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Guardsman pirron44[S21] pirron44
NC BR 28

KDR: 3.16

Score: 29.3m

Last Seen: Oct 18th, 2019 3:04 PM
- OFFLINE - 6.4 hour(s)

Prestige 1, Battle Rank 28 - New Conglomerate on Miller
Level Progress (to 29): 57%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Mustang Hornet Missiles NS-11A NS-11C NS-15M2 Breaker Rocket Pods L100 Python AP M20 Kestrel
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $372,798 MLG Score: 298
Fun Score: N/A
Cheeseburgers Flipped: 97TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.074%15.525%3741112156,9051.86371.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.355%0.557B+-0.825D--0.338C-HEAD (~3.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.165C++14.9-0.046C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.108%0.926%8623122314,3601754126208.18234114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.765%-0.759D--0.605D1.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
262.1-0.617D78.9-0.484D183.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.876%1.67%643512213,17368816594.60523191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.022%-0.113C+-0.555D0.648

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.5-0.078C+16.6-0.325C25

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.176%6.291%117212244615812080.793459221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.624%0.55B+0.438B-1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141-0.171C59.4-0.477D81.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
29.3m243.8%366 (22k)308 (18.5k)3.1592635,60811,2714.4249828 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1226211426.227%4.156%10908:247

7% Combat Medic82% Engineer6% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 4th, 2013 2:13 PMMar 18th, 2015 9:26 PMOct 18th, 2019 1:09 PM (34d) (PST)Oct 18th, 2019 11:06 AM (34d) (PST)Oct 18th, 2019 11:04 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,127481,0790.3750.1190.0161.4240.209298

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,6362,91064,7262271851318,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1582.6h/65.9d 14,266 1,480 15,571 135.3k 1,032 1,915 19,859 107m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:1,549
Deaths:1,315
KDR:1.178
Accuracy:22.135% C
HSR:16.333% D
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:1,676
Deaths (as Engineer):1,433
Deaths (to Engineers):3,581
KDR:1.16957
Kill Difference:243
Playtime:1,293.783 hours
Usage:82%
Score:25.081m
Score/min:323
Accuracy (listed only):19.102%
HSR (listed only):14.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,450
Deaths:995
KDR:1.457
Accuracy:26.202% B+
HSR:17.448% D--
NC6 Gauss SAW
B*
Kills:211
Deaths:129
KDR:1.636
Accuracy:25.390% B*
HSR:15.166% D**
GD-22S
B**
Kills:76
Deaths:49
KDR:1.551
Accuracy:28.975% B**
HSR:1.316% T-
Kills:1,737
Deaths (as Heavy Assault):1,173
Deaths (to Heavy Assaults):2,260
KDR:1.48082
Kill Difference:564
Playtime:87.985 hours
Usage:6%
Score:1.220m
Score/min:231
Accuracy (listed only):26.855%
HSR (listed only):11.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:1,549
Deaths:1,315
KDR:1.178
Accuracy:22.135% C
HSR:16.333% D
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D*
Kills:464
Deaths:484
KDR:0.959
Accuracy:18.759% D*
HSR:11.638% D*
AF-19 Mercenary
D*
Kills:127
Deaths:118
KDR:1.076
Accuracy:16.069% D*
HSR:12.598% D**
Kills:2,610
Deaths (as Light Assault):2,321
Deaths (to Light Assaults):2,522
KDR:1.12452
Kill Difference:289
Playtime:30.902 hours
Usage:2%
Score:0.379m
Score/min:205
Accuracy (listed only):21.098%
HSR (listed only):13.281%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D*
Kills:464
Deaths:484
KDR:0.959
Accuracy:18.759% D*
HSR:11.638% D*
NC4 Mag-Shot
D-
Kills:192
Deaths:240
KDR:0.800
Accuracy:17.793% D**
HSR:14.063% D-
NS-61 Emissary
D*
Kills:192
Deaths:249
KDR:0.771
Accuracy:17.762% F
HSR:9.375% D*
Kills:1,318
Deaths (as Infiltrator):1,377
Deaths (to Infiltrators):1,483
KDR:0.95715
Kill Difference:59
Playtime:37.655 hours
Usage:2%
Score:0.505m
Score/min:224
Accuracy (listed only):20.435%
HSR (listed only):11.907%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B+
Kills:2,020
Deaths:1,575
KDR:1.283
Accuracy:26.681% B+
HSR:16.931% D
NS-7 PDW
B+
Kills:470
Deaths:404
KDR:1.163
Accuracy:27.428% B+
HSR:12.553% D-
AF-4 Cyclone
D*
Kills:464
Deaths:484
KDR:0.959
Accuracy:18.759% D*
HSR:11.638% D*
Carnage AR
B
Kills:154
Deaths:127
KDR:1.213
Accuracy:26.970% B
HSR:11.039% D**
Kills:3,108
Deaths (as Combat Medic):2,590
Deaths (to Combat Medics):714
KDR:1.2
Kill Difference:518
Playtime:113.054 hours
Usage:7%
Score:1.904m
Score/min:281
Accuracy (listed only):24.959%
HSR (listed only):13.040%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B+
Kills:135
Deaths:86
KDR:1.570
Accuracy:22.808% D**
HSR:19.259% B+
AF-34 Mattock
C++
Kills:104
Deaths:86
KDR:1.209
Accuracy:24.089% D**
HSR:18.269% C++
Kills:239
Deaths (as MAX Suit):86
Deaths (to MAX Suits):434
KDR:2.77907
Kill Difference:153
Playtime:12.179 hours
Usage:1%
Score:0.195m
Score/min:266
Accuracy (listed only):23.448%
HSR (listed only):18.764%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A
Kills:12,702
V. Kills:11,864 107%
Deaths:3,294
KDR:3.856
Accuracy:29.654% C+
KPH:19.300 B+
VKPH:18 A
Hornet Missiles
U
Kills:4,180
V. Kills:3,106 135%
Deaths:44
KDR:95
Accuracy:72.493% A+
KPH:481.500 S
VKPH:357.800 U
Breaker Rocket Pods
S
Kills:1,406
V. Kills:506 277%
Deaths:24
KDR:58.583
Accuracy:67.122% A*
KPH:322.800 M++
VKPH:116.200 S
M20 Kestrel
B
Kills:1,139
V. Kills:1,182 96%
Deaths:387
KDR:2.943
Accuracy:33.850% B++
KPH:18.300 C+
VKPH:19 B
Vortek Rotary
B*
Kills:252
V. Kills:242 104%
Deaths:54
KDR:4.667
Accuracy:38.829% A
KPH:18.600 C++
VKPH:17.800 B*
Kills:19,679 (14,093 + 0)
Deaths:3,803
KDR:5.175
VKDR:4.444
Vehicle Kills:16,900
Kill Difference:15,876
Playtime:748.176 hours
Usage:47%
Score:12.396m
Score/min:276
Piloting Accuracy:38.829%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,239
V. Kills:926 134%
Deaths:182
KDR:6.808
Accuracy:57.906% C**
KPH:25 D
VKPH:18.700 C++
C75 Viper
A+
Kills:1,137
V. Kills:234 484%
Deaths:101
KDR:11.257
Accuracy:47.423% B*
KPH:54.100 A+
VKPH:11.100 B+
L100 Python HESH
C++
Kills:279
V. Kills:23 N/A
Deaths:12
KDR:23.250
Accuracy:49.798% C++
KPH:56.800 C++
VKPH:4.700 D
Skyguard
B**
Kills:253
V. Kills:189 133%
Deaths:55
KDR:4.600
Accuracy:33.493% B++
KPH:17.900 B+
VKPH:13.400 B**
Kills:2,908 (2,908 + 0)
Deaths:350
KDR:8.309
VKDR:3.920
Vehicle Kills:1,372
Kill Difference:2,558
Playtime:89.673 hours
Usage:6%
Score:1.120m
Score/min:208
Driving Accuracy:33.493%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:265
V. Kills:277 95%
Deaths:57
KDR:4.649
Accuracy:58.005% B**
KPH:18.100 D
VKPH:19 B*
Kills:265 (265 + 0)
Deaths:57
KDR:4.649
VKDR:4.860
Vehicle Kills:277
Kill Difference:208
Playtime:14.613 hours
Usage:1%
Score:0.270m
Score/min:308
Driving Accuracy:58.005%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:257
V. Kills:59 428%
Deaths:32
KDR:8.031
Accuracy:43.044% B+
KPH:38.400 A+
VKPH:8.800 B+
M20 Basilisk
B*
Kills:204
V. Kills:60 334%
Deaths:34
KDR:6
Accuracy:41.279% B
KPH:31.100 B*
VKPH:9.100 C++
Kills:461 (0 + 461)
Deaths:66
KDR:6.985
VKDR:1.803
Vehicle Kills:119
Kill Difference:395
Playtime:13.251 hours
Usage:1%
Score:0.165m
Score/min:208
Driving Accuracy:N/A%
Gunner Accuracy:41.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 24,56612,7023,2943.856B+0.7029.654%C+1.023%D19.3B+18A215659.3h86.2B+290.8B+
Hornet Missiles 7,2864,1804495U91.8472.493%A+1.603%C+480.5S357S40918.7h9.7B+13.4B++
NS-11A 2,0482,0201,5751.283C+1.8826.681%B+16.931%D24.8CN/A6381.6h16.6D62.2C+
NS-11C 1,5731,5491,3151.178C*1.9822.135%C16.333%D9.3D-N/A26165.8h16.5C74.7C+
NS-15M2 1,4671,4509951.457C+1.7026.202%B+17.448%D--28.7C-N/A8250.6h14.1C54C*
Breaker Rocket Pods 1,9121,4062458.583S55.4267.122%A*N/A319.5M++115S17254.4h17.9C+26.7B+
L100 Python AP 2,1651,2391826.808C*3.6557.906%C**2.018%C+25D18.7C++18049.6h7.2C--12.5C
M20 Kestrel 2,3211,1393872.943C++0.2233.85%B++2.019%B18.3C+19B23862.2h103.4C++305.5C**
C75 Viper 1,3711,13710111.257A++8.1047.423%B*1.407%C++54.1A+11.1B+23121h10.7B+22.5B*
NS-7 PDW 4764704041.163B2.0027.428%B+12.553%D-13.8DN/A4034h14.2C**51.6B+
AF-4 Cyclone 4704644840.959C+2.2018.759%D*11.638%D*6D*N/A1976.8h12.1C+64.4C--
L100 Python HESH 3022791223.25A20.0949.798%C++3.226%A++56.9C++4.7D2374.9h2.7B++5.3B++
Titan-150 AP 542265574.649C+1.4958.005%B**N/A18.2D19B*30814.6h7.3D**12.6D
M20 Basilisk 316257328.031M4.8743.044%B+6.226%C++38.4A+8.8B+2336.7h55.3B**128.5B**
Skyguard 442253554.6B++1.4433.493%B++N/A17.8B+13.3B**26314.2h113.6C*339.2B+
Vortek Rotary 494252544.667B*1.5138.829%AN/A18.5C++17.8B*50113.6h50.6B+130.3B++
C-4 3492251022.206B+0.9525.309%C+N/A118.4B++65.3A**13271.9h1.6C+6.5C+
Frag Grenade 2202191219N/A215.8449.051%B+N/A547.5B2.5D--19390.4h3.1B++6.3B++
NC6 Gauss SAW 2122111291.636B1.5225.39%B*15.166%D**28.5C+N/A1487.4h9.4B37.1B+
M20 Basilisk 264204346A++2.8441.279%B6.373%C*30.9B*9.1C++1816.6h64.7B*156.6B**
NC4 Mag-Shot 1981922400.8C++2.3617.793%D**14.063%D-19.8CN/A699.7h8.5C++47.5C--
NS-61 Emissary 1971922490.771C+2.3917.762%F9.375%D*26.7C++N/A777.2h15.2C+85.8D
Carnage AR 1541541271.213C+1.9526.97%B11.039%D**26.1CN/A895.9h15.2C-56.3C++
AF-34 Mattock 135135861.57C-1.5922.808%D**19.259%B+23.3D-N/A645.8h5.5B+23.9C
AF-19 Mercenary 1311271181.076B2.0816.069%D*12.598%D**4.5D-N/A3028.2h12.6C**78.2C+
AF-34 Mattock 104104861.209D1.9524.089%D**18.269%C++17.9D*N/A545.8h7.5C++31.1D
Hawk GD-68 184971180.822C**2.3467.348%B++1.031%D--12.9C11.6C**2897.5h10.2D15.1C
MANA Anti-Vehicle Turret 16676581.31D1.8574.595%B+N/A760D900D1503280.1h15.1F20.3D
GD-22S 7676491.551C++1.6128.975%B**1.316%T-33C+N/A1932.3h10.3B+35.4B+
Tank Mine 11572154.8B**1.64168.5%SN/A240M143.3M+42700.3h4.7T*2.8A++
NS Annihilator 10556770.727C**2.4382.87%B+N/A14B*12.3A+3204h12.8C15.4C+
Bouncing Betty 5353114.818B1.6642.073%C+N/A106CN/A3880.5h2.6F-6.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13250.2h
Nano-Armor Kit478715,490101.9h
Medical Applicator239144,2477.9h
Anti-Vehicle MANA Turret41,2130.7h
NSX Masamune0630h
Rampart Wall1690.7h
Structure Shield Module0520.4h
Repair Module0680.5h
Motion Spotter02530.1h
Deconstruction Tool01,2110.2h
Ammunition Package117,8682.7h
Recon Detection Device654,0135.3h

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