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Venator Praetor pPriariuSss[MIZI] pPriariuSss
VS BR 33

KDR: 3.83

Score: 17m

Last Seen: Jul 14th, 2019 4:00 PM
- OFFLINE - 6.3 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Cobalt - Outfit Leader of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
Level Progress (to 34): 35%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS E540 Halberd-H Lasher X2 Supernova FPC Cosmos VM3 VE-H Maw Cosmos VM3 Pulsar LSW Quasar VM1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 743TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.999%16.746%3521412009,6383.044220.79

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.29%-0.03C+-0.626D-0.303CHEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.226C++12.10.152C++45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.044%1.802%31811213444225941.97333467%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*0.196C++-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.799B++14.90.719B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.423%2.317%993312112,93543811796.68565249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.535%0.14C++-0.157C-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+50.6B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.344%2.794%893512092,9353258089.00307363%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%-0.739D--0.404C--0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.782B++7.30.816B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.203%66.6%8933121150390020.558269

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.109%-0.419C---0.031C+0.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.028C+3.10.027C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.15%14.493%893112136923510.292373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.278D**-0.028C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.092C+3.10.356C**8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 2
17m259.1%310 (18.6k)253 (15.2k)3.8344928,2647,3714.6369633 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214189017.231%10.727%18509:059

7% Combat Medic29% Engineer36% Heavy Assault6% Infiltrator13% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 12:32 AMFeb 24th, 2016 3:47 PMJul 17th, 2019 11:38 AM (2d) (PST)Jul 14th, 2019 3:17 PM (5d) (PST)Jul 14th, 2019 12:00 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101153950.4200.1100.0451.2240.052462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5736,92423,649257373315,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1120.5h/46.7d 5,915 3,032 9,354 82.3k 1,689 4,064 3,484 34.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:20.736% D-
HSR:18.825% D-
Pulsar LSW
C--
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:20.477% C--
HSR:17.622% D-
SVA-88
D-
Kills:1,152
Deaths:472
KDR:2.441
Accuracy:19.424% D-
HSR:16.406% D*
Orion VS54
C
Kills:1,137
Deaths:436
KDR:2.608
Accuracy:18.839% C
HSR:17.062% D*
NS-15M2
C
Kills:1,022
Deaths:318
KDR:3.214
Accuracy:22.029% C
HSR:19.570% D
Flare VE6
D
Kills:161
Deaths:72
KDR:2.236
Accuracy:18.391% D
HSR:20.497% D
Kills:5,815
Deaths (as Heavy Assault):2,112
Deaths (to Heavy Assaults):1,583
KDR:2.75331
Kill Difference:3,703
Playtime:398.801 hours
Usage:36%
Score:4.780m
Score/min:200
Accuracy (listed only):19.982%
HSR (listed only):18.330%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Sirius SX12
C--
Kills:415
Deaths:195
KDR:2.128
Accuracy:21.914% C--
HSR:11.325% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C-
NSX-P Tengu
C+
Kills:89
Deaths:32
KDR:2.781
Accuracy:33.642% C
HSR:20.225% C+
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,750
Deaths (as Light Assault):1,268
Deaths (to Light Assaults):1,311
KDR:2.16877
Kill Difference:1,482
Playtime:148.593 hours
Usage:13%
Score:1.778m
Score/min:199
Accuracy (listed only):24.992%
HSR (listed only):14.541%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,246
Deaths (as Engineer):1,041
Deaths (to Engineers):1,443
KDR:2.15754
Kill Difference:1,205
Playtime:327.743 hours
Usage:29%
Score:6.733m
Score/min:342
Accuracy (listed only):23.599%
HSR (listed only):13.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:522
Deaths:213
KDR:2.451
Accuracy:20.944% D--
HSR:21.456% D
Corvus VA55
C--
Kills:459
Deaths:222
KDR:2.068
Accuracy:21.916% C--
HSR:13.943% D*
Sirius SX12
C--
Kills:415
Deaths:195
KDR:2.128
Accuracy:21.914% C--
HSR:11.325% D--
Pulsar VS1
C+
Kills:189
Deaths:132
KDR:1.432
Accuracy:19.121% D-
HSR:20.106% C+
NSX-P Tengu
C+
Kills:89
Deaths:32
KDR:2.781
Accuracy:33.642% C
HSR:20.225% C+
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:1,743
Deaths (as Combat Medic):827
Deaths (to Combat Medics):623
KDR:2.10762
Kill Difference:916
Playtime:78.994 hours
Usage:7%
Score:1.081m
Score/min:228
Accuracy (listed only):23.948%
HSR (listed only):16.925%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:415
Deaths:195
KDR:2.128
Accuracy:21.914% C--
HSR:11.325% D--
NS-44 Commissioner
C+
Kills:276
Deaths:123
KDR:2.244
Accuracy:36.212% C+
HSR:15.217% D--
Ghost
D*
Kills:265
Deaths:72
KDR:3.681
Accuracy:31.155% D*
HSR:56.226% D*
NSX Daimyo
C
Kills:179
Deaths:49
KDR:3.653
Accuracy:39.110% C
HSR:90.503% D--
NSX-P Tengu
C+
Kills:89
Deaths:32
KDR:2.781
Accuracy:33.642% C
HSR:20.225% C+
Phantom VA23
D*
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.214% D*
HSR:19.178% D*
VA39 Spectre
C*
Kills:59
Deaths:26
KDR:2.269
Accuracy:26.853% D-
HSR:40.678% C*
Kills:1,356
Deaths (as Infiltrator):532
Deaths (to Infiltrators):1,620
KDR:2.54887
Kill Difference:824
Playtime:69.369 hours
Usage:6%
Score:0.683m
Score/min:164
Accuracy (listed only):30.871%
HSR (listed only):36.193%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,240
Deaths:308
KDR:4.026
Accuracy:15.684% C
HSR:14.758% D--
Cosmos VM3
C-
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:14.963% C-
HSR:15.090% D-
Quasar VM1
C+
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:15.375% C+
HSR:17.040% C
Quasar VM1
D
Kills:951
Deaths:158
KDR:6.019
Accuracy:15.347% D
HSR:13.775% D*
Comet VM2
C*
Kills:255
Deaths:130
KDR:1.962
Accuracy:38.070% D
HSR:4.706% C*
Comet VM2
D
Kills:107
Deaths:32
KDR:3.344
Accuracy:39.865% D
HSR:1.869% D*
Kills:4,888
Deaths (as MAX Suit):587.500
Deaths (to MAX Suits):268
KDR:8.32
Kill Difference:4,300.500
Playtime:93.000 hours
Usage:8%
Score:1.978m
Score/min:354
Accuracy (listed only):23.217%
HSR (listed only):11.206%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:444
V. Kills:41 N/A
Deaths:29
KDR:15.310
Accuracy:46.044% D
KPH:77 C+
VKPH:7.100 D-
Kills:444 (0 + 0)
Deaths:29
KDR:15.310
VKDR:1.414
Vehicle Kills:41
Kill Difference:415
Playtime:5.769 hours
Usage:1%
Score:0.084m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:392
V. Kills:47 N/A
Deaths:25
KDR:15.680
Accuracy:33.668% D
KPH:40.900 B++
VKPH:4.900 D
Kills:392 (392 + 0)
Deaths:25
KDR:15.680
VKDR:1.880
Vehicle Kills:47
Kill Difference:367
Playtime:9.575 hours
Usage:1%
Score:0.110m
Score/min:192
Driving Accuracy:33.668%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,403
V. Kills:820 171%
Deaths:130
KDR:10.792
Accuracy:45.236% D--
KPH:21.800 C
VKPH:12.700 C--
Supernova PC
B**
Kills:1,140
V. Kills:307 370%
Deaths:61
KDR:18.689
Accuracy:46.495% C
KPH:33.300 B**
VKPH:9 C++
Saron HRB
C--
Kills:89
V. Kills:54 162%
Deaths:13
KDR:6.846
Accuracy:31.504% D**
KPH:19.200 D
VKPH:11.700 C--
Kills:2,632 (2,543 + 89)
Deaths:204
KDR:12.902
VKDR:5.789
Vehicle Kills:1,181
Kill Difference:2,428
Playtime:103.240 hours
Usage:9%
Score:1.394m
Score/min:225
Driving Accuracy:46.495%
Gunner Accuracy:31.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,361
V. Kills:664 355%
Deaths:67
KDR:35.239
Accuracy:48.628% D*
KPH:53.600 B+
VKPH:15.100 D
Proton II PPA-H
D
Kills:157
V. Kills:9 N/A
Deaths:3
KDR:52.333
Accuracy:30.057% D-
KPH:58.800 D
VKPH:3.400 D-
Aphelion VEX-4H
C+
Kills:66
V. Kills:32 200%
Deaths:5
KDR:13.200
Accuracy:37.044% D--
KPH:39 C+
VKPH:18.900 D
Kills:2,584 (0 + 2,584)
Deaths:75
KDR:34.453
VKDR:9.400
Vehicle Kills:705
Kill Difference:2,509
Playtime:48.424 hours
Usage:4%
Score:0.635m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:37.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:187
V. Kills:8 N/A
Deaths:2
KDR:93.500
Accuracy:14.190% D
KPH:56 C
VKPH:2.400 C-
M12 Kobalt
C+
Kills:159
V. Kills:10 N/A
Deaths:3
KDR:53
Accuracy:22.097% B++
KPH:48.200 C-
VKPH:3 C+
M20 Basilisk
C+
Kills:71
V. Kills:8 N/A
Deaths:2
KDR:35.500
Accuracy:29.809% D--
KPH:21 C+
VKPH:2.400 D**
Kills:417 (0 + 417)
Deaths:7
KDR:59.571
VKDR:3.714
Vehicle Kills:26
Kill Difference:410
Playtime:10.022 hours
Usage:1%
Score:0.110m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:29.809%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,0252,3616735.239A*31.4048.628%D*N/A53.5B+15.1D21544.1h3.9B**8B*
Lasher X2 1,6011,5575572.795M1.0428.237%B3.276%C35.3C*1C++9444.1h19.8C++70.1B
Supernova FPC 2,2231,40313010.792B++6.9645.236%D--3.706%B*21.8C12.7C--21164.4h4.1B++9B+
Cosmos VM3 1,2531,2403084.026A+0.1915.684%C14.758%D--27.8C+N/A9144.6h12B++76.4C++
VE-H Maw 1,1901,1744042.906A0.9320.736%D-18.825%D-27.2DN/A6943.2h10.7C++51.4C+
Cosmos VM3 1,1861,1732953.976B**0.1414.963%C-15.09%D-27.2CN/A8843.1h11.8B++79.2C**
Pulsar LSW 1,1851,1694102.851B**0.9820.477%C--17.622%D-23.1DN/A6250.6h12.7C+62C+
Quasar VM1 1,1861,1622524.611A*0.7815.375%C+17.04%C30.9B++N/A9737.6h13.4B+87.3C**
SVA-88 1,1651,1524722.441B1.3919.424%D-16.406%D*20.6D-N/A6255.9h11.5C*59.1C+
Pulsar C 1,1651,1495072.266B+1.5722.639%C13.316%F14.1DN/A4681.3h11.7C*51.8C++
Supernova PC 1,4471,1406118.689A++14.8546.495%C1.053%D--33.3B**9C++18234.2h5C*10.7C*
Orion VS54 1,1481,1374362.608B*1.2318.839%C17.062%D*22.5C-N/A8250.5h11.3B+60C++
NS-15M2 1,0311,0223183.214B*0.6222.029%C19.57%D24.6DN/A6841.6h12.3C*55.7C++
Hades VSH4 1,3089674832.002M++1.8360.782%D--2.378%C+25.2C++8.9C+13738.3h5.7B**9.4B*
Quasar VM1 9679511586.019A*2.1815.347%D13.775%D*32.8C+N/A8829h13.6C++88.9C+
Solstice VE3 7527403522.102A++1.7323.492%C++13.649%D--14.1CN/A5652.5h14B59.7C*
Terminus VX-9 5355222132.451B+1.3820.944%D--21.456%D18.6D-N/A5028.1h15D-71.8D-
Frag Grenade 4924871487N/A483.1747.818%C**N/A442.7C+4.5C-16251.1h3.8C++8C**
Corvus VA55 4664592222.068B**1.7721.916%C--13.943%D*17.7DN/A7326h12.9C+58.6C+
Dual Photon Pods 4854442915.31A11.4846.044%D1.802%B*76.6C+7.1D-2415.8h14.9B*32.4B+
Sirius SX12 4174151952.128B**1.7121.914%C--11.325%D--14.2DN/A4429.3h16.8C76.6C+
C75 Viper 4393922515.68A**11.8533.668%D1.02%C--40.8B+4.9D1919.6h8.4B**24.9B++
C-4 457367943.904A++0.0723.03%C-N/A118.4B*29C+9563.1h1.2B+5.4C**
Spear Anti-Vehicle Phalanx Turret 4703441034.4S30.5750.651%B+3.779%C+52.1B*19.1C3036.6h6.1B*12.1B*
Solstice SF 2942881491.933B**1.9022.114%C14.236%C-13.8C-N/A4020.9h13.4C+60.7C+
NS-44 Commissioner 2782761232.244A1.5936.212%C+15.217%D--20.3C--N/A6713.6h3.2B++8.9B+
S1 3252681981.354B**2.4856.509%C+5.597%A++26.8C++5.7D--24510h4.9B*8.7B++
Ghost 267265723.681B+0.1531.155%D*56.226%D*15.4D--N/A6017.2h2.9D-9.2D-
Comet VM2 3112551301.962A1.8738.07%D4.706%C*14.5B+3.2C--10517.6h17B+44.7B+
NS Decimator 296234882.659A++1.1858.178%C1.282%D33C+8.7D-2387.1h4.8C+8.3C+
Pulsar VS1 1931891321.432B+2.4019.121%D-20.106%C+15.9C--N/A9311.9h17C--89D
M12 Kobalt 195187293.5S89.6714.19%D21.39%B++56.7C2.4C-1623.3h16.4B+115.3C++
NSX Daimyo 179179493.653C*0.1839.11%C90.503%D--24.9D-N/A627.2h2.7C+7C+
Tank Mine 2281651610.313M**6.4834.944%C++N/A137.5B++52.5C10651.2h2.3D6.5C+
Flare VE6 161161722.236B*1.6018.391%D20.497%D23.7DN/A926.8h11C+60C+
M12 Kobalt 169159353S49.1722.097%B++13.208%D--48.2C-3C+2313.3h23.3C--105.5C*
Proton II PPA-H 166157352.333M*48.5030.057%D-1.911%C*58.1D3.3D-2052.7h10.1C*33.6C+
NS Annihilator 248150732.055M*1.7882.931%B+N/A16A10.4B++1699.4h9.6B*11.6B*
MANA Anti-Personnel Turret 144143453.178N/A0.6616.115%UN/A1430U10U3332400.1h19.8T*122.6T*
Proximity Mine 1431421211.833A**8.0030.48%D**N/A142B+1B++5181h2.1C--6.7D*
Comet VM2 140107323.344M+0.4939.865%D1.869%D*12.4C++3.8D968.6h23.2B+58.3C*
MANA Anti-Vehicle Turret 14991165.688M++1.8558.601%C+3.297%C+910C+580C2096270.1h5.6B+9.6B++
Saron HRB 14389136.846B3.0131.504%D**N/A19.3D11.7C--7364.6h19.8B+62.8C
NSX-P Tengu 9089322.781A++1.0533.642%C20.225%C+12.5D-N/A437.1h11.4B+34B+
Phantom VA23 7673352.086C*1.7527.214%D*19.178%D*18.3D-N/A574h5.7D-21D-
M20 Basilisk 7971235.5U31.6729.809%D--2.817%D*20.9C+2.4D**1583.4h54.2A181.7B++
Thanatos VE70 7069332.091A1.7426.15%D**14.493%C19.2C-N/A1003.6h3.1A12C**
Aphelion VEX-4H 9866513.2B*9.3737.044%D--N/A38.8C+18.8D3351.7h39.4B*106.3B+
VA39 Spectre 5959262.269B++1.5726.853%D-40.678%C*12.6DN/A944.7h5.2B+19.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02120.1h
Nano-Armor Kit74351,90715.2h
Anti-Vehicle MANA Turret12910.4h
Nanite Revive Grenade0890h
Medical Applicator8585,5286.2h
Deconstruction Tool0800h
Ammunition Package31,0350.6h
Medical Kit1152,6362.5h
Anti-Infantry MANA Turret14450.6h
Snowman Soldier1910.1h
Recon Detection Device333,1565.3h

Check the help document for the dictionary if you want to learn more about words used here.


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