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Deputy Exterminator phaetonc[JEWS] phaetonc
NC BR 42

KDR: 4.22

Score: 18.5m

Last Seen: Aug 12th, 2019 7:13 PM
- OFFLINE - 2880.7 hour(s)

Prestige 1, Battle Rank 42 - New Conglomerate on Emerald
Level Progress (to 43): 20%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M20 Mustang LA1 Anchor Vortek Rotary NC6A GODSAW AF-4 Cyclone AF-19 Mercenary GD-22S EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,427,638 MLG Score: 5138
Fun Score: N/A
Cheeseburgers Flipped: 65TIME WITH MEDKIT: 10%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.075%35.276%127323120414,9284.47214-0.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.682%2.888M+2.167A*-0.572DHEAD ++ (~17.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.688B+8.40.414B14.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.626%0.815%2811412235,402279408019.2929132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.721%0.458B+-0.708D-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
116.20.283C*48.30.091C+67.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.78%4.56%357212253071792321.70556132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.467%1.817A++1.307A-1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.70.703B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.92%2.817%5311226711921760.36787640%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.434B-0.409C---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
970.194C++39.70.014C+57.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.089%81%533122440024851.60643

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.077%2.126A*0.902B*0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+2.10.346C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
72.432%14.783%532122523027410.836364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.537%2.556A**0.012C+-0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.746B++2.40.502B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m335.5%788 (47.3k)699 (41.9k)4.2239325,2765,9844.7847642 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227203638.276%23.402%89604:2510

6% Engineer28% Heavy Assault56% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 21st, 2013 9:19 PMDec 7th, 2017 6:34 AMSep 10th, 2019 7:15 AM (91d) (PST)Aug 12th, 2019 4:56 PM (120d) (PST)Aug 12th, 2019 3:13 PM (120d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3181641,1540.9550.2260.2233.9340.2185138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,0959,85369,2425714132361341,966

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
441.2h/18.4d 3,356 5,915 6,408 104.1k 265 1,484 5,762 34.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A**
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.091% A**
HSR:33.076% A++
AF-4A Bandit
A*
Kills:999
Deaths:236
KDR:4.233
Accuracy:35.325% A*
HSR:36.637% A*
AC-X11
A*
Kills:268
Deaths:66
KDR:4.061
Accuracy:37.225% A*
HSR:29.851% A
Razor GD-23
A*
Kills:206
Deaths:88
KDR:2.341
Accuracy:35.346% A*
HSR:24.272% B+
GD-66 Claw
A++
Kills:163
Deaths:36
KDR:4.528
Accuracy:77.538% A++
HSR:12.883% C
GD-7F
M
Kills:161
Deaths:39
KDR:4.128
Accuracy:38.182% M
HSR:27.329% A
Mauler S6
A**
Kills:67
Deaths:21
KDR:3.190
Accuracy:64.706% A**
HSR:19.403% B*
NS Baron G5B
A++
Kills:62
Deaths:12
KDR:5.167
Accuracy:64.267% A++
HSR:12.903% C
Kills:3,090
Deaths (as Engineer):812
Deaths (to Engineers):1,177
KDR:3.80542
Kill Difference:2,278
Playtime:26.589 hours
Usage:6%
Score:1.210m
Score/min:759
Accuracy (listed only):48.460%
HSR (listed only):24.544%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,661
Deaths:354
KDR:4.692
Accuracy:36.048% A*
HSR:39.374% A++
NC6A GODSAW
A++
Kills:1,180
Deaths:188
KDR:6.277
Accuracy:37.007% A
HSR:39.746% A++
GD-22S
A**
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:36.901% A**
HSR:42.377% A**
EM6
A**
Kills:1,160
Deaths:313
KDR:3.706
Accuracy:35.703% A**
HSR:37.155% A++
NC6S Gauss SAW S
M++
Kills:1,160
Deaths:195
KDR:5.949
Accuracy:35.669% A*
HSR:47.241% M++
NC6 Gauss SAW
M
Kills:1,160
Deaths:394
KDR:2.944
Accuracy:34.561% M
HSR:24.914% C*
NS-15M1
M+
Kills:1,035
Deaths:151
KDR:6.854
Accuracy:38.049% M+
HSR:43.672% M
Kills:8,517
Deaths (as Heavy Assault):1,774
Deaths (to Heavy Assaults):1,762
KDR:4.80101
Kill Difference:6,743
Playtime:123.749 hours
Usage:28%
Score:6.026m
Score/min:812
Accuracy (listed only):36.277%
HSR (listed only):39.211%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:36.417% A*
HSR:26.524% B**
AF-19 Mercenary
A**
Kills:1,164
Deaths:314
KDR:3.707
Accuracy:35.091% A**
HSR:33.076% A++
AF-4A Bandit
A*
Kills:999
Deaths:236
KDR:4.233
Accuracy:35.325% A*
HSR:36.637% A*
Blitz GD-10
A*
Kills:311
Deaths:114
KDR:2.728
Accuracy:34.920% A*
HSR:21.222% B++
AC-X11
A*
Kills:268
Deaths:66
KDR:4.061
Accuracy:37.225% A*
HSR:29.851% A
NS-7 PDW
A++
Kills:210
Deaths:64
KDR:3.281
Accuracy:33.773% A++
HSR:26.667% A
Razor GD-23
A*
Kills:206
Deaths:88
KDR:2.341
Accuracy:35.346% A*
HSR:24.272% B+
GD-66 Claw
A++
Kills:163
Deaths:36
KDR:4.528
Accuracy:77.538% A++
HSR:12.883% C
GD-7F
M
Kills:161
Deaths:39
KDR:4.128
Accuracy:38.182% M
HSR:27.329% A
Mauler S6
A**
Kills:67
Deaths:21
KDR:3.190
Accuracy:64.706% A**
HSR:19.403% B*
NS Baron G5B
A++
Kills:62
Deaths:12
KDR:5.167
Accuracy:64.267% A++
HSR:12.903% C
Kills:4,776
Deaths (as Light Assault):1,229
Deaths (to Light Assaults):1,336
KDR:3.88609
Kill Difference:3,547
Playtime:247.331 hours
Usage:56%
Score:9.854m
Score/min:664
Accuracy (listed only):44.799%
HSR (listed only):24.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:36.417% A*
HSR:26.524% B**
NC1 Gauss Rifle
A*
Kills:346
Deaths:138
KDR:2.507
Accuracy:34.088% A*
HSR:32.370% A+
Blitz GD-10
A*
Kills:311
Deaths:114
KDR:2.728
Accuracy:34.920% A*
HSR:21.222% B++
Carnage AR
A*
Kills:229
Deaths:79
KDR:2.899
Accuracy:36.476% A*
HSR:28.384% B**
NS-7 PDW
A++
Kills:210
Deaths:64
KDR:3.281
Accuracy:33.773% A++
HSR:26.667% A
Reaper DMR
A+
Kills:174
Deaths:91
KDR:1.912
Accuracy:34.378% A+
HSR:22.414% C
GD-66 Claw
A++
Kills:163
Deaths:36
KDR:4.528
Accuracy:77.538% A++
HSR:12.883% C
GR-22
A+
Kills:161
Deaths:43
KDR:3.744
Accuracy:32.060% A+
HSR:29.814% A
Mauler S6
A**
Kills:67
Deaths:21
KDR:3.190
Accuracy:64.706% A**
HSR:19.403% B*
NS Baron G5B
A++
Kills:62
Deaths:12
KDR:5.167
Accuracy:64.267% A++
HSR:12.903% C
Kills:2,888
Deaths (as Combat Medic):837
Deaths (to Combat Medics):653
KDR:3.45042
Kill Difference:2,051
Playtime:16.487 hours
Usage:4%
Score:0.615m
Score/min:621
Accuracy (listed only):44.862%
HSR (listed only):23.258%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:1,165
Deaths:239
KDR:4.874
Accuracy:36.417% A*
HSR:26.524% B**
NC4 Mag-Shot
A*
Kills:441
Deaths:223
KDR:1.978
Accuracy:39.250% A++
HSR:34.467% A*
Blitz GD-10
A*
Kills:311
Deaths:114
KDR:2.728
Accuracy:34.920% A*
HSR:21.222% B++
NS-44 Commissioner
A++
Kills:245
Deaths:150
KDR:1.633
Accuracy:50.676% A++
HSR:24.082% C*
NS-7 PDW
A++
Kills:210
Deaths:64
KDR:3.281
Accuracy:33.773% A++
HSR:26.667% A
NS-44B Commissioner
A++
Kills:169
Deaths:90
KDR:1.878
Accuracy:56.109% A++
HSR:34.320% B**
LA3 Desperado
A++
Kills:162
Deaths:101
KDR:1.604
Accuracy:39.077% A++
HSR:25.926% B*
SAS-R
A*
Kills:161
Deaths:13
KDR:12.385
Accuracy:53.425% A*
HSR:80.124% B**
NC14 Bolt Driver
A++
Kills:160
Deaths:26
KDR:6.154
Accuracy:47.708% A++
HSR:84.375% B**
AF-8 RailJack
A
Kills:79
Deaths:15
KDR:5.267
Accuracy:45.346% A
HSR:75.949% C++
Kills:3,103
Deaths (as Infiltrator):1,035
Deaths (to Infiltrators):691
KDR:2.99807
Kill Difference:2,068
Playtime:15.236 hours
Usage:3%
Score:0.348m
Score/min:380
Accuracy (listed only):43.670%
HSR (listed only):43.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:199
Deaths:21
KDR:9.476
Accuracy:52.792% A*
HSR:18.090% C**
AF-34 Mattock
A*
Kills:198
Deaths:20
KDR:9.900
Accuracy:57.909% A*
HSR:24.242% A+
AF-23 Grinder
A++
Kills:151
Deaths:36
KDR:4.194
Accuracy:53.943% A++
HSR:13.907% C
AF-23 Grinder
A*
Kills:130
Deaths:33
KDR:3.939
Accuracy:60.635% A*
HSR:16.923% C++
NCM2 Falcon
B**
Kills:55
Deaths:18
KDR:3.056
Accuracy:51.394% B**
HSR:3.636% C-
Kills:733
Deaths (as MAX Suit):64
Deaths (to MAX Suits):306
KDR:11.45313
Kill Difference:669
Playtime:8.172 hours
Usage:2%
Score:0.462m
Score/min:943
Accuracy (listed only):55.335%
HSR (listed only):15.360%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
M**
Kills:2,233
V. Kills:2,264 99%
Deaths:229
KDR:9.751
Accuracy:40.562% A++
KPH:33.400 A++
VKPH:33.800 M**
Vortek Rotary
A
Kills:1,453
V. Kills:1,382 105%
Deaths:202
KDR:7.193
Accuracy:40.890% A++
KPH:23.300 B+
VKPH:22.200 A
M30 Mustang AH
M**
Kills:1,069
V. Kills:308 346%
Deaths:47
KDR:22.745
Accuracy:66.773% A+
KPH:61.900 B
VKPH:17.800 M**
Breaker Rocket Pods
M**
Kills:647
V. Kills:125 N/A
Deaths:4
KDR:161.750
Accuracy:68.132% A*
KPH:310.800 M+
VKPH:60 M**
M20 Kestrel
A*
Kills:502
V. Kills:568 88%
Deaths:39
KDR:12.872
Accuracy:39.442% A++
KPH:35.600 B*
VKPH:40.200 A*
Kills:5,904 (5,257 + 0)
Deaths:521
KDR:11.332
VKDR:8.919
Vehicle Kills:4,647
Kill Difference:5,383
Playtime:162.666 hours
Usage:37%
Score:5.421m
Score/min:555
Piloting Accuracy:39.442%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
M*
Kills:71
V. Kills:75 93%
Deaths:3
KDR:23.667
Accuracy:40.920% B**
KPH:50.300 B**
VKPH:53.200 M*
Kills:71 (0 + 71)
Deaths:3
KDR:23.667
VKDR:25
Vehicle Kills:75
Kill Difference:68
Playtime:1.411 hours
Usage:0%
Score:0.068m
Score/min:806
Piloting Accuracy:N/A%
Gunner Accuracy:40.920%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:78
V. Kills:38 200%
Deaths:9
KDR:8.667
Accuracy:58.824% B+
KPH:45.100 B*
VKPH:22 B+
C75 Viper
S
Kills:56
V. Kills:18 295%
Deaths:2
KDR:28
Accuracy:60.102% A*
KPH:116.500 S
VKPH:37.400 S
Kills:134 (134 + 0)
Deaths:11
KDR:12.182
VKDR:5.091
Vehicle Kills:56
Kill Difference:123
Playtime:2.211 hours
Usage:1%
Score:0.077m
Score/min:582
Driving Accuracy:60.102%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:229
V. Kills:160 142%
Deaths:26
KDR:8.808
Accuracy:60.145% A
KPH:40.600 A+
VKPH:28.400 M+
Enforcer ML85
M**
Kills:71
V. Kills:64 109%
Deaths:3
KDR:23.667
Accuracy:56.959% A++
KPH:45.600 A**
VKPH:41.100 M**
Kills:300 (229 + 71)
Deaths:29
KDR:10.345
VKDR:7.724
Vehicle Kills:224
Kill Difference:271
Playtime:7.197 hours
Usage:2%
Score:0.254m
Score/min:588
Driving Accuracy:60.145%
Gunner Accuracy:56.959%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 4,4972,2332299.751A**5.5340.562%A++N/A33.4A++33.8M**61466.9h72.5B+178.7B*
LA1 Anchor 1,6671,6613544.692B*0.4736.048%A*39.374%A++104.5A++N/A55715.9h8B**22.1B**
Vortek Rotary 2,8351,4532027.193A++2.9740.89%A++1.17%D23.3B+22.2A41862.3h57.9B+141.7B++
NC6A GODSAW 1,1861,1801886.277A*2.0537.007%A39.746%A++125.5A*N/A4219.4h6.8C**18.4B*
AF-4 Cyclone 1,1751,1652394.874M0.6536.417%A*26.524%B**111M+1A+38810.5h8.9B++24.5B*
AF-19 Mercenary 1,1861,1643143.707M**0.5235.091%A**33.076%A++56.8A*1.1A++26320.5h9.4B**26.8B**
GD-22S 1,1741,1611796.486M++2.2636.901%A**42.377%A**117.3M++1.3A++6089.9h8.5B**23B**
EM6 1,1661,1603133.706B**0.5235.703%A**37.155%A++99.1A*N/A70711.7h8.7B**24.3B*
NC6S Gauss SAW S 1,1651,1601955.949M**1.7335.669%A*47.241%M++126.1M++N/A6539.2h7.7A21.6B++
NC6 Gauss SAW 1,1631,1603942.944A1.2834.561%M24.914%C*77.3A*N/A32215h8.2B++23.6B*
M30 Mustang AH 1,3771,0694722.745A++18.5266.773%A+1.029%C61.8B17.8M**51217.3h8.3C*12.4B+
NS-15M1 1,0631,0351516.854M**2.6338.049%M+43.672%M115M3.1S3459h9.7B**25.4B**
AF-4A Bandit 1,0149992364.233M+0.0135.325%A*36.637%A*99.9A*1.5A++32710h9.1B++25.7B**
Breaker Rocket Pods 7726474161.75U157.5368.132%A*N/A308.1M+59.5M**17162.1h9.7B**14.2B**
M20 Kestrel 1,0705023912.872A*8.6539.442%A++N/A35.6B*40.3A*76514.1h79.7B202.1B+
NC4 Mag-Shot 4444412231.978A++2.2539.25%A++34.467%A*95.9M**N/A3434.6h5.7B*14.5B*
NC1 Gauss Rifle 3463461382.507A1.7234.088%A*32.37%A+65.3A*N/A2865.3h9.3A27.2B**
Blitz GD-10 3143111142.728A+1.5034.92%A*21.222%B++84.1A**N/A2743.7h11.5B*32.8B*
AC-X11 269268664.061M++0.1637.225%A*29.851%A103.1M*N/A3672.6h7.5B**20.2B*
NS-44 Commissioner 2482451501.633B+2.5950.676%A++24.082%C*66.2B**N/A3373.7h3.1B*6B*
Carnage AR 231229792.899A1.3236.476%A*28.384%B**79A*N/A3682.9h11.5B++31.5B**
Titan-150 AP 389229268.808C**4.5860.145%A3.93%B*40.9A+28.6M+5355.6h3.6B++6B**
NC05 Jackhammer 219219802.738A+1.4953.39%B**16.438%C**87.6AN/A4212.5h3.5B**6.5B*
NS-7 PDW 214210643.281M++0.9433.773%A++26.667%A58.3A+1.1A*3313.6h11.8B++35B*
Razor GD-23 208206882.341A++1.8835.346%A*24.272%B+73.6MN/A4012.8h9.9B*28.1B++
AF-34 Mattock 201199219.476A++5.2552.792%A*18.09%C**82.9A*N/A4352.4h7.7C14.7B+
AF-34 Mattock 202198209.9A*5.6857.909%A*24.242%A+86.1M1.7A*4462.3h8.4C14.5B++
Reaper DMR 174174911.912C++2.3134.378%A+22.414%C64.4B**N/A3622.7h7.3A21.3B**
NS-44B Commissioner 170169901.878B++2.3556.109%A++34.32%B**153.6A*N/A7051.1h2.8B*5B*
GD-66 Claw 164163364.528M++0.3077.538%A++12.883%C101.9A*N/A3411.6h2.2B+2.8B++
LA3 Desperado 1651621011.604B*2.6239.077%A++25.926%B*90A*1.7A**4541.8h6.3B**16B**
SAS-R 1651611312.385M**8.1653.425%A*80.124%B**100.6M2.5S5141.6h1.9B++3.6B**
GD-7F 162161394.128M*0.1038.182%M27.329%A107.3M++N/A4961.5h9.8B**25.6B**
GR-22 161161433.744A++0.4832.06%A+29.814%A94.7MN/A4621.7h8.5A++26.7A
NC14 Bolt Driver 160160266.154A++1.9347.708%A++84.375%B**51.6A++N/A2073.1h2.1B*4.4B**
AF-23 Grinder 155151364.194B++0.0353.943%A++13.907%C68.6M1.8S3572.2h5.4B++10A
AF-23 Grinder 130130333.939B+0.2860.635%A*16.923%C++59.1A++N/A2772.2h6.8B11.1B**
Shrike 191119931.28B**2.9466.853%A3.361%B31.3B+18.9B**5913.8h6B+9B++
NS Decimator 178111651.708B++2.5267.014%B++4.505%A++42.7B+25.8B**9102.6h4.6C++6.9B
Mag-Cutter 102985,3620.018C+4.2136.64%B++1.02%D-0.4C+N/A2247.1h2.3B6.4B+
Frag Grenade 9595195N/A90.7844.509%C+N/A475C+N/A22750.2h3.2B++7.3B+
Hawk GD-68 18194382.474M*1.7576.651%A++3.191%B+34.8B**32.2S6522.7h6.9B++9B**
AF-8 RailJack 8079155.267B**1.0445.346%A75.949%C++35.9B**N/A1182.2h2.4C++5.3B+
L100 Python AP 1167898.667B+4.4458.824%B+6.41%A**45.9B**22.4B++4801.7h4B*6.8B**
Enforcer ML85 13571323.667S19.4456.959%A++N/A44.4A**40M**7781.6h11.2B+19.7A
AP30 Shredder 14671323.667A*19.4440.92%B**2.817%B+50.7B**53.6M**8051.4h39.7B**97A
Mauler S6 6767213.19A++1.0364.706%A**19.403%B*111.7SN/A5660.6h3A+4.6A
NS Baron G5B 6462125.167S0.9464.267%A++12.903%C77.5A2.5M*1550.8h4B+6.3B**
C-4 10061282.179B+2.0432.95%B**N/A76.3C+48.8A17260.8h1.4C*4.3B+
C75 Viper 7456228S23.7860.102%A*N/A112S36S9420.5h6.3A10.5A+
NCM2 Falcon 6655183.056A++1.1751.394%B**3.636%C-45.8M**9.2A*3571.2h5.4A10.4B**
Anti-Vehicle Grenade 6951151N/A46.7849.109%C+N/A255D90C+44720.2h5.9C+12.1C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon211541.2h
Nano-Armor Kit3537,4283.9h
Nanite Revive Grenade0890h
Medical Kit9003,88544.3h
Medical Applicator2213,3561.6h
NS Patriot Flare Gun699611.4h
Motion Spotter32980.3h
Recon Detection Device11040.3h

Check the help document for the dictionary if you want to learn more about words used here.


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