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Praetor pac0dtac0z[HAX] pac0dtac0z
VS BR 84

KDR: 4.01

Score: 57.2m

Last Seen: May 30th, 2019 9:07 PM
- OFFLINE - 436.4 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 34
Level Progress (to 85): 81%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 NS Decimator Supernova FPC Ghost Light PPA L100 Python HESH Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,639,406 MLG Score: 6906
Fun Score: N/A
Cheeseburgers Flipped: 70TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.437%28.082%939341176139,8535.38-1.368

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.959%2.398A*1.111B**-0.789D-HEAD ++ (~11.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.624B+9.40.343C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.646%0.745%644412065,236101316715.16371313%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.7%-0.181C-0.782D-0.55

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.568B+24.90.531B+44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.678%1.371%1240512058,167149129185.47753280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.392%2.308A*-0.776D--1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.871B*3.20.743B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.679%5.916%153912011,58912937071.22798224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.386%-0.047C+0.371C**1.405

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.773B++9.70.757B++17.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.949%75.329%153412063,3482770181.20823

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.165%2.247A*0.536B+0.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.90.399B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.141%14.642%15321208601215820.27837

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.897%1.632A+0.009C+1.921

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.744B++2.10.574B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 34
57.2m171.7%688 (41.3k)568 (34.1k)4.01199175,62543,7754.2277384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12101521831.454%24.349%76602:1824

22% Engineer67% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:11 PMAug 9th, 2017 3:21 PMJun 17th, 2019 1:06 AM (19h) (PST)May 30th, 2019 5:08 PM (18d) (PST)May 30th, 2019 5:07 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3272971,0301.7420.4340.4243.1640.1016906

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,63717,81561,8221052625190634,064

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1679.9h/70d 9,444 42,762 40,715 318.9k 1,377 7,462 10,184 133.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:111,402
Deaths:23,647
KDR:4.711
Accuracy:33.496% A++
HSR:29.126% C+
NS-15M1
A*
Kills:3,449
Deaths:742
KDR:4.648
Accuracy:34.567% A*
HSR:31.632% A
Orion VS54
A++
Kills:2,092
Deaths:708
KDR:2.955
Accuracy:29.201% A++
HSR:24.140% C+
Pulsar LSW
A+
Kills:1,438
Deaths:471
KDR:3.053
Accuracy:30.758% A+
HSR:17.385% D-
Flare VE6
B**
Kills:1,295
Deaths:463
KDR:2.797
Accuracy:28.864% B**
HSR:19.460% D
SVA-88
B**
Kills:1,273
Deaths:404
KDR:3.151
Accuracy:28.610% B**
HSR:19.639% D
Lasher X2
M
Kills:1,210
Deaths:400
KDR:3.025
Accuracy:45.336% M
HSR:2.893% D
VX29 Polaris
B**
Kills:1,201
Deaths:445
KDR:2.699
Accuracy:28.984% B**
HSR:13.072% D**
VE-H Maw
B**
Kills:453
Deaths:97
KDR:4.670
Accuracy:31.910% B**
HSR:34.216% B*
Kills:123,813
Deaths (as Heavy Assault):27,377
Deaths (to Heavy Assaults):12,807
KDR:4.52252
Kill Difference:96,436
Playtime:1,130.854 hours
Usage:67%
Score:39.605m
Score/min:584
Accuracy (listed only):32.414%
HSR (listed only):21.285%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,566
Deaths:385
KDR:4.068
Accuracy:35.725% A*
HSR:20.051% D
Solstice VE3
A+
Kills:1,396
Deaths:577
KDR:2.419
Accuracy:31.209% A+
HSR:19.198% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B*
Serpent VE92
A*
Kills:1,239
Deaths:398
KDR:3.113
Accuracy:33.268% A*
HSR:21.388% C**
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B
Eridani SX5
A+
Kills:920
Deaths:313
KDR:2.939
Accuracy:33.900% A+
HSR:20.109% C++
VX6-7
A++
Kills:570
Deaths:153
KDR:3.725
Accuracy:33.423% A++
HSR:24.561% B+
Deimos VA29
A+
Kills:454
Deaths:182
KDR:2.495
Accuracy:77.362% A+
HSR:15.419% C+
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
NSX-P Tanto
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A*
HSR:30.055% B++
VE-C Horizon
A++
Kills:182
Deaths:55
KDR:3.309
Accuracy:47.240% A++
HSR:23.077% C+
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
Eclipse VE3A
A*
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A*
HSR:22.581% B+
NSX Tengu
A
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A
HSR:15.584% D-
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:10,143
Deaths (as Light Assault):3,003
Deaths (to Light Assaults):8,402
KDR:3.37762
Kill Difference:7,140
Playtime:73.764 hours
Usage:4%
Score:2.274m
Score/min:514
Accuracy (listed only):40.331%
HSR (listed only):23.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,235
Deaths:470
KDR:2.628
Accuracy:32.202% A
HSR:24.292% C
Eridani SX5
A+
Kills:920
Deaths:313
KDR:2.939
Accuracy:33.900% A+
HSR:20.109% C++
Deimos VA29
A+
Kills:454
Deaths:182
KDR:2.495
Accuracy:77.362% A+
HSR:15.419% C+
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
H-V45
A+
Kills:411
Deaths:153
KDR:2.686
Accuracy:31.758% A+
HSR:23.601% B
Equinox VE2 Burst
A*
Kills:373
Deaths:114
KDR:3.272
Accuracy:37.695% A*
HSR:25.201% C
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
Pulsar VS1
A+
Kills:242
Deaths:127
KDR:1.906
Accuracy:30.623% A+
HSR:14.463% D-
Corvus VA55
A++
Kills:169
Deaths:109
KDR:1.550
Accuracy:33.298% A++
HSR:13.018% D**
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
NS-11A
A*
Kills:115
Deaths:24
KDR:4.792
Accuracy:34.046% A*
HSR:28.696% B**
CME
A+
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.408% A+
HSR:22% C+
NSX Tengu
A
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A
HSR:15.584% D-
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:4,982
Deaths (as Combat Medic):1,773
Deaths (to Combat Medics):5,433
KDR:2.80993
Kill Difference:3,209
Playtime:33.378 hours
Usage:2%
Score:1.062m
Score/min:530
Accuracy (listed only):39.574%
HSR (listed only):22.028%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,566
Deaths:385
KDR:4.068
Accuracy:35.725% A*
HSR:20.051% D
VE-LR Obelisk
A++
Kills:1,511
Deaths:311
KDR:4.859
Accuracy:43.611% A++
HSR:34.679% C**
Solstice VE3
A+
Kills:1,396
Deaths:577
KDR:2.419
Accuracy:31.209% A+
HSR:19.198% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B*
Serpent VE92
A*
Kills:1,239
Deaths:398
KDR:3.113
Accuracy:33.268% A*
HSR:21.388% C**
Solstice Burst
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:37.617% A*
HSR:26.565% B
VX6-7
A++
Kills:570
Deaths:153
KDR:3.725
Accuracy:33.423% A++
HSR:24.561% B+
Deimos VA29
A+
Kills:454
Deaths:182
KDR:2.495
Accuracy:77.362% A+
HSR:15.419% C+
NSX-P Tanto
A*
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A*
HSR:30.055% B++
VE-C Horizon
A++
Kills:182
Deaths:55
KDR:3.309
Accuracy:47.240% A++
HSR:23.077% C+
Eidolon VE33
A++
Kills:180
Deaths:57
KDR:3.158
Accuracy:38.620% A++
HSR:20.556% D
Thanatos VE70
B++
Kills:147
Deaths:66
KDR:2.227
Accuracy:46.542% B++
HSR:12.245% D-
Eclipse VE3A
A*
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A*
HSR:22.581% B+
NS Baron G5
A++
Kills:60
Deaths:17
KDR:3.529
Accuracy:42.683% C+
HSR:23.333% A++
Kills:10,158
Deaths (as Engineer):2,899
Deaths (to Engineers):6,884
KDR:3.50397
Kill Difference:7,259
Playtime:361.533 hours
Usage:22%
Score:12.226m
Score/min:564
Accuracy (listed only):41.008%
HSR (listed only):22.669%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,952
Deaths:561
KDR:5.262
Accuracy:50.137% A++
HSR:74.661% B+
NS-44P Commissioner
B**
Kills:2,086
Deaths:1,264
KDR:1.650
Accuracy:51.034% B**
HSR:20.853% D
Eridani SX5
A+
Kills:920
Deaths:313
KDR:2.939
Accuracy:33.900% A+
HSR:20.109% C++
NS-357 Underboss
A++
Kills:818
Deaths:476
KDR:1.718
Accuracy:51.074% A++
HSR:23.227% C**
VE-S Canis
A++
Kills:424
Deaths:96
KDR:4.417
Accuracy:37.991% A++
HSR:33.962% A++
NS-30 Vandal
A**
Kills:305
Deaths:47
KDR:6.489
Accuracy:47.590% A**
HSR:42.623% A*
NS-7 PDW
M++
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M++
NS-45 Pilot
B+
Kills:248
Deaths:128
KDR:1.938
Accuracy:35.197% B+
HSR:22.581% C
XM98
B**
Kills:180
Deaths:46
KDR:3.913
Accuracy:44.224% B**
HSR:70.556% C-
NSX Daimyo
A++
Kills:159
Deaths:32
KDR:4.969
Accuracy:54.261% A++
HSR:91.824% D
Beamer VS3
B+
Kills:118
Deaths:88
KDR:1.341
Accuracy:27.257% C+
HSR:26.271% B+
Phantom VA23
A+
Kills:116
Deaths:35
KDR:3.314
Accuracy:43.626% A+
HSR:26.724% C
NSX Tengu
A
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A
HSR:15.584% D-
Soldier Soaker
A+
Kills:61
Deaths:32
KDR:1.906
Accuracy:32.791% C+
HSR:24.590% A+
Phaseshift VX-S
A+
Kills:57
Deaths:11
KDR:5.182
Accuracy:46.875% A+
HSR:78.947% C**
Kills:8,776
Deaths (as Infiltrator):3,192
Deaths (to Infiltrators):6,069
KDR:2.74937
Kill Difference:5,584
Playtime:66.164 hours
Usage:4%
Score:1.706m
Score/min:430
Accuracy (listed only):42.499%
HSR (listed only):40.599%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A++
Kills:362
Deaths:53
KDR:6.830
Accuracy:28.009% A++
HSR:19.890% C+
Blueshift VM5
A++
Kills:335
Deaths:53
KDR:6.321
Accuracy:28.365% A++
HSR:24.776% B++
Nebula VM20
A+
Kills:219
Deaths:70
KDR:3.129
Accuracy:25.781% A+
HSR:20.548% C+
Nebula VM20
A+
Kills:216
Deaths:70
KDR:3.086
Accuracy:25.560% A+
HSR:13.889% D**
Kills:1,132
Deaths (as MAX Suit):123
Deaths (to MAX Suits):1,934
KDR:9.20325
Kill Difference:1,009
Playtime:8.801 hours
Usage:1%
Score:0.352m
Score/min:666
Accuracy (listed only):26.929%
HSR (listed only):19.776%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:2,746
V. Kills:144 N/A
Deaths:265
KDR:10.362
Accuracy:48.048% B*
KPH:168.700 M**
VKPH:8.800 A*
Saron Laser Cannon
M**
Kills:1,491
V. Kills:1,016 147%
Deaths:436
KDR:3.420
Accuracy:31.870% C+
KPH:48.600 M*
VKPH:33.100 M**
Dual Photon Pods
S
Kills:656
V. Kills:97 N/A
Deaths:33
KDR:19.879
Accuracy:66.922% A++
KPH:348.800 S
VKPH:51.600 M+
Maelstrom Turbo Laser
S
Kills:343
V. Kills:196 174%
Deaths:67
KDR:5.119
Accuracy:37.633% B**
KPH:76.300 S
VKPH:43.600 S
Hornet Missiles
U
Kills:97
V. Kills:50 190%
Deaths:3
KDR:32.333
Accuracy:61.954% C+
KPH:609.400 S
VKPH:314.100 U
Kills:5,333 (4,580 + 0)
Deaths:804
KDR:6.633
VKDR:1.869
Vehicle Kills:1,503
Kill Difference:4,529
Playtime:53.492 hours
Usage:3%
Score:1.570m
Score/min:489
Piloting Accuracy:37.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A++
Kills:532
V. Kills:17 N/A
Deaths:26
KDR:20.462
Accuracy:44.417% B++
KPH:79.700 A++
VKPH:2.500 C+
C150 Dalton
M
Kills:420
V. Kills:320 131%
Deaths:75
KDR:5.600
Accuracy:30.279% D-
KPH:83.900 M
VKPH:63.900 M
CAS30 Tank Buster
A+
Kills:312
V. Kills:210 148%
Deaths:201
KDR:1.552
Accuracy:59.953% A+
KPH:11.300 B++
VKPH:7.600 C++
Kills:1,264 (844 + 420)
Deaths:302
KDR:4.185
VKDR:1.811
Vehicle Kills:547
Kill Difference:962
Playtime:39.403 hours
Usage:2%
Score:0.704m
Score/min:298
Piloting Accuracy:59.953%
Gunner Accuracy:30.279%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:2,517
V. Kills:206 N/A
Deaths:66
KDR:38.136
Accuracy:65.322% A++
KPH:180.800 S
VKPH:14.800 A++
L100 Python HEAT
S
Kills:138
V. Kills:38 354%
Deaths:4
KDR:34.500
Accuracy:59.171% B*
KPH:93.300 S
VKPH:25.700 M++
Kills:2,655 (2,655 + 0)
Deaths:70
KDR:37.929
VKDR:3.486
Vehicle Kills:244
Kill Difference:2,585
Playtime:15.402 hours
Usage:1%
Score:0.437m
Score/min:473
Driving Accuracy:59.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M+
Kills:3,053
V. Kills:2,132 143%
Deaths:481
KDR:6.347
Accuracy:64.630% A
KPH:40.600 A+
VKPH:28.300 M+
Supernova VPC
M+
Kills:1,482
V. Kills:177 N/A
Deaths:93
KDR:15.936
Accuracy:66.351% A++
KPH:99.400 M+
VKPH:11.900 B**
Supernova PC
M*
Kills:977
V. Kills:343 284%
Deaths:131
KDR:7.458
Accuracy:63.599% A++
KPH:56.700 M++
VKPH:19.900 M*
Saron HRB
A++
Kills:134
V. Kills:117 114%
Deaths:25
KDR:5.360
Accuracy:53.201% B**
KPH:34.800 B**
VKPH:30.400 A++
E540 Halberd
S
Kills:108
V. Kills:55 193%
Deaths:8
KDR:13.500
Accuracy:58.277% A
KPH:90 S
VKPH:45.800 S
Kills:5,754 (5,512 + 242)
Deaths:738
KDR:7.797
VKDR:3.827
Vehicle Kills:2,824
Kill Difference:5,016
Playtime:112.465 hours
Usage:7%
Score:2.992m
Score/min:443
Driving Accuracy:63.599%
Gunner Accuracy:58.277%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:597
V. Kills:21 N/A
Deaths:36
KDR:16.583
Accuracy:50.795% A+
KPH:294.700 S
VKPH:10.400 B**
E540 Halberd-H
S
Kills:138
V. Kills:30 445%
Deaths:9
KDR:15.333
Accuracy:61.613% B+
KPH:145.300 S
VKPH:31.600 A
M12 Kobalt-H
A*
Kills:124
V. Kills:4 N/A
Deaths:2
KDR:62
Accuracy:20.813% C
KPH:255.400 A*
VKPH:8.200 B**
Saron HRB-H
A++
Kills:73
V. Kills:43 166%
Deaths:9
KDR:8.111
Accuracy:57.865% C**
KPH:69 A++
VKPH:40.700 A++
Kills:932 (0 + 932)
Deaths:56
KDR:16.643
VKDR:1.750
Vehicle Kills:98
Kill Difference:876
Playtime:4.519 hours
Usage:0%
Score:0.205m
Score/min:757
Driving Accuracy:N/A%
Gunner Accuracy:57.865%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:215
V. Kills:6 N/A
Deaths:16
KDR:13.438
Accuracy:22.723% B*
KPH:207.300 M**
VKPH:5.800 B**
M12 Kobalt
S
Kills:117
V. Kills:3 N/A
Deaths:2
KDR:58.500
Accuracy:23.480% B**
KPH:224.900 S
VKPH:5.800 B**
M40 Fury
S
Kills:83
V. Kills:1 N/A
Deaths:8
KDR:10.375
Accuracy:45.469% B**
KPH:169.300 S
VKPH:2 D**
M40 Fury
A++
Kills:65
V. Kills:12 N/A
Deaths:2
KDR:32.500
Accuracy:41.232% B+
KPH:97.100 A++
VKPH:17.900 B**
Kills:480 (0 + 480)
Deaths:28
KDR:17.143
VKDR:0.786
Vehicle Kills:22
Kill Difference:452
Playtime:2.717 hours
Usage:0%
Score:0.148m
Score/min:911
Driving Accuracy:N/A%
Gunner Accuracy:41.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A**
Kills:820
V. Kills:17 N/A
Deaths:148
KDR:5.541
Accuracy:49.274% B*
KPH:126.900 A**
VKPH:2.600 B+
M40 Fury-F
S
Kills:359
V. Kills:170 210%
Deaths:82
KDR:4.378
Accuracy:69.536% A++
KPH:75.400 M++
VKPH:35.700 S
Kills:1,179 (1,179 + 0)
Deaths:230
KDR:5.126
VKDR:0.813
Vehicle Kills:187
Kill Difference:949
Playtime:11.223 hours
Usage:1%
Score:0.227m
Score/min:337
Driving Accuracy:69.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:310
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.749% A*
KPH:382.600 S
VKPH:16 M++
Kills:310 (0 + 310)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:310
Playtime:0.811 hours
Usage:0%
Score:0.047m
Score/min:961
Piloting Accuracy:N/A%
Gunner Accuracy:46.749%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 112,961111,40223,6474.711B+0.7033.496%A++29.126%C+137.5A*1.9A**336810h9.6B++28.5B**
NS-15M1 3,4833,4497424.648A**0.6434.567%A*31.632%A131.6M*1.3A*32226.2h9.4B**27.3B**
NS Decimator 4,9923,3669343.604M++0.4172.415%A+1.545%C--82.7M++40M+57040.7h3.1B**4.3A
Supernova FPC 5,1853,0534816.347C++2.3464.63%A1.834%C40.5A+28.3M+40575.3h4.6B+7.1B*
Ghost 2,9692,9525615.262B*1.2550.137%A++74.661%B+95.8A**N/A26730.8h1.9B++3.7B*
Light PPA 2,8902,74626510.362B++6.3548.048%B*N/A168.5M**8.8A*44216.3h8.8B+18.3B+
L100 Python HESH 2,7232,5176638.136A*34.1265.322%A++N/A181.1S14.8A++46713.9h2A3A+
Orion VS54 2,1152,0927082.955B*1.0629.201%A++24.14%C+91A**1A+50923h9.6B**32.7B+
NS-44P Commissioner 2,0932,0861,2641.65B+2.3651.034%B**20.853%D84.8B++N/A21224.6h2.9B++5.6B*
Pulsar C 1,5811,5663854.068A*0.0635.725%A*20.051%D106.5M**1A+35014.7h8.9B*24.8B**
VE-LR Obelisk 1,5291,5113114.859A++0.8543.611%A++34.679%C**118M**1.4B**27612.8h4.4B**10B**
Saron Laser Cannon 2,5071,4914363.42B+0.5931.87%C+N/A48.6M*33.1M**43530.7h57.3B**179.9B**
Supernova VPC 1,6591,4829315.935B+11.9266.351%A++1.484%C+99.5M+11.9B**30114.9h2.2B**3.3A
The Slasher 1,4451,44431,5530.046C+3.9738.823%BN/A1.4CN/A31050.7h1.3A3.3C++
Pulsar LSW 1,4501,4384713.053A0.9630.758%A+17.385%D-119.8M1B**49912h9.7B**31.4B*
Solstice VE3 1,4041,3965772.419A**1.5931.209%A+19.198%C+35.1B*N/A17239.8h11.4B*36.5B+
NS-11C 1,4091,3953843.633M++0.3835.638%A*23.656%B*79.7MN/A24317.5h10.4B**29.3B**
Flare VE6 1,3071,2954632.797A+1.2128.864%B**19.46%D112.6M1A49811.5h8.8B*30.5B++
SVA-88 1,2871,2734043.151B++0.8628.61%B**19.639%D115.7A**1.3A*53411h9.9B*34.6B++
Serpent VE92 1,2511,2393983.113A++0.9033.268%A*21.388%C**64.2A+N/A20019.3h10.3B*30.9B*
Terminus VX-9 1,2451,2354702.628B++1.3832.202%A24.292%C92.9A*N/A32813.3h10.4B*32.2B*
Lasher X2 1,2341,2104003.025M+0.9945.336%M2.893%D102.5M*2A32811.8h14.1A31.2B**
VX29 Polaris 1,2181,2014452.699B**1.3128.984%B**13.072%D**111.2M1.6A**45210.8h11B+38B+
Solstice Burst 1,1911,1822355.03A**1.0237.617%A*26.565%B140.7M**1.1B**3258.4h9.8B**26B**
Supernova PC 1,3209771317.458B3.4563.599%A++2.047%C56.8M++19.9M*39817.2h3.6B**5.7A
Eridani SX5 9259203132.939A++1.0733.9%A+20.109%C++73.6A+N/A23212.5h9.4B*27.6B*
Frag Grenade 8958871887N/A882.9951.99%B*N/A554.4B5C21991.6h3.4B+6.5B+
S12 Renegade 8378201485.541B+1.5349.274%B*2.317%D--126.2A**2.6B+3026.5h2.7B++5.5B++
NS-357 Underboss 8298184761.718B++2.2951.074%A++23.227%C**103.5A*1.4A*2857.9h3.1B**6B**
Dual Photon Pods 7536563319.879A++15.8766.922%A++N/A345.3S51.1M+12211.9h10.4A15.5A
Proton II PPA-H 6185973616.583B+12.5750.795%A+1.843%C++298.5S10.5B**7182h6.7B**13.3B**
VX6-7 5815701533.725A++0.2933.423%A++24.561%B+135.7S2.6S5454.2h9.8B++29.3B*
Anti-Vehicle Grenade 6915631563N/A558.9948.706%CN/A351.9C+80C+15421.6h4.8B+9.9B
L-24R Spur 5495322620.462A++16.4544.417%B++1.128%D79.4A++2.5C+1986.7h16.8B+37.7B+
S1 6744602661.729A++2.2870.426%A+2.826%C+50.5A++23.5A+5909.1h4.4B**6.3B**
Deimos VA29 4554541822.495B**1.5277.362%A+15.419%C+129.7M++N/A4163.5h1.6A2.1B*
VE-H Maw 459453974.67A**0.6631.91%B**34.216%B*146.1M++1.9A*6633.1h8.2B**25.7B*
VE-S Canis 429424964.417M+0.4137.991%A++33.962%A++146.2M*1.7A*6832.9h8.5B**22.3B*
C150 Dalton 740420755.6C+1.5930.279%D-N/A84M64M14335h2.4B**7.8B*
H-V45 4164111532.686B++1.3331.758%A+23.601%B95.6M++1.2A*5234.3h10.7B**33.8B**
Equinox VE2 Burst 3793731143.272B*0.7437.695%A*25.201%C95.6A++1.5A++3073.9h11.6B+30.7B*
Blueshift VM5 367362536.83A++2.8228.009%A++19.89%C+82.3M++1.1B**2734.4h14.2B+50.9B*
M40 Fury-F 529359824.378A0.3769.536%A++N/A74.8M++35.4S3854.8h8.1B+11.7B**
Maelstrom Turbo Laser 539343675.119A1.1137.633%B**N/A76.2S43.6S5834.5h39.9B**106.1B**
Blueshift VM5 338335536.321A++2.3128.365%A++24.776%B++76.1MN/A2554.4h15.4C**54.4B*
CAS30 Tank Buster 5223122011.552C*2.4659.953%A+N/A11.3B++7.6C++11727.7h47B+78.4B++
CAS 14-E 3233101310U305.9946.749%A*N/A387.5S16.3M*9600.8h15.2A32.6A
NS-30 Vandal 306305476.489M2.4847.59%A**42.623%A*122M**N/A3852.5h4.6B*9.6B**
NS-7 PDW 256255455.667S1.6635.443%A*36.471%M++141.7SN/A6071.8h9.5A26.9B**
NS-45 Pilot 2482481281.938B+2.0735.197%B+22.581%C70.9B++N/A1953.5h5.3B**15.1B*
Pulsar VS1 2442421271.906B**2.1130.623%A+14.463%D-86.4M**N/A8812.8h11.3B**36.8B**
M12 Kobalt 239234733.429C**29.4224.138%B+16.239%C334.3M**7.1B+8970.7h10.1A42B**
Lancer VS22 3712271092.083A+1.9363.376%C*N/A27.7A++17.6B++2708.2h11B++17.4B++
Nebula VM20 223219703.129B+0.8825.781%A+20.548%C+75.5A**1.4A++2632.9h12.4B**47.9B*
Nebula VM20 216216703.086B+0.9325.56%A+13.889%D**74.5MN/A2662.9h12.5B**48.8B**
M12 Kobalt 2212151613.438C++9.4322.723%B*15.349%D215S6B**8961h12.8B**56.5B++
NSX-P Tanto 185183503.66M++0.3535.697%A*30.055%B++114.4S1.3B*5341.6h10.7B*29.9B**
VE-C Horizon 185182553.309A0.7047.24%A++23.077%C+107.1A++1.8B*2431.7h16.3C+34.5B++
XM98 180180463.913B**0.1044.224%B**70.556%C-69.2MN/A3132.6h2B*4.5B*
Eidolon VE33 180180573.158A++0.8538.62%A++20.556%D94.7M**N/A5441.9h6.3B**16.2B**
Corvus VA55 1711691091.55B+2.4633.298%A++13.018%D**80.5M+1A4622.1h9.3B**27.8B**
NSX Daimyo 159159324.969B+0.9654.261%A++91.824%D63.6B+N/A2222.5h2.7C+5B+
Thanatos VE70 147147662.227A+1.7846.542%B++12.245%D-52.5AN/A3992.8h3.4B**7.3B*
C-4 169143294.931A**0.9289.1%UN/A238.3M**43.3B**46600.6h1.3B+1.5A++
E540 Halberd-H 168138915.333B++11.3261.613%B+1.449%C138S30B**7151h2.8A++4.5A++
L100 Python HEAT 176138434.5S30.4959.171%B*2.174%C92S25.3M+5311.5h4.7B++7.9B*
Saron HRB 251134255.36C+1.3553.201%B**N/A34.4B*30A++10433.9h23C+43.2B+
M12 Kobalt-H 128124262M+57.9920.813%C18.548%B+248A++8B*6770.5h10.4B**50.2B+
Tank Mine 155119717S12.99502.062%UN/A396.7S120A*33030.3h4.1T*0.8M++
Beamer VS3 122118881.341B++2.6727.257%C+26.271%B+69.4A*2.4A**4131.7h8B+29.3C*
M12 Kobalt 120117258.5A++54.4923.48%B**15.385%D234S6B**11610.5h11.8A50.2B*
Phantom VA23 117116353.314B**0.7043.626%A+26.724%C82.9A++N/A2231.4h4B+9.1B*
NS-11A 118115244.792A*0.7834.046%A*28.696%B**95.8M*2.5S6591.2h9.8A28.9A
Spear Anti-Vehicle Phalanx Turret 1451121110.182B+6.1763.929%A*6.25%B**124.4S36.7A+12710.9h4.8B**7.5B**
M60-A Bulldog 115111337B*32.9960.2%A+3.604%B**138.8S5C*3880.8h3.8A6.3A
Lumine Edge 1091096460.169C*3.8435.821%B++19.266%B+4C+N/A1827.5h1.3C**3.7B+
E540 Halberd 163108813.5B+9.4958.277%A2.778%C++90S45.8S33391.2h3.2A*5.5A++
CME 100100392.564A1.4534.408%A+22%C+90.9MN/A5311.1h10.9B*31.7B**
Hornet Missiles 14797332.333S28.3261.954%C+N/A485S250S43710.2h5B*8B**
Eclipse VE3A 9493293.207B++0.8035.479%A*22.581%B+132.9M**1.4A8070.7h11.4B32.2B*
M40 Fury 8483810.375B++6.3645.469%B**2.41%B++166S2D**10010.5h6.8A15A
NSX Tengu 7777184.278M++0.2746.081%A15.584%D-96.3A*N/A6470.8h11.4B+24.7B++
Rocklet Rifle 12276262.923S1.0956.732%B+N/A47.5A+28.8B8631.6h29.3B++51.7B+
Force-Blade 75736,0770.012C4.0015.148%D*1.37%D0.4CN/A2185.1h1.5B**10.2C++
Saron HRB-H 1167398.111B+4.1057.865%C**1.37%C+66.4A++39.1A+8991.1h20.9B+36.1B+
M40 Fury 7765232.5M**28.4941.232%B+N/A92.9A+17.1B**6640.7h6.7B**16.2B**
Soldier Soaker 6261321.906B++2.1132.791%C+24.59%A+122A**2A7170.5h4.6B**14.1B++
NS Baron G5 6160173.529M++0.4842.683%C+23.333%A++85.7A**1.4A*4510.7h3.5B**8.2C+
Phaseshift VX-S 5757115.182B++1.1746.875%A+78.947%C**63.3A*N/A2950.9h2.4B+5.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123,0732.4h
Nano-Armor Kit96419,45823.8h
Motion Spotter61,7180.7h
Restoration Kit4620.2h
Ammunition Package93060.2h
Medical Kit4,95934,69174.6h
Medical Applicator2816,0331.1h
Recon Detection Device51040.2h

Check the help document for the dictionary if you want to learn more about words used here.


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