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Signifer pasucal[N1TW] pasucal
VS BR 60

KDR: 4.57

Score: 3.9m

Last Seen: Jun 3rd, 2019 9:49 AM
- OFFLINE - 155.1 hour(s)

Battle Rank 60 - Vanu Sovereignty on Connery
Level Progress (to 61): 95%
Level 100 Progress: 21% 464h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon Orion VS54 VE-H Maw AE S1 Hornet Missiles M60-G Bulldog-H Light PPA H-V45
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,413,179 MLG Score: 1929
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.802%28.549%708412101,9442.451452.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.407%0.71B++1.172B**1.055B**HEAD ++ (~16.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.302C*12.90.097C+39.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.871%0.483%3459212123,517149173623.604202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.18%0.478B+-1.021D*-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.60.476B+35.40.332C**49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.538%1.449%203112136959251.16949265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.831B++-0.716D--1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.797B++3.90.69B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.758%1.266%446112137928322.72414239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.977B*-0.785D--1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.938B*3.50.913B*3.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.9m221.9%538 (32.3k)489 (29.3k)4.574687,0451,5405.3084460 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121440535.322%9.737%34405:092

60% Engineer34% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2018 9:18 AMOct 14th, 2018 7:05 AMJun 17th, 2019 1:25 PM (94d) (PST)Jun 3rd, 2019 6:15 AM (108d) (PST)Jun 3rd, 2019 5:49 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,251981,1530.8870.1940.0862.5420.2591929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,0385,86269,176531251531629,313

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
132.4h/5.5d 1,130 686 1,872 20.2k 150 355 2,055 9.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A++
Kills:71
Deaths:38
KDR:1.868
Accuracy:26.386% B+
HSR:29.578% A++
Solstice VE3
B
Kills:56
Deaths:35
KDR:1.600
Accuracy:24.890% B
HSR:17.857% C
Kills:127
Deaths (as Engineer):73
Deaths (to Engineers):300
KDR:1.73973
Kill Difference:54
Playtime:79.152 hours
Usage:60%
Score:2.788m
Score/min:587
Accuracy (listed only):25.638%
HSR (listed only):23.717%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,700
Deaths:722
KDR:2.355
Accuracy:24.747% B++
HSR:29.118% B+
VE-H Maw AE
C**
Kills:222
Deaths:99
KDR:2.242
Accuracy:23.669% D-
HSR:30.631% C**
Kills:1,922
Deaths (as Heavy Assault):821
Deaths (to Heavy Assaults):599
KDR:2.34105
Kill Difference:1,101
Playtime:44.891 hours
Usage:34%
Score:0.936m
Score/min:347
Accuracy (listed only):24.208%
HSR (listed only):29.874%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A++
Kills:71
Deaths:38
KDR:1.868
Accuracy:26.386% B+
HSR:29.578% A++
Solstice VE3
B
Kills:56
Deaths:35
KDR:1.600
Accuracy:24.890% B
HSR:17.857% C
Kills:127
Deaths (as Light Assault):73
Deaths (to Light Assaults):139
KDR:1.73973
Kill Difference:54
Playtime:2.568 hours
Usage:2%
Score:0.042m
Score/min:270
Accuracy (listed only):25.638%
HSR (listed only):23.717%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B+
Kills:117
Deaths:53
KDR:2.208
Accuracy:24.671% C++
HSR:24.786% B+
Kills:117
Deaths (as Combat Medic):53
Deaths (to Combat Medics):126
KDR:2.20755
Kill Difference:64
Playtime:4.005 hours
Usage:3%
Score:0.101m
Score/min:420
Accuracy (listed only):24.671%
HSR (listed only):24.786%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):141
KDR:0
Kill Difference:UNR
Playtime:1.216 hours
Usage:1%
Score:0.011m
Score/min:157
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:3,397
V. Kills:1,715 198%
Deaths:311
KDR:10.923
Accuracy:41.786% A++
KPH:58.200 S
VKPH:29.400 M++
Hornet Missiles
B*
Kills:139
V. Kills:76 181%
Deaths:6
KDR:23.167
Accuracy:69.533% B*
KPH:89.900 B
VKPH:49.200 C**
Light PPA
A++
Kills:120
V. Kills:6 N/A
Deaths:20
KDR:6
Accuracy:53.608% A++
KPH:99 A++
VKPH:5 B++
Kills:3,656 (3,517 + 0)
Deaths:337
KDR:10.849
VKDR:5.332
Vehicle Kills:1,797
Kill Difference:3,319
Playtime:61.096 hours
Usage:46%
Score:1.682m
Score/min:459
Piloting Accuracy:53.608%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:79
V. Kills:15 N/A
Deaths:3
KDR:26.333
Accuracy:46.758% C+
KPH:48.500 A+
VKPH:9.200 D*
Supernova FPC
B+
Kills:69
V. Kills:25 265%
Deaths:5
KDR:13.800
Accuracy:49.538% C--
KPH:32.600 B+
VKPH:11.800 D
Kills:148 (69 + 79)
Deaths:8
KDR:18.500
VKDR:5
Vehicle Kills:40
Kill Difference:140
Playtime:3.741 hours
Usage:3%
Score:0.045m
Score/min:201
Driving Accuracy:49.538%
Gunner Accuracy:46.758%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B*
Kills:128
V. Kills:10 N/A
Deaths:7
KDR:18.286
Accuracy:57% B*
KPH:89.600 B+
VKPH:7 C--
Kills:128 (0 + 128)
Deaths:7
KDR:18.286
VKDR:1.429
Vehicle Kills:10
Kill Difference:121
Playtime:1.429 hours
Usage:1%
Score:0.017m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:57%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 5,1123,39731110.923M+6.3541.786%A++N/A58.3S29.4M++45458.3h36.3A86.9A
Orion VS54 1,7131,7007222.355B+2.2224.747%B++29.118%B+57.8B**N/A16429.4h12.8C++51.7C++
VE-H Maw AE 224222992.242C++2.3323.669%D-30.631%C**51.6CN/A1774.3h11.4C-48C--
S1 205141622.274M+2.3059.324%C*1.418%D-26.1C++11.9C+2395.4h7C+11.8C++
Hornet Missiles 215139623.167M*18.5969.533%B*N/A92.7B+50.7B7701.5h7.4B+10.6B++
M60-G Bulldog-H 138128718.286B++13.7157%B*N/A91.4B+7.1C--2021.4h4.9B+8.6B++
Light PPA 126120206B1.4353.608%A++1.667%B++100A++5B++2821.2h9.5B+17.8B+
H-V45 119117532.208B+2.3724.671%C++24.786%B+40.3B+N/A1422.9h13.6C+55.2C*
E540 Halberd 9479326.333A+21.7646.758%C+1.266%D49.4A++9.4D*2311.6h3.5A++7.4A
Serpent VE92 7171381.868B++2.7126.386%B+29.578%A++59.2AN/A1611.2h12.5C**47.5B+
Supernova FPC 9469513.8B**9.2349.538%C--1.449%D32.9B++11.9D1772.1h3.9B*7.8B++
Frag Grenade 6766166N/A61.4349.772%B+N/A660B++10C++16170.1h3.3B+6.6B+
Solstice VE3 5856351.6A2.9724.89%B17.857%C11.2C--N/A635h15.1C*60.7C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43010.4h
Nano-Armor Kit1819,9624.2h
Medical Applicator46,2500.5h
Ammunition Package3810.1h
Medical Kit715750.9h

Check the help document for the dictionary if you want to learn more about words used here.


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