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Commando player17NC[418] player17NC
NC BR 190

KDR: 1.54

Score: 94.9m

Last Seen: Jun 18th, 2019 6:11 PM
- OFFLINE - 3.9 hour(s)

Battle Rank 120 (190 total) - New Conglomerate on Cobalt - Outfit Officer of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 47
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M20 Mustang Reaper DMR E540 Halberd Carnage AR E540 Halberd-H Vortek Rotary NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 164TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.933%19.043%47531117931,4021.423220.115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.798%0.736B++-0.271C-1.401D**HEAD ++ (~6.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.80.386C**11.40.201C++34.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.701%0.434%245512058,292351156852.36105146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.899%-0.807D--1.062D*-0.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
191.8-0.193C57-0.079C+134.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.692%1.062%421412069,609420959002.28296163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.551%1.143B**-0.973D---1.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.796B++4.10.669B+3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.209%3.615%2731611949,543430258192.21776164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.402%-0.103C+-0.195C1.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.90.421B24.30.391B44.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.919%64.988%273512054,1302604161.58602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.362%0.441B-0.144C-0.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.386C**2.30.277C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.831%12.368%27321208283119820.236227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.002%0.859B*-0.441C---0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.349C**4.50.084C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 47
94.9m456.8%423 (25.4k)351 (21.1k)1.5386980,84652,5422.08839190 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210297119.131%11.738%22505:0829

11% Combat Medic70% Engineer8% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2014 8:32 PMOct 2nd, 2016 9:36 PMJun 18th, 2019 6:34 PM (22h) (PST)Jun 18th, 2019 4:54 PM (23h) (PST)Jun 18th, 2019 2:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
538804580.2990.1950.0351.7550.085293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2834,82027,46318122105521,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4500.6h/187.5d 28,882 9,490 50,434 473.9k 2,598 9,639 22,909 145.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C++
Kills:1,636
Deaths:1,828
KDR:0.895
Accuracy:23.471% C+
HSR:21.394% C++
NS-11C
C*
Kills:1,361
Deaths:1,351
KDR:1.007
Accuracy:25.199% C*
HSR:16.679% C-
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
Warden
C+
Kills:740
Deaths:1,032
KDR:0.717
Accuracy:26.256% C+
HSR:17.568% D--
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C-
MGR-C1 Charger
B*
Kills:404
Deaths:401
KDR:1.007
Accuracy:27.534% C+
HSR:30.693% B*
Mauler S6
B**
Kills:211
Deaths:218
KDR:0.968
Accuracy:50.419% B**
HSR:14.218% C
GD-66 Claw
C+
Kills:72
Deaths:77
KDR:0.935
Accuracy:58.911% C+
HSR:6.944% D*
Kills:6,060
Deaths (as Engineer):6,574
Deaths (to Engineers):14,808
KDR:0.92181
Kill Difference:514
Playtime:3,131.603 hours
Usage:70%
Score:70.798m
Score/min:377
Accuracy (listed only):32.906%
HSR (listed only):18.316%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,717
Deaths:1,398
KDR:1.228
Accuracy:25.125% D
HSR:19.919% D--
EM6
C+
Kills:1,629
Deaths:1,413
KDR:1.153
Accuracy:21.272% C+
HSR:21.977% C
MGR-L1 Promise
C++
Kills:1,390
Deaths:1,100
KDR:1.264
Accuracy:24.494% C++
HSR:21.295% C-
NS-15M2
C++
Kills:1,292
Deaths:1,049
KDR:1.232
Accuracy:24.374% C++
HSR:18.576% D-
NS-15M AE
D
Kills:1,286
Deaths:1,004
KDR:1.281
Accuracy:22.281% D
HSR:18.974% D-
NC6 Gauss SAW
C++
Kills:1,195
Deaths:959
KDR:1.246
Accuracy:20.616% C++
HSR:17.573% D--
LA1 Anchor
C
Kills:1,164
Deaths:989
KDR:1.177
Accuracy:23.223% C
HSR:18.900% D-
GD-22S
C*
Kills:1,154
Deaths:988
KDR:1.168
Accuracy:23.869% C*
HSR:19.671% D
NC05 Jackhammer
C*
Kills:91
Deaths:81
KDR:1.123
Accuracy:45.882% C*
HSR:12.088% D
Kills:10,918
Deaths (as Heavy Assault):8,981
Deaths (to Heavy Assaults):12,491
KDR:1.21568
Kill Difference:1,937
Playtime:356.159 hours
Usage:8%
Score:7.271m
Score/min:340
Accuracy (listed only):25.682%
HSR (listed only):18.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C++
Kills:1,636
Deaths:1,828
KDR:0.895
Accuracy:23.471% C+
HSR:21.394% C++
NS-11C
C*
Kills:1,361
Deaths:1,351
KDR:1.007
Accuracy:25.199% C*
HSR:16.679% C-
MGR-S1 Gladius
C++
Kills:1,175
Deaths:1,150
KDR:1.022
Accuracy:27.469% C++
HSR:16.681% D
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C-
MGR-C1 Charger
B*
Kills:404
Deaths:401
KDR:1.007
Accuracy:27.534% C+
HSR:30.693% B*
AF-4 Cyclone
C*
Kills:392
Deaths:437
KDR:0.897
Accuracy:26.690% C*
HSR:15.816% C
Mauler S6
B**
Kills:211
Deaths:218
KDR:0.968
Accuracy:50.419% B**
HSR:14.218% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GD-66 Claw
C+
Kills:72
Deaths:77
KDR:0.935
Accuracy:58.911% C+
HSR:6.944% D*
Kills:7,063
Deaths (as Light Assault):7,362
Deaths (to Light Assaults):8,889
KDR:0.95939
Kill Difference:299
Playtime:101.890 hours
Usage:2%
Score:1.615m
Score/min:264
Accuracy (listed only):31.439%
HSR (listed only):17.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:3,857
Deaths:3,303
KDR:1.168
Accuracy:26.136% C++
HSR:21.649% C-
Carnage AR
C++
Kills:2,277
Deaths:2,189
KDR:1.040
Accuracy:25.447% C++
HSR:19.807% C+
NS-11A
C*
Kills:1,495
Deaths:1,266
KDR:1.181
Accuracy:25.132% C*
HSR:16.722% D
MGR-S1 Gladius
C++
Kills:1,175
Deaths:1,150
KDR:1.022
Accuracy:27.469% C++
HSR:16.681% D
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:24.920% B+
HSR:18.048% C-
NC9 A-Tross
C+
Kills:1,158
Deaths:1,154
KDR:1.003
Accuracy:24.827% C+
HSR:16.321% D*
Gauss Rifle Burst
C
Kills:527
Deaths:472
KDR:1.117
Accuracy:25.701% C-
HSR:25.047% C
AF-4 Cyclone
C*
Kills:392
Deaths:437
KDR:0.897
Accuracy:26.690% C*
HSR:15.816% C
Mauler S6
B**
Kills:211
Deaths:218
KDR:0.968
Accuracy:50.419% B**
HSR:14.218% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GR-22
A
Kills:85
Deaths:77
KDR:1.104
Accuracy:30.366% A
HSR:15.294% D
GD-66 Claw
C+
Kills:72
Deaths:77
KDR:0.935
Accuracy:58.911% C+
HSR:6.944% D*
Kills:12,583
Deaths (as Combat Medic):11,766
Deaths (to Combat Medics):4,580
KDR:1.06944
Kill Difference:817
Playtime:503.305 hours
Usage:11%
Score:10.304m
Score/min:341
Accuracy (listed only):30.772%
HSR (listed only):16.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C++
Kills:1,175
Deaths:1,150
KDR:1.022
Accuracy:27.469% C++
HSR:16.681% D
NC14 Bolt Driver
B++
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:39.492% B++
HSR:68.906% D
AF-18 Stalker
B+
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:29.652% B+
HSR:17.500% C
EM4 Longshot
C*
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:40.828% C*
HSR:69.284% D*
SAS-R
D
Kills:956
Deaths:655
KDR:1.460
Accuracy:34.336% D
HSR:46.757% F--
NS-44 Commissioner
C*
Kills:872
Deaths:1,209
KDR:0.721
Accuracy:37.977% C*
HSR:15.023% D--
AF-8 RailJack
C+
Kills:527
Deaths:230
KDR:2.291
Accuracy:36.270% C+
HSR:71.917% C
AF-4 Cyclone
C*
Kills:392
Deaths:437
KDR:0.897
Accuracy:26.690% C*
HSR:15.816% C
LA80
C+
Kills:327
Deaths:125
KDR:2.616
Accuracy:39.778% C+
HSR:77.982% C+
NC4 Mag-Shot
B*
Kills:319
Deaths:510
KDR:0.625
Accuracy:32.321% B*
HSR:15.047% D
NS-357 Underboss
B
Kills:194
Deaths:291
KDR:0.667
Accuracy:39.286% B
HSR:23.196% C*
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
NS-AM7 Archer
B+
Kills:112
Deaths:272
KDR:0.412
Accuracy:62.134% B+
HSR:8.929% D--
AF-6 Shadow
D--
Kills:89
Deaths:60
KDR:1.483
Accuracy:28.037% D--
HSR:11.236% F-
NS-30 Vandal
D--
Kills:87
Deaths:68
KDR:1.279
Accuracy:27.143% D--
HSR:13.793% D**
LA3 Desperado
C+
Kills:69
Deaths:99
KDR:0.697
Accuracy:27.807% C+
HSR:18.841% C+
Kills:8,775
Deaths (as Infiltrator):7,212
Deaths (to Infiltrators):6,982
KDR:1.21672
Kill Difference:1,563
Playtime:360.332 hours
Usage:8%
Score:4.149m
Score/min:192
Accuracy (listed only):34.529%
HSR (listed only):31.534%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:4,150
V. Kills:3,347 124%
Deaths:2,308
KDR:1.798
Accuracy:28.011% C--
KPH:17.100 B
VKPH:13.800 B+
Vortek Rotary
B++
Kills:2,016
V. Kills:1,851 109%
Deaths:1,264
KDR:1.595
Accuracy:31.375% C++
KPH:17.500 C**
VKPH:16 B++
M20 Kestrel
C*
Kills:1,327
V. Kills:1,467 90%
Deaths:905
KDR:1.466
Accuracy:28.505% C
KPH:15.200 C
VKPH:16.800 C*
M30 Mustang AH
A
Kills:1,293
V. Kills:252 N/A
Deaths:393
KDR:3.290
Accuracy:54.322% C+
KPH:46.100 C+
VKPH:9 A
Breaker Rocket Pods
A
Kills:714
V. Kills:86 N/A
Deaths:58
KDR:12.310
Accuracy:51.880% B
KPH:190.400 A
VKPH:22.900 B+
Kills:9,500 (8,786 + 0)
Deaths:4,928
KDR:1.928
VKDR:1.421
Vehicle Kills:7,003
Kill Difference:4,572
Playtime:476.761 hours
Usage:11%
Score:8.412m
Score/min:294
Piloting Accuracy:54.322%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:960
V. Kills:764 125%
Deaths:217
KDR:4.424
Accuracy:33.905% B+
KPH:26 C
VKPH:20.700 C**
L105 Zephyr
A+
Kills:139
V. Kills:40 339%
Deaths:12
KDR:11.583
Accuracy:46.087% B+
KPH:56.300 C++
VKPH:16.200 A+
C150 Dalton
C--
Kills:125
V. Kills:146 85%
Deaths:68
KDR:1.838
Accuracy:20.480% F-
KPH:14 D*
VKPH:16.300 C--
CAS30 Tank Buster
C
Kills:119
V. Kills:116 102%
Deaths:635
KDR:0.187
Accuracy:41.872% C
KPH:1.100 D*
VKPH:1 D**
L-30R Vektor
D--
Kills:58
V. Kills:32 176%
Deaths:137
KDR:0.423
Accuracy:29.217% D--
KPH:1.500 D*
VKPH:0.800 D--
Kills:1,401 (177 + 1,224)
Deaths:1,069
KDR:1.311
VKDR:1.027
Vehicle Kills:1,098
Kill Difference:332
Playtime:200.322 hours
Usage:4%
Score:1.423m
Score/min:118
Piloting Accuracy:29.217%
Gunner Accuracy:20.480%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:896
V. Kills:556 161%
Deaths:115
KDR:7.791
Accuracy:53.830% C+
KPH:31.700 C+
VKPH:19.700 C*
L100 Python HESH
A++
Kills:458
V. Kills:138 329%
Deaths:29
KDR:15.793
Accuracy:51.615% B
KPH:50.300 C+
VKPH:15.200 A++
Skyguard
A+
Kills:270
V. Kills:174 154%
Deaths:39
KDR:6.923
Accuracy:30.757% C*
KPH:22.800 A
VKPH:14.700 A+
C75 Viper
B++
Kills:159
V. Kills:44 353%
Deaths:19
KDR:8.368
Accuracy:34.037% C-
KPH:37.800 B+
VKPH:10.500 B++
Kills:1,783 (1,783 + 0)
Deaths:202
KDR:8.827
VKDR:4.515
Vehicle Kills:912
Kill Difference:1,581
Playtime:53.379 hours
Usage:1%
Score:1.411m
Score/min:440
Driving Accuracy:34.037%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:7,259
V. Kills:4,476 162%
Deaths:998
KDR:7.274
Accuracy:52.758% B
KPH:33.900 B**
VKPH:20.900 A
E540 Halberd
B++
Kills:2,496
V. Kills:1,611 155%
Deaths:384
KDR:6.500
Accuracy:54.008% A
KPH:27.900 C+
VKPH:18 B++
Titan-150 HEAT
A
Kills:996
V. Kills:512 194%
Deaths:162
KDR:6.148
Accuracy:51.477% B+
KPH:27.700 B++
VKPH:14.200 A
Enforcer ML85
B+
Kills:537
V. Kills:404 133%
Deaths:89
KDR:6.034
Accuracy:48.410% B*
KPH:25.800 C**
VKPH:19.400 B+
M96 Mjolnir
C**
Kills:53
V. Kills:34 151%
Deaths:3
KDR:17.667
Accuracy:37.798% C++
KPH:36.200 C*
VKPH:23.200 C**
Kills:11,341 (8,255 + 3,086)
Deaths:1,636
KDR:6.932
VKDR:4.301
Vehicle Kills:7,037
Kill Difference:9,705
Playtime:362.204 hours
Usage:8%
Score:9.975m
Score/min:459
Driving Accuracy:51.477%
Gunner Accuracy:37.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,137
V. Kills:1,264 169%
Deaths:418
KDR:5.112
Accuracy:62.943% B*
KPH:41.300 C+
VKPH:24.500 B+
M96 Mjolnir-H
C*
Kills:1,551
V. Kills:1,334 116%
Deaths:491
KDR:3.159
Accuracy:57.757% B*
KPH:39.100 C-
VKPH:33.700 C*
M12 Kobalt-H
C--
Kills:726
V. Kills:28 N/A
Deaths:73
KDR:9.945
Accuracy:22.682% C++
KPH:80.200 D
VKPH:3.100 C--
Enforcer ML65-H
C+
Kills:696
V. Kills:740 94%
Deaths:257
KDR:2.708
Accuracy:61.319% B+
KPH:26.400 C--
VKPH:28.100 C+
G40-F Ranger
C+
Kills:235
V. Kills:138 169%
Deaths:38
KDR:6.184
Accuracy:33.682% C+
KPH:27.500 C--
VKPH:16.100 C--
C85 Canister-H
D
Kills:176
V. Kills:8 N/A
Deaths:26
KDR:6.769
Accuracy:44.755% D
KPH:73.300 D
VKPH:3.300 D--
M20 Basilisk-H
C*
Kills:142
V. Kills:76 184%
Deaths:41
KDR:3.463
Accuracy:54.480% B*
KPH:34.400 C--
VKPH:18.400 C*
G30 Walker
C
Kills:101
V. Kills:59 168%
Deaths:20
KDR:5.050
Accuracy:36.011% C++
KPH:22.500 C-
VKPH:13.100 C
M40 Fury-H
B++
Kills:61
V. Kills:2 N/A
Deaths:8
KDR:7.625
Accuracy:44.078% B+
KPH:112.500 B++
VKPH:3.700 D-
Kills:5,825 (0 + 5,825)
Deaths:1,372
KDR:4.246
VKDR:2.660
Vehicle Kills:3,649
Kill Difference:4,453
Playtime:146.860 hours
Usage:3%
Score:3.249m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:44.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:621
V. Kills:31 N/A
Deaths:36
KDR:17.250
Accuracy:18.225% C++
KPH:65.100 C++
VKPH:3.200 B+
M12 Kobalt
B+
Kills:259
V. Kills:10 N/A
Deaths:14
KDR:18.500
Accuracy:19.498% B
KPH:88 B+
VKPH:3.400 B+
M40 Fury
B+
Kills:177
V. Kills:28 N/A
Deaths:24
KDR:7.375
Accuracy:38.990% B+
KPH:52.600 C*
VKPH:8.300 C+
M20 Basilisk
A
Kills:174
V. Kills:121 143%
Deaths:54
KDR:3.222
Accuracy:46.254% B**
KPH:21.500 C+
VKPH:15 A
M20 Basilisk
B+
Kills:167
V. Kills:83 199%
Deaths:52
KDR:3.212
Accuracy:43.619% B++
KPH:19.400 C+
VKPH:9.600 B+
G40-F Ranger
B**
Kills:153
V. Kills:90 168%
Deaths:23
KDR:6.652
Accuracy:36.868% B+
KPH:30.600 B**
VKPH:18 B+
M40 Fury
C
Kills:94
V. Kills:15 N/A
Deaths:20
KDR:4.700
Accuracy:34.119% C
KPH:40.500 C--
VKPH:6.500 D
G30 Walker
B+
Kills:56
V. Kills:62 89%
Deaths:12
KDR:4.667
Accuracy:29.502% C++
KPH:11.100 C--
VKPH:12.300 B+
Kills:1,701 (0 + 1,701)
Deaths:235
KDR:7.238
VKDR:1.872
Vehicle Kills:440
Kill Difference:1,466
Playtime:44.920 hours
Usage:1%
Score:1.253m
Score/min:465
Driving Accuracy:N/A%
Gunner Accuracy:29.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:127
V. Kills:64 195%
Deaths:122
KDR:1.041
Accuracy:50.245% C++
KPH:8.500 D-
VKPH:4.300 C
M12 Kobalt-F
C
Kills:62
V. Kills:9 N/A
Deaths:49
KDR:1.265
Accuracy:22.864% C++
KPH:6.400 D
VKPH:0.900 C
Kills:189 (189 + 0)
Deaths:171
KDR:1.105
VKDR:0.427
Vehicle Kills:73
Kill Difference:18
Playtime:24.524 hours
Usage:1%
Score:0.098m
Score/min:66
Driving Accuracy:22.864%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C-
Kills:56
V. Kills:3 N/A
Deaths:2
KDR:28
Accuracy:29.089% D
KPH:53.800 C-
VKPH:2.900 D--
Kills:56 (0 + 56)
Deaths:2
KDR:28
VKDR:1.500
Vehicle Kills:3
Kill Difference:54
Playtime:1.042 hours
Usage:0%
Score:0.018m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:29.089%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 11,7357,2599987.274C*5.7452.758%BN/A33.9B**20.9A450214.4h3.9B+7.4B*
M20 Mustang 7,4974,1502,3081.798C+0.2628.011%C--N/A17.1B13.8B+262242h76.2B+272.2B+
Reaper DMR 3,9053,8573,3031.168C+0.3726.136%C++21.649%C-31.1C+N/A119124.1h9.8C++37.5C*
E540 Halberd 4,1072,4963846.5C+4.9654.008%A1.803%D27.9C+18B++46089.6h6C+11.1B+
Carnage AR 2,3042,2772,1891.04C+0.5025.447%C++19.807%C+24.5CN/A7293.1h13.4C++52.7C**
E540 Halberd-H 3,4012,1374185.112C3.5762.943%B*N/A41.3C+24.4B+39551.7h5.8C*9.2B+
Vortek Rotary 3,8672,0161,2641.595C+0.0631.375%C++N/A17.5C**16B++300115.4h60.3B+192.3B+
NC6A GODSAW 1,7361,7171,3981.228C-0.3125.125%D19.919%D--34.8DN/A10249.4h10.6C+42.2C
Razor GD-23 1,6601,6361,8280.895C+0.6423.471%C+21.394%C++12.8DN/A76128.2h12.8C++54.4C++
EM6 1,6491,6291,4131.153C0.3921.272%C+21.977%C31.7CN/A17251.4h11.8C+55.6C++
Frag Grenade 1,5731,55211552N/A1,550.4652.219%B*N/A674.8B*9.1C*30332.3h2.8B**5.4B*
M96 Mjolnir-H 2,8851,5514913.159C1.6257.757%B*N/A39.2C-33.7C*43839.6h37.1C*64.2B+
NS-11A 1,5061,4951,2661.181C+0.3625.132%C*16.722%D26.4CN/A7156.6h13.8C++54.8C**
MGR-L1 Promise 1,4291,3901,1001.264C+0.2724.494%C++21.295%C-36.9C+1C**12337.7h14C**57.2B
NS-11C 1,3891,3611,3511.007C+0.5325.199%C*16.679%C-16.9C-N/A5080.6h14.3C++56.6C**
M20 Kestrel 2,7941,3279051.466C+0.0728.505%CN/A15.2C16.8C*29987.5h98.8C*346.8C*
M30 Mustang AH 1,5451,2933933.29C+1.7554.322%C+1.083%C46C+9A36328.1h7.9C**14.6C**
NS-15M2 1,3041,2921,0491.232C+0.3124.374%C++18.576%D-38.2C+N/A10133.8h12.4C*50.9C**
NS-15M AE 1,3031,2861,0041.281C0.2622.281%D18.974%D-35DN/A18436.7h12.8C57.5C
NC6 Gauss SAW 1,2021,1959591.246C++0.2920.616%C++17.573%D--38.9B+N/A33730.7h9.7C**47.2B
MGR-S1 Gladius 1,1941,1751,1501.022C+0.5227.469%C++16.681%D27CN/A7143.5h10.8C+39.5C*
LA1 Anchor 1,1701,1649891.177C0.3623.223%C18.9%D-35.5CN/A12532.8h10.5C+45C+
NC14 Bolt Driver 1,1651,1615252.211C**0.6739.492%B++68.906%D27.8BN/A10341.8h2.3B+5.9B+
AF-18 Stalker 1,1711,1608841.312C+0.2329.652%B+17.5%C27CN/A6542.9h12.2C**41.1B+
EM4 Longshot 1,1601,1594642.498C+0.9640.828%C*69.284%D*27C+N/A6942.9h2.1C*5.2C**
NC1 Gauss Rifle 1,1671,1581,1900.973C+0.5724.92%B+18.048%C-28.4BN/A18740.8h12B+48B+
NC9 A-Tross 1,1631,1581,1541.003C0.5424.827%C+16.321%D*27CN/A7242.9h9.8C++39.3C*
AC-X11 1,1801,1571,2450.929C+0.6125.57%C++17.113%D-10.1D-N/A31114.3h11.2C+43.8C++
GD-22S 1,1631,1549881.168C+0.3723.869%C*19.671%D40.8C*N/A14128.3h10.7C**44.7B
Titan-150 HEAT 1,5089961626.148C**4.6151.477%B+2.008%D27.7B++14.3A43135.9h4.4B+8.6B++
AP30 Shredder 1,7249602174.424C+2.8933.905%B+N/A26C20.7C**34336.9h94.2C277.9C++
SAS-R 9639566551.46C0.0834.336%D46.757%F--22.3DN/A6342.8h2.6C--7.7C--
L100 Python AP 1,4528961157.791B++6.2553.83%C+2.344%C31.7C+19.6C*45828.3h5.6C**10.4C**
NS-44 Commissioner 8778721,2090.721C+0.8237.977%C*15.023%D--13.6DN/A5264.3h3.9C++10.2B
Warden 7467401,0320.717C+0.8226.256%C+17.568%D--7.4D-N/A29100.1h9.4C*35.8C*
M12 Kobalt-H 754726739.945D8.4122.682%C++14.738%C79.8D3.1C--2119.1h17.6C+77.6C++
Breaker Rocket Pods 8007145812.31B++10.7751.88%BN/A187.9A22.6B+15433.8h10B**19.3B++
Enforcer ML65-H 1,4366962572.708C-1.1761.319%B+N/A26.4C--28C+35226.4h15.6C++25.5B
M12 Kobalt 6526213617.25B+15.7118.225%C++14.815%D-65.4C++3.3B+2609.5h19.6C++107.7C*
NCM1 Scattercannon 5585541833.027C**1.4939.827%C**10.65%D*43.3B+N/A22512.8h5.2B+13B++
Enforcer ML85 941537896.034C**4.5048.41%B*N/A25.8C**19.4B+57720.8h12C**24.9B++
AF-8 RailJack 5295272302.291C+0.7536.27%C+71.917%C19.4CN/A6227.2h2.1B+5.9B
Gauss Rifle Burst 5345274721.117C0.4225.701%C-25.047%C29.6DN/A8217.8h12.4C48.2C
NCM1 Scattercannon 5255191832.836B+1.3043.929%B+10.79%D--40.5A+N/A23612.8h6.1B++13.9B++
Tank Mine 8185031134.451B**2.9151.997%AN/A114.3C*71.6C**16414.4h2.8D**5.3B+
Gauss Compact Burst 4844794221.135C0.4025.884%C+21.921%C-10.6D--N/A2645.3h12.5C48.3C+
L100 Python HESH 5964582915.793B+14.2551.615%BN/A50.3C+15.2A++3269.1h3.9C--7.5C+
MGR-C1 Charger 4114044011.007C+0.5327.534%C+30.693%B*17.3D-N/A5223.4h12.9C++46.7C*
AF-4 Cyclone 3933924370.897C0.6426.69%C*15.816%C23.6CN/A11716.6h11.9C+44.4C++
C-4 5193442151.6C++0.0627.425%BN/A66.2C33.7B12375.2h1.3B+4.9B+
LA80 3293271252.616C1.0839.778%C+77.982%C+28.7CN/A7511.4h2.2C++5.5C++
Shrike 4893254380.742C++0.8059.994%B+N/A24.4C+12.3C+42413.3h5.7B+9.5B+
NC4 Mag-Shot 3193195100.625C+0.9132.321%B*15.047%D16.4C-N/A6119.5h8.1C*25.1C++
Skyguard 444270396.923A++5.3830.757%C*N/A22.9A14.7A+42711.8h81.7B**265.7B*
M12 Kobalt 2692591418.5B++16.9619.498%B15.444%D89.3B+3.4B+3102.9h16.9B86.6B+
Bouncing Betty 247247962.573C-1.0353.452%B**N/A68.6D*N/A2743.6h1.9C++3.6B++
G40-F Ranger 373235386.184C4.6533.682%C+N/A27.6C--16.2C--2558.5h56.4B++167.3B+
Mauler S6 2122112180.968C++0.5750.419%B**14.218%C29.3C++N/A2337.2h4.8C**9.6B+
NS-357 Underboss 1941942910.667C0.8739.286%B23.196%C*16.3D-N/A6511.9h4.4C+11.1C**
NS Decimator 2761881711.099C++0.4464.527%B+1.064%D-30.3C14.2C+4106.2h4.1B+6.3B++
M40 Fury 205177247.375C*5.8438.99%B+N/A52.1C*8.2C+5243.4h11.8B30.3B+
NS-7 PDW 1781762330.755C0.7823.243%C13.636%D15.9DN/A13011.1h17C73.3C+
C85 Canister-H 184176266.769C5.2344.755%D14.773%B**73.3D3.3D--3852.4h4.9B++11B+
M20 Basilisk 295174543.222C*1.6846.254%B**2.299%D*21.5C+14.9A5838.1h110.6C239.2B
M20 Basilisk 250167523.212C++1.6743.619%B++1.796%D**19.4C+9.7B++7098.6h97C+222.5B+
C75 Viper 203159198.368B**6.8334.037%C-N/A37.9B+10.5B++6044.2h9.8B++28.9B+
G40-F Ranger 243153236.652B**5.1136.868%B+N/A30.6B**18B+3585h93.4B*253.5B*
M20 Basilisk-H 218142413.463C1.9254.48%B*1.408%F34.6C--18.5C*1984.1h76.1C+139.7C**
L105 Zephyr 1791391211.583C++10.0446.087%B+N/A55.6C++16A5692.5h6.5C+14.2C**
M40 Fury-F 1911271221.041C+0.5050.245%C++N/A8.5D-4.3C9414.9h11.3C++22.5C*
C150 Dalton 271125681.838D0.3020.48%F-N/A13.9D*16.2D5209h4.6C+22.7F-
CAS30 Tank Buster 2351196350.187D-1.3541.872%C1.681%B+1.1D*1D**39112.6h142.1D*339.3F
NS-AM7 Archer 1661122720.412C+1.1362.134%B+8.929%D--1.3D*N/A1289.5h19.9C++32C**
G30 Walker 160101205.05B3.5136.011%C++N/A22.4C-13.1C1844.5h158.1C*439C**
M40 Fury 10994204.7C-3.1634.119%C2.128%C**40.9C--6.5D6502.3h13.4C+39.3C+
NC05 Jackhammer 9191811.123C+0.4245.882%C*12.088%D36.4CN/A3522.5h5.6C12.1C+
AF-6 Shadow 8989601.483C0.0628.037%D--11.236%F-18.2D-N/A594.9h6.5D23.1D
NS-30 Vandal 8987681.279C0.2627.143%D--13.793%D**18.5D-N/A854.7h6.6C--24.1D
GR-22 8785771.104C+0.4330.366%A15.294%D28.3C+N/A3063h13C**42.8B++
GD-66 Claw 7372770.935C0.6058.911%C+6.944%D*26.7DN/A1572.7h3.3D-5.6C
LA3 Desperado 6969990.697C0.8427.807%C+18.841%C+14.1D-N/A744.9h8.4B+30.1B
M12 Kobalt 7068168B+66.4625.369%B++13.235%D--136B+4C+3840.5h16.9C**66.8B+
M12 Kobalt-F 7162491.265C+0.2722.864%C++12.903%C*6.5DN/A239.6h22.4D98C+
M40 Fury-H 636187.625C6.0944.078%B+N/A122B*4D-7430.5h5.9B+13.4B*
L-30R Vektor 90581370.423D1.1229.217%D--N/A1.5D*N/A1639.4h89C+304.7D
NCM3 Raven 10257501.14B+0.4043.099%B+N/A12.4B*9.8A++3184.6h22.4B*51.9B++
G30 Walker 11856124.667B++3.1329.502%C++3.571%C11.2C--12.4B+3175h286.1D--969.7C
CAS 14-E 5956228B*26.4629.089%D3.571%A+56C3D--2941h20.5B*70.5B+
MANA Anti-Vehicle Turret 9655311.774M**0.2458.672%C--N/A550D*410D**2214380.1h7.9S13.4B+
M96 Mjolnir 8753317.667M+16.1337.798%C++N/A35.3C*22.7C*6631.5h29B++76.8B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon503,7172.6h
Anti-Vehicle MANA Turret143881h
Nano-Armor Kit1,7842,358,258494.1h
Nanite Revive Grenade04,4201.2h
Medical Kit862,1772.6h
Medical Applicator1,158446,13130.9h
Motion Spotter566,1594.3h
Ammunition Package613,1183.4h
Anti-Infantry MANA Turret61220.4h
Nano-Repair Grenade01,7550.5h
Hardlight Barrier112430.5h
Recon Detection Device402,2233.7h

Check the help document for the dictionary if you want to learn more about words used here.


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