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Commando player17NC[418] player17NC
NC BR 200

KDR: 1.58

Score: 108m

Last Seen: Jul 12th, 2020 4:03 PM
- OFFLINE - 30.4 hour(s)

Battle Rank 120 (200 total) - New Conglomerate on Cobalt
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M20 Mustang Reaper DMR E540 Halberd-H Vortek Rotary MGR-L1 Promise E540 Halberd Carnage AR
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.103%19.711%49534131536,1881.377280.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.716%0.745B++-0.21C-1.297D**HEAD ++ (~7.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.378C**11.60.19C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.409%0.364%2805134410,441396368202.63462153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.83%-0.722D--1.115D*-0.056

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.7-0.095C+54-0.016C+123.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.443%0.884%4594134511,993479270482.50271170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.698%1.105B**-1.045D*-1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++3.90.688B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.36%3.408%29017133211,444488267412.34412170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.269%-0.08C+-0.269C0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.4B25.50.366C**46.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.148%60.858%290713426,5533217372.03699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.398%0.329C**-0.398C---0.349

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.60.18C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.309%12.541%29021347303147030.206122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.71%0.868B*-0.443C---0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.351C**4.40.083C+4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
108m448.7%416 (25k)345 (20.7k)1.581197,78361,8452.13099200 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349357219.572%12.368%24205:0532

12% Combat Medic68% Engineer8% Heavy Assault9% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2014 8:32 PMOct 2nd, 2016 9:36 PMJul 12th, 2020 12:26 PM (28d) (PST)Jul 12th, 2020 1:16 PM (28d) (PST)Jul 12th, 2020 12:03 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
552834690.3120.1970.0391.7830.085332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,1174,96928,14819122107520,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5225.9h/217.7d 34,008 12,094 60,081 559k 3,077 11,320 26,796 173.1m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C
Kills:1,748
Deaths:2,129
KDR:0.821
Accuracy:23.638% D
HSR:21.625% C
NS-11C
C
Kills:1,367
Deaths:1,366
KDR:1.001
Accuracy:25.211% C
HSR:16.679% D
AC-X11
C--
Kills:1,285
Deaths:1,404
KDR:0.915
Accuracy:25.753% C--
HSR:17.432% D--
Warden
D
Kills:863
Deaths:1,134
KDR:0.761
Accuracy:26.284% D
HSR:17.729% D*
MGR-C1 Charger
B
Kills:479
Deaths:662
KDR:0.724
Accuracy:27.436% D
HSR:29.854% B
Gauss Compact Burst
D
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% D
HSR:21.921% D
Mauler S6
B+
Kills:221
Deaths:234
KDR:0.944
Accuracy:50.493% B+
HSR:14.480% C+
GD-66 Claw
C+
Kills:82
Deaths:90
KDR:0.911
Accuracy:60.987% C+
HSR:7.317% D*
Kills:6,524
Deaths (as Engineer):7,441
Deaths (to Engineers):16,984
KDR:0.87676
Kill Difference:917
Playtime:3,563.900 hours
Usage:68%
Score:79.856m
Score/min:373
Accuracy (listed only):33.210%
HSR (listed only):18.379%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:2,939
Deaths:2,327
KDR:1.263
Accuracy:24.545% D
HSR:22.695% D-
NC6A GODSAW
D--
Kills:1,981
Deaths:1,654
KDR:1.198
Accuracy:25.549% D--
HSR:20.697% D*
EM6
D
Kills:1,807
Deaths:1,595
KDR:1.133
Accuracy:21.412% D-
HSR:22.192% D
NS-15M AE
D*
Kills:1,298
Deaths:1,011
KDR:1.284
Accuracy:22.299% D*
HSR:19.106% D*
NS-15M2
D
Kills:1,292
Deaths:1,049
KDR:1.232
Accuracy:24.374% D
HSR:18.576% D*
NC6 Gauss SAW
D
Kills:1,196
Deaths:959
KDR:1.247
Accuracy:20.618% D
HSR:17.559% D*
LA1 Anchor
D--
Kills:1,184
Deaths:1,014
KDR:1.168
Accuracy:23.273% D--
HSR:19.257% D*
GD-22S
D
Kills:1,154
Deaths:988
KDR:1.168
Accuracy:23.869% D
HSR:19.671% D--
Kills:12,851
Deaths (as Heavy Assault):10,597
Deaths (to Heavy Assaults):14,873
KDR:1.2127
Kill Difference:2,254
Playtime:434.855 hours
Usage:8%
Score:8.480m
Score/min:325
Accuracy (listed only):23.242%
HSR (listed only):19.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C
Kills:1,748
Deaths:2,129
KDR:0.821
Accuracy:23.638% D
HSR:21.625% C
NS-11C
C
Kills:1,367
Deaths:1,366
KDR:1.001
Accuracy:25.211% C
HSR:16.679% D
AC-X11
C--
Kills:1,285
Deaths:1,404
KDR:0.915
Accuracy:25.753% C--
HSR:17.432% D--
MGR-S1 Gladius
C--
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:27.469% C--
HSR:16.681% D--
AF-4 Cyclone
C
Kills:541
Deaths:620
KDR:0.873
Accuracy:27.176% C
HSR:16.821% D
MGR-C1 Charger
B
Kills:479
Deaths:662
KDR:0.724
Accuracy:27.436% D
HSR:29.854% B
Gauss Compact Burst
D
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% D
HSR:21.921% D
Mauler S6
B+
Kills:221
Deaths:234
KDR:0.944
Accuracy:50.493% B+
HSR:14.480% C+
NS-7 PDW
D-
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% D-
HSR:13.636% D-
Blitz GD-10
C+
Kills:114
Deaths:158
KDR:0.722
Accuracy:25.524% C
HSR:19.298% C+
GD-66 Claw
C+
Kills:82
Deaths:90
KDR:0.911
Accuracy:60.987% C+
HSR:7.317% D*
Kills:7,667
Deaths (as Light Assault):8,471
Deaths (to Light Assaults):10,107
KDR:0.90509
Kill Difference:804
Playtime:112.381 hours
Usage:2%
Score:1.743m
Score/min:258
Accuracy (listed only):31.165%
HSR (listed only):17.795%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C-
Kills:4,991
Deaths:4,386
KDR:1.138
Accuracy:26.509% C-
HSR:22.841% D
Carnage AR
C-
Kills:2,373
Deaths:2,295
KDR:1.034
Accuracy:25.526% C-
HSR:19.975% D
NS-11A
C
Kills:1,884
Deaths:1,684
KDR:1.119
Accuracy:25.417% C
HSR:17.728% D-
NC9 A-Tross
D
Kills:1,191
Deaths:1,177
KDR:1.012
Accuracy:24.929% D
HSR:16.373% D*
NC1 Gauss Rifle
C
Kills:1,180
Deaths:1,208
KDR:0.977
Accuracy:24.889% C
HSR:18.136% D-
MGR-S1 Gladius
C--
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:27.469% C--
HSR:16.681% D--
AF-4 Cyclone
C
Kills:541
Deaths:620
KDR:0.873
Accuracy:27.176% C
HSR:16.821% D
Gauss Rifle Burst
D
Kills:527
Deaths:472
KDR:1.117
Accuracy:25.701% D-
HSR:25.047% D
Mauler S6
B+
Kills:221
Deaths:234
KDR:0.944
Accuracy:50.493% B+
HSR:14.480% C+
MGR-A1 Vanquisher
D
Kills:196
Deaths:172
KDR:1.140
Accuracy:27.256% D
HSR:14.286% F
NS-7 PDW
D-
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% D-
HSR:13.636% D-
NS-11P
C+
Kills:172
Deaths:188
KDR:0.915
Accuracy:26.376% C+
HSR:22.093% C-
Blitz GD-10
C+
Kills:114
Deaths:158
KDR:0.722
Accuracy:25.524% C
HSR:19.298% C+
GR-22
B+
Kills:102
Deaths:109
KDR:0.936
Accuracy:30.036% B+
HSR:15.686% D--
GD-66 Claw
C+
Kills:82
Deaths:90
KDR:0.911
Accuracy:60.987% C+
HSR:7.317% D*
Kills:14,925
Deaths (as Combat Medic):14,179
Deaths (to Combat Medics):5,595
KDR:1.05261
Kill Difference:746
Playtime:612.021 hours
Usage:12%
Score:11.976m
Score/min:326
Accuracy (listed only):30.102%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C--
Kills:1,175
Deaths:1,153
KDR:1.019
Accuracy:27.469% C--
HSR:16.681% D--
Gauss SPR
C
Kills:1,172
Deaths:594
KDR:1.973
Accuracy:34.726% C
HSR:31.655% C--
LA80
C+
Kills:1,164
Deaths:455
KDR:2.558
Accuracy:40.056% D
HSR:78.866% C+
NC14 Bolt Driver
C++
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:39.492% C++
HSR:68.906% D--
AF-18 Stalker
C+
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:29.652% C+
HSR:17.500% D
EM4 Longshot
C+
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:40.828% C+
HSR:69.284% F
SAS-R
D*
Kills:1,149
Deaths:784
KDR:1.466
Accuracy:34.982% D*
HSR:47.520% T-
NS-44 Commissioner
C
Kills:872
Deaths:1,209
KDR:0.721
Accuracy:37.977% C
HSR:15.023% D*
AF-8 RailJack
D
Kills:586
Deaths:277
KDR:2.116
Accuracy:35.746% D
HSR:71.502% D
AF-4 Cyclone
C
Kills:541
Deaths:620
KDR:0.873
Accuracy:27.176% C
HSR:16.821% D
NC4 Mag-Shot
B+
Kills:337
Deaths:533
KDR:0.632
Accuracy:32.386% B+
HSR:15.134% D
NS-357 Underboss
C+
Kills:265
Deaths:451
KDR:0.588
Accuracy:38.726% C
HSR:24.151% C+
NS-7 PDW
D-
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% D-
HSR:13.636% D-
NS-AM7 Archer
B+
Kills:164
Deaths:363
KDR:0.452
Accuracy:62.025% B+
HSR:8.537% D--
The Moonshot
C+
Kills:162
Deaths:90
KDR:1.800
Accuracy:40.762% D
HSR:80.864% C+
LA3 Desperado
C*
Kills:122
Deaths:185
KDR:0.659
Accuracy:29.330% C+
HSR:23.771% C*
Blitz GD-10
C+
Kills:114
Deaths:158
KDR:0.722
Accuracy:25.524% C
HSR:19.298% C+
AF-6 Shadow
D**
Kills:89
Deaths:60
KDR:1.483
Accuracy:28.037% D**
HSR:11.236% F-
NS-30 Vandal
D**
Kills:87
Deaths:68
KDR:1.279
Accuracy:27.143% D**
HSR:13.793% F
NS-44L Showdown
C
Kills:73
Deaths:125
KDR:0.584
Accuracy:38.493% C-
HSR:32.877% C
Kills:11,728
Deaths (as Infiltrator):9,231
Deaths (to Infiltrators):8,429
KDR:1.2705
Kill Difference:2,497
Playtime:452.506 hours
Usage:9%
Score:5.208m
Score/min:192
Accuracy (listed only):34.689%
HSR (listed only):33.853%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
C+
Kills:5,124
V. Kills:3,916 131%
Deaths:2,412
KDR:2.124
Accuracy:28.700% C
KPH:18.500 C+
VKPH:14.100 C+
Vortek Rotary
C++
Kills:2,958
V. Kills:2,357 125%
Deaths:1,292
KDR:2.289
Accuracy:32.199% C+
KPH:21.200 C+
VKPH:16.900 C++
M30 Mustang AH
B++
Kills:1,504
V. Kills:275 N/A
Deaths:401
KDR:3.751
Accuracy:55.156% C-
KPH:46.900 C--
VKPH:8.600 B++
M20 Kestrel
C
Kills:1,461
V. Kills:1,536 95%
Deaths:905
KDR:1.614
Accuracy:28.556% D
KPH:15.900 D
VKPH:16.700 C
Breaker Rocket Pods
B*
Kills:721
V. Kills:87 N/A
Deaths:58
KDR:12.431
Accuracy:51.885% C+
KPH:192.300 B*
VKPH:23.200 B+
M202 Wyrm
C
Kills:79
V. Kills:41 188%
Deaths:7
KDR:11.286
Accuracy:64.708% B**
KPH:85.800 C--
VKPH:44.500 C
M20-W Appaloosa
D--
Kills:62
V. Kills:38 159%
Deaths:
KDR:
Accuracy:32.312% C
KPH:36.800 D*
VKPH:22.600 D--
Tomcat A2AM Pods
B
Kills:56
V. Kills:21 255%
Deaths:
KDR:
Accuracy:79.343% B
KPH:76.400 B
VKPH:28.700 C--
Kills:11,965 (11,109 + 0)
Deaths:5,075
KDR:2.358
VKDR:1.630
Vehicle Kills:8,271
Kill Difference:6,890
Playtime:547.693 hours
Usage:10%
Score:9.639m
Score/min:293
Piloting Accuracy:32.312%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:1,313
V. Kills:990 132%
Deaths:220
KDR:5.968
Accuracy:35.589% B+
KPH:29.400 C
VKPH:22.100 C++
C150 Dalton
D
Kills:156
V. Kills:162 96%
Deaths:68
KDR:2.294
Accuracy:20.978% D**
KPH:16.400 D*
VKPH:17 D
L105 Zephyr
B*
Kills:139
V. Kills:40 339%
Deaths:12
KDR:11.583
Accuracy:46.087% C++
KPH:56.300 C+
VKPH:16.200 B*
CAS30 Tank Buster
D*
Kills:134
V. Kills:124 107%
Deaths:636
KDR:0.211
Accuracy:41.601% D
KPH:1.100 D**
VKPH:1 D*
L-30R Vektor
D**
Kills:72
V. Kills:40 176%
Deaths:156
KDR:0.462
Accuracy:30.569% D*
KPH:1.500 F
VKPH:0.900 D**
Kills:1,814 (206 + 1,608)
Deaths:1,092
KDR:1.661
VKDR:1.242
Vehicle Kills:1,356
Kill Difference:722
Playtime:227.888 hours
Usage:4%
Score:1.728m
Score/min:126
Piloting Accuracy:30.569%
Gunner Accuracy:46.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C+
Kills:989
V. Kills:607 163%
Deaths:120
KDR:8.242
Accuracy:54.054% C+
KPH:33.100 D
VKPH:20.300 C+
L100 Python HESH
A+
Kills:610
V. Kills:181 335%
Deaths:31
KDR:19.677
Accuracy:50.890% C+
KPH:53.500 C-
VKPH:15.900 A+
Skyguard
B*
Kills:335
V. Kills:209 160%
Deaths:41
KDR:8.171
Accuracy:31.091% C+
KPH:23.900 B+
VKPH:14.900 B*
C75 Viper
C++
Kills:163
V. Kills:46 347%
Deaths:19
KDR:8.579
Accuracy:35.303% D
KPH:38 C
VKPH:10.700 C++
Kills:2,097 (2,097 + 0)
Deaths:211
KDR:9.938
VKDR:4.943
Vehicle Kills:1,043
Kill Difference:1,886
Playtime:59.623 hours
Usage:1%
Score:1.587m
Score/min:444
Driving Accuracy:35.303%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:9,398
V. Kills:5,493 171%
Deaths:1,016
KDR:9.250
Accuracy:52.440% C*
KPH:36.600 B
VKPH:21.400 B++
E540 Halberd
C++
Kills:2,642
V. Kills:1,680 157%
Deaths:384
KDR:6.880
Accuracy:54.021% B*
KPH:28.300 C--
VKPH:18 C++
Titan-150 HEAT
B+
Kills:996
V. Kills:512 194%
Deaths:162
KDR:6.148
Accuracy:51.406% C**
KPH:27.700 C+
VKPH:14.200 B+
Enforcer ML85
C++
Kills:547
V. Kills:409 133%
Deaths:89
KDR:6.146
Accuracy:48.414% B+
KPH:25.500 C+
VKPH:19.100 C++
M96 Mjolnir
C++
Kills:53
V. Kills:34 151%
Deaths:3
KDR:17.667
Accuracy:37.798% C
KPH:36.200 C+
VKPH:23.200 C++
Kills:13,636 (10,394 + 3,242)
Deaths:1,654
KDR:8.244
VKDR:4.914
Vehicle Kills:8,128
Kill Difference:11,982
Playtime:408.744 hours
Usage:8%
Score:11.125m
Score/min:454
Driving Accuracy:51.406%
Gunner Accuracy:37.798%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:3,046
V. Kills:1,698 179%
Deaths:426
KDR:7.150
Accuracy:63.862% B++
KPH:45.600 C
VKPH:25.400 C*
M96 Mjolnir-H
C+
Kills:1,632
V. Kills:1,377 118%
Deaths:492
KDR:3.317
Accuracy:57.836% B*
KPH:39.800 D
VKPH:33.600 C+
M12 Kobalt-H
D
Kills:823
V. Kills:34 N/A
Deaths:74
KDR:11.122
Accuracy:22.802% C+
KPH:80.800 D-
VKPH:3.300 D
Enforcer ML65-H
C
Kills:714
V. Kills:752 95%
Deaths:257
KDR:2.778
Accuracy:61.395% C*
KPH:26.700 D-
VKPH:28.100 C
G40-F Ranger
D
Kills:280
V. Kills:165 169%
Deaths:38
KDR:7.368
Accuracy:34.312% C
KPH:29.600 D
VKPH:17.400 D
C85 Canister-H
D-
Kills:203
V. Kills:8 N/A
Deaths:26
KDR:7.808
Accuracy:46.995% D-
KPH:72.400 D-
VKPH:2.900 D*
M20 Basilisk-H
C+
Kills:142
V. Kills:76 184%
Deaths:42
KDR:3.381
Accuracy:54.496% B**
KPH:34 D--
VKPH:18.200 C+
G30 Walker
C-
Kills:126
V. Kills:70 177%
Deaths:20
KDR:6.300
Accuracy:35.464% C
KPH:24.700 C--
VKPH:13.700 C-
M40 Fury-H
C
Kills:80
V. Kills:16 471%
Deaths:8
KDR:10
Accuracy:54.169% B**
KPH:70.400 D
VKPH:14.100 C
Kills:7,046 (0 + 7,046)
Deaths:1,383
KDR:5.095
VKDR:3.034
Vehicle Kills:4,196
Kill Difference:5,663
Playtime:167.392 hours
Usage:3%
Score:3.743m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:54.169%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:739
V. Kills:44 N/A
Deaths:37
KDR:19.973
Accuracy:18.989% C
KPH:66.500 C
VKPH:4 B++
M12 Kobalt
C++
Kills:307
V. Kills:11 N/A
Deaths:14
KDR:21.929
Accuracy:19.415% C+
KPH:87.800 C++
VKPH:3.100 C++
G40-F Ranger
B++
Kills:189
V. Kills:110 170%
Deaths:23
KDR:8.217
Accuracy:36.897% C+
KPH:30.900 B++
VKPH:18 B+
M40 Fury
C++
Kills:181
V. Kills:28 N/A
Deaths:24
KDR:7.542
Accuracy:39.036% C++
KPH:53.700 C+
VKPH:8.300 C
M20 Basilisk
B**
Kills:177
V. Kills:122 144%
Deaths:54
KDR:3.278
Accuracy:46.090% B+
KPH:21.300 C
VKPH:14.700 B**
M20 Basilisk
C**
Kills:171
V. Kills:84 201%
Deaths:52
KDR:3.288
Accuracy:43.698% C**
KPH:19.300 C-
VKPH:9.500 C**
M40 Fury
C-
Kills:94
V. Kills:15 N/A
Deaths:20
KDR:4.700
Accuracy:34.110% C-
KPH:40.400 D-
VKPH:6.500 D--
G30 Walker
C++
Kills:56
V. Kills:62 89%
Deaths:12
KDR:4.667
Accuracy:29.487% C
KPH:11 D-
VKPH:12.200 C++
Kills:1,914 (0 + 1,914)
Deaths:236
KDR:8.110
VKDR:2.017
Vehicle Kills:476
Kill Difference:1,678
Playtime:48.682 hours
Usage:1%
Score:1.339m
Score/min:458
Driving Accuracy:N/A%
Gunner Accuracy:29.487%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:143
V. Kills:73 193%
Deaths:124
KDR:1.153
Accuracy:50.526% C+
KPH:9.100 D--
VKPH:4.600 D
M12 Kobalt-F
C--
Kills:62
V. Kills:9 N/A
Deaths:49
KDR:1.265
Accuracy:22.864% C+
KPH:6.400 D-
VKPH:0.900 C--
Kills:205 (205 + 0)
Deaths:173
KDR:1.185
VKDR:0.474
Vehicle Kills:82
Kill Difference:32
Playtime:25.375 hours
Usage:0%
Score:0.106m
Score/min:70
Driving Accuracy:22.864%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
D
Kills:65
V. Kills:4 N/A
Deaths:2
KDR:32.500
Accuracy:30.962% D
KPH:48.600 D
VKPH:3 D--
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:2
Vehicle Kills:4
Kill Difference:63
Playtime:1.338 hours
Usage:0%
Score:0.021m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:30.962%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 14,8919,3981,0169.25C+7.6752.44%C*N/A36.6B21.4B++437256.5h3.7B7B+
M20 Mustang 9,0405,1242,4122.124C--0.5428.7%CN/A18.5C+14.1C+258277.3h72.5C**252.5C*
Reaper DMR 5,0724,9914,3861.138C-0.4426.509%C-22.841%D30.2DN/A107165.5h9.8D37.1C
E540 Halberd-H 4,7443,0464267.15C5.5763.862%B++N/A45.6C25.4C*39766.8h5.4C+8.5C++
Vortek Rotary 5,3152,9581,2922.289C+0.7132.199%C+N/A21.2C+16.9C++301139.3h52.3C*162.4C**
MGR-L1 Promise 3,0072,9392,3271.263C-0.3224.545%D22.695%D-36.6DN/A11180.4h14C57.2C+
E540 Halberd 4,3222,6423846.88C5.3054.021%B*1.703%D28.3C--18C++47393.4h6D11C++
Carnage AR 2,4012,3732,2951.034C0.5525.526%C-19.975%D24.3DN/A7297.8h13.4C--52.6C
NC6A GODSAW 2,0101,9811,6541.198C--0.3825.549%D--20.697%D*33.4D--N/A10059.3h10.8C+42.4D
NS-11A 1,9061,8841,6841.119C-0.4625.417%C17.728%D-26.4DN/A6971.3h13.8C--54.3C
Frag Grenade 1,8371,80911809N/A1,807.4252.87%B+N/A695.8B10.8C29772.6h2.8B+5.3B+
EM6 1,8331,8071,5951.133C-0.4521.412%D-22.192%D31.3D-N/A16257.8h12.2D--57D
Razor GD-23 1,7791,7482,1290.821C-0.7623.638%D21.625%C11.5D-N/A66151.7h12.9C-54.5C
M96 Mjolnir-H 3,0091,6324923.317C1.7457.836%B*N/A39.8D33.6C+44241h36.8C+63.6C**
M30 Mustang AH 1,7791,5044013.751C-2.1755.156%C-0.997%C+46.9C--8.6B++34832.1h8C+14.6C+
M20 Kestrel 2,9971,4619051.614D0.0328.556%DN/A15.9D16.7C29791.9h94.8C-332.1C--
NS-11C 1,3951,3671,3661.001C0.5825.211%C16.679%D16.9DN/A5180.8h14.2C56.5C+
AP30 Shredder 2,3031,3132205.968C4.3935.589%B+N/A29.4C22.1C++36444.7h90.5C254.2C+
NS-15M AE 1,3151,2981,0111.284D0.3022.299%D*19.106%D*35D--N/A18337.1h12.8D--57.4D--
NS-15M2 1,3041,2921,0491.232C0.3524.374%D18.576%D*38.2DN/A10333.8h12.4C-50.9C
AC-X11 1,3111,2851,4040.915C-0.6725.753%C--17.432%D--10.6D--N/A34120.7h11.3D*44.1D
NC6 Gauss SAW 1,2031,1969591.247C0.3320.618%D17.559%D*38.3C-N/A34231.2h9.7C47.2C
NC9 A-Tross 1,2011,1911,1771.012C--0.5724.929%D16.373%D*27.3D-N/A7443.6h9.8C39.2C
LA1 Anchor 1,1911,1841,0141.168D0.4123.273%D--19.257%D*35.1D-N/A13433.7h10.5D45.1D
NC1 Gauss Rifle 1,1891,1801,2080.977C0.6024.889%C18.136%D-28C-N/A18742.2h12C48C+
MGR-S1 Gladius 1,1941,1751,1531.019C0.5627.469%C--16.681%D--26.9D-N/A7543.6h10.8C--39.5C
Gauss SPR 1,1861,1725941.973C0.3934.726%C31.655%C--38.2CN/A10030.7h4.2B12.2C*
LA80 1,1691,1644552.558D0.9840.056%D78.866%C+32.4D-N/A8135.9h2.1C5.3C
NC14 Bolt Driver 1,1651,1615252.211C+0.6339.492%C++68.906%D--27.8CN/A10641.8h2.3C+5.9C++
AF-18 Stalker 1,1711,1608841.312C0.2729.652%C+17.5%D27DN/A6542.9h12.2C+41.1C+
EM4 Longshot 1,1601,1594642.498C-0.9240.828%C+69.284%F27DN/A7042.9h2.1C5.2C+
GD-22S 1,1631,1549881.168C0.4123.869%D19.671%D--40.8C--N/A14828.3h10.7C44.7C
SAS-R 1,1581,1497841.466D0.1234.982%D*47.52%T-22.7D*N/A6850.6h2.6D**7.5D**
Titan-150 HEAT 1,5089961626.148C+4.5751.406%C**2.008%C27.7C+14.2B+43836h4.4C++8.6C**
L100 Python AP 1,5969891208.242C6.6654.054%C+2.123%C+33.1D20.3C+47729.9h5.4C10C
NS-44 Commissioner 8778721,2090.721C0.8637.977%C15.023%D*13.6D--N/A5364.3h3.9C10.2C+
Warden 8728631,1340.761D0.8226.284%D17.729%D*8.3D--N/A32104.1h9.2C-35.1C-
M12 Kobalt-H 8578237411.122D-9.5422.802%C+15.431%D80.7D-3.3D21210.2h17.6C--77.3C
M12 Kobalt 7837393719.973C+18.3918.989%C14.073%D*66.6C4B++26911.1h20.1C106.1C+
Breaker Rocket Pods 8087215812.431C++10.8551.885%C+N/A189.7B++22.9B+15903.8h10B+19.2B+
Enforcer ML65-H 1,4667142572.778D1.2061.395%C*N/A26.7D-28.2C35626.7h15.6C25.4C+
L100 Python HESH 7916103119.677C++18.1050.89%C+N/A53.5C-15.9A+32111.4h3.7D-7.2C
AF-8 RailJack 5895862772.116D0.5335.746%D71.502%D19.2D-N/A6030.6h2.2C+6.2C+
NCM1 Scattercannon 5595551862.984C+1.4039.923%C10.631%D**42CN/A21913.2h5.2B+13.1C*
Enforcer ML85 956547896.146C+4.5648.414%B+N/A25.4C+19C++57821.5h12C+24.8B
AF-4 Cyclone 5435416200.873D0.7127.176%C16.821%D23.6D-N/A10622.9h11.7D-43C
Tank Mine 8565311154.617B++3.0454.459%B*N/A115.4C+70.7C++16094.6h2.8D**5.2C++
Gauss Rifle Burst 5345274721.117C--0.4625.701%D-25.047%D29.6D--N/A8317.8h12.4D--48.2D-
NCM1 Scattercannon 5335271862.833C**1.2544.013%C+10.816%D*39.9C**N/A23313.2h6.1B+13.8B+
MGR-C1 Charger 4904796620.724D0.8627.436%D29.854%B11.8D*N/A3740.6h13.2D48.1C-
Gauss Compact Burst 4844794221.135C--0.4525.884%D21.921%D10.6D*N/A2745.3h12.5D--48.3D-
C-4 6044072591.571C+0.0127.353%C+N/A66.7D32.3C++11366.1h1.3C+4.7C++
NC4 Mag-Shot 3373375330.632C0.9532.386%B+15.134%D16.5DN/A6320.4h8C+24.6C**
Skyguard 544335418.171B++6.5931.091%C+N/A23.9B+14.9B*41314h81.5B++262.1B+
Shrike 4893254380.742C0.8459.994%C++N/A24.4C-12.3C43913.3h5.7C*9.5C**
M12 Kobalt 3183071421.929C+20.3519.415%C+15.31%D-87.7C++3.1C++3033.5h17C++87.7C*
G40-F Ranger 445280387.368C--5.7934.312%CN/A29.5D17.4D2769.5h54.2B++157.9B+
NS Decimator 4132762780.993C-0.5962.036%C+1.087%D-26.8D--13.3D32810.3h4.5C+7.2C+
NS-357 Underboss 2672654510.588C--0.9938.726%C24.151%C+16.2D--N/A6116.4h4.4D11.4C
Bouncing Betty 255255972.629D-1.0553.486%B+N/A67.1D*N/A2743.8h1.9C+3.6B+
NC05 Jackhammer 2252252241.004C--0.5845.18%C12.889%D35.7DN/A2116.3h5.5D*12.1D
Mauler S6 2222212340.944C0.6450.493%B+14.48%C+27.6C-N/A2208h4.9C9.6C**
C85 Canister-H 211203267.808C--6.2346.995%D-13.301%B+72.5D-2.9D*3852.8h5.4B+11.4C**
MGR-A1 Vanquisher 1991961721.14C0.4427.256%D14.286%F26.8D-N/A867.3h10.8C39.7C
G40-F Ranger 299189238.217C*6.6436.897%C+N/A31B++18B+3636.1h95.9B+260B+
M40 Fury 209181247.542C+5.9639.036%C++N/A53.2C+8.2C5303.4h11.7C++29.9B
M20 Basilisk 299177543.278C-1.7046.09%B+2.26%D**21.3C14.7B**5748.3h110.8D240.3C+
NS-7 PDW 1781762330.755C-0.8323.243%D-13.636%D-15.9D-N/A13411.1h17D*73.3D-
NS-11P 1731721880.915D0.6726.376%C+22.093%C-22.9D-N/A1177.5h14.4D-54.5C
M20 Basilisk 255171523.288C1.7143.698%C**1.754%F19.2C-9.4C*7138.9h97.7D223.5C+
NS-AM7 Archer 2361643630.452C+1.1362.025%B+8.537%D--1.4D--N/A13113.9h17C+27.5C++
C75 Viper 209163198.579C++7.0035.303%DN/A37.9C10.7C++6344.3h10.3C++29.1C+
The Moonshot 163162901.8D*0.2240.762%D80.864%C+25.3D**N/A846.4h1.8C4.4C
C150 Dalton 318156682.294D--0.7120.978%D**N/A16.4D*17.1D5819.5h4.1C19.4F-
M40 Fury-F 2161431241.153C-0.4350.526%C+N/A9.1D--4.6D9815.7h11.1C+22C+
M20 Basilisk-H 218142423.381D1.8054.496%B**1.408%F-33.8D--18.1C+1994.2h77.2D--141.6C--
L105 Zephyr 1791391211.583C+10.0046.087%C++N/A55.6C+16B++5852.5h6.5C14.2C+
CAS30 Tank Buster 2581346360.211D1.3741.601%D1.493%B++1.1D**1D*38124.4h141.9T*341.1T-
A30 Walker 214133482.771C1.1930.251%B**N/A14.8C--9D5219h149.6C--494.6C++
G30 Walker 196126206.3C4.7235.464%CN/A24.7C--13.7C-1895.1h142.2C+400.9C++
LA3 Desperado 1231221850.659C--0.9229.33%C+23.771%C*14D-N/A668.7h9.4D31.9C
Blitz GD-10 1201141580.722D0.8625.524%C19.298%C+14.6D-N/A1507.8h15.8C61.9C+
GR-22 1041021090.936C-0.6530.036%B+15.686%D--24.3D-N/A2424.2h13.9D-46.2C+
M40 Fury 10994204.7D3.1234.11%C-2.128%B++40.9D6.5D--6542.3h13.4C39.3C
AF-6 Shadow 8989601.483D0.1028.037%D**11.236%F-18.2D*N/A604.9h6.5D**23.1D**
NS-30 Vandal 8987681.279C0.3027.143%D**13.793%F18.5D*N/A914.7h6.6D*24.1D**
GD-66 Claw 8382900.911C-0.6760.987%C+7.317%D*27.3D-N/A1623h3.3F-5.4D-
M40 Fury-H 9680810C-8.4254.169%B**N/A72.7C--14.5C+5211.1h11.5D-21.1C+
M202 Wyrm 12079711.286D9.7064.708%B**N/A87.8C-45.6C5780.9h43.9C67.9C*
NS-44L Showdown 73731250.584D1.0038.493%C-32.877%C9.9D*N/A307.4h3.9D10.2C
L-30R Vektor 112721560.462D1.1230.569%D*N/A1.5FN/A1746.8h93.7D-306.4F-
M12 Kobalt 7269169C+67.4225.433%B+13.044%D*138C++6B+4300.5h16.8C+66.2C**
CAS 14-E 6965232.5B+30.9230.962%D3.077%A50D3.1D--2661.3h23.2B+75C**
M20-W Appaloosa 10062162N/A60.4232.312%CN/A36.5D*22.4D--4011.7h67.4D--208.5D--
M12 Kobalt-F 7162491.265C--0.3222.864%C+12.903%B++6.5D-N/A249.6h22.4D98C
M60-A Bulldog 6861125.083C-3.5040.678%C*N/A46.9C++5.4C-7741.3h5.1C++12.6B
MANA Anti-Vehicle Turret 10660311.935U0.3559.073%UN/A600U460U2283920.1h7.4T*12.6T*
NCM3 Raven 10257511.118C+0.4643.088%C+N/A12.4C**9.8A3204.6h22.4B+52B+
Tomcat A2AM Pods 7756156S54.4279.343%BN/A80B+30C-20420.7h9.1C+11.4C+
G30 Walker 11856124.667C+3.0929.487%C3.571%C+11D-12.2C++3245.1h288.3F-977.5D**
M96 Mjolnir 8753317.667B**16.0937.798%CN/A35.3C+22.7C+6771.5h29B++76.8B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,4442,644,522564.7h
Anti-Vehicle MANA Turret143931h
Spawn Beacon594,7013.3h
Nanite Revive Grenade05,4251.5h
Medical Kit1072,8113.1h
Medical Applicator1,394535,58237.3h
Motion Spotter586,2924.4h
Spitfire Auto-Turret0900.2h
Recon Detection Device573,7436.6h
Ammunition Package693,4363.8h
Anti-Infantry MANA Turret81420.4h
Nano-Repair Grenade02,1240.6h
Hardlight Barrier122540.5h

Check the help document for the dictionary if you want to learn more about words used here.


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