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Archon pac0dtac0z[HAX] pac0dtac0z
VS BR 80

KDR: 3.99

Score: 55.9m

Last Seen: Dec 14th, 2018 1:30 AM
- OFFLINE - 21.8 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 34
Level Progress (to 81): 82%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 NS Decimator Supernova FPC Ghost Light PPA L100 Python HESH NS-44P Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,606,880 MLG Score: 6880
Fun Score: N/A
Cheeseburgers Flipped: 58TIME WITH MEDKIT: 4.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.442%28.022%93734988137,3305.38401-1.398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.958%2.428A**1.15B**-0.805D-HEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.626B+9.40.343C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.252%0.662%576410184,681100216514.667283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.697%-0.234C-0.866D--0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.526B+26.70.493B+49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.844%1.428%1201510177,774146828755.29204270%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.211%2.342A*-0.778D--1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.87B*3.30.74B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.303%4.856%154810141,46212747031.14667208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.669%0.202C++0.133C++1.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.787B++9.60.755B++15.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.037%75.143%154410183,1462705171.16303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.171%2.247A*0.522B+0.231

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.90.396B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.489%14.757%15421020576212010.271698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.54%1.676A++0.055C+2.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.755B++20.589B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 34
55.9m172.5%689 (41.3k)568 (34.1k)3.98585171,02542,9084.2016280 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10221475831.45%24.36%76602:1824

21% Engineer68% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:11 PMAug 9th, 2017 3:21 PMDec 14th, 2018 12:27 AM (2d) (PST)Dec 13th, 2018 10:38 PM (2d) (PST)Dec 13th, 2018 9:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3262971,0291.7380.4360.4233.1730.1026880

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,58117,83261,7491042625190634,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1640.1h/68.3d 9,258 41,661 39,837 312.2k 1,333 7,337 10,005 130.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:109,554
Deaths:23,248
KDR:4.712
Accuracy:33.518% A++
HSR:29.072% C+
NS-15M1
A*
Kills:3,335
Deaths:723
KDR:4.613
Accuracy:34.437% A*
HSR:31.574% A
Orion VS54
A++
Kills:2,063
Deaths:689
KDR:2.994
Accuracy:29.110% A++
HSR:23.994% C+
Pulsar LSW
A+
Kills:1,438
Deaths:471
KDR:3.053
Accuracy:30.758% A+
HSR:17.385% D-
Flare VE6
A
Kills:1,295
Deaths:463
KDR:2.797
Accuracy:28.877% A
HSR:19.460% D
SVA-88
B**
Kills:1,273
Deaths:404
KDR:3.151
Accuracy:28.610% B**
HSR:19.639% D
Lasher X2
M+
Kills:1,206
Deaths:398
KDR:3.030
Accuracy:45.430% M+
HSR:2.819% D
VX29 Polaris
B**
Kills:1,201
Deaths:445
KDR:2.699
Accuracy:28.984% B**
HSR:13.072% D*
VE-H Maw
B**
Kills:405
Deaths:90
KDR:4.500
Accuracy:31.782% B**
HSR:33.333% B*
Kills:121,770
Deaths (as Heavy Assault):26,931
Deaths (to Heavy Assaults):12,549
KDR:4.52156
Kill Difference:94,839
Playtime:1,111.273 hours
Usage:68%
Score:38.872m
Score/min:583
Accuracy (listed only):32.389%
HSR (listed only):21.150%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:1,396
Deaths:577
KDR:2.419
Accuracy:31.209% A++
HSR:19.198% C+
NS-11C
A**
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A**
HSR:23.656% B*
Pulsar C
A*
Kills:1,368
Deaths:355
KDR:3.854
Accuracy:35.793% A*
HSR:20.322% C-
Serpent VE92
A*
Kills:1,239
Deaths:398
KDR:3.113
Accuracy:33.268% A*
HSR:21.388% C**
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B+
Eridani SX5
A+
Kills:920
Deaths:313
KDR:2.939
Accuracy:33.900% A+
HSR:20.109% C++
VX6-7
A++
Kills:570
Deaths:152
KDR:3.750
Accuracy:33.431% A++
HSR:24.561% B++
Deimos VA29
A+
Kills:451
Deaths:178
KDR:2.534
Accuracy:77.590% A+
HSR:15.521% C+
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A+
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
Thanatos VE70
B+
Kills:125
Deaths:59
KDR:2.119
Accuracy:44.951% B+
HSR:12% D-
Eclipse VE3A
A*
Kills:88
Deaths:27
KDR:3.259
Accuracy:36.201% A*
HSR:21.591% B
NSX-P Tanto
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:35.089% A++
HSR:20% D
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
Kills:9,570
Deaths (as Light Assault):2,863
Deaths (to Light Assaults):8,231
KDR:3.34265
Kill Difference:6,707
Playtime:69.178 hours
Usage:4%
Score:2.124m
Score/min:512
Accuracy (listed only):39.586%
HSR (listed only):22.209%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A+
Kills:1,235
Deaths:470
KDR:2.628
Accuracy:32.202% A+
HSR:24.292% C+
Eridani SX5
A+
Kills:920
Deaths:313
KDR:2.939
Accuracy:33.900% A+
HSR:20.109% C++
Deimos VA29
A+
Kills:451
Deaths:178
KDR:2.534
Accuracy:77.590% A+
HSR:15.521% C+
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A+
H-V45
A++
Kills:411
Deaths:153
KDR:2.686
Accuracy:31.758% A++
HSR:23.601% B+
Equinox VE2 Burst
A*
Kills:359
Deaths:108
KDR:3.324
Accuracy:38.135% A*
HSR:23.955% C
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
Pulsar VS1
A+
Kills:238
Deaths:126
KDR:1.889
Accuracy:30.694% A+
HSR:14.286% D-
Corvus VA55
A++
Kills:169
Deaths:109
KDR:1.550
Accuracy:33.298% A++
HSR:13.018% D**
Thanatos VE70
B+
Kills:125
Deaths:59
KDR:2.119
Accuracy:44.951% B+
HSR:12% D-
NS-11A
A*
Kills:115
Deaths:24
KDR:4.792
Accuracy:34.088% A*
HSR:28.696% B**
CME
A+
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.462% A+
HSR:22% C+
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
Kills:4,879
Deaths (as Combat Medic):1,738
Deaths (to Combat Medics):5,319
KDR:2.80725
Kill Difference:3,141
Playtime:33.135 hours
Usage:2%
Score:1.052m
Score/min:529
Accuracy (listed only):39.276%
HSR (listed only):21.807%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,427
Deaths:290
KDR:4.921
Accuracy:43.807% A++
HSR:35.459% B+
Solstice VE3
A++
Kills:1,396
Deaths:577
KDR:2.419
Accuracy:31.209% A++
HSR:19.198% C+
NS-11C
A**
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A**
HSR:23.656% B*
Pulsar C
A*
Kills:1,368
Deaths:355
KDR:3.854
Accuracy:35.793% A*
HSR:20.322% C-
Serpent VE92
A*
Kills:1,239
Deaths:398
KDR:3.113
Accuracy:33.268% A*
HSR:21.388% C**
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B+
VX6-7
A++
Kills:570
Deaths:152
KDR:3.750
Accuracy:33.431% A++
HSR:24.561% B++
Deimos VA29
A+
Kills:451
Deaths:178
KDR:2.534
Accuracy:77.590% A+
HSR:15.521% C+
Eidolon VE33
A++
Kills:180
Deaths:57
KDR:3.158
Accuracy:38.700% A++
HSR:20.556% D
Thanatos VE70
B+
Kills:125
Deaths:59
KDR:2.119
Accuracy:44.951% B+
HSR:12% D-
Eclipse VE3A
A*
Kills:88
Deaths:27
KDR:3.259
Accuracy:36.201% A*
HSR:21.591% B
NSX-P Tanto
A++
Kills:80
Deaths:26
KDR:3.077
Accuracy:35.089% A++
HSR:20% D
Kills:9,501
Deaths (as Engineer):2,738
Deaths (to Engineers):6,773
KDR:3.47005
Kill Difference:6,763
Playtime:350.169 hours
Usage:21%
Score:11.932m
Score/min:568
Accuracy (listed only):40.274%
HSR (listed only):21.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,750
Deaths:526
KDR:5.228
Accuracy:50.256% A++
HSR:74.400% B++
NS-44P Commissioner
A
Kills:2,083
Deaths:1,260
KDR:1.653
Accuracy:51.022% A
HSR:20.835% C-
Eridani SX5
A+
Kills:920
Deaths:313
KDR:2.939
Accuracy:33.900% A+
HSR:20.109% C++
NS-357 Underboss
A++
Kills:745
Deaths:427
KDR:1.745
Accuracy:50.816% A++
HSR:22.819% C**
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A+
NS-30 Vandal
A**
Kills:305
Deaths:47
KDR:6.489
Accuracy:47.590% A**
HSR:42.623% A*
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
NS-45 Pilot
B++
Kills:248
Deaths:128
KDR:1.938
Accuracy:35.197% B++
HSR:22.581% C
XM98
B**
Kills:180
Deaths:46
KDR:3.913
Accuracy:44.224% B**
HSR:70.556% C-
NSX Daimyo
A++
Kills:159
Deaths:32
KDR:4.969
Accuracy:54.261% A++
HSR:91.824% D
Beamer VS3
B+
Kills:118
Deaths:88
KDR:1.341
Accuracy:27.257% C+
HSR:26.271% B+
Phantom VA23
A
Kills:116
Deaths:35
KDR:3.314
Accuracy:43.626% A
HSR:26.724% C
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
Soldier Soaker
A
Kills:61
Deaths:32
KDR:1.906
Accuracy:32.791% C+
HSR:24.590% A
Phaseshift VX-S
A+
Kills:57
Deaths:11
KDR:5.182
Accuracy:46.875% A+
HSR:78.947% C**
Kills:8,498
Deaths (as Infiltrator):3,104
Deaths (to Infiltrators):5,953
KDR:2.73776
Kill Difference:5,394
Playtime:63.849 hours
Usage:4%
Score:1.643m
Score/min:429
Accuracy (listed only):42.489%
HSR (listed only):40.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:2,191
V. Kills:124 N/A
Deaths:227
KDR:9.652
Accuracy:47.907% B*
KPH:170.400 M**
VKPH:9.600 M
Saron Laser Cannon
M**
Kills:1,491
V. Kills:1,016 147%
Deaths:436
KDR:3.420
Accuracy:31.870% C+
KPH:48.600 M**
VKPH:33.100 M**
Dual Photon Pods
S
Kills:656
V. Kills:97 N/A
Deaths:33
KDR:19.879
Accuracy:66.922% A++
KPH:348.800 S
VKPH:51.600 M+
Maelstrom Turbo Laser
S
Kills:343
V. Kills:196 174%
Deaths:67
KDR:5.119
Accuracy:37.633% B**
KPH:76.300 S
VKPH:43.600 S
Hornet Missiles
S
Kills:97
V. Kills:50 190%
Deaths:3
KDR:32.333
Accuracy:61.954% C+
KPH:609.400 S
VKPH:314.100 S
Kills:4,778 (4,025 + 0)
Deaths:766
KDR:6.238
VKDR:1.936
Vehicle Kills:1,483
Kill Difference:4,012
Playtime:50.069 hours
Usage:3%
Score:1.498m
Score/min:499
Piloting Accuracy:37.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:532
V. Kills:17 N/A
Deaths:26
KDR:20.462
Accuracy:44.390% B++
KPH:79.800 A*
VKPH:2.600 C+
C150 Dalton
M
Kills:420
V. Kills:320 131%
Deaths:75
KDR:5.600
Accuracy:30.279% D-
KPH:83.900 M
VKPH:63.900 M
CAS30 Tank Buster
A+
Kills:312
V. Kills:210 148%
Deaths:201
KDR:1.552
Accuracy:59.953% A+
KPH:11.300 B+
VKPH:7.600 C+
Kills:1,264 (844 + 420)
Deaths:302
KDR:4.185
VKDR:1.811
Vehicle Kills:547
Kill Difference:962
Playtime:39.386 hours
Usage:2%
Score:0.703m
Score/min:298
Piloting Accuracy:59.953%
Gunner Accuracy:30.279%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:2,182
V. Kills:176 N/A
Deaths:61
KDR:35.771
Accuracy:66.159% A*
KPH:189.600 S
VKPH:15.300 A++
L100 Python HEAT
S
Kills:128
V. Kills:36 346%
Deaths:4
KDR:32
Accuracy:60.503% B**
KPH:94.500 S
VKPH:26.600 M*
Kills:2,310 (2,310 + 0)
Deaths:65
KDR:35.538
VKDR:3.262
Vehicle Kills:212
Kill Difference:2,245
Playtime:12.865 hours
Usage:1%
Score:0.383m
Score/min:496
Driving Accuracy:60.503%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:3,014
V. Kills:2,121 142%
Deaths:480
KDR:6.279
Accuracy:64.602% A
KPH:40.300 A++
VKPH:28.300 M+
Supernova VPC
M++
Kills:1,473
V. Kills:177 N/A
Deaths:93
KDR:15.839
Accuracy:66.534% A++
KPH:99.800 M++
VKPH:12 A
Supernova PC
M**
Kills:977
V. Kills:343 284%
Deaths:131
KDR:7.458
Accuracy:63.599% A+
KPH:56.700 M*
VKPH:19.900 M**
Saron HRB
A++
Kills:134
V. Kills:117 114%
Deaths:25
KDR:5.360
Accuracy:53.201% B**
KPH:34.800 B**
VKPH:30.400 A++
E540 Halberd
S
Kills:108
V. Kills:55 193%
Deaths:8
KDR:13.500
Accuracy:58.206% A
KPH:90 S
VKPH:45.900 S
Kills:5,706 (5,464 + 242)
Deaths:737
KDR:7.742
VKDR:3.817
Vehicle Kills:2,813
Kill Difference:4,969
Playtime:111.891 hours
Usage:7%
Score:2.976m
Score/min:443
Driving Accuracy:63.599%
Gunner Accuracy:58.206%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:597
V. Kills:21 N/A
Deaths:36
KDR:16.583
Accuracy:50.795% A++
KPH:294.700 S
VKPH:10.400 B**
E540 Halberd-H
S
Kills:138
V. Kills:30 445%
Deaths:9
KDR:15.333
Accuracy:61.613% B+
KPH:145.300 S
VKPH:31.600 B**
Saron HRB-H
A++
Kills:73
V. Kills:43 166%
Deaths:9
KDR:8.111
Accuracy:57.865% C**
KPH:69 A++
VKPH:40.700 A+
Kills:808 (0 + 808)
Deaths:54
KDR:14.963
VKDR:1.741
Vehicle Kills:94
Kill Difference:754
Playtime:4.034 hours
Usage:0%
Score:0.185m
Score/min:765
Driving Accuracy:N/A%
Gunner Accuracy:57.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:212
V. Kills:6 N/A
Deaths:16
KDR:13.250
Accuracy:22.877% B*
KPH:206.500 M**
VKPH:5.800 B**
M12 Kobalt
S
Kills:117
V. Kills:3 N/A
Deaths:2
KDR:58.500
Accuracy:23.480% B**
KPH:224.900 S
VKPH:5.800 B**
M40 Fury
S
Kills:83
V. Kills:1 N/A
Deaths:8
KDR:10.375
Accuracy:45.469% B**
KPH:169.300 S
VKPH:2 D**
M40 Fury
A++
Kills:65
V. Kills:12 N/A
Deaths:2
KDR:32.500
Accuracy:41.232% B+
KPH:97.100 A++
VKPH:17.900 B**
Kills:477 (0 + 477)
Deaths:28
KDR:17.036
VKDR:0.786
Vehicle Kills:22
Kill Difference:449
Playtime:2.707 hours
Usage:0%
Score:0.147m
Score/min:907
Driving Accuracy:N/A%
Gunner Accuracy:41.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:819
V. Kills:17 N/A
Deaths:147
KDR:5.571
Accuracy:49.340% B*
KPH:127.400 A*
VKPH:2.600 B+
M40 Fury-F
S
Kills:359
V. Kills:170 210%
Deaths:82
KDR:4.378
Accuracy:69.536% A++
KPH:75.400 M+
VKPH:35.700 S
Kills:1,178 (1,178 + 0)
Deaths:229
KDR:5.144
VKDR:0.817
Vehicle Kills:187
Kill Difference:949
Playtime:11.190 hours
Usage:1%
Score:0.227m
Score/min:338
Driving Accuracy:69.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:308
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.818% A*
KPH:383.300 S
VKPH:16.200 M++
Kills:308 (0 + 308)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:308
Playtime:0.804 hours
Usage:0%
Score:0.046m
Score/min:962
Piloting Accuracy:N/A%
Gunner Accuracy:46.818%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 111,085109,55423,2484.712B+0.7333.518%A++29.072%C+137.5A*1.9M+336796.5h9.5B++28.5B**
NS-15M1 3,3653,3357234.613A**0.6334.437%A*31.574%A131.3M*1.2A*32425.4h9.4B**27.3B**
NS Decimator 4,8453,2629133.573M++0.4172.335%A+1.533%D82.6M++40.1A**56939.5h3.2B**4.4A
Supernova FPC 5,1353,0144806.279C++2.2964.602%A1.858%C-40.2A++28.3M+40574.9h4.6B+7.1B**
Ghost 2,7662,7505265.228B*1.2450.256%A++74.4%B++95.5MN/A26728.8h1.9B++3.7B**
Light PPA 2,3152,1912279.652B+5.6747.907%B*N/A169.8M**9.6M46912.9h8.6B++18B+
L100 Python HESH 2,3582,1826135.77A*31.7866.159%A*N/A189.7S15.3A++48811.5h1.9B*2.9A
NS-44P Commissioner 2,0902,0831,2601.653B2.3351.022%A20.835%C-85B*N/A21224.5h2.9B++5.6B*
Orion VS54 2,0862,0636892.994B**0.9929.11%A++23.994%C+97.8M++1.1A*54421.1h9.5B**32.7B
Saron Laser Cannon 2,5071,4914363.42B+0.5731.87%C+N/A48.6M**33.1M**43430.7h57.3B**179.9B**
Supernova VPC 1,6501,4739315.839B+11.8566.534%A++1.494%C+99.5M++12A30114.8h2.2B**3.2A
Pulsar LSW 1,4501,4384713.053A0.9330.758%A+17.385%D-119.8M++1A49712h9.7B**31.4B*
VE-LR Obelisk 1,4421,4272904.921A++0.9443.807%A++35.459%B+118.9M**1.3B*27212h4.3B**9.9B**
The Slasher 1,4141,41330,8050.046C+3.9438.772%BN/A1.4CN/A31024.1h1.3B**3.3B+
Solstice VE3 1,4041,3965772.419A**1.5731.209%A++19.198%C+35.1B**N/A17039.8h11.4B++36.5B+
NS-11C 1,4091,3953843.633M++0.3535.638%A**23.656%B*79.7M+N/A24117.5h10.4B**29.3B**
Pulsar C 1,3811,3683553.854A++0.1335.793%A*20.322%C-102.1M*1A++32713.4h8.8B*24.5B*
Flare VE6 1,3071,2954632.797A+1.1928.877%A19.46%D112.6M1A49611.5h8.8B*30.5B++
SVA-88 1,2871,2734043.151B++0.8328.61%B**19.639%D115.7M+1.3A**53311h9.9B*34.6B++
Serpent VE92 1,2511,2393983.113A*0.8733.268%A*21.388%C**64.5A++N/A20019.2h10.3B*30.9B*
Terminus VX-9 1,2451,2354702.628B++1.3632.202%A+24.292%C+92.9A**N/A32613.3h10.4B*32.2B**
Lasher X2 1,2301,2063983.03M++0.9645.43%M+2.819%D103.1S2.1A+32811.7h14.1A31B**
VX29 Polaris 1,2181,2014452.699B**1.2928.984%B**13.072%D*111.2M1.6M++45210.8h11B+38B+
Solstice Burst 1,1911,1822355.03M1.0437.617%A*26.565%B+142.4M**1.1A3248.3h9.8B**26B**
Supernova PC 1,3209771317.458C**3.4763.599%A+2.047%C56.8M*19.9M**39717.2h3.6B**5.7A
Eridani SX5 9259203132.939A++1.0533.9%A+20.109%C++73.6A++N/A23112.5h9.4B*27.6B*
Frag Grenade 8408331833N/A829.0151.923%B*N/A555.3C**4.7C--21991.5h3.4B+6.5B+
S12 Renegade 8368191475.571B1.5949.34%B*2.32%D-128A*2.7B+3036.4h2.7B++5.5B*
NS-357 Underboss 7557454271.745B*2.2450.816%A++22.819%C**106.4A**1.4A++2947h3.1B**6.1B*
Dual Photon Pods 7536563319.879A*15.8966.922%A++N/A345.3S51.1M12161.9h10.4A15.5B**
Proton II PPA-H 6185973616.583B+12.6050.795%A++1.843%C+298.5S10.5B**7172h6.7B**13.3B**
VX6-7 5815701523.75A++0.2433.431%A++24.561%B++135.7S2.6S5414.2h9.8B**29.2B*
Anti-Vehicle Grenade 6915631563N/A559.0148.731%CN/A351.9C+80C15431.6h4.8B+9.9B+
L-24R Spur 5495322620.462M**16.4844.39%B++1.128%D-79.4A*2.5C+1986.7h16.7B+37.6B+
S1 6744602661.729A++2.2670.426%A+2.826%C+50.5A++23.5A++5869.1h4.4B**6.3B**
Deimos VA29 4524511782.534A1.4577.59%A+15.521%C+132.6M**N/A4133.4h1.6A2.1B*
VE-S Canis 429424964.417M+0.4337.991%A++33.962%A+146.2M*1.7A**6732.9h8.5B**22.3B*
C150 Dalton 740420755.6C+1.6130.279%D-N/A84M64M14305h2.4B**7.8B*
H-V45 4164111532.686B*1.3031.758%A++23.601%B+95.6M*1.2A**5194.3h10.7B**33.8B**
VE-H Maw 409405904.5A*0.5131.782%B**33.333%B*139.7M++1.4A6752.9h8.1B**25.4B*
M40 Fury-F 529359824.378A+0.3969.536%A++N/A74.8M+35.4S3854.8h8.1B+11.7B**
Equinox VE2 Burst 3643591083.324B**0.6638.135%A*23.955%C97A*1.4A++3143.7h11.5B+30.2B*
Maelstrom Turbo Laser 539343675.119B**1.1337.633%B**N/A76.2S43.6S5824.5h39.9B**106.1B**
CAS30 Tank Buster 5223122011.552C**2.4359.953%A+N/A11.3B+7.6C+11727.7h47B+78.4B++
CAS 14-E 3213081308U304.0146.818%A*N/A385S16.3M++9610.8h15.2A32.5A
NS-30 Vandal 306305476.489M+2.5047.59%A**42.623%A*122M**N/A3822.5h4.6B*9.6B**
Blueshift VM5 287282436.558A++2.5728.625%A*19.858%C+82.9M*1.5A*2893.4h14.4B+50.3B*
Blueshift VM5 268266436.186A++2.2029.283%A*23.684%B+78.2M+N/A2673.4h15.5C**52.8B*
NS-7 PDW 256255455.667S1.6835.443%A*36.471%M++141.7SN/A6051.8h9.5A26.9B**
NS-45 Pilot 2482481281.938B+2.0535.197%B++22.581%C70.9B++N/A1933.5h5.3B**15.1B**
Pulsar VS1 2402381261.889B**2.1030.694%A+14.286%D-88.1M**N/A8672.7h11.3B**36.7B**
Lancer VS22 3692261052.152A++1.8363.58%C**N/A28.6A*18.1B**2757.9h10.8B++17B++
M12 Kobalt 225220731.429C++27.4424.435%B+16.364%C+366.7S8.3B**9480.6h9.9B**40.4B**
Nebula VM20 223219703.129B+0.8625.781%A+20.548%C+75.5M1.4A++2612.9h12.4B**47.9B*
Nebula VM20 216216703.086B+0.9025.56%A++13.889%D*74.5MN/A2642.9h12.5B**48.8B**
M12 Kobalt 2182121613.25C++9.2622.877%B*15.566%C--212S6B**8891h12.9B**56.6B*
XM98 180180463.913B**0.0744.224%B**70.556%C-69.2M+N/A3112.6h2B*4.5B*
Eidolon VE33 180180573.158A++0.8338.7%A++20.556%D94.7SN/A5381.9h6.3B**16.2B**
Corvus VA55 1711691091.55B+2.4433.298%A++13.018%D**80.5M++1A+4572.1h9.3B**27.8B**
NSX Daimyo 159159324.969B+0.9854.261%A++91.824%D63.6B+N/A2182.5h2.7C+5B+
C-4 163138294.759A**0.7784.834%UN/A230M*41.7B*45100.6h1.3B+1.5A+
E540 Halberd-H 168138915.333B++11.3561.613%B+1.449%C138S30B*7141h2.8A+4.5A++
Saron HRB 251134255.36C++1.3753.201%B**N/A34.4B**30A++10423.9h23C+43.2B+
L100 Python HEAT 164128432S28.0160.503%B**2.344%C+91.4S25.7M++5641.4h4.7B++7.8B**
Thanatos VE70 125125592.119A+1.8744.951%B+12%D-48.1B**N/A3982.6h3.3B**7.4B*
Beamer VS3 122118881.341B*2.6427.257%C+26.271%B+69.4A*2.4M4081.7h8B+29.3C++
M12 Kobalt 120117258.5A++54.5123.48%B**15.385%D234S6A11550.5h11.8A50.2B*
Phantom VA23 117116353.314C**0.6743.626%A26.724%C82.9A*N/A2221.4h4B+9.1B++
NS-11A 118115244.792M+0.8134.088%A*28.696%B**95.8M*2.5S6401.2h9.8A28.8A
Tank Mine 151115716.429S12.44488.66%UN/A383.3S120A*32750.3h4.1T*0.8M+
Spear Anti-Vehicle Phalanx Turret 1451121110.182B+6.2063.843%A*6.25%B**124.4S36.7A+12500.9h4.8A7.5A
M60-A Bulldog 115111337B*33.0160.2%A+3.604%B**138.8S5C*3870.8h3.8B**6.3A
E540 Halberd 163108813.5B+9.5158.206%A2.778%C++90S45.8S33211.2h3.2A*5.5A++
Lumine Edge 1031035900.175C**3.8134.392%B++20.388%B+4.1C+N/A1825.2h1.3C**3.7B+
CME 100100392.564B**1.4234.462%A+22%C+90.9M+N/A5231.1h10.9B**31.6B**
Hornet Missiles 14797332.333S28.3561.954%C+N/A485S250S43430.2h5B++8B*
Eclipse VE3A 8988273.259B*0.7336.201%A*21.591%B125.7M**1.4B**8820.7h11.3B31.2B**
M40 Fury 8483810.375B++6.3945.469%B**2.41%B++166S2D**10010.5h6.8A15A
NSX-P Tanto 8080263.077A*0.9135.089%A++20%D100M**N/A8240.8h10.8B*30.9B**
NSX Tengu 7777184.278M+0.2946.081%A+15.584%D-96.3A**N/A6400.8h11.4B+24.7B++
Rocklet Rifle 12175243.125S0.8657.749%B+N/A50A++30.7B+9091.5h27.8B*48.1B++
Force-Blade 75736,0770.012C3.9715.148%D*1.37%D0.4CN/A2185.1h1.5B**10.2C++
Saron HRB-H 1167398.111B++4.1357.865%C**1.37%C+66.4A++39.1A8981.1h20.9B+36.1B+
M40 Fury 7765232.5M*28.5141.232%B+N/A92.9A+17.1B**6640.7h6.7B**16.2B**
Soldier Soaker 6261321.906B++2.0832.791%C+24.59%A122A**2A7170.5h4.6B**14.1B++
Phaseshift VX-S 5757115.182B*1.2046.875%A+78.947%C**63.3A*N/A2850.9h2.4B+5.1B++

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit4620.2h
Motion Spotter61,6280.7h
Nano-Armor Kit91408,54423h
Spawn Beacon123,0132.4h
Medical Kit4,90633,99173.6h
Medical Applicator2816,0331.1h
Recon Detection Device51040.2h
Ammunition Package82970.2h

Check the help document for the dictionary if you want to learn more about words used here.


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