Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,733)players online:
Nefinub (36)  francistech94 (4)  1Muerte (4)  usxie (3)  FlashFrags (2)  TransylvanianGoth (2) 51
stats.dasanfall.com
Commando player17NC[418] player17NC
NC BR 187

KDR: 1.52

Score: 91.3m

Last Seen: Apr 20th, 2019 6:21 PM
- OFFLINE - 37.9 hour(s)

Battle Rank 120 (187 total) - New Conglomerate on Cobalt - Outfit Officer of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 38
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Reaper DMR M20 Mustang E540 Halberd Carnage AR E540 Halberd-H Vortek Rotary NC6A GODSAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:player17NC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $356,535 MLG Score: 285
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.898%19.004%47329100630,4251.42740.091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.914%0.74B++-0.264C-1.49FHEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.388C**11.40.203C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.626%0.449%237510307,799341053972.28643144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.912%-0.816D--1.056D*-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.3-0.199C57.3-0.082C+136

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.666%1.132%396410318,832411255042.14734160%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.499%1.147B**-0.942D---1.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.20.662B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.151%3.55%2681610199,211422356582.18115163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.519%-0.095C+-0.211C1.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.423B24.10.392B44.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.951%64.8%268510304,0542509161.61578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.458%0.44B-0.152C-0.309

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.30.275C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.849%12.23%26821033278115420.240901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.201%0.867B*-0.461D-0.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.344C**4.50.076C+4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 38
91.3m456.4%421 (25.3k)350 (21k)1.518577,32250,9202.06255187 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035284818.968%11.772%22305:0828

11% Combat Medic70% Engineer8% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2014 8:32 PMOct 2nd, 2016 9:36 PMApr 21st, 2019 2:50 PM (12h) (PST)Apr 20th, 2019 4:59 PM (1d) (PST)Apr 20th, 2019 2:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
533804530.2960.1950.0351.7340.084285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9704,81927,15118122104520,980

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4353.7h/181.4d 27,703 9,102 48,308 453k 2,535 9,328 21,932 139.2m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C*
Kills:1,627
Deaths:1,818
KDR:0.895
Accuracy:23.473% C+
HSR:21.451% C*
NS-11C
C**
Kills:1,361
Deaths:1,351
KDR:1.007
Accuracy:25.199% C**
HSR:16.679% C-
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
Warden
C+
Kills:740
Deaths:1,032
KDR:0.717
Accuracy:26.256% C+
HSR:17.568% D--
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C--
Mauler S6
B**
Kills:211
Deaths:218
KDR:0.968
Accuracy:50.419% B**
HSR:14.218% C
GD-66 Claw
C++
Kills:67
Deaths:71
KDR:0.944
Accuracy:59.474% C++
HSR:5.970% D**
Kills:5,642
Deaths (as Engineer):6,157
Deaths (to Engineers):14,450
KDR:0.91636
Kill Difference:515
Playtime:3,026.817 hours
Usage:70%
Score:68.101m
Score/min:375
Accuracy (listed only):33.754%
HSR (listed only):16.417%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,707
Deaths:1,392
KDR:1.226
Accuracy:25.130% D
HSR:19.859% D--
EM6
C+
Kills:1,528
Deaths:1,346
KDR:1.135
Accuracy:21.128% C+
HSR:22.317% C
NS-15M2
C++
Kills:1,292
Deaths:1,049
KDR:1.232
Accuracy:24.374% C++
HSR:18.576% D-
NS-15M AE
D
Kills:1,285
Deaths:1,002
KDR:1.282
Accuracy:22.286% D
HSR:18.988% D-
NC6 Gauss SAW
C++
Kills:1,195
Deaths:959
KDR:1.246
Accuracy:20.616% C++
HSR:17.573% D--
LA1 Anchor
C
Kills:1,164
Deaths:988
KDR:1.178
Accuracy:23.238% C
HSR:18.900% D-
GD-22S
C++
Kills:1,153
Deaths:987
KDR:1.168
Accuracy:23.869% C++
HSR:19.601% D
MGR-L1 Promise
C+
Kills:838
Deaths:714
KDR:1.174
Accuracy:24.026% C+
HSR:21.599% C
NC05 Jackhammer
C*
Kills:91
Deaths:81
KDR:1.123
Accuracy:45.882% C*
HSR:12.088% D
Kills:10,253
Deaths (as Heavy Assault):8,518
Deaths (to Heavy Assaults):12,049
KDR:1.20369
Kill Difference:1,735
Playtime:336.535 hours
Usage:8%
Score:6.809m
Score/min:337
Accuracy (listed only):25.616%
HSR (listed only):18.834%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C*
Kills:1,627
Deaths:1,818
KDR:0.895
Accuracy:23.473% C+
HSR:21.451% C*
NS-11C
C**
Kills:1,361
Deaths:1,351
KDR:1.007
Accuracy:25.199% C**
HSR:16.679% C-
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
MGR-S1 Gladius
C++
Kills:1,156
Deaths:1,136
KDR:1.018
Accuracy:27.442% C++
HSR:16.436% D
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C--
AF-4 Cyclone
C*
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C*
HSR:15.424% C--
Mauler S6
B**
Kills:211
Deaths:218
KDR:0.968
Accuracy:50.419% B**
HSR:14.218% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GD-66 Claw
C++
Kills:67
Deaths:71
KDR:0.944
Accuracy:59.474% C++
HSR:5.970% D**
Kills:6,623
Deaths (as Light Assault):6,930
Deaths (to Light Assaults):8,655
KDR:0.9557
Kill Difference:307
Playtime:93.576 hours
Usage:2%
Score:1.489m
Score/min:265
Accuracy (listed only):31.934%
HSR (listed only):15.872%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C+
Kills:3,751
Deaths:3,217
KDR:1.166
Accuracy:26.113% C+
HSR:21.621% C-
Carnage AR
C++
Kills:2,277
Deaths:2,189
KDR:1.040
Accuracy:25.447% C++
HSR:19.807% C+
NS-11A
C++
Kills:1,495
Deaths:1,266
KDR:1.181
Accuracy:25.132% C++
HSR:16.722% D
NC9 A-Tross
C+
Kills:1,158
Deaths:1,154
KDR:1.003
Accuracy:24.827% C+
HSR:16.321% D*
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:24.920% B+
HSR:18.048% C-
MGR-S1 Gladius
C++
Kills:1,156
Deaths:1,136
KDR:1.018
Accuracy:27.442% C++
HSR:16.436% D
Gauss Rifle Burst
C
Kills:527
Deaths:472
KDR:1.117
Accuracy:25.701% C
HSR:25.047% C
AF-4 Cyclone
C*
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C*
HSR:15.424% C--
Mauler S6
B**
Kills:211
Deaths:218
KDR:0.968
Accuracy:50.419% B**
HSR:14.218% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GD-66 Claw
C++
Kills:67
Deaths:71
KDR:0.944
Accuracy:59.474% C++
HSR:5.970% D**
Kills:12,365
Deaths (as Combat Medic):11,582
Deaths (to Combat Medics):4,409
KDR:1.0676
Kill Difference:783
Playtime:494.289 hours
Usage:11%
Score:10.092m
Score/min:340
Accuracy (listed only):30.856%
HSR (listed only):16.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:39.492% B+
HSR:68.906% D
AF-18 Stalker
B+
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:29.652% B+
HSR:17.500% C-
EM4 Longshot
C*
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:40.828% C*
HSR:69.284% D*
MGR-S1 Gladius
C++
Kills:1,156
Deaths:1,136
KDR:1.018
Accuracy:27.442% C++
HSR:16.436% D
SAS-R
D
Kills:956
Deaths:654
KDR:1.462
Accuracy:34.359% D
HSR:46.757% F--
NS-44 Commissioner
C*
Kills:869
Deaths:1,208
KDR:0.719
Accuracy:37.963% C*
HSR:14.960% D--
AF-8 RailJack
C+
Kills:527
Deaths:230
KDR:2.291
Accuracy:36.270% C+
HSR:71.917% C
AF-4 Cyclone
C*
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C*
HSR:15.424% C--
NC4 Mag-Shot
B++
Kills:319
Deaths:510
KDR:0.625
Accuracy:32.321% B++
HSR:15.047% D
LA80
C++
Kills:251
Deaths:92
KDR:2.728
Accuracy:40.868% C+
HSR:78.885% C++
NS-357 Underboss
B
Kills:180
Deaths:269
KDR:0.669
Accuracy:38.828% C*
HSR:24.444% B
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
NS-AM7 Archer
B+
Kills:108
Deaths:251
KDR:0.430
Accuracy:62.117% B+
HSR:8.333% D--
AF-6 Shadow
D--
Kills:89
Deaths:60
KDR:1.483
Accuracy:28.037% D--
HSR:11.236% F-
NS-30 Vandal
D--
Kills:87
Deaths:68
KDR:1.279
Accuracy:27.143% D--
HSR:13.793% D**
Kills:8,587
Deaths (as Infiltrator):7,020
Deaths (to Infiltrators):6,740
KDR:1.22322
Kill Difference:1,567
Playtime:356.109 hours
Usage:8%
Score:4.096m
Score/min:192
Accuracy (listed only):35.017%
HSR (listed only):32.437%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:3,708
V. Kills:3,093 120%
Deaths:2,174
KDR:1.706
Accuracy:27.898% C--
KPH:16.600 C*
VKPH:13.800 B+
Vortek Rotary
B++
Kills:1,972
V. Kills:1,825 108%
Deaths:1,252
KDR:1.575
Accuracy:31.319% C+
KPH:17.300 C++
VKPH:16 B++
M20 Kestrel
C*
Kills:1,314
V. Kills:1,459 90%
Deaths:901
KDR:1.458
Accuracy:28.499% C
KPH:15.100 C
VKPH:16.700 C*
M30 Mustang AH
A
Kills:1,293
V. Kills:252 N/A
Deaths:392
KDR:3.298
Accuracy:54.256% C+
KPH:46.200 C+
VKPH:9 A
Breaker Rocket Pods
B**
Kills:714
V. Kills:86 N/A
Deaths:58
KDR:12.310
Accuracy:51.880% B
KPH:190.400 B**
VKPH:22.900 B+
Kills:9,001 (8,287 + 0)
Deaths:4,777
KDR:1.884
VKDR:1.406
Vehicle Kills:6,715
Kill Difference:4,224
Playtime:456.074 hours
Usage:10%
Score:8.131m
Score/min:297
Piloting Accuracy:54.256%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C*
Kills:862
V. Kills:702 123%
Deaths:203
KDR:4.246
Accuracy:33.524% B+
KPH:25 C
VKPH:20.400 C*
L105 Zephyr
A
Kills:139
V. Kills:40 339%
Deaths:12
KDR:11.583
Accuracy:46.087% B+
KPH:56.300 C*
VKPH:16.200 A
CAS30 Tank Buster
C
Kills:112
V. Kills:110 101%
Deaths:592
KDR:0.189
Accuracy:40.944% C
KPH:1.100 D*
VKPH:1.100 D**
C150 Dalton
D
Kills:106
V. Kills:132 80%
Deaths:67
KDR:1.582
Accuracy:18.568% F-
KPH:12.200 D*
VKPH:15.200 D
L-30R Vektor
D--
Kills:56
V. Kills:30 181%
Deaths:132
KDR:0.424
Accuracy:29.076% D--
KPH:1.500 D*
VKPH:0.800 D--
Kills:1,275 (168 + 1,107)
Deaths:1,006
KDR:1.267
VKDR:1.008
Vehicle Kills:1,014
Kill Difference:269
Playtime:186.279 hours
Usage:4%
Score:1.315m
Score/min:118
Piloting Accuracy:29.076%
Gunner Accuracy:18.568%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:838
V. Kills:525 159%
Deaths:110
KDR:7.618
Accuracy:53.625% C+
KPH:30.900 C+
VKPH:19.400 C*
L100 Python HESH
A++
Kills:456
V. Kills:138 328%
Deaths:27
KDR:16.889
Accuracy:51.690% B
KPH:50.400 C+
VKPH:15.300 A++
Skyguard
A
Kills:253
V. Kills:165 152%
Deaths:37
KDR:6.838
Accuracy:30.293% C++
KPH:21.700 B**
VKPH:14.100 A
C75 Viper
B++
Kills:159
V. Kills:44 353%
Deaths:19
KDR:8.368
Accuracy:34.037% C-
KPH:37.800 B+
VKPH:10.500 B++
Kills:1,706 (1,706 + 0)
Deaths:193
KDR:8.839
VKDR:4.518
Vehicle Kills:872
Kill Difference:1,513
Playtime:52.025 hours
Usage:1%
Score:1.358m
Score/min:435
Driving Accuracy:34.037%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:6,542
V. Kills:4,120 159%
Deaths:957
KDR:6.836
Accuracy:52.765% C**
KPH:32.700 B*
VKPH:20.600 A
E540 Halberd
B++
Kills:2,448
V. Kills:1,588 154%
Deaths:379
KDR:6.459
Accuracy:54.050% A
KPH:27.800 C+
VKPH:18.100 B++
Titan-150 HEAT
A+
Kills:996
V. Kills:512 194%
Deaths:162
KDR:6.148
Accuracy:51.477% B+
KPH:27.700 B++
VKPH:14.200 A+
Enforcer ML85
B+
Kills:490
V. Kills:380 129%
Deaths:85
KDR:5.765
Accuracy:48.000% B*
KPH:24.900 C*
VKPH:19.300 B+
Kills:10,476 (7,538 + 2,938)
Deaths:1,583
KDR:6.618
VKDR:4.169
Vehicle Kills:6,600
Kill Difference:8,893
Playtime:343.849 hours
Usage:8%
Score:9.426m
Score/min:457
Driving Accuracy:51.477%
Gunner Accuracy:48.000%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,110
V. Kills:1,248 169%
Deaths:411
KDR:5.134
Accuracy:62.832% B*
KPH:41.200 C+
VKPH:24.400 B+
M96 Mjolnir-H
C++
Kills:1,526
V. Kills:1,320 116%
Deaths:490
KDR:3.114
Accuracy:57.694% B**
KPH:38.800 C-
VKPH:33.600 C++
Enforcer ML65-H
C+
Kills:696
V. Kills:740 94%
Deaths:257
KDR:2.708
Accuracy:61.333% B+
KPH:26.400 C--
VKPH:28.100 C+
M12 Kobalt-H
C--
Kills:694
V. Kills:28 N/A
Deaths:70
KDR:9.914
Accuracy:22.707% C++
KPH:79.600 D
VKPH:3.200 C--
G40-F Ranger
C+
Kills:235
V. Kills:138 169%
Deaths:38
KDR:6.184
Accuracy:33.682% C+
KPH:27.500 C--
VKPH:16.100 D
C85 Canister-H
D
Kills:170
V. Kills:8 N/A
Deaths:26
KDR:6.538
Accuracy:44.379% D
KPH:72.500 D
VKPH:3.400 D--
M20 Basilisk-H
C++
Kills:142
V. Kills:76 184%
Deaths:41
KDR:3.463
Accuracy:54.480% B+
KPH:34.400 C-
VKPH:18.400 C++
G30 Walker
C
Kills:101
V. Kills:59 168%
Deaths:20
KDR:5.050
Accuracy:36.011% C++
KPH:22.500 C
VKPH:13.100 C
M40 Fury-H
B++
Kills:61
V. Kills:2 N/A
Deaths:8
KDR:7.625
Accuracy:44.078% B
KPH:112.500 B++
VKPH:3.700 D-
Kills:5,735 (0 + 5,735)
Deaths:1,361
KDR:4.214
VKDR:2.659
Vehicle Kills:3,619
Kill Difference:4,374
Playtime:145.681 hours
Usage:3%
Score:3.211m
Score/min:367
Driving Accuracy:N/A%
Gunner Accuracy:44.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:569
V. Kills:25 N/A
Deaths:33
KDR:17.242
Accuracy:17.952% C+
KPH:63.300 C+
VKPH:2.800 C*
M12 Kobalt
B+
Kills:256
V. Kills:8 N/A
Deaths:12
KDR:21.333
Accuracy:18.826% C*
KPH:90.700 B+
VKPH:2.800 C++
M40 Fury
B+
Kills:177
V. Kills:28 N/A
Deaths:24
KDR:7.375
Accuracy:38.990% B+
KPH:52.600 B
VKPH:8.300 C+
M20 Basilisk
A
Kills:174
V. Kills:121 143%
Deaths:54
KDR:3.222
Accuracy:46.254% B*
KPH:21.500 C++
VKPH:15 A
M20 Basilisk
B+
Kills:167
V. Kills:83 199%
Deaths:52
KDR:3.212
Accuracy:43.590% B++
KPH:19.400 C+
VKPH:9.600 B+
G40-F Ranger
B+
Kills:130
V. Kills:79 163%
Deaths:22
KDR:5.909
Accuracy:36.623% B+
KPH:27.200 B+
VKPH:16.500 C**
M40 Fury
C+
Kills:94
V. Kills:15 N/A
Deaths:20
KDR:4.700
Accuracy:34.119% C+
KPH:40.500 C-
VKPH:6.500 D
G30 Walker
B+
Kills:56
V. Kills:62 89%
Deaths:12
KDR:4.667
Accuracy:29.502% C++
KPH:11.100 C--
VKPH:12.300 B+
Kills:1,623 (0 + 1,623)
Deaths:229
KDR:7.087
VKDR:1.838
Vehicle Kills:421
Kill Difference:1,394
Playtime:44.028 hours
Usage:1%
Score:1.220m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:29.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C-
Kills:127
V. Kills:64 195%
Deaths:122
KDR:1.041
Accuracy:50.105% C++
KPH:8.600 D-
VKPH:4.300 C-
M12 Kobalt-F
C
Kills:62
V. Kills:9 N/A
Deaths:49
KDR:1.265
Accuracy:22.864% C++
KPH:6.400 D
VKPH:0.900 C
Kills:189 (189 + 0)
Deaths:171
KDR:1.105
VKDR:0.427
Vehicle Kills:73
Kill Difference:18
Playtime:24.423 hours
Usage:1%
Score:0.098m
Score/min:67
Driving Accuracy:22.864%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:29.850% D
KPH:56.500 C
VKPH:3 D--
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:1.500
Vehicle Kills:3
Kill Difference:54
Playtime:0.992 hours
Usage:0%
Score:0.018m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:29.850%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 10,6626,5429576.836C*5.3252.765%C**N/A32.6B*20.6A451200.4h4B+7.7B++
Reaper DMR 3,7973,7513,2171.166C+0.3526.113%C+21.621%C-31.2C+N/A121120.1h9.8C++37.6C*
M20 Mustang 6,8013,7082,1741.706C+0.1927.898%C--N/A16.6C*13.8B+267223.4h79.5B+285B+
E540 Halberd 4,0362,4483796.459C+4.9454.05%A1.838%D27.8C+18.1B++45987.9h6C+11.1B+
Carnage AR 2,3042,2772,1891.04C+0.4825.447%C++19.807%C+24.5CN/A7193.1h13.4C++52.7C**
E540 Halberd-H 3,3582,1104115.134C3.6262.832%B*N/A41.2C+24.4B+39551.2h5.8C**9.2B+
Vortek Rotary 3,7971,9721,2521.575C+0.0631.319%C+N/A17.3C++16.1B++300113.7h60.7B+193.8B+
NC6A GODSAW 1,7261,7071,3921.226C-0.2925.13%D19.859%D--34.8DN/A10149.1h10.6C+42.2C
Razor GD-23 1,6511,6271,8180.895C+0.6223.473%C+21.451%C*12.8DN/A76127.1h12.8C++54.4C++
EM6 1,5471,5281,3461.135C+0.3821.128%C+22.317%C31.5CN/A17348.5h11.9C+56.1C++
M96 Mjolnir-H 2,8461,5264903.114C1.6057.694%B**N/A38.8C-33.6C++43439.3h37.2C*64.5B+
Frag Grenade 1,5161,49611496N/A1,494.4852.19%B*N/A680B**9.1C*30412.2h2.8B**5.4B*
NS-11A 1,5061,4951,2661.181C+0.3425.132%C++16.722%D26.4CN/A7156.6h13.8C++54.8C**
NS-11C 1,3891,3611,3511.007C++0.5125.199%C**16.679%C-16.9C-N/A4980.6h14.3C*56.6B
M20 Kestrel 2,7731,3149011.458C+0.0628.499%CN/A15.1C16.7C*29887.3h99.4C*348.6C*
M30 Mustang AH 1,5451,2933923.298C1.7854.256%C+1.083%C46.2C+9A36328h7.9C**14.5C**
NS-15M2 1,3041,2921,0491.232C+0.2924.374%C++18.576%D-38.2C+N/A10033.8h12.4C*50.9C**
NS-15M AE 1,3021,2851,0021.282C0.2422.286%D18.988%D-35C--N/A18336.7h12.8C57.4C
NC6 Gauss SAW 1,2021,1959591.246C*0.2720.616%C++17.573%D--38.9B+N/A33430.7h9.7B+47.2B
LA1 Anchor 1,1701,1649881.178C0.3423.238%C18.9%D-35.6CN/A12332.7h10.4C+45C+
NC14 Bolt Driver 1,1651,1615252.211C**0.6939.492%B+68.906%D27.8BN/A10341.8h2.3B+5.9B+
AF-18 Stalker 1,1711,1608841.312C++0.2129.652%B+17.5%C-27CN/A6542.9h12.2C**41.1B+
EM4 Longshot 1,1601,1594642.498C+0.9840.828%C*69.284%D*27CN/A6842.9h2.1C*5.2C**
NC9 A-Tross 1,1631,1581,1541.003C0.5224.827%C+16.321%D*27CN/A7242.9h9.8C++39.3C++
NC1 Gauss Rifle 1,1671,1581,1900.973C+0.5524.92%B+18.048%C-28.4C**N/A18640.8h12B+48B+
AC-X11 1,1801,1571,2450.929C+0.5925.57%C++17.113%D-10.1D-N/A31114.3h11.2C+43.8C++
MGR-S1 Gladius 1,1751,1561,1361.018C+0.5027.442%C++16.436%D26.9CN/A7043h10.8C++39.5C*
GD-22S 1,1621,1539871.168C+0.3523.869%C++19.601%D40.9C*N/A14028.2h10.6B44.6B
Titan-150 HEAT 1,5089961626.148B4.6351.477%B+2.008%D27.7B++14.3A+42835.9h4.4B+8.6B++
SAS-R 9639566541.462C-0.0634.359%D46.757%F--22.5DN/A6342.4h2.6C-7.7C--
NS-44 Commissioner 8748691,2080.719C+0.8037.963%C*14.96%D--13.5DN/A5164.2h3.9C++10.2C**
AP30 Shredder 1,5648622034.246C2.7333.524%B+N/A25C20.3C*32534.5h96.5C+287.9C++
L100 Python AP 1,3638381107.618B++6.1053.625%C+2.506%C+30.9C+19.4C*45827.1h5.7C**10.7C**
MGR-L1 Promise 8628387141.174C+0.3424.026%C+21.599%C34.6C1C**10524.2h14.3C*59.4C**
Warden 7467401,0320.717C+0.8026.256%C+17.568%D--7.4D-N/A29100.1h9.4C*35.8C**
Breaker Rocket Pods 8007145812.31B++10.7951.88%BN/A187.9B**22.6B+15343.8h10B**19.3B++
Enforcer ML65-H 1,4366962572.708C-1.1961.333%B+N/A26.4C--28C+35126.4h15.6C*25.5B+
M12 Kobalt-H 722694709.914D8.4022.707%C++14.697%C--79.8D3.2C--2108.7h17.6C+77.7C++
M12 Kobalt 5945693317.242B+15.7217.952%C+14.06%D--63.2C+2.8C*2499h20C++111.4C*
NCM1 Scattercannon 5585541833.027B1.5139.827%B+10.65%D*43.3B+N/A22512.8h5.2B+13B++
AF-8 RailJack 5295272302.291C+0.7736.27%C+71.917%C19.4CN/A6227.2h2.1B+5.9B
Gauss Rifle Burst 5345274721.117C0.4025.701%C25.047%C29.6C--N/A8117.8h12.4C48.2C
NCM1 Scattercannon 5255191832.836B++1.3243.929%B++10.79%D*40.5AN/A23612.8h6.1B++13.9B++
Tank Mine 8155001134.425B**2.9151.457%AN/A116.3C*73.3B16324.3h2.8D**5.4B+
Enforcer ML85 870490855.765C*4.2548%B*1.02%D-25C*19.4B+55919.6h12.6C*26.2B++
Gauss Compact Burst 4844794221.135C0.3825.884%C+21.921%C--10.6D--N/A2645.3h12.5C48.3C+
L100 Python HESH 5944562716.889B++15.3751.69%BN/A50.7C+15.3A++3239h3.9C-7.5C+
AF-4 Cyclone 3903894360.892C0.6326.698%C*15.424%C--23.6CN/A11516.5h11.9C+44.4C*
Shrike 4893254380.742C++0.7859.994%B+N/A24.4C+12.3C+42113.3h5.7B+9.5B+
C-4 4953242051.58C++0.0627.51%BN/A66.1C34.9B+12594.9h1.3B+4.9B+
NC4 Mag-Shot 3193195100.625C+0.8932.321%B++15.047%D16.4C-N/A6019.5h8.1C**25.1B
M12 Kobalt 2642561221.333B**19.8118.826%C*15.625%D91.4B++2.9C++3102.8h16B+85.2B+
Skyguard 418253376.838A++5.3230.293%C++N/A21.6B**14.1A40911.7h83.6B**276B*
LA80 253251922.728C1.2140.868%C+78.885%C++27.3C-N/A699.2h2.2C++5.3C*
Bouncing Betty 247247962.573C-1.0553.341%B**N/A68.6D*N/A2733.6h1.9C++3.6B*
G40-F Ranger 373235386.184C4.6733.682%C+N/A27.6C--16.2C--2558.5h56.4B++167.3B+
Mauler S6 2122112180.968C++0.5550.419%B**14.218%C29.3C++N/A2317.2h4.8C**9.6B+
NS-357 Underboss 1801802690.669C0.8538.828%C*24.444%B15.9D-N/A6211.3h4.3C+11.2C**
M40 Fury 205177247.375C*5.8638.99%B+N/A52.1B8.2C+5233.4h11.8B+30.3B+
NS-7 PDW 1781762330.755C+0.7623.243%C13.636%D15.9C--N/A12811.1h17C73.3C+
M20 Basilisk 295174543.222C*1.7046.254%B*2.299%D*21.5C++14.9A5808.1h110.6C239.2B+
C85 Canister-H 178170266.538C5.0244.379%D14.706%B**73.9D3.5D--3862.3h4.9B++11B+
M20 Basilisk 250167523.212C*1.6943.59%B++1.796%F19.4C+9.7B+7058.6h96.8C+222B+
C75 Viper 203159198.368A6.8534.037%C-N/A37.9B+10.5B++5994.2h9.8B++28.9B+
NS Decimator 2191461431.021C+0.5064.693%B+1.37%D28.6C14.3C+4185.1h4B+6.1B++
M20 Basilisk-H 218142413.463C-1.9454.48%B+1.408%D**34.6C-18.5C++1984.1h76.1C+139.7C*
L105 Zephyr 1791391211.583C++10.0646.087%B+N/A55.6C*16A5632.5h6.5C+14.2B
G40-F Ranger 209130225.909B++4.3936.623%B+N/A27.1B+16.5C**3344.8h102.5B+280B++
M40 Fury-F 1911271221.041C+0.4850.105%C++N/A8.6D-4.3C-9514.8h11.2C++22.4C**
CAS30 Tank Buster 2221125920.189D1.3340.944%C1.786%B++1.1D*1.1D**42102.7h132.9D-324.7D**
NS-AM7 Archer 1621082510.43C+1.0962.117%B+8.333%D--1.3D*N/A1384.3h19.7C*31.8C**
C150 Dalton 238106671.582D0.0618.568%F-N/A12.2D*15.2D5098.7h4.7C+25.6F--
G30 Walker 160101205.05B+3.5336.011%C++N/A22.4C-13.1C1824.5h158.1C*439C**
M40 Fury 10994204.7C3.1834.119%C+2.128%B+40.9C-6.5D6502.3h13.4C++39.3C++
NC05 Jackhammer 9191811.123C+0.4045.882%C*12.088%D36.4C+N/A3472.5h5.6C12.1C++
AF-6 Shadow 8989601.483C+0.0428.037%D--11.236%F-18.2D--N/A594.9h6.5C--23.1D
NS-30 Vandal 8987681.279C0.2427.143%D--13.793%D**18.5D-N/A844.7h6.6C-24.1D
M12 Kobalt 7068168B66.4825.369%B++13.235%D-136B+4C+3560.5h16.9C**66.8B+
GD-66 Claw 6867710.944C0.5759.474%C++5.97%D**27.9C--N/A1622.4h3.4D--5.7C
M12 Kobalt-F 7162491.265C+0.2522.864%C++12.903%C*6.5DN/A239.6h22.4C-98C+
M40 Fury-H 636187.625C6.1144.078%BN/A122B*4D-7320.5h5.9B++13.4B*
NCM3 Raven 10257501.14B+0.3843.099%B+N/A12.4B**9.8A++3174.6h22.4B*51.9B*
CAS 14-E 5956228B+26.4829.85%D3.571%A+56C3D--3021h20.3B*68B+
L-30R Vektor 86561320.424D1.0929.076%D--N/A1.5D*N/A1638h88.3C+303.7C-
G30 Walker 11856124.667B*3.1529.502%C++3.571%C11.2C--12.4B+3165h286.1D-969.7C
MANA Anti-Vehicle Turret 9655311.774U0.2658.936%U5.455%U550U410U2204600.1h7.9T*13.3T*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter566,1554.3h
Nano-Armor Kit1,7512,302,412481.1h
Anti-Vehicle MANA Turret143850.9h
Spawn Beacon493,5132.5h
Nanite Revive Grenade04,3381.2h
Medical Kit842,0902.5h
Medical Applicator1,139437,80630.4h
Ammunition Package582,9943.2h
Anti-Infantry MANA Turret61220.4h
Nano-Repair Grenade01,7020.5h
Hardlight Barrier112090.5h
Recon Detection Device392,1713.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.40s
Server spent 1.91s on queries, 1.51s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.