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Field Marshal pacoDtacoztr[] pacoDtacoztr
TR BR 98

KDR: 2.74

Score: 17.7m

Last Seen: Jul 12th, 2018 5:23 PM
- OFFLINE - 578.2 hour(s)

Battle Rank 105 (98 total) - Terran Republic on Emerald
Level Progress (to 106): 9%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R P2-120 AP M18 Needler T9 CARV TMG-50 T9 CARV-S T16 Rhino
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,855,582 MLG Score: 3082
Fun Score: N/A
Cheeseburgers Flipped: 83TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.115%23.365%70422100023,8903.38242-0.642

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.244%1.766A++0.413B-1.011D*HEAD ++ (~8.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.566B+9.80.316C*22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.785%1.319%480410183,26175621624.31349151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.763%-0.593D-0.263C0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
213.3-0.325C67.8-0.28C145.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.056%2.506%789210202,35455316734.2491141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.361%1.186B**-0.072C+-1.563

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+7.10.435B6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.959%1.506%92310193325661670.585538198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.736%0.818B++-0.725D--0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.903B*5.10.869B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.269%71.556%92310191,00968281.47731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.479%1.688A++0.289C*-0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.597B+1.80.421B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.268%8.759%922102013747820.286013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.016%1.651A++-1.148D*0.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.686B+2.50.477B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m300.7%723 (43.4k)600 (36k)2.7401935,68013,0213.0313398 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022210628.428%18.649%53002:169

7% Combat Medic46% Engineer38% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2014 8:48 PMApr 29th, 2015 9:43 PMJul 12th, 2018 7:52 PM (219d) (PST)Jul 12th, 2018 2:36 PM (219d) (PST)Jul 12th, 2018 1:23 PM (219d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3912621,1291.2080.4410.2254.1530.1733082

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,43115,72267,7097226142491035,970

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
492.3h/20.5d 3,791 6,654 9,210 122.7k 220 1,574 5,118 41.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:6,761
Deaths:2,260
KDR:2.992
Accuracy:29.150% B**
HSR:25.632% C
MSW-R
A++
Kills:5,559
Deaths:1,591
KDR:3.494
Accuracy:31.873% A++
HSR:26.300% B
T9 CARV
A++
Kills:1,459
Deaths:596
KDR:2.448
Accuracy:27.741% A++
HSR:21.522% C+
TMG-50
A++
Kills:1,182
Deaths:437
KDR:2.705
Accuracy:30.915% A++
HSR:17.259% D-
T9 CARV-S
A++
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:30.231% A++
HSR:20% D
T16 Rhino
A*
Kills:1,160
Deaths:467
KDR:2.484
Accuracy:31.263% A*
HSR:15.259% D--
NS-15M1
A*
Kills:842
Deaths:257
KDR:3.276
Accuracy:34.138% A*
HSR:36.105% A++
MG-H1 Watchman
A++
Kills:347
Deaths:69
KDR:5.029
Accuracy:32.736% A++
HSR:32.853% B*
T7 Mini-Chaingun
B*
Kills:267
Deaths:127
KDR:2.102
Accuracy:21.005% B*
HSR:13.109% C+
Kills:18,737
Deaths (as Heavy Assault):6,282
Deaths (to Heavy Assaults):3,670
KDR:2.98265
Kill Difference:12,455
Playtime:186.638 hours
Usage:38%
Score:6.304m
Score/min:563
Accuracy (listed only):29.895%
HSR (listed only):23.115%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:997
Deaths:480
KDR:2.077
Accuracy:28.942% A+
HSR:18.255% C+
LC2 Lynx
B+
Kills:630
Deaths:353
KDR:1.785
Accuracy:26.049% B+
HSR:20.318% C+
LC3 Jaguar
B**
Kills:249
Deaths:93
KDR:2.677
Accuracy:28.876% B**
HSR:20.884% C++
T5 AMC
A++
Kills:174
Deaths:51
KDR:3.412
Accuracy:31.762% A++
HSR:20.690% C++
FA1 Barrage
A++
Kills:84
Deaths:51
KDR:1.647
Accuracy:57.870% A++
HSR:8.333% D**
TAS-16 Blackjack
B**
Kills:53
Deaths:24
KDR:2.208
Accuracy:72.059% B**
HSR:9.434% D--
Kills:2,187
Deaths (as Engineer):1,052
Deaths (to Engineers):2,953
KDR:2.0789
Kill Difference:1,135
Playtime:227.121 hours
Usage:46%
Score:8.871m
Score/min:651
Accuracy (listed only):40.926%
HSR (listed only):16.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:997
Deaths:480
KDR:2.077
Accuracy:28.942% A+
HSR:18.255% C+
LC2 Lynx
B+
Kills:630
Deaths:353
KDR:1.785
Accuracy:26.049% B+
HSR:20.318% C+
LC3 Jaguar
B**
Kills:249
Deaths:93
KDR:2.677
Accuracy:28.876% B**
HSR:20.884% C++
T5 AMC
A++
Kills:174
Deaths:51
KDR:3.412
Accuracy:31.762% A++
HSR:20.690% C++
FA1 Barrage
A++
Kills:84
Deaths:51
KDR:1.647
Accuracy:57.870% A++
HSR:8.333% D**
MG-S1 Jackal
A++
Kills:68
Deaths:27
KDR:2.519
Accuracy:36.256% A++
HSR:20.588% C++
TAS-16 Blackjack
B**
Kills:53
Deaths:24
KDR:2.208
Accuracy:72.059% B**
HSR:9.434% D--
Kills:2,255
Deaths (as Light Assault):1,079
Deaths (to Light Assaults):2,555
KDR:2.0899
Kill Difference:1,176
Playtime:17.711 hours
Usage:4%
Score:0.556m
Score/min:523
Accuracy (listed only):40.259%
HSR (listed only):16.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:973
Deaths:425
KDR:2.289
Accuracy:29.556% A
HSR:18.088% C-
T1 Cycler
A+
Kills:808
Deaths:349
KDR:2.315
Accuracy:29.431% A+
HSR:17.698% D
TORQ-9
A++
Kills:333
Deaths:133
KDR:2.504
Accuracy:32.250% A++
HSR:24.625% C++
SABR-13
A
Kills:313
Deaths:120
KDR:2.608
Accuracy:32.722% A
HSR:15.655% D*
Cycler TRV
B+
Kills:210
Deaths:127
KDR:1.654
Accuracy:25.659% B+
HSR:13.333% D--
T1B Cycler
A+
Kills:140
Deaths:69
KDR:2.029
Accuracy:33.400% A+
HSR:30% B
FA1 Barrage
A++
Kills:84
Deaths:51
KDR:1.647
Accuracy:57.870% A++
HSR:8.333% D**
MG-S1 Jackal
A++
Kills:68
Deaths:27
KDR:2.519
Accuracy:36.256% A++
HSR:20.588% C++
TAS-16 Blackjack
B**
Kills:53
Deaths:24
KDR:2.208
Accuracy:72.059% B**
HSR:9.434% D--
Kills:2,982
Deaths (as Combat Medic):1,325
Deaths (to Combat Medics):1,228
KDR:2.25057
Kill Difference:1,657
Playtime:32.927 hours
Usage:7%
Score:1.133m
Score/min:573
Accuracy (listed only):38.800%
HSR (listed only):17.528%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:731
Deaths:190
KDR:3.847
Accuracy:47.538% A
HSR:71.409% C**
NS-44P Commissioner
A
Kills:292
Deaths:226
KDR:1.292
Accuracy:52.301% A
HSR:21.918% C-
TX1 Repeater
B**
Kills:181
Deaths:157
KDR:1.153
Accuracy:30.997% B**
HSR:18.785% C
RAMS .50M
B+
Kills:146
Deaths:38
KDR:3.842
Accuracy:41.626% B+
HSR:78.082% C+
M77-B
B**
Kills:132
Deaths:28
KDR:4.714
Accuracy:44.802% B**
HSR:65.152% D*
MG-S1 Jackal
A++
Kills:68
Deaths:27
KDR:2.519
Accuracy:36.256% A++
HSR:20.588% C++
NS-357 Underboss
A++
Kills:52
Deaths:34
KDR:1.529
Accuracy:49.691% A++
HSR:23.077% C*
Kills:1,602
Deaths (as Infiltrator):700
Deaths (to Infiltrators):1,813
KDR:2.28857
Kill Difference:902
Playtime:14.618 hours
Usage:3%
Score:0.397m
Score/min:453
Accuracy (listed only):43.316%
HSR (listed only):42.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:212
Deaths:72
KDR:2.944
Accuracy:19.651% B++
HSR:11.321% F
M6 Onslaught
B*
Kills:188
Deaths:48
KDR:3.917
Accuracy:21.538% B*
HSR:17.021% D
M6 Onslaught
B*
Kills:157
Deaths:48
KDR:3.271
Accuracy:20.892% B*
HSR:17.834% C
M2 Mutilator
B**
Kills:153
Deaths:45
KDR:3.400
Accuracy:19.258% B**
HSR:15.686% D
MRC3 Mercy
B+
Kills:106
Deaths:41
KDR:2.585
Accuracy:19.500% B+
HSR:21.698% C*
M3 Pounder HEG
A
Kills:102
Deaths:41
KDR:2.488
Accuracy:53.133% A
HSR:0.980% D**
M3 Pounder HEG
A+
Kills:100
Deaths:41
KDR:2.439
Accuracy:51.239% A+
HSR:5% B**
M2 Mutilator
A
Kills:69
Deaths:14
KDR:4.929
Accuracy:20.078% A
HSR:11.594% F
Kills:1,087
Deaths (as MAX Suit):175
Deaths (to MAX Suits):580
KDR:6.21143
Kill Difference:912
Playtime:10.354 hours
Usage:2%
Score:0.446m
Score/min:718
Accuracy (listed only):28.161%
HSR (listed only):12.642%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M++
Kills:1,995
V. Kills:1,985 100%
Deaths:1,070
KDR:1.864
Accuracy:31.237% C+
KPH:29.200 A+
VKPH:29 M++
M14 Banshee
M*
Kills:892
V. Kills:73 N/A
Deaths:115
KDR:7.757
Accuracy:35.051% B**
KPH:132.500 M+
VKPH:10.800 M*
Hellfire Rocket Pods
A*
Kills:303
V. Kills:33 N/A
Deaths:21
KDR:14.429
Accuracy:64.925% A++
KPH:204.800 A*
VKPH:22.300 B*
Hornet Missiles
A++
Kills:295
V. Kills:133 220%
Deaths:23
KDR:12.826
Accuracy:68.407% B**
KPH:170.700 A++
VKPH:77 A+
M18 Locust
M
Kills:122
V. Kills:147 82%
Deaths:68
KDR:1.794
Accuracy:30.635% C
KPH:31.100 B*
VKPH:37.500 M
M18 Rotary
S
Kills:71
V. Kills:59 118%
Deaths:28
KDR:2.536
Accuracy:36.207% B*
KPH:48.700 M
VKPH:40.500 S
Kills:3,678 (3,080 + 0)
Deaths:1,325
KDR:2.776
VKDR:1.834
Vehicle Kills:2,430
Kill Difference:2,353
Playtime:83.748 hours
Usage:17%
Score:2.388m
Score/min:475
Piloting Accuracy:36.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:2,010
V. Kills:1,611 125%
Deaths:325
KDR:6.185
Accuracy:53.135% B*
KPH:43.900 A
VKPH:35.200 M+
P2-120 HESH
M**
Kills:344
V. Kills:32 N/A
Deaths:19
KDR:18.105
Accuracy:52.113% A
KPH:131.800 M**
VKPH:12.300 B++
E540 Halberd
M
Kills:76
V. Kills:46 162%
Deaths:12
KDR:6.333
Accuracy:58.860% A*
KPH:41 A++
VKPH:24.800 M
Kills:2,430 (2,354 + 76)
Deaths:356
KDR:6.826
VKDR:4.744
Vehicle Kills:1,689
Kill Difference:2,074
Playtime:50.204 hours
Usage:10%
Score:1.803m
Score/min:599
Driving Accuracy:52.113%
Gunner Accuracy:58.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:195
V. Kills:12 N/A
Deaths:14
KDR:13.929
Accuracy:41.310% B*
KPH:217.900 A**
VKPH:13.400 A++
G20 Vulcan-H
M
Kills:97
V. Kills:61 156%
Deaths:16
KDR:6.063
Accuracy:41.341% D
KPH:90.400 A*
VKPH:56.800 M
Kills:292 (0 + 292)
Deaths:30
KDR:9.733
VKDR:2.433
Vehicle Kills:73
Kill Difference:262
Playtime:1.968 hours
Usage:0%
Score:0.101m
Score/min:857
Driving Accuracy:N/A%
Gunner Accuracy:41.341%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:61
V. Kills:7 N/A
Deaths:6
KDR:10.167
Accuracy:43.908% B**
KPH:164 S
VKPH:18.800 A+
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:1.167
Vehicle Kills:7
Kill Difference:55
Playtime:0.372 hours
Usage:0%
Score:0.013m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:43.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 6,8296,7612,2602.992B+0.2529.15%B**25.632%C109.6A++1.1B**27861.7h9.7B*33.1B*
MSW-R 5,6055,5591,5913.494B++0.7531.873%A++26.3%B121.1M*1A+30645.9h9.5B**29.8B**
P2-120 AP 3,6212,0103256.185C+3.4453.135%B*2.736%C44A35.3M+57045.7h7.7C+14.4B+
M18 Needler 3,9801,9951,0701.864C+0.8831.237%C+1.353%D29.2A+29M++44268.4h100B+320.3B+
T9 CARV 1,4751,4595962.448B++0.2927.741%A++21.522%C+100.6M**1.1A++44814.5h10.1B**36.4B*
TMG-50 1,1961,1824372.705A+0.0430.915%A++17.259%D-125.7S1.5M+3139.4h8.6B**27.8B*
T9 CARV-S 1,1671,1604782.427B+0.3130.231%A++20%D124.7M*N/A2839.3h9.7B**32.2B*
T16 Rhino 1,1691,1604672.484A0.2631.263%A*15.259%D--117.2SN/A3059.9h10.1B**32.4B**
TRAC-5 1,0059974802.077A++0.6628.942%A+18.255%C+44.5A++N/A15622.4h11.1B*38.3B*
TAR 9879734252.289B+0.4529.556%A18.088%C-90.1M1.3A*28610.8h10.4B**35.2B**
M14 Banshee 9658921157.757C*5.0235.051%B**N/A133.1M+10.9M*4616.7h15.4B+43.9B+
NS-15M1 8538422573.276A+0.5434.138%A*36.105%A++120.3M+1.6M+2727h9.1A26.7B**
T1 Cycler 8148083492.315B**0.4329.431%A+17.698%D98.5SN/A3148.2h9.9A+33.6A
TSAR-42 7377311903.847C*1.1147.538%A71.409%C**93.7A**N/A2807.8h1.9B*3.9B*
LC2 Lynx 6376303531.785B+0.9626.049%B+20.318%C+17.3C-N/A5636.5h13.9B+53.2B+
Frag Grenade 4013991399N/A396.2650.475%B++N/A570B+2.9D-17670.7h3.2B++6.3B++
MG-H1 Watchman 351347695.029A*2.2932.736%A++32.853%B*150.9M**1.7A++3262.3h10.1A30.9B*
P2-120 HESH 3763441918.105B+15.3652.113%A1.163%C**132.3M**12.3B++5402.6h3.7B*7.1B**
TORQ-9 3363331332.504B**0.2432.25%A++24.625%C++104.1M*N/A2503.2h10.6A+32.7A
SABR-13 3143131202.608B+0.1332.722%A15.655%D*101M*N/A2363.1h8.8B**26.8B**
Hellfire Rocket Pods 3363032114.429B**11.6964.925%A++1.98%A++202A*22B*9601.5h10.8B++16.7B*
Hornet Missiles 4282952312.826B**10.0968.407%B**1.017%D173.5A++78.2A+11241.7h6.3B**9.2B**
NS-44P Commissioner 2932922261.292C++1.4552.301%A21.918%C-100.7B**N/A2662.9h2.9B+5.5B*
NS Decimator 4362701671.617B++1.1270.861%A1.481%D54A33.2A++5345h4.4C**6.2B++
T7 Mini-Chaingun 2682671272.102A0.6421.005%B*13.109%C+121.4SN/A4142.2h10.6B**50.3B++
LC3 Jaguar 250249932.677B*0.0628.876%B**20.884%C++85.9MN/A3672.9h9.3B*32.3B*
MRC3 Mercy 218212722.944B+0.2019.651%B++11.321%F55.8A*1.6A*2643.8h13.6A+69.4B*
Cycler TRV 2112101271.654B+1.0925.659%B+13.333%D--75A*N/A3202.8h12.2B+47.5B+
P525 Marauder-H 2071951413.929C+11.1941.31%B*1.026%C++216.7A*13.3A++6000.9h4.7B*11.3B**
M6 Onslaught 192188483.917B*1.1821.538%B*17.021%D78.3M++1.7M+2652.4h12.6A++58.4B**
TX1 Repeater 1861811571.153B+1.5930.997%B**18.785%C82.3M2.3M++3172.2h10.9B++35.1B+
T5 AMC 176174513.412A**0.6731.762%A++20.69%C++124.3S1.4M*4531.4h9.6A30.1B**
M6 Onslaught 159157483.271B+0.5320.892%B*17.834%C65.4A*N/A2212.4h14.8B**70.7B*
M2 Mutilator 155153453.4A0.6619.258%B**15.686%D49.4A*N/A1943.1h14.3B**74.5B*
ML-7 2331511291.171B*1.5769.983%A+1.987%D40.8A+22.2A+4993.7h5.4B++7.7B**
RAMS .50M 148146383.842C*1.1041.626%B+78.082%C+66.4A**N/A2122.2h1.8B*4.2B++
T1B Cycler 141140692.029C*0.7133.4%A+30%B93.3A++N/A3361.5h11.9B35.6B++
M77-B 132132284.714A++1.9744.802%B**65.152%D*77.6M*N/A3231.7h1.8B**4B**
M18 Locust 269122681.794C+0.9530.635%CN/A31.3B*37.7M4843.9h105.6C++344.7B
Ripper 1191192070.575S2.1744.702%A+12.605%C--18B**N/A456.6h1.1B++2.5C++
MRC3 Mercy 107106412.585C**0.1619.5%B+21.698%C*53A++N/A2812h14.5A74.4B*
M3 Pounder HEG 120102412.488B+0.2553.133%AN/A40.8A**7.2A*2182.5h12B**22.5B*
M3 Pounder HEG 120100412.439B++0.3051.239%A+5%B**40A**8M+2372.5h11.8B*23B*
G20 Vulcan-H 15897166.063B++3.3241.341%DN/A88.2A*55.5M10691.1h72.4B**175.1B++
FA1 Barrage 8584511.647B*1.0957.87%A++8.333%D**140S1.7M**5330.6h3A+5.1B**
E540 Halberd 12276126.333C+3.5958.86%A*1.316%D--40A+24.2M13801.9h5B++8.5A
M18 Rotary 13071282.536B+0.2036.207%B*2.817%C*47.3M39.3S8281.5h63.5B*175.3B*
M2 Mutilator 6969144.929A*2.1920.078%A11.594%F57.5M+N/A2321.2h13.4B**66.6B**
MG-S1 Jackal 6968272.519A0.2236.256%A++20.588%C++97.1A**1.4A++2450.7h11.7C++32.4B++
M40 Fury 6861610.167C**7.4343.908%B**3.279%A+152.5S17.5A5980.4h6.9B**15.6A
Chainblade 60606,8560.009C2.7325.66%C5%C0.3C--N/A1192.6h1.8B*7B+
NS-TMC-01 "His Regards" 53533,7450.014C2.7320.846%CN/A0.5CN/A1107.8h1.3B**6.2B+
TAS-16 Blackjack 5453242.208B**0.5372.059%B**9.434%D--106M+2M+4120.5h1.8B**2.6B++
NS-357 Underboss 5252341.529B+1.2149.691%A++23.077%C*130M++N/A3870.4h3.1B**6.2B**
Spear Anti-Vehicle Phalanx Turret 685295.778C+3.0468.504%M1.923%D*130S40A++14760.4h5B++7.3A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21700.1h
Spawn Beacon11830.1h
Nano-Armor Kit47159,53610.3h
Medical Kit1,0545,5048.8h
Medical Applicator3419,5771.3h
Ammunition Package61290.1h

Check the help document for the dictionary if you want to learn more about words used here.


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