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Sentinel Recruit pasucaru3[CAOc] pasucaru3
NC BR 73

KDR: 5.48

Score: 5.1m

Last Seen: Oct 23rd, 2018 2:40 PM
- OFFLINE - 669.2 hour(s)

Battle Rank 73 - New Conglomerate on Connery - Outfit Member of Counter Air Operation[CAOc] Counter Air Operation
NC outfit on Connery

Members: 8
Level Progress (to 74): 70%
Level 100 Progress: 27% 459h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang M30 Mustang AH M20 Kestrel Vortek Rotary MGR-S1 Gladius NC6 Gauss SAW MGR-L1 Promise AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,122,147 MLG Score: 897
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.033%23.239%535410171,7602.461543.018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.817%0.397B0.417B0.766B++HEAD ++ (~11.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.389C**10.50.261C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.081%0.302%2810310184,962223213622.2511232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.513%-0.146C-1.206D*1.462

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.30.605B+22.80.566B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Counter Air Operation[CAOc] Counter Air Operation
NC outfit on Connery

Members: 8
5.1m292.1%499 (29.9k)461 (27.7k)5.479049,1501,6706.4461173 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC102156031.156%5.202%16206:404

72% Engineer12% Heavy Assault14% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 17th, 2017 5:34 PMDec 27th, 2017 12:26 PMNov 19th, 2018 9:38 PM (8h) (PST)Oct 23rd, 2018 11:03 AM (28d) (PST)Oct 23rd, 2018 10:40 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,268601,2080.8240.1500.0433.2180.277897

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,0723,57472,49849931931727,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
185.1h/7.7d 1,615 476 2,539 35.7k 153 388 3,082 14.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:143
Deaths:74
KDR:1.932
Accuracy:23.431% C**
HSR:17.483% D
Kills:143
Deaths (as Engineer):74
Deaths (to Engineers):417
KDR:1.93243
Kill Difference:69
Playtime:133.870 hours
Usage:72%
Score:4.317m
Score/min:537
Accuracy (listed only):23.431%
HSR (listed only):17.483%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C**
Kills:543
Deaths:244
KDR:2.225
Accuracy:21.129% C**
HSR:22.652% C+
MGR-L1 Promise
B++
Kills:200
Deaths:84
KDR:2.381
Accuracy:25.048% B
HSR:29.500% B++
Kills:743
Deaths (as Heavy Assault):328
Deaths (to Heavy Assaults):446
KDR:2.26524
Kill Difference:415
Playtime:21.456 hours
Usage:12%
Score:0.367m
Score/min:285
Accuracy (listed only):23.089%
HSR (listed only):26.076%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
C++
Kills:874
Deaths:522
KDR:1.674
Accuracy:23.780% C--
HSR:23.112% C++
AF-19 Mercenary
C**
Kills:143
Deaths:74
KDR:1.932
Accuracy:23.431% C**
HSR:17.483% D
Kills:1,017
Deaths (as Light Assault):596
Deaths (to Light Assaults):243
KDR:1.70638
Kill Difference:421
Playtime:25.875 hours
Usage:14%
Score:0.409m
Score/min:264
Accuracy (listed only):23.606%
HSR (listed only):20.297%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
C++
Kills:874
Deaths:522
KDR:1.674
Accuracy:23.780% C--
HSR:23.112% C++
Kills:874
Deaths (as Combat Medic):522
Deaths (to Combat Medics):116
KDR:1.67433
Kill Difference:352
Playtime:0.938 hours
Usage:1%
Score:0.011m
Score/min:202
Accuracy (listed only):23.780%
HSR (listed only):23.112%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:874
Deaths:522
KDR:1.674
Accuracy:23.780% C--
HSR:23.112% C++
Kills:874
Deaths (as Infiltrator):522
Deaths (to Infiltrators):152
KDR:1.67433
Kill Difference:352
Playtime:1.708 hours
Usage:1%
Score:0.016m
Score/min:153
Accuracy (listed only):23.780%
HSR (listed only):23.112%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:2,225
V. Kills:1,208 184%
Deaths:261
KDR:8.525
Accuracy:32.336% B
KPH:39.400 A*
VKPH:21.400 A++
M30 Mustang AH
M
Kills:1,473
V. Kills:257 N/A
Deaths:100
KDR:14.730
Accuracy:71.417% A*
KPH:79.600 B**
VKPH:13.900 M
M20 Kestrel
M++
Kills:1,295
V. Kills:669 193%
Deaths:109
KDR:11.881
Accuracy:32.173% B+
KPH:59.500 M++
VKPH:30.700 A++
Vortek Rotary
S
Kills:1,264
V. Kills:664 190%
Deaths:113
KDR:11.186
Accuracy:38.433% A
KPH:74.400 S
VKPH:39.100 M**
Kills:6,257 (6,257 + 0)
Deaths:583
KDR:10.732
VKDR:4.799
Vehicle Kills:2,798
Kill Difference:5,674
Playtime:113.786 hours
Usage:61%
Score:2.734m
Score/min:400
Piloting Accuracy:38.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,4332,2252618.525M3.0532.336%BN/A39.4A*21.4A++28556.5h32.3B**99.9A
M30 Mustang AH 1,7301,47310014.73B**9.2571.417%A*N/A79.6B**13.9M31018.5h9.1C++12.7B+
M20 Kestrel 1,9641,29510911.881M**6.4032.173%B+N/A59.4M++30.7A++47421.8h31.7B**98.5B**
Vortek Rotary 1,9281,26411311.186M**5.7138.433%AN/A74.4S39.1M**78817h22.2A57.7A
MGR-S1 Gladius 8898745221.674C*3.8123.78%C--23.112%C++41.4C*N/A9721.1h10.1C*42.4C++
NC6 Gauss SAW 5475432442.225B**3.2521.129%C**22.652%C+44.9B*N/A11712.1h10.3C++48.9C**
MGR-L1 Promise 203200842.381B++3.1025.048%B29.5%B++55.6B+N/A1413.6h12.5B+49.8B+
AF-19 Mercenary 144143741.932A+3.5523.431%C**17.483%D21.3C*N/A556.7h11.5B+48.9B+
C-4 8673154.867A**0.6125.82%C++N/A182.5A**32.5C*8650.4h0.9B**3.3B*
NS Decimator 8453222.409A++3.0758.84%C+N/A31.2C+18.2C**2551.7h4B+6.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31580.2h
Nano-Armor Kit1129,9826.6h
M12 Kobalt-H01100h
Medical Kit273660.5h
Medical Applicator01,4320.1h
NC Triumph Flare Gun01860.2h
Ammunition Package11390h
Mag-Cutter13033611.7h

Check the help document for the dictionary if you want to learn more about words used here.


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