Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,052)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Praetor pac0dtac0z[HAX] pac0dtac0z
VS BR 85

KDR: 4.01

Score: 57.6m

Last Seen: Aug 16th, 2019 3:28 PM
- OFFLINE - 27 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
Level Progress (to 86): 96%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 NS Decimator Supernova FPC Ghost Light PPA L100 Python HESH Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:pac0dtac0z



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,616,888 MLG Score: 6888
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.434%28.086%939341180140,1745.3723-1.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.95%2.391A*1.101B**-0.783D-HEAD ++ (~11.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.623B+9.40.343C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.646%0.745%644412105,236101516715.15862313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.7%-0.179C-0.78D-0.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.568B+24.90.531B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.681%1.355%1249512098,263149829285.51602282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.404%2.3A*-0.766D--1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.20.743B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.127%6.901%157912051,71012987131.31741239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.277%-0.047C+0.362C**1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.50.773B++9.70.758B++18.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.927%75.316%157412103,4072788181.22159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.163%2.242A*0.533B+0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.612B+1.90.398B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.287%14.687%15721212606217320.278877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.899%1.639A+0.01C+1.918

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.743B++2.10.573B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 30
57.6m171.9%688 (41.3k)568 (34.1k)4.01166176,42943,9794.2273685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12141528831.422%24.334%76502:1824

22% Engineer67% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:11 PMAug 9th, 2017 3:21 PMAug 21st, 2019 5:21 PM (1d) (PST)Aug 16th, 2019 11:31 AM (6d) (PST)Aug 16th, 2019 11:28 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3262971,0291.7410.4340.4243.1660.1016888

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,56417,79961,7651042625190634,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1689.3h/70.4d 9,486 42,933 40,925 320.9k 1,389 7,508 10,218 134.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:111,580
Deaths:23,699
KDR:4.708
Accuracy:33.491% A++
HSR:29.137% C
NS-15M1
A*
Kills:3,449
Deaths:742
KDR:4.648
Accuracy:34.567% A*
HSR:31.632% B**
Orion VS54
A++
Kills:2,103
Deaths:713
KDR:2.950
Accuracy:29.255% A++
HSR:24.204% C+
Pulsar LSW
A+
Kills:1,438
Deaths:471
KDR:3.053
Accuracy:30.758% A+
HSR:17.385% D-
Flare VE6
B**
Kills:1,295
Deaths:463
KDR:2.797
Accuracy:28.864% B**
HSR:19.460% D
SVA-88
B**
Kills:1,273
Deaths:404
KDR:3.151
Accuracy:28.610% B**
HSR:19.639% D
VX29 Polaris
B**
Kills:1,201
Deaths:445
KDR:2.699
Accuracy:28.984% B**
HSR:13.072% D**
VE-H Maw
B**
Kills:453
Deaths:97
KDR:4.670
Accuracy:31.910% B**
HSR:34.216% B*
Kills:122,792
Deaths (as Heavy Assault):27,034
Deaths (to Heavy Assaults):12,864
KDR:4.54213
Kill Difference:95,758
Playtime:1,135.504 hours
Usage:67%
Score:39.836m
Score/min:585
Accuracy (listed only):30.805%
HSR (listed only):23.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,616
Deaths:392
KDR:4.122
Accuracy:35.587% A*
HSR:20.235% C--
Solstice VE3
A+
Kills:1,396
Deaths:577
KDR:2.419
Accuracy:31.209% A+
HSR:19.198% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B*
Serpent VE92
A*
Kills:1,239
Deaths:398
KDR:3.113
Accuracy:33.268% A*
HSR:21.388% C*
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B
Eridani SX5
A+
Kills:942
Deaths:321
KDR:2.935
Accuracy:33.963% A+
HSR:19.958% C+
VX6-7
A++
Kills:598
Deaths:161
KDR:3.714
Accuracy:33.252% A++
HSR:24.749% B+
Deimos VA29
A+
Kills:459
Deaths:188
KDR:2.441
Accuracy:77.370% A+
HSR:15.468% C+
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
NSX-P Tanto
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A*
HSR:30.055% B++
VE-C Horizon
A++
Kills:182
Deaths:55
KDR:3.309
Accuracy:47.240% A++
HSR:23.077% C+
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
Eclipse VE3A
A++
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A++
HSR:22.581% B+
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:10,248
Deaths (as Light Assault):3,032
Deaths (to Light Assaults):8,446
KDR:3.37995
Kill Difference:7,216
Playtime:74.796 hours
Usage:4%
Score:2.301m
Score/min:513
Accuracy (listed only):40.316%
HSR (listed only):23.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,235
Deaths:470
KDR:2.628
Accuracy:32.202% A
HSR:24.292% C
Eridani SX5
A+
Kills:942
Deaths:321
KDR:2.935
Accuracy:33.963% A+
HSR:19.958% C+
Deimos VA29
A+
Kills:459
Deaths:188
KDR:2.441
Accuracy:77.370% A+
HSR:15.468% C+
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
H-V45
A+
Kills:411
Deaths:153
KDR:2.686
Accuracy:31.758% A+
HSR:23.601% B
Equinox VE2 Burst
A++
Kills:373
Deaths:114
KDR:3.272
Accuracy:37.695% A++
HSR:25.201% C
Pulsar VS1
A+
Kills:255
Deaths:134
KDR:1.903
Accuracy:31.505% A+
HSR:13.726% D--
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
Corvus VA55
A++
Kills:169
Deaths:109
KDR:1.550
Accuracy:33.298% A++
HSR:13.018% D**
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
NS-11A
A*
Kills:115
Deaths:24
KDR:4.792
Accuracy:34.046% A*
HSR:28.696% B*
CME
A+
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.408% A+
HSR:22% C+
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:5,022
Deaths (as Combat Medic):1,794
Deaths (to Combat Medics):5,452
KDR:2.79933
Kill Difference:3,228
Playtime:33.665 hours
Usage:2%
Score:1.070m
Score/min:530
Accuracy (listed only):39.642%
HSR (listed only):21.968%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,616
Deaths:392
KDR:4.122
Accuracy:35.587% A*
HSR:20.235% C--
VE-LR Obelisk
A++
Kills:1,524
Deaths:314
KDR:4.854
Accuracy:43.567% A++
HSR:34.580% C**
Solstice VE3
A+
Kills:1,396
Deaths:577
KDR:2.419
Accuracy:31.209% A+
HSR:19.198% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B*
Serpent VE92
A*
Kills:1,239
Deaths:398
KDR:3.113
Accuracy:33.268% A*
HSR:21.388% C*
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B
VX6-7
A++
Kills:598
Deaths:161
KDR:3.714
Accuracy:33.252% A++
HSR:24.749% B+
Deimos VA29
A+
Kills:459
Deaths:188
KDR:2.441
Accuracy:77.370% A+
HSR:15.468% C+
NSX-P Tanto
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A*
HSR:30.055% B++
VE-C Horizon
A++
Kills:182
Deaths:55
KDR:3.309
Accuracy:47.240% A++
HSR:23.077% C+
Eidolon VE33
A++
Kills:180
Deaths:57
KDR:3.158
Accuracy:38.620% A++
HSR:20.556% D
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
Eclipse VE3A
A++
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A++
HSR:22.581% B+
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:10,254
Deaths (as Engineer):2,923
Deaths (to Engineers):6,914
KDR:3.50804
Kill Difference:7,331
Playtime:364.148 hours
Usage:22%
Score:12.303m
Score/min:563
Accuracy (listed only):40.983%
HSR (listed only):22.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,011
Deaths:569
KDR:5.292
Accuracy:50.108% A++
HSR:74.660% B+
NS-44P Commissioner
B**
Kills:2,087
Deaths:1,267
KDR:1.647
Accuracy:51.001% B**
HSR:20.843% D
Eridani SX5
A+
Kills:942
Deaths:321
KDR:2.935
Accuracy:33.963% A+
HSR:19.958% C+
NS-357 Underboss
A++
Kills:823
Deaths:484
KDR:1.700
Accuracy:51.154% A++
HSR:23.208% C*
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
NS-30 Vandal
A*
Kills:305
Deaths:47
KDR:6.489
Accuracy:47.590% A*
HSR:42.623% A++
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
NS-45 Pilot
B+
Kills:248
Deaths:128
KDR:1.938
Accuracy:35.197% B+
HSR:22.581% C-
XM98
B**
Kills:180
Deaths:46
KDR:3.913
Accuracy:44.224% B**
HSR:70.556% C-
NSX Daimyo
A++
Kills:159
Deaths:32
KDR:4.969
Accuracy:54.261% A++
HSR:91.824% D
Beamer VS3
B+
Kills:118
Deaths:88
KDR:1.341
Accuracy:27.257% C+
HSR:26.271% B+
Phantom VA23
A
Kills:116
Deaths:35
KDR:3.314
Accuracy:43.626% A
HSR:26.724% C
NSX Tengu
A+
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A+
HSR:15.584% D-
Soldier Soaker
A++
Kills:61
Deaths:32
KDR:1.906
Accuracy:32.791% C+
HSR:24.590% A++
Phaseshift VX-S
A+
Kills:57
Deaths:11
KDR:5.182
Accuracy:46.875% A+
HSR:78.947% B
Kills:8,863
Deaths (as Infiltrator):3,219
Deaths (to Infiltrators):6,103
KDR:2.75334
Kill Difference:5,644
Playtime:66.764 hours
Usage:4%
Score:1.721m
Score/min:430
Accuracy (listed only):42.504%
HSR (listed only):40.587%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:362
Deaths:53
KDR:6.830
Accuracy:28.009% A++
HSR:19.890% C
Blueshift VM5
A++
Kills:335
Deaths:53
KDR:6.321
Accuracy:28.365% A++
HSR:24.776% B++
Nebula VM20
A+
Kills:219
Deaths:70
KDR:3.129
Accuracy:25.781% A+
HSR:20.548% C+
Nebula VM20
A+
Kills:216
Deaths:70
KDR:3.086
Accuracy:25.560% A+
HSR:13.889% D**
Kills:1,132
Deaths (as MAX Suit):123
Deaths (to MAX Suits):1,937
KDR:9.20325
Kill Difference:1,009
Playtime:8.884 hours
Usage:1%
Score:0.352m
Score/min:661
Accuracy (listed only):26.929%
HSR (listed only):19.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:2,746
V. Kills:144 N/A
Deaths:265
KDR:10.362
Accuracy:48.048% B**
KPH:168.700 M**
VKPH:8.800 A**
Saron Laser Cannon
M**
Kills:1,491
V. Kills:1,016 147%
Deaths:436
KDR:3.420
Accuracy:31.870% C+
KPH:48.600 M*
VKPH:33.100 M**
Dual Photon Pods
S
Kills:656
V. Kills:97 N/A
Deaths:33
KDR:19.879
Accuracy:66.922% A++
KPH:348.800 S
VKPH:51.600 M+
Maelstrom Turbo Laser
S
Kills:343
V. Kills:196 174%
Deaths:67
KDR:5.119
Accuracy:37.633% B**
KPH:76.300 S
VKPH:43.600 S
Hornet Missiles
S
Kills:97
V. Kills:50 190%
Deaths:3
KDR:32.333
Accuracy:61.954% C+
KPH:609.400 S
VKPH:314.100 S
Kills:5,333 (4,580 + 0)
Deaths:804
KDR:6.633
VKDR:1.869
Vehicle Kills:1,503
Kill Difference:4,529
Playtime:53.492 hours
Usage:3%
Score:1.571m
Score/min:489
Piloting Accuracy:37.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:532
V. Kills:17 N/A
Deaths:26
KDR:20.462
Accuracy:44.417% B++
KPH:79.700 A++
VKPH:2.500 C+
C150 Dalton
M
Kills:420
V. Kills:320 131%
Deaths:75
KDR:5.600
Accuracy:30.279% D-
KPH:83.900 A**
VKPH:63.900 M
CAS30 Tank Buster
A
Kills:312
V. Kills:210 148%
Deaths:201
KDR:1.552
Accuracy:59.953% A
KPH:11.300 B+
VKPH:7.600 C++
Kills:1,264 (844 + 420)
Deaths:302
KDR:4.185
VKDR:1.811
Vehicle Kills:547
Kill Difference:962
Playtime:39.403 hours
Usage:2%
Score:0.705m
Score/min:298
Piloting Accuracy:59.953%
Gunner Accuracy:30.279%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:2,553
V. Kills:212 N/A
Deaths:68
KDR:37.544
Accuracy:65.160% A++
KPH:179.800 S
VKPH:14.900 A++
L100 Python HEAT
S
Kills:138
V. Kills:38 354%
Deaths:4
KDR:34.500
Accuracy:59.171% B++
KPH:93.300 S
VKPH:25.700 M+
Kills:2,691 (2,691 + 0)
Deaths:72
KDR:37.375
VKDR:3.472
Vehicle Kills:250
Kill Difference:2,619
Playtime:15.678 hours
Usage:1%
Score:0.443m
Score/min:471
Driving Accuracy:59.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:3,053
V. Kills:2,132 143%
Deaths:481
KDR:6.347
Accuracy:64.630% A
KPH:40.600 A
VKPH:28.300 A**
Supernova VPC
M+
Kills:1,542
V. Kills:181 N/A
Deaths:93
KDR:16.581
Accuracy:66.547% A++
KPH:100.800 M+
VKPH:11.800 B**
Supernova PC
M++
Kills:977
V. Kills:343 284%
Deaths:131
KDR:7.458
Accuracy:63.599% A+
KPH:56.700 M++
VKPH:19.900 M++
Saron HRB
A++
Kills:134
V. Kills:117 114%
Deaths:25
KDR:5.360
Accuracy:53.201% B**
KPH:34.800 B**
VKPH:30.400 A++
E540 Halberd
S
Kills:108
V. Kills:55 193%
Deaths:8
KDR:13.500
Accuracy:58.277% A+
KPH:90 S
VKPH:45.800 S
Kills:5,814 (5,572 + 242)
Deaths:738
KDR:7.878
VKDR:3.832
Vehicle Kills:2,828
Kill Difference:5,076
Playtime:112.849 hours
Usage:7%
Score:3.000m
Score/min:443
Driving Accuracy:63.599%
Gunner Accuracy:58.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:597
V. Kills:21 N/A
Deaths:36
KDR:16.583
Accuracy:50.795% A+
KPH:294.700 S
VKPH:10.400 B**
M12 Kobalt-H
A++
Kills:230
V. Kills:7 N/A
Deaths:2
KDR:115
Accuracy:21.348% C
KPH:256.700 A++
VKPH:7.800 B*
E540 Halberd-H
S
Kills:153
V. Kills:33 450%
Deaths:9
KDR:17
Accuracy:60.637% B
KPH:149.500 S
VKPH:32.200 A
Saron HRB-H
A++
Kills:73
V. Kills:43 166%
Deaths:9
KDR:8.111
Accuracy:57.865% C**
KPH:69 A++
VKPH:40.700 A+
Kills:1,053 (0 + 1,053)
Deaths:56
KDR:18.804
VKDR:1.857
Vehicle Kills:104
Kill Difference:997
Playtime:5.003 hours
Usage:0%
Score:0.222m
Score/min:739
Driving Accuracy:N/A%
Gunner Accuracy:57.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:215
V. Kills:6 N/A
Deaths:16
KDR:13.438
Accuracy:22.723% B*
KPH:207.300 M**
VKPH:5.800 B**
M12 Kobalt
S
Kills:117
V. Kills:3 N/A
Deaths:2
KDR:58.500
Accuracy:23.480% B**
KPH:224.900 S
VKPH:5.800 B**
M40 Fury
S
Kills:83
V. Kills:1 N/A
Deaths:8
KDR:10.375
Accuracy:45.469% B**
KPH:169.300 S
VKPH:2 D**
M40 Fury
A++
Kills:65
V. Kills:12 N/A
Deaths:2
KDR:32.500
Accuracy:41.232% B+
KPH:97.100 A++
VKPH:17.900 B**
Kills:480 (0 + 480)
Deaths:28
KDR:17.143
VKDR:0.786
Vehicle Kills:22
Kill Difference:452
Playtime:2.717 hours
Usage:0%
Score:0.149m
Score/min:915
Driving Accuracy:N/A%
Gunner Accuracy:41.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:820
V. Kills:17 N/A
Deaths:148
KDR:5.541
Accuracy:49.274% B*
KPH:126.700 A**
VKPH:2.600 B+
M40 Fury-F
S
Kills:359
V. Kills:170 210%
Deaths:82
KDR:4.378
Accuracy:69.536% A++
KPH:75.400 M++
VKPH:35.700 S
Kills:1,179 (1,179 + 0)
Deaths:230
KDR:5.126
VKDR:0.813
Vehicle Kills:187
Kill Difference:949
Playtime:11.233 hours
Usage:1%
Score:0.227m
Score/min:337
Driving Accuracy:69.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:319
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.880% A*
KPH:384.100 S
VKPH:15.700 M++
Kills:319 (0 + 319)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:319
Playtime:0.831 hours
Usage:0%
Score:0.047m
Score/min:950
Piloting Accuracy:N/A%
Gunner Accuracy:46.880%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 113,141111,58023,6994.708B+0.7033.491%A++29.137%C137.5A*1.9A*336811.7h9.6B++28.5B*
NS-15M1 3,4833,4497424.648A**0.6434.567%A*31.632%B**131.6M*1.3A*32226.2h9.4B**27.3B**
NS Decimator 5,0093,3769363.607M++0.4072.436%A+1.57%C--82.7M++40M+57440.8h3.1B**4.3A
Supernova FPC 5,1853,0534816.347C++2.3464.63%A1.834%C40.5A28.3A**40575.3h4.6B+7.1B*
Ghost 3,0283,0115695.292B*1.2850.108%A++74.66%B+96.2A**N/A26631.3h1.9B++3.7B*
Light PPA 2,8902,74626510.362B**6.3548.048%B**N/A168.5M**8.8A**44216.3h8.8B+18.3B+
L100 Python HESH 2,7652,5536837.544A**33.5365.16%A++N/A179.8S14.9A++46414.2h2B*3.1A
Orion VS54 2,1262,1037132.95B**1.0629.255%A++24.204%C+89.1A**1A49823.6h9.6B**32.8B
NS-44P Commissioner 2,0942,0871,2671.647B+2.3651.001%B**20.843%D84.8B++N/A21124.6h2.9B++5.6B*
Pulsar C 1,6321,6163924.122A++0.1135.587%A*20.235%C--107.7M*1.1A++35015h8.9B*25.1B*
Supernova VPC 1,7231,5429316.581B+12.5766.547%A++1.427%C+100.8M+11.8B**30115.3h2.2B**3.3A
VE-LR Obelisk 1,5421,5243144.854A++0.8443.567%A++34.58%C**118.1M**1.4B**27612.9h4.4B**10B**
Saron Laser Cannon 2,5071,4914363.42B+0.5931.87%C+N/A48.6M*33.1M**43530.7h57.3B**179.9B**
The Slasher 1,4561,45531,7440.046C+3.9738.961%BN/A1.4CN/A31057.3h1.3A3.3C++
Pulsar LSW 1,4501,4384713.053A0.9630.758%A+17.385%D-119.8M1B**50012h9.7B**31.4B*
Solstice VE3 1,4041,3965772.419A**1.5931.209%A+19.198%C+35.1B**N/A17339.8h11.4B*36.5B+
NS-11C 1,4091,3953843.633M++0.3835.638%A*23.656%B*79.7A**N/A24317.5h10.4B**29.3B**
Flare VE6 1,3071,2954632.797A+1.2128.864%B**19.46%D112.6A**1A49811.5h8.8B*30.5B++
SVA-88 1,2871,2734043.151B++0.8628.61%B**19.639%D115.7A**1.3A++53611h9.9B*34.6B++
Serpent VE92 1,2511,2393983.113A++0.9033.268%A*21.388%C*64.2A+N/A20019.3h10.3B*30.9B*
Terminus VX-9 1,2451,2354702.628B+1.3832.202%A24.292%C92.9A*N/A32913.3h10.4B*32.2B*
Lasher X2 1,2341,2104003.025M+0.9945.336%M2.893%D102.5M**2A32811.8h14.1A31.2B**
VX29 Polaris 1,2181,2014452.699B**1.3128.984%B**13.072%D**111.2A**1.6A*45310.8h11B+38B+
Solstice Burst 1,1911,1822355.03M1.0237.617%A*26.565%B140.7M**1.1B*3258.4h9.8B**26B**
Supernova PC 1,3209771317.458B3.4563.599%A+2.047%C+56.8M++19.9M++39917.2h3.6B**5.7A
Eridani SX5 9489423212.935A++1.0833.963%A+19.958%C+74.2A+N/A23212.7h9.4B*27.6B*
Frag Grenade 9028941894N/A889.9951.972%B*N/A558.8C**5C-21981.6h3.4B+6.5B+
NS-357 Underboss 8348234841.7B++2.3151.154%A++23.208%C*102.9A*1.4A*2838h3.1B**6.1B**
S12 Renegade 8378201485.541B+1.5349.274%B*2.317%D--126.2A**2.6B+3016.5h2.7B*5.5B++
Dual Photon Pods 7536563319.879A*15.8766.922%A++N/A345.3S51.1M+12251.9h10.4A15.5B**
VX6-7 6095981613.714A++0.3033.252%A++24.749%B+132.9M**2.4M**5314.5h9.8B++29.4B*
Proton II PPA-H 6185973616.583B+12.5750.795%A+1.843%C++298.5S10.5B**7182h6.7B**13.3B**
Anti-Vehicle Grenade 6915631563N/A558.9948.706%CN/A351.9C+80C+15441.6h4.8B+9.9B+
L-24R Spur 5495322620.462A16.4544.417%B++1.128%D79.4A++2.5C+1986.7h16.8B+37.7B+
S1 6744602661.729A++2.2870.426%A+2.826%C+50.5A++23.5A+5909.1h4.4B**6.3B**
Deimos VA29 4604591882.441B**1.5777.37%A+15.468%C+127.5M+N/A4123.6h1.7B**2.1B*
VE-H Maw 459453974.67M0.6631.91%B**34.216%B*146.1M++1.9A++6683.1h8.2B**25.7B*
VE-S Canis 429424964.417M++0.4137.991%A++33.962%A++146.2M*1.7A*6912.9h8.5B**22.3B*
C150 Dalton 740420755.6C+1.5930.279%D-N/A84A**64M14335h2.4B**7.8B*
H-V45 4164111532.686B++1.3331.758%A+23.601%B95.6M+1.2A++5274.3h10.7B**33.8B**
Equinox VE2 Burst 3793731143.272B++0.7437.695%A++25.201%C95.6A++1.5A++3073.9h11.6B+30.7B*
Blueshift VM5 367362536.83A++2.8228.009%A++19.89%C82.3M+1.1B*2774.4h14.2B+50.9B*
M40 Fury-F 529359824.378A+0.3769.536%A++N/A74.8M++35.4S3854.8h8.1B+11.7B*
Maelstrom Turbo Laser 539343675.119A+1.1137.633%B**N/A76.2S43.6S5834.5h39.9B**106.1B**
Blueshift VM5 338335536.321A++2.3128.365%A++24.776%B++76.1MN/A2574.4h15.4C**54.4B*
CAS 14-E 3323191319U314.9946.88%A*N/A398.8S16.3M++9490.8h15.2A32.5A
CAS30 Tank Buster 5223122011.552C**2.4659.953%AN/A11.3B+7.6C++11727.7h47B+78.4B++
NS-30 Vandal 306305476.489M++2.4847.59%A*42.623%A++122M**N/A3852.5h4.6B*9.6B**
Pulsar VS1 2572551341.903B**2.1131.505%A+13.726%D--85M**N/A8413h11.8B*37.5B*
NS-7 PDW 256255455.667S1.6635.443%A*36.471%M++141.7SN/A6111.8h9.5A26.9B**
NS-45 Pilot 2482481281.938B+2.0735.197%B+22.581%C-70.9B+N/A1953.5h5.3B**15.1B*
M12 Kobalt 239234733.429C**29.4224.138%B+16.239%C334.3S7.1B++9040.7h10.1A42B**
M12 Kobalt-H 2372302115S110.9921.348%C20.435%B++255.6A++7.8B*6250.9h11B*51.3B+
Lancer VS22 3712271092.083A++1.9363.376%C*N/A27.7B**17.6B2708.2h11B++17.4B++
Nebula VM20 223219703.129B+0.8825.781%A+20.548%C+75.5A**1.4A++2632.9h12.4B**47.9B**
Nebula VM20 216216703.086B+0.9325.56%A+13.889%D**74.5A**N/A2662.9h12.5B**48.8B**
M12 Kobalt 2212151613.438C++9.4322.723%B*15.349%D215S6B**9031h12.8A56.5B*
NSX-P Tanto 185183503.66M++0.3535.697%A*30.055%B++114.4S1.3A5361.6h10.7B*29.9B**
VE-C Horizon 185182553.309A0.7047.24%A++23.077%C+107.1A++1.8B*2531.7h16.3C+34.5B+
XM98 180180463.913B**0.1044.224%B**70.556%C-69.2A**N/A3182.6h2B*4.5B*
Eidolon VE33 180180573.158A++0.8538.62%A++20.556%D94.7M**N/A5481.9h6.3B**16.2B**
Corvus VA55 1711691091.55B+2.4633.298%A++13.018%D**80.5M1A4632.1h9.3A27.8B**
NSX Daimyo 159159324.969B+0.9654.261%A++91.824%D63.6B+N/A2222.5h2.7C+5B+
E540 Halberd-H 186153917B++12.9960.637%B1.307%C153S33A7071h2.7A++4.5A++
Thanatos VE70 147147662.227A+1.7846.542%B++12.245%D-52.5AN/A4032.8h3.4B**7.3B*
C-4 170144294.966A**0.9589.1%UN/A240M**43.3B**47170.6h1.3B+1.5A++
NS-03 Thumper 147142532.679A**1.3340.458%B*2.113%C+59.2A++2.1A*5532.4h4.9B**12B*
L100 Python HEAT 176138434.5S30.4959.171%B++2.174%C92S25.3M5331.5h4.7B++7.9B*
Saron HRB 251134255.36C+1.3553.201%B**N/A34.4B*30A++10433.9h23C+43.2B+
Tank Mine 155119717S12.99508.247%UN/A396.7S120A*33100.3h4.1T*0.8M++
Beamer VS3 122118881.341B*2.6727.257%C+26.271%B+69.4A*2.4A**4141.7h8B+29.3C*
M12 Kobalt 120117258.5A++54.4923.48%B**15.385%D234S6B**11610.5h11.8A50.2B*
Phantom VA23 117116353.314B**0.7043.626%A26.724%C82.9A++N/A2251.4h4B+9.1B*
NS-11A 118115244.792A*0.7834.046%A*28.696%B*95.8M++2.5S6661.2h9.8A28.9A
Spear Anti-Vehicle Phalanx Turret 1451121110.182B+6.1763.929%A*6.25%A124.4S36.7A+12720.9h4.8B**7.5A
M60-A Bulldog 115111337B**32.9960.2%A+3.604%B**138.8S5C*3880.8h3.8A6.3A
Lumine Edge 1091096560.166C*3.8535.98%B*19.266%B+3.9C+N/A1828.1h1.3C**3.7B+
E540 Halberd 163108813.5B+9.4958.277%A+2.778%C*90S45.8S33421.2h3.2A*5.5A++
CME 100100392.564A1.4534.408%A+22%C+90.9MN/A5321.1h10.9B*31.7B**
Hornet Missiles 14797332.333S28.3261.954%C+N/A485S250S43710.2h5B*8B**
Eclipse VE3A 9493293.207B++0.8035.479%A++22.581%B+132.9M*1.4A8070.7h11.4B32.2B*
M40 Fury 8483810.375B++6.3645.469%B**2.41%B*166S2D**10110.5h6.8A15A
Rocklet Rifle 12779282.821S1.1956.79%B+N/A49.4A++30B+8571.6h29.1B++51.2B++
NSX Tengu 7777184.278M++0.2746.081%A+15.584%D-96.3A**N/A6480.8h11.4B+24.7B++
Saron HRB-H 1167398.111B+4.1057.865%C**1.37%C+66.4A++39.1A+8991.1h20.9B+36.1B+
Force-Blade 75736,0770.012C4.0015.148%D*1.37%D-0.4CN/A2185.2h1.5B**10.2C++
M40 Fury 7765232.5M**28.4941.232%B+N/A92.9A+17.1B*6640.7h6.7B**16.2B**
Soldier Soaker 6261321.906B++2.1132.791%C+24.59%A++122A**2A7500.5h4.6B++14.1B++
NS Baron G5 6160173.529M++0.4842.683%C+23.333%A++85.7A**1.4A*4510.7h3.5B**8.2C+
Phaseshift VX-S 5757115.182B*1.1746.875%A+78.947%B63.3A*N/A2950.9h2.4B+5.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123,0732.4h
Nano-Armor Kit100424,45824.1h
Motion Spotter61,7350.7h
Restoration Kit4620.2h
Ammunition Package103140.3h
Medical Kit4,98034,84774.8h
Medical Applicator2816,1621.2h
Recon Detection Device51040.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.65s
Server spent 1.33s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.