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Legate A.S.P. Operative patrickserveur878[GTMP] patrickserveur878
VS BR 74

KDR: 0.78

Score: 152.5m

Last Seen: Jul 13th, 2018 3:05 AM
- OFFLINE - 6.1 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller
Level Progress (to 75): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris The Kraken VE-H Maw Tank Mine Frag Grenade Serpent VE92 Pandora VX25
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-8,757 MLG Score: -7
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.943%13.581%29842993137,9300.887004-0.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.157%0.165C++-1.096D*0.515B+HEAD (~2.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.1C+14.8-0.033C+52.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.265%0.654%72103345974925720.061257280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.259%-0.435C---0.87D---0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.027C+52.20.016C+104.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.045%1.311%1077102811,5931485686290.780306134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.516%-0.182C-0.829D-1.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.5-0.384C-20.9-0.666D32.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.155%1.828%541810175,7451189838200.482854150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.624%-0.373C--0.645D0.335

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.9-0.328C-50.8-0.282C107.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.121%20.909%54110341101376540.00799128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.089F---3.024T--1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47-3.766T*9.9-2.127F--37.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.367%11.686%54410314,75887181050.545767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%-1.421D**-0.569D-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.377C-4.40.088C+13.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
152.5m325.1%295 (17.7k)235 (14.1k)0.778212206,493265,3430.91864174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035879821.587%9.818%21202:2735

8% Engineer6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 10:35 AMApr 7th, 2018 10:23 AMJul 13th, 2018 4:08 AM (283d) (PST)Jul 13th, 2018 12:13 AM (283d) (PST)Jul 12th, 2018 11:05 PM (283d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5352652700.3180.4090.0311.2450.065-7

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,12415,88716,2371925275414,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10817.7h/450.7d 37,262 20,273 67,623 807.9k 12,123 32,755 42,035 347.5m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:4,755
Deaths:7,163
KDR:0.664
Accuracy:23.863% C+
HSR:11.020% F
Pandora VX25
D
Kills:4,095
Deaths:6,346
KDR:0.645
Accuracy:23.956% F
HSR:12.015% D
NS-7B PDW
D
Kills:2,747
Deaths:5,289
KDR:0.519
Accuracy:21.797% D
HSR:10.120% D*
VE-S Canis
C+
Kills:2,540
Deaths:2,964
KDR:0.857
Accuracy:26.676% C+
HSR:8.583% D**
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,546
Deaths:2,473
KDR:0.625
Accuracy:23.864% C
HSR:13.001% D**
Solstice Burst
C+
Kills:1,184
Deaths:2,018
KDR:0.587
Accuracy:26.697% C+
HSR:9.375% F--
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% F
Solstice VE3
C
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.754% C
HSR:9.797% F
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C-
Kills:724
Deaths:1,595
KDR:0.454
Accuracy:24.830% C-
HSR:8.564% F--
VX6-7
C--
Kills:434
Deaths:698
KDR:0.622
Accuracy:21.866% C--
HSR:10.599% F-
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
Pulsar C
C++
Kills:422
Deaths:706
KDR:0.598
Accuracy:25.025% C++
HSR:14.692% D**
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D**
HSR:8.768% D*
Nova
D--
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D--
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.281% D*
HSR:8.562% F
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:277
Deaths:358
KDR:0.774
Accuracy:32.126% D
HSR:14.801% D--
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Eridani SX5-AE
D*
Kills:225
Deaths:395
KDR:0.570
Accuracy:24.521% D*
HSR:12% D**
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D**
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:25.087% C*
HSR:12.097% D-
NS Baron G5B
C-
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C-
NSX Tanto
C
Kills:107
Deaths:210
KDR:0.510
Accuracy:24.580% C
HSR:16.822% D*
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D-
Kills:27,737
Deaths (as Light Assault):46,213
Deaths (to Light Assaults):32,197
KDR:0.6002
Kill Difference:18,476
Playtime:685.561 hours
Usage:6%
Score:9.411m
Score/min:229
Accuracy (listed only):25.636%
HSR (listed only):10.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D
Kills:2,747
Deaths:5,289
KDR:0.519
Accuracy:21.797% D
HSR:10.120% D*
VE-S Canis
C+
Kills:2,540
Deaths:2,964
KDR:0.857
Accuracy:26.676% C+
HSR:8.583% D**
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% F
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-30 Vandal
C
Kills:529
Deaths:1,008
KDR:0.525
Accuracy:31.019% C
HSR:12.098% F
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:277
Deaths:358
KDR:0.774
Accuracy:32.126% D
HSR:14.801% D--
NS-44 Commissioner
D--
Kills:232
Deaths:848
KDR:0.274
Accuracy:20.749% F-
HSR:14.655% D--
Eridani SX5-AE
D*
Kills:225
Deaths:395
KDR:0.570
Accuracy:24.521% D*
HSR:12% D**
NS-61 Emissary
D
Kills:179
Deaths:692
KDR:0.259
Accuracy:24.820% D
HSR:6.145% F-
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D**
NS-357 Underboss
D*
Kills:132
Deaths:543
KDR:0.243
Accuracy:20.084% F-
HSR:12.121% D*
VA39 Spectre
D**
Kills:110
Deaths:329
KDR:0.334
Accuracy:21.121% F-
HSR:20.909% D**
Artemis VX26
D
Kills:105
Deaths:221
KDR:0.475
Accuracy:22.241% D--
HSR:18.095% D
Kills:10,077
Deaths (as Infiltrator):18,136
Deaths (to Infiltrators):32,760
KDR:0.55564
Kill Difference:8,059
Playtime:155.497 hours
Usage:1%
Score:1.922m
Score/min:206
Accuracy (listed only):24.393%
HSR (listed only):11.786%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:4,095
Deaths:6,346
KDR:0.645
Accuracy:23.956% F
HSR:12.015% D
NS-7B PDW
D
Kills:2,747
Deaths:5,289
KDR:0.519
Accuracy:21.797% D
HSR:10.120% D*
VE-S Canis
C+
Kills:2,540
Deaths:2,964
KDR:0.857
Accuracy:26.676% C+
HSR:8.583% D**
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% F
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D**
HSR:8.768% D*
H-V45 AE
D*
Kills:339
Deaths:523
KDR:0.648
Accuracy:22.559% D*
HSR:14.749% F
Nova
D--
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D--
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.281% D*
HSR:8.562% F
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:277
Deaths:358
KDR:0.774
Accuracy:32.126% D
HSR:14.801% D--
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Eridani SX5-AE
D*
Kills:225
Deaths:395
KDR:0.570
Accuracy:24.521% D*
HSR:12% D**
Pulsar VS1
C
Kills:184
Deaths:272
KDR:0.676
Accuracy:22.305% C
HSR:9.239% F
Corvus VA55
C**
Kills:178
Deaths:346
KDR:0.514
Accuracy:25.642% C**
HSR:11.236% F-
Equinox VE2 Burst
D--
Kills:165
Deaths:327
KDR:0.505
Accuracy:22.111% D--
HSR:7.273% F--
CME
D
Kills:158
Deaths:301
KDR:0.525
Accuracy:22.759% D
HSR:8.228% F-
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D**
NS Baron G5B
C-
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C-
Equinox VE2
D
Kills:91
Deaths:155
KDR:0.587
Accuracy:22.858% D
HSR:8.791% F
NS-11A
C
Kills:69
Deaths:116
KDR:0.595
Accuracy:22.965% C
HSR:11.594% D**
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D-
H-V45
C**
Kills:56
Deaths:99
KDR:0.566
Accuracy:25.386% C**
HSR:12.500% D*
Kills:15,603
Deaths (as Combat Medic):26,059
Deaths (to Combat Medics):25,152
KDR:0.59876
Kill Difference:10,456
Playtime:64.899 hours
Usage:1%
Score:0.768m
Score/min:197
Accuracy (listed only):25.612%
HSR (listed only):10.469%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:4,755
Deaths:7,163
KDR:0.664
Accuracy:23.863% C+
HSR:11.020% F
Pandora VX25
D
Kills:4,095
Deaths:6,346
KDR:0.645
Accuracy:23.956% F
HSR:12.015% D
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,546
Deaths:2,473
KDR:0.625
Accuracy:23.864% C
HSR:13.001% D**
Solstice Burst
C+
Kills:1,184
Deaths:2,018
KDR:0.587
Accuracy:26.697% C+
HSR:9.375% F--
Solstice VE3
C
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.754% C
HSR:9.797% F
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C-
Kills:724
Deaths:1,595
KDR:0.454
Accuracy:24.830% C-
HSR:8.564% F--
VX6-7
C--
Kills:434
Deaths:698
KDR:0.622
Accuracy:21.866% C--
HSR:10.599% F-
Pulsar C
C++
Kills:422
Deaths:706
KDR:0.598
Accuracy:25.025% C++
HSR:14.692% D**
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D**
HSR:8.768% D*
Nova
D--
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D--
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.281% D*
HSR:8.562% F
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:25.087% C*
HSR:12.097% D-
NS Baron G5B
C-
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C-
NSX Tanto
C
Kills:107
Deaths:210
KDR:0.510
Accuracy:24.580% C
HSR:16.822% D*
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D-
Kills:18,947
Deaths (as Engineer):31,718
Deaths (to Engineers):32,637
KDR:0.59736
Kill Difference:12,771
Playtime:862.480 hours
Usage:8%
Score:10.547m
Score/min:204
Accuracy (listed only):25.906%
HSR (listed only):11.214%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:376
V. Kills:227 165%
Deaths:169
KDR:2.225
Accuracy:37.894% F
KPH:60.600 C
VKPH:36.600 A+
Hornet Missiles
A
Kills:203
V. Kills:415 49%
Deaths:131
KDR:1.550
Accuracy:56.865% D
KPH:34.800 C-
VKPH:71 A
Coyote Missiles
D-
Kills:169
V. Kills:145 116%
Deaths:246
KDR:0.687
Accuracy:41.556% F
KPH:11.900 D--
VKPH:10.200 D-
Saron Laser Cannon
D--
Kills:131
V. Kills:233 56%
Deaths:1,497
KDR:0.088
Accuracy:30.955% C+
KPH:1.800 D--
VKPH:3.100 D--
Antares LC
D*
Kills:102
V. Kills:159 64%
Deaths:1,276
KDR:0.080
Accuracy:26.500% D-
KPH:2 D*
VKPH:3.100 D*
Light PPA
C
Kills:83
V. Kills:40 202%
Deaths:416
KDR:0.200
Accuracy:23.021% F--
KPH:5.600 D*
VKPH:2.700 C
Kills:1,064 (316 + 0)
Deaths:3,735
KDR:0.285
VKDR:0.326
Vehicle Kills:1,219
Kill Difference:2,671
Playtime:166.984 hours
Usage:2%
Score:1.637m
Score/min:163
Piloting Accuracy:23.021%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:476
V. Kills:129 366%
Deaths:113
KDR:4.212
Accuracy:31.591% D**
KPH:21.600 D--
VKPH:5.900 C-
C150 Dalton
U
Kills:212
V. Kills:250 84%
Deaths:122
KDR:1.738
Accuracy:33.956% C-
KPH:763,200 U
VKPH:900,000 U
AP30 Shredder
U
Kills:108
V. Kills:97 110%
Deaths:95
KDR:1.137
Accuracy:19.318% F-
KPH:388,800 U
VKPH:349,200 U
CAS30 Tank Buster
D*
Kills:53
V. Kills:66 79%
Deaths:589
KDR:0.090
Accuracy:16.923% F**
KPH:0.700 D*
VKPH:0.900 D**
Kills:849 (53 + 796)
Deaths:919
KDR:0.924
VKDR:0.590
Vehicle Kills:542
Kill Difference:70
Playtime:95.463 hours
Usage:1%
Score:0.915m
Score/min:160
Piloting Accuracy:16.923%
Gunner Accuracy:19.318%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:3,296
V. Kills:1,213 271%
Deaths:1,642
KDR:2.007
Accuracy:31.877% D-
KPH:28.900 C+
VKPH:10.600 B+
L100 Python AP
A
Kills:2,693
V. Kills:2,909 93%
Deaths:1,511
KDR:1.782
Accuracy:64.432% B*
KPH:23.700 C-
VKPH:25.600 A
L100 Python HEAT
B**
Kills:1,332
V. Kills:1,040 128%
Deaths:971
KDR:1.372
Accuracy:58.100% B++
KPH:21.900 D
VKPH:17.100 B**
L100 Python HESH
A*
Kills:861
V. Kills:463 186%
Deaths:495
KDR:1.739
Accuracy:61.557% A+
KPH:30.500 D-
VKPH:16.400 A*
Skyguard
B*
Kills:806
V. Kills:583 138%
Deaths:459
KDR:1.756
Accuracy:35.997% B**
KPH:17.800 B+
VKPH:12.900 B*
Kills:8,988 (8,988 + 0)
Deaths:5,078
KDR:1.770
VKDR:1.223
Vehicle Kills:6,208
Kill Difference:3,910
Playtime:361.943 hours
Usage:3%
Score:5.573m
Score/min:257
Driving Accuracy:35.997%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,480
V. Kills:2,369 105%
Deaths:1,285
KDR:1.930
Accuracy:59.080% B++
KPH:19.100 C--
VKPH:18.200 B++
Saron HRB
B
Kills:987
V. Kills:927 106%
Deaths:414
KDR:2.384
Accuracy:37.982% D
KPH:19.800 C-
VKPH:18.600 B
E540 Halberd
C
Kills:462
V. Kills:322 143%
Deaths:172
KDR:2.686
Accuracy:38.233% D*
KPH:20.500 D--
VKPH:14.300 C
Supernova PC
C+
Kills:125
V. Kills:49 250%
Deaths:80
KDR:1.563
Accuracy:46.461% C
KPH:21.100 C+
VKPH:8.300 C+
Proton II PPA
D
Kills:105
V. Kills:11 N/A
Deaths:33
KDR:3.182
Accuracy:8.651% F--
KPH:20.600 D*
VKPH:2.200 D
M20 Basilisk
C*
Kills:79
V. Kills:84 93%
Deaths:76
KDR:1.039
Accuracy:29.206% C+
KPH:7.400 D*
VKPH:7.900 C*
Aphelion VEX-4
C
Kills:73
V. Kills:97 74%
Deaths:50
KDR:1.460
Accuracy:27.388% D--
KPH:11.400 D*
VKPH:15.100 C
Kills:4,311 (2,605 + 1,706)
Deaths:2,110
KDR:2.043
VKDR:1.829
Vehicle Kills:3,859
Kill Difference:2,201
Playtime:230.468 hours
Usage:2%
Score:3.754m
Score/min:271
Driving Accuracy:46.461%
Gunner Accuracy:27.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:402
V. Kills:43 N/A
Deaths:123
KDR:3.268
Accuracy:28.763% D--
KPH:44.800 D--
VKPH:4.800 C-
Aphelion VEX-4H
D-
Kills:359
V. Kills:312 115%
Deaths:201
KDR:1.786
Accuracy:36.670% D--
KPH:20.400 D--
VKPH:17.700 D-
Saron HRB-H
D
Kills:328
V. Kills:277 118%
Deaths:173
KDR:1.896
Accuracy:44.750% D*
KPH:19.600 D--
VKPH:16.600 D
E540 Halberd-H
D--
Kills:176
V. Kills:103 169%
Deaths:82
KDR:2.146
Accuracy:47.182% D*
KPH:23.500 D--
VKPH:13.700 D--
G40-F Ranger
D--
Kills:82
V. Kills:47 171%
Deaths:19
KDR:4.316
Accuracy:27.144% D--
KPH:21.600 D--
VKPH:12.400 D*
M40 Fury-H
D
Kills:56
V. Kills:14 373%
Deaths:24
KDR:2.333
Accuracy:39.301% C
KPH:32 D*
VKPH:8 D
Kills:1,403 (0 + 1,403)
Deaths:622
KDR:2.256
VKDR:1.280
Vehicle Kills:796
Kill Difference:781
Playtime:56.308 hours
Usage:1%
Score:0.851m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:39.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:633
V. Kills:439 144%
Deaths:532
KDR:1.190
Accuracy:38.710% C+
KPH:9.100 D--
VKPH:6.300 C
M20 Basilisk
C
Kills:473
V. Kills:346 136%
Deaths:363
KDR:1.303
Accuracy:35.886% C
KPH:11.500 D-
VKPH:8.400 C
M40 Fury
C
Kills:452
V. Kills:208 216%
Deaths:245
KDR:1.845
Accuracy:30.316% D
KPH:16.200 D*
VKPH:7.500 C
M40 Fury
C++
Kills:393
V. Kills:168 233%
Deaths:193
KDR:2.036
Accuracy:32.891% C-
KPH:29 D-
VKPH:12.400 C++
M60-G Bulldog
C+
Kills:262
V. Kills:121 215%
Deaths:175
KDR:1.497
Accuracy:33.827% C+
KPH:11.700 D--
VKPH:5.400 C+
M12 Kobalt
C
Kills:86
V. Kills:14 N/A
Deaths:25
KDR:3.440
Accuracy:9.640% F
KPH:15.800 D*
VKPH:2.600 C
M60-G Bulldog
D
Kills:70
V. Kills:21 318%
Deaths:44
KDR:1.591
Accuracy:27.825% D--
KPH:13.400 D*
VKPH:4 D
M12 Kobalt
C
Kills:65
V. Kills:6 N/A
Deaths:16
KDR:4.063
Accuracy:11.544% D*
KPH:29.200 D--
VKPH:2.700 C
G30 Walker
D*
Kills:55
V. Kills:42 128%
Deaths:46
KDR:1.196
Accuracy:25.072% D
KPH:5.300 D*
VKPH:4.100 D*
Kills:2,489 (0 + 2,489)
Deaths:1,639
KDR:1.519
VKDR:0.833
Vehicle Kills:1,365
Kill Difference:850
Playtime:198.012 hours
Usage:2%
Score:2.025m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:25.072%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 62,63861,63077,4030.796D0.0221.715%D--15.559%F-22.6D*N/A722731.3h13.5D**62.2D*
VX29 Polaris 32,65332,12647,6830.674D0.1020.591%C--11.797%F21.2D-N/A941513.6h16.6D*80.8C--
The Kraken 18,45911,63919,8960.585D--0.1956.009%DN/A20.1D*11.8C-130580.1h5.6D*10D*
VE-H Maw 7,8247,6418,3510.915D0.1427.043%C**12.42%D**16.4D--N/A47466.6h11.8C+43.7C++
Tank Mine 10,9926,3381,8253.473B+2.6915.316%D*N/A114C*83.7B++119555.6h1.4B*9.4F
Frag Grenade 6,2426,18516185N/A6,184.2239.213%DN/A268.9D-2.5D105423h5.1D--13D-
Serpent VE92 4,9224,7557,1630.664C0.1123.863%C+11.02%F16.8C--N/A58283.6h16.5D69.3C+
Pandora VX25 4,1814,0956,3460.645C--0.1323.956%F12.015%D15.7D-N/A55261h4.3C*17.9D
C75 Viper 4,5093,2961,6422.007C-1.2331.877%D-1.153%C28.9C+10.6B+216114h17C53.2D
NS-7B PDW 2,8282,7475,2890.519C-0.2621.797%D10.12%D*18.5C--N/A51148.7h16.7C76.7C+
Pulsar LSW 2,7852,7353,9640.69D0.0922.244%C+14.26%D**21.5DN/A123127.4h15.9D-71.6C
L100 Python AP 5,6022,6931,5111.782D1.0064.432%B*1.931%C-23.7C-25.6A258113.6h9.8D*15.3D
VE-S Canis 2,6312,5402,9640.857C0.0826.676%C+8.583%D**18.8DN/A55135h12.7C+47.7C++
Supernova FPC 4,8492,4801,2851.93D1.1559.08%B++N/A19.1C--18.2B++260129.9h7.1D-12.1C
Lasher X2 2,5712,4444,8130.508D0.2721.2%D3.273%C23.1C1.2B++89105.8h24D113.2C
NS-11C 2,2972,2124,0860.541C-0.2423.975%C+10.488%D**13DN/A61170h17.2C71.8C+
C-4 ARX 3,8312,1263,0470.698D0.0825.259%CN/A36.8D**29.5C35357.8h2.1F--8.2F
SVA-88 1,9441,9082,7210.701C--0.0822.168%C16.3%D*24.6DN/A13977.6h14.7D-66.1C
Ursa 1,6581,6312,3450.696D0.0821.743%C+15.757%D*21.7DN/A9975h12.9C59.3C+
Quasar VM1 1,5861,5681,6860.93C0.1510.873%D--16.773%C25.9BN/A16460.5h13.1B++120.6C+
Zenith VX-5 1,6071,5462,4730.625C--0.1523.864%C13.001%D**14DN/A64110.3h15.9D66.7C
Nebula VM20 1,5381,4871,5000.991D0.2114.152%D-16.812%D33.9C++1.2A10843.8h16.4C+115.5C
Comet VM2 2,9221,4673,0830.476D0.3050.317%B+2.727%D8.9C-8.8A*110165.3h38.8D77.1C+
Comet VM2 2,7221,4533,5130.414D0.3646.216%B+2.134%D--7.9D6.9A100184h42F90.9D-
Orion VS54 1,4741,4481,6600.872C0.0919.195%C15.47%D*19.6C--N/A23773.7h15.4C-80.4C+
NSX Naginata 1,4131,3911,8560.749D0.0320.366%C19.411%D*19.3D-N/A6172.2h13.8C67.8C+
Nebula VM20 1,3871,3591,4270.952D0.1714.777%D17.807%C--33.5C+N/A10640.6h16.3C*110.5C+
Spear Anti-Vehicle Phalanx Turret 2,4221,3524263.174D2.4039.973%C-3.624%C+20.5D--16.3C--23365.8h12.8D-32D
NS Annihilator 4,1541,3474,7680.283D0.5084.327%B**N/A6.2D-12.9B**195218.4h17.4F20.7D**
L100 Python HEAT 2,3721,3329711.372D0.5958.1%B++1.502%D21.9D17.1B**30960.9h9D--15.5C-
Quasar VM1 1,3211,2951,3760.941D0.1613.044%D*18.61%C31.2C+N/A15741.5h13.9C++106.9C-
NS-15M1 1,2851,2741,9190.664D0.1121.186%C12.794%D*21.2DN/A10060h15.4D72.7C+
Force-Blade 1,2831,247185,9000.007C--0.7731.414%C++5.694%C+0.2DN/A16761.1h2.7C++8.6C**
Proximity Mine 1,2471,2463573.49C+2.7125%F-N/A124.6C++N/A56410h1.6B**6.5D--
Blueshift VM5 1,2391,2201,2980.94D0.1615.144%D--16.639%D-28.6CN/A10842.6h17C+111.9C
Flare VE6 1,2471,2091,6060.753D0.0321.883%C+14.888%D**18.1D-N/A9766.8h12.1C55.1C+
Solstice Burst 1,2401,1842,0180.587D0.1926.697%C+9.375%F--14.2D-N/A4683.6h19.3D**72.3C--
NS-7G PDW 1,1941,1542,1700.532C0.2523.696%C+8.666%F13.9DN/A4883.1h18.8D79.2C+
Solstice VE3 1,1761,1332,0270.559C0.2220.754%C9.797%F10.8C-N/A117105.2h19.2C-92.7C+
Blueshift VM5 1,1001,0821,2080.896D0.1213.783%D*18.299%C--27.9CN/A11738.8h18.1C--131.3D
C-4 1,8939951,2450.799C-0.0229.528%B++N/A37D--33.4C**96526.9h2.4D**8.2D
Saron HRB 1,9149874142.384C--1.6137.982%DN/A19.8C-18.6B28949.9h29.7D--78.1D--
Sirius SX12 1,0239861,7580.561C0.2226.019%C**9.229%D**13.8DN/A9171.2h19.3D74.3C+
NS Decimator-G 1,2309652,1210.455D-0.3252.316%D*3.005%B22.8D--6.3D--10042.3h5C-9.6D
NS-10 Burster 1,6439522,0680.46D0.3226.142%D5.882%C+4.4C--3.2C-70215.8h160.4C+613.5C
Nemesis VSH9 1,5179182,8180.326D0.4553.987%D*1.743%C--12C7.8C18976.8h8.6C+16C--
NS-10 Burster 1,5769061,9860.456D0.3226.195%C-7.285%C+4.2D3.1C72216.6h178.8D-682.5D
L100 Python HESH 1,3248614951.739D-0.9661.557%A+1.394%C+30.4D-16.4A*35528.3h7.9T*12.8D**
S1 1,1998151,7520.465C0.3149.777%D2.577%C+18.6C-8.8D46143.7h6.2B12.4C++
Skyguard 1,3898064591.756C-0.9835.997%B**N/A17.8B+12.9B*22245.2h152.4C--423.3C*
Auraxium Force-Blade 9297939,8500.081B**0.7031.935%C++10.593%B+1.3C++N/A4611.3h3.3F-10.4C+
NS-11CG 7697331,1030.665C0.1123.525%C10.505%F12.4DN/A3659.2h14.5C++61.8C*
Eclipse VE3A 7747241,5950.454C-0.3224.83%C-8.564%F--7.8D*N/A2593.3h19.3F--77.7D**
M20 Basilisk 1,0726335321.19D0.4138.71%C+3.318%D--9.1D--6.3C13069.9h162.2D**419D--
Rocklet Rifle 1,3375936030.983B+0.2059.79%B++N/A34.1B+42.8A+59017.4h25.3B**42.3B*
NS-R3 Swarm 1,4975782,1280.272D0.5166.3%B+N/A4.6D7.3C++79126.1h41.4D*62.5D--
NS-15M2 5765649330.605C--0.1720.821%D10.638%F-12.4D--N/A8745.4h14.9C--71.7C
NS-30 Vandal 5675291,0080.525D0.2531.019%C12.098%F8.5D*N/A3462.6h10.1F**32.6D**
L105 Zephyr 6054761134.212C--3.4331.591%D**N/A21.6D--5.9C-15322h10.2F-32.2F-
M20 Basilisk 8194733631.303D-0.5235.886%C2.96%D--11.5D-8.4C19841.1h141.8D-395.1D
E540 Halberd 7844621722.686C--1.9138.233%D*2.381%C+20.4D--14.2C23722.6h7.6D*19.9F
M40 Fury 6604522451.845D1.0730.316%DN/A16.2D*7.5C20827.9h25.9D**85.3D**
VX6-7 4474346980.622C-0.1621.866%C--10.599%F-14.9DN/A7129.2h15.4C-70.5C
NS-7 PDW 4464347740.561C-0.2223.358%C10.138%D*13.5DN/A10132.1h18C--77.2C+
MAX Punch 43143111,6360.037C--0.7455.814%B+N/A0.7CN/A2596.5h1.6C++2.9C**
Pulsar C 4504227060.598C0.1825.025%C++14.692%D**13.1DN/A12632.3h14.8C--59.1C+
NS Baron G5 4334228240.512D0.2729.524%D**8.768%D*14.3D-N/A8729.5h4.8C+16.2C+
Proton II PPA-H 4454021233.268D2.4928.763%D--1.493%C44.7D--4.8C-1429h15.7D*54.5D*
M40 Fury 5613931932.036D1.2632.891%C-1.781%C+28.9D-12.4C++32613.6h22.7D*69D*
Dual Photon Pods 6033761692.225D1.4537.894%FN/A60.6C36.6A+8666.2h50F--131.9F**
Aphelion VEX-4H 6713592011.786C1.0136.67%D--1.671%D-20.4D--17.7D-25117.6h80.3C--219D-
Vortex VM21 5933481,8260.191D-0.5922.501%F--3.736%C++4.4D-3.1D--6379.7h86D*382.1F-
Vortex VM21 6103451,8260.189D-0.5921.573%F-3.478%C4.4D3.4D6379.1h87.2D-404.1F
H-V45 AE 3473395230.648D0.1322.559%D*14.749%F15.8D--N/A4421.5h19F--84.4F-
Saron HRB-H 6053281731.896D1.1244.75%D*N/A19.6D--16.6D29716.7h31.1C--69.4D--
Spear Anti-Vehicle Phalanx Tower 6543032910.448D9.6741.565%D-2.97%C-18.3D-21.1C18916.6h15D--36.1D**
Nova 3083026180.489D0.2923.458%F-10.265%D--14.8D-N/A5820.4h4.5C++19.3D*
Thanatos VE70 3052926410.456C--0.3228.281%D*8.562%F8D--N/A9836.7h6.7D--23.6D*
Eridani SX5 2992905680.511D0.2725.169%C8.276%F12.1D-N/A10524h17.3D*68.9C--
SVA-GG 2902844710.603D-0.1821.052%D--13.028%F-12.3D*N/A3523.1h14.7D--69.8D
NSX Tengu 2812773580.774C0.0032.126%D14.801%D--14.3D-N/A5519.4h14.4C+44.7C+
NS Baron G5G 2842765960.463D0.3228.83%D*10.87%D-12.4D--N/A4822.2h5.3C--18.4D--
M60-G Bulldog 3832621751.497D--0.7233.827%C+3.053%C++11.7D--5.4C+13222.4h14.3F--42.3D*
NS-44 Commissioner 2382328480.274D0.5020.749%F-14.655%D--7.6D--N/A7830.4h6.1F29.3F*
Eridani SX5-AE 2292253950.57D--0.2124.521%D*12%D**12.6D--N/A3717.8h16.7D*68.3D*
Xiphos Anti-Personnel Phalanx Tower 244223827.875D27.1019.367%D--N/A76.9D7.2C3292.9h27C+139.5C
C150 Dalton 4622121221.738D0.9633.956%C-N/A2120U2500U30026600.1h9F*26.5F*
Aspis Anti-Aircraft Phalanx Turret 4802051181.737D0.9619.095%D--N/A4.4D*5.9D--14246.6h271.2F*1420.1F-
Hornet Missiles 6182031311.55D0.7756.865%DN/A35C-71.6A+7765.8h29.8F-52.4F*
Pulsar VS1 1911842720.676C0.1022.305%C9.239%F23.3C+N/A5627.9h14.5C*65.2C++
NS-61 Emissary 1861796920.259D0.5224.82%D6.145%F-8D-N/A4522.4h24.6D--99.1D*
Corvus VA55 1801783460.514D0.2625.642%C**11.236%F-18DN/A1559.9h16D*62.6C
E540 Halberd-H 279176822.146D1.3747.182%D*N/A23.5D--13.7D--3127.5h6.7C+14.1D
The Slasher 1711707,9350.021D0.7633.819%C+3.529%D-0.7CN/A2246.2h2.5C7.3C++
Coyote Missiles 3141692460.687D-0.0941.556%FN/A11.9D--10.2D-14214.2h104.1T250.6T-
Equinox VE2 Burst 1691653270.505D0.2722.111%D--7.273%F--15.7D--N/A5810.5h17.9F81.1D**
CME 1621583010.525D0.2522.759%D8.228%F-17.4D-N/A839.1h16.1D70.8C--
Hyena Missile Launcher 3011512670.566D--0.2125.227%D*N/A5.9D-5.9D7425.6h55.7D**220.9F-
MANA Anti-Vehicle Turret 2831463930.372D--0.4132.729%D**4.795%B**1460C--1370D17386800.1h13.2F40.5F**
MKV Suppressed 1411372190.626D0.1522.493%D10.949%D**11.8D-N/A14611.6h19.7D--87.6C--
NS-357 Underboss 1361325430.243D0.5420.084%F-12.121%D*8.2D--N/A5316.1h6.2F-30.9T
Saron Laser Cannon 3641311,4970.088C-0.6930.955%C+N/A1.8D--3.1D--13174.3h588.5T*1901.3T*
Supernova PC 174125801.563D0.7846.461%CN/A21.2C+8.3C+9505.9h5.4C++11.6C++
Solstice SF 1291242140.579C0.2025.087%C*12.097%D-9.6DN/A12512.9h16.2C64.6C+
NS-20 Gorgon 1241171560.75C-0.0318.98%D*15.385%D18.9C+1.1D696.2h34.3B+180.9C++
NS Baron G5B 1261172570.455D0.3229.723%D**12.821%C-15.8D-1.2A*427.4h4.9C16.3D-
VA39 Spectre 1121103290.334D0.4421.121%F-20.909%D**8.2D-N/A15013.4h9.9F47F--
AP30 Shredder 205108951.137D0.3619.318%F-N/A1080U970U14963700.1h134.5D--696F**
NSX Tanto 1111072100.51D0.2724.58%C16.822%D*8.6D-N/A4012.5h18C-73.3C
Artemis VX26 1111052210.475D0.3022.241%D--18.095%D13.8D--N/A1887.6h23.8T*107.1F**
Proton II PPA 116105333.182D2.408.651%F--2.857%B*20.6D*2.2D1165.1h13.5D-156.1T*
Antares LC 2611021,2760.08D-0.7026.5%D-N/A2D*3.1D*7851.6h490.5T*1851T*
NS-20 Gorgon 103951550.613C--0.1719.994%D--10.526%F15.6C1.3C656.1h39.7B198.4C++
MANA Anti-Personnel Turret 97951140.833N/A0.0511.088%UN/A950U20U8245300.1h30.5T*274.8T*
Equinox VE2 91911550.587D0.1922.858%D8.791%F20.2DN/A1214.5h14.2C62.2C
Lumine Edge 888729,0800.003C-0.7820.348%D9.195%D--0.1DN/A01010.7h2.3D**11.2C--
M12 Kobalt 10086253.44D-2.669.64%F11.628%D**15.9D*2.6C1325.4h46.6T*483.2T*
Light PPA 123834160.2D0.5823.021%F--1.205%C+5.6D*2.7C10914.7h62.1T*270T*
G40-F Ranger 12982194.316D3.5427.144%D--N/A21.6D--12.4D*2153.8h82.1D302.3D*
M20 Basilisk 16379761.039D*0.2629.206%C+N/A7.5D*7.9C*13110.6h213.6T*731.2T*
Aphelion VEX-4 17073501.46D-0.6827.388%D--1.37%D*11.4D*15.2C2146.4h144T-525.7T*
M60-A Bulldog 9672441.636D0.8619.076%F-N/A720U240U3127800.1h7.5D--39.1F--
M60-G Bulldog 9170441.591D-0.8127.825%D--1.429%D--13.5D*4D1505.2h11.7D**42.1D*
NS-11A 72691160.595D0.1822.965%C11.594%D**15.7DN/A2884.4h18.1D*78.9D
Deimos VA29 69691430.483D0.3038.474%F-11.594%D-20.3DN/A2323.4h3.4D**8.7F
NS Campion 686610,1590.006D0.7723.172%D3.03%D--0.2CN/A1280.6h2.8D-12.2C
M12 Kobalt 7165164.063D3.2811.544%D*9.231%F-29.5D--2.7C1722.2h31.4F-271.9F
M60-A Bulldog 9865262.5C--1.7228.935%F-1.538%D11.8D--6B+1045.5h11.2F*38.7T*
M40 Fury 9763282.25D-1.4739.566%D-1.587%C+20.3D*11D1993.1h28D-70.9D**
NS Harrower 626213,2680.005D-0.7727.629%C3.226%D0.2C+N/A0350.3h2.2C++7.8C**
Orbital Strike Uplink 9162162U61.22716%UN/A155U72.5U16790.4h2.9T*0.4T*
Sticky Grenade 6161161N/A60.2233.089%F--N/A203.3D**N/A17100.3h6.7T*20.2T*
Hoplon Anti-Aircraft Phalanx Tower 12259159B+58.2231.392%C++N/A65.6C70C8510.9h41.4C++131.8C*
H-V45 5956990.566C0.2125.386%C**12.5%D*16.5DN/A5833.4h21.4F*84.3D
M40 Fury-H 7056242.333D-1.5539.301%CN/A32.9D*8.2C--2201.7h17.7F-45F--
G30 Walker 9755461.196D--0.4225.072%D7.273%A+5.3D*4.1D*14510.3h319.6F1274.8D**
CAS30 Tank Buster 119535890.09D-0.6916.923%F**N/A0.7D*N/A6073.4h101.8D*601.6T*
M60-A Bulldog 8752212.476D1.7034.422%D*5.769%M++9.8D--6.6B++955.3h17.2T*50.1T*

Consumables
  Name Deaths Consumed Time Equipped
VS Patriot Flare Gun141,1801.6h
Nano-Armor Kit1,7881,894,613210h
Restoration Kit1,31530,33552.3h
Anti-Vehicle MANA Turret446082.3h
Spawn Beacon2744,91313.7h
Turret AI Module65452.8h
Repair Module45682.6h
Skywall Shield Emitter13151.9h
Structure Shield Module03722h
Faction Banner0500.2h
Reinforcements Module0620.2h
Medical Applicator21369,2016h
Nanite Revive Grenade01020h
Nanite Healing Grenade0580h
Blast Wall31502.4h
VS Triumph Flare Gun61,0701.3h
Welding Device03000.1h
Deconstruction Tool611,1245.4h
Spear Anti-Vehicle Tower43762.5h
Spitfire Auto-Turret34610,00316.2h
Sunderer Garage51092.7h
Rampart Wall185399h
Xiphos Anti-Personnel Tower22882.1h
Hoplon Anti-Aircraft Phalanx Tower32841.8h
Ammunition Package6884,82123.3h
Medical Kit56214,49217.4h
Anti-Infantry MANA Turret241861.1h
Vehicle Gate1952.1h
Light Air Terminal2541.7h
Light Vehicle Terminal51242.8h
Orbital Strike Target Designator271845.7h
IPC Targeting Dart152,1128.3h
Alarm Module01440.7h
Infantry Tower1521.3h
Glaive IPC6593.3h
Elysium Spawn Tube0950.9h
Recon Detection Device435143.1h
Shield Recharging Field151540.3h
WLT-Howler Mining Laser28,4131.7h
L-24R Spur01690.1h

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