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Deputy Jolly parsee1[Noah] parsee1
NC BR 44

KDR: 2.54

Score: 30.1m

Last Seen: Apr 18th, 2019 8:14 PM
- OFFLINE - 19.1 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Connery - Outfit Officer of Misery[Noah] Misery
NC outfit on Briggs

Members: 8
Level Progress (to 45): 98%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Bouncing Betty C-4 L100 Python HESH AF-4 Cyclone NS-44 Commissioner AF-57 Piston Gauss Rifle S AF-8 RailJack
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,145,916 MLG Score: 916
Fun Score: N/A
Cheeseburgers Flipped: 311TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.565%22.129%52128100713,5931.217141.324

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.72%0.469B+0.219C++-2.192F--HEAD ++ (~10.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.523B+8.60.413B27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.218%0.658%204310326084191651.44762366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.114%0C+-0.577D0.11

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.48B+26.60.409B39.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.219%0.684%889710284,38871216376.16292268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.047%-0.077C+-1.199D*0.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.60.244C++110.065C+15.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.506%9.37%321710281,3346486262.05864213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.785%0.714B++1.453A+1.073

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.538B+22.70.391B28.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.812%77.84%321810276,6291284405.16277

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.47%1.01B**0.706B++1.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+1.90.396B2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.532%12.814%321410313,707907254.0871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.979%0.72B++-0.345C-1.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.584B+2.80.433B2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Misery[Noah] Misery
NC outfit on Briggs

Members: 8
30.1m319.5%356 (21.4k)311 (18.7k)2.5413950,66019,9342.8045144 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1035474918.059%20.302%36704:5319

27% Engineer7% Heavy Assault49% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 17th, 2017 4:53 AMApr 17th, 2019 3:43 PMApr 18th, 2019 4:23 PM (18h) (PST)Apr 18th, 2019 5:17 PM (17h) (PST)Apr 18th, 2019 4:14 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5001233770.5220.2050.1061.8740.064916

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,0037,39522,60831126112418,635

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1617.4h/67.4d 5,245 10,285 21,911 181.8k 2,091 4,179 6,240 48.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
C
Kills:888
Deaths:558
KDR:1.591
Accuracy:20.324% C
HSR:24.437% C-
MGR-L1 Promise
C*
Kills:638
Deaths:277
KDR:2.303
Accuracy:24.698% C++
HSR:26.019% C*
NC05 Jackhammer
C**
Kills:566
Deaths:323
KDR:1.752
Accuracy:46.128% C**
HSR:14.488% C+
EM6
B++
Kills:111
Deaths:50
KDR:2.220
Accuracy:22.430% C++
HSR:27.928% B++
NC6 Gauss SAW
C+
Kills:60
Deaths:48
KDR:1.250
Accuracy:19.102% C+
HSR:20% D
Kills:2,263
Deaths (as Heavy Assault):1,256
Deaths (to Heavy Assaults):5,295
KDR:1.80175
Kill Difference:1,007
Playtime:114.225 hours
Usage:7%
Score:1.966m
Score/min:287
Accuracy (listed only):26.536%
HSR (listed only):22.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,441
Deaths:1,042
KDR:1.383
Accuracy:23.813% C
HSR:23.317% B++
AF-57 Piston
C++
Kills:1,225
Deaths:684
KDR:1.791
Accuracy:40.782% C++
HSR:13.551% C+
MGR-S1 Gladius
C**
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:28.430% C**
HSR:21.129% C+
GD-66 Claw
B**
Kills:1,167
Deaths:648
KDR:1.801
Accuracy:69.967% B**
HSR:11.397% C--
NS-7 PDW
B+
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:27.755% B+
HSR:21.337% B+
LA39 Bruiser
B*
Kills:1,167
Deaths:688
KDR:1.696
Accuracy:71.241% B*
HSR:12.939% C
Blitz GD-10
B**
Kills:1,162
Deaths:603
KDR:1.927
Accuracy:26.171% B+
HSR:22.031% B**
NSX Tengu
C+
Kills:563
Deaths:371
KDR:1.518
Accuracy:33.655% C-
HSR:19.538% C+
AF-19 Mercenary
B
Kills:525
Deaths:365
KDR:1.438
Accuracy:23.811% B
HSR:19.429% C
Gauss Compact S
C**
Kills:429
Deaths:227
KDR:1.890
Accuracy:24.946% C**
HSR:15.851% C-
NS Baron G5
C+
Kills:291
Deaths:255
KDR:1.141
Accuracy:3.618% T*
HSR:14.433% C+
Tempest
C*
Kills:247
Deaths:143
KDR:1.727
Accuracy:27.548% C*
HSR:20.648% C+
Mauler S6
C**
Kills:148
Deaths:146
KDR:1.014
Accuracy:38.338% C+
HSR:16.892% C**
GD-7F
B++
Kills:115
Deaths:71
KDR:1.620
Accuracy:27.658% B++
HSR:16.522% D
NSX-P Tanto
C++
Kills:105
Deaths:78
KDR:1.346
Accuracy:21.678% D
HSR:25.714% C++
Kills:10,921
Deaths (as Light Assault):6,428
Deaths (to Light Assaults):3,416
KDR:1.69897
Kill Difference:4,493
Playtime:146.844 hours
Usage:9%
Score:2.776m
Score/min:315
Accuracy (listed only):32.627%
HSR (listed only):18.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,441
Deaths:1,042
KDR:1.383
Accuracy:23.813% C
HSR:23.317% B++
NS-44 Commissioner
C+
Kills:1,347
Deaths:1,159
KDR:1.162
Accuracy:36.329% C+
HSR:16.481% D
AF-8 RailJack
B++
Kills:1,172
Deaths:209
KDR:5.608
Accuracy:40.262% B+
HSR:80.461% B++
NC08 Mag-Scatter
C+
Kills:1,171
Deaths:863
KDR:1.357
Accuracy:51.351% C+
HSR:15.286% C+
MGR-S1 Gladius
C**
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:28.430% C**
HSR:21.129% C+
SAS-R
B+
Kills:1,167
Deaths:306
KDR:3.814
Accuracy:42.909% B+
HSR:70.780% C*
NS-7 PDW
B+
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:27.755% B+
HSR:21.337% B+
LA80
C**
Kills:1,165
Deaths:211
KDR:5.521
Accuracy:41.182% C+
HSR:80.343% C**
NS-30B Vandal
C
Kills:1,165
Deaths:542
KDR:2.149
Accuracy:29.004% D-
HSR:25.751% C
Blitz GD-10
B**
Kills:1,162
Deaths:603
KDR:1.927
Accuracy:26.171% B+
HSR:22.031% B**
EM4 Longshot
A++
Kills:1,157
Deaths:152
KDR:7.612
Accuracy:50.663% A++
HSR:82.541% B+
NC14 Bolt Driver
B*
Kills:1,156
Deaths:255
KDR:4.533
Accuracy:40.604% B*
HSR:80.882% B++
NS-357 Underboss
C*
Kills:653
Deaths:508
KDR:1.285
Accuracy:38.579% C*
HSR:18.836% C
NS-45 Pilot
C--
Kills:589
Deaths:400
KDR:1.473
Accuracy:27.901% D
HSR:21.392% C--
NSX Tengu
C+
Kills:563
Deaths:371
KDR:1.518
Accuracy:33.655% C-
HSR:19.538% C+
The Moonshot
A+
Kills:458
Deaths:68
KDR:6.735
Accuracy:50.747% A+
HSR:74.891% D
NS-44P Commissioner
C*
Kills:396
Deaths:308
KDR:1.286
Accuracy:42.656% C*
HSR:18.434% D
Impetus
C+
Kills:255
Deaths:102
KDR:2.500
Accuracy:34.073% C+
HSR:25.490% C
Tempest
C*
Kills:247
Deaths:143
KDR:1.727
Accuracy:27.548% C*
HSR:20.648% C+
NC4 Mag-Shot
B
Kills:234
Deaths:209
KDR:1.120
Accuracy:2.936% T*
HSR:21.795% B
Gauss SPR
C++
Kills:187
Deaths:61
KDR:3.066
Accuracy:30.975% C
HSR:35.294% C++
NS-AM7 Archer
B+
Kills:178
Deaths:203
KDR:0.877
Accuracy:57.408% C+
HSR:21.910% B+
NS-30 Vandal
B*
Kills:170
Deaths:72
KDR:2.361
Accuracy:31.346% C
HSR:33.529% B*
NSX Tomoe
C**
Kills:168
Deaths:130
KDR:1.292
Accuracy:25.081% D-
HSR:39.881% C**
NSX Daimyo
C+
Kills:167
Deaths:80
KDR:2.088
Accuracy:34.250% D*
HSR:93.413% C+
LA8 Rebel
C
Kills:72
Deaths:51
KDR:1.412
Accuracy:28.154% C
HSR:13.889% D--
Soldier Soaker
D--
Kills:71
Deaths:57
KDR:1.246
Accuracy:19.293% F
HSR:8.451% D--
AF-18 Stalker
B+
Kills:54
Deaths:29
KDR:1.862
Accuracy:30.670% B+
HSR:22.222% C*
Kills:18,901
Deaths (as Infiltrator):9,241
Deaths (to Infiltrators):3,355
KDR:2.04534
Kill Difference:9,660
Playtime:798.475 hours
Usage:49%
Score:12.303m
Score/min:257
Accuracy (listed only):34.062%
HSR (listed only):36.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-57 Piston
C++
Kills:1,225
Deaths:684
KDR:1.791
Accuracy:40.782% C++
HSR:13.551% C+
GD-66 Claw
B**
Kills:1,167
Deaths:648
KDR:1.801
Accuracy:69.967% B**
HSR:11.397% C--
LA39 Bruiser
B*
Kills:1,167
Deaths:688
KDR:1.696
Accuracy:71.241% B*
HSR:12.939% C
AF-19 Mercenary
B
Kills:525
Deaths:365
KDR:1.438
Accuracy:23.811% B
HSR:19.429% C
Gauss Compact S
C**
Kills:429
Deaths:227
KDR:1.890
Accuracy:24.946% C**
HSR:15.851% C-
NS Baron G5
C+
Kills:291
Deaths:255
KDR:1.141
Accuracy:3.618% T*
HSR:14.433% C+
Warden
C+
Kills:251
Deaths:205
KDR:1.224
Accuracy:25.588% C+
HSR:15.538% D*
MGR-M1 Bishop
B*
Kills:217
Deaths:105
KDR:2.067
Accuracy:38.666% B*
HSR:26.267% C-
Mauler S6
C**
Kills:148
Deaths:146
KDR:1.014
Accuracy:38.338% C+
HSR:16.892% C**
GD-7F
B++
Kills:115
Deaths:71
KDR:1.620
Accuracy:27.658% B++
HSR:16.522% D
NSX-P Tanto
C++
Kills:105
Deaths:78
KDR:1.346
Accuracy:21.678% D
HSR:25.714% C++
Kills:5,640
Deaths (as Engineer):3,472
Deaths (to Engineers):3,140
KDR:1.62442
Kill Difference:2,168
Playtime:442.523 hours
Usage:27%
Score:10.512m
Score/min:396
Accuracy (listed only):35.118%
HSR (listed only):17.139%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,441
Deaths:1,042
KDR:1.383
Accuracy:23.813% C
HSR:23.317% B++
AF-57 Piston
C++
Kills:1,225
Deaths:684
KDR:1.791
Accuracy:40.782% C++
HSR:13.551% C+
Gauss Rifle S
C+
Kills:1,181
Deaths:793
KDR:1.489
Accuracy:24.487% C+
HSR:20.237% C+
MGR-S1 Gladius
C**
Kills:1,169
Deaths:613
KDR:1.907
Accuracy:28.430% C**
HSR:21.129% C+
GD-66 Claw
B**
Kills:1,167
Deaths:648
KDR:1.801
Accuracy:69.967% B**
HSR:11.397% C--
NS-7 PDW
B+
Kills:1,167
Deaths:494
KDR:2.362
Accuracy:27.755% B+
HSR:21.337% B+
LA39 Bruiser
B*
Kills:1,167
Deaths:688
KDR:1.696
Accuracy:71.241% B*
HSR:12.939% C
Blitz GD-10
B**
Kills:1,162
Deaths:603
KDR:1.927
Accuracy:26.171% B+
HSR:22.031% B**
NSX Tengu
C+
Kills:563
Deaths:371
KDR:1.518
Accuracy:33.655% C-
HSR:19.538% C+
NS Baron G5
C+
Kills:291
Deaths:255
KDR:1.141
Accuracy:3.618% T*
HSR:14.433% C+
Tempest
C*
Kills:247
Deaths:143
KDR:1.727
Accuracy:27.548% C*
HSR:20.648% C+
Mauler S6
C**
Kills:148
Deaths:146
KDR:1.014
Accuracy:38.338% C+
HSR:16.892% C**
NC9 A-Tross
C
Kills:143
Deaths:109
KDR:1.312
Accuracy:23.411% C
HSR:21.678% C
NC1 Gauss Rifle
A+
Kills:73
Deaths:76
KDR:0.961
Accuracy:20.767% C-
HSR:31.507% A+
Kills:11,144
Deaths (as Combat Medic):6,665
Deaths (to Combat Medics):2,170
KDR:1.67202
Kill Difference:4,479
Playtime:76.919 hours
Usage:5%
Score:1.673m
Score/min:362
Accuracy (listed only):32.856%
HSR (listed only):19.331%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B++
Kills:973
Deaths:293
KDR:3.321
Accuracy:44.045% B++
HSR:18.705% B++
NCM1 Scattercannon
C
Kills:884
Deaths:219
KDR:4.037
Accuracy:28.192% D
HSR:14.253% C
AF-34 Mattock
B+
Kills:78
Deaths:27
KDR:2.889
Accuracy:38.574% B+
HSR:12.821% D-
NS-10 Burster
A++
Kills:71
Deaths:41
KDR:1.732
Accuracy:36.914% B**
HSR:11.268% A++
NS-10 Burster
B**
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.124% B**
HSR:3.448% D
NCM2 Falcon
B+
Kills:56
Deaths:40
KDR:1.400
Accuracy:43.232% B+
HSR:5.357% C*
Kills:2,120
Deaths (as MAX Suit):327
Deaths (to MAX Suits):513
KDR:6.48318
Kill Difference:1,793
Playtime:38.978 hours
Usage:2%
Score:0.911m
Score/min:390
Accuracy (listed only):38.013%
HSR (listed only):10.975%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:356
V. Kills:45 N/A
Deaths:87
KDR:4.092
Accuracy:57.050% C++
KPH:34.500 C
VKPH:4.400 C+
M20 Kestrel
C++
Kills:183
V. Kills:105 173%
Deaths:142
KDR:1.289
Accuracy:30.435% C++
KPH:10.900 C--
VKPH:6.200 D
Breaker Rocket Pods
C++
Kills:162
V. Kills:35 450%
Deaths:17
KDR:9.529
Accuracy:56.415% B*
KPH:81.400 C+
VKPH:17.600 C++
Coyote Missiles
C+
Kills:105
V. Kills:46 223%
Deaths:38
KDR:2.763
Accuracy:53.851% C+
KPH:36.800 C+
VKPH:16.100 D
M20 Mustang
C**
Kills:90
V. Kills:44 200%
Deaths:59
KDR:1.525
Accuracy:32.095% C++
KPH:17.400 C**
VKPH:8.500 C+
Kills:896 (629 + 0)
Deaths:343
KDR:2.612
VKDR:0.802
Vehicle Kills:275
Kill Difference:553
Playtime:37.212 hours
Usage:2%
Score:0.411m
Score/min:184
Piloting Accuracy:32.095%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:81
V. Kills:56 142%
Deaths:2
KDR:40.500
Accuracy:33.249% C--
KPH:35.200 C*
VKPH:24.300 C++
L105 Zephyr
A+
Kills:67
V. Kills:24 268%
Deaths:2
KDR:33.500
Accuracy:41.578% C+
KPH:49.400 C+
VKPH:17.700 A+
AP30 Shredder
B
Kills:52
V. Kills:30 168%
Deaths:7
KDR:7.429
Accuracy:27.715% C
KPH:34.100 B
VKPH:19.700 C++
Kills:200 (0 + 200)
Deaths:11
KDR:18.182
VKDR:10
Vehicle Kills:110
Kill Difference:189
Playtime:5.185 hours
Usage:0%
Score:0.090m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:27.715%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,659
V. Kills:326 N/A
Deaths:111
KDR:14.946
Accuracy:57.852% B**
KPH:71.100 B++
VKPH:14 A+
L100 Python AP
A+
Kills:1,124
V. Kills:487 230%
Deaths:82
KDR:13.707
Accuracy:62.176% B*
KPH:49.300 A+
VKPH:21.300 B+
L100 Python HEAT
S
Kills:534
V. Kills:318 167%
Deaths:33
KDR:16.182
Accuracy:66.944% A++
KPH:55.800 A++
VKPH:33.300 S
Skyguard
A*
Kills:396
V. Kills:205 192%
Deaths:59
KDR:6.712
Accuracy:35.331% B**
KPH:28.100 A*
VKPH:14.500 A+
LB00 Python AP
A+
Kills:140
V. Kills:69 200%
Deaths:13
KDR:10.769
Accuracy:64.080% B*
KPH:62.200 B+
VKPH:30.600 A+
C75 Viper
B*
Kills:111
V. Kills:26 411%
Deaths:18
KDR:6.167
Accuracy:44.599% B++
KPH:44.900 B*
VKPH:10.500 B++
Kills:3,964 (3,964 + 0)
Deaths:316
KDR:12.544
VKDR:4.528
Vehicle Kills:1,431
Kill Difference:3,648
Playtime:74.536 hours
Usage:5%
Score:1.110m
Score/min:248
Driving Accuracy:44.599%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A
Kills:468
V. Kills:194 240%
Deaths:45
KDR:10.400
Accuracy:57.634% A
KPH:33.800 A
VKPH:14 A
Enforcer ML85
B+
Kills:166
V. Kills:111 148%
Deaths:19
KDR:8.737
Accuracy:43.174% C*
KPH:26.400 B+
VKPH:17.700 C++
E540 Halberd
B+
Kills:144
V. Kills:73 195%
Deaths:13
KDR:11.077
Accuracy:52.677% B**
KPH:34.200 B+
VKPH:17.300 B+
Titan-150 AP
B+
Kills:129
V. Kills:59 215%
Deaths:9
KDR:14.333
Accuracy:52.035% C*
KPH:28.200 B+
VKPH:12.900 C
Titan-150 HESH
B**
Kills:78
V. Kills:22 339%
Deaths:4
KDR:19.500
Accuracy:52.455% B+
KPH:49.100 B+
VKPH:13.800 B**
G40-F Ranger
B+
Kills:60
V. Kills:31 188%
Deaths:12
KDR:5
Accuracy:32.756% B+
KPH:44.600 C*
VKPH:23 C+
Kills:1,045 (675 + 370)
Deaths:102
KDR:10.245
VKDR:4.804
Vehicle Kills:490
Kill Difference:943
Playtime:31.837 hours
Usage:2%
Score:0.522m
Score/min:273
Driving Accuracy:52.455%
Gunner Accuracy:32.756%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:702
V. Kills:68 N/A
Deaths:56
KDR:12.536
Accuracy:59.569% B*
KPH:134.600 B+
VKPH:13 B**
M96 Mjolnir-H
C**
Kills:210
V. Kills:148 141%
Deaths:42
KDR:5
Accuracy:53.790% B+
KPH:50.400 C++
VKPH:35.500 C**
E540 Halberd-H
B++
Kills:116
V. Kills:57 200%
Deaths:14
KDR:8.286
Accuracy:62.291% B++
KPH:37.400 C+
VKPH:18.400 C
Kills:1,028 (0 + 1,028)
Deaths:112
KDR:9.179
VKDR:2.438
Vehicle Kills:273
Kill Difference:916
Playtime:12.484 hours
Usage:1%
Score:0.280m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:62.291%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:196
V. Kills:44 436%
Deaths:11
KDR:17.818
Accuracy:48.886% A
KPH:41.700 A++
VKPH:9.400 B+
M20 Basilisk
A+
Kills:60
V. Kills:21 273%
Deaths:12
KDR:5
Accuracy:46.245% B**
KPH:36.500 A+
VKPH:12.800 B*
M12 Kobalt
C++
Kills:56
V. Kills:1 N/A
Deaths:2
KDR:28
Accuracy:18.128% C++
KPH:53 C
VKPH:0.900 D*
Kills:312 (0 + 312)
Deaths:25
KDR:12.480
VKDR:2.640
Vehicle Kills:66
Kill Difference:287
Playtime:7.403 hours
Usage:0%
Score:0.115m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:18.128%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C+
Kills:57
V. Kills:7 N/A
Deaths:7
KDR:8.143
Accuracy:30.621% C--
KPH:48.200 D
VKPH:5.900 C+
Kills:57 (0 + 57)
Deaths:7
KDR:8.143
VKDR:1
Vehicle Kills:7
Kill Difference:50
Playtime:1.184 hours
Usage:0%
Score:0.012m
Score/min:176
Piloting Accuracy:N/A%
Gunner Accuracy:30.621%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 1,8301,8292208.314A5.7738.886%C--N/A167.8B**N/A43710.9h2C+5C+
C-4 2,1591,7016182.752B**0.2125.648%C+N/A157.5A++42.4B*87310.8h1.2B+4.7B+
L100 Python HESH 1,9851,65911114.946B+12.4057.852%B**N/A71.2B++14A+23823.3h3.1C**5.3B++
AF-4 Cyclone 1,4501,4411,0421.383C++1.1623.813%C23.317%B++40.4BN/A10535.7h8.7B*36.4B+
NS-44 Commissioner 1,3571,3471,1591.162C*1.3836.329%C+16.481%D19.2DN/A5270.2h3.5B+9.5B+
AF-57 Piston 1,2401,2256841.791B+0.7540.782%C++13.551%C+51.7B*N/A14323.7h3.9B+9.6B
Gauss Rifle S 1,2121,1817931.489B+1.0524.487%C+20.237%C+38.7B+1C**10730.5h9.2B*37.6B+
AF-8 RailJack 1,1791,1722095.608A3.0740.262%B+80.461%B++34.7B*N/A8933.8h1.8B**4.4B++
NC08 Mag-Scatter 1,1771,1718631.357C++1.1851.351%C+15.286%C+25.8CN/A7045.3h3.4B++6.7B+
MGR-S1 Gladius 1,1851,1696131.907B+0.6328.43%C**21.129%C+41.3C*N/A11928.3h8.8B+30.9B+
SAS-R 1,1741,1673063.814B+1.2742.909%B+70.78%C*51B+N/A15422.9h1.9B++4.5B++
GD-66 Claw 1,1721,1676481.801B+0.7469.967%B**11.397%C--52.6B+N/A13122.2h2.2B+3.1B+
NS-7 PDW 1,1811,1674942.362A*0.1827.755%B+21.337%B+51.2AN/A12422.8h11B**39.6B++
LA39 Bruiser 1,1701,1676881.696B+0.8571.241%B*12.939%C61.1B**N/A21019.1h1.9B**2.7B++
LA80 1,1741,1652115.521B++2.9841.182%C+80.343%C**41.6C++N/A12428h1.9B+4.7B+
NS-30B Vandal 1,1731,1655422.149C++0.3929.004%D-25.751%C41.6CN/A10128h5.4C*18.5C+
Blitz GD-10 1,1711,1626031.927B*0.6126.171%B+22.031%B**49.2B**N/A13723.6h11.7B*44.6B+
EM4 Longshot 1,1601,1571527.612A+5.0750.663%A++82.541%B+47.4B**N/A11024.4h1.6B**3.1B**
NC14 Bolt Driver 1,1641,1562554.533A+1.9940.604%B*80.882%B++42.8AN/A10927h1.9B**4.6B**
L100 Python AP 1,6111,1248213.707A*11.1762.176%B*N/A49.3A+21.4B+23822.8h4.4B*7B**
NCM1 Scattercannon 9949732933.321B**0.7844.045%B++18.705%B++43.4A++N/A13922.4h6.8B+15.5B+
Orbital Strike Uplink 1,4999471947N/A944.461214.19%UN/A1578.3U920U78740.6h2T*0.2T*
NSX Naginata 9038885581.591C**0.9520.324%C24.437%C-42.9C++N/A12520.7h10.6B+52.1C**
NCM1 Scattercannon 9048842194.037B*1.5028.192%D14.253%C50.2B**1.1A+15917.6h4B**14.4B+
Carver 8308173,5870.228B2.3123.575%C11.138%D2.8CN/A7287.2h1.2B+5.2C**
Tank Mine 1,221790809.875M**7.3327.321%C-N/A213.5A*116.5A++14483.7h1.6B+5.7B+
C85 Canister-H 7707025612.536C+9.9959.569%B*13.248%B+135B+13.1B**4025.2h7.9C+13.3C**
NS-357 Underboss 6576535081.285C**1.2638.579%C*18.836%C15.8D-N/A4941.3h4.2C++10.8B
MGR-L1 Promise 6536382772.303B++0.2424.698%C++26.019%C*34.9C+N/A10818.3h13.5B+54.5B+
NS-45 Pilot 5985894001.473C*1.0727.901%D21.392%C--14.8D-N/A4039.9h6.7B+24.2C++
NC05 Jackhammer 5695663231.752B+0.7946.128%C**14.488%C+49.2BN/A15511.5h4.1B++8.8B+
NSX Tengu 5685633711.518B1.0233.655%C-19.538%C+37.5C++N/A10715h11.1B+33.1B
L100 Python HEAT 8525343316.182A++13.6466.944%A++N/A55.6A++33.1S2879.6h6C++9B++
AF-19 Mercenary 5385253651.438B*1.1023.811%B19.429%C23.2C**N/A10522.6h11.6B+48.7B+
Titan-150 HEAT 6624684510.4A7.8657.634%AN/A33.9A14.1A+18213.8h5.8C+10B+
The Moonshot 464458686.735B+4.1950.747%A+74.891%D34.7D-N/A10213.2h2.1D4.1B
Gauss Compact S 4524292271.89B**0.6524.946%C**15.851%C-38.3A2.1S14311.2h7B**27.9B*
M12 Kobalt 4354041040.4C++37.8622.669%C++14.852%D183.6A+14.1M*5952.2h14.1B++62B++
Skyguard 601396596.712A++4.1735.331%B**2.02%C+28.1A*14.5A+19914.1h79.8B**225.7B**
NS-44P Commissioner 4043963081.286C+1.2642.656%C*18.434%D18D-N/A5922h3.7C+8.6C*
Hunter QCX 4323785070.746C++1.8025.864%D--19.841%C8.7C--1.2C2943.5h6.8C++26.1C+
M30 Mustang AH 401356874.092C+1.5557.05%C++N/A34.6C4.4C+10510.3h13.8D24.1C
NS Campion 36533011,3020.029C2.518.095%F5.152%D0.5CN/A1638.2h2.5C31.3F**
Rocklet Rifle 5533041701.788A*0.7551.817%C+N/A36.6B++30B+4218.3h28.9B++55.9B+
NS Baron G5 2942912551.141C++1.403.618%T*14.433%C+10.6D*N/A2927.5h4.4B121.5T*
NS Decimator 4332881372.102A0.4463.825%B+1.389%D40.6B+20.4B+3097.1h4B+6.2B++
Xiphos Anti-Personnel Phalanx Tower 2832771277M*274.4634.512%B+N/A1385M**30S31260.2h3.7B+10.8B+
Impetus 2562551022.5B+0.0434.073%C+25.49%C41.1C++N/A1026.2h4.2B+12.2B+
Warden 2612512051.224B1.3225.588%C+15.538%D*30.6B++1.2A1148.2h7.8B++30.5B+
Tempest 2502471431.727C**0.8127.548%C*20.648%C+29.8DN/A878.3h10.8C39.2C+
NC4 Mag-Shot 2362342091.12B++1.422.936%T*21.795%B4.2D--N/A1456.2h7.8B266.5F--
MGR-M1 Bishop 2232171052.067B0.4738.666%B*26.267%C-36.2C**1B++1336h5.8B+14.9B++
M96 Mjolnir-H 358210425B+2.4653.79%B+N/A50C++35.2C**4004.2h56.9D105.7C--
M20 Basilisk 2401961117.818S15.2848.886%A5.102%C41.7A++9.4B+2424.7h66.3B*135.5B**
Gauss SPR 187187613.066B**0.5230.975%C35.294%C++43.5B**N/A1024.3h4.2B**13.6B+
M20 Kestrel 2881831421.289C1.2530.435%C++N/A10.8D6.2D22416.9h111.1C++365.1C++
NS-AM7 Archer 2371782030.877B**1.6657.408%C+21.91%B+11.7B**3.9B*8315.2h17.5B30.6B
MANA Anti-Personnel Turret 178177941.883N/A0.6617.263%UN/A1770U10U3604100.1h14.8T*85.7T*
Frag Grenade 1791761176N/A173.4648.73%B+N/A440C+7.5C+18140.4h3.6B7.4B+
NS-30 Vandal 173170722.361B+0.1831.346%C33.529%B*32.7CN/A1135.2h5.4B17.2C*
NSX Tomoe 1681681301.292C+1.2525.081%D-39.881%C**30.5CN/A745.5h15.1C+60.3C
NSX Daimyo 167167802.088C0.4534.25%D*93.413%C+32.1DN/A1025.2h2.5C*7.2C+
Enforcer ML85 277166198.737B*6.2043.174%C*N/A26.3B+17.6C++2006.3h12.1B28B+
Breaker Rocket Pods 197162179.529B+6.9956.415%B*N/A81C+17.5C++3282h16.1C++28.6B
Mauler S6 1501481461.014C++1.5338.338%C+16.892%C**32.9BN/A1514.5h4.5B+11.8B
E540 Halberd 2171441311.077B+8.5452.677%B**2.083%D34.3B+17.4B+2324.2h5.1B+9.6B*
NC9 A-Tross 1481431091.312C++1.2323.411%C21.678%C34.9C+1.2A++1464.1h10.3C+43.9C+
LB00 Python AP 2091401310.769C+8.2364.08%B*N/A60.9B+30A+4492.3h3.7B+5.7B**
G40-F Ranger 214139817.375A14.8346.725%A++N/A81.8A++44.1A+7581.7h54.4B*116.5B**
Spear Anti-Vehicle Phalanx Turret 2201381013.8B**11.2659.651%A++3.623%C92M*54.7M++5891.5h7.4B+12.5B*
Titan-150 AP 188129914.333A11.7952.035%C*1.55%D28B+12.8C6344.6h3.7B++7B*
E540 Halberd-H 173116148.286C*5.7462.291%B++N/A37.4C+18.4C2923.1h6.1C++9.8B+
GD-7F 121115711.62B++0.9227.658%B++16.522%D15.1DN/A857.6h13C**46.9B+
C75 Viper 137111186.167B++3.6344.599%B++N/A44.4B*10.4B++3782.5h11.5B+25.9B++
EM6 111111502.22B+0.3222.43%C++27.928%B++30CN/A1013.7h10.8C**48.3C**
NC15 Phoenix 157111333.364A*0.8250.556%C-N/A15.9C**6.6D1517h9.4B+18.6C**
Shrike 149106871.218B**1.3257.665%C++N/A31.2B++12.6C+4303.4h6.8C+11.9C++
NSX-P Tanto 108105781.346B+1.2021.678%D25.714%C++17.5CN/A866h13.7B+63.1C++
Coyote Missiles 151105382.763C++0.2253.851%C+N/A36.2C15.9D1902.9h45.1C+83.8C+
Fatestealer 102101711.423S1.1237.13%C++20.792%C19.8C-N/A415.1h2.4C6.3C**
M20 Mustang 13490591.525C+1.0232.095%C++2.222%C++17.3C**8.5C+1515.2h96.4B300.5B+
The Slasher 82819860.082B++2.4621.191%D--9.877%C+1.5CN/A452.6h2.6C12.2C
C150 Dalton 13781240.5S37.9633.249%C--N/A35.2C*24.3C++3172.3h3.2B++9.8B+
Spear Anti-Vehicle Phalanx Tower 11178178M++75.4641.772%D5.128%B+130A**55A5640.6h2.5A6.1A
Titan-150 HESH 10078419.5B**16.9652.455%B+2.564%B+48.8B+13.8B**2941.6h2.6B*5B*
AF-34 Mattock 8078272.889C+0.3538.574%B+12.821%D-41.1C+1.1B**1151.9h5.4C**14B+
NC1 Gauss Rifle 7473760.961C+1.5820.767%C-31.507%A+22.1C+N/A2613.3h14C+67.5C+
LA8 Rebel 7272511.412B++1.1328.154%C13.889%D--18C--N/A644h7.2C+25.7C+
NS-10 Burster 9671411.732A0.8136.914%B**11.268%A++8.6A+3C678.3h93.5A+253.2A
Soldier Soaker 7271571.246C++1.3019.293%F8.451%D--13.7D*N/A585.2h5.5B+28.7D--
L105 Zephyr 9167233.5A**30.9641.578%C+N/A47.9C+17.1A2651.4h9.3D**22.3D
NC6 Gauss SAW 6160481.25C*1.2919.102%C+20%D31.6C++N/A5941.9h10.6C++55.3C*
G40-F Ranger 9160125C2.4632.756%B+1.667%C*46.2C**23.8C+4231.3h66.8C**204B+
M20 Basilisk 8160125A2.4646.245%B**8.333%B**37.5A+13.1B*3501.6h86.7B+187.5B*
NS-10 Burster 8058341.706B**0.8437.124%B**3.448%D7.4B**2.8D597.8h109.5A294.9B**
Auraxium Mag-Cutter 59588630.067B*2.4716.744%D-5.172%C1.2C++N/A448.2h1.9B+11.2C+
CAS 14-E 645778.143C5.6030.621%C--N/A47.5D5.8C+1751.2h44.1D*144D--
NCM2 Falcon 7356401.4B+1.1443.232%B+5.357%C*18.1B++5.5B+873.1h7.6B*17.7B++
M12 Kobalt 5756228A+25.4618.128%C++21.429%B++50.9CN/A2001.1h20.1C++111C*
Hoplon Anti-Aircraft Phalanx Tower 9455155A++52.4632.49%B+N/A183.3B**130B++9890.3h16.8B++51.8B+
AF-18 Stalker 5554291.862B++0.6830.67%B+22.222%C*22.5C--N/A682.4h16.2D--52.8C+
AP30 Shredder 825277.429C**4.8927.715%CN/A34.7B+20C++2701.5h54.8B++197.8B++

Consumables
  Name Deaths Consumed Time Equipped
Routing Spire01720.4h
Anti-Vehicle MANA Turret65460.7h
The Flail21360.6h
Pain Spire12881h
Flail Targeting Dart231,0966.5h
Motion Spotter227,7136.2h
Medical Kit62510.6h
Blast Wall01250.6h
Medical Applicator18597,3657.6h
Nano-Armor Kit233590,75934.9h
Nanite Revive Grenade03780.1h
Spawn Beacon52,3802.2h
Hellion G03540.1h
Pelter Rocket Pod0550h
Rampart Wall22521.7h
Turret AI Module14681.4h
Structure Shield Module12350.6h
Repair Module14701.3h
Cortium Silo22870.9h
Skywall Shield Emitter02450.8h
Xiphos Anti-Personnel Tower12631.1h
Spitfire Auto-Turret161,5081.5h
Deconstruction Tool310,2271h
Welding Device320,6471.7h
Hoplon Anti-Aircraft Phalanx Tower11560.7h
NC Triumph Flare Gun01440.2h
Spear Anti-Vehicle Tower01490.6h
M12 Kobalt-F12610.1h
G40-F Ranger0870h
Recon Detection Device737,57313.1h
Ammunition Package138,0012.7h
Anti-Infantry MANA Turret95090.6h
Pillbox01611h
Elysium Spawn Tube22060.6h
IPC Targeting Dart71380.8h
Orbital Strike Target Designator465275.1h
Vehicle Gate52562.1h
Infantry Tower0760.8h
WLT-Howler Mining Laser138221,122109.7h
Lumifiber Rampart Wall01490.9h
Glaive IPC11000.4h
Alarm Module01140.2h
Nano-Repair Grenade01,9760.6h
Snowman Soldier21360.1h
Router14260.6h
Shield Recharging Field112,1060.7h
M20 Drake01040.1h

Check the help document for the dictionary if you want to learn more about words used here.


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