Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,055)players online:
HEKOMIn (18)  PierreKira (13)  silentk1tt3n (13)  ねこびっち (3)  gremrper (2)  OnlyDT (2) 51
stats.dasanfall.com
Executor playboy601[SHTR] playboy601
NC BR 215

KDR: 5.14

Score: 129.8m

Last Seen: Aug 24th, 2019 3:16 AM
- OFFLINE - 26 hour(s)

Prestige 1, Battle Rank 100 (215 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 62
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary Breaker Rocket Pods Gauss Compact S L100 Python AP Titan-150 AP L100 Python HEAT Hornet Missiles
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:playboy601



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $654,273 MLG Score: 523
Fun Score: N/A
Cheeseburgers Flipped: 795TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.643%19.208%39729118518,9041.819273.321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.48%-0.091C+-0.249C-1.152D*HEAD ++ (~8.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.086C+14.10.014C+54.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31%0.835%19405120991,44551155474817.8778167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.323%-0.672D-0.684D0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
161.2-0.001C+500.056C+111.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.236%3.125%10948120622,753241977679.40595293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.492%-0.755D-0.367C**-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.589B+5.30.579B+10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.038%4.571%1621611984,157251616431.65157253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.855%-0.755D-0.033C+0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.478B+17.50.562B+45

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.528%77.774%162512092,9921449142.06487

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.289%-0.066C+0.695B+0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.263C*2.50.208C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.426%9.938%162312111,93290922.12541

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.497%-0.009C+-0.927D--0.169

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.234C++4.20.139C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 62
129.8m220.3%402 (24.1k)385 (23.1k)5.14024191,98337,3496.82275215 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214888327.066%4.667%12609:0129

26% Engineer7% Heavy Assault62% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 6:23 AMJan 21st, 2019 4:40 AMAug 24th, 2019 6:49 AM (2d) (PST)Aug 24th, 2019 1:46 AM (2d) (PST)Aug 23rd, 2019 11:16 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,321561,2650.5690.1110.0271.7600.230523

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,2483,35375,89534721061423,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5627.6h/234.5d 62,840 8,960 51,889 594.2k 4,091 10,107 77,701 446m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D--
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C++
HSR:9.248% D*
Razor GD-23
B
Kills:1,176
Deaths:842
KDR:1.397
Accuracy:21.414% D
HSR:22.619% B
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
NS-11CB
D*
Kills:201
Deaths:271
KDR:0.742
Accuracy:17.242% D**
HSR:12.438% D*
Warden
D-
Kills:178
Deaths:129
KDR:1.380
Accuracy:21.933% D-
HSR:17.978% D-
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D
HSR:26.316% A*
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
MGR-M1 Bishop
A++
Kills:57
Deaths:6
KDR:9.500
Accuracy:24.327% D**
HSR:43.860% A++
Kills:15,730
Deaths (as Engineer):9,108
Deaths (to Engineers):14,287
KDR:1.72705
Kill Difference:6,622
Playtime:1,480.236 hours
Usage:26%
Score:29.371m
Score/min:331
Accuracy (listed only):27.323%
HSR (listed only):18.622%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:2,033
Deaths:955
KDR:2.129
Accuracy:20.725% C
HSR:19.921% C
NC6 Gauss SAW
C+
Kills:1,194
Deaths:561
KDR:2.128
Accuracy:19.199% C+
HSR:23.032% C+
NS-15M2
C
Kills:1,183
Deaths:641
KDR:1.846
Accuracy:20.286% D
HSR:23.838% C
GD-22S
C+
Kills:1,162
Deaths:565
KDR:2.057
Accuracy:19.381% D
HSR:24.269% C+
MGR-L1 Promise
C-
Kills:273
Deaths:142
KDR:1.923
Accuracy:21.188% C--
HSR:21.245% C-
NSX Naginata
D*
Kills:242
Deaths:177
KDR:1.367
Accuracy:15.576% D*
HSR:19.422% D*
EM1
D
Kills:200
Deaths:99
KDR:2.020
Accuracy:17.502% D
HSR:14.500% D*
LA1 Anchor
C
Kills:191
Deaths:68
KDR:2.809
Accuracy:17.768% D**
HSR:23.037% C
NC6S Gauss SAW S
C++
Kills:77
Deaths:56
KDR:1.375
Accuracy:18.437% D--
HSR:24.675% C++
Kills:6,555
Deaths (as Heavy Assault):3,264
Deaths (to Heavy Assaults):6,621
KDR:2.00827
Kill Difference:3,291
Playtime:380.861 hours
Usage:7%
Score:5.933m
Score/min:260
Accuracy (listed only):18.896%
HSR (listed only):21.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D--
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C++
HSR:9.248% D*
Razor GD-23
B
Kills:1,176
Deaths:842
KDR:1.397
Accuracy:21.414% D
HSR:22.619% B
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.250% C
HSR:11.810% D--
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
Blitz GD-10
C*
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C*
HSR:11.326% D--
NS-11CB
D*
Kills:201
Deaths:271
KDR:0.742
Accuracy:17.242% D**
HSR:12.438% D*
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D
HSR:26.316% A*
MGR-S1 Gladius
C-
Kills:70
Deaths:42
KDR:1.667
Accuracy:22.591% D
HSR:18.571% C-
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:16,833
Deaths (as Light Assault):9,732
Deaths (to Light Assaults):5,841
KDR:1.72965
Kill Difference:7,101
Playtime:3,481.047 hours
Usage:62%
Score:88.154m
Score/min:422
Accuracy (listed only):27.135%
HSR (listed only):15.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:42.016% B+
HSR:80.769% B
SAS-R
B+
Kills:1,157
Deaths:185
KDR:6.254
Accuracy:31.384% D*
HSR:72.429% B+
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.250% C
HSR:11.810% D--
NS-44 Commissioner
D
Kills:852
Deaths:871
KDR:0.978
Accuracy:27.575% D--
HSR:18.075% D
Blitz GD-10
C*
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C*
HSR:11.326% D--
NS-61 Emissary
B++
Kills:352
Deaths:320
KDR:1.100
Accuracy:27.376% C+
HSR:20.739% B++
AF-8 RailJack
B+
Kills:301
Deaths:43
KDR:7
Accuracy:34.312% C
HSR:80.399% B+
LA80
B+
Kills:264
Deaths:47
KDR:5.617
Accuracy:30.581% F
HSR:82.955% B+
NS-AM7 Archer
D
Kills:224
Deaths:229
KDR:0.978
Accuracy:49.555% D*
HSR:11.161% D
Soldier Soaker
B*
Kills:103
Deaths:51
KDR:2.020
Accuracy:42.264% B*
HSR:13.592% C+
NSX Daimyo
D*
Kills:100
Deaths:31
KDR:3.226
Accuracy:32.888% D*
HSR:83% T
NC4 Mag-Shot
C-
Kills:97
Deaths:100
KDR:0.970
Accuracy:20.645% D--
HSR:16.495% C-
AF-18 Stalker
C+
Kills:87
Deaths:54
KDR:1.611
Accuracy:22.399% D--
HSR:20.690% C+
LA3 Desperado
C
Kills:83
Deaths:69
KDR:1.203
Accuracy:26.906% C
HSR:18.072% C
MGR-S1 Gladius
C-
Kills:70
Deaths:42
KDR:1.667
Accuracy:22.591% D
HSR:18.571% C-
NS-357 Underboss
B+
Kills:61
Deaths:52
KDR:1.173
Accuracy:39.973% B+
HSR:13.115% D--
Kills:6,189
Deaths (as Infiltrator):3,036
Deaths (to Infiltrators):3,783
KDR:2.03854
Kill Difference:3,153
Playtime:220.208 hours
Usage:4%
Score:3.026m
Score/min:229
Accuracy (listed only):31.200%
HSR (listed only):35.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C++
HSR:9.248% D*
NS-7 PDW
C
Kills:906
Deaths:500
KDR:1.812
Accuracy:23.250% C
HSR:11.810% D--
Blitz GD-10
C*
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C*
HSR:11.326% D--
GR-22
B**
Kills:326
Deaths:253
KDR:1.289
Accuracy:21.670% D
HSR:26.687% B**
NC1 Gauss Rifle
D
Kills:180
Deaths:132
KDR:1.364
Accuracy:20.277% D
HSR:13.333% D*
NS-11A
C++
Kills:162
Deaths:101
KDR:1.604
Accuracy:19.526% D--
HSR:22.840% C++
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D
HSR:26.316% A*
MGR-S1 Gladius
C-
Kills:70
Deaths:42
KDR:1.667
Accuracy:22.591% D
HSR:18.571% C-
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:3,938
Deaths (as Combat Medic):2,360
Deaths (to Combat Medics):2,344
KDR:1.66864
Kill Difference:1,578
Playtime:60.176 hours
Usage:1%
Score:1.173m
Score/min:325
Accuracy (listed only):29.252%
HSR (listed only):16.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:881
Deaths:182
KDR:4.841
Accuracy:23.960% D
HSR:13.961% C+
AF-41 Hacksaw
C+
Kills:822
Deaths:182
KDR:4.516
Accuracy:25.691% D
HSR:15.085% C+
NCM2 Falcon
B**
Kills:637
Deaths:89
KDR:7.157
Accuracy:40.641% C++
HSR:7.535% B**
NCM3 Raven
B**
Kills:528
Deaths:167
KDR:3.162
Accuracy:33.657% D
HSR:4.167% B**
NCM3 Raven
B+
Kills:519
Deaths:165
KDR:3.145
Accuracy:33.413% D
HSR:3.468% B+
NCM2 Falcon
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:42.554% C+
HSR:9.253% A*
NS-10 Burster
C
Kills:129
Deaths:82
KDR:1.573
Accuracy:25.650% D
HSR:4.651% C
NS-10 Burster
B**
Kills:113
Deaths:70
KDR:1.614
Accuracy:24.669% D-
HSR:8.850% B**
Kills:3,910
Deaths (as MAX Suit):508
Deaths (to MAX Suits):1,642
KDR:7.69685
Kill Difference:3,402
Playtime:99.554 hours
Usage:2%
Score:2.188m
Score/min:366
Accuracy (listed only):31.279%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:36,228
V. Kills:22,410 162%
Deaths:5,430
KDR:6.672
Accuracy:30.409% C+
KPH:33.800 A++
VKPH:20.900 A++
Vortek Rotary
B**
Kills:30,360
V. Kills:25,510 119%
Deaths:6,513
KDR:4.661
Accuracy:29.556% C
KPH:23.200 B+
VKPH:19.500 B**
Breaker Rocket Pods
A+
Kills:21,631
V. Kills:5,403 400%
Deaths:780
KDR:27.732
Accuracy:52.169% B
KPH:135 B+
VKPH:33.700 A+
Hornet Missiles
B+
Kills:4,264
V. Kills:1,833 232%
Deaths:186
KDR:22.925
Accuracy:63.246% B+
KPH:87.300 B+
VKPH:37.500 C+
M30 Mustang AH
A++
Kills:3,164
V. Kills:773 409%
Deaths:329
KDR:9.617
Accuracy:60.688% B++
KPH:43.300 C+
VKPH:10.600 A++
Coyote Missiles
C++
Kills:721
V. Kills:574 125%
Deaths:131
KDR:5.504
Accuracy:52.334% C+
KPH:33.900 C
VKPH:27 C++
Tomcat A2AM Pods
B++
Kills:612
V. Kills:585 104%
Deaths:54
KDR:11.333
Accuracy:66.724% F
KPH:66.200 C**
VKPH:63.300 B++
M20 Kestrel
B++
Kills:465
V. Kills:501 93%
Deaths:109
KDR:4.266
Accuracy:27.628% C
KPH:20.900 C++
VKPH:22.500 B++
M202 Wyrm
B++
Kills:262
V. Kills:118 220%
Deaths:12
KDR:21.833
Accuracy:49.624% C
KPH:136.400 B++
VKPH:61.400 B+
Kills:97,707 (70,217 + 0)
Deaths:13,544
KDR:7.214
VKDR:4.261
Vehicle Kills:57,707
Kill Difference:84,163
Playtime:2,720.580 hours
Usage:48%
Score:50.916m
Score/min:312
Piloting Accuracy:27.628%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:376
V. Kills:182 205%
Deaths:35
KDR:10.743
Accuracy:32.759% D
KPH:27.100 C
VKPH:13.100 D
L105 Zephyr
C
Kills:150
V. Kills:30 484%
Deaths:19
KDR:7.895
Accuracy:28.229% F
KPH:33.100 D
VKPH:6.600 C
AP30 Shredder
C-
Kills:120
V. Kills:67 176%
Deaths:21
KDR:5.714
Accuracy:21.797% D*
KPH:22.700 C-
VKPH:12.700 D
CAS30 Tank Buster
D
Kills:62
V. Kills:65 94%
Deaths:63
KDR:0.984
Accuracy:30.858% D**
KPH:4.200 D
VKPH:4.400 D
Kills:708 (62 + 646)
Deaths:138
KDR:5.130
VKDR:2.493
Vehicle Kills:344
Kill Difference:570
Playtime:38.425 hours
Usage:1%
Score:1.138m
Score/min:494
Piloting Accuracy:30.858%
Gunner Accuracy:21.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:5,049
V. Kills:2,139 236%
Deaths:283
KDR:17.841
Accuracy:41.352% F
KPH:41.300 B++
VKPH:17.500 C+
L100 Python HEAT
A+
Kills:4,463
V. Kills:828 N/A
Deaths:186
KDR:23.995
Accuracy:44.151% D
KPH:53 A+
VKPH:9.800 C-
L100 Python HESH
B*
Kills:3,001
V. Kills:645 465%
Deaths:154
KDR:19.487
Accuracy:45.506% C
KPH:51.500 C+
VKPH:11.100 B*
LB00 Python AP
C+
Kills:1,259
V. Kills:470 267%
Deaths:77
KDR:16.351
Accuracy:43.425% D*
KPH:51.100 C+
VKPH:19.100 C
C75 Viper
A+
Kills:1,182
V. Kills:127 N/A
Deaths:70
KDR:16.886
Accuracy:32.167% D
KPH:57.800 A+
VKPH:6.200 C
Skyguard
B+
Kills:281
V. Kills:263 106%
Deaths:73
KDR:3.849
Accuracy:24.186% D-
KPH:11.600 C-
VKPH:10.900 B+
Kills:15,235 (15,235 + 0)
Deaths:843
KDR:18.072
VKDR:5.305
Vehicle Kills:4,472
Kill Difference:14,392
Playtime:333.779 hours
Usage:6%
Score:5.280m
Score/min:264
Driving Accuracy:24.186%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,996
V. Kills:2,746 182%
Deaths:292
KDR:17.110
Accuracy:35.568% F-
KPH:29.100 B+
VKPH:16 C**
Titan-150 HEAT
A++
Kills:3,235
V. Kills:861 375%
Deaths:191
KDR:16.937
Accuracy:40.190% D
KPH:38.100 A++
VKPH:10.100 C*
Enforcer ML85
B+
Kills:1,022
V. Kills:610 167%
Deaths:100
KDR:10.220
Accuracy:39.065% C
KPH:28 B+
VKPH:16.700 C++
E540 Halberd
B+
Kills:817
V. Kills:346 235%
Deaths:68
KDR:12.015
Accuracy:44.608% C+
KPH:34.200 B+
VKPH:14.500 C+
Titan-150 HESH
C*
Kills:546
V. Kills:158 343%
Deaths:42
KDR:13
Accuracy:38.951% D--
KPH:32.500 C
VKPH:9.400 C*
C85 Canister
C+
Kills:391
V. Kills:14 N/A
Deaths:14
KDR:27.929
Accuracy:36.585% C
KPH:69.400 C+
VKPH:2.500 D-
M20 Basilisk
C+
Kills:103
V. Kills:34 294%
Deaths:17
KDR:6.059
Accuracy:28.746% C
KPH:18.900 C+
VKPH:6.200 C+
M12 Kobalt
C+
Kills:98
V. Kills:3 N/A
Deaths:4
KDR:24.500
Accuracy:14.215% C+
KPH:48.700 C
VKPH:1.500 C
Kills:11,208 (8,777 + 2,431)
Deaths:728
KDR:15.396
VKDR:6.555
Vehicle Kills:4,772
Kill Difference:10,480
Playtime:346.912 hours
Usage:6%
Score:5.983m
Score/min:287
Driving Accuracy:38.951%
Gunner Accuracy:14.215%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:126
V. Kills:5 N/A
Deaths:11
KDR:11.455
Accuracy:43.566% D
KPH:117.900 C**
VKPH:4.700 D
E540 Halberd-H
D
Kills:109
V. Kills:55 195%
Deaths:10
KDR:10.900
Accuracy:45.383% D**
KPH:29.900 D
VKPH:15.100 D
M40 Fury-H
C
Kills:84
V. Kills:9 N/A
Deaths:3
KDR:28
Accuracy:28.204% D*
KPH:70.500 C
VKPH:7.600 C--
M96 Mjolnir-H
C
Kills:54
V. Kills:31 169%
Deaths:15
KDR:3.600
Accuracy:46.506% C
KPH:42.800 C
VKPH:24.600 C-
Kills:373 (0 + 373)
Deaths:39
KDR:9.564
VKDR:2.564
Vehicle Kills:100
Kill Difference:334
Playtime:7.168 hours
Usage:0%
Score:0.322m
Score/min:749
Driving Accuracy:N/A%
Gunner Accuracy:46.506%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:317
V. Kills:22 N/A
Deaths:17
KDR:18.647
Accuracy:37.015% C**
KPH:49.900 A
VKPH:3.500 D
M20 Basilisk
C+
Kills:179
V. Kills:48 365%
Deaths:20
KDR:8.950
Accuracy:27.713% D*
KPH:20.700 C+
VKPH:5.600 C--
M60-G Bulldog
C++
Kills:124
V. Kills:12 N/A
Deaths:4
KDR:31
Accuracy:36.219% C+
KPH:41.600 C++
VKPH:4 D
M12 Kobalt
D
Kills:120
V. Kills:4 N/A
Deaths:6
KDR:20
Accuracy:14.111% D
KPH:37.500 D
VKPH:1.300 D-
M40 Fury
C+
Kills:105
V. Kills:13 N/A
Deaths:11
KDR:9.545
Accuracy:25.669% D--
KPH:43.900 C+
VKPH:5.400 D
M20 Basilisk
D
Kills:66
V. Kills:29 220%
Deaths:13
KDR:5.077
Accuracy:29.349% D--
KPH:13.700 D
VKPH:6 D
M12 Kobalt
C--
Kills:53
V. Kills: N/A
Deaths:
KDR:
Accuracy:14.527% D
KPH:51.900 C--
VKPH:0 F-
Kills:964 (0 + 964)
Deaths:71
KDR:13.577
VKDR:1.803
Vehicle Kills:128
Kill Difference:893
Playtime:29.411 hours
Usage:1%
Score:0.541m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:14.527%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 58,63836,2285,4306.672A++1.5330.409%C+N/A33.8A++20.9A++2881073.1h67.5B++222B++
Vortek Rotary 55,87030,3606,5134.661B**0.4829.556%C1.229%D23.2B+19.5B**2731310.7h59.1B+200B+
Breaker Rocket Pods 27,03421,63178027.732M+22.5952.169%BN/A135B+33.7A+641160.2h13.3B+25.6B+
Gauss Compact S 5,3765,2111,8602.802A*2.3428.707%B**4.97%F--42.4A+1.3A++118122.9h4.6A++16B**
L100 Python AP 7,1885,04928317.841A**12.7041.352%F3.228%B+41.4B++17.5C+240122.1h4.1B*9.9C**
Titan-150 AP 7,7424,99629217.11A+11.9735.568%F-3.683%B+29.1B+16C**297171.8h3.9B+10.9C
L100 Python HEAT 5,2914,46318623.995M18.8544.151%D3.719%B*53A+9.8C-24084.2h3.3B**7.4B**
Hornet Missiles 6,0974,26418622.925M++17.7863.246%B+1.571%C+87.4B+37.6C+54948.8h7.1B**11.3B**
GD-7F 4,0333,9762,8241.408B+3.7320.756%D16.071%D13.3DN/A43298.1h13.9C+67C+
Titan-150 HEAT 4,0963,23519116.937A**11.8040.19%D3.524%B+38.1A++10.2C**24984.8h3.2B**7.9B*
M30 Mustang AH 3,9373,1643299.617B+4.4860.688%B++1.391%C++43.3C+10.6A++28773h11.7C19.3C+
L100 Python HESH 3,6463,00115419.487B*14.3545.506%C1.766%C*51.6C+11.1B*22358.2h3.4C+7.4C+
NS-11C 2,5192,4491,6591.476B+3.6619.078%D--18.783%C+12.5DN/A39195.2h17.1C-89.7C--
Bouncing Betty 2,0532,05318611.038A**5.9039.451%C--N/A183.3AN/A53811.2h1.6B**4.1B+
NS-15M1 2,0522,0339552.129B+3.0120.725%C19.921%C37.8C+N/A13153.8h13.5C+64.9C+
Spear Anti-Vehicle Phalanx Turret 2,6441,9027625.026M19.8940.736%C5.836%B**40.4C++15.8C--28947.1h7.5B18.4B
Tank Mine 2,9441,90018710.16M**5.0223.07%DN/A171.2A94.1B**145411.1h1.5B++6.5C+
AF-57 Piston 1,7961,7951,0121.774B+3.3741.55%C++9.248%D*30.8CN/A10558.2h4.2B10.2C**
C-4 2,1161,3458401.601C++3.5424.098%CN/A20.8D**11.9D*23964.7h1.3B+5.5C**
NS Decimator 1,7191,2748811.446B+3.6950.883%D*2.669%B+26.5D9.3D-19548.1h5.4C10.6D
LB00 Python AP 1,7291,2597716.351B+11.2143.425%D*N/A51.2C+19.1C26724.6h3.7B8.4C
NC6 Gauss SAW 1,2031,1945612.128B*3.0119.199%C+23.032%C+38.4BN/A17931.1h10C*52.1C*
NS-15M2 1,2121,1836411.846C*3.2920.286%D23.838%C38.3C+N/A9630.9h16.5D-81.5D
C75 Viper 1,3091,1827016.886M++11.7532.167%D1.354%C+57.9A+6.2C34520.4h6A18.5B**
Razor GD-23 1,2411,1768421.397B+3.7421.414%D22.619%B11DN/A41106.8h14.1C+65.6C+
EM4 Longshot 1,1711,1702255.2B++0.0642.016%B+80.769%B43B++N/A13727.2h2.1C*5.1B
GD-22S 1,1781,1625652.057B3.0819.381%D24.269%C+37.2C+N/A11131.2h12.3C63.3C
SAS-R 1,1651,1571856.254A+1.1131.384%D*72.429%B+36.6C+N/A11131.6h2.9D--9.2D--
Enforcer ML85 1,6321,02210010.22B**5.0839.065%C1.272%D28B+16.7C++30636.5h11.7B+29.9C**
NS-7 PDW 9169065001.812B**3.3323.25%C11.81%D--29.3C++N/A9730.9h12.7B+54.5B
MANA Anti-Vehicle Turret 1,4778873132.834S2.3144.72%B4.171%B+8870U5900U14631730.1h8.3A+18.6A++
AF-41 Hacksaw 8828811824.841B*0.3023.96%D13.961%C+41.4B++N/A12721.3h5.6B+23.6C++
NS-44 Commissioner 8668528710.978C+4.1627.575%D--18.075%D28CN/A9130.4h3.8C*13.9C
AF-41 Hacksaw 8238221824.516B*0.6225.691%D15.085%C+38.8B+N/A12321.2h6.7B26.1C+
E540 Halberd 1,1638176812.015B+6.8744.608%C+3.672%B34.2B+14.5C+38723.9h5.9C+13.2C++
Coyote Missiles 1,2957211315.504A0.3652.334%C+N/A33.8C26.9C++43121.3h44.4C+84.9C+
Aspis Anti-Aircraft Phalanx Turret 1,4016815711.947M*6.8119.761%D-N/A11.4C+12.1C++25559.6h125.4B+634.8C++
NCM2 Falcon 738637897.157S2.0240.641%C++7.535%B**35M5.5B+17218.2h6B**14.7B*
Tomcat A2AM Pods 1,1976125411.333A*6.1966.724%FN/A66.5B63.6B++12309.2h5.7A8.6B*
C-4 ARX 8605642472.283C++2.8620.903%FN/A53.7D*28.2C36810.5h0.9B**4.1B+
NSX Tanto 5785504021.368C**3.7716.628%F-22.727%C8.4D--N/A2565.6h17.1C102.8D
Titan-150 HESH 7045464213C**7.8638.951%D--2.381%B+32.5C9.4C*23716.8h3.6C9.2D
NCM3 Raven 7525281673.162M*1.9833.657%D4.167%B**14.8A+6.3C*12635.6h24B++71.3C**
NCM3 Raven 7365191653.145M++2.0033.413%D3.468%B+14.6B**6.1C+12735.6h24.5B+73.3C++
M20 Kestrel 9664651094.266B+0.8727.628%CN/A20.9C++22.5B++42822.3h91.1C**329.9C*
Hawk GD-68 7554522721.662A++3.4857.674%D2.434%C+11.3C--7.6C-24439.9h7.2B+12.5C**
Frag Grenade 4664521452N/A446.8649.489%B+N/A502.2C++15.6A18040.9h3.6B7.4B+
C85 Canister 4053911427.929B++22.7936.585%C14.578%C**69.8C+2.5D-2235.6h8.4C+22.9C+
Shrike 4843872621.477A3.6649.194%D-1.809%D28.2B7.1D-43213.7h4.9B*9.9B+
C150 Dalton 5583763510.743B++5.6032.759%D1.064%C*27.1C13.1D56113.9h4.5C++13.7C+
Blitz GD-10 3633622171.668B++3.4725.48%C*11.326%D--29.7C+N/A13612.2h12.7B++49.8B+
Rocklet Rifle 6323584160.861B4.2828.657%F*N/A7.1F5.4F9650.4h34.2B119.4D*
NS-61 Emissary 3603523201.1B+4.0427.376%C+20.739%B++17.5C-N/A5020.1h18.2C66.4C
GR-22 3333262531.289C+3.8521.67%D26.687%B**23.6CN/A8913.8h18.6F85.8D-
M60-G Bulldog 3393171718.647S13.5137.015%C**1.893%D49.5A3.4D2526.4h5B**13.6B*
AF-8 RailJack 301301437A++1.8634.312%C80.399%B+31.7B+N/A1129.5h2.1B+6.1C**
NCM2 Falcon 334281793.557M++1.5842.554%C+9.253%A*15.9B++3D9017.7h14.2C*33.4C**
Skyguard 544281733.849B+1.2924.186%D-N/A11.7C-10.9B+49324.1h128C+529.4C-
MGR-L1 Promise 2752731421.923B+3.2221.188%C--21.245%C-33.7CN/A1128.1h19.2D-90.7C-
LA80 265264475.617B*0.4830.581%F82.955%B+35.2C+N/A987.5h2.5C-8D-
M202 Wyrm 3802621221.833M16.6949.624%C1.908%C137.9B++62.1B+8461.9h34.2B+69B+
NSX Naginata 2462421771.367C+3.7715.576%D*19.422%D*28.8C--N/A868.4h16.5D-105.8D--
NC05 Jackhammer 2442391851.292C++3.8541.045%C17.992%B++43.5C++N/A1855.5h5.5C13.3C+
NS Annihilator 4342271831.24A+3.9077.252%D--N/A8.7C8C+25726h11.1C**14.4C++
NS-AM7 Archer 3072242290.978B**4.1649.555%D*11.161%D6C2.2C5737.6h33.8D-68.3D**
NC15 Phoenix 4062221251.776B+3.3655.397%C**N/A13.9C+11.5C+30016h9.9C*17.9C**
NS-11CB 2162012710.742C4.4017.242%D**12.438%D*7D-N/A2528.9h18.1C--105.1D-
EM1 203200992.02B*3.1217.502%D14.5%D*30.8CN/A1576.5h14.4C+82.1C+
LA1 Anchor 191191682.809C**2.3317.768%D**23.037%C44.4C+N/A3024.3h9.8C**55.2C-
NC1 Gauss Rifle 1811801321.364B3.7820.277%D13.333%D*28.1C*N/A2526.4h12B+59.3C++
M20 Basilisk 227179208.95M+3.8127.713%D*4.469%D20.8C++5.6C--3578.6h85.3B307.8C
Warden 1781781291.38B3.7621.933%D-17.978%D-20.2C+N/A1118.8h12.1D54.9D
NS-11A 1661621011.604C*3.5419.526%D--22.84%C++22.5C-N/A847.2h20.5F-104.9D**
Mag-Cutter 15615616,1170.01C5.1313.522%D*N/A0.1D-N/A01291.1h2.1B+15.8C+
L105 Zephyr 180150197.895C+2.7528.229%FN/A33.3D6.7C3214.5h5.1B++18.1C+
NS-10 Burster 235129821.573B*3.5725.65%D4.651%C6.2B+5.1B**20920.8h132.5B+516.4C*
C85 Canister-H 1311261111.455C+6.3143.566%D11.111%C+114.5C*4.5D5801.1h5.3B+12.2B+
M60-G Bulldog 136124431S25.8636.219%C+N/A41.3C++4D2333h5.9B+16.2B+
M12 Kobalt 124120620B++14.8614.111%D20.833%B+37.5D1.3D-2373.2h31.4F-222.6D--
AP30 Shredder 187120215.714C+0.5721.797%D*N/A22.6C-12.6D6405.3h54.1B++248.4C**
MANA Anti-Personnel Turret 116116412.829N/A2.3116.224%UN/A1160UN/A4582700.1h26.3T*161.8T*
NS-10 Burster 201113701.614B++3.5324.669%D-8.85%B**5.7C*4.4B+18719.9h141.8B+574.9C+
M60-A Bulldog 137109372.946C-2.1918.329%F-N/A12.2D*3.1D988.9h7D-38.4F--
E540 Halberd-H 1641091010.9B+5.7645.383%D**N/A30.3D15.3D6723.6h6.3C+13.9C--
M40 Fury 118105119.545B++4.4025.669%D--N/A43.8C+5.4D3252.4h10B++38.8C++
M20 Basilisk 137103176.059A+0.9228.746%C3.884%D19.1C+6.3C+2625.4h96.1C--334.2C
Soldier Soaker 105103512.02B*3.1242.264%B*13.592%C+41.2CN/A1222.5h5.8C*13.8B++
NSX Daimyo 104100313.226C+1.9132.888%D*83%T27D-1.1S643.7h4.4F--13.5F--
Fatestealer 100100891.124S4.0245.791%B**22%C+20CN/A425h2.2B+4.9B*
M12 Kobalt 10198424.5B*19.3614.215%C+18.367%B+49C1.5C2172h20.7C145.9C+
NC4 Mag-Shot 98971000.97B4.1720.645%D--16.495%C-21.6C+N/A1514.5h5.1B**24.6B+
AF-18 Stalker 8787541.611C**3.5322.399%D--20.69%C+20.7DN/A844.2h15.1D67.4D
M40 Fury-H 9384328B**22.8628.204%D*1.19%C+70C7.5C--4781.2h5.5B++19.4C*
M60-A Bulldog 9484184A**78.8643.984%C+N/A32.3C+3.8C++2292.6h6.6C14.9C+
LA3 Desperado 8583691.203B3.9426.906%C18.072%C24.4CN/A863.4h8.8C*32.9C*
NC6S Gauss SAW S 7977561.375C+3.7718.437%D--24.675%C++27.5DN/A1322.8h16.9F-91.7D*
Mauler S6 7676531.434B+3.7133.596%D26.316%A*18.1C--N/A1254.2h3.9B*11.7B
MGR-S1 Gladius 7670421.667C**3.4722.591%D18.571%C-21.2D1.8M1373.3h18.7F-82.7D**
M20 Basilisk 9566135.077B**0.0629.349%D--9.091%A13.8D6D3734.8h128.4D437.5D*
Sticky Grenade 6363163N/A57.8646.154%DN/A630DN/A27260.1h2.7C5.8C
CAS30 Tank Buster 12762630.984C+4.1630.858%D**1.613%B+4.2D4.4D43114.8h54.8C+177.7C
GD-66 Claw 6261501.22C+3.9255.325%C9.836%D-13.6D*N/A894.5h3.1D5.5C
NS-357 Underboss 6561521.173C*3.9739.973%B+13.115%D--26.5C-1.7M1032.3h4.9D12.3C++
Spear Anti-Vehicle Phalanx Tower 8657157A**51.8644.969%C-8.772%A*43.8C+22.3C4971.3h9C++20.1C+
MGR-M1 Bishop 575769.5S4.3624.327%D**43.86%A++31.7C++N/A1301.8h5.1B*20.8C*
M96 Mjolnir-H 8554153.6C+1.5446.506%CN/A41.5C23.8C--13671.3h40.8C+87.7C+
M12 Kobalt 5353153S47.8614.527%D11.321%F53C--N/A2961h27D*185.6D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon413542.1h
Nanite Healing Grenade0870h
Nanite Revive Grenade01,1320.3h
Anti-Vehicle MANA Turret433,2025.6h
Medical Kit5625,18331.9h
NS-03 Thumper0600.2h
Nano-Armor Kit9691,856,437121.1h
Motion Spotter91,1871.6h
Deconstruction Tool01530h
Spitfire Auto-Turret443,1653.9h
Recon Detection Device7412,88122.2h
Shield Recharging Field115440.3h
Ammunition Package865,7738.1h
Medical Applicator371144,19413.3h
Anti-Infantry MANA Turret82510.8h
Snowman Soldier52230.3h
Nano-Repair Grenade05850.2h
WLT-Howler Mining Laser11,5331.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 2.33s on queries, 1.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.