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Harbinger pac0dtac0z[HAX] pac0dtac0z
VS BR 89

KDR: 4.02

Score: 58.8m

Last Seen: Dec 6th, 2019 1:55 AM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Member of The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 22
Level Progress (to 90): 55%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15M1 NS Decimator Supernova FPC Ghost Light PPA L100 Python HESH Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,571,852 MLG Score: 6852
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.419%28.083%939341193141,2545.3127-1.295

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.956%2.371A*1.078B**-0.766D-HEAD ++ (~11.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.10.622B+9.40.343C**18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.622%0.73%646412235,340102916855.18447317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.642%-0.178C-0.782D-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.571B+24.70.534B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.356%1.305%1296512228,735151830125.75428290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.184%2.269A*-0.777D--1.15

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.871B*3.20.745B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.087%6.922%158912181,74813187451.32625234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.114%-0.198C0.591B+1.298

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.763B++9.80.759B++18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.517%76.911%158412233,8462840191.35375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.486%2.205A*0.624B+-0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.61B+1.90.398B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.207%15.491%15841223936220460.42449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.038%1.773A++0.013C+2.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.755B++2.40.582B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Emerald League of Hackers[HAX] The Emerald League of Hackers
VS outfit on Emerald

Members: 22
58.8m172%686 (41.2k)567 (34k)4.01759180,01644,8074.2350589 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12271558331.301%24.366%76302:1924

22% Engineer66% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 6th, 2014 10:11 PMAug 9th, 2017 3:21 PMDec 6th, 2019 12:44 AM (7h) (PST)Dec 5th, 2019 11:02 PM (9h) (PST)Dec 5th, 2019 9:55 PM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3242961,0281.7350.4320.4233.1580.1016852

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,45717,74261,7151042625189634,011

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1729.5h/72.1d 9,744 43,862 41,871 327.7k 1,436 7,639 10,477 137.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:112,165
Deaths:23,861
KDR:4.701
Accuracy:33.480% A+
HSR:29.142% C
NS-15M1
A*
Kills:3,449
Deaths:742
KDR:4.648
Accuracy:34.567% A*
HSR:31.632% B**
Orion VS54
A++
Kills:2,129
Deaths:748
KDR:2.846
Accuracy:29.314% A++
HSR:24.425% C+
Pulsar LSW
A
Kills:1,438
Deaths:471
KDR:3.053
Accuracy:30.758% A
HSR:17.385% D--
Flare VE6
B**
Kills:1,295
Deaths:463
KDR:2.797
Accuracy:28.864% B**
HSR:19.460% D
SVA-88
B**
Kills:1,273
Deaths:404
KDR:3.151
Accuracy:28.610% B**
HSR:19.639% D
VX29 Polaris
B**
Kills:1,201
Deaths:445
KDR:2.699
Accuracy:28.984% B**
HSR:13.072% D**
VE-H Maw
B**
Kills:453
Deaths:97
KDR:4.670
Accuracy:31.910% B**
HSR:34.216% B*
Kills:123,403
Deaths (as Heavy Assault):27,231
Deaths (to Heavy Assaults):13,107
KDR:4.53171
Kill Difference:96,172
Playtime:1,143.659 hours
Usage:66%
Score:40.113m
Score/min:585
Accuracy (listed only):30.811%
HSR (listed only):23.621%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:1,681
Deaths:412
KDR:4.080
Accuracy:35.356% A*
HSR:20.345% C--
Solstice VE3
A+
Kills:1,527
Deaths:608
KDR:2.512
Accuracy:31.252% A+
HSR:19.712% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B++
Serpent VE92
A++
Kills:1,253
Deaths:407
KDR:3.079
Accuracy:33.133% A++
HSR:21.469% C*
Solstice Burst
A*
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:37.631% A*
HSR:26.622% B+
Eridani SX5
A+
Kills:1,047
Deaths:358
KDR:2.925
Accuracy:33.656% A+
HSR:20.535% C++
VX6-7
A+
Kills:641
Deaths:167
KDR:3.838
Accuracy:32.621% A+
HSR:25.117% B+
Deimos VA29
A+
Kills:607
Deaths:229
KDR:2.651
Accuracy:78.976% A+
HSR:15.157% C
VE-S Canis
A++
Kills:438
Deaths:101
KDR:4.337
Accuracy:37.611% A++
HSR:34.018% A++
NS-7 PDW
M+
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M+
VE-C Horizon
A++
Kills:214
Deaths:65
KDR:3.292
Accuracy:46.655% A++
HSR:23.365% C+
NSX-P Tanto
A++
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A++
HSR:30.055% B++
Thanatos VE70
B*
Kills:149
Deaths:66
KDR:2.258
Accuracy:46.920% B*
HSR:13.423% D
Nova
A*
Kills:101
Deaths:41
KDR:2.463
Accuracy:67.908% A*
HSR:18.812% B++
Eclipse VE3A
A++
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A++
HSR:22.581% B+
Pandora VX25
A+
Kills:79
Deaths:22
KDR:3.591
Accuracy:55.351% A+
HSR:17.722% B+
NSX Tengu
A
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A
HSR:15.584% D-
NS Baron G5
A++
Kills:68
Deaths:22
KDR:3.091
Accuracy:44.526% C++
HSR:23.529% A++
Kills:10,995
Deaths (as Light Assault):3,261
Deaths (to Light Assaults):8,650
KDR:3.37167
Kill Difference:7,734
Playtime:79.346 hours
Usage:5%
Score:2.458m
Score/min:516
Accuracy (listed only):42.774%
HSR (listed only):22.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
A
Kills:1,235
Deaths:470
KDR:2.628
Accuracy:32.202% A
HSR:24.292% C
Eridani SX5
A+
Kills:1,047
Deaths:358
KDR:2.925
Accuracy:33.656% A+
HSR:20.535% C++
Deimos VA29
A+
Kills:607
Deaths:229
KDR:2.651
Accuracy:78.976% A+
HSR:15.157% C
VE-S Canis
A++
Kills:438
Deaths:101
KDR:4.337
Accuracy:37.611% A++
HSR:34.018% A++
H-V45
A+
Kills:411
Deaths:153
KDR:2.686
Accuracy:31.758% A+
HSR:23.601% C*
VE-A Lacerta
B**
Kills:389
Deaths:102
KDR:3.814
Accuracy:35.859% B**
HSR:35.219% B**
Equinox VE2 Burst
A++
Kills:373
Deaths:114
KDR:3.272
Accuracy:37.695% A++
HSR:25.201% C
Pulsar VS1
A+
Kills:255
Deaths:134
KDR:1.903
Accuracy:31.502% A+
HSR:13.726% D--
NS-7 PDW
M+
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M+
Corvus VA55
A++
Kills:169
Deaths:109
KDR:1.550
Accuracy:33.298% A++
HSR:13.018% D**
Thanatos VE70
B*
Kills:149
Deaths:66
KDR:2.258
Accuracy:46.920% B*
HSR:13.423% D
NS-11A
A++
Kills:115
Deaths:24
KDR:4.792
Accuracy:34.046% A++
HSR:28.696% B*
Nova
A*
Kills:101
Deaths:41
KDR:2.463
Accuracy:67.908% A*
HSR:18.812% B++
CME
A+
Kills:100
Deaths:39
KDR:2.564
Accuracy:34.408% A+
HSR:22% C+
Pandora VX25
A+
Kills:79
Deaths:22
KDR:3.591
Accuracy:55.351% A+
HSR:17.722% B+
NSX Tengu
A
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A
HSR:15.584% D-
NS Baron G5
A++
Kills:68
Deaths:22
KDR:3.091
Accuracy:44.526% C++
HSR:23.529% A++
Kills:5,868
Deaths (as Combat Medic):2,047
Deaths (to Combat Medics):5,531
KDR:2.86663
Kill Difference:3,821
Playtime:37.401 hours
Usage:2%
Score:1.194m
Score/min:532
Accuracy (listed only):42.191%
HSR (listed only):22.412%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A*
Kills:1,681
Deaths:412
KDR:4.080
Accuracy:35.356% A*
HSR:20.345% C--
VE-LR Obelisk
A++
Kills:1,545
Deaths:322
KDR:4.798
Accuracy:43.466% A++
HSR:34.563% C**
Solstice VE3
A+
Kills:1,527
Deaths:608
KDR:2.512
Accuracy:31.252% A+
HSR:19.712% C+
NS-11C
A*
Kills:1,395
Deaths:384
KDR:3.633
Accuracy:35.638% A*
HSR:23.656% B++
Serpent VE92
A++
Kills:1,253
Deaths:407
KDR:3.079
Accuracy:33.133% A++
HSR:21.469% C*
Solstice Burst
A*
Kills:1,187
Deaths:237
KDR:5.008
Accuracy:37.631% A*
HSR:26.622% B+
VX6-7
A+
Kills:641
Deaths:167
KDR:3.838
Accuracy:32.621% A+
HSR:25.117% B+
Deimos VA29
A+
Kills:607
Deaths:229
KDR:2.651
Accuracy:78.976% A+
HSR:15.157% C
VE-C Horizon
A++
Kills:214
Deaths:65
KDR:3.292
Accuracy:46.655% A++
HSR:23.365% C+
NSX-P Tanto
A++
Kills:183
Deaths:50
KDR:3.660
Accuracy:35.697% A++
HSR:30.055% B++
Eidolon VE33
A++
Kills:180
Deaths:57
KDR:3.158
Accuracy:38.620% A++
HSR:20.556% D
Thanatos VE70
B*
Kills:149
Deaths:66
KDR:2.258
Accuracy:46.920% B*
HSR:13.423% D
Nova
A*
Kills:101
Deaths:41
KDR:2.463
Accuracy:67.908% A*
HSR:18.812% B++
Eclipse VE3A
A++
Kills:93
Deaths:29
KDR:3.207
Accuracy:35.479% A++
HSR:22.581% B+
Pandora VX25
A+
Kills:79
Deaths:22
KDR:3.591
Accuracy:55.351% A+
HSR:17.722% B+
NS Baron G5
A++
Kills:68
Deaths:22
KDR:3.091
Accuracy:44.526% C++
HSR:23.529% A++
Kills:10,903
Deaths (as Engineer):3,118
Deaths (to Engineers):7,024
KDR:3.49679
Kill Difference:7,785
Playtime:382.027 hours
Usage:22%
Score:12.787m
Score/min:558
Accuracy (listed only):43.702%
HSR (listed only):22.293%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,090
Deaths:586
KDR:5.273
Accuracy:50.114% A++
HSR:74.628% B+
NS-44P Commissioner
B**
Kills:2,108
Deaths:1,275
KDR:1.653
Accuracy:50.997% B**
HSR:20.825% D
Eridani SX5
A+
Kills:1,047
Deaths:358
KDR:2.925
Accuracy:33.656% A+
HSR:20.535% C++
NS-357 Underboss
A++
Kills:865
Deaths:511
KDR:1.693
Accuracy:51.297% A++
HSR:22.428% C+
NSX Daimyo
A
Kills:455
Deaths:91
KDR:5
Accuracy:49.473% A
HSR:92.747% C
VE-S Canis
A++
Kills:438
Deaths:101
KDR:4.337
Accuracy:37.611% A++
HSR:34.018% A++
NS-30 Vandal
A*
Kills:305
Deaths:47
KDR:6.489
Accuracy:47.590% A*
HSR:42.623% A++
NS-45 Pilot
B+
Kills:256
Deaths:135
KDR:1.896
Accuracy:35.196% B+
HSR:21.875% C--
NS-7 PDW
M+
Kills:255
Deaths:45
KDR:5.667
Accuracy:35.443% A*
HSR:36.471% M+
XM98
B**
Kills:180
Deaths:46
KDR:3.913
Accuracy:44.224% B**
HSR:70.556% C-
Phaseshift VX-S
A
Kills:121
Deaths:24
KDR:5.042
Accuracy:45.201% A
HSR:85.124% B++
Beamer VS3
B+
Kills:118
Deaths:88
KDR:1.341
Accuracy:27.257% C+
HSR:26.271% B+
Phantom VA23
A
Kills:116
Deaths:35
KDR:3.314
Accuracy:43.626% A
HSR:26.724% C
NSX Tengu
A
Kills:77
Deaths:18
KDR:4.278
Accuracy:46.081% A
HSR:15.584% D-
Soldier Soaker
A++
Kills:61
Deaths:32
KDR:1.906
Accuracy:32.791% C+
HSR:24.590% A++
Kills:9,492
Deaths (as Infiltrator):3,392
Deaths (to Infiltrators):6,211
KDR:2.79835
Kill Difference:6,100
Playtime:71.515 hours
Usage:4%
Score:1.875m
Score/min:437
Accuracy (listed only):42.037%
HSR (listed only):41.000%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:394
Deaths:64
KDR:6.156
Accuracy:27.126% A+
HSR:20.305% C+
Blueshift VM5
A+
Kills:376
Deaths:64
KDR:5.875
Accuracy:27.692% A+
HSR:23.670% B+
Nebula VM20
A
Kills:219
Deaths:70
KDR:3.129
Accuracy:25.781% A
HSR:20.548% C+
Nebula VM20
A+
Kills:216
Deaths:70
KDR:3.086
Accuracy:25.560% A+
HSR:13.889% D*
Kills:1,205
Deaths (as MAX Suit):134
Deaths (to MAX Suits):1,959
KDR:8.99254
Kill Difference:1,071
Playtime:9.929 hours
Usage:1%
Score:0.394m
Score/min:661
Accuracy (listed only):26.540%
HSR (listed only):19.603%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
M**
Kills:2,832
V. Kills:151 N/A
Deaths:265
KDR:10.687
Accuracy:47.712% B*
KPH:167.700 M**
VKPH:8.900 A**
Saron Laser Cannon
M**
Kills:1,505
V. Kills:1,022 147%
Deaths:436
KDR:3.452
Accuracy:31.817% C+
KPH:48.600 M*
VKPH:33 M**
Dual Photon Pods
S
Kills:660
V. Kills:97 N/A
Deaths:33
KDR:20
Accuracy:66.657% A++
KPH:313.500 S
VKPH:46.100 A*
Maelstrom Turbo Laser
S
Kills:343
V. Kills:196 174%
Deaths:67
KDR:5.119
Accuracy:37.633% B**
KPH:76.300 S
VKPH:43.600 M**
Hornet Missiles
U
Kills:120
V. Kills:67 176%
Deaths:3
KDR:40
Accuracy:62.100% C+
KPH:620.700 U
VKPH:346.600 S
Kills:5,460 (4,680 + 0)
Deaths:804
KDR:6.791
VKDR:1.907
Vehicle Kills:1,533
Kill Difference:4,656
Playtime:54.653 hours
Usage:3%
Score:1.599m
Score/min:488
Piloting Accuracy:37.633%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A*
Kills:532
V. Kills:17 N/A
Deaths:26
KDR:20.462
Accuracy:44.417% B++
KPH:79.700 A*
VKPH:2.500 C+
C150 Dalton
M+
Kills:445
V. Kills:333 133%
Deaths:75
KDR:5.933
Accuracy:30.250% D
KPH:86.100 A**
VKPH:64.500 M+
CAS30 Tank Buster
A
Kills:312
V. Kills:210 148%
Deaths:201
KDR:1.552
Accuracy:59.923% A
KPH:11.200 B+
VKPH:7.500 C+
Kills:1,289 (844 + 445)
Deaths:302
KDR:4.268
VKDR:1.854
Vehicle Kills:560
Kill Difference:987
Playtime:39.693 hours
Usage:2%
Score:0.712m
Score/min:299
Piloting Accuracy:59.923%
Gunner Accuracy:30.250%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:2,650
V. Kills:227 N/A
Deaths:68
KDR:38.971
Accuracy:64.604% A++
KPH:178.700 S
VKPH:15.300 A++
L100 Python HEAT
S
Kills:138
V. Kills:38 354%
Deaths:4
KDR:34.500
Accuracy:59.171% B++
KPH:93.300 S
VKPH:25.700 M+
Kills:2,788 (2,788 + 0)
Deaths:72
KDR:38.722
VKDR:3.681
Vehicle Kills:265
Kill Difference:2,716
Playtime:16.306 hours
Usage:1%
Score:0.471m
Score/min:482
Driving Accuracy:59.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:3,096
V. Kills:2,145 144%
Deaths:481
KDR:6.437
Accuracy:64.630% A
KPH:40.900 A
VKPH:28.300 M
Supernova VPC
M+
Kills:1,874
V. Kills:237 N/A
Deaths:93
KDR:20.151
Accuracy:64.643% A+
KPH:101 M+
VKPH:12.800 B**
Supernova PC
M++
Kills:977
V. Kills:343 284%
Deaths:131
KDR:7.458
Accuracy:63.599% A+
KPH:56.700 M++
VKPH:19.900 M+
Saron HRB
A++
Kills:134
V. Kills:117 114%
Deaths:25
KDR:5.360
Accuracy:53.201% B**
KPH:34.800 B**
VKPH:30.400 A++
E540 Halberd
S
Kills:108
V. Kills:55 193%
Deaths:8
KDR:13.500
Accuracy:58.081% A+
KPH:89.800 S
VKPH:45.700 S
Kills:6,189 (5,947 + 242)
Deaths:738
KDR:8.386
VKDR:3.925
Vehicle Kills:2,897
Kill Difference:5,451
Playtime:116.520 hours
Usage:7%
Score:3.088m
Score/min:442
Driving Accuracy:63.599%
Gunner Accuracy:58.081%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
S
Kills:597
V. Kills:21 N/A
Deaths:36
KDR:16.583
Accuracy:50.795% A+
KPH:294.700 S
VKPH:10.400 A
M12 Kobalt-H
A++
Kills:233
V. Kills:8 N/A
Deaths:2
KDR:116.500
Accuracy:21.583% C
KPH:251.700 A++
VKPH:8.600 B**
E540 Halberd-H
S
Kills:175
V. Kills:38 449%
Deaths:9
KDR:19.444
Accuracy:58.904% C++
KPH:141.100 S
VKPH:30.600 B**
Saron HRB-H
A++
Kills:79
V. Kills:46 168%
Deaths:9
KDR:8.778
Accuracy:57.118% C*
KPH:68.800 A++
VKPH:40.100 A+
Kills:1,084 (0 + 1,084)
Deaths:56
KDR:19.357
VKDR:2.018
Vehicle Kills:113
Kill Difference:1,028
Playtime:5.341 hours
Usage:0%
Score:0.231m
Score/min:721
Driving Accuracy:N/A%
Gunner Accuracy:57.118%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:215
V. Kills:6 N/A
Deaths:16
KDR:13.438
Accuracy:22.755% B*
KPH:204 M**
VKPH:5.700 B**
M12 Kobalt
S
Kills:124
V. Kills:3 N/A
Deaths:2
KDR:62
Accuracy:23.261% B**
KPH:216.600 S
VKPH:5.200 B++
M40 Fury
S
Kills:83
V. Kills:1 N/A
Deaths:8
KDR:10.375
Accuracy:45.469% B**
KPH:169.300 S
VKPH:2 D**
M40 Fury
A++
Kills:65
V. Kills:12 N/A
Deaths:2
KDR:32.500
Accuracy:41.232% B+
KPH:97.100 A++
VKPH:17.900 A
Kills:487 (0 + 487)
Deaths:28
KDR:17.393
VKDR:0.786
Vehicle Kills:22
Kill Difference:459
Playtime:2.786 hours
Usage:0%
Score:0.152m
Score/min:910
Driving Accuracy:N/A%
Gunner Accuracy:41.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:820
V. Kills:17 N/A
Deaths:148
KDR:5.541
Accuracy:49.274% B++
KPH:126.700 A*
VKPH:2.600 B+
M40 Fury-F
S
Kills:359
V. Kills:170 210%
Deaths:82
KDR:4.378
Accuracy:69.536% A++
KPH:75.400 M
VKPH:35.700 S
Kills:1,179 (1,179 + 0)
Deaths:230
KDR:5.126
VKDR:0.813
Vehicle Kills:187
Kill Difference:949
Playtime:11.233 hours
Usage:1%
Score:0.227m
Score/min:337
Driving Accuracy:69.536%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
S
Kills:329
V. Kills:13 N/A
Deaths:
KDR:
Accuracy:46.852% A*
KPH:385 S
VKPH:15.200 M
Kills:329 (0 + 329)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:13
Kill Difference:329
Playtime:0.855 hours
Usage:0%
Score:0.049m
Score/min:957
Piloting Accuracy:N/A%
Gunner Accuracy:46.852%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 113,739112,16523,8614.701B+0.6833.48%A+29.142%C137.4A++1.9A++336816.4h9.6B++28.6B*
NS-15M1 3,4833,4497424.648A*0.6334.567%A*31.632%B**131.6M++1.3A++32326.2h9.4B**27.3B**
NS Decimator 5,0713,4179443.62M+0.4072.43%A+1.551%C--82.9M40.1M+57441.2h3.1B**4.3A
Supernova FPC 5,2413,0964816.437C+2.4264.63%A1.809%C40.9A28.3M40675.7h4.5B+7B*
Ghost 3,1073,0905865.273B*1.2650.114%A++74.628%B+96.3A*N/A26832.1h1.9B++3.7B*
Light PPA 2,9832,83226510.687B**6.6747.712%B*N/A167.6M**8.9A**44116.9h8.8B+18.5B+
L100 Python HESH 2,8772,6506838.971A*34.9564.604%A++N/A179.1S15.3A++47414.8h2A+3.1A
Orion VS54 2,1532,1297482.846B**1.1729.314%A++24.425%C+82.8A*N/A46425.7h9.6B**32.9C**
NS-44P Commissioner 2,1152,1081,2751.653B+2.3650.997%B**20.825%D85B++N/A21324.8h2.9B+5.7B++
Supernova VPC 2,1111,8749320.151B++16.1364.643%A+1.281%C+100.8M+12.7B**30818.6h2.3B**3.5A
Pulsar C 1,6971,6814124.08A++0.0635.356%A*20.345%C--107.8M++1A35115.6h9B*25.4B*
VE-LR Obelisk 1,5631,5453224.798A*0.7843.466%A++34.563%C**117M**1.4B*27913.2h4.4B**10.2B**
Solstice VE3 1,5371,5276082.512M+1.5131.252%A+19.712%C+37.3B**N/A17740.9h11.4B*36.4B+
Saron Laser Cannon 2,5271,5054363.452B+0.5731.817%C+N/A48.5M++33M**43331h57.2B**179.9B**
The Slasher 1,4761,47532,4260.045C+3.9738.943%B+N/A1.4CN/A31077.1h1.3A3.3C**
Pulsar LSW 1,4501,4384713.053A+0.9630.758%A17.385%D--119.8A**1B*50312h9.7B*31.4B*
NS-11C 1,4091,3953843.633M+0.3835.638%A*23.656%B++79.7A*N/A24417.5h10.4B**29.3B**
Flare VE6 1,3071,2954632.797A++1.2228.864%B**19.46%D112.6A*1B*50011.5h8.8B++30.5B++
SVA-88 1,2871,2734043.151B**0.8728.61%B**19.639%D115.7A**1.3A++53711h9.9B*34.6B++
Serpent VE92 1,2651,2534073.079A++0.9433.133%A++21.469%C*63.9AN/A20019.6h10.3B++31.1B*
Terminus VX-9 1,2451,2354702.628B+1.3932.202%A24.292%C92.9A*N/A33013.3h10.4B*32.2B*
Lasher X2 1,2561,2324043.05M0.9745.366%M2.841%D102.7M*2B*33112h14.1A31.1B**
VX29 Polaris 1,2181,2014452.699B**1.3228.984%B**13.072%D**111.2A*1.6A*45410.8h11B+38B+
Solstice Burst 1,1961,1872375.008M0.9937.631%A*26.622%B+141.3M*1.1B*3258.4h9.8B**26.1B**
Eridani SX5 1,0531,0473582.925A++1.0933.656%A+20.535%C++78.1A++N/A24113.4h9.5B*28.2B++
Supernova PC 1,3209771317.458B3.4463.599%A+2.047%C+56.8M++19.9M+39917.2h3.6B**5.7A
Plasma Grenade 9499401940N/A935.9852.143%B*N/A552.9B5.3C21971.7h3.3B+6.4B++
NS-357 Underboss 8778655111.693B++2.3251.297%A++22.428%C+103A*1.4A+2818.4h3.2B**6.2B**
S12 Renegade 8378201485.541B+1.5249.274%B++2.317%D-126.2A*2.6B+3016.5h2.7B+5.5B++
Dual Photon Pods 7576603320A++15.9866.657%A++N/A314.3S46.2A*11012.1h10.5A15.7B**
VX6-7 6536411673.838A**0.1832.621%A+25.117%B+133.5M**2.5M**5174.8h9.9B++30.2B*
Deimos VA29 6096072292.651B**1.3778.976%A+15.157%C138M*N/A4104.4h1.7B**2.1B*
Proton II PPA-H 6185973616.583B+12.5750.795%A+1.843%C*298.5S10.5A7182h6.7B**13.3B**
Anti-Vehicle Grenade 6915631563N/A558.9848.706%CN/A351.9C+80C15441.6h4.8B+9.9B+
L-24R Spur 5495322620.462B**16.4444.417%B++1.128%D79.4A++2.5C+1986.7h16.8B+37.7B+
S1 6744602661.729A*2.2970.426%A+2.826%C++50.5A*23.5A+5929.1h4.4A6.3B**
NSX Daimyo 456455915B+0.9849.473%A92.747%C92.9AN/A2714.9h2.3B+4.6B++
VE-H Maw 459453974.67M++0.6531.91%B**34.216%B*146.1M++1.9A++6743.1h8.2B**25.7B*
C150 Dalton 778445755.933C+1.9230.25%DN/A85.6A**64M+14125.2h2.3B**7.7B*
VE-S Canis 4444381014.337M++0.3237.611%A++34.018%A++146M*2M+6863h8.6B*23B*
H-V45 4164111532.686B++1.3331.758%A+23.601%C*95.6A*1.2A+5284.3h10.7B**33.8B**
Blueshift VM5 399394646.156A++2.1427.126%A+20.305%C+78.8M1B+2655h14.7B+54.1B*
VE-A Lacerta 3993891023.814A0.2035.859%B**35.219%B**117.9A++3B**2793.3h9.6B++26.8B*
Blueshift VM5 379376645.875A++1.8627.692%A+23.67%B+75.2A**N/A2515h15.5B+55.9B*
Equinox VE2 Burst 3793731143.272B++0.7537.695%A++25.201%C95.6A++1.5A3073.9h11.6B+30.7B*
M40 Fury-F 529359824.378A+0.3669.536%A++N/A74.8M35.4S3854.8h8.1B+11.7B*
Maelstrom Turbo Laser 539343675.119A1.1037.633%B**N/A76.2S43.6M**5854.5h39.9B**106.1B*
CAS 14-E 3423291329U324.9846.852%A*N/A365.6S14.4A**9550.9h15.2B**32.4A
CAS30 Tank Buster 5223122011.552C++2.4759.923%AN/A11.2B+7.6C+11627.8h47.1B+78.6B+
NS-30 Vandal 306305476.489M2.4747.59%A*42.623%A++122M*N/A3862.5h4.6B*9.6B**
NS-45 Pilot 2572561351.896B+2.1235.196%B+21.875%C--71.1B+N/A1973.6h5.4B*15.4B*
Pulsar VS1 2572551341.903B**2.1131.502%A+13.726%D--82.3M++N/A8283.1h11.8B*37.5B*
NS-7 PDW 256255455.667S1.6535.443%A*36.471%M+141.7SN/A6191.8h9.5A26.9B**
Lancer VS22 3842361102.145A++1.8762.905%C*1.271%C+28.1B**17.6B+2718.4h10.7B+17B+
M12 Kobalt 239234733.429B29.4124.138%C**16.239%C334.3S7.1B+9060.7h10.1B**42B**
M12 Kobalt-H 2412332116.5S112.4821.583%C20.172%B+258.9A++8.9A6160.9h11.3B*52.5B+
Nebula VM20 223219703.129B++0.8925.781%A20.548%C+75.5A**1.4A+2652.9h12.4A47.9B*
Nebula VM20 216216703.086B+0.9325.56%A+13.889%D*74.5A**N/A2742.9h12.5B**48.8B**
M12 Kobalt 2212151613.438C+9.4222.755%B*15.349%D195.5M**5.5B**8941.1h13A57.1B*
VE-C Horizon 219214653.292A+0.7346.655%A++23.365%C+107A++2.5A++2582h15.5C*33.3B+
NS-03 Thumper 215205732.808M**1.2140.595%B**1.951%C+64.1A++3.1A**4743.2h4.6B**11.3B**
M60-A Bulldog 213204368A*63.9860.158%A2.451%C++145.7S6.4B++4571.4h4.1B**6.8B**
NSX-P Tanto 185183503.66M*0.3635.697%A++30.055%B++114.4M**1.3B**5431.6h10.7B*29.9B**
Eidolon VE33 180180573.158A+0.8638.62%A++20.556%D94.7M**N/A5561.9h6.3B**16.2B**
XM98 180180463.913B**0.1044.224%B**70.556%C-69.2A++N/A3212.6h2B*4.5B*
E540 Halberd-H 213175919.444B++15.4358.904%C++1.714%C+145.8S31.7A6491.2h2.9A++5A+
Corvus VA55 1711691091.55B++2.4733.298%A++13.018%D**80.5A*1B**4652.1h9.3B**27.8B**
C-4 189163374.405A*0.3984.298%SN/A232.9M++37.1B+41520.7h1.3B+1.5A+
Thanatos VE70 149149662.258A++1.7646.92%B*13.423%D51.4AN/A4012.9h3.5B**7.4B*
Lumine Edge 1481487900.187B+3.8334.972%B++17.568%C*4.5C+N/A1932.8h1.3B3.6B+
L100 Python HEAT 176138434.5S30.4859.171%B++2.174%C+92S25.3M5541.5h4.7B*7.9B*
Tank Mine 173135719.286S15.27531.959%UN/A450S126.7A*34270.3h3.8T0.7M++
Saron HRB 251134255.36C++1.3453.201%B**N/A34.4B**30A++10523.9h23C+43.2B+
M12 Kobalt 127124262A+57.9823.261%B**16.129%C--206.7M**5B++11250.6h11.8A50.9B*
Phaseshift VX-S 121121245.042B*1.0245.201%A85.124%B++67.2A++N/A2541.8h2.1B++4.7B++
Hornet Missiles 187120340S35.9862.1%C+N/A600U335S42260.2h5.2A8.3A
Beamer VS3 122118881.341B*2.6827.257%C+26.271%B+69.4A*2.4A*4191.7h8B+29.3C++
Phantom VA23 117116353.314B*0.7043.626%A26.724%C82.9A++N/A2261.4h4B+9.1B*
NS-11A 118115244.792M+0.7734.046%A++28.696%B*95.8M+2.5M**6731.2h9.8A28.9B**
Spear Anti-Vehicle Phalanx Turret 1451121110.182B+6.1663.929%A++6.25%A124.4S36.7A+12810.9h4.8B**7.5A
E540 Halberd 163108813.5B+9.4858.081%A+2.778%C**90S45.8S33951.2h3.2A++5.5A++
Nova 104101412.463B+1.5567.908%A*18.812%B++144.3S4.3S4430.7h3.8B+5.6B*
CME 100100392.564A++1.4534.408%A+22%C+90.9A*N/A5401.1h10.9B*31.7B**
Eclipse VE3A 9493293.207B+0.8135.479%A++22.581%B+132.9M*1.4B**8150.7h11.4B32.2B*
Rocklet Rifle 13785283.036S0.9857.18%B+N/A50A++30.6B+8801.7h28.2B*49.4B++
M60-A Bulldog 9383183M+78.9858.093%B**2.41%C*103.8M12.5A**4180.8h4.8B*8.3B*
M40 Fury 8483810.375B++6.3645.469%B**2.41%B++166S2D**10140.5h6.8A15A
Pandora VX25 8079223.591A**0.4355.351%A+17.722%B+112.9A**1.4A++8130.7h4.2C**7.6B++
Saron HRB-H 1257998.778B++4.7657.118%C*1.266%C71.8A*41.8A++8851.1h21B+36.8B+
NSX Tengu 7777184.278M++0.2646.081%A15.584%D-96.3A*N/A6600.8h11.4B+24.7B++
Force-Blade 75736,0770.012C4.0115.148%D*1.37%D-0.4CN/A2185.2h1.5B**10.2C++
NS Baron G5 6968223.091M+0.9344.526%C++23.529%A++85A*1.3A++4380.8h3.6B**8.1C+
M40 Fury 7765232.5M28.4841.232%B+N/A92.9A++17.1B**6640.7h6.7B**16.2B**
Soldier Soaker 6261321.906B++2.1132.791%C+24.59%A++122A*2B++7540.5h4.6B++14.1B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon123,0912.4h
Nano-Armor Kit133449,14225.4h
Motion Spotter61,9040.8h
Restoration Kit4620.2h
Ammunition Package113220.3h
Medical Kit5,04135,35075.6h
Medical Applicator2917,0561.2h
Recon Detection Device51040.2h

Check the help document for the dictionary if you want to learn more about words used here.


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