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Commando player17NC[418] player17NC
NC BR 185

KDR: 1.5

Score: 88.6m

Last Seen: Feb 13th, 2019 8:21 PM
- OFFLINE - 14.1 hour(s)

Battle Rank 120 (185 total) - New Conglomerate on Cobalt - Outfit Officer of Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 43
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Reaper DMR M20 Mustang E540 Halberd Carnage AR E540 Halberd-H Vortek Rotary NC6A GODSAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $346,527 MLG Score: 277
Fun Score: N/A
Cheeseburgers Flipped: 163TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.876%18.955%4722999329,5281.42930.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.977%0.744B++-0.273C-1.565FHEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.391B11.30.207C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.498%0.471%231510177,432331551832.24193143%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.953%-0.842D---1.033D*-0.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
194.6-0.216C57.4-0.088C+137.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.73%1.242%370410187,974398150912.00301157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.483%1.152B**-0.874D---1.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.785B++4.40.65B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.044%3.561%2581610068,706413854192.10341161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.539%-0.103C+-0.202C1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.60.428B23.70.398B43.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.86%64.207%258510173,9172442141.60401

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.454%0.419B-0.204C-0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.38C**2.30.272C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.283%11.787%25821020263112920.232949

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.123%0.821B++-0.545D-0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.338C**4.50.077C+4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Outfit 418[418] Outfit 418
NC outfit on Cobalt

Members: 43
88.6m459.9%423 (25.4k)351 (21.1k)1.495574,00549,4852.02722185 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022275218.826%11.826%22305:0627

11% Combat Medic70% Engineer7% Heavy Assault8% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2014 8:32 PMOct 2nd, 2016 9:36 PMFeb 13th, 2019 11:14 PM (2d) (PST)Feb 13th, 2019 4:53 PM (2d) (PST)Feb 13th, 2019 4:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
526814450.2930.1960.0351.7290.083277

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,5384,84026,69818122104521,054

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4209.6h/175.4d 26,312 8,752 46,425 436.8k 2,444 9,075 20,967 132.8m

EngineerCLASS DETAILS: Engineer
Razor GD-23
C*
Kills:1,619
Deaths:1,810
KDR:0.894
Accuracy:23.457% C+
HSR:21.433% C*
NS-11C
C**
Kills:1,361
Deaths:1,351
KDR:1.007
Accuracy:25.199% C**
HSR:16.679% C-
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
Warden
C+
Kills:740
Deaths:1,032
KDR:0.717
Accuracy:26.256% C+
HSR:17.568% D--
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C-
Mauler S6
B**
Kills:202
Deaths:206
KDR:0.981
Accuracy:49.923% B**
HSR:13.861% C
GD-66 Claw
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:58.757% C+
HSR:4.918% F
Kills:5,619
Deaths (as Engineer):6,128
Deaths (to Engineers):14,078
KDR:0.91694
Kill Difference:509
Playtime:2,926.106 hours
Usage:70%
Score:65.973m
Score/min:376
Accuracy (listed only):33.578%
HSR (listed only):16.213%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D
Kills:1,707
Deaths:1,392
KDR:1.226
Accuracy:25.130% D
HSR:19.859% D--
EM6
C+
Kills:1,526
Deaths:1,344
KDR:1.135
Accuracy:21.141% C+
HSR:22.346% C+
NS-15M2
C++
Kills:1,292
Deaths:1,049
KDR:1.232
Accuracy:24.374% C++
HSR:18.576% D-
NS-15M AE
D
Kills:1,285
Deaths:1,002
KDR:1.282
Accuracy:22.286% D
HSR:18.988% D-
NC6 Gauss SAW
C++
Kills:1,195
Deaths:959
KDR:1.246
Accuracy:20.616% C++
HSR:17.573% D--
LA1 Anchor
C
Kills:1,164
Deaths:988
KDR:1.178
Accuracy:23.238% C
HSR:18.900% D-
GD-22S
C*
Kills:1,153
Deaths:987
KDR:1.168
Accuracy:23.869% C*
HSR:19.601% D
MGR-L1 Promise
C+
Kills:140
Deaths:160
KDR:0.875
Accuracy:20.724% D
HSR:25% C+
NC05 Jackhammer
C*
Kills:91
Deaths:81
KDR:1.123
Accuracy:45.882% C*
HSR:12.088% D
Kills:9,553
Deaths (as Heavy Assault):7,962
Deaths (to Heavy Assaults):11,671
KDR:1.19982
Kill Difference:1,591
Playtime:314.110 hours
Usage:7%
Score:6.488m
Score/min:344
Accuracy (listed only):25.251%
HSR (listed only):19.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
C*
Kills:1,619
Deaths:1,810
KDR:0.894
Accuracy:23.457% C+
HSR:21.433% C*
NS-11C
C**
Kills:1,361
Deaths:1,351
KDR:1.007
Accuracy:25.199% C**
HSR:16.679% C-
AC-X11
C++
Kills:1,157
Deaths:1,245
KDR:0.929
Accuracy:25.570% C++
HSR:17.113% D-
MGR-S1 Gladius
C++
Kills:1,143
Deaths:1,113
KDR:1.027
Accuracy:27.422% C++
HSR:16.623% D
Gauss Compact Burst
C+
Kills:479
Deaths:422
KDR:1.135
Accuracy:25.884% C+
HSR:21.921% C-
AF-4 Cyclone
C**
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C**
HSR:15.424% C--
Mauler S6
B**
Kills:202
Deaths:206
KDR:0.981
Accuracy:49.923% B**
HSR:13.861% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GD-66 Claw
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:58.757% C+
HSR:4.918% F
Kills:6,587
Deaths (as Light Assault):6,878
Deaths (to Light Assaults):8,474
KDR:0.95769
Kill Difference:291
Playtime:92.379 hours
Usage:2%
Score:1.474m
Score/min:266
Accuracy (listed only):31.795%
HSR (listed only):15.734%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:3,661
Deaths:3,122
KDR:1.173
Accuracy:26.021% C++
HSR:21.633% C-
Carnage AR
C++
Kills:2,199
Deaths:2,131
KDR:1.032
Accuracy:25.406% C++
HSR:19.736% C+
NS-11A
C++
Kills:1,495
Deaths:1,266
KDR:1.181
Accuracy:25.132% C++
HSR:16.722% D
NC1 Gauss Rifle
B+
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:24.920% B+
HSR:18.048% C-
NC9 A-Tross
C+
Kills:1,158
Deaths:1,154
KDR:1.003
Accuracy:24.827% C+
HSR:16.321% D*
MGR-S1 Gladius
C++
Kills:1,143
Deaths:1,113
KDR:1.027
Accuracy:27.422% C++
HSR:16.623% D
Gauss Rifle Burst
C
Kills:527
Deaths:472
KDR:1.117
Accuracy:25.701% C-
HSR:25.047% C
AF-4 Cyclone
C**
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C**
HSR:15.424% C--
Mauler S6
B**
Kills:202
Deaths:206
KDR:0.981
Accuracy:49.923% B**
HSR:13.861% C
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
GD-66 Claw
C+
Kills:61
Deaths:62
KDR:0.984
Accuracy:58.757% C+
HSR:4.918% F
Kills:12,169
Deaths (as Combat Medic):11,385
Deaths (to Combat Medics):4,274
KDR:1.06886
Kill Difference:784
Playtime:483.768 hours
Usage:11%
Score:9.923m
Score/min:342
Accuracy (listed only):30.732%
HSR (listed only):16.543%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
B+
Kills:1,161
Deaths:525
KDR:2.211
Accuracy:39.492% B+
HSR:68.906% D
AF-18 Stalker
B+
Kills:1,160
Deaths:884
KDR:1.312
Accuracy:29.652% B+
HSR:17.500% C-
EM4 Longshot
C*
Kills:1,159
Deaths:464
KDR:2.498
Accuracy:40.828% C*
HSR:69.284% D*
MGR-S1 Gladius
C++
Kills:1,143
Deaths:1,113
KDR:1.027
Accuracy:27.422% C++
HSR:16.623% D
SAS-R
D
Kills:955
Deaths:654
KDR:1.460
Accuracy:34.364% D
HSR:46.702% F--
NS-44 Commissioner
C*
Kills:869
Deaths:1,208
KDR:0.719
Accuracy:37.963% C*
HSR:14.960% D--
AF-8 RailJack
C+
Kills:527
Deaths:230
KDR:2.291
Accuracy:36.270% C+
HSR:71.917% C
AF-4 Cyclone
C**
Kills:389
Deaths:436
KDR:0.892
Accuracy:26.698% C**
HSR:15.424% C--
NC4 Mag-Shot
B++
Kills:319
Deaths:510
KDR:0.625
Accuracy:32.321% B++
HSR:15.047% D
NS-7 PDW
C
Kills:176
Deaths:233
KDR:0.755
Accuracy:23.243% C
HSR:13.636% D
NS-357 Underboss
B+
Kills:172
Deaths:259
KDR:0.664
Accuracy:39.230% B
HSR:25% B+
LA80
C+
Kills:115
Deaths:44
KDR:2.614
Accuracy:40.831% C+
HSR:75.652% C
NS-AM7 Archer
B+
Kills:108
Deaths:237
KDR:0.456
Accuracy:62.305% B+
HSR:8.333% D--
AF-6 Shadow
D--
Kills:89
Deaths:60
KDR:1.483
Accuracy:28.037% D--
HSR:11.236% F-
NS-30 Vandal
D--
Kills:87
Deaths:68
KDR:1.279
Accuracy:27.143% D--
HSR:13.793% D**
Kills:8,429
Deaths (as Infiltrator):6,925
Deaths (to Infiltrators):6,549
KDR:1.21718
Kill Difference:1,504
Playtime:347.369 hours
Usage:8%
Score:4.023m
Score/min:193
Accuracy (listed only):35.053%
HSR (listed only):32.268%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:3,543
V. Kills:2,994 118%
Deaths:2,112
KDR:1.678
Accuracy:27.790% C--
KPH:16.300 C*
VKPH:13.800 B+
Vortek Rotary
B++
Kills:1,784
V. Kills:1,718 104%
Deaths:1,177
KDR:1.516
Accuracy:31.107% C+
KPH:16.600 C++
VKPH:16 B++
M20 Kestrel
C++
Kills:1,309
V. Kills:1,455 90%
Deaths:899
KDR:1.456
Accuracy:28.508% C
KPH:15.100 C
VKPH:16.700 C++
M30 Mustang AH
A
Kills:1,286
V. Kills:249 N/A
Deaths:391
KDR:3.289
Accuracy:54.287% C+
KPH:46.600 C+
VKPH:9 A
Breaker Rocket Pods
B**
Kills:714
V. Kills:86 N/A
Deaths:58
KDR:12.310
Accuracy:51.880% B
KPH:190.400 B**
VKPH:22.900 B++
Kills:8,636 (7,922 + 0)
Deaths:4,637
KDR:1.862
VKDR:1.402
Vehicle Kills:6,502
Kill Difference:3,999
Playtime:442.344 hours
Usage:11%
Score:7.959m
Score/min:300
Piloting Accuracy:54.287%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C++
Kills:722
V. Kills:614 117%
Deaths:187
KDR:3.861
Accuracy:32.465% B
KPH:23.200 C
VKPH:19.700 C++
L105 Zephyr
A+
Kills:109
V. Kills:34 311%
Deaths:9
KDR:12.111
Accuracy:45.190% B+
KPH:55.100 C++
VKPH:17.200 A+
CAS30 Tank Buster
C
Kills:105
V. Kills:105 99%
Deaths:559
KDR:0.188
Accuracy:41.377% C
KPH:1.100 D*
VKPH:1.100 D**
C150 Dalton
D
Kills:94
V. Kills:126 74%
Deaths:66
KDR:1.424
Accuracy:18.579% F-
KPH:11.400 D*
VKPH:15.300 D
L-30R Vektor
D
Kills:56
V. Kills:30 181%
Deaths:125
KDR:0.448
Accuracy:29.078% D--
KPH:1.500 D
VKPH:0.800 D-
Kills:1,086 (161 + 925)
Deaths:946
KDR:1.148
VKDR:0.961
Vehicle Kills:909
Kill Difference:140
Playtime:173.991 hours
Usage:4%
Score:1.230m
Score/min:118
Piloting Accuracy:29.078%
Gunner Accuracy:18.579%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:808
V. Kills:508 159%
Deaths:108
KDR:7.481
Accuracy:53.522% C+
KPH:30.300 C+
VKPH:19.100 C*
L100 Python HESH
A++
Kills:398
V. Kills:120 329%
Deaths:22
KDR:18.091
Accuracy:51.838% B
KPH:50.300 C+
VKPH:15.200 A++
Skyguard
A
Kills:228
V. Kills:154 147%
Deaths:35
KDR:6.514
Accuracy:30.370% C*
KPH:21.100 B**
VKPH:14.200 A
C75 Viper
B*
Kills:159
V. Kills:44 353%
Deaths:19
KDR:8.368
Accuracy:34.037% C-
KPH:37.800 B+
VKPH:10.500 B*
Kills:1,593 (1,593 + 0)
Deaths:184
KDR:8.658
VKDR:4.489
Vehicle Kills:826
Kill Difference:1,409
Playtime:49.581 hours
Usage:1%
Score:1.301m
Score/min:437
Driving Accuracy:34.037%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:5,780
V. Kills:3,756 154%
Deaths:899
KDR:6.429
Accuracy:52.884% B
KPH:31.300 B*
VKPH:20.300 A
E540 Halberd
B++
Kills:2,400
V. Kills:1,566 153%
Deaths:371
KDR:6.469
Accuracy:54.232% A
KPH:28 C+
VKPH:18.300 B++
Titan-150 HEAT
A
Kills:988
V. Kills:509 194%
Deaths:160
KDR:6.175
Accuracy:51.405% B+
KPH:27.500 B++
VKPH:14.200 A
Enforcer ML85
B+
Kills:403
V. Kills:336 120%
Deaths:80
KDR:5.038
Accuracy:46.944% B++
KPH:23.500 C++
VKPH:19.600 B+
Kills:9,571 (6,768 + 2,803)
Deaths:1,510
KDR:6.338
VKDR:4.084
Vehicle Kills:6,167
Kill Difference:8,061
Playtime:323.443 hours
Usage:8%
Score:8.987m
Score/min:463
Driving Accuracy:51.405%
Gunner Accuracy:46.944%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:2,021
V. Kills:1,197 169%
Deaths:405
KDR:4.990
Accuracy:62.605% B*
KPH:40.800 C+
VKPH:24.200 B+
M96 Mjolnir-H
C++
Kills:1,519
V. Kills:1,317 115%
Deaths:489
KDR:3.106
Accuracy:57.699% B**
KPH:38.700 C-
VKPH:33.600 C++
Enforcer ML65-H
C+
Kills:696
V. Kills:740 94%
Deaths:257
KDR:2.708
Accuracy:61.333% B+
KPH:26.400 C--
VKPH:28.100 C+
M12 Kobalt-H
C
Kills:631
V. Kills:27 N/A
Deaths:65
KDR:9.708
Accuracy:23.400% C**
KPH:81.300 D
VKPH:3.500 C
G40-F Ranger
C++
Kills:235
V. Kills:138 169%
Deaths:38
KDR:6.184
Accuracy:33.682% C++
KPH:27.500 C--
VKPH:16.100 D
C85 Canister-H
D
Kills:170
V. Kills:8 N/A
Deaths:26
KDR:6.538
Accuracy:44.379% D
KPH:72.500 D
VKPH:3.400 D--
M20 Basilisk-H
C++
Kills:142
V. Kills:76 184%
Deaths:41
KDR:3.463
Accuracy:54.480% B++
KPH:34.400 C-
VKPH:18.400 C++
G30 Walker
C
Kills:101
V. Kills:59 168%
Deaths:20
KDR:5.050
Accuracy:35.951% C*
KPH:22.500 C
VKPH:13.100 C
M40 Fury-H
B+
Kills:61
V. Kills:2 N/A
Deaths:8
KDR:7.625
Accuracy:44.078% B+
KPH:112.500 B+
VKPH:3.700 D-
Kills:5,576 (0 + 5,576)
Deaths:1,349
KDR:4.133
VKDR:2.642
Vehicle Kills:3,564
Kill Difference:4,227
Playtime:142.968 hours
Usage:3%
Score:3.153m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:44.078%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:528
V. Kills:25 N/A
Deaths:31
KDR:17.032
Accuracy:17.963% C+
KPH:63.500 C+
VKPH:3 B
M12 Kobalt
B+
Kills:234
V. Kills:8 N/A
Deaths:10
KDR:23.400
Accuracy:17.633% C+
KPH:90.600 B+
VKPH:3.100 B
M40 Fury
B+
Kills:177
V. Kills:28 N/A
Deaths:24
KDR:7.375
Accuracy:38.990% B+
KPH:52.600 C**
VKPH:8.300 C+
M20 Basilisk
A
Kills:174
V. Kills:121 143%
Deaths:54
KDR:3.222
Accuracy:46.260% B**
KPH:21.600 C++
VKPH:15 A
M20 Basilisk
B++
Kills:164
V. Kills:82 198%
Deaths:51
KDR:3.216
Accuracy:43.668% B++
KPH:19.400 C+
VKPH:9.700 B++
G40-F Ranger
B+
Kills:103
V. Kills:66 154%
Deaths:18
KDR:5.722
Accuracy:36.701% B+
KPH:25 B+
VKPH:16 C*
M40 Fury
C+
Kills:94
V. Kills:15 N/A
Deaths:20
KDR:4.700
Accuracy:34.119% C+
KPH:40.500 C-
VKPH:6.500 D
G30 Walker
B+
Kills:56
V. Kills:62 89%
Deaths:12
KDR:4.667
Accuracy:29.502% C++
KPH:11.100 C--
VKPH:12.300 B+
Kills:1,530 (0 + 1,530)
Deaths:220
KDR:6.955
VKDR:1.850
Vehicle Kills:407
Kill Difference:1,310
Playtime:42.293 hours
Usage:1%
Score:1.185m
Score/min:467
Driving Accuracy:N/A%
Gunner Accuracy:29.502%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:127
V. Kills:64 195%
Deaths:122
KDR:1.041
Accuracy:50.803% C*
KPH:8.700 D-
VKPH:4.400 C
M12 Kobalt-F
C
Kills:62
V. Kills:9 N/A
Deaths:49
KDR:1.265
Accuracy:22.864% C++
KPH:6.400 D-
VKPH:0.900 C
Kills:189 (189 + 0)
Deaths:171
KDR:1.105
VKDR:0.427
Vehicle Kills:73
Kill Difference:18
Playtime:24.220 hours
Usage:1%
Score:0.097m
Score/min:67
Driving Accuracy:22.864%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:53
V. Kills:3 N/A
Deaths:2
KDR:26.500
Accuracy:29.733% D
KPH:59 C
VKPH:3.300 D-
Kills:53 (0 + 53)
Deaths:2
KDR:26.500
VKDR:1.500
Vehicle Kills:3
Kill Difference:51
Playtime:0.898 hours
Usage:0%
Score:0.017m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:29.733%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 9,5365,7808996.429C++4.9352.884%BN/A31.3B*20.3A459184.8h4.2B+7.9B++
Reaper DMR 3,7063,6613,1221.173C+0.3226.021%C++21.633%C-31.5C+N/A122116.1h9.8C++37.7C*
M20 Mustang 6,5373,5432,1121.678C+0.1827.79%C--N/A16.3C*13.8B+268216.8h80.2B+288.4B+
E540 Halberd 3,9662,4003716.469C+4.9754.232%A1.875%D28C+18.3B++46185.6h6C+11.1B+
Carnage AR 2,2252,1992,1311.032C+0.4625.406%C++19.736%C+24.4CN/A7190.1h13.4C++52.8C**
E540 Halberd-H 3,2182,0214054.99C3.4962.605%B*N/A40.7C+24.1B39649.6h5.8C*9.2B+
Vortek Rotary 3,5021,7841,1771.516C+0.0231.107%C+N/A16.6C++16B++306107.2h62.4B+200.6B+
NC6A GODSAW 1,7261,7071,3921.226C-0.2725.13%D19.859%D--34.8DN/A10149.1h10.6C+42.2C
Razor GD-23 1,6431,6191,8100.894C+0.6023.457%C+21.433%C*12.8DN/A76126.4h12.8C++54.5C++
EM6 1,5451,5261,3441.135C+0.3621.141%C+22.346%C+31.5CN/A17348.4h11.9C+56.1C++
M96 Mjolnir-H 2,8361,5194893.106C1.6157.699%B**N/A38.8C-33.6C++43139.2h37.3C++64.6B+
NS-11A 1,5061,4951,2661.181C+0.3125.132%C++16.722%D26.4CN/A7056.6h13.8C++54.8C**
Frag Grenade 1,4661,44911449N/A1,447.5052.255%B*N/A690B**8.1C++30922.1h2.8B**5.4B*
NS-11C 1,3891,3611,3511.007C++0.4925.199%C**16.679%C-16.9C-N/A4980.6h14.3C*56.6B
M20 Kestrel 2,7641,3098991.456C+0.0428.508%CN/A15C16.7C++29887h99.3C*348.3C*
NS-15M2 1,3041,2921,0491.232C+0.2624.374%C++18.576%D-38.2C+N/A10033.8h12.4C*50.9C**
M30 Mustang AH 1,5351,2863913.289C1.7954.287%C+1.089%C46.6C+9A36527.6h7.8C**14.4C**
NS-15M AE 1,3021,2851,0021.282C0.2122.286%D18.988%D-35DN/A18336.7h12.8C57.4C
NC6 Gauss SAW 1,2021,1959591.246C++0.2520.616%C++17.573%D--38.9B+N/A33330.7h9.7C**47.2B
LA1 Anchor 1,1701,1649881.178C0.3223.238%C18.9%D-35.6CN/A12132.7h10.4C+45C+
NC14 Bolt Driver 1,1651,1615252.211C**0.7239.492%B+68.906%D27.8BN/A10241.8h2.3B+5.9B+
AF-18 Stalker 1,1711,1608841.312C++0.1829.652%B+17.5%C-27CN/A6542.9h12.2C**41.1B+
EM4 Longshot 1,1601,1594642.498C+1.0040.828%C*69.284%D*27C+N/A6842.9h2.1C*5.2C**
NC1 Gauss Rifle 1,1671,1581,1900.973C+0.5224.92%B+18.048%C-28.5BN/A18540.7h12B+48B+
NC9 A-Tross 1,1631,1581,1541.003C0.4924.827%C+16.321%D*27CN/A7242.9h9.8C++39.3C*
AC-X11 1,1801,1571,2450.929C+0.5725.57%C++17.113%D-10.1D-N/A31114.3h11.2C+43.8C++
GD-22S 1,1621,1539871.168C+0.3323.869%C*19.601%D40.9C*N/A13928.2h10.6B44.6B
MGR-S1 Gladius 1,1621,1431,1131.027C+0.4727.422%C++16.623%D27CN/A6942.4h10.8C+39.4C++
Titan-150 HEAT 1,4979881606.175B4.6851.405%B+2.024%D27.5B++14.2A42435.9h4.5B+8.7B++
SAS-R 9629556541.46C0.0434.364%D46.702%F--22.6DN/A6342.3h2.6C--7.7C--
NS-44 Commissioner 8748691,2080.719C+0.7837.963%C*14.96%D--13.5DN/A5164.2h3.9C++10.2B
L100 Python AP 1,3168081087.481B++5.9953.522%C+2.599%C+30.4C+19.1C*45226.6h5.8C*10.8C**
Warden 7467401,0320.717C+0.7826.256%C+17.568%D--7.4D-N/A29100.1h9.4C*35.8C*
AP30 Shredder 1,3367221873.861C2.3732.465%BN/A23.1C19.7C++32531.2h99.8C307.5C+
Breaker Rocket Pods 8007145812.31B*10.8151.88%BN/A187.9B**22.6B+15273.8h10B**19.3B++
Enforcer ML65-H 1,4366962572.708C-1.2161.333%B+N/A26.4C--28C+35126.4h15.6C++25.5B+
M12 Kobalt-H 658631659.708C8.2123.4%C**15.214%C80.9D3.5C2157.8h17.7C+75.5C++
NCM1 Scattercannon 5445401803C*1.5039.64%B+10.185%D*42.9B+N/A22512.6h5.2B+13.1B++
M12 Kobalt 5535283117.032B+15.5417.963%C+14.394%D-63.6C+3B2528.3h20.3C+112.7C*
Gauss Rifle Burst 5345274721.117C0.3825.701%C-25.047%C29.6C--N/A8117.8h12.4C48.2C
AF-8 RailJack 5295272302.291C+0.8036.27%C+71.917%C19.4CN/A6227.2h2.1B+5.9B
NCM1 Scattercannon 5165101802.833B+1.3443.835%B++10.392%D*40.5AN/A23612.6h6.1B++13.9B++
Tank Mine 8124971134.398B**2.9050.43%AN/A115.6C*73.3B16154.3h2.7D*5.4B+
Gauss Compact Burst 4844794221.135C0.3625.884%C+21.921%C-10.6D--N/A2645.3h12.5C48.3C+
Enforcer ML85 739403805.038C++3.5446.944%B++1.241%D23.4C++19.5B+59617.2h13.1C+27.8B+
L100 Python HESH 5183982218.091B++16.6051.838%BN/A50.4C+15.2A++3277.9h3.8C-7.3C+
AF-4 Cyclone 3903894360.892C0.6026.698%C**15.424%C--23.6CN/A11416.5h11.9C+44.4C*
Shrike 4893254380.742C++0.7559.994%B+N/A24.4C+12.3C+41713.3h5.7B+9.5B+
C-4 4933232021.599C++0.1027.495%BN/A67.3C35.4B+12694.8h1.3B+4.8B+
NC4 Mag-Shot 3193195100.625C+0.8732.321%B++15.047%D16.4C-N/A5919.5h8.1C**25.1C++
Bouncing Betty 246246962.563C-1.0753.22%B**N/A68.3D*N/A2733.6h1.9C++3.6B++
G40-F Ranger 373235386.184C4.6933.682%C++N/A27.6C--16.2D2538.5h56.4B++167.3B+
M12 Kobalt 2422341023.4A21.9017.633%C+14.53%D--90B+3.1B3172.6h14.6B++82.8B+
Skyguard 382228356.514A++5.0230.37%C*N/A21.1B**14.3A+42210.8h87.8B*289.1B*
Mauler S6 2032022060.981C++0.5149.923%B**13.861%C30.6C*N/A2506.6h4.8C**9.6B+
M40 Fury 205177247.375C*5.8838.99%B+N/A52.1C**8.2C+5223.4h11.8B30.3B+
NS-7 PDW 1781762330.755C+0.7423.243%C13.636%D15.9C--N/A12811.1h17C73.3C+
M20 Basilisk 295174543.222C*1.7346.26%B**2.299%D*21.5C++14.9A5778.1h110.4C238.7B+
NS-357 Underboss 1721722590.664C0.8339.23%B25%B+15.6D-N/A6111h4.4C+11.2C**
C85 Canister-H 178170266.538C5.0444.379%D14.706%B**73.9D3.5D--3772.3h4.9B++11B+
M20 Basilisk 246164513.216C*1.7243.668%B++1.829%D**19.3C+9.6B+7058.5h96.8C+221.6B+
C75 Viper 203159198.368B*6.8734.037%C-N/A37.9B+10.5B*5914.2h9.8B++28.9B+
M20 Basilisk-H 218142413.463C1.9754.48%B++1.408%D*34.6C-18.5C++1964.1h76.1C+139.7C**
MGR-L1 Promise 1451401600.875C0.6220.724%D25%C+29.2C-1B+1374.8h14.7C++70.9C+
M40 Fury-F 1911271221.041C+0.4550.803%C*N/A8.7D-4.4C9614.6h11.2C++22.1C**
LA80 115115442.614C1.1240.831%C+75.652%C33.8C+N/A953.4h2.1C*5C**
NS Decimator 1701121170.957C+0.5464.255%B+1.786%C27.3C14.1C+4554.1h4B+6.2B++
L105 Zephyr 143109912.111C*10.6245.19%B+N/A54.5C++17A+6502h6.1C*13.5B+
NS-AM7 Archer 1621082370.456C+1.0462.305%B+8.333%D--1.4D*N/A1378.4h18.8C*30.2B
CAS30 Tank Buster 2101055590.188D1.3141.377%C1.905%B*1.1D*1.1D**4496h133.7D--323.1D**
G40-F Ranger 169103185.722B+4.2336.701%B+N/A25.1B+16.1C**3274.1h108B+294.2B+
G30 Walker 160101205.05C**3.5535.951%C*N/A22.4C13.1C1824.5h157.6C*438.3B
M40 Fury 10994204.7C3.2034.119%C+2.128%C**40.9C-6.5D6502.3h13.4C+39.3C++
C150 Dalton 22094661.424D0.0718.579%F-1.064%C**11.3D*15.2D5228.3h5.1C+27.5F*
NC05 Jackhammer 9191811.123C+0.3745.882%C*12.088%D36.4C+N/A3402.5h5.6C12.1C++
AF-6 Shadow 8989601.483C0.0128.037%D--11.236%F-18.2D-N/A574.9h6.5C--23.1D
NS-30 Vandal 8987681.279C0.2227.143%D--13.793%D**18.5D-N/A834.7h6.6C--24.1D
M12 Kobalt 7068168B+66.5025.369%B++13.235%D--136B+4C+3520.5h16.9C**66.8B+
M12 Kobalt-F 7162491.265C0.2322.864%C++12.903%C**6.5D-N/A239.6h22.4C-98C+
M40 Fury-H 636187.625C6.1344.078%B+N/A122B++4D-6960.5h5.9B++13.4B*
GD-66 Claw 6261620.984C+0.5158.757%C+4.918%F27.7C--N/A1662.2h3.4D--5.8C
NCM3 Raven 10257501.14B+0.3643.099%B+N/A12.4B*9.8A++3174.6h22.4B*51.9B*
L-30R Vektor 86561250.448C--1.0529.078%D--N/A1.5DN/A1636.6h83.9C+288.7C
G30 Walker 11856124.667B*3.1729.502%C++3.571%C11.2C--12.4B+3165h286.1D--969.7C
MANA Anti-Vehicle Turret 9454311.742C-0.2559.11%C+N/A540D*400D*1088770.1h7.9S13.3B++
CAS 14-E 5653226.5B+25.0029.733%D3.774%A++58.9C3.3D-3150.9h19.9B*67.1B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter566,1424.3h
Nano-Armor Kit1,7112,228,723467.5h
Anti-Vehicle MANA Turret143740.9h
Spawn Beacon453,3512.2h
Nanite Revive Grenade04,2381.2h
Medical Kit821,9502.4h
Medical Applicator1,123429,85429.7h
Ammunition Package582,9633h
Anti-Infantry MANA Turret61220.4h
Nano-Repair Grenade01,6060.4h
Hardlight Barrier112080.5h
Recon Detection Device362,0463.4h

Check the help document for the dictionary if you want to learn more about words used here.


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