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pac0dtacoz[BAX] pac0dtacoz
NC BR 176

KDR: 2.47

Score: 78.5m

Last Seen: Aug 21st, 2019 10:41 PM
- OFFLINE - 61.7 hour(s)

Battle Rank 120 (176 total) - New Conglomerate on Emerald - Outfit Member of Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 56
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW CAS30 Tank Buster M30 Mustang AH C150 Dalton M20 Mustang NS-15M1 AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,348,578 MLG Score: 1078
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.383%19.843%60342117251,8822.67695-0.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.661%1.797A++-0.155C-0.57DHEAD + (~4.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.61B+8.80.382C**20.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.267%1.044%6105120913,027278773484.6742177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.766%-0.008C+-0.502D0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.90.418B350.339C**58.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.127%2.684%389812064,471177323112.52171193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.667%0.305C*0.08C+0.487

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.62B+6.50.483B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.491%2.383%4861611987,848200745423.91031173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.071%-0.065C+-0.51D0.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.802B++8.40.789B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.227%69.851%486412102,3451791161.30932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.539%1.69A++0.18C++-0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+20.387C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.774%10.332%486412101,326124871.0625

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.825%1.514A+-0.85D--0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.701B++2.40.516B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Black Arrows[BAX] Black Arrows
NC outfit on Emerald

Members: 56
78.5m328.4%639 (38.3k)547 (32.8k)2.46567100,56040,7842.8329176 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214514123.726%13.27%31503:3128

65% Engineer21% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 3rd, 2014 5:40 PMJun 24th, 2018 9:47 PMAug 22nd, 2019 9:36 PM (1d) (PST)Aug 21st, 2019 7:05 PM (3d) (PST)Aug 21st, 2019 6:41 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9701378330.7010.2840.0932.7670.1411078

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,1788,22649,95242176166832,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2390.7h/99.6d 14,977 13,344 32,809 396.9k 2,188 5,471 20,279 139.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:16,478
Deaths:5,011
KDR:3.288
Accuracy:33.198% A+
HSR:24.166% C+
NC6A GODSAW
C+
Kills:4,605
Deaths:1,879
KDR:2.451
Accuracy:28.783% C+
HSR:17.611% D**
NS-15M1
A
Kills:2,688
Deaths:976
KDR:2.754
Accuracy:29.843% A
HSR:21.838% C+
GD-22S
B*
Kills:2,319
Deaths:1,012
KDR:2.292
Accuracy:27.756% B*
HSR:18.241% D-
EM6
B*
Kills:1,517
Deaths:968
KDR:1.567
Accuracy:26.396% B*
HSR:14.898% D**
EM1
B**
Kills:1,377
Deaths:713
KDR:1.931
Accuracy:27.430% B**
HSR:16.195% D-
NC6 Gauss SAW
B**
Kills:1,216
Deaths:743
KDR:1.637
Accuracy:25.669% B**
HSR:15.543% D*
NC6S Gauss SAW S
B++
Kills:1,167
Deaths:671
KDR:1.739
Accuracy:27.204% B++
HSR:15.339% D*
NSX Naginata
A++
Kills:591
Deaths:169
KDR:3.497
Accuracy:31.183% A++
HSR:19.289% D*
Kills:31,958
Deaths (as Heavy Assault):12,142
Deaths (to Heavy Assaults):11,047
KDR:2.63202
Kill Difference:19,816
Playtime:499.623 hours
Usage:21%
Score:16.075m
Score/min:536
Accuracy (listed only):28.607%
HSR (listed only):18.124%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,647
Deaths:1,064
KDR:1.548
Accuracy:27.222% B++
HSR:17.365% C
GD-7F
B+
Kills:1,226
Deaths:967
KDR:1.268
Accuracy:27.078% B+
HSR:16.232% D
AF-4A Bandit
B**
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:29.832% B**
HSR:18.723% D
Gauss Compact S
B++
Kills:1,156
Deaths:909
KDR:1.272
Accuracy:26.960% B++
HSR:18.253% C+
Razor GD-23
B++
Kills:1,140
Deaths:927
KDR:1.230
Accuracy:28.350% B++
HSR:14.298% D*
LA39 Bruiser
B+
Kills:719
Deaths:491
KDR:1.464
Accuracy:67.660% B+
HSR:9.875% D-
19A Fortuna
A++
Kills:619
Deaths:295
KDR:2.098
Accuracy:33.185% A++
HSR:14.378% D*
AF-19 Mercenary
A++
Kills:404
Deaths:193
KDR:2.093
Accuracy:30.728% A++
HSR:25.248% B++
NS Baron G5
B**
Kills:296
Deaths:141
KDR:2.099
Accuracy:55.265% B**
HSR:10.473% D-
AC-X11
A
Kills:278
Deaths:114
KDR:2.439
Accuracy:31.869% A
HSR:18.345% D
NSX Tanto
A*
Kills:272
Deaths:96
KDR:2.833
Accuracy:36.825% A*
HSR:21.324% D
AF-57 Piston
A
Kills:237
Deaths:98
KDR:2.418
Accuracy:53.116% A
HSR:12.658% C
GD-66 Claw
A
Kills:225
Deaths:106
KDR:2.123
Accuracy:73.008% A
HSR:10.222% D
Mauler S6
B*
Kills:145
Deaths:114
KDR:1.272
Accuracy:48.459% B*
HSR:8.966% D*
MGR-M1 Bishop
A++
Kills:120
Deaths:26
KDR:4.615
Accuracy:43.421% A++
HSR:38.333% B**
Kills:9,643
Deaths (as Engineer):6,007
Deaths (to Engineers):10,547
KDR:1.60529
Kill Difference:3,636
Playtime:1,548.327 hours
Usage:65%
Score:52.207m
Score/min:562
Accuracy (listed only):40.865%
HSR (listed only):16.979%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A
Kills:2,467
Deaths:1,057
KDR:2.334
Accuracy:32.466% A
HSR:16.498% C
NS-11C
B++
Kills:1,647
Deaths:1,064
KDR:1.548
Accuracy:27.222% B++
HSR:17.365% C
GD-7F
B+
Kills:1,226
Deaths:967
KDR:1.268
Accuracy:27.078% B+
HSR:16.232% D
AF-4A Bandit
B**
Kills:1,159
Deaths:466
KDR:2.487
Accuracy:29.832% B**
HSR:18.723% D
Gauss Compact S
B++
Kills:1,156
Deaths:909
KDR:1.272
Accuracy:26.960% B++
HSR:18.253% C+
Razor GD-23
B++
Kills:1,140
Deaths:927
KDR:1.230
Accuracy:28.350% B++
HSR:14.298% D*
LA39 Bruiser
B+
Kills:719
Deaths:491
KDR:1.464
Accuracy:67.660% B+
HSR:9.875% D-
19A Fortuna
A++
Kills:619
Deaths:295
KDR:2.098
Accuracy:33.185% A++
HSR:14.378% D*
Blitz GD-10
B
Kills:464
Deaths:321
KDR:1.445
Accuracy:26.079% B
HSR:9.698% D*
AF-19 Mercenary
A++
Kills:404
Deaths:193
KDR:2.093
Accuracy:30.728% A++
HSR:25.248% B++
NS-7 PDW
A+
Kills:401
Deaths:184
KDR:2.179
Accuracy:32.641% A+
HSR:12.718% D-
NS Baron G5
B**
Kills:296
Deaths:141
KDR:2.099
Accuracy:55.265% B**
HSR:10.473% D-
AC-X11
A
Kills:278
Deaths:114
KDR:2.439
Accuracy:31.869% A
HSR:18.345% D
NSX Tanto
A*
Kills:272
Deaths:96
KDR:2.833
Accuracy:36.825% A*
HSR:21.324% D
AF-57 Piston
A
Kills:237
Deaths:98
KDR:2.418
Accuracy:53.116% A
HSR:12.658% C
MKV Suppressed
C++
Kills:232
Deaths:204
KDR:1.137
Accuracy:26.424% C++
HSR:15.517% D
GD-66 Claw
A
Kills:225
Deaths:106
KDR:2.123
Accuracy:73.008% A
HSR:10.222% D
Mauler S6
B*
Kills:145
Deaths:114
KDR:1.272
Accuracy:48.459% B*
HSR:8.966% D*
MGR-S1 Gladius
A++
Kills:68
Deaths:22
KDR:3.091
Accuracy:32.974% B**
HSR:33.824% A++
Kills:13,155
Deaths (as Light Assault):7,769
Deaths (to Light Assaults):7,788
KDR:1.69327
Kill Difference:5,386
Playtime:115.804 hours
Usage:5%
Score:3.769m
Score/min:542
Accuracy (listed only):37.902%
HSR (listed only):16.032%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A
Kills:2,467
Deaths:1,057
KDR:2.334
Accuracy:32.466% A
HSR:16.498% C
Carnage AR
B**
Kills:1,316
Deaths:782
KDR:1.683
Accuracy:30.340% B**
HSR:17.325% C--
NS-11A
A++
Kills:1,198
Deaths:442
KDR:2.710
Accuracy:33.351% A++
HSR:24.875% B+
Reaper DMR
A+
Kills:1,165
Deaths:524
KDR:2.223
Accuracy:33.298% A+
HSR:16.052% D*
GR-22
A++
Kills:1,162
Deaths:450
KDR:2.582
Accuracy:33.169% A++
HSR:18.589% C+
NC1 Gauss Rifle
A+
Kills:1,159
Deaths:661
KDR:1.753
Accuracy:29.945% A+
HSR:15.272% D-
LA39 Bruiser
B+
Kills:719
Deaths:491
KDR:1.464
Accuracy:67.660% B+
HSR:9.875% D-
Blitz GD-10
B
Kills:464
Deaths:321
KDR:1.445
Accuracy:26.079% B
HSR:9.698% D*
NS-7 PDW
A+
Kills:401
Deaths:184
KDR:2.179
Accuracy:32.641% A+
HSR:12.718% D-
NC9 A-Tross
A
Kills:327
Deaths:159
KDR:2.057
Accuracy:31.787% A
HSR:22.324% C
NS Baron G5
B**
Kills:296
Deaths:141
KDR:2.099
Accuracy:55.265% B**
HSR:10.473% D-
Gauss Prime
A++
Kills:271
Deaths:97
KDR:2.794
Accuracy:33.457% A++
HSR:19.557% D
AF-57 Piston
A
Kills:237
Deaths:98
KDR:2.418
Accuracy:53.116% A
HSR:12.658% C
MKV Suppressed
C++
Kills:232
Deaths:204
KDR:1.137
Accuracy:26.424% C++
HSR:15.517% D
GD-66 Claw
A
Kills:225
Deaths:106
KDR:2.123
Accuracy:73.008% A
HSR:10.222% D
NSX Yumi
A++
Kills:162
Deaths:77
KDR:2.104
Accuracy:35.797% A++
HSR:33.951% B*
Mauler S6
B*
Kills:145
Deaths:114
KDR:1.272
Accuracy:48.459% B*
HSR:8.966% D*
NS-11P
B+
Kills:117
Deaths:90
KDR:1.300
Accuracy:25.417% B+
HSR:13.675% D-
MGR-S1 Gladius
A++
Kills:68
Deaths:22
KDR:3.091
Accuracy:32.974% B**
HSR:33.824% A++
Gauss Rifle Burst
A++
Kills:54
Deaths:19
KDR:2.842
Accuracy:37.111% A++
HSR:33.333% B++
Kills:12,185
Deaths (as Combat Medic):6,039
Deaths (to Combat Medics):3,711
KDR:2.01772
Kill Difference:6,146
Playtime:110.249 hours
Usage:5%
Score:3.506m
Score/min:530
Accuracy (listed only):38.588%
HSR (listed only):17.770%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A
Kills:2,467
Deaths:1,057
KDR:2.334
Accuracy:32.466% A
HSR:16.498% C
SAS-R
A+
Kills:1,493
Deaths:384
KDR:3.888
Accuracy:48.648% A+
HSR:67.984% C+
NS-44P Commissioner
C+
Kills:1,411
Deaths:1,116
KDR:1.264
Accuracy:39.395% C+
HSR:18.356% D-
Blitz GD-10
B
Kills:464
Deaths:321
KDR:1.445
Accuracy:26.079% B
HSR:9.698% D*
NS-7 PDW
A+
Kills:401
Deaths:184
KDR:2.179
Accuracy:32.641% A+
HSR:12.718% D-
NS-357 Underboss
C+
Kills:378
Deaths:319
KDR:1.185
Accuracy:35.840% C+
HSR:16.138% D
EM4 Longshot
B+
Kills:361
Deaths:106
KDR:3.406
Accuracy:42.087% B+
HSR:75.069% C-
AF-8 RailJack
B**
Kills:310
Deaths:96
KDR:3.229
Accuracy:43.503% B**
HSR:73.548% C+
MKV Suppressed
C++
Kills:232
Deaths:204
KDR:1.137
Accuracy:26.424% C++
HSR:15.517% D
NC14 Bolt Driver
B**
Kills:181
Deaths:54
KDR:3.352
Accuracy:42.276% B**
HSR:68.508% D
LA3 Desperado
D
Kills:135
Deaths:140
KDR:0.964
Accuracy:24.525% D
HSR:14.074% D-
NS-AM7 Archer
B**
Kills:131
Deaths:393
KDR:0.333
Accuracy:27.218% T*
HSR:26.718% B**
NS-30 Vandal
B**
Kills:120
Deaths:55
KDR:2.182
Accuracy:40.065% B**
HSR:17.500% D*
LA8 Rebel
D
Kills:96
Deaths:83
KDR:1.157
Accuracy:13.060% F--
HSR:15.625% D
NC4 Mag-Shot
C--
Kills:96
Deaths:105
KDR:0.914
Accuracy:23.994% C--
HSR:13.542% D-
NSX Tomoe
A*
Kills:77
Deaths:38
KDR:2.026
Accuracy:38.357% A*
HSR:46.753% B*
MGR-S1 Gladius
A++
Kills:68
Deaths:22
KDR:3.091
Accuracy:32.974% B**
HSR:33.824% A++
NS-61 Emissary
C+
Kills:52
Deaths:66
KDR:0.788
Accuracy:28.270% C+
HSR:15.385% C
Kills:8,473
Deaths (as Infiltrator):4,743
Deaths (to Infiltrators):4,666
KDR:1.78642
Kill Difference:3,730
Playtime:81.656 hours
Usage:3%
Score:2.060m
Score/min:420
Accuracy (listed only):33.212%
HSR (listed only):30.970%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:457
Deaths:135
KDR:3.385
Accuracy:44.156% A
HSR:15.317% C*
AF-41 Hacksaw
A
Kills:377
Deaths:114
KDR:3.307
Accuracy:47.236% A
HSR:12.732% D
AF-34 Mattock
A++
Kills:200
Deaths:49
KDR:4.082
Accuracy:30.414% C-
HSR:23.500% A++
AF-34 Mattock
C
Kills:197
Deaths:49
KDR:4.020
Accuracy:33.409% C
HSR:16.244% C
NCM3 Raven
B+
Kills:131
Deaths:52
KDR:2.519
Accuracy:44.670% B+
HSR:1.527% D-
NCM3 Raven
B+
Kills:123
Deaths:52
KDR:2.365
Accuracy:44.938% B+
HSR:1.626% D-
NCM1 Scattercannon
A
Kills:116
Deaths:54
KDR:2.148
Accuracy:51.663% A
HSR:13.793% C-
NCM1 Scattercannon
A
Kills:54
Deaths:15
KDR:3.600
Accuracy:50.687% A
HSR:9.259% F
Kills:1,655
Deaths (as MAX Suit):260
Deaths (to MAX Suits):2,142
KDR:6.36538
Kill Difference:1,395
Playtime:19.366 hours
Usage:1%
Score:0.853m
Score/min:734
Accuracy (listed only):43.397%
HSR (listed only):11.750%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:3,542
V. Kills:288 N/A
Deaths:516
KDR:6.864
Accuracy:62.409% B*
KPH:99.400 A+
VKPH:8.100 B**
M20 Mustang
A**
Kills:2,772
V. Kills:2,789 99%
Deaths:1,478
KDR:1.876
Accuracy:29.911% C+
KPH:26.400 B**
VKPH:26.500 A**
Breaker Rocket Pods
A+
Kills:1,875
V. Kills:262 N/A
Deaths:161
KDR:11.646
Accuracy:61.129% A+
KPH:154.800 B++
VKPH:21.600 B+
Vortek Rotary
A
Kills:947
V. Kills:887 107%
Deaths:638
KDR:1.484
Accuracy:32.910% B
KPH:23 B+
VKPH:21.600 A
Hornet Missiles
B**
Kills:190
V. Kills:116 162%
Deaths:24
KDR:7.917
Accuracy:64.747% B++
KPH:107.400 B**
VKPH:65.500 B**
M20 Kestrel
C+
Kills:86
V. Kills:106 80%
Deaths:121
KDR:0.711
Accuracy:29.571% C+
KPH:11.100 C--
VKPH:13.600 C+
Coyote Missiles
A++
Kills:66
V. Kills:75 87%
Deaths:17
KDR:3.882
Accuracy:62.944% A+
KPH:49.100 C++
VKPH:55.700 A++
Kills:9,478 (7,347 + 0)
Deaths:2,955
KDR:3.207
VKDR:1.531
Vehicle Kills:4,523
Kill Difference:6,523
Playtime:204.834 hours
Usage:9%
Score:5.858m
Score/min:477
Piloting Accuracy:29.571%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:3,891
V. Kills:3,114 125%
Deaths:2,016
KDR:1.930
Accuracy:53.478% B*
KPH:14.700 A
VKPH:11.800 A
C150 Dalton
S
Kills:3,136
V. Kills:3,506 89%
Deaths:682
KDR:4.598
Accuracy:31.984% D
KPH:72.200 A*
VKPH:80.700 S
L105 Zephyr
A++
Kills:573
V. Kills:41 N/A
Deaths:44
KDR:13.023
Accuracy:56.109% A++
KPH:90.100 A
VKPH:6.400 C
Dual-75 Duster
B*
Kills:69
V. Kills:3 N/A
Deaths:8
KDR:8.625
Accuracy:42.838% B+
KPH:98.900 B*
VKPH:4.300 C
AP30 Shredder
C
Kills:59
V. Kills:83 70%
Deaths:40
KDR:1.475
Accuracy:31.845% C++
KPH:11.200 D*
VKPH:15.800 C
Kills:7,728 (3,891 + 3,837)
Deaths:2,790
KDR:2.770
VKDR:2.418
Vehicle Kills:6,747
Kill Difference:4,938
Playtime:320.414 hours
Usage:13%
Score:8.448m
Score/min:439
Piloting Accuracy:53.478%
Gunner Accuracy:31.845%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:777
V. Kills:67 N/A
Deaths:65
KDR:11.954
Accuracy:60.296% A
KPH:107.100 A*
VKPH:9.200 C**
C75 Viper
A**
Kills:318
V. Kills:45 N/A
Deaths:33
KDR:9.636
Accuracy:45.847% B*
KPH:74.500 A**
VKPH:10.500 B+
L100 Python AP
A*
Kills:227
V. Kills:198 114%
Deaths:71
KDR:3.197
Accuracy:60.988% B++
KPH:35.900 C**
VKPH:31.300 A*
L100 Python HEAT
B**
Kills:113
V. Kills:25 435%
Deaths:28
KDR:4.036
Accuracy:55.241% B+
KPH:45.600 B**
VKPH:10.100 C
Skyguard
B++
Kills:58
V. Kills:50 114%
Deaths:17
KDR:3.412
Accuracy:32.565% B+
KPH:13.700 C+
VKPH:11.800 B++
Kills:1,493 (1,493 + 0)
Deaths:214
KDR:6.977
VKDR:1.799
Vehicle Kills:385
Kill Difference:1,279
Playtime:24.549 hours
Usage:1%
Score:0.905m
Score/min:615
Driving Accuracy:32.565%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:2,408
V. Kills:1,825 132%
Deaths:400
KDR:6.020
Accuracy:57.409% B*
KPH:35.600 B**
VKPH:26.900 M
Titan-150 HESH
B++
Kills:394
V. Kills:47 N/A
Deaths:44
KDR:8.955
Accuracy:53.401% B++
KPH:51.600 B++
VKPH:6.200 C-
Enforcer ML85
A
Kills:192
V. Kills:152 125%
Deaths:37
KDR:5.189
Accuracy:51.996% A
KPH:29.800 B++
VKPH:23.600 A
Titan-150 HEAT
A+
Kills:176
V. Kills:54 320%
Deaths:28
KDR:6.286
Accuracy:54.244% B*
KPH:36.700 A+
VKPH:11.300 B+
E540 Halberd
B+
Kills:70
V. Kills:43 159%
Deaths:7
KDR:10
Accuracy:48.207% B+
KPH:28.800 C+
VKPH:17.700 B+
Kills:3,240 (2,978 + 262)
Deaths:516
KDR:6.279
VKDR:4.110
Vehicle Kills:2,121
Kill Difference:2,724
Playtime:89.029 hours
Usage:4%
Score:2.850m
Score/min:534
Driving Accuracy:54.244%
Gunner Accuracy:48.207%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:225
V. Kills:17 N/A
Deaths:23
KDR:9.783
Accuracy:53.485% C*
KPH:166.200 B**
VKPH:12.600 B**
E540 Halberd-H
B+
Kills:185
V. Kills:73 250%
Deaths:27
KDR:6.852
Accuracy:54.988% C+
KPH:52.200 B+
VKPH:20.600 C+
Kills:410 (0 + 410)
Deaths:50
KDR:8.200
VKDR:1.800
Vehicle Kills:90
Kill Difference:360
Playtime:4.900 hours
Usage:0%
Score:0.178m
Score/min:606
Driving Accuracy:N/A%
Gunner Accuracy:54.988%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:1,239
V. Kills:168 N/A
Deaths:61
KDR:20.312
Accuracy:40.951% B++
KPH:159.700 S
VKPH:21.700 A**
M40 Fury
M*
Kills:1,081
V. Kills:160 N/A
Deaths:80
KDR:13.513
Accuracy:40.381% B+
KPH:140.500 M*
VKPH:20.800 A+
M12 Kobalt
A++
Kills:324
V. Kills:14 N/A
Deaths:16
KDR:20.250
Accuracy:19.528% B
KPH:113.700 A+
VKPH:4.900 A++
M60-G Bulldog
M++
Kills:173
V. Kills:23 N/A
Deaths:19
KDR:9.105
Accuracy:48.080% A+
KPH:80.200 M++
VKPH:10.700 A
M12 Kobalt
A++
Kills:123
V. Kills: N/A
Deaths:12
KDR:10.250
Accuracy:17.891% C+
KPH:134 A++
VKPH:0 F-
M20 Basilisk
B*
Kills:97
V. Kills:23 404%
Deaths:32
KDR:3.031
Accuracy:42.922% B+
KPH:30.500 B*
VKPH:7.200 C+
M60-G Bulldog
M
Kills:78
V. Kills:15 N/A
Deaths:10
KDR:7.800
Accuracy:57.333% A++
KPH:93.400 M
VKPH:18 A++
M20 Basilisk
B*
Kills:54
V. Kills:15 338%
Deaths:19
KDR:2.842
Accuracy:44.816% B*
KPH:29.900 B*
VKPH:8.300 C+
G30 Walker
N/A
Kills:50
V. Kills:36 135%
Deaths:9
KDR:5.556
Accuracy:31.918% N/A
KPH:27.800 N/A
VKPH:20 N/A
Kills:3,219 (0 + 3,219)
Deaths:258
KDR:12.477
VKDR:1.760
Vehicle Kills:454
Kill Difference:2,961
Playtime:28.992 hours
Usage:1%
Score:1.293m
Score/min:744
Driving Accuracy:N/A%
Gunner Accuracy:31.918%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A
Kills:395
V. Kills:55 N/A
Deaths:226
KDR:1.748
Accuracy:46.716% C+
KPH:46.700 A
VKPH:6.500 C++
S12 Renegade
B**
Kills:348
V. Kills:7 N/A
Deaths:106
KDR:3.283
Accuracy:46.251% B+
KPH:87.500 B**
VKPH:1.800 C+
Kills:743 (743 + 0)
Deaths:332
KDR:2.238
VKDR:0.187
Vehicle Kills:62
Kill Difference:411
Playtime:12.441 hours
Usage:1%
Score:0.179m
Score/min:239
Driving Accuracy:46.251%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 16,63716,4785,0113.288B+0.8233.198%A+24.166%C+105.8A*1B**283155.8h8.2B**24.8B*
NC6A GODSAW 4,6524,6051,8792.451C++0.0128.783%C+17.611%D**88.6B*N/A33752h7.6C++26.5B+
CAS30 Tank Buster 7,0053,8912,0161.93B+0.5453.478%B*N/A14.7A11.8A234264.6h39.1C*73.1B+
M30 Mustang AH 3,8303,5425166.864C*4.4062.409%B*1.101%C99.5A+8.1B**39235.6h5.3B++8.6B++
C150 Dalton 6,6423,1366824.598C2.1331.984%DN/A72.1A*80.6S164243.5h3B*9.5B+
M20 Mustang 5,5612,7721,4781.876C++0.5929.911%C+1.263%C--26.4B**26.5A**431105.1h78B+260.9B+
NS-15M1 2,7292,6889762.754B**0.2929.843%A21.838%C+93.3A++1.4A**29828.8h10.4B*34.9B*
AF-4 Cyclone 2,4912,4671,0572.334B*0.1332.466%A16.498%C73.9A++N/A24133.4h8.5B**26B*
Titan-150 AP 4,2332,4084006.02C++3.5557.409%B*3.239%B35.6B**27M51567.7h4.3C**7.5B++
GD-22S 2,3262,3191,0122.292B+0.1727.756%B*18.241%D-82.2A++N/A37228.2h8.9B*31.9B++
Breaker Rocket Pods 2,1371,87516111.646B++9.1861.129%A+N/A155B++21.7B+91012.1h8.7B**14.2B**
NS-11C 1,6651,6471,0641.548B++0.9227.222%B++17.365%C25C+N/A8366h11.2B*41.3B++
EM6 1,5331,5179681.567C+0.9026.396%B*14.898%D**51.8B+N/A21629.3h9.6B++36.2B+
SAS-R 1,5031,4933843.888B+1.4248.648%A+67.984%C+79A++N/A23118.9h1.9B++4B*
NS-44P Commissioner 1,4261,4111,1161.264C++1.2039.395%C+18.356%D-62.4C*N/A18522.6h3B+7.6B+
EM1 1,3781,3777131.931B++0.5327.43%B**16.195%D-74.4A+N/A38118.5h10.3B+37.4B++
M60-A Bulldog 1,5011,37213105.538M+103.0764.458%A*2.114%C+113.4M*10.7A**52312.1h4.2B**6.5B**
Carnage AR 1,3341,3167821.683B0.7830.34%B**17.325%C--62.4A+N/A27321.1h11.3B*37.3B*
M40 Fury 1,4071,2396120.311M17.8540.951%B++2.341%B++158.8S21.5A**9467.8h7.8B**19B**
GD-7F 1,2421,2269671.268C*1.2027.078%B+16.232%D28.3C+N/A12643.3h11.8B+43.5B+
NC6 Gauss SAW 1,2231,2167431.637B+0.8325.669%B**15.543%D*57.1AN/A31821.3h8.9B+34.5B+
NS-11A 1,2091,1984422.71B**0.2433.351%A++24.875%B+91.5M+N/A24013.1h10.2A30.6B**
NC6S Gauss SAW S 1,1681,1676711.739C*0.7327.204%B++15.339%D*68.2B*N/A26717.1h9B*33.1B+
Reaper DMR 1,1811,1655242.223C**0.2433.298%A+16.052%D*77.7A++1.1A23215h8B*24B**
GR-22 1,1691,1624502.582B**0.1233.169%A++18.589%C+90.1MN/A22712.9h9.7A29.4B**
NC1 Gauss Rifle 1,1671,1596611.753B++0.7129.945%A+15.272%D-72M++N/A30316.1h9.3A31.1B**
AF-4A Bandit 1,1741,1594662.487B**0.0229.832%B**18.723%D82.8A++1.1A28714h8.6B**28.9B*
Gauss Compact S 1,1661,1569091.272B+1.1926.96%B++18.253%C+15.9CN/A6172.7h9.5B+35.2B+
Razor GD-23 1,1561,1409271.23B1.2428.35%B++14.298%D*17.2CN/A8766.2h10.9B+38.4B+
NC05 Jackhammer 1,1081,1025402.041B*0.4252.841%B**12.069%D105A**N/A39410.5h3.5B**6.7B*
M40 Fury 1,2411,0818013.513B**11.0540.381%B+1.665%C+140.4M*20.8A+9137.7h8.4B*20.8B*
NS Decimator 1,6379989301.073C+1.3967.771%B*3.006%B++36.6C++23.4B*46827.3h4.8C+7.1B
Vortek Rotary 1,8349476381.484C+0.9832.91%B1.901%C23B+21.6A50341.1h55.1B+167.4B++
L100 Python HESH 8447776511.954C++9.4960.296%A1.544%C+106.4A*9.2C**4627.3h2.3B**3.8B**
LA39 Bruiser 7227194911.464C**1.0067.66%B+9.875%D-81.7A++N/A3898.8h1.8B**2.6B++
C-4 8056253681.698C*0.7726.622%C++N/A93.3C**26.9C+12966.7h1.2B+4.5B+
19A Fortuna 6276192952.098B++0.3733.185%A++14.378%D*49.9B+N/A13212.4h8.1B*24.3B**
NSX Naginata 5985911693.497A*1.0331.183%A++19.289%D*101.9A*1.2B**2555.8h9.7B++31.3B*
L105 Zephyr 6145734413.023C**10.5656.109%A++N/A89.5A6.4C6676.4h4.7B*8.4B**
Sticky Grenade 5215181518N/A515.5355.356%C**N/A1726.7A+10C65300.3h1.3B*2.4B++
Blitz GD-10 4654643211.445B+1.0226.079%B9.698%D*48.8B*N/A2599.5h12B++45.8B+
AF-41 Hacksaw 4624571353.385B0.9244.156%A15.317%C*65.3A*N/A2907h5.5B++12.4B**
AF-19 Mercenary 4064041932.093A++0.3730.728%A++25.248%B++41.2AN/A3569.8h9B**29.4B*
NS-7 PDW 4094011842.179A+0.2932.641%A+12.718%D-83.5M+1.7S3554.8h11.3B*34.7B*
M40 Fury-F 4503952261.748C**0.7246.716%C+N/A46.5A6.5C++2518.5h5.3B*11.3B*
Titan-150 HESH 441394448.955C+6.4953.401%B++1.777%C+51.8B++6.2C-2757.6h2.5B**4.7B**
M60-A Bulldog 4413881135.273B++32.8156.799%A2.32%C++82.6A*11.3M4854.7h4.2B**7.4B**
NS-357 Underboss 3793783191.185C*1.2835.84%C+16.138%D68.7B*N/A2405.5h3.3B**9.3B+
AF-41 Hacksaw 3803771143.307B0.8447.236%A12.732%D63.9A*N/A3055.9h6.4B+13.5B**
EM4 Longshot 3623611063.406C++0.9442.087%B+75.069%C-56.4A+N/A1816.4h2B+4.7B+
S12 Renegade 3553481063.283C++0.8246.251%B+2.874%D87B**1.8C+2154h3.2C*6.8B+
Anti-Vehicle Grenade 3903301330N/A327.5353.686%C**N/A366.7C+66.7C28010.9h5B+9.3B+
NC9 A-Tross 3303271592.057B++0.4131.787%A22.324%C90.8MN/A3013.6h7A+22.2B**
M12 Kobalt 3383241620.25B++17.7819.528%B19.444%C*115.7A+5A++4322.8h15.1B*77.4B+
C75 Viper 363318339.636A7.1745.847%B*1.258%C+74A**10.5B+7214.3h8.1B**17.8B**
Tank Mine 5143121562C0.4753.857%A+N/A72.6D47C--12804.3h2.6D--4.8B*
AF-8 RailJack 313310963.229C**0.7643.503%B**73.548%C+54.4A**N/A2445.7h2B++4.6B++
Shrike 4313072601.181B*1.2864.501%B**3.909%B++36.5B**14.8B6318.4h4.5B**7B**
Frag Grenade 3033021302N/A299.5349.067%B+N/A604B+2D--36140.5h3B*6.2B++
NS Baron G5 2972961412.099A0.3755.265%B**10.473%D-102.1M*N/A3042.9h3.7B*6.7C++
AC-X11 2802781142.439A0.0331.869%A18.345%D77.2A*N/A4343.6h7.2B**22.6B*
NSX Tanto 275272962.833A++0.3736.825%A*21.324%D97.1M1.1A2242.8h10.2B++27.8B+
Gauss Prime 272271972.794B*0.3333.457%A++19.557%D104.2M+N/A2832.6h9.3B*27.8B**
M60-A Bulldog 268239278.852B++6.3945.379%B**N/A64.6A+7.8B+5403.7h4.6B*10.1B**
AF-57 Piston 238237982.418A0.0553.116%A12.658%C94.8A**N/A4232.5h3.8B++7.1B+
MKV Suppressed 2342322041.137C++1.3326.424%C++15.517%D18.4DN/A7812.6h14.2C++53.7C*
L100 Python AP 425227713.197C0.7360.988%B++3.524%B+36C**31.4A*7346.3h6.5C+10.7C++
C85 Canister-H 242225239.783C+7.3253.485%C*8.889%D160.7B**12.1B*7971.4h4.8B++9B*
GD-66 Claw 2272251062.123B*0.3473.008%A10.222%D93.8A*N/A3322.4h2B*2.7B*
AF-34 Mattock 205200494.082B1.6230.414%C-23.5%A++71.4A++1.8M+2662.8h4B**13.3B++
AF-34 Mattock 200197494.02B1.5533.409%C16.244%C70.4A++1.1B**2772.8h4.5B**13.5B++
The Slasher 1961967,5540.026C--2.4412.2%FN/A0.8CN/A2236.9h1.3A11C+
Spear Anti-Vehicle Phalanx Turret 3071951612.188B++9.7260.759%A++6.154%B**81.3A**46.7M12412.4h6.7B+11.1B**
Carver 1961944,5900.042C+2.424.6%F--14.433%C1C-N/A3197.7h1.2B+27.1F--
Enforcer ML85 344192375.189C++2.7251.996%A1.042%D-30B++23.8A8916.4h12.1C**23.2B*
Hornet Missiles 306190247.917B+5.4564.747%B++2.105%B+105.6B*64.4B*14791.8h8.3B++12.9B*
E540 Halberd-H 258185276.852C+4.3954.988%C+1.081%D52.9B+20.9C+5323.5h5.1B+9.2B+
NC14 Bolt Driver 183181543.352B**0.8942.276%B**68.508%D50.3A++N/A3843.6h2B*4.8B*
Titan-150 HEAT 230176286.286B3.8254.244%B*3.977%B++36.7A+11.3B+5134.8h3.8B*7B**
Bouncing Betty 174174762.289D0.1856.773%A+N/A108.8CN/A5521.6h1.6B**2.9A
M60-G Bulldog 196173199.105A6.6448.08%A+4.624%B**78.6M++10.5A5802.2h5B**10.4B**
NSX Yumi 163162772.104B+0.3635.797%A++33.951%B*90A*N/A2091.8h9.9B*27.7B**
Mag-Cutter 18216014,5340.011C2.4511.549%D**N/A0.3C--N/A1562.6h2.5C*21.6C
Mauler S6 1461451141.272B1.1948.459%B*8.966%D*48.3B**N/A3983h3.5B**7.2B*
LA3 Desperado 1351351400.964C++1.5024.525%D14.074%D-34.6C+N/A1473.9h8.3B+33.9C++
NSX Masamune 221134881.523B**0.9465.673%B*N/A39.4B+25.6B**3933.4h9.5B+14.5B+
MANA Anti-Personnel Turret 133133731.822N/A0.6422.18%UN/A1330UN/A5263800.1h21.9T*98.6T*
NS-AM7 Archer 1751313930.333C2.1327.218%T*26.718%B**1.7D*N/A1877.2h12.1B++44.6C
NCM3 Raven 197131522.519A*0.0544.67%B+1.527%D-23.4M*11.8A*3265.6h18.6B**41.7B**
MANA Anti-Vehicle Turret 221126711.775A++0.6957.614%M+3.175%D1260B**950C15871000.1h8.3A+14.4A*
NCM3 Raven 201123522.365A*0.1044.938%B+1.626%D-21.6M*13.7M*3425.7h20B**44.5B**
M12 Kobalt 1231231210.25C7.7817.891%C+17.073%C136.7A++N/A5740.9h12B**67.2B+
NS-30 Vandal 121120552.182C**0.2840.065%B**17.5%D*92.3A*N/A3691.3h5.1B+12.8B++
MGR-M1 Bishop 120120264.615A++2.1543.421%A++38.333%B**120SN/A2471h4.1A+9.5B**
A30 Walker 245119363.306C++0.8426.287%BN/A12.1B+12.9B**3489.8h162.8B+619.3B+
NS-11P 118117901.3C++1.1725.417%B+13.675%D-43.3B*N/A2822.7h12.1B++47.6B++
NCM1 Scattercannon 117116542.148B0.3251.663%A13.793%C-48.3A*N/A3062.4h6.6B+12.7B++
L100 Python HEAT 138113284.036C+1.5755.241%B+N/A45.2B**10C5442.5h3.5B**6.2A
M20 Basilisk 12097323.031C++0.5742.922%B+4.124%D30.3B*7.2C+4773.2h75B++174.7B*
LA8 Rebel 9896831.157C**1.3113.06%F--15.625%D23.4CN/A1274.1h5.3B++40.9D*
NC4 Mag-Shot 96961050.914C**1.5523.994%C--13.542%D-40B*N/A3092.4h7B+29.3C**
NS-TMC-01 "His Regards" 94944,5500.021C+2.4412.156%D--N/A0.5CN/A2172.1h1.4B**11.2C*
A30 Walker 19488691.275C+1.1919.289%DN/A20.5B+24.7A++7014.3h69.1B**358.4B++
M20 Kestrel 192861210.711C1.7529.571%C+2.326%B+11C--13.6C+3197.8h140.4C474.8C
M60-G Bulldog 9378107.8B++5.3357.333%A++1.282%D--97.5M+18.8A++7090.8h5B*8.7B**
NSX Tomoe 7877382.026B0.4438.357%A*46.753%B*85.6A*1.1A++2860.9h12.8B+33.4B*
E540 Halberd 11370710B7.5348.207%B+5.714%A+29.2C+17.9B++9512.4h5.2B+10.8B+
Dual-75 Duster 726988.625C6.1642.838%B+1.449%B*98.6B*4.3C5610.7h4.7B*11B*
MGR-S1 Gladius 6868223.091A0.6332.974%B**33.824%A++97.1A*N/A2450.7h7.6B*23.2B*
Coyote Missiles 14166173.882B+1.4262.944%A+N/A50.8C*57.7A++11551.3h44.3C+70.4C**
NC15 Phoenix 13963611.033C+1.4357.329%B+N/A12.9C+15.5B+4054.9h10.5C+18.3C**
AP30 Shredder 14259401.475D0.9931.845%C++3.39%B**11.1D*15.7C5305.3h172.1F-540.5F
Skyguard 10858173.412C**0.9532.565%B+5.172%A**13.8C+11.9B++6314.2h182.9D**561.6D
M20 Basilisk 6954192.842C+0.3844.816%B*5.556%C+30B*8.3C+5371.8h78.5B+175.2B*
NCM1 Scattercannon 5454153.6B++1.1350.687%A9.259%F77.1A**N/A3830.7h5.5B+10.8B**
Gauss Rifle Burst 5454192.842B+0.3837.111%A++33.333%B++108A**N/A3740.5h8.6B**23.2B**
NS-61 Emissary 5452660.788C+1.6828.27%C+15.385%C34.7B+1.3A1251.5h15.2C+53.8C++
G30 Walker 865095.556B*3.0931.918%B+2%D--27.8A+20A++6081.8h139.7A437.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56630.7h
Medical Applicator19371,9115.8h
Anti-Vehicle MANA Turret106152.7h
Medical Kit1,7039,57816h
Nano-Armor Kit5621,384,05988.5h
Nanite Revive Grenade02370.1h
Spitfire Auto-Turret21751.7h
Restoration Kit1271,2811.6h
NS Patriot Flare Gun1710.1h
Motion Spotter109780.5h
Deconstruction Tool02,2530.1h
Recon Detection Device271,0841.6h
Shield Recharging Field72640.2h
Ammunition Package451,9722h
Anti-Infantry MANA Turret83541.9h

Check the help document for the dictionary if you want to learn more about words used here.


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