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pompette[HARM] pompette
VS BR 110

KDR: 1.31

Score: 24.1m

Last Seen: Apr 16th, 2019 6:37 PM
- OFFLINE - 231.6 hour(s)

Battle Rank 109 (110 total) - Vanu Sovereignty on Cobalt - Outfit Member of HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 51
Level Progress (to 110): 38%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Comet VM2 Comet VM2 Lasher X2 VX29 Polaris NS-15M2 Sirius SX12 Blueshift VM5 Blueshift VM5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $146,367 MLG Score: 117
Fun Score: N/A
Cheeseburgers Flipped: 5136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.121%15.27%2311110966,6010.7323050.577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.446%-1.165D*-0.836D--0.423C--HEAD ++ (~7.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.7-0.815D-20.5-0.436C--115.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.982%0.938%60411031,81316978141.06773222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.371%-2.428F*-1.068D*0.826

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.9-2.746F**23.2-0.846D--121.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.774%3.04%355110265812205720.538903115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%-1.614F-0.34C--0.054

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
246.9-1.077D*46.4-0.17C200.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.454%59.216%3521105255185940.13717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.628%-1.438D**-0.517D-0.941

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.4-2.284F--8.3-1.596F24.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.389%15.336%3511106313577170.541523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.669F-0.155C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.2-1.362D**6.7-0.373C-24.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HARVESTER[HARM] HARVESTER
VS outfit on Cobalt

Members: 51
24.1m310.3%172 (10.3k)160 (9.6k)1.3091727,57521,0632.0038110 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1107145616.374%7.938%13007:098

19% Engineer49% Heavy Assault26% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 3:10 PMMay 29th, 2017 1:32 PMApr 24th, 2019 6:30 AM (2d) (PST)Apr 16th, 2019 2:38 PM (10d) (PST)Apr 16th, 2019 2:37 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6671575100.1830.1400.0150.7680.064117

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,0009,41830,58211814649,629

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2506.2h/104.4d 14,631 2,189 13,538 115.4k 2,143 10,753 9,625 100.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D
Kills:1,484
Deaths:1,812
KDR:0.819
Accuracy:14.852% D**
HSR:2.695% D
VX29 Polaris
D-
Kills:1,382
Deaths:1,657
KDR:0.834
Accuracy:15.014% D**
HSR:16.643% D-
NS-15M2
D**
Kills:1,238
Deaths:1,325
KDR:0.934
Accuracy:14.671% F-
HSR:14.459% D**
Orion VS54
D**
Kills:739
Deaths:1,019
KDR:0.725
Accuracy:12.975% D**
HSR:14.614% D**
Flare VE6
D*
Kills:591
Deaths:603
KDR:0.980
Accuracy:13.520% F
HSR:15.905% D*
Pulsar LSW
D**
Kills:205
Deaths:223
KDR:0.919
Accuracy:15.558% D**
HSR:11.707% F
Kills:5,639
Deaths (as Heavy Assault):6,639
Deaths (to Heavy Assaults):4,234
KDR:0.84937
Kill Difference:1,000
Playtime:1,238.267 hours
Usage:49%
Score:11.787m
Score/min:159
Accuracy (listed only):14.432%
HSR (listed only):12.671%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D*
Kills:640
Deaths:933
KDR:0.686
Accuracy:14.356% F
HSR:12.500% D*
Pandora VX25
C+
Kills:313
Deaths:428
KDR:0.731
Accuracy:21.389% F-
HSR:15.336% C+
NSX-P Tanto
C
Kills:242
Deaths:244
KDR:0.992
Accuracy:21.130% D-
HSR:22.727% C
Serpent VE92
D
Kills:147
Deaths:209
KDR:0.703
Accuracy:21.023% D
HSR:15.646% D
Kills:1,342
Deaths (as Engineer):1,814
Deaths (to Engineers):5,162
KDR:0.7398
Kill Difference:472
Playtime:482.269 hours
Usage:19%
Score:4.810m
Score/min:166
Accuracy (listed only):19.474%
HSR (listed only):16.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:1,163
Deaths:1,547
KDR:0.752
Accuracy:15.191% F-
HSR:14.531% D
Solstice VE3
D*
Kills:640
Deaths:933
KDR:0.686
Accuracy:14.356% F
HSR:12.500% D*
Pandora VX25
C+
Kills:313
Deaths:428
KDR:0.731
Accuracy:21.389% F-
HSR:15.336% C+
NSX-P Tanto
C
Kills:242
Deaths:244
KDR:0.992
Accuracy:21.130% D-
HSR:22.727% C
Serpent VE92
D
Kills:147
Deaths:209
KDR:0.703
Accuracy:21.023% D
HSR:15.646% D
Kills:2,505
Deaths (as Light Assault):3,361
Deaths (to Light Assaults):4,167
KDR:0.74531
Kill Difference:856
Playtime:42.014 hours
Usage:2%
Score:0.198m
Score/min:78
Accuracy (listed only):18.618%
HSR (listed only):16.148%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D
Kills:1,163
Deaths:1,547
KDR:0.752
Accuracy:15.191% F-
HSR:14.531% D
XM98
D--
Kills:193
Deaths:106
KDR:1.821
Accuracy:24.452% F-
HSR:65.285% D--
NS-44 Commissioner
C+
Kills:170
Deaths:450
KDR:0.378
Accuracy:29.519% D-
HSR:22.353% C+
VA39 Spectre
C++
Kills:62
Deaths:79
KDR:0.785
Accuracy:26.229% D--
HSR:40.323% C++
Kills:1,588
Deaths (as Infiltrator):2,182
Deaths (to Infiltrators):4,266
KDR:0.72777
Kill Difference:594
Playtime:75.807 hours
Usage:3%
Score:0.426m
Score/min:94
Accuracy (listed only):23.848%
HSR (listed only):35.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:1,163
Deaths:1,547
KDR:0.752
Accuracy:15.191% F-
HSR:14.531% D
Pandora VX25
C+
Kills:313
Deaths:428
KDR:0.731
Accuracy:21.389% F-
HSR:15.336% C+
NS-11P
D*
Kills:84
Deaths:101
KDR:0.832
Accuracy:16.785% D*
HSR:9.524% D**
Kills:1,560
Deaths (as Combat Medic):2,076
Deaths (to Combat Medics):1,622
KDR:0.75145
Kill Difference:516
Playtime:19.854 hours
Usage:1%
Score:0.171m
Score/min:144
Accuracy (listed only):17.788%
HSR (listed only):13.130%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C++
Kills:2,738
Deaths:1,929
KDR:1.419
Accuracy:25.787% F-
HSR:4.565% C++
Comet VM2
B*
Kills:2,480
Deaths:1,921
KDR:1.291
Accuracy:26.670% F-
HSR:5.806% B*
Blueshift VM5
D-
Kills:1,158
Deaths:603
KDR:1.920
Accuracy:12.620% D**
HSR:16.321% D-
Blueshift VM5
D--
Kills:1,152
Deaths:599
KDR:1.923
Accuracy:12.385% D**
HSR:15.799% D--
NS-20 Gorgon
D--
Kills:365
Deaths:281
KDR:1.299
Accuracy:17.820% D*
HSR:13.699% D--
NS-20 Gorgon
D--
Kills:346
Deaths:281
KDR:1.231
Accuracy:17.663% D*
HSR:14.162% D--
NS-10 Burster
C-
Kills:206
Deaths:195
KDR:1.056
Accuracy:16.564% F-
HSR:5.340% C-
NS-10 Burster
C
Kills:175
Deaths:191
KDR:0.916
Accuracy:16.475% F-
HSR:4.571% C
Vortex VM21
B*
Kills:57
Deaths:98
KDR:0.582
Accuracy:27.182% F
HSR:5.263% B*
Vortex VM21
B++
Kills:54
Deaths:100
KDR:0.540
Accuracy:26.621% D**
HSR:5.556% B++
Kills:8,731
Deaths (as MAX Suit):3,099
Deaths (to MAX Suits):699
KDR:2.81736
Kill Difference:5,632
Playtime:643.189 hours
Usage:26%
Score:6.740m
Score/min:175
Accuracy (listed only):19.979%
HSR (listed only):9.108%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,146
V. Kills:326 350%
Deaths:162
KDR:7.074
Accuracy:36.892% D*
KPH:25.400 D--
VKPH:7.200 C
L100 Python HEAT
D--
Kills:370
V. Kills:190 194%
Deaths:142
KDR:2.606
Accuracy:33.753% F-
KPH:12.500 D*
VKPH:6.400 D--
Skyguard
D-
Kills:204
V. Kills:197 103%
Deaths:115
KDR:1.774
Accuracy:13.075% F*
KPH:6.300 D*
VKPH:6.100 D-
L100 Python AP
D*
Kills:93
V. Kills:52 175%
Deaths:25
KDR:3.720
Accuracy:31.775% F**
KPH:13.400 D*
VKPH:7.500 F-
C75 Viper
D-
Kills:56
V. Kills:17 311%
Deaths:30
KDR:1.867
Accuracy:20.930% F-
KPH:12.200 D-
VKPH:3.700 D--
Kills:1,869 (1,869 + 0)
Deaths:474
KDR:3.943
VKDR:1.650
Vehicle Kills:782
Kill Difference:1,395
Playtime:118.708 hours
Usage:5%
Score:0.711m
Score/min:100
Driving Accuracy:20.930%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
D
Kills:236
V. Kills:170 138%
Deaths:64
KDR:3.688
Accuracy:38.213% D*
KPH:16.400 D**
VKPH:11.800 D
Saron HRB
D
Kills:166
V. Kills:166 99%
Deaths:59
KDR:2.814
Accuracy:22.429% F--
KPH:10.200 D**
VKPH:10.200 D
Kills:402 (0 + 402)
Deaths:123
KDR:3.268
VKDR:2.732
Vehicle Kills:336
Kill Difference:279
Playtime:30.611 hours
Usage:1%
Score:0.287m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:22.429%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:106
V. Kills:51 204%
Deaths:98
KDR:1.082
Accuracy:17.479% F--
KPH:8.500 D--
VKPH:4.100 D--
M20 Basilisk
D
Kills:96
V. Kills:41 229%
Deaths:75
KDR:1.280
Accuracy:17.523% F--
KPH:12.100 D
VKPH:5.200 D-
M60-G Bulldog
D
Kills:54
V. Kills:19 270%
Deaths:26
KDR:2.077
Accuracy:15.657% F-
KPH:9.800 D*
VKPH:3.500 D
Kills:256 (0 + 256)
Deaths:199
KDR:1.286
VKDR:0.558
Vehicle Kills:111
Kill Difference:57
Playtime:25.923 hours
Usage:1%
Score:0.129m
Score/min:83
Driving Accuracy:N/A%
Gunner Accuracy:15.657%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Comet VM2 4,3212,7381,9291.419B++0.1125.787%F-4.565%C++6.7D3.9C+43410h32.4D125.6F
Comet VM2 3,9072,4801,9211.291B0.0226.67%F-5.806%B*6.1D--3.5D37409.6h37D138.6F
Lasher X2 1,5301,4841,8120.819C+0.4914.852%D**2.695%D16.1DN/A4492.3h20.3C+136.8D-
VX29 Polaris 1,4251,3821,6570.834C--0.4815.014%D**16.643%D-10.5D*N/A34131.4h21F--139.6F-
NS-15M2 1,2731,2381,3250.934C0.3814.671%F-14.459%D**12.7D--N/A3397.5h18.5D**125.8F-
Sirius SX12 1,1911,1631,5470.752C0.5615.191%F-14.531%D11.6DN/A31100h24.1F-158.9F-
Blueshift VM5 1,1931,1586031.92C+0.6112.62%D**16.321%D-13.2D*N/A3887.4h21.2D*168.2D**
Blueshift VM5 1,1901,1525991.923C+0.6112.385%D**15.799%D--13.3D*N/A3786.8h20.7D*166.9D**
L100 Python HESH 1,4721,1461627.074C5.7636.892%D*N/A25.4D--7.2C8945.2h6.2F--16.7F*
Spear Anti-Vehicle Phalanx Turret 1,8111,1151467.637C++6.3330.909%D**4.664%B17.5D*10.9D--12363.8h14.1D*45.5F-
NS Annihilator 1,7087731,3510.572C+0.7481.223%C++N/A5.6D--6.8C--83138.2h15.3D--18.8D-
Hades VSH4 1,1857551,1770.641C++0.6753.358%F-1.589%C-7.7C-4.4D5798h11.4D21.3F
Orion VS54 7517391,0190.725C0.5812.975%D**14.614%D**11D-N/A4567h18.2D*140.1D**
Nemesis VSH9 1,2427377870.936B+0.3745.766%F--1.493%D7.5D5.1D-8098.7h9.2C20.1D**
Solstice VE3 6546409330.686C+0.6214.356%F12.5%D*7.7DN/A3683.4h19.5C-136.1D--
Flare VE6 6045916030.98C0.3313.52%F15.905%D*15.4D-N/A4838.5h13.9D-102.9D*
NS-R3 Swarm 1,2385511,0290.535C++0.7765.914%B+N/A4.2D5.2C58131.2h44.3F67.2D**
Proximity Mine 519519766.829B*5.5240.222%C+N/A59D*N/A1798.8h2C+5C+
Tank Mine 549386655.938A++4.6334.785%C++N/A62.3D-26.3D*4796.2h1.7B+5B*
L100 Python HEAT 5603701422.606C-1.3033.753%F-2.162%C12.5D*6.4D--7529.6h11.2F-33.2T*
NS-20 Gorgon 4193652811.299C*0.0117.82%D*13.699%D--7.2D*1.1D2650.5h77.4D434.5D**
NS-20 Gorgon 3993462811.231C+0.0817.663%D*14.162%D--6.9D*1D2350.5h80.8D--457.2F-
Pandora VX25 3293134280.731C-0.5821.389%F-15.336%C+7.3D*N/A2643h6.7D**31.2F*
C-4 8193003740.802C0.5134.39%A+N/A12D**20.7D21625.1h4T*11.7F
NSX-P Tanto 2582422440.992C++0.3221.13%D-22.727%C7.7D-N/A2231.3h32.5F**153.6F--
E540 Halberd 406236643.688C-2.3838.213%D*1.695%C-16.4D**11.8D17114.4h7.6D*19.9F
NS-10 Burster 3692061951.056C*0.2516.564%F-5.34%C-3.2D--2.5D4764.8h176.8D1067.2F-
Pulsar LSW 2132052230.919C-0.3915.558%D**11.707%F10D*N/A3920.5h25.7T*165F**
Skyguard 4012041151.774C-0.4613.075%F*N/A6.3D*6.1D-9132.3h146.4C1119.6T-
XM98 1951931061.821C+0.5124.452%F-65.285%D--7.8D*N/A2924.6h4.6F**18.7T-
Aspis Anti-Aircraft Phalanx Turret 388176742.378C1.0711.275%F--1.705%C4.2D*5D*8342.4h209.3D*1856.2T-
NS-10 Burster 2991751910.916C0.3916.475%F-4.571%C2.7D*1.9D**4164h205.1D*1245.1F*
NS-44 Commissioner 1761704500.378C--0.9329.519%D-22.353%C+5.6D--N/A2830.2h6.2F-20.9D*
Saron HRB 332166592.814C-1.5022.429%F--N/A10.2D**10.2D14416.2h32.6D**145.2T*
Frag Grenade 1621611161N/A159.6936.586%D*N/A230D--1.4D9520.7h5.3D*14.4D*
Serpent VE92 1561472090.703C0.6121.023%D15.646%D6.2D--N/A2723.9h38.5T*183.2T-
Spear Anti-Vehicle Phalanx Tower 148108336B**34.6936.545%D**3.704%C+32.7C12.1D-1903.3h9.5C*25.9C-
M20 Basilisk 157106981.082D0.2317.479%F--6.604%B8.5D--4.1D--8112.5h125D715.4T-
M20 Basilisk 13796751.28D-0.0317.523%F--5.208%C+12.2D5.2D-1047.9h96.9C**552.9F-
L100 Python AP 14593253.72C+2.4131.775%F**3.226%C**13.5D*7.5F-2326.9h9.6D*30.4T*
NS-11P 85841010.832C0.4816.785%D*9.524%D**13.8DN/A416.1h18.6D*110.9D*
VA39 Spectre 6462790.785C0.5226.229%D--40.323%C++5.2D*N/A3911.9h19.7T*75.1T*
Vortex VM21 9457980.582C--0.7327.182%F5.263%B*2.4D*1.5F2424.2h188.7T*694.1T*
C75 Viper 7356301.867C-0.5620.93%F-N/A12.2D-3.7D--2354.6h21.3D--101.8T
M60-G Bulldog 7354262.077D0.7715.657%F-5.556%A++9.8D*3.5D575.5h13.7F-87.8T*
Vortex VM21 86541000.54C-0.7726.621%D**5.556%B++2.2D*1.3F2524.3h193.3T*726.2T*
S1 5851740.689C+0.6229.355%T5.882%A++11.6D--1.6D**4394.4h5.4B++18.2D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon165742.8h
Anti-Vehicle MANA Turret62181.6h
M60-G Bulldog-H01230.1h
Nano-Armor Kit250505,42343.7h
Medical Applicator7658,2327.2h
Spitfire Auto-Turret157572.6h
Motion Spotter1710.2h
Auraxium Force-Blade2,97258307h
Xiphos Anti-Personnel Phalanx Tower01380h
Welding Device0740h
Deconstruction Tool11,3480.2h
Ammunition Package401,9899.1h
Nano-Repair Grenade02130.1h
Recon Detection Device426,55017.4h
WLT-Howler Mining Laser31,8920.7h

Check the help document for the dictionary if you want to learn more about words used here.


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