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Paragon Immortal poweredbyET[] poweredbyET
VS BR 87

KDR: 3.79

Score: 13.3m

Last Seen: Sep 27th, 2019 5:16 AM
- OFFLINE - 1130.3 hour(s)

Battle Rank 100 (87 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 7%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MB Ghost SVA-88 NS Decimator-B NSX-P Naginata NS-15M2 VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,320,503 MLG Score: 4253
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 14.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.711%23.27%66817120226,4724.9694-1.182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.624%1.472A+0.366C**-0.543DHEAD ++ (~8.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.513B+10.40.271C*25.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.173%0.517%40311218387152392.54605968%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.826B++-0.99D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.818B++13.30.749B++16.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.408%76.991%0312162,938697134.20917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.7%0.213C++0.644B+-0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.432B20.357C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.3m269%528 (31.7k)440 (26.4k)3.787533,9898,9743.9341487 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219356228.601%25.961%74303:2114

77% Heavy Assault13% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2017 1:37 PMApr 3rd, 2018 11:24 PMOct 16th, 2019 6:00 PM (27d) (PST)Sep 27th, 2019 1:21 AM (47d) (PST)Sep 27th, 2019 1:16 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7612125491.1280.2980.2933.1280.0354253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,65312,69232,961681818188226,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
502.3h/20.9d 1,316 8,824 8,439 94.3k 872 2,282 1,054 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:11,766
Deaths:2,767
KDR:4.252
Accuracy:28.640% B+
HSR:24.511% D-
NS-15MB
B*
Kills:2,016
Deaths:448
KDR:4.500
Accuracy:31.444% B*
HSR:26.339% C
SVA-88
B**
Kills:1,426
Deaths:378
KDR:3.772
Accuracy:28.367% B**
HSR:23.562% C
NSX-P Naginata
B**
Kills:1,178
Deaths:252
KDR:4.675
Accuracy:28.367% B**
HSR:27.165% C+
NS-15M2
B++
Kills:1,176
Deaths:236
KDR:4.983
Accuracy:27.577% B++
HSR:27.126% C++
VX29 Polaris
B*
Kills:1,172
Deaths:313
KDR:3.744
Accuracy:27.963% B*
HSR:21.246% C
Flare VE6
B**
Kills:1,171
Deaths:343
KDR:3.414
Accuracy:28.024% B**
HSR:18.787% D-
Orion VS54
A+
Kills:1,169
Deaths:316
KDR:3.699
Accuracy:28.856% A+
HSR:23.182% C
Pulsar LSW
B*
Kills:1,168
Deaths:435
KDR:2.685
Accuracy:27.659% B*
HSR:20.120% D
VE-H Maw
B+
Kills:666
Deaths:156
KDR:4.269
Accuracy:28.687% B+
HSR:22.673% C-
Ursa
C*
Kills:261
Deaths:64
KDR:4.078
Accuracy:24.026% C*
HSR:21.839% C
Kills:23,169
Deaths (as Heavy Assault):5,708
Deaths (to Heavy Assaults):2,472
KDR:4.05904
Kill Difference:17,461
Playtime:386.033 hours
Usage:77%
Score:10.310m
Score/min:445
Accuracy (listed only):28.146%
HSR (listed only):23.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B
Kills:1,172
Deaths:287
KDR:4.084
Accuracy:29.366% B
HSR:21.928% C*
Serpent VE92
B*
Kills:828
Deaths:241
KDR:3.436
Accuracy:27.832% B*
HSR:17.391% C--
Sirius SX12
A
Kills:126
Deaths:40
KDR:3.150
Accuracy:31.198% A
HSR:17.460% C+
Solstice VE3
A++
Kills:112
Deaths:50
KDR:2.240
Accuracy:31.485% A++
HSR:16.071% D
Kills:2,238
Deaths (as Light Assault):618
Deaths (to Light Assaults):1,838
KDR:3.62136
Kill Difference:1,620
Playtime:26.079 hours
Usage:5%
Score:0.556m
Score/min:355
Accuracy (listed only):29.970%
HSR (listed only):18.213%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:1,172
Deaths:287
KDR:4.084
Accuracy:29.366% B
HSR:21.928% C*
H-V45
B++
Kills:1,168
Deaths:397
KDR:2.942
Accuracy:27.453% B++
HSR:20.976% C+
Sirius SX12
A
Kills:126
Deaths:40
KDR:3.150
Accuracy:31.198% A
HSR:17.460% C+
Kills:2,466
Deaths (as Combat Medic):724
Deaths (to Combat Medics):1,122
KDR:3.40608
Kill Difference:1,742
Playtime:23.238 hours
Usage:5%
Score:0.970m
Score/min:696
Accuracy (listed only):29.339%
HSR (listed only):20.122%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,689
Deaths:301
KDR:5.611
Accuracy:35.928% C-
HSR:75.607% B++
VE-S Canis
B
Kills:1,172
Deaths:287
KDR:4.084
Accuracy:29.366% B
HSR:21.928% C*
XM98
B+
Kills:1,161
Deaths:154
KDR:7.539
Accuracy:36.973% C+
HSR:78.639% B+
NS-44 Commissioner
B*
Kills:965
Deaths:486
KDR:1.986
Accuracy:43.636% B*
HSR:20.518% C
Sirius SX12
A
Kills:126
Deaths:40
KDR:3.150
Accuracy:31.198% A
HSR:17.460% C+
NS-357 Underboss
B*
Kills:110
Deaths:89
KDR:1.236
Accuracy:43.282% B*
HSR:20.909% C+
V10
B+
Kills:88
Deaths:16
KDR:5.500
Accuracy:38.702% C
HSR:81.818% B+
Kills:5,311
Deaths (as Infiltrator):1,373
Deaths (to Infiltrators):1,640
KDR:3.86817
Kill Difference:3,938
Playtime:65.758 hours
Usage:13%
Score:1.387m
Score/min:352
Accuracy (listed only):37.012%
HSR (listed only):45.269%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:387
V. Kills:21 N/A
Deaths:56
KDR:6.911
Accuracy:45.173% B+
KPH:66.200 B++
VKPH:3.600 C++
Kills:387 (387 + 0)
Deaths:56
KDR:6.911
VKDR:0.375
Vehicle Kills:21
Kill Difference:331
Playtime:5.844 hours
Usage:1%
Score:0.070m
Score/min:199
Piloting Accuracy:45.173%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,88711,7662,7674.252B+0.4628.64%B+24.511%D-90.8B++N/A271129.6h10.8C++37.8B
NS-15MB 2,0302,0164484.5A**0.7131.444%B*26.339%C112A+N/A23118h10.5B+33.4B+
Ghost 1,6951,6893015.611B**1.8235.928%C-75.607%B++61.2B*N/A18427.6h2B+5.7C*
SVA-88 1,4471,4263783.772B**0.0228.367%B**23.562%C79.2A1.2A+18918h11.4C**40.1B+
NS Decimator-B 1,6681,2162764.406A*0.6267.7%B+1.069%D--67.6B+25.1C*39918h3.6B5.4B+
NSX-P Naginata 1,1921,1782524.675M0.8928.367%B**27.165%C+92A+1.1C+38912.8h10.8B++38.1B++
NS-15M2 1,1881,1762364.983A++1.2027.577%B++27.126%C++78.9B**N/A21014.9h10.3B++37.5B++
VE-S Canis 1,1841,1722874.084M+0.3029.366%B21.928%C*81.4AN/A30514.4h9.5B++32.2B+
VX29 Polaris 1,1821,1723133.744A*0.0427.963%B*21.246%C81.4AN/A17814.4h11.1B+39.6B+
Flare VE6 1,1821,1713433.414A*0.3728.024%B**18.787%D-78.1AN/A28815h9.6B+34.4B+
Orion VS54 1,1791,1693163.699A++0.0928.856%A+23.182%C77.9A*N/A26415h10.6B++36.6C**
Pulsar LSW 1,1771,1684352.685B**1.1027.659%B*20.12%D57.3B+N/A14420.4h11.2B+40.6B+
H-V45 1,1761,1683972.942B*0.8527.453%B++20.976%C+64.9AN/A31818h12.1B+43.9B++
XM98 1,1681,1611547.539M++3.7536.973%C+78.639%B+64.1A++N/A20218.1h2.1B++5.6B+
NS-44 Commissioner 9679654861.986B**1.8043.636%B*20.518%C74.8A+N/A23312.9h3.1B*7B++
Serpent VE92 8358282413.436A*0.3527.832%B*17.391%C--64.2A+N/A22012.9h11.1B+39.7B++
VE-H Maw 6826661564.269A**0.4828.687%B+22.673%C-90A2.2A**2567.4h9.4B+32.8B+
Plasma Grenade 4174051405N/A401.2148.151%BN/A506.3C++15B+17990.8h3.4B+7.1B+
Light PPA 408387566.911B+3.1245.173%B+N/A66.7B++3.6C++1995.8h13.3C*29.4C**
NS Decimator 427310734.247S0.4670.972%A3.226%B**79.5M30A++5473.9h3.3B**4.6B**
Ursa 263261644.078M*0.2924.026%C*21.839%C68.7B**N/A1743.8h9B*37.5B+
C-4 277251386.605M**2.8235.797%A++N/A156.9A++16.3D-9751.6h1B**2.7B**
Sirius SX12 126126403.15A++0.6431.198%A17.46%C+84A**N/A4041.5h11B*35.2B++
Solstice VE3 113112502.24A*1.5531.485%A++16.071%D44.8A+N/A3942.5h13.1B+41.5B+
NS-357 Underboss 110110891.236C**2.5543.282%B*20.909%C+45.8C++N/A1892.4h3.6B++8.3B+
Lasher X2 10095412.317A*1.4729.466%B+7.368%A++50B*2.6A+1931.9h23.9D81C++
V10 8888165.5B*1.7138.702%C81.818%B+67.7A+N/A2161.3h1.8B++4.7B+
Anti-Vehicle Grenade 11286186N/A82.2141.192%D--N/A215D65C12530.4h7.3D17.8D-
Force-Blade 87748,1200.009C3.7810.958%F4.054%C-0.2C--N/A1446.6h1.9B++17.6C-
S1 8159301.967A*1.8262.261%B+5.085%A+39.3B**14.7C*5141.5h6.1B9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63940.4h
Nano-Armor Kit19,0450.6h
Nanite Revive Grenade06550.2h
Motion Spotter11,8980.6h
Medical Kit6228,90874.9h
Medical Applicator1315,6330.8h

Check the help document for the dictionary if you want to learn more about words used here.


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