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Executor playboy601[SHTR] playboy601
NC BR 212

KDR: 5.08

Score: 125.3m

Last Seen: Apr 18th, 2019 4:10 AM
- OFFLINE - 10.4 hour(s)

Prestige 1, Battle Rank 100 (212 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 31
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary Breaker Rocket Pods Gauss Compact S L100 Python AP Titan-150 AP L100 Python HEAT Hornet Missiles
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $660,528 MLG Score: 528
Fun Score: N/A
Cheeseburgers Flipped: 795TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.711%19.224%39827100818,5651.826723.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.569%-0.086C+-0.23C-1.209D*HEAD ++ (~8.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.098C+140.025C+53.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.966%0.865%18965103086,28649325244517.4951165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.324%-0.683D-0.669D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
162.1-0.008C+50.20.052C+111.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.341%3.135%11208102722,645235877319.59941293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.475%-0.737D-0.34C**-0.077

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.592B+5.30.581B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.026%4.583%1661610194,146245716401.68742253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.87%-0.756D-0.049C+0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.30.475B+17.50.558B+44.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.516%77.665%166510302,9641421132.08439

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.341%-0.075C+0.689B+0.369

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.262C*2.50.209C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.55%9.248%166110341,79589212.01008

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.01C+-1.053D*-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.229C++4.20.129C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 31
125.3m224.1%399 (23.9k)382 (22.9k)5.08192184,80436,3656.74591212 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1035856126.918%4.779%12909:0128

27% Engineer7% Heavy Assault61% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 6:23 AMJan 21st, 2019 4:40 AMApr 18th, 2019 6:50 AM (3h) (PST)Apr 18th, 2019 1:33 AM (8h) (PST)Apr 18th, 2019 12:10 AM (9h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,315571,2580.5640.1110.0271.7760.229528

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,9243,40875,51634721071422,939

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5461.1h/227.5d 60,511 8,832 50,287 582.1k 4,046 9,943 74,919 431m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D-
HSR:18.783% C+
AF-57 Piston
C*
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C*
HSR:9.248% D*
Razor GD-23
B+
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:21.442% C--
HSR:22.658% B+
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
Warden
D-
Kills:178
Deaths:129
KDR:1.380
Accuracy:21.933% D-
HSR:17.978% D-
MGR-M1 Bishop
A++
Kills:52
Deaths:4
KDR:13
Accuracy:25.465% D*
HSR:44.231% A++
Kills:15,385
Deaths (as Engineer):8,730
Deaths (to Engineers):13,914
KDR:1.76231
Kill Difference:6,655
Playtime:1,467.588 hours
Usage:27%
Score:29.111m
Score/min:331
Accuracy (listed only):24.445%
HSR (listed only):19.583%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:2,033
Deaths:955
KDR:2.129
Accuracy:20.725% C
HSR:19.921% C
NC6 Gauss SAW
C+
Kills:1,194
Deaths:561
KDR:2.128
Accuracy:19.199% C+
HSR:23.032% C+
NS-15M2
C
Kills:1,183
Deaths:641
KDR:1.846
Accuracy:20.286% D
HSR:23.838% C
GD-22S
C++
Kills:1,162
Deaths:565
KDR:2.057
Accuracy:19.381% D
HSR:24.269% C++
MGR-L1 Promise
C--
Kills:268
Deaths:135
KDR:1.985
Accuracy:21.338% C--
HSR:20.896% C--
NSX Naginata
D*
Kills:242
Deaths:177
KDR:1.367
Accuracy:15.576% D*
HSR:19.422% D*
NC05 Jackhammer
B++
Kills:227
Deaths:174
KDR:1.305
Accuracy:40.650% C
HSR:17.621% B++
EM1
D
Kills:200
Deaths:99
KDR:2.020
Accuracy:17.502% D
HSR:14.500% D*
LA1 Anchor
C
Kills:191
Deaths:68
KDR:2.809
Accuracy:17.768% D*
HSR:23.037% C
Kills:6,700
Deaths (as Heavy Assault):3,375
Deaths (to Heavy Assaults):6,446
KDR:1.98519
Kill Difference:3,325
Playtime:376.233 hours
Usage:7%
Score:5.884m
Score/min:261
Accuracy (listed only):21.380%
HSR (listed only):20.726%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D-
HSR:18.783% C+
AF-57 Piston
C*
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C*
HSR:9.248% D*
Razor GD-23
B+
Kills:1,174
Deaths:840
KDR:1.398
Accuracy:21.442% C--
HSR:22.658% B+
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.250% C
HSR:11.810% D--
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
Blitz GD-10
C**
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C**
HSR:11.326% D-
MGR-S1 Gladius
C--
Kills:55
Deaths:29
KDR:1.897
Accuracy:23.742% D
HSR:18.182% C--
Kills:16,478
Deaths (as Light Assault):9,343
Deaths (to Light Assaults):5,731
KDR:1.76367
Kill Difference:7,135
Playtime:3,336.803 hours
Usage:61%
Score:83.958m
Score/min:419
Accuracy (listed only):24.515%
HSR (listed only):15.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:42.016% B+
HSR:80.769% B
SAS-R
B+
Kills:1,157
Deaths:185
KDR:6.254
Accuracy:31.424% D*
HSR:72.429% B+
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.250% C
HSR:11.810% D--
NS-44 Commissioner
D
Kills:848
Deaths:867
KDR:0.978
Accuracy:27.383% D--
HSR:17.925% D
Blitz GD-10
C**
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C**
HSR:11.326% D-
NS-61 Emissary
B++
Kills:351
Deaths:320
KDR:1.097
Accuracy:27.407% C+
HSR:20.798% B++
AF-8 RailJack
B+
Kills:301
Deaths:43
KDR:7
Accuracy:34.312% C
HSR:80.399% B+
LA80
B+
Kills:255
Deaths:43
KDR:5.930
Accuracy:30.691% D**
HSR:82.745% B+
NS-AM7 Archer
D
Kills:223
Deaths:228
KDR:0.978
Accuracy:49.606% D*
HSR:11.211% D
Soldier Soaker
B*
Kills:103
Deaths:51
KDR:2.020
Accuracy:42.264% B*
HSR:13.592% C
NC4 Mag-Shot
C-
Kills:97
Deaths:100
KDR:0.970
Accuracy:20.645% D--
HSR:16.495% C-
LA3 Desperado
C
Kills:83
Deaths:69
KDR:1.203
Accuracy:26.906% C
HSR:18.072% C
NSX Daimyo
D**
Kills:81
Deaths:28
KDR:2.893
Accuracy:31.597% D**
HSR:81.482% T*
AF-18 Stalker
C+
Kills:68
Deaths:36
KDR:1.889
Accuracy:22.619% D--
HSR:20.588% C+
NS-357 Underboss
B+
Kills:56
Deaths:48
KDR:1.167
Accuracy:40.432% B+
HSR:10.714% D*
MGR-S1 Gladius
C--
Kills:55
Deaths:29
KDR:1.897
Accuracy:23.742% D
HSR:18.182% C--
Kills:6,116
Deaths (as Infiltrator):2,989
Deaths (to Infiltrators):3,696
KDR:2.04617
Kill Difference:3,127
Playtime:217.366 hours
Usage:4%
Score:3.004m
Score/min:230
Accuracy (listed only):31.236%
HSR (listed only):35.533%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C*
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C*
HSR:9.248% D*
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.250% C
HSR:11.810% D--
Blitz GD-10
C**
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C**
HSR:11.326% D-
GR-22
B*
Kills:322
Deaths:247
KDR:1.304
Accuracy:21.698% D
HSR:26.087% B*
NC1 Gauss Rifle
C--
Kills:180
Deaths:132
KDR:1.364
Accuracy:20.277% C--
HSR:13.333% D*
NS-11A
C++
Kills:162
Deaths:101
KDR:1.604
Accuracy:19.526% D--
HSR:22.840% C++
MGR-S1 Gladius
C--
Kills:55
Deaths:29
KDR:1.897
Accuracy:23.742% D
HSR:18.182% C--
Kills:3,782
Deaths (as Combat Medic):2,238
Deaths (to Combat Medics):2,293
KDR:1.6899
Kill Difference:1,544
Playtime:58.824 hours
Usage:1%
Score:1.129m
Score/min:320
Accuracy (listed only):25.075%
HSR (listed only):16.118%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:881
Deaths:182
KDR:4.841
Accuracy:23.960% D
HSR:13.961% C+
AF-41 Hacksaw
C+
Kills:822
Deaths:182
KDR:4.516
Accuracy:25.691% D
HSR:15.085% C+
NCM2 Falcon
A
Kills:637
Deaths:89
KDR:7.157
Accuracy:40.641% C++
HSR:7.535% A
NCM3 Raven
B**
Kills:528
Deaths:167
KDR:3.162
Accuracy:33.657% D
HSR:4.167% B**
NCM3 Raven
B+
Kills:519
Deaths:165
KDR:3.145
Accuracy:33.413% D
HSR:3.468% B+
NCM2 Falcon
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:42.554% C++
HSR:9.253% A*
NS-10 Burster
C
Kills:129
Deaths:82
KDR:1.573
Accuracy:25.650% D
HSR:4.651% C
NS-10 Burster
B**
Kills:113
Deaths:70
KDR:1.614
Accuracy:24.669% D
HSR:8.850% B**
Kills:3,910
Deaths (as MAX Suit):508
Deaths (to MAX Suits):1,622
KDR:7.69685
Kill Difference:3,402
Playtime:99.554 hours
Usage:2%
Score:2.188m
Score/min:366
Accuracy (listed only):31.279%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:32,601
V. Kills:20,528 159%
Deaths:5,074
KDR:6.425
Accuracy:30.379% C+
KPH:33.100 A++
VKPH:20.900 A++
Vortek Rotary
B**
Kills:30,060
V. Kills:25,359 119%
Deaths:6,482
KDR:4.637
Accuracy:29.546% C
KPH:23.100 B+
VKPH:19.400 B**
Breaker Rocket Pods
A+
Kills:20,399
V. Kills:5,133 397%
Deaths:760
KDR:26.841
Accuracy:52.142% B
KPH:133.900 B+
VKPH:33.700 A+
Hornet Missiles
B+
Kills:4,167
V. Kills:1,779 234%
Deaths:179
KDR:23.279
Accuracy:63.171% B+
KPH:88.900 B+
VKPH:37.900 C+
M30 Mustang AH
A++
Kills:3,164
V. Kills:773 409%
Deaths:329
KDR:9.617
Accuracy:60.688% B+
KPH:43.300 C+
VKPH:10.600 A++
Coyote Missiles
C++
Kills:719
V. Kills:573 125%
Deaths:131
KDR:5.489
Accuracy:52.305% C+
KPH:33.900 C
VKPH:27.100 C++
Tomcat A2AM Pods
B*
Kills:612
V. Kills:585 104%
Deaths:54
KDR:11.333
Accuracy:66.724% F-
KPH:66.200 B+
VKPH:63.300 B*
M20 Kestrel
B++
Kills:465
V. Kills:501 93%
Deaths:109
KDR:4.266
Accuracy:27.628% C
KPH:20.900 C++
VKPH:22.500 B++
Kills:92,187 (66,290 + 0)
Deaths:13,118
KDR:7.028
VKDR:4.210
Vehicle Kills:55,231
Kill Difference:79,069
Playtime:2,612.667 hours
Usage:48%
Score:48.433m
Score/min:309
Piloting Accuracy:27.628%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:376
V. Kills:182 205%
Deaths:35
KDR:10.743
Accuracy:32.759% D
KPH:27.100 C
VKPH:13.100 D-
L105 Zephyr
C
Kills:150
V. Kills:30 484%
Deaths:19
KDR:7.895
Accuracy:28.229% F
KPH:33.100 D
VKPH:6.600 C
AP30 Shredder
C
Kills:120
V. Kills:67 176%
Deaths:21
KDR:5.714
Accuracy:21.797% D*
KPH:22.700 C
VKPH:12.700 D
CAS30 Tank Buster
D
Kills:62
V. Kills:65 94%
Deaths:63
KDR:0.984
Accuracy:30.858% D**
KPH:4.200 D
VKPH:4.400 D
Kills:708 (62 + 646)
Deaths:138
KDR:5.130
VKDR:2.493
Vehicle Kills:344
Kill Difference:570
Playtime:38.425 hours
Usage:1%
Score:1.112m
Score/min:482
Piloting Accuracy:30.858%
Gunner Accuracy:21.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:5,001
V. Kills:2,123 235%
Deaths:281
KDR:17.797
Accuracy:41.295% F
KPH:41.300 B*
VKPH:17.500 C+
L100 Python HEAT
A+
Kills:4,463
V. Kills:828 N/A
Deaths:186
KDR:23.995
Accuracy:44.151% D
KPH:53 A+
VKPH:9.800 C
L100 Python HESH
B++
Kills:2,965
V. Kills:635 466%
Deaths:152
KDR:19.507
Accuracy:45.588% C
KPH:51.400 C+
VKPH:11 B++
C75 Viper
A++
Kills:1,182
V. Kills:127 N/A
Deaths:70
KDR:16.886
Accuracy:32.167% D
KPH:57.800 A++
VKPH:6.200 C
LB00 Python AP
C++
Kills:1,128
V. Kills:415 271%
Deaths:64
KDR:17.625
Accuracy:44.038% D*
KPH:53 C++
VKPH:19.500 C+
Skyguard
B+
Kills:274
V. Kills:260 105%
Deaths:72
KDR:3.806
Accuracy:24.336% D-
KPH:11.500 C
VKPH:10.900 B+
Kills:15,013 (15,013 + 0)
Deaths:825
KDR:18.198
VKDR:5.319
Vehicle Kills:4,388
Kill Difference:14,188
Playtime:328.545 hours
Usage:6%
Score:5.163m
Score/min:262
Driving Accuracy:24.336%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,979
V. Kills:2,739 182%
Deaths:292
KDR:17.051
Accuracy:35.566% F-
KPH:29 B+
VKPH:16 C**
Titan-150 HEAT
A++
Kills:3,235
V. Kills:861 375%
Deaths:191
KDR:16.937
Accuracy:40.190% D
KPH:38.100 A++
VKPH:10.100 C**
Enforcer ML85
B+
Kills:1,022
V. Kills:610 167%
Deaths:100
KDR:10.220
Accuracy:39.067% C
KPH:28.100 B+
VKPH:16.800 C+
E540 Halberd
B+
Kills:813
V. Kills:345 235%
Deaths:68
KDR:11.956
Accuracy:44.591% C+
KPH:34.400 B+
VKPH:14.600 C+
Titan-150 HESH
C*
Kills:546
V. Kills:158 343%
Deaths:42
KDR:13
Accuracy:38.951% D--
KPH:32.500 C
VKPH:9.400 C*
C85 Canister
C+
Kills:391
V. Kills:14 N/A
Deaths:14
KDR:27.929
Accuracy:36.585% C
KPH:69.400 C+
VKPH:2.500 C--
M20 Basilisk
C+
Kills:102
V. Kills:34 291%
Deaths:17
KDR:6
Accuracy:28.753% C+
KPH:18.900 C+
VKPH:6.300 C+
M12 Kobalt
C+
Kills:98
V. Kills:3 N/A
Deaths:4
KDR:24.500
Accuracy:14.215% C+
KPH:48.700 C
VKPH:1.500 C
Kills:11,186 (8,760 + 2,426)
Deaths:728
KDR:15.365
VKDR:6.544
Vehicle Kills:4,764
Kill Difference:10,458
Playtime:346.189 hours
Usage:6%
Score:5.940m
Score/min:286
Driving Accuracy:38.951%
Gunner Accuracy:14.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:126
V. Kills:5 N/A
Deaths:11
KDR:11.455
Accuracy:43.566% D
KPH:117.900 C*
VKPH:4.700 D
E540 Halberd-H
D
Kills:105
V. Kills:54 191%
Deaths:10
KDR:10.500
Accuracy:45.722% D*
KPH:29.500 D
VKPH:15.200 D
M40 Fury-H
C
Kills:84
V. Kills:9 N/A
Deaths:3
KDR:28
Accuracy:28.204% D**
KPH:70.500 C
VKPH:7.600 D
M96 Mjolnir-H
C
Kills:54
V. Kills:31 169%
Deaths:15
KDR:3.600
Accuracy:46.506% C
KPH:42.800 C
VKPH:24.600 C--
Kills:369 (0 + 369)
Deaths:39
KDR:9.462
VKDR:2.538
Vehicle Kills:99
Kill Difference:330
Playtime:7.077 hours
Usage:0%
Score:0.313m
Score/min:738
Driving Accuracy:N/A%
Gunner Accuracy:46.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:317
V. Kills:22 N/A
Deaths:17
KDR:18.647
Accuracy:37.015% B
KPH:49.900 A
VKPH:3.500 D
M20 Basilisk
C+
Kills:177
V. Kills:47 369%
Deaths:20
KDR:8.850
Accuracy:27.669% D*
KPH:20.500 C+
VKPH:5.500 C--
M60-G Bulldog
C++
Kills:124
V. Kills:12 N/A
Deaths:4
KDR:31
Accuracy:36.237% C+
KPH:41.600 C++
VKPH:4 D
M12 Kobalt
D
Kills:120
V. Kills:4 N/A
Deaths:6
KDR:20
Accuracy:14.140% D
KPH:38.200 D
VKPH:1.300 D-
M40 Fury
C+
Kills:105
V. Kills:13 N/A
Deaths:11
KDR:9.545
Accuracy:25.658% D--
KPH:43.900 C+
VKPH:5.400 D
M20 Basilisk
D
Kills:66
V. Kills:29 220%
Deaths:13
KDR:5.077
Accuracy:29.349% D-
KPH:13.700 D
VKPH:6 D
M12 Kobalt
C--
Kills:53
V. Kills: N/A
Deaths:
KDR:
Accuracy:14.527% D
KPH:52.200 C--
VKPH:0 F
Kills:962 (0 + 962)
Deaths:71
KDR:13.549
VKDR:1.789
Vehicle Kills:127
Kill Difference:891
Playtime:29.314 hours
Usage:1%
Score:0.531m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:14.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 53,12932,6015,0746.425A++1.3430.379%C+N/A33.1A++20.9A++285983.6h68.6B++225.7B++
Vortek Rotary 55,41930,0606,4824.637A0.4429.546%C1.234%D23.1B+19.4B**2721304.1h59.3B+200.8B+
Breaker Rocket Pods 25,53220,39976026.841M+21.7652.142%BN/A133.9B+33.7A+630152.4h13.4B+25.6B+
Gauss Compact S 5,3765,2111,8602.802A*2.2828.707%B**4.97%F--42.4A+1.3A*118122.9h4.6A++16B**
L100 Python AP 7,1245,00128117.797M+12.7241.295%F3.239%C**41.3B*17.5C+239121h4.1B**9.9B+
Titan-150 AP 7,7184,97929217.051A++11.9735.566%F-3.696%B+29B+16C**295171.5h3.9B+10.9C+
L100 Python HEAT 5,2914,46318623.995M+18.9144.151%D3.719%B++53A+9.8C23984.2h3.3A7.4B**
Hornet Missiles 5,9464,16717923.279M*18.2063.171%B+1.608%C+88.8B+37.9C+55546.9h7.1B*11.2B**
GD-7F 4,0333,9762,8241.408B+3.6720.756%D16.071%D13.3DN/A43298.1h13.9C++67C+
Titan-150 HEAT 4,0963,23519116.937A**11.8640.19%D3.524%B+38.1A++10.2B24984.8h3.2B**7.9B*
M30 Mustang AH 3,9373,1643299.617B+4.5460.688%B+1.391%C++43.3C+10.6A++28473h11.7C19.3C+
L100 Python HESH 3,6002,96515219.507B**14.4345.588%C1.788%C*51.4C+11B++22157.7h3.4C+7.4C+
NS-11C 2,5192,4491,6591.476B+3.6119.078%D-18.783%C+12.5DN/A39195.2h17.1C89.7C-
NS-15M1 2,0522,0339552.129B+2.9520.725%C19.921%C37.8C+N/A13153.8h13.5C+64.9C+
Bouncing Betty 2,0232,02318510.935A*5.8539.52%C-N/A183.9AN/A53511h1.6B**4.1B+
Spear Anti-Vehicle Phalanx Turret 2,6281,8907624.868M++19.7940.773%C+5.873%B**40.4C*15.8C-28846.8h7.5B+18.4B+
Tank Mine 2,9111,87518110.359S5.2823.147%DN/A172A95B**146310.9h1.5B++6.5C+
AF-57 Piston 1,7961,7951,0121.774B+3.3141.55%C*9.248%D*30.8C+N/A10558.2h4.2B10.2C**
C-4 2,1141,3448401.6C++3.4824.071%CN/A20.8D*11.9D*23764.7h1.3B+5.5C**
NS Decimator 1,7041,2638771.44B+3.6450.886%D*2.692%B+26.4C--9.2D19447.8h5.4C10.6D
NC6 Gauss SAW 1,2031,1945612.128B**2.9519.199%C+23.032%C+38.4B+N/A17831.1h10C**52.1C**
NS-15M2 1,2121,1836411.846C*3.2420.286%D23.838%C38.3C+N/A9630.9h16.5D-81.5D
C75 Viper 1,3091,1827016.886M**11.8032.167%D1.354%C+57.9A++6.2C33920.4h6A18.5B**
Razor GD-23 1,2391,1748401.398B+3.6821.442%C--22.658%B+11DN/A41106.4h14.1C+65.6C+
EM4 Longshot 1,1711,1702255.2B++0.1242.016%B+80.769%B43B++N/A13627.2h2.1C**5.1B
GD-22S 1,1781,1625652.057B3.0219.381%D24.269%C++37.2C++N/A11131.2h12.3C63.3C+
SAS-R 1,1651,1571856.254A1.1731.424%D*72.429%B+36.6C+N/A11231.6h2.9D--9.2D--
LB00 Python AP 1,5431,1286417.625B+12.5444.038%D*N/A53C++19.5C+27521.3h3.6B+8.2C+
Enforcer ML85 1,6321,02210010.22A5.1439.067%C1.272%D28.1B+16.8C+30636.4h11.6B+29.8B+
NS-7 PDW 9169065001.812A3.2723.25%C11.81%D--29.3C++N/A9730.9h12.7B+54.5B
MANA Anti-Vehicle Turret 1,4778873132.834B+2.2544.728%C4.171%A++8870A++5900A*778790.1h8.3A18.6B+
AF-41 Hacksaw 8828811824.841B*0.2423.96%D13.961%C+41.4B++N/A12721.3h5.6B+23.6C++
NS-44 Commissioner 8628488670.978C+4.1027.383%D--17.925%D28C+N/A9130.3h3.8C*13.9C
AF-41 Hacksaw 8238221824.516B*0.5725.691%D15.085%C+38.8B+N/A12321.2h6.7C*26.1C+
E540 Halberd 1,1588136811.956B+6.8744.591%C+3.69%C**34.4B+14.6C+38923.6h5.8C++13.1C++
Coyote Missiles 1,2927191315.489A+0.4152.305%C+N/A33.9C27C++42721.2h44.4C+85C+
Aspis Anti-Aircraft Phalanx Turret 1,3916755612.054M**6.9719.771%D-N/A11.4C++12.1C*25559.1h125.5B++634.6C++
NCM2 Falcon 738637897.157S2.0840.641%C++7.535%A35M++5.5B+17218.2h6B**14.7B*
Tomcat A2AM Pods 1,1976125411.333A++6.2566.724%F-N/A66.5B+63.6B*12239.2h5.7A8.6B**
NSX Tanto 5785504021.368C**3.7116.628%F-22.727%C8.4D--N/A2565.6h17.1C102.8D--
Titan-150 HESH 7045464213B7.9238.951%D--2.381%B+32.5C9.4C*23516.8h3.6C9.2D
NCM3 Raven 7525281673.162M**1.9233.657%D4.167%B**14.8A++6.3C*12535.6h24B++71.3B
NCM3 Raven 7365191653.145M*1.9433.413%D3.468%B+14.6A6.1C+12735.6h24.5B+73.3C*
C-4 ARX 7284772112.261C++2.8221.142%D**N/A52.4D*27.6C-3669.1h0.9B*4.1B+
M20 Kestrel 9664651094.266B++0.8227.628%CN/A20.9C++22.5B++42022.3h91.1B329.9C**
Hawk GD-68 7554522721.662A++3.4257.687%D2.434%C+11.3C-7.6C-24339.9h7.2B+12.5C**
Frag Grenade 4604461446N/A440.9249.336%B+N/A495.6C++15.6A18280.9h3.6B7.3B+
C85 Canister 4053911427.929B++22.8536.585%C14.578%C**69.8C+2.5C--2235.6h8.4C+22.9C++
Shrike 4843872621.477A+3.6049.194%D-1.809%D28.2B+7.1D42613.7h4.9B*9.9B+
C150 Dalton 5583763510.743B+5.6632.759%D1.064%C**27.1C13.1D-54513.9h4.5C++13.7C+
Blitz GD-10 3633622171.668B+3.4125.48%C**11.326%D-29.7C++N/A13512.2h12.7B++49.8B+
NS-61 Emissary 3593513201.097B+3.9827.407%C+20.798%B++17.5CN/A5020.1h18.2C66.4C
GR-22 3293222471.304C++3.7821.698%D26.087%B*23.5CN/A8913.7h18.6F85.9D-
Rocklet Rifle 5683183640.874B+4.2128.506%F*N/A7F5.5F9645.3h34.7C**121.7D--
M60-G Bulldog 3393171718.647S13.5737.015%B1.893%D49.5A3.4D2526.4h5B**13.6B*
AF-8 RailJack 301301437A++1.9234.312%C80.399%B+31.7B++N/A1119.5h2.1B+6.1B
NCM2 Falcon 334281793.557M**1.5242.554%C++9.253%A*15.9B*3D9017.7h14.2C**33.4B
Skyguard 534274723.806B+1.2824.336%D-N/A11.5C10.9B+48323.9h129.7C+533.1C
MGR-L1 Promise 2702681351.985B+3.1021.338%C--20.896%C--34.4CN/A1107.8h19.1D89.5C
LA80 256255435.93B++0.8530.691%D**82.745%B+35.4C+N/A1007.2h2.5C8.1D-
NSX Naginata 2462421771.367C+3.7115.576%D*19.422%D*28.8C-N/A838.4h16.5D-105.8D-
NC05 Jackhammer 2322271741.305C++3.7840.65%C17.621%B++42.8C++N/A1845.3h5.5C13.4C+
NS Annihilator 4282231821.225A++3.8677.294%D--N/A8.6C7.9C+25225.9h11.3C*14.6C++
NS-AM7 Archer 3052232280.978A4.1049.606%D*11.211%D6C+2.2C5637.1h33.6D-67.7D*
NC15 Phoenix 4062221251.776B++3.3155.397%C**N/A13.9C+11.5C+29816h9.9C**17.9B+
EM1 203200992.02B*3.0617.502%D14.5%D*30.8C+N/A1566.5h14.4C+82.1C+
LA1 Anchor 191191682.809C**2.2717.768%D*23.037%C44.4C+N/A2954.3h9.8C**55.2C
NC1 Gauss Rifle 1811801321.364B+3.7220.277%C--13.333%D*28.1BN/A2506.4h12B+59.3C++
Warden 1781781291.38B+3.7021.933%D-17.978%D-20.2C+N/A1118.8h12.1C-54.9C--
M20 Basilisk 224177208.85M++3.7727.669%D*4.52%D20.6C+5.5C--3498.6h85.8B310C
NS-11A 1661621011.604B3.4819.526%D--22.84%C++22.5CN/A837.2h20.5F-104.9D**
Mag-Cutter 15615616,1170.01C5.0713.522%D*N/A0.1D-N/A01290.7h2.1B+15.8C
L105 Zephyr 180150197.895C+2.8128.229%FN/A33.3D6.7C3154.5h5.1B++18.1C+
NS-10 Burster 235129821.573B**3.5125.65%D4.651%C6.2B+5.1B**20720.8h132.5B+516.4C**
C85 Canister-H 1311261111.455C+6.3743.566%D11.111%C+114.5C++4.5D5741.1h5.3B+12.2B+
M60-G Bulldog 136124431S25.9236.237%C+N/A41.3C++4D2343h5.9B+16.2B+
AP30 Shredder 187120215.714C+0.6321.797%D*N/A22.6C12.6D6105.3h54.1B++248.4B
M12 Kobalt 124120620B++14.9214.14%D20.833%B+38.7D1.3D-2363.1h31.3F-221.5D--
MANA Anti-Personnel Turret 116116412.829N/A2.2516.224%UN/A1160UN/A4503000.1h26.3T*161.8T*
NS-10 Burster 201113701.614B*3.4724.669%D8.85%B**5.7C**4.4B+18519.9h141.8B+574.9C++
M60-A Bulldog 137109372.946C2.1418.329%F-N/A12.2D*3.1D988.9h7D-38.4F--
M40 Fury 118105119.545B++4.4625.658%D--N/A43.8C+5.4D3252.4h9.9B++38.7C*
E540 Halberd-H 1591051010.5B+5.4245.722%D*N/A29.2D15D6653.6h6.4C+13.9C
Soldier Soaker 105103512.02B*3.0642.264%B*13.592%C42.9C+N/A1202.4h5.8C**13.8B++
M20 Basilisk 136102176B**0.9228.753%C+3.922%D18.9C+6.3C+2605.4h95.3C-331.5C+
Fatestealer 100100891.124A**3.9645.791%B*22%C+20C-N/A425h2.2B4.9B*
M12 Kobalt 10198424.5B++19.4214.215%C+18.367%B+49C1.5C2172h20.7C145.9C+
NC4 Mag-Shot 98971000.97B+4.1120.645%D--16.495%C-22C+N/A1484.4h5.1B**24.6C++
M40 Fury-H 9384328A22.9228.204%D**1.19%C+70C7.5D4721.2h5.5B*19.4B
M60-A Bulldog 9484184A**78.9243.984%C+N/A32.3C+3.8C+2292.6h6.6C14.9C+
LA3 Desperado 8583691.203B3.8826.906%C18.072%C24.4CN/A863.4h8.8C**32.9C*
NSX Daimyo 8481282.893C+2.1931.597%D**81.482%T*24.5D-N/A593.3h4.6F*14.5F*
AF-18 Stalker 6868361.889B++3.1922.619%D--20.588%C+20DN/A933.4h14.4C-63.5D
M20 Basilisk 9566135.077A0.0029.349%D-9.091%A13.8D6D3604.8h128.4D437.5D*
Sticky Grenade 6363163N/A57.9246.154%DN/A630DN/A27240.1h2.7C5.8C
CAS30 Tank Buster 12762630.984C+4.1030.858%D**1.613%B+4.2D4.4D42814.8h54.8C+177.7C
Spear Anti-Vehicle Phalanx Tower 8657157A*51.9244.969%C-8.772%A*43.8C+22.3C4811.3h9C++20.1C++
NS-357 Underboss 6056481.167C*3.9140.432%B+10.714%D*25.5C--1.8M+1042.2h5D12.4C++
MGR-S1 Gladius 6055291.897B+3.1823.742%D18.182%C--20.4D1.9M*1392.7h17.9F75.5D-
M96 Mjolnir-H 8554153.6C+1.4846.506%CN/A41.5C23.8D13291.3h40.8C+87.7C+
M12 Kobalt 5353153S47.9214.527%D11.321%F53C--N/A2961h27D*185.6D
MGR-M1 Bishop 5252413S7.9225.465%D*44.231%A++40B+N/A1691.3h5B**19.6C**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter91,1871.6h
Nano-Armor Kit9601,833,769119.7h
Medical Kit5525,07831.7h
Anti-Vehicle MANA Turret433,2015.6h
Spawn Beacon403302h
Nanite Revive Grenade01,0880.3h
Nanite Healing Grenade0870h
Spitfire Auto-Turret443,0573.8h
Deconstruction Tool01530h
Recon Detection Device7312,67721.9h
Ammunition Package865,6838h
Anti-Infantry MANA Turret82510.8h
Medical Applicator369139,66113h
WLT-Howler Mining Laser11,5331.2h
Nano-Repair Grenade05360.2h
Snowman Soldier52230.3h
Shield Recharging Field84310.2h

Check the help document for the dictionary if you want to learn more about words used here.


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