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Justicar Praetor pPriariuSss[MIZI] pPriariuSss
VS BR 41

KDR: 3.9

Score: 17.7m

Last Seen: Jan 5th, 2020 8:53 PM
- OFFLINE - 459.2 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt - Outfit Leader of EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 0
Level Progress (to 42): 53%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS E540 Halberd-H Lasher X2 Supernova FPC Cosmos VM3 Quasar VM1 VE-H Maw Cosmos VM3 Pulsar LSW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $582,966 MLG Score: 466
Fun Score: N/A
Cheeseburgers Flipped: 773TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.031%16.863%35516121610,0403.065650.832

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.216%-0.031C+-0.622D-0.253CHEAD ++ (~6.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.223C++12.10.149C++45.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.153%1.798%30311231445236941.87764468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.937B*0.203C++-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.8B++150.718B++17.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.333%2.253%1033412283,15145112016.97124262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.92%0.134C++-0.129C-0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.697B+4.80.604B+6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.931%2.647%1009512273,2873298869.96061371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.436%-0.672D-0.449C--0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.799B++70.826B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.211%66.082%10093122951394420.543432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.107%-0.415C---0.061C+0.958

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.039C+3.10.037C+6.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.15%14.493%1009112316924110.286307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.283D**-0.045C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.091C+3.10.356C**8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
EASyMode[MIZI] EASyMode
VS outfit on Cobalt

Members: 0
17.7m258.5%310 (18.6k)253 (15.2k)3.8977829,7447,6314.706241 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232203617.271%10.644%18409:1010

7% Combat Medic29% Engineer35% Heavy Assault6% Infiltrator13% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 22nd, 2015 12:32 AMFeb 24th, 2016 3:47 PMJan 19th, 2020 11:24 PM (5d) (PST)Jan 5th, 2020 6:25 PM (19d) (PST)Jan 5th, 2020 4:53 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5161164000.4260.1090.0451.2360.052466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,9736,95524,018267374315,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1163.7h/48.5d 6,169 3,166 9,908 86.3k 1,745 4,218 3,631 36m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
D-
Kills:1,174
Deaths:404
KDR:2.906
Accuracy:20.736% D-
HSR:18.825% D-
Pulsar LSW
C--
Kills:1,169
Deaths:410
KDR:2.851
Accuracy:20.477% C--
HSR:17.622% D-
NS-15M2
C-
Kills:1,166
Deaths:354
KDR:3.294
Accuracy:21.816% C-
HSR:19.297% D-
SVA-88
D-
Kills:1,152
Deaths:472
KDR:2.441
Accuracy:19.424% D-
HSR:16.406% D*
Orion VS54
C
Kills:1,137
Deaths:436
KDR:2.608
Accuracy:18.839% C
HSR:17.062% D--
Flare VE6
D
Kills:161
Deaths:72
KDR:2.236
Accuracy:18.391% D
HSR:20.497% D
Betelgeuse 54-A
F-
Kills:64
Deaths:20
KDR:3.200
Accuracy:18.799% F-
HSR:15.625% F-
Kills:6,023
Deaths (as Heavy Assault):2,168
Deaths (to Heavy Assaults):1,641
KDR:2.77814
Kill Difference:3,855
Playtime:411.352 hours
Usage:35%
Score:4.947m
Score/min:200
Accuracy (listed only):19.783%
HSR (listed only):17.905%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Sirius SX12
C--
Kills:422
Deaths:197
KDR:2.142
Accuracy:21.956% C--
HSR:11.611% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C-
NSX-P Tengu
C-
Kills:143
Deaths:67
KDR:2.134
Accuracy:32.916% C-
HSR:17.483% D
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,811
Deaths (as Light Assault):1,305
Deaths (to Light Assaults):1,346
KDR:2.15402
Kill Difference:1,506
Playtime:152.852 hours
Usage:13%
Score:1.813m
Score/min:198
Accuracy (listed only):24.878%
HSR (listed only):14.131%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C
Kills:1,149
Deaths:507
KDR:2.266
Accuracy:22.639% C
HSR:13.316% F
Solstice VE3
C++
Kills:740
Deaths:352
KDR:2.102
Accuracy:23.492% C++
HSR:13.649% D--
Solstice SF
C
Kills:288
Deaths:149
KDR:1.933
Accuracy:22.114% C
HSR:14.236% C-
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:2,246
Deaths (as Engineer):1,041
Deaths (to Engineers):1,489
KDR:2.15754
Kill Difference:1,205
Playtime:341.361 hours
Usage:29%
Score:6.998m
Score/min:342
Accuracy (listed only):23.599%
HSR (listed only):13.923%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:523
Deaths:213
KDR:2.455
Accuracy:20.949% D--
HSR:21.415% D
Corvus VA55
C-
Kills:459
Deaths:222
KDR:2.068
Accuracy:21.916% C-
HSR:13.943% D**
Sirius SX12
C--
Kills:422
Deaths:197
KDR:2.142
Accuracy:21.956% C--
HSR:11.611% D--
Pulsar VS1
C+
Kills:189
Deaths:132
KDR:1.432
Accuracy:19.121% D-
HSR:20.106% C+
NS-11A
C++
Kills:178
Deaths:67
KDR:2.657
Accuracy:24.005% C+
HSR:23.034% C++
NSX-P Tengu
C-
Kills:143
Deaths:67
KDR:2.134
Accuracy:32.916% C-
HSR:17.483% D
Thanatos VE70
C
Kills:69
Deaths:33
KDR:2.091
Accuracy:26.150% D**
HSR:14.493% C
Kills:1,983
Deaths (as Combat Medic):931
Deaths (to Combat Medics):641
KDR:2.12997
Kill Difference:1,052
Playtime:86.570 hours
Usage:7%
Score:1.182m
Score/min:228
Accuracy (listed only):23.859%
HSR (listed only):17.441%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C--
Kills:422
Deaths:197
KDR:2.142
Accuracy:21.956% C--
HSR:11.611% D--
NS-44 Commissioner
C+
Kills:284
Deaths:128
KDR:2.219
Accuracy:36.447% C+
HSR:15.141% D--
Ghost
D*
Kills:275
Deaths:77
KDR:3.571
Accuracy:31.195% D*
HSR:55.636% D*
NSX Daimyo
C
Kills:179
Deaths:49
KDR:3.653
Accuracy:39.110% C
HSR:90.503% D--
NSX-P Tengu
C-
Kills:143
Deaths:67
KDR:2.134
Accuracy:32.916% C-
HSR:17.483% D
Phantom VA23
D*
Kills:73
Deaths:35
KDR:2.086
Accuracy:27.214% D*
HSR:19.178% D*
VA39 Spectre
C*
Kills:59
Deaths:26
KDR:2.269
Accuracy:26.853% D-
HSR:40.678% C*
Kills:1,435
Deaths (as Infiltrator):579
Deaths (to Infiltrators):1,689
KDR:2.47841
Kill Difference:856
Playtime:70.636 hours
Usage:6%
Score:0.697m
Score/min:164
Accuracy (listed only):30.813%
HSR (listed only):35.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:1,240
Deaths:308
KDR:4.026
Accuracy:15.684% C
HSR:14.758% D-
Quasar VM1
C+
Kills:1,181
Deaths:256
KDR:4.613
Accuracy:15.391% C+
HSR:16.935% C-
Cosmos VM3
D
Kills:1,173
Deaths:295
KDR:3.976
Accuracy:14.963% D
HSR:15.090% D--
Quasar VM1
D
Kills:1,007
Deaths:168
KDR:5.994
Accuracy:15.344% D
HSR:13.605% D**
Comet VM2
C*
Kills:255
Deaths:130
KDR:1.962
Accuracy:38.067% D
HSR:4.706% C*
Comet VM2
D
Kills:107
Deaths:32
KDR:3.344
Accuracy:39.818% D
HSR:1.869% D*
Nebula VM20
C--
Kills:81
Deaths:18
KDR:4.500
Accuracy:16.294% C--
HSR:13.580% D*
Nebula VM20
C
Kills:57
Deaths:12
KDR:4.750
Accuracy:17.002% C
HSR:17.544% D
Kills:5,101
Deaths (as MAX Suit):609.500
Deaths (to MAX Suits):277
KDR:8.36916
Kill Difference:4,491.500
Playtime:96.800 hours
Usage:8%
Score:2.044m
Score/min:352
Accuracy (listed only):21.570%
HSR (listed only):12.261%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:445
V. Kills:41 N/A
Deaths:29
KDR:15.345
Accuracy:46.153% D
KPH:77.100 C+
VKPH:7.100 D-
Kills:445 (0 + 0)
Deaths:29
KDR:15.345
VKDR:1.414
Vehicle Kills:41
Kill Difference:416
Playtime:5.769 hours
Usage:0%
Score:0.084m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:392
V. Kills:47 N/A
Deaths:25
KDR:15.680
Accuracy:33.668% D
KPH:40.900 B+
VKPH:4.900 D
Kills:392 (392 + 0)
Deaths:25
KDR:15.680
VKDR:1.880
Vehicle Kills:47
Kill Difference:367
Playtime:9.575 hours
Usage:1%
Score:0.110m
Score/min:192
Driving Accuracy:33.668%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:1,403
V. Kills:820 171%
Deaths:130
KDR:10.792
Accuracy:45.236% D--
KPH:21.800 C
VKPH:12.700 D
Supernova PC
B**
Kills:1,140
V. Kills:307 370%
Deaths:61
KDR:18.689
Accuracy:46.495% C
KPH:33.300 B**
VKPH:9 C++
Supernova VPC
A+
Kills:216
V. Kills:26 N/A
Deaths:1
KDR:216
Accuracy:40.044% D*
KPH:75.400 A+
VKPH:9.100 C**
Saron HRB
C-
Kills:89
V. Kills:54 162%
Deaths:13
KDR:6.846
Accuracy:31.504% D**
KPH:19.200 C--
VKPH:11.700 C-
Kills:2,848 (2,759 + 89)
Deaths:205
KDR:13.893
VKDR:5.888
Vehicle Kills:1,207
Kill Difference:2,643
Playtime:106.106 hours
Usage:9%
Score:1.456m
Score/min:229
Driving Accuracy:40.044%
Gunner Accuracy:31.504%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,693
V. Kills:739 364%
Deaths:67
KDR:40.194
Accuracy:49.116% D--
KPH:53.800 B+
VKPH:14.800 D-
Proton II PPA-H
D
Kills:157
V. Kills:9 N/A
Deaths:3
KDR:52.333
Accuracy:30.057% D-
KPH:58.800 D
VKPH:3.400 D
Aphelion VEX-4H
C+
Kills:66
V. Kills:32 200%
Deaths:5
KDR:13.200
Accuracy:37.044% D--
KPH:39 C+
VKPH:18.900 D
Kills:2,916 (0 + 2,916)
Deaths:75
KDR:38.880
VKDR:10.400
Vehicle Kills:780
Kill Difference:2,841
Playtime:54.391 hours
Usage:5%
Score:0.706m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:37.044%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:200
V. Kills:9 N/A
Deaths:2
KDR:100
Accuracy:14.719% D
KPH:56.700 C
VKPH:2.600 C
M12 Kobalt
C+
Kills:166
V. Kills:11 N/A
Deaths:3
KDR:55.333
Accuracy:21.753% B+
KPH:47.300 C-
VKPH:3.100 C+
M20 Basilisk
C+
Kills:71
V. Kills:8 N/A
Deaths:2
KDR:35.500
Accuracy:29.759% D--
KPH:20.800 C+
VKPH:2.300 D**
Kills:437 (0 + 437)
Deaths:7
KDR:62.429
VKDR:4
Vehicle Kills:28
Kill Difference:430
Playtime:10.446 hours
Usage:1%
Score:0.115m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:29.759%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 3,4322,6936740.194A**36.3049.116%D--N/A53.9B+14.8D-21350h3.9B**7.9B*
Lasher X2 1,6971,6475862.811A**1.0928.227%C**3.279%C36.2C*1.1C++9645.5h19.9C++70.6B
Supernova FPC 2,2231,40313010.792B+6.8945.236%D--3.706%B*21.8C12.7D21364.4h4.1B*9B
Cosmos VM3 1,2531,2403084.026A+0.1315.684%C14.758%D-27.8C+N/A9244.6h12B*76.4C++
Quasar VM1 1,2051,1812564.613A++0.7215.391%C+16.935%C-30.9B+N/A9738.2h13.4B+87.2C*
VE-H Maw 1,1901,1744042.906A0.9920.736%D-18.825%D-27.2DN/A7043.2h10.7C*51.4C+
Cosmos VM3 1,1861,1732953.976A0.0814.963%D15.09%D--27.2CN/A8843.1h11.8B++79.2C*
Pulsar LSW 1,1851,1694102.851A1.0520.477%C--17.622%D-23.1DN/A6250.6h12.7C+62C+
NS-15M2 1,1751,1663543.294B++0.6021.816%C-19.297%D-24.4DN/A7047.8h12.5C++57.1C++
SVA-88 1,1651,1524722.441B+1.4619.424%D-16.406%D*20.6D-N/A6255.9h11.5C*59.1C+
Pulsar C 1,1651,1495072.266B+1.6322.639%C13.316%F14.1DN/A4681.3h11.7C*51.8C++
Supernova PC 1,4471,1406118.689A*14.7946.495%C1.053%D-33.3B**9C++18334.2h5C**10.7C*
Orion VS54 1,1481,1374362.608B*1.2918.839%C17.062%D--22.5CN/A8350.5h11.3B+60C++
Quasar VM1 1,0231,0071685.994A++2.1015.344%D13.605%D**33.1C+N/A8930.4h13.5C*88C+
Hades VSH4 1,3089674832.002M+1.9060.782%D-2.378%C+25.2C*8.9C+13838.3h5.7B**9.4B*
Solstice VE3 7527403522.102A*1.8023.492%C++13.649%D--14.1CN/A5752.5h14B+59.7C*
Terminus VX-9 5365232132.455B+1.4420.949%D--21.415%D18.4D-N/A4928.4h15D-71.7D-
Plasma Grenade 5105031503N/A499.1047.768%C**N/A457.3C+6.4C16421.1h3.8C++7.9C**
Corvus VA55 4664592222.068A1.8321.916%C-13.943%D**17.7DN/A7326h12.9C+58.6C+
Dual Photon Pods 4864452915.345A11.4546.153%D1.798%B++76.7C+7.1D-2435.8h15B*32.5B+
Sirius SX12 4244221972.142B**1.7621.956%C--11.611%D--14.1DN/A4429.9h16.8C76.4C+
C-4 490394974.062A++0.1623.092%C--N/A123.1B*30C++9633.2h1.2B+5.2B
C75 Viper 4393922515.68A**11.7833.668%D1.02%C-40.8B+4.9D1929.6h8.4B**24.9B+
Spear Anti-Vehicle Phalanx Turret 4913591035.9S32.0051.161%B++3.621%C+52.8B*19.4C+3146.8h6.1B++11.9B*
Solstice SF 2942881491.933B**1.9622.114%C14.236%C-13.8C-N/A4020.9h13.4C+60.7C+
NS-44 Commissioner 2862841282.219B**1.6836.447%C+15.141%D--20.1DN/A6614.1h3.2B++8.9B+
Ghost 277275773.571C**0.3331.195%D*55.636%D*15.6D--N/A6117.6h2.8D9.1D-
S1 3252681981.354A2.5456.509%C+5.597%A++26.8C*5.7D--24810h4.9B**8.7B++
Comet VM2 3112551301.962A1.9438.067%D4.706%C*14.4B+3.2C-10517.7h17.1B+44.9B
NS Decimator 302238902.644A++1.2557.962%C1.261%D32.6C8.8D-2397.3h4.8C+8.3C+
Supernova VPC 2422161216U212.1040.044%D*1.389%C+74.5A+9C*3142.9h2.5B**6.3C**
M12 Kobalt 2092002100S96.1014.719%D21.5%B+57.1C2.6C1623.5h16.4B+111.5C++
Pulsar VS1 1931891321.432B+2.4719.121%D-20.106%C+15.9C--N/A9511.9h17C--89C--
NSX Daimyo 179179493.653C++0.2439.11%C90.503%D--24.9D-N/A637.2h2.7C+7C+
NS-11A 182178672.657A1.2424.005%C+23.034%C++29.7C+N/A976h12.6B+52.5C**
Tank Mine 242175189.722M**5.8234.356%C+N/A134.6B+51.5C10621.3h2.2C-6.5C+
NS Annihilator 275168822.049M*1.8582.876%B+N/A15.8A10.1B+16210.6h9.9B++11.9B*
M12 Kobalt 177166355.333M+51.4421.753%B+12.651%D*47.4C-3.1C+2283.5h23.8C--109.2C*
Flare VE6 161161722.236B**1.6618.391%D20.497%D23.7DN/A926.8h11C++60C+
Proton II PPA-H 166157352.333M**48.4430.057%D-1.911%C*58.1D3.3D-2052.7h10.1C*33.6C+
Proximity Mine 1451441212M8.1030.225%D*N/A144B+1B*5201h2C6.8D*
NSX-P Tengu 145143672.134B**1.7632.916%C-17.483%D11.8D--N/A3612.1h13.2C*40.2C++
MANA Anti-Personnel Turret 144143453.178N/A0.7216.115%UN/A1430U10U3359100.1h19.8T*122.6T*
Comet VM2 140107323.344A**0.5539.818%D1.869%D*12.3C+3.8D968.7h23.3B+58.6C*
MANA Anti-Vehicle Turret 15596175.647A+1.7558.71%C+3.125%B+960C590C916090.1h5.4B**9.2B**
Saron HRB 14389136.846B2.9531.504%D**N/A19.3C--11.7C-7394.6h19.8B+62.8C
Nebula VM20 8281184.5A0.6016.294%C--13.58%D*25.3C--N/A803.2h23.7D**145.6D
Phantom VA23 7673352.086C+1.8127.214%D*19.178%D*18.3D--N/A584h5.7D-21D--
M20 Basilisk 7971235.5U31.6029.759%D--2.817%D*20.9C+2.4D**1613.4h54.2B**182.1B++
Thanatos VE70 7069332.091A+1.8126.15%D**14.493%C19.2C-N/A1003.6h3.1A12C**
Aphelion VEX-4H 9866513.2B++9.3037.044%D--N/A38.8C+18.8D3431.7h39.4B*106.3B+
Betelgeuse 54-A 6764203.2C++0.7018.799%F-15.625%F-24.6D*1.2B+3862.6h11.2C59.3D*
VA39 Spectre 5959262.269B+1.6326.853%D-40.678%C*12.6DN/A964.7h5.2B+19.4C++
Nebula VM20 5757124.75B**0.8517.002%C17.544%D23.8DN/A872.4h25.6F--150.8D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12240.2h
Anti-Vehicle MANA Turret13050.4h
Nano-Armor Kit75363,79415.7h
Nanite Revive Grenade01360h
Medical Applicator9091,5206.6h
Deconstruction Tool0800h
Ammunition Package31,0500.6h
Medical Kit1202,7252.6h
Anti-Infantry MANA Turret14450.6h
Recon Detection Device333,2465.4h
Snowman Soldier1910.1h

Check the help document for the dictionary if you want to learn more about words used here.


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