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Executor playboy601[TIW] playboy601
NC BR 206

KDR: 5.11

Score: 117.6m

Last Seen: Dec 8th, 2018 3:30 AM
- OFFLINE - 14.3 hour(s)

Prestige 1, Battle Rank 100 (206 total) - New Conglomerate on Emerald - Outfit Member of The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Vortek Rotary M20 Mustang Breaker Rocket Pods Gauss Compact S L100 Python AP Titan-150 AP L100 Python HEAT GD-7F
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $626,751 MLG Score: 501
Fun Score: N/A
Cheeseburgers Flipped: 795TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.575%18.467%38022100015,9911.772253.335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.413%-0.087C+-0.334C--1.15D*HEAD ++ (~8.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.109C+13.70.037C+53

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.695%0.917%18195101778,42846334867016.9281161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.337%-0.71D--0.638D0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.9-0.028C+50.60.041C+114.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.403%3.15%11928101422,5402210770710.1945292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.486%-0.727D-0.324C*-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.70.594B+5.20.582B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.115%4.617%1711610063,964228615881.73403249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.869%-0.748D-0.074C+0.058

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.70.486B+17.10.565B+43.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.592%77.892%171510172,714121292.23927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.454%-0.066C+0.706B++0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.269C*2.50.215C++4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.466%8.94%171110211,74581412.14373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.009C+-1.109D*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.226C++4.20.126C++6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Iron Wolves[TIW] The Iron Wolves
NC outfit on Emerald

Members: 20
117.6m235.5%396 (23.8k)382 (22.9k)5.10737170,38233,3606.80243206 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1022787226.607%4.658%12409:1623

28% Engineer6% Heavy Assault61% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2013 6:23 AMApr 17th, 2015 3:06 AMDec 8th, 2018 8:34 PM (2d) (PST)Dec 7th, 2018 11:33 PM (3d) (PST)Dec 7th, 2018 11:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,309561,2530.5530.1080.0261.8370.227501

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,5223,34875,17433621101422,890

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5136.8h/214d 56,547 7,936 46,451 566.2k 3,865 9,377 70,018 403.3m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D--
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,745
Deaths:983
KDR:1.775
Accuracy:41.466% C++
HSR:8.940% D*
Razor GD-23
C+
Kills:813
Deaths:543
KDR:1.497
Accuracy:20.844% D
HSR:19.680% C+
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
Warden
D
Kills:178
Deaths:129
KDR:1.380
Accuracy:21.933% D
HSR:17.978% D-
MGR-M1 Bishop
A++
Kills:52
Deaths:4
KDR:13
Accuracy:26.722% D--
HSR:44.231% A++
Kills:14,974
Deaths (as Engineer):8,404
Deaths (to Engineers):13,085
KDR:1.78177
Kill Difference:6,570
Playtime:1,423.198 hours
Usage:28%
Score:28.254m
Score/min:331
Accuracy (listed only):24.517%
HSR (listed only):19.173%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C
Kills:2,018
Deaths:950
KDR:2.124
Accuracy:20.778% C
HSR:19.772% C
NC6 Gauss SAW
C+
Kills:1,171
Deaths:551
KDR:2.125
Accuracy:19.185% C+
HSR:22.972% C+
GD-22S
C+
Kills:830
Deaths:390
KDR:2.128
Accuracy:18.588% D-
HSR:22.651% C+
NSX Naginata
D*
Kills:242
Deaths:175
KDR:1.383
Accuracy:15.646% D*
HSR:19.422% D*
EM1
D
Kills:199
Deaths:98
KDR:2.031
Accuracy:17.508% D
HSR:14.573% D--
LA1 Anchor
C
Kills:191
Deaths:68
KDR:2.809
Accuracy:17.768% D*
HSR:23.037% C
NC05 Jackhammer
A+
Kills:172
Deaths:112
KDR:1.536
Accuracy:41.142% C
HSR:21.512% A+
Kills:4,823
Deaths (as Heavy Assault):2,344
Deaths (to Heavy Assaults):5,829
KDR:2.05759
Kill Difference:2,479
Playtime:309.787 hours
Usage:6%
Score:5.020m
Score/min:270
Accuracy (listed only):21.516%
HSR (listed only):20.562%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B**
Kills:5,211
Deaths:1,860
KDR:2.802
Accuracy:28.707% B**
HSR:4.970% F--
GD-7F
D
Kills:3,976
Deaths:2,824
KDR:1.408
Accuracy:20.756% D
HSR:16.071% D
NS-11C
C+
Kills:2,449
Deaths:1,659
KDR:1.476
Accuracy:19.078% D--
HSR:18.783% C+
AF-57 Piston
C++
Kills:1,745
Deaths:983
KDR:1.775
Accuracy:41.466% C++
HSR:8.940% D*
NS-7 PDW
C+
Kills:890
Deaths:494
KDR:1.802
Accuracy:23.440% C+
HSR:11.798% D--
Razor GD-23
C+
Kills:813
Deaths:543
KDR:1.497
Accuracy:20.844% D
HSR:19.680% C+
NSX Tanto
C
Kills:550
Deaths:402
KDR:1.368
Accuracy:16.628% F-
HSR:22.727% C
Blitz GD-10
C**
Kills:357
Deaths:213
KDR:1.676
Accuracy:25.437% C**
HSR:10.924% D--
Kills:15,991
Deaths (as Light Assault):8,978
Deaths (to Light Assaults):5,279
KDR:1.78113
Kill Difference:7,013
Playtime:3,147.181 hours
Usage:61%
Score:78.377m
Score/min:415
Accuracy (listed only):24.544%
HSR (listed only):14.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B+
Kills:1,163
Deaths:225
KDR:5.169
Accuracy:42.075% B+
HSR:80.654% C**
SAS-R
B+
Kills:967
Deaths:149
KDR:6.490
Accuracy:30.983% D*
HSR:72.803% B+
NS-7 PDW
C+
Kills:890
Deaths:494
KDR:1.802
Accuracy:23.440% C+
HSR:11.798% D--
NS-44 Commissioner
D
Kills:782
Deaths:809
KDR:0.967
Accuracy:26.731% D--
HSR:17.775% D
Blitz GD-10
C**
Kills:357
Deaths:213
KDR:1.676
Accuracy:25.437% C**
HSR:10.924% D--
NS-61 Emissary
B*
Kills:341
Deaths:318
KDR:1.072
Accuracy:26.881% C+
HSR:21.114% B*
AF-8 RailJack
B+
Kills:300
Deaths:43
KDR:6.977
Accuracy:34.353% C
HSR:80.333% B+
LA80
B+
Kills:213
Deaths:31
KDR:6.871
Accuracy:30.417% D**
HSR:81.690% B+
NS-AM7 Archer
D
Kills:197
Deaths:204
KDR:0.966
Accuracy:48.958% D*
HSR:12.690% D
Soldier Soaker
B*
Kills:103
Deaths:51
KDR:2.020
Accuracy:42.264% B*
HSR:13.592% C
NC4 Mag-Shot
C-
Kills:97
Deaths:100
KDR:0.970
Accuracy:20.645% D-
HSR:16.495% C-
LA3 Desperado
C
Kills:83
Deaths:69
KDR:1.203
Accuracy:26.906% C
HSR:18.072% C
NSX Daimyo
D**
Kills:71
Deaths:26
KDR:2.731
Accuracy:30.933% D**
HSR:80.282% T*
Kills:5,564
Deaths (as Infiltrator):2,732
Deaths (to Infiltrators):3,298
KDR:2.0366
Kill Difference:2,832
Playtime:197.034 hours
Usage:4%
Score:2.696m
Score/min:228
Accuracy (listed only):31.540%
HSR (listed only):39.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:1,745
Deaths:983
KDR:1.775
Accuracy:41.466% C++
HSR:8.940% D*
NS-7 PDW
C+
Kills:890
Deaths:494
KDR:1.802
Accuracy:23.440% C+
HSR:11.798% D--
Blitz GD-10
C**
Kills:357
Deaths:213
KDR:1.676
Accuracy:25.437% C**
HSR:10.924% D--
GR-22
A
Kills:233
Deaths:175
KDR:1.331
Accuracy:21.156% D
HSR:28.326% A
NC1 Gauss Rifle
C--
Kills:180
Deaths:132
KDR:1.364
Accuracy:20.277% C--
HSR:13.333% D*
NS-11A
C*
Kills:162
Deaths:101
KDR:1.604
Accuracy:19.526% D-
HSR:22.840% C*
Kills:3,567
Deaths (as Combat Medic):2,098
Deaths (to Combat Medics):2,101
KDR:1.70019
Kill Difference:1,469
Playtime:54.279 hours
Usage:1%
Score:1.045m
Score/min:321
Accuracy (listed only):25.217%
HSR (listed only):16.027%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:881
Deaths:182
KDR:4.841
Accuracy:23.960% D
HSR:13.961% C+
AF-41 Hacksaw
C+
Kills:822
Deaths:182
KDR:4.516
Accuracy:25.691% D
HSR:15.085% C+
NCM2 Falcon
B**
Kills:637
Deaths:89
KDR:7.157
Accuracy:40.641% C++
HSR:7.535% B**
NCM3 Raven
B*
Kills:528
Deaths:167
KDR:3.162
Accuracy:33.657% D
HSR:4.167% B*
NCM3 Raven
B+
Kills:519
Deaths:165
KDR:3.145
Accuracy:33.413% D
HSR:3.468% B+
NCM2 Falcon
A*
Kills:281
Deaths:79
KDR:3.557
Accuracy:42.554% C++
HSR:9.253% A*
NS-10 Burster
C
Kills:129
Deaths:82
KDR:1.573
Accuracy:25.650% D
HSR:4.651% C
NS-10 Burster
B**
Kills:113
Deaths:70
KDR:1.614
Accuracy:24.669% D
HSR:8.850% B**
Kills:3,910
Deaths (as MAX Suit):508
Deaths (to MAX Suits):1,530
KDR:7.69685
Kill Difference:3,402
Playtime:99.504 hours
Usage:2%
Score:2.188m
Score/min:367
Accuracy (listed only):31.279%
HSR (listed only):8.371%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:29,472
V. Kills:25,048 118%
Deaths:6,439
KDR:4.577
Accuracy:29.482% C
KPH:22.800 B+
VKPH:19.400 B**
M20 Mustang
A+
Kills:26,369
V. Kills:17,277 153%
Deaths:4,428
KDR:5.955
Accuracy:29.897% C+
KPH:30.600 A+
VKPH:20 A+
Breaker Rocket Pods
A++
Kills:19,403
V. Kills:4,938 393%
Deaths:723
KDR:26.837
Accuracy:51.929% B
KPH:133.200 B+
VKPH:33.900 A++
Hornet Missiles
B+
Kills:3,860
V. Kills:1,603 241%
Deaths:168
KDR:22.976
Accuracy:62.842% B+
KPH:88.900 B+
VKPH:36.900 C+
M30 Mustang AH
A+
Kills:3,122
V. Kills:767 407%
Deaths:326
KDR:9.577
Accuracy:60.597% B+
KPH:42.900 C+
VKPH:10.500 A+
Coyote Missiles
C++
Kills:685
V. Kills:557 123%
Deaths:124
KDR:5.524
Accuracy:51.882% C+
KPH:33.100 C
VKPH:26.900 C++
Tomcat A2AM Pods
B*
Kills:584
V. Kills:573 102%
Deaths:54
KDR:10.815
Accuracy:66.014% F-
KPH:63.200 C**
VKPH:62 B*
M20 Kestrel
B++
Kills:453
V. Kills:494 92%
Deaths:104
KDR:4.356
Accuracy:27.586% C
KPH:20.600 C++
VKPH:22.500 B++
Kills:83,948 (59,416 + 0)
Deaths:12,366
KDR:6.789
VKDR:4.145
Vehicle Kills:51,257
Kill Difference:71,582
Playtime:2,470.672 hours
Usage:48%
Score:45.067m
Score/min:304
Piloting Accuracy:27.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:376
V. Kills:182 205%
Deaths:35
KDR:10.743
Accuracy:32.759% D
KPH:27.100 C
VKPH:13.100 D
L105 Zephyr
C
Kills:150
V. Kills:30 484%
Deaths:19
KDR:7.895
Accuracy:28.229% F
KPH:33.100 D
VKPH:6.600 C
AP30 Shredder
C
Kills:120
V. Kills:67 176%
Deaths:21
KDR:5.714
Accuracy:21.797% D--
KPH:22.700 C
VKPH:12.700 D
CAS30 Tank Buster
D
Kills:62
V. Kills:65 94%
Deaths:63
KDR:0.984
Accuracy:30.858% D**
KPH:4.200 D
VKPH:4.400 D
Kills:708 (62 + 646)
Deaths:138
KDR:5.130
VKDR:2.493
Vehicle Kills:344
Kill Difference:570
Playtime:38.421 hours
Usage:1%
Score:1.087m
Score/min:471
Piloting Accuracy:30.858%
Gunner Accuracy:21.797%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:5,001
V. Kills:2,123 235%
Deaths:281
KDR:17.797
Accuracy:41.295% F
KPH:41.300 B**
VKPH:17.500 C+
L100 Python HEAT
A+
Kills:4,463
V. Kills:828 N/A
Deaths:186
KDR:23.995
Accuracy:44.151% D
KPH:53 A+
VKPH:9.800 C
L100 Python HESH
B*
Kills:2,883
V. Kills:622 463%
Deaths:146
KDR:19.747
Accuracy:45.731% C
KPH:51.300 C+
VKPH:11.100 B*
C75 Viper
A+
Kills:1,182
V. Kills:127 N/A
Deaths:70
KDR:16.886
Accuracy:32.167% D
KPH:57.800 A+
VKPH:6.200 C
LB00 Python AP
B
Kills:335
V. Kills:129 258%
Deaths:20
KDR:16.750
Accuracy:45.217% D*
KPH:57.100 B
VKPH:22 C**
Skyguard
B
Kills:267
V. Kills:256 104%
Deaths:72
KDR:3.708
Accuracy:24.336% D
KPH:11.300 C-
VKPH:10.800 B
Kills:14,131 (14,131 + 0)
Deaths:775
KDR:18.234
VKDR:5.271
Vehicle Kills:4,085
Kill Difference:13,356
Playtime:311.331 hours
Usage:6%
Score:4.843m
Score/min:259
Driving Accuracy:24.336%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:4,963
V. Kills:2,732 182%
Deaths:290
KDR:17.114
Accuracy:35.621% F-
KPH:29.100 B++
VKPH:16 C**
Titan-150 HEAT
A++
Kills:3,235
V. Kills:861 375%
Deaths:191
KDR:16.937
Accuracy:40.190% D
KPH:38.100 A++
VKPH:10.100 C**
Enforcer ML85
B+
Kills:1,008
V. Kills:604 167%
Deaths:99
KDR:10.182
Accuracy:38.925% C
KPH:28.300 B+
VKPH:17 C++
E540 Halberd
B+
Kills:706
V. Kills:313 225%
Deaths:63
KDR:11.206
Accuracy:44.153% C+
KPH:33.800 B+
VKPH:15 C+
Titan-150 HESH
C**
Kills:546
V. Kills:158 343%
Deaths:42
KDR:13
Accuracy:38.951% D--
KPH:32.500 C-
VKPH:9.400 C**
C85 Canister
C+
Kills:389
V. Kills:14 N/A
Deaths:14
KDR:27.786
Accuracy:36.481% C
KPH:70.700 C+
VKPH:2.500 C--
M20 Basilisk
C+
Kills:94
V. Kills:32 285%
Deaths:17
KDR:5.529
Accuracy:28.318% C
KPH:18.800 C+
VKPH:6.400 C+
M12 Kobalt
C++
Kills:91
V. Kills:3 N/A
Deaths:4
KDR:22.750
Accuracy:13.811% C+
KPH:58.600 C+
VKPH:1.900 C++
Kills:11,032 (8,744 + 2,288)
Deaths:720
KDR:15.322
VKDR:6.551
Vehicle Kills:4,717
Kill Difference:10,312
Playtime:340.976 hours
Usage:7%
Score:5.804m
Score/min:284
Driving Accuracy:38.951%
Gunner Accuracy:13.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:119
V. Kills:5 N/A
Deaths:10
KDR:11.900
Accuracy:43.106% D
KPH:117.700 C*
VKPH:4.900 D
E540 Halberd-H
D
Kills:101
V. Kills:51 194%
Deaths:10
KDR:10.100
Accuracy:46.498% D*
KPH:29.500 D
VKPH:14.900 D
M40 Fury-H
C
Kills:84
V. Kills:9 N/A
Deaths:3
KDR:28
Accuracy:28.204% D**
KPH:70.500 C
VKPH:7.600 C--
Kills:304 (0 + 304)
Deaths:23
KDR:13.217
VKDR:2.826
Vehicle Kills:65
Kill Difference:281
Playtime:5.626 hours
Usage:0%
Score:0.202m
Score/min:599
Driving Accuracy:N/A%
Gunner Accuracy:28.204%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A
Kills:315
V. Kills:22 N/A
Deaths:16
KDR:19.688
Accuracy:36.964% C**
KPH:50 A
VKPH:3.500 D
M20 Basilisk
C+
Kills:153
V. Kills:43 348%
Deaths:20
KDR:7.650
Accuracy:28.029% D--
KPH:19.500 C+
VKPH:5.500 C--
M60-G Bulldog
C++
Kills:122
V. Kills:11 N/A
Deaths:4
KDR:30.500
Accuracy:36.172% C+
KPH:41.700 C++
VKPH:3.800 D
M12 Kobalt
D
Kills:118
V. Kills:4 N/A
Deaths:6
KDR:19.667
Accuracy:14.553% D
KPH:41 D
VKPH:1.400 D
M40 Fury
C+
Kills:105
V. Kills:13 N/A
Deaths:11
KDR:9.545
Accuracy:25.658% D--
KPH:43.900 C+
VKPH:5.400 D
M20 Basilisk
C--
Kills:63
V. Kills:29 210%
Deaths:13
KDR:4.846
Accuracy:28.709% D--
KPH:14.100 D
VKPH:6.500 C--
Kills:876 (0 + 876)
Deaths:70
KDR:12.514
VKDR:1.743
Vehicle Kills:122
Kill Difference:806
Playtime:26.835 hours
Usage:1%
Score:0.489m
Score/min:304
Driving Accuracy:N/A%
Gunner Accuracy:28.709%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 54,52029,4726,4394.577B**0.5329.482%C1.255%D22.8B+19.4B**2711294.2h59.8B+202.9B+
M20 Mustang 43,64626,3694,4285.955A+0.8529.897%C+N/A30.6A+20A+273862.7h72.4B++242.2B++
Breaker Rocket Pods 24,34119,40372326.837A**21.7351.929%BN/A133.3B+33.9A++631145.6h13.3B+25.6B+
Gauss Compact S 5,3765,2111,8602.802A*2.3128.707%B**4.97%F--42.4A+1.3A*117122.8h4.6A++16B**
L100 Python AP 7,1245,00128117.797M*12.6941.295%F3.239%C*41.3B**17.5C+236121h4.1B**9.9B+
Titan-150 AP 7,6954,96329017.114A++12.0135.621%F-3.707%B+29.1B++16C**290170.8h3.9B10.9C+
L100 Python HEAT 5,2914,46318623.995M**18.8944.151%D3.719%B++53A+9.8C23884.2h3.3A7.4B**
GD-7F 4,0333,9762,8241.408B3.7020.756%D16.071%D13.3DN/A43298.1h13.9C+67C+
Hornet Missiles 5,4633,86016822.976M*17.8762.842%B+1.736%C+88.9B+36.9C+55343.4h7B**11.1B**
Titan-150 HEAT 4,0963,23519116.937A**11.8340.19%D3.524%C**38.1A++10.2B24684.8h3.2B**7.9B*
M30 Mustang AH 3,8893,1223269.577B+4.4760.597%B+1.409%C++42.9C+10.5A+28172.8h11.7C19.4C+
L100 Python HESH 3,5052,88314619.747B*14.6445.731%C1.838%C*51.3C+11.1B*22056.2h3.4C+7.4C+
NS-11C 2,5192,4491,6591.476B+3.6319.078%D--18.783%C+12.5DN/A39195.2h17.1C-89.7C--
NS-15M1 2,0372,0189502.124B+2.9820.778%C19.772%C37.8C+N/A13153.4h13.5C+64.9C+
Bouncing Betty 1,9881,98818011.044A**5.9439.871%C-N/A184.1AN/A53610.8h1.6B**4B+
Spear Anti-Vehicle Phalanx Turret 2,5511,8327225.444M++20.3440.43%C6.059%B**41.4C*16.3C-29744.2h7.2B17.7B+
AF-57 Piston 1,7461,7459831.775B+3.3341.466%C++8.94%D*32.4C+N/A10953.9h4.2B10.2B
Tank Mine 2,7231,74316910.314S5.2123.339%DN/A172.6A+97A150910.1h1.5B++6.5C+
C-4 2,1031,3348401.588C++3.5223.977%CN/A20.6D*11.9D*23264.7h1.3B+5.5C**
C75 Viper 1,3091,1827016.886A**11.7832.167%D1.354%C+57.9A+6.2C33320.4h6A18.5B**
NC6 Gauss SAW 1,1791,1715512.125B**2.9819.185%C+22.972%C+38.4B+N/A17330.5h10C*52.4C*
EM4 Longshot 1,1641,1632255.169B++0.0642.075%B+80.654%C**43.1B++N/A13627h2.1C*5.1B
NS Decimator 1,4951,1237951.413B+3.6950.622%D*2.939%B+26.5C-8.8D19742.4h5.3C10.4D
Enforcer ML85 1,6121,0089910.182A5.0738.925%C1.29%D28.3B+17C++30935.6h11.5B+29.5B
SAS-R 9719671496.49B**1.3830.983%D*72.803%B+35.9C+N/A10226.9h2.9D--9.2D--
NS-7 PDW 8978904941.802B**3.3123.44%C+11.798%D--29.5C*N/A9530.2h12.7B+54B
AF-41 Hacksaw 8828811824.841B*0.2723.96%D13.961%C+41.4B++N/A12721.3h5.6B+23.6C++
MANA Anti-Vehicle Turret 1,4588723052.859A**2.2544.965%D-4.243%A++8720U5860U28943950.1h8.3B*18.5B++
GD-22S 8408303902.128B+2.9818.588%D-22.651%C+35.2C+N/A11723.6h11.7C+63.1C
AF-41 Hacksaw 8238221824.516B*0.5925.691%D15.085%C+38.8B+N/A12221.2h6.7C*26.1C+
Razor GD-23 8618135431.497B+3.6120.844%D19.68%C+11.3DN/A4571.9h13.1C++63C+
NS-44 Commissioner 7957828090.967C++4.1426.731%D--17.775%D29.1C+N/A9626.9h3.8C*14.1C
E540 Halberd 1,0197066311.206B++6.1044.153%C+4.249%B+33.8B+15C+40620.9h5.9C+13.4C++
Coyote Missiles 1,2426851245.524B**0.4251.882%C+N/A33.1C26.9C++41720.7h44.9C+86.6C+
Aspis Anti-Aircraft Phalanx Turret 1,3426445511.709M*6.6019.593%D-N/A11.2C+12.2C++25657.4h126.9B+647.8C+
NCM2 Falcon 738637897.157S2.0540.641%C++7.535%B**35M5.5B+17118.2h6B**14.7B*
Tomcat A2AM Pods 1,1575845410.815A++5.7166.014%F-N/A63.5C**62.3B*11669.2h5.7A8.7B++
NSX Tanto 5785504021.368C*3.7416.628%F-22.727%C8.4D--N/A2565.6h17.1C-102.8D
Titan-150 HESH 7045464213B7.8938.951%D--2.381%B+32.5C-9.4C**22616.8h3.6C9.2D
NCM3 Raven 7525281673.162M++1.9533.657%D4.167%B*14.8A+6.3C++12535.6h24B++71.3C**
NCM3 Raven 7365191653.145M++1.9633.413%D3.468%B+14.6B**6.1C+12735.6h24.5B+73.3C++
M20 Kestrel 9474531044.356B**0.7527.586%CN/A20.6C++22.5B++41322h91.6C**332.2C**
Hawk GD-68 7554522721.662A*3.4557.601%D2.434%C+11.4C7.6C23939.7h7.2B+12.4C**
C85 Canister 4033891427.786B++22.6836.481%C14.653%C**70.7C+2.5C--2265.5h8.3C+22.6C+
Shrike 4843872621.477A3.6349.194%D-1.809%D28.2B7.1D41213.7h4.9B*9.9B+
C150 Dalton 5583763510.743B++5.6432.759%D1.064%C*27.1C13.1D52913.9h4.5C++13.7C+
Blitz GD-10 3583572131.676B+3.4325.437%C**10.924%D--30C++N/A13511.9h12.7B++50B+
NS-61 Emissary 3493413181.072B+4.0426.881%C+21.114%B*17.3C-N/A4819.7h17.9C66.6C
LB00 Python AP 4643352016.75B+11.6445.217%D*N/A56.8B21.9C*3145.9h3.7B++8.2C+
C-4 ARX 4963261592.05C+3.0620.124%FN/A49.4D*25.8D3576.6h0.8A4B+
M60-G Bulldog 3373151619.688S14.5836.964%C**1.905%D50A3.5D2536.3h5B**13.6B*
AF-8 RailJack 300300436.977A++1.8734.353%C80.333%B+31.9B++N/A1099.4h2.1B+6.1C**
Frag Grenade 3012951295N/A289.8948.092%C**N/A491.7C+10B+21170.6h3.5B7.2B+
NCM2 Falcon 334281793.557M++1.5542.554%C++9.253%A*15.9B++3D8917.7h14.2C*33.4B
Skyguard 523267723.708B+1.4024.336%DN/A11.3C-10.8B46923.7h130.6C+536.8C
NSX Naginata 2462421751.383C+3.7215.646%D*19.422%D*29.2C-N/A828.3h16.4D--105D--
Rocklet Rifle 4272372960.801C*4.3126.823%TN/A6.2F4.9F8738.4h36.5C++136.2F
GR-22 2392331751.331C++3.7821.156%D28.326%A22.4C-N/A9310.4h18.5F87.3D--
NS Annihilator 4282231821.225A++3.8877.287%D-N/A8.6C7.9C24325.9h11.3C++14.6C++
NC15 Phoenix 4012191241.766B+3.3455.596%C**N/A13.9C+11.6C+29215.7h9.9C*17.7B
LA80 214213316.871B**1.7630.417%D**81.69%B+36.7C+N/A1005.8h2.5C-8.1D--
EM1 202199982.031B*3.0817.508%D14.573%D--30.6C+N/A1526.5h14.3C+81.9C+
NS-AM7 Archer 2691972040.966B**4.1448.958%D*12.69%D5.7C2.1C5434.5h34.6D-70.6D**
LA1 Anchor 191191682.809C**2.3017.768%D*23.037%C44.4C+N/A2844.3h9.8C**55.2C
NC1 Gauss Rifle 1811801321.364B3.7420.277%C--13.333%D*28.1BN/A2366.4h12B+59.3C++
Warden 1781781291.38B+3.7321.933%D17.978%D-20.2C+N/A1068.8h12.1D54.9D
NC05 Jackhammer 1741721121.536C**3.5741.142%C21.512%A+46.5C*N/A2233.7h5.7C-13.9C+
NS-11A 1661621011.604B3.5019.526%D-22.84%C*22.5CN/A817.2h20.5F-104.9D**
Mag-Cutter 15615616,0480.01C5.1013.493%D*N/A0.1DN/A01286.1h2.1B+15.8C+
M20 Basilisk 196153207.65A**2.5428.029%D--3.922%D-19.4C+5.4D3547.9h90.1C++321.5C
L105 Zephyr 180150197.895C+2.7928.229%FN/A33.3D6.7C3134.5h5.1B++18.1C
NS-10 Burster 235129821.573B**3.5325.65%D4.651%C6.2B+5.1B*20120.8h132.5B+516.4C*
M60-G Bulldog 133122430.5S25.3936.172%C+N/A42.1C++3.8D2322.9h5.9B+16.4B+
AP30 Shredder 187120215.714C++0.6121.797%D--N/A22.6C12.6D5925.3h54.1B++248.4C**
C85 Canister-H 1241191011.9C+6.7943.106%D10.924%C+119C*5D5781h5.2B+12.1B
M12 Kobalt 122118619.667B++14.5614.553%D21.186%B+40.7D1.4D2312.9h30.1F207.1D-
MANA Anti-Personnel Turret 116116412.829N/A2.2816.224%UN/A1160UN/A4290300.1h26.3T*161.8T*
NS-10 Burster 201113701.614B*3.4924.669%D8.85%B**5.7C*4.4B+18219.9h141.8B+574.9C++
M60-A Bulldog 137109372.946C2.1618.329%F-N/A12.2D*3.1D978.9h7D-38.4F--
M40 Fury 118105119.545B+4.4425.658%D--N/A43.8C+5.4D3232.4h9.9B++38.7C*
Soldier Soaker 105103512.02B++3.0942.264%B*13.592%C42.9C+N/A1202.4h5.8C*13.8B++
E540 Halberd-H 1521011010.1B+4.9946.498%D*N/A29.7D15D6503.4h6.4C+13.7C
NC4 Mag-Shot 98971000.97B4.1420.645%D-16.495%C-22C+N/A1404.4h5.1B**24.6C*
M20 Basilisk 12694175.529B**0.4228.318%C4.255%C--18.8C+6.4C+2675h93.8C-331.3C
M12 Kobalt 9491422.75B++17.6413.811%C+16.484%B56.9C+1.9C++2701.6h17C**123.3C**
M60-A Bulldog 9484184A*78.8944.29%C+N/A32.3C+3.8C++2292.6h6.5C14.6C+
M40 Fury-H 9384328B**22.8928.204%D**1.19%C+70C7.5C--4651.2h5.5B++19.4C*
LA3 Desperado 8583691.203C**3.9026.906%C18.072%C24.4CN/A843.4h8.8C*32.9C+
NSX Daimyo 7471262.731C+2.3830.933%D**80.282%T*22.2D--N/A523.2h4.9T15.8T-
M20 Basilisk 9263134.846B**0.2628.709%D--7.937%B++14D6.4C--3724.5h122.1C425.2D-
CAS30 Tank Buster 12762630.984C+4.1230.858%D**1.613%B+4.2D4.4D42314.8h54.8C+177.7C
Sticky Grenade 6262162N/A56.8945.115%D-N/A620DN/A27700.1h2.5C+5.6C
Spear Anti-Vehicle Phalanx Tower 8657157A**51.8945.102%C--8.772%A*47.5C++24.2C+4861.2h9C++19.9C++
MGR-M1 Bishop 5252413S7.8926.722%D--44.231%A++43.3B++N/A1381.2h5B*18.7B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret433,0345.4h
Nanite Revive Grenade09280.3h
Nanite Healing Grenade0870h
Nano-Armor Kit9141,778,066115.9h
Snowman Soldier31170.2h
Spawn Beacon352711.8h
Motion Spotter91,1871.6h
Medical Kit4203,82530.3h
Spitfire Auto-Turret362,6893.3h
Deconstruction Tool01530h
Recon Detection Device6911,43519.6h
Ammunition Package825,3187.7h
Anti-Infantry MANA Turret82510.8h
Medical Applicator333131,09612.1h
WLT-Howler Mining Laser11,5331.2h
Nano-Repair Grenade03370.1h
Shield Recharging Field73750.2h

Check the help document for the dictionary if you want to learn more about words used here.


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