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pirron44[S21] pirron44
NC BR 118

KDR: 3.14

Score: 28.4m

Last Seen: Dec 25th, 2018 8:45 PM
- OFFLINE - 1305.8 hour(s)

Battle Rank 114 (118 total) - New Conglomerate on Miller
Level Progress (to 115): 30%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles NS-11A NS-11C NS-15M2 Breaker Rocket Pods L100 Python AP M20 Kestrel
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.073%15.459%3721110116,6501.87061.274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.363%0.587B+-0.804D--0.367C-HEAD (~3.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.60.177C++14.8-0.038C+46.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.63%1.07%7392102012,0611693120577.12404100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.283%-0.819D--0.492D-0.897

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294.7-0.83D-87.3-0.649D207.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.062%1.699%670510173,12065216254.77795192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.958%-0.081C+-0.59D0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.2-0.066C+16.5-0.317C24.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.066%6.444%119210204505552030.809353221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.648%0.549B+0.527B+-1.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.2-0.193C59.4-0.507D81.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.4m245.9%367 (22k)309 (18.5k)3.1442533,96110,8014.42413118 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022205526.113%4.211%11008:337

7% Combat Medic82% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:13 PMMar 18th, 2015 9:26 PMJan 18th, 2019 9:06 AM (31d) (PST)Dec 25th, 2018 5:43 PM (54d) (PST)Dec 25th, 2018 4:45 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,120481,0720.3690.1170.0161.4200.208297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,1952,88264,3132271851318,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1533.9h/63.9d 13,824 1,430 15,111 130.7k 1,009 1,842 19,177 103.1m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,482
Deaths:1,246
KDR:1.189
Accuracy:22.016% C
HSR:16.194% C--
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:1,609
Deaths (as Engineer):1,364
Deaths (to Engineers):3,414
KDR:1.17962
Kill Difference:245
Playtime:1,252.172 hours
Usage:82%
Score:24.340m
Score/min:324
Accuracy (listed only):19.042%
HSR (listed only):14.396%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,383
Deaths:943
KDR:1.467
Accuracy:26.449% B+
HSR:17.354% D--
NC6 Gauss SAW
B**
Kills:211
Deaths:129
KDR:1.636
Accuracy:25.390% B**
HSR:15.166% D*
GD-22S
B**
Kills:76
Deaths:49
KDR:1.551
Accuracy:28.975% B**
HSR:1.316% T-
Kills:1,670
Deaths (as Heavy Assault):1,121
Deaths (to Heavy Assaults):2,192
KDR:1.48974
Kill Difference:549
Playtime:85.358 hours
Usage:6%
Score:1.185m
Score/min:231
Accuracy (listed only):26.938%
HSR (listed only):11.278%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,482
Deaths:1,246
KDR:1.189
Accuracy:22.016% C
HSR:16.194% C--
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:446
Deaths:447
KDR:0.998
Accuracy:19.227% D*
HSR:11.659% D--
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:2,525
Deaths (as Light Assault):2,215
Deaths (to Light Assaults):2,444
KDR:1.13995
Kill Difference:310
Playtime:30.043 hours
Usage:2%
Score:0.365m
Score/min:203
Accuracy (listed only):21.185%
HSR (listed only):13.251%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:446
Deaths:447
KDR:0.998
Accuracy:19.227% D*
HSR:11.659% D--
NC4 Mag-Shot
D-
Kills:192
Deaths:240
KDR:0.800
Accuracy:17.799% D**
HSR:14.063% D-
NS-61 Emissary
D*
Kills:180
Deaths:223
KDR:0.807
Accuracy:17.359% F
HSR:9.444% D*
Kills:1,288
Deaths (as Infiltrator):1,314
Deaths (to Infiltrators):1,409
KDR:0.98021
Kill Difference:26
Playtime:37.446 hours
Usage:2%
Score:0.503m
Score/min:224
Accuracy (listed only):20.453%
HSR (listed only):11.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,929
Deaths:1,489
KDR:1.296
Accuracy:26.563% B+
HSR:16.952% D
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:446
Deaths:447
KDR:0.998
Accuracy:19.227% D*
HSR:11.659% D--
Carnage AR
B+
Kills:154
Deaths:127
KDR:1.213
Accuracy:26.970% B+
HSR:11.039% D**
Kills:2,999
Deaths (as Combat Medic):2,467
Deaths (to Combat Medics):679
KDR:1.21565
Kill Difference:532
Playtime:109.974 hours
Usage:7%
Score:1.848m
Score/min:280
Accuracy (listed only):25.047%
HSR (listed only):13.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:131
Deaths:85
KDR:1.541
Accuracy:22.439% D*
HSR:19.084% B++
AF-34 Mattock
C++
Kills:104
Deaths:85
KDR:1.224
Accuracy:23.751% D*
HSR:18.269% C++
Kills:235
Deaths (as MAX Suit):85
Deaths (to MAX Suits):427
KDR:2.76471
Kill Difference:150
Playtime:11.989 hours
Usage:1%
Score:0.192m
Score/min:267
Accuracy (listed only):23.095%
HSR (listed only):18.677%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:11,809
V. Kills:11,362 104%
Deaths:3,264
KDR:3.618
Accuracy:29.544% C
KPH:18.700 B+
VKPH:18 A
Hornet Missiles
U
Kills:4,135
V. Kills:3,075 134%
Deaths:44
KDR:93.977
Accuracy:72.488% A+
KPH:478.900 S
VKPH:356.200 U
Breaker Rocket Pods
S
Kills:1,226
V. Kills:445 275%
Deaths:24
KDR:51.083
Accuracy:66.165% A*
KPH:357.500 M++
VKPH:129.800 S
M20 Kestrel
B
Kills:1,139
V. Kills:1,182 96%
Deaths:387
KDR:2.943
Accuracy:33.850% B+
KPH:18.300 C+
VKPH:19 B
Vortek Rotary
B*
Kills:252
V. Kills:242 104%
Deaths:54
KDR:4.667
Accuracy:38.829% A+
KPH:18.600 C**
VKPH:17.800 B*
Kills:18,561 (13,200 + 0)
Deaths:3,773
KDR:4.919
VKDR:4.322
Vehicle Kills:16,306
Kill Difference:14,788
Playtime:719.013 hours
Usage:47%
Score:12.001m
Score/min:278
Piloting Accuracy:38.829%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,198
V. Kills:900 133%
Deaths:181
KDR:6.619
Accuracy:57.660% C**
KPH:24.800 C
VKPH:18.600 C++
C75 Viper
A
Kills:1,137
V. Kills:234 484%
Deaths:101
KDR:11.257
Accuracy:47.423% B**
KPH:54.100 A
VKPH:11.100 B*
L100 Python HESH
C*
Kills:276
V. Kills:20 N/A
Deaths:12
KDR:23
Accuracy:49.828% C++
KPH:57.500 C*
VKPH:4.200 D--
Skyguard
B**
Kills:244
V. Kills:184 132%
Deaths:55
KDR:4.436
Accuracy:33.687% B++
KPH:17.600 B+
VKPH:13.300 B**
Kills:2,855 (2,855 + 0)
Deaths:349
KDR:8.181
VKDR:3.834
Vehicle Kills:1,338
Kill Difference:2,506
Playtime:88.041 hours
Usage:6%
Score:1.102m
Score/min:209
Driving Accuracy:33.687%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:265
V. Kills:277 95%
Deaths:57
KDR:4.649
Accuracy:58.005% B**
KPH:18.100 D
VKPH:19 B**
Kills:265 (265 + 0)
Deaths:57
KDR:4.649
VKDR:4.860
Vehicle Kills:277
Kill Difference:208
Playtime:14.613 hours
Usage:1%
Score:0.267m
Score/min:305
Driving Accuracy:58.005%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:251
V. Kills:59 418%
Deaths:32
KDR:7.844
Accuracy:42.967% B+
KPH:38.200 A+
VKPH:9 B+
M20 Basilisk
B*
Kills:199
V. Kills:59 332%
Deaths:34
KDR:5.853
Accuracy:41.133% B+
KPH:31 B*
VKPH:9.200 C++
Kills:450 (0 + 450)
Deaths:66
KDR:6.818
VKDR:1.788
Vehicle Kills:118
Kill Difference:384
Playtime:12.986 hours
Usage:1%
Score:0.163m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:41.133%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 23,17111,8093,2643.618B++0.4729.544%C1.075%D18.7B+18A216631.2h88.1B+298.2B+
Hornet Missiles 7,2104,1354493.977U90.8372.488%A+1.62%C+480.8S357.6U40818.6h9.7B13.4B++
NS-11A 1,9531,9291,4891.296C+1.8526.563%B+16.952%D24.4CN/A6379h16.4D61.6C++
NS-11C 1,5041,4821,2461.189C**1.9622.016%C16.194%C--9.1D-N/A25163.3h16.5C74.9C+
NS-15M2 1,3991,3839431.467C+1.6826.449%B+17.354%D--28.3C--N/A8248.9h14.2C53.6C*
Breaker Rocket Pods 1,6711,2262451.083S47.9466.165%A*N/A360.6M++130.9S19863.4h17.7C+26.7B+
L100 Python AP 2,0981,1981816.619B+3.4757.66%C**2.087%C-24.8C18.6C++18048.3h7.3C12.6C+
M20 Kestrel 2,3211,1393872.943B0.2033.85%B+2.019%C++18.3C+19B23862.2h103.4C++305.5B
C75 Viper 1,3711,13710111.257A8.1147.423%B**1.407%C+54.1A11.1B*23121h10.7B+22.5B*
NS-7 PDW 4764704041.163B1.9827.428%B+12.553%D-13.8DN/A4034h14.2C**51.6B+
AF-4 Cyclone 4524464470.998C+2.1519.227%D*11.659%D--6.1D*N/A1972.7h11.9C+62.1C-
L100 Python HESH 2962761223B**19.8649.828%C++3.261%A+57.5C*4.2D--2384.8h2.6B*5.3B++
Titan-150 AP 542265574.649C+1.5058.005%B**N/A18.2D19B**30514.6h7.3D**12.6D
Vortek Rotary 494252544.667B**1.5238.829%A+N/A18.5C**17.8B*49213.6h50.6B++130.3B*
M20 Basilisk 310251327.844A**4.7042.967%B+6.375%C++38A+8.9B+2356.6h55.3A128.8B**
Skyguard 428244554.436B*1.2933.687%B++N/A17.6B+13.2B**26313.9h114.5C**340B+
Frag Grenade 2142131213N/A209.8649.36%B+N/A532.5C**2.5D--19640.4h3.1B++6.2B++
NC6 Gauss SAW 2122111291.636B+1.5125.39%B**15.166%D*28.9C+N/A1467.3h9.4B+37.1B+
C-4 3242081012.059B+1.0925.089%C+N/A109.5B++61.1A*12971.9h1.7C6.7C+
M20 Basilisk 258199345.853A+2.7141.133%B+6.533%C**31.1B*9.2C++1826.4h64.5B**156.8B**
NC4 Mag-Shot 1981922400.8C++2.3417.799%D**14.063%D-19.8CN/A699.7h8.5C++47.5C+
NS-61 Emissary 1851802230.807C+2.3417.359%F9.444%D*27.3C++N/A806.6h14.7C+84.7D-
Carnage AR 1541541271.213C+1.9326.97%B+11.039%D**26.1CN/A885.9h15.2C-56.3C++
AF-34 Mattock 131131851.541C--1.6022.439%D*19.084%B++23D-N/A615.7h5.4C**24.2D
AF-19 Mercenary 1311271181.076B2.0716.069%D*12.598%D**4.6D-N/A2927.8h12.6C**78.2C+
AF-34 Mattock 104104851.224D1.9223.751%D*18.269%C++18.2D*N/A545.7h7.3C-30.6D*
Hawk GD-68 178941130.832C**2.3167.493%B++1.064%D--12.9C11.5C**2917.3h9.9D14.6C+
GD-22S 7676491.551C++1.5928.975%B**1.316%T-33C+N/A1912.3h10.3B+35.4B++
Tank Mine 11270145A1.86170.619%UN/A233.3M140M43260.3h4.7T*2.8A*
MANA Anti-Vehicle Turret 15268571.193D--1.9574.159%BN/A680D--840D--3587750.1h16.2T*21.9C++
NS Annihilator 10556750.747B+2.4082.734%B+N/A14.4B**12.6A+3183.9h12.3C+14.9C+
Bouncing Betty 5353114.818C**1.6742.073%C+N/A106CN/A3880.5h2.6F-6.2D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41,1500.7h
Motion Spotter02530.1h
Spawn Beacon13230.2h
Nano-Armor Kit323694,06798.9h
Structure Shield Module0520.4h
Repair Module0680.5h
NSX Masamune0630h
Medical Applicator231140,7997.7h
Deconstruction Tool01,2110.2h
Rampart Wall1690.7h
Ammunition Package107,3612.6h
Recon Detection Device643,9905.3h

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