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pompette[HARM] pompette
VS BR 109

KDR: 1.31

Score: 23.3m

Last Seen: Feb 15th, 2019 5:51 PM
- OFFLINE - 187.5 hour(s)

Battle Rank 108 (109 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
Level Progress (to 109): 18%
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Comet VM2 Comet VM2 Lasher X2 VX29 Polaris NS-15M2 Sirius SX12 Blueshift VM5 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $151,371 MLG Score: 121
Fun Score: N/A
Cheeseburgers Flipped: 5085TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.152%15.167%2301110116,5140.7442870.57

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.67%-1.157D*-0.849D---0.59DHEAD ++ (~7.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.1-0.792D-20.3-0.422C--113.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.846%0.943%60410181,69716557421.02476228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.132%-2.344F---1.073D*0.715

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.8-2.255F--21.2-0.691D104.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.592%3.263%345101761311835430.518174113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.864%-1.63F-0.281C0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
249.2-1.104D*46.3-0.175C202.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.531%60.088%3421020228180420.126316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.25%-1.276D**-0.462D-1.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.4-2.291F--8.6-1.712F-23.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.508%15.232%3411021302565170.534513

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.657F-0.139C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.3-1.372D**6.7-0.387C-24.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 65
23.3m296.3%175 (10.5k)163 (9.8k)1.3140226,86920,4482.00621109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022143616.558%7.953%13207:038

18% Engineer50% Heavy Assault27% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 3:10 PMMay 29th, 2017 1:32 PMFeb 21st, 2019 1:13 AM (2d) (PST)Feb 15th, 2019 8:41 PM (7d) (PST)Feb 15th, 2019 1:51 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6801625180.1870.1420.0150.7480.065121

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,7829,70831,07411914549,754

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2392.1h/99.7d 14,154 2,137 12,959 107.4k 2,059 10,333 9,384 97.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,438
Deaths:1,724
KDR:0.834
Accuracy:14.944% D**
HSR:2.643% D
VX29 Polaris
D-
Kills:1,376
Deaths:1,649
KDR:0.834
Accuracy:15.004% D**
HSR:16.642% D-
NS-15M2
D**
Kills:1,238
Deaths:1,325
KDR:0.934
Accuracy:14.671% F
HSR:14.459% D**
Orion VS54
D**
Kills:729
Deaths:988
KDR:0.738
Accuracy:13.159% D**
HSR:14.266% D**
Flare VE6
D*
Kills:591
Deaths:603
KDR:0.980
Accuracy:13.520% F
HSR:15.905% D*
Pulsar LSW
D**
Kills:205
Deaths:223
KDR:0.919
Accuracy:15.558% D**
HSR:11.707% F
Kills:5,577
Deaths (as Heavy Assault):6,512
Deaths (to Heavy Assaults):4,122
KDR:0.85642
Kill Difference:935
Playtime:1,199.079 hours
Usage:50%
Score:11.465m
Score/min:159
Accuracy (listed only):14.476%
HSR (listed only):12.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D*
Kills:638
Deaths:932
KDR:0.685
Accuracy:14.350% F
HSR:12.226% D*
Pandora VX25
C++
Kills:302
Deaths:419
KDR:0.721
Accuracy:21.508% F-
HSR:15.232% C++
NSX-P Tanto
C
Kills:216
Deaths:195
KDR:1.108
Accuracy:22.961% C--
HSR:22.222% C
Serpent VE92
C++
Kills:105
Deaths:142
KDR:0.739
Accuracy:24.181% C++
HSR:16.191% D
Kills:1,261
Deaths (as Engineer):1,688
Deaths (to Engineers):5,050
KDR:0.74704
Kill Difference:427
Playtime:429.347 hours
Usage:18%
Score:4.444m
Score/min:173
Accuracy (listed only):20.750%
HSR (listed only):16.468%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,163
Deaths:1,547
KDR:0.752
Accuracy:15.191% F-
HSR:14.531% D
Solstice VE3
D*
Kills:638
Deaths:932
KDR:0.685
Accuracy:14.350% F
HSR:12.226% D*
Pandora VX25
C++
Kills:302
Deaths:419
KDR:0.721
Accuracy:21.508% F-
HSR:15.232% C++
NSX-P Tanto
C
Kills:216
Deaths:195
KDR:1.108
Accuracy:22.961% C--
HSR:22.222% C
Serpent VE92
C++
Kills:105
Deaths:142
KDR:0.739
Accuracy:24.181% C++
HSR:16.191% D
Kills:2,424
Deaths (as Light Assault):3,235
Deaths (to Light Assaults):4,049
KDR:0.7493
Kill Difference:811
Playtime:41.149 hours
Usage:2%
Score:0.193m
Score/min:78
Accuracy (listed only):19.638%
HSR (listed only):16.080%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,163
Deaths:1,547
KDR:0.752
Accuracy:15.191% F-
HSR:14.531% D
XM98
D-
Kills:176
Deaths:105
KDR:1.676
Accuracy:26.126% F
HSR:66.477% D-
NS-44 Commissioner
C++
Kills:169
Deaths:437
KDR:0.387
Accuracy:29.449% D-
HSR:22.485% C++
VA39 Spectre
C+
Kills:52
Deaths:78
KDR:0.667
Accuracy:26.833% D-
HSR:38.462% C+
Kills:1,560
Deaths (as Infiltrator):2,167
Deaths (to Infiltrators):4,134
KDR:0.71989
Kill Difference:607
Playtime:66.029 hours
Usage:3%
Score:0.383m
Score/min:97
Accuracy (listed only):24.400%
HSR (listed only):35.489%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,163
Deaths:1,547
KDR:0.752
Accuracy:15.191% F-
HSR:14.531% D
Pandora VX25
C++
Kills:302
Deaths:419
KDR:0.721
Accuracy:21.508% F-
HSR:15.232% C++
NS-11P
D*
Kills:84
Deaths:101
KDR:0.832
Accuracy:16.785% D*
HSR:9.524% D**
Kills:1,549
Deaths (as Combat Medic):2,067
Deaths (to Combat Medics):1,578
KDR:0.7494
Kill Difference:518
Playtime:15.258 hours
Usage:1%
Score:0.142m
Score/min:155
Accuracy (listed only):17.828%
HSR (listed only):13.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:2,734
Deaths:1,923
KDR:1.422
Accuracy:25.823% F-
HSR:4.572% C++
Comet VM2
B++
Kills:2,477
Deaths:1,915
KDR:1.293
Accuracy:26.708% F-
HSR:5.813% B++
Blueshift VM5
D-
Kills:1,158
Deaths:603
KDR:1.920
Accuracy:12.620% D**
HSR:16.321% D-
Blueshift VM5
D--
Kills:1,152
Deaths:599
KDR:1.923
Accuracy:12.385% D**
HSR:15.799% D--
NS-20 Gorgon
D--
Kills:357
Deaths:274
KDR:1.303
Accuracy:17.827% D*
HSR:13.445% D--
NS-20 Gorgon
D-
Kills:335
Deaths:274
KDR:1.223
Accuracy:17.665% D*
HSR:14.328% D-
NS-10 Burster
C-
Kills:206
Deaths:194
KDR:1.062
Accuracy:16.549% F-
HSR:5.340% C-
NS-10 Burster
C-
Kills:175
Deaths:190
KDR:0.921
Accuracy:16.462% F-
HSR:4.571% C-
Vortex VM21
C+
Kills:52
Deaths:91
KDR:0.571
Accuracy:27.618% F
HSR:3.846% C+
Kills:8,646
Deaths (as MAX Suit):3,031.500
Deaths (to MAX Suits):684
KDR:2.85205
Kill Difference:5,614.500
Playtime:636.791 hours
Usage:27%
Score:6.705m
Score/min:175
Accuracy (listed only):19.295%
HSR (listed only):9.337%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,146
V. Kills:326 350%
Deaths:162
KDR:7.074
Accuracy:36.892% D*
KPH:25.400 D--
VKPH:7.200 C
L100 Python HEAT
D*
Kills:330
V. Kills:165 199%
Deaths:137
KDR:2.409
Accuracy:33.366% F-
KPH:11.900 D*
VKPH:6 D*
Skyguard
D-
Kills:150
V. Kills:162 92%
Deaths:101
KDR:1.485
Accuracy:13.582% F*
KPH:5.800 D*
VKPH:6.300 D-
L100 Python AP
D*
Kills:71
V. Kills:42 165%
Deaths:24
KDR:2.958
Accuracy:27.328% T-
KPH:13.400 D*
VKPH:8 F
C75 Viper
D--
Kills:52
V. Kills:15 325%
Deaths:28
KDR:1.857
Accuracy:19.546% F-
KPH:11.600 D--
VKPH:3.300 D--
Kills:1,749 (1,749 + 0)
Deaths:452
KDR:3.869
VKDR:1.571
Vehicle Kills:710
Kill Difference:1,297
Playtime:108.508 hours
Usage:5%
Score:0.664m
Score/min:102
Driving Accuracy:19.546%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:225
V. Kills:167 134%
Deaths:59
KDR:3.814
Accuracy:39.229% D*
KPH:16.300 D**
VKPH:12.100 D
Saron HRB
D
Kills:140
V. Kills:151 92%
Deaths:57
KDR:2.456
Accuracy:21.311% F*
KPH:9.400 D**
VKPH:10.100 D
Kills:365 (0 + 365)
Deaths:116
KDR:3.147
VKDR:2.741
Vehicle Kills:318
Kill Difference:249
Playtime:28.672 hours
Usage:1%
Score:0.273m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:21.311%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D-
Kills:101
V. Kills:50 198%
Deaths:91
KDR:1.110
Accuracy:17.236% F--
KPH:8.800 D--
VKPH:4.300 D-
M20 Basilisk
D
Kills:94
V. Kills:39 235%
Deaths:73
KDR:1.288
Accuracy:17.761% F--
KPH:12.300 D
VKPH:5.100 D-
M60-G Bulldog
D
Kills:53
V. Kills:19 265%
Deaths:26
KDR:2.038
Accuracy:15.608% F-
KPH:10.100 D*
VKPH:3.600 D
Kills:248 (0 + 248)
Deaths:190
KDR:1.305
VKDR:0.568
Vehicle Kills:108
Kill Difference:58
Playtime:24.405 hours
Usage:1%
Score:0.126m
Score/min:86
Driving Accuracy:N/A%
Gunner Accuracy:15.608%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 4,3162,7341,9231.422B++0.1125.823%F-4.572%C++6.7D3.9C+43408.8h32.4D-125.5F
Comet VM2 3,9022,4771,9151.293B0.0226.708%F-5.813%B++6.1D--3.5D37408.4h37D138.4F
Lasher X2 1,4811,4381,7240.834C+0.4814.944%D**2.643%D16.5DN/A4686.9h20.1C+134.3D-
VX29 Polaris 1,4191,3761,6490.834C--0.4815.004%D**16.642%D-10.5D*N/A34130.8h21F--140F-
NS-15M2 1,2731,2381,3250.934C0.3814.671%F14.459%D**12.7D--N/A3397.5h18.5D**125.8F-
Sirius SX12 1,1911,1631,5470.752C0.5615.191%F-14.531%D11.6D-N/A31100h24.1F-158.9F-
Blueshift VM5 1,1931,1586031.92C+0.6112.62%D**16.321%D-13.2D*N/A3887.4h21.2D*168.2F
Blueshift VM5 1,1901,1525991.923C+0.6112.385%D**15.799%D--13.3D*N/A3786.8h20.7D*166.9D**
L100 Python HESH 1,4721,1461627.074C5.7636.892%D*N/A25.4D--7.2C8845.2h6.2F--16.7F*
Spear Anti-Vehicle Phalanx Turret 1,7521,0771397.748C++6.4330.86%D*4.828%B17.6D*11D--12461.1h14D*45.4F-
Nemesis VSH9 1,2427377870.936B+0.3845.766%F--1.493%D7.5D5.1D--8098.7h9.2C20.1D**
Orion VS54 7417299880.738C0.5813.159%D**14.266%D**11.6D-N/A4762.6h17.9D*136D
Hades VSH4 1,1467281,1230.648C*0.6753.559%F-1.648%C-7.9C4.5C-5792.4h11.2D20.9F
NS Annihilator 1,6107131,3000.548C+0.7781.374%C*N/A5.5D--6.9D85130.1h15.5D*19.1D--
Solstice VE3 6526389320.685C+0.6314.35%F12.226%D*7.7DN/A3683.1h19.6C--136.3D
Flare VE6 6045916030.98C0.3313.52%F15.905%D*15.4D-N/A4838.5h13.9D-102.9D*
NS-R3 Swarm 1,2385511,0290.535C++0.7865.914%B+N/A4.2D5.2C58131.2h44.3D**67.2D*
Proximity Mine 493493736.753B**5.4440.153%CN/A64.9D*N/A1937.6h2C5C+
NS-20 Gorgon 4103572741.303C*0.0117.827%D*13.445%D--7.2D--1.1D2649.3h78D437.6D**
Tank Mine 495347595.881A++4.5735.706%C++N/A66.7D28.5D*5375.2h1.8C*5.1B++
NS-20 Gorgon 3873352741.223C+0.0917.665%D*14.328%D-6.8D*1.1D2249.3h82.2D--465.1F-
L100 Python HEAT 4953301372.409C-1.0933.366%F-2.424%C+11.9D*6D*7627.7h11.3F--33.7T*
Pandora VX25 3183024190.721C0.5921.508%F-15.232%C++7.2D*N/A2542.2h6.7F31.3F*
C-4 8082933710.79C-0.5234.249%A+N/A12.2D**21.5C--22324h4T*11.8F
E540 Halberd 392225593.814C-2.5039.229%D*1.778%C-16.3D**12.1D17213.8h7.7D*19.7F
NSX-P Tanto 2272161951.108C*0.2122.961%C--22.222%C9.1D-N/A2723.7h31.2F**135.7F-
NS-10 Burster 3692061941.062C**0.2516.549%F-5.34%C-3.2D--2.5D4764.8h176.5D1066.5F--
Pulsar LSW 2132052230.919C-0.4015.558%D**11.707%F10D*N/A3820.4h25.7T*165F**
XM98 1771761051.676C+0.3626.126%F66.477%D-8DN/A3121.9h4.7T17.9T-
NS-10 Burster 2991751900.921C+0.3916.462%F-4.571%C-2.7D*1.9D*4164h204.8D*1244.3F**
Aspis Anti-Aircraft Phalanx Turret 381172732.356C1.0411.288%F--1.744%C4.2D*5D*8341.4h210.9D*1868.1T
NS-44 Commissioner 1741694370.387C--0.9329.449%D-22.485%C++5.8D--N/A2929.3h6.1F-20.6D*
Frag Grenade 1561551155N/A153.6936.252%D*N/A258.3D--1.7D*9490.6h5.3D*14.7D*
Skyguard 3121501011.485D0.1713.582%F*1.333%D5.8D*6.3D-9725.9h163.9D1206.7T*
Saron HRB 291140572.456D1.1421.311%F*N/A9.4D**10.1D14714.9h33.6F157.5T*
Serpent VE92 1111051420.739C0.5824.181%C++16.191%D7.8D-N/A4113.4h39.5T*163.3F*
Spear Anti-Vehicle Phalanx Tower 137102334B**32.6935.26%F3.922%C+31.9C10.9D-1783.2h9.5C*26.8C-
M20 Basilisk 151101911.11D0.2017.236%F--6.931%B+8.8D--4.3D-8611.5h119.6C694F**
M20 Basilisk 13394731.288D-0.0317.761%F--5.319%C+12.2D5.1D-1057.7h97.6C**549.4F-
NS-11P 85841010.832C0.4816.785%D*9.524%D**13.8DN/A416.1h18.6D*110.9D**
L100 Python AP 11371242.958C1.6427.328%T-2.817%C+13.4D*7.9F-2705.3h8.3D30.3T
M60-G Bulldog 7253262.038D0.7215.608%F-5.66%A++10.2D*3.7D595.2h13.4F-85.8T*
VA39 Spectre 5352780.667C-0.6526.833%D-38.462%C+4.8D--N/A3810.9h21.9T*81.6T*
C75 Viper 6752281.857C-0.5419.546%F-N/A11.6D--3.3D--2354.5h20.5D-105T
Vortex VM21 8652910.571C--0.7427.618%F3.846%C+2.5D*1.7D**2520.4h182.4T*660.4T*
S1 5851740.689C+0.6329.355%T5.882%A++11.6D-1.6F4334.4h5.4B++18.2D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret62171.6h
Motion Spotter1710.2h
Spawn Beacon105281.8h
Nano-Armor Kit227469,09239.4h
M60-G Bulldog-H01230.1h
Medical Applicator5852,2575.1h
Auraxium Force-Blade2,73156269.8h
Spitfire Auto-Turret146572.2h
Xiphos Anti-Personnel Phalanx Tower01380h
Deconstruction Tool11,3480.2h
Ammunition Package361,7698.2h
WLT-Howler Mining Laser31,8920.7h
Recon Detection Device385,41314.2h

Check the help document for the dictionary if you want to learn more about words used here.


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