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Decanus popcornman34523[O0O0] popcornman34523
VS BR 13

KDR: 4.94

Score: 40.1m

Last Seen: Jan 6th, 2019 9:05 PM
- OFFLINE - 218.8 hour(s)

Prestige 1, Battle Rank 13 - Vanu Sovereignty on Connery - Outfit Member of Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
Level Progress (to 14): 52%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 Orion VS54 Pulsar C Ghost Pulsar LSW Solstice VE3 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,070,652 MLG Score: 5652
Fun Score: N/A
Cheeseburgers Flipped: 151TIME WITH MEDKIT: 20.3%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.955%25.582%74120100244,4617.42626-2.491

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.268%1.546A+0.764B++-0.301CHEAD ++ (~11.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.562B+9.50.335C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.805%1.476%20121020542280921.92883583%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.686%-0.802D--0.121C+-0.767

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.50.493B+24.30.54B+57.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.099%1.32%15711021303324410.932308721%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.706B++-0.84D---1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.80.616B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.619%1.393%492210206462646422.43774100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.535%1.994A++-0.754D-1.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.9B*6.80.827B++5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.758%66.136%492110211,76050063.52

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.159B**-0.067C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+1.90.395B2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.488%17.365%4923101966867730.985251

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.341%1.423A0.571B+0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.40.504B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[O0O0] Recursion
VS outfit on Connery

Members: 43
40.1m307.4%1286 (77.2k)1003 (60.2k)4.9351855,88611,3245.1554213 (13)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022601330.93%23.696%73303:3212

6% Engineer74% Heavy Assault6% Infiltrator10% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 6th, 2014 2:22 AMSep 4th, 2016 2:48 AMJan 13th, 2019 11:34 PM (2d) (PST)Jan 6th, 2019 6:44 PM (9d) (PST)Jan 6th, 2019 5:05 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1392379021.3970.2830.3314.5440.0815652

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,33214,20054,132841720273560,171

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667h/27.8d 2,494 13,243 15,144 181.8k 1,023 2,910 3,260 45.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:27,454
Deaths:3,681
KDR:7.458
Accuracy:29.035% B++
HSR:27.384% C
SVA-88
B++
Kills:2,764
Deaths:343
KDR:8.058
Accuracy:26.831% B++
HSR:23.046% C
Orion VS54
A+
Kills:2,539
Deaths:496
KDR:5.119
Accuracy:27.876% A+
HSR:28.318% B+
Pulsar LSW
B++
Kills:1,298
Deaths:175
KDR:7.417
Accuracy:26.731% B++
HSR:20.570% C-
Lasher X2
A+
Kills:1,184
Deaths:208
KDR:5.692
Accuracy:35.710% A+
HSR:2.872% D
NS-15MB
C+
Kills:1,164
Deaths:160
KDR:7.275
Accuracy:25.304% C+
HSR:22.938% D
NS-15M2
B++
Kills:1,158
Deaths:149
KDR:7.772
Accuracy:27.126% B++
HSR:20.466% D
NS-15M AE
A+
Kills:390
Deaths:53
KDR:7.358
Accuracy:33.484% A+
HSR:27.180% C++
VX29 Polaris
B
Kills:126
Deaths:28
KDR:4.500
Accuracy:25.058% B
HSR:17.460% D
Flare VE6
B+
Kills:83
Deaths:17
KDR:4.882
Accuracy:25.025% B+
HSR:20.482% C--
VE-H Maw
N/A
Kills:50
Deaths:7
KDR:7.143
Accuracy:31.001% N/A
HSR:46% N/A
Kills:38,210
Deaths (as Heavy Assault):5,317
Deaths (to Heavy Assaults):3,668
KDR:7.18638
Kill Difference:32,893
Playtime:491.101 hours
Usage:74%
Score:30.983m
Score/min:1,051
Accuracy (listed only):28.471%
HSR (listed only):23.338%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,902
Deaths:242
KDR:7.860
Accuracy:31.429% A
HSR:22.135% C+
Solstice VE3
A++
Kills:1,222
Deaths:205
KDR:5.961
Accuracy:31.895% A++
HSR:16.612% C--
Eridani SX5G
C**
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:29.378% C**
HSR:19.500% C+
Solstice Burst
B*
Kills:467
Deaths:84
KDR:5.560
Accuracy:30.577% B*
HSR:19.700% D
NS-11C
A+
Kills:385
Deaths:113
KDR:3.407
Accuracy:30.772% A+
HSR:21.039% B+
Deimos VA29
A
Kills:384
Deaths:123
KDR:3.122
Accuracy:76.593% A
HSR:20.052% B+
VX6-7
A++
Kills:297
Deaths:77
KDR:3.857
Accuracy:32.764% A++
HSR:20.539% C+
Pandora VX25
B*
Kills:174
Deaths:41
KDR:4.244
Accuracy:48.444% B*
HSR:9.770% D*
Thanatos VE70
A++
Kills:110
Deaths:32
KDR:3.438
Accuracy:55.279% A++
HSR:20% B*
NS-11CP
B*
Kills:53
Deaths:2
KDR:26.500
Accuracy:32.626% B*
HSR:20.755% C
Kills:6,153
Deaths (as Light Assault):1,179
Deaths (to Light Assaults):2,430
KDR:5.21883
Kill Difference:4,974
Playtime:67.926 hours
Usage:10%
Score:3.070m
Score/min:753
Accuracy (listed only):39.976%
HSR (listed only):19.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C**
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:29.378% C**
HSR:19.500% C+
Terminus VX-9
B**
Kills:478
Deaths:116
KDR:4.121
Accuracy:30.314% B**
HSR:21.967% C--
Deimos VA29
A
Kills:384
Deaths:123
KDR:3.122
Accuracy:76.593% A
HSR:20.052% B+
Pandora VX25
B*
Kills:174
Deaths:41
KDR:4.244
Accuracy:48.444% B*
HSR:9.770% D*
Thanatos VE70
A++
Kills:110
Deaths:32
KDR:3.438
Accuracy:55.279% A++
HSR:20% B*
Kills:2,305
Deaths (as Combat Medic):572
Deaths (to Combat Medics):1,099
KDR:4.02972
Kill Difference:1,733
Playtime:7.397 hours
Usage:1%
Score:0.304m
Score/min:686
Accuracy (listed only):48.002%
HSR (listed only):18.258%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,902
Deaths:242
KDR:7.860
Accuracy:31.429% A
HSR:22.135% C+
Solstice VE3
A++
Kills:1,222
Deaths:205
KDR:5.961
Accuracy:31.895% A++
HSR:16.612% C--
Eidolon VE33
A++
Kills:562
Deaths:80
KDR:7.025
Accuracy:37.175% A++
HSR:27.580% C**
Solstice Burst
B*
Kills:467
Deaths:84
KDR:5.560
Accuracy:30.577% B*
HSR:19.700% D
NS-11C
A+
Kills:385
Deaths:113
KDR:3.407
Accuracy:30.772% A+
HSR:21.039% B+
Deimos VA29
A
Kills:384
Deaths:123
KDR:3.122
Accuracy:76.593% A
HSR:20.052% B+
VX6-7
A++
Kills:297
Deaths:77
KDR:3.857
Accuracy:32.764% A++
HSR:20.539% C+
Pandora VX25
B*
Kills:174
Deaths:41
KDR:4.244
Accuracy:48.444% B*
HSR:9.770% D*
Thanatos VE70
A++
Kills:110
Deaths:32
KDR:3.438
Accuracy:55.279% A++
HSR:20% B*
NS-11CP
B*
Kills:53
Deaths:2
KDR:26.500
Accuracy:32.626% B*
HSR:20.755% C
Kills:5,556
Deaths (as Engineer):999
Deaths (to Engineers):1,888
KDR:5.56156
Kill Difference:4,557
Playtime:39.328 hours
Usage:6%
Score:2.885m
Score/min:1,223
Accuracy (listed only):40.755%
HSR (listed only):19.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,760
Deaths:214
KDR:8.224
Accuracy:42.758% B+
HSR:66.136% C+
Eridani SX5G
C**
Kills:1,159
Deaths:260
KDR:4.458
Accuracy:29.378% C**
HSR:19.500% C+
NS-357 Underboss
B*
Kills:835
Deaths:631
KDR:1.323
Accuracy:42.520% B*
HSR:23.713% B
NS-30 Vandal
B++
Kills:125
Deaths:24
KDR:5.208
Accuracy:37.195% B++
HSR:24.800% C+
Kills:3,879
Deaths (as Infiltrator):1,129
Deaths (to Infiltrators):1,327
KDR:3.43578
Kill Difference:2,750
Playtime:36.920 hours
Usage:6%
Score:1.287m
Score/min:581
Accuracy (listed only):37.963%
HSR (listed only):33.537%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:460
Deaths:81
KDR:5.679
Accuracy:22.434% B+
HSR:20.870% C+
Nebula VM20
A
Kills:424
Deaths:93
KDR:4.559
Accuracy:24.565% A
HSR:17.925% C--
Blueshift VM5
B**
Kills:395
Deaths:81
KDR:4.877
Accuracy:22.051% B+
HSR:26.076% B**
Nebula VM20
B**
Kills:388
Deaths:93
KDR:4.172
Accuracy:24.431% B**
HSR:22.165% B
Comet VM2
A
Kills:118
Deaths:44
KDR:2.682
Accuracy:53.589% A
HSR:3.390% C-
Comet VM2
B**
Kills:105
Deaths:42
KDR:2.500
Accuracy:54.712% B**
HSR:5.714% B++
Kills:1,890
Deaths (as MAX Suit):217
Deaths (to MAX Suits):780
KDR:8.70968
Kill Difference:1,673
Playtime:18.923 hours
Usage:3%
Score:1.603m
Score/min:1,412
Accuracy (listed only):33.630%
HSR (listed only):16.023%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:480
V. Kills:21 N/A
Deaths:67
KDR:7.164
Accuracy:37.497% C-
KPH:52.700 C*
VKPH:2.300 C--
Saron Laser Cannon
C++
Kills:62
V. Kills:66 93%
Deaths:73
KDR:0.849
Accuracy:27.072% D-
KPH:9.700 C
VKPH:10.400 C++
Kills:542 (542 + 0)
Deaths:140
KDR:3.871
VKDR:0.621
Vehicle Kills:87
Kill Difference:402
Playtime:15.484 hours
Usage:2%
Score:0.272m
Score/min:293
Piloting Accuracy:27.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:303
V. Kills:17 N/A
Deaths:12
KDR:25.250
Accuracy:48.099% B*
KPH:161.400 S
VKPH:9.100 B
Kills:303 (303 + 0)
Deaths:12
KDR:25.250
VKDR:1.417
Vehicle Kills:17
Kill Difference:291
Playtime:1.878 hours
Usage:0%
Score:0.109m
Score/min:968
Driving Accuracy:48.099%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
M
Kills:594
V. Kills:526 113%
Deaths:51
KDR:11.647
Accuracy:61.941% A++
KPH:38.900 B++
VKPH:34.400 M
Kills:594 (0 + 594)
Deaths:51
KDR:11.647
VKDR:10.314
Vehicle Kills:526
Kill Difference:543
Playtime:15.289 hours
Usage:2%
Score:0.874m
Score/min:952
Driving Accuracy:N/A%
Gunner Accuracy:61.941%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
N/A
Kills:50
V. Kills:3 N/A
Deaths:3
KDR:16.667
Accuracy:49.244% N/A
KPH:350.900 N/A
VKPH:21.100 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:1
Vehicle Kills:3
Kill Difference:47
Playtime:0.143 hours
Usage:0%
Score:0.016m
Score/min:1,890
Driving Accuracy:N/A%
Gunner Accuracy:49.244%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:52
V. Kills:4 N/A
Deaths:2
KDR:26
Accuracy:34.971% C+
KPH:96.600 A*
VKPH:7.400 C
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:2
Vehicle Kills:4
Kill Difference:50
Playtime:0.539 hours
Usage:0%
Score:0.031m
Score/min:952
Driving Accuracy:N/A%
Gunner Accuracy:34.971%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 27,67427,4543,6817.458A2.5229.035%B++27.384%C143.2A*1.1B*762191.7h9.6B++33.1B++
SVA-88 2,7872,7643438.058M+3.1226.831%B++23.046%C131.6M*1.1A++77421h9.8B*36.4B++
Orion VS54 2,5492,5394965.119A**0.1827.876%A+28.318%B+98.8M++N/A60625.7h9.5B**34B*
Pulsar C 1,9121,9022427.86S2.9231.429%A22.135%C+118.1SN/A79516.1h9.2B*29.3B*
Ghost 1,7661,7602148.224A++3.2942.758%B+66.136%C+93.1A**N/A47918.9h1.9B++4.5B++
Pulsar LSW 1,3141,2981757.417S2.4826.731%B++20.57%C-141.1M**1.7M++8269.2h9.9B*37.2B++
Solstice VE3 1,2351,2222055.961S1.0331.895%A++16.612%C--95.5S1A++64812.8h10.6B**33.1B+
Lasher X2 1,1961,1842085.692S0.7635.71%A+2.872%D103.9S1.1B+75211.4h16.5B++46.3B*
S1 1,6761,1702874.077S0.8671.378%A++3.761%B+62.9M++27.2A*119818.6h4.8B*6.7B**
NS-15MB 1,1741,1641607.275S2.3425.304%C+22.938%D125.2A++1.1B**6469.3h10.1B+39.9C*
Eridani SX5G 1,1711,1592604.458M0.4829.378%C**19.5%C+104.4A+1.1A++80311.1h9B*30.5B+
NS-15M2 1,1711,1581497.772M*2.8427.126%B++20.466%D130.1M*1.5A*7728.9h9.7B**35.9B++
NS-357 Underboss 8378356311.323B+3.6142.52%B*23.713%B62.3B*N/A31213.4h3.5B*8.2B*
Frag Grenade 7547501750N/A745.0649.813%B+N/A576.9B+3.1D41251.3h3B++6.1B++
Sticky Grenade 6466441644N/A639.0662.613%AN/A2146.7M6.7C--144330.3h1.1A1.7B**
E540 Halberd 1,1205945111.647C**6.7161.941%A++1.347%D38.8B++34.4M95215.3h6.7D10.8B+
Eidolon VE33 567562807.025S2.0937.175%A++27.58%C**108.1S1B**6845.2h5.8B**15.5B**
Light PPA 501480677.164C**2.2337.497%C-1.25%C+52.7C*2.3C--3349.1h9.1B+24.1B+
Terminus VX-9 4834781164.121A+0.8130.314%B**21.967%C--97.6M1B**4314.9h10.4B*34.3B*
Solstice Burst 473467845.56M++0.6230.577%B*19.7%D103.8A**1.3A+2284.5h10.4B**34B*
Blueshift VM5 467460815.679A+0.7422.434%B+20.87%C+64.8A*1B**4677.1h11.6A51.6B*
NS Decimator 6084271652.588A++2.3567.353%B*1.874%C59.3A++25.1B**8217.2h4.8C++7.2B+
Nebula VM20 431424934.559A0.3824.565%A17.925%C--71.9A**1.2A+5805.9h10.5A++42.6B**
Blueshift VM5 403395814.877B**0.0622.051%B+26.076%B**55.6A+1.1A4157.1h13.1B*59.4B++
NS-15M AE 393390537.358M2.4233.484%A+27.18%C++125.8A*1B*3343.1h9.9B++29.4B*
Nebula VM20 395388934.172B**0.7624.431%B**22.165%B65.8A*1.2A+5265.9h11.5A47.2B*
NS-11C 3873851133.407M1.5330.772%A+21.039%B+60.2A++N/A2556.4h11.2B*36.3B*
Deimos VA29 3863841233.122A+1.8176.593%A20.052%B+132.4M*N/A5642.9h1.6A2.1B*
C75 Viper 3203031225.25S20.3148.099%B*1.32%C+159.5S8.9B9681.9h4.8A+10A
VX6-7 299297773.857A++1.0832.764%A++20.539%C+102.4M+N/A3872.9h10.7B++32.5B*
Pandora VX25 175174414.244M++0.6948.444%B*9.77%D*133.8M**N/A9631.3h3.5B*7.2B*
VX29 Polaris 126126284.5M0.4425.058%B17.46%D105A**N/A8011.2h8.6A34.3B++
NS-30 Vandal 126125245.208A*0.2737.195%B++24.8%C+104.2M++N/A3971.2h4.3B**11.5B*
Comet VM2 153118442.682A*2.2553.589%A3.39%C-24.1A*7.1A+4824.9h16.3B++30.5B++
C-4 131115244.792A**0.1432.158%AN/A115B*16D-25211h1.3B+4.2B++
Thanatos VE70 110110323.438M+1.5055.279%A++20%B*91.7M**N/A7771.2h3.4B**6.2B**
Comet VM2 140105422.5A++2.4454.712%B**5.714%B++21.4A++7.1B**3764.9h18.7B++34.3B*
Flare VE6 8383174.882M*0.0525.025%B+20.482%C--103.8A**N/A20590.8h8.9B++35.7B+
Damascus Edge 113818,2580.01D4.934.893%F-7.407%C+0.2C--N/A1456.1h3.5F70.6T*
The Slasher 69671,5380.044C+4.8913.854%D**1.493%D--1.1CN/A358.9h1.6B*11.9C
Saron Laser Cannon 12862730.849C4.0927.072%D-3.226%B++9.7C10.3C++2336.4h142.4C++526C+
NS-11CP 5353226.5U21.5632.626%B*20.755%C176.7M*N/A5480.3h9.9B+30.2B++
M40 Fury 5652226M++21.0634.971%C+1.923%C++104A**8C9500.5h8.2B**23.5B*
Proton II PPA-H 5350316.667B+11.7349.244%A+2%C*500S30S18610.1h7.2B*14.5B**
VE-H Maw 505077.143S2.2131.001%B**46%A*100A++N/A2200.5h7.6B**24.6B*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0530.1h
Motion Spotter26940.3h
Restoration Kit7550.5h
Spawn Beacon61,6341.8h
Nano-Armor Kit5150,1103.1h
Nanite Revive Grenade0590h
Medical Applicator55,0510.7h
Ammunition Package4820.1h
Medical Kit2,55313,245134.7h
A30 Walker01510.1h
Maelstrom Turbo Laser01170h
Recon Detection Device13090.4h

Check the help document for the dictionary if you want to learn more about words used here.


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