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Legate Novus pasucaru[JAL] pasucaru
VS BR 71

KDR: 3.64

Score: 113.3m

Last Seen: Nov 16th, 2018 1:40 PM
- OFFLINE - 586.6 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Connery - Outfit Leader of JAPAN AIR LINES[JAL] JAPAN AIR LINES
VS outfit on Connery

Members: 0
Level Progress (to 72): 23%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Saron Laser Cannon Maelstrom Turbo Laser Betelgeuse 54-A Sirius SX12 NS-7 PDW Light PPA Serpent VE92 Eclipse VE3A
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $984,537 MLG Score: 787
Fun Score: N/A
Cheeseburgers Flipped: 501TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.922%20.055%4202799536,6892.876890.762

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.984%-0.02C+-0.083C+0.642B+HEAD ++ (~9.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.219C++12.20.142C++46.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.577%0.96%20655101740,53925823061315.7006132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.847%0.012C+-0.599D-0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.9-0.022C+61.6-0.167C102.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.177%3.546%176610162,764160710881.71997254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%-1.139D*0.576B+0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.226C++8.70.304C*21.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.643%2.219%4701710056,085120618335.04143332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.752%-0.881D---0.543D0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.619B+11.90.695B+32.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.825%77.529%470310192,906122772.36645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.037%0.566B+0.682B+0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.436B2.10.321C*3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.844%11.731%47021020861128460.670039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.582%0.374C**-0.55D-0.121

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.446B3.40.308C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
JAPAN AIR LINES[JAL] JAPAN AIR LINES
VS outfit on Connery

Members: 0
113.3m423.3%468 (28.1k)421 (25.3k)3.6385115,77731,8204.6329471 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022646328.576%9.625%27508:2830

44% Engineer13% Heavy Assault10% Infiltrator29% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2013 6:33 AMApr 25th, 2014 8:42 AMDec 8th, 2018 12:29 AM (3d) (PST)Nov 16th, 2018 9:44 AM (24d) (PST)Nov 16th, 2018 9:40 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
829587710.4300.1180.0412.4950.159787

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,7163,49746,21926721501025,277

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4483.9h/186.8d 31,643 11,143 42,112 671.2k 4,554 11,142 42,784 222.9m

EngineerCLASS DETAILS: Engineer
Serpent VE92
C-
Kills:1,982
Deaths:755
KDR:2.625
Accuracy:18.415% D--
HSR:17.205% C-
Eclipse VE3A
C++
Kills:1,968
Deaths:1,110
KDR:1.773
Accuracy:22.245% D--
HSR:20.224% C++
NS-11CP
C*
Kills:1,258
Deaths:472
KDR:2.665
Accuracy:23.014% D--
HSR:24.563% C*
Solstice VE3
C
Kills:1,181
Deaths:888
KDR:1.330
Accuracy:20.986% C
HSR:17.782% C
Solstice SF
B+
Kills:1,180
Deaths:818
KDR:1.443
Accuracy:17.830% D*
HSR:19.661% B+
NS Baron G5AE
B+
Kills:1,157
Deaths:560
KDR:2.066
Accuracy:51.982% B+
HSR:10.026% D--
Pulsar C
B+
Kills:1,154
Deaths:447
KDR:2.582
Accuracy:23.145% C+
HSR:25.910% B+
Zenith VX-5
C
Kills:1,145
Deaths:632
KDR:1.812
Accuracy:21.713% D
HSR:19.825% C
Thanatos VE70
C*
Kills:438
Deaths:234
KDR:1.872
Accuracy:41.837% C*
HSR:11.872% D-
Deimos VA29
C-
Kills:423
Deaths:190
KDR:2.226
Accuracy:54.797% C-
HSR:11.584% D-
NSX-P Tanto
C+
Kills:223
Deaths:109
KDR:2.046
Accuracy:24.991% C+
HSR:23.318% C
Kills:12,109
Deaths (as Engineer):6,215
Deaths (to Engineers):9,494
KDR:1.94835
Kill Difference:5,894
Playtime:1,955.086 hours
Usage:44%
Score:52.563m
Score/min:448
Accuracy (listed only):29.178%
HSR (listed only):18.361%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:5,334
Deaths:1,802
KDR:2.960
Accuracy:20.539% D*
HSR:23.116% D-
NSX Naginata
C+
Kills:1,605
Deaths:685
KDR:2.343
Accuracy:18.932% D
HSR:28.224% C+
Orion VS54
D
Kills:1,365
Deaths:616
KDR:2.216
Accuracy:17.825% D
HSR:18.022% D-
NS-15M AE
D
Kills:1,175
Deaths:446
KDR:2.635
Accuracy:21.128% D
HSR:21.787% D
Pulsar LSW
C
Kills:1,172
Deaths:568
KDR:2.063
Accuracy:18.124% D-
HSR:21.928% C
NS-15MP
D-
Kills:1,166
Deaths:346
KDR:3.370
Accuracy:22.381% D--
HSR:21.269% D-
Ursa
C+
Kills:1,160
Deaths:367
KDR:3.161
Accuracy:20.993% C
HSR:24.138% C+
SVA-88
C
Kills:1,158
Deaths:332
KDR:3.488
Accuracy:21.484% C
HSR:21.157% D
VX29 Polaris
C
Kills:1,156
Deaths:405
KDR:2.854
Accuracy:21.558% C
HSR:19.896% C
NS-15M1
C**
Kills:95
Deaths:42
KDR:2.262
Accuracy:23.650% C*
HSR:24.211% C**
Lasher X2
C++
Kills:70
Deaths:50
KDR:1.400
Accuracy:7.190% F*
HSR:4.286% C++
Kills:15,456
Deaths (as Heavy Assault):5,659
Deaths (to Heavy Assaults):8,443
KDR:2.73122
Kill Difference:9,797
Playtime:583.988 hours
Usage:13%
Score:14.444m
Score/min:412
Accuracy (listed only):19.437%
HSR (listed only):20.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:3,202
Deaths:1,292
KDR:2.478
Accuracy:20.824% D
HSR:13.835% D
NS-7 PDW
C
Kills:2,589
Deaths:1,371
KDR:1.888
Accuracy:21.073% D
HSR:15.566% C
Serpent VE92
C-
Kills:1,982
Deaths:755
KDR:2.625
Accuracy:18.415% D--
HSR:17.205% C-
Eclipse VE3A
C++
Kills:1,968
Deaths:1,110
KDR:1.773
Accuracy:22.245% D--
HSR:20.224% C++
NS-11CP
C*
Kills:1,258
Deaths:472
KDR:2.665
Accuracy:23.014% D--
HSR:24.563% C*
Eridani SX5
C+
Kills:1,188
Deaths:518
KDR:2.293
Accuracy:25.170% C+
HSR:14.478% D
Solstice VE3
C
Kills:1,181
Deaths:888
KDR:1.330
Accuracy:20.986% C
HSR:17.782% C
Solstice SF
B+
Kills:1,180
Deaths:818
KDR:1.443
Accuracy:17.830% D*
HSR:19.661% B+
MKV Suppressed
C+
Kills:1,166
Deaths:527
KDR:2.213
Accuracy:22.720% D
HSR:18.096% C+
NS Baron G5AE
B+
Kills:1,157
Deaths:560
KDR:2.066
Accuracy:51.982% B+
HSR:10.026% D--
Pulsar C
B+
Kills:1,154
Deaths:447
KDR:2.582
Accuracy:23.145% C+
HSR:25.910% B+
Zenith VX-5
C
Kills:1,145
Deaths:632
KDR:1.812
Accuracy:21.713% D
HSR:19.825% C
Skorpios
D
Kills:738
Deaths:359
KDR:2.056
Accuracy:24.752% D
HSR:17.209% D
Thanatos VE70
C*
Kills:438
Deaths:234
KDR:1.872
Accuracy:41.837% C*
HSR:11.872% D-
Deimos VA29
C-
Kills:423
Deaths:190
KDR:2.226
Accuracy:54.797% C-
HSR:11.584% D-
NSX-P Tanto
C+
Kills:223
Deaths:109
KDR:2.046
Accuracy:24.991% C+
HSR:23.318% C
Kills:20,992
Deaths (as Light Assault):10,282
Deaths (to Light Assaults):5,473
KDR:2.04163
Kill Difference:10,710
Playtime:1,300.036 hours
Usage:29%
Score:33.360m
Score/min:428
Accuracy (listed only):27.218%
HSR (listed only):17.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:3,202
Deaths:1,292
KDR:2.478
Accuracy:20.824% D
HSR:13.835% D
NS-7 PDW
C
Kills:2,589
Deaths:1,371
KDR:1.888
Accuracy:21.073% D
HSR:15.566% C
Eridani SX5
C+
Kills:1,188
Deaths:518
KDR:2.293
Accuracy:25.170% C+
HSR:14.478% D
MKV Suppressed
C+
Kills:1,166
Deaths:527
KDR:2.213
Accuracy:22.720% D
HSR:18.096% C+
Parallax VX3
B+
Kills:1,161
Deaths:105
KDR:11.057
Accuracy:42.165% B+
HSR:80.792% B+
XM98
B+
Kills:1,158
Deaths:144
KDR:8.042
Accuracy:39.292% C**
HSR:79.016% B+
Skorpios
D
Kills:738
Deaths:359
KDR:2.056
Accuracy:24.752% D
HSR:17.209% D
Ghost
C+
Kills:587
Deaths:113
KDR:5.195
Accuracy:34.123% D
HSR:68.143% C+
NS-44 Commissioner
C
Kills:516
Deaths:455
KDR:1.134
Accuracy:24.109% D**
HSR:19.186% C
NS-357 Underboss
D-
Kills:428
Deaths:464
KDR:0.922
Accuracy:21.752% F
HSR:14.486% D-
Artemis VX26
D
Kills:206
Deaths:77
KDR:2.675
Accuracy:20.649% D*
HSR:17.476% D
Kills:12,939
Deaths (as Infiltrator):5,425
Deaths (to Infiltrators):3,504
KDR:2.38507
Kill Difference:7,514
Playtime:429.605 hours
Usage:10%
Score:8.135m
Score/min:316
Accuracy (listed only):26.966%
HSR (listed only):32.571%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:3,202
Deaths:1,292
KDR:2.478
Accuracy:20.824% D
HSR:13.835% D
NS-7 PDW
C
Kills:2,589
Deaths:1,371
KDR:1.888
Accuracy:21.073% D
HSR:15.566% C
NS-11P
B
Kills:1,470
Deaths:826
KDR:1.780
Accuracy:20.772% C-
HSR:21.020% B
Eridani SX5
C+
Kills:1,188
Deaths:518
KDR:2.293
Accuracy:25.170% C+
HSR:14.478% D
MKV Suppressed
C+
Kills:1,166
Deaths:527
KDR:2.213
Accuracy:22.720% D
HSR:18.096% C+
NS Baron G5AE
B+
Kills:1,157
Deaths:560
KDR:2.066
Accuracy:51.982% B+
HSR:10.026% D--
H-V45
C++
Kills:889
Deaths:487
KDR:1.825
Accuracy:20.495% D
HSR:21.260% C++
Skorpios
D
Kills:738
Deaths:359
KDR:2.056
Accuracy:24.752% D
HSR:17.209% D
Thanatos VE70
C*
Kills:438
Deaths:234
KDR:1.872
Accuracy:41.837% C*
HSR:11.872% D-
Deimos VA29
C-
Kills:423
Deaths:190
KDR:2.226
Accuracy:54.797% C-
HSR:11.584% D-
Kills:13,260
Deaths (as Combat Medic):6,364
Deaths (to Combat Medics):2,187
KDR:2.0836
Kill Difference:6,896
Playtime:137.071 hours
Usage:3%
Score:3.094m
Score/min:376
Accuracy (listed only):30.442%
HSR (listed only):15.495%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:212
Deaths:85
KDR:2.494
Accuracy:37.971% D
HSR:4.245% C+
Comet VM2
B++
Kills:187
Deaths:85
KDR:2.200
Accuracy:37.509% D-
HSR:5.882% B++
NS-10 Burster
D
Kills:170
Deaths:57
KDR:2.982
Accuracy:25.015% D
HSR:2.353% D--
Nebula VM20
C
Kills:166
Deaths:57
KDR:2.912
Accuracy:16.997% C
HSR:19.277% C
Nebula VM20
B++
Kills:160
Deaths:57
KDR:2.807
Accuracy:16.810% C
HSR:24.375% B++
Blueshift VM5
B
Kills:140
Deaths:41
KDR:3.415
Accuracy:20.696% B
HSR:20.714% C+
Blueshift VM5
B+
Kills:139
Deaths:40
KDR:3.475
Accuracy:21.314% B+
HSR:23.022% B+
NS-10 Burster
D
Kills:130
Deaths:57
KDR:2.281
Accuracy:25.180% D
HSR:3.077% D-
Kills:1,304
Deaths (as MAX Suit):239.500
Deaths (to MAX Suits):1,396
KDR:5.44468
Kill Difference:1,064.500
Playtime:62.737 hours
Usage:1%
Score:1.745m
Score/min:464
Accuracy (listed only):25.186%
HSR (listed only):12.868%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:29,198
V. Kills:23,110 126%
Deaths:4,933
KDR:5.919
Accuracy:37.502% B*
KPH:26 A
VKPH:20.600 A++
Maelstrom Turbo Laser
A
Kills:7,025
V. Kills:5,956 118%
Deaths:1,381
KDR:5.087
Accuracy:36.886% B**
KPH:22.800 B++
VKPH:19.300 A
Light PPA
A
Kills:2,234
V. Kills:238 N/A
Deaths:277
KDR:8.065
Accuracy:39.092% C
KPH:60.200 B+
VKPH:6.400 A
Dual Photon Pods
B
Kills:1,663
V. Kills:342 485%
Deaths:111
KDR:14.982
Accuracy:55.115% B
KPH:73.900 C+
VKPH:15.200 C
Antares LC
B+
Kills:1,578
V. Kills:1,318 120%
Deaths:450
KDR:3.507
Accuracy:35.921% B++
KPH:21.100 C*
VKPH:17.600 B+
Hornet Missiles
B*
Kills:1,016
V. Kills:465 218%
Deaths:116
KDR:8.759
Accuracy:69.863% B*
KPH:56.100 C+
VKPH:25.700 C-
Coyote Missiles
C*
Kills:617
V. Kills:522 118%
Deaths:121
KDR:5.099
Accuracy:52.976% C+
KPH:30.900 C
VKPH:26.200 C*
Photon A2A Missile Pods
B**
Kills:573
V. Kills:620 92%
Deaths:47
KDR:12.192
Accuracy:78.876% C+
KPH:65.300 B
VKPH:70.700 B**
Kills:43,904 (40,035 + 0)
Deaths:7,436
KDR:5.904
VKDR:4.380
Vehicle Kills:32,571
Kill Difference:36,468
Playtime:1,613.660 hours
Usage:36%
Score:35.071m
Score/min:362
Piloting Accuracy:35.921%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:579
V. Kills:548 105%
Deaths:190
KDR:3.047
Accuracy:37.139% C+
KPH:2,084,400 U
VKPH:1,972,800 U
CAS30 Tank Buster
C**
Kills:419
V. Kills:347 120%
Deaths:187
KDR:2.241
Accuracy:45.684% C+
KPH:9.700 C**
VKPH:8 C++
L105 Zephyr
B**
Kills:408
V. Kills:44 N/A
Deaths:46
KDR:8.870
Accuracy:52.176% B**
KPH:54.400 C*
VKPH:5.900 C
AP30 Shredder
U
Kills:138
V. Kills:109 125%
Deaths:47
KDR:2.936
Accuracy:26.125% D*
KPH:496,800 U
VKPH:392,400 U
Kills:1,544 (419 + 1,125)
Deaths:470
KDR:3.285
VKDR:2.230
Vehicle Kills:1,048
Kill Difference:1,074
Playtime:50.728 hours
Usage:1%
Score:2.445m
Score/min:803
Piloting Accuracy:45.684%
Gunner Accuracy:26.125%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:193
V. Kills:22 N/A
Deaths:17
KDR:11.353
Accuracy:34.778% D**
KPH:37.800 D
VKPH:4.300 D-
L100 Python AP
C
Kills:173
V. Kills:105 163%
Deaths:19
KDR:9.105
Accuracy:46.166% D*
KPH:24.900 C
VKPH:15.100 C-
Skyguard
C
Kills:102
V. Kills:85 119%
Deaths:22
KDR:4.636
Accuracy:23.075% D--
KPH:9.900 D
VKPH:8.300 C
C75 Viper
B+
Kills:79
V. Kills:15 N/A
Deaths:5
KDR:15.800
Accuracy:22.832% F
KPH:40.100 B+
VKPH:7.600 C+
Kills:547 (547 + 0)
Deaths:63
KDR:8.683
VKDR:3.603
Vehicle Kills:227
Kill Difference:484
Playtime:24.317 hours
Usage:1%
Score:0.647m
Score/min:444
Driving Accuracy:22.832%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,336
V. Kills:350 381%
Deaths:135
KDR:9.896
Accuracy:44.312% C--
KPH:27.400 B+
VKPH:7.200 C
Proton II PPA
B+
Kills:1,199
V. Kills:65 N/A
Deaths:55
KDR:21.800
Accuracy:24.402% C++
KPH:72.400 B+
VKPH:3.900 C++
Supernova FPC
C*
Kills:819
V. Kills:489 167%
Deaths:132
KDR:6.205
Accuracy:48.153% D
KPH:25.600 C*
VKPH:15.300 C++
Saron HRB
C+
Kills:448
V. Kills:215 207%
Deaths:72
KDR:6.222
Accuracy:40.784% C
KPH:22.700 C+
VKPH:10.900 D
E540 Halberd
C
Kills:293
V. Kills:136 214%
Deaths:16
KDR:18.313
Accuracy:42.259% D
KPH:28.300 C
VKPH:13.100 D
Supernova VPC
C++
Kills:141
V. Kills:20 N/A
Deaths:9
KDR:15.667
Accuracy:39.506% D*
KPH:43.900 C++
VKPH:6.200 C
Kills:4,236 (2,296 + 1,940)
Deaths:419
KDR:10.110
VKDR:3.043
Vehicle Kills:1,275
Kill Difference:3,817
Playtime:130.717 hours
Usage:3%
Score:2.588m
Score/min:330
Driving Accuracy:39.506%
Gunner Accuracy:42.259%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M60-G Bulldog-H
B+
Kills:922
V. Kills:59 N/A
Deaths:90
KDR:10.244
Accuracy:51.225% B+
KPH:65.500 C+
VKPH:4.200 D-
Saron HRB-H
D--
Kills:205
V. Kills:149 137%
Deaths:38
KDR:5.395
Accuracy:50.322% D
KPH:19.200 D--
VKPH:13.900 D--
M12 Kobalt-H
D
Kills:192
V. Kills:9 N/A
Deaths:10
KDR:19.200
Accuracy:12.783% F-
KPH:56.700 D--
VKPH:2.700 D
Proton II PPA-H
C+
Kills:159
V. Kills:5 N/A
Deaths:27
KDR:5.889
Accuracy:35.526% C+
KPH:76.200 C
VKPH:2.400 D--
E540 Halberd-H
D
Kills:153
V. Kills:71 213%
Deaths:26
KDR:5.885
Accuracy:47.585% D*
KPH:29.500 D
VKPH:13.700 D-
Kills:1,631 (0 + 1,631)
Deaths:191
KDR:8.539
VKDR:1.534
Vehicle Kills:293
Kill Difference:1,440
Playtime:35.420 hours
Usage:1%
Score:0.513m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:47.585%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:308
V. Kills:33 N/A
Deaths:22
KDR:14
Accuracy:23.888% D**
KPH:46.400 C+
VKPH:5 D-
M40 Fury
C+
Kills:191
V. Kills:30 N/A
Deaths:12
KDR:15.917
Accuracy:26.025% D*
KPH:54.100 C+
VKPH:8.500 C-
M12 Kobalt
C--
Kills:173
V. Kills:1 N/A
Deaths:11
KDR:15.727
Accuracy:13.549% D-
KPH:46.200 C--
VKPH:0.300 D*
M20 Basilisk
D--
Kills:60
V. Kills:22 261%
Deaths:15
KDR:4
Accuracy:26.295% D**
KPH:8.100 D--
VKPH:3 D*
M12 Kobalt
C-
Kills:58
V. Kills:3 N/A
Deaths:5
KDR:11.600
Accuracy:14.687% D
KPH:41.700 D
VKPH:2.200 C-
Kills:790 (0 + 790)
Deaths:65
KDR:12.154
VKDR:1.369
Vehicle Kills:89
Kill Difference:725
Playtime:22.693 hours
Usage:1%
Score:0.366m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:14.687%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:276
V. Kills:73 373%
Deaths:169
KDR:1.633
Accuracy:28.783% F-
KPH:10.900 D
VKPH:2.900 D
S12 Renegade
D**
Kills:71
V. Kills:3 N/A
Deaths:59
KDR:1.203
Accuracy:34.930% D-
KPH:6.100 D**
VKPH:0.300 D**
Kills:347 (347 + 0)
Deaths:228
KDR:1.522
VKDR:0.333
Vehicle Kills:76
Kill Difference:119
Playtime:36.976 hours
Usage:1%
Score:0.153m
Score/min:69
Driving Accuracy:34.930%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 52,30829,1984,9335.919A2.2837.502%B*N/A26A20.6A++3361123.6h67.5B*180.1B**
Maelstrom Turbo Laser 12,9817,0251,3815.087B**1.4536.886%B**1.21%D-22.7B++19.3A330308.8h64.4B++174.7B*
Betelgeuse 54-A 5,3855,3341,8022.96C++0.6820.539%D*23.116%D-51.3CN/A228104h11.9D57.7D-
Sirius SX12 3,2233,2021,2922.478A1.1620.824%D13.835%D24.6C+N/A95130.3h14C**67.4C+
NS-7 PDW 2,6062,5891,3711.888B**1.7521.073%D15.566%C23.8C+N/A80108.9h13.9B65.9C++
Light PPA 2,4722,2342778.065B+4.4339.092%CN/A60.2B+6.4A30037.1h12.6C*32.2C*
Serpent VE92 1,9961,9827552.625A+1.0118.415%D--17.205%C-17.1C--N/A61115.8h12.6C**68.5C+
Eclipse VE3A 2,0041,9681,1101.773C++1.8722.245%D--20.224%C++31.1CN/A9163.2h12.9C+57.8C-
Dual Photon Pods 2,0051,66311114.982A11.3455.115%BN/A73.9C+15.2C48822.5h14.8B*26.8B++
NSX Naginata 1,6211,6056852.343B*1.3018.932%D28.224%C+45.2C*N/A12035.5h11.8C*62.5C+
Antares LC 2,8961,5784503.507B**0.1335.921%B++N/A21.1C*17.6B+45574.8h77.1B+214.7B++
NS-11P 1,4871,4708261.78B+1.8620.772%C-21.02%B27.1C+N/A13154.3h13.8C*66.3C++
Orion VS54 1,3711,3656162.216B+1.4217.825%D18.022%D-25.9CN/A21652.8h11.4B+64.1C++
Supernova PC 1,6861,3361359.896B++6.2644.312%C--4.117%A27.4B+7.2C21048.8h3.4B**7.7B*
NS-11CP 1,2731,2584722.665B*0.9723.014%D--24.563%C*35.7C-N/A18435.2h12.5C+54.2C
Proton II PPA 1,2641,1995521.8B+18.1624.402%C++1.418%D72.2B+3.9C++30316.6h7.8B+31.8B+
Eridani SX5 1,1931,1885182.293B**1.3525.17%C+14.478%D40.3C**N/A24329.5h10.8B+42.8C**
Solstice VE3 1,1901,1818881.33B*2.3120.986%C17.782%C18.9C++N/A11162.4h13.8B+65.9C*
Solstice SF 1,1961,1808181.443B+2.2017.83%D*19.661%B+7.6D-N/A32154.4h14.2C+79.6D
NS-15M AE 1,1911,1754462.635B1.0021.128%D21.787%D44.2CN/A23926.6h12.5C+59.3C
Pulsar LSW 1,1821,1725682.063B+1.5818.124%D-21.928%C25.3DN/A11846.4h12.8C+70.9C
MKV Suppressed 1,1781,1665272.213A+1.4322.72%D18.096%C+27.4C+N/A15142.6h12.2B+53.6C*
NS-15MP 1,1761,1663463.37B++0.2722.381%D--21.269%D-50.7CN/A20523h12.8D57.3D
Parallax VX3 1,1651,16110511.057A**7.4242.165%B+80.792%B+44B**N/A23226.4h1.8B*4.4B++
Ursa 1,1701,1603673.161A*0.4820.993%C24.138%C+46B+N/A25725.2h9.9B+47.2C**
XM98 1,1611,1581448.042M++4.4039.292%C**79.016%B+32.3B+N/A11035.9h2.3B+5.9B+
SVA-88 1,1701,1583323.488B*0.1521.484%C21.157%D46.9C++N/A26324.7h11.7C++54.6C++
NS Baron G5AE 1,1691,1575602.066B++1.5751.982%B+10.026%D--44.7C++N/A12925.9h4.1B8C++
VX29 Polaris 1,1651,1564052.854A0.7821.558%C19.896%C47.6C*N/A22824.3h11.9C*55.1C++
Pulsar C 1,1671,1544472.582B*1.0623.145%C+25.91%B+33.4C**N/A13334.6h10.6B+45.8C**
Zenith VX-5 1,1781,1456321.812B+1.8321.713%D19.825%C17.6DN/A6764.9h13.4C+61.7C+
C-4 1,7551,1365811.955B+1.687.23%T-N/A20.8D*11.4D*30154.5h1.3B+17.9T-
MANA Anti-Vehicle Turret 1,5111,0532334.519C+0.8846.153%D**4.558%B+10530S4580M**7340490.1h6.4B+13.8C*
Hornet Missiles 1,4811,0161168.759B++5.1269.863%B*1.476%C+56.1C+25.7C-76718.1h7.4B+10.6B++
M60-G Bulldog-H 9819229010.244C++6.6151.225%B+N/A65.4C+4.2D-17114.1h3.7B**7.3B*
H-V45 8978894871.825B1.8120.495%D21.26%C++21.5C-N/A7041.3h13.1C++64.1C+
Spear Anti-Vehicle Phalanx Turret 1,1778243722.27A**18.6340.114%C5.825%B*36.8C+15.8C--34522.4h7.2B+17.8B+
Supernova FPC 1,3088191326.205C++2.5748.153%D2.808%C++25.6C*15.3C++40132h4.7B+9.8B
NS Decimator 1,2177744611.679B*1.9657.615%C2.067%C+22.6D13C29634.2h5.4C9.3C
Skorpios 7427383592.056B1.5824.752%D17.209%D43.9C++N/A12216.8h10.5B42.3C+
M60-A Bulldog 8146841285.344C+1.7135.697%C+1.316%C26.7C-5.1C26225.6h5.1B+14.2B+
Coyote Missiles 1,1396171215.099B*1.4652.976%C+N/A30.9C26.1C*65920h31.8B++60B+
Ghost 5875871135.195B*1.5634.123%D68.143%C+39.4C++N/A13314.9h2.5C7.3C
C150 Dalton 1,1275791903.047C0.5937.139%C+N/A5790U5480U127485200.1h4.2C*11.4C**
Photon A2A Missile Pods 1,1935734712.191A+8.5578.876%C+N/A65.1B70.5B**24878.8h5.7A7.2A+
NS-44 Commissioner 5215164551.134C*2.5024.109%D**19.186%C8.2D--N/A3662.6h3.8C*15.7C-
S1 7174933101.59A+2.0558.631%C*2.434%C25.7C++11.7C+46519.2h5.5B+9.4B+
Saron HRB 663448726.222C**2.5840.784%CN/A22.6C+10.9D36319.8h18.8B+46B+
Thanatos VE70 4424382341.872B**1.7741.837%C*11.872%D-23.4CN/A13818.7h4.2B+9.9B+
NS-357 Underboss 4294284640.922C+2.7221.752%F14.486%D-6.9D*N/A3162.1h4.7C21.8D*
Deimos VA29 4254231902.226B*1.4154.797%C-11.584%D-35CN/A18112.1h2.5C+4.6C+
CAS30 Tank Buster 7664191872.241B*1.4045.684%C+1.193%C+9.7C**8C++28643.2h46.8B+102.5B+
L105 Zephyr 452408468.87C++5.2352.176%B**N/A54.4C*5.9C4947.5h5B*9.6B**
Tank Mine 662390794.937A1.3035.533%C++N/A100C+69.7C**19653.9h1.7B+4.9B*
Proximity Mine 3503503510A*6.3650.482%B**N/A129.6C++N/A5852.7h1.8C**3.6B*
Frag Grenade 3103081308N/A304.3645.059%C+N/A440C2.9D-23880.7h3.5C**7.7B
M40 Fury 3413082214A10.3623.888%D**1.299%C--46.7C++5D-3146.6h7.8B**32.6B+
E540 Halberd 4292931618.313B**14.6742.259%D2.73%C++28.4C13.2D44810.3h4.9B*11.6C**
M40 Fury-F 3492761691.633C++2.0128.783%F-N/A10.9D2.9D9125.3h10.6C*36.7D
Aspis Anti-Aircraft Phalanx Turret 4882271812.611M**8.9721.245%DN/A8.5C-9.8C25426.6h132.3B+622.6C*
NSX-P Tanto 2262231092.046A1.5924.991%C+23.318%C49.6B**N/A1194.5h12B++48.1B+
Comet VM2 279212852.494A++1.1437.971%D4.245%C+11.9C++3.8C+15117.8h17.8B+46.8B
Artemis VX26 206206772.675B**0.9620.649%D*17.476%D22.6C--N/A969.1h13.1C63.6D
M40 Fury 2222061118.727B+15.0936.121%D*N/A89.6B7D--2472.3h6.6B++18.3B++
Saron HRB-H 354205385.395C++1.7650.322%D1.463%C+19.2D--13.9D--30210.7h27.5C+54.6C
L100 Python HESH 2151931711.353C+7.7134.778%D**1.554%C+37.8D4.3D-2955.1h3.2C++9.2C
M12 Kobalt-H 2011921019.2C++15.5612.783%F-17.188%C++56.5D--2.6D-1493.4h17.5C137.1D**
M40 Fury 2211911215.917B**12.2826.025%D*1.047%D-54.6C++8.6C-4143.5h9.3B++35.8C**
Comet VM2 255187852.2A1.4437.509%D-5.882%B++10.5C+3.8D12117.8h19.9B++52.9B
Anti-Vehicle Grenade 2831811181N/A177.3647.527%C-N/A301.7C170B**39730.6h5.9C+12.5C+
M12 Kobalt 1741731115.727B12.0913.549%D-16.185%C46.8C--N/A2103.7h15.4B++114C++
L100 Python AP 278173199.105B**5.4746.166%D*5.202%A24.7C15C-4477h5.2B++11.3C**
NS-10 Burster 314170572.982M*0.6625.015%D2.353%D--6.1C*5.1B**20028h123.6B+494.3C++
Nebula VM20 168166572.912B+0.7316.997%C19.277%C19.5D-N/A1248.5h16.4C+96.4C++
Nebula VM20 162160572.807B+0.8316.81%C24.375%B++18.8D-N/A1138.5h16.5C++98.3C++
Proton II PPA-H 164159275.889C-2.2535.526%C+N/A75.7C2.4D--3462.1h8.8B+24.8B
Lumine Edge 1591596,4810.025C3.612.435%F--16.352%C+0.3DN/A1456.8h1.4C++56.8T*
E540 Halberd-H 224153265.885C+2.2547.585%D*1.961%C+29.4D13.7D-3275.2h6.1C*12.7C
Supernova VPC 161141915.667B+12.0339.506%D*3.546%A*44.1C++6.3C9913.2h3.2C++8C
Nemesis VSH9 2541401560.897B2.7459.115%C-1.429%D8.7D7.1C-36116.1h8.7C+14.7C
Blueshift VM5 143140413.415B+0.2220.696%B20.714%C+43.8B++N/A3093.2h12.3B**59.3B++
Blueshift VM5 140139403.475B+0.1621.314%B+23.022%B+44.8B*N/A3153.1h12.5B**58.8B++
AP30 Shredder 247138472.936C0.7026.125%D*1.449%C-1380U1090U20663700.1h54.8B**209.7B++
NS Annihilator 281136701.943M*1.7076.357%D*N/A8.8C9.4C**35915.4h8.7B**11.4B*
M60-A Bulldog 1441351112.273C+8.6347.397%C++N/A45B+3C3993h5.2B+11B+
NS-10 Burster 240130572.281A++1.3625.18%D3.077%D-4.6C3.9C+16328h161.5C641.3C
MANA Anti-Personnel Turret 124123333.727N/A0.0913.781%UN/A1230U10U4400600.1h25T*181.2T*
Skyguard 187102224.636B**1.0023.075%D--2.941%B++9.9D8.3C44510.3h134.6C+583.4C--
NS-15M1 9895422.262B++1.3823.65%C*24.211%C**63.3B**2S5211.5h11.3B+47.6B+
C75 Viper 9479515.8A**12.1622.832%FN/A39.5B+7.5C+8042h6A26.3B+
A30 Walker 12574401.85C++1.7921.785%C1.351%C740U510U11932800.1h136.5C**626.7C*
S12 Renegade 7471591.203C2.4434.93%D-12.676%A**6.1D**N/A2111.6h4.2D12.1D
A30 Walker 13571302.367C+1.2717.268%F-2.817%A5.4D4.8D-16613.2h186.2B+1078.2D
Lasher X2 7070501.4B++2.247.19%F*4.286%C++12.7D-N/A1855.5h23.3D323.9T*
M60-A Bulldog 7568106.8C3.1638.69%D4.412%A++21.9C--2.3C--2663.1h6.5C+16.8C
M12 Kobalt 6361320.333C16.6916.922%D-18.033%C++76.3C--2.5D-1660.8h17.2C*101.6C+
M20 Basilisk 8260154B+0.3626.295%D**5%C8.1D--3D*2057.4h110.5C420.4D--
M12 Kobalt 6158511.6C+7.9614.687%D13.793%D-41.4D2.1C--1851.4h17.6C*119.6C+
Rocklet Rifle 12355421.31A2.3347.873%DN/A13.8D*17D2424h50.5D-105.6D

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator172136,65614.9h
Motion Spotter4011,3827.2h
Restoration Kit132210.4h
Nanite Revive Grenade01,6070.4h
Nano-Armor Kit4601,035,645122.8h
NS Deep Freeze01230.2h
Anti-Vehicle MANA Turret291,2474h
Spawn Beacon591,8125h
NS-TMC-01 "His Regards"213827.5h
AE Nano-Armor Kit178267,49045.5h
AE Medical Applicator3824,3552.7h
VS Triumph Flare Gun19790.9h
Spitfire Auto-Turret01230.2h
Deconstruction Tool02,0250.6h
Ammunition Package462,6382.4h
Medical Kit7599,27721.3h
Anti-Infantry MANA Turret81001.2h
WLT-Howler Mining Laser22,3070.5h
Nano-Repair Grenade01520h
Recon Detection Device253,7285.9h
Shield Recharging Field2800.1h

Check the help document for the dictionary if you want to learn more about words used here.


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