Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,820)players online:
Nefinub (53)  PierreKira (16)  CAMIKAZE78 (5)  quittsbuggy (5)  AlexBnt (4)  EdubsMcCool (3) 86
stats.dasanfall.com
pirron44[S21] pirron44
NC BR 118

KDR: 3.15

Score: 28.6m

Last Seen: May 5th, 2019 1:01 PM
- OFFLINE - 348 hour(s)

Battle Rank 114 (118 total) - New Conglomerate on Miller - Outfit Leader of Shadow on the sun[S21] Shadow on the sun
NC outfit on Miller

Members: 1
Level Progress (to 115): 52%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles NS-11A NS-11C NS-15M2 Breaker Rocket Pods L100 Python AP M20 Kestrel
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:pirron44



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.019%15.437%3711111786,6981.869381.278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%0.567B+-0.813D--0.369C-HEAD (~3.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.90.171C++14.9-0.041C+47

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.998%0.971%8333118613,4901700121617.93529111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.54%-0.779D--0.576D1.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
268.3-0.663D80.5-0.518D187.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.078%1.695%664511843,12766116294.73071192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.959%-0.083C+-0.577D0.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.1-0.064C+16.5-0.315C24.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.201%6.416%119211874525582050.808587219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.552%0.558B+0.503B+-1.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.7-0.191C59.8-0.507D81.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Shadow on the sun[S21] Shadow on the sun
NC outfit on Miller

Members: 1
28.6m245.7%367 (22k)309 (18.5k)3.1470734,25910,8864.42642118 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1189206526.13%4.2%11008:287

7% Combat Medic82% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:13 PMMar 18th, 2015 9:26 PMMay 18th, 2019 9:05 PM (23h) (PST)May 5th, 2019 9:02 AM (14d) (PST)May 5th, 2019 9:01 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,121481,0730.3700.1180.0161.4210.208297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,2572,88764,3702271851318,543

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1543.1h/64.3d 13,927 1,439 15,203 131.6k 1,012 1,860 19,298 103.8m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,490
Deaths:1,253
KDR:1.189
Accuracy:21.984% C
HSR:16.175% C--
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:1,617
Deaths (as Engineer):1,371
Deaths (to Engineers):3,438
KDR:1.17943
Kill Difference:246
Playtime:1,260.092 hours
Usage:82%
Score:24.502m
Score/min:324
Accuracy (listed only):19.027%
HSR (listed only):14.386%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,401
Deaths:957
KDR:1.464
Accuracy:26.329% B+
HSR:17.345% D--
NC6 Gauss SAW
B**
Kills:211
Deaths:129
KDR:1.636
Accuracy:25.390% B**
HSR:15.166% D*
GD-22S
B**
Kills:76
Deaths:49
KDR:1.551
Accuracy:28.975% B**
HSR:1.316% T-
Kills:1,688
Deaths (as Heavy Assault):1,135
Deaths (to Heavy Assaults):2,203
KDR:1.48722
Kill Difference:553
Playtime:85.888 hours
Usage:6%
Score:1.191m
Score/min:231
Accuracy (listed only):26.898%
HSR (listed only):11.275%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,490
Deaths:1,253
KDR:1.189
Accuracy:21.984% C
HSR:16.175% C--
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:450
Deaths:461
KDR:0.976
Accuracy:18.976% D*
HSR:11.556% D--
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:2,537
Deaths (as Light Assault):2,236
Deaths (to Light Assaults):2,463
KDR:1.13462
Kill Difference:301
Playtime:30.090 hours
Usage:2%
Score:0.366m
Score/min:203
Accuracy (listed only):21.114%
HSR (listed only):13.220%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:450
Deaths:461
KDR:0.976
Accuracy:18.976% D*
HSR:11.556% D--
NC4 Mag-Shot
D-
Kills:192
Deaths:240
KDR:0.800
Accuracy:17.799% D**
HSR:14.063% D-
NS-61 Emissary
D*
Kills:183
Deaths:228
KDR:0.803
Accuracy:17.262% F
HSR:9.290% D*
Kills:1,295
Deaths (as Infiltrator):1,333
Deaths (to Infiltrators):1,420
KDR:0.97149
Kill Difference:38
Playtime:37.472 hours
Usage:2%
Score:0.503m
Score/min:224
Accuracy (listed only):20.366%
HSR (listed only):11.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:1,944
Deaths:1,500
KDR:1.296
Accuracy:26.566% B+
HSR:16.924% D
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D--
Kills:450
Deaths:461
KDR:0.976
Accuracy:18.976% D*
HSR:11.556% D--
Carnage AR
B+
Kills:154
Deaths:127
KDR:1.213
Accuracy:26.970% B+
HSR:11.039% D**
Kills:3,018
Deaths (as Combat Medic):2,492
Deaths (to Combat Medics):685
KDR:1.21108
Kill Difference:526
Playtime:110.651 hours
Usage:7%
Score:1.860m
Score/min:280
Accuracy (listed only):24.985%
HSR (listed only):13.018%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:131
Deaths:85
KDR:1.541
Accuracy:22.439% D**
HSR:19.084% B+
AF-34 Mattock
C++
Kills:104
Deaths:85
KDR:1.224
Accuracy:23.751% D*
HSR:18.269% C++
Kills:235
Deaths (as MAX Suit):85
Deaths (to MAX Suits):429
KDR:2.76471
Kill Difference:150
Playtime:11.989 hours
Usage:1%
Score:0.192m
Score/min:267
Accuracy (listed only):23.095%
HSR (listed only):18.677%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:11,970
V. Kills:11,456 104%
Deaths:3,294
KDR:3.634
Accuracy:29.573% C
KPH:18.800 B+
VKPH:18 A
Hornet Missiles
U
Kills:4,139
V. Kills:3,078 134%
Deaths:44
KDR:94.068
Accuracy:72.499% A++
KPH:479.400 S
VKPH:356.500 U
Breaker Rocket Pods
S
Kills:1,268
V. Kills:455 278%
Deaths:24
KDR:52.833
Accuracy:66.262% A*
KPH:369.300 M*
VKPH:132.500 S
M20 Kestrel
B+
Kills:1,139
V. Kills:1,182 96%
Deaths:387
KDR:2.943
Accuracy:33.850% B+
KPH:18.300 C+
VKPH:19 B+
Vortek Rotary
B**
Kills:252
V. Kills:242 104%
Deaths:54
KDR:4.667
Accuracy:38.829% A+
KPH:18.600 B
VKPH:17.800 B**
Kills:18,768 (13,361 + 0)
Deaths:3,803
KDR:4.935
VKDR:4.316
Vehicle Kills:16,413
Kill Difference:14,965
Playtime:723.771 hours
Usage:47%
Score:12.081m
Score/min:278
Piloting Accuracy:38.829%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,205
V. Kills:904 133%
Deaths:182
KDR:6.621
Accuracy:57.671% C**
KPH:24.700 C-
VKPH:18.600 C++
C75 Viper
A
Kills:1,137
V. Kills:234 484%
Deaths:101
KDR:11.257
Accuracy:47.423% B**
KPH:54.100 A
VKPH:11.100 B*
L100 Python HESH
C*
Kills:276
V. Kills:20 N/A
Deaths:12
KDR:23
Accuracy:49.828% C++
KPH:57.500 C*
VKPH:4.200 D--
Skyguard
B**
Kills:244
V. Kills:184 132%
Deaths:55
KDR:4.436
Accuracy:33.687% B++
KPH:17.600 B+
VKPH:13.300 B**
Kills:2,862 (2,862 + 0)
Deaths:350
KDR:8.177
VKDR:3.834
Vehicle Kills:1,342
Kill Difference:2,512
Playtime:88.427 hours
Usage:6%
Score:1.105m
Score/min:208
Driving Accuracy:33.687%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:265
V. Kills:277 95%
Deaths:57
KDR:4.649
Accuracy:58.005% B**
KPH:18.100 D
VKPH:19 B*
Kills:265 (265 + 0)
Deaths:57
KDR:4.649
VKDR:4.860
Vehicle Kills:277
Kill Difference:208
Playtime:14.613 hours
Usage:1%
Score:0.269m
Score/min:306
Driving Accuracy:58.005%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:251
V. Kills:59 418%
Deaths:32
KDR:7.844
Accuracy:42.973% B+
KPH:38.100 A+
VKPH:9 B+
M20 Basilisk
B*
Kills:201
V. Kills:60 330%
Deaths:34
KDR:5.912
Accuracy:41.410% B+
KPH:31 B*
VKPH:9.300 C++
Kills:452 (0 + 452)
Deaths:66
KDR:6.848
VKDR:1.803
Vehicle Kills:119
Kill Difference:386
Playtime:13.067 hours
Usage:1%
Score:0.164m
Score/min:209
Driving Accuracy:N/A%
Gunner Accuracy:41.410%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 23,42611,9703,2943.634B++0.4929.573%C1.069%D18.8B+18A216635.9h87.8B+296.8B+
Hornet Missiles 7,2174,1394494.068U90.9272.499%A++1.619%C+481.3S357.9U40858.6h9.7B13.4B++
NS-11A 1,9691,9441,5001.296C++1.8526.566%B+16.924%D24.4CN/A6379.6h16.4D61.9C++
NS-11C 1,5121,4901,2531.189C*1.9621.984%C16.175%C--9.1D-N/A26163.6h16.6C75.4C+
NS-15M2 1,4171,4019571.464C+1.6826.329%B+17.345%D--28.5C--N/A8249.2h14.2C53.9C*
Breaker Rocket Pods 1,7231,2682452.833S49.6966.262%A*N/A372.9M*133.8S20273.4h17.6C+26.5B+
L100 Python AP 2,1091,2051826.621B+3.4757.671%C**2.075%C-24.7C-18.6C++18048.7h7.3C-12.7C
M20 Kestrel 2,3211,1393872.943C**0.2033.85%B+2.019%C++18.3C+19B+23862.2h103.4C++305.5B
C75 Viper 1,3711,13710111.257A++8.1147.423%B**1.407%C+54.1A11.1B*23121h10.7B+22.5B*
NS-7 PDW 4764704041.163C**1.9827.428%B+12.553%D-13.8DN/A4034h14.2C**51.6B+
AF-4 Cyclone 4564504610.976C+2.1718.976%D*11.556%D--6.1D*N/A1973.9h12C+63.3C--
L100 Python HESH 2962761223A19.8549.828%C++3.261%A+57.5C*4.2D--2384.8h2.6B++5.3B++
Titan-150 AP 542265574.649C+1.5058.005%B**N/A18.2D19B*30614.6h7.3D*12.6D
Vortek Rotary 494252544.667B**1.5238.829%A+N/A18.5B17.8B**49513.6h50.6B++130.3B*
M20 Basilisk 310251327.844A**4.7042.973%B+6.375%C++38A+8.9B+2346.6h55.5A129.2B**
Skyguard 428244554.436B++1.2933.687%B++N/A17.6B+13.2B**26313.9h114.5C**340B+
Frag Grenade 2142131213N/A209.8549.142%B+N/A532.5C*2.5D--19380.4h3.1B++6.3B++
NC6 Gauss SAW 2122111291.636B+1.5125.39%B**15.166%D*28.9C+N/A1467.3h9.4B+37.1B+
C-4 3262091012.069B+1.0825.089%C+N/A110B++61.6A*13011.9h1.7C6.7C+
M20 Basilisk 261201345.912A+2.7641.41%B+6.468%C*30.9B*9.2C++1836.5h65.2B**157.4B**
NC4 Mag-Shot 1981922400.8C++2.3517.799%D**14.063%D-19.8CN/A699.7h8.5C++47.5C+
NS-61 Emissary 1881832280.803C+2.3417.262%F9.29%D*27.3C++N/A806.7h14.7C+85.1D-
Carnage AR 1541541271.213C+1.9326.97%B+11.039%D**26.1CN/A885.9h15.2C-56.3C++
AF-34 Mattock 131131851.541C-1.6122.439%D**19.084%B+23D-N/A615.7h5.4B24.2D
AF-19 Mercenary 1311271181.076B2.0716.069%D*12.598%D**4.6D--N/A2927.9h12.6C**78.2C+
AF-34 Mattock 104104851.224D1.9223.751%D*18.269%C++18.2D*N/A545.7h7.3C30.6D*
Hawk GD-68 178941130.832B2.3267.169%B++1.064%D--12.9C11.5C**2907.3h10D14.8C
GD-22S 7676491.551C++1.6028.975%B**1.316%T-33C+N/A1912.3h10.3B+35.4B++
Tank Mine 11270154.667B**1.52168.878%UN/A233.3M140M42430.3h4.7T*2.8A++
MANA Anti-Vehicle Turret 15268571.193D*1.9573.948%C++N/A680D840C3587750.1h16.3T*22D
NS Annihilator 10556750.747B+2.4082.763%B+N/A14.4B*12.6B**3203.9h12.5C+15.1C+
Bouncing Betty 5353114.818C**1.6742.073%CN/A106CN/A3880.5h2.6F-6.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13250.2h
Anti-Vehicle MANA Turret41,1670.7h
Nano-Armor Kit325699,08699.4h
NSX Masamune0630h
Structure Shield Module0520.4h
Repair Module0680.5h
Medical Applicator232141,4827.7h
Motion Spotter02530.1h
Rampart Wall1690.7h
Deconstruction Tool01,2110.2h
Ammunition Package117,4742.6h
Recon Detection Device643,9905.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 3.23s on queries, 2.74s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.