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Legate A.S.P. Operative patrickserveur878[GTMP] patrickserveur878
VS BR 74

KDR: 0.78

Score: 152.5m

Last Seen: Jul 13th, 2018 3:05 AM
- OFFLINE - 4.5 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Miller
Level Progress (to 75): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A VX29 Polaris The Kraken VE-H Maw Tank Mine Frag Grenade Serpent VE92 Pandora VX25
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-8,757 MLG Score: -7
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.925%13.579%29842980136,5660.886211-0.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.171%0.167C++-1.094D*0.503B+HEAD (~2.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.099C+14.8-0.035C+52.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.366%0.654%72102045974375720.061718480%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.205%-0.427C---0.874D---0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1560.031C+52.10.017C+103.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.19%1.32%1077101511,5151476285870.780043134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.517%-0.165C-0.833D-1.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.9-0.369C-20.7-0.654D32.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.186%1.853%541810045,6131181337780.475154149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.686%-0.368C--0.637D0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.3-0.346C-51.3-0.301C108

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.121%20.909%54110211101358440.00809776

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-2.089F---3.033T--1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47-3.776T*9.9-2.132F--37.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.367%11.67%54410184,75686271050.551292

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.483%-1.418D**-0.562D-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.2-0.379C-4.40.086C+13.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
152.5m325.1%295 (17.7k)235 (14.1k)0.778212206,493265,3430.91864174 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022879821.587%9.818%21202:2735

8% Engineer6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 24th, 2012 10:35 AMApr 7th, 2018 10:23 AMJul 13th, 2018 4:08 AM (221d) (PST)Jul 13th, 2018 12:13 AM (221d) (PST)Jul 12th, 2018 11:05 PM (221d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5352652700.3180.4090.0311.2450.065-7

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,12415,88716,2371925275414,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
10817.7h/450.7d 37,262 20,273 67,623 807.9k 12,123 32,755 42,035 347.5m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:4,755
Deaths:7,163
KDR:0.664
Accuracy:23.863% C++
HSR:11.020% F
Pandora VX25
D
Kills:4,093
Deaths:6,342
KDR:0.645
Accuracy:23.955% D**
HSR:11.996% D
NS-7B PDW
D
Kills:2,747
Deaths:5,289
KDR:0.519
Accuracy:21.797% D
HSR:10.120% D*
VE-S Canis
C+
Kills:2,504
Deaths:2,913
KDR:0.860
Accuracy:26.600% C+
HSR:8.666% D**
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,515
Deaths:2,395
KDR:0.633
Accuracy:24.099% C
HSR:13.069% D**
Solstice Burst
C+
Kills:1,184
Deaths:2,018
KDR:0.587
Accuracy:26.697% C+
HSR:9.375% F-
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D**
Solstice VE3
C
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.754% C
HSR:9.797% F
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C--
Kills:724
Deaths:1,595
KDR:0.454
Accuracy:24.830% C--
HSR:8.564% F--
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
Pulsar C
C++
Kills:422
Deaths:706
KDR:0.598
Accuracy:25.025% C++
HSR:14.692% D**
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D**
HSR:8.768% D*
VX6-7
C--
Kills:340
Deaths:561
KDR:0.606
Accuracy:21.836% C--
HSR:11.177% F
Nova
D-
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D-
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.281% D*
HSR:8.562% D**
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:277
Deaths:358
KDR:0.774
Accuracy:32.126% D
HSR:14.801% D-
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Eridani SX5-AE
D--
Kills:225
Deaths:395
KDR:0.570
Accuracy:24.521% D--
HSR:12% D**
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D*
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:25.087% C*
HSR:12.097% D-
NS Baron G5B
C-
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C-
NSX Tanto
C
Kills:107
Deaths:210
KDR:0.510
Accuracy:24.580% C
HSR:16.822% D*
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D-
Kills:27,574
Deaths (as Light Assault):45,943
Deaths (to Light Assaults):32,197
KDR:0.60018
Kill Difference:18,369
Playtime:685.561 hours
Usage:6%
Score:9.411m
Score/min:229
Accuracy (listed only):25.641%
HSR (listed only):10.938%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7B PDW
D
Kills:2,747
Deaths:5,289
KDR:0.519
Accuracy:21.797% D
HSR:10.120% D*
VE-S Canis
C+
Kills:2,504
Deaths:2,913
KDR:0.860
Accuracy:26.600% C+
HSR:8.666% D**
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D**
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-30 Vandal
C
Kills:522
Deaths:993
KDR:0.526
Accuracy:31.178% C
HSR:12.261% F
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:277
Deaths:358
KDR:0.774
Accuracy:32.126% D
HSR:14.801% D-
NS-44 Commissioner
D--
Kills:232
Deaths:848
KDR:0.274
Accuracy:20.749% F-
HSR:14.655% D--
Eridani SX5-AE
D--
Kills:225
Deaths:395
KDR:0.570
Accuracy:24.521% D--
HSR:12% D**
NS-61 Emissary
C--
Kills:177
Deaths:687
KDR:0.258
Accuracy:24.984% C--
HSR:6.215% F-
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D*
NS-357 Underboss
D*
Kills:132
Deaths:543
KDR:0.243
Accuracy:20.084% F-
HSR:12.121% D*
VA39 Spectre
D**
Kills:110
Deaths:329
KDR:0.334
Accuracy:21.121% F-
HSR:20.909% D**
Artemis VX26
D
Kills:105
Deaths:221
KDR:0.475
Accuracy:22.241% D--
HSR:18.095% D
Kills:10,032
Deaths (as Infiltrator):18,065
Deaths (to Infiltrators):32,760
KDR:0.55533
Kill Difference:8,033
Playtime:155.497 hours
Usage:1%
Score:1.922m
Score/min:206
Accuracy (listed only):24.409%
HSR (listed only):11.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:4,093
Deaths:6,342
KDR:0.645
Accuracy:23.955% D**
HSR:11.996% D
NS-7B PDW
D
Kills:2,747
Deaths:5,289
KDR:0.519
Accuracy:21.797% D
HSR:10.120% D*
VE-S Canis
C+
Kills:2,504
Deaths:2,913
KDR:0.860
Accuracy:26.600% C+
HSR:8.666% D**
NS-7G PDW
C+
Kills:1,154
Deaths:2,170
KDR:0.532
Accuracy:23.696% C+
HSR:8.666% D**
Sirius SX12
C**
Kills:986
Deaths:1,758
KDR:0.561
Accuracy:26.019% C**
HSR:9.229% D**
NS-7 PDW
C
Kills:434
Deaths:774
KDR:0.561
Accuracy:23.358% C
HSR:10.138% D*
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D**
HSR:8.768% D*
H-V45 AE
D*
Kills:328
Deaths:494
KDR:0.664
Accuracy:22.609% D*
HSR:14.329% F-
Nova
D-
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D-
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.281% D*
HSR:8.562% D**
Eridani SX5
C
Kills:290
Deaths:568
KDR:0.511
Accuracy:25.169% C
HSR:8.276% F
NSX Tengu
D
Kills:277
Deaths:358
KDR:0.774
Accuracy:32.126% D
HSR:14.801% D-
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Eridani SX5-AE
D--
Kills:225
Deaths:395
KDR:0.570
Accuracy:24.521% D--
HSR:12% D**
Pulsar VS1
C
Kills:184
Deaths:272
KDR:0.676
Accuracy:22.305% C
HSR:9.239% F
Corvus VA55
C**
Kills:172
Deaths:335
KDR:0.513
Accuracy:25.873% C**
HSR:11.047% F
Equinox VE2 Burst
D--
Kills:165
Deaths:327
KDR:0.505
Accuracy:22.111% D--
HSR:7.273% F--
CME
D
Kills:158
Deaths:301
KDR:0.525
Accuracy:22.759% D
HSR:8.228% F-
MKV Suppressed
D
Kills:137
Deaths:219
KDR:0.626
Accuracy:22.493% D
HSR:10.949% D*
NS Baron G5B
C-
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C-
Equinox VE2
D
Kills:91
Deaths:155
KDR:0.587
Accuracy:22.858% D
HSR:8.791% F
NS-11A
C
Kills:69
Deaths:116
KDR:0.595
Accuracy:22.965% C
HSR:11.594% D*
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D-
H-V45
C**
Kills:56
Deaths:99
KDR:0.566
Accuracy:25.386% C**
HSR:12.500% D*
Kills:15,548
Deaths (as Combat Medic):25,964
Deaths (to Combat Medics):25,152
KDR:0.59883
Kill Difference:10,416
Playtime:64.899 hours
Usage:1%
Score:0.768m
Score/min:197
Accuracy (listed only):25.620%
HSR (listed only):10.447%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:4,755
Deaths:7,163
KDR:0.664
Accuracy:23.863% C++
HSR:11.020% F
Pandora VX25
D
Kills:4,093
Deaths:6,342
KDR:0.645
Accuracy:23.955% D**
HSR:11.996% D
NS-11C
C+
Kills:2,212
Deaths:4,086
KDR:0.541
Accuracy:23.975% C+
HSR:10.488% D**
Zenith VX-5
C
Kills:1,515
Deaths:2,395
KDR:0.633
Accuracy:24.099% C
HSR:13.069% D**
Solstice Burst
C+
Kills:1,184
Deaths:2,018
KDR:0.587
Accuracy:26.697% C+
HSR:9.375% F-
Solstice VE3
C
Kills:1,133
Deaths:2,027
KDR:0.559
Accuracy:20.754% C
HSR:9.797% F
NS-11CG
C
Kills:733
Deaths:1,103
KDR:0.665
Accuracy:23.525% C
HSR:10.505% F
Eclipse VE3A
C--
Kills:724
Deaths:1,595
KDR:0.454
Accuracy:24.830% C--
HSR:8.564% F--
Pulsar C
C++
Kills:422
Deaths:706
KDR:0.598
Accuracy:25.025% C++
HSR:14.692% D**
NS Baron G5
D*
Kills:422
Deaths:824
KDR:0.512
Accuracy:29.524% D**
HSR:8.768% D*
VX6-7
C--
Kills:340
Deaths:561
KDR:0.606
Accuracy:21.836% C--
HSR:11.177% F
Nova
D-
Kills:302
Deaths:618
KDR:0.489
Accuracy:23.458% F-
HSR:10.265% D-
Thanatos VE70
D*
Kills:292
Deaths:641
KDR:0.456
Accuracy:28.281% D*
HSR:8.562% D**
NS Baron G5G
D-
Kills:276
Deaths:596
KDR:0.463
Accuracy:28.830% D*
HSR:10.870% D-
Solstice SF
C*
Kills:124
Deaths:214
KDR:0.579
Accuracy:25.087% C*
HSR:12.097% D-
NS Baron G5B
C-
Kills:117
Deaths:257
KDR:0.455
Accuracy:29.723% D**
HSR:12.821% C-
NSX Tanto
C
Kills:107
Deaths:210
KDR:0.510
Accuracy:24.580% C
HSR:16.822% D*
Deimos VA29
D-
Kills:69
Deaths:143
KDR:0.483
Accuracy:38.474% F-
HSR:11.594% D-
Kills:18,820
Deaths (as Engineer):31,499
Deaths (to Engineers):32,637
KDR:0.59748
Kill Difference:12,679
Playtime:862.480 hours
Usage:8%
Score:10.547m
Score/min:204
Accuracy (listed only):25.917%
HSR (listed only):11.249%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:376
V. Kills:227 165%
Deaths:169
KDR:2.225
Accuracy:37.915% F
KPH:60.600 C
VKPH:36.600 A+
Hornet Missiles
A+
Kills:203
V. Kills:415 49%
Deaths:131
KDR:1.550
Accuracy:56.942% D
KPH:34.800 C--
VKPH:71 A+
Coyote Missiles
D-
Kills:166
V. Kills:143 115%
Deaths:246
KDR:0.675
Accuracy:41.566% F
KPH:11.700 D-
VKPH:10.100 D-
Saron Laser Cannon
D--
Kills:131
V. Kills:233 56%
Deaths:1,497
KDR:0.088
Accuracy:30.955% C+
KPH:1.800 D--
VKPH:3.100 D--
Antares LC
D*
Kills:102
V. Kills:159 64%
Deaths:1,271
KDR:0.080
Accuracy:26.561% D-
KPH:2 D*
VKPH:3.100 D*
Light PPA
C
Kills:83
V. Kills:40 202%
Deaths:411
KDR:0.202
Accuracy:23.193% F--
KPH:5.700 D*
VKPH:2.800 C
Kills:1,061 (316 + 0)
Deaths:3,725
KDR:0.285
VKDR:0.327
Vehicle Kills:1,217
Kill Difference:2,664
Playtime:166.524 hours
Usage:2%
Score:1.631m
Score/min:163
Piloting Accuracy:23.193%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C--
Kills:471
V. Kills:126 371%
Deaths:112
KDR:4.205
Accuracy:31.558% D*
KPH:21.600 D--
VKPH:5.800 C--
C150 Dalton
U
Kills:211
V. Kills:249 84%
Deaths:122
KDR:1.730
Accuracy:34.011% C-
KPH:759,600 U
VKPH:896,400 U
AP30 Shredder
U
Kills:103
V. Kills:92 111%
Deaths:91
KDR:1.132
Accuracy:19.045% F--
KPH:370,800 U
VKPH:331,200 U
CAS30 Tank Buster
D*
Kills:53
V. Kills:66 79%
Deaths:581
KDR:0.091
Accuracy:17.103% F**
KPH:0.700 D*
VKPH:0.900 D**
Kills:838 (53 + 785)
Deaths:906
KDR:0.925
VKDR:0.588
Vehicle Kills:533
Kill Difference:68
Playtime:94.621 hours
Usage:1%
Score:0.898m
Score/min:158
Piloting Accuracy:17.103%
Gunner Accuracy:19.045%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:3,290
V. Kills:1,209 272%
Deaths:1,641
KDR:2.005
Accuracy:31.871% D
KPH:28.900 C+
VKPH:10.600 B++
L100 Python AP
A+
Kills:2,653
V. Kills:2,889 92%
Deaths:1,496
KDR:1.773
Accuracy:64.631% B**
KPH:23.600 C-
VKPH:25.700 A+
L100 Python HEAT
A
Kills:1,332
V. Kills:1,040 128%
Deaths:971
KDR:1.372
Accuracy:58.100% B++
KPH:21.900 C--
VKPH:17.100 A
L100 Python HESH
A*
Kills:861
V. Kills:463 186%
Deaths:495
KDR:1.739
Accuracy:61.557% A+
KPH:30.500 D-
VKPH:16.400 A*
Skyguard
B*
Kills:774
V. Kills:565 137%
Deaths:445
KDR:1.739
Accuracy:36.171% B**
KPH:17.600 B+
VKPH:12.800 B*
Kills:8,910 (8,910 + 0)
Deaths:5,048
KDR:1.765
VKDR:1.221
Vehicle Kills:6,166
Kill Difference:3,862
Playtime:359.520 hours
Usage:3%
Score:5.532m
Score/min:256
Driving Accuracy:36.171%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:2,480
V. Kills:2,369 105%
Deaths:1,285
KDR:1.930
Accuracy:59.076% B++
KPH:19.100 C--
VKPH:18.200 B++
Saron HRB
B
Kills:983
V. Kills:926 106%
Deaths:412
KDR:2.386
Accuracy:37.984% D
KPH:19.800 C--
VKPH:18.600 B
E540 Halberd
C
Kills:451
V. Kills:318 141%
Deaths:166
KDR:2.717
Accuracy:38.406% D*
KPH:20.200 D--
VKPH:14.300 C
Supernova PC
C+
Kills:125
V. Kills:49 250%
Deaths:80
KDR:1.563
Accuracy:46.461% C
KPH:21.100 C+
VKPH:8.300 C+
Proton II PPA
D
Kills:105
V. Kills:11 N/A
Deaths:33
KDR:3.182
Accuracy:8.651% F--
KPH:20.600 D*
VKPH:2.200 D
M20 Basilisk
C**
Kills:78
V. Kills:83 93%
Deaths:76
KDR:1.026
Accuracy:28.932% C+
KPH:7.400 D*
VKPH:7.900 C**
Aphelion VEX-4
C
Kills:73
V. Kills:97 74%
Deaths:50
KDR:1.460
Accuracy:27.388% D--
KPH:11.400 D*
VKPH:15.100 C
Kills:4,295 (2,605 + 1,690)
Deaths:2,102
KDR:2.043
VKDR:1.833
Vehicle Kills:3,853
Kill Difference:2,193
Playtime:229.940 hours
Usage:2%
Score:3.746m
Score/min:271
Driving Accuracy:46.461%
Gunner Accuracy:27.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
D-
Kills:352
V. Kills:309 114%
Deaths:201
KDR:1.751
Accuracy:36.796% D--
KPH:20.100 D*
VKPH:17.600 D-
Proton II PPA-H
C
Kills:347
V. Kills:41 N/A
Deaths:109
KDR:3.183
Accuracy:27.554% D*
KPH:42.300 D--
VKPH:5 C
Saron HRB-H
D
Kills:328
V. Kills:277 118%
Deaths:172
KDR:1.907
Accuracy:44.763% D*
KPH:19.700 D--
VKPH:16.600 D
E540 Halberd-H
D--
Kills:157
V. Kills:92 169%
Deaths:79
KDR:1.987
Accuracy:47.796% D*
KPH:22 D--
VKPH:12.900 D--
G40-F Ranger
D-
Kills:82
V. Kills:47 171%
Deaths:19
KDR:4.316
Accuracy:27.144% D-
KPH:21.600 D--
VKPH:12.400 D*
M40 Fury-H
D
Kills:56
V. Kills:14 373%
Deaths:24
KDR:2.333
Accuracy:39.301% C
KPH:32 D*
VKPH:8 D
Kills:1,322 (0 + 1,322)
Deaths:604
KDR:2.189
VKDR:1.291
Vehicle Kills:780
Kill Difference:718
Playtime:55.091 hours
Usage:1%
Score:0.837m
Score/min:253
Driving Accuracy:N/A%
Gunner Accuracy:39.301%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:623
V. Kills:433 144%
Deaths:530
KDR:1.175
Accuracy:38.729% C+
KPH:9 D--
VKPH:6.300 C
M20 Basilisk
C
Kills:469
V. Kills:343 136%
Deaths:362
KDR:1.296
Accuracy:35.858% C
KPH:11.500 D-
VKPH:8.400 C
M40 Fury
C
Kills:452
V. Kills:208 216%
Deaths:244
KDR:1.852
Accuracy:30.292% D
KPH:16.200 D*
VKPH:7.500 C
M40 Fury
C*
Kills:393
V. Kills:168 233%
Deaths:193
KDR:2.036
Accuracy:32.874% C-
KPH:29 D-
VKPH:12.400 C*
M60-G Bulldog
C+
Kills:262
V. Kills:121 215%
Deaths:175
KDR:1.497
Accuracy:33.842% C+
KPH:11.700 D--
VKPH:5.400 C+
M12 Kobalt
C
Kills:78
V. Kills:13 N/A
Deaths:25
KDR:3.120
Accuracy:9.354% F
KPH:14.800 D**
VKPH:2.500 C
M60-G Bulldog
D
Kills:70
V. Kills:21 318%
Deaths:44
KDR:1.591
Accuracy:27.803% D-
KPH:13.400 D*
VKPH:4 D
M12 Kobalt
C+
Kills:57
V. Kills:6 N/A
Deaths:15
KDR:3.800
Accuracy:11.550% D*
KPH:27.700 D*
VKPH:2.900 C+
G30 Walker
D*
Kills:53
V. Kills:40 129%
Deaths:46
KDR:1.152
Accuracy:24.930% D
KPH:5.200 D**
VKPH:3.900 D*
Kills:2,457 (0 + 2,457)
Deaths:1,634
KDR:1.504
VKDR:0.828
Vehicle Kills:1,353
Kill Difference:823
Playtime:196.516 hours
Usage:2%
Score:2.013m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:24.930%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 62,37161,37877,0260.797D0.0221.718%D--15.543%F-22.8D*N/A732690.4h13.5D**62.2D*
VX29 Polaris 32,65332,12647,6830.674D0.1020.591%C--11.797%D**21.2DN/A941513.6h16.6D*80.8C--
The Kraken 18,12411,43119,6380.582D-0.2055.965%DN/A20.2D--11.8C-131566.2h5.6D*10D*
VE-H Maw 6,8576,7167,3000.92C--0.1427.179%C**12.299%F16.9D--N/A50396.7h11.8C+43.3C++
Tank Mine 10,8706,2521,8123.45B+2.6715.351%D*N/A113.5C*83.8B++119755.1h1.4B*9.4D**
Frag Grenade 6,1696,11516115N/A6,114.2239.184%DN/A268.2D-2.4D105722.8h5.1D--13D-
Serpent VE92 4,9224,7557,1630.664C0.1123.863%C++11.02%F16.8C--N/A58283.6h16.5D69.3C+
Pandora VX25 4,1794,0936,3420.645D0.1323.955%D**11.996%D15.7D-N/A55260.7h4.3C*17.9D
C75 Viper 4,4993,2901,6412.005C1.2331.871%D1.155%C28.9C+10.6B++216113.8h17C53.2D
NS-7B PDW 2,8282,7475,2890.519C--0.2621.797%D10.12%D*18.5C--N/A51148.7h16.7C-76.7C
Pulsar LSW 2,7852,7353,9640.69D0.0922.244%C+14.26%D*21.5DN/A123127.4h15.9D--71.6C
L100 Python AP 5,5422,6531,4961.773D0.9964.631%B**1.96%C--23.6C-25.7A+259112.5h9.9D*15.3C-
VE-S Canis 2,5912,5042,9130.86C0.0826.6%C+8.666%D**19.4DN/A55129.3h12.7C+47.7C++
Supernova FPC 4,8492,4801,2851.93D1.1559.076%B++N/A19.1C--18.2B++260129.9h7.1D-12.1C
Lasher X2 2,4012,2874,5080.507D0.2720.909%D3.411%C23.3C1.2B+9298.3h23.8D114C-
NS-11C 2,2972,2124,0860.541C--0.2423.975%C+10.488%D**13DN/A61170h17.2C71.8C+
C-4 ARX 3,7902,0983,0300.692D0.0925.25%CN/A36.7D**29.6C35457.1h2.1F--8.2F-
SVA-88 1,9441,9082,7210.701D0.0822.168%C16.3%D*24.6DN/A13977.6h14.7D-66.1C
Ursa 1,6581,6312,3450.696D0.0821.743%C+15.757%D*21.7DN/A9975h12.9C59.3C+
Quasar VM1 1,5861,5681,6860.93C0.1510.873%D--16.773%C25.9C**N/A16460.5h13.1B++120.6C+
Zenith VX-5 1,5751,5152,3950.633D0.1524.099%C13.069%D**14.8DN/A69102.1h15.8D65.7C
Nebula VM20 1,5331,4821,4900.995C--0.2214.142%D-16.802%D34C++1.2A10843.6h16.4C+115.7C
Comet VM2 2,9191,4653,0740.477D0.3050.293%B+2.73%D8.9C--8.8A*110164.7h38.7D77C
Comet VM2 2,7171,4503,5040.414D0.3646.188%B+2.138%D--7.9D6.9A100183.3h42F90.9D-
Orion VS54 1,4741,4481,6600.872C0.0919.195%C15.47%D*19.6C--N/A23673.7h15.4C--80.4C+
NSX Naginata 1,4131,3911,8560.749D0.0320.366%C19.411%D*19.3D-N/A6172.2h13.8C67.8C+
Nebula VM20 1,3841,3561,4170.957D0.1814.759%D17.847%C--33.5C+N/A10640.5h16.3C++110.5C+
NS Annihilator 4,1541,3474,7680.283D0.5084.327%B**N/A6.2D-12.9A+195218.4h17.4F20.7D**
Spear Anti-Vehicle Phalanx Turret 2,4031,3424243.165D2.3939.917%C-3.651%C20.6D--16.3C--23465.2h12.7D-31.9D
L100 Python HEAT 2,3721,3329711.372D0.5958.1%B++1.502%D21.9C--17.1A30960.9h9D*15.5C-
Quasar VM1 1,3211,2951,3760.941D0.1613.044%D*18.61%C31.2C+N/A15741.5h13.9C+106.9C-
NS-15M1 1,2851,2741,9190.664D0.1121.186%C12.794%D*21.2DN/A10060h15.4D72.7C+
Force-Blade 1,2831,247185,8550.007C--0.7731.42%C++5.694%C+0.2C--N/A16758.6h2.7C++8.6C**
Blueshift VM5 1,2371,2181,2920.943D0.1615.154%D--16.667%D-28.8CN/A10942.3h16.9C+111.7C
Proximity Mine 1,2121,2113513.45C+2.6725.039%F-N/A127.5C++N/A5779.5h1.6B*6.4D--
Flare VE6 1,2471,2091,6060.753D0.0321.883%C+14.888%D*18.1D-N/A9766.8h12.1C55.1C+
Solstice Burst 1,2401,1842,0180.587D0.1926.697%C+9.375%F-14.2D-N/A4683.6h19.3D**72.3D
NS-7G PDW 1,1941,1542,1700.532C-0.2523.696%C+8.666%D**13.9DN/A4883.1h18.8D79.2C
Solstice VE3 1,1761,1332,0270.559C0.2220.754%C9.797%F10.8C--N/A117105.2h19.2C-92.7C+
Blueshift VM5 1,0951,0771,2020.896D0.1213.793%D*18.292%C--28CN/A11738.5h18.1D131.4D
C-4 1,8859891,2450.794C-0.0229.503%B++N/A36.8D--33.3C**96226.9h2.4D**8.3D
Sirius SX12 1,0239861,7580.561C0.2226.019%C**9.229%D**13.8DN/A9171.2h19.3D74.3C+
Saron HRB 1,9099834122.386D1.6137.984%DN/A19.7C--18.6B29049.8h29.7D--78.1D--
NS Decimator-G 1,2309652,1210.455D-0.3252.316%D*3.005%C*22.8D*6.3D*10042.3h5C-9.6D
NS-10 Burster 1,6359462,0620.459D-0.3226.08%D5.92%C+4.4C--3.2C-70215h160.5C+615.3C
Nemesis VSH9 1,5179182,8180.326D0.4553.987%D*1.743%C--12C7.8C18976.8h8.6C+16D
NS-10 Burster 1,5608951,9800.452D0.3326.133%C-7.374%C+4.1D3.1C72215.8h179.9D-688.5D
L100 Python HESH 1,3248614951.739D0.9661.557%A+1.394%C+30.4D-16.4A*35528.3h7.9T*12.8D**
S1 1,1998151,7520.465C0.3149.777%D-2.577%C+18.6C-8.8D45943.7h6.2B12.4C+
Skyguard 1,3397744451.739C-0.9636.171%B**N/A17.6B+12.8B*21944.1h154.2C--426.4C*
Auraxium Force-Blade 8837537,8110.096A+0.6831.893%C++10.226%B+1.6C**N/A4476.5h3.3F-10.3C+
NS-11CG 7697331,1030.665C0.1123.525%C10.505%F12.4DN/A3659.2h14.5C++61.8C*
Eclipse VE3A 7747241,5950.454D0.3224.83%C--8.564%F--7.8D*N/A2593.3h19.3F--77.7D**
M20 Basilisk 1,0566235301.175D0.4038.729%C+3.371%D--9D--6.3C13069.2h163.6D**422.5D--
Rocklet Rifle 1,3165826000.97B+0.1959.672%B++N/A34.2B+43.2A+59217h25.3B**42.4B*
NS-R3 Swarm 1,4865722,1160.27D0.5166.363%B++N/A4.6D7.3C++79125.2h41.6D*62.7D--
NS-15M2 5765649330.605C--0.1720.821%D10.638%F-12.4D--N/A8745.4h14.9C--71.7C
NS-30 Vandal 5605229930.526D0.2531.178%C12.261%F8.5D*N/A3561.3h10.1F**32.4D**
L105 Zephyr 5974711124.205C--3.4331.558%D*N/A21.6D--5.8C--15321.8h10.2F-32.2F-
M20 Basilisk 8124693621.296D-0.5235.858%C2.985%D--11.5D-8.4C19840.9h142.1D396.1D
M40 Fury 6604522441.852D1.0730.292%DN/A16.2D*7.5C20827.9h25.8D--85.2D**
E540 Halberd 7694511662.717C--1.9438.406%D*2.439%C+20.2D--14.3C23922.3h7.7D*20.1F-
NS-7 PDW 4464347740.561C-0.2223.358%C10.138%D*13.5DN/A10132.1h18C--77.2C+
MAX Punch 43143111,6040.037C--0.7455.814%B+N/A0.7CN/A2594.6h1.6C++2.9C**
Pulsar C 4504227060.598C0.1825.025%C++14.692%D**13.1DN/A12632.3h14.8D59.1C+
NS Baron G5 4334228240.512D0.2729.524%D**8.768%D*14.3D-N/A8629.5h4.8C+16.2C+
M40 Fury 5613931932.036D1.2632.874%C-1.781%C+29.1D-12.4C*32713.5h22.7D-68.9D*
Dual Photon Pods 6033761692.225D1.4537.915%FN/A60.6C36.6A+8656.2h49.9F*131.6F**
Aphelion VEX-4H 6613522011.751C0.9736.796%D--1.705%D-20.1D*17.7D-25117.5h81.5C--221.5D-
Vortex VM21 5933481,8260.191D-0.5922.501%F--3.736%C+4.4D-3.1D--6379.7h86D*382.1F-
Proton II PPA-H 3883471093.183D2.4027.554%D*1.441%C42.3D--5C1418.2h15.7D*56.8D**
Vortex VM21 6103451,8260.189D-0.5921.573%F-3.478%C4.4D3.4D6379.1h87.2D-404.1F
VX6-7 3503405610.606C-0.1721.836%C--11.177%F15.8DN/A8821.5h15.5C--70.8C
Saron HRB-H 6053281721.907D1.1344.763%D*N/A19.6D--16.6D29716.7h31C--69.3D--
H-V45 AE 3363284940.664D0.1122.609%D*14.329%F-16.6D--N/A4619.8h19F--84F-
Spear Anti-Vehicle Phalanx Tower 6543032910.448D9.6741.565%D--2.97%C-18.3D-21.1C18916.6h15D-36.1D*
Nova 3083026180.489D0.2923.458%F-10.265%D-14.8D-N/A5820.4h4.5C++19.3D*
Thanatos VE70 3052926410.456C--0.3228.281%D*8.562%D**8D--N/A9836.7h6.7D*23.6D*
Eridani SX5 2992905680.511D0.2725.169%C8.276%F12.1D-N/A10424h17.3D*68.9C-
SVA-GG 2902844710.603D--0.1821.052%D--13.028%F-12.3D*N/A3523.1h14.7D--69.8C--
NSX Tengu 2812773580.774C0.0032.126%D14.801%D-14.3D-N/A5419.4h14.4C+44.7C+
NS Baron G5G 2842765960.463D0.3228.83%D*10.87%D-12.4D--N/A4822.2h5.3D18.4D--
M60-G Bulldog 3832621751.497D--0.7233.842%C+3.053%C++11.7D--5.4C+13222.3h14.2F-42D*
NS-44 Commissioner 2382328480.274D0.5020.749%F-14.655%D--7.6D--N/A7830.4h6.1F-29.3F*
Eridani SX5-AE 2292253950.57D-0.2124.521%D--12%D**12.6D--N/A3717.8h16.7D*68.3D*
Xiphos Anti-Personnel Phalanx Tower 244223827.875D27.1019.367%D--N/A76.9D7.2C3302.9h27C+139.5C
C150 Dalton 4602111221.73D0.9534.011%C-N/A2110U2490U29967500.1h9F*26.6F*
Aspis Anti-Aircraft Phalanx Turret 4772031181.72D0.9419.072%D--N/A4.4D*5.9D--14246.5h272.7F**1430F-
Hornet Missiles 6182031311.55D0.7756.942%DN/A35C--71.6A+7735.8h29.8D**52.3F--
Pulsar VS1 1911842720.676C0.1022.305%C9.239%F23.3C+N/A5597.9h14.5C*65.2C++
NS-61 Emissary 1841776870.258D0.5224.984%C--6.215%F-8D-N/A4522.2h24.8D*99.2D*
Corvus VA55 1741723350.513D0.2725.873%C**11.047%F18.1C--N/A1589.5h15.8D*61.1C+
The Slasher 1711707,9350.021D0.7633.819%C+3.529%D-0.7C--N/A2246.2h2.5C7.3C++
Coyote Missiles 3091662460.675D-0.1041.566%FN/A11.7D-10.1D-14014.2h105.8T254.6T*
Equinox VE2 Burst 1691653270.505D0.2722.111%D--7.273%F--15.7D--N/A5710.5h17.9F81.1D**
CME 1621583010.525D0.2522.759%D8.228%F-17.4DN/A839.1h16.1D70.8C--
E540 Halberd-H 249157791.987C--1.2147.796%D*N/A22.1D--13D--3157.1h7C14.6D
MANA Anti-Vehicle Turret 2831463930.372D*0.4132.729%F-4.795%A1460D1370C--17377550.1h13.2C++40.5D--
MKV Suppressed 1411372190.626C--0.1522.493%D10.949%D*11.8D-N/A14511.6h19.7D-87.6D
Hyena Missile Launcher 2761362510.542D-0.2424.881%D*N/A5.6D-5.7D7424.4h58F-233.3F--
NS-357 Underboss 1361325430.243D0.5420.084%F-12.121%D*8.2D--N/A5216.1h6.2F-30.9F**
Saron Laser Cannon 3641311,4970.088C--0.6930.955%C+N/A1.8D--3.1D--13174.3h588.5T*1901.3T*
Supernova PC 174125801.563C--0.7846.461%CN/A21.2C+8.3C+9475.9h5.4C++11.6C+
Solstice SF 1291242140.579C0.2025.087%C*12.097%D-9.6DN/A12412.9h16.2C-64.6C+
NS Baron G5B 1261172570.455D0.3229.723%D**12.821%C-15.8D-1.2A*427.4h4.9C16.3D-
NS-20 Gorgon 1241171560.75C0.0318.98%D--15.385%D18.9C+1.1D686.2h34.3B+180.9C++
VA39 Spectre 1121103290.334D0.4421.121%F-20.909%D**8.2D-N/A14913.4h9.9F47F--
NSX Tanto 1111072100.51D0.2724.58%C16.822%D*8.6D-N/A3912.5h18C--73.3C+
Proton II PPA 116105333.182D2.408.651%F--2.857%B++20.6D*2.2D1165.1h13.5D-156.1T*
Artemis VX26 1111052210.475D0.3022.241%D--18.095%D13.8D-N/A1887.6h23.8T*107.1F**
AP30 Shredder 195103911.132D0.3519.045%F--N/A1030U920U13855700.1h134.3D-704.9F**
Antares LC 2611021,2710.08D-0.7026.561%D-N/A2D*3.1D*7851.4h489T*1841T*
NS-20 Gorgon 103951550.613C--0.1719.994%D--10.526%D**15.6C1.3C656.1h39.7B198.4C++
MANA Anti-Personnel Turret 97951140.833N/A0.0511.088%UN/A950U20U8218800.1h30.5T*274.8T*
Equinox VE2 91911550.587D0.1922.858%D8.791%F20.2CN/A1204.5h14.2C62.2C
Lumine Edge 888728,7290.003C-0.7820.247%D9.195%D--0.1DN/A0982.2h2.3F11.2D
Light PPA 123834110.202D0.5823.193%F--1.205%C+5.7D*2.8C11014.5h61.8T*266.5T*
G40-F Ranger 12982194.316D3.5427.144%D-N/A21.6D--12.4D*2153.8h82.1C-302.3D
M12 Kobalt 9178253.12D-2.349.354%F12.821%D*14.7D**2.5C1325.3h48.3T*515.9T*
M20 Basilisk 16178761.026D0.2528.932%C+N/A7.4D*7.8C*13010.6h212T*732.8T*
Aphelion VEX-4 17073501.46D0.6827.388%D--1.37%D*11.4D*15.2C2146.4h144F*525.7T*
M60-A Bulldog 9672441.636D0.8619.076%F-N/A720U240U3127800.1h7.5D--39.1F--
M60-G Bulldog 9170441.591D--0.8127.803%D-1.429%D--13.5D*4D1515.2h11.6D*41.7D*
NS-11A 72691160.595C-0.1822.965%C11.594%D*15.7DN/A2854.4h18.1D*78.9D
Deimos VA29 69691430.483D0.3038.474%F-11.594%D-20.3DN/A2313.4h3.4D**8.7F
NS Campion 686610,1590.006D0.7723.172%D3.03%D-0.2CN/A1280.6h2.8D-12.2C
M60-A Bulldog 9865262.5C--1.7228.935%F-1.538%D11.8D--6B+1045.5h11.2F-38.7T*
M40 Fury 9763282.25D-1.4739.566%D-1.587%C++20.3D*11D1993.1h28D70.9D*
Orbital Strike Uplink 9162162U61.22716%UN/A155U72.5U16610.4h2.9T*0.4T*
NS Harrower 626213,2680.005D--0.7727.629%C3.226%D0.2CN/A0350.3h2.2C+7.8C*
Sticky Grenade 6161161N/A60.2233.089%F--N/A203.3D**N/A16950.3h6.7T*20.2T*
Hoplon Anti-Aircraft Phalanx Tower 12259159B++58.2231.392%C++N/A65.6C70C8480.9h41.4C*131.8C**
M12 Kobalt 6357153.8C--3.0211.55%D*10.526%F27.1D*2.9C+1752.1h32.2F--279.2F-
M40 Fury-H 7056242.333D1.5539.301%CN/A32.9D*8.2D2181.7h17.7F-45F--
H-V45 5956990.566C-0.2125.386%C**12.5%D*16.5DN/A5783.4h21.4F*84.3D-
CAS30 Tank Buster 119535810.091D0.6917.103%F**N/A0.7D*N/A5972.8h101.2D*592T*
G30 Walker 9353461.152D--0.3724.93%D7.547%A+5.2D**3.9D*14310.2h324.5F1301.5D*
M60-A Bulldog 8752212.476D1.7034.422%D*5.769%M++9.8D--6.6B++955.3h17.2T*50.1T*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1,31530,32352.3h
VS Patriot Flare Gun141,1801.6h
Nano-Armor Kit1,7731,878,038208.2h
Anti-Vehicle MANA Turret446082.3h
Spawn Beacon2734,89313.6h
Turret AI Module65432.8h
Structure Shield Module03712h
Repair Module45682.6h
Skywall Shield Emitter13141.9h
Faction Banner0500.2h
Reinforcements Module0620.2h
Medical Applicator20968,7036h
Nanite Revive Grenade0820h
Nanite Healing Grenade0580h
Blast Wall31502.4h
VS Triumph Flare Gun61,0701.3h
Spear Anti-Vehicle Tower43752.5h
Deconstruction Tool611,1245.4h
Welding Device03000.1h
Spitfire Auto-Turret3419,91415.7h
Sunderer Garage51092.7h
Rampart Wall185369h
Hoplon Anti-Aircraft Phalanx Tower32831.8h
Xiphos Anti-Personnel Tower22872.1h
Ammunition Package6854,78022.4h
Medical Kit55414,40316.2h
Anti-Infantry MANA Turret241861.1h
Elysium Spawn Tube0950.9h
Light Vehicle Terminal51232.8h
Vehicle Gate1952.1h
Orbital Strike Target Designator271845.7h
Light Air Terminal2541.7h
IPC Targeting Dart152,1128.3h
Infantry Tower1521.3h
WLT-Howler Mining Laser28,4131.7h
Alarm Module01440.7h
Glaive IPC6593.3h
Recon Detection Device435063h
Shield Recharging Field151540.3h
L-24R Spur01690.1h

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