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Opportunist pleto1[GUCi] pleto1
VS BR 153

KDR: 2.01

Score: 54.9m

Last Seen: Jul 5th, 2019 12:51 AM
- OFFLINE - 1164.3 hour(s)

Battle Rank 108 (153 total) - Vanu Sovereignty on Cobalt
Level Progress (to 109): 55%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Saron Laser Cannon NS-11C CAS30 Tank Buster C150 Dalton Dual Photon Pods Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $680,544 MLG Score: 544
Fun Score: N/A
Cheeseburgers Flipped: 540TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.811%24.293%53033118124,0561.769470.242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.034%0.128C++0.524B+-0.118C+HEAD ++ (~13.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.50.336C**10.80.244C++38.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.578%1.175%9465120913,282145461869.1348215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.227%-0.82D--0.383C--0.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.50.222C++37.10.3C*88.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.615%4.279%111512091,19214107760.844791153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.638%-0.327C-1.107B**-0.477

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.9-0.915D--27.8-1.22D*46.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.914%2.095%4871811965,537122928344.50163195%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.947%-0.488D-0.581D0.445

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.70.71B++10.70.731B++24

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.427%71.105%487512091,900163411.16279

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.759%-0.235C0.261C*1.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.299C*2.30.271C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.506%14.359%487212121,762109561.60913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.262%-0.418C---0.055C+1.388

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.257C*3.60.264C*6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
54.9m318%383 (23k)340 (20.4k)2.0117761,52830,5842.43493153 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214260021.589%14.06%30405:1615

6% Combat Medic22% Engineer24% Heavy Assault9% Infiltrator36% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2013 9:20 PMFeb 3rd, 2017 8:09 PMAug 3rd, 2019 12:34 PM (19d) (PST)Jul 4th, 2019 9:27 PM (48d) (PST)Jul 4th, 2019 8:51 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5801174630.3820.1900.0541.4790.083544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,8136,99727,8162311389520,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2685.7h/111.9d 12,942 8,651 20,233 238.3k 4,625 6,236 13,404 93.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:6,718
Deaths:2,959
KDR:2.270
Accuracy:24.957% C
HSR:31.140% C+
Orion VS54
C-
Kills:1,317
Deaths:786
KDR:1.676
Accuracy:18.583% C-
HSR:20.957% D
Pulsar LSW
C+
Kills:1,284
Deaths:700
KDR:1.834
Accuracy:22.244% C+
HSR:24.221% C+
NS-15M2
C*
Kills:1,167
Deaths:493
KDR:2.367
Accuracy:25.158% C*
HSR:25.450% C+
NS-15M1
C
Kills:1,160
Deaths:973
KDR:1.192
Accuracy:16.732% D*
HSR:21.035% C
SVA-88
D
Kills:1,154
Deaths:705
KDR:1.637
Accuracy:18.358% D--
HSR:21.404% D
SVA-GG
C*
Kills:757
Deaths:327
KDR:2.315
Accuracy:26.175% C+
HSR:31.308% C*
NS-15M AE
C+
Kills:586
Deaths:318
KDR:1.843
Accuracy:25.094% C+
HSR:25.085% C
VX29 Polaris
C
Kills:201
Deaths:156
KDR:1.288
Accuracy:20.291% D
HSR:21.393% C
Flare VE6
D
Kills:128
Deaths:72
KDR:1.778
Accuracy:17.778% D-
HSR:19.531% D
NSX Naginata
B*
Kills:88
Deaths:57
KDR:1.544
Accuracy:26.750% B*
HSR:34.091% B*
Ursa
C++
Kills:64
Deaths:40
KDR:1.600
Accuracy:23.287% C++
HSR:20.313% D
Kills:14,624
Deaths (as Heavy Assault):7,586
Deaths (to Heavy Assaults):8,166
KDR:1.92776
Kill Difference:7,038
Playtime:650.768 hours
Usage:24%
Score:14.288m
Score/min:366
Accuracy (listed only):22.117%
HSR (listed only):24.661%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C+
Kills:1,788
Deaths:1,481
KDR:1.207
Accuracy:22.224% C
HSR:18.401% C+
Thanatos VE70
C
Kills:1,193
Deaths:1,113
KDR:1.072
Accuracy:33.360% D
HSR:14.334% C
Serpent VE92
C--
Kills:1,189
Deaths:966
KDR:1.231
Accuracy:20.290% D
HSR:17.326% C--
Solstice SF
B+
Kills:632
Deaths:516
KDR:1.225
Accuracy:22.741% C
HSR:20.570% B+
Solstice VE3
C++
Kills:581
Deaths:1,101
KDR:0.528
Accuracy:14.798% F
HSR:20.482% C++
Phobos VX86
C++
Kills:569
Deaths:299
KDR:1.903
Accuracy:59.556% C++
HSR:14.411% C
VX6-7
A
Kills:191
Deaths:109
KDR:1.752
Accuracy:24.738% C+
HSR:28.272% A
Eidolon VE33
A*
Kills:92
Deaths:37
KDR:2.486
Accuracy:29.134% C*
HSR:42.391% A*
NS Baron G5AE
C+
Kills:73
Deaths:68
KDR:1.074
Accuracy:32.172% D**
HSR:15.069% C+
Kills:6,308
Deaths (as Engineer):5,690
Deaths (to Engineers):7,119
KDR:1.10861
Kill Difference:618
Playtime:596.578 hours
Usage:22%
Score:12.337m
Score/min:345
Accuracy (listed only):28.779%
HSR (listed only):21.250%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C+
Kills:1,788
Deaths:1,481
KDR:1.207
Accuracy:22.224% C
HSR:18.401% C+
Thanatos VE70
C
Kills:1,193
Deaths:1,113
KDR:1.072
Accuracy:33.360% D
HSR:14.334% C
Serpent VE92
C--
Kills:1,189
Deaths:966
KDR:1.231
Accuracy:20.290% D
HSR:17.326% C--
NS-7 PDW
C-
Kills:901
Deaths:948
KDR:0.950
Accuracy:21.266% D
HSR:15.094% C-
Sirius SX12
C
Kills:660
Deaths:705
KDR:0.936
Accuracy:21.521% D
HSR:16.212% C
Solstice SF
B+
Kills:632
Deaths:516
KDR:1.225
Accuracy:22.741% C
HSR:20.570% B+
Solstice VE3
C++
Kills:581
Deaths:1,101
KDR:0.528
Accuracy:14.798% F
HSR:20.482% C++
Phobos VX86
C++
Kills:569
Deaths:299
KDR:1.903
Accuracy:59.556% C++
HSR:14.411% C
Eridani SX5G
C++
Kills:413
Deaths:249
KDR:1.659
Accuracy:28.429% C++
HSR:21.550% C+
MKV Suppressed
B**
Kills:211
Deaths:135
KDR:1.563
Accuracy:26.759% C*
HSR:26.540% B**
VX6-7
A
Kills:191
Deaths:109
KDR:1.752
Accuracy:24.738% C+
HSR:28.272% A
NS Baron G5AE
C+
Kills:73
Deaths:68
KDR:1.074
Accuracy:32.172% D**
HSR:15.069% C+
Kills:8,401
Deaths (as Light Assault):7,690
Deaths (to Light Assaults):5,873
KDR:1.09246
Kill Difference:711
Playtime:976.026 hours
Usage:36%
Score:19.930m
Score/min:340
Accuracy (listed only):27.321%
HSR (listed only):19.022%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C
Kills:1,193
Deaths:1,113
KDR:1.072
Accuracy:33.360% D
HSR:14.334% C
NS-7 PDW
C-
Kills:901
Deaths:948
KDR:0.950
Accuracy:21.266% D
HSR:15.094% C-
H-V45
C+
Kills:663
Deaths:612
KDR:1.083
Accuracy:21.263% D
HSR:20.211% C+
Sirius SX12
C
Kills:660
Deaths:705
KDR:0.936
Accuracy:21.521% D
HSR:16.212% C
Phobos VX86
C++
Kills:569
Deaths:299
KDR:1.903
Accuracy:59.556% C++
HSR:14.411% C
NS-11P
C+
Kills:439
Deaths:334
KDR:1.314
Accuracy:22.130% C+
HSR:15.945% D
Eridani SX5G
C++
Kills:413
Deaths:249
KDR:1.659
Accuracy:28.429% C++
HSR:21.550% C+
Terminus VX-9
C++
Kills:409
Deaths:333
KDR:1.228
Accuracy:23.161% D
HSR:27.139% C++
NS-11A
B
Kills:311
Deaths:234
KDR:1.329
Accuracy:22.970% C
HSR:24.437% B
CME
A
Kills:293
Deaths:191
KDR:1.534
Accuracy:25.109% C
HSR:31.741% A
MKV Suppressed
B**
Kills:211
Deaths:135
KDR:1.563
Accuracy:26.759% C*
HSR:26.540% B**
Pulsar VS1
D
Kills:90
Deaths:116
KDR:0.776
Accuracy:16.232% D**
HSR:16.667% D
NS Baron G5AE
C+
Kills:73
Deaths:68
KDR:1.074
Accuracy:32.172% D**
HSR:15.069% C+
Kills:6,225
Deaths (as Combat Medic):5,337
Deaths (to Combat Medics):3,153
KDR:1.16639
Kill Difference:888
Playtime:153.281 hours
Usage:6%
Score:3.397m
Score/min:369
Accuracy (listed only):27.225%
HSR (listed only):19.950%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C-
Kills:901
Deaths:948
KDR:0.950
Accuracy:21.266% D
HSR:15.094% C-
Parallax VX3
B
Kills:842
Deaths:380
KDR:2.216
Accuracy:35.160% D
HSR:80.048% B
Sirius SX12
C
Kills:660
Deaths:705
KDR:0.936
Accuracy:21.521% D
HSR:16.212% C
Ghost
C
Kills:596
Deaths:344
KDR:1.733
Accuracy:36.808% C
HSR:64.094% C-
Eridani SX5G
C++
Kills:413
Deaths:249
KDR:1.659
Accuracy:28.429% C++
HSR:21.550% C+
NS-44 Commissioner
C
Kills:390
Deaths:468
KDR:0.833
Accuracy:27.278% D--
HSR:20.256% C
Spiker
B+
Kills:331
Deaths:244
KDR:1.357
Accuracy:25.803% D
HSR:24.773% B+
V10
B+
Kills:251
Deaths:125
KDR:2.008
Accuracy:43.527% B+
HSR:67.331% D*
MKV Suppressed
B**
Kills:211
Deaths:135
KDR:1.563
Accuracy:26.759% C*
HSR:26.540% B**
NS-30 Vandal
D--
Kills:181
Deaths:161
KDR:1.124
Accuracy:23.215% F
HSR:18.785% D--
NS-357 Underboss
D
Kills:162
Deaths:217
KDR:0.747
Accuracy:17.992% F--
HSR:16.049% D
VA39 Spectre
B+
Kills:110
Deaths:201
KDR:0.547
Accuracy:22.773% F
HSR:42.727% B+
XM98
B+
Kills:101
Deaths:118
KDR:0.856
Accuracy:33.294% D
HSR:78.218% B+
NS-61 Emissary
C+
Kills:73
Deaths:81
KDR:0.901
Accuracy:17.242% F
HSR:16.438% C+
Beamer VS3
C++
Kills:64
Deaths:172
KDR:0.372
Accuracy:13.036% F--
HSR:23.438% C++
Kills:5,286
Deaths (as Infiltrator):4,548
Deaths (to Infiltrators):3,852
KDR:1.16227
Kill Difference:738
Playtime:232.133 hours
Usage:9%
Score:3.199m
Score/min:230
Accuracy (listed only):26.274%
HSR (listed only):35.437%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B++
Kills:895
Deaths:465
KDR:1.925
Accuracy:20.685% B++
HSR:22.235% B++
Cosmos VM3
B**
Kills:884
Deaths:474
KDR:1.865
Accuracy:20.292% B++
HSR:23.982% B**
Quasar VM1
C+
Kills:212
Deaths:194
KDR:1.093
Accuracy:14.658% C
HSR:18.396% C+
NS-10 Burster
A+
Kills:159
Deaths:182
KDR:0.874
Accuracy:34.292% B*
HSR:14.465% A+
Comet VM2
A
Kills:118
Deaths:168
KDR:0.702
Accuracy:43.528% C++
HSR:6.780% A
NS-10 Burster
A+
Kills:118
Deaths:99
KDR:1.192
Accuracy:39.638% A+
HSR:9.322% B**
Comet VM2
C**
Kills:63
Deaths:58
KDR:1.086
Accuracy:48.069% C**
HSR:4.762% C*
Kills:2,449
Deaths (as MAX Suit):820
Deaths (to MAX Suits):1,844
KDR:2.98659
Kill Difference:1,629
Playtime:67.578 hours
Usage:3%
Score:1.700m
Score/min:419
Accuracy (listed only):31.595%
HSR (listed only):14.277%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:6,277
V. Kills:357 N/A
Deaths:569
KDR:11.032
Accuracy:43.466% B
KPH:77.900 B**
VKPH:4.400 B+
Saron Laser Cannon
B*
Kills:2,712
V. Kills:2,948 92%
Deaths:1,015
KDR:2.672
Accuracy:24.182% D*
KPH:13.400 C+
VKPH:14.500 B*
Dual Photon Pods
B+
Kills:1,347
V. Kills:210 N/A
Deaths:99
KDR:13.606
Accuracy:49.062% C
KPH:108.300 B+
VKPH:16.900 C+
Maelstrom Turbo Laser
B+
Kills:1,168
V. Kills:1,073 109%
Deaths:375
KDR:3.115
Accuracy:33.517% B+
KPH:16.500 C++
VKPH:15.200 B+
Hornet Missiles
B++
Kills:620
V. Kills:227 272%
Deaths:31
KDR:20
Accuracy:61.595% C+
KPH:109.400 B++
VKPH:40.100 C+
Coyote Missiles
C+
Kills:158
V. Kills:85 184%
Deaths:27
KDR:5.852
Accuracy:52.654% C+
KPH:29.500 C
VKPH:15.800 C-
Kills:12,282 (10,157 + 0)
Deaths:2,116
KDR:5.804
VKDR:2.316
Vehicle Kills:4,900
Kill Difference:10,166
Playtime:377.658 hours
Usage:14%
Score:6.789m
Score/min:300
Piloting Accuracy:33.517%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C++
Kills:1,778
V. Kills:1,537 116%
Deaths:621
KDR:2.863
Accuracy:47.217% C++
KPH:8.800 C++
VKPH:7.600 C++
C150 Dalton
U
Kills:1,402
V. Kills:1,274 110%
Deaths:131
KDR:10.702
Accuracy:15.903% F--
KPH:5,047,200 U
VKPH:4,586,400 U
L105 Zephyr
U
Kills:692
V. Kills:65 N/A
Deaths:30
KDR:23.067
Accuracy:46.742% B+
KPH:2,491,200 U
VKPH:234,000 U
AP30 Shredder
U
Kills:58
V. Kills:60 95%
Deaths:22
KDR:2.636
Accuracy:23.489% D**
KPH:208,800 U
VKPH:216,000 U
Kills:3,930 (1,778 + 2,152)
Deaths:804
KDR:4.888
VKDR:3.652
Vehicle Kills:2,936
Kill Difference:3,126
Playtime:202.508 hours
Usage:8%
Score:3.346m
Score/min:275
Piloting Accuracy:47.217%
Gunner Accuracy:23.489%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C--
Kills:298
V. Kills:123 240%
Deaths:30
KDR:9.933
Accuracy:45.395% D
KPH:22.200 D
VKPH:9.200 C--
L100 Python HESH
C+
Kills:244
V. Kills:29 N/A
Deaths:16
KDR:15.250
Accuracy:47.483% C+
KPH:48.100 C+
VKPH:5.700 D
Skyguard
C
Kills:200
V. Kills:170 117%
Deaths:51
KDR:3.922
Accuracy:36.124% B**
KPH:10.200 D
VKPH:8.700 C
L100 Python AP
D*
Kills:184
V. Kills:144 127%
Deaths:40
KDR:4.600
Accuracy:45.857% D*
KPH:14.400 D*
VKPH:11.300 D*
C75 Viper
C
Kills:121
V. Kills:37 318%
Deaths:20
KDR:6.050
Accuracy:25.639% D**
KPH:21.600 C-
VKPH:6.600 C
Kills:1,047 (1,047 + 0)
Deaths:157
KDR:6.669
VKDR:3.204
Vehicle Kills:503
Kill Difference:890
Playtime:56.413 hours
Usage:2%
Score:0.820m
Score/min:242
Driving Accuracy:25.639%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B+
Kills:911
V. Kills:767 119%
Deaths:104
KDR:8.760
Accuracy:53.445% B++
KPH:23.700 D
VKPH:20 B+
Proton II PPA
C+
Kills:372
V. Kills:29 N/A
Deaths:22
KDR:16.909
Accuracy:21.517% C
KPH:46.500 C
VKPH:3.600 C+
Supernova FPC
C**
Kills:266
V. Kills:262 101%
Deaths:51
KDR:5.216
Accuracy:50.049% C-
KPH:17 D
VKPH:16.700 C**
Saron HRB
C-
Kills:156
V. Kills:105 147%
Deaths:23
KDR:6.783
Accuracy:38.813% D
KPH:18 D
VKPH:12.100 C-
Kills:1,705 (266 + 1,439)
Deaths:200
KDR:8.525
VKDR:5.815
Vehicle Kills:1,163
Kill Difference:1,505
Playtime:70.714 hours
Usage:3%
Score:1.932m
Score/min:455
Driving Accuracy:50.049%
Gunner Accuracy:38.813%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:158
V. Kills:8 N/A
Deaths:14
KDR:11.286
Accuracy:35.417% C
KPH:72.400 C
VKPH:3.700 D
M40 Fury-H
C-
Kills:99
V. Kills:14 N/A
Deaths:9
KDR:11
Accuracy:37.733% C-
KPH:65.600 C--
VKPH:9.300 C-
E540 Halberd-H
D
Kills:93
V. Kills:52 175%
Deaths:22
KDR:4.227
Accuracy:48.460% D*
KPH:28 D-
VKPH:15.600 D
M12 Kobalt-H
D
Kills:84
V. Kills:4 N/A
Deaths:10
KDR:8.400
Accuracy:20.773% C
KPH:56.100 D--
VKPH:2.700 D
Saron HRB-H
B+
Kills:52
V. Kills:44 116%
Deaths:6
KDR:8.667
Accuracy:57.053% C++
KPH:33.400 C
VKPH:28.300 B+
Kills:486 (0 + 486)
Deaths:61
KDR:7.967
VKDR:2
Vehicle Kills:122
Kill Difference:425
Playtime:10.069 hours
Usage:0%
Score:0.203m
Score/min:336
Driving Accuracy:N/A%
Gunner Accuracy:57.053%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:521
V. Kills:102 N/A
Deaths:31
KDR:16.806
Accuracy:43.265% B++
KPH:68.100 B+
VKPH:13.300 C**
M40 Fury
B+
Kills:328
V. Kills:62 N/A
Deaths:38
KDR:8.632
Accuracy:41.565% B+
KPH:43.300 C+
VKPH:8.200 C
M12 Kobalt
B+
Kills:165
V. Kills:12 N/A
Deaths:6
KDR:27.500
Accuracy:19.789% C**
KPH:61.900 C+
VKPH:4.500 B+
M60-G Bulldog
C++
Kills:93
V. Kills:22 404%
Deaths:15
KDR:6.200
Accuracy:33.219% C+
KPH:27.200 C+
VKPH:6.400 C++
M20 Basilisk
C+
Kills:61
V. Kills:39 153%
Deaths:20
KDR:3.050
Accuracy:34.153% D
KPH:12.400 D
VKPH:7.900 C+
M20 Basilisk
C*
Kills:56
V. Kills:36 151%
Deaths:14
KDR:4
Accuracy:34.792% C-
KPH:16.100 C-
VKPH:10.300 C*
M60-G Bulldog
N/A
Kills:50
V. Kills:15 313%
Deaths:3
KDR:16.667
Accuracy:34.719% N/A
KPH:32.200 N/A
VKPH:9.700 N/A
Kills:1,274 (0 + 1,274)
Deaths:127
KDR:10.031
VKDR:2.268
Vehicle Kills:288
Kill Difference:1,147
Playtime:31.266 hours
Usage:1%
Score:0.767m
Score/min:409
Driving Accuracy:N/A%
Gunner Accuracy:34.719%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:139
V. Kills:10 N/A
Deaths:97
KDR:1.433
Accuracy:39.127% C
KPH:23.100 D-
VKPH:1.700 C
M40 Fury-F
D-
Kills:74
V. Kills:17 411%
Deaths:96
KDR:0.771
Accuracy:28.670% F-
KPH:9 D-
VKPH:2.100 D-
Kills:213 (213 + 0)
Deaths:193
KDR:1.104
VKDR:0.140
Vehicle Kills:27
Kill Difference:20
Playtime:14.267 hours
Usage:1%
Score:0.067m
Score/min:78
Driving Accuracy:28.670%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 6,7696,7182,9592.27C+0.2624.957%C31.14%C+53.3CN/A182126.1h10B+39.9C*
Light PPA 6,6346,27756911.032A9.0243.466%B1.036%C77.9B**4.4B+30480.6h8.8B+20.2B+
Saron Laser Cannon 5,6602,7121,0152.672B0.6624.182%D*1.18%D13.4C+14.5B*278202.8h98.6B+407.9C**
NS-11C 1,8151,7881,4811.207C**0.8022.224%C18.401%C+16.7C-N/A71107.2h12.1B+54.2B
CAS30 Tank Buster 3,3151,7786212.863A0.8547.217%C++1.35%C++8.8C++7.6C++143202.5h36.9B++78.2B++
C150 Dalton 2,6761,40213110.702B+8.6915.903%F--N/A14020U12740U126470100.1h2.5B**15.7D
Dual Photon Pods 1,5571,3479913.606B**11.5949.062%C1.336%C++108.6B+16.9C+66112.4h13.9B**28.4B++
Orion VS54 1,3211,3177861.676C*0.3418.583%C-20.957%D32.7C+N/A17940.3h9.9B**53.5C++
Pulsar LSW 1,2911,2847001.834C**0.1822.244%C+24.221%C+46.5C++N/A21827.6h10.1B*45.5B+
Thanatos VE70 1,1971,1931,1131.072C*0.9433.36%D14.334%C16.2DN/A5273.8h4.2B+12.7C*
Serpent VE92 1,1921,1899661.231C++0.7820.29%D17.326%C--16.6DN/A7871.7h11.7B+57.6C++
Maelstrom Turbo Laser 2,2411,1683753.115B+1.1033.517%B+1.455%D16.5C++15.2B+23670.7h73.5B+219.3B++
NS-15M2 1,1751,1674932.367B+0.3625.158%C*25.45%C+60.8B+N/A26419.2h9.5B**37.8B++
NS-15M1 1,1631,1609731.192C+0.8216.732%D*21.035%C22.1DN/A10252.6h12C**71.5C
SVA-88 1,1571,1547051.637C+0.3718.358%D--21.404%D37.1CN/A19431.1h9.5B**51.8C++
NS Decimator 1,5621,0911,0970.995C+1.0248.42%F3.483%B**23.2D10D24647.1h4.3B8.8C+
C-4 1,3359829291.057C0.9515.146%F-N/A15.6D**5.6F17462.9h1.7C11.2F
E540 Halberd 1,6789111048.76C+6.7553.445%B++2.854%C**23.7D20B+37738.4h6.9D13C+
NS-7 PDW 9039019480.95C+1.0621.266%D15.094%C-20.4CN/A8844.2h13.7B+64.4C++
Cosmos VM3 9088954651.925C++0.0920.685%B++22.235%B++34.6C**N/A16125.9h12.6B+61.1C**
Cosmos VM3 8948844741.865C+0.1520.292%B++23.982%B**33.9C++N/A15726.1h12.8B+62.9B+
Parallax VX3 8438423802.216C+0.2035.16%D80.048%B33.5BN/A14925.1h2B+5.6C*
SVA-GG 7627573272.315C++0.3026.175%C+31.308%C*59.1C+N/A21812.8h9.7B+37B
L105 Zephyr 7576923023.067A++21.0646.742%B+1.012%C++6920U650U22858300.1h4.6B**9.8B**
H-V45 6716636121.083C+0.9321.263%D20.211%C+21.6C-N/A10930.7h12.7C**59.8C+
Sirius SX12 6716607050.936C+1.0821.521%D16.212%C17.2DN/A7038.4h15.6C+72.3C+
Solstice SF 6386325161.225C**0.7922.741%C20.57%B+15.7CN/A7440.3h10.7C**47.2B
Hornet Missiles 8476203120M*17.9961.595%C+1.935%B+108.8B++39.8C+8865.7h6.5B+10.5B*
Ghost 5965963441.733C0.2836.808%C64.094%C-35.3C+N/A14416.9h2.2C*5.9C*
NS-15M AE 5935863181.843C+0.1725.094%C+25.085%C45.4CN/A13012.9h11B43.7C**
Solstice VE3 5895811,1010.528C1.4814.798%F20.482%C++6.7DN/A3986.5h15.1C*102.1C
Phobos VX86 5715692991.903B+0.1159.556%C++14.411%C48.6C++N/A18911.7h2.2B+3.6B+
Frag Grenade 5545511551N/A548.9949.372%B+N/A612.2B+3.3D27140.9h3B++6.1B++
M40 Fury 6235213116.806A+14.7943.265%B++1.152%D67.7B+13.2C**5807.7h11.6B+26.8B++
Lasher X2 4634523191.417B++0.5928.12%C**3.097%C-50.8B**1.2B2978.9h19.6C++69.5B
NS-11P 4434393341.314C++0.7022.13%C+15.945%D32.5C*N/A15113.5h12B++54.3B+
Eridani SX5G 4174132491.659C*0.3528.429%C++21.55%C+36.5CN/A16311.3h10.8C*38.1C*
Terminus VX-9 4124093331.228C+0.7823.161%D27.139%C++32.7CN/A16712.5h10.3B*44.5B
NS-44 Commissioner 4003904680.833C+1.1827.278%D--20.256%C13.1DN/A6729.7h3.8C*13.9C
Proton II PPA 4013722216.909C*14.9021.517%C1.613%C-46.5C3.6C+2338h8.2B+38.1B
Spiker 3333312441.357B+0.6525.803%D24.773%B+26.7CN/A10412.4h7.1B+27.6B+
M40 Fury 390328388.632B+6.6241.565%B+N/A43.2C+8.2C5307.6h14.1C*33.9B+
Tank Mine 5733251362.39C+0.3832.372%C+N/A70.7D53.9C11734.6h2.3D7C
NS-11A 3143112341.329C+0.6822.97%C24.437%B33.1C++N/A1649.4h12.6B+55C**
L100 Python HEAT 421298309.933A7.9245.395%D6.376%M22.2D9.2C--19413.4h4.4B*9.7B+
CME 2942931911.534C**0.4825.109%C31.741%A37.1C++N/A1427.9h12.2B+48.4B
Supernova FPC 528266515.216C+3.2050.049%C-3.383%B++16.9D16.7C**83915.7h7.7D*15.4D*
Force-Blade 33026513,6330.019C+1.9918.207%D--N/A0.3C-N/A2838h3.9D-21.4D-
V10 2512511252.008C-0.0043.527%B+67.331%D*41.1BN/A1686.1h2B+4.6B+
L100 Python HESH 2732441615.25B+13.2447.483%C+2.459%B*47.8C+5.7D2865.1h2.8B+5.9B+
M60-A Bulldog 2632421024.2B+22.1937.088%D-2.066%C+27.5C2.4D1898.8h5B++13.4C*
M60-A Bulldog 2672362210.727B**8.7231.498%DN/A2360U310U12752600.1h4.5B**14.4B+
Proximity Mine 213213277.889A5.8852.212%B**N/A152.1B++N/A6091.4h1.7B+3.2B**
Quasar VM1 2142121941.093C0.9214.658%C18.396%C+18.3C-N/A10411.6h15.7C+106.8C++
MKV Suppressed 2132111351.563B++0.4526.759%C*26.54%B**37.7C**N/A1715.6h13.3B49.6B
VX29 Polaris 2032011561.288C+0.7220.291%D21.393%C29.6C--N/A1626.8h11.4B+56.4C++
Skyguard 370200513.922B1.9136.124%B**1.5%C10.2D8.7C25119.6h138C382.1B
VX6-7 1911911091.752B+0.2624.738%C+28.272%A43.4BN/A1724.4h11.7B47.4B
L100 Python AP 328184404.6C+2.5945.857%D*7.609%M+14.4D*11.3D*25812.8h8D17.4D--
NS-30 Vandal 1821811611.124C0.8923.215%F18.785%D--22.9DN/A897.9h5.2B+22.5C
NS Annihilator 3901813740.484C1.5377.675%D-N/A6.1D--7C--12629.9h13C16.7C-
Anti-Vehicle Grenade 2051711171N/A168.9959.509%B**N/A427.5C*85C+41620.4h5B+8.3B++
M12 Kobalt 177165627.5A+25.4919.789%C**21.212%B++61.1C+4.4B+2142.7h19.8C++99.8C**
NS-357 Underboss 1621622170.747C1.2617.992%F--16.049%D10.5D--N/A5215.4h4C**22.2F
NS-10 Burster 2261591820.874C+1.1434.292%B*14.465%A+7.7B*3.3C+12820.6h86.3B**251.8B**
Proton II PPA-H 1661581411.286C+9.2735.417%CN/A71.8C3.6D2742.2h7.3B*20.7B++
Coyote Missiles 243158275.852A3.8452.654%C+N/A29.3C15.7C-4235.4h28.7B*54.5B++
Damascus Edge 1941579,2780.017C-1.999.404%D**6.369%C+0.3CN/A2475.6h3.3D*34.9F--
Saron HRB 261156236.783B4.7738.813%DN/A17.9D12.1C-3148.7h18.3B++47.1B+
Sticky Grenade 1491491149N/A146.9955.529%BN/A1490B**N/A59700.1h1.6B++2.8B++
S12 Renegade 149139971.433C0.5839.127%C8.633%B**23.2D-1.7C846h4.1D10.4C
Spear Anti-Vehicle Phalanx Turret 194129196.789C+4.7840.231%C-3.876%C+41.6C*21C+5633.1h6.5B++16.1B+
Flare VE6 128128721.778B+0.2317.778%D-19.531%D38.8C+N/A3563.3h8.5B*47.7C*
C75 Viper 158121206.05B+4.0425.639%D**N/A21.6C-6.6C2505.6h8.8B**34.3C*
Comet VM2 1531181680.702C1.3143.528%C++6.78%A10.6C+3.2C-14311.1h19.2B+44.1B+
NS-10 Burster 184118991.192C++0.8239.638%A+9.322%B**7.7B*4.3B15115.3h103.4B**260.9B**
VA39 Spectre 1101102010.547D1.4622.773%F42.727%B+6.2D*N/A3617.8h6.1C+26.9D
XM98 1011011180.856D1.1633.294%D78.218%B+16.6DN/A816.1h2.8C8.4C
M40 Fury-H 11399911C+8.9937.733%C-1.01%C66C--9.3C-3791.5h8C*21.1C++
M60-G Bulldog 11593156.2B+4.1933.219%C+3.226%C*27.4C+6.5C++2783.4h7.3C*22C*
E540 Halberd-H 14593224.227C2.2248.46%D*9.677%S28.2D-15.8D3223.3h6.4C+13.3C--
Eidolon VE33 9292372.486A0.4729.134%C*42.391%A*61.3A*N/A4001.5h6B**20.7B*
Pulsar VS1 91901160.776C+1.2416.232%D**16.667%D13.4DN/A1806.7h16.1C99.3D-
MANA Anti-Vehicle Turret 16489621.435C0.5848.374%D8.989%M890C+750C+6755000.1h10.4D21.4C--
NSX Naginata 8988571.544C*0.4726.75%B*34.091%B*41.9C+N/A1012.1h16.4D-61.2C++
M12 Kobalt-H 8884108.4D6.3920.773%C10.714%D*56D--2.7D1901.5h17.7C85.3C
MANA Anti-Personnel Turret 8682561.464N/A0.5514.72%UN/A820U40U3681000.1h42.6T*289.5T*
Nemesis VSH9 13479920.859B1.1553.909%D*1.266%D10C7C3817.9h8.4C+15.5C
Lumine Edge 89772,0480.038C1.975.606%F-18.182%B0.8C--N/A4102.4h3F*54.2T*
M40 Fury-F 9174960.771C1.2428.67%F-N/A9D-2.1D-748.2h7.3B++25.4C++
NS Baron G5AE 7473681.074C0.9432.172%D**15.069%C+17.4D-N/A904.2h4.3C++13.4C+
NS-61 Emissary 7873810.901C++1.1117.242%F16.438%C+18.7C1.3A533.9h12.3B71.4C
M60-A Bulldog 776688.25C6.2426.482%F-1.515%D13.2D--2.2D1475h7C26.3F
Beamer VS3 66641720.372C-1.6413.036%F--23.438%C++4.7D--N/A4613.7h20.5F*157.5F--
Ursa 6564401.6B0.4123.287%C++20.313%D49.2B+N/A4081.3h9.6B++41.3B+
Comet VM2 8263581.086C++0.9348.069%C**4.762%C*13.4C**4C--2134.7h19.4B++40.3B++
M20 Basilisk 10061203.05C++1.0434.153%D1.639%F12.4D8C++2744.9h111.6C+326.8C
Blackheart 6160541.111C+0.9011.048%F--23.333%C-14.3C--N/A364.2h2.9C**26.4D--
AP30 Shredder 11858222.636C-0.6223.489%D**1.724%C580U600U11659000.1h131.2D-558.6F-
M12 Kobalt 6157319C-16.9915.771%D*15.79%C81.4C-5.7C*1860.7h11.6B**73.8B
M20 Basilisk 9256144B+1.9934.792%C-5.357%C+16C-10.3C*2913.5h91.6B263.1C*
Saron HRB-H 965268.667B++6.6657.053%C++1.923%B32.5C27.5B5491.6h24.5C++42.9C**
S1 6151650.785C++1.2335.94%F--1.961%C--12.4D-2.4D**6564.1h4.7B**13C+
M60-G Bulldog 6550316.667M*14.6634.719%C4%B++31.3C9.4C*2791.6h6.2B+17.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon722,6888.8h
Anti-Vehicle MANA Turret205221.5h
Nano-Armor Kit706632,04369.8h
Decoy Grenade0500h
Restoration Kit7625,73132.8h
AE Nano-Armor Kit132128,74318h
Lasher X2 AE0590.1h
AE Medical Applicator02,8530.2h
Nanite Revive Grenade07110.2h
Medical Applicator359175,55218h
Spitfire Auto-Turret22200.4h
Motion Spotter292,6253.1h
Deconstruction Tool02700h
Smoke Grenade02560.1h
Recon Detection Device191,2573.3h
Ammunition Package361,9202.8h
Shield Recharging Field95010.4h
Medical Kit443750.9h
Anti-Infantry MANA Turret173431.7h

Check the help document for the dictionary if you want to learn more about words used here.


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