Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 13 (19,172)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Praetor pl0ertx[HARM] pl0ertx
VS BR 86

KDR: 3.22

Score: 9m

Last Seen: Nov 11th, 2019 5:06 PM
- OFFLINE - 24.2 hour(s)

Battle Rank 86 - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
Level Progress (to 87): 51%
Level 100 Progress: 48% 563h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC VE-S Canis NS-15M2 L100 Python HESH Orion VS54 E540 Halberd C150 Dalton Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:pl0ertx



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.626%19.695%4851012094,9102.574720.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.5%0C+0C+0C+HEAD ++ (~7.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.50C+11.70C+35.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.855%0.361%2263212176,924640315910.8019219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.953%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20C+3.70C+2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.931%0.417%581412151,1993457983.46532150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.843%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20C+6.80C+7.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 61
9m356.8%292 (17.5k)226 (13.6k)3.2223916,6055,1534.2035786 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121990217.186%6.45%11107:454

71% Engineer15% Heavy Assault12% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 17th, 2018 6:23 PMAug 7th, 2019 11:06 PMNov 12th, 2019 5:21 AM (6h) (PST)Nov 11th, 2019 2:20 PM (21h) (PST)Nov 11th, 2019 1:06 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
878797990.4150.1290.0271.8890.114285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,7034,75347,9502582113713,532

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
666.1h/27.8d 5,056 1,071 6,683 75.5k 521 1,180 4,552 35.1m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:244
Deaths:257
KDR:0.949
Accuracy:29.246% B**
HSR:21.312% C++
Kills:244
Deaths (as Engineer):257
Deaths (to Engineers):1,531
KDR:0.94942
Kill Difference:13
Playtime:474.775 hours
Usage:71%
Score:6.727m
Score/min:236
Accuracy (listed only):29.246%
HSR (listed only):21.312%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:1,522
Deaths:719
KDR:2.117
Accuracy:26.478% B+
HSR:21.616% C--
Orion VS54
C
Kills:506
Deaths:368
KDR:1.375
Accuracy:19.748% C
HSR:22.530% C
Flare VE6
B*
Kills:333
Deaths:128
KDR:2.602
Accuracy:27.321% B*
HSR:23.724% C+
VE-H Maw
C+
Kills:186
Deaths:144
KDR:1.292
Accuracy:22.057% D
HSR:24.731% C+
VX29 Polaris
C
Kills:168
Deaths:119
KDR:1.412
Accuracy:22.100% C
HSR:18.452% D
NSX-P Naginata
C+
Kills:53
Deaths:44
KDR:1.205
Accuracy:16.139% D*
HSR:28.302% C+
Kills:2,768
Deaths (as Heavy Assault):1,522
Deaths (to Heavy Assaults):1,118
KDR:1.81866
Kill Difference:1,246
Playtime:96.953 hours
Usage:15%
Score:1.293m
Score/min:222
Accuracy (listed only):22.307%
HSR (listed only):23.226%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C
Kills:1,685
Deaths:1,088
KDR:1.549
Accuracy:25.034% C
HSR:15.905% C--
Serpent VE92
B**
Kills:244
Deaths:257
KDR:0.949
Accuracy:29.246% B**
HSR:21.312% C++
Sirius SX12
C++
Kills:131
Deaths:104
KDR:1.260
Accuracy:24.983% C++
HSR:10.687% D*
Kills:2,060
Deaths (as Light Assault):1,449
Deaths (to Light Assaults):718
KDR:1.42167
Kill Difference:611
Playtime:6.959 hours
Usage:1%
Score:0.072m
Score/min:172
Accuracy (listed only):26.421%
HSR (listed only):15.968%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C
Kills:1,685
Deaths:1,088
KDR:1.549
Accuracy:25.034% C
HSR:15.905% C--
Sirius SX12
C++
Kills:131
Deaths:104
KDR:1.260
Accuracy:24.983% C++
HSR:10.687% D*
Beamer VS3
C+
Kills:71
Deaths:112
KDR:0.634
Accuracy:20.971% D--
HSR:21.127% C+
Kills:1,887
Deaths (as Infiltrator):1,304
Deaths (to Infiltrators):692
KDR:1.44709
Kill Difference:583
Playtime:78.301 hours
Usage:12%
Score:0.850m
Score/min:181
Accuracy (listed only):23.663%
HSR (listed only):15.906%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C
Kills:1,685
Deaths:1,088
KDR:1.549
Accuracy:25.034% C
HSR:15.905% C--
Sirius SX12
C++
Kills:131
Deaths:104
KDR:1.260
Accuracy:24.983% C++
HSR:10.687% D*
H-V45
B**
Kills:64
Deaths:45
KDR:1.422
Accuracy:23.956% C+
HSR:29.688% B**
Kills:1,880
Deaths (as Combat Medic):1,237
Deaths (to Combat Medics):390
KDR:1.51981
Kill Difference:643
Playtime:5.528 hours
Usage:1%
Score:0.071m
Score/min:214
Accuracy (listed only):24.658%
HSR (listed only):18.760%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:356
V. Kills:29 N/A
Deaths:
KDR:
Accuracy:61.982% B**
KPH:112.700 B++
VKPH:9.200 D
Saron Laser Cannon
C
Kills:212
V. Kills:120 175%
Deaths:14
KDR:15.143
Accuracy:21.508% F
KPH:9.300 C
VKPH:5.300 D
Light PPA
C-
Kills:92
V. Kills:11 N/A
Deaths:
KDR:
Accuracy:40.004% C+
KPH:21.300 D
VKPH:2.500 C-
Maelstrom Turbo Laser
D
Kills:63
V. Kills:34 180%
Deaths:1
KDR:63
Accuracy:19.686% F-
KPH:5.800 D
VKPH:3.100 D--
Kills:723 (367 + 0)
Deaths:15
KDR:48.200
VKDR:12.933
Vehicle Kills:194
Kill Difference:708
Playtime:41.107 hours
Usage:6%
Score:0.202m
Score/min:82
Piloting Accuracy:19.686%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:425
V. Kills:261 162%
Deaths:25
KDR:17
Accuracy:40.127% C**
KPH:33.700 C+
VKPH:20.700 C
L105 Zephyr
B++
Kills:132
V. Kills:57 228%
Deaths:22
KDR:6
Accuracy:45.504% B+
KPH:34.400 C-
VKPH:14.900 B++
AP30 Shredder
C++
Kills:63
V. Kills:36 170%
Deaths:1
KDR:63
Accuracy:31.111% D
KPH:32.700 C++
VKPH:18.700 C+
Kills:620 (0 + 620)
Deaths:48
KDR:12.917
VKDR:7.375
Vehicle Kills:354
Kill Difference:572
Playtime:18.384 hours
Usage:3%
Score:0.242m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:31.111%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,206
V. Kills:341 353%
Deaths:222
KDR:5.432
Accuracy:55.444% B*
KPH:35.700 D
VKPH:10.100 B+
Skyguard
A**
Kills:60
V. Kills:31 188%
Deaths:4
KDR:15
Accuracy:39.266% A+
KPH:31.400 A**
VKPH:16.200 A++
Kills:1,266 (1,266 + 0)
Deaths:226
KDR:5.602
VKDR:1.646
Vehicle Kills:372
Kill Difference:1,040
Playtime:35.665 hours
Usage:5%
Score:0.268m
Score/min:125
Driving Accuracy:39.266%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:5,718
V. Kills:2,633 217%
Deaths:105
KDR:54.457
Accuracy:60.969% B*
KPH:40 A
VKPH:18.400 B+
E540 Halberd
B+
Kills:499
V. Kills:181 274%
Deaths:14
KDR:35.643
Accuracy:51.734% B+
KPH:33.800 C**
VKPH:12.200 D
Supernova VPC
B*
Kills:287
V. Kills:56 N/A
Deaths:
KDR:
Accuracy:59.241% B**
KPH:58.200 B*
VKPH:11.400 B*
G40-F Ranger
A++
Kills:185
V. Kills:103 178%
Deaths:
KDR:
Accuracy:41.654% A++
KPH:58.400 B*
VKPH:32.500 B*
Supernova PC
B**
Kills:152
V. Kills:86 175%
Deaths:21
KDR:7.238
Accuracy:61.543% A
KPH:22.900 C+
VKPH:12.900 B**
Saron HRB
B**
Kills:143
V. Kills:60 234%
Deaths:11
KDR:13
Accuracy:52.062% B**
KPH:34.200 B**
VKPH:14.400 C+
Kills:6,984 (6,157 + 827)
Deaths:151
KDR:46.252
VKDR:20.656
Vehicle Kills:3,119
Kill Difference:6,833
Playtime:176.740 hours
Usage:27%
Score:2.608m
Score/min:246
Driving Accuracy:61.543%
Gunner Accuracy:52.062%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:73
V. Kills:36 197%
Deaths:16
KDR:4.563
Accuracy:60.546% B+
KPH:38.200 C++
VKPH:18.800 C--
Kills:73 (0 + 73)
Deaths:16
KDR:4.563
VKDR:2.250
Vehicle Kills:36
Kill Difference:57
Playtime:1.912 hours
Usage:0%
Score:0.025m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:60.546%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,3515,71810554.457S51.2360.969%B*N/A40A18.4B+239143h3.7B**6B**
VE-S Canis 1,6921,6851,0881.549B+1.6725.034%C15.905%C--20.4DN/A5982.4h10.5B+41.9C**
NS-15M2 1,5361,5227192.117B1.1126.478%B+21.616%C--42.5C+N/A10535.8h12.2C*46.1B+
L100 Python HESH 1,5471,2062225.432C-2.2155.444%B*N/A35.7D10.1B+11733.8h4C7.2C*
Orion VS54 5175063681.375C++1.8519.748%C22.53%C22.4CN/A9022.6h13.6C+68.9C+
E540 Halberd 6804991435.643A*32.4251.734%B+N/A33.7C*12.2D27314.8h4.9B++9.5B*
C150 Dalton 6864252517A13.7840.127%C**N/A33.7C+20.7C22912.6h4C++10B+
Dual Photon Pods 3853561356U352.7861.982%B**N/A111.3B++9.1D3243.2h14.1B**22.8B*
Flare VE6 3353331282.602A+0.6227.321%B*23.724%C+43.2C++N/A1157.7h9B++33.1B++
Supernova VPC 3432871287U283.7859.241%B**N/A58.6B*11.4B*2704.9h2.9B+5B++
Serpent VE92 2502442570.949C+2.2729.246%B**21.312%C++10.7D-N/A3122.7h12.5C**42.7B+
Saron Laser Cannon 3322121415.143S11.9221.508%FN/A9.3C5.3D7022.8h127.4C*592.2C
VE-H Maw 1891861441.292C+1.9322.057%D24.731%C+23.8D-N/A617.8h12.1C54.9C
G40-F Ranger 2881851185U181.7841.654%A++N/A57.8B*32.2B++4343.2h58B++139.2B**
VX29 Polaris 1691681191.412C+1.8122.1%C18.452%D27.5DN/A616.1h15.6D-70.6C
Supernova PC 238152217.238B4.0261.543%AN/A22.7C+12.8B**1496.7h6.7D10.8C*
Saron HRB 2031431113A+9.7852.062%B**N/A34B**14.3C+3694.2h19.2B+36.8B*
L105 Zephyr 189132226C2.7845.504%B+N/A34.7C-15B++1853.8h9.5D*21C
Sirius SX12 1311311041.26C*1.9624.983%C++10.687%D*9.4D-N/A3713.9h14.2C**57C**
Force-Blade 1251254,6010.027C++3.2017.302%D--1.6%D0.4CN/A1339.8h1.8B*10.5C++
Plasma Grenade 1021011101N/A97.7842.237%C-N/A505C++5C-13870.2h3.7C++8.7C++
Light PPA 10392192U88.7840.004%C+1.087%C21.4D2.6C664.3h22.3C--55.8C
Tank Mine 1077898.667M++5.44145.146%SN/A78D29D*7391h3.8T2.6A*
S1 12177850.906B2.3256.764%C+1.299%D-25.7C++14.7C*3633h8.9D-15.6C--
Saron HRB-H 10973164.563C+1.3460.546%B+N/A38.4C++18.9C--2151.9h25.5C++42.2B
Beamer VS3 72711120.634C+2.5920.971%D--21.127%C+8.1D-N/A268.8h8.4B+40C+
Hyena Missile Launcher 10970272.593B++0.6335.54%BN/A12.7C-7.1C--895.5h48.4D-136.2C
H-V45 6464451.422C++1.8023.956%C+29.688%B**24.6CN/A742.6h13.3C++55.4C*
NS Annihilator 10664381.684A**1.5480.697%C+N/A20.6A*13.5A++2243.1h8.7B**10.8B**
Maelstrom Turbo Laser 9763163U59.7819.686%F-N/A5.8D3.1D--4210.8h153.6C--780.4D*
AP30 Shredder 9963163S59.7831.111%DN/A33.2C++18.9C+2271.9h63.6B*204.5B++
Skyguard 9160415S11.7839.266%A+N/A31.6A**16.3A++2671.9h58A+147.6A+
NSX-P Naginata 5353441.205C+2.0216.139%D*28.302%C+33.1C-N/A1241.6h11.2B+69.7C+
C-4 7153143.786A++0.5659.259%SN/A106B+36B+15750.5h1.2B+2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0840.1h
Nano-Armor Kit986447,20676.4h
Medical Applicator287,9310.8h
Restoration Kit6720.1h
Spitfire Auto-Turret1640.1h
Xiphos Anti-Personnel Phalanx Tower0600h
Ammunition Package46190.3h
Medical Kit742,0262.1h
Anti-Infantry MANA Turret01010.2h
Nano-Repair Grenade01620h
Recon Detection Device203,8817.6h
Xiphos Anti-Personnel Phalanx Turret0600h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.36s
Server spent 2.35s on queries, 1.99s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.