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Prefect plez[HIVE] plez
VS BR 18

KDR: 6.33

Score: 16.4m

Last Seen: Jul 26th, 2020 11:30 PM
- OFFLINE - 284.3 hour(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Connery
Level Progress (to 19): 49%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton A30 Walker M20 Wyvern Ghost Pulsar C VX29 Polaris CAS30 Tank Buster NS-11CP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $773,118 MLG Score: 618
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.862%27.47%7381113382,1152.502963.826

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.191%1.086B**0.956B*-1.634FHEAD ++ (~14.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.589B+8.20.428B22.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.66%1.364%73313464407484170.58745105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.451%-0.166C-0.187C1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.80.065C+54.1-0.018C+97.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.228%0.189%49174134513,2533031116343.5954119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.433%-0.369C--1.047D*0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.946B*2.10.948B*4.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.59%73.756%4917113485837507.77333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.3A0.432B-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.562B+1.90.406B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m265.1%601 (36.1k)540 (32.4k)6.3289619,7973,1287.4143218 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349110621.997%5.647%12409:431

82% Engineer7% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 4th, 2014 4:06 AMDec 19th, 2014 12:38 AMJul 27th, 2020 6:36 AM (62d) (PST)Jul 26th, 2020 7:56 PM (63d) (PST)Jul 26th, 2020 7:30 PM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,482281,4540.6500.1030.0372.8030.407618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,9291,66487,26539621682432,407

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
507.3h/21.1d 3,395 1,118 4,447 85.3k 105 481 12,385 45.1m

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:438
Deaths:193
KDR:2.269
Accuracy:29.193% C**
HSR:26.712% C++
NS-11CP
D
Kills:269
Deaths:152
KDR:1.770
Accuracy:20.502% F--
HSR:21.190% D
VE-LR Obelisk
B*
Kills:183
Deaths:39
KDR:4.692
Accuracy:41.847% B*
HSR:32.787% C
Kills:890
Deaths (as Engineer):384
Deaths (to Engineers):1,477
KDR:2.31771
Kill Difference:506
Playtime:416.038 hours
Usage:82%
Score:14.882m
Score/min:596
Accuracy (listed only):30.514%
HSR (listed only):26.896%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C++
Kills:301
Deaths:79
KDR:3.810
Accuracy:27.280% C++
HSR:24.585% C
Pulsar LSW
C**
Kills:165
Deaths:74
KDR:2.230
Accuracy:27.727% C**
HSR:26.667% C+
Flare VE6
C++
Kills:113
Deaths:48
KDR:2.354
Accuracy:26.437% C++
HSR:27.434% C+
Orion VS54
C**
Kills:95
Deaths:45
KDR:2.111
Accuracy:26.019% C**
HSR:24.211% C--
Kills:674
Deaths (as Heavy Assault):246
Deaths (to Heavy Assaults):502
KDR:2.73984
Kill Difference:428
Playtime:22.310 hours
Usage:4%
Score:0.385m
Score/min:288
Accuracy (listed only):26.866%
HSR (listed only):25.724%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:438
Deaths:193
KDR:2.269
Accuracy:29.193% C**
HSR:26.712% C++
NS-11CP
D
Kills:269
Deaths:152
KDR:1.770
Accuracy:20.502% F--
HSR:21.190% D
Kills:707
Deaths (as Light Assault):345
Deaths (to Light Assaults):535
KDR:2.04928
Kill Difference:362
Playtime:27.163 hours
Usage:5%
Score:0.554m
Score/min:340
Accuracy (listed only):24.847%
HSR (listed only):23.951%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B
Kills:119
Deaths:56
KDR:2.125
Accuracy:29.279% B
HSR:26.050% C
Kills:119
Deaths (as Combat Medic):56
Deaths (to Combat Medics):190
KDR:2.125
Kill Difference:63
Playtime:5.810 hours
Usage:1%
Score:0.089m
Score/min:255
Accuracy (listed only):29.279%
HSR (listed only):26.050%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:583
Deaths:152
KDR:3.836
Accuracy:43.590% C*
HSR:73.756% C++
NS-44L Blackhand
B+
Kills:189
Deaths:82
KDR:2.305
Accuracy:48.321% B+
HSR:45.503% C++
NS-44P Commissioner
C
Kills:184
Deaths:133
KDR:1.383
Accuracy:31.762% D**
HSR:27.717% C
NS-61 Emissary
D--
Kills:59
Deaths:48
KDR:1.229
Accuracy:20.455% D*
HSR:11.864% D--
Kills:1,015
Deaths (as Infiltrator):415
Deaths (to Infiltrators):246
KDR:2.44578
Kill Difference:600
Playtime:33.856 hours
Usage:7%
Score:0.531m
Score/min:261
Accuracy (listed only):36.032%
HSR (listed only):39.710%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B++
Kills:113
V. Kills:119 94%
Deaths:57
KDR:1.982
Accuracy:29.763% C
KPH:15.800 C+
VKPH:16.700 B++
Dual Photon Pods
A+
Kills:51
V. Kills:4 N/A
Deaths:3
KDR:17
Accuracy:67.419% A+
KPH:192.700 A
VKPH:15.100 C-
Kills:164 (113 + 0)
Deaths:60
KDR:2.733
VKDR:2.050
Vehicle Kills:123
Kill Difference:104
Playtime:7.401 hours
Usage:1%
Score:0.196m
Score/min:442
Piloting Accuracy:29.763%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:12,755
V. Kills:10,217 125%
Deaths:1,003
KDR:12.717
Accuracy:30.207% D-
KPH:55 C**
VKPH:44 B*
CAS30 Tank Buster
B+
Kills:276
V. Kills:292 94%
Deaths:147
KDR:1.878
Accuracy:45.718% C
KPH:9.400 C+
VKPH:10 B+
L105 Zephyr
M+
Kills:255
V. Kills:72 349%
Deaths:13
KDR:19.615
Accuracy:57.272% A+
KPH:93.900 A+
VKPH:26.500 M+
Kills:13,286 (276 + 13,010)
Deaths:1,163
KDR:11.424
VKDR:9.098
Vehicle Kills:10,581
Kill Difference:12,123
Playtime:264.093 hours
Usage:52%
Score:9.194m
Score/min:580
Piloting Accuracy:45.718%
Gunner Accuracy:57.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
B**
Kills:67
V. Kills:46 143%
Deaths:4
KDR:16.750
Accuracy:63.265% A++
KPH:37.700 C+
VKPH:25.900 B**
Kills:67 (0 + 67)
Deaths:4
KDR:16.750
VKDR:11.500
Vehicle Kills:46
Kill Difference:63
Playtime:1.777 hours
Usage:0%
Score:0.049m
Score/min:461
Driving Accuracy:N/A%
Gunner Accuracy:63.265%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B*
Kills:128
V. Kills:70 180%
Deaths:11
KDR:11.636
Accuracy:61.584% B+
KPH:62.100 B*
VKPH:33.900 B++
Kills:128 (0 + 128)
Deaths:11
KDR:11.636
VKDR:6.364
Vehicle Kills:70
Kill Difference:117
Playtime:2.063 hours
Usage:0%
Score:0.051m
Score/min:415
Driving Accuracy:N/A%
Gunner Accuracy:61.584%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:602
V. Kills:421 143%
Deaths:35
KDR:17.200
Accuracy:41.167% B+
KPH:38.800 B**
VKPH:27.100 A++
Kills:602 (0 + 602)
Deaths:35
KDR:17.200
VKDR:12.029
Vehicle Kills:421
Kill Difference:567
Playtime:15.511 hours
Usage:3%
Score:0.292m
Score/min:314
Piloting Accuracy:N/A%
Gunner Accuracy:41.167%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 22,97212,7551,00312.717B+6.3930.207%D-N/A55C**44B*600232.1h1.9B**6.3B++
A30 Walker 1,1576836211.016A++4.6923.505%C--N/A61A**42.3M**90411.2h25.1A++106.9A+
M20 Wyvern 1,0236023517.2B*10.8741.167%B+1.661%D--38.8B**27.2A++31415.5h53.5B++129.9B*
Ghost 5835831523.836C+2.4943.59%C*73.756%C++44.8C-N/A12213h1.9C*4.3B
Pulsar C 4464381932.269C++4.0629.193%C**26.712%C++36.5CN/A9912h9.2B+31.6B+
VX29 Polaris 302301793.81B*2.5227.28%C++24.585%C54.7CN/A1165.5h9.6B++35.3B+
CAS30 Tank Buster 5682761471.878C++4.4545.718%CN/A9.4C+10B+43629.3h38.1B*83.4B+
NS-11CP 2752691521.77C4.5620.502%F--21.19%D11.6D*N/A2923.1h11.2C+54.8D*
L105 Zephyr 3272551319.615A13.2957.272%A+1.176%B++94.4A+26.7M+4552.7h5.2B+9.1B*
M20 Drake 391220336.667B*0.3424.812%D**N/A33.3B25.9B**11676.6h25.2A+101.6B**
NS-44L Blackhand 189189822.305B4.0248.321%B+45.503%C++29.1CN/A736.5h3.3B+6.9B+
NS-44P Commissioner 1841841331.383C+4.9531.762%D**27.717%C12.5D*N/A3314.7h2.9B+9.2C
VE-LR Obelisk 193183394.692B*1.6441.847%B*32.787%C67.8B+3.7M**1812.7h4.6B++10.9B*
Pulsar LSW 167165742.23C++4.1027.727%C**26.667%C+51.6CN/A1263.2h9.4B++33.9C**
Saron HRB-H 1981281111.636B+5.3161.584%B+1.563%C++61B*33.3B++4152.1h15.5B**25.2B**
Terminus VX-9 120119562.125C+4.2029.279%B26.05%C47.6C+N/A1222.5h10B++34.1B+
M60-A Bulldog 142115196.053C-0.2839.08%C2.609%B+35.9C--8.4C+3733.2h4.4B+11.1B+
Flare VE6 116113482.354C*3.9726.437%C++27.434%C+49.1C1.3B+1552.3h9.3C*35.1C**
Saron Laser Cannon 232113571.982C+4.3529.763%CN/A15.9C+16.8B++4107.1h113.4C+381.2C+
M20 Drake 194109427.25U20.9231.533%UN/A21.4U16.7U2775.1h54.9T*174T*
Orion VS54 9695452.111C+4.2226.019%C**24.211%C--52.8C+N/A2071.8h9.3B+35.9C+
E540 Halberd 11367416.75C++10.4263.265%A++N/A37.2C+25.6B**4611.8h5.6C+8.8B+
M60-G Bulldog 8663163C+56.6760.686%C*1.587%B+57.3D--20.9C+2421.1h4.8B+7.9B++
Lasher X2 6161272.259B++4.0730.517%C+1.639%D*33.9C--N/A1041.8h15.1B*49.5B+
NS-61 Emissary 5959481.229C*5.1020.455%D*11.864%D--24.6C-N/A762.4h10.5C**51.4C+
Dual Photon Pods 5551317A10.6767.419%A+5.882%S170B*13.3D13050.3h9.4A13.9B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit340218,24640.5h
Anti-Vehicle MANA Turret51090.4h
Spawn Beacon0800.1h
NEST Launcher0600h
VA39 Spectre0960.4h
Medical Applicator72,6440.4h
Motion Spotter11000.3h
Restoration Kit281672.1h
Solstice V0670.9h
Recon Detection Device52910.9h
Ammunition Package22640.4h
Medical Kit493013.6h
Nano-Repair Grenade0580h

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