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Immortal plumberdan[KH0L] plumberdan
VS BR 110

KDR: 0.89

Score: 24m

Last Seen: Jan 14th, 2019 5:27 AM
- OFFLINE - 845.4 hour(s)

Battle Rank 105 (110 total) - Vanu Sovereignty on Briggs
Level Progress (to 106): 22%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Proximity Mine XM98 Ursa NS-15M1 NS-357 Underboss Hunter QCX Force-Blade Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $52,542 MLG Score: 42
Fun Score: N/A
Cheeseburgers Flipped: 509TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.708%22.623%42317100520,0640.6916710.202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.252%-0.461D0.299C*-1.748F-HEAD ++ (~13.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.152C++11.90.169C++51.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.427%1.11%131310192,792287512190.970793229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.718%-0.24C-0.968D--0.518

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.316C*10.20.189C++16.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.85%3.783%264101842316843460.251039122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.537%-0.585D-0.148C-0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.1-0.293C45.7-0.16C107.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.616%75.925%26110213,5682589381.37761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.839B++0.576B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.407B2.40.252C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.469%15.217%2611021322189380.1701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.078D*0.138C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.9-0.504D5.7-0.164C14.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24m209.1%165 (9.9k)148 (8.9k)0.89346244,19649,4660.979117110 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022235319.169%20.26%38803:1613

13% Engineer31% Heavy Assault51% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 25th, 2014 7:11 AMDec 18th, 2017 7:41 AMFeb 11th, 2019 3:49 AM (7d) (PST)Jan 14th, 2019 7:23 AM (35d) (PST)Jan 14th, 2019 1:27 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3321571750.2740.3060.0550.6340.02942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,9089,43610,472161833828,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2693.1h/112.2d 4,237 8,954 14,061 102.4k 3,497 6,406 4,758 53.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C
Kills:3,331
Deaths:5,685
KDR:0.586
Accuracy:15.511% D*
HSR:22.336% C
NS-15M1
D
Kills:3,115
Deaths:3,936
KDR:0.791
Accuracy:17.290% D--
HSR:17.400% D
Orion VS54
D-
Kills:357
Deaths:727
KDR:0.491
Accuracy:12.631% F
HSR:18.487% D-
Kills:6,803
Deaths (as Heavy Assault):10,348
Deaths (to Heavy Assaults):13,218
KDR:0.65742
Kill Difference:3,545
Playtime:840.584 hours
Usage:31%
Score:6.608m
Score/min:131
Accuracy (listed only):15.144%
HSR (listed only):19.408%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,595
Deaths:2,716
KDR:0.587
Accuracy:17.044% D**
HSR:22.069% C+
Eidolon VE33
C+
Kills:1,281
Deaths:2,585
KDR:0.496
Accuracy:19.240% D**
HSR:25.761% C+
Zenith VX-5
C**
Kills:679
Deaths:972
KDR:0.699
Accuracy:16.886% F
HSR:23.122% C**
Thanatos VE70
C+
Kills:322
Deaths:684
KDR:0.471
Accuracy:28.469% D*
HSR:15.217% C+
Solstice VE3
C+
Kills:171
Deaths:682
KDR:0.251
Accuracy:14.464% F
HSR:19.883% C+
NSX-P Tanto
C++
Kills:118
Deaths:217
KDR:0.544
Accuracy:17.943% D**
HSR:26.271% C++
Kills:4,166
Deaths (as Engineer):7,856
Deaths (to Engineers):11,005
KDR:0.5303
Kill Difference:3,690
Playtime:342.109 hours
Usage:13%
Score:3.391m
Score/min:165
Accuracy (listed only):19.008%
HSR (listed only):22.054%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:3,568
Deaths:2,543
KDR:1.403
Accuracy:40.616% B+
HSR:75.925% C++
NS-357 Underboss
C++
Kills:2,777
Deaths:4,773
KDR:0.582
Accuracy:36.302% C+
HSR:22.506% C++
Sirius SX12
D
Kills:2,109
Deaths:3,060
KDR:0.689
Accuracy:20.480% D
HSR:12.992% D
NS-44L Blackhand
B**
Kills:1,345
Deaths:1,519
KDR:0.885
Accuracy:44.623% B
HSR:57.844% B**
NS-30 Vandal
D--
Kills:1,217
Deaths:1,517
KDR:0.802
Accuracy:23.174% F
HSR:18.324% D--
Artemis VX26
C
Kills:966
Deaths:1,145
KDR:0.844
Accuracy:21.613% D*
HSR:21.015% C
NS-61 Emissary
B+
Kills:296
Deaths:467
KDR:0.634
Accuracy:27.550% C+
HSR:19.257% B+
Beamer VS3
C
Kills:173
Deaths:630
KDR:0.275
Accuracy:25.106% C
HSR:17.341% D
Spiker
B+
Kills:150
Deaths:162
KDR:0.926
Accuracy:31.578% C**
HSR:24% B+
Kills:12,601
Deaths (as Infiltrator):15,816
Deaths (to Infiltrators):8,832
KDR:0.79672
Kill Difference:3,215
Playtime:1,369.148 hours
Usage:51%
Score:12.389m
Score/min:151
Accuracy (listed only):30.116%
HSR (listed only):29.911%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:2,109
Deaths:3,060
KDR:0.689
Accuracy:20.480% D
HSR:12.992% D
Pulsar C
C+
Kills:1,595
Deaths:2,716
KDR:0.587
Accuracy:17.044% D**
HSR:22.069% C+
Zenith VX-5
C**
Kills:679
Deaths:972
KDR:0.699
Accuracy:16.886% F
HSR:23.122% C**
Thanatos VE70
C+
Kills:322
Deaths:684
KDR:0.471
Accuracy:28.469% D*
HSR:15.217% C+
Solstice VE3
C+
Kills:171
Deaths:682
KDR:0.251
Accuracy:14.464% F
HSR:19.883% C+
NSX-P Tanto
C++
Kills:118
Deaths:217
KDR:0.544
Accuracy:17.943% D**
HSR:26.271% C++
Kills:4,994
Deaths (as Light Assault):8,331
Deaths (to Light Assaults):7,970
KDR:0.59945
Kill Difference:3,337
Playtime:65.149 hours
Usage:2%
Score:0.377m
Score/min:97
Accuracy (listed only):19.214%
HSR (listed only):19.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:2,109
Deaths:3,060
KDR:0.689
Accuracy:20.480% D
HSR:12.992% D
NS-11P
D
Kills:384
Deaths:682
KDR:0.563
Accuracy:17.250% D*
HSR:14.844% D
Thanatos VE70
C+
Kills:322
Deaths:684
KDR:0.471
Accuracy:28.469% D*
HSR:15.217% C+
Kills:2,815
Deaths (as Combat Medic):4,426
Deaths (to Combat Medics):5,999
KDR:0.63601
Kill Difference:1,611
Playtime:48.731 hours
Usage:2%
Score:0.510m
Score/min:174
Accuracy (listed only):22.066%
HSR (listed only):14.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:418
Deaths:524
KDR:0.798
Accuracy:10.405% D*
HSR:15.072% D
NS-10 Burster
B**
Kills:139
Deaths:317
KDR:0.438
Accuracy:25.047% D
HSR:12.230% B**
Comet VM2
C
Kills:107
Deaths:283
KDR:0.378
Accuracy:32.956% D--
HSR:3.738% C
NS-10 Burster
M++
Kills:80
Deaths:157
KDR:0.510
Accuracy:26.473% C--
HSR:16.250% M++
Kills:744
Deaths (as MAX Suit):640.500
Deaths (to MAX Suits):1,948
KDR:1.16159
Kill Difference:103.500
Playtime:63.701 hours
Usage:2%
Score:0.688m
Score/min:180
Accuracy (listed only):23.720%
HSR (listed only):11.823%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:1,305
V. Kills:377 345%
Deaths:388
KDR:3.363
Accuracy:33.639% D
KPH:25.600 C+
VKPH:7.400 C+
L100 Python HEAT
C
Kills:1,102
V. Kills:597 184%
Deaths:478
KDR:2.305
Accuracy:50.287% C+
KPH:17.800 D-
VKPH:9.700 C
Kills:2,407 (2,407 + 0)
Deaths:866
KDR:2.779
VKDR:1.125
Vehicle Kills:974
Kill Difference:1,541
Playtime:112.688 hours
Usage:4%
Score:0.827m
Score/min:122
Driving Accuracy:50.287%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C*
Kills:385
V. Kills:221 173%
Deaths:184
KDR:2.092
Accuracy:49.663% C++
KPH:15.600 D
VKPH:9 C*
Saron HRB
D
Kills:82
V. Kills:63 128%
Deaths:33
KDR:2.485
Accuracy:23.943% F--
KPH:13.800 D--
VKPH:10.600 D
Kills:467 (385 + 82)
Deaths:217
KDR:2.152
VKDR:1.309
Vehicle Kills:284
Kill Difference:250
Playtime:30.544 hours
Usage:1%
Score:0.277m
Score/min:151
Driving Accuracy:49.663%
Gunner Accuracy:23.943%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:91
V. Kills:14 N/A
Deaths:21
KDR:4.333
Accuracy:40.680% B+
KPH:36.100 D*
VKPH:5.600 C
M60-G Bulldog-H
N/A
Kills:50
V. Kills:8 N/A
Deaths:14
KDR:3.571
Accuracy:51.619% N/A
KPH:53 N/A
VKPH:8.500 N/A
Kills:141 (0 + 141)
Deaths:35
KDR:4.029
VKDR:0.629
Vehicle Kills:22
Kill Difference:106
Playtime:3.465 hours
Usage:0%
Score:0.025m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:51.619%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:147
V. Kills:47 306%
Deaths:67
KDR:2.194
Accuracy:33.630% C+
KPH:17.800 D
VKPH:5.700 C+
M20 Basilisk
D
Kills:103
V. Kills:59 172%
Deaths:58
KDR:1.776
Accuracy:29.304% D--
KPH:8.400 D--
VKPH:4.800 D
Kills:250 (0 + 250)
Deaths:125
KDR:2
VKDR:0.848
Vehicle Kills:106
Kill Difference:125
Playtime:20.447 hours
Usage:1%
Score:0.118m
Score/min:97
Driving Accuracy:N/A%
Gunner Accuracy:29.304%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:87
V. Kills:9 N/A
Deaths:110
KDR:0.791
Accuracy:25% F-
KPH:10.300 D*
VKPH:1.100 D
Kills:87 (87 + 0)
Deaths:110
KDR:0.791
VKDR:0.082
Vehicle Kills:9
Kill Difference:23
Playtime:8.435 hours
Usage:0%
Score:0.015m
Score/min:29
Driving Accuracy:25%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 5,3215,3141,1874.477C*3.5844.859%BN/A131.9C*N/A34740.3h1.9C++4.3B
XM98 3,6053,5682,5431.403C0.5140.616%B+75.925%C++16C-N/A43222.6h2.4C**5.8B+
Ursa 3,3773,3315,6850.586D0.3115.511%D*22.336%C12.3D--N/A35270.2h12.7C82D
NS-15M1 3,1513,1153,9360.791C--0.1017.29%D--17.4%D20DN/A61155.8h14.4C-83C-
NS-357 Underboss 2,8152,7774,7730.582C0.3136.302%C+22.506%C++10.8D--N/A31257.2h4.7C13C+
Hunter QCX 2,8012,7414,3060.637C+0.2647.213%C**45.385%A10.9CN/A31251.4h3.7B7.9B+
Force-Blade 2,1732,15937,0090.058B**0.8440.93%B*3.983%C1.2B+N/A41780.2h2.1B+5.1B++
Sirius SX12 2,1392,1093,0600.689C0.2020.48%D12.992%D17.3C--N/A53121.6h16.7C81.7C
Pulsar C 1,6251,5952,7160.587C0.3117.044%D**22.069%C+12.8DN/A40125h13.9C81.8D
NS-44L Blackhand 1,3621,3451,5190.885C0.0144.623%B57.844%B**13.5DN/A3499.3h4B+9B+
C75 Viper 1,6821,3053883.363C+2.4733.639%DN/A25.6C+7.4C+12750.9h13.5C*40.2C+
Eidolon VE33 1,3071,2812,5850.496C-0.4019.24%D**25.761%C+9.6DN/A26132.8h10C+52D
NS-30 Vandal 1,2271,2171,5170.802D0.0923.174%F18.324%D--17.2D--N/A4270.6h6.9D29.8D*
L100 Python HEAT 1,6991,1024782.305C--1.4150.287%C+1.089%D--17.8D-9.7C11861.8h7.5C-14.9C
Nemesis VSH9 1,8319693,3800.287D0.6160.326%C2.89%C++8.7C--7.7C-114111.7h10.5D-17.5D-
Artemis VX26 1,0079661,1450.844C0.0521.613%D*21.015%C17.4DN/A4355.6h17.1F79.3D**
C-4 1,5019361,1410.82C0.0727.014%C**N/A30.2D--18.2D31831h2.3D*8.4D
Tank Mine 1,2657571604.731B**3.8433.635%C+N/A145.6B*97.7A14005.2h2C+6C**
Auraxium Force-Blade 77875110,2720.073B*0.8241.656%B*10.919%B++1.4C++N/A4531.8h2.2C+5.3B+
Zenith VX-5 7036799720.699C--0.1916.886%F23.122%C**13.2D-N/A4451.4h16.2D96.2D*
Quasar VM1 4244185240.798C-0.1010.405%D*15.072%D9.4D*N/A3144.5h16.3C+156.7C
Supernova PC 6063851842.092C-1.2049.663%C++2.078%C15.7D9C*13324.6h6.5C--13.1C
NS-11P 3923846820.563C--0.3317.25%D*14.844%D13.4D-N/A4228.7h18.2D*105.6D*
Orion VS54 3603577270.491D0.4012.631%F18.487%D-10.3D-N/A7634.6h13.3C+105C
Thanatos VE70 3303226840.471C--0.4228.469%D*15.217%C+9.6D-N/A3633.4h5.7C-19.9D-
Frag Grenade 3243221322N/A321.1135.83%D*N/A230D--1.4D7531.4h5.4D*15.1D**
NS-61 Emissary 3152964670.634C0.2627.55%C+19.257%B+11DN/A2527h17.9C65C
Beamer VS3 1741736300.275D0.6225.106%C17.341%D5.7D--N/A2430.4h14.7D*58.5C
Solstice VE3 1741716820.251D0.6414.464%F19.883%C+4.8D-N/A4735.8h17.2C+118.8C--
Spear Anti-Vehicle Phalanx Turret 299150423.571C--2.6843.245%C+2%D--30.6C30.4B*4024.9h11C25.5C+
Spiker 1521501620.926C+0.0331.578%C**24%B+14.3DN/A3410.5h8.9C++28.2B
M60-G Bulldog 194147672.194D1.3033.63%C+4.762%B**17.9D5.7C+1158.2h12.1D**35.9D-
S1 1881456520.222D-0.6732.921%F*4.828%B**7.3D*2.2D**9619.8h5.5B++16.7D
NS-10 Burster 1991393170.438D0.4625.047%D12.23%B**4.1D1.8D*4634.1h124.4B496.7C++
NSX-P Tanto 1281182170.544C-0.3517.943%D**26.271%C++10.3DN/A2711.5h19.7D109.9D*
MANA Anti-Vehicle Turret 252116991.172D-0.2851.648%D-4.31%B**1160D1360C--10729700.1h10.9C**21.2C++
Comet VM2 1521072830.378D0.5232.956%D--3.738%C4.6D*1.9D*4723.3h25.9C78.5C--
M20 Basilisk 162103581.776C--0.8829.304%D--6.796%B+8.4D--4.8D8412.2h129.9D443.2D*
Anti-Vehicle Grenade 1681031103N/A102.1140.783%D*N/A147.1D--92.9C+14050.7h10.1F-24.8F-
MANA Anti-Personnel Turret 108931460.637N/A0.2617.23%UN/A930U150U2674800.1h89.4T*518.8T*
Proton II PPA-H 10591214.333D3.4440.68%B+1.099%D36.4D*5.6C1132.5h23.1T56.9D**
S12 Renegade 96871100.791C-0.1025%F-10.345%A+10.4D*1.1D298.4h3.4C++13.7D--
Saron HRB 14582332.485C--1.5923.943%F--1.22%C13.9D--10.7D2275.9h25.3C105.5F--
NS-10 Burster 123801570.51D0.3826.473%C--16.25%M++4.6C2.5D-6117.5h147.4C++556.6C+
MAX Punch 53526810.076C0.8239.373%C-N/A0.8CN/A261.9h2.2C++5.5C++
M60-G Bulldog-H 5850143.571D2.6851.619%B+N/A55.6C--8.9C1430.9h5.7C++11.1B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret229441.9h
Motion Spotter14413,26211.6h
Nano-Armor Kit217249,48117h
Spawn Beacon402,0593.6h
Nanite Revive Grenade02510.1h
Medical Applicator12449,5374.1h
G40-F Ranger0820h
Ammunition Package2543,2124.5h
Anti-Infantry MANA Turret623753.1h
Recon Detection Device117991.5h

Check the help document for the dictionary if you want to learn more about words used here.


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