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Initiate peter0NRW[R0] peter0NRW
VS BR 120

KDR: 2.94

Score: 29.9m

Last Seen: Mar 20th, 2020 9:06 PM
- OFFLINE - 85 minute(s)

Battle Rank 108 (120 total) - Vanu Sovereignty on Miller
Level Progress (to 109): 3%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Betelgeuse 54-A Parsec VX3-A Dual Photon Pods Phaseshift VX-S Parallax VX3 NSX Daimyo Ghost Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,912,779 MLG Score: 1529
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.906%19.118%41919125718,6582.030470.907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.83%0.131C++-0.289C0.039C+HEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.28C*11.70.18C++41.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.422%2.202%1098412725,58575536047.39735155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.807%0.546B+0.583B+-0.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.10.205C++54.8-0.029C+74.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.429%2.386%122112755036412600.784711193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.328C**-0.084C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.705B++50.596B+6.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.757%2.529%107512714354513460.964523125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.617%-0.412C---0.48D-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.414B22.40.444B48.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.472%86.886%1077126913,8949592414.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.053%0.68B+1.28A0.153

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.512B+1.90.401B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.765%10.891%10721274909764121.18824

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.147%-0.573D-0.757D--1.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.127C++40.179C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.9m231.3%238 (14.3k)229 (13.7k)2.9376551,21217,4333.13509120 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1276360723.076%32.426%74807:2819

16% Engineer18% Heavy Assault41% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 22nd, 2013 1:15 PMMay 21st, 2013 11:29 AMMar 25th, 2020 6:54 AM (8d) (PST)Mar 20th, 2020 5:42 PM (12d) (PST)Mar 20th, 2020 5:06 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031004030.3930.1340.1281.0550.0631529

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,2006,02624,174248863413,770

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2169.5h/90.4d 3,442 16,606 14,145 137.4k 5,732 5,965 8,179 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:3,458
Deaths:928
KDR:3.726
Accuracy:24.253% D
HSR:25.362% D-
Ursa
C+
Kills:1,250
Deaths:359
KDR:3.482
Accuracy:23.565% C+
HSR:17.360% D--
Flare VE6
C+
Kills:1,211
Deaths:400
KDR:3.028
Accuracy:23.949% C+
HSR:18.497% D--
NS-15M2
C*
Kills:1,192
Deaths:396
KDR:3.010
Accuracy:26.009% C*
HSR:21.728% D
SVA-88
C+
Kills:1,170
Deaths:327
KDR:3.578
Accuracy:23.603% C+
HSR:17.436% D*
Pulsar LSW
C
Kills:1,165
Deaths:393
KDR:2.964
Accuracy:22.194% C
HSR:19.228% D
Orion VS54
D
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:17.902% D
HSR:16.667% D*
Kills:10,610
Deaths (as Heavy Assault):3,273
Deaths (to Heavy Assaults):4,686
KDR:3.24167
Kill Difference:7,337
Playtime:385.269 hours
Usage:18%
Score:6.551m
Score/min:283
Accuracy (listed only):23.068%
HSR (listed only):19.468%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,481
Deaths:1,876
KDR:0.789
Accuracy:15.665% D**
HSR:15.463% D
Solstice SF
D
Kills:1,176
Deaths:441
KDR:2.667
Accuracy:21.889% D
HSR:12.500% D
Pulsar C
C+
Kills:1,166
Deaths:367
KDR:3.177
Accuracy:25.754% C+
HSR:17.667% D--
NS-11C
D-
Kills:727
Deaths:595
KDR:1.222
Accuracy:19.086% D--
HSR:14.581% D-
Solstice Burst
C+
Kills:594
Deaths:224
KDR:2.652
Accuracy:26.921% C+
HSR:20.034% D
Pandora VX25
D-
Kills:491
Deaths:282
KDR:1.741
Accuracy:33.562% D-
HSR:11.202% D--
Phobos VX86
D-
Kills:418
Deaths:492
KDR:0.850
Accuracy:36.805% F-
HSR:10.526% D-
VX6-7
B+
Kills:322
Deaths:119
KDR:2.706
Accuracy:25.332% C+
HSR:24.224% B+
The Little Helper
C+
Kills:116
Deaths:52
KDR:2.231
Accuracy:49.662% C+
HSR:16.379% C+
Kills:6,491
Deaths (as Engineer):4,448
Deaths (to Engineers):4,029
KDR:1.45931
Kill Difference:2,043
Playtime:357.301 hours
Usage:16%
Score:4.688m
Score/min:219
Accuracy (listed only):28.297%
HSR (listed only):15.842%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,481
Deaths:1,876
KDR:0.789
Accuracy:15.665% D**
HSR:15.463% D
Solstice SF
D
Kills:1,176
Deaths:441
KDR:2.667
Accuracy:21.889% D
HSR:12.500% D
Pulsar C
C+
Kills:1,166
Deaths:367
KDR:3.177
Accuracy:25.754% C+
HSR:17.667% D--
Eridani SX5
C--
Kills:1,145
Deaths:1,175
KDR:0.974
Accuracy:20.228% D**
HSR:16.943% C--
NS-11C
D-
Kills:727
Deaths:595
KDR:1.222
Accuracy:19.086% D--
HSR:14.581% D-
NS-7 PDW
C++
Kills:688
Deaths:286
KDR:2.406
Accuracy:25.676% C++
HSR:14.680% C--
Solstice Burst
C+
Kills:594
Deaths:224
KDR:2.652
Accuracy:26.921% C+
HSR:20.034% D
Pandora VX25
D-
Kills:491
Deaths:282
KDR:1.741
Accuracy:33.562% D-
HSR:11.202% D--
Phobos VX86
D-
Kills:418
Deaths:492
KDR:0.850
Accuracy:36.805% F-
HSR:10.526% D-
VX6-7
B+
Kills:322
Deaths:119
KDR:2.706
Accuracy:25.332% C+
HSR:24.224% B+
Sirius SX12
C+
Kills:185
Deaths:105
KDR:1.762
Accuracy:24.749% C+
HSR:10.270% D*
The Little Helper
C+
Kills:116
Deaths:52
KDR:2.231
Accuracy:49.662% C+
HSR:16.379% C+
Kills:8,509
Deaths (as Light Assault):6,014
Deaths (to Light Assaults):3,393
KDR:1.41487
Kill Difference:2,495
Playtime:437.525 hours
Usage:20%
Score:5.924m
Score/min:226
Accuracy (listed only):27.111%
HSR (listed only):15.372%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
A++
Kills:3,292
Deaths:198
KDR:16.626
Accuracy:44.794% C++
HSR:90.583% A++
Phaseshift VX-S
B**
Kills:2,308
Deaths:205
KDR:11.259
Accuracy:35.640% C
HSR:89.905% B**
Parallax VX3
B*
Kills:2,253
Deaths:432
KDR:5.215
Accuracy:40.393% C+
HSR:84.199% B*
NSX Daimyo
B+
Kills:1,769
Deaths:193
KDR:9.166
Accuracy:36.573% D-
HSR:95.534% B+
Ghost
B+
Kills:1,747
Deaths:291
KDR:6.003
Accuracy:39.787% C+
HSR:75.558% B+
V10
B*
Kills:1,342
Deaths:143
KDR:9.385
Accuracy:45.681% B+
HSR:86.140% B*
XM98
B+
Kills:1,183
Deaths:547
KDR:2.163
Accuracy:36.115% C
HSR:80.473% B+
Eridani SX5
C--
Kills:1,145
Deaths:1,175
KDR:0.974
Accuracy:20.228% D**
HSR:16.943% C--
NS-44 Commissioner
C
Kills:1,099
Deaths:984
KDR:1.117
Accuracy:30.615% D
HSR:20.291% C
NS-7 PDW
C++
Kills:688
Deaths:286
KDR:2.406
Accuracy:25.676% C++
HSR:14.680% C--
NS-61 Emissary
C--
Kills:270
Deaths:164
KDR:1.646
Accuracy:21.539% D*
HSR:14.444% C--
Sirius SX12
C+
Kills:185
Deaths:105
KDR:1.762
Accuracy:24.749% C+
HSR:10.270% D*
Beamer VS3
D-
Kills:124
Deaths:393
KDR:0.316
Accuracy:21.792% D-
HSR:8.871% F-
Kills:17,405
Deaths (as Infiltrator):5,116
Deaths (to Infiltrators):2,698
KDR:3.40207
Kill Difference:12,289
Playtime:890.621 hours
Usage:41%
Score:11.429m
Score/min:214
Accuracy (listed only):32.583%
HSR (listed only):52.915%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:1,145
Deaths:1,175
KDR:0.974
Accuracy:20.228% D**
HSR:16.943% C--
NS-7 PDW
C++
Kills:688
Deaths:286
KDR:2.406
Accuracy:25.676% C++
HSR:14.680% C--
Equinox VE2
C-
Kills:686
Deaths:361
KDR:1.900
Accuracy:24.172% C--
HSR:17.347% C-
Pandora VX25
D-
Kills:491
Deaths:282
KDR:1.741
Accuracy:33.562% D-
HSR:11.202% D--
Phobos VX86
D-
Kills:418
Deaths:492
KDR:0.850
Accuracy:36.805% F-
HSR:10.526% D-
Pulsar VS1
D
Kills:247
Deaths:174
KDR:1.420
Accuracy:17.983% D*
HSR:17.409% D
Sirius SX12
C+
Kills:185
Deaths:105
KDR:1.762
Accuracy:24.749% C+
HSR:10.270% D*
The Little Helper
C+
Kills:116
Deaths:52
KDR:2.231
Accuracy:49.662% C+
HSR:16.379% C+
Kills:3,976
Deaths (as Combat Medic):2,927
Deaths (to Combat Medics):1,694
KDR:1.35839
Kill Difference:1,049
Playtime:66.154 hours
Usage:3%
Score:1.006m
Score/min:254
Accuracy (listed only):29.105%
HSR (listed only):14.345%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:430
Deaths:91
KDR:4.725
Accuracy:17.095% C
HSR:21.395% B+
Quasar VM1
C*
Kills:425
Deaths:105
KDR:4.048
Accuracy:16.815% C+
HSR:20.235% C*
Kills:855
Deaths (as MAX Suit):98
Deaths (to MAX Suits):604
KDR:8.72449
Kill Difference:757
Playtime:19.224 hours
Usage:1%
Score:0.277m
Score/min:240
Accuracy (listed only):16.955%
HSR (listed only):20.815%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:2,899
V. Kills:1,105 262%
Deaths:140
KDR:20.707
Accuracy:59.304% B++
KPH:75.300 C+
VKPH:28.700 B++
Light PPA
A++
Kills:1,060
V. Kills:226 467%
Deaths:151
KDR:7.020
Accuracy:44.185% C**
KPH:34.700 D
VKPH:7.400 A++
Maelstrom Turbo Laser
C
Kills:965
V. Kills:1,330 73%
Deaths:413
KDR:2.337
Accuracy:36.661% B**
KPH:7.200 D
VKPH:9.900 C
Saron Laser Cannon
C++
Kills:661
V. Kills:790 84%
Deaths:258
KDR:2.562
Accuracy:42.831% A++
KPH:9.600 C-
VKPH:11.500 C++
Photon A2A Missile Pods
C++
Kills:90
V. Kills:106 84%
Deaths:14
KDR:6.429
Accuracy:81.250% B+
KPH:38.100 C
VKPH:44.900 C++
Kills:5,675 (2,686 + 0)
Deaths:976
KDR:5.815
VKDR:3.644
Vehicle Kills:3,557
Kill Difference:4,699
Playtime:274.271 hours
Usage:13%
Score:2.847m
Score/min:173
Piloting Accuracy:42.831%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:176
V. Kills:30 N/A
Deaths:13
KDR:13.539
Accuracy:37.305% D
KPH:633,600 U
VKPH:108,000 U
Kills:176 (0 + 176)
Deaths:13
KDR:13.538
VKDR:2.308
Vehicle Kills:30
Kill Difference:163
Playtime:0.001 hours
Usage:0%
Score:0.059m
Score/min:1,761,750
Piloting Accuracy:N/A%
Gunner Accuracy:37.305%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:503
V. Kills:237 211%
Deaths:45
KDR:11.178
Accuracy:44.429% D-
KPH:22.900 D
VKPH:10.800 C
Kills:503 (503 + 0)
Deaths:45
KDR:11.178
VKDR:5.267
Vehicle Kills:237
Kill Difference:458
Playtime:21.926 hours
Usage:1%
Score:0.210m
Score/min:159
Driving Accuracy:44.429%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D-
Kills:89
V. Kills:58 151%
Deaths:13
KDR:6.846
Accuracy:36.070% D--
KPH:13.100 D*
VKPH:8.600 D-
E540 Halberd
D
Kills:51
V. Kills:10 N/A
Deaths:6
KDR:8.500
Accuracy:43.888% D
KPH:23.400 D-
VKPH:4.600 F--
Kills:140 (0 + 140)
Deaths:19
KDR:7.368
VKDR:3.579
Vehicle Kills:68
Kill Difference:121
Playtime:8.951 hours
Usage:0%
Score:0.066m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:43.888%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:72
V. Kills:40 176%
Deaths:18
KDR:4
Accuracy:31.039% D--
KPH:7.300 D*
VKPH:4.100 D--
M60-G Bulldog
D
Kills:70
V. Kills:25 269%
Deaths:8
KDR:8.750
Accuracy:24.127% D*
KPH:9.200 D**
VKPH:3.300 D
M40 Fury
D*
Kills:62
V. Kills:7 N/A
Deaths:9
KDR:6.889
Accuracy:23.790% D**
KPH:14.700 D*
VKPH:1.700 F
Kills:204 (0 + 204)
Deaths:35
KDR:5.829
VKDR:2.057
Vehicle Kills:72
Kill Difference:169
Playtime:21.691 hours
Usage:1%
Score:0.086m
Score/min:66
Driving Accuracy:N/A%
Gunner Accuracy:23.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,4753,4589283.726C*0.7924.253%D25.362%D-54.5C--N/A13863.4h11.9D-49.1D
Parsec VX3-A 3,2993,29219816.626A**13.6944.794%C++90.583%A++58.8C++N/A14656h1.6B++3.5B+
Dual Photon Pods 4,0042,89914020.707B**17.7759.304%B++1.242%C+75.3C+28.7B++40638.5h22.6C+38.1C**
Phaseshift VX-S 2,3162,30820511.259M+8.3235.64%C89.905%B**27.7CN/A7683.4h1.9B*5.3B+
Parallax VX3 2,2542,2534325.215B+2.2840.393%C+84.199%B*25.4C-N/A7488.7h1.8B++4.4B+
NSX Daimyo 1,7701,7691939.166A+6.2336.573%D-95.534%B+81.5B++N/A22921.7h2.5C++6.9C
Ghost 1,7521,7472916.003B*3.0739.787%C+75.558%B+39.9CN/A10443.8h2B5C**
Proximity Mine 1,6651,66510915.275M*12.3441.255%CN/A142.3C*N/A40811.7h1.9C+4.5C+
Solstice VE3 1,5001,4811,8760.789C+2.1515.665%D**15.463%D7.8DN/A31188.8h15.6C+99.4C
V10 1,3431,3421439.385A++6.4545.681%B+86.14%B*28.7C-N/A8346.7h1.9B+4.1B+
Ursa 1,2611,2503593.482A++0.5423.565%C+17.36%D--44C+N/A10528.4h10.5C++44.8C*
Flare VE6 1,2141,2114003.028A0.0923.949%C+18.497%D--38.9CN/A12531.1h9.4B+39.1B
NS-15M2 1,2041,1923963.01B+0.0726.009%C*21.728%D57.9C*N/A14120.6h12.4C+47.6C*
XM98 1,1841,1835472.163C+0.7736.115%C80.473%B+12.4D-N/A3795.2h2.3C*6.3C++
Solstice SF 1,1961,1764412.667A0.2721.889%D12.5%D17.1CN/A4868.9h8.8C**40B+
SVA-88 1,1711,1703273.578B++0.6423.603%C+17.436%D*46.8C+N/A14825h10.8C**45.6C*
Pulsar C 1,1701,1663673.177B++0.2425.754%C+17.667%D--33.5C+N/A10534.8h9.9B+38.6B+
Pulsar LSW 1,1711,1653932.964B*0.0322.194%C19.228%D38.2CN/A10630.5h11.2C**50.4C++
Orion VS54 1,1751,1644702.477B+0.4617.902%D16.667%D*24.5C--N/A11347.5h12.4C+69.3C+
Eridani SX5 1,1621,1451,1750.974C1.9620.228%D**16.943%C--11.1D--N/A33103h13.5C--66.8D-
NS-44 Commissioner 1,1241,0999841.117C++1.8230.615%D20.291%C16.3DN/A5367.3h4.4C--14.5C-
Light PPA 1,2861,0601517.02C*4.0844.185%C**N/A34.6D7.4A++14030.6h13.9C+31.5C++
Maelstrom Turbo Laser 2,2959654132.337C++0.6036.661%B**5.492%A++7.2D9.9C89134h133C-362.7C+
C-4 1,5639633043.168B**0.2321.83%DN/A58.4D36.4B+53916.5h1.6C7.4C
NS Decimator 1,4518672922.969A++0.0354.39%D-2.653%B+33.5C22.5B++24925.9h4.6C++8.5C
NS-11C 7327275951.222C++1.7219.086%D--14.581%D-16.2DN/A4444.8h13.9C++72.7C
NS-7 PDW 6956882862.406A0.5325.676%C++14.68%C--47.1B*N/A13014.6h12.5B+48.6B+
Equinox VE2 7036863611.9B+1.0424.172%C--17.347%C-28.3CN/A7324.2h13.7D56.7C-
Saron Laser Cannon 1,4516612582.562C++0.3842.831%A++4.085%A9.6C-11.5C++20768.8h147C+343.3B
Solstice Burst 5995942242.652B++0.2926.921%C+20.034%D32.1C-N/A8518.5h13.4C+49.7C+
Force-Blade 64652510,0110.052B++2.8931.781%C+7.619%C**0.5CN/A21119.6h3.6D11.2C+
Spear Anti-Vehicle Phalanx Turret 1,4165112520.44A++17.5048.668%C**3.327%C27D47.9A*30218.9h13.8D*28.3D
L100 Python HEAT 7405034511.178B*8.2444.429%D-2.386%C+23D10.8C15921.9h5B11.3C+
Pandora VX25 4944912821.741B+1.2033.562%D-11.202%D--25.6DN/A7619.2h4.5C+13.4C
Cosmos VM3 432430914.725A1.7917.095%C21.395%B+26.9C-N/A7916h10.9B**63.8B+
Quasar VM1 4304251054.048A+1.1116.815%C+20.235%C*24.6C+N/A8017.3h11.7B*69.9C**
Phobos VX86 4274184920.85C-2.0936.805%F-10.526%D-13.6D*N/A3830.7h3.4D**9.3F-
VX6-7 3243221192.706B**0.2325.332%C+24.224%B+37.4C+N/A1148.6h12.4C+49C++
Tank Mine 7503021082.796C++0.1441.596%B+N/A65.7D-97.4B**12684.6h2.6D*6.2C+
NS-61 Emissary 2742701641.646B**1.2921.539%D*14.444%C--39.1B+N/A1276.9h11B+51.3C++
Lasher X2 2562511611.559B+1.3826.628%C+4.382%C**34.4C+N/A1367.3h16.8B+63.1B+
Pulsar VS1 2502471741.42B1.5217.983%D*17.409%D16.8DN/A8014.7h13.6C++75.4C--
Plasma Grenade 2252201220N/A217.0634.541%FN/A440C--10C+12420.5h4C--11.5D--
Nemesis VSH9 4161961211.62B**1.3258.166%D2.041%C9.1C--10.2C+15221.5h10.6D--18.2D*
Sirius SX12 1891851051.762B+1.1824.749%C+10.27%D*30.3C+N/A1486.1h14.8C+59.8C+
L105 Zephyr 2061761313.538B+10.6037.305%DN/A1760U300U5872500.1h5.4B+14.6C*
M60-A Bulldog 1771531015.3A12.3635.036%CN/A26.4D4.1D1065.8h5.4C++15.4C++
NSX Amaterasu 1391321,2910.102B2.8414.891%D-16.667%C++1.4C-N/A596.4h3.1C++20.6C+
Auraxium Force-Blade 1511253,5740.035C+2.9010.811%D**24.8%M++0.4DN/A2292.3h3.7F*34.1F--
Beamer VS3 1441243930.316D2.6221.792%D-8.871%F-4.4D--N/A2428.4h26.6T*121.9T*
The Little Helper 118116522.231B++0.7149.662%C+16.379%C+50.4C+N/A1132.3h5.1C-10.2C+
S1 2641011330.759C+2.1842.753%F-1.98%C--8.4D**13.6C+22812h9.3D*21.7F
Photon A2A Missile Pods 19690146.429C+3.4981.25%B+N/A37.5C-44.2C+5962.4h11.4D**14D*
Saron HRB 14789136.846C++3.9136.07%D--2.247%B+13.1D*8.5D-1156.8h17.7B+49C+
MANA Anti-Personnel Turret 8378332.364N/A0.5717.36%UN/A780U50U1993900.1h60.9T*350.9T*
Hunter QCX 7675910.824C++2.1121.554%D*22.667%C+4.4D--N/A1517.2h4.1C**19.1C+
M20 Basilisk 11272184C*1.0631.039%D--5.556%C+7.3D*4D--659.9h89.2C++287.3C+
M60-G Bulldog 957088.75B*5.8124.127%D*2.857%C++9.2D**3.3D527.6h9D-37.2D**
M60-A Bulldog 6862231B++28.0639.761%D3.226%B*23D2.2D662.7h4.8B++12.1C*
M40 Fury 696296.889C+3.9523.79%D**N/A14.8D*1.7F914.2h12.4C++52D
Aspis Anti-Aircraft Phalanx Turret 13657115.182B+2.2432.183%B*N/A10.8C+14.9B+2465.3h180.1D559.5C*
Auraxium Slasher 61579640.059B+2.8815.077%D*14.035%B++0.7CN/A384.5h2.9C19.3D-
MANA Anti-Vehicle Turret 27052105.2C*2.2655.144%D-5.769%A+520D**2180U234820.1h24T*43.6T*
E540 Halberd 615168.5C+5.5643.888%D3.922%B**23.2D-4.5F--1462.2h5.8C+13.3C
The Slasher 5150780.641U2.3043.293%B+8%C5.9B*N/A178.5h2.8D6.6C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit161556,03641.6h
Anti-Vehicle MANA Turret133232.4h
Terminus VX1860h
Spawn Beacon249802.9h
Nanite Revive Grenade05830.2h
Medical Applicator121109,77210.6h
Motion Spotter11630.2h
M12 Kobalt0950h
Deconstruction Tool07540.1h
Smoke Grenade05170.1h
Recon Detection Device10514,20825h
Ammunition Package147111.4h
Medical Kit1692,0386.1h
Anti-Infantry MANA Turret233172.9h
Snowman Soldier73890.5h
Ectoblaster0670h

Check the help document for the dictionary if you want to learn more about words used here.


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