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pirron44[S21] pirron44
NC BR 117

KDR: 3.1

Score: 27.9m

Last Seen: Nov 6th, 2018 5:13 PM
- OFFLINE - 19.5 hour(s)

Battle Rank 113 (117 total) - New Conglomerate on Miller
Level Progress (to 114): 22%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles NS-11A NS-11C NS-15M2 L100 Python AP M20 Kestrel C75 Viper
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 93TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.081%15.346%3701110116,5881.867881.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.342%0.598B+-0.814D--0.36C-HEAD (~3.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.50.178C++14.8-0.039C+46.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.461%1.116%7142102011,3841645116096.9203698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.344%-0.84D--0.456D-0.88

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
301.9-0.882D--89-0.685D213

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.048%1.705%687510173,10863316174.90221192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.965%-0.077C+-0.603D0.641

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.3-0.068C+16.5-0.319C24.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.07%6.488%119210204475511970.809783226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.639%0.552B+0.555B+-1.621

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.7-0.195C59.2-0.514D81.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.9m247.8%368 (22.1k)308 (18.5k)3.1039432,97010,6224.36989117 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022202925.949%4.277%11108:336

7% Combat Medic81% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:13 PMMar 18th, 2015 9:26 PMNov 21st, 2018 2:53 AM (19d) (PST)Nov 6th, 2018 3:48 PM (34d) (PST)Nov 6th, 2018 1:13 PM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,112481,0640.3650.1170.0161.4160.207296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,7302,89963,8312271851218,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1506.7h/62.8d 13,447 1,410 14,801 128k 1,001 1,812 18,687 100.5m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,475
Deaths:1,237
KDR:1.192
Accuracy:22.015% C
HSR:16.136% C--
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:1,602
Deaths (as Engineer):1,355
Deaths (to Engineers):3,338
KDR:1.18229
Kill Difference:247
Playtime:1,227.164 hours
Usage:81%
Score:23.811m
Score/min:323
Accuracy (listed only):19.042%
HSR (listed only):14.367%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,353
Deaths:929
KDR:1.456
Accuracy:26.364% B+
HSR:17.073% D--
NC6 Gauss SAW
B**
Kills:211
Deaths:129
KDR:1.636
Accuracy:25.390% B**
HSR:15.166% D*
GD-22S
A
Kills:76
Deaths:49
KDR:1.551
Accuracy:28.975% A
HSR:1.316% T-
Kills:1,640
Deaths (as Heavy Assault):1,107
Deaths (to Heavy Assaults):2,174
KDR:1.48148
Kill Difference:533
Playtime:84.497 hours
Usage:6%
Score:1.175m
Score/min:232
Accuracy (listed only):26.909%
HSR (listed only):11.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,475
Deaths:1,237
KDR:1.192
Accuracy:22.015% C
HSR:16.136% C--
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:443
Deaths:437
KDR:1.014
Accuracy:19.568% D*
HSR:11.738% D--
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:2,515
Deaths (as Light Assault):2,196
Deaths (to Light Assaults):2,411
KDR:1.14526
Kill Difference:319
Playtime:29.879 hours
Usage:2%
Score:0.364m
Score/min:203
Accuracy (listed only):21.270%
HSR (listed only):13.256%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:443
Deaths:437
KDR:1.014
Accuracy:19.568% D*
HSR:11.738% D--
NC4 Mag-Shot
D
Kills:192
Deaths:240
KDR:0.800
Accuracy:17.799% D*
HSR:14.063% D
NS-61 Emissary
D*
Kills:178
Deaths:220
KDR:0.809
Accuracy:17.428% F
HSR:8.989% D*
Kills:1,283
Deaths (as Infiltrator):1,301
Deaths (to Infiltrators):1,396
KDR:0.98616
Kill Difference:18
Playtime:37.314 hours
Usage:2%
Score:0.503m
Score/min:224
Accuracy (listed only):20.556%
HSR (listed only):11.836%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,909
Deaths:1,475
KDR:1.294
Accuracy:26.563% B+
HSR:16.868% D
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:443
Deaths:437
KDR:1.014
Accuracy:19.568% D*
HSR:11.738% D--
Carnage AR
B+
Kills:154
Deaths:127
KDR:1.213
Accuracy:26.970% B+
HSR:11.039% D*
Kills:2,976
Deaths (as Combat Medic):2,443
Deaths (to Combat Medics):669
KDR:1.21817
Kill Difference:533
Playtime:109.362 hours
Usage:7%
Score:1.839m
Score/min:280
Accuracy (listed only):25.132%
HSR (listed only):13.049%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:130
Deaths:84
KDR:1.548
Accuracy:21.769% D**
HSR:19.231% B++
AF-34 Mattock
C+
Kills:102
Deaths:84
KDR:1.214
Accuracy:23.022% D**
HSR:17.647% C+
Kills:232
Deaths (as MAX Suit):84
Deaths (to MAX Suits):421
KDR:2.7619
Kill Difference:148
Playtime:11.674 hours
Usage:1%
Score:0.190m
Score/min:271
Accuracy (listed only):22.396%
HSR (listed only):18.439%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:11,132
V. Kills:10,947 102%
Deaths:3,131
KDR:3.555
Accuracy:29.370% C
KPH:18.200 B+
VKPH:17.900 A
Hornet Missiles
U
Kills:4,115
V. Kills:3,062 134%
Deaths:43
KDR:95.698
Accuracy:72.608% A+
KPH:479.600 S
VKPH:356.900 U
M20 Kestrel
B+
Kills:1,139
V. Kills:1,182 96%
Deaths:387
KDR:2.943
Accuracy:33.850% B+
KPH:18.300 C+
VKPH:19 B+
Breaker Rocket Pods
S
Kills:1,131
V. Kills:412 274%
Deaths:22
KDR:51.409
Accuracy:66.220% A*
KPH:340.300 M++
VKPH:124 S
Vortek Rotary
B*
Kills:252
V. Kills:242 104%
Deaths:54
KDR:4.667
Accuracy:38.829% A+
KPH:18.600 C**
VKPH:17.800 B*
Kills:17,769 (12,523 + 0)
Deaths:3,637
KDR:4.886
VKDR:4.357
Vehicle Kills:15,845
Kill Difference:14,132
Playtime:699.882 hours
Usage:46%
Score:11.716m
Score/min:279
Piloting Accuracy:38.829%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,186
V. Kills:892 133%
Deaths:178
KDR:6.663
Accuracy:57.732% C**
KPH:24.700 C
VKPH:18.600 C++
C75 Viper
A
Kills:1,137
V. Kills:234 484%
Deaths:101
KDR:11.257
Accuracy:47.423% B**
KPH:54.100 A
VKPH:11.100 B**
L100 Python HESH
C*
Kills:276
V. Kills:20 N/A
Deaths:12
KDR:23
Accuracy:49.828% C*
KPH:57.500 C*
VKPH:4.200 D--
Skyguard
B**
Kills:244
V. Kills:184 132%
Deaths:55
KDR:4.436
Accuracy:33.687% B*
KPH:17.600 B+
VKPH:13.300 B**
Kills:2,843 (2,843 + 0)
Deaths:346
KDR:8.217
VKDR:3.844
Vehicle Kills:1,330
Kill Difference:2,497
Playtime:87.624 hours
Usage:6%
Score:1.095m
Score/min:208
Driving Accuracy:33.687%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:265
V. Kills:277 95%
Deaths:57
KDR:4.649
Accuracy:58.005% B**
KPH:18.100 D
VKPH:19 B**
Kills:265 (265 + 0)
Deaths:57
KDR:4.649
VKDR:4.860
Vehicle Kills:277
Kill Difference:208
Playtime:14.613 hours
Usage:1%
Score:0.264m
Score/min:301
Driving Accuracy:58.005%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:248
V. Kills:57 428%
Deaths:32
KDR:7.750
Accuracy:42.966% B+
KPH:38.400 A++
VKPH:8.800 B
M20 Basilisk
B*
Kills:199
V. Kills:59 332%
Deaths:34
KDR:5.853
Accuracy:41.158% B
KPH:31.100 B*
VKPH:9.200 C+
Kills:447 (0 + 447)
Deaths:66
KDR:6.773
VKDR:1.758
Vehicle Kills:116
Kill Difference:381
Playtime:12.855 hours
Usage:1%
Score:0.162m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:41.158%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 22,07911,1323,1313.555B++0.4529.37%C1.123%D18.2B+17.9A216612.2h89.8B+305.8B+
Hornet Missiles 7,1774,1154395.698U92.5972.608%A+1.628%C+478.5S356U40928.6h9.7B13.4B++
NS-11A 1,9311,9091,4751.294C++1.8126.563%B+16.868%D24.3CN/A6278.5h16.4D61.8C++
NS-11C 1,4971,4751,2371.192C**1.9122.015%C16.136%C--9.1D-N/A25162.7h16.5C75C+
NS-15M2 1,3681,3539291.456C+1.6526.364%B+17.073%D--28.1C--N/A8148.2h14.1C53.4C*
L100 Python AP 2,0781,1861786.663B+3.5657.732%C**2.108%C-24.8C18.6C++18047.9h7.3C12.6C+
M20 Kestrel 2,3211,1393872.943B+0.1633.85%B+2.019%C++18.3C+19B+23662.2h103.4C++305.5B
C75 Viper 1,3711,13710111.257A8.1547.423%B**1.407%C+54.1A11.1B**23121h10.7B+22.5B*
Breaker Rocket Pods 1,5431,1312251.409S48.3166.22%A*N/A342.7M++124.8S19333.3h17.5C+26.4B+
NS-7 PDW 4764704041.163C**1.9427.428%B+12.553%D-13.8DN/A4034h14.2C**51.6B+
AF-4 Cyclone 4494434371.014C+2.0919.568%D*11.738%D--6.3D*N/A2070.4h11.9C+61C
L100 Python HESH 2962761223B**19.9049.828%C*3.261%A+57.5C*4.2D--2384.8h2.6B*5.3B++
Titan-150 AP 542265574.649C+1.5558.005%B**N/A18.2D19B**30114.6h7.3D12.6C-
Vortek Rotary 494252544.667B**1.5638.829%A+N/A18.5C**17.8B*48613.6h50.6B++130.3B*
M20 Basilisk 305248327.75M4.6542.966%B+6.452%C*38.2A++8.8B2376.5h55B+127.9B**
Skyguard 428244554.436B*1.3333.687%B*N/A17.6B+13.2B**26213.9h114.5C**340B+
Frag Grenade 2132121212N/A208.9049.393%B+N/A530C*2.5D-19660.4h3.1B++6.2B++
NC6 Gauss SAW 2122111291.636B+1.4725.39%B**15.166%D*28.9C+N/A1467.3h9.4B+37.1B+
C-4 3192041002.04B+1.0625.054%C+N/A107.4B++60.5A*12921.9h1.7C6.8C+
M20 Basilisk 258199345.853A++2.7541.158%B6.533%C*31.1B*9.2C+1826.4h64.5C**156.6B++
NC4 Mag-Shot 1981922400.8C++2.3017.799%D*14.063%D19.8CN/A689.7h8.5C++47.5C+
NS-61 Emissary 1831782200.809C+2.2917.428%F8.989%D*27.8C++N/A816.4h14.7C+84.6D
Carnage AR 1541541271.213C+1.8926.97%B+11.039%D*26.1CN/A885.9h15.2C-56.3C++
AF-34 Mattock 130130841.548C-1.5621.769%D**19.231%B++23.2D-N/A625.6h5.2B+23.7D
AF-19 Mercenary 1311271181.076B2.0316.069%D*12.598%D**4.6D--N/A3027.7h12.6C**78.2C+
AF-34 Mattock 102102841.214D1.8923.022%D**17.647%C+18.2D*N/A535.6h7C30.4D*
Hawk GD-68 173911130.805C**2.3067.621%B++1.099%D-12.6C11.4C++2887.2h10.1D15C
GD-22S 7676491.551C++1.5528.975%A1.316%T-33C+N/A1912.3h10.3B+35.4B++
Tank Mine 11270145A1.90171.204%UN/A233.3M+140M43720.3h4.7T*2.7A*
MANA Anti-Vehicle Turret 15067571.175C++1.9373.946%SN/A670C+830B+3558300.1h16.2D--21.9B
NS Annihilator 10556750.747B+2.3683.131%B++N/A14.7B**12.9A+3193.8h12.2C+14.7C+
Bouncing Betty 5353114.818B1.7142.073%C+N/A106CN/A3880.5h2.6F-6.2D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41,1330.7h
Motion Spotter02530.1h
Spawn Beacon13150.2h
Nano-Armor Kit321684,39497.2h
Structure Shield Module0520.4h
Repair Module0680.5h
NSX Masamune0630h
Medical Applicator230140,3357.6h
Deconstruction Tool01,2110.2h
Rampart Wall1690.7h
Ammunition Package107,0732.5h
Recon Detection Device643,9795.3h

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