Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 291hvisitors: 1 | 18 (19,392)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor playboy601[SHTR] playboy601
NC BR 219

KDR: 5.18

Score: 137.6m

Last Seen: Feb 7th, 2020 3:17 AM
- ONLINE NOW

Prestige 1, Battle Rank 100 (219 total) - New Conglomerate on Emerald - Outfit Officer of u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 56
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M20 Mustang Vortek Rotary Breaker Rocket Pods L100 Python AP Gauss Compact S Titan-150 AP Hornet Missiles L100 Python HEAT
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:playboy601



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $651,771 MLG Score: 521
Fun Score: N/A
Cheeseburgers Flipped: 795TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.57%19.5%40130120220,0621.832823.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.426%-0.116C+-0.261C-1.09D*HEAD ++ (~9.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.075C+14.30.008C+55.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.014%0.797%196451227100,14155355872318.0923171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.334%-0.664D-0.71D-0.432

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.60.01C+49.80.064C+110.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.339%3.098%10508122423,017255878638.99453293%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.478%-0.746D-0.365C**-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.80.589B+5.30.578B+10.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.062%4.523%1561612164,245267816781.58455253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.858%-0.752D-0.008C+0.015

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.478B+17.80.562B+45.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.228%77.353%156512273,1661541182.05318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.29%-0.08C+0.685B+0.323

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.262C*2.50.209C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.426%9.938%156312291,93294122.05313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.497%-0.016C+-0.937D--0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.233C++4.20.139C++5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
u just got dunked on[SHTR] u just got dunked on
NC outfit on Emerald

Members: 56
137.6m216.4%403 (24.2k)384 (23k)5.18143205,39239,6406.8697219 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232954227.26%4.579%12509:0129

25% Engineer7% Heavy Assault63% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 6:23 AMJan 21st, 2019 4:40 AMFeb 7th, 2020 6:35 PM (13d) (PST)Feb 7th, 2020 1:15 AM (14d) (PST)Feb 6th, 2020 11:17 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,330551,2750.5730.1110.0261.7410.231521

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
79,7953,28176,51434721041423,047

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5969.1h/248.7d 66,923 9,404 55,179 623.6k 4,185 10,598 82,801 476.3m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D-
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.079% D--
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C++
HSR:9.248% D*
Razor GD-23
C**
Kills:1,176
Deaths:842
KDR:1.397
Accuracy:21.414% D
HSR:22.619% C**
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
NS-11CB
D--
Kills:501
Deaths:1,639
KDR:0.306
Accuracy:16.947% D**
HSR:14.371% D--
Warden
D-
Kills:178
Deaths:129
KDR:1.380
Accuracy:21.933% D-
HSR:17.978% D-
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D
HSR:26.316% A*
MGR-M1 Bishop
A++
Kills:64
Deaths:7
KDR:9.143
Accuracy:24.245% D*
HSR:45.313% A++
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:16,037
Deaths (as Engineer):10,477
Deaths (to Engineers):15,217
KDR:1.53069
Kill Difference:5,560
Playtime:1,519.803 hours
Usage:25%
Score:30.019m
Score/min:329
Accuracy (listed only):27.289%
HSR (listed only):18.930%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:2,033
Deaths:955
KDR:2.129
Accuracy:20.725% C
HSR:19.921% C
NC6 Gauss SAW
C+
Kills:1,194
Deaths:561
KDR:2.128
Accuracy:19.199% C+
HSR:23.032% C+
NS-15M2
C
Kills:1,183
Deaths:641
KDR:1.846
Accuracy:20.286% D
HSR:23.838% C
GD-22S
C+
Kills:1,162
Deaths:565
KDR:2.057
Accuracy:19.381% D
HSR:24.269% C+
MGR-L1 Promise
C++
Kills:962
Deaths:512
KDR:1.879
Accuracy:21.013% D
HSR:25.572% C++
NSX Naginata
D*
Kills:242
Deaths:177
KDR:1.367
Accuracy:15.576% D*
HSR:19.422% D*
EM1
D
Kills:200
Deaths:99
KDR:2.020
Accuracy:17.502% D
HSR:14.500% D*
LA1 Anchor
C
Kills:191
Deaths:68
KDR:2.809
Accuracy:17.768% D**
HSR:23.037% C
NC6S Gauss SAW S
C+
Kills:118
Deaths:80
KDR:1.475
Accuracy:18.626% D--
HSR:22.881% C+
Kills:7,285
Deaths (as Heavy Assault):3,658
Deaths (to Heavy Assaults):6,989
KDR:1.99153
Kill Difference:3,627
Playtime:405.914 hours
Usage:7%
Score:6.300m
Score/min:259
Accuracy (listed only):18.897%
HSR (listed only):21.830%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D-
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.079% D--
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C++
HSR:9.248% D*
Razor GD-23
C**
Kills:1,176
Deaths:842
KDR:1.397
Accuracy:21.414% D
HSR:22.619% C**
NS-7 PDW
C
Kills:907
Deaths:505
KDR:1.796
Accuracy:23.161% C
HSR:11.797% D--
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
NS-11CB
D--
Kills:501
Deaths:1,639
KDR:0.306
Accuracy:16.947% D**
HSR:14.371% D--
Blitz GD-10
C*
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C*
HSR:11.326% D--
MGR-S1 Gladius
C--
Kills:76
Deaths:50
KDR:1.520
Accuracy:20.853% D*
HSR:18.421% C--
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D
HSR:26.316% A*
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:17,140
Deaths (as Light Assault):11,113
Deaths (to Light Assaults):6,152
KDR:1.54234
Kill Difference:6,027
Playtime:3,749.700 hours
Usage:63%
Score:94.714m
Score/min:421
Accuracy (listed only):26.958%
HSR (listed only):15.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,325
Deaths:215
KDR:6.163
Accuracy:31.160% D*
HSR:72.076% C**
EM4 Longshot
B
Kills:1,170
Deaths:225
KDR:5.200
Accuracy:42.016% B
HSR:80.769% C**
NS-7 PDW
C
Kills:907
Deaths:505
KDR:1.796
Accuracy:23.161% C
HSR:11.797% D--
NS-44 Commissioner
D
Kills:882
Deaths:903
KDR:0.977
Accuracy:28.384% D--
HSR:18.367% D
Blitz GD-10
C*
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C*
HSR:11.326% D--
NS-61 Emissary
B++
Kills:352
Deaths:320
KDR:1.100
Accuracy:27.376% C+
HSR:20.739% B++
AF-8 RailJack
B+
Kills:301
Deaths:43
KDR:7
Accuracy:34.312% C
HSR:80.399% B+
LA80
B+
Kills:264
Deaths:47
KDR:5.617
Accuracy:30.581% D**
HSR:82.955% B+
NS-AM7 Archer
D
Kills:230
Deaths:244
KDR:0.943
Accuracy:49.644% D*
HSR:10.870% D
NSX Daimyo
D*
Kills:106
Deaths:36
KDR:2.944
Accuracy:33.451% D*
HSR:83.019% T
Soldier Soaker
B*
Kills:103
Deaths:51
KDR:2.020
Accuracy:42.264% B*
HSR:13.592% C+
NC4 Mag-Shot
C--
Kills:97
Deaths:100
KDR:0.970
Accuracy:20.636% D--
HSR:16.495% C--
AF-18 Stalker
C+
Kills:87
Deaths:54
KDR:1.611
Accuracy:22.399% D*
HSR:20.690% C+
LA3 Desperado
C
Kills:83
Deaths:69
KDR:1.203
Accuracy:26.906% C
HSR:18.072% C
MGR-S1 Gladius
C--
Kills:76
Deaths:50
KDR:1.520
Accuracy:20.853% D*
HSR:18.421% C--
NS-357 Underboss
C**
Kills:62
Deaths:53
KDR:1.170
Accuracy:39.433% C**
HSR:12.903% D*
Kills:6,407
Deaths (as Infiltrator):3,132
Deaths (to Infiltrators):3,990
KDR:2.04566
Kill Difference:3,275
Playtime:228.272 hours
Usage:4%
Score:3.140m
Score/min:229
Accuracy (listed only):31.129%
HSR (listed only):35.781%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:1,795
Deaths:1,012
KDR:1.774
Accuracy:41.550% C++
HSR:9.248% D*
NS-7 PDW
C
Kills:907
Deaths:505
KDR:1.796
Accuracy:23.161% C
HSR:11.797% D--
Blitz GD-10
C*
Kills:362
Deaths:217
KDR:1.668
Accuracy:25.480% C*
HSR:11.326% D--
GR-22
B*
Kills:326
Deaths:253
KDR:1.289
Accuracy:21.670% D
HSR:26.687% B*
NC1 Gauss Rifle
D
Kills:180
Deaths:132
KDR:1.364
Accuracy:20.277% D
HSR:13.333% D*
NS-11A
C+
Kills:162
Deaths:101
KDR:1.604
Accuracy:19.526% D--
HSR:22.840% C+
Reaper DMR
B**
Kills:77
Deaths:77
KDR:1
Accuracy:20.413% D*
HSR:32.468% B**
MGR-S1 Gladius
C--
Kills:76
Deaths:50
KDR:1.520
Accuracy:20.853% D*
HSR:18.421% C--
Mauler S6
A*
Kills:76
Deaths:53
KDR:1.434
Accuracy:33.596% D
HSR:26.316% A*
GD-66 Claw
C
Kills:61
Deaths:50
KDR:1.220
Accuracy:55.325% C
HSR:9.836% D-
Kills:4,022
Deaths (as Combat Medic):2,450
Deaths (to Combat Medics):2,449
KDR:1.64163
Kill Difference:1,572
Playtime:62.384 hours
Usage:1%
Score:1.207m
Score/min:323
Accuracy (listed only):28.185%
HSR (listed only):18.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:881
Deaths:182
KDR:4.841
Accuracy:23.960% D-
HSR:13.961% C+
AF-41 Hacksaw
C+
Kills:822
Deaths:182
KDR:4.516
Accuracy:25.691% D
HSR:15.085% C+
NCM2 Falcon
A
Kills:637
Deaths:89
KDR:7.157
Accuracy:40.641% C+
HSR:7.535% A
NCM3 Raven
B**
Kills:528
Deaths:167
KDR:3.162
Accuracy:33.657% D
HSR:4.167% B**
NCM3 Raven
B++
Kills:519
Deaths:165
KDR:3.145
Accuracy:33.413% D
HSR:3.468% B++
NCM2 Falcon
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:42.554% C+
HSR:9.253% A*
NS-10 Burster
C
Kills:129
Deaths:82
KDR:1.573
Accuracy:25.650% D
HSR:4.651% C
NS-10 Burster
B**
Kills:113
Deaths:70
KDR:1.614
Accuracy:24.669% D
HSR:8.850% B**
Kills:3,910
Deaths (as MAX Suit):508
Deaths (to MAX Suits):1,685
KDR:7.69685
Kill Difference:3,402
Playtime:99.607 hours
Usage:2%
Score:2.189m
Score/min:366
Accuracy (listed only):31.279%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A++
Kills:42,037
V. Kills:25,411 165%
Deaths:5,430
KDR:7.742
Accuracy:30.388% C+
KPH:34.500 A++
VKPH:20.800 A++
Vortek Rotary
B**
Kills:31,637
V. Kills:26,167 121%
Deaths:6,513
KDR:4.858
Accuracy:29.620% C
KPH:23.600 B+
VKPH:19.600 B**
Breaker Rocket Pods
A+
Kills:23,203
V. Kills:5,716 406%
Deaths:780
KDR:29.747
Accuracy:52.299% B+
KPH:135.700 B+
VKPH:33.400 A+
Hornet Missiles
B+
Kills:4,625
V. Kills:2,041 226%
Deaths:186
KDR:24.866
Accuracy:63.628% B+
KPH:86.800 B
VKPH:38.300 C+
M30 Mustang AH
A++
Kills:3,202
V. Kills:776 412%
Deaths:329
KDR:9.733
Accuracy:60.702% B++
KPH:43.600 C+
VKPH:10.600 A++
Coyote Missiles
C++
Kills:744
V. Kills:584 127%
Deaths:131
KDR:5.679
Accuracy:52.591% C+
KPH:33.800 C
VKPH:26.500 C++
Tomcat A2AM Pods
B++
Kills:613
V. Kills:586 104%
Deaths:54
KDR:11.352
Accuracy:66.793% F
KPH:66.300 B
VKPH:63.400 B++
M202 Wyrm
C++
Kills:577
V. Kills:279 206%
Deaths:12
KDR:48.083
Accuracy:50.263% C
KPH:102.600 C++
VKPH:49.600 C++
M20 Kestrel
B+
Kills:482
V. Kills:510 94%
Deaths:109
KDR:4.422
Accuracy:27.818% C
KPH:21.100 C+
VKPH:22.300 B+
Kills:107,120 (77,358 + 0)
Deaths:13,544
KDR:7.909
VKDR:4.583
Vehicle Kills:62,070
Kill Difference:93,576
Playtime:2,915.506 hours
Usage:49%
Score:54.854m
Score/min:314
Piloting Accuracy:27.818%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:378
V. Kills:183 205%
Deaths:35
KDR:10.800
Accuracy:32.734% C--
KPH:27.200 C
VKPH:13.200 D-
L105 Zephyr
C
Kills:150
V. Kills:30 484%
Deaths:19
KDR:7.895
Accuracy:28.229% F
KPH:33.100 D
VKPH:6.600 C
AP30 Shredder
C-
Kills:120
V. Kills:67 176%
Deaths:21
KDR:5.714
Accuracy:21.797% D*
KPH:22.700 C-
VKPH:12.700 D
CAS30 Tank Buster
D
Kills:62
V. Kills:65 94%
Deaths:63
KDR:0.984
Accuracy:30.858% D**
KPH:4.200 D
VKPH:4.400 D
Kills:710 (62 + 648)
Deaths:138
KDR:5.145
VKDR:2.500
Vehicle Kills:345
Kill Difference:572
Playtime:38.480 hours
Usage:1%
Score:1.184m
Score/min:513
Piloting Accuracy:30.858%
Gunner Accuracy:21.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:5,253
V. Kills:2,208 238%
Deaths:283
KDR:18.562
Accuracy:41.650% D**
KPH:41.700 B++
VKPH:17.500 C+
L100 Python HEAT
A
Kills:4,463
V. Kills:828 N/A
Deaths:186
KDR:23.995
Accuracy:44.151% D
KPH:53 A
VKPH:9.800 C-
L100 Python HESH
B+
Kills:3,008
V. Kills:647 464%
Deaths:154
KDR:19.533
Accuracy:45.413% C
KPH:51.500 C+
VKPH:11.100 B+
LB00 Python AP
C+
Kills:1,775
V. Kills:651 272%
Deaths:77
KDR:23.052
Accuracy:42.638% D**
KPH:49.200 C+
VKPH:18 C--
C75 Viper
A++
Kills:1,182
V. Kills:127 N/A
Deaths:70
KDR:16.886
Accuracy:32.167% D
KPH:57.800 A++
VKPH:6.200 C-
Skyguard
B+
Kills:285
V. Kills:264 108%
Deaths:73
KDR:3.904
Accuracy:24.290% D-
KPH:11.700 C-
VKPH:10.900 B+
Kills:15,966 (15,966 + 0)
Deaths:843
KDR:18.940
VKDR:5.605
Vehicle Kills:4,725
Kill Difference:15,123
Playtime:349.421 hours
Usage:6%
Score:5.549m
Score/min:265
Driving Accuracy:24.290%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:5,040
V. Kills:2,767 182%
Deaths:292
KDR:17.260
Accuracy:35.545% F-
KPH:29.100 B+
VKPH:16 C**
Titan-150 HEAT
A+
Kills:3,235
V. Kills:861 375%
Deaths:191
KDR:16.937
Accuracy:40.190% D
KPH:38.100 A+
VKPH:10.100 C*
Enforcer ML85
B+
Kills:1,026
V. Kills:613 167%
Deaths:100
KDR:10.260
Accuracy:39.085% C
KPH:27.700 B+
VKPH:16.600 C+
E540 Halberd
B+
Kills:864
V. Kills:359 240%
Deaths:68
KDR:12.706
Accuracy:44.194% C+
KPH:33.800 B+
VKPH:14 C+
Titan-150 HESH
C*
Kills:551
V. Kills:161 340%
Deaths:42
KDR:13.119
Accuracy:38.589% D--
KPH:32.400 C-
VKPH:9.500 C*
C85 Canister
C+
Kills:392
V. Kills:14 N/A
Deaths:14
KDR:28
Accuracy:37.611% C
KPH:63.400 C+
VKPH:2.300 D-
M20 Basilisk
C+
Kills:103
V. Kills:34 294%
Deaths:17
KDR:6.059
Accuracy:29.770% C+
KPH:18.600 C+
VKPH:6.100 C+
M12 Kobalt
C+
Kills:98
V. Kills:3 N/A
Deaths:4
KDR:24.500
Accuracy:14.074% C+
KPH:47.800 C
VKPH:1.500 C
Kills:11,309 (8,826 + 2,483)
Deaths:728
KDR:15.534
VKDR:6.610
Vehicle Kills:4,812
Kill Difference:10,581
Playtime:351.359 hours
Usage:6%
Score:6.091m
Score/min:289
Driving Accuracy:38.589%
Gunner Accuracy:14.074%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C**
Kills:126
V. Kills:5 N/A
Deaths:11
KDR:11.455
Accuracy:43.566% D-
KPH:117.900 C**
VKPH:4.700 D
E540 Halberd-H
D
Kills:109
V. Kills:55 195%
Deaths:10
KDR:10.900
Accuracy:45.353% D**
KPH:29.900 D
VKPH:15.100 D
M40 Fury-H
C
Kills:84
V. Kills:9 N/A
Deaths:3
KDR:28
Accuracy:28.204% D**
KPH:70.500 C
VKPH:7.600 D
M96 Mjolnir-H
C
Kills:56
V. Kills:31 175%
Deaths:15
KDR:3.733
Accuracy:45.869% C
KPH:42.500 C
VKPH:23.500 C--
Kills:375 (0 + 375)
Deaths:39
KDR:9.615
VKDR:2.564
Vehicle Kills:100
Kill Difference:336
Playtime:7.227 hours
Usage:0%
Score:0.340m
Score/min:784
Driving Accuracy:N/A%
Gunner Accuracy:45.869%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:318
V. Kills:22 N/A
Deaths:17
KDR:18.706
Accuracy:37.009% C**
KPH:49.800 A
VKPH:3.400 D
M20 Basilisk
C++
Kills:196
V. Kills:55 350%
Deaths:20
KDR:9.800
Accuracy:27.086% D*
KPH:21.200 C++
VKPH:5.900 C-
M12 Kobalt
D
Kills:129
V. Kills:4 N/A
Deaths:6
KDR:21.500
Accuracy:14.244% D
KPH:38.700 D
VKPH:1.200 D-
M60-G Bulldog
C++
Kills:124
V. Kills:12 N/A
Deaths:4
KDR:31
Accuracy:36.219% C+
KPH:41.500 C++
VKPH:4 D
M40 Fury
C+
Kills:105
V. Kills:13 N/A
Deaths:11
KDR:9.545
Accuracy:25.669% D--
KPH:43.900 C+
VKPH:5.400 D-
M20 Basilisk
C--
Kills:73
V. Kills:31 228%
Deaths:13
KDR:5.615
Accuracy:29.163% D--
KPH:15 D
VKPH:6.400 C--
M12 Kobalt
C--
Kills:53
V. Kills: N/A
Deaths:
KDR:
Accuracy:14.428% D
KPH:51.500 C--
VKPH:0 F-
Kills:998 (0 + 998)
Deaths:71
KDR:14.056
VKDR:1.930
Vehicle Kills:137
Kill Difference:927
Playtime:30.255 hours
Usage:1%
Score:0.562m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:14.428%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 67,44842,0375,4307.742A++2.5630.388%C+N/A34.5A++20.8A++2891219.9h66.4B++218.6B++
Vortek Rotary 57,80431,6376,5134.858B*0.3229.62%C1.195%D23.6B+19.6B**2741338.2h58.3B+196.8B+
Breaker Rocket Pods 28,91923,20378029.747M24.5752.299%B+N/A135.7B+33.4A+641171h13.4B+25.5B+
L100 Python AP 7,4615,25328318.562A*13.3841.65%D**3.122%B+41.7B++17.5C+242125.9h4.1B++9.9C**
Gauss Compact S 5,3765,2111,8602.802A++2.3828.707%B**4.97%F--42.4A1.3A+118122.9h4.6A++16B**
Titan-150 AP 7,8075,04029217.26A12.0835.545%F-3.651%B++29.1B+16C**301173.2h3.9B+10.9C
Hornet Missiles 6,6664,62518624.866M++19.6863.628%B+1.514%C+86.8B38.3C+54953.3h7.2B*11.3B**
L100 Python HEAT 5,2914,46318623.995M+18.8144.151%D3.719%B*53A9.8C-24184.2h3.3B**7.4B**
GD-7F 4,0333,9762,8241.408B+3.7720.756%D16.071%D-13.3DN/A44298.1h13.9C+67C+
Titan-150 HEAT 4,0963,23519116.937A*11.7640.19%D3.524%B+38.1A+10.2C*25284.8h3.2B**7.9B*
M30 Mustang AH 3,9783,2023299.733B+4.5560.702%B++1.405%C**43.6C+10.6A++29173.4h11.7C19.2C+
L100 Python HESH 3,6553,00815419.532B*14.3545.413%C1.762%C*51.5C+11.1B+22358.4h3.4C+7.4C+
NS-11C 2,5192,4491,6591.476B+3.7119.079%D--18.783%C+12.5DN/A39195.4h17.1C-89.7D
Bouncing Betty 2,1172,11718711.321A**6.1438.918%DN/A184.1AN/A53711.5h1.6B**4.2B
NS-15M1 2,0522,0339552.129B+3.0520.725%C19.921%C37.8C+N/A13153.8h13.5C+64.9C+
Tank Mine 3,0501,9781999.94M**4.7622.923%D-N/A172A93.2B**143811.5h1.5B++6.5C+
Spear Anti-Vehicle Phalanx Turret 2,7261,9607825.128M++19.9540.817%C5.714%B**40.4C++15.8C--28848.5h7.5B+18.3B
AF-57 Piston 1,7961,7951,0121.774B++3.4141.55%C++9.248%D*30.8CN/A10558.2h4.2B10.2B
LB00 Python AP 2,4261,7757723.052B++17.8742.638%D**N/A49.2C+18C--25136.1h3.8C**8.8D
C-4 2,1321,3578401.615C++3.5724.139%CN/A21D**12D*24364.7h1.3B+5.5C*
NS Decimator 1,8161,3409371.43B+3.7550.799%D*2.537%B26.4D9.4D-19550.8h5.4C10.7D-
SAS-R 1,3371,3252156.163A0.9831.16%D*72.076%C**36.3C+N/A11036.5h2.9D--9.2D--
NC6 Gauss SAW 1,2031,1945612.128B++3.0519.199%C+23.032%C+38.4BN/A18131.1h10C*52.1C*
NS-15M2 1,2121,1836411.846C++3.3420.286%D23.838%C38.3C+N/A9730.9h16.5D-81.5D
C75 Viper 1,3091,1827016.886M++11.7032.167%D1.354%C+57.9A++6.2C-35020.4h6A+18.5B**
Razor GD-23 1,2411,1768421.397B++3.7821.414%D22.619%C**11DN/A41106.8h14.1C+65.6C+
EM4 Longshot 1,1711,1702255.2B*0.0242.016%B80.769%C**43B++N/A13727.2h2.1C*5.1B
GD-22S 1,1781,1625652.057B+3.1219.381%D24.269%C+37.2C+N/A11231.2h12.3C63.3C
Enforcer ML85 1,6391,02610010.26B**5.0839.085%C1.267%D27.7B+16.6C+30337h11.8B+30.1B
MGR-L1 Promise 9799625121.879B+3.3021.013%D25.572%C++40.3C+N/A10823.9h17.9C--85.3C
NS-7 PDW 9179075051.796B**3.3923.161%C11.797%D--29.1C++N/A9731.2h12.7B+54.7B
MANA Anti-Vehicle Turret 1,4778873132.834C+2.3544.72%D--4.171%D8870C--5900C14672100.1h8.3B18.6C
NS-44 Commissioner 8968829030.977C+4.2028.384%D--18.367%D27.9CN/A9131.6h4C+14C
AF-41 Hacksaw 8828811824.841A0.3423.96%D-13.961%C+41.2B++N/A12721.4h5.6B+23.6C*
E540 Halberd 1,2238646812.706B+7.5244.194%C+3.472%B33.8B+14C+37425.6h5.9C+13.3C++
AF-41 Hacksaw 8238221824.516A0.6725.691%D15.085%C+38.8B+N/A12321.2h6.7B+26.1C++
Coyote Missiles 1,3287441315.679A+0.5052.591%C+N/A33.8C26.5C++42922h44.6C+84.8C+
C-4 ARX 1,0747023152.229C++2.9520.251%FN/A53.6D*28.4C36413.1h0.9B**4.3B
Aspis Anti-Aircraft Phalanx Turret 1,4226955712.193M*7.0119.959%D-N/A11.2C+11.8C++25061.8h127.9B+640.9C++
NCM2 Falcon 738637897.157S1.9840.641%C+7.535%A35A*5.5B+17318.2h6B**14.7B*
Tomcat A2AM Pods 1,1996135411.352A++6.1766.793%FN/A66.6B63.7B++12449.2h5.7A8.6B**
M202 Wyrm 8565771248.083M**42.9050.263%CN/A103C++49.8C++7455.6h38.4B76.4B
Titan-150 HESH 7125514213.119C*7.9438.589%D--2.359%B+32.4C-9.5C*24217h3.6C9.3D
NSX Tanto 5785504021.368C**3.8116.628%F-22.727%C8.4D-N/A2565.6h17.1C102.8D--
NCM3 Raven 7525281673.162M++2.0233.657%D4.167%B**14.8A++6.3C*12635.6h24B++71.3B
NCM3 Raven 7365191653.145M++2.0433.413%D3.468%B++14.6A6.1C+12835.6h24.5B+73.3C++
NS-11CB 5455011,6390.306D-4.8816.947%D**14.371%D--5.5D-N/A2090.9h19.3D113.8D--
Frag Grenade 5044901490N/A484.8249.733%B+N/A490C++14B++18401h3.6C**7.3B+
M20 Kestrel 9924821094.422B+0.7627.818%CN/A21.1C+22.4B++43922.8h91.5C*329C*
Hawk GD-68 7584542731.663A++3.5257.902%D2.423%C+11.3C7.6C-24740.2h7.3B+12.6C**
Rocklet Rifle 7314175630.741C++4.4428.79%F*N/A6.8F5.1F9161.6h35.1B122.1D*
C85 Canister 4063921428B+22.8237.611%C14.541%C*63.2C+2.3D-2076.2h9.6C+25.5C+
Shrike 4843872621.477A3.7049.194%D-1.809%D28.2B7.1D-44313.7h4.9B*9.9B+
C150 Dalton 5613783510.8B+5.6232.734%C--1.058%C*27.2C13.2D-59013.9h4.5C+13.7C
Blitz GD-10 3633622171.668B+3.5125.48%C*11.326%D--29.7C+N/A13712.2h12.7B+49.8B+
NS-61 Emissary 3603523201.1B+4.0827.376%C+20.739%B++17.5CN/A5120.1h18.2C66.4C+
GR-22 3333262531.289C+3.8921.67%D26.687%B*23.6C-N/A9013.8h18.6D**85.8D-
M60-G Bulldog 3403181718.706S13.5237.009%C**1.887%D49.7A3.4D2526.4h5B**13.6B*
AF-8 RailJack 301301437A++1.8234.312%C80.399%B+31B+N/A1119.7h2.1B+6.1B
Skyguard 549285733.904B+1.2824.29%D-1.053%D11.7C-10.9B+51124.3h127.5C+524.8C
NCM2 Falcon 334281793.557M**1.6242.554%C+9.253%A*15.9B+3D9117.7h14.2C*33.4C**
LA80 265264475.617B*0.4430.581%D**82.955%B+35.2C+N/A987.5h2.5C-8D
NC05 Jackhammer 2692642281.158C+4.0240.586%C-16.667%B44C+N/A1846h5.4C+13.2C+
NS Annihilator 4632461901.295A+3.8977.265%D--N/A9.2C8.1C+26426.8h10.8B+14C**
NSX Naginata 2462421771.367C++3.8115.576%D*19.422%D*28.8C-N/A868.4h16.5D105.8D-
NS-AM7 Archer 3172302440.943B**4.2449.644%D*10.87%D5.7C2.2C5740.4h34.9D--70.3D**
NC15 Phoenix 4062221251.776B+3.4155.397%C**N/A13.8C+11.4C+30116.1h9.9C*17.9B
EM1 203200992.02B*3.1617.502%D14.5%D*30.8CN/A1596.5h14.4C+82.1C+
M20 Basilisk 251196209.8M*4.6227.086%D*4.082%D21.1C+5.9C-3549.3h82B+302.9C
LA1 Anchor 191191682.809C*2.3717.768%D**23.037%C44.4C+N/A3114.3h9.8C**55.2C
NC1 Gauss Rifle 1811801321.364B3.8220.277%D13.333%D*28.1C*N/A2606.4h12B+59.3C++
Warden 1781781291.38B3.8021.933%D-17.978%D-20.2C+N/A1148.8h12.1D54.9D
NS-11A 1661621011.604C**3.5819.526%D--22.84%C+22.5C-N/A857.2h20.5F-104.9D**
Mag-Cutter 15615616,1170.01C5.1713.522%D*N/A0.1C-N/A01291.7h2.1B+15.8C
L105 Zephyr 180150197.895C+2.7128.229%FN/A33.3D6.7C3284.5h5.1B++18.1C+
M12 Kobalt 133129621.5B*16.3214.244%D20.93%B+39.1D1.2D-2463.3h30.9F217.1D-
NS-10 Burster 235129821.573B**3.6125.65%D4.651%C6.2B5.1B**21320.8h132.5B+516.4C*
C85 Canister-H 1311261111.455C+6.2743.566%D-11.111%C++114.5C*4.5D6011.1h5.3B++12.2B+
M60-G Bulldog 136124431S25.8236.219%C+N/A41.3C++4D2383h5.9B+16.2B+
AP30 Shredder 187120215.714C+0.5321.797%D*N/A22.6C-12.6D6625.3h54.1B++248.4C**
NC6S Gauss SAW S 121118801.475C+3.7118.626%D--22.881%C+26.8DN/A1074.4h17.3F--92.6D--
MANA Anti-Personnel Turret 116116412.829N/A2.3516.224%UN/A1160UN/A4614200.1h26.3T*161.8T*
NS-10 Burster 201113701.614B*3.5724.669%D8.85%B**5.7C++4.4B+19019.9h141.8B+574.9C+
M60-A Bulldog 137109372.946C-2.2418.329%F-N/A12.2D*3.1D-1008.9h7D--38.4F*
E540 Halberd-H 1641091010.9B5.7245.353%D**N/A30.3D15.3D7053.6h6.3C+13.9C--
NSX Daimyo 110106362.944C+2.2433.451%D*83.019%T27.9D-1.1S683.8h4.5F--13.3F--
M40 Fury 118105119.545B+4.3625.669%D--N/A43.8C+5.4D-3252.4h10B++38.8C*
Soldier Soaker 105103512.02B*3.1642.264%B*13.592%C+41.2CN/A1222.5h5.8C*13.8B++
M20 Basilisk 137103176.059A+0.8829.77%C+3.884%D18.4C+6.1C+2655.6h102.8D345.2C
Fatestealer 100100891.124S4.0645.791%B*22%C+20CN/A425h2.2B4.9B*
M12 Kobalt 10198424.5B*19.3214.074%C+18.367%B+46.7C1.4C-2152.1h20.8C147.8C+
NC4 Mag-Shot 98971000.97B+4.2120.636%D--16.495%C--21.6C+N/A1544.5h5.1B**24.6B+
AF-18 Stalker 8787541.611C**3.5722.399%D*20.69%C+20.7DN/A864.2h15.1D67.4D
M40 Fury-H 9384328A+22.8228.204%D**1.19%C+70C7.5D4871.2h5.5B++19.4B
M60-A Bulldog 9484184A*78.8244.003%C+N/A32.3C+3.8C+2302.6h6.6C+15C+
LA3 Desperado 8583691.203B3.9826.906%C18.072%C24.4CN/A883.4h8.8C**32.9C*
Reaper DMR 7877771C+4.1820.413%D*32.468%B**22.6DN/A1523.4h13.6F66.6D**
MGR-S1 Gladius 8276501.52C*3.6620.853%D*18.421%C--20.5D1.6A*1363.7h18.4F-88.3D**
Mauler S6 7676531.434B+3.7533.596%D26.316%A*18.1DN/A1314.2h3.9B*11.7B
M20 Basilisk 10473135.615A+0.4329.163%D--8.219%B*14.9D6.3D3814.9h117C401.1D-
MGR-M1 Bishop 646479.143M*3.9624.245%D*45.313%A++30.5C+N/A1282.1h5.4B*22.2C++
Sticky Grenade 6363163N/A57.8246.154%DN/A630DN/A27670.1h2.7C5.8C
NS-357 Underboss 6662531.17C*4.0139.433%C**12.903%D*25.8C--1.7M1002.4h4.9D12.5C++
CAS30 Tank Buster 12762630.984C4.2030.858%D**1.613%B+4.2D4.4D44314.8h54.8C+177.7C
GD-66 Claw 6261501.22C+3.9655.325%C9.836%D-13.3D*N/A894.6h3.1D5.5C
Spear Anti-Vehicle Phalanx Tower 8657157A**51.8244.969%C--8.772%A*43.8C+22.3C5171.3h9C+20.1C+
M96 Mjolnir-H 8756153.733C+1.4545.869%CN/A43.1C23.8C--14151.3h40.6C+88.6C+
M12 Kobalt 5353153S47.8214.428%D11.321%F53C-N/A3121h27D*187D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon443942.3h
Anti-Vehicle MANA Turret433,2035.6h
Nano-Armor Kit1,0211,912,877125.6h
NS-03 Thumper0600.2h
Nanite Revive Grenade01,2040.3h
Nanite Healing Grenade0870h
Medical Kit5985,61232.2h
Spitfire Auto-Turret473,4704.2h
Motion Spotter91,1871.6h
Deconstruction Tool01530h
Recon Detection Device8013,72923.6h
Shield Recharging Field126690.4h
Ammunition Package916,1278.2h
Medical Applicator376146,15813.5h
Anti-Infantry MANA Turret82510.8h
Snowman Soldier52230.3h
Nano-Repair Grenade06460.2h
WLT-Howler Mining Laser11,5331.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.87s
Server spent 2.60s on queries, 1.73s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.