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Legate A.S.P. Operative patrickserveur878[GTMP] patrickserveur878
VS BR 74

KDR: 0.78

Score: 152.5m

Last Seen: Jul 13th, 2018 3:05 AM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller
Level Progress (to 75): 57%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris The Kraken Tank Mine VE-H Maw Frag Grenade Serpent VE92 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-8,757 MLG Score: -7
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.893%13.596%29842980133,9200.886658-0.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.187%0.168C++-1.086D*0.492B+HEAD (~2.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.097C+14.8-0.037C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.518%0.664%72102045273115700.061816279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.135%-0.413C---0.869D---0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1570.023C+52.60.004C+104.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.311%1.345%1077101511,3041456184690.776267133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.503%-0.151C-0.831D-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.9-0.345C-20.4-0.63D31.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.149%1.811%531810045,5221165837430.473626147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.71%-0.37C--0.647D0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.9-0.356C-51.4-0.312C108.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.121%20.909%53110211101332840.0082533

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.09F---3.045T--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47-3.788T*9.9-2.138F--37.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.379%11.771%53410184,69884111030.558554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%-1.416D**-0.543D-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.378C-4.40.086C+13.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
152.5m325.1%295 (17.7k)235 (14.1k)0.778212206,493265,3430.91864174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022879821.587%9.818%21202:2735

8% Engineer6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 10:35 AMApr 7th, 2018 10:23 AMJul 13th, 2018 4:08 AM (157d) (PST)Jul 13th, 2018 12:13 AM (157d) (PST)Jul 12th, 2018 11:05 PM (157d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5352652700.3180.4090.0311.2450.065-7

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,12415,88716,2371925275414,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10817.7h/450.7d 37,262 20,273 67,623 807.9k 12,123 32,755 42,035 347.5m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:4,729
Deaths:7,120
KDR:0.664
Accuracy:23.883% C++
HSR:11.038% D**
Pandora VX25
D
Kills:4,035
Deaths:6,252
KDR:0.645
Accuracy:23.961% D**
HSR:12.119% D
NS-7B PDW
D
Kills:2,713
Deaths:5,233
KDR:0.518
Accuracy:21.785% D
HSR:10.136% D*
VE-S Canis
C+
Kills:2,351
Deaths:2,730
KDR:0.861
Accuracy:26.577% C+
HSR:8.805% D**
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,458
Deaths:2,299
KDR:0.634
Accuracy:24.228% C
HSR:13.169% D**
Solstice Burst
C++
Kills:1,184
Deaths:2,014
KDR:0.588
Accuracy:26.725% C++
HSR:9.375% F-
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D**
Solstice VE3
C
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.754% C
HSR:9.797% F
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C
Kills:693
Deaths:1,515
KDR:0.457
Accuracy:25.044% C
HSR:8.658% F-
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
Pulsar C
C++
Kills:422
Deaths:706
KDR:0.598
Accuracy:25.025% C++
HSR:14.692% D**
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D*
HSR:8.768% D*
VX6-7
C--
Kills:334
Deaths:554
KDR:0.603
Accuracy:21.743% C--
HSR:11.078% F
Nova
D--
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D--
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.314% D*
HSR:8.562% D**
Eridani SX5
C+
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C+
HSR:8.276% F
NS Baron G5G
D
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D--
HSR:10.870% D
Eridani SX5-AE
D--
Kills:211
Deaths:363
KDR:0.581
Accuracy:24.577% D--
HSR:11.848% D**
NSX Tengu
D
Kills:210
Deaths:271
KDR:0.775
Accuracy:32.549% D
HSR:15.238% D-
MKV Suppressed
D
Kills:137
Deaths:218
KDR:0.628
Accuracy:22.504% D
HSR:10.949% D*
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:25.087% C*
HSR:12.097% D-
NS Baron G5B
C
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C
NSX Tanto
C
Kills:107
Deaths:210
KDR:0.510
Accuracy:24.580% C
HSR:16.822% D*
Deimos VA29
D
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D
Kills:27,128
Deaths (as Light Assault):45,264
Deaths (to Light Assaults):32,197
KDR:0.59933
Kill Difference:18,136
Playtime:685.561 hours
Usage:6%
Score:9.411m
Score/min:229
Accuracy (listed only):25.670%
HSR (listed only):10.963%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D
Kills:2,713
Deaths:5,233
KDR:0.518
Accuracy:21.785% D
HSR:10.136% D*
VE-S Canis
C+
Kills:2,351
Deaths:2,730
KDR:0.861
Accuracy:26.577% C+
HSR:8.805% D**
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D**
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-30 Vandal
C
Kills:504
Deaths:959
KDR:0.526
Accuracy:31.323% C
HSR:12.500% F
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
Eridani SX5
C+
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C+
HSR:8.276% F
NS-44 Commissioner
D--
Kills:232
Deaths:848
KDR:0.274
Accuracy:20.749% F-
HSR:14.655% D--
Eridani SX5-AE
D--
Kills:211
Deaths:363
KDR:0.581
Accuracy:24.577% D--
HSR:11.848% D**
NSX Tengu
D
Kills:210
Deaths:271
KDR:0.775
Accuracy:32.549% D
HSR:15.238% D-
NS-61 Emissary
C--
Kills:173
Deaths:678
KDR:0.255
Accuracy:24.977% C--
HSR:6.358% F-
MKV Suppressed
D
Kills:137
Deaths:218
KDR:0.628
Accuracy:22.504% D
HSR:10.949% D*
NS-357 Underboss
D*
Kills:132
Deaths:543
KDR:0.243
Accuracy:20.084% F-
HSR:12.121% D*
VA39 Spectre
D**
Kills:110
Deaths:329
KDR:0.334
Accuracy:21.121% F-
HSR:20.909% D**
Artemis VX26
D
Kills:105
Deaths:221
KDR:0.475
Accuracy:22.241% D--
HSR:18.095% D
Kills:9,742
Deaths (as Infiltrator):17,663
Deaths (to Infiltrators):32,760
KDR:0.55155
Kill Difference:7,921
Playtime:155.497 hours
Usage:1%
Score:1.922m
Score/min:206
Accuracy (listed only):24.449%
HSR (listed only):11.862%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:4,035
Deaths:6,252
KDR:0.645
Accuracy:23.961% D**
HSR:12.119% D
NS-7B PDW
D
Kills:2,713
Deaths:5,233
KDR:0.518
Accuracy:21.785% D
HSR:10.136% D*
VE-S Canis
C+
Kills:2,351
Deaths:2,730
KDR:0.861
Accuracy:26.577% C+
HSR:8.805% D**
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D**
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D*
HSR:8.768% D*
H-V45 AE
D--
Kills:303
Deaths:451
KDR:0.672
Accuracy:22.879% D--
HSR:14.521% F
Nova
D--
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D--
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.314% D*
HSR:8.562% D**
Eridani SX5
C+
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C+
HSR:8.276% F
NS Baron G5G
D
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D--
HSR:10.870% D
Eridani SX5-AE
D--
Kills:211
Deaths:363
KDR:0.581
Accuracy:24.577% D--
HSR:11.848% D**
NSX Tengu
D
Kills:210
Deaths:271
KDR:0.775
Accuracy:32.549% D
HSR:15.238% D-
Pulsar VS1
C
Kills:184
Deaths:272
KDR:0.676
Accuracy:22.305% C
HSR:9.239% F
Corvus VA55
B+
Kills:171
Deaths:328
KDR:0.521
Accuracy:26.061% B+
HSR:11.111% F
Equinox VE2 Burst
D--
Kills:165
Deaths:327
KDR:0.505
Accuracy:22.111% D--
HSR:7.273% F--
CME
D
Kills:158
Deaths:301
KDR:0.525
Accuracy:22.759% D
HSR:8.228% F-
MKV Suppressed
D
Kills:137
Deaths:218
KDR:0.628
Accuracy:22.504% D
HSR:10.949% D*
NS Baron G5B
C
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C
Equinox VE2
D
Kills:91
Deaths:155
KDR:0.587
Accuracy:22.858% D
HSR:8.791% F
NS-11A
C
Kills:69
Deaths:116
KDR:0.595
Accuracy:22.965% C
HSR:11.594% D**
Deimos VA29
D
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D
H-V45
B
Kills:56
Deaths:99
KDR:0.566
Accuracy:25.386% B
HSR:12.500% D*
Kills:15,196
Deaths (as Combat Medic):25,465
Deaths (to Combat Medics):25,152
KDR:0.59674
Kill Difference:10,269
Playtime:64.899 hours
Usage:1%
Score:0.768m
Score/min:197
Accuracy (listed only):25.660%
HSR (listed only):10.481%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:4,729
Deaths:7,120
KDR:0.664
Accuracy:23.883% C++
HSR:11.038% D**
Pandora VX25
D
Kills:4,035
Deaths:6,252
KDR:0.645
Accuracy:23.961% D**
HSR:12.119% D
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,458
Deaths:2,299
KDR:0.634
Accuracy:24.228% C
HSR:13.169% D**
Solstice Burst
C++
Kills:1,184
Deaths:2,014
KDR:0.588
Accuracy:26.725% C++
HSR:9.375% F-
Solstice VE3
C
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.754% C
HSR:9.797% F
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C
Kills:693
Deaths:1,515
KDR:0.457
Accuracy:25.044% C
HSR:8.658% F-
Pulsar C
C++
Kills:422
Deaths:706
KDR:0.598
Accuracy:25.025% C++
HSR:14.692% D**
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D*
HSR:8.768% D*
VX6-7
C--
Kills:334
Deaths:554
KDR:0.603
Accuracy:21.743% C--
HSR:11.078% F
Nova
D--
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D--
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.314% D*
HSR:8.562% D**
NS Baron G5G
D
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D--
HSR:10.870% D
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:25.087% C*
HSR:12.097% D-
NS Baron G5B
C
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C
NSX Tanto
C
Kills:107
Deaths:210
KDR:0.510
Accuracy:24.580% C
HSR:16.822% D*
Deimos VA29
D
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D
Kills:18,642
Deaths (as Engineer):31,179
Deaths (to Engineers):32,637
KDR:0.5979
Kill Difference:12,537
Playtime:862.480 hours
Usage:8%
Score:10.547m
Score/min:204
Accuracy (listed only):25.936%
HSR (listed only):11.262%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:376
V. Kills:227 165%
Deaths:169
KDR:2.225
Accuracy:37.915% F
KPH:60.600 C
VKPH:36.600 A+
Hornet Missiles
B**
Kills:195
V. Kills:407 48%
Deaths:127
KDR:1.535
Accuracy:57.020% D
KPH:34.300 C--
VKPH:71.600 B**
Coyote Missiles
D-
Kills:165
V. Kills:142 115%
Deaths:246
KDR:0.671
Accuracy:41.498% F
KPH:11.600 D--
VKPH:10 D-
Saron Laser Cannon
D--
Kills:131
V. Kills:233 56%
Deaths:1,497
KDR:0.088
Accuracy:30.955% C+
KPH:1.800 D--
VKPH:3.100 D--
Antares LC
D*
Kills:96
V. Kills:155 62%
Deaths:1,252
KDR:0.077
Accuracy:26.477% D-
KPH:1.900 D*
VKPH:3.100 D*
Light PPA
C
Kills:76
V. Kills:39 190%
Deaths:399
KDR:0.190
Accuracy:23.391% F--
KPH:5.400 D*
VKPH:2.800 C
Kills:1,039 (303 + 0)
Deaths:3,690
KDR:0.282
VKDR:0.326
Vehicle Kills:1,203
Kill Difference:2,651
Playtime:165.218 hours
Usage:2%
Score:1.615m
Score/min:163
Piloting Accuracy:23.391%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:468
V. Kills:124 374%
Deaths:112
KDR:4.179
Accuracy:31.562% D**
KPH:21.500 D--
VKPH:5.700 C
C150 Dalton
U
Kills:210
V. Kills:248 84%
Deaths:120
KDR:1.750
Accuracy:33.924% C-
KPH:756,000 U
VKPH:892,800 U
AP30 Shredder
U
Kills:101
V. Kills:90 111%
Deaths:89
KDR:1.135
Accuracy:18.942% F--
KPH:363,600 U
VKPH:324,000 U
CAS30 Tank Buster
D*
Kills:53
V. Kills:66 79%
Deaths:574
KDR:0.092
Accuracy:15.930% T
KPH:0.700 D*
VKPH:0.900 D**
Kills:832 (53 + 779)
Deaths:895
KDR:0.930
VKDR:0.590
Vehicle Kills:528
Kill Difference:63
Playtime:94.097 hours
Usage:1%
Score:0.892m
Score/min:158
Piloting Accuracy:15.930%
Gunner Accuracy:18.942%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:3,263
V. Kills:1,198 272%
Deaths:1,633
KDR:1.998
Accuracy:31.763% D
KPH:28.800 C+
VKPH:10.600 B++
L100 Python AP
A
Kills:2,534
V. Kills:2,810 90%
Deaths:1,469
KDR:1.725
Accuracy:64.523% B**
KPH:23.300 C-
VKPH:25.800 A
L100 Python HEAT
A
Kills:1,332
V. Kills:1,040 128%
Deaths:971
KDR:1.372
Accuracy:58.100% B++
KPH:21.900 C--
VKPH:17.100 A
L100 Python HESH
A*
Kills:861
V. Kills:463 186%
Deaths:495
KDR:1.739
Accuracy:61.557% A+
KPH:30.500 D-
VKPH:16.400 A*
Skyguard
B**
Kills:718
V. Kills:542 132%
Deaths:431
KDR:1.666
Accuracy:36.366% B**
KPH:17.400 B+
VKPH:13.200 B**
Kills:8,708 (8,708 + 0)
Deaths:4,999
KDR:1.742
VKDR:1.211
Vehicle Kills:6,053
Kill Difference:3,709
Playtime:352.148 hours
Usage:3%
Score:5.454m
Score/min:258
Driving Accuracy:36.366%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,471
V. Kills:2,364 104%
Deaths:1,284
KDR:1.924
Accuracy:59.100% B++
KPH:19 C-
VKPH:18.200 B++
Saron HRB
B
Kills:975
V. Kills:921 106%
Deaths:410
KDR:2.378
Accuracy:37.969% D
KPH:19.700 C--
VKPH:18.600 B
E540 Halberd
C
Kills:442
V. Kills:316 139%
Deaths:164
KDR:2.695
Accuracy:38.584% D*
KPH:20.300 D--
VKPH:14.500 C
Supernova PC
C+
Kills:125
V. Kills:49 250%
Deaths:80
KDR:1.563
Accuracy:46.461% C
KPH:21.100 C+
VKPH:8.300 C+
Proton II PPA
D-
Kills:105
V. Kills:11 N/A
Deaths:32
KDR:3.281
Accuracy:8.616% F--
KPH:20.600 D*
VKPH:2.200 D-
M20 Basilisk
C**
Kills:78
V. Kills:83 93%
Deaths:76
KDR:1.026
Accuracy:29.073% C+
KPH:7.500 D*
VKPH:7.900 C**
Aphelion VEX-4
C
Kills:71
V. Kills:95 74%
Deaths:50
KDR:1.420
Accuracy:27.106% D*
KPH:11.100 D*
VKPH:14.900 C
Kills:4,267 (2,596 + 1,671)
Deaths:2,096
KDR:2.036
VKDR:1.832
Vehicle Kills:3,839
Kill Difference:2,171
Playtime:228.915 hours
Usage:2%
Score:3.721m
Score/min:271
Driving Accuracy:46.461%
Gunner Accuracy:27.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:346
V. Kills:305 113%
Deaths:200
KDR:1.730
Accuracy:36.714% D--
KPH:19.800 D*
VKPH:17.500 D-
Proton II PPA-H
C
Kills:343
V. Kills:40 N/A
Deaths:108
KDR:3.176
Accuracy:27.293% D*
KPH:42.500 D--
VKPH:5 C
Saron HRB-H
D
Kills:325
V. Kills:276 117%
Deaths:171
KDR:1.901
Accuracy:44.645% D*
KPH:19.600 D--
VKPH:16.600 D
E540 Halberd-H
D--
Kills:146
V. Kills:85 170%
Deaths:75
KDR:1.947
Accuracy:47.407% D*
KPH:21.900 D--
VKPH:12.800 D--
G40-F Ranger
D-
Kills:82
V. Kills:47 171%
Deaths:19
KDR:4.316
Accuracy:27.144% D-
KPH:21.600 D--
VKPH:12.400 D*
M40 Fury-H
C--
Kills:56
V. Kills:14 373%
Deaths:24
KDR:2.333
Accuracy:39.301% C
KPH:32 D*
VKPH:8 C--
Kills:1,298 (0 + 1,298)
Deaths:597
KDR:2.174
VKDR:1.285
Vehicle Kills:767
Kill Difference:701
Playtime:54.305 hours
Usage:1%
Score:0.824m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:39.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C-
Kills:604
V. Kills:428 141%
Deaths:523
KDR:1.155
Accuracy:38.660% C+
KPH:8.800 D--
VKPH:6.300 C-
M20 Basilisk
C
Kills:466
V. Kills:341 136%
Deaths:356
KDR:1.309
Accuracy:35.693% C
KPH:11.500 D-
VKPH:8.400 C
M40 Fury
C
Kills:446
V. Kills:206 215%
Deaths:242
KDR:1.843
Accuracy:30.283% D
KPH:16.100 D*
VKPH:7.400 C
M40 Fury
C*
Kills:393
V. Kills:168 233%
Deaths:193
KDR:2.036
Accuracy:32.874% C-
KPH:29 D-
VKPH:12.400 C*
M60-G Bulldog
C+
Kills:253
V. Kills:120 209%
Deaths:172
KDR:1.471
Accuracy:33.813% C+
KPH:11.400 D*
VKPH:5.400 C+
M12 Kobalt
C
Kills:73
V. Kills:12 N/A
Deaths:24
KDR:3.042
Accuracy:8.969% F
KPH:14.800 D**
VKPH:2.400 C
M60-G Bulldog
D
Kills:70
V. Kills:21 318%
Deaths:43
KDR:1.628
Accuracy:27.540% D--
KPH:13.500 D*
VKPH:4.100 D
M12 Kobalt
C
Kills:51
V. Kills:5 N/A
Deaths:13
KDR:3.923
Accuracy:11.061% D**
KPH:26.600 D*
VKPH:2.600 C
G30 Walker
D--
Kills:51
V. Kills:40 124%
Deaths:45
KDR:1.133
Accuracy:25.217% D
KPH:5.100 D**
VKPH:4 D--
Kills:2,407 (0 + 2,407)
Deaths:1,611
KDR:1.494
VKDR:0.832
Vehicle Kills:1,341
Kill Difference:796
Playtime:194.422 hours
Usage:2%
Score:1.994m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:25.217%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 60,83159,91775,2490.796D0.0221.686%D--15.572%F-23.3D*N/A752567.2h13.5D**62.2D*
VX29 Polaris 32,64132,11747,6610.674D0.1020.589%C--11.801%D**21.3D-N/A941510.6h16.6D*80.8D
The Kraken 17,09610,81218,9620.57D-0.2155.62%D1.036%D--20.2D-11.7C130536h5.7D*10.2D*
Tank Mine 10,6336,0881,7973.388B+2.6115.359%D**N/A112.1C*83.7B++119854.3h1.5B++9.5F
VE-H Maw 6,1536,0376,5450.922C-0.1427.156%B12.457%F17.3D--N/A52348.5h11.8C+43.3C*
Frag Grenade 6,0816,03016030N/A6,029.2239.172%D-N/A269.2D-2.3D--105822.4h5.1D--13D-
Serpent VE92 4,8944,7297,1200.664C0.1123.883%C++11.038%D**16.9C--N/A58280.1h16.5D69.2C+
Pandora VX25 4,1194,0356,2520.645D0.1323.961%D**12.119%D16D-N/A55252.9h4.3C**17.9D
C75 Viper 4,4613,2631,6331.998C-1.2231.763%D1.165%C28.9C+10.6B++216113.1h16.9C53.3D
Pulsar LSW 2,7642,7143,9220.692D0.0922.29%C+14.223%D*21.6DN/A124125.4h15.9D--71.4C
NS-7B PDW 2,7892,7135,2330.518D0.2621.785%D10.136%D*18.6C--N/A51146.2h16.7C-76.8C+
L100 Python AP 5,3442,5341,4691.725D0.9564.523%B**2.052%C--23.3C-25.9A+261108.7h10D--15.5C-
Supernova FPC 4,8352,4711,2841.924C--1.1559.1%B++N/A19C-18.2B++258129.8h7.1D12.1C
VE-S Canis 2,4292,3512,7300.861C0.0826.577%C+8.805%D**20.2DN/A56116.3h12.7C+47.7C++
NS-11C 2,2972,2124,0860.541C--0.2423.975%C+10.488%D**13DN/A60170h17.2C-71.8C+
C-4 ARX 3,7212,0532,9970.685D0.0925.248%CN/A36.7D**29.8C35555.9h2.1F--8.3F-
Lasher X2 2,0521,9613,8580.508D0.2720.065%D3.315%C23.5C1.1B+9783.3h22.6C--112.9C-
SVA-88 1,9441,9082,7210.701C--0.0822.168%C+16.3%D*24.6DN/A13977.6h14.7D--66.1C
Ursa 1,6261,6002,2900.699D0.0821.696%C+15.75%D*22.5DN/A10371.1h12.9C59.4C+
Quasar VM1 1,5861,5681,6860.93C0.1510.873%D--16.773%C25.9C**N/A16460.5h13.1B+120.6C+
Nebula VM20 1,5191,4681,4790.993D0.2114.122%D-16.894%D34.1C++1.2A10843.1h16.4C+115.8C
Comet VM2 2,9131,4613,0700.476D0.3050.323%B+2.738%D8.9C--8.9A*110163.7h38.7D-77C
Zenith VX-5 1,5141,4582,2990.634C--0.1424.228%C13.169%D**15.6DN/A7393.5h15.8D65.1C
Orion VS54 1,4741,4481,6600.872C0.0919.195%C15.47%D*19.6C--N/A23373.7h15.4D80.4C+
Comet VM2 2,7121,4473,5000.413D0.3746.214%B+2.142%D--7.9D6.9B**100182.4h42F90.9D-
NSX Naginata 1,3681,3491,7910.753D0.0320.296%C19.348%D*20.4D-N/A6566.2h13.8C68.1C+
NS Annihilator 4,1541,3474,7680.283D0.5084.327%B**N/A6.2D-12.9A+195218.4h17.4F20.7D**
Nebula VM20 1,3711,3441,4060.956D0.1814.729%D17.783%C--33.7C+N/A10739.9h16.3C++110.5C+
L100 Python HEAT 2,3721,3329711.372D0.5958.1%B++1.502%D21.9C--17.1A30960.9h9D*15.5C-
Spear Anti-Vehicle Phalanx Turret 2,3761,3264163.188D2.4140.024%C-3.695%C20.8D--16.5C-23863.6h12.7D-31.6D
Quasar VM1 1,3211,2951,3760.941D0.1613.044%D--18.61%C31.2C+N/A15641.5h13.9C+106.9C-
NS-15M1 1,2801,2691,9070.665D0.1121.23%C12.766%D*21.3DN/A10059.7h15.4D72.4C+
Force-Blade 1,2831,247185,7990.007C--0.7731.42%C++5.694%C+0.2CN/A16755.3h2.7C++8.6C*
Blueshift VM5 1,2291,2101,2730.951D0.1715.118%D--16.694%D29.1CN/A11041.6h16.8C+111.4C
Flare VE6 1,2471,2091,6060.753D0.0321.883%C+14.888%D*18.1DN/A9666.8h12.1C55.1C+
Solstice Burst 1,2401,1842,0140.588D0.1926.725%C++9.375%F-14.2D-N/A4683.5h19.3D**72.2D
Proximity Mine 1,1591,1583493.318C+2.5425.145%F-N/A125.9C++N/A5819.2h1.6B*6.4D--
NS-7G PDW 1,1941,1542,1700.532C--0.2523.696%C+8.666%D**13.9DN/A4883.1h18.8D79.2C+
Solstice VE3 1,1761,1332,0270.559C0.2220.754%C9.797%F10.8C--N/A116105.1h19.2C-92.7C+
Blueshift VM5 1,0801,0621,1830.898D0.1213.745%D*18.173%C-28.1CN/A11737.8h18.1D132D-
Sirius SX12 1,0239861,7580.561C0.2226.019%C**9.229%D**13.8DN/A9171.2h19.3D-74.3C+
C-4 1,8699781,2450.786C-0.0129.405%B++N/A36.4D--33.1C**94826.9h2.5F8.4D
Saron HRB 1,8969754102.378C--1.6037.969%DN/A19.7C--18.6B29049.5h29.7D--78.3D*
NS Decimator-G 1,2309652,1210.455D--0.3252.316%D*3.005%C+22.8D--6.3D--10042.3h5C9.6D
NS-10 Burster 1,6279402,0500.459D-0.3226.062%D5.957%C+4.4C--3.2C-70212.4h159.6C+612.5C
Nemesis VSH9 1,5179182,8180.326D0.4553.987%D*1.743%C--12C7.8C18876.8h8.6C+16D
NS-10 Burster 1,5398801,9680.447D-0.3326.114%C-7.386%C+4.1D3.1C72213.1h180.9D-692.9D
L100 Python HESH 1,3248614951.739D-0.9661.557%A+1.394%C30.4D-16.4A*35428.3h7.9F--12.8D**
S1 1,1998151,7510.465C-0.3149.782%D-2.577%C+18.6C-8.8D45443.7h6.2C**12.4C+
NS-11CG 7697331,1030.665C0.1123.525%C10.505%F12.4DN/A3659.2h14.5C++61.8C++
Skyguard 1,2607184311.666C--0.8936.366%B**N/A17.4B+13.2B**22441.2h157.4D432.9C*
Eclipse VE3A 7406931,5150.457C-0.3225.044%C8.658%F-8D*N/A2587.1h19F-76D**
M20 Basilisk 1,0326045231.155D-0.3838.66%C+3.146%D--8.8D--6.3C-13068.3h166.4F430.5D*
Rocklet Rifle 1,2805645810.971B+0.1959.545%B++N/A35.5B+45A++61315.9h25.1B**42.2B*
NS-15M2 5735619140.614C-0.1620.86%C--10.695%F-12.6D--N/A8744.4h14.8C--71.1C
NS-R3 Swarm 1,4605582,0740.269D0.5166.388%B++N/A4.6D7.4C*80121.7h41.8D*63D--
NS-30 Vandal 5405049590.526D0.2531.323%C12.5%F8.7D**N/A3657.9h10.2T32.6D**
L105 Zephyr 5924681124.179C--3.4031.562%D**N/A21.5D--5.7C15221.8h10.2F-32.2F--
M20 Basilisk 8074663561.309D-0.5335.693%C3.004%D--11.4D-8.4C19740.7h141.1D-395.3D
M40 Fury 6524462421.843D1.0630.283%DN/A16.1D*7.4C20727.7h26.1F86.1F
E540 Halberd 7584421642.695C--1.9238.584%D*2.489%C+20.3D--14.5C24121.8h7.7D*20F
NS-7 PDW 4464347740.561C-0.2223.358%C10.138%D*13.5DN/A10032.1h18D77.2C+
MAX Punch 43143111,5540.037D0.7455.814%B+N/A0.7C--N/A2589.5h1.6C++2.9C*
Pulsar C 4504227060.598C0.1825.025%C++14.692%D**13.1DN/A12532.3h14.8D59.1C+
NS Baron G5 4334228240.512D0.2729.524%D*8.768%D*14.3D-N/A8629.5h4.8C+16.2C+
Auraxium Force-Blade 4724143,1380.132A**0.6531.943%C++9.179%C**2.1B*N/A6198.4h3.2F10C+
M40 Fury 5613931932.036D1.2632.874%C-1.781%C+29.1D-12.4C*32713.5h22.7D*68.9D*
Dual Photon Pods 6033761692.225D1.4537.915%FN/A60.6C36.6A+8616.2h49.9F*131.6F**
Vortex VM21 5933481,8260.191C0.5922.501%F--3.736%C+4.4D--3.1D--6379.7h86D*382.1F-
Aphelion VEX-4H 6513462001.73C0.9536.714%D--1.734%D-19.9D*17.5D-24917.4h82.2D223.9D--
Vortex VM21 6103451,8260.189C0.5921.573%F--3.478%C4.4D-3.4D6379.1h87.2D--404.1F-
Proton II PPA-H 3833431083.176D2.4027.293%D*1.458%C42.3D--4.9C1408.1h15.5D*56.8D**
VX6-7 3423345540.603C-0.1821.743%C--11.078%F15.8DN/A8821.1h15.5D71.5C
Saron HRB-H 6013251711.901D1.1244.645%D*N/A19.6D--16.6D29716.6h30.9C-69.2D--
H-V45 AE 3113034510.672D0.1122.879%D--14.521%F17D--N/A4817.8h19.2F--84.1F-
Nova 3083026180.489D0.2923.458%F-10.265%D--14.8D-N/A5820.4h4.5C++19.3D*
Spear Anti-Vehicle Phalanx Tower 6493002910.345D9.5741.564%D--3%C--18.2D-21.2C18816.5h15D-36.2D*
Thanatos VE70 3052926410.456C--0.3228.314%D*8.562%D**8D--N/A9736.6h6.7D*23.5D*
Eridani SX5 2992905680.511D0.2725.169%C+8.276%F12.1D-N/A10424h17.3D*68.9C--
NS Baron G5G 2842765960.463D0.3228.83%D--10.87%D12.4D-N/A4822.2h5.3D18.4D
SVA-GG 2622584290.601D-0.1820.687%D-13.178%F-12.7D*N/A3720.3h14.5D-70.1C-
M60-G Bulldog 3732531721.471D-0.6933.813%C+3.162%C++11.4D*5.4C+13222.1h14.5F--42.9D**
NS-44 Commissioner 2382328480.274D0.5020.749%F-14.655%D--7.6D--N/A7730.4h6.1F-29.3F--
Xiphos Anti-Personnel Phalanx Tower 244223827.875D27.1019.511%D--N/A76.9D7.2C3332.9h26.8C+137.5C
Eridani SX5-AE 2142113630.581D-0.2024.577%D--11.848%D**13D--N/A3716.2h17.1D*69.5D*
NSX Tengu 2122102710.775C0.0032.549%D15.238%D-19.8DN/A7110.6h14.2C+43.7C+
C150 Dalton 4582101201.75D0.9733.924%C-N/A2100U2480U29832600.1h8.9F--26.3F--
Aspis Anti-Aircraft Phalanx Turret 4722001171.709D0.9319.049%D--N/A4.3D*5.9D--14246h273.7F*1436.8F-
Hornet Missiles 6021951271.535D0.7657.02%D1.026%D34.2C--71.4B**7835.7h30.2F-53F*
Pulsar VS1 1911842720.676C0.1022.305%C9.239%F23.3C+N/A5507.9h14.5C++65.2C++
NS-61 Emissary 1791736780.255D0.5224.977%C--6.358%F-8D-N/A4521.6h25D*100.2D*
Corvus VA55 1731713280.521D0.2626.061%B+11.111%F19.9C-N/A1748.6h15.8D*60.5C+
The Slasher 1711707,9350.021D0.7633.819%C+3.529%D-0.7C-N/A2246.2h2.5C+7.3C++
Equinox VE2 Burst 1691653270.505D0.2722.111%D--7.273%F--15.7D--N/A5710.5h17.9F81.1D*
Coyote Missiles 3071652460.671D0.1141.498%FN/A11.6D--10D-14014.2h105.4T254T*
CME 1621583010.525D0.2522.759%D8.228%F-17.4D-N/A829.1h16.1D70.8C--
MANA Anti-Vehicle Turret 2831463930.372D0.4132.729%F--4.795%B*1460C++1370B+17366650.1h13.2C+40.5F
E540 Halberd-H 231146751.947D1.1747.407%D*N/A21.8D--12.7D--3236.7h7C+14.8D
MKV Suppressed 1411372180.628C--0.1522.504%D10.949%D*11.8D-N/A14411.6h19.7D-87.4C--
Hyena Missile Launcher 2761362480.548D-0.2324.956%D*N/A5.6D-5.8D7524.2h57.6F-230.7F--
NS-357 Underboss 1361325430.243D0.5420.084%F-12.121%D*8.2D--N/A5216.1h6.2F-30.9F--
Saron Laser Cannon 3641311,4970.088C-0.6930.955%C+N/A1.8D--3.1D--13074.3h588.5T*1901.3T*
Supernova PC 174125801.563C--0.7846.461%CN/A21.2C+8.3C+9385.9h5.4C+11.6C+
Solstice SF 1291242140.579C0.2025.087%C*12.097%D-9.6DN/A12312.9h16.2C-64.6C+
NS Baron G5B 1261172570.455D0.3229.723%D**12.821%C15.8D-1.2M427.4h4.9C16.3D-
NS-20 Gorgon 1241171560.75C-0.0318.98%D--15.385%D18.9C+1.1D686.2h34.3B+180.9C++
VA39 Spectre 1121103290.334D0.4421.121%F-20.909%D**8.2D-N/A14813.4h9.9F47F*
NSX Tanto 1111072100.51D0.2724.58%C16.822%D*8.6D--N/A3812.5h18D73.3C
Proton II PPA 116105323.281D2.508.616%F--2.857%B++20.6D*2.2D-1165.1h13.4D--155.9T*
Artemis VX26 1111052210.475D0.3022.241%D--18.095%D13.8D--N/A1877.6h23.8T*107.1F**
AP30 Shredder 191101891.135C-0.3618.942%F--N/A1010U900U13625400.1h134.6D710.4F*
Antares LC 251961,2520.077D-0.7026.477%D-N/A1.9D*3.1D*7850.7h508.6T*1921T*
MANA Anti-Personnel Turret 97951140.833N/A0.0511.088%UN/A950U20U8107000.1h30.5T*274.8T*
NS-20 Gorgon 103951550.613C--0.1719.994%D--10.526%D**15.6C1.3C656.1h39.7B198.4C++
Equinox VE2 91911550.587D0.1922.858%D8.791%F20.2C--N/A1174.5h14.2C62.2C
Lumine Edge 858428,2750.003C-0.7819.729%D9.524%D--0.1DN/A0949.6h2.3F11.4C--
G40-F Ranger 12982194.316D3.5427.144%D-N/A21.6D--12.4D*2153.8h82.1D302.3D--
M20 Basilisk 16178761.026D0.2529.073%C+N/A7.5D*8C**13110.4h211.6T*727.9T*
Light PPA 115763990.19C--0.5923.391%F--1.316%C+5.4D*2.8C11114.1h66.1T*282.7T*
M12 Kobalt 8573243.042D--2.268.969%F13.699%D-14.9D**2.4C1344.9h47.5T*529.1T*
M60-A Bulldog 9672441.636D0.8619.076%F-N/A720U240U3108600.1h7.5D--39.1F*
Aphelion VEX-4 16671501.42D0.6427.106%D*1.408%D*11.1D*14.8C-2116.4h145.7F**537.4T*
M60-G Bulldog 9170431.628D-0.8527.54%D--1.429%D--13.5D*4D1505.2h11.4D*41.3D*
NS-11A 72691160.595C--0.1822.965%C11.594%D**15.7DN/A2834.4h18.1D*78.9C--
Deimos VA29 69691430.483D0.3038.474%F-11.594%D20.3D-N/A2283.4h3.4D**8.7D**
NS Campion 686610,1590.006D-0.7723.172%D3.03%D-0.2CN/A1280.6h2.8D12.2C
M60-A Bulldog 9865262.5C--1.7228.988%F-1.538%D11.8D--6B+1045.5h11.2F--38.5T*
M40 Fury 9763282.25D-1.4739.566%D-1.587%C+20.3D*11D1993.1h28D70.9D*
NS Harrower 626213,2680.005D--0.7727.629%C3.226%D0.2CN/A0350.3h2.2C++7.8C++
Orbital Strike Uplink 9162162U61.22716%UN/A155U72.5U15540.4h2.9T*0.4T*
Sticky Grenade 6161161N/A60.2233.089%F--N/A203.3FN/A16480.3h6.7T*20.2T*
M40 Fury-H 7056242.333D1.5539.301%CN/A32.9D*8.2C--2151.7h17.7F-45F--
H-V45 5956990.566C-0.2125.386%B12.5%D*16.5DN/A5703.4h21.4F**84.3D-
Hoplon Anti-Aircraft Phalanx Tower 11655155B*54.2231.392%C++N/A61.1C67.8C8080.9h44.4C++141.4C*
CAS30 Tank Buster 119535740.092D0.6915.93%TN/A0.7D*N/A5972.3h91.4D--574T*
M60-A Bulldog 8752212.476D1.7034.422%D*5.769%M+9.8D--6.6B+955.3h17.2T*50.1T*
M12 Kobalt 5651133.923C--3.1411.061%D**11.765%D*26.8D*2.6C1731.9h33.5F--302.4F-
G30 Walker 9151451.133D--0.3525.217%D3.922%C+5.1D**4D--14410h332.6F-1319.1D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1,28929,93450.9h
VS Patriot Flare Gun141,1801.6h
Nano-Armor Kit1,7491,861,978206.5h
Anti-Vehicle MANA Turret446082.3h
Spawn Beacon2694,84713.5h
Turret AI Module65402.8h
Structure Shield Module03712h
Repair Module45662.6h
Skywall Shield Emitter13121.9h
Faction Banner0500.2h
Reinforcements Module0620.2h
Medical Applicator20467,7385.9h
Nanite Revive Grenade0550h
Nanite Healing Grenade0580h
Blast Wall31502.4h
VS Triumph Flare Gun61,0701.3h
Spear Anti-Vehicle Tower43742.5h
Deconstruction Tool611,1245.4h
Spitfire Auto-Turret3349,78715.2h
Sunderer Garage51092.7h
Rampart Wall185348.9h
Hoplon Anti-Aircraft Phalanx Tower32821.8h
Xiphos Anti-Personnel Tower22862.1h
Ammunition Package6754,70522.2h
Medical Kit55414,40316.2h
Anti-Infantry MANA Turret241861.1h
Elysium Spawn Tube0950.9h
Light Vehicle Terminal51222.8h
Vehicle Gate1952.1h
Orbital Strike Target Designator271845.7h
Light Air Terminal2541.7h
IPC Targeting Dart152,1128.3h
Infantry Tower1521.3h
WLT-Howler Mining Laser28,4131.7h
Alarm Module01440.7h
Glaive IPC6593.3h
Welding Device02480h
Recon Detection Device434963h
Shield Recharging Field151540.3h
L-24R Spur01690.1h

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