*14.1C-N/A5952.5h14C*59.7C++
Terminus VX-9 5965832352.481C**1.6220.997%D*20.926%D-18.4D--N/A5231.6h14.9D*70.8D*
L100 Python AP 7505791579U574.9052.659%C-1.382%D49.1B*14.5D-27811.8h3.2B**6B++
Betelgeuse 54-A 5775661414.014C**0.0820.932%D**20.848%D**20.2D**N/A8628h11.5D55D--
Plasma Grenade 5695611561N/A556.9047.7%C+N/A467.5C-6.7C-16711.2h3.6C+7.6C+
Dual Photon Pods 6115572919.207A+15.1145.614%D--1.436%C**81.9C+7.9D-2726.8h14.7B++32.2B+
Sirius SX12 4934912242.192B++1.9122.138%D11.609%D--13.5D-N/A4136.5h16.6C--75C
Corvus VA55 4664592222.068B*2.0321.916%D13.943%D**17.7DN/A7326h12.9C58.6C
C-4 5434381094.018A++0.0822.82%DN/A106.8C**25.6C8164.1h1.2B+5.3C*
C75 Viper 4393922515.68A+11.5833.421%D1.02%C-40.4C**4.8D-1959.7h8.4B*25.2B+
Spear Anti-Vehicle Phalanx Turret 5083711037.1M**33.0051.535%B+3.504%C+52.3B+19.3C3087.1h6.3B+12.2B+
Supernova VPC 3593201320U315.9040.187%D**1.25%C+61.5B+7.5C+2345.2h2.7B+6.7C
Nebula VM20 321315476.702A++2.6016.013%D-17.46%D31.5CN/A9110h17.7C110.5C-
NS-44 Commissioner 3023001402.143B*1.9536.706%C+15.667%D--19.9DN/A6715.1h3.2B+8.8B+
Ghost 293291823.549C++0.5531.088%D**55.327%D**15.2D*N/A6019.1h2.8D*9D*
NSX-P Tengu 2932891991.452B2.6533.324%C--15.571%D--10.4D--N/A3127.9h15.6C46.7C
Solstice SF 2942881491.933B++2.1622.114%D14.236%C13.8DN/A4120.9h13.4C60.7C
Nebula VM20 290286416.976A*2.8815.932%D19.58%C31.1CN/A959.2h17.6C--110.2C-
S1 3252681981.354B*2.7456.509%C+5.597%A++26.8C+5.7D--25310h4.9B++8.7B+
Comet VM2 3122561321.939B**2.1638.034%D4.688%C*14.3C*3.1D10417.9h17.1B+45.1C*
NS Decimator 328254912.791A+1.3157.76%C--1.181%D-31.8C-9.3D-2408h4.8C+8.3C
M12 Kobalt 2572442122A**117.9014.483%D-21.721%B+58.1C--3.1C1774.2h16.4C**113.1C+
NS-11A 244239902.656B++1.4423.358%C20.084%C28.8CN/A898.3h12.9C*55C++
NS Annihilator 362224972.309S1.7982.166%B+N/A16B**9.9B+15814h9.7B++11.8B++
M12 Kobalt 226214371.333A**67.2421.185%B13.084%D*51D2.9C2344.2h21.9D103.6C++
Tank Mine 2922092010.45M*6.3532.294%C+N/A130.6B51.9C-9951.6h2.1C6.4C
Pulsar VS1 1931891321.432C**2.6719.121%D--20.106%C15.9DN/A10011.9h17D-89D--
NSX Daimyo 185185503.7C+0.4039.194%C--89.73%D**25D--N/A647.4h2.7C7C
Proximity Mine 1691681214M+9.9030.018%D**N/A140C++N/A4871.2h2C-6.8F
Flare VE6 161161722.236B+1.8618.391%D--20.497%D23.7D-N/A956.8h11C60C-
Proton II PPA-H 169160353.333M49.2430.185%D--1.875%C**59.3D3.3D-2142.7h10.1C+33.5C
MANA Anti-Personnel Turret 151150503N/A1.1016.32%UN/A1500U10U3547600.1h19.5T*119.2T*
Comet VM2 142108343.176A*0.9239.654%D1.852%D*12.3C+3.9D948.8h23.4C*58.9C+
L-24R Spur 1081011101S96.9025.025%F--2.97%A20.6D-1.4D734.9h20.1C**80.4C+
Saron Laser Cannon 17898990.99C3.1121.741%FN/A3.5D--2.8D*14628.3h120.8C++555.5D
MANA Anti-Vehicle Turret 15697175.706B+1.6158.397%C+3.093%C*970D590D-2180070.1h5.5C*9.4C**
Saron HRB 14389136.846C*2.7531.504%FN/A19.3D11.7C--7494.6h19.8C*62.8D
NS Baron G5 8686671.284C++2.8129.744%F12.791%C-11.8D*N/A337.3h3.4B**11.3C+
Phantom VA23 8279382.079C+2.0227.127%D**18.987%D*19.3D--N/A684.1h5.6D*20.5D**
M20 Basilisk 8274237U32.9029.963%D*2.703%D*21.1C+2.3D**1613.5h53.4B+178.3B+
Thanatos VE70 7069332.091B**2.0126.15%F14.493%C19.2DN/A1033.6h3.1A12C++
Aphelion VEX-4H 9866513.2B+9.1037.044%D*N/A38.8C18.8D-3591.7h39.4C**106.3C**
VA39 Spectre 5959262.269C*1.8326.853%D--40.678%C*12.6DN/A1054.7h5.2B19.4C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit81389,75416.7h
Anti-Vehicle MANA Turret13150.4h
Spawn Beacon12660.2h
Nanite Revive Grenade01870.1h
Medical Applicator9498,1476.9h
Deconstruction Tool0800h
Recon Detection Device373,8776.6h
Ammunition Package31,1140.7h
Medical Kit1312,8882.9h
Anti-Infantry MANA Turret14840.6h
Snowman Soldier1910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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