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Brigadier Jolly parsee1[Noah] parsee1
NC BR 80

KDR: 2.69

Score: 35.6m

Last Seen: Jun 24th, 2019 11:56 AM
- OFFLINE - 4.4 hour(s)

Prestige 1, Battle Rank 80 - New Conglomerate on Connery - Outfit Officer of Misery[Noah] Misery
NC outfit on Connery

Members: 14
Level Progress (to 81): 8%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty C-4 L100 Python HESH AF-4 Cyclone Orbital Strike Uplink NS-44 Commissioner Carver The Moonshot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,242,243 MLG Score: 993
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.506%21.684%51028118215,5691.273951.413

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.774%0.471B+0.125C+-2.104F--HEAD ++ (~9.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.514B+8.50.403B27.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.723%0.55%399312071,2734772222.66876571%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.333%0.534B+-1.079D*0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.734B++17.60.657B+23.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.202%0.654%868712034,89681318906.02214259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.088%0.01C+-1.231D*0.707

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.323C*10.70.143C++15.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.865%7.565%4051012001,9307158532.6993226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.281%0.643B+0.811B++0.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.57B+22.30.444B29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.373%77.317%405812027,5651417495.33874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.198%1.102B**0.673B+1.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.538B+1.90.392B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.138%12.794%405412063,7361005283.71741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.085%0.721B++-0.356C-1.324

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.581B+2.80.429B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Misery[Noah] Misery
NC outfit on Connery

Members: 14
35.6m326.6%377 (22.6k)328 (19.7k)2.6865959,77422,2492.9832880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1210552318.627%19.659%36604:5324

29% Engineer7% Heavy Assault48% Infiltrator9% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2017 4:53 AMApr 17th, 2019 3:43 PMJun 24th, 2019 12:28 PM (2d) (PST)Jun 24th, 2019 10:32 AM (2d) (PST)Jun 24th, 2019 7:56 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5321274050.5510.2050.1082.0220.068993

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9007,63624,26433126121419,687

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1809.2h/75.4d 6,601 11,751 24,861 219.5k 2,390 4,611 7,416 57.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C++
Kills:932
Deaths:400
KDR:2.330
Accuracy:22.104% C
HSR:25.107% C++
NSX Naginata
C
Kills:888
Deaths:558
KDR:1.591
Accuracy:20.323% C
HSR:24.437% C--
EM6
C++
Kills:372
Deaths:169
KDR:2.201
Accuracy:19.543% C-
HSR:24.462% C++
NSX-P Naginata
D
Kills:165
Deaths:100
KDR:1.650
Accuracy:19.419% D
HSR:21.212% D--
NC6 Gauss SAW
C
Kills:74
Deaths:51
KDR:1.451
Accuracy:17.943% C
HSR:16.216% D*
Kills:2,431
Deaths (as Heavy Assault):1,278
Deaths (to Heavy Assaults):5,927
KDR:1.90219
Kill Difference:1,153
Playtime:134.316 hours
Usage:7%
Score:2.432m
Score/min:302
Accuracy (listed only):19.866%
HSR (listed only):22.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,441
Deaths:1,042
KDR:1.383
Accuracy:23.813% C
HSR:23.317% B++
AF-57 Piston
C+
Kills:1,226
Deaths:685
KDR:1.790
Accuracy:40.638% C+
HSR:13.540% C+
MGR-S1 Gladius
C**
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:28.430% C**
HSR:21.129% C+
NS-7 PDW
B+
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:27.755% B+
HSR:21.337% B+
GD-66 Claw
B**
Kills:1,167
Deaths:648
KDR:1.801
Accuracy:69.967% B**
HSR:11.397% C--
LA39 Bruiser
B*
Kills:1,167
Deaths:688
KDR:1.696
Accuracy:71.241% B*
HSR:12.939% C
Blitz GD-10
B**
Kills:1,162
Deaths:603
KDR:1.927
Accuracy:26.171% B+
HSR:22.031% B**
AF-19 Mercenary
B
Kills:573
Deaths:406
KDR:1.411
Accuracy:24.003% B
HSR:19.372% C
NSX Tengu
C
Kills:563
Deaths:371
KDR:1.518
Accuracy:33.655% C-
HSR:19.538% C
NS Baron G5
C
Kills:463
Deaths:363
KDR:1.275
Accuracy:5.352% T*
HSR:13.175% C
Gauss Compact S
C**
Kills:458
Deaths:244
KDR:1.877
Accuracy:25.056% C**
HSR:15.066% D
Tempest
C**
Kills:348
Deaths:176
KDR:1.977
Accuracy:28.085% C**
HSR:19.828% C+
GD-7F
C**
Kills:268
Deaths:172
KDR:1.558
Accuracy:25.837% C**
HSR:16.791% D
Mauler S6
C++
Kills:176
Deaths:161
KDR:1.093
Accuracy:37.781% C
HSR:15.909% C++
NSX-P Tanto
C+
Kills:166
Deaths:121
KDR:1.372
Accuracy:22.623% D
HSR:25.301% C+
MGR-C1 Charger
D--
Kills:108
Deaths:64
KDR:1.688
Accuracy:22.899% D--
HSR:8.333% F--
Kills:11,622
Deaths (as Light Assault):6,851
Deaths (to Light Assaults):3,767
KDR:1.69639
Kill Difference:4,771
Playtime:159.896 hours
Usage:9%
Score:3.103m
Score/min:323
Accuracy (listed only):32.082%
HSR (listed only):17.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,441
Deaths:1,042
KDR:1.383
Accuracy:23.813% C
HSR:23.317% B++
NS-44 Commissioner
C+
Kills:1,347
Deaths:1,159
KDR:1.162
Accuracy:36.329% C+
HSR:16.481% D
The Moonshot
B**
Kills:1,237
Deaths:148
KDR:8.358
Accuracy:49.580% B**
HSR:71.463% D*
AF-8 RailJack
B+
Kills:1,172
Deaths:209
KDR:5.608
Accuracy:40.231% B+
HSR:80.461% B+
NC08 Mag-Scatter
C+
Kills:1,171
Deaths:864
KDR:1.355
Accuracy:51.246% C+
HSR:15.286% C+
MGR-S1 Gladius
C**
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:28.430% C**
HSR:21.129% C+
NS-7 PDW
B+
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:27.755% B+
HSR:21.337% B+
SAS-R
B+
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:42.901% B+
HSR:70.780% C**
NS-30B Vandal
C
Kills:1,165
Deaths:542
KDR:2.149
Accuracy:29.004% D
HSR:25.751% C
LA80
B
Kills:1,165
Deaths:211
KDR:5.521
Accuracy:41.182% C++
HSR:80.343% B
Blitz GD-10
B**
Kills:1,162
Deaths:603
KDR:1.927
Accuracy:26.171% B+
HSR:22.031% B**
EM4 Longshot
A++
Kills:1,157
Deaths:152
KDR:7.612
Accuracy:50.663% A++
HSR:82.541% B+
NC14 Bolt Driver
B*
Kills:1,156
Deaths:255
KDR:4.533
Accuracy:40.604% B*
HSR:80.882% B++
NS-357 Underboss
C++
Kills:871
Deaths:628
KDR:1.387
Accuracy:37.492% C++
HSR:17.796% C-
NS-45 Pilot
C--
Kills:605
Deaths:410
KDR:1.476
Accuracy:27.885% D
HSR:21.322% C--
NS-44P Commissioner
C*
Kills:580
Deaths:400
KDR:1.450
Accuracy:42.371% C*
HSR:16.897% D--
NSX Tengu
C
Kills:563
Deaths:371
KDR:1.518
Accuracy:33.655% C-
HSR:19.538% C
NS-30 Vandal
C++
Kills:383
Deaths:114
KDR:3.360
Accuracy:31.162% C
HSR:27.154% C++
Tempest
C**
Kills:348
Deaths:176
KDR:1.977
Accuracy:28.085% C**
HSR:19.828% C+
NSX Daimyo
C++
Kills:323
Deaths:133
KDR:2.429
Accuracy:36.299% D
HSR:94.118% C++
Impetus
C+
Kills:255
Deaths:102
KDR:2.500
Accuracy:34.073% C+
HSR:25.490% C
NC4 Mag-Shot
B
Kills:235
Deaths:209
KDR:1.124
Accuracy:2.941% T*
HSR:21.702% B
NS-AM7 Archer
B+
Kills:198
Deaths:210
KDR:0.943
Accuracy:57.890% C+
HSR:21.717% B+
Gauss SPR
C++
Kills:188
Deaths:61
KDR:3.082
Accuracy:31.221% C
HSR:35.106% C++
NSX Tomoe
C**
Kills:168
Deaths:130
KDR:1.292
Accuracy:25.064% D-
HSR:39.881% C**
LA8 Rebel
C
Kills:72
Deaths:51
KDR:1.412
Accuracy:27.588% C
HSR:13.889% D--
Soldier Soaker
D--
Kills:71
Deaths:57
KDR:1.246
Accuracy:19.293% F
HSR:8.451% D--
AF-18 Stalker
B++
Kills:67
Deaths:34
KDR:1.971
Accuracy:30.175% B+
HSR:25.373% B++
Kills:20,603
Deaths (as Infiltrator):9,684
Deaths (to Infiltrators):3,660
KDR:2.12753
Kill Difference:10,919
Playtime:860.134 hours
Usage:48%
Score:14.041m
Score/min:272
Accuracy (listed only):34.039%
HSR (listed only):36.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C+
Kills:1,226
Deaths:685
KDR:1.790
Accuracy:40.638% C+
HSR:13.540% C+
GD-66 Claw
B**
Kills:1,167
Deaths:648
KDR:1.801
Accuracy:69.967% B**
HSR:11.397% C--
LA39 Bruiser
B*
Kills:1,167
Deaths:688
KDR:1.696
Accuracy:71.241% B*
HSR:12.939% C
AF-19 Mercenary
B
Kills:573
Deaths:406
KDR:1.411
Accuracy:24.003% B
HSR:19.372% C
NS Baron G5
C
Kills:463
Deaths:363
KDR:1.275
Accuracy:5.352% T*
HSR:13.175% C
Gauss Compact S
C**
Kills:458
Deaths:244
KDR:1.877
Accuracy:25.056% C**
HSR:15.066% D
Warden
C++
Kills:454
Deaths:308
KDR:1.474
Accuracy:27.390% C++
HSR:11.894% F-
MGR-M1 Bishop
B*
Kills:361
Deaths:155
KDR:2.329
Accuracy:37.731% B*
HSR:25.485% D
GD-7F
C**
Kills:268
Deaths:172
KDR:1.558
Accuracy:25.837% C**
HSR:16.791% D
Mauler S6
C++
Kills:176
Deaths:161
KDR:1.093
Accuracy:37.781% C
HSR:15.909% C++
NSX-P Tanto
C+
Kills:166
Deaths:121
KDR:1.372
Accuracy:22.623% D
HSR:25.301% C+
MGR-C1 Charger
D--
Kills:108
Deaths:64
KDR:1.688
Accuracy:22.899% D--
HSR:8.333% F--
Kills:6,587
Deaths (as Engineer):4,015
Deaths (to Engineers):3,556
KDR:1.6406
Kill Difference:2,572
Playtime:518.963 hours
Usage:29%
Score:12.595m
Score/min:405
Accuracy (listed only):34.210%
HSR (listed only):15.767%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,441
Deaths:1,042
KDR:1.383
Accuracy:23.813% C
HSR:23.317% B++
AF-57 Piston
C+
Kills:1,226
Deaths:685
KDR:1.790
Accuracy:40.638% C+
HSR:13.540% C+
Gauss Rifle S
C+
Kills:1,181
Deaths:793
KDR:1.489
Accuracy:24.487% C+
HSR:20.237% C+
MGR-S1 Gladius
C**
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:28.430% C**
HSR:21.129% C+
NS-7 PDW
B+
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:27.755% B+
HSR:21.337% B+
GD-66 Claw
B**
Kills:1,167
Deaths:648
KDR:1.801
Accuracy:69.967% B**
HSR:11.397% C--
LA39 Bruiser
B*
Kills:1,167
Deaths:688
KDR:1.696
Accuracy:71.241% B*
HSR:12.939% C
Blitz GD-10
B**
Kills:1,162
Deaths:603
KDR:1.927
Accuracy:26.171% B+
HSR:22.031% B**
NSX Tengu
C
Kills:563
Deaths:371
KDR:1.518
Accuracy:33.655% C-
HSR:19.538% C
NS Baron G5
C
Kills:463
Deaths:363
KDR:1.275
Accuracy:5.352% T*
HSR:13.175% C
Tempest
C**
Kills:348
Deaths:176
KDR:1.977
Accuracy:28.085% C**
HSR:19.828% C+
Mauler S6
C++
Kills:176
Deaths:161
KDR:1.093
Accuracy:37.781% C
HSR:15.909% C++
NC9 A-Tross
C-
Kills:175
Deaths:127
KDR:1.378
Accuracy:22.724% C--
HSR:21.143% C-
NC1 Gauss Rifle
A++
Kills:73
Deaths:78
KDR:0.936
Accuracy:20.636% C-
HSR:31.507% A++
Kills:11,478
Deaths (as Combat Medic):6,842
Deaths (to Combat Medics):2,388
KDR:1.67758
Kill Difference:4,636
Playtime:84.059 hours
Usage:5%
Score:2.058m
Score/min:408
Accuracy (listed only):32.910%
HSR (listed only):19.073%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,182
Deaths:356
KDR:3.320
Accuracy:44.624% B+
HSR:19.374% B*
NCM1 Scattercannon
C+
Kills:1,182
Deaths:284
KDR:4.162
Accuracy:30.926% D
HSR:14.805% C+
AF-34 Mattock
B
Kills:236
Deaths:86
KDR:2.744
Accuracy:37.097% B
HSR:16.525% C+
AF-34 Mattock
C**
Kills:173
Deaths:61
KDR:2.836
Accuracy:39.174% C**
HSR:15.029% D
NS-10 Burster
B**
Kills:106
Deaths:44
KDR:2.409
Accuracy:36.373% B**
HSR:9.434% B**
NS-10 Burster
B*
Kills:89
Deaths:37
KDR:2.405
Accuracy:36.397% B*
HSR:2.247% D--
NCM2 Falcon
A++
Kills:67
Deaths:46
KDR:1.457
Accuracy:45.115% B+
HSR:8.955% A++
NCM3 Raven
A
Kills:55
Deaths:28
KDR:1.964
Accuracy:49.657% A
HSR:0% F-
Kills:3,090
Deaths (as MAX Suit):471
Deaths (to MAX Suits):630
KDR:6.56051
Kill Difference:2,619
Playtime:50.953 hours
Usage:3%
Score:1.390m
Score/min:455
Accuracy (listed only):39.920%
HSR (listed only):10.796%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:778
V. Kills:70 N/A
Deaths:157
KDR:4.955
Accuracy:54.367% C+
KPH:48.300 C+
VKPH:4.300 C+
Breaker Rocket Pods
B*
Kills:405
V. Kills:66 N/A
Deaths:29
KDR:13.966
Accuracy:53.681% B+
KPH:152.200 B*
VKPH:24.800 B*
M20 Kestrel
C+
Kills:187
V. Kills:108 172%
Deaths:145
KDR:1.290
Accuracy:30.397% C+
KPH:10.900 D
VKPH:6.300 D
Coyote Missiles
C++
Kills:105
V. Kills:46 223%
Deaths:40
KDR:2.625
Accuracy:53.624% C++
KPH:36.200 C
VKPH:15.900 D
M20 Mustang
B
Kills:90
V. Kills:44 200%
Deaths:59
KDR:1.525
Accuracy:32.095% C*
KPH:17.400 B
VKPH:8.500 C+
Kills:1,565 (1,055 + 0)
Deaths:430
KDR:3.640
VKDR:0.777
Vehicle Kills:334
Kill Difference:1,135
Playtime:43.969 hours
Usage:2%
Score:0.568m
Score/min:215
Piloting Accuracy:32.095%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B+
Kills:118
V. Kills:62 187%
Deaths:18
KDR:6.556
Accuracy:33.568% B+
KPH:38.300 B+
VKPH:20.100 C*
C150 Dalton
B+
Kills:117
V. Kills:77 150%
Deaths:4
KDR:29.250
Accuracy:36.680% C
KPH:41.700 B+
VKPH:27.400 B
L105 Zephyr
A*
Kills:79
V. Kills:30 255%
Deaths:4
KDR:19.750
Accuracy:41.252% C+
KPH:50.500 C+
VKPH:19.200 A*
Kills:314 (0 + 314)
Deaths:26
KDR:12.077
VKDR:6.500
Vehicle Kills:169
Kill Difference:288
Playtime:7.457 hours
Usage:0%
Score:0.147m
Score/min:329
Piloting Accuracy:N/A%
Gunner Accuracy:41.252%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,667
V. Kills:329 N/A
Deaths:112
KDR:14.884
Accuracy:57.769% B**
KPH:71 B++
VKPH:14 A+
L100 Python AP
A
Kills:1,124
V. Kills:487 230%
Deaths:82
KDR:13.707
Accuracy:62.176% B*
KPH:49.300 A
VKPH:21.300 B+
L100 Python HEAT
S
Kills:829
V. Kills:460 180%
Deaths:59
KDR:14.051
Accuracy:66.077% A++
KPH:59.900 A*
VKPH:33.200 S
Skyguard
A*
Kills:418
V. Kills:213 195%
Deaths:62
KDR:6.742
Accuracy:34.922% B*
KPH:28.300 A*
VKPH:14.400 A+
LB00 Python AP
A
Kills:212
V. Kills:93 226%
Deaths:19
KDR:11.158
Accuracy:61.228% B+
KPH:69.900 B**
VKPH:30.600 A
C75 Viper
A++
Kills:149
V. Kills:44 331%
Deaths:20
KDR:7.450
Accuracy:44.804% B++
KPH:48.500 B**
VKPH:14.300 A++
Kills:4,399 (4,399 + 0)
Deaths:354
KDR:12.427
VKDR:4.593
Vehicle Kills:1,626
Kill Difference:4,045
Playtime:81.049 hours
Usage:4%
Score:1.294m
Score/min:266
Driving Accuracy:44.804%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:485
V. Kills:206 234%
Deaths:47
KDR:10.319
Accuracy:56.644% B**
KPH:33.300 A
VKPH:14.100 A
Titan-150 AP
A
Kills:287
V. Kills:128 222%
Deaths:26
KDR:11.039
Accuracy:50.026% C+
KPH:35.900 A
VKPH:16 C**
Enforcer ML85
B+
Kills:258
V. Kills:154 166%
Deaths:29
KDR:8.897
Accuracy:46.261% B+
KPH:28.100 B+
VKPH:16.800 C+
E540 Halberd
B*
Kills:176
V. Kills:87 200%
Deaths:14
KDR:12.571
Accuracy:51.020% B*
KPH:35.900 B++
VKPH:17.700 B+
C85 Canister
A
Kills:108
V. Kills:23 450%
Deaths:3
KDR:36
Accuracy:57.157% A*
KPH:34.900 D-
VKPH:7.400 A
Titan-150 HESH
B**
Kills:86
V. Kills:23 358%
Deaths:5
KDR:17.200
Accuracy:51.202% B+
KPH:50.600 B++
VKPH:13.500 B**
G40-F Ranger
B+
Kills:70
V. Kills:36 189%
Deaths:13
KDR:5.385
Accuracy:32.987% B+
KPH:46.900 B+
VKPH:24.100 C++
Kills:1,470 (858 + 612)
Deaths:137
KDR:10.730
VKDR:4.796
Vehicle Kills:657
Kill Difference:1,333
Playtime:42.945 hours
Usage:2%
Score:0.791m
Score/min:307
Driving Accuracy:51.202%
Gunner Accuracy:32.987%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:786
V. Kills:84 N/A
Deaths:60
KDR:13.100
Accuracy:59.927% B*
KPH:135.600 B+
VKPH:14.500 A+
M96 Mjolnir-H
C**
Kills:229
V. Kills:157 145%
Deaths:42
KDR:5.452
Accuracy:52.973% B+
KPH:51.500 C++
VKPH:35.300 C**
E540 Halberd-H
B++
Kills:215
V. Kills:105 203%
Deaths:17
KDR:12.647
Accuracy:65.974% A
KPH:53.700 B++
VKPH:26.200 B++
Kills:1,230 (0 + 1,230)
Deaths:119
KDR:10.336
VKDR:2.908
Vehicle Kills:346
Kill Difference:1,111
Playtime:14.241 hours
Usage:1%
Score:0.363m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:65.974%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:216
V. Kills:47 450%
Deaths:13
KDR:16.615
Accuracy:48.747% A
KPH:42.900 A*
VKPH:9.300 B+
M20 Basilisk
A
Kills:64
V. Kills:22 278%
Deaths:12
KDR:5.333
Accuracy:45.271% B*
KPH:35.300 A
VKPH:12.100 B++
M12 Kobalt
C++
Kills:60
V. Kills:1 N/A
Deaths:2
KDR:30
Accuracy:18.482% C++
KPH:49.100 C-
VKPH:0.800 D*
Kills:340 (0 + 340)
Deaths:27
KDR:12.593
VKDR:2.593
Vehicle Kills:70
Kill Difference:313
Playtime:8.074 hours
Usage:0%
Score:0.128m
Score/min:265
Driving Accuracy:N/A%
Gunner Accuracy:18.482%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:78
V. Kills:12 N/A
Deaths:12
KDR:6.500
Accuracy:35.123% C**
KPH:46.700 D
VKPH:7.200 B+
Kills:78 (0 + 78)
Deaths:12
KDR:6.500
VKDR:1
Vehicle Kills:12
Kill Difference:66
Playtime:1.672 hours
Usage:0%
Score:0.018m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:35.123%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,9331,9322238.664A++5.9838.905%DN/A171B**N/A45611.3h2C+5C
C-4 2,4061,8906622.855B**0.1725.921%C++N/A161.5A++44.1B**90911.7h1.2B+4.6B+
L100 Python HESH 1,9961,66711214.884B+12.2057.769%B**N/A70.9B++14A+24123.5h3.1C**5.4B+
AF-4 Cyclone 1,4501,4411,0421.383C++1.3023.813%C23.317%B++40.4BN/A10635.7h8.7B*36.4B+
Orbital Strike Uplink 2,1131,40911409N/A1,406.311284.57%UN/A2012.9U1005.7U121130.7h1.6T*0.1T*
NS-44 Commissioner 1,3571,3471,1591.162C*1.5236.329%C+16.481%D19.2DN/A5370.2h3.5B+9.5B+
Carver 1,2851,2723,8110.334B++2.3526.748%C+13.915%C4.1C+N/A12308.1h1.2B+4.4B
The Moonshot 1,2521,2371488.358B*5.6749.58%B**71.463%D*48.5CN/A15925.5h2C--4B
AF-57 Piston 1,2411,2266851.79B+0.9040.638%C+13.54%C+51.5B++N/A14323.8h3.9B+9.6B
NCM1 Scattercannon 1,2051,1823563.32B*0.6344.624%B+19.374%B*44.8A++N/A15026.4h7B+15.6B+
NCM1 Scattercannon 1,2061,1822844.162B*1.4830.926%D14.805%C+54.5A1.1A++18621.7h4.2B**13.6B+
Gauss Rifle S 1,2121,1817931.489B1.2024.487%C+20.237%C+38.7B+1B10830.5h9.2B*37.6B+
AF-8 RailJack 1,1791,1722095.608A2.9240.231%B+80.461%B+34.6B*N/A8933.9h1.8B**4.4B++
NC08 Mag-Scatter 1,1771,1718641.355C++1.3351.246%C+15.286%C+25.7CN/A6945.6h3.4B++6.7B+
MGR-S1 Gladius 1,1851,1696131.907B+0.7828.43%C**21.129%C+41.3C*N/A12328.3h8.8B+30.9B+
NS-7 PDW 1,1811,1674942.362A++0.3227.755%B+21.337%B+51.2AN/A12522.8h11B**39.6B++
SAS-R 1,1741,1673063.814B+1.1342.901%B+70.78%C**50.7B+N/A15623h1.9B++4.5B++
GD-66 Claw 1,1721,1676481.801B+0.8969.967%B**11.397%C--52.6B+N/A13222.2h2.2B+3.1B++
LA39 Bruiser 1,1701,1676881.696B+0.9971.241%B*12.939%C61.1B*N/A21119.1h1.9B**2.7B++
NS-30B Vandal 1,1731,1655422.149C++0.5429.004%D25.751%C41.6C+N/A10128h5.4C*18.5C+
LA80 1,1741,1652115.521B+2.8341.182%C++80.343%B41.6C*N/A12428h1.9B+4.7B+
Blitz GD-10 1,1711,1626031.927B*0.7626.171%B+22.031%B**49.2B**N/A13923.6h11.7B*44.6B+
EM4 Longshot 1,1601,1571527.612A+4.9350.663%A++82.541%B+47.4B**N/A11124.4h1.6B**3.1B**
NC14 Bolt Driver 1,1641,1562554.533A++1.8540.604%B*80.882%B++42.7A+N/A11127.1h1.9B**4.6B**
L100 Python AP 1,6111,1248213.707A++11.0262.176%B*N/A49.3A21.4B+24722.8h4.4B*7B**
MGR-L1 Promise 9559324002.33B*0.3622.104%C25.107%C++34.8CN/A10626.8h13.6B61.6C*
NC05 Jackhammer 9028955071.765B+0.9244.173%C+14.302%C+54.2B+N/A17616.5h4.1B++9.3B+
NSX Naginata 9038885581.591C*1.1020.323%C24.437%C--42.9C+N/A12620.7h10.6B+52.1C**
NS-357 Underboss 8768716281.387B+1.3037.492%C++17.796%C-15.3D-N/A5056.8h4C**10.7B
Tank Mine 1,3328698310.47S7.7827.026%C--N/A217.3A*115.8A++14794h1.6B+5.8B
L100 Python HEAT 1,2898295914.051A11.3666.077%A++N/A60.1A*33.3S31613.8h6C+9.1B+
C85 Canister-H 8707866013.1C++10.4159.927%B*12.341%B135.5B+14.5A+4325.8h7.9C+13.2C*
M30 Mustang AH 8487781574.955C+2.2754.367%C+N/A48.3C+4.3C+16216.1h10.8C+19.9C+
NS-45 Pilot 6146054101.476C*1.2127.885%D21.322%C--15D-N/A4140.3h6.7B+24.1C++
NS-44P Commissioner 5895804001.45C*1.2442.371%C*16.897%D--21.2DN/A7127.3h3.7C+8.7C**
AF-19 Mercenary 5875734061.411B*1.2824.003%B19.372%C22.4C*N/A10725.6h11.8B+49.1B+
NSX Tengu 5685633711.518B1.1733.655%C-19.538%C37.5C+N/A10915h11.1B+33.1B
Titan-150 HEAT 6914854710.319B**7.6356.644%B**N/A33.2A14.1A23814.6h5.9C10.3C**
NS Baron G5 4674633631.275C*1.415.352%T*13.175%C14.4D--N/A4732.2h4.3B+81.2D
Gauss Compact S 4814582441.877B**0.8125.056%C**15.066%D39.1A2M**15011.7h6.8A27.3B*
Warden 4714543081.474B+1.2127.39%C++11.894%F-40.9A1.5A*17211.1h5.9A21.7B*
Skyguard 631418626.742A++4.0634.922%B*1.914%C+28.2A*14.4A+20014.8h79.6B**227.8B**
M12 Kobalt 4494171137.909C+35.2222.669%C++15.108%D173.8A13.3M++5662.4h14.1B+62.2B++
Breaker Rocket Pods 4714052913.966B*11.2853.681%B+N/A150B++24.4B++6052.7h13B+24.2B+
Hunter QCX 4483905400.722C++1.9626.637%D--19.744%C-8.4D1.3C3146.2h7.6C+28.6C
NS-30 Vandal 3893831143.36B*0.6731.162%C27.154%C++47.9B+N/A1598h5.3B+16.9C*
EM6 3783721692.201B+0.4919.543%C-24.462%C++39.2C+N/A1219.5h11.6C+59.2C+
NS Decimator 5463711991.864B**0.8262.993%C**1.078%D-39.5B18.6B2979.4h4B+6.4B+
MGR-M1 Bishop 3693611552.329B+0.3637.731%B*25.485%D42.5B+N/A1578.5h5.8B+15.3B++
NS Campion 39035211,8110.03C2.668.133%F5.114%D0.5CN/A1671.4h2.5C30.6F**
Tempest 3513481761.977B+0.7128.085%C**19.828%C+34.5C--N/A10110.1h10.6C37.7C++
Rocklet Rifle 6093341791.866A*0.8251.899%C+N/A37.5B*30.9B+4518.9h28.4B++54.8B+
NSX Daimyo 3233231332.429C0.2636.299%D94.118%C++37.1C-N/A1138.7h2.4C**6.6C+
Frag Grenade 3113061306N/A303.3152.127%B*N/A765A12.5B*33630.4h2.7B**5.1B**
Xiphos Anti-Personnel Phalanx Tower 2942881288M**285.3136.881%B*N/A1440S30S30900.2h4.2B++11.4B+
Titan-150 AP 4152872611.038B++8.3550.026%C+1.394%D-35.9A16C**6058h3.3B**6.6B**
GD-7F 2762681721.558B+1.1325.837%C**16.791%D21.1CN/A8712.7h12.6B48.9B+
Enforcer ML85 412258298.897B*6.2146.261%B+N/A28B+16.7C+2079.2h11.8B25.5B++
Impetus 2562551022.5B0.1934.073%C+25.49%C41.1C++N/A1046.2h4.2B+12.2B+
AF-34 Mattock 239236862.744C+0.0637.097%B16.525%C+45.4C*N/A1545.2h7.8D--20.9C
NC4 Mag-Shot 2372352091.124B+1.562.941%T*21.702%B4.2D*N/A1456.6h7.8B265.8F**
M96 Mjolnir-H 386229425.452B+2.7752.973%B+N/A52C*35.7B4094.4h54.4D-102.7C--
MANA Anti-Personnel Turret 2272251102.045N/A0.6417.256%UN/A2250U20U4832900.1h14.3T*82.8T*
M20 Basilisk 2632161316.615S13.9348.747%A4.63%C--43.2A*9.4B+2485h64.4B*132.1B**
E540 Halberd-H 3202151712.647B++9.9665.974%AN/A53.8B++26.3B++4334h5.9C*9B+
LB00 Python AP 3052121911.158C+8.4761.228%B+N/A70.7B**31A4733h3.2B*5.1A
NS-AM7 Archer 2641982100.943B**1.7457.89%C+21.717%B+12.3B**4.1B**8716.1h17B29.4B
Gauss SPR 188188613.082B*0.4031.221%C35.106%C++43.7B*N/A1034.3h4.3B*13.8B+
M20 Kestrel 2951871451.29C1.4030.397%C+N/A10.9D6.3D22417.1h113.4C+373.2C++
E540 Halberd 2631761412.571B++9.8851.02%B*1.705%D35.9B++17.8B+2564.9h5B+9.7B*
Mauler S6 1811761611.093C++1.5937.781%C15.909%C++32C*N/A1555.5h4.6B+12.1C**
NC9 A-Tross 1801751271.378C++1.3122.724%C--21.143%C-35C+1A1405h9.9C++43.4C+
AF-34 Mattock 175173612.836C+0.1539.174%C**15.029%D48.1B+N/A1973.6h9.2D*23.5C
NSX Tomoe 1681681301.292C+1.3925.064%D-39.881%C**30CN/A755.6h15.1C+60.4C
NSX-P Tanto 1711661211.372B+1.3122.623%D25.301%C+22.7CN/A1137.3h13.3B+58.7C*
NSX-P Naginata 1731651001.65C*1.0419.419%D21.212%D--28.9D1.4B+1295.7h15.1C--78C
G40-F Ranger 250163918.111A*15.4246.162%A+N/A81.5A++43.5A7952h53B*114.8B**
C75 Viper 193149207.45B++4.7644.804%B++N/A48.1B**14.2A+4903.1h10.3B+23.1B*
Spear Anti-Vehicle Phalanx Turret 2201381013.8B**11.1159.605%A++3.623%C92M++54.7M++6051.5h7.4B12.5B*
NC15 Phoenix 174122343.588A*0.9049.846%C--N/A15.8B+6.8D1607.7h9.3B18.6C*
AP30 Shredder 180118186.556C++3.8733.568%B+N/A38.1B+20C*3173.1h58.5B+174.3B++
C150 Dalton 194117429.25M*26.5636.68%CN/A41.8B+27.5B3742.8h3.2B++8.9B++
MGR-C1 Charger 109108641.688B+1.0022.899%D--8.333%F--25.1C-N/A764.3h11.8B+51.4C+
C85 Canister 131108336A33.3157.157%A*12.963%C+34.8D-7.4A1403.1h21.1T36.9D--
Shrike 149106881.205B*1.4859.119%BN/A30.3B+12.3C+4553.5h7.3C12.4C+
NS-10 Burster 148106442.409A*0.2836.373%B**9.434%B**10.1A*4C**8210.5h90.7A+249.3B**
Coyote Missiles 151105402.625C+0.0653.624%C++N/A36.2C15.9D1922.9h46.2C86.2C+
Fatestealer 102101711.423U1.2637.13%C++20.792%C+19.8CN/A415.1h2.4C+6.3B
Spear Anti-Vehicle Phalanx Tower 13592192S89.3144.465%C--4.348%C*131.4M61.4A++7550.7h2.7A6A
M20 Mustang 13490591.525C+1.1632.095%C*2.222%C++17.3B8.5C+1665.2h96.4B300.5B+
NS-10 Burster 12889372.405A++0.2836.397%B*2.247%D--9A++3.9C++759.9h104.4A286.9B**
Titan-150 HESH 10986517.2B++14.5151.202%B+2.326%B50.6B++13.5B**3771.7h2.5B**4.8B*
The Slasher 87861,1580.074B+2.6120.613%D--9.302%C+1.4CN/A461.5h2.6C12.5C+
L105 Zephyr 10979419.75B*17.0641.252%C+N/A49.4C+18.8A++2711.6h8.9D*21.6D
CAS 14-E 9078126.5C3.8135.123%C**1.282%D45.9D7.1B1831.7h52.2F-148.5D*
NC6 Gauss SAW 7674511.451C**1.2417.943%C16.216%D*32.2C++N/A6022.3h10C*56C++
NC1 Gauss Rifle 7473780.936C+1.7520.636%C-31.507%A++21.5C+N/A2793.4h14.1C68.5C+
LA8 Rebel 7272511.412B+1.2727.588%C13.889%D--17.1DN/A654.2h7.3C26.4C+
Soldier Soaker 7271571.246C++1.4419.293%F8.451%D--13.7D*N/A585.2h5.5B+28.7D--
G40-F Ranger 10670135.385C2.7032.987%B+1.429%C**46.7B24C++4391.5h63.5B+192.5B+
AF-18 Stalker 6967341.971B+0.7230.175%B+25.373%B++24.8CN/A822.7h15.9D--52.8C+
NCM2 Falcon 8567461.457B1.2345.115%B+8.955%A++19.7B*5.3B933.4h7.9B++17.6B++
M20 Basilisk 8664125.333A2.6545.271%B*7.813%B++35.6A12.2B++3591.8h85.5B188.8B++
M12 Kobalt 6160230A+27.3118.482%C++21.667%B++50CN/A1911.2h20.1C+108.7C*
Auraxium Mag-Cutter 59588630.067B++2.6216.744%D--5.172%C1.2C++N/A448.2h1.9B+11.2C+
Hoplon Anti-Aircraft Phalanx Tower 9958158M+55.3132.49%B+N/A193.3A136.7B*11060.3h15.9B++49.1B++
NCM3 Raven 9055281.964A+0.7249.657%AN/A12.2B+7.8B+914.5h38.2D--76.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52,7282.3h
Hellion G03540.1h
Pelter Rocket Pod0550h
Anti-Vehicle MANA Turret65520.7h
Nano-Armor Kit280670,19740.3h
Skywall Shield Emitter02610.8h
Structure Shield Module12520.6h
Repair Module15031.4h
Turret AI Module15021.5h
Cortium Silo23020.9h
Blast Wall01400.7h
Nanite Revive Grenade04790.1h
Medical Kit72810.6h
Medical Applicator205114,5368.9h
Spitfire Auto-Turret172,0992h
Motion Spotter228,2426.5h
Hoplon Anti-Aircraft Phalanx Tower11660.7h
Xiphos Anti-Personnel Tower12751.2h
Rampart Wall22521.7h
NC Triumph Flare Gun01440.2h
Spear Anti-Vehicle Tower11570.6h
Deconstruction Tool310,2271h
Welding Device321,9831.9h
G40-F Ranger0870h
Recon Detection Device737,73613.6h
Shield Recharging Field122,6280.9h
Ammunition Package168,7132.9h
Anti-Infantry MANA Turret115820.7h
M12 Kobalt-F12610.1h
Snowman Soldier21360.1h
Routing Spire01860.4h
The Flail21460.6h
Pain Spire13041h
Flail Targeting Dart281,2327.4h
Nano-Repair Grenade02,5220.7h
Router14420.6h
Solid Wall0530.3h
M20 Drake01040.1h
Pillbox01611h
Light Vehicle Terminal0510.5h
Elysium Spawn Tube22180.7h
Vehicle Gate52682.1h
Orbital Strike Target Designator656467.2h
IPC Targeting Dart81610.9h
WLT-Howler Mining Laser150222,427117.7h
Infantry Tower0780.8h
Glaive IPC11110.4h
Lumifiber Rampart Wall01721h
Alarm Module01220.3h

Check the help document for the dictionary if you want to learn more about words used here.


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