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Field Marshal Commander pepancz2[CS4] pepancz2
TR BR 170

KDR: 2.65

Score: 71.8m

Last Seen: Sep 7th, 2019 6:17 PM
- OFFLINE - 267.5 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Terran Republic on Miller - Outfit Member of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 89
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M6 Onslaught P2-120 AP M6 Onslaught T9 CARV T9A "Butcher" MRC3 Mercy MRC3 Mercy MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,640,061 MLG Score: 1311
Fun Score: N/A
Cheeseburgers Flipped: 6119TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.255%21.835%57334118056,0061.92190.732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.238%0.986B*0.13C++0.551B+HEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.41B11.50.194C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.261%0.773%316412102,71710006912.71429393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.856%-0.435C---0.752D--0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.60.141C++46.40.131C++93.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.978%1.925%12364121016,419241669366.79594237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.361%1.065B**-0.403C---0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.707B++5.90.531B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.377%6.809%537120770518923620.372425194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.555%0.387C**0.585B+1.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
133.9-0.117C+54.1-0.35C-79.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.478%76.829%53212121,148309010.371401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.065%1.427A0.633B+-1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.534B+2.10.355C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.442%13.212%53212121,7031956290.87021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.817%1.32A-0.281C1.568

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.615B+2.90.401B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 89
71.8m325.6%416 (25k)330 (19.8k)2.65414151,51457,0862.97181170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12141145323.746%16.675%39603:4853

22% Engineer44% Heavy Assault7% Light Assault21% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2016 3:48 PMApr 5th, 2019 8:51 PMSep 17th, 2019 3:36 AM (2d) (PST)Sep 7th, 2019 5:02 PM (11d) (PST)Sep 7th, 2019 2:17 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7773993780.6970.2630.1162.4800.0651311

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,60923,95822,65142167149419,823

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3623.3h/151d 18,135 25,265 57,246 539.2k 5,011 9,904 14,083 168.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:10,279
Deaths:6,389
KDR:1.609
Accuracy:24.753% B**
HSR:24.253% C*
T9A "Butcher"
C+
Kills:9,313
Deaths:5,402
KDR:1.724
Accuracy:24.478% C+
HSR:24.224% C-
MG-H1 Watchman
B+
Kills:3,557
Deaths:2,053
KDR:1.733
Accuracy:25.695% B+
HSR:25.190% C+
NS-15M2
B
Kills:2,920
Deaths:1,819
KDR:1.605
Accuracy:25.952% B
HSR:19.692% D
MSW-R
B++
Kills:2,195
Deaths:1,571
KDR:1.397
Accuracy:25.999% B++
HSR:17.950% D-
NSX Naginata
B+
Kills:1,482
Deaths:956
KDR:1.550
Accuracy:24.556% B+
HSR:21.053% D--
T9 CARV-S
B+
Kills:1,480
Deaths:924
KDR:1.602
Accuracy:24.980% B+
HSR:19.392% D
NS-15MB
C++
Kills:1,452
Deaths:808
KDR:1.797
Accuracy:26.754% C++
HSR:28.099% C+
TMG-50
B*
Kills:1,211
Deaths:820
KDR:1.477
Accuracy:26.296% B*
HSR:15.359% D*
NS-15M AE
C**
Kills:1,207
Deaths:439
KDR:2.749
Accuracy:27.077% C**
HSR:25.601% C
NS-15 Gallows
C
Kills:1,201
Deaths:566
KDR:2.122
Accuracy:27.319% C
HSR:23.397% D--
NS-15MP
C**
Kills:1,189
Deaths:493
KDR:2.412
Accuracy:29.482% C**
HSR:25.820% C--
MG-H1 Watchman AE
C*
Kills:1,184
Deaths:627
KDR:1.888
Accuracy:26.969% C*
HSR:23.564% D
T16 Rhino
B+
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:23.998% B+
HSR:19.814% C
NSX-P Naginata
B+
Kills:1,176
Deaths:539
KDR:2.182
Accuracy:25.520% B+
HSR:22.364% D-
T32 Bull
B+
Kills:1,160
Deaths:621
KDR:1.868
Accuracy:26.384% B+
HSR:20.172% D
Kills:42,187
Deaths (as Heavy Assault):24,794
Deaths (to Heavy Assaults):17,157
KDR:1.7015
Kill Difference:17,393
Playtime:1,603.856 hours
Usage:44%
Score:26.332m
Score/min:274
Accuracy (listed only):26.013%
HSR (listed only):22.247%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B**
Kills:1,461
Deaths:739
KDR:1.977
Accuracy:29.295% B**
HSR:19.576% C+
TRAC-5
A+
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A+
HSR:13.576% D--
SMG-46 Armistice
A+
Kills:1,235
Deaths:776
KDR:1.592
Accuracy:33.596% A+
HSR:9.717% D*
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
NS Baron G5AE
C**
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:49.509% C**
HSR:9.738% D--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C++
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C++
MG-S1 Jackal
C**
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% C**
HSR:21.160% C++
HC1 Cougar
B**
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B**
HSR:21.179% C+
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% C**
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
LC2 Lynx
B
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B
HSR:15.842% D--
NSX Tengu
B+
Kills:176
Deaths:107
KDR:1.645
Accuracy:40.246% B+
HSR:23.864% B+
Shuriken
A**
Kills:116
Deaths:52
KDR:2.231
Accuracy:29.927% B+
HSR:35.345% A**
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.751% C+
HSR:23.810% B++
NSX-P Tanto
C+
Kills:63
Deaths:41
KDR:1.537
Accuracy:24.634% C+
HSR:17.460% D*
Kills:15,733
Deaths (as Light Assault):9,224
Deaths (to Light Assaults):7,930
KDR:1.70566
Kill Difference:6,509
Playtime:258.492 hours
Usage:7%
Score:4.041m
Score/min:261
Accuracy (listed only):33.594%
HSR (listed only):18.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:1,461
Deaths:739
KDR:1.977
Accuracy:29.295% B**
HSR:19.576% C+
TRAC-5
A+
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A+
HSR:13.576% D--
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
NS Baron G5AE
C**
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:49.509% C**
HSR:9.738% D--
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C++
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C++
HC1 Cougar
B**
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B**
HSR:21.179% C+
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
AMR-66
A
Kills:435
Deaths:175
KDR:2.486
Accuracy:34.374% A
HSR:22.759% C
LC2 Lynx
B
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B
HSR:15.842% D--
NSX-P Tanto
C+
Kills:63
Deaths:41
KDR:1.537
Accuracy:24.634% C+
HSR:17.460% D*
Kills:11,061
Deaths (as Engineer):6,448
Deaths (to Engineers):8,536
KDR:1.71542
Kill Difference:4,613
Playtime:796.135 hours
Usage:22%
Score:17.116m
Score/min:358
Accuracy (listed only):35.454%
HSR (listed only):16.728%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:1,235
Deaths:776
KDR:1.592
Accuracy:33.596% A+
HSR:9.717% D*
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
TORQ-9
B+
Kills:1,182
Deaths:691
KDR:1.711
Accuracy:27.175% B+
HSR:23.266% C+
NS Baron G5AE
C**
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:49.509% C**
HSR:9.738% D--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
MG-S1 Jackal
C**
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% C**
HSR:21.160% C++
T1 Cycler
B**
Kills:1,171
Deaths:711
KDR:1.647
Accuracy:27.805% B**
HSR:23.740% C**
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% C**
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
Cycler TRV
A
Kills:295
Deaths:152
KDR:1.941
Accuracy:28.988% A
HSR:25.424% B++
NSX Tengu
B+
Kills:176
Deaths:107
KDR:1.645
Accuracy:40.246% B+
HSR:23.864% B+
Shuriken
A**
Kills:116
Deaths:52
KDR:2.231
Accuracy:29.927% B+
HSR:35.345% A**
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.751% C+
HSR:23.810% B++
Kills:10,639
Deaths (as Combat Medic):6,287
Deaths (to Combat Medics):5,231
KDR:1.69222
Kill Difference:4,352
Playtime:85.007 hours
Usage:2%
Score:1.929m
Score/min:378
Accuracy (listed only):35.888%
HSR (listed only):20.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:1,235
Deaths:776
KDR:1.592
Accuracy:33.596% A+
HSR:9.717% D*
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
MG-S1 Jackal
C**
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% C**
HSR:21.160% C++
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% C**
RAMS .50M
B*
Kills:1,033
Deaths:252
KDR:4.099
Accuracy:44.499% B*
HSR:79.381% C++
NS-61 Emissary
C++
Kills:363
Deaths:387
KDR:0.938
Accuracy:29.218% C++
HSR:14.601% C
NSX Tengu
B+
Kills:176
Deaths:107
KDR:1.645
Accuracy:40.246% B+
HSR:23.864% B+
Shuriken
A**
Kills:116
Deaths:52
KDR:2.231
Accuracy:29.927% B+
HSR:35.345% A**
TSAR-42
B*
Kills:115
Deaths:49
KDR:2.347
Accuracy:44.314% B*
HSR:53.913% D**
Soldier Soaker
A++
Kills:114
Deaths:68
KDR:1.676
Accuracy:38.969% B+
HSR:25.439% A++
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.751% C+
HSR:23.810% B++
SOAS-20
C**
Kills:60
Deaths:94
KDR:0.638
Accuracy:29.437% C**
HSR:8.333% F-
Kills:6,792
Deaths (as Infiltrator):3,801
Deaths (to Infiltrators):7,690
KDR:1.7869
Kill Difference:2,991
Playtime:106.279 hours
Usage:3%
Score:1.338m
Score/min:210
Accuracy (listed only):33.338%
HSR (listed only):27.935%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:13,493
Deaths:3,868
KDR:3.488
Accuracy:22.184% B**
HSR:20.692% C*
M6 Onslaught
B**
Kills:12,837
Deaths:3,868
KDR:3.319
Accuracy:22.599% B**
HSR:21.430% C**
MRC3 Mercy
B*
Kills:4,508
Deaths:1,499
KDR:3.007
Accuracy:20.831% B*
HSR:19.210% C
MRC3 Mercy
B**
Kills:4,283
Deaths:1,563
KDR:2.740
Accuracy:21.286% B**
HSR:20.360% C+
M2 Mutilator
A++
Kills:3,537
Deaths:1,048
KDR:3.375
Accuracy:22.180% A++
HSR:19.932% C*
M2 Mutilator
A++
Kills:3,438
Deaths:1,071
KDR:3.210
Accuracy:22.722% A++
HSR:20.826% B+
M1 Heavy Cycler
A
Kills:1,928
Deaths:1,091
KDR:1.767
Accuracy:19.904% A
HSR:16.131% C
M1 Heavy Cycler
B++
Kills:1,830
Deaths:1,014
KDR:1.805
Accuracy:19.155% B++
HSR:16.940% C--
M3 Pounder HEG
B**
Kills:1,513
Deaths:851
KDR:1.778
Accuracy:48.783% B**
HSR:3.437% C*
M3 Pounder HEG
B**
Kills:1,238
Deaths:700
KDR:1.769
Accuracy:50.068% B**
HSR:3.958% B++
NS-20 Gorgon
A
Kills:1,192
Deaths:405
KDR:2.943
Accuracy:30.003% B++
HSR:25.420% A
NS-20 Gorgon
B++
Kills:1,178
Deaths:435
KDR:2.708
Accuracy:30.080% B++
HSR:21.902% B+
MR1 Fracture
A+
Kills:349
Deaths:241
KDR:1.448
Accuracy:49.571% A+
HSR:0.287% F
MR1 Fracture
A+
Kills:279
Deaths:264
KDR:1.057
Accuracy:50.100% A+
HSR:2.867% C-
NS-10 Burster
C**
Kills:110
Deaths:79
KDR:1.392
Accuracy:30.348% C**
HSR:0.909% D**
NS-10 Burster
C*
Kills:109
Deaths:73
KDR:1.493
Accuracy:30.492% C*
HSR:1.835% D*
Kills:51,822
Deaths (as MAX Suit):9,035
Deaths (to MAX Suits):3,553
KDR:5.73569
Kill Difference:42,787
Playtime:766.343 hours
Usage:21%
Score:21.068m
Score/min:458
Accuracy (listed only):30.644%
HSR (listed only):13.508%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,872
V. Kills:292 N/A
Deaths:356
KDR:5.258
Accuracy:49.185% C++
KPH:59.100 C
VKPH:9.200 C--
M18 Rotary
C
Kills:434
V. Kills:293 148%
Deaths:471
KDR:0.921
Accuracy:29.216% C
KPH:10 C
VKPH:6.700 C-
M14 Banshee
B
Kills:280
V. Kills:16 N/A
Deaths:65
KDR:4.308
Accuracy:30.901% C*
KPH:54.300 B
VKPH:3.100 C+
M18 Needler
C
Kills:131
V. Kills:86 151%
Deaths:125
KDR:1.048
Accuracy:29.348% C--
KPH:9.300 C
VKPH:6.100 C--
Hornet Missiles
C-
Kills:55
V. Kills:26 204%
Deaths:14
KDR:3.929
Accuracy:51.144% D*
KPH:41.900 C-
VKPH:19.800 D
Kills:2,772 (845 + 0)
Deaths:1,031
KDR:2.689
VKDR:0.692
Vehicle Kills:713
Kill Difference:1,741
Playtime:95.685 hours
Usage:3%
Score:0.902m
Score/min:157
Piloting Accuracy:29.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:981
V. Kills:433 226%
Deaths:115
KDR:8.530
Accuracy:64.441% B**
KPH:41.200 B++
VKPH:18.200 C+
LB00 Python AP
A
Kills:302
V. Kills:81 368%
Deaths:9
KDR:33.556
Accuracy:60.192% C++
KPH:69.700 A
VKPH:18.700 C
C75 Viper
B*
Kills:108
V. Kills:42 251%
Deaths:19
KDR:5.684
Accuracy:47.513% B*
KPH:30.200 C++
VKPH:11.800 B*
Skyguard
N/A
Kills:50
V. Kills:25 192%
Deaths:10
KDR:5
Accuracy:29.492% N/A
KPH:21.600 N/A
VKPH:10.800 N/A
Kills:1,441 (1,441 + 0)
Deaths:153
KDR:9.418
VKDR:3.797
Vehicle Kills:581
Kill Difference:1,288
Playtime:34.049 hours
Usage:1%
Score:0.725m
Score/min:355
Driving Accuracy:29.492%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:13,145
V. Kills:5,793 227%
Deaths:1,089
KDR:12.071
Accuracy:51.579% B+
KPH:50.200 A+
VKPH:22.100 B*
P2-120 HESH
B**
Kills:1,341
V. Kills:265 N/A
Deaths:96
KDR:13.969
Accuracy:50.828% B**
KPH:65 B++
VKPH:12.800 B++
P2-120 HEAT
B**
Kills:952
V. Kills:365 260%
Deaths:131
KDR:7.267
Accuracy:50.659% B*
KPH:38.800 B**
VKPH:14.900 B**
E540 Halberd
C+
Kills:190
V. Kills:107 176%
Deaths:35
KDR:5.429
Accuracy:48.240% B*
KPH:23.100 C
VKPH:13 C+
G30 Vulcan
A
Kills:56
V. Kills:28 193%
Deaths:9
KDR:6.222
Accuracy:40.141% A
KPH:29.600 B++
VKPH:14.800 C++
Kills:15,684 (15,438 + 246)
Deaths:1,360
KDR:11.532
VKDR:4.822
Vehicle Kills:6,558
Kill Difference:14,324
Playtime:317.021 hours
Usage:9%
Score:6.445m
Score/min:339
Driving Accuracy:50.659%
Gunner Accuracy:40.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:154
V. Kills:95 160%
Deaths:76
KDR:2.026
Accuracy:45.494% C
KPH:30.400 D
VKPH:18.700 D
P525 Marauder-H
C
Kills:96
V. Kills:3 N/A
Deaths:12
KDR:8
Accuracy:31.108% D
KPH:81.900 C
VKPH:2.600 D*
Kills:250 (0 + 250)
Deaths:88
KDR:2.841
VKDR:1.114
Vehicle Kills:98
Kill Difference:162
Playtime:6.245 hours
Usage:0%
Score:0.224m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:31.108%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B*
Kills:82
V. Kills:30 265%
Deaths:22
KDR:3.727
Accuracy:46.534% B*
KPH:12.300 D
VKPH:4.500 D--
M12 Kobalt
C
Kills:75
V. Kills:1 N/A
Deaths:8
KDR:9.375
Accuracy:15.427% C
KPH:52.400 C
VKPH:0.700 D*
M12 Kobalt
D-
Kills:52
V. Kills:1 N/A
Deaths:4
KDR:13
Accuracy:11.933% D*
KPH:38.700 D-
VKPH:0.700 D--
Kills:209 (0 + 209)
Deaths:34
KDR:6.147
VKDR:0.941
Vehicle Kills:32
Kill Difference:175
Playtime:9.468 hours
Usage:0%
Score:0.143m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:11.933%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
B+
Kills:149
V. Kills:3 N/A
Deaths:61
KDR:2.443
Accuracy:23.619% C*
KPH:37.500 B+
VKPH:0.800 C--
Kills:149 (149 + 0)
Deaths:61
KDR:2.443
VKDR:0.049
Vehicle Kills:3
Kill Difference:88
Playtime:3.978 hours
Usage:0%
Score:0.018m
Score/min:76
Driving Accuracy:23.619%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M6 Onslaught 13,76813,4933,8683.488B++0.8322.184%B**20.692%C*46.5B*N/A136290.3h16.9B+76.1B++
P2-120 AP 18,93813,1451,08912.071B++9.4251.579%B+1.925%D50.2A+22.1B*328261.7h5.7B++11.1B*
M6 Onslaught 13,06612,8373,8683.319B+0.6622.599%B**21.43%C**44.2B*N/A128290.4h18.2C**80.3B++
T9 CARV 10,44910,2796,3891.609B1.0524.753%B**24.253%C*33.3C*N/A97308.9h11.3B*45.9B++
T9A "Butcher" 9,4639,3135,4021.724C+0.9324.478%C+24.224%C-39.7DN/A113234.7h11.1C*45.4C*
MRC3 Mercy 4,6004,5081,4993.007B+0.3520.831%B*19.21%C33.6B+N/A113134.1h16.7B++80.4B++
MRC3 Mercy 4,3614,2831,5632.74C**0.0921.286%B**20.36%C+31.1C*N/A106137.7h18.6B87.3B+
MG-H1 Watchman 3,6073,5572,0531.733C*0.9225.695%B+25.19%C+43.1C++N/A13382.5h12.3B++47.9B+
M2 Mutilator 3,6113,5371,0483.375B**0.7222.18%A++19.932%C*40.7AN/A12586.9h15.1B++67.9B*
M2 Mutilator 3,5013,4381,0713.21B**0.5622.722%A++20.826%B+39.2B**N/A11987.7h16.2B+71.1B*
NS-15M2 2,9572,9201,8191.605C++1.0525.952%B19.692%D28.7C--N/A93101.7h11.9C**45.8B+
MSW-R 2,2242,1951,5711.397C+1.2625.999%B++17.95%D-29.8CN/A11673.7h11.5B44.2B+
T7 Mini-Chaingun 2,0472,0231,3501.499B+1.1623.235%A12.556%C+39.9BN/A13350.7h12.4B++53.2B++
NS Decimator 2,7161,9641,3021.508B+1.1569.946%B**1.171%D-38.1C++14.6C+28651.6h4.4C**6.3B+
M1 Heavy Cycler 1,9611,9281,0911.767B0.8919.904%A16.131%C24.9BN/A8077.4h17.5C**88B++
Hellfire Rocket Pods 2,1641,8723565.258C+2.6049.185%C++N/A59.1C9.2C--24031.7h19.6C*39.9B
M1 Heavy Cycler 1,8591,8301,0141.805C++0.8519.155%B++16.94%C--26.2C+N/A7669.9h16.8C++87.7B+
MAX Punch 1,6331,5889,0350.176B++2.4832.763%DN/A2.2BN/A6728.4h1.4C++4.3C*
M3 Pounder HEG 1,8911,5138511.778C*0.8848.783%B**3.437%C*23B++5.7A+12965.9h18.5C+37.9B+
NSX Naginata 1,5061,4829561.55C*1.1024.556%B+21.053%D--33.1CN/A9244.8h10.9B+44.5B+
T9 CARV-S 1,4911,4809241.602C*1.0524.98%B+19.392%D38.7C+N/A12338.2h10.7B+43B+
LC3 Jaguar 1,4881,4617391.977B+0.6829.295%B**19.576%C+28.3C+N/A8451.7h11.6B+39.8B++
NS-15MB 1,4701,4528081.797C+0.8626.754%C++28.099%C+46.5CN/A10831.2h11C**41.3B
P2-120 HESH 1,6061,3419613.969C++11.3150.828%B**1.268%B+65.1B++12.9B++26720.6h5.8C--11.5C*
TRAC-5 1,3021,2891,0911.181B+1.4729.638%A+13.576%D--13.6CN/A7394.7h12.8B+43.1B++
C-4 1,5391,2413343.716A++1.0635.377%A++N/A139.4A33.5B12148.9h1.3B+3.6B*
M3 Pounder HEG 1,5311,2387001.769C++0.8950.068%B**3.958%B++22.3B+5.3B*12055.5h21.3C42.5C**
SMG-46 Armistice 1,2511,2357761.591B+1.0633.596%A+9.717%D*34.5C**N/A10535.8h13.4B+39.9B++
TMG-50 1,2241,2118201.477C**1.1826.296%B*15.359%D*30.6C+N/A9339.6h10B+37.9B++
NS-15M AE 1,2371,2074392.749C**0.0927.077%C**25.601%C43.7C1.1B*13927.6h12.1C+44.6C*
Frag Grenade 1,2231,20511205N/A1,202.3554.241%AN/A523.9C*7.8C+22032.3h3.8C++6.9B+
NS-15 Gallows 1,2301,2015662.122C+0.5327.319%C23.397%D--46.4D1.1B+9525.9h11.3C41.5C+
NS-11C 1,2191,1997401.62B++1.0330.229%A15.346%D19.9CN/A5660.4h12.5B+41.4B++
T7 Mini-Chaingun AE 1,2141,1955432.201B++0.4525.783%B**14.477%C+82.4A1.3B+29414.5h10.5B++40.9B++
NS-20 Gorgon 1,2391,1924052.943A0.2930.003%B++25.42%A33.6A++1.3C9535.5h24.9B*82.8B++
TAS-16 Blackjack 1,2091,1906681.781B+0.8773.607%B**12.521%C--54.3B+N/A15421.9h2.2B+3B++
NS-15MP 1,2191,1894932.412C+0.2429.482%C**25.82%C--53.3C1.3B*16722.3h11.5C38.9C++
MG-H1 Watchman AE 1,2001,1846271.888C++0.7726.969%C*23.564%D44.5CN/A9626.6h13.1C**48.4B
TORQ-9 1,2041,1826911.711B0.9427.175%B+23.266%C+39.8C**N/A13829.7h13.2B+48.5B+
NS Baron G5AE 1,2041,1817781.518C++1.1449.509%C**9.738%D--48.8C*1B**15224.2h4.3C++8.8C+
T16 Rhino 1,1941,1817671.54B+1.1123.998%B+19.814%C36.5C++N/A12832.4h11.7B+48.7B+
PDW-16 Hailstorm 1,2021,1816771.744B*0.9128.604%B*19.983%B++42.3B*N/A14327.9h13.6B+47.5B+
TRAC-5 Burst 1,2021,1805522.138C++0.5228.944%B++18.644%D43.5C++N/A10427.1h11.6B+40B+
NS-20 Gorgon 1,2281,1784352.708A+0.0530.08%B++21.902%B+31.4A+1.3C9337.5h26.4B+87.6B+
TRAC-Shot 1,1941,1776181.905B+0.7525.157%C+19.286%C++34.1C+N/A10334.5h10.9C**43.4C**
NSX-P Naginata 1,1931,1765392.182B++0.4725.52%B+22.364%D-44.2C+N/A19326.6h10.7B++41.9B+
MG-S1 Jackal 1,1851,1727101.651B+1.0027.92%C**21.16%C++42.5BN/A11527.6h9.8B35.1B+
HC1 Cougar 1,1821,1715492.133B**0.5229.096%B**21.179%C+34.7C**N/A10233.7h9.9B*34B++
T1 Cycler 1,1881,1717111.647B+1.0127.805%B**23.74%C**35.9B++N/A21632.6h11.9B*42.9B*
T7-P Mini-Chaingun 1,1881,1686391.828C+0.8323.926%C+15.582%C73C+1.3C+35916h10.9C**45.6B
NS-7 PDW 1,1821,1645891.976A0.6827.571%B+19.674%C**40.7B++N/A14528.6h11.8B*42.9B++
T32 Bull 1,1731,1606211.868B+0.7926.384%B+20.172%D38.5C+N/A11230.1h11B+41.7B+
RAMS .50M 1,0331,0332524.099B1.4444.499%B*79.381%C++29.4C++N/A9435.1h2B+4.5B+
L100 Python AP 1,4149811158.53B++5.8864.441%B**1.937%C41.2B++18.2C+32423.8h5.1B7.9B++
P2-120 HEAT 1,3179521317.267C*4.6150.659%B*2.836%C+38.7B**14.8B**32924.6h8.4C16.5B
ML-7 1,3819021,1610.777C++1.8867.022%A1.22%D-23.9C+12.7C+26337.8h6.8C++10.2B+
FA1 Barrage 5235133361.527B+1.1345.842%B+14.815%C+46.2B**N/A20511.1h4.5B+9.8B+
Tank Mine 701478617.836M5.1852.838%A+N/A106.2C+49.6C-10344.5h2.6D--5B++
AMR-66 4404351752.486A++0.1734.374%A22.759%C49.4A++N/A1958.8h7.4B++21.7B*
M18 Rotary 7274344710.921C1.7329.216%C1.382%D10C6.7C-8643.5h154C+527C+
Auraxium Slasher 45042633,7460.013C2.6425.122%C4.93%C--0.3C-N/A11579.5h1.9B+7.7C*
NS-61 Emissary 3643633870.938C*1.7229.218%C++14.601%C14.9DN/A5124.4h11.4B+39B+
NSX Masamune 5073545300.668C1.9962.49%B+2.542%B+24.2C10.5C19614.6h12.6C++20.1C**
MR1 Fracture 5733492411.448B**1.2149.571%A+N/A12B++7.7A12729.2h54.8C+110.5B+
LB00 Python AP 383302933.556A++30.9060.192%C++N/A70.2A18.8C4274.3h2.9A+4.8A+
Cycler TRV 3002951521.941B++0.7128.988%A25.424%B++57.8A1A2875.1h11.2B*38.5B*
M14 Banshee 296280654.308C+1.6530.901%C*N/A53.8B3.1C+2385.2h24C++77.7C**
MR1 Fracture 4572792641.057B+1.6050.1%A+2.867%C-9.2C**5.9B++10230.3h73.3D146.3C*
LC2 Lynx 2052021611.255C++1.4025.126%B15.842%D--11.8DN/A11417.1h12.1B++48B++
E540 Halberd 297190355.429C+2.7748.24%B*3.684%C*23.2C13C+6458.2h7.6D*15.7C+
Rocklet Rifle 3261841041.769A++0.8946.869%DN/A33.5B+25.8C++6245.5h21.1A45B*
NSX Tengu 1781761071.645B+1.0140.246%B+23.864%B+42.9C**N/A2444.1h10.4B++25.9B+
ASP-30 Grounder 2581601271.26B**1.3967.085%B++N/A21.6B+13.2C++2847.4h6.7B++10B*
G20 Vulcan-H 249154762.026C0.6345.494%C3.247%C**30.2D18.6D6165.1h117.1C257.4C
Chainblade 1531518,4720.018C+2.6415.042%D*N/A0.3C--N/A1451.6h1.4B**9.5C**
M12 Kobalt-F 152149612.443C**0.2123.619%C*15.436%B*37.3B+N/A764h11B++46.4B++
M18 Needler 2171311251.048C1.6129.348%C--N/A9.3C6.1C--13214.1h121.2B+413.1B
NS-03 Thumper 132126931.355B*1.3033.257%C+N/A28C+1.3B*644.5h6.9B+20.7B+
Shuriken 117116522.231B*0.4229.927%B+35.345%A**82.9A++N/A4311.4h9.6A32B**
TSAR-42 116115492.347C+0.3144.314%B*53.913%D**29.5CN/A3993.9h2.3C++5.2B+
Soldier Soaker 117114681.676B+0.9838.969%B+25.439%A++67.1B+1.8B**4031.7h5.4B+14B++
NS-10 Burster 197110791.392B+1.2630.348%C**N/A4.7C+3.7C*6023.5h153.5C++505.6B
NS-10 Burster 199109731.493B+1.1630.492%C*1.835%D*4.8C+3.9C*5622.9h154.9C*508B
C75 Viper 150108195.684C**3.0347.513%B*N/A30C+11.7B*4653.6h16.5C34.6C*
P525 Marauder-H 9996128C--5.3531.108%D2.083%A++80C-2.5D*5221.2h6.4B20.6C++
Anti-Vehicle Grenade 12189189N/A86.3548.519%CN/A178D-64C14930.5h8.8D**18.2D-
M20 Basilisk 11282223.727C*1.0746.534%B*1.22%F-12.2D4.5D--2436.7h117.5C--252.6C++
Ripper 83802,4070.033C2.6240.377%A53.75%S0.8CN/A5103.9h1.3B+3.3C+
M12 Kobalt 767589.375C6.7215.427%C22.667%B**53.6CN/A3401.4h16.9B+109.9C*
T2 Striker 11369531.302A++1.3556.999%B+N/A13.3C++8.5C3455.2h43.3C++76B
MKV Suppressed 6563401.575B++1.0825.751%C+23.81%B++45B+1.4M+3411.4h16.9C65.5C+
NSX-P Tanto 6363411.537B++1.1224.634%C+17.46%D*27.4C+N/A3512.3h13.4B+54.3C**
SOAS-20 6260940.638D2.0229.437%C**8.333%F-9.8D*N/A636.1h12.8C+43.5C*
G30 Vulcan 845696.222B+3.5740.141%A1.786%D-29.5B++14.7C++14091.9h117.8C-293.4B+
Hornet Missiles 8155143.929C+1.2751.144%D*N/A42.3C-20D4831.3h11.8C+23C
Xiphos Anti-Personnel Phalanx Tower 5452152C+49.3529.782%C++N/A173.3C6.7C5690.3h17.6C++59C**
M12 Kobalt 5352413C+10.3511.933%D*28.846%A*40D-N/A2031.3h10.2A+85.3B+
Orbital Strike Uplink 6852152N/A49.352500%UN/A520U160U96560.1h0.5T*0T*
Skyguard 7550105B**2.3529.492%C+N/A21.7B**10.9B3692.3h78.7B**266.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon494,8174.3h
Nano-Armor Kit568803,55674h
Structure Shield Module0650.3h
Repair Module0680.3h
Turret AI Module1800.4h
AE Nano-Armor Kit43,5430.3h
AE Medical Applicator63,9490.2h
Nanite Revive Grenade07360.2h
Spitfire Auto-Turret62500.6h
Restoration Kit1920.1h
Motion Spotter15450.3h
Xiphos Anti-Personnel Tower0700.4h
Rampart Wall21172.1h
Welding Device57,3571.9h
G40-F Ranger2520.1h
Recon Detection Device94150.8h
Shield Recharging Field74580.2h
Ammunition Package221,5051.8h
Medical Applicator377106,55011h
Medical Kit70416,28121.9h
Anti-Infantry MANA Turret2590.4h
Nano-Repair Grenade02,3500.7h
A30 Walker0540h

Check the help document for the dictionary if you want to learn more about words used here.


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