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Field Marshal Commander pepancz2[CS4] pepancz2
TR BR 166

KDR: 2.64

Score: 67.6m

Last Seen: Apr 22nd, 2019 12:41 PM
- OFFLINE - 11.3 hour(s)

Prestige 1, Battle Rank 100 (166 total) - Terran Republic on Miller - Outfit Officer of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 74
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP M6 Onslaught M6 Onslaught T9 CARV T9A "Butcher" MRC3 Mercy MRC3 Mercy MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,595,025 MLG Score: 1275
Fun Score: N/A
Cheeseburgers Flipped: 5869TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.228%21.627%56732100352,7681.91960.719

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.22%1B*0.139C++0.469B+HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.413B11.50.194C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.136%0.799%316410312,6299666612.72153397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.906%-0.449C---0.737D--0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.80.146C++45.70.139C++92.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.89%1.981%12384103115,905233367116.8174237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.367%1.066B**-0.398C---0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.90.528B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.893%4.724%516102963518253560.347755178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.354%0.537B+0.085C+0.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.6-0.166C58.1-0.468D80.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.472%76.775%51210331,141290210.393177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.063%1.417A0.643B+-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+2.10.354C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.442%13.212%51210331,7031832290.929585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.817%1.332A-0.266C1.572

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.90.401B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 74
67.6m311.5%409 (24.5k)325 (19.5k)2.63892142,51254,0042.95997166 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR10351077323.648%16.549%39103:5149

22% Engineer44% Heavy Assault7% Light Assault21% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2016 3:48 PMApr 5th, 2019 8:51 PMApr 22nd, 2019 12:46 PM (6h) (PST)Apr 22nd, 2019 10:45 AM (8h) (PST)Apr 22nd, 2019 8:41 AM (10h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7713963750.6860.2600.1132.3380.0651275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,27023,76222,50841167140419,521

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3464.2h/144.3d 17,338 23,584 54,470 485.9k 4,765 9,394 13,469 160.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:8,764
Deaths:5,587
KDR:1.569
Accuracy:24.547% B**
HSR:23.870% C++
T9A "Butcher"
C+
Kills:8,535
Deaths:4,986
KDR:1.712
Accuracy:24.408% C+
HSR:24.136% C-
MG-H1 Watchman
B+
Kills:3,500
Deaths:2,018
KDR:1.734
Accuracy:25.710% B+
HSR:25.229% C+
NS-15M2
B
Kills:2,920
Deaths:1,819
KDR:1.605
Accuracy:25.952% B
HSR:19.692% D
MSW-R
B+
Kills:2,175
Deaths:1,564
KDR:1.391
Accuracy:25.966% B+
HSR:18.023% D-
T7 Mini-Chaingun
A
Kills:2,023
Deaths:1,350
KDR:1.499
Accuracy:23.235% A
HSR:12.556% C+
NSX Naginata
B+
Kills:1,482
Deaths:955
KDR:1.552
Accuracy:24.553% B+
HSR:21.053% D--
T9 CARV-S
B+
Kills:1,480
Deaths:924
KDR:1.602
Accuracy:24.981% B+
HSR:19.392% D
NS-15MB
C+
Kills:1,452
Deaths:808
KDR:1.797
Accuracy:26.754% C+
HSR:28.099% C
TMG-50
B*
Kills:1,209
Deaths:816
KDR:1.482
Accuracy:26.299% B*
HSR:15.385% D*
NS-15M AE
C**
Kills:1,207
Deaths:439
KDR:2.749
Accuracy:27.077% C**
HSR:25.601% C+
NS-15 Gallows
C
Kills:1,201
Deaths:566
KDR:2.122
Accuracy:27.319% C
HSR:23.397% D-
NS-15MP
C**
Kills:1,189
Deaths:493
KDR:2.412
Accuracy:29.482% C**
HSR:25.820% C--
MG-H1 Watchman AE
C*
Kills:1,182
Deaths:626
KDR:1.888
Accuracy:26.962% C*
HSR:23.604% D
T16 Rhino
B+
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:23.998% B+
HSR:19.814% C
T7 Mini-Chaingun AE
B**
Kills:1,179
Deaths:531
KDR:2.220
Accuracy:25.845% B**
HSR:14.504% C+
NSX-P Naginata
B+
Kills:1,176
Deaths:539
KDR:2.182
Accuracy:25.520% B+
HSR:22.364% D-
T32 Bull
B+
Kills:1,160
Deaths:621
KDR:1.868
Accuracy:26.384% B+
HSR:20.172% C--
T7-P Mini-Chaingun
C++
Kills:293
Deaths:178
KDR:1.646
Accuracy:25.175% C++
HSR:14.676% C
Kills:43,308
Deaths (as Heavy Assault):25,587
Deaths (to Heavy Assaults):16,092
KDR:1.69258
Kill Difference:17,721
Playtime:1,509.316 hours
Usage:44%
Score:24.185m
Score/min:267
Accuracy (listed only):25.798%
HSR (listed only):20.915%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,461
Deaths:738
KDR:1.980
Accuracy:29.311% B**
HSR:19.576% C+
TRAC-5
A++
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A++
HSR:13.576% D--
SMG-46 Armistice
A+
Kills:1,231
Deaths:773
KDR:1.593
Accuracy:33.591% A+
HSR:9.748% D*
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C*
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C*
MG-S1 Jackal
C**
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% C**
HSR:21.160% C*
HC1 Cougar
B*
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B*
HSR:21.179% C+
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% C**
NS Baron G5AE
C++
Kills:915
Deaths:630
KDR:1.452
Accuracy:47.947% C++
HSR:8.306% D*
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
LC2 Lynx
B
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B
HSR:15.842% D--
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.084% B+
HSR:21.918% C*
Shuriken
M++
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M++
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
NSX-P Tanto
C+
Kills:63
Deaths:41
KDR:1.537
Accuracy:24.634% C+
HSR:17.460% D--
Kills:15,412
Deaths (as Light Assault):9,044
Deaths (to Light Assaults):7,468
KDR:1.70411
Kill Difference:6,368
Playtime:257.715 hours
Usage:7%
Score:4.035m
Score/min:261
Accuracy (listed only):33.701%
HSR (listed only):18.433%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,461
Deaths:738
KDR:1.980
Accuracy:29.311% B**
HSR:19.576% C+
TRAC-5
A++
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A++
HSR:13.576% D--
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C*
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C*
HC1 Cougar
B*
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B*
HSR:21.179% C+
NS Baron G5AE
C++
Kills:915
Deaths:630
KDR:1.452
Accuracy:47.947% C++
HSR:8.306% D*
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
LC2 Lynx
B
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B
HSR:15.842% D--
NSX-P Tanto
C+
Kills:63
Deaths:41
KDR:1.537
Accuracy:24.634% C+
HSR:17.460% D--
Kills:10,360
Deaths (as Engineer):6,124
Deaths (to Engineers):8,168
KDR:1.6917
Kill Difference:4,236
Playtime:774.323 hours
Usage:22%
Score:16.464m
Score/min:354
Accuracy (listed only):35.412%
HSR (listed only):16.050%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:1,231
Deaths:773
KDR:1.593
Accuracy:33.591% A+
HSR:9.748% D*
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
MG-S1 Jackal
C**
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% C**
HSR:21.160% C*
T1 Cycler
B**
Kills:1,170
Deaths:709
KDR:1.650
Accuracy:27.796% B**
HSR:23.761% B
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% C**
TORQ-9
B+
Kills:1,082
Deaths:632
KDR:1.712
Accuracy:27.066% B+
HSR:23.013% C+
NS Baron G5AE
C++
Kills:915
Deaths:630
KDR:1.452
Accuracy:47.947% C++
HSR:8.306% D*
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.084% B+
HSR:21.918% C*
Shuriken
M++
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M++
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
Kills:9,922
Deaths (as Combat Medic):5,895
Deaths (to Combat Medics):4,907
KDR:1.68312
Kill Difference:4,027
Playtime:76.477 hours
Usage:2%
Score:1.767m
Score/min:385
Accuracy (listed only):36.613%
HSR (listed only):19.805%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:1,231
Deaths:773
KDR:1.593
Accuracy:33.591% A+
HSR:9.748% D*
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
MG-S1 Jackal
C**
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% C**
HSR:21.160% C*
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% C**
RAMS .50M
B*
Kills:1,026
Deaths:251
KDR:4.088
Accuracy:44.492% B*
HSR:79.337% C++
NS-61 Emissary
C++
Kills:353
Deaths:374
KDR:0.944
Accuracy:29.222% C++
HSR:14.731% C
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.084% B+
HSR:21.918% C*
TSAR-42
B*
Kills:115
Deaths:49
KDR:2.347
Accuracy:44.314% B*
HSR:53.913% D**
Soldier Soaker
A+
Kills:114
Deaths:68
KDR:1.676
Accuracy:39.871% B+
HSR:25.439% A+
Shuriken
M++
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M++
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
SOAS-20
C**
Kills:60
Deaths:94
KDR:0.638
Accuracy:29.437% C**
HSR:8.333% F-
Kills:6,720
Deaths (as Infiltrator):3,756
Deaths (to Infiltrators):7,276
KDR:1.78914
Kill Difference:2,964
Playtime:105.704 hours
Usage:3%
Score:1.326m
Score/min:209
Accuracy (listed only):33.703%
HSR (listed only):28.083%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:12,277
Deaths:3,555
KDR:3.453
Accuracy:22.050% B**
HSR:20.624% C*
M6 Onslaught
B**
Kills:11,621
Deaths:3,555
KDR:3.269
Accuracy:22.470% B**
HSR:21.194% C**
MRC3 Mercy
B**
Kills:4,453
Deaths:1,480
KDR:3.009
Accuracy:20.848% B**
HSR:19.178% C
MRC3 Mercy
B**
Kills:4,226
Deaths:1,544
KDR:2.737
Accuracy:21.299% B**
HSR:20.256% C+
M2 Mutilator
A++
Kills:3,372
Deaths:1,000
KDR:3.372
Accuracy:22.208% A++
HSR:19.959% C**
M2 Mutilator
A++
Kills:3,252
Deaths:1,023
KDR:3.179
Accuracy:22.786% A++
HSR:20.572% B+
M1 Heavy Cycler
A
Kills:1,920
Deaths:1,088
KDR:1.765
Accuracy:19.914% A
HSR:16.042% C
M1 Heavy Cycler
B++
Kills:1,820
Deaths:1,011
KDR:1.800
Accuracy:19.153% B++
HSR:16.868% C--
M3 Pounder HEG
A
Kills:1,509
Deaths:849
KDR:1.777
Accuracy:48.812% A
HSR:3.380% C*
M3 Pounder HEG
B**
Kills:1,237
Deaths:698
KDR:1.772
Accuracy:50.113% B**
HSR:3.961% B+
NS-20 Gorgon
A
Kills:1,192
Deaths:405
KDR:2.943
Accuracy:30.003% B+
HSR:25.420% A
NS-20 Gorgon
B++
Kills:1,178
Deaths:435
KDR:2.708
Accuracy:30.080% B++
HSR:21.902% B+
MR1 Fracture
A
Kills:298
Deaths:230
KDR:1.296
Accuracy:49.011% A
HSR:0.336% D**
MR1 Fracture
A
Kills:251
Deaths:253
KDR:0.992
Accuracy:49.463% A
HSR:2.789% C-
NS-10 Burster
B
Kills:110
Deaths:79
KDR:1.392
Accuracy:30.350% B
HSR:0.909% D**
NS-10 Burster
C**
Kills:109
Deaths:73
KDR:1.493
Accuracy:30.494% C**
HSR:1.835% D*
Kills:48,825
Deaths (as MAX Suit):8,639
Deaths (to MAX Suits):3,387
KDR:5.6517
Kill Difference:40,186
Playtime:735.059 hours
Usage:21%
Score:19.847m
Score/min:450
Accuracy (listed only):30.566%
HSR (listed only):13.451%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,818
V. Kills:282 N/A
Deaths:346
KDR:5.254
Accuracy:49.067% C++
KPH:58.700 C
VKPH:9.100 D
M18 Rotary
C
Kills:426
V. Kills:288 147%
Deaths:455
KDR:0.936
Accuracy:29.191% C-
KPH:10.100 C
VKPH:6.800 C--
M14 Banshee
B
Kills:278
V. Kills:16 N/A
Deaths:64
KDR:4.344
Accuracy:30.589% C++
KPH:55.300 B
VKPH:3.200 C+
M18 Needler
C
Kills:107
V. Kills:71 149%
Deaths:119
KDR:0.899
Accuracy:28.745% D
KPH:8.400 C
VKPH:5.600 D
Hornet Missiles
C
Kills:55
V. Kills:26 204%
Deaths:14
KDR:3.929
Accuracy:51.144% D*
KPH:41.900 C
VKPH:19.800 D
Kills:2,684 (811 + 0)
Deaths:998
KDR:2.689
VKDR:0.684
Vehicle Kills:683
Kill Difference:1,686
Playtime:92.314 hours
Usage:3%
Score:0.863m
Score/min:156
Piloting Accuracy:28.745%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:981
V. Kills:433 226%
Deaths:115
KDR:8.530
Accuracy:64.441% B**
KPH:41.200 B*
VKPH:18.200 C++
LB00 Python AP
B+
Kills:100
V. Kills:21 455%
Deaths:3
KDR:33.333
Accuracy:54.174% C--
KPH:58.600 B+
VKPH:12.300 D--
C75 Viper
B*
Kills:68
V. Kills:34 194%
Deaths:19
KDR:3.579
Accuracy:49.448% B**
KPH:23.500 C
VKPH:11.800 B*
Skyguard
N/A
Kills:50
V. Kills:25 192%
Deaths:10
KDR:5
Accuracy:29.701% N/A
KPH:22.100 N/A
VKPH:11 N/A
Kills:1,199 (1,199 + 0)
Deaths:147
KDR:8.156
VKDR:3.490
Vehicle Kills:513
Kill Difference:1,052
Playtime:30.703 hours
Usage:1%
Score:0.619m
Score/min:336
Driving Accuracy:29.701%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:12,677
V. Kills:5,592 227%
Deaths:1,067
KDR:11.881
Accuracy:51.450% B+
KPH:49.600 A++
VKPH:21.900 B++
P2-120 HESH
B++
Kills:1,295
V. Kills:257 N/A
Deaths:92
KDR:14.076
Accuracy:50.860% B**
KPH:65 B++
VKPH:12.900 B++
P2-120 HEAT
B**
Kills:952
V. Kills:365 260%
Deaths:131
KDR:7.267
Accuracy:50.659% B*
KPH:38.800 B**
VKPH:14.900 B**
E540 Halberd
C++
Kills:190
V. Kills:107 176%
Deaths:35
KDR:5.429
Accuracy:48.240% B*
KPH:23.100 C
VKPH:13 C++
G30 Vulcan
A
Kills:56
V. Kills:28 193%
Deaths:9
KDR:6.222
Accuracy:40.141% A
KPH:29.600 B++
VKPH:14.800 C++
Kills:15,170 (14,924 + 246)
Deaths:1,334
KDR:11.372
VKDR:4.759
Vehicle Kills:6,349
Kill Difference:13,836
Playtime:310.266 hours
Usage:9%
Score:6.246m
Score/min:336
Driving Accuracy:50.659%
Gunner Accuracy:40.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:154
V. Kills:95 160%
Deaths:75
KDR:2.053
Accuracy:45.436% C
KPH:30.400 D
VKPH:18.700 D
P525 Marauder-H
C-
Kills:92
V. Kills:3 N/A
Deaths:12
KDR:7.667
Accuracy:30.561% D
KPH:78.700 C-
VKPH:2.600 D*
Kills:246 (0 + 246)
Deaths:87
KDR:2.828
VKDR:1.126
Vehicle Kills:98
Kill Difference:159
Playtime:6.239 hours
Usage:0%
Score:0.220m
Score/min:588
Driving Accuracy:N/A%
Gunner Accuracy:30.561%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:77
V. Kills:26 285%
Deaths:22
KDR:3.500
Accuracy:46.740% B*
KPH:12 D
VKPH:4 D--
M12 Kobalt
C
Kills:66
V. Kills:1 N/A
Deaths:7
KDR:9.429
Accuracy:15.389% C
KPH:50.300 C
VKPH:0.800 D*
Kills:143 (0 + 143)
Deaths:29
KDR:4.931
VKDR:0.931
Vehicle Kills:27
Kill Difference:114
Playtime:7.734 hours
Usage:0%
Score:0.118m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:15.389%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C**
Kills:149
V. Kills:3 N/A
Deaths:61
KDR:2.443
Accuracy:23.643% C*
KPH:37.700 C**
VKPH:0.800 D
Kills:149 (149 + 0)
Deaths:61
KDR:2.443
VKDR:0.049
Vehicle Kills:3
Kill Difference:88
Playtime:3.955 hours
Usage:0%
Score:0.018m
Score/min:77
Driving Accuracy:23.643%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 18,26912,6771,06711.881B*9.2451.45%B+1.988%D49.6A++21.9B++325255.7h5.8B++11.3B*
M6 Onslaught 12,52412,2773,5553.453B++0.8122.05%B**20.624%C*45.7B*N/A132268.9h17B+77.1B++
M6 Onslaught 11,83311,6213,5553.269B+0.6322.47%B**21.194%C**43.2B++N/A125268.9h18.4C*81.7B+
T9 CARV 8,8998,7645,5871.569C**1.0724.547%B**23.87%C++31.8C*N/A93275.6h11.3B*46.2B++
T9A "Butcher" 8,6678,5354,9861.712C+0.9324.408%C+24.136%C-39.3C--N/A108217.1h11.1C*45.3C*
MRC3 Mercy 4,5444,4531,4803.009B+0.3720.848%B**19.178%C33.6B+N/A112132.6h16.8B++80.4B++
MRC3 Mercy 4,3034,2261,5442.737B0.1021.299%B**20.256%C+31C*N/A105136.3h18.6B+87.5B++
MG-H1 Watchman 3,5483,5002,0181.734C*0.9025.71%B+25.229%C+43.2C++N/A13281.1h12.3B++47.8B+
M2 Mutilator 3,4453,3721,0003.372B**0.7322.208%A++19.959%C**40.7AN/A12182.9h15.1B++67.8B*
M2 Mutilator 3,3123,2521,0233.179B**0.5422.786%A++20.572%B+38.9B**N/A11483.7h16.3B+71.6B*
NS-15M2 2,9572,9201,8191.605C++1.0325.952%B19.692%D28.7C--N/A92101.7h11.9B45.8B+
MSW-R 2,2012,1751,5641.391C+1.2525.966%B+18.023%D-29.6CN/A11473.4h11.5B44.3B+
T7 Mini-Chaingun 2,0472,0231,3501.499B+1.1423.235%A12.556%C+39.9B+N/A13250.7h12.4B++53.2B++
M1 Heavy Cycler 1,9531,9201,0881.765B+0.8719.914%A16.042%C24.9B+N/A7977.1h17.5B87.9B++
NS Decimator 2,5181,8251,2321.481B+1.1669.672%B**1.26%D37.6C*14.3C+27748.6h4.4C**6.3B++
M1 Heavy Cycler 1,8491,8201,0111.8C++0.8419.153%B++16.868%C--26.1C+N/A7569.6h16.8C++87.7B+
Hellfire Rocket Pods 2,1001,8183465.254C+2.6249.067%C++N/A58.6C9.1D23531h19.3C*39.3B
MAX Punch 1,5501,5098,6390.175B++2.4632.125%D-N/A2.2C*N/A6698.3h1.4C++4.4C*
M3 Pounder HEG 1,8871,5098491.777C*0.8648.812%A3.38%C*23B++5.8A+12965.7h18.5C+37.9B+
NSX Naginata 1,5061,4829551.552C*1.0924.553%B+21.053%D--33.2CN/A9044.7h10.9B+44.5B+
T9 CARV-S 1,4911,4809241.602C++1.0424.981%B+19.392%D38.7C+N/A12238.2h10.7B+43B+
LC3 Jaguar 1,4881,4617381.98B+0.6629.311%B**19.576%C+28.3C+N/A8351.6h11.6B+39.7B++
NS-15MB 1,4701,4528081.797C+0.8426.754%C+28.099%C46.5CN/A10731.2h11C*41.3C*
P2-120 HESH 1,5521,2959214.076C+11.4450.86%B**1.313%B+65.1B++12.9B++26519.9h5.8C-11.5C**
TRAC-5 1,3021,2891,0911.181B+1.4629.638%A++13.576%D--13.6CN/A7194.6h12.8B+43.1B*
M3 Pounder HEG 1,5301,2376981.772C++0.8750.113%B**3.961%B+22.3B+5.3B*12055.4h21.2C42.4C**
SMG-46 Armistice 1,2471,2317731.592B+1.0533.591%A+9.748%D*34.5C**N/A10435.7h13.4B+39.9B++
C-4 1,5271,2293333.691A++1.0535.085%A++N/A138.1A33.5C**11798.9h1.3B+3.6B*
TMG-50 1,2221,2098161.482C**1.1626.299%B*15.385%D*30.7C+N/A9239.4h10B++37.9B+
NS-15M AE 1,2371,2074392.749B0.1127.077%C**25.601%C+43.7C1.1B**13927.6h12.1C+44.6C*
NS-15 Gallows 1,2301,2015662.122C+0.5227.319%C23.397%D-46.4C-1.1B+9525.9h11.3C+41.5C+
NS-11C 1,2191,1997401.62B++1.0230.229%A15.346%D19.9CN/A5560.4h12.5B+41.4B++
NS-20 Gorgon 1,2391,1924052.943A+0.3030.003%B+25.42%A33.6A++1.3C9535.5h24.9B++82.8B*
TAS-16 Blackjack 1,2091,1906681.781B+0.8673.607%B**12.521%C--54.3B+N/A15221.9h2.2B+3B+
NS-15MP 1,2191,1894932.412C++0.2329.482%C**25.82%C--53.3C1.3B**16622.3h11.5C38.9C++
MG-H1 Watchman AE 1,1981,1826261.888C*0.7526.962%C*23.604%D44.4CN/A9526.6h13B+48.4B
PDW-16 Hailstorm 1,2021,1816771.744B*0.8928.604%B*19.983%B++42.3B*N/A14127.9h13.6B+47.5B+
T16 Rhino 1,1941,1817671.54B1.1023.998%B+19.814%C36.5C++N/A12732.4h11.7B+48.7B+
TRAC-5 Burst 1,2021,1805522.138C**0.5028.944%B++18.644%D43.5C*N/A10327.1h11.6B+40B+
T7 Mini-Chaingun AE 1,1981,1795312.22B++0.4225.845%B**14.504%C+83.6A+1.3B+29514.1h10.5B++40.8B++
NS-20 Gorgon 1,2281,1784352.708A+0.0730.08%B++21.902%B+31.4A+1.3C9337.5h26.4B+87.6B++
TRAC-Shot 1,1941,1776181.905B++0.7325.157%C+19.286%C*34.1C+N/A10334.5h10.9C**43.4C**
NSX-P Naginata 1,1931,1765392.182B+0.4625.52%B+22.364%D-44.2C++N/A19026.6h10.7B+41.9B+
MG-S1 Jackal 1,1851,1727101.651B+0.9927.92%C**21.16%C*42.5B+N/A11327.6h9.8B35.1B+
HC1 Cougar 1,1821,1715492.133B**0.5129.096%B*21.179%C+34.7B+N/A9933.7h9.9B++34B++
T1 Cycler 1,1871,1707091.65B+0.9927.796%B**23.761%B36B++N/A20932.5h11.9B*42.9B*
NS-7 PDW 1,1821,1645891.976A+0.6627.571%B+19.674%C**40.7B++N/A14328.6h11.8B*42.9B+
T32 Bull 1,1731,1606211.868B+0.7726.384%B+20.172%C--38.5C+N/A11130.1h11B+41.7B+
Frag Grenade 1,1061,09011090N/A1,087.3653.784%AN/A519C*7.6C+21482.1h3.7C*7B+
TORQ-9 1,1031,0826321.712B0.9327.066%B+23.013%C+39.5BN/A13927.4h13.1B++48.3B++
RAMS .50M 1,0261,0262514.088C**1.4544.492%B*79.337%C++29.4C++N/A9334.9h2B+4.5B+
L100 Python AP 1,4149811158.53B*5.8964.441%B**1.937%C-41.2B*18.2C++31723.8h5.1B+7.9B*
P2-120 HEAT 1,3179521317.267B4.6350.659%B*2.836%C+38.7B**14.8B**32624.6h8.4C+16.5B+
NS Baron G5AE 9349156301.452C++1.1947.947%C++8.306%D*46C++1A13719.9h4.4C+9.2C+
ML-7 1,3819021,1610.777C*1.8667.022%A1.22%D--23.9C++12.7C++25937.8h6.8C++10.2B+
FA1 Barrage 5235133361.527B++1.1145.842%B+14.815%C+46.2B**N/A19811.1h4.5B+9.8B+
Tank Mine 689468597.932M+5.2952.659%AN/A114.1C*53.9C10934.1h2.6D--5B*
M18 Rotary 7144264550.936C1.7029.191%C-1.408%D10.1C6.8C--8642.3h152.8C+523.6C+
Auraxium Slasher 43040731,3800.013D2.6324.953%C5.16%D0.3C--N/A11485.4h1.9B+7.8C*
NSX Masamune 5073545300.668C1.9762.49%B+2.542%B+24.2C10.5C19514.6h12.6C++20.1C**
NS-61 Emissary 3543533740.944C*1.6929.222%C++14.731%C14.9DN/A5223.7h11.4B+39.1B+
MR1 Fracture 4992982301.296B*1.3449.011%AN/A11.2B+7.6A12026.5h57.1C+116.5B+
T7-P Mini-Chaingun 3012931781.646C+0.9925.175%C++14.676%C81.4B2.2B**2463.6h10.6B+42B
M14 Banshee 294278644.344C+1.7130.589%C++N/A55.6B3.2C+2375h23.4C*76.6C**
MR1 Fracture 4172512530.992B+1.6549.463%A2.789%C-9.1C**6B++10227.6h72.7D147C*
LC2 Lynx 2052021611.255C++1.3825.126%B15.842%D--11.8DN/A11017.1h12.1B++48B+
E540 Halberd 297190355.429C+2.7948.24%B*3.684%C++23.2C13C++6328.2h7.6D--15.7C+
Rocklet Rifle 3261841041.769A++0.8746.869%DN/A33.5B+25.8C++5995.5h21.1A45B*
G20 Vulcan-H 249154752.053C-0.5945.436%C3.247%C**30.2D18.6D6065.1h116.7C256.9C
ASP-30 Grounder 2431521211.256B**1.3866.824%B+N/A22.4B+13.4B2856.8h6.5B++9.7B*
Chainblade 1531518,4690.018C+2.6215.042%D*N/A0.3CN/A1450.6h1.4B**9.5C**
M12 Kobalt-F 152149612.443C**0.2023.643%C*15.436%B*37.3C**N/A774h11B++46.4B++
NSX Tengu 148146941.553B1.0940.084%B+21.918%C*40.6C*N/A2473.6h10.5B++26.1B+
TSAR-42 116115492.347C+0.2944.314%B*53.913%D**29.5CN/A3783.9h2.3C++5.2B+
Soldier Soaker 117114681.676B+0.9639.871%B+25.439%A+67.1B+1.8B**3871.7h5.4B+13.6B++
NS-10 Burster 197110791.392B++1.2530.35%BN/A4.7C+3.7C**6023.4h153.4C++505.5B+
NS-10 Burster 199109731.493B+1.1530.494%C**1.835%D*4.8C+3.9C**5622.8h154.9C**507.9B+
M18 Needler 1781071190.899C1.7428.745%DN/A8.4C5.6D13012.7h124.8B+434.2C**
LB00 Python AP 121100333.333A++30.6954.174%C--1%C+58.8B+12.4D--2621.7h3.1A+5.6A
Shuriken 9695372.568B**0.0733.544%A+38.947%M++118.8M++1.3A++6990.8h8.9A+26.7A
P525 Marauder-H 9592127.667C-5.0330.561%D2.174%A*76.7C--2.5D*5071.2h6.4B20.9C++
Anti-Vehicle Grenade 12189189N/A86.3648.519%CN/A178D-64C14490.5h8.8D*18.2D-
M20 Basilisk 10377223.5C*0.8646.74%B*1.299%F12D4.1D--2426.4h118.2C-253C*
Ripper 80772,1700.035C2.6039.231%B**55.844%S0.8CN/A595.3h1.3B+3.4C+
C75 Viper 10268193.579C+0.9449.448%B**N/A23.4C11.7B*5122.9h21.1D-42.6C+
M12 Kobalt 676679.429C6.7915.389%C21.212%B++50.8CN/A3111.3h17.8C*116C++
MKV Suppressed 6563401.575B++1.0625.782%C+23.81%B++48.5B*1.5M*3271.3h16.9C65.4C+
NSX-P Tanto 6363411.537B++1.1024.634%C+17.46%D--27.4C++N/A3182.3h13.4B+54.3B
SOAS-20 6260940.638D2.0029.437%C**8.333%F-10D*N/A616h12.8C+43.5C*
G30 Vulcan 845696.222B+3.5840.141%A1.786%D-29.5B++14.7C++14031.9h117.8C293.4B+
Hornet Missiles 8155143.929C+1.2951.144%D*N/A42.3C20D4691.3h11.8C+23C
Xiphos Anti-Personnel Phalanx Tower 5452152C+49.3629.782%C++N/A173.3C+6.7C5690.3h17.6C*59C**
Orbital Strike Uplink 6852152N/A49.362500%UN/A520U160U95800.1h0.5T*0T*
Skyguard 7550105B**2.3629.701%C++N/A21.7A10.9B+3672.3h78.4B**264.1B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1920.1h
Motion Spotter15380.3h
Nano-Armor Kit562787,58572.8h
Spawn Beacon464,5684.1h
Turret AI Module1800.4h
Repair Module0680.3h
Structure Shield Module0650.3h
Nanite Revive Grenade06850.2h
Spitfire Auto-Turret62440.6h
Welding Device57,3571.9h
Rampart Wall21172.1h
Xiphos Anti-Personnel Tower0700.4h
M12 Kobalt0710h
Ammunition Package211,4901.8h
G40-F Ranger2520.1h
Medical Applicator370101,78010.6h
Medical Kit63715,02619.2h
Anti-Infantry MANA Turret2590.4h
A30 Walker0540h
Nano-Repair Grenade02,1930.6h
Recon Detection Device94150.8h
Shield Recharging Field74580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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