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Primarch plez[HIVE] plez
VS BR 94

KDR: 5.84

Score: 14.2m

Last Seen: Oct 13th, 2019 2:30 AM
- OFFLINE - 40.6 hour(s)

Battle Rank 94 - Vanu Sovereignty on Connery - Outfit Member of The Hive[HIVE] The Hive
VS outfit on Connery

Members: 12
Level Progress (to 95): 52%
Level 100 Progress: 75% 134h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M20 Wyvern Ghost A30 Walker Pulsar C VX29 Polaris CAS30 Tank Buster NS-11CP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $795,636 MLG Score: 636
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.263%26.897%706912071,7402.316913.525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.937%0.963B*0.923B*-1.512FHEAD ++ (~13.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.564B+8.50.407B23.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.719%1.367%80312134396824160.643695105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.436%-0.169C-0.205C1.125

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.70.061C+54.2-0.022C+97.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.294%0.199%42724121210,531270970539.0037108%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.551%-0.507D-1.059D*1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.94B*2.20.944B*4.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.496%74.153%4272112155616708.37313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.28A0.459B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.90.406B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Hive[HIVE] The Hive
VS outfit on Connery

Members: 12
14.2m235.9%580 (34.8k)519 (31.1k)5.8423516,1952,7726.9123494 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121690922.509%6.162%13909:541

82% Engineer7% Infiltrator6% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 4:06 AMDec 19th, 2014 12:38 AMOct 13th, 2019 3:48 PM (2d) (PST)Oct 12th, 2019 10:30 PM (3d) (PST)Oct 12th, 2019 10:30 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,409271,3820.5920.1010.0362.3310.397636

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,5671,62982,93835621402431,167

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
456.3h/19d 2,966 998 3,833 63.8k 96 447 10,856 38.6m

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:412
Deaths:184
KDR:2.239
Accuracy:29.031% B*
HSR:25.728% B+
NS-11CP
C
Kills:269
Deaths:152
KDR:1.770
Accuracy:20.502% F
HSR:21.190% C
Kills:681
Deaths (as Engineer):336
Deaths (to Engineers):1,316
KDR:2.02679
Kill Difference:345
Playtime:372.193 hours
Usage:82%
Score:12.810m
Score/min:574
Accuracy (listed only):24.767%
HSR (listed only):23.459%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B++
Kills:301
Deaths:79
KDR:3.810
Accuracy:27.280% B++
HSR:24.585% C*
Pulsar LSW
B*
Kills:157
Deaths:69
KDR:2.275
Accuracy:27.625% B*
HSR:26.752% C**
Flare VE6
B+
Kills:81
Deaths:34
KDR:2.382
Accuracy:24.689% B
HSR:28.395% B+
Orion VS54
B++
Kills:75
Deaths:38
KDR:1.974
Accuracy:24.175% B++
HSR:21.333% C--
Kills:614
Deaths (as Heavy Assault):220
Deaths (to Heavy Assaults):456
KDR:2.79091
Kill Difference:394
Playtime:20.134 hours
Usage:4%
Score:0.353m
Score/min:292
Accuracy (listed only):25.942%
HSR (listed only):25.266%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:412
Deaths:184
KDR:2.239
Accuracy:29.031% B*
HSR:25.728% B+
NS-11CP
C
Kills:269
Deaths:152
KDR:1.770
Accuracy:20.502% F
HSR:21.190% C
Kills:681
Deaths (as Light Assault):336
Deaths (to Light Assaults):491
KDR:2.02679
Kill Difference:345
Playtime:26.706 hours
Usage:6%
Score:0.544m
Score/min:339
Accuracy (listed only):24.767%
HSR (listed only):23.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:105
Deaths:49
KDR:2.143
Accuracy:28.232% B+
HSR:27.619% C++
Kills:105
Deaths (as Combat Medic):49
Deaths (to Combat Medics):167
KDR:2.14286
Kill Difference:56
Playtime:4.944 hours
Usage:1%
Score:0.070m
Score/min:235
Accuracy (listed only):28.232%
HSR (listed only):27.619%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:561
Deaths:150
KDR:3.740
Accuracy:43.496% B++
HSR:74.153% B+
NS-44L Blackhand
B*
Kills:186
Deaths:79
KDR:2.354
Accuracy:48.400% B*
HSR:45.161% C**
NS-44P Commissioner
C
Kills:154
Deaths:109
KDR:1.413
Accuracy:29.595% D*
HSR:24.026% C
Kills:901
Deaths (as Infiltrator):338
Deaths (to Infiltrators):217
KDR:2.66568
Kill Difference:563
Playtime:30.433 hours
Usage:7%
Score:0.443m
Score/min:243
Accuracy (listed only):40.497%
HSR (listed only):47.780%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B**
Kills:112
V. Kills:118 94%
Deaths:57
KDR:1.965
Accuracy:29.825% C
KPH:15.800 C*
VKPH:16.600 B**
Dual Photon Pods
A*
Kills:51
V. Kills:4 N/A
Deaths:3
KDR:17
Accuracy:67.419% A++
KPH:192.700 A*
VKPH:15.100 C
Kills:163 (112 + 0)
Deaths:60
KDR:2.717
VKDR:2.033
Vehicle Kills:122
Kill Difference:103
Playtime:7.362 hours
Usage:2%
Score:0.191m
Score/min:433
Piloting Accuracy:29.825%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:10,107
V. Kills:8,910 113%
Deaths:1,003
KDR:10.077
Accuracy:29.478% D-
KPH:49.300 B++
VKPH:43.500 A
CAS30 Tank Buster
B+
Kills:276
V. Kills:292 94%
Deaths:147
KDR:1.878
Accuracy:45.724% C+
KPH:9.500 C*
VKPH:10 B+
L105 Zephyr
A*
Kills:255
V. Kills:72 349%
Deaths:13
KDR:19.615
Accuracy:57.272% A++
KPH:93.900 A++
VKPH:26.500 A*
Kills:10,638 (276 + 10,362)
Deaths:1,163
KDR:9.147
VKDR:7.974
Vehicle Kills:9,274
Kill Difference:9,475
Playtime:236.862 hours
Usage:52%
Score:7.901m
Score/min:556
Piloting Accuracy:45.724%
Gunner Accuracy:57.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:64
V. Kills:48 131%
Deaths:11
KDR:5.818
Accuracy:62.224% B++
KPH:48.800 B++
VKPH:36.600 A
Kills:64 (0 + 64)
Deaths:11
KDR:5.818
VKDR:4.364
Vehicle Kills:48
Kill Difference:53
Playtime:1.313 hours
Usage:0%
Score:0.036m
Score/min:462
Driving Accuracy:N/A%
Gunner Accuracy:62.224%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:573
V. Kills:410 139%
Deaths:35
KDR:16.371
Accuracy:41.257% B+
KPH:38 B**
VKPH:27.200 A*
Kills:573 (0 + 573)
Deaths:35
KDR:16.371
VKDR:11.714
Vehicle Kills:410
Kill Difference:538
Playtime:15.071 hours
Usage:3%
Score:0.276m
Score/min:306
Piloting Accuracy:N/A%
Gunner Accuracy:41.257%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 19,01710,1071,00310.077B+4.2329.478%D-N/A49.3B++43.5A578205h2A6.9B**
M20 Wyvern 9835733516.371A*10.5341.257%B+1.745%D-37.9B**27.2A*30615.1h54.6B*132.3B**
Ghost 5615611503.74B+2.1043.496%B++74.153%B+44.5C*N/A12112.6h1.9B++4.3B++
A30 Walker 941536628.645S2.8023.543%C+N/A53.1A*40.1M++82210.1h27.1A++115.3A
Pulsar C 4194121842.239B++3.6029.031%B*25.728%B+35.5C**N/A9511.6h9.3B*32.2B++
VX29 Polaris 302301793.81A*2.0327.28%B++24.585%C*55.7B+N/A1165.4h9.6B**35.3B++
CAS30 Tank Buster 5682761471.878B3.9645.724%C+N/A9.5C*10B+40729.2h38.1B++83.4B++
NS-11CP 2752691521.77C++4.0720.502%F21.19%C11.6D--N/A2923.1h11.2B54.8C-
L105 Zephyr 3272551319.615A+13.7757.272%A++1.176%B+94.4A++26.7A*4522.7h5.2B*9.1B**
M20 Drake 391220336.667A*0.8224.869%D*N/A33.3B**25.9A**11316.6h25A+100.5B**
NS-44L Blackhand 186186792.354B**3.4948.4%B*45.161%C**29.1C*N/A726.4h3.3B*6.9B*
Pulsar LSW 159157692.275B++3.5727.625%B*26.752%C**52.3BN/A1283h9.5B**34.2B++
NS-44P Commissioner 1541541091.413C*4.4329.595%D*24.026%C10.9D--N/A2814.1h2.9B++9.8C+
Saron Laser Cannon 230112571.965C++3.8829.825%CN/A15.8C*16.6B**4017.1h114.2B382.9B
M20 Drake 194109427.25U21.4131.533%B+N/A21.4B*16.7B+2725.1h54.9A174A
Terminus VX-9 106105492.143B3.7028.232%B+27.619%C++50B+N/A1212.1h9.6B**34.1B*
M60-A Bulldog 129105195.526C+0.3240.631%C**2.857%B++36.2C+8.3B3332.9h4.4B**10.9B*
Flare VE6 8481342.382B**3.4624.689%B28.395%B+50.6B1.9M++1691.6h9.1B++36.7B+
Orion VS54 7675381.974B+3.8724.175%B++21.333%C--53.6B**N/A2091.4h8.8A36.3C**
Saron HRB-H 11264115.818C++0.0262.224%B++1.563%C++49.2B++36.9A4621.3h17.6B*28.3B**
Lasher X2 6161272.259A*3.5830.517%B+1.639%D*33.9C++N/A1041.8h15.1B**49.5B*
Dual Photon Pods 5551317A++11.1667.419%A++5.882%S170A++13.3C12690.3h9.4A+13.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0640.1h
Nano-Armor Kit145181,71933.9h
Anti-Vehicle MANA Turret41030.2h
VA39 Spectre0960.4h
Medical Applicator61,7390.2h
Restoration Kit281672.1h
Motion Spotter11000.3h
Ammunition Package22400.4h
Medical Kit442493.3h
Solstice V0670.9h
Recon Detection Device41930.6h

Check the help document for the dictionary if you want to learn more about words used here.


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