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Legate A.S.P. Operative patrickserveur878[GTMP] patrickserveur878
VS BR 74

KDR: 0.78

Score: 152.5m

Last Seen: Jul 13th, 2018 3:05 AM
- OFFLINE - 89 minute(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller
Level Progress (to 75): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris The Kraken VE-H Maw Tank Mine Frag Grenade Serpent VE92 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-8,757 MLG Score: -7
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.052%13.575%299431167143,6580.895205-0.117

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.209%0.176C++-1.107D*0.497B+HEAD (~2.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.50.106C+14.7-0.029C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.23%0.648%72120846376065740.06086581%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.278%-0.436C---0.872D---0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
156.90.027C+52.10.016C+104.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.903%1.273%1077120311,9451514888300.788501135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.508%-0.188C-0.832D-1.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.4-0.398C--21.2-0.682D33.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.22%1.797%541811925,8421212038810.482013150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.602%-0.37C--0.652D0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
157.6-0.32C50.8-0.274C106.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
20.816%21.429%54112091121417040.00790347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.086F---3.007T--1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.5-3.759T*9.9-2.124F--37.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.503%11.647%54412065,26390541190.581226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.279%-1.413D**-0.582D-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18-0.365C-4.40.092C+13.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
152.5m325.1%295 (17.7k)235 (14.1k)0.778212206,493265,3430.91864174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210879821.587%9.818%21202:2735

8% Engineer6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 10:35 AMApr 7th, 2018 10:23 AMJul 13th, 2018 4:08 AM (341d) (PST)Jul 13th, 2018 12:13 AM (341d) (PST)Jul 12th, 2018 11:05 PM (341d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5352652700.3180.4090.0311.2450.065-7

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,12415,88716,2371925275414,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10817.7h/450.7d 37,262 20,273 67,623 807.9k 12,123 32,755 42,035 347.5m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:5,038
Deaths:7,548
KDR:0.667
Accuracy:23.798% C+
HSR:11.274% D**
Pandora VX25
D-
Kills:4,561
Deaths:6,942
KDR:0.657
Accuracy:24.152% F
HSR:11.905% D-
VE-S Canis
C+
Kills:2,789
Deaths:3,253
KDR:0.857
Accuracy:27.116% C+
HSR:8.211% D**
NS-7B PDW
D
Kills:2,752
Deaths:5,296
KDR:0.520
Accuracy:21.797% D
HSR:10.138% D*
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,667
Deaths:2,671
KDR:0.624
Accuracy:24.039% C
HSR:12.897% D**
Solstice Burst
C+
Kills:1,184
Deaths:2,018
KDR:0.587
Accuracy:26.697% C+
HSR:9.375% F--
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D*
Solstice VE3
C-
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.748% C-
HSR:9.797% F
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C-
Kills:725
Deaths:1,600
KDR:0.453
Accuracy:24.833% C-
HSR:8.552% F--
VX6-7
C-
Kills:461
Deaths:748
KDR:0.616
Accuracy:22.176% C-
HSR:10.195% F-
NS-7 PDW
C
Kills:434
Deaths:777
KDR:0.559
Accuracy:23.414% C
HSR:10.138% D*
Pulsar C
C++
Kills:426
Deaths:709
KDR:0.601
Accuracy:24.954% C++
HSR:14.789% D**
NS Baron G5
D*
Kills:424
Deaths:831
KDR:0.510
Accuracy:29.598% D**
HSR:8.726% D*
Nova
D-
Kills:322
Deaths:650
KDR:0.495
Accuracy:23.501% F-
HSR:10.870% D-
Thanatos VE70
D*
Kills:311
Deaths:678
KDR:0.459
Accuracy:28.180% D*
HSR:8.682% D**
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:278
Deaths:359
KDR:0.774
Accuracy:32.183% D
HSR:14.748% D--
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Eridani SX5-AE
D*
Kills:229
Deaths:411
KDR:0.557
Accuracy:24.053% D*
HSR:12.227% D**
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D**
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:24.997% C*
HSR:12.097% D
NS Baron G5B
C--
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C--
NSX Tanto
C
Kills:109
Deaths:217
KDR:0.502
Accuracy:24.671% C
HSR:17.431% D*
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:37.724% F-
HSR:11.594% D-
Kills:28,941
Deaths (as Light Assault):47,849
Deaths (to Light Assaults):32,197
KDR:0.60484
Kill Difference:18,908
Playtime:685.561 hours
Usage:6%
Score:9.411m
Score/min:229
Accuracy (listed only):25.632%
HSR (listed only):10.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:2,789
Deaths:3,253
KDR:0.857
Accuracy:27.116% C+
HSR:8.211% D**
NS-7B PDW
D
Kills:2,752
Deaths:5,296
KDR:0.520
Accuracy:21.797% D
HSR:10.138% D*
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D*
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-30 Vandal
C
Kills:529
Deaths:1,008
KDR:0.525
Accuracy:31.019% C
HSR:12.098% F-
NS-7 PDW
C
Kills:434
Deaths:777
KDR:0.559
Accuracy:23.414% C
HSR:10.138% D*
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:278
Deaths:359
KDR:0.774
Accuracy:32.183% D
HSR:14.748% D--
NS-44 Commissioner
D--
Kills:232
Deaths:848
KDR:0.274
Accuracy:20.749% F-
HSR:14.655% D--
Eridani SX5-AE
D*
Kills:229
Deaths:411
KDR:0.557
Accuracy:24.053% D*
HSR:12.227% D**
NS-61 Emissary
C
Kills:184
Deaths:703
KDR:0.262
Accuracy:26.381% C
HSR:6.522% F
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D**
NS-357 Underboss
D*
Kills:132
Deaths:543
KDR:0.243
Accuracy:20.084% F-
HSR:12.121% D*
VA39 Spectre
D**
Kills:112
Deaths:335
KDR:0.334
Accuracy:20.816% F-
HSR:21.429% D**
Artemis VX26
D
Kills:105
Deaths:221
KDR:0.475
Accuracy:22.219% D*
HSR:18.095% D
Kills:10,343
Deaths (as Infiltrator):18,469
Deaths (to Infiltrators):32,760
KDR:0.56002
Kill Difference:8,126
Playtime:155.497 hours
Usage:1%
Score:1.922m
Score/min:206
Accuracy (listed only):24.481%
HSR (listed only):11.833%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D-
Kills:4,561
Deaths:6,942
KDR:0.657
Accuracy:24.152% F
HSR:11.905% D-
VE-S Canis
C+
Kills:2,789
Deaths:3,253
KDR:0.857
Accuracy:27.116% C+
HSR:8.211% D**
NS-7B PDW
D
Kills:2,752
Deaths:5,296
KDR:0.520
Accuracy:21.797% D
HSR:10.138% D*
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D*
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-7 PDW
C
Kills:434
Deaths:777
KDR:0.559
Accuracy:23.414% C
HSR:10.138% D*
NS Baron G5
D*
Kills:424
Deaths:831
KDR:0.510
Accuracy:29.598% D**
HSR:8.726% D*
H-V45 AE
D*
Kills:358
Deaths:570
KDR:0.628
Accuracy:22.391% D*
HSR:14.525% F
Nova
D-
Kills:322
Deaths:650
KDR:0.495
Accuracy:23.501% F-
HSR:10.870% D-
Thanatos VE70
D*
Kills:311
Deaths:678
KDR:0.459
Accuracy:28.180% D*
HSR:8.682% D**
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:278
Deaths:359
KDR:0.774
Accuracy:32.183% D
HSR:14.748% D--
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Eridani SX5-AE
D*
Kills:229
Deaths:411
KDR:0.557
Accuracy:24.053% D*
HSR:12.227% D**
Pulsar VS1
C
Kills:184
Deaths:272
KDR:0.676
Accuracy:22.305% C
HSR:9.239% F
Corvus VA55
C**
Kills:178
Deaths:346
KDR:0.514
Accuracy:25.642% C**
HSR:11.236% F
Equinox VE2 Burst
D--
Kills:165
Deaths:327
KDR:0.505
Accuracy:22.111% D--
HSR:7.273% F--
CME
D
Kills:158
Deaths:301
KDR:0.525
Accuracy:22.759% D
HSR:8.228% F-
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D**
NS Baron G5B
C--
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C--
Equinox VE2
D
Kills:91
Deaths:155
KDR:0.587
Accuracy:22.858% D
HSR:8.791% F
NS-11A
C
Kills:69
Deaths:116
KDR:0.595
Accuracy:22.965% C
HSR:11.594% D**
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:37.724% F-
HSR:11.594% D-
H-V45
C**
Kills:56
Deaths:99
KDR:0.566
Accuracy:25.386% C**
HSR:12.500% D*
Kills:16,388
Deaths (as Combat Medic):27,094
Deaths (to Combat Medics):25,152
KDR:0.60486
Kill Difference:10,706
Playtime:64.899 hours
Usage:1%
Score:0.768m
Score/min:197
Accuracy (listed only):25.586%
HSR (listed only):10.476%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:5,038
Deaths:7,548
KDR:0.667
Accuracy:23.798% C+
HSR:11.274% D**
Pandora VX25
D-
Kills:4,561
Deaths:6,942
KDR:0.657
Accuracy:24.152% F
HSR:11.905% D-
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,667
Deaths:2,671
KDR:0.624
Accuracy:24.039% C
HSR:12.897% D**
Solstice Burst
C+
Kills:1,184
Deaths:2,018
KDR:0.587
Accuracy:26.697% C+
HSR:9.375% F--
Solstice VE3
C-
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.748% C-
HSR:9.797% F
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C-
Kills:725
Deaths:1,600
KDR:0.453
Accuracy:24.833% C-
HSR:8.552% F--
VX6-7
C-
Kills:461
Deaths:748
KDR:0.616
Accuracy:22.176% C-
HSR:10.195% F-
Pulsar C
C++
Kills:426
Deaths:709
KDR:0.601
Accuracy:24.954% C++
HSR:14.789% D**
NS Baron G5
D*
Kills:424
Deaths:831
KDR:0.510
Accuracy:29.598% D**
HSR:8.726% D*
Nova
D-
Kills:322
Deaths:650
KDR:0.495
Accuracy:23.501% F-
HSR:10.870% D-
Thanatos VE70
D*
Kills:311
Deaths:678
KDR:0.459
Accuracy:28.180% D*
HSR:8.682% D**
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:24.997% C*
HSR:12.097% D
NS Baron G5B
C--
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C--
NSX Tanto
C
Kills:109
Deaths:217
KDR:0.502
Accuracy:24.671% C
HSR:17.431% D*
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:37.724% F-
HSR:11.594% D-
Eidolon VE33
D**
Kills:52
Deaths:134
KDR:0.388
Accuracy:19.126% D**
HSR:15.385% D**
Kills:19,944
Deaths (as Engineer):33,172
Deaths (to Engineers):32,637
KDR:0.60123
Kill Difference:13,228
Playtime:862.480 hours
Usage:8%
Score:10.547m
Score/min:204
Accuracy (listed only):25.539%
HSR (listed only):11.487%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:379
V. Kills:228 166%
Deaths:170
KDR:2.229
Accuracy:37.909% F
KPH:60.600 C
VKPH:36.500 A+
Hornet Missiles
A+
Kills:219
V. Kills:428 51%
Deaths:132
KDR:1.659
Accuracy:56.974% D
KPH:37.300 C-
VKPH:72.900 A+
Coyote Missiles
D-
Kills:171
V. Kills:147 116%
Deaths:248
KDR:0.690
Accuracy:41.567% F
KPH:12 D--
VKPH:10.300 D-
Saron Laser Cannon
D--
Kills:132
V. Kills:233 56%
Deaths:1,500
KDR:0.088
Accuracy:30.979% C+
KPH:1.800 D--
VKPH:3.100 D--
Antares LC
D*
Kills:107
V. Kills:162 66%
Deaths:1,312
KDR:0.082
Accuracy:26.534% D-
KPH:2 D*
VKPH:3.100 D*
Light PPA
C
Kills:84
V. Kills:40 205%
Deaths:426
KDR:0.197
Accuracy:22.981% F--
KPH:5.600 D*
VKPH:2.700 C
Kills:1,092 (323 + 0)
Deaths:3,788
KDR:0.288
VKDR:0.327
Vehicle Kills:1,238
Kill Difference:2,696
Playtime:168.932 hours
Usage:2%
Score:1.656m
Score/min:163
Piloting Accuracy:22.981%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:481
V. Kills:133 359%
Deaths:117
KDR:4.111
Accuracy:31.344% D**
KPH:21.500 D--
VKPH:5.900 C--
C150 Dalton
U
Kills:214
V. Kills:251 85%
Deaths:123
KDR:1.740
Accuracy:33.414% D
KPH:770,400 U
VKPH:903,600 U
AP30 Shredder
U
Kills:112
V. Kills:101 110%
Deaths:97
KDR:1.155
Accuracy:19.663% F-
KPH:403,200 U
VKPH:363,600 U
CAS30 Tank Buster
D*
Kills:54
V. Kills:67 79%
Deaths:601
KDR:0.090
Accuracy:16.842% F**
KPH:0.700 D*
VKPH:0.900 D*
Kills:861 (54 + 807)
Deaths:938
KDR:0.918
VKDR:0.588
Vehicle Kills:552
Kill Difference:77
Playtime:96.943 hours
Usage:1%
Score:0.932m
Score/min:160
Piloting Accuracy:16.842%
Gunner Accuracy:19.663%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:3,451
V. Kills:1,302 265%
Deaths:1,681
KDR:2.053
Accuracy:32.139% D-
KPH:29.300 C+
VKPH:11 B++
L100 Python AP
A
Kills:2,807
V. Kills:2,976 94%
Deaths:1,537
KDR:1.826
Accuracy:64.524% B**
KPH:24.300 C--
VKPH:25.800 A
L100 Python HEAT
B**
Kills:1,332
V. Kills:1,040 128%
Deaths:971
KDR:1.372
Accuracy:58.100% B++
KPH:21.900 D
VKPH:17.100 B**
Skyguard
B*
Kills:882
V. Kills:623 141%
Deaths:485
KDR:1.819
Accuracy:35.840% B**
KPH:18.300 B+
VKPH:13 B*
L100 Python HESH
A*
Kills:861
V. Kills:463 186%
Deaths:495
KDR:1.739
Accuracy:61.557% A+
KPH:30.500 D-
VKPH:16.400 A*
Kills:9,333 (9,333 + 0)
Deaths:5,169
KDR:1.806
VKDR:1.239
Vehicle Kills:6,404
Kill Difference:4,164
Playtime:370.459 hours
Usage:3%
Score:5.734m
Score/min:258
Driving Accuracy:61.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,487
V. Kills:2,374 105%
Deaths:1,289
KDR:1.929
Accuracy:59.098% B++
KPH:19.100 D
VKPH:18.200 B++
Saron HRB
B
Kills:992
V. Kills:929 107%
Deaths:416
KDR:2.385
Accuracy:38.036% D
KPH:19.700 C--
VKPH:18.500 B
E540 Halberd
C
Kills:503
V. Kills:344 146%
Deaths:179
KDR:2.810
Accuracy:38.544% D*
KPH:21.100 D--
VKPH:14.400 C
Supernova PC
C+
Kills:125
V. Kills:49 250%
Deaths:80
KDR:1.563
Accuracy:46.461% C
KPH:21.100 C+
VKPH:8.300 C+
Proton II PPA
D-
Kills:105
V. Kills:11 N/A
Deaths:34
KDR:3.088
Accuracy:8.664% F--
KPH:20 D*
VKPH:2.100 D-
M20 Basilisk
C++
Kills:81
V. Kills:85 94%
Deaths:77
KDR:1.052
Accuracy:28.988% C+
KPH:7.400 D*
VKPH:7.700 C++
Aphelion VEX-4
C
Kills:74
V. Kills:98 75%
Deaths:50
KDR:1.480
Accuracy:27.421% D--
KPH:11.500 D*
VKPH:15.300 C
Kills:4,367 (2,612 + 1,755)
Deaths:2,125
KDR:2.055
VKDR:1.831
Vehicle Kills:3,890
Kill Difference:2,242
Playtime:232.895 hours
Usage:2%
Score:3.801m
Score/min:272
Driving Accuracy:46.461%
Gunner Accuracy:27.421%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:405
V. Kills:43 N/A
Deaths:124
KDR:3.266
Accuracy:28.734% D--
KPH:45 D--
VKPH:4.800 C-
Aphelion VEX-4H
D-
Kills:360
V. Kills:313 115%
Deaths:202
KDR:1.782
Accuracy:36.657% D--
KPH:20.400 D*
VKPH:17.700 D-
Saron HRB-H
D
Kills:329
V. Kills:278 118%
Deaths:173
KDR:1.902
Accuracy:44.745% D*
KPH:19.600 D--
VKPH:16.600 D
E540 Halberd-H
D-
Kills:178
V. Kills:105 168%
Deaths:85
KDR:2.094
Accuracy:47.183% D*
KPH:23.500 D--
VKPH:13.800 D-
G40-F Ranger
D--
Kills:82
V. Kills:47 171%
Deaths:19
KDR:4.316
Accuracy:27.144% D--
KPH:21.600 D--
VKPH:12.400 D*
M40 Fury-H
C--
Kills:56
V. Kills:14 373%
Deaths:24
KDR:2.333
Accuracy:39.369% C
KPH:31.900 D*
VKPH:8 C--
Kills:1,410 (0 + 1,410)
Deaths:627
KDR:2.249
VKDR:1.276
Vehicle Kills:800
Kill Difference:783
Playtime:56.584 hours
Usage:1%
Score:0.860m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:39.369%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:648
V. Kills:450 144%
Deaths:538
KDR:1.204
Accuracy:38.901% C+
KPH:9.100 D--
VKPH:6.300 C
M20 Basilisk
C
Kills:477
V. Kills:349 136%
Deaths:363
KDR:1.314
Accuracy:35.899% C
KPH:11.500 D-
VKPH:8.400 C
M40 Fury
C
Kills:452
V. Kills:208 216%
Deaths:246
KDR:1.837
Accuracy:30.276% D
KPH:16.200 D*
VKPH:7.400 C
M40 Fury
C*
Kills:393
V. Kills:168 233%
Deaths:193
KDR:2.036
Accuracy:32.958% C-
KPH:28.800 D--
VKPH:12.300 C*
M60-G Bulldog
C+
Kills:262
V. Kills:121 215%
Deaths:175
KDR:1.497
Accuracy:33.907% C+
KPH:11.700 D--
VKPH:5.400 C+
M12 Kobalt
C
Kills:93
V. Kills:15 N/A
Deaths:27
KDR:3.444
Accuracy:9.685% F
KPH:15.500 D**
VKPH:2.500 C
M60-G Bulldog
D
Kills:72
V. Kills:21 327%
Deaths:44
KDR:1.636
Accuracy:28.071% D-
KPH:13.600 D*
VKPH:4 D
M12 Kobalt
C
Kills:70
V. Kills:6 N/A
Deaths:16
KDR:4.375
Accuracy:11.949% D*
KPH:30.400 D--
VKPH:2.600 C
G30 Walker
D*
Kills:56
V. Kills:43 127%
Deaths:46
KDR:1.217
Accuracy:24.828% D
KPH:5.400 D*
VKPH:4.100 D*
Kills:2,523 (0 + 2,523)
Deaths:1,648
KDR:1.531
VKDR:0.838
Vehicle Kills:1,381
Kill Difference:875
Playtime:200.459 hours
Usage:2%
Score:2.045m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:24.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 62,96161,93877,7760.796D0.0221.718%D--15.567%F-22.5D*N/A722752.2h13.5D**62.2D*
VX29 Polaris 32,65332,12647,6840.674D0.1020.591%D11.797%D**21.2D-N/A941513.6h16.6D*80.8D
The Kraken 19,41612,22320,5590.595D-0.1856.302%DN/A20.2D*11.9C-133604.9h5.5D*9.9D*
VE-H Maw 11,77011,47511,9350.961C--0.1827.204%C**12.654%D**18.4D--N/A55623.5h11.7C+42.9C*
Tank Mine 11,3046,5531,8603.523B+2.7415.184%D**N/A115.4C*83.6B++119256.8h1.4B*9.4F
Frag Grenade 6,4436,38216382N/A6,381.2239.085%D-N/A267D--2.6D104523.9h5.1D--13.1D--
Serpent VE92 5,2195,0387,5480.667C0.1123.798%C+11.274%D**16.7DN/A57301.1h16.5D69.3C
Pandora VX25 4,6614,5616,9420.657D0.1224.152%F11.905%D-16D-N/A57284.5h4.3C*17.7D
C75 Viper 4,7533,4511,6812.053C-1.2732.139%D-1.101%C-29.3C+11B++218117.9h16.8C-52.3D
Pulsar LSW 2,9842,9294,1630.704D0.0722.286%C+14.203%D*21.8DN/A120134.6h15.7D--70.5C
L100 Python AP 5,7832,8071,5371.826D1.0564.524%B**1.853%C--24.3C--25.8A262115.4h9.6D*14.9D
VE-S Canis 2,9012,7893,2530.857C0.0827.116%C+8.211%D**18.4DN/A56151.2h12.8C+47.2C++
NS-7B PDW 2,8342,7525,2960.52D0.2621.797%D10.138%D*18.5C-N/A51148.9h16.7C76.7C
Lasher X2 2,8082,6725,1930.515D0.2621.581%D3.293%C23.5C1.2B+90113.6h24.2D-112.3C-
Supernova FPC 4,8612,4871,2891.929D1.1559.098%B++N/A19.1D18.2B++262130.1h7.1D--12.1C
C-4 ARX 4,0852,3003,1990.719D0.0625.296%CN/A38.2D**29.7C35860.2h2F-8F-
NS-11C 2,2972,2124,0860.541C--0.2423.975%C+10.488%D**13DN/A61170h17.2C--71.8C+
NSX Naginata 2,0141,9802,5500.776C--0.0020.475%C18.636%D*19.7DN/A68100.4h13.8C67.6C+
SVA-88 1,9441,9082,7210.701C--0.0822.168%C16.3%D*24.6DN/A14077.6h14.7D--66.1C
Zenith VX-5 1,7391,6672,6710.624D0.1524.039%C12.897%D**13.7D-N/A62121.9h16.2D-67.2C
Ursa 1,6581,6312,3450.696D0.0821.743%C+15.757%D*21.7DN/A10075h12.9C-59.3C+
Quasar VM1 1,5861,5681,6860.93C0.1510.873%D*16.773%C25.9C*N/A16560.5h13.1B+120.6C+
Nebula VM20 1,5491,4981,5180.987D0.2114.169%D-16.756%D33.7C+1.1B**10744.4h16.4C+115.7C
Comet VM2 2,9271,4703,0970.475D0.3050.373%B+2.721%D8.9C--8.8A*110165.9h38.9D-77.2C
Comet VM2 2,7331,4603,5270.414D0.3646.277%B2.123%D--7.9D6.9A100184.6h42F-90.8D-
Orion VS54 1,4741,4481,6600.872C0.0919.195%C15.47%D*19.6DN/A24273.7h15.4D80.4C+
Proximity Mine 1,4031,4023843.651C+2.8725.206%F-N/A127.5C++N/A57111h1.6B*6.4D*
Nebula VM20 1,4011,3731,4450.95D0.1714.785%D-17.699%C--33.2C+N/A10741.3h16.3C++110.4C
Spear Anti-Vehicle Phalanx Turret 2,4541,3714313.181D2.4039.986%C-3.647%C+20.5D--16.2C--23366.8h12.8D31.9D
NS Annihilator 4,1541,3474,7680.283D0.5084.327%B**N/A6.2D--12.9A+195218.4h17.4F-20.7D**
L100 Python HEAT 2,3721,3329711.372D0.5958.1%B++1.502%D21.9D17.1B**31060.9h9D*15.5C--
Quasar VM1 1,3211,2951,3760.941D0.1613.044%D*18.61%C31.2C+N/A15741.5h13.9C+106.9C--
NS-15M1 1,3051,2931,9430.665D0.1121.221%C12.838%D*21.4DN/A10160.5h15.4D-72.4C
Blueshift VM5 1,2801,2601,3290.948D0.1715.168%D--16.667%D-28.7CN/A10843.9h16.9C+111.5C--
Force-Blade 1,2881,251185,9870.007C--0.7731.427%C++5.755%C+0.2DN/A16766.1h2.7C++8.6C*
Flare VE6 1,2471,2091,6060.753D0.0321.883%C+14.888%D**18.1D-N/A9766.8h12.1C55.1C+
Solstice Burst 1,2401,1842,0180.587D0.1926.697%C+9.375%F--14.2D-N/A4683.6h19.3F72.3D
NS-7G PDW 1,1941,1542,1700.532D0.2523.696%C+8.666%D*13.9DN/A4883.1h18.8D79.2C+
Solstice VE3 1,1761,1332,0270.559C0.2220.748%C-9.797%F10.8DN/A120105.3h19.2D92.7C
Blueshift VM5 1,1361,1171,2390.902D0.1213.829%D*18.174%C--27.9CN/A11540.1h18.1D131D-
C-4 1,9161,0141,2450.814C0.0429.638%B++N/A37.7D--33.5C**97926.9h2.4F8.1D
Saron HRB 1,9219924162.385D1.6138.036%DN/A19.7C--18.5B28850.3h29.9D--78.5D*
Sirius SX12 1,0239861,7580.561C-0.2226.019%C**9.229%D**13.8DN/A9271.2h19.3D-74.3C+
NS Decimator-G 1,2309652,1210.455D-0.3252.316%D*3.005%C+22.8D--6.3D--10042.3h5C-9.6D
NS-10 Burster 1,6449532,0780.459D-0.3226.18%D5.876%C+4.4D3.2C--69217.1h161.4C616.5C
Nemesis VSH9 1,5179182,8180.326D0.4553.987%D*1.743%C--12C7.8C19076.8h8.6C+16D
NS-10 Burster 1,5859121,9960.457D0.3226.24%C-7.237%C+4.2D3.1C72217.8h179D-682D
Skyguard 1,5058824851.819C-1.0435.84%B**N/A18.3B+13B*22248.1h148.2C--413.4C*
L100 Python HESH 1,3248614951.739D0.9661.557%A+1.394%C+30.4D-16.4A*35728.3h7.9T*12.8F
Auraxium Force-Blade 97583716,1960.052B0.7331.768%C++10.633%B+1C+N/A3859.9h3.3F-10.3C+
S1 1,1998151,7520.465C-0.3149.777%D-2.577%C+18.6C-8.8D46943.7h6.2B12.4C+
NS-11CG 7697331,1030.665C0.1123.525%C10.505%F12.4DN/A3659.2h14.5C++61.8C*
Eclipse VE3A 7767251,6000.453C-0.3324.833%C-8.552%F--7.8D*N/A2593.5h19.3F--77.8F
Rocklet Rifle 1,4806686820.979B+0.2060.147%B*N/A34.8B+42.3A+59819.2h25.9B**43.1B*
M20 Basilisk 1,0986485381.204D-0.4338.901%C+3.241%D--9.1D--6.3C13071h162.5D*417.6D--
NS-R3 Swarm 1,5295972,1680.275D0.5066.24%B+N/A4.6D7.2C++79128.6h40.7D*61.5D*
NS-15M2 5885759530.603C--0.1820.928%D10.435%F-12.5D--N/A9045.9h15C--71.5C
NS-30 Vandal 5675291,0080.525D0.2531.019%C12.098%F-8.5D**N/A3462.6h10.1T32.6F
E540 Halberd 8475031792.81D2.0338.544%D*2.187%C21.1D--14.5C23523.8h7.5D*19.6F
L105 Zephyr 6144811174.111D3.3331.344%D**N/A21.5D--5.9C--15322.4h10.2F-32.5F--
M20 Basilisk 8264773631.314D-0.5435.899%C2.935%D--11.5D-8.4C19841.4h141.8D-394.9D-
VX6-7 4764617480.616C--0.1622.176%C-10.195%F-14.9DN/A7030.9h15.6D70.3C
M40 Fury 6604522461.837D1.0630.276%DN/A16.2D*7.5C20827.9h25.9F85.5F
NS-7 PDW 4464347770.559C-0.2223.414%C10.138%D*13.5DN/A10232.1h18.1D77.4C
MAX Punch 43143111,7110.037C--0.7455.814%B++N/A0.7CN/A2600.7h1.6C++2.9C**
Pulsar C 4544267090.601C0.1824.954%C++14.789%D**13.1DN/A12832.4h14.7D59C+
NS Baron G5 4364248310.51D0.2729.598%D**8.726%D*14.3D--N/A8829.7h4.8C+16.3C+
Proton II PPA-H 4484051243.266D2.4928.734%D--1.481%C45D--4.8C-1449h15.6D*54.3D**
M40 Fury 5613931932.036D1.2632.958%C-1.781%C+28.9D--12.4C*32413.6h22.8D*69.2D*
Dual Photon Pods 6073791702.229D1.4537.909%FN/A60.2C36.2A+8676.3h49.9F**131.6T
Aphelion VEX-4H 6733602021.782C1.0036.657%D--1.667%D-20.3D*17.7D-25217.7h80.5D219.6D--
H-V45 AE 3663585700.628D0.1522.391%D*14.525%F15.2D*N/A4323.5h19.2F--85.6F-
Vortex VM21 5933481,8260.191D-0.5922.501%F--3.736%C++4.4D--3.1D*6379.7h86D*382.1F--
Vortex VM21 6103451,8260.189D0.5921.573%F--3.478%C4.4D3.4D6379.1h87.2D--404.1F-
Saron HRB-H 6073291731.902D1.1244.745%D*N/A19.6D--16.5D29716.8h31.1D69.6D*
Nova 3283226500.495D0.2823.501%F-10.87%D-14.8D-N/A5721.8h4.6C++19.5D*
Thanatos VE70 3243116780.459C--0.3228.18%D*8.682%D**8.1D--N/A9638.5h6.5D--23.1D*
Spear Anti-Vehicle Phalanx Tower 6593062910.552D9.7741.542%D-2.941%C--18.4D-21.3C19116.6h14.9D--35.8D**
Eridani SX5 2992905680.511D0.2725.169%C8.276%F12.1D-N/A10624h17.3D*68.9D
SVA-GG 2912854810.593D-0.1921.112%D--12.983%F-12D*N/A3523.8h14.8D*70.3D
NSX Tengu 2822783590.774C0.0032.183%D14.748%D--14.1DN/A5619.7h14.4C+44.6C+
NS Baron G5G 2842765960.463D0.3228.83%D*10.87%D-12.4D-N/A4822.2h5.3D18.4D*
M60-G Bulldog 3832621751.497D--0.7233.907%C+3.053%C++11.7D--5.4C+13222.4h14.4F--42.4D**
NS-44 Commissioner 2382328480.274D0.5020.749%F-14.655%D--7.6D--N/A8130.4h6.1F-29.3F*
Eridani SX5-AE 2332294110.557D--0.2224.053%D*12.227%D**12.7D--N/A3718.1h17.1D**70.9D**
Xiphos Anti-Personnel Phalanx Tower 248226828.25D27.4719.311%D--N/A75.3D7.3C3323h27C+139.7C-
Hornet Missiles 6472191321.659D0.8856.974%DN/A37.1C--72.5A+7975.9h28.6F--50.2F*
C150 Dalton 4652141231.74D0.9633.414%DN/A2140U2510U30586800.1h9.1F*27.1F**
Aspis Anti-Aircraft Phalanx Turret 4822061201.717D0.9419.088%D--N/A4.4D*5.9D--14147h271.5F**1422.6F-
NS-61 Emissary 1911847030.262D0.5226.381%C6.522%F8.1D--N/A4722.8h26.5D**100.5D**
Pulsar VS1 1911842720.676C0.1022.305%C9.239%F23.3C+N/A5797.9h14.5C++65.2C++
Corvus VA55 1801783460.514D0.2625.642%C**11.236%F18DN/A1579.9h16D*62.6C
E540 Halberd-H 283178852.094D1.3247.183%D*N/A23.4D--13.8D-3157.6h6.7C+14.2D
Coyote Missiles 3181712480.69D0.0941.567%FN/A12D--10.3D-14314.3h103.7T249.5T*
The Slasher 1711707,9350.021D0.7633.819%C+3.529%D-0.7CN/A2246.2h2.5C7.3C+
Equinox VE2 Burst 1691653270.505D0.2722.111%D--7.273%F--15.7D--N/A5810.5h17.9F81.1D**
CME 1621583010.525D-0.2522.759%D8.228%F-17.4D-N/A849.1h16.1D70.8D
Hyena Missile Launcher 3091562710.576D-0.2025.107%D*N/A5.9D-5.8D7426.3h55.9F222.7F-
MANA Anti-Vehicle Turret 2831463930.372D--0.4132.729%F-4.795%B*1460C1370C17415950.1h13.2C+40.5F
MKV Suppressed 1411372190.626D0.1522.493%D10.949%D**11.8D--N/A14711.6h19.7D--87.6D
Saron Laser Cannon 3651321,5000.088C-0.6930.979%C+N/A1.8D--3.1D--13274.5h586T*1891.6T*
NS-357 Underboss 1361325430.243D0.5420.084%F-12.121%D*8.2D--N/A5416.1h6.2F-30.9T
Supernova PC 174125801.563D0.7846.461%CN/A21.2C+8.3C+9635.9h5.4C+11.6C+
Solstice SF 1291242140.579C0.2024.997%C*12.097%D9.6DN/A12612.9h16.2C-64.8C+
NS-20 Gorgon 1241171560.75C-0.0318.98%D--15.385%D18.9C+1.1D696.2h34.3B+180.9C++
NS Baron G5B 1261172570.455D0.3229.723%D**12.821%C--15.8D-1.2A+427.4h4.9C16.3D--
VA39 Spectre 1141123350.334D0.4420.816%F-21.429%D**7.9D--N/A14914.1h9.9F-47.5F*
AP30 Shredder 213112971.155D0.3819.663%F-N/A1120U1010U15533400.1h133.8D*680.5T
NSX Tanto 1131092170.502D0.2824.671%C17.431%D*8.6D-N/A4212.7h18.2D73.8C
Antares LC 2691071,3120.082D-0.7026.534%D-N/A2D*3.1D*7653h480.4T*1810.6T*
Proton II PPA 116105343.088D2.318.664%F--2.857%B*19.8D*2.1D-1135.3h13.8D--159.4T*
Artemis VX26 1111052210.475D0.3022.219%D*18.095%D13.8D--N/A1907.6h23.8T*107.2T
MANA Anti-Personnel Turret 97951140.833N/A0.0511.088%UN/A950U20U8388900.1h30.5T*274.8T*
NS-20 Gorgon 103951550.613C--0.1719.994%D--10.526%F15.6C1.3C656.1h39.7B198.4C+
M12 Kobalt 10893273.444D-2.679.685%F10.753%D**15.5D**2.5C1256h44.4T*458.8T*
Equinox VE2 91911550.587C--0.1922.858%D8.791%F20.2C--N/A1214.5h14.2C62.2C
Lumine Edge 898830,7520.003C-0.7820.3%D9.091%D--0.1C--N/A01075.1h2.3D**11.4D
Light PPA 124844260.197C-0.5822.981%F--1.19%C+5.6D*2.7C10715h62.3T*271.1T*
G40-F Ranger 12982194.316D3.5427.144%D--N/A21.6D--12.4D*2173.8h82.1C-302.3D
M20 Basilisk 16681771.052D0.2728.988%C+N/A7.4D*7.7C++12811h212.7T*733.9T*
Aphelion VEX-4 17274501.48D-0.7027.421%D--1.351%D*11.6D*15.3C2176.4h142.5F**519.5T*
M60-G Bulldog 9372441.636D--0.8628.071%D-1.389%D--13.6D*4D1505.3h11.6D*41.3F
M60-A Bulldog 9672441.636D0.8619.07%F-N/A720U240U3570400.1h7.5D*39.1F**
M12 Kobalt 7670164.375C--3.6011.949%D*8.571%F-30.4D--2.6C1792.3h31F-259.7F
NS-11A 72691160.595C-0.1822.965%C11.594%D**15.7DN/A2974.4h18.1D*78.9D
Deimos VA29 69691430.483D0.3037.724%F-11.594%D-19.7D-N/A2353.5h3.4F8.9F-
NS Campion 686610,1590.006D0.7723.172%D3.03%D-0.2CN/A1280.6h2.8D12.2C
M60-A Bulldog 9865262.5D1.7229.216%F-1.538%D11.8D--6B+1045.5h11.4F**38.9T*
M40 Fury 9964282.286D-1.5140.009%D-1.563%C+20D**10.9D2023.2h28.3D-70.8D**
Orbital Strike Uplink 9263163U62.22707.692%UN/A157.5U72.5U17320.4h2.9T*0.4T*
NS Harrower 626213,2680.005D--0.7727.629%C3.226%D0.2C+N/A1350.3h2.2C++7.8C**
Sticky Grenade 6161161N/A60.2233.089%F--N/A203.3FN/A17310.3h6.7T*20.2T*
Hoplon Anti-Aircraft Phalanx Tower 12561161A+60.2231.392%C*N/A67.8C71.1C8700.9h40C*127.5C*
M40 Fury-H 7056242.333D-1.5539.369%CN/A31.1D*7.8C--2201.8h17.8F-45.3F--
H-V45 5956990.566C-0.2125.386%C**12.5%D*16.5DN/A6133.4h21.4F**84.3D-
G30 Walker 9956461.217D--0.4424.828%D7.143%A5.4D*4.1D*14510.4h316.2F1273.6D**
CAS30 Tank Buster 121546010.09D-0.6916.842%F**N/A0.7D*N/A5974.5h102.7D**609.6T*
M60-A Bulldog 8752212.476D1.7034.422%D*5.769%M++9.8D*6.6B*955.3h17.2T*50.1T*
Eidolon VE33 56521340.388D0.3919.126%D**15.385%D**8.1D-N/A2176.4h16.4F-85.8F--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret446082.3h
Spawn Beacon2855,17715.1h
Nano-Armor Kit1,8051,916,158211.8h
Skywall Shield Emitter13201.9h
Structure Shield Module03752h
Repair Module45742.7h
Turret AI Module65532.9h
Faction Banner0500.2h
Nanite Revive Grenade01270h
Nanite Healing Grenade0580h
Medical Applicator21771,6066.2h
Reinforcements Module0620.2h
Blast Wall31502.4h
Spitfire Auto-Turret35510,21916.8h
Restoration Kit1,32830,49452.9h
VS Patriot Flare Gun141,1801.6h
Hoplon Anti-Aircraft Phalanx Tower32871.8h
Xiphos Anti-Personnel Tower22932.1h
Sunderer Garage51092.7h
Rampart Wall185429h
Spear Anti-Vehicle Tower43812.6h
VS Triumph Flare Gun61,0701.3h
Welding Device03000.1h
Deconstruction Tool611,1245.4h
Shield Recharging Field151540.3h
Recon Detection Device445333.1h
Ammunition Package6974,93823.7h
Medical Kit58114,65318.3h
Anti-Infantry MANA Turret241861.1h
L-24R Spur01690.1h
Light Air Terminal2541.7h
Orbital Strike Target Designator271855.8h
IPC Targeting Dart152,1128.3h
Vehicle Gate1982.1h
Light Vehicle Terminal51282.8h
Alarm Module01450.7h
WLT-Howler Mining Laser28,4131.7h
Infantry Tower1521.3h
Glaive IPC6593.3h
Elysium Spawn Tube0970.9h

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