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Primarch plez[HIVE] plez
VS BR 99

KDR: 6.21

Score: 15.9m

Last Seen: May 27th, 2020 4:01 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 44%
Level 100 Progress: 84% 82h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton A30 Walker M20 Wyvern Ghost Pulsar C VX29 Polaris CAS30 Tank Buster NS-11CP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $768,114 MLG Score: 614
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.713%26.963%7201112722,0252.454553.753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.063%1.049B**0.903B*-1.432D**HEAD ++ (~13.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.577B+8.30.415B22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.674%1.364%74312804407414170.593792105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.447%-0.163C-0.191C1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.80.065C+54.1-0.018C+97.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.109%0.198%48084127912,6202941082042.7797117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.469%-0.428C---1.049D*1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.942B*2.10.946B*4.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.548%74.301%4808112825727107.94445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.286A0.459B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.90.409B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.9m258%595 (35.7k)535 (32.1k)6.2075318,9643,0557.2968999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1283106222.104%5.684%12609:431

82% Engineer7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 4:06 AMDec 19th, 2014 12:38 AMMay 27th, 2020 5:41 PM (7h) (PST)May 27th, 2020 12:55 AM (24h) (PST)May 27th, 2020 12:01 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,467271,4400.6370.1030.0362.6840.404614

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,0141,65086,36438621612432,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.5h/20.7d 3,328 1,078 4,304 80k 103 476 12,034 43.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:423
Deaths:188
KDR:2.250
Accuracy:29.038% B++
HSR:26.478% B+
NS-11CP
C-
Kills:269
Deaths:152
KDR:1.770
Accuracy:20.502% F-
HSR:21.190% C-
VE-LR Obelisk
B**
Kills:137
Deaths:31
KDR:4.419
Accuracy:40.900% B**
HSR:31.387% C
Kills:829
Deaths (as Engineer):371
Deaths (to Engineers):1,442
KDR:2.2345
Kill Difference:458
Playtime:407.370 hours
Usage:82%
Score:14.414m
Score/min:590
Accuracy (listed only):30.147%
HSR (listed only):26.351%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
B+
Kills:301
Deaths:79
KDR:3.810
Accuracy:27.280% B+
HSR:24.585% C+
Pulsar LSW
B+
Kills:165
Deaths:74
KDR:2.230
Accuracy:27.727% B+
HSR:26.667% C++
Flare VE6
B+
Kills:113
Deaths:48
KDR:2.354
Accuracy:26.437% B+
HSR:27.434% C*
Orion VS54
B++
Kills:83
Deaths:41
KDR:2.024
Accuracy:25.623% B++
HSR:21.687% D
Kills:662
Deaths (as Heavy Assault):242
Deaths (to Heavy Assaults):497
KDR:2.73554
Kill Difference:420
Playtime:21.969 hours
Usage:4%
Score:0.378m
Score/min:287
Accuracy (listed only):26.767%
HSR (listed only):25.093%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:423
Deaths:188
KDR:2.250
Accuracy:29.038% B++
HSR:26.478% B+
NS-11CP
C-
Kills:269
Deaths:152
KDR:1.770
Accuracy:20.502% F-
HSR:21.190% C-
Kills:692
Deaths (as Light Assault):340
Deaths (to Light Assaults):529
KDR:2.03529
Kill Difference:352
Playtime:26.993 hours
Usage:5%
Score:0.547m
Score/min:338
Accuracy (listed only):24.770%
HSR (listed only):23.834%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B+
Kills:115
Deaths:55
KDR:2.091
Accuracy:29.198% B+
HSR:26.087% C
Kills:115
Deaths (as Combat Medic):55
Deaths (to Combat Medics):184
KDR:2.09091
Kill Difference:60
Playtime:5.549 hours
Usage:1%
Score:0.082m
Score/min:247
Accuracy (listed only):29.198%
HSR (listed only):26.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:572
Deaths:150
KDR:3.813
Accuracy:43.548% B+
HSR:74.301% B+
NS-44L Blackhand
B++
Kills:189
Deaths:82
KDR:2.305
Accuracy:48.276% B++
HSR:45.503% C*
NS-44P Commissioner
C+
Kills:173
Deaths:125
KDR:1.384
Accuracy:31.189% D--
HSR:25.434% C+
NS-61 Emissary
D-
Kills:57
Deaths:46
KDR:1.239
Accuracy:21.614% D--
HSR:12.281% D-
Kills:991
Deaths (as Infiltrator):403
Deaths (to Infiltrators):238
KDR:2.45906
Kill Difference:588
Playtime:32.581 hours
Usage:7%
Score:0.506m
Score/min:259
Accuracy (listed only):36.157%
HSR (listed only):39.379%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B*
Kills:113
V. Kills:119 94%
Deaths:57
KDR:1.982
Accuracy:29.778% C
KPH:15.900 C++
VKPH:16.700 B*
Dual Photon Pods
A++
Kills:51
V. Kills:4 N/A
Deaths:3
KDR:17
Accuracy:67.419% A++
KPH:192.700 A+
VKPH:15.100 C
Kills:164 (113 + 0)
Deaths:60
KDR:2.733
VKDR:2.050
Vehicle Kills:123
Kill Difference:104
Playtime:7.390 hours
Usage:1%
Score:0.196m
Score/min:442
Piloting Accuracy:29.778%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:12,122
V. Kills:9,906 122%
Deaths:1,003
KDR:12.086
Accuracy:30.017% D--
KPH:53.700 B+
VKPH:43.900 B**
CAS30 Tank Buster
B+
Kills:276
V. Kills:292 94%
Deaths:147
KDR:1.878
Accuracy:45.724% C+
KPH:9.400 C++
VKPH:10 B+
L105 Zephyr
A++
Kills:255
V. Kills:72 349%
Deaths:13
KDR:19.615
Accuracy:57.272% A+
KPH:93.900 A
VKPH:26.500 A++
Kills:12,653 (276 + 12,377)
Deaths:1,163
KDR:10.880
VKDR:8.831
Vehicle Kills:10,270
Kill Difference:11,490
Playtime:257.868 hours
Usage:52%
Score:8.875m
Score/min:574
Piloting Accuracy:45.724%
Gunner Accuracy:57.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A+
Kills:67
V. Kills:46 143%
Deaths:4
KDR:16.750
Accuracy:63.265% A++
KPH:37.700 B
VKPH:25.900 A+
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:11.500
Vehicle Kills:46
Kill Difference:63
Playtime:1.777 hours
Usage:0%
Score:0.049m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:63.265%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B**
Kills:128
V. Kills:70 180%
Deaths:11
KDR:11.636
Accuracy:61.584% B++
KPH:62.100 B**
VKPH:33.900 B*
Kills:128 (0 + 128)
Deaths:11
KDR:11.636
VKDR:6.364
Vehicle Kills:70
Kill Difference:117
Playtime:2.063 hours
Usage:0%
Score:0.051m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:61.584%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A+
Kills:602
V. Kills:421 143%
Deaths:35
KDR:17.200
Accuracy:41.167% B
KPH:38.800 B*
VKPH:27.100 A+
Kills:602 (0 + 602)
Deaths:35
KDR:17.200
VKDR:12.029
Vehicle Kills:421
Kill Difference:567
Playtime:15.511 hours
Usage:3%
Score:0.292m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:41.167%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 22,02812,1221,00312.086C++5.8830.017%D--N/A53.7B+43.9B**594225.9h1.9B**6.4B*
A30 Walker 1,0746276210.113S3.9123.513%CN/A58.1A*41.4M*88310.8h25.8A++109.6B**
M20 Wyvern 1,0236023517.2A10.9941.167%B1.661%D--38.8B*27.2A+31415.5h53.5B++129.9B**
Ghost 5725721503.813C*2.3943.548%B+74.301%B+44.7C+N/A12212.8h1.9B+4.3B+
Pulsar C 4304231882.25B3.9629.038%B++26.478%B+35.8C+N/A9611.8h9.3B++32B++
VX29 Polaris 302301793.81A+2.4027.28%B+24.585%C+54.7C+N/A1165.5h9.6B++35.3B+
CAS30 Tank Buster 5682761471.878C++4.3345.724%C+N/A9.4C++10B+42629.3h38.1B++83.4B+
NS-11CP 2752691521.77C+4.4420.502%F-21.19%C-11.6D*N/A2923.1h11.2C**54.8D
L105 Zephyr 3272551319.615B*13.4157.272%A+1.176%B+94.4A26.7A++4522.7h5.2B++9.1B*
M20 Drake 391220336.667A+0.4624.812%D*N/A33.3B+25.9A+11676.6h25.2A101.6B*
NS-44L Blackhand 189189822.305B*3.9048.276%B++45.503%C*29.1C+N/A736.5h3.3B6.9B++
NS-44P Commissioner 1731731251.384C++4.8231.189%D--25.434%C+11.8D--N/A3114.6h2.9B9.4C+
Pulsar LSW 167165742.23B+3.9827.727%B+26.667%C++51.6C+N/A1263.2h9.4B*33.9B+
VE-LR Obelisk 145137314.419A1.7940.9%B**31.387%C68.5B*4S1912h4.6B*11.2B*
Saron HRB-H 1981281111.636B**5.4361.584%B++1.563%C++61B**33.3B++4152.1h15.5B*25.2B**
M60-A Bulldog 142115196.053C0.1539.08%C+2.609%B*35.9C8.4C*3733.2h4.4B*11.1B+
Terminus VX-9 116115552.091C++4.1229.198%B+26.087%C50C++N/A1282.3h9.8B*33.7B++
Saron Laser Cannon 232113571.982C+4.2329.778%CN/A15.9C++16.8B*4107.1h113.4C*381C*
Flare VE6 116113482.354B+3.8526.437%B+27.434%C*49.1C+1.3A1542.3h9.3B+35.1B+
M20 Drake 194109427.25U21.0431.533%C+N/A21.4B+16.7C+2775.1h54.9A174A
Orion VS54 8483412.024C++4.1825.623%B++21.687%D55.3B+N/A2141.5h9.3B*36.3C*
E540 Halberd 11367416.75B+10.5463.265%A++N/A37.2C**25.6A+4611.8h5.6C+8.8B*
M60-G Bulldog 8663163A**56.7960.686%A1.587%C+57.3C20.9B+2421.1h4.8B**7.9B**
Lasher X2 6161272.259B**3.9530.517%B1.639%D*33.9C+N/A1041.8h15.1B*49.5B++
NS-61 Emissary 5757461.239B+4.9721.614%D--12.281%D-24.8CN/A742.3h10.5B+48.7C++
Dual Photon Pods 5551317A10.7967.419%A++5.882%S170B**13.3C-12820.3h9.4A13.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit304212,82939.4h
Anti-Vehicle MANA Turret41050.4h
Spawn Beacon0800.1h
NEST Launcher0600h
VA39 Spectre0960.4h
Medical Applicator72,1060.3h
Restoration Kit281672.1h
Motion Spotter11000.3h
Solstice V0670.9h
Ammunition Package22550.4h
Medical Kit472903.6h
Nano-Repair Grenade0520h
Recon Detection Device42590.7h

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