Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,342)players online:
LatrodectusVS (50)  Maldrasou (35)  Serenity024 (20)  TrueImpHunter (10)  halospud (4)  mccoycollective (3) 122
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (25 days). The data shown below may not be accurate.

popo3296[YLBT] popo3296
TR BR 209

KDR: 1.98

Score: 121.3m

Last Seen: Nov 18th, 2018 1:13 PM
- OFFLINE - 33.9 hour(s)

Battle Rank 120 (209 total) - Terran Republic on Connery
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP TRAC-5 Frag Grenade The Slasher NS Deep Freeze MKV Suppressed NSX Tanto HSR-1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:popo3296



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $731,835 MLG Score: 585
Fun Score: N/A
Cheeseburgers Flipped: 236TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.045%34.942%8402999326,0461.684730.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.243%0.59B+2.222A*-0.285CHEAD ++ (~22.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.443B100.297C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.616%1.198%125210207518327570.90156199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.703%0.228C++-0.379C-0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.584B+26.50.498B+40.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.027%3.167%307510174,642217021772.13819213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.467%0.017C+0.336C**-0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.561B+70.444B10

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.647%6.704%144810142,14814447511.48753286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.642%-0.788D-0.606B+0.361

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.183C++26.60.32C*69.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.961%68.321%144610165,8432143282.72655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.746%-0.163C0.076C+-0.851

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.287C*2.40.248C++4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.622%17.488%144210201,6641139221.46093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.805%-1.062D*0.603B+0.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.07C+3.50.276C*8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
121.3m797.1%1084 (65k)879 (52.7k)1.9837263,47932,0002.23578209 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1022292313.856%23.003%31904:1934

63% Engineer13% Heavy Assault11% Infiltrator10% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2016 4:06 AMMay 16th, 2017 2:43 PMDec 9th, 2018 4:55 PM (4d) (PST)Nov 18th, 2018 9:13 AM (25d) (PST)Nov 18th, 2018 9:13 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5251214040.4600.2320.1064.1150.057585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,4777,25624,22128146247352,711

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2301.1h/95.9d 8,066 14,602 215,537 568.2k 2,176 3,306 7,806 72.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
A+
Kills:1,284
Deaths:974
KDR:1.318
Accuracy:23.694% B+
HSR:26.947% A+
NSX Tanto
A+
Kills:1,168
Deaths:723
KDR:1.615
Accuracy:25.408% C+
HSR:35.616% A+
LC2 Lynx
A
Kills:1,159
Deaths:1,055
KDR:1.099
Accuracy:23.480% C++
HSR:28.818% A
HC1 Cougar
A*
Kills:1,159
Deaths:856
KDR:1.354
Accuracy:25.719% B
HSR:34.340% A*
NS-11C
A++
Kills:1,158
Deaths:857
KDR:1.351
Accuracy:25.886% B+
HSR:28.584% A++
FA1 Barrage
B+
Kills:1,157
Deaths:939
KDR:1.232
Accuracy:24.648% F
HSR:17.459% B+
LC3 Jaguar
A++
Kills:1,156
Deaths:989
KDR:1.169
Accuracy:23.934% C++
HSR:29.325% A++
AMR-66
M+
Kills:1,156
Deaths:613
KDR:1.886
Accuracy:30.966% B++
HSR:43.685% M+
AS16 NightHawk
B*
Kills:507
Deaths:473
KDR:1.072
Accuracy:41.068% C++
HSR:17.554% B*
NS Baron G5
D
Kills:151
Deaths:310
KDR:0.487
Accuracy:0.056% T*
HSR:11.258% D
TRAC-5 S
A*
Kills:55
Deaths:97
KDR:0.567
Accuracy:17.139% D--
HSR:29.091% A*
Kills:10,110
Deaths (as Engineer):7,886
Deaths (to Engineers):6,885
KDR:1.28202
Kill Difference:2,224
Playtime:1,447.467 hours
Usage:63%
Score:104.255m
Score/min:1,200
Accuracy (listed only):23.818%
HSR (listed only):27.516%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A+
Kills:1,165
Deaths:910
KDR:1.280
Accuracy:20.583% B
HSR:32.876% A+
NSX Naginata
A+
Kills:1,164
Deaths:769
KDR:1.514
Accuracy:22.163% C++
HSR:38.660% A+
NS-15 Gallows
C+
Kills:1,162
Deaths:750
KDR:1.549
Accuracy:24.108% D
HSR:30.465% C+
MSW-R
A++
Kills:1,161
Deaths:842
KDR:1.379
Accuracy:21.059% C+
HSR:37.468% A++
T7 Mini-Chaingun
B**
Kills:1,160
Deaths:853
KDR:1.360
Accuracy:22.032% B**
HSR:13.966% C*
T32 Bull
A++
Kills:1,158
Deaths:802
KDR:1.444
Accuracy:22.933% C+
HSR:37.306% A++
T16 Rhino
A++
Kills:1,157
Deaths:799
KDR:1.448
Accuracy:23.897% B++
HSR:32.930% A++
T9 CARV-S
A+
Kills:1,157
Deaths:996
KDR:1.162
Accuracy:21.864% C++
HSR:34.832% A+
T9A "Butcher"
M
Kills:674
Deaths:517
KDR:1.304
Accuracy:21.687% C--
HSR:45.846% M
Kills:9,958
Deaths (as Heavy Assault):7,238
Deaths (to Heavy Assaults):9,655
KDR:1.37579
Kill Difference:2,720
Playtime:305.130 hours
Usage:13%
Score:6.116m
Score/min:334
Accuracy (listed only):22.259%
HSR (listed only):33.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A+
Kills:1,284
Deaths:974
KDR:1.318
Accuracy:23.694% B+
HSR:26.947% A+
MKV Suppressed
S
Kills:1,171
Deaths:592
KDR:1.978
Accuracy:22.831% C--
HSR:47.481% S
NSX Tanto
A+
Kills:1,168
Deaths:723
KDR:1.615
Accuracy:25.408% C+
HSR:35.616% A+
NS-7 PDW
A**
Kills:1,167
Deaths:860
KDR:1.357
Accuracy:24.271% C+
HSR:32.819% A**
SMG-46 Armistice
A*
Kills:1,162
Deaths:869
KDR:1.337
Accuracy:28.433% B+
HSR:29.174% A*
LC2 Lynx
A
Kills:1,159
Deaths:1,055
KDR:1.099
Accuracy:23.480% C++
HSR:28.818% A
HC1 Cougar
A*
Kills:1,159
Deaths:856
KDR:1.354
Accuracy:25.719% B
HSR:34.340% A*
NS-11C
A++
Kills:1,158
Deaths:857
KDR:1.351
Accuracy:25.886% B+
HSR:28.584% A++
FA1 Barrage
B+
Kills:1,157
Deaths:939
KDR:1.232
Accuracy:24.648% F
HSR:17.459% B+
LC3 Jaguar
A++
Kills:1,156
Deaths:989
KDR:1.169
Accuracy:23.934% C++
HSR:29.325% A++
AS16 NightHawk
B*
Kills:507
Deaths:473
KDR:1.072
Accuracy:41.068% C++
HSR:17.554% B*
NS Baron G5
D
Kills:151
Deaths:310
KDR:0.487
Accuracy:0.056% T*
HSR:11.258% D
PDW-16 Hailstorm
A**
Kills:65
Deaths:68
KDR:0.956
Accuracy:23.501% C+
HSR:30.769% A**
TRAC-5 S
A*
Kills:55
Deaths:97
KDR:0.567
Accuracy:17.139% D--
HSR:29.091% A*
Kills:12,519
Deaths (as Light Assault):9,662
Deaths (to Light Assaults):4,785
KDR:1.29569
Kill Difference:2,857
Playtime:224.647 hours
Usage:10%
Score:4.531m
Score/min:336
Accuracy (listed only):23.576%
HSR (listed only):28.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS Deep Freeze
A+
Kills:1,183
Deaths:6
KDR:197.167
Accuracy:66.539% A+
HSR:2.620% D-
MKV Suppressed
S
Kills:1,171
Deaths:592
KDR:1.978
Accuracy:22.831% C--
HSR:47.481% S
HSR-1
A++
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:27.941% D--
HSR:44.302% A++
NS-7 PDW
A**
Kills:1,167
Deaths:860
KDR:1.357
Accuracy:24.271% C+
HSR:32.819% A**
SMG-46 Armistice
A*
Kills:1,162
Deaths:869
KDR:1.337
Accuracy:28.433% B+
HSR:29.174% A*
M77-B
C++
Kills:1,160
Deaths:286
KDR:4.056
Accuracy:33.944% C-
HSR:76.466% C++
TSAR-42
C++
Kills:1,160
Deaths:632
KDR:1.835
Accuracy:35.454% C
HSR:69.138% C++
SR-7
C++
Kills:1,160
Deaths:317
KDR:3.659
Accuracy:33.873% D--
HSR:79.483% C++
NS CandyCannon 3000
A*
Kills:1,160
Deaths:10
KDR:116
Accuracy:61.419% A*
HSR:3.707% F-
NS-30 Vandal
A*
Kills:1,159
Deaths:340
KDR:3.409
Accuracy:32.691% C+
HSR:42.709% A*
RAMS .50M
C+
Kills:1,158
Deaths:365
KDR:3.173
Accuracy:34.438% D
HSR:78.757% C+
99SV
B
Kills:1,151
Deaths:501
KDR:2.297
Accuracy:33.184% B
HSR:37.011% C++
NS-44 Commissioner
C+
Kills:619
Deaths:439
KDR:1.410
Accuracy:35.256% C+
HSR:15.186% D--
NSX Tomoe
B**
Kills:544
Deaths:295
KDR:1.844
Accuracy:26.280% D
HSR:48.897% B**
TX1 Repeater
A+
Kills:346
Deaths:408
KDR:0.848
Accuracy:23.464% C+
HSR:31.214% A+
NS-357 Underboss
B+
Kills:332
Deaths:360
KDR:0.922
Accuracy:33.511% C
HSR:25.301% B+
SOAS-20
A*
Kills:298
Deaths:156
KDR:1.910
Accuracy:24.129% D
HSR:36.577% A*
NS-AM7 Archer
B+
Kills:84
Deaths:183
KDR:0.459
Accuracy:38.518% F*
HSR:21.429% B+
PDW-16 Hailstorm
A**
Kills:65
Deaths:68
KDR:0.956
Accuracy:23.501% C+
HSR:30.769% A**
Bighorn .50M
C+
Kills:54
Deaths:19
KDR:2.842
Accuracy:31.024% F-
HSR:79.630% C+
Kills:16,300
Deaths (as Infiltrator):7,106
Deaths (to Infiltrators):4,992
KDR:2.29384
Kill Difference:9,194
Playtime:245.554 hours
Usage:11%
Score:4.228m
Score/min:287
Accuracy (listed only):33.535%
HSR (listed only):41.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
S
Kills:1,171
Deaths:592
KDR:1.978
Accuracy:22.831% C--
HSR:47.481% S
NS-7 PDW
A**
Kills:1,167
Deaths:860
KDR:1.357
Accuracy:24.271% C+
HSR:32.819% A**
SMG-46 Armistice
A*
Kills:1,162
Deaths:869
KDR:1.337
Accuracy:28.433% B+
HSR:29.174% A*
FA1 Barrage
B+
Kills:1,157
Deaths:939
KDR:1.232
Accuracy:24.648% F
HSR:17.459% B+
T1 Cycler
A++
Kills:795
Deaths:722
KDR:1.101
Accuracy:21.527% C+
HSR:32.830% A++
AS16 NightHawk
B*
Kills:507
Deaths:473
KDR:1.072
Accuracy:41.068% C++
HSR:17.554% B*
NS Baron G5
D
Kills:151
Deaths:310
KDR:0.487
Accuracy:0.056% T*
HSR:11.258% D
NSX Yumi
B**
Kills:99
Deaths:97
KDR:1.021
Accuracy:24.976% C
HSR:35.354% B**
PDW-16 Hailstorm
A**
Kills:65
Deaths:68
KDR:0.956
Accuracy:23.501% C+
HSR:30.769% A**
Kills:6,274
Deaths (as Combat Medic):4,930
Deaths (to Combat Medics):2,175
KDR:1.27262
Kill Difference:1,344
Playtime:54.019 hours
Usage:2%
Score:1.448m
Score/min:447
Accuracy (listed only):23.479%
HSR (listed only):28.300%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:326
Deaths:154
KDR:2.117
Accuracy:17.978% B+
HSR:28.834% A++
MRC3 Mercy
A++
Kills:300
Deaths:154
KDR:1.948
Accuracy:18.037% B
HSR:30% A++
M3 Pounder HEG
A++
Kills:273
Deaths:192
KDR:1.422
Accuracy:42.014% B+
HSR:5.495% A++
M3 Pounder HEG
B+
Kills:214
Deaths:179
KDR:1.196
Accuracy:43.299% B+
HSR:3.271% C++
M2 Mutilator
A+
Kills:97
Deaths:56
KDR:1.732
Accuracy:16.938% B+
HSR:24.742% A+
M2 Mutilator
B+
Kills:96
Deaths:56
KDR:1.714
Accuracy:17.164% B+
HSR:19.792% C**
MR1 Fracture
N/A
Kills:50
Deaths:52
KDR:0.962
Accuracy:35.268% N/A
HSR:2% N/A
Kills:1,356
Deaths (as MAX Suit):421.500
Deaths (to MAX Suits):1,567
KDR:3.21708
Kill Difference:934.500
Playtime:29.541 hours
Usage:1%
Score:0.719m
Score/min:405
Accuracy (listed only):27.243%
HSR (listed only):16.305%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C++
Kills:430
V. Kills:458 94%
Deaths:433
KDR:0.993
Accuracy:28.349% C-
KPH:9.900 C
VKPH:10.600 C++
M14 Banshee
B++
Kills:387
V. Kills:29 N/A
Deaths:100
KDR:3.870
Accuracy:31.823% B+
KPH:62.300 B++
VKPH:4.700 B+
Hellfire Rocket Pods
A+
Kills:364
V. Kills:131 276%
Deaths:60
KDR:6.067
Accuracy:53.609% B++
KPH:81.400 C++
VKPH:29.300 A+
Kills:1,181 (817 + 0)
Deaths:593
KDR:1.992
VKDR:1.042
Vehicle Kills:618
Kill Difference:588
Playtime:54.086 hours
Usage:2%
Score:0.875m
Score/min:269
Piloting Accuracy:31.823%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:130
V. Kills:205 63%
Deaths:79
KDR:1.646
Accuracy:29.303% D--
KPH:13.600 D*
VKPH:21.400 C+
CAS30 Tank Buster
C+
Kills:92
V. Kills:88 103%
Deaths:262
KDR:0.351
Accuracy:45.037% C+
KPH:3.400 D
VKPH:3.300 D-
L105 Zephyr
B*
Kills:65
V. Kills:1 N/A
Deaths:15
KDR:4.333
Accuracy:43.166% C++
KPH:70.200 B*
VKPH:1.100 D**
Kills:287 (92 + 195)
Deaths:356
KDR:0.806
VKDR:0.826
Vehicle Kills:294
Kill Difference:69
Playtime:37.399 hours
Usage:2%
Score:0.261m
Score/min:116
Piloting Accuracy:45.037%
Gunner Accuracy:43.166%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:883
V. Kills:86 N/A
Deaths:99
KDR:8.919
Accuracy:45.719% C
KPH:83 A
VKPH:8.100 C++
L100 Python AP
A
Kills:263
V. Kills:214 122%
Deaths:81
KDR:3.247
Accuracy:49.193% D
KPH:30.600 C++
VKPH:24.900 A
Skyguard
B
Kills:64
V. Kills:54 116%
Deaths:29
KDR:2.207
Accuracy:24.175% D
KPH:12.400 C+
VKPH:10.500 B
Kills:1,210 (1,210 + 0)
Deaths:209
KDR:5.789
VKDR:1.694
Vehicle Kills:354
Kill Difference:1,001
Playtime:24.399 hours
Usage:1%
Score:0.358m
Score/min:245
Driving Accuracy:24.175%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:1,550
V. Kills:1,310 118%
Deaths:379
KDR:4.090
Accuracy:41.285% C-
KPH:33.500 B+
VKPH:28.300 A++
P2-120 HESH
A++
Kills:1,048
V. Kills:165 N/A
Deaths:100
KDR:10.480
Accuracy:36.283% C--
KPH:84.700 A++
VKPH:13.300 B*
P2-120 HEAT
A*
Kills:898
V. Kills:328 273%
Deaths:152
KDR:5.908
Accuracy:40.991% C+
KPH:52.400 A*
VKPH:19.100 A*
MR11 Gatekeeper
B
Kills:262
V. Kills:204 128%
Deaths:102
KDR:2.569
Accuracy:40.523% C*
KPH:23 B
VKPH:17.900 C**
P525 Marauder
B+
Kills:57
V. Kills:6 N/A
Deaths:3
KDR:19
Accuracy:15.822% D
KPH:46.600 C--
VKPH:4.900 B+
Kills:3,815 (3,496 + 319)
Deaths:736
KDR:5.183
VKDR:2.735
Vehicle Kills:2,013
Kill Difference:3,079
Playtime:88.459 hours
Usage:4%
Score:1.984m
Score/min:374
Driving Accuracy:40.991%
Gunner Accuracy:15.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C*
Kills:189
V. Kills:3 N/A
Deaths:13
KDR:14.539
Accuracy:27.599% D-
KPH:110.300 C*
VKPH:1.800 D*
G20 Vulcan-H
D
Kills:130
V. Kills:93 138%
Deaths:57
KDR:2.281
Accuracy:44.988% C
KPH:24.400 D-
VKPH:17.500 D
MR11 Gatekeeper-H
B**
Kills:79
V. Kills:57 136%
Deaths:11
KDR:7.182
Accuracy:43.136% D*
KPH:42.500 B**
VKPH:30.700 C*
Kills:398 (0 + 398)
Deaths:81
KDR:4.914
VKDR:1.889
Vehicle Kills:153
Kill Difference:317
Playtime:8.897 hours
Usage:0%
Score:0.233m
Score/min:437
Driving Accuracy:N/A%
Gunner Accuracy:43.136%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:657
V. Kills:96 N/A
Deaths:60
KDR:10.950
Accuracy:27.300% D-
KPH:95.400 A*
VKPH:13.900 B**
M12 Kobalt
A
Kills:513
V. Kills:29 N/A
Deaths:23
KDR:22.304
Accuracy:12.488% D-
KPH:101.800 A
VKPH:5.800 B*
M40 Fury
A
Kills:390
V. Kills:67 N/A
Deaths:40
KDR:9.750
Accuracy:24.755% D*
KPH:85.700 A
VKPH:14.700 B++
M20 Basilisk
A*
Kills:154
V. Kills:38 395%
Deaths:17
KDR:9.059
Accuracy:29.683% D--
KPH:41.300 A*
VKPH:10.200 B++
M20 Basilisk
A++
Kills:58
V. Kills:40 141%
Deaths:14
KDR:4.143
Accuracy:42.131% B+
KPH:28.100 B+
VKPH:19.400 A++
Kills:1,772 (0 + 1,772)
Deaths:154
KDR:11.506
VKDR:1.753
Vehicle Kills:270
Kill Difference:1,618
Playtime:22.270 hours
Usage:1%
Score:0.503m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:42.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:86
V. Kills:23 358%
Deaths:102
KDR:0.843
Accuracy:36.309% D*
KPH:19.900 C+
VKPH:5.300 C
Kills:86 (86 + 0)
Deaths:102
KDR:0.843
VKDR:0.225
Vehicle Kills:23
Kill Difference:16
Playtime:4.326 hours
Usage:0%
Score:0.029m
Score/min:112
Driving Accuracy:36.309%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 2,8601,5503794.09C2.1141.285%C-4.387%B+33.5B+28.3A++39246.3h10D--24.3D-
TRAC-5 1,2971,2849741.318B++0.6723.694%B+26.947%A+36AN/A10535.7h11.4B*48.1B++
Frag Grenade 1,2841,27211272N/A1,270.0252.832%B**N/A706.7B*6.7C18491.8h2.8B*5.2B*
The Slasher 1,2431,2431,3390.928U1.0617.165%D*2.253%D--16.2A*N/A1476.8h1.1A+6.3C*
NS Deep Freeze 1,1831,1836197.167U195.1866.539%A+2.62%D-275.1A*N/A8204.3h3.8D--5.7B
MKV Suppressed 1,1821,1715921.978B**0.0122.831%C--47.481%S56.3B**N/A13320.8h9.8B*43B+
NSX Tanto 1,1811,1687231.615B+0.3725.408%C+35.616%A+43.3B+N/A9627h10.7B++42.3C**
HSR-1 1,1781,1674002.918B+0.9327.941%D--44.302%A++56.7B++N/A12020.6h5.2B18.7C+
NS-7 PDW 1,1751,1678601.357B+0.6324.271%C+32.819%A**29C++N/A6840.3h11.9B++48.8B+
T9 CARV 1,1711,1659101.28C++0.7020.583%B32.876%A+59.7A++N/A20019.5h10.8B**52.7B++
NSX Naginata 1,1721,1647691.514C++0.4722.163%C++38.66%A+53.2B+N/A11921.9h10.2B+46.2B+
NSX Amaterasu 1,1631,1632,4360.477S1.5122.172%C3.697%D*8.3B*N/A9140.5h2C++9.1B+
NS-15 Gallows 1,1691,1627501.549C0.4324.108%D30.465%C+56.7C+N/A12120.5h10.5C**43.5C+
SMG-46 Armistice 1,1681,1628691.337C**0.6528.433%B+29.174%A*50.1B**N/A11623.2h10.1A35.7B++
Icikill 1,1611,1611,0241.134U0.8523.282%D6.804%C24M**N/A2848.3h1.4A6.2B+
MSW-R 1,1801,1618421.379C+0.6021.059%C+37.468%A++62.1B**1A+18218.7h10.6B++50.4B
M77-B 1,1611,1602864.056A2.0733.944%C-76.466%C++55.5A*N/A12820.9h2B*5.8B+
TSAR-42 1,1671,1606321.835C+0.1535.454%C69.138%C++56B*N/A16020.7h2B++5.7B
SR-7 1,1631,1603173.659C++1.6833.873%D--79.483%C++64.4A+N/A14318h1.9B+5.5C++
T7 Mini-Chaingun 1,1691,1608531.36B+0.6222.032%B**13.966%C*59.2A+N/A15019.6h11.7B*53.3B++
NS CandyCannon 3000 1,1601,16010116U114.0261.419%A*3.707%F-483.3UN/A4322.4h2.1A3.3A
LC2 Lynx 1,1731,1591,0551.099C+0.8823.48%C++28.818%A39.6B++N/A11329.3h13.8B+58.7B
HC1 Cougar 1,1751,1598561.354B0.6325.719%B34.34%A*47.5B**N/A12624.4h9.8B*38.1B+
NS-30 Vandal 1,1701,1593403.409B**1.4332.691%C+42.709%A*67.4AN/A14417.2h4.7B*14.4B+
NS-11C 1,1841,1588571.351B+0.6325.886%B+28.584%A++44B**1A++10926.3h12.3B+47.6B+
RAMS .50M 1,1651,1583653.173C++1.1934.438%D78.757%C+54.4A++N/A15621.3h1.9B+5.4C**
T32 Bull 1,1701,1588021.444C++0.5422.933%C+37.306%A++68.1AN/A20517h10.8B++46.9B+
T16 Rhino 1,1671,1577991.448C**0.5423.897%B++32.93%A++57.3AN/A13620.2h11.4B++47.5B+
T9 CARV-S 1,1771,1579961.162C+0.8221.864%C++34.832%A+48.6BN/A12323.8h11.3B+51.8B
FA1 Barrage 1,1731,1579391.232C**0.7524.648%F17.459%B+45.4B**N/A18925.5h3.3A13.4C++
LC3 Jaguar 1,1801,1569891.169C+0.8123.934%C++29.325%A++33.2C**N/A9234.8h11.5B+48B+
AMR-66 1,1701,1566131.886A0.1030.966%B++43.685%M+49.2A*N/A11923.5h6.5B**21B*
99SV 1,1611,1515012.297B+0.3133.184%B37.011%C++47A++N/A10724.5h4.2B**12.6B*
C-4 1,5801,1247571.485C++0.5027.957%B+N/A93.7B38B+68612h1.4C*4.8B+
ASP-30 Grounder 1,1721,0972524.353S2.3773.275%A+2.005%C--115.5S7.9C3099.5h1.8A**2.5A**
ML-7 1,1801,0564992.116A*0.1375.179%A*1.799%D77.6S9.1C-36813.6h3.4A+4.5A++
P2-120 HESH 1,2131,04810010.48C+8.5036.283%C--1.622%B**84.5A+13.3B*30212.4h5.4C+15C
T2 Striker 1,1921,0447114.704U12.7249.439%C+1.916%C**183.2U26A++4805.7h4.6A*9.3A++
M9 SKEP Launcher 1,1651,0251568.333U66.3584.861%A*N/A292.9U40A++6443.5h1.2M1.5M
P2-120 HEAT 1,2268981525.908C++3.9240.991%C+4.12%B+52.5A*19.2A*34017.1h6.8B+16.5B+
NS Decimator 1,1808877401.199C*0.7865.559%B+3.269%B++59.9A++19.8B+27114.8h3.1B**4.7B**
L100 Python HESH 969883998.919C+6.9445.719%C1.699%C++83.3A8.1C++25310.6h3.2C**6.9C**
T1 Cycler 8077957221.101C++0.8821.527%C+32.83%A++28.5BN/A8327.9h11.9B*55.2B+
T9A "Butcher" 6826745171.304C0.6821.687%C--45.846%M39.9C--N/A12516.9h10.9C**50.4C+
M40 Fury 7536576010.95B+8.9727.3%D-1.218%D95.2A*13.9B**4776.9h12B+43.8C++
NS-44 Commissioner 6216194391.41B+0.5735.256%C+15.186%D--68.8A+N/A1729h2.7B**7.6B++
Tank Mine 1,3345612262.482C+0.5035.463%C++N/A83.7C115.4A++8166.7h1.9C++5.5B+
NSX Masamune 6435494201.307B+0.6856.807%C+N/A51.3B**8.8C-16110.7h6.6B++11.6B++
NSX Tomoe 5485442951.844C++0.1426.28%D48.897%B**49.9B+N/A14110.9h11B*41.9B+
M12 Kobalt 5425132322.304B+20.3212.488%D-21.053%B+102.6A5.8B*2655h14.8B++118.6C++
AS16 NightHawk 5135074731.072C+0.9141.068%C++17.554%B*21.7C--N/A5523.4h4B+9.7B+
M18 Rotary 8884304330.993C0.9928.349%C-N/A9.9C10.6C++24743.4h142.8C+503.8C+
M40 Fury 457390409.75C*7.7724.755%D*1.538%C86.7A14.9B++4454.5h12.6C*50.8C-
M14 Banshee 4163871003.87C+1.8931.823%B+2.067%A+62.4B++4.7B+2246.2h26.5C++83.4C*
C-4 ARX 4963862101.838C+0.1527.673%BN/A113.5C+32.4C+5483.4h1.1B+4B+
Hellfire Rocket Pods 495364606.067C+4.0853.609%B++N/A80.9C++29.1A+5544.5h26.5C+49.4C++
TX1 Repeater 3473464080.848C++1.1423.464%C+31.214%A+47.4B**N/A1377.3h9.6B**41.1C**
NS-357 Underboss 3323323600.922C+1.0633.511%C25.301%B+36.1C+N/A889.2h3.4B*10.2B+
MANA Anti-Vehicle Turret 5883281791.832C*0.1556.575%C**2.744%D52.9B**41.9B*4836.2h6.9B+12.2B*
MRC3 Mercy 3293261542.117C++0.1317.978%B+28.834%A++42.3B**N/A1147.7h17.9B+99.6B+
MRC3 Mercy 3053001541.948C+0.0418.037%B30%A++39.5B*N/A1027.6h19.5C++108.3B+
SOAS-20 2992981561.91B0.0724.129%D36.577%A*54.2B**N/A1195.5h11.6C*48.1C+
M3 Pounder HEG 3452731921.422C+0.5642.014%B+5.495%A++26B**6.9A*16210.5h21.9D52.2C+
L100 Python AP 477263813.247C1.2649.193%D3.802%B+30.6C++24.9A2758.6h8.3D17D--
MR11 Gatekeeper 4662621022.569C0.5940.523%C*N/A23B17.9C**45211.4h53.7C+132.5C**
Spear Anti-Vehicle Phalanx Turret 330225268.654C**6.6742.838%C+10.222%M++60.8A28.4B++5013.7h7.2B+16.8B+
Anti-Vehicle Grenade 2842151215N/A213.0250.557%C+N/A307.1C98.6C+17490.7h5.9C+11.7C++
M3 Pounder HEG 2922141791.196C0.7943.299%B+3.271%C++21C**7.6A*14910.2h28D*64.7C
P525 Marauder-H 1921891314.538C++12.5527.599%D-1.058%C++111.2C*1.8D*4201.7h5.9B+21.2C++
Auraxium Slasher 16316311,5240.014C1.9724.429%C18.405%B**0.2C--N/A1734.3h1.7B*7C**
Claymore 154154522.962D0.9834.615%C*N/A73.3D*N/A5982.1h1.2C++3.5B
M20 Basilisk 192154179.059A**7.0829.683%D--5.195%C41.6A*10.3B++2813.7h63.7B*214.5B+
NS Baron G5 1541513100.487D1.500.056%T*11.258%D0.2FN/A1785.1h5.6D9914T*
Sticky Grenade 1371361136N/A134.0265.982%A+N/A1360B*10C36430.1h1.7B+2.5B++
G20 Vulcan-H 223130572.281C0.3044.988%C4.615%B**24.5D-17.5D3865.3h130.8D290.7D
C150 Dalton 335130791.646D0.3429.303%D--N/A13.5D*21.4C+2959.6h9.4F--32.1T*
NSX Yumi 10099971.021C0.9624.976%C35.354%B**39.6C*N/A1022.5h10.5B+42.1B
M2 Mutilator 9997561.732C++0.2516.938%B+24.742%A+51.1A*1.1A+1801.9h12.1A+71.5B*
M2 Mutilator 9796561.714C++0.2717.164%B+19.792%C**50.5A*N/A1461.9h12.4A+72.3B*
CAS30 Tank Buster 180922620.351D1.6345.037%C+N/A3.4D3.3D-4626.9h109.5D-243.1D-
M40 Fury-F 109861020.843C1.1436.309%D*N/A20C+5.3C1124.3h11.9C++32.8C-
The Kraken 10984870.966D1.0251.265%D--2.381%B+26.3D7.8C-1253.2h4.6C8.9D
NS-AM7 Archer 104841830.459C+1.5238.518%F*21.429%B+5C-1.2D-3216.8h11.8B++30.7B
Rocklet Rifle 177801130.708C+1.2840.896%D**N/A26.7C+32.3B++2373h20.9A51.1B++
MR11 Gatekeeper-H 13679117.182B++5.2043.136%D*1.266%C-41.6B*30C++5991.9h43.4B*100.5B+
Aspis Anti-Aircraft Phalanx Turret 14577117A5.0222.782%C-1.299%D22A*19.4A++3393.5h93.8A+411.8B++
PDW-16 Hailstorm 6565680.956C+1.0323.501%C+30.769%A**28.3C++N/A1662.3h12.8B+54.4B+
L105 Zephyr 6665154.333C--2.3543.166%C++N/A72.2B*1.1D**3050.9h4.6B**10.7B++
Skyguard 11864292.207C+0.2224.175%DN/A12.3C+10.4C**1755.2h145C599.6C--
M60-G Bulldog 6959229.5B**27.5230.14%D*8.475%S73.8B+12.5C+1900.8h5.5B++18.2C*
M20 Basilisk 9858144.143B+2.1642.131%B+3.448%D-27.6B+19A++3332.1h147.4D--349.8C-
P525 Marauder 6357319C++17.0215.822%D7.018%S47.5C-5B+1521.2h6.3C++39.8C+
TRAC-5 S 5855970.567C1.4217.139%D--29.091%A*11DN/A525h13C+75.7C
Bighorn .50M 5454192.842C--0.8631.024%F-79.63%C+41.5CN/A1101.3h1.9C+6.1D*
MR1 Fracture 9650520.962C**1.0235.268%C+2%D-12.8B**11.8M*1653.9h50.9C++144.4C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter191,5451.5h
Restoration Kit7540.1h
TX2 Emperor11,3831.2h
Nano-Armor Kit463490,84282.4h
Soldier Soaker0640h
Anti-Vehicle MANA Turret98371.5h
Spawn Beacon161,6822h
Nanite Revive Grenade05640.2h
Medical Applicator154244,77912.5h
Welding Device11,2250.3h
Spitfire Auto-Turret186451.1h
Ammunition Package2624,94110.4h
Medical Kit2223,4668.5h
Anti-Infantry MANA Turret3540.2h
WLT-Howler Mining Laser2517,3947.3h
Hardlight Barrier102230.3h
Shield Recharging Field241,5151.2h
Recon Detection Device594,98110h
M20 Drake0630.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 1.76s on queries, 1.09s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.