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Maj. General papu23[ETLA] papu23
NC BR 84

KDR: 13.75

Score: 9m

Last Seen: Nov 12th, 2018 8:47 AM
- OFFLINE - 11.5 hour(s)

Battle Rank 84 - New Conglomerate on Emerald - Outfit Leader of Equipo Tactico Latino[ETLA] Equipo Tactico Latino
NC outfit on Emerald

Members: 22
Level Progress (to 85): 65%
Level 100 Progress: 48% 1252h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C75 Viper Spear Anti-Vehicle Phalanx Turret Bouncing Betty NC15 Phoenix L100 Python HEAT Titan-150 HEAT AF-19 Mercenary Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $87,570 MLG Score: 70
Fun Score: N/A
Cheeseburgers Flipped: 183TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.469%18.083%298310114592.9612910.787

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.293%-0.878D---0.382C-0.28C*HEAD ++ (~9.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.9-1.061D*25.5-0.789D-129.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.256%1.161%5806610083,7037196451.4306384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.925%-0.838D--0.957D--0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.146C++10.60.15C++22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
14.581%19.792%175110139628403.42857234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.356T*-1.118D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.51B**23.11B**135.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Equipo Tactico Latino[ETLA] Equipo Tactico Latino
NC outfit on Emerald

Members: 22
9m456.4%131 (7.9k)123 (7.4k)13.74819,11566318.983484 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC101474918.694%3.5%65111:072

36% Engineer16% Heavy Assault53% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 13th, 2017 1:56 AMSep 23rd, 2018 8:04 PMNov 12th, 2018 3:31 AM (15h) (PST)Nov 12th, 2018 5:17 AM (13h) (PST)Nov 12th, 2018 4:47 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
30152960.1240.0090.0040.7150.03270

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,04327317,7707104327,386

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1222.7h/50.9d 3,471 319 5,094 52.5k 1,059 4,144 2,384 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C
Kills:79
Deaths:16
KDR:4.938
Accuracy:14.968% D*
HSR:25.317% C
MGR-L1 Promise
D
Kills:76
Deaths:11
KDR:6.909
Accuracy:19.847% D
HSR:11.842% F
Kills:155
Deaths (as Heavy Assault):27
Deaths (to Heavy Assaults):78
KDR:5.74074
Kill Difference:128
Playtime:190.246 hours
Usage:16%
Score:0.868m
Score/min:76
Accuracy (listed only):17.407%
HSR (listed only):18.579%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):74
KDR:0
Kill Difference:UNR
Playtime:644.006 hours
Usage:53%
Score:5.183m
Score/min:134
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:304
Deaths:87
KDR:3.494
Accuracy:15.925% D*
HSR:17.763% D
Gauss Compact S
D-
Kills:211
Deaths:43
KDR:4.907
Accuracy:17.675% D*
HSR:13.270% D-
Kills:515
Deaths (as Engineer):130
Deaths (to Engineers):135
KDR:3.96154
Kill Difference:385
Playtime:434.358 hours
Usage:36%
Score:2.703m
Score/min:104
Accuracy (listed only):16.800%
HSR (listed only):15.517%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:304
Deaths:87
KDR:3.494
Accuracy:15.925% D*
HSR:17.763% D
Gauss Compact S
D-
Kills:211
Deaths:43
KDR:4.907
Accuracy:17.675% D*
HSR:13.270% D-
Kills:515
Deaths (as Light Assault):130
Deaths (to Light Assaults):78
KDR:3.96154
Kill Difference:385
Playtime:23.375 hours
Usage:2%
Score:0.108m
Score/min:77
Accuracy (listed only):16.800%
HSR (listed only):15.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):31
KDR:0
Kill Difference:UNR
Playtime:7.135 hours
Usage:1%
Score:0.037m
Score/min:86
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):16
KDR:0
Kill Difference:UNR
Playtime:22.860 hours
Usage:2%
Score:0.132m
Score/min:96
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:2,235
V. Kills:436 N/A
Deaths:106
KDR:21.085
Accuracy:32.157% D
KPH:18.900 D
VKPH:3.700 D--
L100 Python HEAT
D
Kills:604
V. Kills:211 285%
Deaths:20
KDR:30.200
Accuracy:45.035% D
KPH:18.600 D-
VKPH:6.500 D--
L100 Python AP
C--
Kills:84
V. Kills:34 240%
Deaths:2
KDR:42
Accuracy:46.552% D--
KPH:23.300 C--
VKPH:9.400 D**
Skyguard
C-
Kills:78
V. Kills:39 195%
Deaths:9
KDR:8.667
Accuracy:26.268% C-
KPH:7.100 D--
VKPH:3.600 F-
Kills:3,001 (3,001 + 0)
Deaths:137
KDR:21.905
VKDR:5.255
Vehicle Kills:720
Kill Difference:2,864
Playtime:165.338 hours
Usage:14%
Score:0.632m
Score/min:64
Driving Accuracy:26.268%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D
Kills:561
V. Kills:187 298%
Deaths:41
KDR:13.683
Accuracy:41.697% D
KPH:16 D
VKPH:5.300 D--
Titan-150 AP
D--
Kills:141
V. Kills:57 243%
Deaths:8
KDR:17.625
Accuracy:39.230% D*
KPH:14 D--
VKPH:5.600 F-
Kills:702 (702 + 0)
Deaths:49
KDR:14.327
VKDR:4.980
Vehicle Kills:244
Kill Difference:653
Playtime:45.243 hours
Usage:4%
Score:0.209m
Score/min:77
Driving Accuracy:39.230%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:96
V. Kills:8 N/A
Deaths:3
KDR:32
Accuracy:14.581% D
KPH:22.800 D*
VKPH:1.900 C
Kills:96 (0 + 96)
Deaths:3
KDR:32
VKDR:2.667
Vehicle Kills:8
Kill Difference:93
Playtime:4.209 hours
Usage:0%
Score:0.016m
Score/min:65
Driving Accuracy:N/A%
Gunner Accuracy:14.581%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 2,6712,23510621.085M++7.3432.157%D1.298%C18.9D3.7D--62118.3h10.7B+33.2C**
Spear Anti-Vehicle Phalanx Turret 2,5331,7803353.939S40.1937.396%D4.213%C+21.9D--9.3D*10981.4h7.3B19.5C**
Bouncing Betty 9369369104U90.2527.874%F-N/A106.4CN/A2518.8h1.4A+5.2C
NC15 Phoenix 920702887.75U74.0039.405%F-N/A11.9C+3.7D-5858.9h7.6B*19.2C++
L100 Python HEAT 8156042030.2S16.4545.035%DN/A18.6D-6.5D--6732.5h5.8C++12.9C+
Titan-150 HEAT 7485614113.683A++0.0741.697%D1.426%D--16D5.3D--6535.1h5.5C+13.2C
AF-19 Mercenary 308304873.494M*10.2515.925%D*17.763%D1.9D*N/A6162h22.9F-143.8F
Tank Mine 4172772138.5U124.7517.28%D*N/A110.8C*56C7552.5h1.3B**7.5C--
Gauss Compact S 223211434.907S8.8417.675%D*13.27%D-2.1D*N/A598.5h17.3D**97.9D**
Titan-150 AP 198141817.625A++3.8839.23%D*1.418%D-14D--5.6F-11810.1h4.3C*10.9C+
M12 Kobalt 10496332A++18.2514.581%D19.792%C**22.9D*1.9C654.2h23.1D158.5C
L100 Python AP 11884242S28.2546.552%D--1.19%D--23.3C--9.4D**1403.6h3.5A7.6B**
NS Annihilator 14583810.375U3.3780.485%C+N/A4.1D*3F4820.4h14.8D-18.4D-
NSX Naginata 8079164.938M*8.8114.968%D*25.317%C2.5FN/A631.6h26.7T*178.1F**
Skyguard 1177898.667M+5.0826.268%C-2.564%B7.1D--3.5F-4811h102.4B+389.8B
MGR-L1 Promise 7876116.909S6.8419.847%D11.842%F2.1D**N/A636h34.8T*175.1F*

Consumables
  Name Deaths Consumed Time Equipped
PS1-AV Suppressor0900h
Ectoblaster01440h
M20 Wyvern0720.1h
Spawn Beacon21440.4h
Turret AI Module0970.6h
Cortium Silo01910.6h
Rocklet Rifle0560.1h
Medical Applicator314,0971.8h
Welding Device09180.1h
Deconstruction Tool04,6100.5h
Spitfire Auto-Turret21,8343.3h
Rampart Wall11212.1h
Hoplon Anti-Aircraft Phalanx Tower0510.3h
Xiphos Anti-Personnel Tower1660.5h
M40 Fury-F1641.2h
Blitz GD-0500.2h
Recon Detection Device31,2694.3h
Ammunition Package21,9531.3h
Nano-Armor Kit11162,44911h
Mag-Cutter117217201.7h
M20 Mustang11900.4h

Check the help document for the dictionary if you want to learn more about words used here.


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