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Primus pPriariuSss[MIZI] pPriariuSss
VS BR 48

KDR: 3.98

Score: 18.3m

Last Seen: Mar 24th, 2020 7:01 PM
- OFFLINE - 22 hour(s)

Prestige 1, Battle Rank 48 - Vanu Sovereignty on Cobalt
Level Progress (to 49): 82%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS E540 Halberd-H Lasher X2 Supernova FPC Cosmos VM3 Quasar VM1 VE-H Maw Cosmos VM3 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 809TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.019%16.964%35716121610,2633.068160.913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.203%-0.037C+-0.618D-0.225CHEAD ++ (~6.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.222C++12.10.149C++45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.077%1.702%317112314702381111.96653420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.939B*0.207C++-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.8B++14.90.718B++17.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.229%2.235%1028412283,22146312236.9568263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.959%0.124C+-0.183C-0.354

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++4.80.615B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.496%2.707%1087512273,62033294510.9036383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.455%-0.687D-0.461D0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
240.804B++6.90.831B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.185%65.962%10873122952096620.538302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.139%-0.42C---0.069C+0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.041C+3.10.039C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.15%14.493%1087112316924910.277108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.285D**-0.053C+-1.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.089C+3.10.356C**8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.3m262.2%310 (18.6k)253 (15.2k)3.9815531,0767,8054.8010248 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232216417.304%10.651%18409:1610

7% Combat Medic29% Engineer35% Heavy Assault6% Infiltrator13% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 12:32 AMFeb 24th, 2016 3:47 PMMar 25th, 2020 7:20 AM (4d) (PST)Mar 24th, 2020 6:04 PM (5d) (PST)Mar 24th, 2020 3:01 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5191164030.4290.1080.0461.2610.052473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,1616,96424,197266376315,173

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1207.7h/50.3d 6,396 3,310 10,337 91.3k 1,812 4,382 3,766 37.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D*
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:20.736% D*
HSR:18.825% D*
Pulsar LSW
D
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:20.477% D
HSR:17.622% D--
NS-15M2
D
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:21.816% D
HSR:19.297% D--
SVA-88
D--
Kills:1,152
Deaths:472
KDR:2.441
Accuracy:19.424% D--
HSR:16.406% D*
Orion VS54
D
Kills:1,137
Deaths:436
KDR:2.608
Accuracy:18.839% D
HSR:17.062% D*
Betelgeuse 54-A
D*
Kills:243
Deaths:60
KDR:4.050
Accuracy:19.574% F
HSR:21.811% D*
Flare VE6
D
Kills:161
Deaths:72
KDR:2.236
Accuracy:18.391% D--
HSR:20.497% D
Kills:6,202
Deaths (as Heavy Assault):2,208
Deaths (to Heavy Assaults):1,680
KDR:2.80888
Kill Difference:3,994
Playtime:426.451 hours
Usage:35%
Score:5.116m
Score/min:200
Accuracy (listed only):19.894%
HSR (listed only):18.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
D
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% D
HSR:13.316% F-
Solstice VE3
C+
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C+
HSR:13.649% D--
Sirius SX12
D
Kills:434
Deaths:203
KDR:2.138
Accuracy:21.846% D
HSR:11.521% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C--
HSR:14.236% C
NSX-P Tengu
D
Kills:199
Deaths:109
KDR:1.826
Accuracy:33.037% D
HSR:16.583% D-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,879
Deaths (as Light Assault):1,353
Deaths (to Light Assaults):1,378
KDR:2.12786
Kill Difference:1,526
Playtime:159.155 hours
Usage:13%
Score:1.884m
Score/min:197
Accuracy (listed only):24.880%
HSR (listed only):13.966%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% D
HSR:13.316% F-
Solstice VE3
C+
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C+
HSR:13.649% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C--
HSR:14.236% C
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,246
Deaths (as Engineer):1,041
Deaths (to Engineers):1,515
KDR:2.15754
Kill Difference:1,205
Playtime:355.886 hours
Usage:29%
Score:7.254m
Score/min:340
Accuracy (listed only):23.599%
HSR (listed only):13.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:523
Deaths:213
KDR:2.455
Accuracy:20.949% D*
HSR:21.415% D
Corvus VA55
D
Kills:459
Deaths:222
KDR:2.068
Accuracy:21.916% D
HSR:13.943% D**
Sirius SX12
D
Kills:434
Deaths:203
KDR:2.138
Accuracy:21.846% D
HSR:11.521% D--
NS-11A
C+
Kills:200
Deaths:75
KDR:2.667
Accuracy:24.373% C+
HSR:22% C+
NSX-P Tengu
D
Kills:199
Deaths:109
KDR:1.826
Accuracy:33.037% D
HSR:16.583% D-
Pulsar VS1
C+
Kills:189
Deaths:132
KDR:1.432
Accuracy:19.121% D--
HSR:20.106% C+
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,073
Deaths (as Combat Medic):987
Deaths (to Combat Medics):652
KDR:2.1003
Kill Difference:1,086
Playtime:87.369 hours
Usage:7%
Score:1.200m
Score/min:229
Accuracy (listed only):23.913%
HSR (listed only):17.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:434
Deaths:203
KDR:2.138
Accuracy:21.846% D
HSR:11.521% D--
NS-44 Commissioner
C+
Kills:288
Deaths:131
KDR:2.198
Accuracy:36.474% C+
HSR:14.931% D--
Ghost
D**
Kills:276
Deaths:80
KDR:3.450
Accuracy:31.022% D**
HSR:55.435% D**
NSX-P Tengu
D
Kills:199
Deaths:109
KDR:1.826
Accuracy:33.037% D
HSR:16.583% D-
NSX Daimyo
C--
Kills:185
Deaths:50
KDR:3.700
Accuracy:39.194% C--
HSR:89.730% D*
Phantom VA23
D*
Kills:79
Deaths:38
KDR:2.079
Accuracy:27.127% D**
HSR:18.987% D*
VA39 Spectre
C**
Kills:59
Deaths:26
KDR:2.269
Accuracy:26.853% D--
HSR:40.678% C**
Kills:1,520
Deaths (as Infiltrator):637
Deaths (to Infiltrators):1,725
KDR:2.38619
Kill Difference:883
Playtime:73.312 hours
Usage:6%
Score:0.715m
Score/min:163
Accuracy (listed only):30.793%
HSR (listed only):35.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:1,240
Deaths:308
KDR:4.026
Accuracy:15.684% D
HSR:14.758% D--
Quasar VM1
C
Kills:1,181
Deaths:256
KDR:4.613
Accuracy:15.391% C
HSR:16.935% C-
Cosmos VM3
D
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:14.963% D
HSR:15.090% D--
Quasar VM1
D-
Kills:1,007
Deaths:168
KDR:5.994
Accuracy:15.344% D-
HSR:13.605% D**
Comet VM2
C*
Kills:256
Deaths:132
KDR:1.939
Accuracy:38.034% D
HSR:4.688% C*
Nebula VM20
C-
Kills:233
Deaths:38
KDR:6.132
Accuracy:16.278% D
HSR:18.884% C-
Nebula VM20
C
Kills:196
Deaths:32
KDR:6.125
Accuracy:16.165% D
HSR:18.878% C
Comet VM2
D
Kills:108
Deaths:34
KDR:3.176
Accuracy:39.654% D
HSR:1.852% D*
Kills:5,394
Deaths (as MAX Suit):631.500
Deaths (to MAX Suits):282
KDR:8.54157
Kill Difference:4,762.500
Playtime:101.327 hours
Usage:8%
Score:2.155m
Score/min:354
Accuracy (listed only):21.439%
HSR (listed only):13.086%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:470
V. Kills:45 N/A
Deaths:29
KDR:16.207
Accuracy:46.077% D-
KPH:80.300 C+
VKPH:7.700 D-
Saron Laser Cannon
D--
Kills:72
V. Kills:65 109%
Deaths:99
KDR:0.727
Accuracy:22.697% F
KPH:2.800 D--
VKPH:2.500 D*
Kills:542 (72 + 0)
Deaths:128
KDR:4.234
VKDR:0.859
Vehicle Kills:110
Kill Difference:414
Playtime:31.547 hours
Usage:3%
Score:0.323m
Score/min:171
Piloting Accuracy:22.697%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:392
V. Kills:47 N/A
Deaths:25
KDR:15.680
Accuracy:33.421% D
KPH:40.600 C**
VKPH:4.900 D
L100 Python AP
A+
Kills:60
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:48.077% D--
KPH:54.700 A+
VKPH:9.100 F
Kills:452 (452 + 0)
Deaths:25
KDR:18.080
VKDR:2.280
Vehicle Kills:57
Kill Difference:427
Playtime:10.756 hours
Usage:1%
Score:0.173m
Score/min:268
Driving Accuracy:48.077%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:1,403
V. Kills:820 171%
Deaths:130
KDR:10.792
Accuracy:45.236% D--
KPH:21.800 C-
VKPH:12.700 D
Supernova PC
B++
Kills:1,140
V. Kills:307 370%
Deaths:61
KDR:18.689
Accuracy:46.495% C
KPH:33.300 B++
VKPH:9 C+
Supernova VPC
B++
Kills:286
V. Kills:39 N/A
Deaths:1
KDR:286
Accuracy:40.559% D**
KPH:62 B++
VKPH:8.500 C++
Saron HRB
C--
Kills:89
V. Kills:54 162%
Deaths:13
KDR:6.846
Accuracy:31.504% F
KPH:19.200 D
VKPH:11.700 C--
Kills:2,918 (2,829 + 89)
Deaths:205
KDR:14.234
VKDR:5.951
Vehicle Kills:1,220
Kill Difference:2,713
Playtime:107.851 hours
Usage:9%
Score:1.474m
Score/min:228
Driving Accuracy:40.559%
Gunner Accuracy:31.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,978
V. Kills:796 374%
Deaths:67
KDR:44.448
Accuracy:48.798% D*
KPH:54.700 B+
VKPH:14.600 D-
Proton II PPA-H
D
Kills:160
V. Kills:9 N/A
Deaths:3
KDR:53.333
Accuracy:30.185% D-
KPH:59.100 D
VKPH:3.300 D-
Aphelion VEX-4H
C+
Kills:66
V. Kills:32 200%
Deaths:5
KDR:13.200
Accuracy:37.044% D*
KPH:39 C+
VKPH:18.900 D-
Kills:3,204 (0 + 3,204)
Deaths:75
KDR:42.720
VKDR:11.160
Vehicle Kills:837
Kill Difference:3,129
Playtime:58.870 hours
Usage:5%
Score:0.772m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:37.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:217
V. Kills:9 N/A
Deaths:2
KDR:108.500
Accuracy:14.419% D-
KPH:56.300 D
VKPH:2.300 C--
M12 Kobalt
C+
Kills:193
V. Kills:12 N/A
Deaths:3
KDR:64.333
Accuracy:21.272% B
KPH:49.600 C--
VKPH:3.100 C+
M20 Basilisk
C+
Kills:72
V. Kills:8 N/A
Deaths:2
KDR:36
Accuracy:30.014% D--
KPH:20.800 C+
VKPH:2.300 F
Kills:482 (0 + 482)
Deaths:7
KDR:68.857
VKDR:4.143
Vehicle Kills:29
Kill Difference:475
Playtime:11.209 hours
Usage:1%
Score:0.123m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:30.014%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,7742,9786744.448M40.4748.798%D*N/A54.6B+14.6D-21554.5h3.8B*7.8B++
Lasher X2 1,8221,7656062.913A++1.0728.081%C++3.513%C+37.2C+1.2B9947.5h20.6C73.3C++
Supernova FPC 2,2231,40313010.792B6.8145.236%D--3.706%B*21.8C-12.7D21464.4h4.1B++9C**
Cosmos VM3 1,2531,2403084.026A0.0415.684%D14.758%D--27.8CN/A9244.6h12B++76.4C++
Quasar VM1 1,2051,1812564.613A++0.6315.391%C16.935%C-30.9BN/A9838.2h13.4B+87.2C++
VE-H Maw 1,1901,1744042.906B++1.0820.736%D*18.825%D*27.2D-N/A7043.2h10.7C+51.4C
Cosmos VM3 1,1861,1732953.976B**0.0114.963%D15.09%D--27.2C-N/A8843.1h11.8B++79.2C++
Pulsar LSW 1,1851,1694102.851B*1.1320.477%D17.622%D--23.1D-N/A6250.6h12.7C62C
NS-15M2 1,1751,1663543.294B+0.6921.816%D19.297%D--24.4DN/A7047.8h12.5C+57.1C+
SVA-88 1,1651,1524722.441C*1.5419.424%D--16.406%D*20.6D--N/A6355.9h11.5C+59.1C
Pulsar C 1,1651,1495072.266B1.7222.639%D13.316%F-14.1DN/A4681.3h11.7C+51.8C+
Supernova PC 1,4471,1406118.689A+14.7146.495%C1.053%D--33.3B++9C+18334.2h5C+10.7C+
Orion VS54 1,1481,1374362.608B+1.3718.839%D17.062%D*22.5DN/A8450.5h11.3B60C+
Quasar VM1 1,0231,0071685.994A++2.0115.344%D-13.605%D**33.1CN/A8930.4h13.5C+88C
Hades VSH4 1,3089674832.002A*1.9860.782%D--2.378%C+25.2C+8.9C13838.3h5.7B*9.4B++
Solstice VE3 7527403522.102A++1.8823.492%C+13.649%D--14.1C-N/A5852.5h14C**59.7C++
Terminus VX-9 5365232132.455C**1.5320.949%D*21.415%D18.4D--N/A5028.4h15D*71.7D*
Plasma Grenade 5265191519N/A515.0247.737%C++N/A471.8C6.4C16521.1h3.7C7.8C+
Dual Photon Pods 5154702916.207B**12.2346.077%D-1.702%B++79.7C+7.6D-2535.9h14.9B*32.3B+
Corvus VA55 4664592222.068B*1.9121.916%D13.943%D**17.7DN/A7326h12.9C58.6C
Sirius SX12 4364342032.138B+1.8421.846%D11.521%D--13.9DN/A4331.3h16.7D76.4C-
C-4 5064071014.03A++0.0523.019%C-N/A123.3B++30C++9473.3h1.2B+5.2C**
C75 Viper 4393922515.68A++11.7033.421%D1.02%C--40.4C**4.8D-1929.7h8.4B*25.2B+
Spear Anti-Vehicle Phalanx Turret 5033681036.8M**32.8251.193%B+3.533%C52.6B+19.3C3127h6.1B++12B++
NS-44 Commissioner 2902881312.198B**1.7836.474%C+14.931%D--20DN/A6714.4h3.2B++8.8B+
Solstice SF 2942881491.933B++2.0522.114%C--14.236%C13.8C--N/A4120.9h13.4C+60.7C
Supernova VPC 3252861286U282.0240.559%D**1.399%C+62.2B++8.5C++2394.6h2.7B+6.8C
Ghost 278276803.45C++0.5331.022%D**55.435%D**15.3D*N/A6018h2.8D--9.1D*
S1 3252681981.354B*2.6356.509%C+5.597%A++26.8C+5.7D--24910h4.9B++8.7B+
Comet VM2 3122561321.939B**2.0438.034%D4.688%C*14.3C*3.1D10417.9h17.1B+45.1C*
NS Decimator 315246912.703A+1.2857.586%C--1.22%D-31.1C8.7D-2347.9h4.8C+8.4C+
Betelgeuse 54-A 246243604.05C**0.0719.574%F21.811%D*18.1D**N/A11613.4h11.7D59.9D**
Nebula VM20 234233386.132A*2.1516.278%D18.884%C-31.1CN/A947.5h19D116.4C--
M12 Kobalt 2262172108.5A*104.5214.419%D-21.659%B++55.6D2.3C--1623.9h16.5B114.3C+
NS-11A 204200752.667B**1.3124.373%C+22%C+29.9CN/A986.7h12.8C**52.6C*
NSX-P Tengu 2011991091.826B++2.1633.037%D16.583%D-11.4D--N/A3417.5h14.4C+43.5C+
Nebula VM20 198196326.125A*2.1416.165%D18.878%C29.3C-N/A956.7h19.6D--121.5D
M12 Kobalt 205193364.333M+60.3521.272%B13.472%D--49.5C--3.1C+2263.9h22.8D107C++
Tank Mine 2631901910M*6.0233.611%C+N/A135.7B+52.1C-10501.4h2.1C6.3C+
Pulsar VS1 1931891321.432B2.5519.121%D--20.106%C+15.9DN/A9711.9h17D-89D--
NSX Daimyo 185185503.7C++0.2839.194%C--89.73%D*25D--N/A647.4h2.7C7C
NS Annihilator 297182852.141M**1.8482.632%B+N/A15.6A9.8B+16211.7h10B++12.1B++
Flare VE6 161161722.236B+1.7518.391%D--20.497%D23.7DN/A946.8h11C60C-
Proton II PPA-H 169160353.333M+49.3530.185%D-1.875%C**59.3D3.3D-2132.7h10.1C+33.5C
Proximity Mine 1481471212.25A**8.2729.703%FN/A147C**1B+5161h2C-6.9F
MANA Anti-Personnel Turret 144143463.109N/A0.8716.101%UN/A1430U10U3387200.1h19.8T*122.8T*
Comet VM2 142108343.176A++0.8139.654%D1.852%D*12.3C+3.9D948.8h23.4C*58.9C+
MANA Anti-Vehicle Turret 15697175.706C++1.7258.397%C+3.093%C+970D-590T*2158530.1h5.5B+9.4B+
Saron HRB 14389136.846C*2.8631.504%FN/A19.3D11.7C--7424.6h19.8C*62.8D
Phantom VA23 8279382.079C+1.9027.127%D**18.987%D*19.3D--N/A624.1h5.6D--20.5D*
Saron Laser Cannon 13772990.727C3.2522.697%FN/A2.8D--2.5D*15225.7h141.4C+623.1D
M20 Basilisk 8072236U32.0230.014%D--2.778%D*20.6C+2.3F1613.5h54.6B**182B+
Thanatos VE70 7069332.091B**1.8926.15%D**14.493%C19.2DN/A1003.6h3.1B**12C++
Aphelion VEX-4H 9866513.2A+9.2237.044%D*N/A38.8C+18.8D-3481.7h39.4B*106.3B+
L100 Python AP 7060160S56.0248.077%D--1.667%D54.5A+9.1F9301.1h2.5A++5.2B**
VA39 Spectre 5959262.269B1.7126.853%D--40.678%C**12.6DN/A994.7h5.2B19.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12340.2h
Anti-Vehicle MANA Turret13150.4h
Nano-Armor Kit78375,75716.2h
Nanite Revive Grenade01460h
Medical Applicator9092,2026.6h
Deconstruction Tool0800h
Recon Detection Device343,4005.7h
Ammunition Package31,0810.6h
Medical Kit1212,7742.6h
Anti-Infantry MANA Turret14490.6h
Snowman Soldier1910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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