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General Dominator penia123[RO] penia123
TR BR 96

KDR: 2.88

Score: 15.2m

Last Seen: Feb 24th, 2019 7:02 PM
- OFFLINE - 687.7 hour(s)

Battle Rank 96 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 57
Level Progress (to 97): 25%
Level 100 Progress: 81% 184h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS C150 Dalton M14 Banshee Hellfire Rocket Pods FA1 Barrage T9 CARV M18 Rotary M18 Needler TRAC-5 S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $786,879 MLG Score: 629
Fun Score: N/A
Cheeseburgers Flipped: 174TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.05%17.881%4841310204,4351.362941.518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.418%1.166B**-0.431C--0.325C**HEAD + (~4.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.465B+10.80.242C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.732%0.999%979510286,30685028977.41011218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.738%0.035C+-0.555D0.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.10.28C*43.80.174C++72.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.662%2.139%240610277484002961.87252%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.549%-0.413C---0.305C0.437

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.40.497B+7.10.431B12.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.943%0.324%1383410295,556393405814.1374137%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.335%-0.761D--1.025D*0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.815B++6.10.845B*15.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.314%78.257%1383210311,021380112.68684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.244%0.493B+0.729B++0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.431B2.10.323C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.594%10.034%1383110321,17629094.05517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.929B*-0.895D---1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.548B+3.10.354C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 57
15.2m201.4%332 (19.9k)291 (17.5k)2.8811924,4448,4843.4108996 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1033172926.853%8.624%23206:106

41% Engineer12% Heavy Assault7% Infiltrator37% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2014 1:47 PMFeb 11th, 2019 2:13 AMMar 24th, 2019 10:00 PM (8h) (PST)Feb 24th, 2019 3:02 PM (29d) (PST)Feb 24th, 2019 3:02 PM (29d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
860887720.4680.1620.0401.2570.156629

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,6295,26346,3662810275917,472

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
870.5h/36.3d 4,494 2,108 6,497 65.7k 528 1,513 8,156 44.9m

EngineerCLASS DETAILS: Engineer
FA1 Barrage
A
Kills:1,176
Deaths:639
KDR:1.840
Accuracy:52.594% A
HSR:10.034% D--
TRAC-5 S
B*
Kills:750
Deaths:647
KDR:1.159
Accuracy:27.498% B*
HSR:14.667% C
LC2 Lynx
B*
Kills:409
Deaths:233
KDR:1.755
Accuracy:27.572% B*
HSR:16.381% D-
TRAC-5
B*
Kills:350
Deaths:331
KDR:1.057
Accuracy:25.400% B*
HSR:10.286% F
Kills:2,685
Deaths (as Engineer):1,850
Deaths (to Engineers):2,401
KDR:1.45135
Kill Difference:835
Playtime:353.699 hours
Usage:41%
Score:5.986m
Score/min:282
Accuracy (listed only):33.266%
HSR (listed only):12.842%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:1,164
Deaths:687
KDR:1.694
Accuracy:25.629% A
HSR:20.962% C
T16 Rhino
A
Kills:620
Deaths:399
KDR:1.554
Accuracy:27.023% A
HSR:19.194% C-
MSW-R
A+
Kills:516
Deaths:134
KDR:3.851
Accuracy:30.580% A+
HSR:19.574% D
NS-15M2
B*
Kills:108
Deaths:46
KDR:2.348
Accuracy:28.214% B*
HSR:15.741% D*
T7 Mini-Chaingun
D
Kills:58
Deaths:44
KDR:1.318
Accuracy:13.453% D
HSR:8.621% D*
Kills:2,466
Deaths (as Heavy Assault):1,310
Deaths (to Heavy Assaults):1,954
KDR:1.88244
Kill Difference:1,156
Playtime:102.265 hours
Usage:12%
Score:1.605m
Score/min:262
Accuracy (listed only):24.980%
HSR (listed only):16.818%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
FA1 Barrage
A
Kills:1,176
Deaths:639
KDR:1.840
Accuracy:52.594% A
HSR:10.034% D--
TRAC-5 S
B*
Kills:750
Deaths:647
KDR:1.159
Accuracy:27.498% B*
HSR:14.667% C
LC2 Lynx
B*
Kills:409
Deaths:233
KDR:1.755
Accuracy:27.572% B*
HSR:16.381% D-
TRAC-5
B*
Kills:350
Deaths:331
KDR:1.057
Accuracy:25.400% B*
HSR:10.286% F
SMG-46G Armistice
B
Kills:333
Deaths:260
KDR:1.281
Accuracy:29.580% B
HSR:8.408% D*
NS-7 PDW
C+
Kills:212
Deaths:257
KDR:0.825
Accuracy:24.132% C+
HSR:12.736% D-
Kills:3,230
Deaths (as Light Assault):2,367
Deaths (to Light Assaults):1,774
KDR:1.3646
Kill Difference:863
Playtime:319.739 hours
Usage:37%
Score:6.390m
Score/min:333
Accuracy (listed only):31.129%
HSR (listed only):12.085%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:704
Deaths:317
KDR:2.221
Accuracy:40.613% C**
HSR:78.409% B**
SMG-46G Armistice
B
Kills:333
Deaths:260
KDR:1.281
Accuracy:29.580% B
HSR:8.408% D*
NS-44 Commissioner
B+
Kills:329
Deaths:358
KDR:0.919
Accuracy:29.589% D-
HSR:26.444% B+
M77-B
C**
Kills:317
Deaths:184
KDR:1.723
Accuracy:34.265% C
HSR:77.918% C**
NS-7 PDW
C+
Kills:212
Deaths:257
KDR:0.825
Accuracy:24.132% C+
HSR:12.736% D-
TX1 Repeater
A
Kills:107
Deaths:146
KDR:0.733
Accuracy:23.941% C+
HSR:29.907% A
SOAS-20
B+
Kills:74
Deaths:59
KDR:1.254
Accuracy:30.763% B+
HSR:6.757% F-
NS-30 Vandal
C++
Kills:60
Deaths:52
KDR:1.154
Accuracy:33.669% C++
HSR:16.667% D*
Kills:2,136
Deaths (as Infiltrator):1,633
Deaths (to Infiltrators):1,005
KDR:1.30802
Kill Difference:503
Playtime:60.803 hours
Usage:7%
Score:0.662m
Score/min:181
Accuracy (listed only):30.819%
HSR (listed only):32.156%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A
Kills:1,176
Deaths:639
KDR:1.840
Accuracy:52.594% A
HSR:10.034% D--
SMG-46G Armistice
B
Kills:333
Deaths:260
KDR:1.281
Accuracy:29.580% B
HSR:8.408% D*
NS-7 PDW
C+
Kills:212
Deaths:257
KDR:0.825
Accuracy:24.132% C+
HSR:12.736% D-
NS-11P
B**
Kills:153
Deaths:190
KDR:0.805
Accuracy:27.964% B**
HSR:13.072% D--
Kills:1,874
Deaths (as Combat Medic):1,346
Deaths (to Combat Medics):594
KDR:1.39227
Kill Difference:528
Playtime:9.053 hours
Usage:1%
Score:0.162m
Score/min:298
Accuracy (listed only):33.568%
HSR (listed only):11.063%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B**
Kills:491
Deaths:230
KDR:2.135
Accuracy:18.631% B**
HSR:12.627% D--
M2 Mutilator
B**
Kills:402
Deaths:151
KDR:2.662
Accuracy:19.058% B**
HSR:13.682% D*
M3 Pounder HEG
C+
Kills:167
Deaths:116
KDR:1.440
Accuracy:37.843% C+
HSR:2.994% C+
M3 Pounder HEG
B++
Kills:92
Deaths:48
KDR:1.917
Accuracy:37.702% C
HSR:4.348% B++
Kills:1,152
Deaths (as MAX Suit):272.500
Deaths (to MAX Suits):548
KDR:4.22752
Kill Difference:879.500
Playtime:21.768 hours
Usage:3%
Score:0.406m
Score/min:311
Accuracy (listed only):28.309%
HSR (listed only):8.413%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B
Kills:2,463
V. Kills:184 N/A
Deaths:384
KDR:6.414
Accuracy:31.578% B
KPH:54.800 B
VKPH:4.100 C**
Hellfire Rocket Pods
A
Kills:1,197
V. Kills:86 N/A
Deaths:54
KDR:22.167
Accuracy:54.943% B*
KPH:153.900 A
VKPH:11.100 C
M18 Rotary
A+
Kills:1,018
V. Kills:902 113%
Deaths:295
KDR:3.451
Accuracy:40.386% A+
KPH:23 B++
VKPH:20.400 A+
M18 Needler
B+
Kills:916
V. Kills:975 94%
Deaths:602
KDR:1.522
Accuracy:32.814% C++
KPH:12.200 C+
VKPH:13 B+
Hornet Missiles
C++
Kills:82
V. Kills:52 155%
Deaths:13
KDR:6.308
Accuracy:58.488% C
KPH:61.300 C+
VKPH:38.800 C++
Tomcat A2AM Pods
C++
Kills:79
V. Kills:99 79%
Deaths:15
KDR:5.267
Accuracy:85.685% B++
KPH:36.500 C
VKPH:45.700 C++
Kills:5,755 (4,397 + 0)
Deaths:1,363
KDR:4.222
VKDR:1.686
Vehicle Kills:2,298
Kill Difference:4,392
Playtime:175.351 hours
Usage:20%
Score:2.454m
Score/min:233
Piloting Accuracy:32.814%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:4,258
V. Kills:3,377 126%
Deaths:315
KDR:13.518
Accuracy:22.436% F
KPH:37.200 C*
VKPH:29.500 B+
CAS30 Tank Buster
A+
Kills:712
V. Kills:638 111%
Deaths:217
KDR:3.281
Accuracy:61.737% A+
KPH:12.300 B*
VKPH:11 B*
L105 Zephyr
B**
Kills:456
V. Kills:55 N/A
Deaths:31
KDR:14.710
Accuracy:47.726% B+
KPH:79.100 B**
VKPH:9.500 C++
AP30 Shredder
B++
Kills:321
V. Kills:295 108%
Deaths:53
KDR:6.057
Accuracy:29.377% C
KPH:25.900 C+
VKPH:23.800 B++
Dual-75 Duster
D
Kills:150
V. Kills:7 N/A
Deaths:16
KDR:9.375
Accuracy:30.351% D--
KPH:47.400 D
VKPH:2.200 D
Kills:5,897 (712 + 5,185)
Deaths:632
KDR:9.331
VKDR:6.918
Vehicle Kills:4,372
Kill Difference:5,265
Playtime:193.830 hours
Usage:22%
Score:3.387m
Score/min:291
Piloting Accuracy:61.737%
Gunner Accuracy:30.351%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B
Kills:103
V. Kills:31 322%
Deaths:30
KDR:3.433
Accuracy:37.446% C+
KPH:30.300 C++
VKPH:9.100 B
L100 Python HESH
C+
Kills:98
V. Kills:6 N/A
Deaths:9
KDR:10.889
Accuracy:40.098% D-
KPH:51.200 C+
VKPH:3.100 D*
L100 Python AP
B+
Kills:87
V. Kills:74 116%
Deaths:27
KDR:3.222
Accuracy:53.274% C
KPH:24.400 C-
VKPH:20.800 B+
Kills:288 (288 + 0)
Deaths:66
KDR:4.364
VKDR:1.682
Vehicle Kills:111
Kill Difference:222
Playtime:8.873 hours
Usage:1%
Score:0.130m
Score/min:244
Driving Accuracy:53.274%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B+
Kills:190
V. Kills:12 N/A
Deaths:15
KDR:12.667
Accuracy:27.930% D**
KPH:58.900 B+
VKPH:3.700 D--
P2-120 HEAT
C+
Kills:174
V. Kills:90 191%
Deaths:57
KDR:3.053
Accuracy:33.238% D-
KPH:19.100 C--
VKPH:9.900 C+
P2-120 AP
B
Kills:96
V. Kills:58 163%
Deaths:14
KDR:6.857
Accuracy:46.343% C++
KPH:32.200 C*
VKPH:19.400 B
Kills:460 (460 + 0)
Deaths:86
KDR:5.349
VKDR:1.860
Vehicle Kills:160
Kill Difference:374
Playtime:15.319 hours
Usage:2%
Score:0.225m
Score/min:244
Driving Accuracy:46.343%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,6354,25831513.517B**10.6422.436%FN/A37.2C*29.5B+344114.5h2.3A10B+
M14 Banshee 2,6472,4633846.414C*3.5331.578%BN/A54.7B4.1C**19345h15.8B+49.9B+
Hellfire Rocket Pods 1,2831,1975422.167A++19.2954.943%B*1.003%C+153.5A11C5267.8h13.7B+24.9B++
FA1 Barrage 1,1851,1766391.84B**1.0452.594%A10.034%D--53.9A+N/A13921.8h3.1A6B**
T9 CARV 1,1701,1646871.694C**1.1925.629%A20.962%C48.7B**N/A14823.9h10.4B**40.5B*
M18 Rotary 1,9201,0182953.451B*0.5740.386%A+N/A23B++20.4A+26044.2h79.6B++197.1B*
M18 Needler 1,8919166021.522C+1.3632.814%C++2.074%C+12.2C+13B+19074.9h116.2B+354B+
TRAC-5 S 7747506471.159C**1.7227.498%B*14.667%C14.2CN/A4252.7h11.7C**42.5B+
CAS30 Tank Buster 1,3507122173.281B**0.4061.737%A+N/A12.3B*11B*18258h47.2B+76.4B++
TSAR-42 7117043172.221C+0.6640.613%C**78.409%B**39.1C++N/A9518h2.1B+5.2B+
T16 Rhino 6246203991.554B+1.3327.023%A19.194%C-40.8B+N/A12215.2h10.6B**39.4B*
M60-A Bulldog 5985211353.859C0.9833.506%C1.152%C29.1C4.3D16617.9h4.6B*13.7B+
MSW-R 5335161343.851B*0.9730.58%A+19.574%D54.9B++1.8M**1519.4h10.9B+35.6B*
M1 Heavy Cycler 5004912302.135B++0.7518.631%B**12.627%D--31.3B**N/A9015.7h14.2B**76B*
L105 Zephyr 5114563114.71B11.8347.726%B+N/A78.6B**9.5C++3435.8h5.3B+11B++
LC2 Lynx 4144092331.755B+1.1327.572%B*16.381%D-22.8C+N/A6817.9h12.7B++45.9B++
M2 Mutilator 4064021512.662B++0.2219.058%B**13.682%D*38.3B**N/A10810.5h12.8A67B**
TRAC-5 3523503311.057B1.8225.4%B*10.286%F13.4CN/A5926.1h12.8B+50.5B++
SMG-46G Armistice 3373332601.281C+1.6029.58%B8.408%D*24.3DN/A6913.7h12.2B+41.3B+
NS-44 Commissioner 3353293580.919C+1.9629.589%D-26.444%B+9.3D-N/A2835.3h4.1C+13.9C
AP30 Shredder 616321536.057C+3.1829.377%C1.246%C--25.9C+23.8B++31112.4h61.2B+208.5B+
M77-B 3213171841.723C+1.1634.265%C77.918%C**26.2C+N/A8312.1h2.2B+6.5C**
ML-7 4322643540.746C++2.1452.021%C--4.545%B**21.1C+13.4C*19212.5h5.7B+10.9B+
NS-7 PDW 2142122570.825C+2.0624.132%C+12.736%D-7.3D-N/A2529.1h14.7C*61C*
P2-120 HESH 2021901512.667C+9.7927.93%D**N/A59.4B+3.8D--1783.2h4B++14.2C+
P2-120 HEAT 264174573.053C0.1733.238%D-4.598%B*19.1C--9.9C+1599.1h8.6C26D
M3 Pounder HEG 1901671161.44C+1.4437.843%C+2.994%C+18.6C++2.6C-929h14.8B+39.1B
NS-11P 1541531900.805C2.0827.964%B**13.072%D--25.1C+N/A1106.1h14.7C+52.5B+
A30 Walker 289150246.25M**3.3716.42%D*N/A15.6C+14.5C*3289.6h42A+255.8B**
Dual-75 Duster 157150169.375C6.4930.351%D--N/A46.9D2.2D2163.2h5.4C**17.7C+
C-4 2261451081.343C+1.5424.486%C+N/A22.7D*12.7D*2776.4h1.7C7C+
Hyena Missile Launcher 183114313.677A++0.8032.276%C+N/A18.7C+11.3C+3316.1h19.9A+61.6B**
Spear Anti-Vehicle Phalanx Turret 172112522.4M19.5234.642%D-6.25%B**44.8B+24C**3092.5h6.2B+18B+
NS-15M2 108108462.348B+0.5328.214%B*15.741%D*49.1C**N/A1312.2h11B+38.9B+
TX1 Repeater 1071071460.733C+2.1523.941%C+29.907%A9.4D-N/A2911.4h9.7B*40.6B++
Sticky Grenade 1071071107N/A104.1259.936%B**N/A1070C**N/A35010.1h1.7B++2.9B+
Frag Grenade 1051051105N/A102.1247.914%B+N/A350C--N/A14400.3h4C+8.4C*
C75 Viper 134103303.433C+0.5537.446%C+N/A30.3C++9.1B2563.4h14.4C+38.5C++
L100 Python HESH 10498910.889C+8.0140.098%D-1.02%C--51.6C+3.2D*1481.9h3.3C*8.3C+
P2-120 AP 15496146.857C++3.9846.343%C++2.083%D32C*19.3B5753h6.3B+13.5B+
M3 Pounder HEG 10292481.917C*0.9637.702%C4.348%B++19.2C+2.1D--854.8h16.7C**44.4C*
L100 Python AP 16187273.222C0.3453.274%C3.448%B24.2C-20.6B+2833.6h7.6C-14.2C-
Hornet Missiles 13482136.308C*3.4358.488%CN/A63.1C+40C++5581.3h13.1C22.4C
Tomcat A2AM Pods 17879155.267C*2.3985.685%B++N/A35.9C45C++7762.2h10.6D-12.4D
SOAS-20 7474591.254C+1.6330.763%B+6.757%F-20DN/A513.7h9.6B++31.4B*
Chainblade 75735,8390.013C2.8712.843%D*5.479%C0.2DN/A1371.7h3.4C26.5D--
NS-30 Vandal 6160521.154C1.7333.669%C++16.667%D*31.6CN/A871.9h5B+14.9B+
T7 Mini-Chaingun 5958441.318B1.5613.453%D8.621%D*58A1B*2901h14.1B+104.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21460.6h
Nano-Armor Kit174295,97330.2h
Medical Applicator2114,1411.1h
Medical Kit1631,58611.5h
Anti-Infantry MANA Turret82260.7h
Recon Detection Device63671.3h
Ammunition Package256201.2h
M20 Drake01070.1h

Check the help document for the dictionary if you want to learn more about words used here.


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