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Director General playboy601[TIW] playboy601
NC BR 99

KDR: 5.07

Score: 113.6m

Last Seen: Oct 20th, 2018 4:48 AM
- OFFLINE - 27.3 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 22
Level Progress (to 100): 83%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang Breaker Rocket Pods Gauss Compact S L100 Python AP Titan-150 AP L100 Python HEAT GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $629,253 MLG Score: 503
Fun Score: N/A
Cheeseburgers Flipped: 795TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.561%18.329%3772299115,6311.773433.296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.402%-0.085C+-0.344C--1.157D*HEAD ++ (~8.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.112C+13.70.04C+52.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.589%0.939%17705100875,20345504711816.5281160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.35%-0.729D--0.621D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
165.6-0.039C+50.70.035C+115

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.412%3.169%12168100522,3722152765110.3959292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.513%-0.725D-0.315C*-0.052

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.593B+5.30.581B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.283%4.613%169169973,815223615361.70541248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.833%-0.725D-0.074C+0.128

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.30.553B+16.50.619B+41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.593%77.905%169510082,702118492.28017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.456%-0.072C+0.708B++0.447

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.265C*2.50.212C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.47%8.94%169110121,74578612.2201

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.013C+-1.106D*-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.226C++4.20.126C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 22
113.6m235.7%392 (23.5k)378 (22.7k)5.06951165,12432,5726.7578699 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1013758826.523%4.732%12509:1623

28% Engineer6% Heavy Assault61% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 6:23 AMApr 17th, 2015 3:06 AMOct 20th, 2018 11:39 AM (15h) (PST)Oct 20th, 2018 2:47 AM (1d) (PST)Oct 20th, 2018 12:48 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,302561,2460.5490.1080.0261.8260.226503

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,1473,38374,76433621101422,658

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5012.2h/208.8d 54,993 7,813 44,965 549.2k 3,797 9,206 67,937 391.7m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D-
HSR:18.783% C+
AF-57 Piston
C*
Kills:1,745
Deaths:982
KDR:1.777
Accuracy:41.470% C*
HSR:8.940% D*
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F
HSR:22.727% C
Razor GD-23
D
Kills:521
Deaths:313
KDR:1.665
Accuracy:20.810% D
HSR:17.083% D
Warden
D
Kills:178
Deaths:129
KDR:1.380
Accuracy:21.933% D
HSR:17.978% D-
MGR-M1 Bishop
A++
Kills:52
Deaths:4
KDR:13
Accuracy:26.722% D-
HSR:44.231% A++
Kills:14,682
Deaths (as Engineer):8,173
Deaths (to Engineers):12,813
KDR:1.7964
Kill Difference:6,509
Playtime:1,387.286 hours
Usage:28%
Score:27.327m
Score/min:328
Accuracy (listed only):24.513%
HSR (listed only):18.848%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:2,018
Deaths:950
KDR:2.124
Accuracy:20.778% C
HSR:19.772% C
NC6 Gauss SAW
C+
Kills:1,169
Deaths:548
KDR:2.133
Accuracy:19.171% C+
HSR:22.926% C+
GD-22S
C+
Kills:830
Deaths:390
KDR:2.128
Accuracy:18.588% D
HSR:22.651% C+
NSX Naginata
D*
Kills:242
Deaths:175
KDR:1.383
Accuracy:15.646% D*
HSR:19.422% D*
EM1
D
Kills:199
Deaths:98
KDR:2.031
Accuracy:17.508% D
HSR:14.573% D--
LA1 Anchor
C
Kills:191
Deaths:68
KDR:2.809
Accuracy:17.768% D*
HSR:23.037% C
NC05 Jackhammer
A++
Kills:172
Deaths:112
KDR:1.536
Accuracy:41.142% C
HSR:21.512% A++
Kills:4,821
Deaths (as Heavy Assault):2,341
Deaths (to Heavy Assaults):5,706
KDR:2.05938
Kill Difference:2,480
Playtime:309.319 hours
Usage:6%
Score:5.013m
Score/min:270
Accuracy (listed only):21.514%
HSR (listed only):20.556%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D-
HSR:18.783% C+
AF-57 Piston
C*
Kills:1,745
Deaths:982
KDR:1.777
Accuracy:41.470% C*
HSR:8.940% D*
NS-7 PDW
C+
Kills:890
Deaths:493
KDR:1.805
Accuracy:23.427% C+
HSR:11.798% D--
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F
HSR:22.727% C
Razor GD-23
D
Kills:521
Deaths:313
KDR:1.665
Accuracy:20.810% D
HSR:17.083% D
Blitz GD-10
C**
Kills:357
Deaths:213
KDR:1.676
Accuracy:25.437% C**
HSR:10.924% D--
Kills:15,699
Deaths (as Light Assault):8,746
Deaths (to Light Assaults):5,181
KDR:1.79499
Kill Difference:6,953
Playtime:3,064.072 hours
Usage:61%
Score:75.412m
Score/min:410
Accuracy (listed only):24.539%
HSR (listed only):13.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:42.075% B+
HSR:80.654% C**
SAS-R
B+
Kills:955
Deaths:143
KDR:6.678
Accuracy:30.956% D*
HSR:72.775% B+
NS-7 PDW
C+
Kills:890
Deaths:493
KDR:1.805
Accuracy:23.427% C+
HSR:11.798% D--
NS-44 Commissioner
D
Kills:778
Deaths:807
KDR:0.964
Accuracy:26.687% D--
HSR:17.609% D
Blitz GD-10
C**
Kills:357
Deaths:213
KDR:1.676
Accuracy:25.437% C**
HSR:10.924% D--
NS-61 Emissary
B*
Kills:341
Deaths:316
KDR:1.079
Accuracy:26.888% C+
HSR:21.114% B*
AF-8 RailJack
B+
Kills:300
Deaths:43
KDR:6.977
Accuracy:34.353% C
HSR:80.333% B+
LA80
B+
Kills:213
Deaths:31
KDR:6.871
Accuracy:30.417% D**
HSR:81.690% B+
NS-AM7 Archer
C--
Kills:194
Deaths:201
KDR:0.965
Accuracy:48.852% D*
HSR:12.887% C--
Soldier Soaker
B*
Kills:103
Deaths:51
KDR:2.020
Accuracy:42.264% B*
HSR:13.592% C
NC4 Mag-Shot
C-
Kills:97
Deaths:100
KDR:0.970
Accuracy:20.645% D-
HSR:16.495% C-
LA3 Desperado
C
Kills:83
Deaths:69
KDR:1.203
Accuracy:26.906% C
HSR:18.072% C
NSX Daimyo
D**
Kills:71
Deaths:26
KDR:2.731
Accuracy:30.933% D**
HSR:80.282% T*
Kills:5,545
Deaths (as Infiltrator):2,718
Deaths (to Infiltrators):3,233
KDR:2.0401
Kill Difference:2,827
Playtime:196.620 hours
Usage:4%
Score:2.688m
Score/min:228
Accuracy (listed only):31.526%
HSR (listed only):39.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C*
Kills:1,745
Deaths:982
KDR:1.777
Accuracy:41.470% C*
HSR:8.940% D*
NS-7 PDW
C+
Kills:890
Deaths:493
KDR:1.805
Accuracy:23.427% C+
HSR:11.798% D--
Blitz GD-10
C**
Kills:357
Deaths:213
KDR:1.676
Accuracy:25.437% C**
HSR:10.924% D--
NC1 Gauss Rifle
C-
Kills:180
Deaths:132
KDR:1.364
Accuracy:20.277% C-
HSR:13.333% D*
GR-22
A+
Kills:174
Deaths:130
KDR:1.338
Accuracy:21.637% C--
HSR:29.885% A+
NS-11A
C*
Kills:162
Deaths:101
KDR:1.604
Accuracy:19.526% D-
HSR:22.840% C*
Kills:3,508
Deaths (as Combat Medic):2,051
Deaths (to Combat Medics):2,050
KDR:1.71039
Kill Difference:1,457
Playtime:49.912 hours
Usage:1%
Score:0.935m
Score/min:312
Accuracy (listed only):25.296%
HSR (listed only):16.287%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:881
Deaths:182
KDR:4.841
Accuracy:23.960% D
HSR:13.961% C+
AF-41 Hacksaw
C+
Kills:822
Deaths:182
KDR:4.516
Accuracy:25.691% D
HSR:15.085% C+
NCM2 Falcon
B**
Kills:637
Deaths:89
KDR:7.157
Accuracy:40.641% C++
HSR:7.535% B**
NCM3 Raven
B**
Kills:528
Deaths:167
KDR:3.162
Accuracy:33.657% D
HSR:4.167% B**
NCM3 Raven
B+
Kills:519
Deaths:165
KDR:3.145
Accuracy:33.413% D
HSR:3.468% B+
NCM2 Falcon
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:42.554% C++
HSR:9.253% A*
NS-10 Burster
C
Kills:129
Deaths:82
KDR:1.573
Accuracy:25.650% D
HSR:4.651% C
NS-10 Burster
B**
Kills:113
Deaths:70
KDR:1.614
Accuracy:24.669% D-
HSR:8.850% B**
Kills:3,910
Deaths (as MAX Suit):508
Deaths (to MAX Suits):1,515
KDR:7.69685
Kill Difference:3,402
Playtime:99.504 hours
Usage:2%
Score:2.188m
Score/min:367
Accuracy (listed only):31.279%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A
Kills:29,226
V. Kills:24,921 117%
Deaths:6,419
KDR:4.553
Accuracy:29.451% C+
KPH:22.700 B++
VKPH:19.300 A
M20 Mustang
A+
Kills:23,850
V. Kills:15,962 149%
Deaths:4,163
KDR:5.729
Accuracy:29.693% C+
KPH:29.400 A+
VKPH:19.700 A+
Breaker Rocket Pods
A++
Kills:18,977
V. Kills:4,833 393%
Deaths:705
KDR:26.918
Accuracy:51.841% B
KPH:133.900 B++
VKPH:34.100 A++
Hornet Missiles
B+
Kills:3,644
V. Kills:1,493 244%
Deaths:163
KDR:22.356
Accuracy:62.613% B
KPH:88.800 B+
VKPH:36.400 C+
M30 Mustang AH
A++
Kills:3,088
V. Kills:762 405%
Deaths:326
KDR:9.472
Accuracy:60.670% B++
KPH:42.700 C+
VKPH:10.500 A++
Coyote Missiles
C+
Kills:677
V. Kills:552 122%
Deaths:121
KDR:5.595
Accuracy:51.774% C+
KPH:32.900 C
VKPH:26.800 C+
Tomcat A2AM Pods
B++
Kills:584
V. Kills:573 102%
Deaths:54
KDR:10.815
Accuracy:66.000% F-
KPH:63.200 C**
VKPH:62 B++
M20 Kestrel
B**
Kills:453
V. Kills:494 92%
Deaths:104
KDR:4.356
Accuracy:27.586% C
KPH:20.600 C++
VKPH:22.500 B**
Kills:80,499 (56,617 + 0)
Deaths:12,055
KDR:6.678
VKDR:4.114
Vehicle Kills:49,590
Kill Difference:68,444
Playtime:2,407.131 hours
Usage:48%
Score:43.299m
Score/min:300
Piloting Accuracy:27.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:376
V. Kills:182 205%
Deaths:35
KDR:10.743
Accuracy:32.931% D
KPH:27.300 C
VKPH:13.200 D
L105 Zephyr
C
Kills:150
V. Kills:30 484%
Deaths:19
KDR:7.895
Accuracy:28.229% F
KPH:33.100 D
VKPH:6.600 C
AP30 Shredder
C
Kills:120
V. Kills:67 176%
Deaths:21
KDR:5.714
Accuracy:22.028% D--
KPH:22.900 C
VKPH:12.800 D
CAS30 Tank Buster
D
Kills:62
V. Kills:65 94%
Deaths:63
KDR:0.984
Accuracy:31.011% D**
KPH:4.300 D
VKPH:4.500 D
Kills:708 (62 + 646)
Deaths:138
KDR:5.130
VKDR:2.493
Vehicle Kills:344
Kill Difference:570
Playtime:38.009 hours
Usage:1%
Score:1.066m
Score/min:468
Piloting Accuracy:31.011%
Gunner Accuracy:22.028%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:4,985
V. Kills:2,118 235%
Deaths:279
KDR:17.867
Accuracy:41.336% F
KPH:41.300 B**
VKPH:17.600 C+
L100 Python HEAT
A+
Kills:4,463
V. Kills:828 N/A
Deaths:186
KDR:23.995
Accuracy:44.146% D
KPH:53 A+
VKPH:9.800 C
L100 Python HESH
B*
Kills:2,851
V. Kills:612 465%
Deaths:145
KDR:19.662
Accuracy:45.761% C
KPH:51.200 C+
VKPH:11 B*
C75 Viper
A+
Kills:1,182
V. Kills:127 N/A
Deaths:70
KDR:16.886
Accuracy:32.167% D
KPH:57.800 A+
VKPH:6.200 C
Skyguard
B+
Kills:267
V. Kills:256 104%
Deaths:72
KDR:3.708
Accuracy:24.336% D
KPH:11.300 C
VKPH:10.800 B+
Kills:13,748 (13,748 + 0)
Deaths:752
KDR:18.282
VKDR:5.241
Vehicle Kills:3,941
Kill Difference:12,996
Playtime:304.507 hours
Usage:6%
Score:4.673m
Score/min:256
Driving Accuracy:24.336%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:4,923
V. Kills:2,716 181%
Deaths:287
KDR:17.153
Accuracy:35.692% F
KPH:29.100 B++
VKPH:16 C**
Titan-150 HEAT
A++
Kills:3,235
V. Kills:861 375%
Deaths:191
KDR:16.937
Accuracy:40.190% D
KPH:38.100 A++
VKPH:10.100 C**
Enforcer ML85
B+
Kills:984
V. Kills:590 166%
Deaths:97
KDR:10.144
Accuracy:38.961% C
KPH:28.200 B+
VKPH:16.900 C++
E540 Halberd
B+
Kills:656
V. Kills:294 222%
Deaths:59
KDR:11.119
Accuracy:44.481% C+
KPH:34 B+
VKPH:15.300 C++
Titan-150 HESH
C*
Kills:466
V. Kills:133 348%
Deaths:40
KDR:11.650
Accuracy:40.369% D-
KPH:31.100 C--
VKPH:8.900 C*
C85 Canister
C+
Kills:372
V. Kills:14 N/A
Deaths:13
KDR:28.615
Accuracy:35.060% C
KPH:71.700 C+
VKPH:2.700 C-
M20 Basilisk
C+
Kills:90
V. Kills:31 281%
Deaths:17
KDR:5.294
Accuracy:28.102% C
KPH:18.900 C+
VKPH:6.500 C+
M12 Kobalt
B
Kills:81
V. Kills: N/A
Deaths:4
KDR:20.250
Accuracy:14.275% C+
KPH:72.100 B
VKPH:0 F
Kills:10,807 (8,624 + 2,183)
Deaths:708
KDR:15.264
VKDR:6.552
Vehicle Kills:4,639
Kill Difference:10,099
Playtime:334.375 hours
Usage:7%
Score:5.643m
Score/min:281
Driving Accuracy:40.369%
Gunner Accuracy:14.275%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:119
V. Kills:5 N/A
Deaths:10
KDR:11.900
Accuracy:43.106% D
KPH:117.700 C*
VKPH:4.900 D
E540 Halberd-H
D
Kills:93
V. Kills:46 198%
Deaths:9
KDR:10.333
Accuracy:45.636% D*
KPH:29 D
VKPH:14.300 D-
M40 Fury-H
C
Kills:84
V. Kills:9 N/A
Deaths:3
KDR:28
Accuracy:28.204% D*
KPH:70.500 C
VKPH:7.600 C-
Kills:296 (0 + 296)
Deaths:22
KDR:13.455
VKDR:2.727
Vehicle Kills:60
Kill Difference:274
Playtime:5.414 hours
Usage:0%
Score:0.196m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:28.204%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:315
V. Kills:22 N/A
Deaths:16
KDR:19.688
Accuracy:37.193% B
KPH:51 A
VKPH:3.600 D
M20 Basilisk
C+
Kills:144
V. Kills:40 351%
Deaths:20
KDR:7.200
Accuracy:27.339% D*
KPH:19.400 C+
VKPH:5.400 D
M60-G Bulldog
C++
Kills:122
V. Kills:11 N/A
Deaths:4
KDR:30.500
Accuracy:36.227% C+
KPH:41.800 C++
VKPH:3.800 D
M40 Fury
C+
Kills:105
V. Kills:13 N/A
Deaths:11
KDR:9.545
Accuracy:25.786% D--
KPH:44.200 C+
VKPH:5.500 D
M12 Kobalt
D
Kills:99
V. Kills:2 N/A
Deaths:6
KDR:16.500
Accuracy:14.021% D
KPH:42.900 D
VKPH:0.900 D--
M20 Basilisk
C--
Kills:55
V. Kills:28 190%
Deaths:13
KDR:4.231
Accuracy:28.491% D--
KPH:13 D
VKPH:6.600 C--
Kills:840 (0 + 840)
Deaths:70
KDR:12
VKDR:1.657
Vehicle Kills:116
Kill Difference:770
Playtime:25.432 hours
Usage:1%
Score:0.467m
Score/min:306
Driving Accuracy:N/A%
Gunner Accuracy:28.491%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 54,14729,2266,4194.553B**0.5229.451%C+1.266%D22.7B++19.3A2701288.8h59.9B+203.4B+
M20 Mustang 39,81223,8504,1635.729A++0.6629.693%C+N/A29.4A+19.7A+264811.5h74.1B+249.7B++
Breaker Rocket Pods 23,81018,97770526.918M21.8551.841%BN/A133.9B++34.1A++632141.7h13.2B+25.5B+
Gauss Compact S 5,3765,2111,8602.802A*2.2728.707%B**4.97%F--42.4A++1.3A*117122.8h4.6A++16B**
L100 Python AP 7,1034,98527917.867M*12.8041.336%F3.23%C++41.3B**17.6C+235120.6h4.1B**9.9B+
Titan-150 AP 7,6394,92328717.153A++12.0835.692%F3.738%B+29.1B++16C**288169.3h3.9B10.9C+
L100 Python HEAT 5,2914,46318623.995M18.9344.146%D3.719%B++53A+9.8C23784.2h3.3A7.4B**
GD-7F 4,0333,9762,8241.408B+3.6620.756%D16.071%D13.3DN/A43298.1h13.9C+67C+
Hornet Missiles 5,1373,64416322.356M++17.2962.613%B1.839%C++88.9B+36.4C+54641h6.9B**11B**
Titan-150 HEAT 4,0963,23519116.937A*11.8740.19%D3.524%C**38.1A++10.2B24584.8h3.2B**7.9B*
M30 Mustang AH 3,8503,0883269.472B+4.4060.67%B++1.425%C++42.7C+10.5A++28072.4h11.8C19.4C+
L100 Python HESH 3,4632,85114519.662B*14.5945.761%C1.859%C*51.2C+11B*21955.7h3.4C+7.4C+
NS-11C 2,5192,4491,6591.476B+3.5919.078%D-18.783%C+12.5DN/A39195.2h17.1C89.7C-
NS-15M1 2,0372,0189502.124B+2.9520.778%C19.772%C37.8C+N/A13153.4h13.5C+64.9C+
Bouncing Betty 1,9501,95017611.08A**6.0140.388%CN/A185.7AN/A53710.5h1.6B**4B+
Spear Anti-Vehicle Phalanx Turret 2,5151,8077125.451M++20.3840.255%C6.032%B**41.4C*16.2C-29343.6h7.1B+17.6B+
AF-57 Piston 1,7461,7459821.777B+3.2941.47%C*8.94%D*32.4C+N/A10953.9h4.2B10.2B
Tank Mine 2,6121,6651679.97M**4.9023.583%DN/A169.9A+96.6B**14939.8h1.5B*6.5C+
C-4 2,0981,3308401.583C++3.4923.923%CN/A20.6D*11.9D*23064.6h1.3B+5.6C+
C75 Viper 1,3091,1827016.886A**11.8232.167%D1.354%C+57.9A+6.2C32820.4h6A18.5B**
NC6 Gauss SAW 1,1771,1695482.133B++2.9419.171%C+22.926%C+38.6B+N/A17230.3h10C*52.4C*
EM4 Longshot 1,1641,1632255.169B++0.1042.075%B+80.654%C**43.1B*N/A13527h2.1C**5.1B
NS Decimator 1,4951,1237951.413B+3.6650.64%D*2.939%B+26.5C-8.8D19642.3h5.2C+10.4D
Enforcer ML85 1,5749849710.144A5.0738.961%C1.321%D28.2B+16.9C++31134.9h11.6B29.7B
SAS-R 9599551436.678B**1.6130.956%D*72.775%B+35.9C+N/A10126.6h2.9D--9.3D--
NS-7 PDW 8978904931.805B**3.2623.427%C+11.798%D--29.5C*N/A9530.2h12.6B++54B
AF-41 Hacksaw 8828811824.841B*0.2323.96%D13.961%C+41.4B++N/A12621.3h5.6B+23.6C++
MANA Anti-Vehicle Turret 1,4588723052.859B+2.2144.973%D**4.243%A++8720S5860S11562380.1h8.3F--18.5T*
GD-22S 8408303902.128B2.9418.588%D22.651%C+35.2C+N/A11623.6h11.7C+63.1C
AF-41 Hacksaw 8238221824.516B*0.5525.691%D15.085%C+38.8B+N/A12221.2h6.7C*26.1C+
NS-44 Commissioner 7907788070.964C++4.1126.687%D--17.609%D29C+N/A9626.8h3.8C*14.1C
Coyote Missiles 1,2296771215.595B*0.5351.774%C+N/A32.9C26.8C+41320.6h45C+86.9C+
E540 Halberd 9506565911.119B+6.0544.481%C+4.573%B++34B+15.2C+41319.3h6C+13.4C++
Aspis Anti-Aircraft Phalanx Turret 1,3346395511.618M*6.5519.506%D-N/A11.2C+12.2C++25656.9h126.5B+648.3C+
NCM2 Falcon 738637897.157S2.0940.641%C++7.535%B**35M+5.5B17118.2h6B**14.7B*
Tomcat A2AM Pods 1,1575845410.815A+5.7566%F-N/A63.5C**62.3B++11549.2h5.7B**8.7B++
NSX Tanto 5785504021.368C*3.7016.628%F22.727%C8.4D--N/A2565.6h17.1C-102.8D
NCM3 Raven 7525281673.162M*1.9133.657%D4.167%B**14.8A+6.3C++12535.6h24B++71.3C**
Razor GD-23 5535213131.665B++3.4020.81%D17.083%D11.3DN/A4646.3h11.6B+55.9C++
NCM3 Raven 7365191653.145M++1.9233.413%D3.468%B+14.6B**6.1C+12735.6h24.5B+73.3C++
Titan-150 HESH 5994664011.65C*6.5840.369%D-2.79%B++31.1C--8.9C*20515h3.8C-9.3D
M20 Kestrel 9474531044.356B**0.7127.586%CN/A20.6C++22.5B**40722h91.6C**332.2C**
Hawk GD-68 7524502721.654A*3.4257.603%D2.444%C+11.3C-7.6C-23639.7h7.2B+12.5C**
Shrike 4843872621.477A3.5949.194%D-1.809%D28.2B7.1D40813.7h4.9B*9.9B+
C150 Dalton 5583763510.743B++5.6732.931%D1.064%C**27.2C13.2D52113.8h4.5C++13.7C+
C85 Canister 3863721328.615B++23.5535.06%C14.516%C*71.5C+2.7C-2115.2h7.6C++21.6C++
Blitz GD-10 3583572131.676B+3.3925.437%C**10.924%D--30C++N/A13311.9h12.7B++50B+
NS-61 Emissary 3493413161.079B+3.9926.888%C+21.114%B*17.3C-N/A4719.7h17.9C66.6C
M60-G Bulldog 3373151619.688M**14.6237.193%B1.905%D50.8A3.5D2566.2h4.9B**13.3B*
AF-8 RailJack 300300436.977A++1.9134.353%C80.333%B+31.9B++N/A1099.4h2.1B+6.1C**
Frag Grenade 2942881288N/A282.9347.898%C**N/A480C+10B+20610.6h3.4B+7.2B+
NCM2 Falcon 334281793.557M*1.5142.554%C++9.253%A*15.9B*3D-8917.7h14.2C*33.4B
C-4 ARX 4232771332.083C++2.9919.528%F-N/A49.5D*26.1D3445.6h0.8A4B+
Skyguard 523267723.708B+1.3624.336%DN/A11.3C10.8B+45123.7h130.6C+536.8C
NSX Naginata 2462421751.383C+3.6915.646%D*19.422%D*29.2C-N/A808.3h16.4D-105D-
NS Annihilator 4282231821.225A++3.8477.266%D-N/A8.6C7.9C23925.8h11.3C++14.6C+
NC15 Phoenix 4012191241.766B++3.3055.596%C**N/A13.9C+11.6C+28915.7h9.9C*17.7B
LA80 214213316.871B**1.8030.417%D**81.69%B+36.7C+N/A1005.8h2.5C8.1D-
Rocklet Rifle 3812092670.783C*4.2926.474%TN/A5.8F4.8F8235.8h37.7C++142.5F
EM1 202199982.031B*3.0417.508%D14.573%D--30.6C+N/A1516.5h14.3C+81.9C+
NS-AM7 Archer 2641942010.965A4.1048.852%D*12.887%C--5.7C2.1C5234h34.2D70D*
LA1 Anchor 191191682.809B2.2617.768%D*23.037%C44.4C+N/A2824.3h9.8C**55.2C
NC1 Gauss Rifle 1811801321.364B3.7120.277%C-13.333%D*28.1BN/A2326.4h12B+59.3C++
Warden 1781781291.38B+3.6921.933%D17.978%D-20.2C+N/A1038.8h12.1D54.9D
GR-22 1791741301.338C++3.7321.637%C--29.885%A+22.3CN/A947.8h19.4F-89.4D--
NC05 Jackhammer 1741721121.536C**3.5341.142%C21.512%A++46.5C*N/A2183.7h5.7C13.9C+
NS-11A 1661621011.604B3.4719.526%D-22.84%C*22.5CN/A807.2h20.5F-104.9D**
Mag-Cutter 15615616,0400.01C5.0613.493%D*N/A0.1C--N/A01285.4h2.1B+15.8C+
L105 Zephyr 180150197.895C+2.8328.229%FN/A33.3D6.7C3074.5h5.1B++18.1C
M20 Basilisk 184144207.2A*2.1327.339%D*4.167%D19.5C+5.4D3567.4h86C++314.7C
NS-10 Burster 235129821.573B**3.5025.65%D4.651%C6.2B+5.1B**19920.8h132.5B+516.4C*
M60-G Bulldog 133122430.5S25.4336.227%C+N/A42.1C++3.8D2322.9h5.9B+16.3B+
AP30 Shredder 187120215.714C+0.6422.028%D--N/A23.1C12.9D5775.2h53.7B++243.7B
C85 Canister-H 1241191011.9C+6.8343.106%D10.924%C+119C*5D5711h5.2B+12.1B
MANA Anti-Personnel Turret 116116412.829N/A2.2416.224%UN/A1160UN/A4238400.1h26.3T*161.8T*
NS-10 Burster 201113701.614B*3.4624.669%D-8.85%B**5.7C*4.4B+18119.9h141.8B+574.9C++
M60-A Bulldog 137109372.946C2.1218.329%F-N/A12.2D*3.1D958.9h7D-38.4F--
M40 Fury 118105119.545B+4.4825.786%D--N/A43.8C+5.4D3252.4h9.9B++38.5C*
Soldier Soaker 105103512.02B*3.0542.264%B*13.592%C42.9C+N/A1202.4h5.8C*13.8B++
M12 Kobalt 10199616.5B+11.4314.021%D21.212%B++43DN/A2272.3h28D**199.7D
NC4 Mag-Shot 98971000.97B4.1020.645%D-16.495%C-22C+N/A1374.4h5.1B**24.6C++
E540 Halberd-H 13993910.333B+5.2645.636%D*1.075%D29.1D14.4D-6663.2h6.4C+14C-
M20 Basilisk 12190175.294B**0.2228.102%C4.444%C-18.8C+6.5C+2714.8h92.5C329.2C+
M40 Fury-H 9384328B**22.9328.204%D*1.19%C+70C7.5C--4651.2h5.5B++19.4C*
M60-A Bulldog 9484184A**78.9344.317%C+N/A33.6C++4C++2302.5h6.5C14.6C+
LA3 Desperado 8583691.203B3.8726.906%C18.072%C24.4CN/A843.4h8.8C*32.9C++
M12 Kobalt 8181420.25B15.1814.275%C+18.519%B++73.6B+N/A2921.1h14.1B*98.5B+
NSX Daimyo 7471262.731C+2.3430.933%D**80.282%T*22.2D--N/A513.2h4.9T15.8T
Sticky Grenade 6262162N/A56.9345.115%D-N/A620DN/A26250.1h2.5C+5.6C
CAS30 Tank Buster 12762630.984C+4.0931.011%D**1.613%B+4.3D4.5D42714.5h54.7C+176.4C
Spear Anti-Vehicle Phalanx Tower 8657157A**51.9345.102%C-8.772%A*47.5C++24.2C+4831.2h9C++19.9C++
M20 Basilisk 8355134.231B*0.8428.491%D--9.091%B**13.1D6.7C-3764.2h127.5C447.6D-
MGR-M1 Bishop 5252413S7.9326.722%D-44.231%A++43.3B+N/A1181.2h5B*18.7C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret433,0275.4h
Nano-Armor Kit8751,720,222112.5h
Medical Kit4193,79530.3h
Snowman Soldier31150.2h
Spawn Beacon172160.7h
Nanite Revive Grenade07500.2h
Nanite Healing Grenade0870h
Spitfire Auto-Turret312,2342.9h
Motion Spotter91,1871.6h
Deconstruction Tool01530h
Recon Detection Device6911,39019.5h
Ammunition Package764,3457.2h
Anti-Infantry MANA Turret82510.8h
Medical Applicator301120,78311.1h
WLT-Howler Mining Laser11,5331.2h
Nano-Repair Grenade02520.1h
Shield Recharging Field73750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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