Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,492)players online:
X0AW0LF (6)  Fisheyed (2)  johnnyhyphen1024 (1) 9
stats.dasanfall.com
Executor playboy601[SHTR] playboy601
NC BR 210

KDR: 5.09

Score: 122.7m

Last Seen: Feb 21st, 2019 11:53 PM
- OFFLINE - 6.2 hour(s)

Prestige 1, Battle Rank 100 (210 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 26
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary Breaker Rocket Pods Gauss Compact S L100 Python AP Titan-150 AP L100 Python HEAT Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:playboy601



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 795TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.622%19.155%3952499817,4631.79663.297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.299%-0.091C+-0.242C-1.105D*HEAD ++ (~8.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.30.101C+13.90.03C+53.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.85%0.881%18665101783,38948245111717.2827163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-0.692D-0.664D0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.2-0.014C+50.40.049C+112.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.403%3.142%11488101422,595230177199.81964293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.478%-0.73D-0.339C**-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.595B+5.20.583B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.915%4.531%1671610064,083239116261.70694251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.846%-0.765D-0.04C+0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.478B+17.30.562B+44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.592%77.627%167510172,9411349132.18013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.304%-0.067C+0.688B+0.342

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.50.208C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.497%9.055%167110211,76785912.05704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.005C+-1.088D*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.228C++4.20.13C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 26
122.7m228.1%399 (23.9k)384 (23k)5.0933179,33535,2106.77092210 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022827826.785%4.758%12709:0526

27% Engineer6% Heavy Assault61% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 6:23 AMJan 21st, 2019 4:40 AMFeb 21st, 2019 11:39 PM (25m) (PST)Feb 22nd, 2019 1:11 AM (-4047s) (PST)Feb 21st, 2019 7:53 PM (4h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,316561,2600.5610.1100.0271.8010.229521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,9493,38675,56334721081423,024

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5329.2h/222.1d 59,069 8,532 48,886 575.9k 3,966 9,733 73,164 420.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D-
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,767
Deaths:994
KDR:1.778
Accuracy:41.497% C++
HSR:9.055% D*
Razor GD-23
B
Kills:1,077
Deaths:766
KDR:1.406
Accuracy:21.049% D
HSR:22.470% B
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
Warden
D-
Kills:178
Deaths:129
KDR:1.380
Accuracy:21.933% D-
HSR:17.978% D--
MGR-M1 Bishop
A++
Kills:52
Deaths:4
KDR:13
Accuracy:26.722% D--
HSR:44.231% A++
Kills:15,260
Deaths (as Engineer):8,638
Deaths (to Engineers):13,588
KDR:1.76661
Kill Difference:6,622
Playtime:1,452.160 hours
Usage:27%
Score:28.872m
Score/min:331
Accuracy (listed only):24.546%
HSR (listed only):19.536%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:2,033
Deaths:955
KDR:2.129
Accuracy:20.725% C
HSR:19.921% C
NC6 Gauss SAW
C+
Kills:1,194
Deaths:561
KDR:2.128
Accuracy:19.199% C+
HSR:23.032% C+
GD-22S
C+
Kills:1,162
Deaths:565
KDR:2.057
Accuracy:19.381% D
HSR:24.269% C+
NS-15M2
C++
Kills:633
Deaths:391
KDR:1.619
Accuracy:19.972% D
HSR:26.066% C++
NSX Naginata
D*
Kills:242
Deaths:177
KDR:1.367
Accuracy:15.576% D*
HSR:19.422% D*
EM1
D
Kills:200
Deaths:99
KDR:2.020
Accuracy:17.502% D
HSR:14.500% D*
LA1 Anchor
C
Kills:191
Deaths:68
KDR:2.809
Accuracy:17.768% D*
HSR:23.037% C
NC05 Jackhammer
A++
Kills:172
Deaths:112
KDR:1.536
Accuracy:41.142% C
HSR:21.512% A++
Kills:5,827
Deaths (as Heavy Assault):2,928
Deaths (to Heavy Assaults):6,219
KDR:1.9901
Kill Difference:2,899
Playtime:346.121 hours
Usage:6%
Score:5.498m
Score/min:265
Accuracy (listed only):21.408%
HSR (listed only):21.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D-
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,767
Deaths:994
KDR:1.778
Accuracy:41.497% C++
HSR:9.055% D*
Razor GD-23
B
Kills:1,077
Deaths:766
KDR:1.406
Accuracy:21.049% D
HSR:22.470% B
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.253% C
HSR:11.810% D--
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
Blitz GD-10
C**
Kills:360
Deaths:216
KDR:1.667
Accuracy:25.481% C**
HSR:11.111% D--
Kills:16,296
Deaths (as Light Assault):9,221
Deaths (to Light Assaults):5,546
KDR:1.76727
Kill Difference:7,075
Playtime:3,266.697 hours
Usage:61%
Score:82.106m
Score/min:419
Accuracy (listed only):24.556%
HSR (listed only):14.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:42.016% B+
HSR:80.769% C**
SAS-R
B+
Kills:1,157
Deaths:185
KDR:6.254
Accuracy:31.424% D*
HSR:72.429% B+
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.253% C
HSR:11.810% D--
NS-44 Commissioner
D
Kills:809
Deaths:832
KDR:0.972
Accuracy:26.837% D*
HSR:17.800% D
Blitz GD-10
C**
Kills:360
Deaths:216
KDR:1.667
Accuracy:25.481% C**
HSR:11.111% D--
NS-61 Emissary
B++
Kills:351
Deaths:320
KDR:1.097
Accuracy:27.407% C+
HSR:20.798% B++
AF-8 RailJack
B+
Kills:301
Deaths:43
KDR:7
Accuracy:34.312% C
HSR:80.399% B+
LA80
B+
Kills:232
Deaths:39
KDR:5.949
Accuracy:31.132% D**
HSR:82.759% B+
NS-AM7 Archer
D
Kills:212
Deaths:219
KDR:0.968
Accuracy:49.268% D*
HSR:11.792% D
Soldier Soaker
B*
Kills:103
Deaths:51
KDR:2.020
Accuracy:42.264% B*
HSR:13.592% C
NC4 Mag-Shot
C-
Kills:97
Deaths:100
KDR:0.970
Accuracy:20.645% D--
HSR:16.495% C-
LA3 Desperado
C
Kills:83
Deaths:69
KDR:1.203
Accuracy:26.906% C
HSR:18.072% C
NSX Daimyo
D**
Kills:81
Deaths:28
KDR:2.893
Accuracy:31.597% D**
HSR:81.482% T*
AF-18 Stalker
B+
Kills:55
Deaths:30
KDR:1.833
Accuracy:22.180% D--
HSR:23.636% B+
Kills:5,917
Deaths (as Infiltrator):2,857
Deaths (to Infiltrators):3,536
KDR:2.07105
Kill Difference:3,060
Playtime:207.109 hours
Usage:4%
Score:2.918m
Score/min:235
Accuracy (listed only):31.051%
HSR (listed only):38.782%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:1,767
Deaths:994
KDR:1.778
Accuracy:41.497% C++
HSR:9.055% D*
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.253% C
HSR:11.810% D--
Blitz GD-10
C**
Kills:360
Deaths:216
KDR:1.667
Accuracy:25.481% C**
HSR:11.111% D--
GR-22
B**
Kills:311
Deaths:238
KDR:1.307
Accuracy:21.538% D
HSR:26.688% B**
NC1 Gauss Rifle
C--
Kills:180
Deaths:132
KDR:1.364
Accuracy:20.277% C--
HSR:13.333% D*
NS-11A
C++
Kills:162
Deaths:101
KDR:1.604
Accuracy:19.526% D--
HSR:22.840% C++
Kills:3,686
Deaths (as Combat Medic):2,181
Deaths (to Combat Medics):2,222
KDR:1.69005
Kill Difference:1,505
Playtime:58.448 hours
Usage:1%
Score:1.119m
Score/min:319
Accuracy (listed only):25.262%
HSR (listed only):15.806%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:881
Deaths:182
KDR:4.841
Accuracy:23.960% D
HSR:13.961% C+
AF-41 Hacksaw
C+
Kills:822
Deaths:182
KDR:4.516
Accuracy:25.691% D
HSR:15.085% C+
NCM2 Falcon
B**
Kills:637
Deaths:89
KDR:7.157
Accuracy:40.641% C++
HSR:7.535% B**
NCM3 Raven
B**
Kills:528
Deaths:167
KDR:3.162
Accuracy:33.657% D
HSR:4.167% B**
NCM3 Raven
B+
Kills:519
Deaths:165
KDR:3.145
Accuracy:33.413% D
HSR:3.468% B+
NCM2 Falcon
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:42.554% C++
HSR:9.253% A*
NS-10 Burster
C
Kills:129
Deaths:82
KDR:1.573
Accuracy:25.650% D
HSR:4.651% C
NS-10 Burster
B**
Kills:113
Deaths:70
KDR:1.614
Accuracy:24.669% D
HSR:8.850% B**
Kills:3,910
Deaths (as MAX Suit):508
Deaths (to MAX Suits):1,584
KDR:7.69685
Kill Difference:3,402
Playtime:99.554 hours
Usage:2%
Score:2.188m
Score/min:366
Accuracy (listed only):31.279%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:30,461
V. Kills:19,421 157%
Deaths:4,841
KDR:6.292
Accuracy:30.203% C+
KPH:32.400 A++
VKPH:20.600 A++
Vortek Rotary
B**
Kills:29,814
V. Kills:25,227 118%
Deaths:6,461
KDR:4.614
Accuracy:29.506% C
KPH:22.900 B++
VKPH:19.400 B**
Breaker Rocket Pods
A+
Kills:19,897
V. Kills:5,048 394%
Deaths:746
KDR:26.672
Accuracy:52.037% B
KPH:133.100 B+
VKPH:33.800 A+
Hornet Missiles
B+
Kills:4,027
V. Kills:1,696 237%
Deaths:174
KDR:23.144
Accuracy:62.898% B+
KPH:89.500 B+
VKPH:37.700 C+
M30 Mustang AH
A++
Kills:3,155
V. Kills:771 409%
Deaths:327
KDR:9.648
Accuracy:60.636% B++
KPH:43.300 C+
VKPH:10.600 A++
Coyote Missiles
C++
Kills:714
V. Kills:571 125%
Deaths:129
KDR:5.535
Accuracy:52.249% C+
KPH:34 C
VKPH:27.200 C++
Tomcat A2AM Pods
B*
Kills:606
V. Kills:583 104%
Deaths:54
KDR:11.222
Accuracy:66.635% F-
KPH:65.500 B+
VKPH:63 B*
M20 Kestrel
B++
Kills:459
V. Kills:497 92%
Deaths:109
KDR:4.211
Accuracy:27.591% C
KPH:20.600 C++
VKPH:22.300 B++
Kills:89,133 (63,889 + 0)
Deaths:12,841
KDR:6.941
VKDR:4.191
Vehicle Kills:53,814
Kill Difference:76,292
Playtime:2,560.928 hours
Usage:48%
Score:47.346m
Score/min:308
Piloting Accuracy:27.591%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:376
V. Kills:182 205%
Deaths:35
KDR:10.743
Accuracy:32.759% D
KPH:27.100 C
VKPH:13.100 D-
L105 Zephyr
C
Kills:150
V. Kills:30 484%
Deaths:19
KDR:7.895
Accuracy:28.229% F
KPH:33.100 D
VKPH:6.600 C
AP30 Shredder
C
Kills:120
V. Kills:67 176%
Deaths:21
KDR:5.714
Accuracy:21.797% D*
KPH:22.700 C
VKPH:12.700 D
CAS30 Tank Buster
D
Kills:62
V. Kills:65 94%
Deaths:63
KDR:0.984
Accuracy:30.858% D**
KPH:4.200 D
VKPH:4.400 D
Kills:708 (62 + 646)
Deaths:138
KDR:5.130
VKDR:2.493
Vehicle Kills:344
Kill Difference:570
Playtime:38.425 hours
Usage:1%
Score:1.103m
Score/min:478
Piloting Accuracy:30.858%
Gunner Accuracy:21.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:5,001
V. Kills:2,123 235%
Deaths:281
KDR:17.797
Accuracy:41.295% F
KPH:41.300 B*
VKPH:17.500 C+
L100 Python HEAT
A+
Kills:4,463
V. Kills:828 N/A
Deaths:186
KDR:23.995
Accuracy:44.151% D
KPH:53 A+
VKPH:9.800 C
L100 Python HESH
B++
Kills:2,923
V. Kills:628 465%
Deaths:150
KDR:19.487
Accuracy:45.624% C
KPH:51.500 C+
VKPH:11.100 B++
C75 Viper
A++
Kills:1,182
V. Kills:127 N/A
Deaths:70
KDR:16.886
Accuracy:32.167% D
KPH:57.800 A++
VKPH:6.200 C
LB00 Python AP
C*
Kills:879
V. Kills:330 266%
Deaths:50
KDR:17.580
Accuracy:45.840% D*
KPH:54.400 C*
VKPH:20.400 C+
Skyguard
B+
Kills:267
V. Kills:256 104%
Deaths:72
KDR:3.708
Accuracy:24.336% D-
KPH:11.300 C-
VKPH:10.800 B+
Kills:14,715 (14,715 + 0)
Deaths:809
KDR:18.189
VKDR:5.305
Vehicle Kills:4,292
Kill Difference:13,906
Playtime:322.244 hours
Usage:6%
Score:5.074m
Score/min:262
Driving Accuracy:24.336%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,978
V. Kills:2,738 182%
Deaths:292
KDR:17.048
Accuracy:35.580% F-
KPH:29.100 B+
VKPH:16 B
Titan-150 HEAT
A++
Kills:3,235
V. Kills:861 375%
Deaths:191
KDR:16.937
Accuracy:40.190% D
KPH:38.100 A++
VKPH:10.100 C**
Enforcer ML85
B+
Kills:1,020
V. Kills:609 167%
Deaths:99
KDR:10.303
Accuracy:39.029% C
KPH:28.100 B+
VKPH:16.800 C++
E540 Halberd
B+
Kills:775
V. Kills:334 231%
Deaths:65
KDR:11.923
Accuracy:44.351% C+
KPH:34.300 B+
VKPH:14.800 C+
Titan-150 HESH
C**
Kills:546
V. Kills:158 343%
Deaths:42
KDR:13
Accuracy:38.951% D--
KPH:32.500 C
VKPH:9.400 C**
C85 Canister
C+
Kills:389
V. Kills:14 N/A
Deaths:14
KDR:27.786
Accuracy:36.481% C
KPH:70.700 C+
VKPH:2.500 D
M20 Basilisk
C+
Kills:100
V. Kills:33 294%
Deaths:17
KDR:5.882
Accuracy:28.554% C+
KPH:19 C+
VKPH:6.300 C+
M12 Kobalt
C+
Kills:91
V. Kills:3 N/A
Deaths:4
KDR:22.750
Accuracy:14.203% C+
KPH:50.700 C+
VKPH:1.700 C+
Kills:11,134 (8,759 + 2,375)
Deaths:724
KDR:15.378
VKDR:6.561
Vehicle Kills:4,750
Kill Difference:10,410
Playtime:344.463 hours
Usage:6%
Score:5.901m
Score/min:286
Driving Accuracy:38.951%
Gunner Accuracy:14.203%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:119
V. Kills:5 N/A
Deaths:10
KDR:11.900
Accuracy:43.106% D
KPH:117.700 C*
VKPH:4.900 D
E540 Halberd-H
D
Kills:105
V. Kills:54 191%
Deaths:10
KDR:10.500
Accuracy:45.722% D*
KPH:29.500 D
VKPH:15.200 D
M40 Fury-H
C
Kills:84
V. Kills:9 N/A
Deaths:3
KDR:28
Accuracy:28.204% D**
KPH:70.500 C
VKPH:7.600 C--
M96 Mjolnir-H
C
Kills:52
V. Kills:30 168%
Deaths:14
KDR:3.714
Accuracy:46.651% C
KPH:41.900 C
VKPH:24.200 C--
Kills:360 (0 + 360)
Deaths:37
KDR:9.730
VKDR:2.649
Vehicle Kills:98
Kill Difference:323
Playtime:7.000 hours
Usage:0%
Score:0.305m
Score/min:726
Driving Accuracy:N/A%
Gunner Accuracy:46.651%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:317
V. Kills:22 N/A
Deaths:17
KDR:18.647
Accuracy:37.015% B
KPH:49.900 A
VKPH:3.500 D
M20 Basilisk
C++
Kills:174
V. Kills:46 370%
Deaths:20
KDR:8.700
Accuracy:27.530% D*
KPH:20.800 C++
VKPH:5.500 C--
M60-G Bulldog
C++
Kills:124
V. Kills:12 N/A
Deaths:4
KDR:31
Accuracy:36.273% C+
KPH:41.700 C++
VKPH:4 D
M12 Kobalt
D
Kills:120
V. Kills:4 N/A
Deaths:6
KDR:20
Accuracy:14.177% D
KPH:39.100 D
VKPH:1.300 D-
M40 Fury
C+
Kills:105
V. Kills:13 N/A
Deaths:11
KDR:9.545
Accuracy:25.658% D--
KPH:43.900 C+
VKPH:5.400 D
M20 Basilisk
D
Kills:64
V. Kills:29 213%
Deaths:13
KDR:4.923
Accuracy:28.678% D--
KPH:13.700 D
VKPH:6.200 D
Kills:904 (0 + 904)
Deaths:71
KDR:12.732
VKDR:1.775
Vehicle Kills:126
Kill Difference:833
Playtime:27.834 hours
Usage:1%
Score:0.507m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:28.678%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 49,88230,4614,8416.292A++1.2030.203%C+N/A32.4A++20.6A++283941.3h69.6B++230.4B++
Vortek Rotary 55,04129,8146,4614.614B**0.4829.506%C1.244%D22.9B++19.4B**2721299.7h59.5B+201.6B+
Breaker Rocket Pods 24,94519,89774626.672M+21.5852.037%BN/A133.1B+33.8A+630149.5h13.3B+25.6B+
Gauss Compact S 5,3765,2111,8602.802A*2.2928.707%B**4.97%F--42.4A+1.3A*117122.9h4.6A++16B**
L100 Python AP 7,1245,00128117.797M+12.7041.295%F3.239%C**41.3B*17.5C+238121h4.1B*9.9B+
Titan-150 AP 7,7164,97829217.048A++11.9535.58%F-3.696%B+29.1B+16B293171.3h3.9B++10.9C+
L100 Python HEAT 5,2914,46318623.995M+18.9044.151%D3.719%B++53A+9.8C23884.2h3.3A7.4B**
Hornet Missiles 5,7234,02717423.144M*18.0562.898%B+1.664%C+89.5B+37.7C+56045h7B*11.2B**
GD-7F 4,0333,9762,8241.408C**3.6920.756%D16.071%D13.3DN/A43298.1h13.9C+67C+
Titan-150 HEAT 4,0963,23519116.937A*11.8440.19%D3.524%B+38.1A++10.2C**24884.8h3.2B**7.9B*
M30 Mustang AH 3,9263,1553279.648B+4.5560.636%B++1.395%C++43.3C+10.6A++28372.9h11.7C19.3C+
L100 Python HESH 3,5512,92315019.487B*14.3945.624%C1.813%C++51.5C+11.1B++22156.8h3.4C+7.4C+
NS-11C 2,5192,4491,6591.476B+3.6219.078%D-18.783%C+12.5DN/A39195.2h17.1C89.7C-
NS-15M1 2,0522,0339552.129B+2.9620.725%C19.921%C37.8C+N/A13153.8h13.5C+64.9C+
Bouncing Betty 2,0122,01218410.935A*5.8439.671%C-N/A184.6AN/A53710.9h1.6B**4.1B+
Spear Anti-Vehicle Phalanx Turret 2,6141,8807624.737M++19.6440.694%C+5.904%B**40.4C*15.8C-28946.5h7.5B18.3B+
Tank Mine 2,8211,81417510.366S5.2723.172%DN/A174.4A+96.8B**150710.4h1.5B++6.5C+
AF-57 Piston 1,7681,7679941.778B+3.3241.497%C++9.055%D*31.9C+N/A10855.4h4.2B10.2C**
C-4 2,1111,3418401.596C++3.5024.044%CN/A20.7D*11.9D*23564.7h1.3B+5.5B
NS Decimator 1,6071,1988411.424B+3.6750.673%D*2.755%B+26.5C-9D19645.2h5.3C10.4D
NC6 Gauss SAW 1,2031,1945612.128B**2.9719.199%C+23.032%C+38.5B+N/A17631h10C*52.1C*
C75 Viper 1,3091,1827016.886M++11.7932.167%D1.354%C+57.9A++6.2C33720.4h6A18.5B**
EM4 Longshot 1,1711,1702255.2B++0.1142.016%B+80.769%C**43B++N/A13627.2h2.1C*5.1B
GD-22S 1,1781,1625652.057B+3.0419.381%D24.269%C+37.2C++N/A11131.2h12.3C63.3C
SAS-R 1,1651,1571856.254A+1.1631.424%D*72.429%B+36.6C+N/A11131.6h2.9D--9.2D--
Razor GD-23 1,1391,0777661.406B+3.6921.049%D22.47%B10.9DN/A4298.4h13.6C+64.7C+
Enforcer ML85 1,6291,0209910.303A5.2139.029%C1.275%D28.1B+16.8C++30636.3h11.6B+29.7B+
NS-7 PDW 9169065001.812A3.2823.253%C11.81%D--29.4C*N/A9730.8h12.7B+54.5B+
MANA Anti-Vehicle Turret 1,4778873112.852B++2.2444.714%DN/A8870A+5900A++778010.1h8.3S18.5B
AF-41 Hacksaw 8828811824.841B*0.2523.96%D13.961%C+41.4B++N/A12721.3h5.6B+23.6C++
LB00 Python AP 1,2098795017.58B12.4945.84%D*N/A54.3C*20.4C+30216.2h3.7B+8.1C+
AF-41 Hacksaw 8238221824.516B*0.5825.691%D15.085%C+38.8B+N/A12221.2h6.7C*26.1C+
NS-44 Commissioner 8238098320.972C+4.1226.837%D*17.8%D29C+N/A9527.9h3.7C**13.9C
E540 Halberd 1,1097756511.923B+6.8344.351%C+3.871%B+34.3B+14.8C+39922.6h5.8C+13.2C++
Coyote Missiles 1,2857141295.535A+0.4452.249%C+N/A34C27.2C++42921h44.5C+85.2C+
Aspis Anti-Aircraft Phalanx Turret 1,3596545511.891M**6.8019.637%D-N/A11.2C+12.1C*25558.5h127.3B+648.1C++
NCM2 Falcon 738637897.157S2.0640.641%C++7.535%B**35M+5.5B+17118.2h6B**14.7B*
NS-15M2 6466333911.619C++3.4719.972%D26.066%C++38.4C+N/A10116.5h16.3D-81.8D
Tomcat A2AM Pods 1,1896065411.222A*6.1366.635%F-N/A65.9B+63.4B**12089.2h5.7A8.6B*
NSX Tanto 5785504021.368C*3.7316.628%F-22.727%C8.4D-N/A2565.6h17.1C102.8D
Titan-150 HESH 7045464213B7.9138.951%D--2.381%B+32.5C9.4C**23316.8h3.6C9.2D
NCM3 Raven 7525281673.162M**1.9333.657%D4.167%B**14.8A+6.3C*12535.6h24B++71.3B
NCM3 Raven 7365191653.145M*1.9533.413%D3.468%B+14.6B**6.1C+12735.6h24.5B+73.3C++
M20 Kestrel 9564591094.211B*0.8827.591%CN/A20.6C++22.3B++41622.3h91.7C**332.2C*
Hawk GD-68 7554522721.662A++3.4357.59%D2.434%C+11.4C-7.6C-24239.7h7.2B+12.4C**
C-4 ARX 6204051882.154C++2.9420.694%D**N/A51.3D*27.2C-3657.9h0.8B**4B+
Frag Grenade 4114001400N/A394.9149.271%B+N/A500C++13.8B**18760.8h3.5B+7.2B+
C85 Canister 4033891427.786B++22.6936.481%C14.653%C**70.7C+2.5D2275.5h8.3C+22.6C+
Shrike 4843872621.477A+3.6249.194%D-1.809%D28.2B+7.1D42213.7h4.9B*9.9B+
C150 Dalton 5583763510.743B++5.6532.759%D1.064%C**27.1C13.1D-54113.9h4.5C++13.7C+
Blitz GD-10 3613602161.667B+3.4325.481%C**11.111%D--29.5C++N/A13512.2h12.7B++50B+
NS-61 Emissary 3593513201.097B+4.0027.407%C+20.798%B++17.6C-N/A5020h18.2C66.4C
M60-G Bulldog 3393171718.647S13.5537.015%B1.893%D50.3A3.5D2516.3h5B**13.6B*
GR-22 3183112381.307C++3.7921.538%D26.688%B**23.2CN/A8713.4h18.6F86.4D-
AF-8 RailJack 301301437A++1.9134.312%C80.399%B+31.7B++N/A1109.5h2.1B+6.1B
Rocklet Rifle 5172883390.85C**4.2427.932%F**N/A6.7F5.3F9343.2h35.4C**126.7D*
NCM2 Falcon 334281793.557M**1.5442.554%C++9.253%A*15.9B++3D9017.7h14.2C**33.4B
Skyguard 523267723.708B+1.3924.336%D-N/A11.3C-10.8B+48223.7h130.6C+536.8C
NSX Naginata 2462421771.367C+3.7315.576%D*19.422%D*28.8C-N/A838.4h16.5D-105.8D-
LA80 233232395.949B*0.8631.132%D**82.759%B+36.3C+N/A1036.4h2.5C-8D-
NS Annihilator 4282231821.225A+3.8777.287%D-N/A8.6C7.9C24925.9h11.3C**14.6C++
NC15 Phoenix 4042211251.768B+3.3355.387%C**N/A13.9C+11.5C+29515.9h9.9C*17.9B
NS-AM7 Archer 2892122190.968A4.1349.268%D*11.792%D5.9C2.1C5536.1h34.1D-69.3D*
EM1 203200992.02B*3.0717.502%D14.5%D*30.8C+N/A1536.5h14.4C+82.1C+
LA1 Anchor 191191682.809C**2.2817.768%D*23.037%C44.4C+N/A2914.3h9.8C**55.2C
NC1 Gauss Rifle 1811801321.364B3.7320.277%C--13.333%D*28.1C**N/A2456.4h12B+59.3C++
Warden 1781781291.38B+3.7121.933%D-17.978%D--20.2C+N/A1098.8h12.1D54.9C--
M20 Basilisk 220174208.7M+3.6127.53%D*4.598%C--20.7C++5.5C--3518.4h84.1B+305.5C+
NC05 Jackhammer 1741721121.536C**3.5641.142%C21.512%A++46.5C*N/A2273.7h5.7C13.9C+
NS-11A 1661621011.604C*3.4919.526%D--22.84%C++22.5CN/A837.2h20.5F-104.9D**
Mag-Cutter 15615616,1080.01C5.0813.522%D*N/A0.1DN/A01289.7h2.1B+15.8C+
L105 Zephyr 180150197.895C+2.8028.229%FN/A33.3D6.7C3134.5h5.1B++18.1C+
NS-10 Burster 235129821.573B**3.5225.65%D4.651%C6.2B+5.1B**20620.8h132.5B+516.4C**
M60-G Bulldog 136124431S25.9136.273%C+N/A41.3C++4D2343h5.9B+16.2B+
AP30 Shredder 187120215.714C+0.6221.797%D*N/A22.6C12.6D6005.3h54.1B++248.4B
M12 Kobalt 124120620B++14.9114.177%D20.833%B+38.7D1.3D-2333.1h30.9F217.9D--
C85 Canister-H 1241191011.9C+6.8143.106%D10.924%C+119C*5D5881h5.2B+12.1B
MANA Anti-Personnel Turret 116116412.829N/A2.2616.224%UN/A1160UN/A4472300.1h26.3T*161.8T*
NS-10 Burster 201113701.614B**3.4824.669%D8.85%B**5.7C**4.4B+18419.9h141.8B+574.9C++
M60-A Bulldog 137109372.946C-2.1518.329%F-N/A12.2D--3.1D988.9h7D-38.4F--
E540 Halberd-H 1591051010.5B+5.4145.722%D*N/A29.2D15D6473.6h6.4C+13.9C-
M40 Fury 118105119.545B++4.4525.658%D--N/A43.8C+5.4D3242.4h9.9B++38.7C*
Soldier Soaker 105103512.02B*3.0742.264%B*13.592%C42.9C+N/A1202.4h5.8C*13.8B++
M20 Basilisk 133100175.882B**0.7928.554%C+4%D18.9C+6.2C+2635.3h94C329C+
NC4 Mag-Shot 98971000.97B+4.1220.645%D--16.495%C-22C+N/A1444.4h5.1B**24.6C++
M12 Kobalt 9491422.75B++17.6614.203%C+16.484%C**50.6C+1.7C+2351.8h20.6C144.8C+
M40 Fury-H 9384328B**22.9128.204%D**1.19%C+70C7.5C--4651.2h5.5B++19.4C*
M60-A Bulldog 9484184A**78.9143.984%C+N/A32.3C+3.8C++2292.6h6.6C14.9C+
LA3 Desperado 8583691.203B+3.8926.906%C18.072%C24.4CN/A853.4h8.8C**32.9C*
NSX Daimyo 8481282.893C+2.2031.597%D**81.482%T*24.5D-N/A583.3h4.6F--14.5F*
M20 Basilisk 9364134.923B**0.1728.678%D--7.813%B++13.6D6.2D3684.7h124.4D433.8D--
Sticky Grenade 6363163N/A57.9145.48%D-N/A630DN/A28070.1h2.6C+5.6C+
CAS30 Tank Buster 12762630.984C+4.1130.858%D**1.613%B+4.2D4.4D42714.8h54.8C+177.7C
Spear Anti-Vehicle Phalanx Tower 8657157A**51.9145.102%C-8.772%A*47.5C++24.2C+4861.2h9C++19.9C++
AF-18 Stalker 5555301.833B+3.2622.18%D--23.636%B+17.7DN/A903.1h15.7D-70.9D-
M96 Mjolnir-H 8252143.714C+1.3846.651%CN/A43.3C25C-13101.2h41.7C+89.3C+
MGR-M1 Bishop 5252413S7.9126.722%D--44.231%A++43.3B++N/A1631.2h5B**18.7B

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0670.3h
Motion Spotter91,1871.6h
Nanite Healing Grenade0870h
Nano-Armor Kit9471,817,587118.5h
Snowman Soldier52230.3h
Anti-Vehicle MANA Turret433,1885.6h
Medical Kit4974,58731.2h
Spawn Beacon383111.9h
Spitfire Auto-Turret412,9103.7h
Deconstruction Tool01530h
Recon Detection Device7112,14920.6h
Ammunition Package845,5337.9h
Anti-Infantry MANA Turret82510.8h
Medical Applicator369139,07413h
WLT-Howler Mining Laser11,5331.2h
Nano-Repair Grenade04710.1h
Shield Recharging Field84210.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.32s
Server spent 3.03s on queries, 2.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.