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Field Marshal Commander pepancz2[TARC] pepancz2
TR BR 161

KDR: 2.63

Score: 62.3m

Last Seen: Nov 15th, 2018 7:24 PM
- OFFLINE - 10.8 hour(s)

Prestige 1, Battle Rank 100 (161 total) - Terran Republic on Miller - Outfit Leader of Tartarus Division Company[TARC] Tartarus Division Company
TR outfit on Miller

Members: 76
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP M6 Onslaught M6 Onslaught T9 CARV T9A "Butcher" MRC3 Mercy MRC3 Mercy MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,544,985 MLG Score: 1235
Fun Score: N/A
Cheeseburgers Flipped: 5645TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.163%21.374%5593099149,5931.991770.643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.245%1.011B**0.121C+0.448BHEAD ++ (~8.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.414B11.50.194C++32.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.946%0.834%317410172,5199166342.75397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.937%-0.493D-0.714D--0.353

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.40.131C++45.90.134C++93.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.442%2.069%12104101714,885221563906.72009233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.247%1.016B**-0.355C--0.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.695B+60.519B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.263%4.847%546101561916903520.366056175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.479%0.572B+0.146C++0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.3-0.182C58.4-0.506D79.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.387%77.055%54210191,107258610.428074

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.029%1.396A0.649B+-1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+20.358C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.442%13.212%54210191,7031620291.05123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.817%1.346A-0.245C1.584

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.617B+2.90.401B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Tartarus Division Company[TARC] Tartarus Division Company
TR outfit on Miller

Members: 76
62.3m295.3%404 (24.2k)322 (19.3k)2.63427129,89649,3102.96277161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021993323.46%16.429%38503:5544

23% Engineer42% Heavy Assault8% Light Assault22% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2016 3:48 PMSep 24th, 2016 6:50 PMNov 15th, 2018 4:45 PM (2d) (PST)Nov 15th, 2018 5:15 PM (2d) (PST)Nov 15th, 2018 3:24 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7714003710.6720.2550.1102.1780.0661235

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,25923,97822,28140157131419,349

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3221.8h/134.2d 16,198 21,341 51,121 421.1k 4,410 8,525 12,680 149m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:8,757
Deaths:5,576
KDR:1.570
Accuracy:24.546% B**
HSR:23.890% C*
T9A "Butcher"
C++
Kills:7,892
Deaths:4,647
KDR:1.698
Accuracy:24.452% C++
HSR:24.024% C-
MG-H1 Watchman
B+
Kills:3,500
Deaths:2,018
KDR:1.734
Accuracy:25.710% B+
HSR:25.229% C+
NS-15M2
B+
Kills:2,920
Deaths:1,819
KDR:1.605
Accuracy:25.952% B+
HSR:19.692% D
MSW-R
B*
Kills:2,175
Deaths:1,564
KDR:1.391
Accuracy:25.966% B*
HSR:18.023% D
T7 Mini-Chaingun
A
Kills:1,979
Deaths:1,320
KDR:1.499
Accuracy:23.165% A
HSR:12.532% C+
NSX Naginata
B+
Kills:1,482
Deaths:955
KDR:1.552
Accuracy:24.553% B+
HSR:21.053% D--
T9 CARV-S
B++
Kills:1,480
Deaths:924
KDR:1.602
Accuracy:24.981% B++
HSR:19.392% D
NS-15MB
C++
Kills:1,452
Deaths:808
KDR:1.797
Accuracy:26.754% C++
HSR:28.099% C+
TMG-50
B**
Kills:1,209
Deaths:816
KDR:1.482
Accuracy:26.299% B**
HSR:15.385% D*
NS-15 Gallows
C+
Kills:1,201
Deaths:566
KDR:2.122
Accuracy:27.319% C+
HSR:23.397% D-
T16 Rhino
B++
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:23.998% B++
HSR:19.814% C
T32 Bull
B+
Kills:1,160
Deaths:621
KDR:1.868
Accuracy:26.384% B+
HSR:20.172% C--
NSX-P Naginata
U
Kills:70
Deaths:25
KDR:2.800
Accuracy:25.165% U
HSR:22.857% U
Kills:36,458
Deaths (as Heavy Assault):22,426
Deaths (to Heavy Assaults):14,554
KDR:1.6257
Kill Difference:14,032
Playtime:1,340.256 hours
Usage:42%
Score:20.845m
Score/min:259
Accuracy (listed only):25.374%
HSR (listed only):20.968%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,461
Deaths:738
KDR:1.980
Accuracy:29.311% A
HSR:19.576% C+
TRAC-5
A++
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A++
HSR:13.576% D--
SMG-46 Armistice
A++
Kills:1,230
Deaths:771
KDR:1.595
Accuracy:33.581% A++
HSR:9.756% D*
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
A
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% A
HSR:12.521% C--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C*
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C*
MG-S1 Jackal
B
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% B
HSR:21.160% C*
HC1 Cougar
B**
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B**
HSR:21.179% C+
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% B
FA1 Barrage
B++
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B++
HSR:14.815% C+
LC2 Lynx
B+
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B+
HSR:15.842% D--
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.189% B+
HSR:21.918% C++
Shuriken
M*
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M*
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
NSX-P Tanto
C+
Kills:62
Deaths:39
KDR:1.590
Accuracy:24.551% C+
HSR:17.742% D--
Kills:14,495
Deaths (as Light Assault):8,410
Deaths (to Light Assaults):6,753
KDR:1.72354
Kill Difference:6,085
Playtime:248.619 hours
Usage:8%
Score:3.943m
Score/min:264
Accuracy (listed only):32.864%
HSR (listed only):19.046%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,461
Deaths:738
KDR:1.980
Accuracy:29.311% A
HSR:19.576% C+
TRAC-5
A++
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A++
HSR:13.576% D--
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
A
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% A
HSR:12.521% C--
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C*
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C*
HC1 Cougar
B**
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B**
HSR:21.179% C+
FA1 Barrage
B++
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B++
HSR:14.815% C+
LC2 Lynx
B+
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B+
HSR:15.842% D--
NSX-P Tanto
C+
Kills:62
Deaths:39
KDR:1.590
Accuracy:24.551% C+
HSR:17.742% D--
Kills:9,444
Deaths (as Engineer):5,492
Deaths (to Engineers):7,598
KDR:1.71959
Kill Difference:3,952
Playtime:743.278 hours
Usage:23%
Score:15.630m
Score/min:350
Accuracy (listed only):34.150%
HSR (listed only):16.853%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A++
Kills:1,230
Deaths:771
KDR:1.595
Accuracy:33.581% A++
HSR:9.756% D*
TAS-16 Blackjack
A
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% A
HSR:12.521% C--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
MG-S1 Jackal
B
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% B
HSR:21.160% C*
T1 Cycler
A
Kills:1,170
Deaths:709
KDR:1.650
Accuracy:27.796% A
HSR:23.761% B+
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% B
TORQ-9
B+
Kills:965
Deaths:576
KDR:1.675
Accuracy:26.888% B+
HSR:22.798% C+
FA1 Barrage
B++
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B++
HSR:14.815% C+
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.189% B+
HSR:21.918% C++
Shuriken
M*
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M*
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
Kills:8,889
Deaths (as Combat Medic):5,207
Deaths (to Combat Medics):4,402
KDR:1.70713
Kill Difference:3,682
Playtime:73.578 hours
Usage:2%
Score:1.714m
Score/min:388
Accuracy (listed only):35.575%
HSR (listed only):20.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A++
Kills:1,230
Deaths:771
KDR:1.595
Accuracy:33.581% A++
HSR:9.756% D*
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
MG-S1 Jackal
B
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% B
HSR:21.160% C*
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% B
RAMS .50M
B*
Kills:992
Deaths:231
KDR:4.294
Accuracy:44.397% B*
HSR:79.738% C++
NS-61 Emissary
C++
Kills:343
Deaths:350
KDR:0.980
Accuracy:29.115% C++
HSR:14.286% C
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.189% B+
HSR:21.918% C++
TSAR-42
B*
Kills:115
Deaths:49
KDR:2.347
Accuracy:44.314% B*
HSR:53.913% D**
Soldier Soaker
A+
Kills:114
Deaths:68
KDR:1.676
Accuracy:39.871% B++
HSR:25.439% A+
Shuriken
M*
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M*
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
SOAS-20
C**
Kills:60
Deaths:94
KDR:0.638
Accuracy:29.437% C**
HSR:8.333% F-
Kills:6,675
Deaths (as Infiltrator):3,710
Deaths (to Infiltrators):6,594
KDR:1.79919
Kill Difference:2,965
Playtime:104.088 hours
Usage:3%
Score:1.313m
Score/min:210
Accuracy (listed only):33.694%
HSR (listed only):28.080%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:11,977
Deaths:3,441
KDR:3.481
Accuracy:22.034% B**
HSR:20.715% C**
M6 Onslaught
B**
Kills:11,312
Deaths:3,441
KDR:3.287
Accuracy:22.452% B**
HSR:21.172% B
MRC3 Mercy
B**
Kills:4,375
Deaths:1,463
KDR:2.990
Accuracy:20.815% B**
HSR:19.109% C
MRC3 Mercy
B**
Kills:4,150
Deaths:1,527
KDR:2.718
Accuracy:21.276% B**
HSR:20.121% C+
M2 Mutilator
A++
Kills:2,427
Deaths:805
KDR:3.015
Accuracy:21.908% A++
HSR:19.613% C*
M2 Mutilator
A++
Kills:2,390
Deaths:828
KDR:2.886
Accuracy:22.571% A++
HSR:19.163% C++
M1 Heavy Cycler
A+
Kills:1,913
Deaths:1,088
KDR:1.758
Accuracy:19.885% A+
HSR:15.891% C
M1 Heavy Cycler
B*
Kills:1,814
Deaths:1,011
KDR:1.794
Accuracy:19.132% B*
HSR:16.759% C-
M3 Pounder HEG
A
Kills:1,508
Deaths:845
KDR:1.785
Accuracy:48.773% A
HSR:3.382% C++
M3 Pounder HEG
B**
Kills:1,233
Deaths:694
KDR:1.777
Accuracy:50.074% B**
HSR:3.974% B+
NS-20 Gorgon
A
Kills:1,192
Deaths:405
KDR:2.943
Accuracy:30.003% B++
HSR:25.420% A
NS-20 Gorgon
B*
Kills:1,178
Deaths:435
KDR:2.708
Accuracy:30.080% B*
HSR:21.902% B+
MR1 Fracture
A+
Kills:286
Deaths:222
KDR:1.288
Accuracy:49.124% A+
HSR:0.350% F
MR1 Fracture
A+
Kills:234
Deaths:245
KDR:0.955
Accuracy:49.543% A+
HSR:2.991% C-
NS-10 Burster
B
Kills:108
Deaths:77
KDR:1.403
Accuracy:30.254% B
HSR:0.926% D**
NS-10 Burster
C**
Kills:106
Deaths:71
KDR:1.493
Accuracy:30.387% C**
HSR:1.887% D*
Kills:46,203
Deaths (as MAX Suit):8,299
Deaths (to MAX Suits):3,038
KDR:5.5673
Kill Difference:37,904
Playtime:706.951 hours
Usage:22%
Score:18.894m
Score/min:445
Accuracy (listed only):30.519%
HSR (listed only):13.336%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,751
V. Kills:269 N/A
Deaths:335
KDR:5.227
Accuracy:49.034% C++
KPH:57.800 C
VKPH:8.900 D
M18 Rotary
C
Kills:403
V. Kills:277 145%
Deaths:438
KDR:0.920
Accuracy:28.992% C
KPH:9.800 C
VKPH:6.800 C-
M14 Banshee
B+
Kills:258
V. Kills:16 N/A
Deaths:62
KDR:4.161
Accuracy:30.255% C++
KPH:54.200 B+
VKPH:3.400 C+
M18 Needler
C
Kills:107
V. Kills:71 149%
Deaths:119
KDR:0.899
Accuracy:28.745% C--
KPH:8.400 C
VKPH:5.600 D
Hornet Missiles
C
Kills:55
V. Kills:26 204%
Deaths:14
KDR:3.929
Accuracy:51.144% D*
KPH:41.900 C
VKPH:19.800 D
Kills:2,574 (768 + 0)
Deaths:968
KDR:2.659
VKDR:0.681
Vehicle Kills:659
Kill Difference:1,606
Playtime:90.030 hours
Usage:3%
Score:0.828m
Score/min:153
Piloting Accuracy:28.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:599
V. Kills:322 185%
Deaths:97
KDR:6.175
Accuracy:63.773% B**
KPH:35 B+
VKPH:18.800 C*
C75 Viper
B**
Kills:68
V. Kills:34 194%
Deaths:19
KDR:3.579
Accuracy:49.448% A
KPH:23.500 C
VKPH:11.800 B**
Kills:667 (667 + 0)
Deaths:116
KDR:5.750
VKDR:3.069
Vehicle Kills:356
Kill Difference:551
Playtime:20.007 hours
Usage:1%
Score:0.408m
Score/min:340
Driving Accuracy:49.448%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:12,122
V. Kills:5,406 224%
Deaths:1,033
KDR:11.735
Accuracy:51.120% B++
KPH:49.300 A++
VKPH:22 B*
P2-120 HESH
B*
Kills:1,212
V. Kills:238 N/A
Deaths:85
KDR:14.259
Accuracy:50.608% B**
KPH:66.300 B*
VKPH:13 B*
P2-120 HEAT
A
Kills:952
V. Kills:365 260%
Deaths:131
KDR:7.267
Accuracy:50.659% B**
KPH:38.800 B**
VKPH:14.900 A
E540 Halberd
C++
Kills:186
V. Kills:106 174%
Deaths:34
KDR:5.471
Accuracy:48.190% B**
KPH:22.900 C
VKPH:13 C++
G30 Vulcan
A
Kills:56
V. Kills:28 193%
Deaths:9
KDR:6.222
Accuracy:40.586% A
KPH:30.100 B*
VKPH:15.100 C*
Kills:14,528 (14,286 + 242)
Deaths:1,292
KDR:11.245
VKDR:4.755
Vehicle Kills:6,143
Kill Difference:13,236
Playtime:298.739 hours
Usage:9%
Score:5.983m
Score/min:334
Driving Accuracy:50.659%
Gunner Accuracy:40.586%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C+
Kills:154
V. Kills:95 160%
Deaths:75
KDR:2.053
Accuracy:45.436% C+
KPH:30.400 D
VKPH:18.700 D
P525 Marauder-H
C--
Kills:87
V. Kills:2 N/A
Deaths:11
KDR:7.909
Accuracy:29.405% D
KPH:75.900 C--
VKPH:1.700 D*
Kills:241 (0 + 241)
Deaths:86
KDR:2.802
VKDR:1.128
Vehicle Kills:97
Kill Difference:155
Playtime:6.216 hours
Usage:0%
Score:0.212m
Score/min:569
Driving Accuracy:N/A%
Gunner Accuracy:29.405%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:75
V. Kills:25 288%
Deaths:22
KDR:3.409
Accuracy:46.944% B**
KPH:12 D
VKPH:4 D--
M12 Kobalt
C
Kills:61
V. Kills:1 N/A
Deaths:7
KDR:8.714
Accuracy:15.180% C
KPH:53.100 C
VKPH:0.900 D--
Kills:136 (0 + 136)
Deaths:29
KDR:4.690
VKDR:0.897
Vehicle Kills:26
Kill Difference:107
Playtime:7.377 hours
Usage:0%
Score:0.108m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:15.180%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B
Kills:149
V. Kills:3 N/A
Deaths:61
KDR:2.443
Accuracy:23.643% C*
KPH:37.700 B
VKPH:0.800 C-
Kills:149 (149 + 0)
Deaths:61
KDR:2.443
VKDR:0.049
Vehicle Kills:3
Kill Difference:88
Playtime:3.955 hours
Usage:0%
Score:0.018m
Score/min:77
Driving Accuracy:23.643%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 17,52812,1221,03311.735B*9.1051.12%B++2.054%D49.3A++22B*322245.9h5.9B++11.4B*
M6 Onslaught 12,21411,9773,4413.481B*0.8522.034%B**20.715%C**45.7B**N/A131262h17B+77.1B++
M6 Onslaught 11,51711,3123,4413.287B++0.6522.452%B**21.172%B43.2B++N/A124262h18.4C++81.9B+
T9 CARV 8,8928,7575,5761.57B1.0624.546%B**23.89%C*32C**N/A93273.4h11.3B*46.2B++
T9A "Butcher" 8,0087,8924,6471.698C+0.9424.452%C++24.024%C-39.1DN/A107201.7h11C*45.2C**
MRC3 Mercy 4,4624,3751,4632.99B+0.3620.815%B**19.109%C33.2B+N/A111131.7h16.8B++80.6B++
MRC3 Mercy 4,2224,1501,5272.718B0.0821.276%B**20.121%C+30.7C*N/A104135.3h18.7C**87.8B++
MG-H1 Watchman 3,5483,5002,0181.734C**0.9025.71%B+25.229%C+43.3C++N/A13080.9h12.3B++47.8B++
NS-15M2 2,9572,9201,8191.605C++1.0325.952%B+19.692%D28.7C-N/A90101.7h11.9B45.8B+
M2 Mutilator 2,4792,4278053.015B**0.3821.908%A++19.613%C*37.1B**N/A10965.5h15.7B+71.7B*
M2 Mutilator 2,4352,3908282.886B*0.2522.571%A++19.163%C++36B**N/A10366.3h16.8C**74.5B*
MSW-R 2,2012,1751,5641.391C+1.2425.966%B*18.023%D29.6CN/A10973.4h11.5B44.3B+
T7 Mini-Chaingun 2,0021,9791,3201.499B+1.1423.165%A12.532%C+39.7B+N/A12849.8h12.3B++53.3B++
M1 Heavy Cycler 1,9461,9131,0881.758B+0.8819.885%A+15.891%C24.9B+N/A7876.9h17.5C**87.8B++
M1 Heavy Cycler 1,8431,8141,0111.794C++0.8419.132%B*16.759%C-26.1C+N/A7569.5h16.7C++87.5B+
Hellfire Rocket Pods 2,0201,7513355.227C+2.5949.034%C++N/A57.8C8.9D23030.3h19.2B+39.2B+
M3 Pounder HEG 1,8851,5088451.785C*0.8548.773%A3.382%C++23B++5.8A+12865.5h18.4C+37.8B+
MAX Punch 1,5261,4888,2990.179B++2.4632.13%D-N/A2.2C**N/A6671.3h1.4C++4.4C++
NSX Naginata 1,5061,4829551.552C*1.0824.553%B+21.053%D--33.2CN/A8944.7h10.9B+44.5B+
T9 CARV-S 1,4911,4809241.602C++1.0324.981%B++19.392%D38.7C+N/A12138.2h10.7B++43B+
NS Decimator 2,0351,4761,0421.417B+1.2269.373%B**1.491%D36.8C*13.9C+26640.1h4.3B+6.2B++
LC3 Jaguar 1,4881,4617381.98B+0.6529.311%A19.576%C+28.6C+N/A8251h11.6B+39.7B++
NS-15MB 1,4701,4528081.797C+0.8426.754%C++28.099%C+46.5CN/A10731.2h11C**41.3C*
TRAC-5 1,3021,2891,0911.181B+1.4529.638%A++13.576%D--13.6CN/A6994.5h12.8B++43.1B*
M3 Pounder HEG 1,5251,2336941.777C++0.8650.074%B**3.974%B+22.3B+5.3B*11955.2h21.2C42.4C**
SMG-46 Armistice 1,2461,2307711.595B+1.0433.581%A++9.756%D*34.6BN/A10135.6h13.4B+39.9B++
P2-120 HESH 1,4501,2128514.259C++11.6250.608%B**1.32%B+66.2B*13B*27018.3h5.9C--11.6B
C-4 1,5061,2123333.64A++1.0134.657%A++N/A137.7A33.4C**11258.8h1.3B+3.6C*
TMG-50 1,2221,2098161.482C**1.1526.299%B**15.385%D*30.7C+N/A9039.4h10B+37.9B++
NS-15 Gallows 1,2301,2015662.122C+0.5127.319%C+23.397%D-46.4C1.1B+9525.9h11.3C41.5C++
NS-11C 1,2191,1997401.62B++1.0130.229%A15.346%D19.9CN/A5460.4h12.5B+41.4B++
NS-20 Gorgon 1,2391,1924052.943A+0.3130.003%B++25.42%A33.6A++1.3C9535.5h24.9B++82.8B*
TAS-16 Blackjack 1,2091,1906681.781B+0.8573.607%A12.521%C--54.3B++N/A14921.9h2.2B+3B+
T16 Rhino 1,1941,1817671.54B+1.0923.998%B++19.814%C36.5C*N/A12532.4h11.7B++48.7B+
PDW-16 Hailstorm 1,2021,1816771.744B*0.8928.604%B*19.983%B++42.3B*N/A13827.9h13.6B+47.5B+
TRAC-5 Burst 1,2021,1805522.138B0.5028.944%B++18.644%D43.5C*N/A10127.1h11.6B+40B++
NS-20 Gorgon 1,2281,1784352.708A0.0730.08%B*21.902%B+31.4A+1.3C9337.5h26.4B+87.6B*
TRAC-Shot 1,1941,1776181.905B+0.7325.157%C+19.286%C*34.1C+N/A10234.5h10.9C**43.4C**
MG-S1 Jackal 1,1851,1727101.651B+0.9827.92%B21.16%C*42.5B+N/A11027.6h9.8B35.1B+
HC1 Cougar 1,1821,1715492.133B**0.5029.096%B**21.179%C+34.7B+N/A9633.7h9.9B*34B++
T1 Cycler 1,1871,1707091.65B++0.9827.796%A23.761%B+36B*N/A19932.5h11.9B*42.9B**
NS-7 PDW 1,1821,1645891.976A0.6627.571%B+19.674%B40.7B*N/A14128.6h11.8B*42.9B++
T32 Bull 1,1731,1606211.868B+0.7726.384%B+20.172%C--38.5C+N/A10930.1h11B+41.7B+
RAMS .50M 9929922314.294B+1.6644.397%B*79.738%C++29.4C++N/A9333.7h2B+4.5B+
TORQ-9 9869655761.675B0.9626.888%B+22.798%C+38.6BN/A13725h13B++48.4B++
P2-120 HEAT 1,3179521317.267B4.6350.659%B**2.836%C+38.7B**14.8B**32424.6h8.4C+16.5B+
ML-7 1,3819021,1610.777C++1.8667.022%A1.22%D-23.9C+12.7C++25237.8h6.8C++10.2B+
Frag Grenade 8758631863N/A860.3752.786%B**N/A507.6C++7.1C+21521.7h3.8C++7.1B+
L100 Python AP 921599976.175B+3.5463.773%B**2.671%C+35B+18.8C*31517.1h5.9B+9.3B++
FA1 Barrage 5235133361.527B+1.1145.842%B++14.815%C+46.2B**N/A19311.1h4.5B+9.8B+
Tank Mine 649438587.552M4.9252.853%A+N/A109.5C++52.8C10654h2.7D*5B*
M18 Rotary 6804034380.92C1.7128.992%C1.489%D9.8C6.8C-8641h155.3C+535.8C+
Auraxium Slasher 41539727,5430.014C2.6225.008%C5.29%D0.3C--N/A11320.6h1.9B+7.5C*
NSX Masamune 5073545300.668C1.9762.49%B+2.542%B24.2C10.5C19414.6h12.6C++20.1C*
NS-61 Emissary 3443433500.98C**1.6529.115%C++14.286%C14.9DN/A5123h11.4B+39.1B+
MR1 Fracture 4802862221.288B*1.3549.124%A+N/A11.2B+7.6A11925.5h58.1C+118.3B+
M14 Banshee 274258624.161C+1.5330.255%C++N/A53.8B+3.3C+2354.8h23.8C*78.6C**
MR1 Fracture 3932342450.955B+1.6849.543%A+2.991%C-8.8C*6B++10326.6h76.2D153.8C*
LC2 Lynx 2052021611.255C++1.3825.126%B+15.842%D--11.8DN/A10317.1h12.1B*48B++
E540 Halberd 292186345.471C+2.8448.19%B**3.763%C++23C13.1C++6058.1h7.7D*15.9C+
Rocklet Rifle 3221821031.767A++0.8746.81%DN/A33.7B+25.9C++5695.4h21A45B*
G20 Vulcan-H 249154752.053C-0.5845.436%C+3.247%C*30.2D18.6D5865.1h116.7C256.9C
Chainblade 1531518,4690.018C+2.6215.042%D*N/A0.3C-N/A1449.4h1.4B**9.5C+
M12 Kobalt-F 152149612.443C**0.1923.643%C*15.436%B**37.3BN/A774h11B+46.4B+
NSX Tengu 148146941.553B1.0840.189%B+21.918%C++40.6C*N/A2363.6h10.5B++26B+
ASP-30 Grounder 2211391091.275B**1.3665.588%B+N/A25.3B+14.9B+3145.5h6B*9.1B**
TSAR-42 116115492.347C+0.2944.314%B*53.913%D**29.5CN/A3443.9h2.3C++5.2B+
Soldier Soaker 117114681.676B+0.9639.871%B++25.439%A+67.1B++1.8B**3871.7h5.4B+13.6B++
NS-10 Burster 194108771.403B++1.2330.254%BN/A4.7C+3.7C*6023.1h153C++505.8B
M18 Needler 1781071190.899C1.7428.745%C--N/A8.4C5.6D12812.7h124.8B+434.2B
NS-10 Burster 195106711.493B+1.1430.387%C**1.887%D*4.7C+4C**5622.4h155.9C**512.9B+
Shuriken 9695372.568B**0.0733.544%A+38.947%M*118.8M*1.3A*6910.8h8.9A++26.7A+
Anti-Vehicle Grenade 12189189N/A86.3748.519%CN/A178D-64C-14230.5h8.8D*18.2D-
P525 Marauder-H 8987117.909C-5.2729.405%D2.299%A*79.1C-1.8D*4941.1h6.2B21.1C++
Ripper 80772,0980.037C2.6039.231%A55.844%S0.8C-N/A592.1h1.3B+3.4B+
M20 Basilisk 10075223.409C*0.7746.944%B**1.333%F-12.1D4D--2336.2h116.8C-248.7C*
NSX-P Naginata 7170252.8N/A0.1725.165%UN/A70U1U3871h10.9T*43.3T*
C75 Viper 10268193.579C+0.9449.448%AN/A23.4C11.7B**4862.9h21.1D--42.6C+
MKV Suppressed 6563401.575B+1.0625.782%C+23.81%B++48.5B*1.5M**3111.3h16.9C65.4C+
NSX-P Tanto 6262391.59B++1.0424.551%C+17.742%D--34.4B+N/A3551.8h13.2B+53.9B+
M12 Kobalt 626178.714C6.0815.18%C22.951%B**55.5C+N/A3051.1h16.5B+109C**
SOAS-20 6260940.638D2.0029.437%C**8.333%F-10D*N/A546h12.8C+43.5C*
G30 Vulcan 845696.222B++3.5940.586%A1.786%D--29.5B*14.7C++14061.9h115.7C285B+
Hornet Missiles 8155143.929C+1.2951.144%D*N/A42.3C20D4371.3h11.8C+23C
Xiphos Anti-Personnel Phalanx Tower 5452152C+49.3729.782%C++N/A173.3C6.7C-5690.3h17.6C*59C**
Orbital Strike Uplink 6852152N/A49.372500%UN/A520U160U93000.1h0.5T*0T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter15300.3h
Restoration Kit1900.1h
Nano-Armor Kit549761,36770.7h
Spawn Beacon374,1723.8h
Turret AI Module1800.4h
Repair Module0680.3h
Structure Shield Module0650.3h
Nanite Revive Grenade06640.2h
Welding Device57,3571.9h
Spitfire Auto-Turret52300.6h
Rampart Wall21172.1h
Xiphos Anti-Personnel Tower0700.4h
M12 Kobalt0710h
G40-F Ranger2520.1h
Ammunition Package191,4651.8h
Medical Applicator36299,11110.5h
Medical Kit54012,79315h
Anti-Infantry MANA Turret2590.4h
A30 Walker0540h
Nano-Repair Grenade01,9550.5h
Shield Recharging Field74580.2h
Recon Detection Device94150.8h

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