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patzVanuSov[DWHQ] patzVanuSov
VS BR 118

KDR: 1.65

Score: 28.6m

Last Seen: Feb 17th, 2019 6:43 PM
- OFFLINE - 138.4 hour(s)

Battle Rank 108 (118 total) - Vanu Sovereignty on Miller - Outfit Member of DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
Level Progress (to 109): 30%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Artemis VX26 NS-7 PDW Parallax VX3 Eridani SX5 Blueshift VM5 Blueshift VM5 MKV Suppressed Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $537,930 MLG Score: 430
Fun Score: N/A
Cheeseburgers Flipped: 3260TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.53%16.642%37521100113,4541.639130.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.167%0.284C*-0.623D-1.683F-HEAD + (~5.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.20.048C+16-0.123C+55.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.574%3.509%811021579121130.062550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.226C0.574B+-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.44B8.40.334C**13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.332%3.183%291710151,50869510962.16978137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.573%0.202C++-0.301C0.322

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
273.3-1.307D**104.8-1.657F-168.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.127%74.638%291510173,249761214.26938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.285%0.315C*0.492B+1.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.161C++3.10.033C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.053%10.39%291110217749510.155242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.112D*-0.824D--1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.3-1.522F9.3-0.923D--23.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DRUCKWELLE[DWHQ] DRUCKWELLE
VS outfit on Miller

Members: 85
28.6m436.8%233 (14k)215 (12.9k)1.6536130,01318,1502.2924118 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102259922.186%18.565%41207:188

12% Engineer6% Heavy Assault57% Infiltrator18% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 6th, 2012 12:51 PMJan 3rd, 2013 8:11 PMFeb 21st, 2019 7:17 PM (1d) (PST)Feb 17th, 2019 4:34 PM (6d) (PST)Feb 17th, 2019 2:43 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4571433140.2260.1370.0421.1670.041430

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,4338,60118,832148370212,926

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2208.8h/92d 11,594 5,572 10,514 154.6k 3,823 5,843 5,385 60.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B*
Kills:512
Deaths:598
KDR:0.856
Accuracy:15.964% D*
HSR:5.469% B*
SVA-88
D
Kills:310
Deaths:305
KDR:1.016
Accuracy:17.741% D--
HSR:20.323% D
Pulsar LSW
C+
Kills:253
Deaths:218
KDR:1.161
Accuracy:13.893% F
HSR:23.320% C+
Orion VS54
D-
Kills:117
Deaths:32
KDR:3.656
Accuracy:16.571% D-
HSR:16.239% D*
Kills:1,192
Deaths (as Heavy Assault):1,153
Deaths (to Heavy Assaults):4,772
KDR:1.03382
Kill Difference:39
Playtime:127.063 hours
Usage:6%
Score:1.489m
Score/min:195
Accuracy (listed only):16.042%
HSR (listed only):16.338%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:564
Deaths:478
KDR:1.180
Accuracy:17.233% D**
HSR:16.844% D
Solstice VE3
C++
Kills:282
Deaths:4
KDR:70.500
Accuracy:17.593% D--
HSR:20.567% C++
Solstice SF
B**
Kills:124
Deaths:154
KDR:0.805
Accuracy:17.977% D*
HSR:22.581% B**
Nova
D-
Kills:77
Deaths:74
KDR:1.041
Accuracy:28.053% D**
HSR:10.390% D-
Kills:1,047
Deaths (as Engineer):710
Deaths (to Engineers):4,298
KDR:1.47465
Kill Difference:337
Playtime:273.643 hours
Usage:12%
Score:4.589m
Score/min:280
Accuracy (listed only):20.214%
HSR (listed only):17.595%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
D
Kills:4,040
Deaths:2,947
KDR:1.371
Accuracy:23.824% D
HSR:17.253% D
NS-7 PDW
C++
Kills:1,862
Deaths:1,332
KDR:1.398
Accuracy:24.900% C++
HSR:14.501% C--
Parallax VX3
B
Kills:1,843
Deaths:225
KDR:8.191
Accuracy:41.242% B
HSR:78.947% C++
Eridani SX5
C-
Kills:1,776
Deaths:1,359
KDR:1.307
Accuracy:23.278% D
HSR:16.667% C-
MKV Suppressed
D
Kills:1,206
Deaths:870
KDR:1.386
Accuracy:22.821% D
HSR:11.940% D*
Sirius SX12
C+
Kills:1,154
Deaths:838
KDR:1.377
Accuracy:23.006% C
HSR:17.851% C+
V10
C++
Kills:890
Deaths:168
KDR:5.298
Accuracy:37.838% C
HSR:78.764% C++
NS-61 Emissary
B++
Kills:471
Deaths:521
KDR:0.904
Accuracy:32.795% B++
HSR:9.766% D*
VA39 Spectre
B**
Kills:373
Deaths:2
KDR:186.500
Accuracy:32.840% C++
HSR:50.938% B**
Manticore SX40
C++
Kills:257
Deaths:241
KDR:1.066
Accuracy:28.818% C+
HSR:22.179% C++
NSX Tomoe
C--
Kills:226
Deaths:250
KDR:0.904
Accuracy:26.672% C--
HSR:21.239% D**
Skorpios
D-
Kills:194
Deaths:190
KDR:1.021
Accuracy:22.351% D*
HSR:14.433% D-
Beamer VS3
B+
Kills:120
Deaths:88
KDR:1.364
Accuracy:30.332% B+
HSR:17.500% D
NS-44 Commissioner
D-
Kills:84
Deaths:173
KDR:0.486
Accuracy:29.238% D-
HSR:14.286% D--
Ghost
D*
Kills:81
Deaths:41
KDR:1.976
Accuracy:25.457% F-
HSR:55.556% D*
XM98
D**
Kills:62
Deaths:1
KDR:62
Accuracy:28.057% D**
HSR:54.839% F--
Nyx VX31
A+
Kills:61
Deaths:19
KDR:3.211
Accuracy:19.172% F--
HSR:44.262% A+
NS-44L Blackhand
B**
Kills:54
Deaths:27
KDR:2
Accuracy:51.111% B**
HSR:29.630% D-
Kills:14,754
Deaths (as Infiltrator):9,292
Deaths (to Infiltrators):2,704
KDR:1.58782
Kill Difference:5,462
Playtime:1,248.190 hours
Usage:57%
Score:13.403m
Score/min:179
Accuracy (listed only):29.097%
HSR (listed only):31.697%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
C++
Kills:1,862
Deaths:1,332
KDR:1.398
Accuracy:24.900% C++
HSR:14.501% C--
Eridani SX5
C-
Kills:1,776
Deaths:1,359
KDR:1.307
Accuracy:23.278% D
HSR:16.667% C-
MKV Suppressed
D
Kills:1,206
Deaths:870
KDR:1.386
Accuracy:22.821% D
HSR:11.940% D*
Sirius SX12
C+
Kills:1,154
Deaths:838
KDR:1.377
Accuracy:23.006% C
HSR:17.851% C+
VX6-7
D
Kills:564
Deaths:478
KDR:1.180
Accuracy:17.233% D**
HSR:16.844% D
Solstice VE3
C++
Kills:282
Deaths:4
KDR:70.500
Accuracy:17.593% D--
HSR:20.567% C++
Skorpios
D-
Kills:194
Deaths:190
KDR:1.021
Accuracy:22.351% D*
HSR:14.433% D-
Solstice SF
B**
Kills:124
Deaths:154
KDR:0.805
Accuracy:17.977% D*
HSR:22.581% B**
Nova
D-
Kills:77
Deaths:74
KDR:1.041
Accuracy:28.053% D**
HSR:10.390% D-
Kills:7,239
Deaths (as Light Assault):5,299
Deaths (to Light Assaults):2,877
KDR:1.36611
Kill Difference:1,940
Playtime:86.136 hours
Usage:4%
Score:0.465m
Score/min:90
Accuracy (listed only):21.912%
HSR (listed only):16.197%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C++
Kills:1,862
Deaths:1,332
KDR:1.398
Accuracy:24.900% C++
HSR:14.501% C--
Eridani SX5
C-
Kills:1,776
Deaths:1,359
KDR:1.307
Accuracy:23.278% D
HSR:16.667% C-
MKV Suppressed
D
Kills:1,206
Deaths:870
KDR:1.386
Accuracy:22.821% D
HSR:11.940% D*
Sirius SX12
C+
Kills:1,154
Deaths:838
KDR:1.377
Accuracy:23.006% C
HSR:17.851% C+
Skorpios
D-
Kills:194
Deaths:190
KDR:1.021
Accuracy:22.351% D*
HSR:14.433% D-
H-V45
C-
Kills:186
Deaths:170
KDR:1.094
Accuracy:17.000% D**
HSR:17.742% C-
NS-11A
C+
Kills:167
Deaths:177
KDR:0.944
Accuracy:14.941% F-
HSR:20.359% C+
Nova
D-
Kills:77
Deaths:74
KDR:1.041
Accuracy:28.053% D**
HSR:10.390% D-
CME
D--
Kills:70
Deaths:67
KDR:1.045
Accuracy:17.456% F
HSR:14.286% D--
Kills:6,692
Deaths (as Combat Medic):5,077
Deaths (to Combat Medics):2,019
KDR:1.3181
Kill Difference:1,615
Playtime:67.418 hours
Usage:3%
Score:0.972m
Score/min:240
Accuracy (listed only):21.534%
HSR (listed only):15.352%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C--
Kills:1,379
Deaths:565
KDR:2.441
Accuracy:16.736% C--
HSR:18.202% C--
Blueshift VM5
C--
Kills:1,361
Deaths:552
KDR:2.466
Accuracy:17.127% C--
HSR:17.340% D
NS-10 Burster
C
Kills:927
Deaths:619
KDR:1.498
Accuracy:25.123% D
HSR:5.825% C
NS-10 Burster
C+
Kills:877
Deaths:626
KDR:1.401
Accuracy:25.229% D
HSR:5.473% C+
Comet VM2
C-
Kills:357
Deaths:346
KDR:1.032
Accuracy:33.916% D--
HSR:3.361% C-
Vortex VM21
C*
Kills:336
Deaths:183
KDR:1.836
Accuracy:42.508% C*
HSR:2.679% C-
Comet VM2
D
Kills:332
Deaths:307
KDR:1.081
Accuracy:35.634% D--
HSR:3.012% D
Quasar VM1
C+
Kills:330
Deaths:160
KDR:2.063
Accuracy:15.422% C+
HSR:13.939% D--
Vortex VM21
B+
Kills:252
Deaths:175
KDR:1.440
Accuracy:43.616% B+
HSR:1.984% D-
Nebula VM20
C-
Kills:245
Deaths:111
KDR:2.207
Accuracy:15.996% C-
HSR:15.918% D-
Kills:6,396
Deaths (as MAX Suit):1,822
Deaths (to MAX Suits):1,133
KDR:3.51043
Kill Difference:4,574
Playtime:408.298 hours
Usage:18%
Score:7.633m
Score/min:312
Accuracy (listed only):27.131%
HSR (listed only):8.773%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:96
V. Kills:40 234%
Deaths:25
KDR:3.840
Accuracy:48.192% B**
KPH:345,600 U
VKPH:144,000 U
L105 Zephyr
U
Kills:86
V. Kills:15 N/A
Deaths:20
KDR:4.300
Accuracy:38.223% C--
KPH:309,600 U
VKPH:54,000 U
Kills:182 (0 + 182)
Deaths:45
KDR:4.044
VKDR:1.222
Vehicle Kills:55
Kill Difference:137
Playtime:0.001 hours
Usage:0%
Score:0.121m
Score/min:2,418,520
Piloting Accuracy:N/A%
Gunner Accuracy:38.223%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:363
V. Kills:229 158%
Deaths:98
KDR:3.704
Accuracy:37.106% D
KPH:15.800 D-
VKPH:10 D
Proton II PPA
C+
Kills:78
V. Kills:9 N/A
Deaths:13
KDR:6
Accuracy:16.602% D*
KPH:31.600 D-
VKPH:3.600 C+
Supernova FPC
D--
Kills:57
V. Kills:76 74%
Deaths:29
KDR:1.966
Accuracy:38.574% F-
KPH:7.700 F
VKPH:10.300 D--
Kills:498 (57 + 441)
Deaths:140
KDR:3.557
VKDR:2.243
Vehicle Kills:314
Kill Difference:358
Playtime:32.756 hours
Usage:1%
Score:0.512m
Score/min:260
Driving Accuracy:38.574%
Gunner Accuracy:16.602%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
D--
Kills:51
V. Kills:36 138%
Deaths:31
KDR:1.645
Accuracy:46.422% D--
KPH:14.900 D*
VKPH:10.500 D**
Kills:51 (0 + 51)
Deaths:31
KDR:1.645
VKDR:1.161
Vehicle Kills:36
Kill Difference:20
Playtime:3.423 hours
Usage:0%
Score:0.049m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:46.422%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:485
V. Kills:302 160%
Deaths:116
KDR:4.181
Accuracy:43.274% B+
KPH:12.300 D
VKPH:7.700 C+
M20 Basilisk
C
Kills:244
V. Kills:166 146%
Deaths:68
KDR:3.588
Accuracy:42.134% B
KPH:11.300 D-
VKPH:7.700 C
G30 Walker
C**
Kills:190
V. Kills:118 160%
Deaths:42
KDR:4.524
Accuracy:31.554% C**
KPH:13.500 C+
VKPH:8.400 C
M40 Fury
D
Kills:77
V. Kills:27 275%
Deaths:31
KDR:2.484
Accuracy:30.051% D
KPH:18.600 D--
VKPH:6.500 D
M12 Kobalt
D
Kills:71
V. Kills:5 N/A
Deaths:7
KDR:10.143
Accuracy:16.003% C-
KPH:24.400 D*
VKPH:1.700 D
Kills:1,067 (0 + 1,067)
Deaths:264
KDR:4.042
VKDR:2.341
Vehicle Kills:618
Kill Difference:803
Playtime:82.158 hours
Usage:4%
Score:0.907m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:16.003%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Artemis VX26 4,1034,0402,9471.371C++0.2823.824%D17.253%D18.4DN/A59219.8h16.7D**70.3D--
NS-7 PDW 1,8851,8621,3321.398B++0.2624.9%C++14.501%C--18.1CN/A73102.8h16.1C+64.5C++
Parallax VX3 1,8521,8432258.191A+6.5441.242%B78.947%C++13D-N/A65141.9h2.4C+5.9C++
Eridani SX5 1,7941,7761,3591.307C++0.3523.278%D16.667%C-15.9DN/A59111.5h14.2C60.9C
Blueshift VM5 1,3971,3795652.441C++0.7916.736%C--18.202%C--21DN/A7965.7h18.4D110C
Blueshift VM5 1,3841,3615522.466C++0.8117.127%C--17.34%D21.6DN/A8463h18.5D107.8C
MKV Suppressed 1,2231,2068701.386B+0.2722.821%D11.94%D*18.3DN/A8465.9h17.2C75.4C
Sirius SX12 1,1651,1548381.377B0.2823.006%C17.851%C+16.3DN/A6970.7h16C+69.4C+
Proximity Mine 9479422094.507C*2.8540.337%C+N/A102.4CN/A3449.2h1.7B++4.1B+
NS-10 Burster 1,6169276191.498B**0.1625.123%D5.825%C4.2D3.1C74219.1h159.9C636.6C-
V10 8968901685.298B*3.6437.838%C78.764%C++18.2DN/A7948.9h3.2D**8.6D--
NS-10 Burster 1,5548776261.401B+0.2525.229%D5.473%C+4D3.1C--76218.6h168.9C669.5C--
VX6-7 5735644781.18C+0.4717.233%D**16.844%D7.8D--N/A4372.1h18.1D--105.2D*
Lasher X2 5195125980.856C+0.8015.964%D*5.469%B*21.4CN/A10223.9h25.9D*162.1D*
M20 Basilisk 7874851164.181B+2.5343.274%B+3.505%D--12.3D7.6C+16939.5h144.3D--333.5C
NS-61 Emissary 4774715210.904C*0.7532.795%B++9.766%D*17.2C-N/A4227.4h14.9C+45.4B+
MANA Anti-Vehicle Turret 8024231842.299C+0.6541.63%D**4.492%B**4230B+3790B+8836050.1h8.9B+21.4C++
VA39 Spectre 3783732186.5U184.8532.84%C++50.938%B**6.4D-N/A5858h5.2B+16B+
Saron HRB 592363983.704C2.0537.106%D1.928%C**15.9D-10D19622.9h20B+53.8C++
Comet VM2 5143573461.032C*0.6233.916%D--3.361%C-8.7C-3.8C+8841h23C++67.9C
Vortex VM21 6143361831.836B++0.1842.508%C*2.679%C-6.6C-5.5C+7850.9h40C*94C**
Comet VM2 4903323071.081C++0.5735.634%D--3.012%D8.9C-4.2C7937.2h25.2C**70.8C+
Quasar VM1 3333301602.063B+0.4115.422%C+13.939%D--18.6CN/A8817.7h15.6C+101.1C++
SVA-88 3173103051.016C0.6417.741%D--20.323%D18.6D--N/A9216.7h18.4F--103.5D**
Solstice VE3 290282470.5U68.8517.593%D--20.567%C++9.5DN/A9629.7h14.5B82.6C+
Spear Anti-Vehicle Phalanx Turret 582259308.633C**6.9850.501%B++2.317%D-25.6D32B**35010.1h12.8D-25.4C+
Manticore SX40 2642572411.066C++0.5928.818%C+22.179%C++14.9DN/A8217.3h8.7C+30.2C+
Pulsar LSW 2562532181.161C0.4913.893%F23.32%C+18.7D-N/A12213.5h15.7D-113.2D**
Vortex VM21 5032521751.44B+0.2143.616%B+1.984%D-5.1D5.1C++6649.5h53.2C++122.1C**
Nebula VM20 2492451112.207C++0.5515.996%C-15.918%D-24C--N/A8810.2h16.9C+105.5C+
M20 Basilisk 410244683.588B+1.9342.134%B3.279%D-11.3D-7.7C23021.6h164.8D**391.2D
NSX Tomoe 2282262500.904C-0.7526.672%C--21.239%D**14.1D--N/A3416h22.1F-83D*
Tank Mine 3322001221.639C-0.0136.063%C*N/A47.6D*31.4D--7874.2h2.2C6C**
Skorpios 1951941901.021C0.6322.351%D*14.433%D-14.5D*N/A5113.4h16.5F--73.9F--
G30 Walker 308190424.524B+2.8731.554%C**2.105%D-13.5C+8.4C15014.1h194.8B+617.3B+
H-V45 1971861701.094C+0.5617%D**17.742%C-15.8DN/A9111.8h15.9D-93.3D*
NS-11A 1691671770.944C+0.7114.941%F-20.359%C+11.2D--N/A5414.9h20.7F-138.4F*
Aspis Anti-Aircraft Phalanx Turret 314154246.417A4.7623.602%CN/A7.3D7.6D19821h123.9B*525.1B+
Nemesis VSH9 2351302060.631C+1.0257.517%D3.077%C*9C-7.2D23614.5h9.3C16.2D
Solstice SF 1251241540.805C+0.8517.977%D*22.581%B**5.9D-N/A4521h18.5D103D*
Beamer VS3 126120881.364B*0.2930.332%B+17.5%D9.2D-N/A8213.1h14.2D--46.9C+
Orion VS54 119117323.656A+2.0016.571%D-16.239%D*14.4DN/A2108.1h15.2C-91.9C
C150 Dalton 13696253.84C2.1948.192%B**N/A960U400U8056400.1h6.4D--13.3C+
M60-A Bulldog 10593185.167C+3.5134.007%CN/A28.2C3.6D-1723.3h6.2C+18.1C+
L105 Zephyr 10186204.3C-2.6538.223%C--N/A860U150U4036200.1h7.2C18.7C
C-4 12586761.132C+0.5222.267%DN/A23.2D*10.5D*4833.7h1.9D8.7D
NS-44 Commissioner 86841730.486C-1.1729.238%D-14.286%D--11.5D-N/A637.3h6.7F--23F
Ghost 8281411.976C+0.3225.457%F-55.556%D*7.1D*N/A3711.4h4.5T-17.6T*
Proton II PPA 8778136C--4.3516.602%D*7.692%S31.2D-3.6C+2492.5h8.3B+49.9C+
Nova 7877741.041C0.6128.053%D**10.39%D-6.9D*N/A8411.1h9.3F**33.3T-
M40 Fury 10477312.484D0.8330.051%D1.299%C--18.8D--6.6D2594.1h16.8C+55.9C
M12 Kobalt 7671710.143C8.4916.003%C-7.042%F--24.5D*1.7D1052.9h22.5C-140.7C+
CME 7070671.045C0.6117.456%F14.286%D--10.6D--N/A566.6h19.6F112.3F--
M60-A Bulldog 7267611.167C+9.5136.913%D--1.493%D12.6D--N/A1125.3h6.6C+17.8C-
S1 139651150.565C1.0945.157%D*3.077%C++8.4D*9.6C-2547.7h10D**22.1F
XM98 6262162U60.3528.057%D**54.839%F--5D-N/A3912.5h4.1F--14.8F--
M60-A Bulldog 7261212.905C--1.2534.192%D*1.639%D8.4D*1.5D907.3h7.8D22.9D--
Nyx VX31 6161193.211B+1.5619.172%F--44.262%A+7.4D*N/A638.2h6.8C--35.7F--
Supernova FPC 13357291.966D0.3138.574%F-3.509%B++7.7F10.3D--4647.4h8.4F21.6F*
Lancer VS22 149541120.482C1.1757.408%D1.852%C+4.9D--8.6D18911h43C--74.9D
NS-44L Blackhand 5554272B*0.3551.111%B**29.63%D-7.9D-N/A196.8h5.1C10B
Saron HRB-H 8751311.645D0.0146.422%D--N/A15D*10.6D*2373.4h24.8C++53.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter7020,2839.8h
Nano-Armor Kit196377,97750h
Spawn Beacon73890.5h
Anti-Vehicle MANA Turret157303h
Nanite Revive Grenade02780.1h
Medical Applicator314114,30924.9h
Deconstruction Tool01160.3h
Ammunition Package197710.6h
Anti-Infantry MANA Turret12930.7h
Recon Detection Device14527,35964.1h

Check the help document for the dictionary if you want to learn more about words used here.


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