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Primarch Centurion perceusIX[TRID] perceusIX
VS BR 99

KDR: 1.46

Score: 16.2m

Last Seen: Jul 4th, 2019 8:23 PM
- OFFLINE - 2616.3 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt
Level Progress (to 100): 42%
Level 100 Progress: 86% 132h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS Serpent VE92 Betelgeuse 54-A NS-15M2 Ghost NS-11C Sirius SX12 Orion VS54 NSX Yumi
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,047,087 MLG Score: 837
Fun Score: N/A
Cheeseburgers Flipped: 166TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.984%22.79%59229118722,1061.64835-0.187

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.713%0.941B*0.295C*-1.328D**HEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.30.379C**120.158C++34.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.556%3.521%45212141424321120.327945126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.789%0.234C++1.784A++-0.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.90.536B+29.60.441B45.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
65.59%2.595%143212145018063320.621588150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.687%2.39A*0.022C+-1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.71B++7.30.414B3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.152%0.214%273212149336116031.527154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.745%1.383A-1.045D*-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.30.872B*7.80.804B++7.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.872%82.317%273212142,4261007182.40675

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.074%0.133C++0.99B*-0.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.10.329C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.906%15.064%2732121462492730.672414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.347%0.445B0.084C+-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.424B3.60.267C*4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.2m214%331 (19.9k)283 (17k)1.4612733,62123,0081.6299 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216186821.694%23.018%49902:3016

11% Combat Medic15% Engineer28% Heavy Assault21% Infiltrator22% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 19th, 2014 3:28 PMJan 24th, 2015 2:40 PMAug 2nd, 2019 9:38 PM (80d) (PST)Jul 4th, 2019 6:52 PM (109d) (PST)Jul 4th, 2019 4:23 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5752403350.5860.4010.1351.3570.048837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,47714,37320,1043524881316,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
956.7h/39.9d 3,652 7,739 10,680 77.9k 1,361 3,748 2,784 33m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:1,363
Deaths:618
KDR:2.206
Accuracy:24.990% C
HSR:30.007% C+
NS-15M2
C++
Kills:1,315
Deaths:1,000
KDR:1.315
Accuracy:24.517% C++
HSR:16.578% D*
Orion VS54
B+
Kills:1,203
Deaths:886
KDR:1.358
Accuracy:23.489% B+
HSR:17.955% D--
NSX Naginata
B**
Kills:1,174
Deaths:523
KDR:2.245
Accuracy:25.452% B+
HSR:36.542% B**
SVA-88
C++
Kills:1,173
Deaths:867
KDR:1.353
Accuracy:24.273% C++
HSR:21.313% D
Pulsar LSW
B*
Kills:1,171
Deaths:586
KDR:1.998
Accuracy:27.537% B*
HSR:25.534% C++
Flare VE6
B++
Kills:1,167
Deaths:629
KDR:1.855
Accuracy:26.553% B++
HSR:22.708% C
NS-15MB
C+
Kills:252
Deaths:133
KDR:1.895
Accuracy:25.262% C+
HSR:28.175% C+
NSX-P Naginata
B++
Kills:65
Deaths:18
KDR:3.611
Accuracy:26.083% B++
HSR:32.308% B+
Kills:8,883
Deaths (as Heavy Assault):5,260
Deaths (to Heavy Assaults):6,914
KDR:1.68878
Kill Difference:3,623
Playtime:263.583 hours
Usage:28%
Score:4.957m
Score/min:313
Accuracy (listed only):25.351%
HSR (listed only):25.680%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:1,728
Deaths:1,381
KDR:1.251
Accuracy:25.441% B
HSR:14.410% D--
NS-11C
C**
Kills:1,260
Deaths:1,242
KDR:1.014
Accuracy:25.405% C**
HSR:13.333% D--
Sirius SX12
C+
Kills:1,227
Deaths:1,168
KDR:1.051
Accuracy:23.963% C+
HSR:12.632% D-
NSX Tengu
B+
Kills:1,176
Deaths:495
KDR:2.376
Accuracy:39.985% B+
HSR:21.599% C++
VX6-7
B+
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:27.449% B+
HSR:15.885% D-
NS Baron G5
C
Kills:945
Deaths:929
KDR:1.017
Accuracy:40.966% C
HSR:9.630% D--
Solstice VE3
B+
Kills:825
Deaths:816
KDR:1.011
Accuracy:25.958% B+
HSR:22.303% B+
MKV Suppressed
B
Kills:484
Deaths:415
KDR:1.166
Accuracy:27.586% B
HSR:10.950% D**
Phobos VX86
C
Kills:341
Deaths:325
KDR:1.049
Accuracy:52.790% C--
HSR:15.249% C
Thanatos VE70
B+
Kills:283
Deaths:294
KDR:0.963
Accuracy:43.323% B+
HSR:14.841% C
Pulsar C
B**
Kills:212
Deaths:194
KDR:1.093
Accuracy:25.715% C**
HSR:29.717% B**
Kills:9,633
Deaths (as Light Assault):8,326
Deaths (to Light Assaults):4,469
KDR:1.15698
Kill Difference:1,307
Playtime:213.684 hours
Usage:22%
Score:3.471m
Score/min:271
Accuracy (listed only):32.598%
HSR (listed only):16.414%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:1,728
Deaths:1,381
KDR:1.251
Accuracy:25.441% B
HSR:14.410% D--
NS-11C
C**
Kills:1,260
Deaths:1,242
KDR:1.014
Accuracy:25.405% C**
HSR:13.333% D--
VX6-7
B+
Kills:1,152
Deaths:1,067
KDR:1.080
Accuracy:27.449% B+
HSR:15.885% D-
NS Baron G5
C
Kills:945
Deaths:929
KDR:1.017
Accuracy:40.966% C
HSR:9.630% D--
VE-LR Obelisk
A+
Kills:827
Deaths:163
KDR:5.074
Accuracy:35.436% B+
HSR:45.828% A+
Solstice VE3
B+
Kills:825
Deaths:816
KDR:1.011
Accuracy:25.958% B+
HSR:22.303% B+
Phobos VX86
C
Kills:341
Deaths:325
KDR:1.049
Accuracy:52.790% C--
HSR:15.249% C
Thanatos VE70
B+
Kills:283
Deaths:294
KDR:0.963
Accuracy:43.323% B+
HSR:14.841% C
Pulsar C
B**
Kills:212
Deaths:194
KDR:1.093
Accuracy:25.715% C**
HSR:29.717% B**
Eidolon VE33
C
Kills:91
Deaths:70
KDR:1.300
Accuracy:25.154% C-
HSR:23.077% C
Kills:7,664
Deaths (as Engineer):6,481
Deaths (to Engineers):3,517
KDR:1.18253
Kill Difference:1,183
Playtime:147.170 hours
Usage:15%
Score:2.169m
Score/min:246
Accuracy (listed only):32.764%
HSR (listed only):20.427%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:1,227
Deaths:1,168
KDR:1.051
Accuracy:23.963% C+
HSR:12.632% D-
NSX Yumi
B+
Kills:1,179
Deaths:626
KDR:1.883
Accuracy:25.254% C
HSR:31.383% B+
NSX Tengu
B+
Kills:1,176
Deaths:495
KDR:2.376
Accuracy:39.985% B+
HSR:21.599% C++
NS Baron G5
C
Kills:945
Deaths:929
KDR:1.017
Accuracy:40.966% C
HSR:9.630% D--
Pulsar VS1
B*
Kills:546
Deaths:577
KDR:0.946
Accuracy:27.753% B*
HSR:21.612% C++
MKV Suppressed
B
Kills:484
Deaths:415
KDR:1.166
Accuracy:27.586% B
HSR:10.950% D**
NS-11A
B+
Kills:430
Deaths:370
KDR:1.162
Accuracy:26.886% B+
HSR:14.884% D--
Phobos VX86
C
Kills:341
Deaths:325
KDR:1.049
Accuracy:52.790% C--
HSR:15.249% C
Thanatos VE70
B+
Kills:283
Deaths:294
KDR:0.963
Accuracy:43.323% B+
HSR:14.841% C
H-V45
B++
Kills:228
Deaths:255
KDR:0.894
Accuracy:27.341% B++
HSR:17.105% D
Kills:6,839
Deaths (as Combat Medic):5,454
Deaths (to Combat Medics):2,912
KDR:1.25394
Kill Difference:1,385
Playtime:105.634 hours
Usage:11%
Score:1.993m
Score/min:314
Accuracy (listed only):33.585%
HSR (listed only):16.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:1,263
Deaths:383
KDR:3.298
Accuracy:37.421% C
HSR:70.942% C*
Sirius SX12
C+
Kills:1,227
Deaths:1,168
KDR:1.051
Accuracy:23.963% C+
HSR:12.632% D-
NSX Tengu
B+
Kills:1,176
Deaths:495
KDR:2.376
Accuracy:39.985% B+
HSR:21.599% C++
NSX Tomoe
B+
Kills:1,172
Deaths:531
KDR:2.207
Accuracy:29.033% C+
HSR:41.638% B+
NSX Daimyo
C*
Kills:1,163
Deaths:233
KDR:4.991
Accuracy:34.383% D--
HSR:94.669% C*
Artemis VX26
C++
Kills:740
Deaths:568
KDR:1.303
Accuracy:27.867% C++
HSR:22.703% C+
NS-357 Underboss
D--
Kills:512
Deaths:679
KDR:0.754
Accuracy:27.810% D--
HSR:12.305% D*
MKV Suppressed
B
Kills:484
Deaths:415
KDR:1.166
Accuracy:27.586% B
HSR:10.950% D**
NS-44 Commissioner
D-
Kills:236
Deaths:328
KDR:0.720
Accuracy:26.973% D*
HSR:16.102% D-
NS-61 Emissary
C
Kills:189
Deaths:199
KDR:0.950
Accuracy:23.849% D
HSR:15.344% C
Manticore SX40
B++
Kills:131
Deaths:82
KDR:1.598
Accuracy:30.412% C++
HSR:27.481% B++
Beamer VS3
D
Kills:61
Deaths:110
KDR:0.555
Accuracy:22.873% D
HSR:18.033% D
NS-AM7 Archer
B++
Kills:58
Deaths:64
KDR:0.906
Accuracy:64.200% B++
HSR:3.448% D**
Kills:8,412
Deaths (as Infiltrator):5,255
Deaths (to Infiltrators):3,165
KDR:1.60076
Kill Difference:3,157
Playtime:202.600 hours
Usage:21%
Score:3.249m
Score/min:267
Accuracy (listed only):32.027%
HSR (listed only):28.296%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:201
Deaths:207
KDR:0.971
Accuracy:43.371% C++
HSR:3.483% C
Comet VM2
C++
Kills:160
Deaths:139
KDR:1.151
Accuracy:44.016% C+
HSR:4.375% C++
Cosmos VM3
B++
Kills:126
Deaths:80
KDR:1.575
Accuracy:18.191% C++
HSR:22.222% B++
Cosmos VM3
C++
Kills:121
Deaths:82
KDR:1.476
Accuracy:17.905% C++
HSR:14.876% D-
Quasar VM1
B**
Kills:97
Deaths:77
KDR:1.260
Accuracy:20.587% B**
HSR:11.340% D**
Kills:705
Deaths (as MAX Suit):292.500
Deaths (to MAX Suits):1,289
KDR:2.41026
Kill Difference:412.500
Playtime:20.778 hours
Usage:2%
Score:0.406m
Score/min:326
Accuracy (listed only):28.814%
HSR (listed only):11.259%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:74
V. Kills:12 N/A
Deaths:42
KDR:1.762
Accuracy:33.719% D--
KPH:15.100 D--
VKPH:2.400 C-
Dual Photon Pods
C*
Kills:68
V. Kills:36 184%
Deaths:14
KDR:4.857
Accuracy:44.435% D-
KPH:38 D
VKPH:20.100 C*
Kills:142 (74 + 0)
Deaths:56
KDR:2.536
VKDR:0.857
Vehicle Kills:48
Kill Difference:86
Playtime:6.693 hours
Usage:1%
Score:0.052m
Score/min:130
Piloting Accuracy:33.719%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B++
Kills:329
V. Kills:198 165%
Deaths:83
KDR:3.964
Accuracy:66.192% A+
KPH:26.100 C
VKPH:15.700 B++
L100 Python AP
B++
Kills:172
V. Kills:106 161%
Deaths:27
KDR:6.370
Accuracy:64.249% B*
KPH:35.600 C**
VKPH:21.900 B++
C75 Viper
B++
Kills:82
V. Kills:20 390%
Deaths:18
KDR:4.556
Accuracy:45.376% B+
KPH:41.200 B++
VKPH:10 B
Kills:583 (583 + 0)
Deaths:128
KDR:4.555
VKDR:2.531
Vehicle Kills:324
Kill Difference:455
Playtime:19.418 hours
Usage:2%
Score:0.263m
Score/min:226
Driving Accuracy:45.376%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:735
V. Kills:357 205%
Deaths:31
KDR:23.710
Accuracy:58.883% A+
KPH:46.500 A+
VKPH:22.600 B**
Saron HRB
B*
Kills:198
V. Kills:106 185%
Deaths:13
KDR:15.231
Accuracy:45.462% C*
KPH:33 B*
VKPH:17.700 C**
Kills:933 (0 + 933)
Deaths:44
KDR:21.205
VKDR:10.523
Vehicle Kills:463
Kill Difference:889
Playtime:21.796 hours
Usage:2%
Score:0.317m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:45.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Serpent VE92 1,7561,7281,3811.251C*0.2125.441%B14.41%D--39.5B+N/A11043.8h13.4C++52.8C**
Betelgeuse 54-A 1,3891,3636182.206C+0.7424.99%C30.007%C+53.5C1C**16425.5h11C+44C+
NS-15M2 1,3351,3151,0001.315C+0.1524.517%C++16.578%D*41.2C+N/A12431.9h12.8C++52.4C*
Ghost 1,2781,2633833.298C*1.8437.421%C70.942%C*41.7C++N/A10730.3h2.1B+5.6C**
NS-11C 1,2911,2601,2421.014C++0.4525.405%C**13.333%D--28C++N/A8345h14.8C++58.1C**
Sirius SX12 1,2441,2271,1681.051C+0.4123.963%C+12.632%D-37.1B+N/A9933.1h15.3C++63.8C++
Orion VS54 1,2231,2038861.358C++0.1023.489%B+17.955%D--42.5B+N/A16728.3h12.2B52C++
NSX Yumi 1,2051,1796261.883B0.4225.254%C31.383%B+36.4C+N/A8932.4h10.7B+42.4B
NSX Tengu 1,1951,1764952.376A0.9139.985%B+21.599%C++56.3B*N/A14520.9h9.5B*23.8B++
NSX Naginata 1,1881,1745232.245B*0.7825.452%B+36.542%B**51.7BN/A13922.7h10.9B+42.8B+
SVA-88 1,1921,1738671.353C+0.1124.273%C++21.313%D50.6C*N/A13923.2h12C++49.4C*
NSX Tomoe 1,1881,1725312.207B+0.7529.033%C+41.638%B+49B+N/A14023.9h13.4C**46.1C**
Pulsar LSW 1,1831,1715861.998B+0.5427.537%B*25.534%C++57.7B+N/A18220.3h10.8B+39.2B+
Flare VE6 1,1751,1676291.855B+0.3926.553%B++22.708%C55B+N/A13521.2h9.9B+37.4B+
NSX Daimyo 1,1661,1632334.991B+3.5334.383%D--94.669%C*46.5C+N/A15125h2.2B+6.3C++
VX6-7 1,1711,1521,0671.08C+0.3827.449%B+15.885%D-39.2C*N/A10529.4h13C++47.5B
NS Baron G5 9589459291.017C+0.4440.966%C9.63%D--41.6BN/A11522.7h4.3B+10.5C+
Lasher X2 9609447881.198B+0.2626.807%C++2.86%D46.5B++N/A14020.3h19.5C++72.6B
VE-LR Obelisk 8458271635.074A*3.6135.436%B+45.828%A+49.5B++1.1B+16416.7h5.5B++15.6B++
Solstice VE3 8438258161.011B+0.4525.958%B+22.303%B+28.1B+N/A10829.4h14.9C**57.2C**
Artemis VX26 7537405681.303C+0.1627.867%C++22.703%C+37C++N/A9720h12.6C+45.2C++
E540 Halberd 1,0927353123.71A22.2558.883%A+N/A46.5A+22.6B**24815.8h4.8B*8.2B**
Pulsar VS1 5555465770.946C+0.5227.753%B*21.612%C++26.9C++N/A10220.3h14.2C**51.2B+
NS Decimator 8635243901.344B+0.1268.903%B**N/A48.5B++31.4A++39610.8h4.6C++6.7B+
NS-357 Underboss 5155126790.754C0.7127.81%D--12.305%D*23.8DN/A6321.5h3.9B+14C+
MKV Suppressed 4924844151.166C++0.3027.586%B10.95%D**44.4B+N/A11810.9h13.9C*50.3B
NS-11A 4404303701.162C+0.3026.886%B+14.884%D--30.9C+N/A8213.9h13.3C**49.3B+
C-4 6754152721.526C++0.0627.43%C**N/A115.3B++72.2M++12323.6h1.8C--6.5C+
Phobos VX86 3433413251.049C+0.4152.79%C--15.249%C39.2C+N/A1188.7h2.8C5.3C+
L100 Python HEAT 527329833.964C+2.5066.192%A+2.432%C+26.1C15.7B++19212.6h7.8D11.8C*
Thanatos VE70 2842832940.963C++0.5043.323%B+14.841%C43.5B*N/A1616.5h4.5B+10.4B+
NS-15MB 2542521331.895C++0.4325.262%C+28.175%C+45.8CN/A1185.5h11.7C++46.2C++
NS-44 Commissioner 2432363280.72C+0.7426.973%D*16.102%D-17.1DN/A5613.8h4.5C16.8D
H-V45 2352282550.894C0.5727.341%B++17.105%D23CN/A959.9h16.1D-58.9C++
Frag Grenade 2172151215N/A213.5447.273%C*N/A430C4D20170.5h3.5B7.4B+
Pulsar C 2132121941.093C+0.3725.715%C**29.717%B**30.7C++N/A1406.9h10.9B+42.2B+
Comet VM2 2682012070.971C++0.4943.371%C++3.483%C15.6B*5.2B+11312.9h20.2B46.6B
Saron HRB 3041981315.231A*13.7745.462%C*N/A33B*17.7C**2276h18.8B++41.4B++
NS-61 Emissary 1901891990.95C*0.5123.849%D15.344%C29.1C++N/A1046.5h11.5B+48.1C**
L100 Python AP 278172276.37B4.9164.249%B*2.907%C**35.8B22.1B++2744.8h6.5C+10.1C**
Comet VM2 2361601391.151C*0.3144.016%C+4.375%C++15.5B++7.4A11910.3h21.6B+49.1B+
Force-Blade 18714516,4770.009C-1.4515.527%D*1.379%D-0.2DN/A1590.7h4D25.8D*
Lumine Edge 1611405,6290.025C1.4414.657%D--17.857%C**0.7C-N/A2193.5h1.7C11.6D
S1 2431323010.439C-1.0264.066%B*3.03%C++21.6C18.2B++3436.1h9.8D*15.2C-
Manticore SX40 132131821.598B++0.1430.412%C++27.481%B++40.9B+N/A1463.2h5.3B**17.4B*
MANA Anti-Personnel Turret 128126582.172N/A0.7124.639%UN/A1260U20U3026400.1h21.2T*86.2T*
Cosmos VM3 128126801.575C+0.1118.191%C++22.222%B++26.8CN/A934.7h17.3D94.9C+
Cosmos VM3 126121821.476C0.0117.905%C++14.876%D-24.7C1B++894.9h18.7D**104.5C
Quasar VM1 9897771.26C+0.2020.587%B**11.34%D**24.9C++N/A1393.9h12.9B++62.5B+
Eidolon VE33 9491701.3C*0.1625.154%C-23.077%C33.7B+1.1B*1392.7h8.1B+32C**
Tank Mine 16487531.642C--0.1858.548%A++N/A108.8C+96.3A14590.8h4.2T*7.1C
C75 Viper 10282184.556C++3.0945.376%B+N/A41B++10B3182h11.5B+25.5B+
Light PPA 8674421.762C0.3033.719%D--2.703%A*15.1D--2.4C-744.9h22.1C--65.4D
Spear Anti-Vehicle Phalanx Turret 13168144.857C3.4057.267%A1.471%D*37.8C+35A3141.8h11.6C--20.3C*
Dual Photon Pods 10468144.857C+3.4044.435%D-4.412%S37.8D20C*2841.8h37.9D**85.2D*
NSX-P Naginata 6565183.611A++2.1526.083%B++32.308%B+54.2C**N/A3071.2h8.1A30.9B**
Beamer VS3 63611100.555C0.9122.873%D18.033%D14.5DN/A824.2h13.3D58C
NS-AM7 Archer 8558640.906B**0.5664.2%B++3.448%D**8.9B+4.2B**596.5h27.5C-42.9C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret63430.3h
Spawn Beacon21840.2h
Nanite Revive Grenade01,3160.4h
Medical Applicator517174,28711.4h
Motion Spotter66510.3h
Ammunition Package221,1680.6h
Shield Recharging Field1560h
Nano-Armor Kit165254,36112.7h
Medical Kit3214,9786.8h
Anti-Infantry MANA Turret125080.6h
Nano-Repair Grenade0670h
L-30R Vektor0600.1h
Recon Detection Device436,8538.4h

Check the help document for the dictionary if you want to learn more about words used here.


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