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Field Marshal Commander pepancz2[CS4] pepancz2
TR BR 168

KDR: 2.65

Score: 69.7m

Last Seen: Jun 21st, 2019 6:02 PM
- OFFLINE - 101.6 hour(s)

Prestige 1, Battle Rank 100 (168 total) - Terran Republic on Miller - Outfit Officer of Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 91
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS P2-120 AP M6 Onslaught M6 Onslaught T9 CARV T9A "Butcher" MRC3 Mercy MRC3 Mercy MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,610,037 MLG Score: 1287
Fun Score: N/A
Cheeseburgers Flipped: 5993TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.215%21.656%56832117853,5791.898550.749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.22%0.992B*0.126C++0.468B+HEAD ++ (~8.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.411B11.50.194C++32.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.172%0.79%316412062,6589786682.71779397%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.883%-0.446C---0.74D--0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.80.147C++45.70.14C++92.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.9%1.959%12354120616,077236467876.80076237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.365%1.066B**-0.388C--0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.705B++5.90.527B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.52%6.657%537120369118623570.371106193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.604%0.529B+0.108C+0.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.4-0.161C54.5-0.458D79.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.478%76.829%53212081,148296710.386793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.065%1.424A0.634B+-1.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.10.355C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.442%13.212%53212081,7031879290.906333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.817%1.325A-0.274C1.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.616B+2.90.401B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Czechoslovak Alliance[CS4] Czechoslovak Alliance
TR outfit on Miller

Members: 91
69.7m319.6%414 (24.8k)329 (19.7k)2.64748146,47755,3272.96562168 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12101107523.652%16.571%39203:5051

22% Engineer44% Heavy Assault7% Light Assault21% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 23rd, 2016 3:48 PMApr 5th, 2019 8:51 PMJun 24th, 2019 8:00 AM (1d) (PST)Jun 21st, 2019 5:14 PM (4d) (PST)Jun 21st, 2019 2:02 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7723973750.6910.2610.1152.4160.0651287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,32423,84622,47841167145419,732

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3530.8h/147.1d 17,602 24,272 55,445 511.9k 4,869 9,593 13,683 163.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:9,139
Deaths:5,762
KDR:1.586
Accuracy:24.624% B**
HSR:23.941% C*
T9A "Butcher"
C+
Kills:8,909
Deaths:5,171
KDR:1.723
Accuracy:24.400% C+
HSR:24.032% C-
MG-H1 Watchman
B+
Kills:3,557
Deaths:2,053
KDR:1.733
Accuracy:25.695% B+
HSR:25.190% C+
NS-15M2
B+
Kills:2,920
Deaths:1,819
KDR:1.605
Accuracy:25.952% B+
HSR:19.692% D
MSW-R
B++
Kills:2,175
Deaths:1,564
KDR:1.391
Accuracy:25.966% B++
HSR:18.023% D
NSX Naginata
B+
Kills:1,482
Deaths:956
KDR:1.550
Accuracy:24.556% B+
HSR:21.053% D--
T9 CARV-S
B+
Kills:1,480
Deaths:924
KDR:1.602
Accuracy:24.980% B+
HSR:19.392% D
NS-15MB
C++
Kills:1,452
Deaths:808
KDR:1.797
Accuracy:26.754% C++
HSR:28.099% C+
TMG-50
B**
Kills:1,209
Deaths:816
KDR:1.482
Accuracy:26.299% B**
HSR:15.385% D*
NS-15M AE
C**
Kills:1,207
Deaths:439
KDR:2.749
Accuracy:27.077% C**
HSR:25.601% C+
NS-15 Gallows
C
Kills:1,201
Deaths:566
KDR:2.122
Accuracy:27.319% C
HSR:23.397% D--
NS-15MP
B
Kills:1,189
Deaths:493
KDR:2.412
Accuracy:29.482% B
HSR:25.820% C-
MG-H1 Watchman AE
C*
Kills:1,184
Deaths:627
KDR:1.888
Accuracy:26.969% C*
HSR:23.564% D
T16 Rhino
B++
Kills:1,181
Deaths:767
KDR:1.540
Accuracy:23.998% B++
HSR:19.814% C
NSX-P Naginata
B+
Kills:1,176
Deaths:539
KDR:2.182
Accuracy:25.520% B+
HSR:22.364% D-
T32 Bull
B+
Kills:1,160
Deaths:621
KDR:1.868
Accuracy:26.384% B+
HSR:20.172% C--
Kills:40,621
Deaths (as Heavy Assault):23,925
Deaths (to Heavy Assaults):16,550
KDR:1.69785
Kill Difference:16,696
Playtime:1,549.097 hours
Usage:44%
Score:25.293m
Score/min:272
Accuracy (listed only):25.998%
HSR (listed only):22.221%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A
Kills:1,461
Deaths:738
KDR:1.980
Accuracy:29.311% A
HSR:19.576% C+
TRAC-5
A++
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A++
HSR:13.576% D--
SMG-46 Armistice
A+
Kills:1,235
Deaths:776
KDR:1.592
Accuracy:33.600% A+
HSR:9.717% D*
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
NS Baron G5AE
C*
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:49.509% C*
HSR:9.738% D--
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C*
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C*
MG-S1 Jackal
B
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% B
HSR:21.160% C*
HC1 Cougar
B**
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B**
HSR:21.179% C+
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% B
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
LC2 Lynx
B+
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B+
HSR:15.842% D--
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.084% B+
HSR:21.918% C++
Shuriken
M*
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M*
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
NSX-P Tanto
C+
Kills:63
Deaths:41
KDR:1.537
Accuracy:24.634% C+
HSR:17.460% D*
Kills:15,682
Deaths (as Light Assault):9,195
Deaths (to Light Assaults):7,670
KDR:1.70549
Kill Difference:6,487
Playtime:257.982 hours
Usage:7%
Score:4.041m
Score/min:261
Accuracy (listed only):33.789%
HSR (listed only):18.511%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A
Kills:1,461
Deaths:738
KDR:1.980
Accuracy:29.311% A
HSR:19.576% C+
TRAC-5
A++
Kills:1,289
Deaths:1,091
KDR:1.181
Accuracy:29.638% A++
HSR:13.576% D--
NS-11C
A
Kills:1,199
Deaths:740
KDR:1.620
Accuracy:30.229% A
HSR:15.346% D
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
NS Baron G5AE
C*
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:49.509% C*
HSR:9.738% D--
TRAC-5 Burst
B++
Kills:1,180
Deaths:552
KDR:2.138
Accuracy:28.944% B++
HSR:18.644% D
TRAC-Shot
C*
Kills:1,177
Deaths:618
KDR:1.905
Accuracy:25.157% C+
HSR:19.286% C*
HC1 Cougar
B**
Kills:1,171
Deaths:549
KDR:2.133
Accuracy:29.096% B**
HSR:21.179% C+
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
LC2 Lynx
B+
Kills:202
Deaths:161
KDR:1.255
Accuracy:25.126% B+
HSR:15.842% D--
NSX-P Tanto
C+
Kills:63
Deaths:41
KDR:1.537
Accuracy:24.634% C+
HSR:17.460% D*
Kills:10,626
Deaths (as Engineer):6,272
Deaths (to Engineers):8,325
KDR:1.6942
Kill Difference:4,354
Playtime:783.786 hours
Usage:22%
Score:16.776m
Score/min:357
Accuracy (listed only):35.554%
HSR (listed only):16.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
A+
Kills:1,235
Deaths:776
KDR:1.592
Accuracy:33.600% A+
HSR:9.717% D*
TAS-16 Blackjack
B**
Kills:1,190
Deaths:668
KDR:1.781
Accuracy:73.607% B**
HSR:12.521% C--
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
NS Baron G5AE
C*
Kills:1,181
Deaths:778
KDR:1.518
Accuracy:49.509% C*
HSR:9.738% D--
MG-S1 Jackal
B
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% B
HSR:21.160% C*
T1 Cycler
A
Kills:1,170
Deaths:709
KDR:1.650
Accuracy:27.796% A
HSR:23.761% B
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% B
TORQ-9
B+
Kills:1,083
Deaths:634
KDR:1.708
Accuracy:27.085% B+
HSR:23.084% C+
FA1 Barrage
B+
Kills:513
Deaths:336
KDR:1.527
Accuracy:45.842% B+
HSR:14.815% C+
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.084% B+
HSR:21.918% C++
Shuriken
M*
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M*
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
Kills:10,193
Deaths (as Combat Medic):6,048
Deaths (to Combat Medics):5,059
KDR:1.68535
Kill Difference:4,145
Playtime:76.629 hours
Usage:2%
Score:1.768m
Score/min:385
Accuracy (listed only):36.745%
HSR (listed only):19.927%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
A+
Kills:1,235
Deaths:776
KDR:1.592
Accuracy:33.600% A+
HSR:9.717% D*
PDW-16 Hailstorm
B*
Kills:1,181
Deaths:677
KDR:1.744
Accuracy:28.604% B*
HSR:19.983% B++
MG-S1 Jackal
B
Kills:1,172
Deaths:710
KDR:1.651
Accuracy:27.920% B
HSR:21.160% C*
NS-7 PDW
B+
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:27.571% B+
HSR:19.674% B
RAMS .50M
B*
Kills:1,033
Deaths:252
KDR:4.099
Accuracy:44.499% B*
HSR:79.381% C++
NS-61 Emissary
C++
Kills:353
Deaths:375
KDR:0.941
Accuracy:29.220% C++
HSR:14.731% C
NSX Tengu
B+
Kills:146
Deaths:94
KDR:1.553
Accuracy:40.084% B+
HSR:21.918% C++
TSAR-42
B*
Kills:115
Deaths:49
KDR:2.347
Accuracy:44.314% B*
HSR:53.913% D**
Soldier Soaker
A+
Kills:114
Deaths:68
KDR:1.676
Accuracy:39.871% B+
HSR:25.439% A+
Shuriken
M*
Kills:95
Deaths:37
KDR:2.568
Accuracy:33.544% A+
HSR:38.947% M*
MKV Suppressed
B++
Kills:63
Deaths:40
KDR:1.575
Accuracy:25.782% C+
HSR:23.810% B++
SOAS-20
C**
Kills:60
Deaths:94
KDR:0.638
Accuracy:29.437% C**
HSR:8.333% F-
Kills:6,731
Deaths (as Infiltrator):3,761
Deaths (to Infiltrators):7,440
KDR:1.78968
Kill Difference:2,970
Playtime:105.981 hours
Usage:3%
Score:1.334m
Score/min:210
Accuracy (listed only):33.704%
HSR (listed only):28.084%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M6 Onslaught
B**
Kills:12,767
Deaths:3,678
KDR:3.471
Accuracy:22.048% B**
HSR:20.639% C*
M6 Onslaught
B**
Kills:12,074
Deaths:3,678
KDR:3.283
Accuracy:22.472% B**
HSR:21.285% C**
MRC3 Mercy
B**
Kills:4,466
Deaths:1,489
KDR:2.999
Accuracy:20.849% B**
HSR:19.167% C
MRC3 Mercy
B**
Kills:4,248
Deaths:1,553
KDR:2.735
Accuracy:21.303% B**
HSR:20.292% C+
M2 Mutilator
A++
Kills:3,534
Deaths:1,047
KDR:3.375
Accuracy:22.185% A++
HSR:19.949% C**
M2 Mutilator
A++
Kills:3,436
Deaths:1,070
KDR:3.211
Accuracy:22.731% A++
HSR:20.809% B+
M1 Heavy Cycler
A
Kills:1,928
Deaths:1,091
KDR:1.767
Accuracy:19.904% A
HSR:16.131% C
M1 Heavy Cycler
B*
Kills:1,830
Deaths:1,014
KDR:1.805
Accuracy:19.155% B*
HSR:16.940% C-
M3 Pounder HEG
A
Kills:1,509
Deaths:850
KDR:1.775
Accuracy:48.814% A
HSR:3.380% C*
M3 Pounder HEG
B**
Kills:1,237
Deaths:699
KDR:1.770
Accuracy:50.113% B**
HSR:3.961% B+
NS-20 Gorgon
A
Kills:1,192
Deaths:405
KDR:2.943
Accuracy:30.003% B++
HSR:25.420% A
NS-20 Gorgon
B*
Kills:1,178
Deaths:435
KDR:2.708
Accuracy:30.080% B*
HSR:21.902% B+
MR1 Fracture
A+
Kills:306
Deaths:231
KDR:1.325
Accuracy:49.154% A+
HSR:0.327% F
MR1 Fracture
A+
Kills:254
Deaths:254
KDR:1
Accuracy:49.560% A+
HSR:2.756% D
NS-10 Burster
B
Kills:110
Deaths:79
KDR:1.392
Accuracy:30.348% B
HSR:0.909% D**
NS-10 Burster
C*
Kills:109
Deaths:73
KDR:1.493
Accuracy:30.492% C*
HSR:1.835% D*
Kills:50,178
Deaths (as MAX Suit):8,823
Deaths (to MAX Suits):3,448
KDR:5.68718
Kill Difference:41,355
Playtime:750.485 hours
Usage:21%
Score:20.457m
Score/min:454
Accuracy (listed only):30.576%
HSR (listed only):13.481%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C++
Kills:1,839
V. Kills:286 N/A
Deaths:349
KDR:5.269
Accuracy:49.090% C++
KPH:59.200 C
VKPH:9.200 C--
M18 Rotary
C
Kills:429
V. Kills:290 147%
Deaths:464
KDR:0.925
Accuracy:29.181% C
KPH:10 C
VKPH:6.800 C-
M14 Banshee
B+
Kills:280
V. Kills:16 N/A
Deaths:65
KDR:4.308
Accuracy:30.901% C**
KPH:54.300 B+
VKPH:3.100 C+
M18 Needler
C
Kills:110
V. Kills:72 151%
Deaths:119
KDR:0.924
Accuracy:28.839% D
KPH:8.600 C
VKPH:5.600 D
Hornet Missiles
C-
Kills:55
V. Kills:26 204%
Deaths:14
KDR:3.929
Accuracy:51.144% D*
KPH:41.900 C-
VKPH:19.800 D
Kills:2,713 (819 + 0)
Deaths:1,011
KDR:2.683
VKDR:0.682
Vehicle Kills:690
Kill Difference:1,702
Playtime:93.251 hours
Usage:3%
Score:0.881m
Score/min:158
Piloting Accuracy:28.839%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:981
V. Kills:433 226%
Deaths:115
KDR:8.530
Accuracy:64.441% B**
KPH:41.200 B*
VKPH:18.200 C+
LB00 Python AP
A+
Kills:236
V. Kills:54 429%
Deaths:7
KDR:33.714
Accuracy:59.679% C++
KPH:74.900 A+
VKPH:17.100 C--
C75 Viper
B**
Kills:95
V. Kills:41 226%
Deaths:19
KDR:5
Accuracy:48.440% B**
KPH:28.500 C+
VKPH:12.300 B**
Skyguard
N/A
Kills:50
V. Kills:25 192%
Deaths:10
KDR:5
Accuracy:29.492% N/A
KPH:21.600 N/A
VKPH:10.800 N/A
Kills:1,362 (1,362 + 0)
Deaths:151
KDR:9.020
VKDR:3.662
Vehicle Kills:553
Kill Difference:1,211
Playtime:32.633 hours
Usage:1%
Score:0.689m
Score/min:352
Driving Accuracy:29.492%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:12,815
V. Kills:5,652 227%
Deaths:1,072
KDR:11.954
Accuracy:51.467% B+
KPH:49.700 A++
VKPH:21.900 B++
P2-120 HESH
B++
Kills:1,329
V. Kills:261 N/A
Deaths:95
KDR:13.990
Accuracy:50.875% B**
KPH:65.100 B++
VKPH:12.800 B++
P2-120 HEAT
A
Kills:952
V. Kills:365 260%
Deaths:131
KDR:7.267
Accuracy:50.659% B**
KPH:38.800 B**
VKPH:14.900 A
E540 Halberd
C++
Kills:190
V. Kills:107 176%
Deaths:35
KDR:5.429
Accuracy:48.240% B**
KPH:23.100 C
VKPH:13 C++
G30 Vulcan
A
Kills:56
V. Kills:28 193%
Deaths:9
KDR:6.222
Accuracy:40.141% A
KPH:29.600 B++
VKPH:14.800 C++
Kills:15,342 (15,096 + 246)
Deaths:1,342
KDR:11.432
VKDR:4.779
Vehicle Kills:6,413
Kill Difference:14,000
Playtime:312.726 hours
Usage:9%
Score:6.325m
Score/min:337
Driving Accuracy:50.659%
Gunner Accuracy:40.141%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
C
Kills:154
V. Kills:95 160%
Deaths:75
KDR:2.053
Accuracy:45.436% C
KPH:30.400 D
VKPH:18.700 D
P525 Marauder-H
C--
Kills:92
V. Kills:3 N/A
Deaths:12
KDR:7.667
Accuracy:30.561% D
KPH:78.700 C--
VKPH:2.600 D--
Kills:246 (0 + 246)
Deaths:87
KDR:2.828
VKDR:1.126
Vehicle Kills:98
Kill Difference:159
Playtime:6.239 hours
Usage:0%
Score:0.221m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:30.561%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:78
V. Kills:27 279%
Deaths:22
KDR:3.545
Accuracy:47.062% B**
KPH:12.100 D
VKPH:4.200 D--
M12 Kobalt
C
Kills:69
V. Kills:1 N/A
Deaths:7
KDR:9.857
Accuracy:15.374% C
KPH:50.200 C
VKPH:0.700 D*
M12 Kobalt
D-
Kills:52
V. Kills:1 N/A
Deaths:4
KDR:13
Accuracy:11.927% D--
KPH:38.900 D-
VKPH:0.700 D--
Kills:199 (0 + 199)
Deaths:33
KDR:6.030
VKDR:0.879
Vehicle Kills:29
Kill Difference:166
Playtime:9.170 hours
Usage:0%
Score:0.138m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:11.927%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C**
Kills:149
V. Kills:3 N/A
Deaths:61
KDR:2.443
Accuracy:23.643% C*
KPH:37.700 C**
VKPH:0.800 D
Kills:149 (149 + 0)
Deaths:61
KDR:2.443
VKDR:0.049
Vehicle Kills:3
Kill Difference:88
Playtime:3.955 hours
Usage:0%
Score:0.018m
Score/min:77
Driving Accuracy:23.643%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 18,46712,8151,07211.954B++9.3151.467%B+1.966%D49.7A++21.9B++326257.6h5.8B++11.2B*
M6 Onslaught 13,02512,7673,6783.471B++0.8222.048%B**20.639%C*45.8B*N/A134278.6h16.9B+76.6B++
M6 Onslaught 12,29212,0743,6783.283B+0.6422.472%B**21.285%C**43.3B++N/A126278.6h18.3C*81.3B++
T9 CARV 9,2799,1395,7621.586C**1.0624.624%B**23.941%C*32.1C**N/A94284.4h11.3B*46B++
T9A "Butcher" 9,0478,9095,1711.723C+0.9224.4%C+24.032%C-39.5DN/A111225.7h11.1C++45.4C*
MRC3 Mercy 4,5574,4661,4892.999B+0.3520.849%B**19.167%C33.6B+N/A113133.1h16.8B++80.5B++
MRC3 Mercy 4,3264,2481,5532.735C**0.0921.303%B**20.292%C+31.1C*N/A105136.7h18.6B87.4B++
MG-H1 Watchman 3,6073,5572,0531.733C*0.9125.695%B+25.19%C+43.1C++N/A13382.5h12.3B++47.9B++
M2 Mutilator 3,6083,5341,0473.375B**0.7322.185%A++19.949%C**40.7AN/A12586.8h15.1B++67.9B*
M2 Mutilator 3,4993,4361,0703.211B**0.5622.731%A++20.809%B+39.2B**N/A11987.6h16.2B+71.1B*
NS-15M2 2,9572,9201,8191.605C++1.0425.952%B+19.692%D28.7C--N/A93101.7h11.9C**45.8B+
MSW-R 2,2012,1751,5641.391C+1.2625.966%B++18.023%D29.6CN/A11473.4h11.5B44.3B+
T7 Mini-Chaingun 2,0472,0231,3501.499B+1.1523.235%A12.556%C+39.9B+N/A13250.7h12.4B++53.2B++
M1 Heavy Cycler 1,9611,9281,0911.767B+0.8819.904%A16.131%C24.9B+N/A8077.4h17.5C**88B++
NS Decimator 2,6131,8931,2591.504B+1.1469.832%B**1.215%D37.9C*14.4C+28349.9h4.4C**6.3B++
Hellfire Rocket Pods 2,1251,8393495.269C+2.6249.09%C++N/A59.1C9.2C--24031.1h19.3C*39.3B
M1 Heavy Cycler 1,8591,8301,0141.805C++0.8419.155%B*16.94%C-26.2C+N/A7569.9h16.8C++87.7B+
MAX Punch 1,5821,5398,8230.174B++2.4732.345%DN/A2.2C**N/A6713.2h1.4C*4.4C*
M3 Pounder HEG 1,8871,5098501.775C*0.8748.814%A3.38%C*22.9B++5.7A+12965.8h18.5C+37.9B
NSX Naginata 1,5061,4829561.55C*1.1024.556%B+21.053%D--33.1CN/A9244.8h10.9B+44.5B+
T9 CARV-S 1,4911,4809241.602C++1.0524.98%B+19.392%D38.7C+N/A12338.2h10.7B+43B+
LC3 Jaguar 1,4881,4617381.98B+0.6729.311%A19.576%C+28.3C+N/A8351.6h11.6B+39.7B++
NS-15MB 1,4701,4528081.797C+0.8526.754%C++28.099%C+46.5CN/A10731.2h11C**41.3C*
P2-120 HESH 1,5901,3299513.989C++11.3450.875%B**1.279%B+65.1B++12.8B++26520.4h5.8D11.5C*
TRAC-5 1,3021,2891,0911.181B+1.4729.638%A++13.576%D--13.6CN/A7394.6h12.8B+43.1B*
M3 Pounder HEG 1,5301,2376991.77C++0.8850.113%B**3.961%B+22.3B+5.3B*12055.4h21.2C42.4C*
SMG-46 Armistice 1,2511,2357761.591B+1.0633.6%A+9.717%D*34.5C**N/A10535.8h13.4B+39.9B++
C-4 1,5311,2333333.703A++1.0635.198%A++N/A138.5A33.5C**12018.9h1.3B+3.6B*
TMG-50 1,2221,2098161.482C*1.1726.299%B**15.385%D*30.7C+N/A9339.4h10B+37.9B++
NS-15M AE 1,2371,2074392.749B0.1027.077%C**25.601%C+43.7C1.1B**13927.6h12.1C+44.6C*
NS-15 Gallows 1,2301,2015662.122C+0.5327.319%C23.397%D--46.4D1.1B+9525.9h11.3C41.5C+
NS-11C 1,2191,1997401.62B++1.0330.229%A15.346%D19.9CN/A5660.4h12.5B+41.4B++
T7 Mini-Chaingun AE 1,2141,1955422.205B++0.4425.783%B**14.477%C+83A+1.3B++29514.4h10.5B*40.9B++
NS-20 Gorgon 1,2391,1924052.943A0.3030.003%B++25.42%A33.6A++1.3C9535.5h24.9B*82.8B++
TAS-16 Blackjack 1,2091,1906681.781B+0.8773.607%B**12.521%C--54.3B++N/A15321.9h2.2B+3B++
NS-15MP 1,2191,1894932.412C++0.2429.482%B25.82%C-53.3C1.3B*16722.3h11.5C38.9C++
MG-H1 Watchman AE 1,2001,1846271.888C++0.7626.969%C*23.564%D44.5CN/A9626.6h13.1C**48.4B
PDW-16 Hailstorm 1,2021,1816771.744B*0.9028.604%B*19.983%B++42.3B*N/A14227.9h13.6B+47.5B+
NS Baron G5AE 1,2041,1817781.518C++1.1349.509%C*9.738%D--49C*1B**15224.1h4.3C++8.8C+
T16 Rhino 1,1941,1817671.54B1.1123.998%B++19.814%C36.5C*N/A12832.4h11.7B+48.7B+
TRAC-5 Burst 1,2021,1805522.138C*0.5128.944%B++18.644%D43.5C*N/A10327.1h11.6C**40B+
NS-20 Gorgon 1,2281,1784352.708A++0.0630.08%B*21.902%B+31.4A1.3C9337.5h26.4B+87.6B++
TRAC-Shot 1,1941,1776181.905B+0.7425.157%C+19.286%C*34.1C+N/A10334.5h10.9C*43.4C*
NSX-P Naginata 1,1931,1765392.182B+0.4725.52%B+22.364%D-44.2C+N/A19226.6h10.7B++41.9B++
MG-S1 Jackal 1,1851,1727101.651B+1.0027.92%B21.16%C*42.5B+N/A11427.6h9.8B35.1B+
HC1 Cougar 1,1821,1715492.133B**0.5129.096%B**21.179%C+34.7BN/A10133.7h9.9B*34B++
T1 Cycler 1,1871,1707091.65B+1.0027.796%A23.761%B36B++N/A21332.5h11.9B*42.9B**
T7-P Mini-Chaingun 1,1881,1686391.828C+0.8223.926%C+15.582%C+73C+1.3C+35916h10.9B45.6B+
NS-7 PDW 1,1821,1645891.976A0.6727.571%B+19.674%B40.7B++N/A14428.6h11.8B*42.9B++
T32 Bull 1,1731,1606211.868B+0.7826.384%B+20.172%C--38.5C+N/A11130.1h11B+41.7B+
Frag Grenade 1,1591,14111141N/A1,138.3554.072%AN/A518.6C*8.2C+22012.2h3.8C++7B+
TORQ-9 1,1041,0836341.708B0.9427.085%B+23.084%C+39.2C**N/A14027.6h13.1B++48.4B++
RAMS .50M 1,0331,0332524.099C**1.4544.499%B*79.381%C++29.4C++N/A9435.1h2B+4.5B+
L100 Python AP 1,4149811158.53B*5.8864.441%B**1.937%C-41.2B*18.2C+32023.8h5.1B+7.9B*
P2-120 HEAT 1,3179521317.267C*4.6250.659%B**2.836%C+38.7B**14.8A32724.6h8.4C16.5B
ML-7 1,3819021,1610.777C++1.8767.022%A1.22%D--23.9C++12.7C++26237.8h6.8C++10.2B+
FA1 Barrage 5235133361.527B+1.1245.842%B+14.815%C+46.2B**N/A20211.1h4.5B+9.8B+
Tank Mine 690469617.689M5.0452.712%A+N/A106.6C+50.2C-10294.4h2.7D*5B++
M18 Rotary 7194294640.925C1.7229.181%C1.399%D10C6.8C-8642.8h153C+524.5C+
Auraxium Slasher 43641232,4760.013C2.6324.992%C-5.097%C--0.3C--N/A11525.7h1.9B+7.8C*
NSX Masamune 5073545300.668C1.9862.49%B+2.542%B+24.2C10.5C19614.6h12.6C++20.1C**
NS-61 Emissary 3543533750.941C*1.7129.22%C++14.731%C14.9DN/A5223.7h11.4B+39.1B+
MR1 Fracture 5103062311.325B*1.3249.154%A+N/A11.3B+7.5A12027.1h56.8C115.6B+
M14 Banshee 296280654.308C+1.6630.901%C**N/A53.8B+3.1C+2355.2h24C++77.7C**
MR1 Fracture 4212542541B+1.6549.56%A+2.756%D9C*5.9B+10228.2h73.3D147.9C++
LB00 Python AP 290236733.714A++31.0759.679%C++N/A76.1A+17.4C--4573.1h2.7A+4.5A++
LC2 Lynx 2052021611.255C++1.3925.126%B+15.842%D--11.8DN/A11117.1h12.1B*48B++
E540 Halberd 297190355.429C+2.7848.24%B**3.684%C++23.2C13C++6358.2h7.6D*15.7C+
Rocklet Rifle 3261841041.769A++0.8846.869%DN/A33.5B+25.8C++6085.5h21.1A45B*
ASP-30 Grounder 2491551261.23B**1.4266.601%B+N/A21.8B+13.2B+2827.1h6.6B++9.9B*
G20 Vulcan-H 249154752.053C-0.5945.436%C3.247%C*30.2D18.6D6075.1h116.7C256.9C
Chainblade 1531518,4690.018C+2.6315.042%D*N/A0.3C--N/A1450.7h1.4B**9.5C**
M12 Kobalt-F 152149612.443C**0.2023.643%C*15.436%B**37.3C**N/A774h11B++46.4B++
NSX Tengu 148146941.553B1.0940.084%B+21.918%C++40.6C++N/A2503.6h10.5B++26.1B+
TSAR-42 116115492.347C+0.3044.314%B*53.913%D**29.5CN/A3863.9h2.3C++5.2B+
Soldier Soaker 117114681.676B+0.9739.871%B+25.439%A+67.1B+1.8B**3871.7h5.4B+13.6B++
M18 Needler 1821101190.924C1.7228.839%DN/A8.5C5.6D13312.9h123.4B+428C**
NS-10 Burster 197110791.392B+1.2630.348%BN/A4.7C+3.7C*6023.5h153.5C++505.6B
NS-10 Burster 199109731.493B+1.1530.492%C*1.835%D*4.8C+3.9C*5622.9h154.9C*508B+
Shuriken 9695372.568B**0.0833.544%A+38.947%M*118.8M++1.3A*7070.8h8.9A++26.7A+
C75 Viper 13695195C++2.3548.44%B**N/A28.8C+12.4B**4763.3h17.8D36.8C++
P525 Marauder-H 9592127.667C--5.0230.561%D2.174%A*76.7C--2.5D*5101.2h6.4C**20.9C++
Anti-Vehicle Grenade 12189189N/A86.3548.519%CN/A178D-64C14630.5h8.8D**18.2D--
Ripper 81782,1760.036C2.6139.464%B**55.128%S0.8C-N/A595.7h1.3B+3.3C+
M20 Basilisk 10578223.545C*0.9047.062%B**1.282%F-12D4.2D--2436.5h119.4D253.8C++
M12 Kobalt 706979.857C7.2115.374%C21.739%B++49.3CN/A3361.4h17.3C**112.7C++
MKV Suppressed 6563401.575B++1.0725.782%C+23.81%B++48.5B++1.5M*3361.3h16.9C-65.4C+
NSX-P Tanto 6363411.537B++1.1124.634%C+17.46%D*27.4C+N/A3412.3h13.4B+54.3B
SOAS-20 6260940.638D2.0129.437%C**8.333%F-10D*N/A626h12.8C+43.5C*
G30 Vulcan 845696.222B+3.5740.141%A1.786%D--29.5B++14.7C++14031.9h117.8C-293.4B+
Hornet Missiles 8155143.929C+1.2851.144%D*N/A42.3C-20D4711.3h11.8C+23C
M12 Kobalt 5352413C+10.3511.927%D--28.846%A*40D-N/A2001.3h10.1A+84.8B+
Orbital Strike Uplink 6852152N/A49.352500%UN/A520U160U96560.1h0.5T*0T*
Xiphos Anti-Personnel Phalanx Tower 5452152C+49.3529.782%C++N/A173.3C+6.7C5690.3h17.6C*59C**
Skyguard 7550105B**2.3529.492%C++N/A21.7A10.9B+3632.3h78.7B**266.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon464,6684.2h
Nano-Armor Kit565796,92673.6h
Structure Shield Module0650.3h
Repair Module0680.3h
Turret AI Module1800.4h
Nanite Revive Grenade06860.2h
Spitfire Auto-Turret62470.6h
Restoration Kit1920.1h
Motion Spotter15440.3h
Xiphos Anti-Personnel Tower0700.4h
Rampart Wall21172.1h
Welding Device57,3571.9h
G40-F Ranger2520.1h
Shield Recharging Field74580.2h
Ammunition Package221,4971.8h
Medical Applicator371101,82610.6h
Medical Kit66615,57020.5h
Anti-Infantry MANA Turret2590.4h
Recon Detection Device94150.8h
Nano-Repair Grenade02,2620.6h
A30 Walker0540h

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