Online: daguest  
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Paragon pac0dtac0z[HAX] pac0dtac0z
VS BR 171

KDR: 4.05

Score: 73m

Last Seen: May 30th, 2020 1:55 AM
- OFFLINE - 37.3 hour(s)

Prestige 1, Battle Rank 100 (171 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS Decimator NS-15M1 Ghost Supernova FPC Light PPA L100 Python HESH NS-44P Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,396,712 MLG Score: 6712
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.66%28.295%952381310165,2745.26585-1.221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.275%2.402A**1.081B**-0.985D--HEAD ++ (~11.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.622B+9.40.34C**18.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.454%0.667%655613426,295126019294.99603326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.281%0.024C+-0.834D-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.50.541B+27.90.476B+46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.262%1.272%1213513439,122169130855.39444296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.144%2.25A*-0.794D--1.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*3.10.748B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.956%7.891%152913391,97715028051.31624245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.943%-0.302C0.814B++1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.753B++9.80.757B++19.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.928%82.328%152413445,4383393191.60224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.241%2.105A*0.983B*-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.611B+1.90.407B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
69.885%12.587%152513432,1532642120.814605

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.192%2.317A*-0.434C--0.712

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.781B++20.586B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73m182.1%685 (41.1k)572 (34.3k)4.04514215,44853,2614.26588171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS13481872931.104%24.573%76402:2429

27% Engineer62% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:11 PMAug 9th, 2017 3:21 PMMay 30th, 2020 5:55 AM (65d) (PST)May 29th, 2020 11:37 PM (65d) (PST)May 29th, 2020 9:55 PM (66d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2972851,0121.6900.4180.4153.2600.1016712

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,82917,11260,7171012525196634,341

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2125h/88.5d 11,757 52,941 52,566 415.6k 1,937 9,065 12,830 165.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:132,047
Deaths:28,395
KDR:4.650
Accuracy:33.716% B**
HSR:29.282% D
NS-15M1
A+
Kills:3,782
Deaths:856
KDR:4.418
Accuracy:34.627% A+
HSR:31.386% B+
Orion VS54
B*
Kills:2,201
Deaths:764
KDR:2.881
Accuracy:29.521% B*
HSR:25.034% C-
Pulsar LSW
B*
Kills:1,557
Deaths:493
KDR:3.158
Accuracy:31.296% B*
HSR:19.204% D--
Flare VE6
B+
Kills:1,298
Deaths:464
KDR:2.797
Accuracy:28.841% B+
HSR:19.415% D--
SVA-88
B+
Kills:1,273
Deaths:404
KDR:3.151
Accuracy:28.598% B+
HSR:19.639% D--
VX29 Polaris
B+
Kills:1,245
Deaths:455
KDR:2.736
Accuracy:29.100% B+
HSR:13.896% D**
VE-H Maw
B+
Kills:579
Deaths:130
KDR:4.454
Accuracy:31.334% B+
HSR:34.197% C**
Ursa
B**
Kills:143
Deaths:29
KDR:4.931
Accuracy:33.771% B**
HSR:25.874% C
Kills:144,125
Deaths (as Heavy Assault):31,990
Deaths (to Heavy Assaults):15,673
KDR:4.50531
Kill Difference:112,135
Playtime:1,308.972 hours
Usage:62%
Score:47.283m
Score/min:602
Accuracy (listed only):31.200%
HSR (listed only):24.214%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
A+
Kills:1,774
Deaths:504
KDR:3.520
Accuracy:34.959% A+
HSR:23.957% C**
Pulsar C
A
Kills:1,753
Deaths:429
KDR:4.086
Accuracy:35.446% A
HSR:20.365% D-
Solstice VE3
B*
Kills:1,576
Deaths:649
KDR:2.428
Accuracy:31.218% B*
HSR:19.670% C
Serpent VE92
B**
Kills:1,253
Deaths:407
KDR:3.079
Accuracy:33.133% B**
HSR:21.469% C+
Solstice Burst
A++
Kills:1,198
Deaths:245
KDR:4.890
Accuracy:37.443% A++
HSR:26.544% C+
Eridani SX5
B*
Kills:1,182
Deaths:402
KDR:2.940
Accuracy:33.299% B*
HSR:19.966% C-
Deimos VA29
A
Kills:1,169
Deaths:430
KDR:2.719
Accuracy:80.025% A
HSR:13.345% D
Phobos VX86
A
Kills:651
Deaths:272
KDR:2.393
Accuracy:77.621% A
HSR:9.524% D*
VX6-7
B*
Kills:641
Deaths:167
KDR:3.838
Accuracy:32.621% B*
HSR:25.117% C++
Zenith VX-5
A
Kills:620
Deaths:180
KDR:3.444
Accuracy:34.669% A
HSR:25% C++
VE-S Canis
B**
Kills:582
Deaths:132
KDR:4.409
Accuracy:37.149% B**
HSR:29.553% B+
NS-7 PDW
A
Kills:421
Deaths:89
KDR:4.730
Accuracy:34.932% A
HSR:29.929% B**
NSX-P Tanto
B**
Kills:291
Deaths:76
KDR:3.829
Accuracy:35.539% B**
HSR:30.584% C*
Solstice SF
A++
Kills:249
Deaths:166
KDR:1.500
Accuracy:36.536% A++
HSR:15.663% C+
NS Baron G5
A
Kills:238
Deaths:73
KDR:3.260
Accuracy:58.405% B**
HSR:22.269% A
VE-C Horizon
A+
Kills:236
Deaths:72
KDR:3.278
Accuracy:46.507% A+
HSR:23.729% C-
Thanatos VE70
C**
Kills:149
Deaths:66
KDR:2.258
Accuracy:46.920% C**
HSR:13.423% D
Eclipse VE3A
B**
Kills:113
Deaths:57
KDR:1.982
Accuracy:33.677% B**
HSR:20.354% C
Nova
A++
Kills:101
Deaths:41
KDR:2.463
Accuracy:67.908% A++
HSR:18.812% B+
NSX Tengu
B++
Kills:99
Deaths:30
KDR:3.300
Accuracy:44.950% B++
HSR:15.152% D*
Pandora VX25
B*
Kills:83
Deaths:24
KDR:3.458
Accuracy:54.604% B*
HSR:16.868% C+
Sirius SX12
A++
Kills:52
Deaths:23
KDR:2.261
Accuracy:33.171% B**
HSR:36.539% A++
Kills:14,431
Deaths (as Light Assault):4,534
Deaths (to Light Assaults):10,269
KDR:3.18284
Kill Difference:9,897
Playtime:100.322 hours
Usage:5%
Score:3.314m
Score/min:550
Accuracy (listed only):43.670%
HSR (listed only):21.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B*
Kills:1,270
Deaths:488
KDR:2.602
Accuracy:32.189% B*
HSR:24.803% D
Eridani SX5
B*
Kills:1,182
Deaths:402
KDR:2.940
Accuracy:33.299% B*
HSR:19.966% C-
Deimos VA29
A
Kills:1,169
Deaths:430
KDR:2.719
Accuracy:80.025% A
HSR:13.345% D
Phobos VX86
A
Kills:651
Deaths:272
KDR:2.393
Accuracy:77.621% A
HSR:9.524% D*
VE-A Lacerta
B**
Kills:614
Deaths:183
KDR:3.355
Accuracy:36.922% B**
HSR:33.062% B+
VE-S Canis
B**
Kills:582
Deaths:132
KDR:4.409
Accuracy:37.149% B**
HSR:29.553% B+
H-V45
B**
Kills:533
Deaths:186
KDR:2.866
Accuracy:32.213% B**
HSR:25.704% C++
NS-7 PDW
A
Kills:421
Deaths:89
KDR:4.730
Accuracy:34.932% A
HSR:29.929% B**
Equinox VE2 Burst
A+
Kills:373
Deaths:114
KDR:3.272
Accuracy:37.695% A+
HSR:25.201% D
Pulsar VS1
B*
Kills:255
Deaths:134
KDR:1.903
Accuracy:31.502% B*
HSR:13.726% D*
NS Baron G5
A
Kills:238
Deaths:73
KDR:3.260
Accuracy:58.405% B**
HSR:22.269% A
Corvus VA55
B**
Kills:169
Deaths:109
KDR:1.550
Accuracy:33.298% B**
HSR:13.018% F
NS-11A
B**
Kills:165
Deaths:45
KDR:3.667
Accuracy:33.444% B**
HSR:26.667% C+
Thanatos VE70
C**
Kills:149
Deaths:66
KDR:2.258
Accuracy:46.920% C**
HSR:13.423% D
Nova
A++
Kills:101
Deaths:41
KDR:2.463
Accuracy:67.908% A++
HSR:18.812% B+
CME
B**
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.408% B**
HSR:22% C--
NSX Tengu
B++
Kills:99
Deaths:30
KDR:3.300
Accuracy:44.950% B++
HSR:15.152% D*
Equinox VE2
A*
Kills:93
Deaths:30
KDR:3.100
Accuracy:38.939% A*
HSR:9.677% F
Pandora VX25
B*
Kills:83
Deaths:24
KDR:3.458
Accuracy:54.604% B*
HSR:16.868% C+
Sirius SX12
A++
Kills:52
Deaths:23
KDR:2.261
Accuracy:33.171% B**
HSR:36.539% A++
Kills:8,299
Deaths (as Combat Medic):2,910
Deaths (to Combat Medics):6,657
KDR:2.85189
Kill Difference:5,389
Playtime:42.364 hours
Usage:2%
Score:1.354m
Score/min:533
Accuracy (listed only):43.980%
HSR (listed only):20.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B**
Kills:1,830
Deaths:384
KDR:4.766
Accuracy:43.352% B**
HSR:35.301% C+
NS-11C
A+
Kills:1,774
Deaths:504
KDR:3.520
Accuracy:34.959% A+
HSR:23.957% C**
Pulsar C
A
Kills:1,753
Deaths:429
KDR:4.086
Accuracy:35.446% A
HSR:20.365% D-
Solstice VE3
B*
Kills:1,576
Deaths:649
KDR:2.428
Accuracy:31.218% B*
HSR:19.670% C
Serpent VE92
B**
Kills:1,253
Deaths:407
KDR:3.079
Accuracy:33.133% B**
HSR:21.469% C+
Solstice Burst
A++
Kills:1,198
Deaths:245
KDR:4.890
Accuracy:37.443% A++
HSR:26.544% C+
Deimos VA29
A
Kills:1,169
Deaths:430
KDR:2.719
Accuracy:80.025% A
HSR:13.345% D
Phobos VX86
A
Kills:651
Deaths:272
KDR:2.393
Accuracy:77.621% A
HSR:9.524% D*
VX6-7
B*
Kills:641
Deaths:167
KDR:3.838
Accuracy:32.621% B*
HSR:25.117% C++
Zenith VX-5
A
Kills:620
Deaths:180
KDR:3.444
Accuracy:34.669% A
HSR:25% C++
Eidolon VE33
A++
Kills:344
Deaths:79
KDR:4.354
Accuracy:43.235% A++
HSR:13.663% F-
NSX-P Tanto
B**
Kills:291
Deaths:76
KDR:3.829
Accuracy:35.539% B**
HSR:30.584% C*
Solstice SF
A++
Kills:249
Deaths:166
KDR:1.500
Accuracy:36.536% A++
HSR:15.663% C+
NS Baron G5
A
Kills:238
Deaths:73
KDR:3.260
Accuracy:58.405% B**
HSR:22.269% A
VE-C Horizon
A+
Kills:236
Deaths:72
KDR:3.278
Accuracy:46.507% A+
HSR:23.729% C-
Thanatos VE70
C**
Kills:149
Deaths:66
KDR:2.258
Accuracy:46.920% C**
HSR:13.423% D
Eclipse VE3A
B**
Kills:113
Deaths:57
KDR:1.982
Accuracy:33.677% B**
HSR:20.354% C
Nova
A++
Kills:101
Deaths:41
KDR:2.463
Accuracy:67.908% A++
HSR:18.812% B+
Pandora VX25
B*
Kills:83
Deaths:24
KDR:3.458
Accuracy:54.604% B*
HSR:16.868% C+
NS-30 Tranquility
B**
Kills:78
Deaths:19
KDR:4.105
Accuracy:43.069% B+
HSR:48.718% B**
Kills:14,347
Deaths (as Engineer):4,340
Deaths (to Engineers):8,280
KDR:3.30576
Kill Difference:10,007
Playtime:569.060 hours
Usage:27%
Score:18.175m
Score/min:532
Accuracy (listed only):45.344%
HSR (listed only):22.219%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,307
Deaths:613
KDR:5.395
Accuracy:49.701% B**
HSR:75.295% C**
NS-44P Commissioner
B++
Kills:2,284
Deaths:1,345
KDR:1.698
Accuracy:51.116% B++
HSR:20.797% D--
NSX Daimyo
B++
Kills:1,813
Deaths:323
KDR:5.613
Accuracy:48.438% B++
HSR:95.974% B+
Eridani SX5
B*
Kills:1,182
Deaths:402
KDR:2.940
Accuracy:33.299% B*
HSR:19.966% C-
NS-45 Pilot
B++
Kills:888
Deaths:505
KDR:1.758
Accuracy:38.444% B++
HSR:28.829% C
NS-357 Underboss
A
Kills:879
Deaths:517
KDR:1.700
Accuracy:51.334% A
HSR:22.184% C
VE-S Canis
B**
Kills:582
Deaths:132
KDR:4.409
Accuracy:37.149% B**
HSR:29.553% B+
NS-7 PDW
A
Kills:421
Deaths:89
KDR:4.730
Accuracy:34.932% A
HSR:29.929% B**
NS-30 Vandal
A++
Kills:307
Deaths:50
KDR:6.140
Accuracy:47.333% A++
HSR:42.671% A+
XM98
B+
Kills:180
Deaths:46
KDR:3.913
Accuracy:44.224% B+
HSR:70.556% D-
Phaseshift VX-S
B++
Kills:138
Deaths:30
KDR:4.600
Accuracy:45.808% B++
HSR:86.957% B++
Beamer VS3
C*
Kills:118
Deaths:88
KDR:1.341
Accuracy:27.257% C
HSR:26.271% C*
Phantom VA23
B++
Kills:116
Deaths:35
KDR:3.314
Accuracy:43.626% B++
HSR:26.724% D
NSX Tengu
B++
Kills:99
Deaths:30
KDR:3.300
Accuracy:44.950% B++
HSR:15.152% D*
NS-AM7 Archer
C+
Kills:62
Deaths:127
KDR:0.488
Accuracy:54.924% C--
HSR:17.742% C+
Soldier Soaker
A++
Kills:61
Deaths:32
KDR:1.906
Accuracy:32.791% C--
HSR:24.590% A++
Sirius SX12
A++
Kills:52
Deaths:23
KDR:2.261
Accuracy:33.171% B**
HSR:36.539% A++
Kills:12,489
Deaths (as Infiltrator):4,387
Deaths (to Infiltrators):7,337
KDR:2.84682
Kill Difference:8,102
Playtime:86.732 hours
Usage:4%
Score:2.403m
Score/min:462
Accuracy (listed only):42.264%
HSR (listed only):39.396%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:459
Deaths:81
KDR:5.667
Accuracy:27.776% B**
HSR:20.044% D
Blueshift VM5
B**
Kills:434
Deaths:81
KDR:5.358
Accuracy:28.161% B**
HSR:23.733% C++
Nebula VM20
B*
Kills:219
Deaths:70
KDR:3.129
Accuracy:25.781% B*
HSR:20.548% C--
Nebula VM20
B*
Kills:216
Deaths:70
KDR:3.086
Accuracy:25.560% B*
HSR:13.889% D**
Kills:1,328
Deaths (as MAX Suit):151
Deaths (to MAX Suits):2,164
KDR:8.7947
Kill Difference:1,177
Playtime:10.889 hours
Usage:1%
Score:0.444m
Score/min:679
Accuracy (listed only):26.820%
HSR (listed only):19.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A**
Kills:2,962
V. Kills:152 N/A
Deaths:265
KDR:11.177
Accuracy:47.657% B++
KPH:168.200 A**
VKPH:8.600 A*
Saron Laser Cannon
M++
Kills:1,697
V. Kills:1,126 151%
Deaths:436
KDR:3.892
Accuracy:31.557% C+
KPH:50.600 M
VKPH:33.600 M++
Dual Photon Pods
A**
Kills:674
V. Kills:100 N/A
Deaths:33
KDR:20.424
Accuracy:66.402% A
KPH:306.700 A**
VKPH:45.500 A+
V26 Maelstrom Turbo Laser
M*
Kills:460
V. Kills:257 178%
Deaths:67
KDR:6.866
Accuracy:35.809% B+
KPH:79 M*
VKPH:44.100 M++
Hornet Missiles
S
Kills:143
V. Kills:80 177%
Deaths:3
KDR:47.667
Accuracy:61.908% C+
KPH:338 S
VKPH:189.100 S
Kills:5,936 (5,119 + 0)
Deaths:804
KDR:7.383
VKDR:2.133
Vehicle Kills:1,715
Kill Difference:5,132
Playtime:59.575 hours
Usage:3%
Score:1.798m
Score/min:503
Piloting Accuracy:35.809%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:707
V. Kills:23 N/A
Deaths:26
KDR:27.192
Accuracy:45.151% B+
KPH:89.600 A*
VKPH:2.900 C++
C150 Dalton
A**
Kills:490
V. Kills:356 137%
Deaths:75
KDR:6.533
Accuracy:30.463% D-
KPH:88.300 A++
VKPH:64.200 A**
CAS30 Tank Buster
A+
Kills:398
V. Kills:253 157%
Deaths:201
KDR:1.980
Accuracy:62.018% A+
KPH:8.700 C+
VKPH:5.500 C-
L-30R Vektor
D
Kills:104
V. Kills:41 248%
Deaths:7
KDR:14.857
Accuracy:37.287% C
KPH:8.400 D
VKPH:3.300 D
Kills:1,699 (1,209 + 490)
Deaths:309
KDR:5.498
VKDR:2.178
Vehicle Kills:673
Kill Difference:1,390
Playtime:71.833 hours
Usage:3%
Score:0.910m
Score/min:211
Piloting Accuracy:37.287%
Gunner Accuracy:30.463%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M**
Kills:2,777
V. Kills:245 N/A
Deaths:68
KDR:40.838
Accuracy:64.326% A+
KPH:178 M**
VKPH:15.700 A+
L100 Python HEAT
M+
Kills:138
V. Kills:38 354%
Deaths:4
KDR:34.500
Accuracy:59.171% B+
KPH:93.300 M+
VKPH:25.700 A*
Kills:2,915 (2,915 + 0)
Deaths:72
KDR:40.486
VKDR:3.931
Vehicle Kills:283
Kill Difference:2,843
Playtime:17.080 hours
Usage:1%
Score:0.500m
Score/min:488
Driving Accuracy:59.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:3,156
V. Kills:2,169 145%
Deaths:481
KDR:6.561
Accuracy:64.645% A
KPH:41.300 B+
VKPH:28.400 A*
Supernova VPC
A*
Kills:2,074
V. Kills:259 N/A
Deaths:93
KDR:22.301
Accuracy:64.297% B**
KPH:102.600 A*
VKPH:12.800 B++
Supernova PC
A++
Kills:977
V. Kills:343 284%
Deaths:131
KDR:7.458
Accuracy:63.599% A
KPH:56.700 A++
VKPH:19.900 A+
E540 Halberd
M+
Kills:156
V. Kills:67 229%
Deaths:8
KDR:19.500
Accuracy:56.794% B*
KPH:73.200 M+
VKPH:31.500 A*
Saron HRB
A++
Kills:134
V. Kills:117 114%
Deaths:25
KDR:5.360
Accuracy:53.201% B++
KPH:34.800 B+
VKPH:30.400 A++
Kills:6,497 (6,207 + 290)
Deaths:738
KDR:8.804
VKDR:4.004
Vehicle Kills:2,955
Kill Difference:5,759
Playtime:119.852 hours
Usage:6%
Score:3.202m
Score/min:445
Driving Accuracy:63.599%
Gunner Accuracy:53.201%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
M**
Kills:601
V. Kills:21 N/A
Deaths:36
KDR:16.694
Accuracy:50.779% A
KPH:296.200 M**
VKPH:10.300 B*
M12 Kobalt-H
A++
Kills:323
V. Kills:9 N/A
Deaths:2
KDR:161.500
Accuracy:22.428% C--
KPH:268.600 A++
VKPH:7.500 B++
E540 Halberd-H
M**
Kills:179
V. Kills:41 426%
Deaths:9
KDR:19.889
Accuracy:58.952% C+
KPH:137.400 M**
VKPH:31.500 B*
Saron HRB-H
A++
Kills:87
V. Kills:50 171%
Deaths:9
KDR:9.667
Accuracy:57.312% C+
KPH:73.300 A
VKPH:42.200 A++
Aphelion VEX-4H
N/A
Kills:50
V. Kills:24 200%
Deaths:8
KDR:6.250
Accuracy:47.502% N/A
KPH:63.300 N/A
VKPH:30.400 N/A
Kills:1,240 (0 + 1,240)
Deaths:64
KDR:19.375
VKDR:2.266
Vehicle Kills:145
Kill Difference:1,176
Playtime:6.510 hours
Usage:0%
Score:0.292m
Score/min:748
Driving Accuracy:N/A%
Gunner Accuracy:47.502%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:275
V. Kills:9 N/A
Deaths:16
KDR:17.188
Accuracy:22.912% B+
KPH:217.400 M++
VKPH:7.100 A+
M12 Kobalt
M*
Kills:139
V. Kills:4 N/A
Deaths:2
KDR:69.500
Accuracy:23.637% B*
KPH:215.400 M*
VKPH:6.200 B*
M40 Fury
S
Kills:83
V. Kills:1 N/A
Deaths:8
KDR:10.375
Accuracy:45.215% B++
KPH:167.400 S
VKPH:2 F
M40 Fury
B**
Kills:66
V. Kills:12 N/A
Deaths:2
KDR:33
Accuracy:41.270% C**
KPH:98 B**
VKPH:17.800 B++
Kills:563 (0 + 563)
Deaths:28
KDR:20.107
VKDR:0.929
Vehicle Kills:26
Kill Difference:535
Playtime:3.079 hours
Usage:0%
Score:0.171m
Score/min:927
Driving Accuracy:N/A%
Gunner Accuracy:41.270%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:846
V. Kills:18 N/A
Deaths:152
KDR:5.566
Accuracy:48.918% B+
KPH:125.400 A++
VKPH:2.700 B+
M40 Fury-F
S
Kills:359
V. Kills:170 210%
Deaths:82
KDR:4.378
Accuracy:69.536% A+
KPH:75.400 M++
VKPH:35.700 S
Kills:1,205 (1,205 + 0)
Deaths:234
KDR:5.150
VKDR:0.803
Vehicle Kills:188
Kill Difference:971
Playtime:11.509 hours
Usage:1%
Score:0.235m
Score/min:340
Driving Accuracy:69.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:336
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.691% A*
KPH:375.400 S
VKPH:14.500 M
Kills:336 (0 + 336)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:336
Playtime:0.895 hours
Usage:0%
Score:0.052m
Score/min:973
Piloting Accuracy:N/A%
Gunner Accuracy:46.691%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 134,111132,04728,3954.65B+0.6033.716%B**29.282%D139.7B**2.2B*348944.9h9.6C**28.5B+
NS Decimator 6,0164,0281,0853.712A+0.3372.383%A1.539%C-84.6A++41.8A++57647.6h3.1B+4.3B*
NS-15M1 3,8223,7828564.418B**0.3734.627%A+31.386%B+124.4A+1.3B*30830.4h9.5B*27.3B*
Ghost 3,3243,3076135.395B+1.3549.701%B**75.295%C**97.8B**N/A28133.8h1.8B+3.7B+
Supernova FPC 5,3253,1564816.561C2.5264.645%A1.774%C+41.3B+28.4A*41276.4h4.5C++7B+
Light PPA 3,1142,96226511.177B+7.1347.657%B++N/A168.3A**8.6A*44517.6h8.8B+18.5B+
L100 Python HESH 3,0222,7776840.838B*36.7964.326%A+N/A178M**15.7A+47915.6h2A3.1A+
NS-44P Commissioner 2,2942,2841,3451.698C**2.3551.116%B++20.797%D--87.8C*N/A22026h2.9B+5.6B+
Orion VS54 2,2292,2017642.881C*1.1629.521%B*25.034%C-83.7B++1.1B+50126.3h9.7B32.7C+
Supernova VPC 2,3332,0749322.301C**18.2664.297%B**1.205%C+102.7A*12.8B++31420.2h2.3B**3.5B**
VE-LR Obelisk 1,8551,8303844.766B**0.7243.352%B**35.301%C+118.1A++1.6B++29915.5h4.5B++10.3B*
The Slasher 1,8201,81839,7830.046C+4.0039.979%C**N/A1.4CN/A41281.9h1.3A+3.2B+
NSX Daimyo 1,8141,8133235.613B1.5748.438%B++95.974%B+120.1B**N/A31915.1h2B+4.1B++
NS-11C 1,7891,7745043.52A+0.5334.959%A+23.957%C**84.1B**N/A27521.1h10.3B*29.5B*
Pulsar C 1,7761,7534294.086B++0.0435.446%A20.365%D-109.6A+1.4B++37316h9B+25.4B++
Saron Laser Cannon 2,8231,6974363.892C*0.1531.557%C+N/A50.7M33.6M++45133.5h55.4B*175.4B*
Solstice VE3 1,5881,5766492.428A+1.6231.218%B*19.67%C36.6C++N/A18443.1h11.4B+36.5C++
Pulsar LSW 1,5731,5574933.158B+0.8931.296%B*19.204%D--121.6A+1.3B++51612.8h9.7B++31B
Plasma Grenade 1,5131,48611486N/A1,481.9552.951%B+N/A594.4C+10.8C21882.5h3.2C+6C**
Flare VE6 1,3101,2984642.797B+1.2528.841%B+19.415%D--109.1B**1C++50011.9h8.8B+30.6B+
Lasher X2 1,3111,2874183.079A++0.9745.782%A++2.72%D104.6A++2B+35012.3h14.1B**30.8B*
SVA-88 1,2871,2734043.151B+0.8928.598%B+19.639%D--115.7A1.3B+56111h9.9B+34.7B+
Terminus VX-9 1,2801,2704882.602C++1.4432.189%B*24.803%D91.4B**N/A33913.9h10.4B+32.2B++
M60-A Bulldog 1,3451,2693423U418.9569.198%A++N/A208S12.5A*5886.1h3.8B**5.5B**
Serpent VE92 1,2651,2534073.079A0.9733.133%B**21.469%C+63.3B*N/A20819.8h10.3B+31.1B+
VX29 Polaris 1,2621,2454552.736B++1.3129.1%B+13.896%D**112.2B**1.5B++45911.1h10.9C++37.5C**
Solstice Burst 1,2071,1982454.89A0.8437.443%A++26.544%C+128.8A+1B3019.3h9.8B*26.3B**
Eridani SX5 1,1901,1824022.94B**1.1133.299%B*19.966%C-81.5B+N/A25214.5h9.5B+28.6B+
Deimos VA29 1,1721,1694302.719B++1.3380.025%A13.345%D146.1A++N/A4058h1.6B**2.1B+
Supernova PC 1,3209771317.458C+3.4163.599%A2.047%C+56.8A++19.9A+40717.2h3.6B++5.7B**
NS-45 Pilot 8968885051.758C++2.2938.444%B++28.829%C97.6C**N/A2769.1h5.6B+14.5B++
NS-357 Underboss 8928795171.7B2.3551.334%A22.184%C102.2B**1.5A+2908.6h3.2B*6.1B*
S12 Renegade 8648461525.566B+1.5248.918%B+2.246%D-126.3A++2.7B+3036.7h2.7B+5.5B+
L-24R Spur 7307072627.192B+23.1545.151%B+1.697%C89.5A*2.9C++2257.9h15.7C**34.7B+
Dual Photon Pods 7746743320.424A++16.3866.402%AN/A306.4A**45.5A+11442.2h10.4B**15.7B**
Phobos VX86 6566512722.393B++1.6577.621%A9.524%D*166.9A**1.3B**4853.9h1.8B*2.3B++
VX6-7 6536411673.838B**0.2132.621%B*25.117%C++133.5A++2.5A*5344.8h9.9B+30.2B+
M60-A Bulldog 6796391639U634.9570.659%A*N/A182.6S11.4A*5433.5h4.2B**6B**
Zenith VX-5 6326201803.444A0.6034.669%A25%C++144.2A*2.8M++6094.3h9.8B++28.4B*
VE-A Lacerta 6346141833.355B*0.6936.922%B**33.062%B+113.7B**3.7A+3005.4h9.9B+26.9B++
Proton II PPA-H 6226013616.694C++12.6550.779%A1.83%C**300.5M**10.5B**7332h6.7B*13.2B*
VE-S Canis 5895821324.409A**0.3637.149%B**29.553%B+153.2A++1.8B+7023.8h8.8C**23.7B+
VE-H Maw 5885791304.454A+0.4131.334%B+34.197%C**152.4A++2.4A7133.8h8.1B+25.7B+
Anti-Vehicle Grenade 6925641564N/A559.9548.629%C--N/A352.5C80C15501.6h4.8C*10C++
H-V45 5415331862.866B1.1832.213%B**25.704%C++102.5A++1.5B**5105.2h10.4B++32.1B++
C150 Dalton 846490756.533C2.4930.463%D-N/A89.1A++64.7A**16145.5h2.3B*7.5B+
V26 Maelstrom Turbo Laser 717460676.866B*2.8235.809%B+N/A79.3M*44.3M*6025.8h37.8B**105.7B**
S1 6744602661.729B*2.3270.426%B**2.826%C++50.5B**23.5B++6139.1h4.4B*6.3B
Blueshift VM5 464459815.667B**1.6227.776%B**20.044%D82A++N/A2805.6h14.8C++53.1B++
Blueshift VM5 437434815.358B*1.3128.161%B**23.733%C++77.5A+N/A2655.6h15.6C+55.4B+
NS-7 PDW 428421894.73A*0.6834.932%A29.929%B**150.4M*2.5M**5472.8h10.4B*29.7B++
CAS30 Tank Buster 6513982011.98C++2.0762.018%A+N/A8.7C+5.5C-8146h61.7C99.5B
Equinox VE2 Burst 3793731143.272C**0.7737.695%A+25.201%D95.6B*1.5B*3123.9h11.6C+30.7B+
Lancer VS22 5893701342.761B++1.2861.594%C++N/A31.6B++18.7C++28011.7h8.6B+13.9B+
M40 Fury-F 529359824.378A0.3369.536%A+N/A74.8M++35.4S3914.8h8.1B+11.7B*
Eidolon VE33 351344794.354B*0.3143.235%A++13.663%F-111A++2.3A++5623.1h4.7A10.8B**
CAS 14-E 3493361336S331.9546.691%A*1.19%D373.3S14.4M9720.9h15.3A32.7A
M12 Kobalt-H 3323232161.5S157.4522.428%C--21.053%B+269.2A++7.5B++6971.2h11.2B*50.1B+
NS-30 Vandal 308307506.14B++2.0947.333%A++42.671%A+118.1A++N/A4032.6h4.6B+9.6B*
NSX-P Tanto 295291763.829A*0.2235.539%B**30.584%C*116.4A++1.6B+4892.5h10.9C**30.8B++
M12 Kobalt 2842751617.188C13.1422.912%B+15.636%D211.5M+6.9A9111.3h12.8B**56.1B
C-4 306264544.889A++0.8470.305%SN/A240A*38.2B+35311.1h1B*1.5A
NS-03 Thumper 275261922.837A++1.2141.985%B++1.533%C+72.5A3.9A*4563.6h4.6B**10.9B*
M12 Kobalt 266260737.143C+33.1023.977%C+15.769%D325A*7.5B+9140.8h9.7A40.5B**
Lumine Edge 2572571,5770.163C*3.8838.155%B++15.564%C+4.8CN/A1754h1.2B+3.1B+
Pulsar VS1 2572551341.903B+2.1431.502%B*13.726%D*82.3A+N/A9273.1h11.8B+37.5B++
Solstice SF 2672491661.5C**2.5536.536%A++15.663%C+24.4C1.8A10010.2h7.5B+20.6B*
NS Baron G5 241238733.26M++0.7958.405%B**22.269%A125.3M1.6A++4111.9h3.7B+6.4C++
VE-C Horizon 241236723.278B*0.7746.507%A+23.729%C-112.4B++2.4B++4272.1h15C32.3C**
Nebula VM20 223219703.129C++0.9225.781%B*20.548%C--75.5A1.4B*2782.9h12.4B*47.9B*
Nebula VM20 216216703.086C++0.9625.56%B*13.889%D**74.5B**N/A2902.9h12.5B++48.8B*
XM98 180180463.913C*0.1344.224%B+70.556%D-69.2AN/A3342.6h2B+4.5B+
E540 Halberd-H 220179919.889C++15.8458.952%C+1.676%C++137.7M**31.5B*7021.3h3A5.1A+
Corvus VA55 1711691091.55C+2.5033.298%B**13.018%F80.5A1B+5152.1h9.3B++27.8B*
NS-11A 168165453.667A++0.3833.444%B**26.667%C+97.1A+1.8A6081.7h9.7B**29.1B**
E540 Halberd 223156819.5B15.4556.794%B*2.564%B+74.3M++31.9A*20972.1h3.1A++5.5A++
Thanatos VE70 149149662.258B**1.7946.92%C**13.423%D51.4C**N/A4362.9h3.5B++7.4B+
Tank Mine 184145720.714S16.67604.124%UN/A362.5M**97.5B**37420.4h4T-0.7M++
Hornet Missiles 223143347.667S43.6261.908%C+N/A357.5S200S23580.4h5.9B**9.5B*
Ursa 147143294.931M**0.8933.771%B**25.874%C143A++4M**8231h9.2B27.2B+
M12 Kobalt 143139269.5A+65.4523.637%B*16.547%D231.7M**6.7B**11580.6h12.4B**52.3B*
L100 Python HEAT 176138434.5A*30.4559.171%B+2.174%C+92M25.3A++5901.5h4.7B+7.9C*
Phaseshift VX-S 138138304.6C++0.5545.808%B++86.957%B++62.7A+N/A2332.2h2.1B+4.7B+
Spear Anti-Vehicle Phalanx Turret 1801361112.364B+8.3263.361%A5.147%B++136M*44A+13301h4.5A7B+
Saron HRB 251134255.36C1.3153.201%B++N/A34.4B+30A++10633.9h23C43.2C*
Beamer VS3 122118881.341B+2.7027.257%C26.271%C*65.6B++2.2B*4791.8h8C**29.3C*
Phantom VA23 117116353.314C**0.7343.626%B++26.724%D82.9B+N/A2471.4h4C++9.1B+
Eclipse VE3A 116113571.982C**2.0633.677%B**20.354%C43.5C1.2C**2712.6h12.7D37.7C*
Rocklet Rifle 181110313.548S0.5056.882%BN/A52.4B**33.8B+8692.1h28.3B+49.7C**
L-30R Vektor 145104714.857M+10.8137.287%C1.923%C8.4D3.3D5712.4h63C++169C+
Nova 104101412.463B++1.5867.908%A++18.812%B+144.3M+4.3S4610.7h3.8B+5.6B**
CME 100100392.564B++1.4834.408%B**22%C--90.9A+N/A5791.1h10.9B+31.7B++
NSX Tengu 10099303.3A++0.7544.95%B++15.152%D*82.5B+N/A5651.2h12.2C+27.1C*
Equinox VE2 11393303.1A++0.9538.939%A*9.677%F155M**33.3U6150.6h4.7A**12A++
A30 Walker 14789422.25S18.2032.904%A++N/A25.4A*16.6A++2703.5h145.4B+441.8B*
Saron HRB-H 1378799.667B+5.6257.312%C+1.149%C72.5A41.7A+8931.2h20B+34.9B+
Pandora VX25 8483243.458A++0.5954.604%B*16.868%C+118.6A1.4B++9330.7h4.1C+7.5B+
M40 Fury 8483810.375B6.3345.215%B++2.41%B**166S2F10030.5h6.8B**15.1A
Force-Blade 83816,2940.013C-4.0315.776%D*1.235%D0.4CN/A3190.9h1.5B*9.5C++
NS-30 Tranquility 8078194.105B+0.0643.069%B+48.718%B**97.5B*2.5B**2920.8h5.2B+12.1B+
M40 Fury 7866233A++28.9541.27%C**N/A94.3B**17.1B++6690.7h6.7A16.2B**
NS-AM7 Archer 78621270.488C+3.5654.924%C--17.742%C+5.3C--1.4D5111.7h9.4B++17B++
Soldier Soaker 6261321.906B+2.1432.791%C--24.59%A++122A2C*7540.5h4.6B**14.1B+
Sirius SX12 5252232.261B+1.7833.171%B**36.539%A++104AN/A20800.5h13.1C+39.4B
Aphelion VEX-4H 745086.25C2.2047.502%C+N/A62.5B+30C++7110.8h44.9C++94.5C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit409625,62935.9h
Spawn Beacon173,4153h
Ordnance Dampener34000.4h
Motion Spotter62,3180.9h
Restoration Kit4620.2h
Recon Detection Device51040.2h
Ammunition Package115050.3h
Medical Kit5,84340,93385.6h
Medical Applicator3018,4631.3h
Anti-Infantry MANA Turret2690.7h
Nano-Repair Grenade07390.2h

Check the help document for the dictionary if you want to learn more about words used here.


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