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Pyro pinkfluffychipmunkslayer[S3X1] pinkfluffychipmunkslayer
VS BR 218

KDR: 1.33

Score: 134.7m

Last Seen: Apr 13th, 2019 7:29 PM
- OFFLINE - 215.5 hour(s)

Battle Rank 120 (218 total) - Vanu Sovereignty on Connery - Outfit Leader of Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 67
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Lasher X2 L100 Python AP Supernova FPC Flare VE6 NS-7G PDW SVA-GG
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 2713TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.735%23.056%5244599049,1671.116320.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.22%0.319C*0.358C**-0.985D--HEAD ++ (~11.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.351C**110.228C++37.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.176%1.02%91210331,27521673310.588371384%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.184%0.713B++-0.534D-0.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.707B++20.90.606B+26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.935%2.336%323710289,334404235292.30925264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.676%-0.096C+-0.171C0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.58B+6.50.483B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.781%2.848%44418101710,956326332293.35662339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.409%0.149C++-0.388C-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.679B+14.40.636B+23.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.194%79.381%44411034194377700.0513635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.777B++0.802B++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.462B+2.10.328C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.521%13.581%444610296,4283401171.89003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.268%0.673B+-0.193C-0.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.476B+3.40.294C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hellz Angelz[S3X1] Hellz Angelz
VS outfit on Connery

Members: 67
134.7m478%445 (26.7k)397 (23.8k)1.32885126,09394,8891.5631218 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035260520.253%13.806%28003:3565

11% Combat Medic34% Engineer39% Heavy Assault7% Light Assault6% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 11:07 PMMay 12th, 2013 6:31 AMApr 20th, 2019 2:50 PM (2d) (PST)Apr 13th, 2019 3:36 PM (9d) (PST)Apr 13th, 2019 3:29 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4502192310.3710.2790.05120.047287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,02913,12413,90522173120323,794

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5660.7h/235.9d 22,228 17,408 64,749 679.2k 12,298 13,605 15,982 153m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,998
Deaths:2,847
KDR:1.053
Accuracy:20.862% D*
HSR:28.219% C
SVA-88
C+
Kills:2,994
Deaths:2,034
KDR:1.472
Accuracy:23.291% C+
HSR:23.313% C
Lasher X2
C
Kills:2,273
Deaths:2,549
KDR:0.892
Accuracy:22.231% C-
HSR:3.344% C
Flare VE6
D
Kills:1,872
Deaths:380
KDR:4.926
Accuracy:18.935% D
HSR:20.086% D
SVA-GG
C+
Kills:1,705
Deaths:1,757
KDR:0.970
Accuracy:21.468% D-
HSR:28.270% C+
Orion VS54
C
Kills:1,510
Deaths:5
KDR:302
Accuracy:18.419% C-
HSR:21.921% C
Lasher X2 AE
C
Kills:1,436
Deaths:1,777
KDR:0.808
Accuracy:26.756% C
HSR:3.203% C
NSX Naginata
B+
Kills:1,300
Deaths:838
KDR:1.551
Accuracy:24.505% B+
HSR:27.385% C+
Pulsar LSW
C+
Kills:1,276
Deaths:805
KDR:1.585
Accuracy:22.253% C+
HSR:15.674% D*
NS-15MG
C--
Kills:1,271
Deaths:1,202
KDR:1.057
Accuracy:21.352% D
HSR:25.649% C--
VE-H Maw
B+
Kills:1,195
Deaths:991
KDR:1.206
Accuracy:23.005% C-
HSR:31.381% B+
NS-15M1
C++
Kills:1,165
Deaths:710
KDR:1.641
Accuracy:22.968% C++
HSR:15.193% D--
Ursa
B+
Kills:1,160
Deaths:649
KDR:1.787
Accuracy:24.728% B+
HSR:18.276% D-
VX29 Polaris
C++
Kills:1,160
Deaths:744
KDR:1.559
Accuracy:24.212% C++
HSR:16.379% D-
NS-15M AE
C+
Kills:1,160
Deaths:844
KDR:1.374
Accuracy:19.969% D--
HSR:26.466% C+
NS-15M2
C+
Kills:1,160
Deaths:1,164
KDR:0.997
Accuracy:20.447% D
HSR:25% C+
NSX-P Naginata
B**
Kills:375
Deaths:323
KDR:1.161
Accuracy:21.872% C
HSR:37.867% B**
Kills:26,010
Deaths (as Heavy Assault):19,619
Deaths (to Heavy Assaults):29,531
KDR:1.32576
Kill Difference:6,391
Playtime:2,201.992 hours
Usage:39%
Score:45.213m
Score/min:342
Accuracy (listed only):22.193%
HSR (listed only):21.625%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C++
Kills:1,260
Deaths:903
KDR:1.395
Accuracy:57.965% C+
HSR:16.825% C++
Pandora VX25
C+
Kills:1,258
Deaths:792
KDR:1.588
Accuracy:37.704% C+
HSR:10.970% D--
Thanatos VE70
A++
Kills:1,221
Deaths:651
KDR:1.876
Accuracy:57.636% A++
HSR:14.087% C-
Deimos VA29
C+
Kills:1,199
Deaths:808
KDR:1.484
Accuracy:59.124% C+
HSR:11.676% D-
NS Baron G5AE
C+
Kills:1,164
Deaths:1,918
KDR:0.607
Accuracy:45.152% C+
HSR:14.089% C
Eidolon VE33
C+
Kills:1,162
Deaths:962
KDR:1.208
Accuracy:26.488% C
HSR:25.215% C+
NS-11C
C++
Kills:1,160
Deaths:1,342
KDR:0.864
Accuracy:23.227% C+
HSR:19.828% C++
NSX Tanto
A
Kills:1,158
Deaths:1,080
KDR:1.072
Accuracy:28.398% B+
HSR:34.370% A
NS Baron G5
C++
Kills:1,156
Deaths:1,931
KDR:0.599
Accuracy:38.547% C--
HSR:15.225% C++
Solstice SF
C+
Kills:1,156
Deaths:703
KDR:1.644
Accuracy:24.152% C+
HSR:9.689% D*
Nova
C**
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:47.629% C**
HSR:13.518% C
Serpent VE92
C++
Kills:1,151
Deaths:1,759
KDR:0.654
Accuracy:20.760% D
HSR:20.243% C++
Solstice VE3
C
Kills:1,151
Deaths:1,441
KDR:0.799
Accuracy:20.008% C--
HSR:17.898% C
NS-11CG
B
Kills:1,146
Deaths:1,906
KDR:0.601
Accuracy:20.632% D
HSR:22.775% B
Chaos
C++
Kills:336
Deaths:363
KDR:0.926
Accuracy:46.797% D-
HSR:16.369% C++
Zenith VX-5
C++
Kills:257
Deaths:454
KDR:0.566
Accuracy:22.140% D
HSR:22.179% C++
Eclipse VE3A
A*
Kills:180
Deaths:233
KDR:0.773
Accuracy:22.012% D--
HSR:31.111% A*
Kills:17,269
Deaths (as Engineer):18,015
Deaths (to Engineers):20,372
KDR:0.95859
Kill Difference:746
Playtime:1,918.736 hours
Usage:34%
Score:47.861m
Score/min:416
Accuracy (listed only):35.198%
HSR (listed only):18.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7G PDW
B*
Kills:1,738
Deaths:1,529
KDR:1.137
Accuracy:28.217% B++
HSR:23.303% B*
Sirius SX12
C+
Kills:1,548
Deaths:1,026
KDR:1.509
Accuracy:23.392% C+
HSR:15.827% C
Terminus VX-9
D
Kills:1,345
Deaths:1,912
KDR:0.703
Accuracy:21.449% D-
HSR:21.859% D
Equinox VE2
C-
Kills:1,287
Deaths:2,035
KDR:0.632
Accuracy:19.637% D*
HSR:17.949% C-
Phobos VX86
C++
Kills:1,260
Deaths:903
KDR:1.395
Accuracy:57.965% C+
HSR:16.825% C++
Pandora VX25
C+
Kills:1,258
Deaths:792
KDR:1.588
Accuracy:37.704% C+
HSR:10.970% D--
Thanatos VE70
A++
Kills:1,221
Deaths:651
KDR:1.876
Accuracy:57.636% A++
HSR:14.087% C-
Deimos VA29
C+
Kills:1,199
Deaths:808
KDR:1.484
Accuracy:59.124% C+
HSR:11.676% D-
Eridani SX5G
D
Kills:1,173
Deaths:1,555
KDR:0.754
Accuracy:21.540% D*
HSR:16.454% D
Eridani SX5
C+
Kills:1,164
Deaths:583
KDR:1.997
Accuracy:25.380% C+
HSR:18.385% C+
NS Baron G5AE
C+
Kills:1,164
Deaths:1,918
KDR:0.607
Accuracy:45.152% C+
HSR:14.089% C
H-V45
C+
Kills:1,161
Deaths:1,912
KDR:0.607
Accuracy:19.279% D--
HSR:20.413% C+
NSX Tengu
B+
Kills:1,161
Deaths:1,022
KDR:1.136
Accuracy:36.735% C+
HSR:23.773% B+
NS-7 PDW
B*
Kills:1,160
Deaths:816
KDR:1.422
Accuracy:29.336% B*
HSR:18.879% C++
NSX Yumi
B
Kills:1,159
Deaths:1,299
KDR:0.892
Accuracy:28.292% B
HSR:28.645% C**
NS-11A
B
Kills:1,157
Deaths:1,524
KDR:0.759
Accuracy:20.371% D-
HSR:24.373% B
NS Baron G5
C++
Kills:1,156
Deaths:1,931
KDR:0.599
Accuracy:38.547% C--
HSR:15.225% C++
MKV Suppressed
C**
Kills:1,154
Deaths:1,528
KDR:0.755
Accuracy:20.725% D--
HSR:20.884% C**
Nova
C**
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:47.629% C**
HSR:13.518% C
NS-11AG
C++
Kills:1,151
Deaths:1,730
KDR:0.665
Accuracy:22.172% D
HSR:24.153% C++
NS-11P
C+
Kills:1,146
Deaths:736
KDR:1.557
Accuracy:23.122% C+
HSR:15.707% D
VE-S Canis
B+
Kills:444
Deaths:505
KDR:0.879
Accuracy:30.067% B+
HSR:17.117% C
Chaos
C++
Kills:336
Deaths:363
KDR:0.926
Accuracy:46.797% D-
HSR:16.369% C++
Skorpios
B*
Kills:176
Deaths:233
KDR:0.755
Accuracy:24.365% D
HSR:27.273% B*
Darkstar
C+
Kills:170
Deaths:273
KDR:0.623
Accuracy:22.171% D*
HSR:23.529% C+
Pulsar VS1
C+
Kills:165
Deaths:254
KDR:0.650
Accuracy:20.063% D
HSR:19.394% C+
Kills:27,207
Deaths (as Combat Medic):28,607
Deaths (to Combat Medics):10,662
KDR:0.95106
Kill Difference:1,400
Playtime:604.123 hours
Usage:11%
Score:23.286m
Score/min:642
Accuracy (listed only):31.803%
HSR (listed only):18.872%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7G PDW
B*
Kills:1,738
Deaths:1,529
KDR:1.137
Accuracy:28.217% B++
HSR:23.303% B*
Sirius SX12
C+
Kills:1,548
Deaths:1,026
KDR:1.509
Accuracy:23.392% C+
HSR:15.827% C
Phobos VX86
C++
Kills:1,260
Deaths:903
KDR:1.395
Accuracy:57.965% C+
HSR:16.825% C++
Pandora VX25
C+
Kills:1,258
Deaths:792
KDR:1.588
Accuracy:37.704% C+
HSR:10.970% D--
Thanatos VE70
A++
Kills:1,221
Deaths:651
KDR:1.876
Accuracy:57.636% A++
HSR:14.087% C-
Deimos VA29
C+
Kills:1,199
Deaths:808
KDR:1.484
Accuracy:59.124% C+
HSR:11.676% D-
Eridani SX5G
D
Kills:1,173
Deaths:1,555
KDR:0.754
Accuracy:21.540% D*
HSR:16.454% D
Eridani SX5
C+
Kills:1,164
Deaths:583
KDR:1.997
Accuracy:25.380% C+
HSR:18.385% C+
NS Baron G5AE
C+
Kills:1,164
Deaths:1,918
KDR:0.607
Accuracy:45.152% C+
HSR:14.089% C
NSX Tengu
B+
Kills:1,161
Deaths:1,022
KDR:1.136
Accuracy:36.735% C+
HSR:23.773% B+
NS-11C
C++
Kills:1,160
Deaths:1,342
KDR:0.864
Accuracy:23.227% C+
HSR:19.828% C++
NS-7 PDW
B*
Kills:1,160
Deaths:816
KDR:1.422
Accuracy:29.336% B*
HSR:18.879% C++
NSX Tanto
A
Kills:1,158
Deaths:1,080
KDR:1.072
Accuracy:28.398% B+
HSR:34.370% A
NS Baron G5
C++
Kills:1,156
Deaths:1,931
KDR:0.599
Accuracy:38.547% C--
HSR:15.225% C++
Solstice SF
C+
Kills:1,156
Deaths:703
KDR:1.644
Accuracy:24.152% C+
HSR:9.689% D*
MKV Suppressed
C**
Kills:1,154
Deaths:1,528
KDR:0.755
Accuracy:20.725% D--
HSR:20.884% C**
Nova
C**
Kills:1,154
Deaths:769
KDR:1.501
Accuracy:47.629% C**
HSR:13.518% C
Serpent VE92
C++
Kills:1,151
Deaths:1,759
KDR:0.654
Accuracy:20.760% D
HSR:20.243% C++
Solstice VE3
C
Kills:1,151
Deaths:1,441
KDR:0.799
Accuracy:20.008% C--
HSR:17.898% C
NS-11CG
B
Kills:1,146
Deaths:1,906
KDR:0.601
Accuracy:20.632% D
HSR:22.775% B
VE-S Canis
B+
Kills:444
Deaths:505
KDR:0.879
Accuracy:30.067% B+
HSR:17.117% C
Chaos
C++
Kills:336
Deaths:363
KDR:0.926
Accuracy:46.797% D-
HSR:16.369% C++
Zenith VX-5
C++
Kills:257
Deaths:454
KDR:0.566
Accuracy:22.140% D
HSR:22.179% C++
Eclipse VE3A
A*
Kills:180
Deaths:233
KDR:0.773
Accuracy:22.012% D--
HSR:31.111% A*
Skorpios
B*
Kills:176
Deaths:233
KDR:0.755
Accuracy:24.365% D
HSR:27.273% B*
Kills:25,825
Deaths (as Light Assault):25,850
Deaths (to Light Assaults):14,504
KDR:0.99903
Kill Difference:25
Playtime:377.059 hours
Usage:7%
Score:4.507m
Score/min:199
Accuracy (listed only):32.465%
HSR (listed only):18.910%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7G PDW
B*
Kills:1,738
Deaths:1,529
KDR:1.137
Accuracy:28.217% B++
HSR:23.303% B*
Sirius SX12
C+
Kills:1,548
Deaths:1,026
KDR:1.509
Accuracy:23.392% C+
HSR:15.827% C
Eridani SX5G
D
Kills:1,173
Deaths:1,555
KDR:0.754
Accuracy:21.540% D*
HSR:16.454% D
Eridani SX5
C+
Kills:1,164
Deaths:583
KDR:1.997
Accuracy:25.380% C+
HSR:18.385% C+
NSX Tomoe
B++
Kills:1,161
Deaths:846
KDR:1.372
Accuracy:32.381% B++
HSR:41.516% B+
NSX Tengu
B+
Kills:1,161
Deaths:1,022
KDR:1.136
Accuracy:36.735% C+
HSR:23.773% B+
NS-7 PDW
B*
Kills:1,160
Deaths:816
KDR:1.422
Accuracy:29.336% B*
HSR:18.879% C++
NS-44 Commissioner
C+
Kills:1,157
Deaths:1,676
KDR:0.690
Accuracy:25.504% D*
HSR:22.040% C+
MKV Suppressed
C**
Kills:1,154
Deaths:1,528
KDR:0.755
Accuracy:20.725% D--
HSR:20.884% C**
NS-357 Underboss
C*
Kills:678
Deaths:1,064
KDR:0.637
Accuracy:31.590% D
HSR:23.009% C*
Artemis VX26
A
Kills:637
Deaths:474
KDR:1.344
Accuracy:28.787% C**
HSR:31.397% A
VE-S Canis
B+
Kills:444
Deaths:505
KDR:0.879
Accuracy:30.067% B+
HSR:17.117% C
Parallax VX3
C*
Kills:194
Deaths:41
KDR:4.732
Accuracy:40.194% C++
HSR:79.381% C*
Skorpios
B*
Kills:176
Deaths:233
KDR:0.755
Accuracy:24.365% D
HSR:27.273% B*
NS-61 Emissary
C+
Kills:107
Deaths:211
KDR:0.507
Accuracy:20.357% D*
HSR:15.888% C+
Beamer VS3
D-
Kills:70
Deaths:64
KDR:1.094
Accuracy:21.851% D-
HSR:12.857% D*
Soldier Soaker
B++
Kills:62
Deaths:49
KDR:1.265
Accuracy:40.430% B++
HSR:14.516% C+
NS Patriot Flare Gun
U
Kills:60
Deaths:306
KDR:0.196
Accuracy:2.480% D--
HSR:0% U
NS-AM7 Archer
C++
Kills:55
Deaths:172
KDR:0.320
Accuracy:59.833% C++
HSR:1.818% F
Kills:13,899
Deaths (as Infiltrator):13,700
Deaths (to Infiltrators):10,052
KDR:1.01453
Kill Difference:199
Playtime:198.679 hours
Usage:4%
Score:3.659m
Score/min:307
Accuracy (listed only):28.587%
HSR (listed only):22.332%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C*
Kills:1,593
Deaths:658
KDR:2.421
Accuracy:17.608% C*
HSR:16.384% D
Cosmos VM3
C*
Kills:1,578
Deaths:649
KDR:2.431
Accuracy:17.379% C*
HSR:17.998% C
Nebula VM20
B+
Kills:1,527
Deaths:676
KDR:2.259
Accuracy:21.496% B+
HSR:21.218% C++
Nebula VM20
B++
Kills:1,473
Deaths:633
KDR:2.327
Accuracy:21.021% B++
HSR:20.231% C+
Blueshift VM5
B+
Kills:1,454
Deaths:670
KDR:2.170
Accuracy:22.196% B+
HSR:18.913% C-
Blueshift VM5
B+
Kills:1,419
Deaths:693
KDR:2.048
Accuracy:21.585% B+
HSR:18.182% D
Comet VM2
B**
Kills:1,361
Deaths:1,072
KDR:1.270
Accuracy:49.138% B++
HSR:6.319% B**
Comet VM2
B*
Kills:1,276
Deaths:1,069
KDR:1.194
Accuracy:50.017% B+
HSR:5.878% B*
Quasar VM1
B++
Kills:1,162
Deaths:354
KDR:3.282
Accuracy:18.831% B++
HSR:19.794% C*
Quasar VM1
B**
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:19.034% C**
HSR:25.086% B**
NS-10 Burster
D
Kills:273
Deaths:254
KDR:1.075
Accuracy:24.921% D
HSR:2.930% D--
NS-10 Burster
C-
Kills:271
Deaths:254
KDR:1.067
Accuracy:24.773% D
HSR:4.428% C-
NS-20 Gorgon
B*
Kills:215
Deaths:131
KDR:1.641
Accuracy:26.670% C+
HSR:23.721% B*
NS-20 Gorgon
B**
Kills:197
Deaths:131
KDR:1.504
Accuracy:26.568% C+
HSR:25.888% B**
Vortex VM21
C+
Kills:170
Deaths:316
KDR:0.538
Accuracy:40.699% C+
HSR:2.941% C
Vortex VM21
C+
Kills:158
Deaths:324
KDR:0.488
Accuracy:40.296% C+
HSR:0.633% D**
Kills:15,287
Deaths (as MAX Suit):4,135
Deaths (to MAX Suits):7,828
KDR:3.69698
Kill Difference:11,152
Playtime:339.730 hours
Usage:6%
Score:10.165m
Score/min:499
Accuracy (listed only):27.639%
HSR (listed only):14.409%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:734
V. Kills:74 N/A
Deaths:301
KDR:2.439
Accuracy:36.081% D
KPH:19.900 D-
VKPH:2 D
Dual Photon Pods
B**
Kills:541
V. Kills:220 245%
Deaths:54
KDR:10.019
Accuracy:50.743% C+
KPH:80.500 C++
VKPH:32.700 B**
Antares LC
D--
Kills:54
V. Kills:62 86%
Deaths:110
KDR:0.491
Accuracy:26.348% D-
KPH:3.800 D--
VKPH:4.300 D--
Kills:1,329 (788 + 0)
Deaths:465
KDR:2.858
VKDR:0.766
Vehicle Kills:356
Kill Difference:864
Playtime:57.916 hours
Usage:1%
Score:0.780m
Score/min:225
Piloting Accuracy:26.348%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:1,091
V. Kills:276 394%
Deaths:110
KDR:9.918
Accuracy:51.245% B**
KPH:3,927,600 U
VKPH:993,600 U
C150 Dalton
U
Kills:1,015
V. Kills:526 193%
Deaths:169
KDR:6.006
Accuracy:57.919% A*
KPH:3,654,000 U
VKPH:1,893,600 U
L105 Zephyr PX
U
Kills:364
V. Kills:51 N/A
Deaths:59
KDR:6.169
Accuracy:39.827% D*
KPH:1,310,400 U
VKPH:183,600 U
Kills:2,470 (0 + 2,470)
Deaths:338
KDR:7.308
VKDR:2.524
Vehicle Kills:853
Kill Difference:2,132
Playtime:0.001 hours
Usage:0%
Score:1.020m
Score/min:15,295,440
Piloting Accuracy:N/A%
Gunner Accuracy:39.827%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:2,157
V. Kills:1,347 160%
Deaths:352
KDR:6.128
Accuracy:53.594% C
KPH:32.900 C**
VKPH:20.500 B+
L100 Python HESH
C++
Kills:1,600
V. Kills:202 N/A
Deaths:130
KDR:12.308
Accuracy:49.285% C++
KPH:46.800 C+
VKPH:5.900 D
C75 Viper
B**
Kills:1,079
V. Kills:137 N/A
Deaths:62
KDR:17.403
Accuracy:29.909% D--
KPH:48.100 B**
VKPH:6.100 C-
L100 Python HEAT
B+
Kills:1,036
V. Kills:260 397%
Deaths:129
KDR:8.031
Accuracy:50.935% C+
KPH:37.800 B+
VKPH:9.500 C-
Skyguard
C**
Kills:162
V. Kills:108 149%
Deaths:52
KDR:3.115
Accuracy:31.076% C**
KPH:15.400 C*
VKPH:10.200 C++
Kills:6,034 (6,034 + 0)
Deaths:725
KDR:8.323
VKDR:2.833
Vehicle Kills:2,054
Kill Difference:5,309
Playtime:160.104 hours
Usage:3%
Score:3.544m
Score/min:369
Driving Accuracy:31.076%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:2,123
V. Kills:1,354 157%
Deaths:526
KDR:4.036
Accuracy:54.756% C++
KPH:21.200 C
VKPH:13.600 C
Supernova VPC
B++
Kills:1,177
V. Kills:95 N/A
Deaths:148
KDR:7.953
Accuracy:57.188% B++
KPH:27.400 D-
VKPH:2.200 D**
Proton II PPA
B++
Kills:1,139
V. Kills:82 N/A
Deaths:94
KDR:12.117
Accuracy:31.529% B**
KPH:69.500 B+
VKPH:5 B++
Saron HRB
C+
Kills:277
V. Kills:188 147%
Deaths:88
KDR:3.148
Accuracy:46.217% C**
KPH:21.200 C
VKPH:14.400 C+
Supernova PC
D--
Kills:56
V. Kills:26 207%
Deaths:15
KDR:3.733
Accuracy:38.462% D*
KPH:11.300 D--
VKPH:5.200 D--
Kills:4,772 (3,356 + 1,416)
Deaths:871
KDR:5.479
VKDR:2.003
Vehicle Kills:1,745
Kill Difference:3,901
Playtime:177.208 hours
Usage:3%
Score:4.009m
Score/min:377
Driving Accuracy:38.462%
Gunner Accuracy:46.217%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:1,497
V. Kills:608 246%
Deaths:113
KDR:13.248
Accuracy:59.088% C++
KPH:48.400 C*
VKPH:19.700 C
Proton II PPA-H
B+
Kills:1,202
V. Kills:60 N/A
Deaths:55
KDR:21.855
Accuracy:36.150% C+
KPH:109.500 B+
VKPH:5.500 C
Saron HRB-H
B
Kills:968
V. Kills:636 152%
Deaths:165
KDR:5.867
Accuracy:58.427% B
KPH:28.800 C--
VKPH:18.900 C--
M40 Fury-H
C--
Kills:445
V. Kills:15 N/A
Deaths:24
KDR:18.542
Accuracy:33.949% D-
KPH:67.100 C--
VKPH:2.300 D--
Kills:4,112 (0 + 4,112)
Deaths:357
KDR:11.518
VKDR:3.695
Vehicle Kills:1,319
Kill Difference:3,755
Playtime:82.148 hours
Usage:1%
Score:2.539m
Score/min:515
Driving Accuracy:N/A%
Gunner Accuracy:33.949%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:735
V. Kills:78 N/A
Deaths:82
KDR:8.963
Accuracy:33.563% C
KPH:52.200 B
VKPH:5.500 D
M12 Kobalt
C+
Kills:469
V. Kills:20 N/A
Deaths:45
KDR:10.422
Accuracy:15.856% C-
KPH:64.700 C+
VKPH:2.800 C
M60-G Bulldog
A+
Kills:438
V. Kills:76 N/A
Deaths:70
KDR:6.257
Accuracy:49.183% A+
KPH:26 C+
VKPH:4.500 C-
M12 Kobalt
B+
Kills:337
V. Kills:32 N/A
Deaths:34
KDR:9.912
Accuracy:15.246% D
KPH:61.400 C
VKPH:5.800 B+
M60-G Bulldog
B*
Kills:261
V. Kills:41 N/A
Deaths:46
KDR:5.674
Accuracy:46.988% B*
KPH:39.100 C+
VKPH:6.100 C
M40 Fury
C-
Kills:253
V. Kills:38 N/A
Deaths:38
KDR:6.658
Accuracy:32.846% C-
KPH:40.100 C-
VKPH:6 D-
M20 Basilisk
C--
Kills:203
V. Kills:103 195%
Deaths:54
KDR:3.759
Accuracy:45.124% B++
KPH:11.500 D
VKPH:5.800 C--
M20 Basilisk
D
Kills:142
V. Kills:71 197%
Deaths:46
KDR:3.087
Accuracy:44.721% B+
KPH:12 D
VKPH:6 D
G30 Walker
B+
Kills:120
V. Kills:84 141%
Deaths:21
KDR:5.714
Accuracy:35.542% B*
KPH:16.500 C*
VKPH:11.500 B+
Kills:2,958 (0 + 2,958)
Deaths:436
KDR:6.784
VKDR:1.245
Vehicle Kills:543
Kill Difference:2,522
Playtime:93.406 hours
Usage:2%
Score:2.296m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:35.542%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D--
Kills:888
V. Kills:141 N/A
Deaths:1,279
KDR:0.694
Accuracy:33.111% D**
KPH:8.100 D--
VKPH:1.300 D*
Kills:888 (888 + 0)
Deaths:1,279
KDR:0.694
VKDR:0.110
Vehicle Kills:141
Kill Difference:391
Playtime:109.167 hours
Usage:2%
Score:0.292m
Score/min:45
Driving Accuracy:33.111%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,0322,9982,8471.053C--0.2820.862%D*28.219%C32.8D-N/A16691.4h10.9C+52.1D
SVA-88 3,0092,9942,0341.472C+0.1423.291%C+23.313%C24.9DN/A107120.3h10.7B+45.7B
Lasher X2 2,2932,2732,5490.892C+0.4422.231%C-3.344%C26.6C+N/A13885.3h17.3B+77.7C**
L100 Python AP 3,5042,1573526.128B4.8053.594%C2.735%C+32.9C**20.5B+43065.6h5.5B+10.2B+
Supernova FPC 3,4772,1235264.036C2.7154.756%C++3.297%B++21.3C13.6C39999.9h4.4B++8B++
Flare VE6 1,8801,8723804.926M**3.6018.935%D20.086%D29.3CN/A14563.9h9.9B+52.5C++
NS-7G PDW 1,7491,7381,5291.137C++0.1928.217%B++23.303%B*32.9B+N/A8952.8h12.1B++43B+
SVA-GG 1,7191,7051,7570.97D0.3621.468%D-28.27%C+34.6DN/A10249.3h11.6C+54.1C+
L100 Python HESH 1,8021,60013012.308C++10.9849.285%C++1.75%C++46.8C+5.9D21634.2h3B+6.2B+
Cosmos VM3 1,6071,5936582.421B1.0917.608%C*16.384%D30.4C*N/A15352.4h14.4C++81.9B
Cosmos VM3 1,6011,5786492.431C**1.1017.379%C*17.998%C30.5C++N/A16051.8h14.6C+84C*
Sirius SX12 1,5531,5481,0261.509B+0.1823.392%C+15.827%C20.7CN/A8974.7h12.3B++52.7B
NS Decimator 2,1601,5381,4551.057C+0.2759.763%C+3.121%B++32.1C+13C27047.9h3.7B++6.2B++
Nebula VM20 1,5351,5276762.259C++0.9321.496%B+21.218%C++35C++N/A14043.6h13.1B**60.8B++
Orion VS54 1,5151,5105302U300.6718.419%C-21.921%C32.9C++N/A28345.9h11.3B+61.4C**
E540 Halberd-H 2,1051,49711313.248B+11.9259.088%C++3.874%A+48.4C*19.7C47730.9h3.6A6.1A
Nebula VM20 1,4821,4736332.327C*1.0021.021%B++20.231%C+37.1C**N/A15539.7h12.4B**58.9B*
Blueshift VM5 1,4731,4546702.17C+0.8422.196%B+18.913%C-34.8C++N/A13741.8h13.9B*62.8B++
Lasher X2 AE 1,4671,4361,7770.808C0.5226.756%C3.203%C32CN/A8544.9h15.7B++58.7B
Blueshift VM5 1,4361,4196932.048C+0.7221.585%B+18.182%D32.7C+N/A13743.4h14.5B+67.2B+
S1 1,8001,3931,8530.752C++0.5862.833%B++3.661%B+28.7B8.4D35148.5h4.2A6.6A
Comet VM2 1,5881,3611,0721.27B+0.0649.138%B++6.319%B**18.7A+3.1C--21472.6h11.1A22.6B**
Terminus VX-9 1,3491,3451,9120.703D0.6321.449%D-21.859%D21.5DN/A13462.6h11.4B+53.2C+
NSX Naginata 1,3191,3008381.551C*0.2224.505%B+27.385%C+53.3B+N/A17624.4h10.8B+44.1B+
Equinox VE2 1,2951,2872,0350.632D0.7019.637%D*17.949%C-21.6C--N/A12259.6h12B60.9C
Pulsar LSW 1,2831,2768051.585C++0.2622.253%C+15.674%D*32CN/A11639.9h11.1B+50B
Comet VM2 1,4981,2761,0691.194C*0.1350.017%B+5.878%B*19.3A+3.4D-19766h11.5A23B**
NS-15MG 1,2921,2711,2021.057D0.2721.352%D25.649%C--29.6DN/A8143h11.2C*52.4C++
Sticky Grenade 1,2711,26711267N/A1,265.6760.815%B**N/A1407.8B**4.4D-80680.9h1.5B*2.5B*
Phobos VX86 1,2601,2609031.395C++0.0757.965%C+16.825%C++27.7DN/A9145.5h2B*3.5B+
Pandora VX25 1,2601,2587921.588B+0.2637.704%C+10.97%D--30.6CN/A9441.1h3.9B+10.3B+
Thanatos VE70 1,2301,2216511.876A0.5557.636%A++14.087%C-19.9CN/A8461.5h5.7C9.9B+
Proton II PPA-H 1,2621,2025521.855B**20.5336.15%C+1.581%C+109.3B+5.5C64011h6.4B**17.7B++
Deimos VA29 1,2001,1998081.484C*0.1659.124%C+11.676%D-29.9C-N/A9140.1h2B++3.4B+
VE-H Maw 1,2131,1959911.206C0.1223.005%C-31.381%B+46.9C+N/A14825.5h10.8C++46.9C++
Supernova VPC 1,2721,1771487.953C6.6257.188%B++N/A27.4D-2.2D**11842.9h2.8B+4.8B++
Eridani SX5G 1,1781,1731,5550.754D0.5721.54%D*16.454%D22.9DN/A14751.3h10.2B+47.2C+
Frag Grenade 1,1791,17211172N/A1,170.6744.929%C+N/A976.7A*5.8C45861.2h2.1A+4.7B**
MANA Anti-Personnel Turret 1,1801,1656841.703N/A0.3718.592%UN/A11650U150U30638600.1h18.8T*100.9T*
NS-15M1 1,1661,1657101.641C++0.3122.968%C++15.193%D--37.1C+N/A10831.4h10.7B++46.4B+
Eridani SX5 1,1651,1645831.997B++0.6725.38%C+18.385%C+27.5CN/A11242.3h10.3B++40.6B+
NS Baron G5AE 1,1781,1641,9180.607D0.7245.152%C+14.089%C17.3D-N/A15867.1h3.9B+8.7C+
Quasar VM1 1,1641,1623543.282A1.9518.831%B++19.794%C*31.6B*N/A18336.8h12.2B*64.9B+
Eidolon VE33 1,1651,1629621.208C++0.1226.488%C25.215%C+23.8C+N/A10948.8h7.2B++27.2B+
NSX Tomoe 1,1681,1618461.372C+0.0432.381%B++41.516%B+51.8B+N/A17322.4h12.4B+38.4B+
H-V45 1,1641,1611,9120.607C0.7219.279%D--20.413%C+13.8DN/A11084.2h12.2B+63.2C+
NSX Tengu 1,1721,1611,0221.136C+0.1936.735%C+23.773%B+35C+N/A8633.2h11.8B+32.1B+
Ursa 1,1661,1606491.787B++0.4624.728%B+18.276%D-40.4C++N/A16528.7h9.7B+39.2B+
Quasar VM1 1,1661,1603863.005B+1.6819.034%C**25.086%B**35.9C**N/A13832.3h11.4B*60B+
NS-11C 1,1671,1601,3420.864C+0.4623.227%C+19.828%C++11.1DN/A50104.2h12.4B+53.5B+
NS-7 PDW 1,1641,1608161.422B++0.0929.336%B*18.879%C++27.8C++N/A12141.7h13.1B+44.6B+
VX29 Polaris 1,1731,1607441.559C++0.2324.212%C++16.379%D-34.9CN/A12633.2h11B+45.6B+
NS-15M AE 1,1631,1608441.374C0.0519.969%D--26.466%C+37.5C-N/A18230.9h11.1C**55.3C+
NS-15M2 1,1671,1601,1640.997C0.3320.447%D25%C+31.4CN/A11336.9h10.2B*50C**
NSX Yumi 1,1731,1591,2990.892C0.4428.292%B28.645%C**39.4C++N/A12529.4h10.6B+37.5B+
NSX Tanto 1,1731,1581,0801.072C+0.2628.398%B+34.37%A32.8C++N/A8135.3h11.9B+41.9B+
NS-44 Commissioner 1,1641,1571,6760.69C0.6425.504%D*22.04%C+18.8DN/A9261.7h3.2B++12.4C+
NS-11A 1,1691,1571,5240.759C0.5720.371%D-24.373%B25.6CN/A21745.2h12.5B+61.2C++
NS Baron G5 1,1631,1561,9310.599D0.7338.547%C--15.225%C++13.6D--N/A8785h4.3B+11C+
Solstice SF 1,1741,1567031.644B++0.3224.152%C+9.689%D*19.3C+N/A8059.8h8B+33.3B++
MKV Suppressed 1,1561,1541,5280.755C0.5720.725%D--20.884%C**18.5DN/A9762.3h12.5B+60.6C++
Nova 1,1551,1547691.501C++0.1747.629%C**13.518%C28.5CN/A9240.5h3.4B*7.1B++
NS-11AG 1,1691,1511,7300.665C0.6622.172%D24.153%C++21.8DN/A13252.7h12.7C*57.2C+
Serpent VE92 1,1691,1511,7590.654C0.6720.76%D20.243%C++15.1DN/A7776.1h12B+57.7C++
Solstice VE3 1,1581,1511,4410.799C++0.5320.008%C--17.898%C16.1C+N/A14371.7h12.4B++62.1B
NS-11CG 1,1631,1461,9060.601C0.7320.632%D22.775%B19.9C-N/A7557.5h12.8B62.1C*
NS-11P 1,1521,1467361.557B+0.2323.122%C+15.707%D30.6C++N/A13637.4h12.4B++53.5B+
Proton II PPA 1,2211,1399412.117C+10.7931.529%B**1.493%C--69.5B+5B++38816.4h8B+25.3B*
L105 Zephyr 1,3671,0911109.918C++8.5951.245%B**N/A10910U2760U28355700.1h5.8B+11.3B++
C75 Viper 1,2161,0796217.403M++16.0729.909%D--N/A48.2B**6.1C-37122.4h6.2A20.8B**
C-4 1,4081,0541,0151.038C0.2926.5%C++N/A74.2C+24.9C137614.2h1.3B+4.8B+
L100 Python HEAT 1,2961,0361298.031B*6.7050.935%C+4.054%B**37.8B+9.5C-36027.4h3.5A6.9B**
Anti-Vehicle Grenade 1,3051,02911029N/A1,027.6755.706%B+N/A571.7B**153.3B+63201.8h3.4A6.1B**
NS Decimator-G 1,4521,0271,5460.664D0.6659.774%C2.337%C+27.4D-11.3D17637.5h4.4C+7.3C+
C150 Dalton 1,5411,0151696.006C+4.6857.919%A*N/A10150U5260U59606900.1h5C8.7B++
Tank Mine 1,8199915611.766C-0.4439.397%B+N/A87.7C73.3B153211.3h2.1C5.4B+
Saron HRB-H 1,6049681655.867C++4.5458.427%BN/A28.8C--18.9C--54633.6h21.5B+36.8B+
NS Decimator-B 1,1979071,6770.541D--0.7959.833%D2.536%C++24.1D7.7D32137.7h3.9C+6.5C+
M40 Fury-F 1,0298881,2790.694C-0.6333.111%D**N/A8.1D--1.3D*45109.2h6.7B*20.1B+
Lancer VS22 1,6108031,3800.582C0.7556.667%DN/A12.8C+12.9C+31962.8h23.7C*41.9C++
M40 Fury 813735828.963B+7.6333.563%C1.224%D52.1B5.5D38314.1h8.2B**24.5B*
Light PPA 8087343012.439C1.1136.081%DN/A19.9D-2D11336.9h13.3C*36.7C++
NS-357 Underboss 6796781,0640.637C0.6931.59%D23.009%C*24.7C--N/A8127.5h3.5B++11.1C**
Artemis VX26 6416374741.344C+0.0228.787%C**31.397%A29.6C+N/A9421.5h10.3B++35.9B+
Force-Blade 66961548,1020.013C1.3225.628%CN/A0.3C-N/A12142.9h2.4C**9.2C**
Dual Photon Pods 7615415410.019B+8.6950.743%C+1.294%C++80.7C++32.8B**10766.7h31.2D61.4C
M12 Kobalt 4894694510.422C+9.0915.856%C-17.058%C+65.1C+2.8C3417.2h13.2B**83B+
M40 Fury-H 4604452418.542B+17.2133.949%D-N/A67.4C--2.3D--3326.6h4.7B*13.9B++
VE-S Canis 4564445050.879C0.4530.067%B+17.117%C29.2CN/A10515.2h12.9C+42.9C**
M60-G Bulldog 514438706.257B++4.9349.183%A+2.968%C+25.9C+4.5C-36416.9h6.5B+13.1B*
C-4 ARX 5293994270.934D0.3927.516%C**N/A60.5D--19.7D-4326.6h1.3C+4.6C++
NSX-P Naginata 3883753231.161C+0.1721.872%C37.867%B**39.5C+1.4B+1109.5h13.5C+61.6C++
L105 Zephyr PX 415364596.169C--4.8439.827%D*N/A3640U510U14007000.1h6.3D-15.9D*
M12 Kobalt 369337349.912C8.5815.246%D18.101%C+61.3C5.8B+3655.5h16.4B+107.5C++
Chaos 3403363630.926C-0.4046.797%D-16.369%C++26.9D-N/A6812.5h3.7B++7.9C++
M60-A Bulldog 3573342712.37C+11.0451.444%B+1.796%C-43.9B+3C2387.6h4B**7.8B**
Xiphos Anti-Personnel Phalanx Tower 2972961296S294.6741.667%AN/A2960S10C*101810.1h0.9B++2.1B++
Saron HRB 465277883.148C1.8246.217%C**N/A21.1C14.4C+88413.1h17.1B*37B*
NS-10 Burster 4872732541.075C*0.2524.921%D2.93%D--6C++4.7B*15345.6h112.4B+451C**
NS-10 Burster 4802712541.067C+0.2624.773%D4.428%C-6C*4.7B++14044.8h109.2B**440.8B+
Lumine Edge 27627017,6760.015C1.3114.597%D*26.667%A++0.5DN/A2543.1h1.5C+10C
M60-A Bulldog 2762661419C++17.6749.895%B3.759%B**49.3B+1.9D2505.4h3.6A7.1B**
M60-G Bulldog 302261465.674C++4.3546.988%B*3.831%B+39C+6.1C5456.7h5B*10.6B*
Zenith VX-5 2642574540.566D0.7622.14%D22.179%C++7.9D--N/A3732.7h13.7C+62.1C+
M40 Fury 291253386.658C+5.3332.846%C-N/A40.2C-6D-4666.3h10.3B+31.3B+
NS-20 Gorgon 2282151311.641B+0.3126.67%C+23.721%B*23.4B++1.4C+889.2h32.1B+120.5B+
MAX Punch 2512124,1340.051C-1.2848.513%C++N/A0.7CN/A4302.5h2.5C+5.1C++
M20 Basilisk 306203543.759B2.4345.124%B++4.434%C--11.5D5.9C--41617.6h123.6D273.8C++
NS-20 Gorgon 2141971311.504C**0.1826.568%C+25.888%B**21.4C**1.8B679.2h34.9B+131.5B+
Parallax VX3 194194414.732B+3.4040.194%C++79.381%C*22.3CN/A1218.7h2.1B5.3B
Eclipse VE3A 1821802330.773C0.5622.012%D--31.111%A*16.1D-N/A5711.2h10.6B++48.3C++
Skorpios 1831762330.755C-0.5724.365%D27.273%B*26.3D1A746.7h12.7D52.3D
Darkstar 1711702730.623D0.7122.171%D*23.529%C+36.2CN/A1324.7h11.2B*50.7C+
Vortex VM21 3181703160.538D0.7940.699%C+2.941%C7.3C6.3C++13523.4h71.4D175.3C
Pulsar VS1 1651652540.65C0.6820.063%D19.394%C+17.6CN/A3609.4h13B+65C++
Skyguard 270162523.115C++1.7931.076%C**1.852%C+15.4C*10.3C++50310.5h129.5C+416.8C**
The Slasher 1611612,4700.065C**1.2637.78%C**21.739%A1.9C+N/A582.9h2.3C+6.1C**
Vortex VM21 3141583240.488C-0.8440.296%C+N/A6.5C6.4B++13424.4h77.1D191.4C
NSX Masamune 2151552490.622C0.7155.508%C1.935%C+27.7C+10.7C1605.6h9.2B+16.6B+
M20 Basilisk 213142463.087C*1.7644.721%B+6.338%C**12D6D43911.8h140.6D-314.5C+
The Kraken 1831361301.046D0.2852.222%D--N/A31.6D10.9C--2024.3h3.5B+6.6C++
M20 Basilisk 2201331112.091B**10.7660.581%B*6.015%B++45.9C*30B**5022.9h147.3C243.1C+
MANA Anti-Vehicle Turret 2761321600.825D0.5053.042%C2.273%D-1320D1440C--6430570.1h11.7D*22D
A30 Walker 2531212300.526D0.8018.2%D--N/A1210U1320U11071400.1h138.4C*760.2C+
G30 Walker 204120215.714B**4.3935.542%B*1.667%D--16.4C*11.5B+4347.3h206.9C**582.2B++
Spear Anti-Vehicle Phalanx Turret 171115912.778B*11.4542.091%C4.348%C++37.1C+18.1C9943.1h8.1B+19.3B
NS-61 Emissary 1071072110.507C0.8220.357%D*15.888%C+19.1CN/A685.6h11.4B+56.1C++
Fatestealer 100100881.136S0.1930.197%D33%B**31.3C**N/A633.2h2.2B+7.1C++
Nemesis VSH9 119921640.561C0.7757.177%DN/A16.1C+4.7D-7425.7h5.2A9B**
Proximity Mine 9090127.5B**6.1751.743%B**N/A150B++N/A14270.6h2.1C--4.1B+
Spear Anti-Vehicle Phalanx Tower 12471171M**69.6759.065%B*5.634%B++47.3C*35.3B+4781.5h8.9C**15.1B+
Beamer VS3 7070641.094B+0.2321.851%D-12.857%D*14.3DN/A1964.9h12.1C-55.6C
Soldier Soaker 6262491.265C++0.0640.43%B++14.516%C+27DN/A1382.3h6.4C+15.8B+
NS Patriot Flare Gun 60603060.196D1.132.48%D--N/A2.2D-N/A627.5h3.8C154.6F--
NS Annihilator 124601060.566C+0.7670.907%F*N/A9.4C+10B4826.4h9.4B*13.2B+
Supernova PC 8256153.733C+2.4038.462%D*N/A11.2D--5.2D--8035h4.7B+12.3C+
NS-AM7 Archer 96551720.32C1.0159.833%C++1.818%F3.6D2.7C++5215.2h27.3C45.6C
Antares LC 116541100.491D0.8426.348%D-1.852%C+3.8D--4.3D--11214.3h153.4C+582.2C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1339925.9h
VS Patriot Flare Gun37081.5h
Nano-Armor Kit1,4561,025,690138.9h
Anti-Vehicle MANA Turret464982h
Spawn Beacon1539,4518h
Pelter Rocket Pod0760.1h
Turret AI Module01981.1h
Structure Shield Module01931.1h
Repair Module22711.4h
Cortium Silo01070.5h
AE Medical Applicator14930,8973.1h
Skywall Shield Emitter21650.9h
AE Nano-Armor Kit341271,95435h
Reinforcements Module0760.2h
Blast Wall2930.8h
Medical Applicator868196,27220.7h
Nanite Revive Grenade04,4761.2h
VS Triumph Flare Gun04460.6h
Welding Device02500.1h
Deconstruction Tool119,7391.6h
Spear Anti-Vehicle Tower01230.8h
Spitfire Auto-Turret51160.1h
Sunderer Garage3781.2h
Xiphos Anti-Personnel Tower21540.7h
Hoplon Anti-Aircraft Phalanx Tower01440.8h
Ammunition Package1022,6293.5h
Medical Kit9827,27629.8h
Anti-Infantry MANA Turret949152.2h
Vehicle Gate0570.7h
Pillbox1860.7h
IPC Targeting Dart21550.5h
Alarm Module0800.2h
Lumifiber Rampart Wall63053.7h
Elysium Spawn Tube0890.8h
Snowman Soldier7580.1h
Nano-Repair Grenade08220.2h
NS-45 Pilot0600h
Infantry Tower0780.7h
Recon Detection Device416,8539h
Shield Recharging Field792,2181.3h
WLT-Howler Mining Laser12,7541h

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