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Commissar philaCTR[WOHA] philaCTR
TR BR 76

KDR: 3.37

Score: 6.6m

Last Seen: Dec 11th, 2018 6:46 PM
- OFFLINE - 30.8 hour(s)

Battle Rank 76 - Terran Republic on Miller - Outfit Member of Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 44
Level Progress (to 77): 65%
Level 100 Progress: 35% 486h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS M18 Needler MSW-R T9 CARV NS-15M2 NS-15M AE T32 Bull TMG-50 TSAR-42
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,664,979 MLG Score: 3729
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.124%29.411%8271210109,3134.22358-0.854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.206%1.388A1.364A-0.258CHEAD ++ (~15.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.533B+9.80.312C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.49%1.004%835210202,78840319966.91811140%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.386%-0.311C-0.557D1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
223.4-0.391C--77.1-0.459D146.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.649%1.019%66511021687211513.240571321%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.737A++-1.04D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.897B*2.30.814B++1.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.973%5.455%130110211101441070.758621102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.193B**0.286C*-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.906B*5.40.862B*5.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.705%78.412%130210201,61235054.60571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.757%1.299A0.74B++-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.547B+1.90.385C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Woodmans Hardest[WOHA] Woodmans Hardest
TR outfit on Miller

Members: 44
6.6m183.2%419 (25.1k)366 (22k)3.369716,7714,9773.7570876 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022118230.919%24.435%75603:388

31% Engineer40% Heavy Assault8% Infiltrator19% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2015 9:05 AMSep 27th, 2018 9:21 PMDec 13th, 2018 3:29 AM (2d) (PST)Dec 11th, 2018 2:56 PM (3d) (PST)Dec 11th, 2018 2:46 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0641369280.9260.2750.2261.9530.1413729

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,8658,13255,733561614117821,983

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
302h/12.6d 1,928 4,098 4,117 35.4k 217 903 2,552 19.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:1,523
Deaths:531
KDR:2.868
Accuracy:27.894% B**
HSR:28.956% B++
T9 CARV
A
Kills:1,294
Deaths:487
KDR:2.657
Accuracy:25.142% A
HSR:29.830% B**
NS-15M2
B**
Kills:1,270
Deaths:366
KDR:3.470
Accuracy:28.466% B**
HSR:31.496% B*
NS-15M AE
B*
Kills:1,203
Deaths:371
KDR:3.243
Accuracy:29.140% B*
HSR:31.421% B+
T32 Bull
B**
Kills:1,200
Deaths:338
KDR:3.550
Accuracy:29.107% B**
HSR:28.667% B++
TMG-50
A
Kills:1,183
Deaths:396
KDR:2.987
Accuracy:28.142% A
HSR:28.656% B*
T9A "Butcher"
A
Kills:631
Deaths:260
KDR:2.427
Accuracy:29.455% A
HSR:33.598% B*
T16 Rhino
A*
Kills:161
Deaths:107
KDR:1.505
Accuracy:30.837% A*
HSR:29.814% A
Kills:8,465
Deaths (as Heavy Assault):2,856
Deaths (to Heavy Assaults):1,182
KDR:2.96394
Kill Difference:5,609
Playtime:119.977 hours
Usage:40%
Score:2.853m
Score/min:396
Accuracy (listed only):28.523%
HSR (listed only):30.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:412
Deaths:239
KDR:1.724
Accuracy:28.203% A+
HSR:23.786% B*
Kills:412
Deaths (as Engineer):239
Deaths (to Engineers):927
KDR:1.72385
Kill Difference:173
Playtime:93.851 hours
Usage:31%
Score:2.032m
Score/min:361
Accuracy (listed only):28.203%
HSR (listed only):23.786%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:412
Deaths:239
KDR:1.724
Accuracy:28.203% A+
HSR:23.786% B*
PDW-16 Hailstorm
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:29.892% B**
HSR:16.883% C++
Kills:489
Deaths (as Light Assault):276
Deaths (to Light Assaults):956
KDR:1.77174
Kill Difference:213
Playtime:57.830 hours
Usage:19%
Score:1.185m
Score/min:341
Accuracy (listed only):29.048%
HSR (listed only):20.335%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:29.892% B**
HSR:16.883% C++
TORQ-9
B+
Kills:69
Deaths:54
KDR:1.278
Accuracy:23.708% C+
HSR:26.087% B+
Kills:146
Deaths (as Combat Medic):91
Deaths (to Combat Medics):388
KDR:1.6044
Kill Difference:55
Playtime:3.712 hours
Usage:1%
Score:0.060m
Score/min:271
Accuracy (listed only):26.800%
HSR (listed only):21.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,026
Deaths:218
KDR:4.706
Accuracy:44.486% B*
HSR:77.291% B**
SR-7
C**
Kills:586
Deaths:97
KDR:6.041
Accuracy:42.344% C**
HSR:80.375% C*
NS-44 Commissioner AE
C++
Kills:290
Deaths:241
KDR:1.203
Accuracy:41.855% C++
HSR:21.379% C
PDW-16 Hailstorm
B**
Kills:77
Deaths:37
KDR:2.081
Accuracy:29.892% B**
HSR:16.883% C++
Kills:1,979
Deaths (as Infiltrator):593
Deaths (to Infiltrators):804
KDR:3.33727
Kill Difference:1,386
Playtime:25.613 hours
Usage:8%
Score:0.510m
Score/min:332
Accuracy (listed only):39.644%
HSR (listed only):48.982%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A+
Kills:2,023
V. Kills:1,911 106%
Deaths:684
KDR:2.958
Accuracy:33.803% C**
KPH:19.700 B++
VKPH:18.600 A+
Hellfire Rocket Pods
A+
Kills:765
V. Kills:60 N/A
Deaths:73
KDR:10.480
Accuracy:60.350% A+
KPH:94 C**
VKPH:7.400 D
Kills:2,788 (2,023 + 0)
Deaths:757
KDR:3.683
VKDR:2.604
Vehicle Kills:1,971
Kill Difference:2,031
Playtime:111.013 hours
Usage:37%
Score:1.565m
Score/min:235
Piloting Accuracy:33.803%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:687
V. Kills:51 N/A
Deaths:37
KDR:18.568
Accuracy:58.649% A
KPH:104.100 A*
VKPH:7.700 C+
Kills:687 (687 + 0)
Deaths:37
KDR:18.568
VKDR:1.378
Vehicle Kills:51
Kill Difference:650
Playtime:6.597 hours
Usage:2%
Score:0.098m
Score/min:248
Driving Accuracy:58.649%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

MR11 Gatekeeper
S
Kills:117
V. Kills:44 260%
Deaths:16
KDR:7.313
Accuracy:40.855% C**
KPH:50 S
VKPH:18.800 B+
E540 Halberd
A*
Kills:110
V. Kills:46 234%
Deaths:15
KDR:7.333
Accuracy:48.973% B**
KPH:44 A*
VKPH:18.400 A
Kills:227 (0 + 227)
Deaths:31
KDR:7.323
VKDR:2.903
Vehicle Kills:90
Kill Difference:196
Playtime:4.843 hours
Usage:2%
Score:0.076m
Score/min:262
Driving Accuracy:N/A%
Gunner Accuracy:48.973%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 3,9342,0236842.958B+0.4133.803%C**1.285%D19.7B++18.6A+233102.9h101.4B+300B++
MSW-R 1,5361,5235312.868B+0.5027.894%B**28.956%B++93.4A**N/A22216.3h9.7B**34.8B*
T9 CARV 1,3021,2944872.657B**0.7125.142%A29.83%B**100.3SN/A26112.9h9.9B**39.4B*
NS-15M2 1,2811,2703663.47B**0.1028.466%B**31.496%B*92A++N/A20713.8h10.4B*36.6B++
NS-15M AE 1,2131,2033713.243B++0.1329.14%B*31.421%B+98.6A+N/A21612.2h10.1B++34.7B+
T32 Bull 1,2101,2003383.55A++0.1829.107%B**28.667%B++100MN/A22612h9.6B**32.9B*
TMG-50 1,2001,1833962.987A++0.3828.142%A28.656%B*83.9A*1.2A*18114.1h9.6B++34B++
TSAR-42 1,0291,0262184.706B+1.3444.486%B*77.291%B**84.1A*N/A21712.2h2B++4.4B++
Hellfire Rocket Pods 8257657310.479B+7.1160.35%A+N/A94.4C**7.4D2638.1h12.7B**21.1B*
Frag Grenade 7247091709N/A705.6366.332%MN/A1181.7M+25M29630.6h2.1A+3.2A
L100 Python HESH 7386873718.568B++15.2058.649%A1.019%C--104.1A*7.7C+2486.6h2.3B**4B**
T9A "Butcher" 6376312602.427B0.9429.455%A33.598%B*91.4AN/A2306.9h10.9C**37B++
SR-7 588586976.041B*2.6742.344%C**80.375%C*65.8A+N/A1518.9h1.9B+4.5B+
TRAC-5 4194122391.724A1.6528.203%A+23.786%B*21.5C**N/A6219.2h11.4B*40.3B*
NS Decimator 4423362071.623B++1.7567.213%B*5.06%A*45.4B++14.3C+2237.4h3.5B*5.3B**
NS-44 Commissioner AE 2902902411.203C+2.1741.855%C++21.379%C21.3D-N/A4913.6h2.9B++7B+
T16 Rhino 1631611071.505B1.8630.837%A*29.814%A70A++N/A2022.3h9.8B**31.9B**
MR11 Gatekeeper 161117167.313B*3.9440.855%C**2.564%B+50.9S19.1B+2682.3h28.4A+69.4A
E540 Halberd 156110157.333C++3.9648.973%B**5.455%B**44A*18.4A2552.5h5.4B+11.1B*
ML-7 128104681.529A1.8458.405%C*4.808%B**37.1A8.6C--2482.8h3.9A6.8A
PDW-16 Hailstorm 7777372.081B**1.2929.892%B**16.883%C++64.2A*N/A1641.2h13B+43.4B++
TORQ-9 7269541.278C+2.0923.708%C+26.087%B+32.9C+1.4A*992.1h10.8A45.7B++
C-4 7060144.286A*0.9237.267%A*N/A120B**20D9940.5h1B**2.7B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter14430.4h
Restoration Kit598431h
AE Medical Applicator84,7340.3h
Nano-Armor Kit1852,6983.8h
Medical Applicator73,7180.3h
M20 Drake0630h
Ammunition Package0690h
Recon Detection Device2950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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