Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,355)players online:
Dudisfludis (13)  xWangsta (8)  milsimprodigy (8)  TheBasementIntern (7)  HEKOMIn (4)  Snooberflerp (3) 43
stats.dasanfall.com
Commando player17NC[418] player17NC
NC BR 183

KDR: 1.48

Score: 86.3m

Last Seen: Dec 18th, 2018 7:01 PM
- OFFLINE - 8.4 hour(s)

Battle Rank 120 (183 total) - New Conglomerate on Cobalt - Outfit Officer of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 58
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Reaper DMR M20 Mustang E540 Halberd Carnage AR E540 Halberd-H NC6A GODSAW Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:player17NC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $331,515 MLG Score: 265
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.926%18.776%4682899428,6491.437270.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.055%0.761B++-0.284C-1.618FHEAD ++ (~6.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.40.393B11.30.207C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.297%0.49%226510177,148323950192.20685142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.002%-0.855D---1.028D*-0.011

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.5-0.223C57.6-0.089C+138.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.868%1.311%355410187,476389848501.91742154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.572%1.174B**-0.851D---1.46

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++4.40.646B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.902%3.589%2521610068,359405852222.05988160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.537%-0.116C+-0.184C1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.60.43B23.30.402B43.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.646%63.357%252410183,5152324131.51183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.466%0.39C**-0.251C-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.378C**2.30.273C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.283%11.787%25221020263109120.241063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.123%0.825B++-0.54D-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.338C**4.50.076C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 58
86.3m463.2%424 (25.4k)352 (21.1k)1.4819471,13948,0042.00887183 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022265118.691%11.573%21605:0626

12% Combat Medic70% Engineer7% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2014 8:32 PMOct 2nd, 2016 9:36 PMDec 18th, 2018 7:35 PM (2h) (PST)Dec 18th, 2018 4:31 PM (5h) (PST)Dec 18th, 2018 3:01 PM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
522804420.2900.1960.0341.7270.083265

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,3364,82426,51217122104521,123

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4085.2h/170.2d 25,295 8,233 44,850 423.3k 2,372 8,779 20,250 128m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C*
Kills:1,511
Deaths:1,705
KDR:0.886
Accuracy:23.378% C+
HSR:21.310% C*
NS-11C
C**
Kills:1,351
Deaths:1,342
KDR:1.007
Accuracy:25.193% C**
HSR:16.728% C
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
Warden
C+
Kills:740
Deaths:1,032
KDR:0.717
Accuracy:26.256% C+
HSR:17.568% D--
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C-
Mauler S6
B**
Kills:202
Deaths:206
KDR:0.981
Accuracy:49.923% B**
HSR:13.861% C
GD-66 Claw
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:58.757% C+
HSR:4.918% F
Kills:5,501
Deaths (as Engineer):6,014
Deaths (to Engineers):13,779
KDR:0.9147
Kill Difference:513
Playtime:2,854.050 hours
Usage:70%
Score:64.371m
Score/min:376
Accuracy (listed only):33.566%
HSR (listed only):16.203%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,692
Deaths:1,377
KDR:1.229
Accuracy:25.149% D
HSR:19.858% D--
NS-15M2
C++
Kills:1,292
Deaths:1,049
KDR:1.232
Accuracy:24.374% C++
HSR:18.576% D-
NS-15M AE
D
Kills:1,261
Deaths:987
KDR:1.278
Accuracy:22.250% D
HSR:18.795% D-
NC6 Gauss SAW
C++
Kills:1,195
Deaths:959
KDR:1.246
Accuracy:20.616% C++
HSR:17.573% D--
LA1 Anchor
C
Kills:1,164
Deaths:988
KDR:1.178
Accuracy:23.238% C
HSR:18.900% D-
EM6
C+
Kills:1,157
Deaths:1,019
KDR:1.135
Accuracy:20.670% C+
HSR:20.657% C-
GD-22S
C*
Kills:1,153
Deaths:987
KDR:1.168
Accuracy:23.869% C*
HSR:19.601% D
NC05 Jackhammer
C**
Kills:91
Deaths:81
KDR:1.123
Accuracy:45.882% C**
HSR:12.088% D
Kills:9,005
Deaths (as Heavy Assault):7,447
Deaths (to Heavy Assaults):11,279
KDR:1.20921
Kill Difference:1,558
Playtime:292.313 hours
Usage:7%
Score:6.185m
Score/min:353
Accuracy (listed only):25.756%
HSR (listed only):18.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C*
Kills:1,511
Deaths:1,705
KDR:0.886
Accuracy:23.378% C+
HSR:21.310% C*
NS-11C
C**
Kills:1,351
Deaths:1,342
KDR:1.007
Accuracy:25.193% C**
HSR:16.728% C
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
MGR-S1 Gladius
C++
Kills:1,128
Deaths:1,089
KDR:1.036
Accuracy:27.421% C++
HSR:16.755% D
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C-
AF-4 Cyclone
C**
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C**
HSR:15.424% C-
Mauler S6
B**
Kills:202
Deaths:206
KDR:0.981
Accuracy:49.923% B**
HSR:13.861% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GD-66 Claw
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:58.757% C+
HSR:4.918% F
Kills:6,454
Deaths (as Light Assault):6,740
Deaths (to Light Assaults):8,235
KDR:0.95757
Kill Difference:286
Playtime:85.394 hours
Usage:2%
Score:1.393m
Score/min:272
Accuracy (listed only):31.785%
HSR (listed only):15.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:3,608
Deaths:3,068
KDR:1.176
Accuracy:25.980% C++
HSR:21.646% C-
Carnage AR
C*
Kills:2,127
Deaths:2,062
KDR:1.032
Accuracy:25.457% C*
HSR:19.746% C+
NS-11A
C*
Kills:1,495
Deaths:1,266
KDR:1.181
Accuracy:25.132% C*
HSR:16.722% D
NC9 A-Tross
C+
Kills:1,158
Deaths:1,154
KDR:1.003
Accuracy:24.827% C+
HSR:16.321% D*
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:24.920% B+
HSR:18.048% C
MGR-S1 Gladius
C++
Kills:1,128
Deaths:1,089
KDR:1.036
Accuracy:27.421% C++
HSR:16.755% D
Gauss Rifle Burst
C
Kills:527
Deaths:472
KDR:1.117
Accuracy:25.701% C
HSR:25.047% C
AF-4 Cyclone
C**
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C**
HSR:15.424% C-
Mauler S6
B**
Kills:202
Deaths:206
KDR:0.981
Accuracy:49.923% B**
HSR:13.861% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GD-66 Claw
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:58.757% C+
HSR:4.918% F
Kills:12,029
Deaths (as Combat Medic):11,238
Deaths (to Combat Medics):4,126
KDR:1.07039
Kill Difference:791
Playtime:477.575 hours
Usage:12%
Score:9.808m
Score/min:342
Accuracy (listed only):30.732%
HSR (listed only):16.557%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-18 Stalker
B+
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:29.652% B+
HSR:17.500% C-
EM4 Longshot
C*
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:40.828% C*
HSR:69.284% D*
MGR-S1 Gladius
C++
Kills:1,128
Deaths:1,089
KDR:1.036
Accuracy:27.421% C++
HSR:16.755% D
SAS-R
D
Kills:954
Deaths:649
KDR:1.470
Accuracy:34.394% D
HSR:46.646% F--
NC14 Bolt Driver
B+
Kills:875
Deaths:387
KDR:2.261
Accuracy:39.440% B+
HSR:68.571% D
NS-44 Commissioner
C**
Kills:869
Deaths:1,208
KDR:0.719
Accuracy:37.963% C**
HSR:14.960% D--
AF-8 RailJack
C+
Kills:527
Deaths:230
KDR:2.291
Accuracy:36.270% C+
HSR:71.917% C
AF-4 Cyclone
C**
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C**
HSR:15.424% C-
NC4 Mag-Shot
B++
Kills:319
Deaths:510
KDR:0.625
Accuracy:32.321% B++
HSR:15.047% D
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
NS-357 Underboss
B
Kills:107
Deaths:166
KDR:0.645
Accuracy:38.183% C**
HSR:23.365% B
NS-AM7 Archer
B++
Kills:100
Deaths:215
KDR:0.465
Accuracy:63.241% B++
HSR:8% D--
AF-6 Shadow
D--
Kills:89
Deaths:60
KDR:1.483
Accuracy:28.037% D--
HSR:11.236% F-
NS-30 Vandal
D-
Kills:87
Deaths:68
KDR:1.279
Accuracy:27.143% D-
HSR:13.793% D**
Kills:7,939
Deaths (as Infiltrator):6,599
Deaths (to Infiltrators):6,313
KDR:1.20306
Kill Difference:1,340
Playtime:330.609 hours
Usage:8%
Score:3.789m
Score/min:191
Accuracy (listed only):34.631%
HSR (listed only):29.010%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:3,401
V. Kills:2,905 117%
Deaths:2,060
KDR:1.651
Accuracy:27.591% C--
KPH:16.100 C*
VKPH:13.700 B+
Vortek Rotary
B++
Kills:1,655
V. Kills:1,648 100%
Deaths:1,144
KDR:1.447
Accuracy:30.826% C+
KPH:15.900 C++
VKPH:15.900 B++
M30 Mustang AH
B**
Kills:1,273
V. Kills:246 N/A
Deaths:386
KDR:3.298
Accuracy:54.214% C+
KPH:46.600 C+
VKPH:9 B**
M20 Kestrel
C*
Kills:1,263
V. Kills:1,428 88%
Deaths:885
KDR:1.427
Accuracy:28.411% C
KPH:14.800 C
VKPH:16.700 C*
Breaker Rocket Pods
A+
Kills:714
V. Kills:86 N/A
Deaths:58
KDR:12.310
Accuracy:51.880% B
KPH:190.400 A+
VKPH:22.900 B++
Kills:8,306 (7,592 + 0)
Deaths:4,533
KDR:1.832
VKDR:1.393
Vehicle Kills:6,313
Kill Difference:3,773
Playtime:432.258 hours
Usage:11%
Score:7.807m
Score/min:301
Piloting Accuracy:28.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:637
V. Kills:550 116%
Deaths:181
KDR:3.519
Accuracy:31.478% C*
KPH:22.200 C-
VKPH:19.200 C++
CAS30 Tank Buster
C
Kills:105
V. Kills:105 99%
Deaths:544
KDR:0.193
Accuracy:41.625% C
KPH:1.100 D*
VKPH:1.100 D**
C150 Dalton
D
Kills:94
V. Kills:126 74%
Deaths:66
KDR:1.424
Accuracy:18.579% F-
KPH:11.400 D*
VKPH:15.300 D
L105 Zephyr
B
Kills:60
V. Kills:9 N/A
Deaths:8
KDR:7.500
Accuracy:45.062% B
KPH:52.400 C++
VKPH:7.900 C+
L-30R Vektor
D
Kills:53
V. Kills:28 183%
Deaths:116
KDR:0.457
Accuracy:29.167% D--
KPH:1.500 D
VKPH:0.800 D--
Kills:949 (158 + 791)
Deaths:915
KDR:1.037
VKDR:0.894
Vehicle Kills:818
Kill Difference:34
Playtime:165.167 hours
Usage:4%
Score:1.132m
Score/min:114
Piloting Accuracy:29.167%
Gunner Accuracy:45.062%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:808
V. Kills:508 159%
Deaths:108
KDR:7.481
Accuracy:53.522% C+
KPH:30.300 C+
VKPH:19.100 C*
L100 Python HESH
A*
Kills:388
V. Kills:118 326%
Deaths:18
KDR:21.556
Accuracy:51.324% B
KPH:50.200 C+
VKPH:15.300 A*
Skyguard
A
Kills:224
V. Kills:152 146%
Deaths:35
KDR:6.400
Accuracy:30.394% C*
KPH:20.900 B**
VKPH:14.200 A
C75 Viper
B*
Kills:159
V. Kills:44 353%
Deaths:19
KDR:8.368
Accuracy:34.037% C-
KPH:37.800 B+
VKPH:10.500 B*
Kills:1,579 (1,579 + 0)
Deaths:180
KDR:8.772
VKDR:4.567
Vehicle Kills:822
Kill Difference:1,399
Playtime:49.301 hours
Usage:1%
Score:1.282m
Score/min:433
Driving Accuracy:34.037%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:5,292
V. Kills:3,519 150%
Deaths:854
KDR:6.197
Accuracy:53.132% B
KPH:30.500 B*
VKPH:20.300 A
E540 Halberd
B++
Kills:2,250
V. Kills:1,497 150%
Deaths:360
KDR:6.250
Accuracy:54.178% A
KPH:27.500 C+
VKPH:18.300 B++
Titan-150 HEAT
A+
Kills:988
V. Kills:509 194%
Deaths:160
KDR:6.175
Accuracy:51.405% B+
KPH:27.500 B++
VKPH:14.200 A+
Enforcer ML85
B+
Kills:403
V. Kills:336 120%
Deaths:80
KDR:5.038
Accuracy:46.944% B++
KPH:23.500 C++
VKPH:19.600 B+
Kills:8,933 (6,280 + 2,653)
Deaths:1,454
KDR:6.144
VKDR:4.031
Vehicle Kills:5,861
Kill Difference:7,479
Playtime:308.585 hours
Usage:8%
Score:8.643m
Score/min:467
Driving Accuracy:51.405%
Gunner Accuracy:46.944%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:1,958
V. Kills:1,168 167%
Deaths:395
KDR:4.957
Accuracy:62.630% B*
KPH:40.500 C+
VKPH:24.200 B+
M96 Mjolnir-H
C++
Kills:1,510
V. Kills:1,311 115%
Deaths:487
KDR:3.101
Accuracy:57.688% B*
KPH:38.700 C-
VKPH:33.600 C++
Enforcer ML65-H
C+
Kills:696
V. Kills:740 94%
Deaths:257
KDR:2.708
Accuracy:61.333% B+
KPH:26.400 C--
VKPH:28.100 C+
M12 Kobalt-H
C
Kills:597
V. Kills:27 N/A
Deaths:58
KDR:10.293
Accuracy:23.700% B
KPH:84.100 D
VKPH:3.800 C
G40-F Ranger
C+
Kills:235
V. Kills:138 169%
Deaths:38
KDR:6.184
Accuracy:33.682% C+
KPH:27.500 D
VKPH:16.100 D
C85 Canister-H
C--
Kills:170
V. Kills:8 N/A
Deaths:26
KDR:6.538
Accuracy:44.379% C--
KPH:72.500 D
VKPH:3.400 D--
M20 Basilisk-H
C*
Kills:142
V. Kills:76 184%
Deaths:41
KDR:3.463
Accuracy:54.480% B*
KPH:34.400 C-
VKPH:18.400 C*
G30 Walker
C
Kills:101
V. Kills:59 168%
Deaths:20
KDR:5.050
Accuracy:35.951% C*
KPH:22.500 C
VKPH:13.100 C
M40 Fury-H
B+
Kills:61
V. Kills:2 N/A
Deaths:8
KDR:7.625
Accuracy:44.078% B+
KPH:112.500 B+
VKPH:3.700 D-
Kills:5,470 (0 + 5,470)
Deaths:1,330
KDR:4.113
VKDR:2.653
Vehicle Kills:3,529
Kill Difference:4,140
Playtime:140.860 hours
Usage:3%
Score:3.104m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:44.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:513
V. Kills:25 N/A
Deaths:29
KDR:17.690
Accuracy:18.003% C++
KPH:62.700 C+
VKPH:3.100 B+
M12 Kobalt
B++
Kills:234
V. Kills:8 N/A
Deaths:10
KDR:23.400
Accuracy:17.724% C++
KPH:91.700 B++
VKPH:3.100 B
M40 Fury
B+
Kills:177
V. Kills:28 N/A
Deaths:24
KDR:7.375
Accuracy:38.990% B+
KPH:52.600 C**
VKPH:8.300 C+
M20 Basilisk
B**
Kills:174
V. Kills:121 143%
Deaths:54
KDR:3.222
Accuracy:46.260% B*
KPH:21.600 C+
VKPH:15 B**
M20 Basilisk
B+
Kills:164
V. Kills:82 198%
Deaths:51
KDR:3.216
Accuracy:43.668% B++
KPH:19.400 C+
VKPH:9.700 B+
M40 Fury
C+
Kills:94
V. Kills:15 N/A
Deaths:20
KDR:4.700
Accuracy:34.119% C+
KPH:40.500 C--
VKPH:6.500 D
G40-F Ranger
B+
Kills:85
V. Kills:56 149%
Deaths:17
KDR:5
Accuracy:36.756% B+
KPH:21.900 C++
VKPH:14.400 C+
G30 Walker
B+
Kills:56
V. Kills:62 89%
Deaths:12
KDR:4.667
Accuracy:29.502% C++
KPH:11.100 D
VKPH:12.300 B+
Kills:1,497 (0 + 1,497)
Deaths:217
KDR:6.899
VKDR:1.829
Vehicle Kills:397
Kill Difference:1,280
Playtime:41.893 hours
Usage:1%
Score:1.169m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:29.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:125
V. Kills:63 195%
Deaths:122
KDR:1.025
Accuracy:50.735% C++
KPH:8.600 D-
VKPH:4.300 C-
M12 Kobalt-F
C
Kills:62
V. Kills:9 N/A
Deaths:49
KDR:1.265
Accuracy:22.864% C++
KPH:6.400 D-
VKPH:0.900 C
Kills:187 (187 + 0)
Deaths:171
KDR:1.094
VKDR:0.421
Vehicle Kills:72
Kill Difference:16
Playtime:24.132 hours
Usage:1%
Score:0.097m
Score/min:67
Driving Accuracy:22.864%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 8,8115,2928546.197C++4.7253.132%B1.058%D--30.5B*20.3A466173.7h4.3C*8B+
Reaper DMR 3,6533,6083,0681.176C+0.3125.98%C++21.646%C-31.7C+N/A123113.7h9.8C++37.7C*
M20 Mustang 6,3063,4012,0601.651C+0.1727.591%C--N/A16.1C*13.7B+269211.6h80.7B+292.7B+
E540 Halberd 3,7472,2503606.25C+4.7754.178%A2%D27.5C+18.3B++46181.8h6.1C+11.2B+
Carnage AR 2,1502,1272,0621.032C+0.4525.457%C*19.746%C+24.3CN/A7187.5h13.5C++53C**
E540 Halberd-H 3,1261,9583954.957C3.4862.63%B*N/A40.5C+24.2B+39548.3h5.8C*9.3B+
NC6A GODSAW 1,7111,6921,3771.229C0.2525.149%D19.858%D--34.8DN/A10048.6h10.6C+42.2C
Vortek Rotary 3,3031,6551,1441.447C+0.0330.826%C+N/A15.9C++15.8B++307104h64.1B+208B+
Razor GD-23 1,5341,5111,7050.886C+0.6023.378%C+21.31%C*12.4DN/A77122.1h12.9C++55.2C++
M96 Mjolnir-H 2,8211,5104873.101C1.6257.688%B*N/A38.7C-33.6C++43139h37.4C++64.7B+
NS-11A 1,5061,4951,2661.181C+0.3025.132%C*16.722%D26.4C+N/A7056.6h13.8C++54.8C**
Frag Grenade 1,4111,39611396N/A1,394.5252.198%B*N/A698B*7.5C+31602h2.8B**5.4B*
NS-11C 1,3791,3511,3421.007C+0.4725.193%C**16.728%C16.9C-N/A4980.1h14.2C*56.5B
NS-15M2 1,3041,2921,0491.232C+0.2524.374%C++18.576%D-38.2C+N/A9933.8h12.4C*50.9C**
M30 Mustang AH 1,5191,2733863.298C+1.8254.214%C+1.1%C46.6C+9B**36627.3h7.8B14.4C**
M20 Kestrel 2,6911,2638851.427C+0.0528.411%CN/A14.8C16.7C*29985.6h101C++355.4C++
NS-15M AE 1,2771,2619871.278C0.2022.25%D18.795%D-34.8C--N/A18436.2h12.8C57.7C
NC6 Gauss SAW 1,2021,1959591.246C++0.2420.616%C++17.573%D--39.1B+N/A33330.6h9.7C**47.2B
LA1 Anchor 1,1701,1649881.178C0.3023.238%C18.9%D-35.6CN/A12032.7h10.4C+45C++
AF-18 Stalker 1,1711,1608841.312C++0.1729.652%B+17.5%C-27CN/A6442.9h12.2C*41.1B+
EM4 Longshot 1,1601,1594642.498C+1.0240.828%C*69.284%D*27C+N/A6842.9h2.1C*5.2C**
NC9 A-Tross 1,1631,1581,1541.003C0.4824.827%C+16.321%D*27CN/A7242.9h9.8C++39.3C*
NC1 Gauss Rifle 1,1671,1581,1900.973C+0.5124.92%B+18.048%C28.5BN/A18540.7h12B+48B+
EM6 1,1671,1571,0191.135C+0.3520.67%C+20.657%C-32.4CN/A20235.7h11.8C+57.1C++
AC-X11 1,1801,1571,2450.929C+0.5525.57%C++17.113%D-10.1D-N/A31114.3h11.2C+43.8C++
GD-22S 1,1621,1539871.168C+0.3123.869%C*19.601%D40.9C*N/A13828.2h10.6C**44.6B
MGR-S1 Gladius 1,1471,1281,0891.036C+0.4527.421%C++16.755%D27.2CN/A6941.5h10.8C+39.5C*
Titan-150 HEAT 1,4979881606.175B4.6951.405%B+2.024%D27.5B++14.2A+42235.9h4.5B+8.7B++
SAS-R 9619546491.47C0.0134.394%D46.646%F--22.7DN/A6242.1h2.6C-7.7C-
NC14 Bolt Driver 8788753872.261C**0.7839.44%B+68.571%D27.5BN/A10131.8h2.3B+5.8B++
NS-44 Commissioner 8748691,2080.719C+0.7637.963%C**14.96%D--13.5DN/A5164.2h3.9C++10.2B
L100 Python AP 1,3168081087.481B++6.0053.522%C+2.599%C+30.4C++19.1C*44726.6h5.8C**10.8C**
Warden 7467401,0320.717C+0.7626.256%C+17.568%D--7.4D-N/A29100.1h9.4C*35.8C*
Breaker Rocket Pods 8007145812.31B++10.8351.88%BN/A187.9A+22.6B++15193.8h10B**19.3B++
Enforcer ML65-H 1,4366962572.708C-1.2361.333%B+N/A26.4C--28C+35126.4h15.6C*25.5B+
AP30 Shredder 1,1876371813.519C2.0431.478%C*N/A22.2C-19.2C++32128.7h98.2C312.1C+
M12 Kobalt-H 6245975810.293C8.8123.7%B15.075%C84.1D3.8C2217.1h17.2C+72.6C*
NCM1 Scattercannon 5445401803C*1.5239.64%B+10.185%D*42.9B+N/A22512.6h5.2B+13.1B++
AF-8 RailJack 5295272302.291C+0.8136.27%C+71.917%C19.4CN/A6227.1h2.1B+5.9B
Gauss Rifle Burst 5345274721.117C0.3625.701%C25.047%C29.6C--N/A8017.8h12.4C48.2C+
M12 Kobalt 5385132917.69B+16.2118.003%C++14.035%D--62.6C+3B2478.2h20.3C+112.6C*
NCM1 Scattercannon 5165101802.833B+1.3543.835%B+10.392%D*40.5A+N/A23612.6h6.1B++13.9B++
Tank Mine 8044911134.345B**2.8649.738%AN/A114.2C*72.8B16074.3h2.7D*5.4B+
Gauss Compact Burst 4844794221.135C+0.3525.884%C+21.921%C-10.6D--N/A2645.3h12.5C48.3C+
Enforcer ML85 739403805.038C++3.5646.944%B++1.241%D23.4C+19.5B+59417.2h13.1C+27.8B+
AF-4 Cyclone 3903894360.892C0.5926.698%C**15.424%C-23.6CN/A11216.5h11.9C+44.4C*
L100 Python HESH 5063881821.556B*20.0751.324%BN/A50.4C+15.3A*3267.7h3.7C7.3C+
Shrike 4893254380.742C++0.7459.994%B+N/A24.4C+12.3C+41213.3h5.7B+9.5B+
NC4 Mag-Shot 3193195100.625C+0.8632.321%B++15.047%D16.4C-N/A5819.4h8.1C*25.1C*
C-4 4813131931.622C*0.1427.375%B+N/A69.6C37.3B+13284.5h1.3B+4.8B+
Bouncing Betty 244244952.568C-1.0953.228%B**N/A67.8D*N/A2723.6h1.9C++3.6B++
G40-F Ranger 373235386.184C4.7033.682%C+N/A27.6D16.2D2528.5h56.4B+167.3B+
M12 Kobalt 2422341023.4A21.9217.724%C++14.53%D-90B+3.1B3182.6h14.6B++82.1B+
Skyguard 376224356.4A++4.9230.394%C*N/A20.9B**14.2A41710.7h88.7B*291.9B*
Mauler S6 2032022060.981C++0.5049.923%B**13.861%C30.6C++N/A2496.6h4.8C*9.6B+
M40 Fury 205177247.375C*5.8938.99%B+N/A52.1C*8.2C+5213.4h11.8B30.3B+
NS-7 PDW 1781762330.755C+0.7323.243%C13.636%D15.9C--N/A12711.1h17C73.3C+
M20 Basilisk 295174543.222C*1.7446.26%B*2.299%D*21.5C+14.9B**5748.1h110.4C+238.7C**
C85 Canister-H 178170266.538C5.0644.379%C--14.706%B**73.9D3.5D--3692.3h4.9B+11B+
M20 Basilisk 246164513.216C*1.7343.668%B++1.829%F19.3C+9.6B+7008.5h96.8C+221.6B+
C75 Viper 203159198.368B++6.8934.037%C-N/A37.9B+10.5B*5874.2h9.8B++28.9B+
M20 Basilisk-H 218142413.463C1.9854.48%B*1.408%F34.6C-18.5C*1964.1h76.1C+139.7C*
M40 Fury-F 1881251221.025C+0.4650.735%C++N/A8.6D-4.3C-9614.5h11.3C++22.3C**
NS-357 Underboss 1071071660.645C0.8438.183%C**23.365%B13.7D-N/A607.8h4.8C-12.7C++
CAS30 Tank Buster 2101055440.193D1.2941.625%C1.905%B++1.1D*1.1D**4592.3h130.3D--313D**
G30 Walker 160101205.05B3.5735.951%C*N/A22.4C13.1C1814.5h157.6C*438.3B
NS-AM7 Archer 1511002150.465C+1.0263.241%B++8%D--1.4D*N/A1469.4h19.3C*30.6B
M40 Fury 10994204.7C3.2234.119%C+2.128%B40.9C-6.5D6502.3h13.4C+39.3C++
C150 Dalton 22094661.424D0.0618.579%F-1.064%C*11.3D*15.2D5168.3h5.1C+27.5F*
NC05 Jackhammer 9191811.123C+0.3645.882%C**12.088%D36.4C+N/A3312.5h5.6C12.1C++
AF-6 Shadow 8989601.483C0.0028.037%D--11.236%F-18.2D--N/A564.9h6.5D23.1D
NS-30 Vandal 8987681.279C0.2027.143%D-13.793%D**18.5D-N/A834.7h6.6C--24.1D
G40-F Ranger 14185175C*3.5236.756%B+N/A21.8C++14.4C+3133.9h120.4C*327.6B+
NS Decimator 12783900.922C+0.5666.39%B++2.41%C++25.2C--13.3C4763.3h3.9B++5.8B*
M12 Kobalt 7068168B+66.5225.369%B++13.235%D--136B+4C+3440.5h16.9C*66.8B+
M12 Kobalt-F 7162491.265C0.2222.864%C++12.903%C**6.5D-N/A239.6h22.4C-98C+
GD-66 Claw 6261620.984C+0.5058.757%C+4.918%F27.7C--N/A1602.2h3.4D--5.8C
M40 Fury-H 636187.625C6.1444.078%B+N/A122B*4D-6870.5h5.9B++13.4B*
L105 Zephyr 696087.5C+6.0245.062%BN/A54.5C++8.2C+6491.1h6.1C++13.5B
NCM3 Raven 10257501.14B+0.3443.099%B+N/A12.4B*9.8A++3134.6h22.4B*51.9B*
G30 Walker 11856124.667B*3.1929.502%C++3.571%C11.2C--12.4B+3155h286.1D--969.7C
L-30R Vektor 81531160.457C--1.0229.167%D--N/A1.5DN/A1534.8h84.2C+288.8C
MANA Anti-Vehicle Turret 8951311.645B++0.1659.632%B**5.882%A++510D-380D**5353350.1h8.3C++13.8B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter566,1374.3h
Spawn Beacon443,2072.1h
CAS 14-E0700h
Anti-Vehicle MANA Turret143640.9h
Nano-Armor Kit1,6872,179,297457.4h
Nanite Revive Grenade04,1991.2h
Medical Kit771,8342.3h
Medical Applicator1,108424,98229.4h
Ammunition Package572,9302.9h
Anti-Infantry MANA Turret61220.4h
Nano-Repair Grenade01,5210.4h
Hardlight Barrier112070.5h
Recon Detection Device321,7503h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.16s
Server spent 2.75s on queries, 2.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.