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Field Marshal pacoDtacoztr[] pacoDtacoztr
TR BR 100

KDR: 2.89

Score: 18.7m

Last Seen: Apr 21st, 2019 8:24 PM
- OFFLINE - 84.6 hour(s)

Battle Rank 107 (100 total) - Terran Republic on Emerald
Level Progress (to 108): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R M14 Banshee M18 Needler P2-120 AP T9 CARV TMG-50 T9 CARV-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,180,842 MLG Score: 3342
Fun Score: N/A
Cheeseburgers Flipped: 87TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.398%23.897%72622119225,5093.44158-0.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.285%1.8A++0.463B+-1.02D*HEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.567B+9.80.314C*22.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.249%1.086%683412104,78979122856.05436209%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.685%-0.538D-0.465D0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.20.007C+51.70.025C+108.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.183%2.429%793212122,47058016954.25862146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.182%1.185B**-0.085C+-1.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.665B+6.90.45B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.882%1.622%94312113705871830.629252201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.152%0.618B+-0.698D0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.896B*5.30.866B*7.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.306%74.47%94312111,367742101.83984

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.719%1.853A++0.48B+-0.108

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.616B+1.80.435B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.268%8.759%942121213751320.267056

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.016%1.638A+-1.16D*0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.685B+2.50.477B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.7m283.6%712 (42.7k)592 (35.5k)2.8886639,67013,7333.176100 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214251428.824%18.873%54402:1810

7% Combat Medic46% Engineer37% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2014 8:48 PMApr 29th, 2015 9:43 PMMay 10th, 2019 9:01 PM (67d) (PST)Apr 21st, 2019 5:03 PM (86d) (PST)Apr 21st, 2019 4:24 PM (86d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3972591,1381.2560.4350.2374.0440.1693342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
83,84115,52568,3167526142431035,529

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.2h/21.9d 3,946 7,487 9,952 127.7k 244 1,682 5,349 44.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B**
Kills:6,761
Deaths:2,260
KDR:2.992
Accuracy:29.150% B**
HSR:25.632% C
MSW-R
A++
Kills:6,222
Deaths:1,726
KDR:3.605
Accuracy:32.158% A++
HSR:27.065% B+
T9 CARV
A++
Kills:1,577
Deaths:630
KDR:2.503
Accuracy:28.271% A++
HSR:22.258% C+
TMG-50
A++
Kills:1,182
Deaths:437
KDR:2.705
Accuracy:30.915% A++
HSR:17.259% D--
T9 CARV-S
A+
Kills:1,160
Deaths:478
KDR:2.427
Accuracy:30.231% A+
HSR:20% D
T16 Rhino
A*
Kills:1,160
Deaths:467
KDR:2.484
Accuracy:31.263% A*
HSR:15.259% D--
NS-15M1
A*
Kills:863
Deaths:259
KDR:3.332
Accuracy:34.126% A*
HSR:35.574% A++
MG-H1 Watchman
A*
Kills:659
Deaths:146
KDR:4.514
Accuracy:33.905% A*
HSR:34.598% B**
Kills:19,584
Deaths (as Heavy Assault):6,403
Deaths (to Heavy Assaults):3,872
KDR:3.05857
Kill Difference:13,181
Playtime:196.828 hours
Usage:37%
Score:6.644m
Score/min:563
Accuracy (listed only):31.252%
HSR (listed only):24.706%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,111
Deaths:517
KDR:2.149
Accuracy:29.264% A+
HSR:19.442% C++
LC2 Lynx
B+
Kills:640
Deaths:364
KDR:1.758
Accuracy:26.106% B+
HSR:20.469% C+
LC3 Jaguar
A
Kills:323
Deaths:109
KDR:2.963
Accuracy:30.363% A
HSR:21.981% B
T5 AMC
A++
Kills:174
Deaths:51
KDR:3.412
Accuracy:31.762% A++
HSR:20.690% C++
FA1 Barrage
A++
Kills:84
Deaths:51
KDR:1.647
Accuracy:57.870% A++
HSR:8.333% D**
TAS-16 Blackjack
B**
Kills:53
Deaths:24
KDR:2.208
Accuracy:72.059% B**
HSR:9.434% D--
Kills:2,385
Deaths (as Engineer):1,116
Deaths (to Engineers):3,084
KDR:2.1371
Kill Difference:1,269
Playtime:243.444 hours
Usage:46%
Score:9.295m
Score/min:636
Accuracy (listed only):41.237%
HSR (listed only):16.725%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,111
Deaths:517
KDR:2.149
Accuracy:29.264% A+
HSR:19.442% C++
LC2 Lynx
B+
Kills:640
Deaths:364
KDR:1.758
Accuracy:26.106% B+
HSR:20.469% C+
LC3 Jaguar
A
Kills:323
Deaths:109
KDR:2.963
Accuracy:30.363% A
HSR:21.981% B
T5 AMC
A++
Kills:174
Deaths:51
KDR:3.412
Accuracy:31.762% A++
HSR:20.690% C++
MG-S1 Jackal
A++
Kills:120
Deaths:34
KDR:3.529
Accuracy:35.903% A++
HSR:20% C+
FA1 Barrage
A++
Kills:84
Deaths:51
KDR:1.647
Accuracy:57.870% A++
HSR:8.333% D**
TAS-16 Blackjack
B**
Kills:53
Deaths:24
KDR:2.208
Accuracy:72.059% B**
HSR:9.434% D--
Kills:2,505
Deaths (as Light Assault):1,150
Deaths (to Light Assaults):2,667
KDR:2.17826
Kill Difference:1,355
Playtime:19.254 hours
Usage:4%
Score:0.601m
Score/min:520
Accuracy (listed only):40.475%
HSR (listed only):17.193%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,000
Deaths:438
KDR:2.283
Accuracy:29.777% A
HSR:17.800% C--
T1 Cycler
A++
Kills:962
Deaths:394
KDR:2.442
Accuracy:30.346% A++
HSR:20.374% C+
TORQ-9
A++
Kills:333
Deaths:133
KDR:2.504
Accuracy:32.250% A++
HSR:24.625% C++
SABR-13
A
Kills:329
Deaths:126
KDR:2.611
Accuracy:32.833% A
HSR:15.806% D*
Cycler TRV
B+
Kills:210
Deaths:127
KDR:1.654
Accuracy:25.659% B+
HSR:13.333% D--
T1B Cycler
A+
Kills:142
Deaths:70
KDR:2.029
Accuracy:33.592% A+
HSR:30.282% B
MG-S1 Jackal
A++
Kills:120
Deaths:34
KDR:3.529
Accuracy:35.903% A++
HSR:20% C+
FA1 Barrage
A++
Kills:84
Deaths:51
KDR:1.647
Accuracy:57.870% A++
HSR:8.333% D**
TAS-16 Blackjack
B**
Kills:53
Deaths:24
KDR:2.208
Accuracy:72.059% B**
HSR:9.434% D--
Kills:3,233
Deaths (as Combat Medic):1,397
Deaths (to Combat Medics):1,303
KDR:2.31424
Kill Difference:1,836
Playtime:34.756 hours
Usage:7%
Score:1.194m
Score/min:573
Accuracy (listed only):38.921%
HSR (listed only):17.776%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A+
Kills:1,089
Deaths:261
KDR:4.172
Accuracy:48.495% A+
HSR:75.115% B++
NS-44P Commissioner
A
Kills:326
Deaths:247
KDR:1.320
Accuracy:52.841% A
HSR:22.086% C-
TX1 Repeater
B**
Kills:181
Deaths:159
KDR:1.138
Accuracy:30.957% B**
HSR:18.785% C
RAMS .50M
B+
Kills:146
Deaths:38
KDR:3.842
Accuracy:41.626% B+
HSR:78.082% C+
M77-B
B**
Kills:132
Deaths:28
KDR:4.714
Accuracy:44.802% B**
HSR:65.152% D*
MG-S1 Jackal
A++
Kills:120
Deaths:34
KDR:3.529
Accuracy:35.903% A++
HSR:20% C+
NS-357 Underboss
A++
Kills:74
Deaths:46
KDR:1.609
Accuracy:50.422% A++
HSR:22.973% C++
Kills:2,068
Deaths (as Infiltrator):813
Deaths (to Infiltrators):1,909
KDR:2.54367
Kill Difference:1,255
Playtime:18.073 hours
Usage:3%
Score:0.502m
Score/min:463
Accuracy (listed only):43.578%
HSR (listed only):43.170%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B++
Kills:213
Deaths:72
KDR:2.958
Accuracy:19.658% B++
HSR:11.268% F-
M6 Onslaught
B*
Kills:194
Deaths:49
KDR:3.959
Accuracy:21.526% B*
HSR:17.526% C--
M6 Onslaught
B*
Kills:174
Deaths:49
KDR:3.551
Accuracy:20.981% B*
HSR:17.241% C--
M2 Mutilator
B**
Kills:153
Deaths:45
KDR:3.400
Accuracy:19.258% B**
HSR:15.686% D
M3 Pounder HEG
A
Kills:117
Deaths:45
KDR:2.600
Accuracy:50.716% A
HSR:4.274% B*
M3 Pounder HEG
A
Kills:115
Deaths:45
KDR:2.556
Accuracy:52.407% A
HSR:1.739% D--
MRC3 Mercy
B+
Kills:106
Deaths:41
KDR:2.585
Accuracy:19.553% B+
HSR:21.698% C*
M2 Mutilator
A
Kills:69
Deaths:14
KDR:4.929
Accuracy:20.078% A
HSR:11.594% F
Kills:1,141
Deaths (as MAX Suit):180
Deaths (to MAX Suits):617
KDR:6.33889
Kill Difference:961
Playtime:10.840 hours
Usage:2%
Score:0.460m
Score/min:707
Accuracy (listed only):28.022%
HSR (listed only):12.628%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M*
Kills:2,321
V. Kills:142 N/A
Deaths:214
KDR:10.846
Accuracy:35.412% B**
KPH:141.700 M*
VKPH:8.700 M
M18 Needler
M++
Kills:2,094
V. Kills:2,039 103%
Deaths:1,090
KDR:1.921
Accuracy:31.468% C+
KPH:29.800 A++
VKPH:29.100 M++
Hellfire Rocket Pods
A*
Kills:303
V. Kills:33 N/A
Deaths:21
KDR:14.429
Accuracy:64.822% A*
KPH:204.800 A*
VKPH:22.300 B*
Hornet Missiles
A*
Kills:295
V. Kills:133 220%
Deaths:23
KDR:12.826
Accuracy:68.407% B**
KPH:170.700 A*
VKPH:77 A+
M18 Locust
M
Kills:122
V. Kills:147 82%
Deaths:68
KDR:1.794
Accuracy:30.635% C
KPH:31.100 B*
VKPH:37.500 M
M18 Rotary
S
Kills:71
V. Kills:59 118%
Deaths:28
KDR:2.536
Accuracy:36.207% B*
KPH:48.700 M+
VKPH:40.500 S
Kills:5,206 (4,608 + 0)
Deaths:1,444
KDR:3.605
VKDR:1.768
Vehicle Kills:2,553
Kill Difference:3,762
Playtime:95.139 hours
Usage:18%
Score:2.607m
Score/min:457
Piloting Accuracy:36.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:2,010
V. Kills:1,611 125%
Deaths:325
KDR:6.185
Accuracy:53.135% B++
KPH:43.900 B**
VKPH:35.200 M+
P2-120 HESH
M**
Kills:460
V. Kills:52 N/A
Deaths:24
KDR:19.167
Accuracy:53.650% A
KPH:133.600 M**
VKPH:15.100 B**
E540 Halberd
A*
Kills:76
V. Kills:46 162%
Deaths:12
KDR:6.333
Accuracy:58.860% A*
KPH:41 A
VKPH:24.800 A*
Kills:2,546 (2,470 + 76)
Deaths:361
KDR:7.053
VKDR:4.734
Vehicle Kills:1,709
Kill Difference:2,185
Playtime:51.038 hours
Usage:10%
Score:1.820m
Score/min:594
Driving Accuracy:53.650%
Gunner Accuracy:58.860%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
A**
Kills:233
V. Kills:13 N/A
Deaths:14
KDR:16.643
Accuracy:39.100% B+
KPH:219.900 A**
VKPH:12.300 A+
G20 Vulcan-H
M
Kills:115
V. Kills:71 160%
Deaths:17
KDR:6.765
Accuracy:41.977% D
KPH:93.600 A**
VKPH:57.800 M
MR11 Gatekeeper-H
N/A
Kills:50
V. Kills:32 152%
Deaths:11
KDR:4.545
Accuracy:55.037% N/A
KPH:55 N/A
VKPH:35.200 N/A
Kills:398 (0 + 398)
Deaths:42
KDR:9.476
VKDR:2.762
Vehicle Kills:116
Kill Difference:356
Playtime:3.198 hours
Usage:1%
Score:0.159m
Score/min:831
Driving Accuracy:N/A%
Gunner Accuracy:55.037%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:61
V. Kills:7 N/A
Deaths:6
KDR:10.167
Accuracy:43.908% B*
KPH:164 S
VKPH:18.800 A
Kills:61 (0 + 61)
Deaths:6
KDR:10.167
VKDR:1.167
Vehicle Kills:7
Kill Difference:55
Playtime:0.372 hours
Usage:0%
Score:0.013m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:43.908%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 6,8296,7612,2602.992B++0.1029.15%B**25.632%C109.6A++1.1B++27861.7h9.7B*33.1B*
MSW-R 6,2816,2221,7263.605B++0.7232.158%A++27.065%B+123.2M++1.2A++30750.5h9.5B**29.6B*
M14 Banshee 2,4632,32121410.846B+7.9635.412%B**N/A141.5M*8.7M37716.4h14.4B++40.6B++
M18 Needler 4,1332,0941,0901.921C++0.9731.468%C+1.385%C--29.8A++29M++43870.2h98.5B++313.1B++
P2-120 AP 3,6212,0103256.185C+3.3053.135%B++2.736%C+44B**35.3M+57045.7h7.7C+14.4B
T9 CARV 1,5951,5776302.503B**0.3928.271%A++22.258%C+100.4M**1.1A+43415.7h10.2B**36B*
TMG-50 1,1961,1824372.705A+0.1830.915%A++17.259%D--125.7S1.5M3149.4h8.6B**27.8B*
T9 CARV-S 1,1671,1604782.427B*0.4630.231%A+20%D124.7M++N/A2849.3h9.7B*32.2B*
T16 Rhino 1,1691,1604672.484A0.4031.263%A*15.259%D--117.2M**N/A3069.9h10.1B**32.4B**
TRAC-5 1,1201,1115172.149A++0.7429.264%A+19.442%C++47.7A++N/A16323.3h11B*37.6B*
TSAR-42 1,0971,0892614.172C*1.2848.495%A+75.115%B++99.9MN/A28210.9h1.8B**3.7B**
TAR 1,0141,0004382.283B+0.6129.777%A17.8%C--90.1M1.3A*28611.1h10.4B**35B**
T1 Cycler 9699623942.442A0.4530.346%A++20.374%C+101.3SN/A3229.5h10A+32.9A
NS-15M1 8758632593.332A+0.4434.126%A*35.574%A++119.9M+1.7M++2707.2h9.1A26.8B**
MG-H1 Watchman 6686591464.514A++1.6333.905%A*34.598%B**146.4M**2A**3194.5h10.6B**31.2B*
LC2 Lynx 6476403641.758B+1.1326.106%B+20.469%C+16.6C--N/A5438.5h13.9B53.3B+
P2-120 HESH 5124602419.167B+16.2853.65%A1.087%C++135.3M**15.3B**4903.4h3.5B**6.5B**
Frag Grenade 4244201420N/A417.1150.294%B++N/A525C*5D17240.8h3.3B+6.5B++
TORQ-9 3363331332.504B**0.3832.25%A++24.625%C++104.1M*N/A2533.2h10.6A+32.7B**
SABR-13 3303291262.611B+0.2832.833%A15.806%D*99.7M++N/A2343.3h8.8A26.9B**
NS-44P Commissioner 3273262471.32C++1.5752.841%A22.086%C-105.2AN/A2723.1h2.9B++5.4B*
LC3 Jaguar 3243231092.963B**0.0730.363%A21.981%B95M+N/A3673.4h9.5B*31.3B**
Hellfire Rocket Pods 3363032114.429B*11.5464.822%A*1.98%A++202A*22B*9641.5h10.8B+16.7B*
Hornet Missiles 4282952312.826B**9.9468.407%B**1.017%D173.5A**78.2A+11251.7h6.3B*9.2B**
NS Decimator 4712931701.724B*1.1671.015%A1.365%D56.3A34.2A*5415.2h4.3B6.1B++
T7 Mini-Chaingun 2682671272.102A0.7921.005%B++13.109%C+121.4SN/A4202.2h10.6B**50.3B++
P525 Marauder-H 2462331416.643C**13.7539.1%B+1.288%B+211.8A*11.8A5861.1h5B*12.9B*
MRC3 Mercy 219213722.958B0.0719.658%B++11.268%F-56.1A*1.6A*2663.8h13.6A+69.2B*
Cycler TRV 2112101271.654B+1.2325.659%B+13.333%D--75A*N/A3212.8h12.2B+47.5B+
M6 Onslaught 198194493.959B*1.0721.526%B*17.526%C--77.6M++1.6A*2622.5h12.8A++59.6B**
TX1 Repeater 1861811591.138B+1.7530.957%B**18.785%C78.7A**2.2M3062.3h10.9B++35.3B*
T5 AMC 176174513.412A**0.5231.762%A++20.69%C++124.3S1.4M++4601.4h9.6A30.1B**
M6 Onslaught 176174493.551B++0.6620.981%B*17.241%C--69.6A**N/A2292.5h14.1A67.2B*
M2 Mutilator 155153453.4A0.5119.258%B**15.686%D49.4A*N/A1943.1h14.3B**74.5B++
ML-7 2331511291.171B++1.7269.983%A+1.987%C-40.8A++22.2A5053.7h5.4B++7.7B**
RAMS .50M 148146383.842C*0.9541.626%B+78.082%C+66.4A**N/A2162.2h1.8B*4.2B++
T1B Cycler 143142702.029C++0.8633.592%A+30.282%B94.7A*N/A3371.5h11.9B35.4B*
M77-B 132132284.714A*1.8344.802%B**65.152%D*77.6M**N/A3251.7h1.8B**4B**
M18 Locust 269122681.794C+1.0930.635%CN/A31.3B*37.7M4853.9h105.6C*344.7B
Ripper 1221223010.405M2.4844.409%A++12.295%D12.1B+N/A3010.1h1.1B*2.6C+
MG-S1 Jackal 126120343.529A*0.6435.903%A++20%C+109.1M++5.5U2591.1h11.8C++32.8B+
M3 Pounder HEG 139117452.6B++0.2950.716%A4.274%B*40.3M7.6M2202.9h11.8B*23.3B*
G20 Vulcan-H 186115176.765B*3.8841.977%DN/A95.8A**59.2M+10051.2h64.9B**154.7B*
M3 Pounder HEG 133115452.556B+0.3352.407%A1.739%D--39.7A**6.2A2002.9h12.4B**23.7B*
MRC3 Mercy 107106412.585C*0.3019.553%B+21.698%C*53A++N/A2822h14.6A74.8B*
FA1 Barrage 8584511.647B+1.2457.87%A++8.333%D**140S1.7M*5420.6h3A+5.1B**
Chainblade 82827,3140.011C2.8829.684%C+4.878%C0.4CN/A1206h1.7B*5.8B+
E540 Halberd 12276126.333C+3.4458.86%A*1.316%D--40A24.2A*13831.9h5B++8.5A
NS-357 Underboss 7474461.609B++1.2850.422%A++22.973%C++123.3MN/A3810.6h3.2B**6.4B**
M18 Rotary 13071282.536B+0.3536.207%B*2.817%B47.3M39.3S8421.5h63.5B*175.3B**
M2 Mutilator 6969144.929A*2.0420.078%A11.594%F57.5M+N/A2371.2h13.4B**66.6B*
M40 Fury 6861610.167B7.2843.908%B*3.279%A++152.5M**17.5B**5980.4h6.9A15.6A
TAS-16 Blackjack 5453242.208B*0.6872.059%B**9.434%D--106M2M4290.5h1.8B**2.6B*
NS-TMC-01 "His Regards" 53533,7630.014C2.8720.846%CN/A0.5CN/A1110.8h1.3B**6.2B+
Spear Anti-Vehicle Phalanx Turret 685295.778C+2.8968.504%M1.923%D*130S40A++14800.4h5B**7.3A
MR11 Gatekeeper-H 8250114.545C+1.6655.037%C*N/A55.6A++35.6B++8750.9h44.8B++81.4B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit51169,07111h
Spawn Beacon11930.2h
Motion Spotter22900.1h
Ammunition Package61330.1h
Medical Applicator3419,9251.3h
Medical Kit1,0955,8989.5h

Check the help document for the dictionary if you want to learn more about words used here.


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