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Executor playboy601[SHTR] playboy601
NC BR 224

KDR: 5.24

Score: 144.3m

Last Seen: May 28th, 2020 11:52 PM
- OFFLINE - 4.6 hour(s)

Prestige 1, Battle Rank 100 (224 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary Breaker Rocket Pods L100 Python AP Gauss Compact S Titan-150 AP Hornet Missiles L100 Python HEAT
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $656,775 MLG Score: 525
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.72%19.864%41231125221,3401.87443.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.247%-0.093C+-0.172C-1.126D*HEAD ++ (~9.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.08C+14.20.008C+54.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.98%0.765%200851278107,81458216232918.5184173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.317%-0.656D-0.73D-0.43

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
159.90.015C+49.50.067C+110.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.336%3.097%10098127523,023266378668.64551293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.479%-0.747D-0.375C**-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.589B+5.30.577B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.14%4.467%1511612674,321281717011.53336254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.782%-0.739D--0.003C+-0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.475B+17.80.557B+45.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.997%77.184%151512783,2391617182.00309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.328%-0.119C+0.67B+0.338

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.251C*2.50.204C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.413%9.938%151312801,93297021.99175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.498%-0.022C+-0.944D--0.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.231C++4.20.139C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
144.3m212%406 (24.4k)387 (23.2k)5.24326216,68341,3266.94529224 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC12831006927.395%4.532%12409:0130

25% Engineer7% Heavy Assault63% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 6:23 AMJan 21st, 2019 4:40 AMMay 30th, 2020 11:50 AM (14h) (PST)May 29th, 2020 12:59 AM (2d) (PST)May 28th, 2020 7:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,341541,2870.5810.1110.0261.7260.233525

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,4323,23777,19535721041423,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6220.1h/259.2d 70,338 9,820 57,885 644.1k 4,282 10,977 87,089 500.3m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B*
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B*
HSR:4.970% F-
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.755% D-
HSR:16.071% D
NS-11C
C+
Kills:2,450
Deaths:1,663
KDR:1.473
Accuracy:19.082% D*
HSR:18.776% C+
AF-57 Piston
C+
Kills:1,795
Deaths:1,013
KDR:1.772
Accuracy:41.536% C+
HSR:9.248% D*
Razor GD-23
C**
Kills:1,176
Deaths:842
KDR:1.397
Accuracy:21.414% D
HSR:22.619% C**
NS-11CB
D--
Kills:799
Deaths:2,619
KDR:0.305
Accuracy:17.751% D**
HSR:14.518% D--
NSX Tanto
C--
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C--
Warden
D--
Kills:178
Deaths:129
KDR:1.380
Accuracy:21.933% D--
HSR:17.978% D--
MGR-M1 Bishop
A
Kills:82
Deaths:10
KDR:8.200
Accuracy:26.168% D*
HSR:42.683% A
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D-
HSR:26.316% A*
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:16,354
Deaths (as Engineer):11,465
Deaths (to Engineers):15,907
KDR:1.42643
Kill Difference:4,889
Playtime:1,536.344 hours
Usage:25%
Score:30.316m
Score/min:329
Accuracy (listed only):27.536%
HSR (listed only):18.704%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C-
Kills:2,033
Deaths:955
KDR:2.129
Accuracy:20.725% D
HSR:19.921% C-
NC6 Gauss SAW
C+
Kills:1,194
Deaths:561
KDR:2.128
Accuracy:19.199% C
HSR:23.032% C+
NS-15M2
C-
Kills:1,183
Deaths:641
KDR:1.846
Accuracy:20.286% D--
HSR:23.838% C-
MGR-L1 Promise
C+
Kills:1,182
Deaths:635
KDR:1.861
Accuracy:21.610% D
HSR:25.550% C+
GD-22S
C+
Kills:1,162
Deaths:565
KDR:2.057
Accuracy:19.381% D
HSR:24.269% C+
NSX Naginata
D*
Kills:242
Deaths:177
KDR:1.367
Accuracy:15.576% D**
HSR:19.422% D*
EM1
D-
Kills:200
Deaths:99
KDR:2.020
Accuracy:17.502% D-
HSR:14.500% D*
LA1 Anchor
C
Kills:191
Deaths:68
KDR:2.809
Accuracy:17.768% D**
HSR:23.037% C
NC6S Gauss SAW S
C
Kills:118
Deaths:80
KDR:1.475
Accuracy:18.626% D--
HSR:22.881% C
Kills:7,505
Deaths (as Heavy Assault):3,781
Deaths (to Heavy Assaults):7,269
KDR:1.98492
Kill Difference:3,724
Playtime:415.947 hours
Usage:7%
Score:6.461m
Score/min:259
Accuracy (listed only):18.964%
HSR (listed only):21.828%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B*
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B*
HSR:4.970% F-
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.755% D-
HSR:16.071% D
NS-11C
C+
Kills:2,450
Deaths:1,663
KDR:1.473
Accuracy:19.082% D*
HSR:18.776% C+
AF-57 Piston
C+
Kills:1,795
Deaths:1,013
KDR:1.772
Accuracy:41.536% C+
HSR:9.248% D*
Razor GD-23
C**
Kills:1,176
Deaths:842
KDR:1.397
Accuracy:21.414% D
HSR:22.619% C**
NS-7 PDW
C-
Kills:908
Deaths:508
KDR:1.787
Accuracy:23.186% C-
HSR:11.784% D--
NS-11CB
D--
Kills:799
Deaths:2,619
KDR:0.305
Accuracy:17.751% D**
HSR:14.518% D--
NSX Tanto
C--
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C--
Blitz GD-10
C++
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C++
HSR:11.326% D-
MGR-S1 Gladius
D
Kills:77
Deaths:52
KDR:1.481
Accuracy:20.735% D*
HSR:18.182% D
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D-
HSR:26.316% A*
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:17,441
Deaths (as Light Assault):12,103
Deaths (to Light Assaults):6,365
KDR:1.44105
Kill Difference:5,338
Playtime:3,939.633 hours
Usage:63%
Score:100.394m
Score/min:425
Accuracy (listed only):27.016%
HSR (listed only):15.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,387
Deaths:237
KDR:5.852
Accuracy:30.977% D**
HSR:71.954% C**
EM4 Longshot
B
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:42.016% C**
HSR:80.769% B
NS-7 PDW
C-
Kills:908
Deaths:508
KDR:1.787
Accuracy:23.186% C-
HSR:11.784% D--
NS-44 Commissioner
D
Kills:891
Deaths:913
KDR:0.976
Accuracy:28.924% D--
HSR:18.294% D
NS-30 Vandal
B++
Kills:571
Deaths:194
KDR:2.943
Accuracy:29.691% D
HSR:34.151% B++
Blitz GD-10
C++
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C++
HSR:11.326% D-
NS-61 Emissary
B+
Kills:352
Deaths:320
KDR:1.100
Accuracy:27.376% C+
HSR:20.739% B+
AF-8 RailJack
B+
Kills:301
Deaths:43
KDR:7
Accuracy:34.035% C--
HSR:80.399% B+
LA80
B+
Kills:275
Deaths:48
KDR:5.729
Accuracy:30.372% F
HSR:82.545% B+
NS-AM7 Archer
D-
Kills:238
Deaths:260
KDR:0.915
Accuracy:49.589% D*
HSR:10.924% D-
AF-18 Stalker
C-
Kills:172
Deaths:111
KDR:1.550
Accuracy:25.361% D
HSR:18.023% C-
NS-357 Underboss
C-
Kills:127
Deaths:109
KDR:1.165
Accuracy:33.866% C-
HSR:14.961% D-
NSX Daimyo
D**
Kills:106
Deaths:36
KDR:2.944
Accuracy:33.451% D**
HSR:83.019% T*
Soldier Soaker
B*
Kills:103
Deaths:51
KDR:2.020
Accuracy:42.264% B*
HSR:13.592% C+
NC4 Mag-Shot
C-
Kills:98
Deaths:100
KDR:0.980
Accuracy:20.538% D--
HSR:16.327% C-
LA3 Desperado
C
Kills:83
Deaths:69
KDR:1.203
Accuracy:26.906% C
HSR:18.072% C
MGR-S1 Gladius
D
Kills:77
Deaths:52
KDR:1.481
Accuracy:20.735% D*
HSR:18.182% D
Kills:7,221
Deaths (as Infiltrator):3,493
Deaths (to Infiltrators):4,152
KDR:2.06728
Kill Difference:3,728
Playtime:260.104 hours
Usage:4%
Score:3.682m
Score/min:236
Accuracy (listed only):30.869%
HSR (listed only):35.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:1,795
Deaths:1,013
KDR:1.772
Accuracy:41.536% C+
HSR:9.248% D*
NS-7 PDW
C-
Kills:908
Deaths:508
KDR:1.787
Accuracy:23.186% C-
HSR:11.784% D--
Blitz GD-10
C++
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C++
HSR:11.326% D-
GR-22
B*
Kills:326
Deaths:253
KDR:1.289
Accuracy:21.670% D
HSR:26.687% B*
NC1 Gauss Rifle
D
Kills:180
Deaths:132
KDR:1.364
Accuracy:20.277% D
HSR:13.333% D*
NS-11A
C+
Kills:162
Deaths:101
KDR:1.604
Accuracy:19.526% D*
HSR:22.840% C+
Reaper DMR
B*
Kills:77
Deaths:77
KDR:1
Accuracy:20.413% D*
HSR:32.468% B*
MGR-S1 Gladius
D
Kills:77
Deaths:52
KDR:1.481
Accuracy:20.735% D*
HSR:18.182% D
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D-
HSR:26.316% A*
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:4,024
Deaths (as Combat Medic):2,456
Deaths (to Combat Medics):2,538
KDR:1.63844
Kill Difference:1,568
Playtime:62.756 hours
Usage:1%
Score:1.214m
Score/min:322
Accuracy (listed only):28.174%
HSR (listed only):18.202%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:881
Deaths:182
KDR:4.841
Accuracy:23.960% D--
HSR:13.961% C+
AF-41 Hacksaw
C+
Kills:822
Deaths:182
KDR:4.516
Accuracy:25.691% D--
HSR:15.085% C+
NCM2 Falcon
B**
Kills:637
Deaths:89
KDR:7.157
Accuracy:40.641% C+
HSR:7.535% B**
NCM3 Raven
B*
Kills:528
Deaths:167
KDR:3.162
Accuracy:33.657% D-
HSR:4.167% B*
NCM3 Raven
B+
Kills:519
Deaths:165
KDR:3.145
Accuracy:33.413% D-
HSR:3.468% B+
NCM2 Falcon
A++
Kills:281
Deaths:79
KDR:3.557
Accuracy:42.554% C+
HSR:9.253% A++
NS-10 Burster
C
Kills:129
Deaths:83
KDR:1.554
Accuracy:25.575% D-
HSR:4.651% C
NS-10 Burster
B**
Kills:113
Deaths:71
KDR:1.592
Accuracy:24.600% D--
HSR:8.850% B**
Kills:3,910
Deaths (as MAX Suit):509
Deaths (to MAX Suits):1,711
KDR:7.68173
Kill Difference:3,401
Playtime:99.708 hours
Usage:2%
Score:2.189m
Score/min:366
Accuracy (listed only):31.261%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:48,129
V. Kills:28,544 169%
Deaths:5,430
KDR:8.864
Accuracy:30.347% C+
KPH:35.900 A*
VKPH:21.300 A++
Vortek Rotary
B**
Kills:32,153
V. Kills:26,430 122%
Deaths:6,513
KDR:4.937
Accuracy:29.626% C+
KPH:23.900 B++
VKPH:19.600 B**
Breaker Rocket Pods
A+
Kills:24,259
V. Kills:5,923 410%
Deaths:780
KDR:31.101
Accuracy:52.316% B
KPH:137.100 B+
VKPH:33.500 A+
Hornet Missiles
B+
Kills:4,672
V. Kills:2,066 226%
Deaths:186
KDR:25.118
Accuracy:63.632% B+
KPH:87.200 B
VKPH:38.500 C+
M30 Mustang AH
A+
Kills:3,211
V. Kills:778 412%
Deaths:329
KDR:9.760
Accuracy:60.573% B+
KPH:43.700 C+
VKPH:10.600 A+
M202 Wyrm
C+
Kills:796
V. Kills:380 209%
Deaths:12
KDR:66.333
Accuracy:49.529% D
KPH:87 C+
VKPH:41.500 C
Coyote Missiles
C+
Kills:744
V. Kills:584 127%
Deaths:131
KDR:5.679
Accuracy:52.605% C+
KPH:33.800 C
VKPH:26.500 C+
Tomcat A2AM Pods
B++
Kills:614
V. Kills:587 104%
Deaths:54
KDR:11.370
Accuracy:66.818% D**
KPH:66.400 B+
VKPH:63.500 B++
M20 Kestrel
B**
Kills:482
V. Kills:510 94%
Deaths:109
KDR:4.422
Accuracy:27.782% C
KPH:21.100 C++
VKPH:22.300 B**
Kills:115,060 (83,975 + 0)
Deaths:13,544
KDR:8.495
VKDR:4.858
Vehicle Kills:65,802
Kill Difference:101,516
Playtime:3,054.283 hours
Usage:49%
Score:58.329m
Score/min:318
Piloting Accuracy:27.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:380
V. Kills:184 205%
Deaths:35
KDR:10.857
Accuracy:32.646% D
KPH:27.200 C-
VKPH:13.200 D-
L105 Zephyr
C
Kills:150
V. Kills:30 484%
Deaths:19
KDR:7.895
Accuracy:28.229% F-
KPH:33.100 D
VKPH:6.600 C
AP30 Shredder
C-
Kills:120
V. Kills:67 176%
Deaths:21
KDR:5.714
Accuracy:21.797% D--
KPH:22.700 C-
VKPH:12.700 D
CAS30 Tank Buster
D
Kills:62
V. Kills:65 94%
Deaths:63
KDR:0.984
Accuracy:30.858% D**
KPH:4.200 D
VKPH:4.400 D
Kills:712 (62 + 650)
Deaths:138
KDR:5.159
VKDR:2.507
Vehicle Kills:346
Kill Difference:574
Playtime:38.523 hours
Usage:1%
Score:1.222m
Score/min:529
Piloting Accuracy:30.858%
Gunner Accuracy:21.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:5,253
V. Kills:2,208 238%
Deaths:283
KDR:18.562
Accuracy:41.650% D**
KPH:41.700 B+
VKPH:17.500 C
L100 Python HEAT
B**
Kills:4,463
V. Kills:828 N/A
Deaths:186
KDR:23.995
Accuracy:44.151% D-
KPH:53 B**
VKPH:9.800 C-
L100 Python HESH
B++
Kills:3,008
V. Kills:647 464%
Deaths:154
KDR:19.533
Accuracy:45.413% C
KPH:51.500 C+
VKPH:11.100 B++
LB00 Python AP
C
Kills:2,290
V. Kills:829 276%
Deaths:77
KDR:29.740
Accuracy:42.078% F
KPH:49.900 C
VKPH:18.100 D
C75 Viper
A
Kills:1,182
V. Kills:127 N/A
Deaths:70
KDR:16.886
Accuracy:32.167% D
KPH:57.800 A
VKPH:6.200 C-
Skyguard
B
Kills:285
V. Kills:264 108%
Deaths:73
KDR:3.904
Accuracy:24.290% D-
KPH:11.700 C-
VKPH:10.900 B
Kills:16,481 (16,481 + 0)
Deaths:843
KDR:19.550
VKDR:5.816
Vehicle Kills:4,903
Kill Difference:15,638
Playtime:359.258 hours
Usage:6%
Score:5.747m
Score/min:267
Driving Accuracy:24.290%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:5,046
V. Kills:2,770 182%
Deaths:292
KDR:17.281
Accuracy:35.523% F
KPH:29.100 B+
VKPH:16 C*
Titan-150 HEAT
A+
Kills:3,235
V. Kills:861 375%
Deaths:191
KDR:16.937
Accuracy:40.190% D
KPH:38.100 A+
VKPH:10.100 C*
Enforcer ML85
B+
Kills:1,028
V. Kills:613 167%
Deaths:100
KDR:10.280
Accuracy:39.035% C
KPH:27.700 B+
VKPH:16.500 C++
E540 Halberd
C**
Kills:925
V. Kills:374 247%
Deaths:68
KDR:13.603
Accuracy:42.847% C
KPH:33.400 C**
VKPH:13.500 C
Titan-150 HESH
B
Kills:551
V. Kills:161 340%
Deaths:42
KDR:13.119
Accuracy:38.589% D--
KPH:32.400 C-
VKPH:9.500 B
C85 Canister
C
Kills:392
V. Kills:14 N/A
Deaths:14
KDR:28
Accuracy:37.611% C
KPH:63.400 C
VKPH:2.300 D-
M20 Basilisk
C+
Kills:108
V. Kills:35 300%
Deaths:17
KDR:6.353
Accuracy:29.950% C+
KPH:18.900 C+
VKPH:6.100 C
M12 Kobalt
C
Kills:98
V. Kills:3 N/A
Deaths:4
KDR:24.500
Accuracy:14.039% C
KPH:47.600 C
VKPH:1.500 C
Kills:11,383 (8,832 + 2,551)
Deaths:728
KDR:15.636
VKDR:6.636
Vehicle Kills:4,831
Kill Difference:10,655
Playtime:354.017 hours
Usage:6%
Score:6.162m
Score/min:290
Driving Accuracy:38.589%
Gunner Accuracy:14.039%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:126
V. Kills:5 N/A
Deaths:11
KDR:11.455
Accuracy:43.566% D-
KPH:117.900 C*
VKPH:4.700 D
E540 Halberd-H
D
Kills:109
V. Kills:55 195%
Deaths:10
KDR:10.900
Accuracy:45.323% D**
KPH:29.800 D
VKPH:15 D
M40 Fury-H
C
Kills:84
V. Kills:9 N/A
Deaths:3
KDR:28
Accuracy:28.204% D**
KPH:70.500 C
VKPH:7.600 C-
M96 Mjolnir-H
C
Kills:56
V. Kills:31 175%
Deaths:15
KDR:3.733
Accuracy:45.869% C-
KPH:42.500 C
VKPH:23.500 D
Kills:375 (0 + 375)
Deaths:39
KDR:9.615
VKDR:2.564
Vehicle Kills:100
Kill Difference:336
Playtime:7.235 hours
Usage:0%
Score:0.355m
Score/min:819
Driving Accuracy:N/A%
Gunner Accuracy:45.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:318
V. Kills:22 N/A
Deaths:17
KDR:18.706
Accuracy:37.009% C*
KPH:49.800 B*
VKPH:3.400 D
M20 Basilisk
C+
Kills:197
V. Kills:55 352%
Deaths:20
KDR:9.850
Accuracy:27.197% D**
KPH:21.200 C+
VKPH:5.900 C-
M12 Kobalt
D
Kills:130
V. Kills:4 N/A
Deaths:6
KDR:21.667
Accuracy:14.486% D-
KPH:38.300 D
VKPH:1.200 D--
M60-G Bulldog
C+
Kills:124
V. Kills:12 N/A
Deaths:4
KDR:31
Accuracy:36.219% C+
KPH:41.500 C+
VKPH:4 D
M40 Fury
C
Kills:105
V. Kills:13 N/A
Deaths:11
KDR:9.545
Accuracy:25.656% D*
KPH:43.900 C
VKPH:5.400 D
M20 Basilisk
D
Kills:77
V. Kills:32 233%
Deaths:13
KDR:5.923
Accuracy:29.416% D--
KPH:15.600 D
VKPH:6.500 D
M12 Kobalt
D
Kills:55
V. Kills: N/A
Deaths:
KDR:
Accuracy:14.279% D-
KPH:52.100 D
VKPH:0 F
Kills:1,006 (0 + 1,006)
Deaths:71
KDR:14.169
VKDR:1.944
Vehicle Kills:138
Kill Difference:935
Playtime:30.457 hours
Usage:0%
Score:0.575m
Score/min:315
Driving Accuracy:N/A%
Gunner Accuracy:14.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 76,67348,1295,4308.864A*3.6230.347%C+N/A35.9A*21.3A++2971340.2h64.7B++213.3B++
Vortek Rotary 58,58332,1536,5134.937B**0.3129.626%C+1.182%D23.9B++19.6B**2761346.7h57.9B+195.4B+
Breaker Rocket Pods 30,18224,25978031.101A**25.8652.316%BN/A137.1B+33.5A+646176.9h13.3B+25.4B+
L100 Python AP 7,4615,25328318.562A++13.3241.65%D**3.122%B41.7B+17.5C244125.9h4.1B++9.9C*
Gauss Compact S 5,3765,2111,8602.802A+2.4428.707%B*4.97%F-42.4A1.3A++118122.9h4.6A++16B**
Titan-150 AP 7,8165,04629217.281A+12.0435.523%F3.646%B+29.1B+16C*304173.4h3.9B+10.9C
Hornet Missiles 6,7384,67218625.118M+19.8763.632%B+1.498%C+87.2B38.5C+55253.6h7.2B*11.3B*
L100 Python HEAT 5,2914,46318623.995A*18.7544.151%D-3.719%B++53B**9.8C-24284.2h3.3B**7.4B*
GD-7F 4,0333,9762,8241.408C++3.8420.755%D-16.071%D13.3DN/A44298.1h13.9C+67C
Titan-150 HEAT 4,0963,23519116.937A*11.6940.19%D3.524%B+38.1A+10.2C*25384.8h3.2B**7.9B++
M30 Mustang AH 3,9893,2113299.76B4.5260.573%B+1.401%C*43.7C+10.6A+29573.5h11.7C19.3C+
L100 Python HESH 3,6553,00815419.532B++14.2945.413%C1.762%C++51.5C+11.1B++22458.4h3.4C+7.4C+
NS-11C 2,5202,4501,6631.473C**3.7719.082%D*18.776%C+12.5DN/A39195.7h17.1D89.8D
LB00 Python AP 3,1192,2907729.74B++24.5042.078%FN/A49.9C18.1D25245.9h3.7B8.8D
Bouncing Betty 2,1532,15318811.452M6.2138.674%DN/A182.5B**N/A53611.8h1.6B*4.2C*
Tank Mine 3,1382,04220310.059M*4.8222.977%D-N/A173.1B**92.9B**144211.8h1.5B+6.4C
NS-15M1 2,0522,0339552.129C**3.1120.725%D19.921%C-37.8CN/A13153.8h13.5C-64.9C
Spear Anti-Vehicle Phalanx Turret 2,7701,9958024.938M19.6940.829%C5.614%B*40.6C+15.8D28849.1h7.5C**18.3C*
AF-57 Piston 1,7961,7951,0131.772B+3.4741.536%C+9.248%D*30.8CN/A10658.2h4.2B10.2C*
SAS-R 1,3991,3872375.852B**0.6130.977%D**71.954%C**36CN/A11038.5h2.9D*9.3D*
C-4 2,1421,3648401.624C++3.6224.193%CN/A21.1D*12D*24564.7h1.3C**5.4C++
NS Decimator 1,8411,3559491.428C*3.8250.859%D**2.509%B26.4D9.5D-19651.3h5.4D10.7D--
NC6 Gauss SAW 1,2031,1945612.128B+3.1219.199%C23.032%C+38.4C*N/A18431.1h10C++52.1C++
NS-15M2 1,2121,1836411.846C+3.4020.286%D--23.838%C-38.3C-N/A9830.9h16.5D*81.5D-
C75 Viper 1,3091,1827016.886M+11.6432.167%D1.354%C+57.9A6.2C-35420.4h6A18.5B*
MGR-L1 Promise 1,2051,1826351.861C**3.3821.61%D25.55%C+41.5C+N/A11028.5h18.2D84C-
Razor GD-23 1,2411,1768421.397B3.8521.414%D22.619%C**11DN/A42106.8h14.1C+65.6C
EM4 Longshot 1,1711,1702255.2B+0.0442.016%C**80.769%B43B+N/A13727.2h2.1C++5.1C**
GD-22S 1,1781,1625652.057C*3.1919.381%D24.269%C+37.2C+N/A11331.2h12.3C-63.3C
Enforcer ML85 1,6411,02810010.28B**5.0439.035%C1.265%D27.7B+16.5C++30437.1h11.8C*30.1C*
E540 Halberd 1,2999256813.603B+8.3642.847%C3.243%C++33.4C**13.5C35627.7h5.8C+13.5C+
NS-7 PDW 9189085081.787B++3.4623.186%C-11.784%D--29C+N/A9731.3h12.7B+54.8C*
MANA Anti-Vehicle Turret 1,4959013142.869M++2.3744.679%D*4.107%B++9010U5940U29592700.1h8.2C*18.4C-
NS-44 Commissioner 9058919130.976C+4.2728.924%D--18.294%D27.9CN/A9131.9h4.1C14.1C-
AF-41 Hacksaw 8828811824.841B++0.4023.96%D--13.961%C+41.2B+N/A12721.4h5.6B++23.6C++
C-4 ARX 1,2658323512.37C++2.8720.534%F-N/A55.1D*28.7C37915.1h0.9B**4.3C**
AF-41 Hacksaw 8238221824.516B++0.7325.691%D--15.085%C+38.8B+N/A12321.2h6.7B+26.1C+
NS-11CB 8667992,6190.305D-4.9417.751%D**14.518%D--6.2D-N/A23128.4h19.6D*110.2D**
M202 Wyrm 1,1767961266.333S61.0949.529%DN/A87.5C+41.8C6249.1h37.8B+76.2C**
Coyote Missiles 1,3287441315.679B*0.4452.605%C+N/A33.8C26.5C+43422h44.8C85.1C
Aspis Anti-Aircraft Phalanx Turret 1,4587185812.379M*7.1419.983%D--N/A11.3C+11.6C+24863.6h127.8B+639.4C+
NCM2 Falcon 738637897.157S1.9140.641%C+7.535%B**35A++5.5C**17418.2h6B**14.7B*
Tomcat A2AM Pods 1,2016145411.37A+6.1366.818%D**N/A66.7B+63.8B++12639.2h5.8B**8.6B*
NS-30 Vandal 5775711942.943B2.3029.691%D34.151%B++40.5CN/A11914.1h6.6D22.1D
Titan-150 HESH 7125514213.119C++7.8838.589%D--2.359%B+32.4C-9.5B24317h3.6C-9.3D-
NSX Tanto 5785504021.368C++3.8816.628%F-22.727%C--8.4D--N/A2665.6h17.1D102.8D**
NCM3 Raven 7525281673.162M+2.0833.657%D-4.167%B*14.8B**6.3C++12635.6h24B+71.3C++
NCM3 Raven 7365191653.145M+2.1033.413%D-3.468%B+14.6B++6.1C+12835.6h24.5C**73.3C+
Frag Grenade 5235091509N/A503.7649.892%B+N/A509C+14B+18331h3.6C+7.3C*
M20 Kestrel 9924821094.422C**0.8227.782%CN/A21C++22.3B**44822.9h91.6C*329.7C*
Rocklet Rifle 8024586610.693C+4.5529.346%F**N/A6.4F-4.8F-8771.3h36.8C++125.6F
Hawk GD-68 7614562741.664A*3.5857.811%D2.412%C+11.3D7.5D24940.5h7.3B+12.6C*
C85 Canister 4063921428B+22.7637.611%C14.541%B63.2C2.3D-2086.2h9.6C25.5C
Shrike 4843872621.477A3.7749.194%D-1.809%D28.2C**7.1D-44913.7h4.9B*9.9B+
C150 Dalton 5643803510.857B+5.6132.646%D1.053%B+27.1C-13.1D-61514h4.5C+13.7C
Blitz GD-10 3633622171.668B+3.5825.48%C++11.326%D-29.7C+N/A13812.2h12.7B+49.8B+
NS-61 Emissary 3603523201.1B4.1427.376%C+20.739%B+17.5DN/A5120.1h18.2C-66.4C
GR-22 3333262531.289C+3.9521.67%D26.687%B*23.6C-N/A9013.8h18.6F85.8D--
M60-G Bulldog 3403181718.706M+13.4637.009%C*1.887%D49.7B*3.4D2536.4h5B**13.6B++
AF-8 RailJack 301301437A++1.7634.035%C--80.399%B+30.7BN/A1119.8h2.1B+6.2C*
NS Annihilator 5282892051.41A++3.8377.464%D-N/A10C+8.3C+26728.8h10.3B+13.3B
Skyguard 549285733.904C*1.3424.29%D-1.053%D-11.7C-10.9B52824.3h127.5C+524.8C--
NCM2 Falcon 334281793.557M++1.6942.554%C+9.253%A++15.9C**3D9217.7h14.2C++33.4C++
NC05 Jackhammer 2832782441.139C+4.1040.427%D17.266%B+44.1C+N/A1836.3h5.3C13.1C
LA80 276275485.729B**0.4930.372%F82.545%B+35.3C+N/A1007.8h2.4C8D--
NSX Naginata 2462421771.367C+3.8815.576%D**19.422%D*28.8DN/A878.4h16.5D-105.8D*
NS-AM7 Archer 3292382600.915B*4.3349.589%D*10.924%D-5.6C2.1C5642.6h34.8D*70.1F
NC15 Phoenix 4062221251.776B+3.4755.408%C**N/A13.8C+11.4C+30216.1h9.9C++18C*
EM1 203200992.02B++3.2217.502%D-14.5%D*30.8CN/A1606.5h14.4C82.1C
M20 Basilisk 252197209.85M++4.6127.197%D**4.061%D21.2C+5.9C-3609.3h82.6C**303.8C
LA1 Anchor 191191682.809C++2.4317.768%D**23.037%C44.4C+N/A3174.3h9.8C++55.2D
NC1 Gauss Rifle 1811801321.364C*3.8820.277%D13.333%D*28.1C++N/A2646.4h12C**59.3C+
Warden 1781781291.38C*3.8621.933%D--17.978%D--20.2C+N/A1178.8h12.1D-54.9D-
AF-18 Stalker 1731721111.55C++3.6925.361%D18.023%C-26.9CN/A906.4h14.6D57.6C-
NS-11A 1661621011.604C++3.6419.526%D*22.84%C+22.5C--N/A877.2h20.5F--104.9F-
Mag-Cutter 15615616,1390.01C-5.2313.517%D*N/A0.1DN/A01292.6h2.1B+15.8C
L105 Zephyr 180150197.895C2.6528.229%F-N/A33.3D6.7C3304.5h5.1B+18.1C
M12 Kobalt 134130621.667B+16.4214.486%D-20.769%B+38.2D1.2D--2453.4h31.6F-218D--
NS-10 Burster 235129831.554B++3.6925.575%D-4.651%C6.1C++5B++21621h132.7B+518.8C+
NS-357 Underboss 1311271091.165C++4.0833.866%C-14.961%D-27DN/A964.7h6F-17.7D--
C85 Canister-H 1311261111.455C+6.2143.566%D-11.111%C+114.5C++4.5D6081.1h5.3B+12.2B
M60-G Bulldog 136124431S25.7636.219%C+N/A41.3C+4D2423h5.9B+16.2B+
AP30 Shredder 187120215.714C+0.4721.797%D--N/A22.6C-12.6D6875.3h54.1B+248.4C*
NC6S Gauss SAW S 121118801.475C+3.7718.626%D--22.881%C26.8DN/A1114.4h17.3F--92.6D*
MANA Anti-Personnel Turret 116116412.829N/A2.4116.224%UN/A1160UN/A4683000.1h26.3T*161.8T*
NS-10 Burster 201113711.592B+3.6524.6%D--8.85%B**5.7C+4.4C**19120h142.2B577.9C
E540 Halberd-H 1641091010.9C*5.6645.323%D**N/A29.5D14.9D7373.7h6.3C+13.9D
M60-A Bulldog 137109372.946C--2.3018.329%F-N/A12.2D*3.1D1038.9h7D*38.4T
M20 Basilisk 143108176.353A+1.1129.95%C+4.63%C18.9C+6.1C2645.7h101.2D-338C-
NSX Daimyo 110106362.944C+2.3033.451%D**83.019%T*27.9D-1.1S683.8h4.5F*13.3F*
M40 Fury 118105119.545B4.3025.656%D*N/A43.8C5.4D3242.4h10B+38.8C+
Soldier Soaker 105103512.02B++3.2242.264%B*13.592%C+41.2CN/A1222.5h5.8C++13.8B++
Fatestealer 1001001140.877S4.3745.791%B*22%C+16.1C-N/A346.2h2.2C**4.9B++
M12 Kobalt 10198424.5B++19.2614.039%C18.367%B+46.7C1.4C-2162.1h20.8C148.5C+
NC4 Mag-Shot 99981000.98C**4.2620.538%D--16.327%C-21.8CN/A1574.5h5.1B**24.6B+
M60-A Bulldog 9484184M78.7644.003%C+N/A32.3C+3.8C+2322.6h6.6C-15C
M40 Fury-H 9384328B*22.7628.204%D**1.19%C+70C-7.5C-4891.2h5.5B++19.4C++
LA3 Desperado 8583691.203C**4.0426.906%C18.072%C24.4C-N/A883.4h8.8C++32.9C++
MGR-M1 Bishop 8282108.2S2.9626.168%D*42.683%A31.5C+N/A1352.6h5.5B+20.9C+
M20 Basilisk 10977135.923A0.6829.416%D--7.792%B++15.7D6.5D3944.9h114.9D390.5D--
Reaper DMR 7877771C4.2420.413%D*32.468%B*22.6DN/A1553.4h13.6F-66.6F
MGR-S1 Gladius 8377521.481C++3.7620.735%D*18.182%D20.8D1.6A++1443.7h18.2F--87.7F-
Mauler S6 7676531.434B3.8133.596%D-26.316%A*18.1DN/A1344.2h3.9B++11.7C*
Sticky Grenade 6363163N/A57.7646.154%D-N/A630DN/A27730.1h2.7D5.8C--
CAS30 Tank Buster 12762630.984C4.2630.858%D**1.613%B++4.2D4.4D45114.8h54.8C++177.7C--
GD-66 Claw 6261501.22C+4.0255.325%C9.836%D-13.3D*N/A934.6h3.1D-5.5C
Spear Anti-Vehicle Phalanx Tower 8657157A+51.7644.512%D8.772%A**43.8C22.3C-5101.3h9C+20.3C
M96 Mjolnir-H 8756153.733C1.5145.869%C-N/A43.1C23.8D15091.3h40.6C+88.6C
M12 Kobalt 5555155S49.7614.279%D-10.909%F50DN/A3201.1h26.4D**184.9D*
Auraxium Mag-Cutter 51516,1500.008D5.2428.819%C+N/A0.1D--N/A0404h1.6B*5.6B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0371,936,558126.9h
Anti-Vehicle MANA Turret433,2725.7h
Spawn Beacon453992.8h
NS-03 Thumper0600.2h
Nanite Revive Grenade01,2100.3h
Nanite Healing Grenade0870h
Medical Kit6215,96132.6h
Motion Spotter91,1871.6h
Spitfire Auto-Turret473,5354.3h
Deconstruction Tool01530h
Recon Detection Device10016,01127.4h
Shield Recharging Field137130.4h
Ammunition Package916,3328.3h
Medical Applicator376147,48013.6h
Anti-Infantry MANA Turret82510.8h
Nano-Repair Grenade07250.2h
Snowman Soldier52230.3h
WLT-Howler Mining Laser11,5331.2h

Check the help document for the dictionary if you want to learn more about words used here.


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