Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,340)players online:
Wrel (96)  ZoranTheBear (32)  Nefinub (28)  PierreKira (10)  gronzo92 (4)  MoarBassPLZ (3) 173
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (23 days). The data shown below may not be accurate.

Gunner popo3297[TLGO] popo3297
NC BR 195

KDR: 1.4

Score: 101.2m

Last Seen: Nov 18th, 2018 1:14 PM
- OFFLINE - 567.8 hour(s)

Battle Rank 120 (195 total) - New Conglomerate on Connery - Outfit Member of DragonTengLong[TLGO] DragonTengLong
NC outfit on Connery

Members: 0
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS NC6 Gauss SAW EM6 NC14 Bolt Driver AF-19 Mercenary EM1 AF-4 Cyclone Titan-150 HEAT The Slasher
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:popo3297



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,769 MLG Score: 19
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.947%34.177%784710151,3431.49388-0.097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.289%0.375C**2.104A*-1.792F-HEAD ++ (~22.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.521B+8.20.423B27.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.878%3.297%162110219198880.928571102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.881B*0.419B-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.50.64B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.137%9.836%241110216155861.1090970%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.416A**1.409A-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
553.1-3.694T*343.7-7.781T*209.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.808%74.51%2411102115310211.48544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.937D--0.483B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.236C++2.20.317C*5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.636%15.385%24111021524301.18182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.854A++0.181C++-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1.90.856B*1.20.75B++0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DragonTengLong[TLGO] DragonTengLong
NC outfit on Connery

Members: 0
101.2m15428.3%2430 (145.8k)2172 (130.3k)1.396552,5921,8561.68427195 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC10222073.993%26.775%10725:000

94% Engineer5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2016 2:48 AMMar 20th, 2016 2:59 AMDec 9th, 2018 4:05 PM (2d) (PST)Nov 18th, 2018 9:15 AM (24d) (PST)Nov 18th, 2018 9:14 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
10918910.0560.0400.0159.7960.00819

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
6,5291,1085,4213215880130,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
777h/32.4d 534 694 209,836 456.7k 149 180 367 5.1m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:128
Deaths:109
KDR:1.174
Accuracy:22.527% C++
HSR:33.594% A*
AC-X11
S
Kills:54
Deaths:19
KDR:2.842
Accuracy:29.738% B**
HSR:55.556% S
GD-66 Claw
B+
Kills:52
Deaths:17
KDR:3.059
Accuracy:63.636% B+
HSR:15.385% C*
Kills:234
Deaths (as Engineer):145
Deaths (to Engineers):618
KDR:1.61379
Kill Difference:89
Playtime:727.618 hours
Usage:94%
Score:99.736m
Score/min:2,285
Accuracy (listed only):38.634%
HSR (listed only):34.845%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:564
Deaths:446
KDR:1.265
Accuracy:21.790% B
HSR:29.965% B**
EM6
A+
Kills:364
Deaths:265
KDR:1.374
Accuracy:22.716% C*
HSR:32.967% A+
EM1
M**
Kills:91
Deaths:37
KDR:2.459
Accuracy:25.031% B++
HSR:45.055% M**
Kills:1,019
Deaths (as Heavy Assault):748
Deaths (to Heavy Assaults):447
KDR:1.3623
Kill Difference:271
Playtime:27.183 hours
Usage:3%
Score:0.628m
Score/min:385
Accuracy (listed only):23.179%
HSR (listed only):35.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A*
Kills:128
Deaths:109
KDR:1.174
Accuracy:22.527% C++
HSR:33.594% A*
AF-4 Cyclone
M**
Kills:91
Deaths:31
KDR:2.935
Accuracy:36.826% A*
HSR:42.857% M**
AC-X11
S
Kills:54
Deaths:19
KDR:2.842
Accuracy:29.738% B**
HSR:55.556% S
GD-66 Claw
B+
Kills:52
Deaths:17
KDR:3.059
Accuracy:63.636% B+
HSR:15.385% C*
Kills:325
Deaths (as Light Assault):176
Deaths (to Light Assaults):248
KDR:1.84659
Kill Difference:149
Playtime:6.321 hours
Usage:1%
Score:0.158m
Score/min:416
Accuracy (listed only):38.182%
HSR (listed only):36.848%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C+
Kills:153
Deaths:80
KDR:1.913
Accuracy:28.808% D--
HSR:74.510% C+
AF-4 Cyclone
M**
Kills:91
Deaths:31
KDR:2.935
Accuracy:36.826% A*
HSR:42.857% M**
Kills:244
Deaths (as Infiltrator):111
Deaths (to Infiltrators):253
KDR:2.1982
Kill Difference:133
Playtime:9.661 hours
Usage:1%
Score:0.375m
Score/min:647
Accuracy (listed only):32.817%
HSR (listed only):58.683%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:91
V. Kills:27 325%
Deaths:27
KDR:3.370
Accuracy:49.878% B
KPH:35.100 A+
VKPH:10.400 B+
Titan-150 HESH
B+
Kills:57
V. Kills:10 N/A
Deaths:7
KDR:8.143
Accuracy:51.255% B+
KPH:36.400 C
VKPH:6.400 C
Kills:148 (148 + 0)
Deaths:34
KDR:4.353
VKDR:1.088
Vehicle Kills:37
Kill Difference:114
Playtime:4.156 hours
Usage:1%
Score:0.050m
Score/min:202
Driving Accuracy:51.255%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:61
V. Kills:28 210%
Deaths:7
KDR:8.714
Accuracy:62.137% M+
KPH:18.400 C+
VKPH:8.400 C*
Kills:61 (0 + 61)
Deaths:7
KDR:8.714
VKDR:4
Vehicle Kills:28
Kill Difference:54
Playtime:3.316 hours
Usage:0%
Score:0.020m
Score/min:100
Driving Accuracy:N/A%
Gunner Accuracy:62.137%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 5685644461.265C++0.1321.79%B29.965%B**52.7B**N/A15910.7h8.4B++38.7B+
EM6 3673642651.374C+0.0222.716%C*32.967%A+61.7B*N/A1375.9h10.3B+45.2B
NC14 Bolt Driver 154153801.913C++0.5228.808%D--74.51%C+37.3B**N/A1324.1h2.2B++7.5C*
AF-19 Mercenary 1351281091.174B+0.2222.527%C++33.594%A*26.1B+1.4M**814.9h9.6B*42.7B+
EM1 9191372.459A1.0625.031%B++45.055%M**82.7A++N/A3751.1h6.7B*26.9B**
AF-4 Cyclone 9191312.935A+1.5436.826%A*42.857%M**151.7SN/A9420.6h4A*10.8A
Titan-150 HEAT 11891273.37C+1.9749.878%B3.297%C*35A+10.4B+2372.6h4.5B+9B+
The Slasher 80803390.236S1.1640.671%B+27.5%A+0.5C--N/A1152.1h2.4C+6C*
M20 Basilisk 896178.714M++7.3262.137%M+9.836%A+18.5C+8.5C**1003.3h343.7T*553.1F-
Shrike 84581030.563C+0.8359.636%B5.172%A24.2C+10.8C1732.4h6.8C+11.4C*
Titan-150 HESH 675778.143C+6.7551.255%B+N/A35.6C6.3C-1451.6h5D**9.8D
AC-X11 5454192.842A++1.4529.738%B**55.556%S67.5A*N/A4310.8h3.6A*12B**
GD-66 Claw 5252173.059A+1.6663.636%B+15.385%C*104MN/A6140.5h1.2A++1.9B**
NC9 A-Tross 5151182.833A+1.4444.186%M**33.333%A255UN/A18020.2h3.4M++7.6A++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02520.3h
Nano-Armor Kit5465,7938.2h
NSX Yumi1780.1h
Medical Kit292020.8h
Medical Applicator235,6070.7h
M96 Mjolnir-H0640.1h
Recon Detection Device10580.2h
Ammunition Package352,83614.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.01s
Server spent 2.29s on queries, 2.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.