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Brigadier peter2[MCY] peter2
NC BR 81

KDR: 3.62

Score: 201.4m

Last Seen: Feb 20th, 2019 11:39 AM
- OFFLINE - 637.8 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Miller - Outfit Officer of MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 10
Level Progress (to 82): 77%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Enforcer ML85 Anti-Vehicle Grenade C-4 M20 Mustang Vortek Rotary AC-X11 NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $282,726 MLG Score: 226
Fun Score: N/A
Cheeseburgers Flipped: 242TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.652%20.099%47525100017,9611.495882.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.148%0.503B+-0.091C+-0.209CHEAD ++ (~8.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.337C**11.70.179C++37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.616%1.427%329310225,115161044103.17505116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.499%-0.821D--0.162C1.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
265.1-0.646D78.5-0.483D186.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.566%1.136%43994102158,54721694989426.9926117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.887%0.553B+-0.949D--0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.768B++4.20.666B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.418%2.747%3761010154,587193928712.36565160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.669%0.859B*-0.412C---0.428

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.845B*8.40.788B++10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.383%62.281%3763102222892720.24569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.261%0.804B++-0.319C1.062

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*2.80.127C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.129%7.614%3762102339492330.426407

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.912%0.974B*-1.377D**0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.53B+3.30.321C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MercenaryS[MCY] MercenaryS
NC outfit on Miller

Members: 10
201.4m658.8%851 (51.1k)787 (47.2k)3.6248106,49329,3795.5569681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025319813.633%5.006%6808:4223

79% Engineer8% Heavy Assault11% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 14th, 2013 10:28 PMAug 1st, 2017 9:39 PMMar 18th, 2019 11:47 AM (9h) (PST)Feb 20th, 2019 7:41 AM (26d) (PST)Feb 20th, 2019 7:39 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,209551,1540.4160.1150.0214.3530.244226

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
72,5313,29969,23225712611547,246

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4262.3h/177.6d 56,765 5,331 41,987 1113.1k 3,545 8,714 62,462 309.1m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:1,231
Deaths:1,105
KDR:1.114
Accuracy:24.120% C+
HSR:20.634% C+
AF-19 Mercenary
C
Kills:1,161
Deaths:1,755
KDR:0.662
Accuracy:20.695% C
HSR:16.279% D-
Gauss Compact S
C++
Kills:1,161
Deaths:1,108
KDR:1.048
Accuracy:23.971% C++
HSR:16.279% C
Razor GD-23
C**
Kills:1,161
Deaths:930
KDR:1.248
Accuracy:25.418% C**
HSR:16.279% D-
GD-7F
D
Kills:1,160
Deaths:1,326
KDR:0.875
Accuracy:20.980% D
HSR:16.638% D
NS-11C
C
Kills:1,159
Deaths:989
KDR:1.172
Accuracy:22.600% C
HSR:11.734% D*
Gauss Compact Burst
C+
Kills:968
Deaths:965
KDR:1.003
Accuracy:26.320% C+
HSR:23.450% C+
GD-66 Claw
B+
Kills:282
Deaths:235
KDR:1.200
Accuracy:64.716% B+
HSR:7.447% D*
AF-57 Piston
B+
Kills:64
Deaths:32
KDR:2
Accuracy:45.045% B+
HSR:9.375% D*
NS Baron G5
B++
Kills:61
Deaths:63
KDR:0.968
Accuracy:50.995% B++
HSR:13.115% C
Kills:8,408
Deaths (as Engineer):8,508
Deaths (to Engineers):9,146
KDR:0.98825
Kill Difference:100
Playtime:3,362.633 hours
Usage:79%
Score:167.434m
Score/min:830
Accuracy (listed only):32.486%
HSR (listed only):15.123%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC05 Jackhammer
C+
Kills:1,179
Deaths:1,065
KDR:1.107
Accuracy:43.939% C+
HSR:9.754% D*
NC6A GODSAW
D
Kills:1,173
Deaths:619
KDR:1.895
Accuracy:24.624% D
HSR:21.313% D
EM1
C**
Kills:1,160
Deaths:695
KDR:1.669
Accuracy:22.851% C**
HSR:22.845% C*
GD-22S
C+
Kills:1,160
Deaths:922
KDR:1.258
Accuracy:22.699% C+
HSR:20.690% C-
NC6 Gauss SAW
B+
Kills:1,159
Deaths:570
KDR:2.033
Accuracy:23.125% B+
HSR:18.464% D-
NS-15M1
B
Kills:1,158
Deaths:506
KDR:2.289
Accuracy:24.375% B
HSR:20.466% C
EM6
B
Kills:1,155
Deaths:857
KDR:1.348
Accuracy:23.604% B
HSR:20.952% C
NS-15M AE
C
Kills:527
Deaths:267
KDR:1.974
Accuracy:23.478% C
HSR:21.442% D
NS-15MP
D
Kills:379
Deaths:322
KDR:1.177
Accuracy:23.953% D
HSR:24.274% D
Kills:9,050
Deaths (as Heavy Assault):5,823
Deaths (to Heavy Assaults):6,635
KDR:1.55418
Kill Difference:3,227
Playtime:334.989 hours
Usage:8%
Score:11.976m
Score/min:596
Accuracy (listed only):25.850%
HSR (listed only):20.022%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:1,231
Deaths:1,105
KDR:1.114
Accuracy:24.120% C+
HSR:20.634% C+
AF-19 Mercenary
C
Kills:1,161
Deaths:1,755
KDR:0.662
Accuracy:20.695% C
HSR:16.279% D-
Gauss Compact S
C++
Kills:1,161
Deaths:1,108
KDR:1.048
Accuracy:23.971% C++
HSR:16.279% C
Razor GD-23
C**
Kills:1,161
Deaths:930
KDR:1.248
Accuracy:25.418% C**
HSR:16.279% D-
GD-7F
D
Kills:1,160
Deaths:1,326
KDR:0.875
Accuracy:20.980% D
HSR:16.638% D
NS-11C
C
Kills:1,159
Deaths:989
KDR:1.172
Accuracy:22.600% C
HSR:11.734% D*
Gauss Compact Burst
C+
Kills:968
Deaths:965
KDR:1.003
Accuracy:26.320% C+
HSR:23.450% C+
AF-4 Cyclone
C++
Kills:300
Deaths:290
KDR:1.034
Accuracy:23.175% C-
HSR:19.667% C++
GD-66 Claw
B+
Kills:282
Deaths:235
KDR:1.200
Accuracy:64.716% B+
HSR:7.447% D*
NS-7 PDW
A+
Kills:94
Deaths:123
KDR:0.764
Accuracy:32.432% A+
HSR:19.149% C*
AF-57 Piston
B+
Kills:64
Deaths:32
KDR:2
Accuracy:45.045% B+
HSR:9.375% D*
NS Baron G5
B++
Kills:61
Deaths:63
KDR:0.968
Accuracy:50.995% B++
HSR:13.115% C
MKV Suppressed
C--
Kills:60
Deaths:45
KDR:1.333
Accuracy:23.117% C--
HSR:15% D
Kills:8,862
Deaths (as Light Assault):8,966
Deaths (to Light Assaults):5,505
KDR:0.9884
Kill Difference:104
Playtime:459.953 hours
Usage:11%
Score:18.240m
Score/min:661
Accuracy (listed only):31.045%
HSR (listed only):15.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C++
Kills:303
Deaths:478
KDR:0.634
Accuracy:24.644% D**
HSR:23.102% C++
AF-4 Cyclone
C++
Kills:300
Deaths:290
KDR:1.034
Accuracy:23.175% C-
HSR:19.667% C++
AF-6 Shadow
C+
Kills:160
Deaths:86
KDR:1.860
Accuracy:34.294% C+
HSR:21.875% D
NS-30 Vandal
C++
Kills:159
Deaths:114
KDR:1.395
Accuracy:33.452% C++
HSR:20.755% D
NS-7 PDW
A+
Kills:94
Deaths:123
KDR:0.764
Accuracy:32.432% A+
HSR:19.149% C*
EM4 Longshot
B**
Kills:62
Deaths:27
KDR:2.296
Accuracy:46.023% B**
HSR:62.903% F-
MKV Suppressed
C--
Kills:60
Deaths:45
KDR:1.333
Accuracy:23.117% C--
HSR:15% D
NS-357 Underboss
B**
Kills:60
Deaths:89
KDR:0.674
Accuracy:12.801% F**
HSR:30% B**
AF-18 Stalker
C**
Kills:60
Deaths:70
KDR:0.857
Accuracy:28.899% C**
HSR:15% D-
NC08 Mag-Scatter
C+
Kills:60
Deaths:111
KDR:0.541
Accuracy:51.585% C+
HSR:11.667% D
Kills:1,318
Deaths (as Infiltrator):1,433
Deaths (to Infiltrators):2,961
KDR:0.91975
Kill Difference:115
Playtime:65.600 hours
Usage:2%
Score:2.444m
Score/min:621
Accuracy (listed only):31.042%
HSR (listed only):23.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B**
Kills:752
Deaths:228
KDR:3.298
Accuracy:42.678% B**
HSR:15.825% C*
AF-23 Grinder
D-
Kills:532
Deaths:177
KDR:3.006
Accuracy:27.322% D--
HSR:13.158% D-
NCM2 Falcon
B**
Kills:78
Deaths:46
KDR:1.696
Accuracy:48.264% B**
HSR:2.564% D--
NCM2 Falcon
N/A
Kills:50
Deaths:45
KDR:1.111
Accuracy:52.373% N/A
HSR:2% N/A
Kills:1,412
Deaths (as MAX Suit):248
Deaths (to MAX Suits):1,873
KDR:5.69355
Kill Difference:1,164
Playtime:30.328 hours
Usage:1%
Score:1.119m
Score/min:615
Accuracy (listed only):42.659%
HSR (listed only):8.387%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:1,484
V. Kills:1,669 89%
Deaths:513
KDR:2.893
Accuracy:30.588% C+
KPH:11.700 C+
VKPH:13.200 B+
Vortek Rotary
C+
Kills:1,457
V. Kills:1,417 103%
Deaths:573
KDR:2.543
Accuracy:29.559% C
KPH:10.600 C
VKPH:10.300 C+
M30 Mustang AH
A++
Kills:1,166
V. Kills:276 421%
Deaths:141
KDR:8.270
Accuracy:62.393% B*
KPH:46.500 C+
VKPH:11 A++
M20 Kestrel
B+
Kills:558
V. Kills:616 90%
Deaths:157
KDR:3.554
Accuracy:25.837% D
KPH:17.900 C+
VKPH:19.800 B+
Breaker Rocket Pods
A**
Kills:161
V. Kills:85 187%
Deaths:20
KDR:8.050
Accuracy:49.408% C++
KPH:84.700 C+
VKPH:44.700 A**
Kills:4,826 (4,665 + 0)
Deaths:1,404
KDR:3.437
VKDR:2.894
Vehicle Kills:4,063
Kill Difference:3,422
Playtime:322.300 hours
Usage:8%
Score:8.176m
Score/min:423
Piloting Accuracy:25.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:203
V. Kills:143 141%
Deaths:41
KDR:4.951
Accuracy:53.626% A
KPH:24.300 C--
VKPH:17.100 C--
Kills:203 (0 + 203)
Deaths:41
KDR:4.951
VKDR:3.488
Vehicle Kills:143
Kill Difference:162
Playtime:8.365 hours
Usage:0%
Score:0.344m
Score/min:685
Piloting Accuracy:N/A%
Gunner Accuracy:53.626%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C--
Kills:157
V. Kills:114 137%
Deaths:15
KDR:10.467
Accuracy:46.675% D--
KPH:20.400 D
VKPH:14.800 C--
L100 Python HESH
B
Kills:61
V. Kills:7 N/A
Deaths:1
KDR:61
Accuracy:48.822% C+
KPH:61.200 B
VKPH:7 C
Skyguard
C+
Kills:52
V. Kills:34 149%
Deaths:10
KDR:5.200
Accuracy:28.955% C+
KPH:12.300 C
VKPH:8 C-
Kills:270 (270 + 0)
Deaths:26
KDR:10.385
VKDR:5.962
Vehicle Kills:155
Kill Difference:244
Playtime:12.932 hours
Usage:0%
Score:1.047m
Score/min:1,350
Driving Accuracy:28.955%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:34,773
V. Kills:32,744 106%
Deaths:2,819
KDR:12.335
Accuracy:46.250% C--
KPH:23.700 C+
VKPH:22.400 A++
Enforcer ML85
C*
Kills:2,740
V. Kills:2,054 133%
Deaths:259
KDR:10.579
Accuracy:47.906% B*
KPH:23.900 C++
VKPH:17.900 C*
Titan-150 HESH
B+
Kills:1,171
V. Kills:199 N/A
Deaths:59
KDR:19.848
Accuracy:50.742% B+
KPH:41.600 C++
VKPH:7.100 C
E540 Halberd
B++
Kills:416
V. Kills:320 130%
Deaths:50
KDR:8.320
Accuracy:49.135% B+
KPH:24.200 C--
VKPH:18.600 B++
C85 Canister
C+
Kills:158
V. Kills:10 N/A
Deaths:10
KDR:15.800
Accuracy:38.264% C+
KPH:67.400 C+
VKPH:4.300 C+
Kills:39,258 (35,944 + 3,314)
Deaths:3,197
KDR:12.280
VKDR:11.050
Vehicle Kills:35,327
Kill Difference:36,061
Playtime:1,626.324 hours
Usage:38%
Score:69.007m
Score/min:707
Driving Accuracy:50.742%
Gunner Accuracy:38.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C++
Kills:199
V. Kills:13 N/A
Deaths:8
KDR:24.875
Accuracy:40.933% C++
KPH:74.900 C
VKPH:4.900 D
E540 Halberd-H
C++
Kills:60
V. Kills:34 171%
Deaths:7
KDR:8.571
Accuracy:55.842% C+
KPH:39 C+
VKPH:22.100 C++
C85 Canister-H
C
Kills:58
V. Kills:6 N/A
Deaths:8
KDR:7.250
Accuracy:47.971% C
KPH:67.200 D
VKPH:6.900 C
Kills:317 (0 + 317)
Deaths:23
KDR:13.783
VKDR:2.304
Vehicle Kills:53
Kill Difference:294
Playtime:5.058 hours
Usage:0%
Score:0.297m
Score/min:980
Driving Accuracy:N/A%
Gunner Accuracy:47.971%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:93
V. Kills:35 258%
Deaths:5
KDR:18.600
Accuracy:45.705% A
KPH:46.400 C++
VKPH:17.500 A++
M40 Fury
B*
Kills:56
V. Kills:11 N/A
Deaths:2
KDR:28
Accuracy:42.868% B*
KPH:57.400 C*
VKPH:11.300 C++
Kills:149 (0 + 149)
Deaths:7
KDR:21.286
VKDR:6.571
Vehicle Kills:46
Kill Difference:142
Playtime:2.982 hours
Usage:0%
Score:0.185m
Score/min:1,036
Driving Accuracy:N/A%
Gunner Accuracy:42.868%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 67,51734,7732,81912.335B**8.7146.25%C--1.498%D23.8C+22.4A++6171464.1h4.3B+9.3B
Enforcer ML85 4,7942,74025910.579A6.9547.906%B*2.044%C+23.9C++17.9C*624114.5h10.1B*21.1B**
Anti-Vehicle Grenade 2,4292,32112321N/A2,317.3869.674%A*N/A928.4M43.2D57062.5h2.7A+3.9A
C-4 2,7411,6506452.558B*1.0730.029%B*N/A48.7D32.2C*129133.9h1B**3.4B**
M20 Mustang 3,1531,4845132.893B+0.7330.588%C+N/A11.7C+13.2B+434126.8h123.6C+404.2C+
Vortek Rotary 2,8741,4575732.543C**1.0829.559%C2.059%C+10.6C10.3C+296137.3h86.7C+293.4C+
AC-X11 1,2401,2311,1051.114C++2.5124.12%C+20.634%C+13.9DN/A7488.5h9.8C**40.5C*
NC05 Jackhammer 1,1831,1791,0651.107C+2.5243.939%C+9.754%D*22.9DN/A12151.4h4.2B++9.5B+
NC6A GODSAW 1,1941,1736191.895C+1.7324.624%D21.313%D43.8C-N/A25726.8h8.8C++35.5C+
Titan-150 HESH 1,3701,1715919.847B**16.2250.742%B+1.452%C41.7C++7.1C30828.1h2.6B*5.1B*
M30 Mustang AH 1,4421,1661418.27B+4.6562.393%B*1.286%C+46.5C+11A++54125.1h8.7C++14C**
AF-19 Mercenary 1,1731,1611,7550.662C+2.9620.695%C16.279%D-12.1CN/A7496.3h13.9C++67.4C++
Gauss Compact S 1,1761,1611,1081.048C*2.5823.971%C++16.279%C15.8CN/A8573.5h8.9B++37.3B+
Razor GD-23 1,1711,1619301.248B+2.3825.418%C**16.279%D-18CN/A14564.6h10.5B++41.3B+
GD-7F 1,1741,1601,3260.875C+2.7520.98%D16.638%D14.6DN/A6079.2h14.6C+69.5C+
EM1 1,1641,1606951.669B+1.9622.851%C**22.845%C*37.1C++N/A26131.3h11.3C**49.3B+
GD-22S 1,1651,1609221.258C+2.3722.699%C+20.69%C-26.1C-N/A14944.4h10.3B+45.2B
NS-11C 1,1681,1599891.172C**2.4522.6%C11.734%D*16.1C-N/A11272.1h13.3B+58.7C**
NC6 Gauss SAW 1,1691,1595702.033B*1.5923.125%B+18.464%D-47.1B*N/A37324.6h8.5B+36.8B+
NS-15M1 1,1721,1585062.289B++1.3424.375%B20.466%C51.9B+N/A31222.3h11.4B+46.7B+
EM6 1,1611,1558571.348C+2.2823.604%B20.952%C33.5CN/A25134.5h9.8B+41.4B+
Tank Mine 2,0901,0673802.808C++0.8236.35%C*N/A106.7C++102.3A283810h2C+5.6B+
Gauss Compact Burst 9909689651.003C2.6226.32%C+23.45%C+12.3D-N/A7379h12.3C+46.9C+
AF-23 Grinder 7617522283.298B+0.3342.678%B**15.825%C*38.6B+N/A23219.5h6.5C+15.3B++
Mag-Cutter 78471220,0600.035B+3.5941.884%B**N/A0.6C+N/A31241.4h2.2B+5.2B+
NS Decimator 1,1686907230.954C+2.6757.078%C-2.754%B+25.7C--17.8C*54926.9h4.5C**8C++
Bouncing Betty 6776741803.744C+0.1250.844%B*N/A143.4B+N/A8364.7h1.5A2.9A
Frag Grenade 6015991599N/A595.3849.215%B+N/A544.5C**1.8D--34181.1h3.2B++6.5B++
M20 Kestrel 1,1745581573.554B+0.0725.837%DN/A17.9C+19.7B+63131.2h91.8C**355.4C*
AF-23 Grinder 5365321773.006C*0.6227.322%D--13.158%D-36.7C**N/A25214.5h4.6A16.9B
NS-15M AE 5315272671.974C+1.6523.478%C21.442%D39.3CN/A15413.4h12.7C54.3C+
M60-A Bulldog 5764573513.057A+9.4330.433%C-N/A25.4C-6.6C++26918h5B+16.3C**
E540 Halberd 736416508.32C++4.7049.135%B+2.644%C24.2C--18.6B++961517.2h5.1B+10.3B++
NS-15MP 3893793221.177D2.4523.953%D24.274%D26.7D--N/A8914.2h15F62.7D-
NS-44 Commissioner 3063034780.634C2.9924.644%D**23.102%C++16.1DN/A10818.8h3.6B+14.6C
AF-4 Cyclone 3043002901.034C+2.5923.175%C-19.667%C++17.6DN/A9617h13.8D59.5C
GD-66 Claw 2852822351.2C+2.4264.716%B+7.447%D*32.4CN/A1598.7h2.7C+4.2C*
MANA Anti-Personnel Turret 227225544.167N/A0.5417.608%UN/A2250U20U8480300.1h19.8T*112.6T*
C150 Dalton 346203414.951C+1.3353.626%AN/A24.2C--17C--6858.4h5C+9.3B++
M40 Fury-H 212199824.875B*21.2540.933%C++1.005%C73.7C4.8D-5472.7h4.7B**11.4B**
Breaker Rocket Pods 246161208.05C*4.4349.408%C++N/A84.7C+44.7A**38241.9h22.8D46.2C
AF-6 Shadow 160160861.86C++1.7634.294%C+21.875%D43.2C++N/A1143.7h5.1B+15B
NS-30 Vandal 1611591141.395C+2.2333.452%C++20.755%D29.4CN/A1685.4h6.5C19.4C+
C85 Canister 1681581015.8C+12.1838.264%C+19.62%A++68.7C+4.3C+3542.3h5.7B++15B+
L100 Python AP 2711571510.467A6.8446.675%D--2.548%C+20.4D14.8C--12587.7h4.9B+10.4B
NS-7 PDW 94941230.764C+2.8632.432%A+19.149%C*31.3C**N/A4283h13.8B+42.5B++
M40 Fury 12893518.6A**14.9845.705%A1.075%D46.5C++17.5A++8352h13.9C+30.4B+
NS-11P 8484651.292C++2.3325.812%B+16.667%C32.3C**N/A2392.6h14.9C+57.9B
NCM2 Falcon 10678461.696B++1.9348.264%B**2.564%D--17.7B+6.4B*5434.4h7.3B*15.1B*
Sticky Grenade 7070170N/A66.3854.355%C*N/A700C--N/A65180.1h2.2C++4.1C*
AF-57 Piston 6464322B*1.6245.045%B+9.375%D*53.3B*N/A5241.2h4.7C+10.4C**
EM4 Longshot 6362272.296C1.3346.023%B**62.903%F-28.2C+N/A2022.2h2.6D5.7C++
The Slasher 61618930.068B3.5642.803%B+N/A0.9CN/A566.1h1.9B+4.3B+
NS Baron G5 6161630.968C+2.6650.995%B++13.115%C21.8DN/A1682.8h4.6C++9.1C++
L100 Python HESH 6861161S57.3848.822%C+N/A61B7C20921h2.4B**4.9B*
MKV Suppressed 6060451.333B+2.2923.117%C--15%D30C+N/A2962h13.5C**58.2C++
NS-357 Underboss 6060890.674C2.9512.801%F**30%B**10.9D--N/A815.5h3.7B+29F*
E540 Halberd-H 946078.571C**4.9555.842%C+8.333%S40C+22.7C*18471.5h5.4B9.7B+
AF-18 Stalker 6060700.857C2.7728.899%C**15%D-25CN/A2882.4h9.9B**34.2B++
NC08 Mag-Scatter 61601110.541C3.0851.585%C+11.667%D6.2D*N/A539.7h4.9C--9.5C+
C85 Canister-H 645887.25C3.6347.971%C18.966%A*64.4D6.7C7630.9h6.7C++14C++
M60-A Bulldog 6357319C++15.3848.463%BN/A12.4D-1.3D-2824.6h4.7B*9.7B++
M40 Fury 6756228M**24.3842.868%B*1.786%C+56C++11C+14461h10.5B+24.4B*
Skyguard 8652105.2A1.5828.955%C+1.923%C+12.4C8.1C-13404.2h108.2B+373.5B+
NCM2 Falcon 7550451.111B2.5152.373%B**2%D*11.9C++6B+3714.2h12.1B+23.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter46480.5h
Nano-Armor Kit1,8943,100,595212.1h
Spawn Beacon101,1710.9h
Anti-Vehicle MANA Turret363393.7h
Medical Applicator174,4000.6h
Spitfire Auto-Turret0670.1h
Recon Detection Device0540.1h
Ammunition Package282,1581h
Anti-Infantry MANA Turret216711.6h

Check the help document for the dictionary if you want to learn more about words used here.


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