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Praetor pac0dtac0z[HAX] pac0dtac0z
VS BR 87

KDR: 4.02

Score: 58m

Last Seen: Sep 17th, 2019 1:07 AM
- OFFLINE - 661 hour(s)

Prestige 1, Battle Rank 87 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 18
Level Progress (to 88): 21%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 NS Decimator Supernova FPC Ghost Light PPA L100 Python HESH Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,619,390 MLG Score: 6890
Fun Score: N/A
Cheeseburgers Flipped: 77TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.422%28.084%939341182140,6375.35617-1.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.952%2.391A*1.101B**-0.783D-HEAD ++ (~11.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.623B+9.40.343C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.633%0.74%644412125,271101916735.16765315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.702%-0.179C-0.78D-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.50.568B+24.80.531B+44.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.541%1.315%1275512118,515150829845.64281285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.275%2.3A*-0.766D--1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.20.743B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.064%6.936%158912071,73013057181.32567241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.187%-0.047C+0.362C**1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.773B++9.70.758B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.742%76.581%158412123,7152806191.32348

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.459%2.242A*0.533B+0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.612B+1.90.398B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.306%14.662%15821214607218620.277676

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.908%1.639A+0.01C+1.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++2.10.573B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 18
58m171.9%687 (41.2k)568 (34.1k)4.01545177,76844,2714.2319187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12161538931.354%24.397%76502:1924

22% Engineer67% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:11 PMAug 9th, 2017 3:21 PMOct 13th, 2019 9:45 AM (23h) (PST)Sep 16th, 2019 9:57 PM (27d) (PST)Sep 16th, 2019 9:07 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3272971,0301.7400.4330.4243.1640.1016890

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,62017,79861,8221042625190634,063

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1702.9h/71d 9,583 43,370 41,283 323.3k 1,398 7,559 10,330 135.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:111,824
Deaths:23,755
KDR:4.707
Accuracy:33.483% A++
HSR:29.140% C+
NS-15M1
A*
Kills:3,449
Deaths:742
KDR:4.648
Accuracy:34.567% A*
HSR:31.632% A
Orion VS54
A++
Kills:2,117
Deaths:726
KDR:2.916
Accuracy:29.257% A++
HSR:24.421% C+
Pulsar LSW
A
Kills:1,438
Deaths:471
KDR:3.053
Accuracy:30.758% A
HSR:17.385% D--
Flare VE6
B**
Kills:1,295
Deaths:463
KDR:2.797
Accuracy:28.864% B**
HSR:19.460% D
SVA-88
B**
Kills:1,273
Deaths:404
KDR:3.151
Accuracy:28.610% B**
HSR:19.639% D-
VX29 Polaris
B**
Kills:1,201
Deaths:445
KDR:2.699
Accuracy:28.984% B**
HSR:13.072% D**
VE-H Maw
B**
Kills:453
Deaths:97
KDR:4.670
Accuracy:31.910% B**
HSR:34.216% B*
Kills:123,050
Deaths (as Heavy Assault):27,103
Deaths (to Heavy Assaults):12,937
KDR:4.54009
Kill Difference:95,947
Playtime:1,138.474 hours
Usage:67%
Score:39.917m
Score/min:584
Accuracy (listed only):30.804%
HSR (listed only):23.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,681
Deaths:412
KDR:4.080
Accuracy:35.356% A*
HSR:20.345% C--
Solstice VE3
A+
Kills:1,417
Deaths:582
KDR:2.435
Accuracy:31.226% A+
HSR:19.125% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B++
Serpent VE92
A++
Kills:1,253
Deaths:407
KDR:3.079
Accuracy:33.133% A++
HSR:21.469% C*
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B
Eridani SX5
A+
Kills:976
Deaths:340
KDR:2.871
Accuracy:33.841% A+
HSR:20.184% C+
VX6-7
A+
Kills:641
Deaths:167
KDR:3.838
Accuracy:32.621% A+
HSR:25.117% B++
Deimos VA29
A+
Kills:460
Deaths:188
KDR:2.447
Accuracy:77.393% A+
HSR:15.435% C
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
NS-7 PDW
M+
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M+
NSX-P Tanto
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A*
HSR:30.055% B++
VE-C Horizon
A++
Kills:182
Deaths:55
KDR:3.309
Accuracy:47.240% A++
HSR:23.077% C+
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
Eclipse VE3A
A*
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A*
HSR:22.581% B+
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:10,426
Deaths (as Light Assault):3,091
Deaths (to Light Assaults):8,517
KDR:3.37302
Kill Difference:7,335
Playtime:76.303 hours
Usage:4%
Score:2.352m
Score/min:514
Accuracy (listed only):40.249%
HSR (listed only):23.075%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,235
Deaths:470
KDR:2.628
Accuracy:32.202% A
HSR:24.292% C
Eridani SX5
A+
Kills:976
Deaths:340
KDR:2.871
Accuracy:33.841% A+
HSR:20.184% C+
Deimos VA29
A+
Kills:460
Deaths:188
KDR:2.447
Accuracy:77.393% A+
HSR:15.435% C
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
H-V45
A+
Kills:411
Deaths:153
KDR:2.686
Accuracy:31.758% A+
HSR:23.601% C**
Equinox VE2 Burst
A*
Kills:373
Deaths:114
KDR:3.272
Accuracy:37.695% A*
HSR:25.201% C
Pulsar VS1
A++
Kills:255
Deaths:134
KDR:1.903
Accuracy:31.502% A++
HSR:13.726% D--
NS-7 PDW
M+
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M+
Corvus VA55
A++
Kills:169
Deaths:109
KDR:1.550
Accuracy:33.298% A++
HSR:13.018% D**
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
NS-11A
A++
Kills:115
Deaths:24
KDR:4.792
Accuracy:34.046% A++
HSR:28.696% B*
CME
A+
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.408% A+
HSR:22% C+
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:5,057
Deaths (as Combat Medic):1,813
Deaths (to Combat Medics):5,481
KDR:2.7893
Kill Difference:3,244
Playtime:33.749 hours
Usage:2%
Score:1.070m
Score/min:528
Accuracy (listed only):39.635%
HSR (listed only):21.982%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,681
Deaths:412
KDR:4.080
Accuracy:35.356% A*
HSR:20.345% C--
VE-LR Obelisk
A++
Kills:1,529
Deaths:317
KDR:4.823
Accuracy:43.563% A++
HSR:34.532% C**
Solstice VE3
A+
Kills:1,417
Deaths:582
KDR:2.435
Accuracy:31.226% A+
HSR:19.125% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B++
Serpent VE92
A++
Kills:1,253
Deaths:407
KDR:3.079
Accuracy:33.133% A++
HSR:21.469% C*
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B
VX6-7
A+
Kills:641
Deaths:167
KDR:3.838
Accuracy:32.621% A+
HSR:25.117% B++
Deimos VA29
A+
Kills:460
Deaths:188
KDR:2.447
Accuracy:77.393% A+
HSR:15.435% C
NSX-P Tanto
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A*
HSR:30.055% B++
VE-C Horizon
A++
Kills:182
Deaths:55
KDR:3.309
Accuracy:47.240% A++
HSR:23.077% C+
Eidolon VE33
A++
Kills:180
Deaths:57
KDR:3.158
Accuracy:38.620% A++
HSR:20.556% D
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
Eclipse VE3A
A*
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A*
HSR:22.581% B+
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:10,403
Deaths (as Engineer):2,966
Deaths (to Engineers):6,951
KDR:3.50742
Kill Difference:7,437
Playtime:369.675 hours
Usage:22%
Score:12.467m
Score/min:562
Accuracy (listed only):40.915%
HSR (listed only):22.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,040
Deaths:575
KDR:5.287
Accuracy:50.098% A++
HSR:74.572% B+
NS-44P Commissioner
B**
Kills:2,092
Deaths:1,267
KDR:1.651
Accuracy:50.991% B**
HSR:20.794% D
Eridani SX5
A+
Kills:976
Deaths:340
KDR:2.871
Accuracy:33.841% A+
HSR:20.184% C+
NS-357 Underboss
A++
Kills:841
Deaths:501
KDR:1.679
Accuracy:51.099% A++
HSR:22.711% C++
NSX Daimyo
A
Kills:438
Deaths:89
KDR:4.921
Accuracy:50.378% A
HSR:92.694% C
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
NS-30 Vandal
A**
Kills:305
Deaths:47
KDR:6.489
Accuracy:47.590% A**
HSR:42.623% A++
NS-7 PDW
M+
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M+
NS-45 Pilot
B+
Kills:248
Deaths:128
KDR:1.938
Accuracy:35.197% B+
HSR:22.581% C-
XM98
B**
Kills:180
Deaths:46
KDR:3.913
Accuracy:44.224% B**
HSR:70.556% C--
Beamer VS3
B+
Kills:118
Deaths:88
KDR:1.341
Accuracy:27.257% C+
HSR:26.271% B+
Phantom VA23
A
Kills:116
Deaths:35
KDR:3.314
Accuracy:43.626% A
HSR:26.724% C
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
Soldier Soaker
A++
Kills:61
Deaths:32
KDR:1.906
Accuracy:32.791% C+
HSR:24.590% A++
Phaseshift VX-S
A+
Kills:57
Deaths:11
KDR:5.182
Accuracy:46.875% A+
HSR:78.947% B
Kills:9,228
Deaths (as Infiltrator):3,318
Deaths (to Infiltrators):6,149
KDR:2.78119
Kill Difference:5,910
Playtime:69.451 hours
Usage:4%
Score:1.808m
Score/min:434
Accuracy (listed only):42.232%
HSR (listed only):40.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:386
Deaths:59
KDR:6.542
Accuracy:27.422% A++
HSR:19.948% C
Blueshift VM5
A++
Kills:370
Deaths:59
KDR:6.271
Accuracy:27.954% A++
HSR:23.514% B+
Nebula VM20
A+
Kills:219
Deaths:70
KDR:3.129
Accuracy:25.781% A+
HSR:20.548% C+
Nebula VM20
A+
Kills:216
Deaths:70
KDR:3.086
Accuracy:25.560% A+
HSR:13.889% D**
Kills:1,191
Deaths (as MAX Suit):129
Deaths (to MAX Suits):1,945
KDR:9.23256
Kill Difference:1,062
Playtime:9.693 hours
Usage:1%
Score:0.391m
Score/min:672
Accuracy (listed only):26.679%
HSR (listed only):19.475%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:2,780
V. Kills:146 N/A
Deaths:265
KDR:10.491
Accuracy:47.915% B**
KPH:166.900 M**
VKPH:8.800 A*
Saron Laser Cannon
M**
Kills:1,492
V. Kills:1,016 147%
Deaths:436
KDR:3.422
Accuracy:31.844% C+
KPH:48.500 M++
VKPH:33 M**
Dual Photon Pods
S
Kills:656
V. Kills:97 N/A
Deaths:33
KDR:19.879
Accuracy:66.922% A++
KPH:348.800 S
VKPH:51.600 M+
Maelstrom Turbo Laser
S
Kills:343
V. Kills:196 174%
Deaths:67
KDR:5.119
Accuracy:37.633% B**
KPH:76.300 S
VKPH:43.600 S
Hornet Missiles
U
Kills:120
V. Kills:67 176%
Deaths:3
KDR:40
Accuracy:62.198% C+
KPH:620.700 S
VKPH:346.600 U
Kills:5,391 (4,615 + 0)
Deaths:804
KDR:6.705
VKDR:1.893
Vehicle Kills:1,522
Kill Difference:4,587
Playtime:53.983 hours
Usage:3%
Score:1.585m
Score/min:489
Piloting Accuracy:37.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:532
V. Kills:17 N/A
Deaths:26
KDR:20.462
Accuracy:44.417% B++
KPH:79.700 A++
VKPH:2.500 C+
C150 Dalton
M
Kills:420
V. Kills:320 131%
Deaths:75
KDR:5.600
Accuracy:30.279% D-
KPH:83.900 A**
VKPH:63.900 M
CAS30 Tank Buster
A
Kills:312
V. Kills:210 148%
Deaths:201
KDR:1.552
Accuracy:59.953% A
KPH:11.300 B+
VKPH:7.600 C++
Kills:1,264 (844 + 420)
Deaths:302
KDR:4.185
VKDR:1.811
Vehicle Kills:547
Kill Difference:962
Playtime:39.403 hours
Usage:2%
Score:0.705m
Score/min:298
Piloting Accuracy:59.953%
Gunner Accuracy:30.279%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:2,557
V. Kills:215 N/A
Deaths:68
KDR:37.603
Accuracy:65.069% A++
KPH:179.300 S
VKPH:15.100 A++
L100 Python HEAT
S
Kills:138
V. Kills:38 354%
Deaths:4
KDR:34.500
Accuracy:59.171% B++
KPH:93.300 S
VKPH:25.700 M
Kills:2,695 (2,695 + 0)
Deaths:72
KDR:37.431
VKDR:3.514
Vehicle Kills:253
Kill Difference:2,623
Playtime:15.744 hours
Usage:1%
Score:0.444m
Score/min:470
Driving Accuracy:59.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:3,096
V. Kills:2,145 144%
Deaths:481
KDR:6.437
Accuracy:64.630% A
KPH:40.900 A
VKPH:28.300 A**
Supernova VPC
M++
Kills:1,747
V. Kills:221 N/A
Deaths:93
KDR:18.785
Accuracy:65.383% A++
KPH:100.600 M++
VKPH:12.700 B**
Supernova PC
M++
Kills:977
V. Kills:343 284%
Deaths:131
KDR:7.458
Accuracy:63.599% A+
KPH:56.700 M++
VKPH:19.900 M++
Saron HRB
A++
Kills:134
V. Kills:117 114%
Deaths:25
KDR:5.360
Accuracy:53.201% B**
KPH:34.800 B**
VKPH:30.400 A++
E540 Halberd
S
Kills:108
V. Kills:55 193%
Deaths:8
KDR:13.500
Accuracy:58.179% A+
KPH:89.900 S
VKPH:45.800 S
Kills:6,062 (5,820 + 242)
Deaths:738
KDR:8.214
VKDR:3.904
Vehicle Kills:2,881
Kill Difference:5,324
Playtime:115.330 hours
Usage:7%
Score:3.061m
Score/min:442
Driving Accuracy:63.599%
Gunner Accuracy:58.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:597
V. Kills:21 N/A
Deaths:36
KDR:16.583
Accuracy:50.795% A+
KPH:294.700 S
VKPH:10.400 B**
M12 Kobalt-H
A++
Kills:233
V. Kills:8 N/A
Deaths:2
KDR:116.500
Accuracy:21.583% C
KPH:251.700 A++
VKPH:8.600 B**
E540 Halberd-H
S
Kills:168
V. Kills:37 442%
Deaths:9
KDR:18.667
Accuracy:59.246% C*
KPH:143.800 S
VKPH:31.700 B**
Saron HRB-H
A++
Kills:73
V. Kills:43 166%
Deaths:9
KDR:8.111
Accuracy:57.865% C**
KPH:69 A++
VKPH:40.700 A++
Kills:1,071 (0 + 1,071)
Deaths:56
KDR:19.125
VKDR:1.946
Vehicle Kills:109
Kill Difference:1,015
Playtime:5.178 hours
Usage:0%
Score:0.226m
Score/min:728
Driving Accuracy:N/A%
Gunner Accuracy:57.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:215
V. Kills:6 N/A
Deaths:16
KDR:13.438
Accuracy:22.723% B*
KPH:207.200 S
VKPH:5.800 B**
M12 Kobalt
S
Kills:119
V. Kills:3 N/A
Deaths:2
KDR:59.500
Accuracy:23.202% B**
KPH:224.500 S
VKPH:5.700 B**
M40 Fury
S
Kills:83
V. Kills:1 N/A
Deaths:8
KDR:10.375
Accuracy:45.469% B**
KPH:169.300 S
VKPH:2 D**
M40 Fury
A++
Kills:65
V. Kills:12 N/A
Deaths:2
KDR:32.500
Accuracy:41.232% B+
KPH:97.100 A++
VKPH:17.900 B**
Kills:482 (0 + 482)
Deaths:28
KDR:17.214
VKDR:0.786
Vehicle Kills:22
Kill Difference:454
Playtime:2.728 hours
Usage:0%
Score:0.150m
Score/min:916
Driving Accuracy:N/A%
Gunner Accuracy:41.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:820
V. Kills:17 N/A
Deaths:148
KDR:5.541
Accuracy:49.274% B*
KPH:126.700 A**
VKPH:2.600 B+
M40 Fury-F
S
Kills:359
V. Kills:170 210%
Deaths:82
KDR:4.378
Accuracy:69.536% A++
KPH:75.400 M++
VKPH:35.700 S
Kills:1,179 (1,179 + 0)
Deaths:230
KDR:5.126
VKDR:0.813
Vehicle Kills:187
Kill Difference:949
Playtime:11.233 hours
Usage:1%
Score:0.227m
Score/min:337
Driving Accuracy:69.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:329
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.869% A*
KPH:385.800 S
VKPH:15.200 M+
Kills:329 (0 + 329)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:329
Playtime:0.853 hours
Usage:0%
Score:0.049m
Score/min:956
Piloting Accuracy:N/A%
Gunner Accuracy:46.869%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 113,392111,82423,7554.707B++0.6933.483%A++29.14%C+137.4A*1.9A++336813.6h9.6B++28.5B**
NS-15M1 3,4833,4497424.648A*0.6334.567%A*31.632%A131.6M*1.3A*32226.2h9.4B**27.3B**
NS Decimator 5,0333,3919413.604M*0.4172.435%A+1.563%C--82.9M+40.1M+57440.9h3.1B**4.3A
Supernova FPC 5,2413,0964816.437C+2.4264.63%A1.809%C40.9A28.3A**40575.7h4.5B+7B*
Ghost 3,0573,0405755.287B*1.2750.098%A++74.572%B+96.5A**N/A26731.5h1.9B++3.7B*
Light PPA 2,9262,78026510.491B**6.4847.915%B**N/A166.5M**8.7A*43916.7h8.8B+18.3B+
L100 Python HESH 2,7722,5576837.603A*33.5965.069%A++N/A178.8S15A++46314.3h2A3.1A+
Orion VS54 2,1402,1177262.916B**1.1029.257%A++24.421%C+86.8A**N/A48424.4h9.6B**32.8B
NS-44P Commissioner 2,0992,0921,2671.651B+2.3650.991%B**20.794%D84.7B++N/A21224.7h2.9B++5.6B*
Supernova VPC 1,9681,7479318.785B+14.7765.383%A++1.259%C100.4M++12.7B**30817.4h2.2B**3.4B**
Pulsar C 1,6971,6814124.08A*0.0635.356%A*20.345%C--107.8M*1A34915.6h9B*25.4B*
VE-LR Obelisk 1,5471,5293174.823A++0.8143.563%A++34.532%C**117.6M**1.4B**27613h4.4B**10.1B**
Saron Laser Cannon 2,5081,4924363.422B+0.5931.844%C+N/A48.4M++33M**43430.8h57.3B**180B**
The Slasher 1,4601,45931,9430.046C+3.9738.969%B+N/A1.4CN/A31063.2h1.3A3.3C**
Pulsar LSW 1,4501,4384713.053A+0.9630.758%A17.385%D--119.8M1B*50112h9.7B**31.4B*
Solstice VE3 1,4261,4175822.435M1.5831.226%A+19.125%C+35.4B**N/A17440h11.4B*36.5B+
NS-11C 1,4091,3953843.633M+0.3835.638%A*23.656%B++79.7A**N/A24317.5h10.4B*29.3B**
Flare VE6 1,3071,2954632.797A++1.2228.864%B**19.46%D112.6A**1B**49811.5h8.8B*30.5B++
SVA-88 1,2871,2734043.151B*0.8628.61%B**19.639%D-115.7M1.3A++53711h9.9B*34.6B++
Serpent VE92 1,2651,2534073.079A++0.9433.133%A++21.469%C*63.9A+N/A20019.6h10.3B*31.1B*
Terminus VX-9 1,2451,2354702.628B+1.3932.202%A24.292%C92.9A**N/A32913.3h10.4B*32.2B*
Lasher X2 1,2341,2104003.025M*0.9945.336%M2.893%D102.5M**2B**32911.8h14.1A31.2B**
VX29 Polaris 1,2181,2014452.699B**1.3228.984%B**13.072%D**111.2A**1.6A*45310.8h11B+38B+
Solstice Burst 1,1911,1822355.03M1.0137.617%A*26.565%B140.7M*1.1B*3258.4h9.8B**26B**
Supernova PC 1,3209771317.458C**3.4463.599%A+2.047%C+56.8M++19.9M++39917.2h3.6B**5.7A
Eridani SX5 9829763402.871A+1.1433.841%A+20.184%C+75.7A+N/A23612.9h9.4B*27.7B++
Frag Grenade 9199111911N/A906.9851.966%B*N/A569.4B5C-22011.6h3.3B+6.4B++
NS-357 Underboss 8538415011.679B++2.3451.099%A++22.711%C++102.6A*1.5A*2808.2h3.1B**6.1B*
S12 Renegade 8378201485.541B+1.5349.274%B*2.317%D--126.2A**2.6B+3016.5h2.7B*5.5B++
Dual Photon Pods 7536563319.879A*15.8666.922%A++N/A345.3S51.1M+12261.9h10.4A15.5B**
VX6-7 6536411673.838A*0.1832.621%A+25.117%B++133.5M**2.5S5174.8h9.9B*30.2B*
Proton II PPA-H 6185973616.583B+12.5750.795%A+1.843%C*298.5S10.5B**7182h6.7B**13.3B**
Anti-Vehicle Grenade 6915631563N/A558.9848.706%C+N/A351.9C+80C+15441.6h4.8B+9.9B+
L-24R Spur 5495322620.462A16.4544.417%B++1.128%D79.4A++2.5C+1986.7h16.8B+37.7B+
Deimos VA29 4614601882.447B**1.5777.393%A+15.435%C127.8M+N/A4113.6h1.7B**2.1B*
S1 6744602661.729A++2.2970.426%A+2.826%C+50.5A++23.5A+5919.1h4.4B**6.3B**
VE-H Maw 459453974.67M0.6531.91%B**34.216%B*146.1M++1.9A++6693.1h8.2B**25.7B*
NSX Daimyo 439438894.921B+0.9150.378%A92.694%C93.2A+N/A2714.7h2.3B+4.5B++
VE-S Canis 429424964.417M++0.4037.991%A++33.962%A++146.2M*1.7A*6942.9h8.5B**22.3B*
C150 Dalton 740420755.6C+1.5830.279%D-N/A84A**64M14335h2.4B**7.8B*
H-V45 4164111532.686B*1.3331.758%A+23.601%C**95.6A**1.2A++5274.3h10.7B**33.8B**
Blueshift VM5 391386596.542A*2.5327.422%A++19.948%C82.1M++1.1B*2734.7h14.4B+52.7B*
Equinox VE2 Burst 3793731143.272B**0.7437.695%A*25.201%C95.6A++1.5B**3073.9h11.6B+30.7B*
Blueshift VM5 373370596.271A++2.2627.954%A++23.514%B+78.7M+N/A2594.7h15.1B+54.2B*
M40 Fury-F 529359824.378A+0.3669.536%A++N/A74.8M++35.4S3854.8h8.1B+11.7B*
Maelstrom Turbo Laser 539343675.119B**1.1037.633%B**N/A76.2S43.6S5834.5h39.9B**106.1B**
CAS 14-E 3423291329U324.9846.869%A*N/A365.6S14.4M9540.9h15.2B**32.4A
CAS30 Tank Buster 5223122011.552C++2.4659.953%AN/A11.3B+7.6C++11727.7h47B+78.4B++
NS-30 Vandal 306305476.489M+2.4747.59%A**42.623%A++122M**N/A3852.5h4.6B*9.6B**
Pulsar VS1 2572551341.903B**2.1131.502%A++13.726%D--82.3M*N/A8213.1h11.8B**37.5B**
NS-7 PDW 256255455.667S1.6535.443%A*36.471%M+141.7SN/A6141.8h9.5A26.9B**
NS-45 Pilot 2482481281.938B+2.0835.197%B+22.581%C-70.9B+N/A1963.5h5.3B**15.1B*
M12 Kobalt 239234733.429C**29.4124.138%B+16.239%C334.3S7.1B++9040.7h10.1A42B**
M12 Kobalt-H 2412332116.5S112.4821.583%C20.172%B+258.9A*8.9A6140.9h11.3B*52.5B+
Lancer VS22 3772311092.119A+1.9063.212%C*N/A27.8B**17.6C**2728.3h10.9B++17.2B++
Nebula VM20 223219703.129B+0.8925.781%A+20.548%C+75.5A**1.4A+2642.9h12.4A47.9B**
Nebula VM20 216216703.086B+0.9325.56%A+13.889%D**74.5A**N/A2672.9h12.5B**48.8B**
M12 Kobalt 2212151613.438C++9.4222.723%B*15.349%D215S6A9051h12.8A56.5B*
NSX-P Tanto 185183503.66M++0.3635.697%A*30.055%B++114.4S1.3A5391.6h10.7B*29.9B**
VE-C Horizon 185182553.309A0.7147.24%A++23.077%C+107.1A++1.8B*2581.7h16.3C+34.5B+
Eidolon VE33 180180573.158A++0.8638.62%A++20.556%D94.7M**N/A5481.9h6.3B**16.2B**
XM98 180180463.913B**0.1044.224%B**70.556%C--69.2A*N/A3202.6h2B*4.5B*
NS-03 Thumper 183174682.559A*1.4639.413%B++2.299%C+60A++3.1M**4872.9h4.8B**12.1B*
Corvus VA55 1711691091.55B++2.4733.298%A++13.018%D**80.5A*1B**4652.1h9.3B**27.8B**
E540 Halberd-H 205168918.667B++14.6559.246%C*1.786%C+140S30.8B**6731.2h2.9A+4.9A+
Thanatos VE70 147147662.227A++1.7946.542%B++12.245%D-52.5AN/A4042.8h3.4B**7.3B*
C-4 172146344.294A*0.2889.767%UN/A208.6M37.1B+44300.7h1.3B+1.5A+
L100 Python HEAT 176138434.5S30.4859.171%B++2.174%C+92S25.3M5331.5h4.7B*7.9B*
Saron HRB 251134255.36C+1.3453.201%B**N/A34.4B**30A++10483.9h23C++43.2B+
Tank Mine 160123717.571S13.56521.65%UN/A410S123.3A*33510.3h4.1T*0.8M++
Hornet Missiles 187120340S35.9862.198%C+N/A600S335U42200.2h5.1B*8.3B**
Lumine Edge 1201207370.163C*3.8535.698%B*17.5%C*3.9C+N/A1730.7h1.3B3.6B+
M12 Kobalt 122119259.5A*55.4823.202%B**15.966%C--238S6B**11510.5h11.7A50.3B*
Beamer VS3 122118881.341B*2.6727.257%C+26.271%B+69.4A*2.4A**4151.7h8B+29.3C++
Phantom VA23 117116353.314B*0.7043.626%A26.724%C82.9A++N/A2251.4h4B+9.1B*
NS-11A 118115244.792M++0.7834.046%A++28.696%B*95.8M++2.5S6701.2h9.8A28.9A
Spear Anti-Vehicle Phalanx Turret 1451121110.182B+6.1763.929%A++6.25%A124.4S36.7A+12840.9h4.8A7.5A
M60-A Bulldog 115111337B**32.9860.2%A+3.604%B*138.8S5C*3880.8h3.8A6.3A
E540 Halberd 163108813.5B9.4858.179%A+2.778%C**90S45.8S33801.2h3.2A*5.5A++
CME 100100392.564A++1.4534.408%A+22%C+90.9A*N/A5341.1h10.9B*31.7B**
Eclipse VE3A 9493293.207A*0.8135.479%A*22.581%B+132.9M**1.4B**8090.7h11.4B32.2B*
M40 Fury 8483810.375B*6.3645.469%B**2.41%B++166S2D**10140.5h6.8A15A
Rocklet Rifle 12779282.821S1.1956.695%B+N/A49.4A++30B+8531.6h29.3B++51.7B+
NSX Tengu 7777184.278M++0.2646.081%A+15.584%D-96.3A**N/A6510.8h11.4B+24.7B++
Force-Blade 75736,0770.012C4.0015.148%D*1.37%D-0.4CN/A2185.2h1.5B++10.2C*
Saron HRB-H 1167398.111B+4.1057.865%C**1.37%C+66.4A++39.1A+8991.1h20.9B+36.1B++
M40 Fury 7765232.5M**28.4841.232%B+N/A92.9A++17.1B*6640.7h6.7B**16.2B**
Soldier Soaker 6261321.906B++2.1132.791%C+24.59%A++122A**2A7540.5h4.6B++14.1B++
NS Baron G5 6160173.529M*0.4942.683%C+23.333%A++85.7A**1.4A*4540.7h3.5B**8.2C+
Phaseshift VX-S 5757115.182B*1.1746.875%A+78.947%B63.3A++N/A2950.9h2.4B+5.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123,0772.4h
Nano-Armor Kit113435,51924.6h
Motion Spotter61,8440.7h
Restoration Kit4620.2h
Ammunition Package103140.3h
Medical Kit5,00435,02075.1h
Medical Applicator2816,1621.2h
Recon Detection Device51040.2h

Check the help document for the dictionary if you want to learn more about words used here.


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