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Praetor Immortal poweredbyET[FQRT] poweredbyET
VS BR 83

KDR: 3.59

Score: 7.1m

Last Seen: Dec 13th, 2018 12:21 PM
- OFFLINE - 15.4 hour(s)

Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Officer of Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 6
Level Progress (to 84): 7%
Level 100 Progress: 38% 414h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost SVA-88 NS-15M2 VX29 Polaris Flare VE6 Orion VS54 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,527,369 MLG Score: 3619
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 16.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.043%22.497%63113100914,1624.64938-1.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.448%1.372A0.293C*-0.435C--HEAD ++ (~8.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.506B+10.40.273C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.083%0.281%5981102135694353.78723989%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.802B++-1.22D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.814B++13.50.745B++16.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.723%74.543%0210201,807367124.91033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.683%0.101C+0.485B+-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.393B2.10.327C**3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sluts in Spandex[FQRT] Sluts in Spandex
VS outfit on Cobalt

Members: 6
7.1m269.8%472 (28.3k)397 (23.8k)3.5923717,8904,9803.7524183 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022192628.038%25.651%71903:378

6% Combat Medic74% Heavy Assault15% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 28th, 2017 1:37 PMApr 3rd, 2018 11:24 PMDec 13th, 2018 4:44 PM (1d) (PST)Dec 13th, 2018 8:22 AM (2d) (PST)Dec 13th, 2018 8:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6991925070.9970.2770.2562.7820.0343619

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,94511,52030,425601715167223,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
299.2h/12.5d 797 4,589 4,421 49.9k 534 1,373 614 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:4,004
Deaths:954
KDR:4.197
Accuracy:27.739% B+
HSR:24.251% D
SVA-88
B**
Kills:1,179
Deaths:331
KDR:3.562
Accuracy:28.299% B**
HSR:21.968% C-
NS-15M2
B*
Kills:1,176
Deaths:236
KDR:4.983
Accuracy:27.577% B*
HSR:27.126% C**
VX29 Polaris
B*
Kills:1,172
Deaths:313
KDR:3.744
Accuracy:27.963% B*
HSR:21.246% C
Flare VE6
B**
Kills:1,171
Deaths:343
KDR:3.414
Accuracy:28.024% B**
HSR:18.787% D
Orion VS54
A++
Kills:1,169
Deaths:316
KDR:3.699
Accuracy:28.856% A++
HSR:23.182% C+
Pulsar LSW
B*
Kills:1,168
Deaths:435
KDR:2.685
Accuracy:27.659% B*
HSR:20.120% C--
Ursa
C**
Kills:261
Deaths:64
KDR:4.078
Accuracy:24.073% C**
HSR:21.839% C
Kills:11,300
Deaths (as Heavy Assault):2,992
Deaths (to Heavy Assaults):1,386
KDR:3.77674
Kill Difference:8,308
Playtime:220.103 hours
Usage:74%
Score:5.268m
Score/min:399
Accuracy (listed only):27.524%
HSR (listed only):22.315%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B+
Kills:932
Deaths:226
KDR:4.124
Accuracy:29.561% B+
HSR:22.640% C*
Serpent VE92
B++
Kills:292
Deaths:126
KDR:2.317
Accuracy:26.636% B++
HSR:19.863% C+
Solstice VE3
A++
Kills:110
Deaths:49
KDR:2.245
Accuracy:31.674% A++
HSR:16.364% D
Kills:1,334
Deaths (as Light Assault):401
Deaths (to Light Assaults):949
KDR:3.32668
Kill Difference:933
Playtime:17.481 hours
Usage:6%
Score:0.279m
Score/min:266
Accuracy (listed only):29.290%
HSR (listed only):19.622%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B+
Kills:932
Deaths:226
KDR:4.124
Accuracy:29.561% B+
HSR:22.640% C*
H-V45
B++
Kills:878
Deaths:292
KDR:3.007
Accuracy:27.128% B++
HSR:22.210% C*
Kills:1,810
Deaths (as Combat Medic):518
Deaths (to Combat Medics):670
KDR:3.49421
Kill Difference:1,292
Playtime:17.655 hours
Usage:6%
Score:0.737m
Score/min:696
Accuracy (listed only):28.344%
HSR (listed only):22.425%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:1,183
Deaths:237
KDR:4.992
Accuracy:35.086% D
HSR:74.134% B+
VE-S Canis
B+
Kills:932
Deaths:226
KDR:4.124
Accuracy:29.561% B+
HSR:22.640% C*
NS-44 Commissioner
B**
Kills:650
Deaths:337
KDR:1.929
Accuracy:44.469% B**
HSR:18.923% C-
XM98
C++
Kills:624
Deaths:68
KDR:9.176
Accuracy:37.018% C+
HSR:75.321% C++
Kills:3,389
Deaths (as Infiltrator):868
Deaths (to Infiltrators):890
KDR:3.90438
Kill Difference:2,521
Playtime:44.644 hours
Usage:15%
Score:0.829m
Score/min:309
Accuracy (listed only):36.534%
HSR (listed only):47.754%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:356
V. Kills:21 N/A
Deaths:50
KDR:7.120
Accuracy:45.083% B+
KPH:65.300 B+
VKPH:3.900 C*
Kills:356 (356 + 0)
Deaths:50
KDR:7.120
VKDR:0.420
Vehicle Kills:21
Kill Difference:306
Playtime:5.448 hours
Usage:2%
Score:0.062m
Score/min:191
Piloting Accuracy:45.083%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,0534,0049544.197B+0.6027.739%B+24.251%D83.6B++1B++23747.9h10.6C++38.1B+
Ghost 1,1891,1832374.992B*1.4035.086%D74.134%B+54.8B*N/A15521.6h2.1B+6.1C++
SVA-88 1,2001,1793313.562B*0.0328.299%B**21.968%C-75.6A1.3A**18015.6h11.6C*40.9B+
NS-15M2 1,1881,1762364.983A++1.3927.577%B*27.126%C**78.9A+N/A19914.9h10.3B*37.5B++
VX29 Polaris 1,1821,1723133.744A*0.1527.963%B*21.246%C81.4A+N/A17314.4h11.1B+39.6B+
Flare VE6 1,1821,1713433.414A*0.1828.024%B**18.787%D78.1A+N/A28315h9.6B+34.4B+
Orion VS54 1,1791,1693163.699A+0.1128.856%A++23.182%C+78.5A*N/A22714.9h10.6B++36.6B
Pulsar LSW 1,1771,1684352.685B**0.9127.659%B*20.12%C--57.5B++N/A13920.3h11.2B+40.6B+
VE-S Canis 9429322264.124A**0.5329.561%B+22.64%C*80.3AN/A27111.6h9.5B++32.1B+
H-V45 8858782923.007B**0.5927.128%B++22.21%C*63.6A++N/A30213.8h12.2B+45.1B+
NS Decimator-B 1,1808532044.181A*0.5967.872%B+1.29%D-66.6B+25.5C*38412.8h3.7C**5.4B+
NS-44 Commissioner 6516503371.929B**1.6644.469%B**18.923%C-80.2A++N/A2398.1h3.1B*7B*
XM98 630624689.176M**5.5837.018%C+75.321%C++61.2A*N/A19310.2h2.1B++5.7B+
Light PPA 377356507.12C**3.5345.083%B+N/A65.9B++3.9C*1905.4h13.5C++29.9C**
Serpent VE92 2942921262.317A1.2826.636%B++19.863%C+43.6B*N/A1486.7h12.4B46.5B+
Ursa 263261644.078M++0.4924.073%C**21.839%C70.5AN/A1673.7h9B*37.4B+
Frag Grenade 1811761176N/A172.4143.504%CN/A440C12.5B**13370.4h3.8C++8.7C++
Solstice VE3 111110492.245A*1.3531.674%A++16.364%D45.8A++N/A2702.4h13.1B+41.4B+
S1 8159301.967A*1.6362.261%B+5.085%A39.3B**14.7C**3821.5h6.1B9.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,2620.4h
Spawn Beacon51580.2h
Nano-Armor Kit14,6680.3h
Nanite Revive Grenade05740.2h
Medical Kit2804,61548.5h
Medical Applicator1011,7850.6h

Check the help document for the dictionary if you want to learn more about words used here.


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