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Primarch pr0nheavy[WWYS] pr0nheavy
VS BR 110

KDR: 1.27

Score: 23.7m

Last Seen: Feb 19th, 2019 12:19 PM
- OFFLINE - 45.7 hour(s)

Battle Rank 107 (110 total) - Vanu Sovereignty on Cobalt - Outfit Member of We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 156
Level Progress (to 108): 33%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C75 Viper VX6-7 Solstice VE3 L100 Python AP NS-15M1 NS-7 PDW XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $230,184 MLG Score: 184
Fun Score: N/A
Cheeseburgers Flipped: 653TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.81%25.137%42317100510,0730.8929960.379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.5%-0.836D-0.689B+-2.033F--HEAD ++ (~16.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.1-0.243C15.6-0.094C+77.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.336%2.315%403610168,640212826444.06015327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.832%-1.225D*-0.183C0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.80.017C+10.70.142C++27.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.828%6.732%1371510073,38714609642.31986351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.114%-1.795F-0.572B+-0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.1-0.253C24.90.367C**123.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.071%66.88%137310191,5612610190.598084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.886%-0.296C-0.017C+0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.115C+3.6-0.145C7.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.952%17.636%1372102055062180.885668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.368%-1.453F0.619B+-1.485

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.1-0.751D-5.5-0.14C17.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 156
23.7m265%204 (12.2k)183 (11k)1.2722434,60127,1971.64606110 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022153814.631%14.15%20704:4610

57% Engineer20% Heavy Assault11% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 10:34 PMMay 7th, 2017 10:48 AMFeb 20th, 2019 5:59 AM (22h) (PST)Feb 19th, 2019 9:32 AM (2d) (PST)Feb 19th, 2019 8:19 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5071293780.2680.2100.0380.8560.055184

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3957,76722,6281613251310,998

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2154.7h/89.8d 10,167 4,896 15,158 110.6k 3,068 6,219 7,151 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,182
Deaths:1,438
KDR:0.822
Accuracy:15.610% D*
HSR:22.166% C+
Orion VS54
C+
Kills:1,164
Deaths:1,343
KDR:0.867
Accuracy:13.985% D*
HSR:23.625% C+
Ursa
C**
Kills:1,141
Deaths:1,439
KDR:0.793
Accuracy:15.417% D*
HSR:25.767% C**
Lasher X2
C+
Kills:893
Deaths:1,165
KDR:0.767
Accuracy:19.268% D-
HSR:3.695% C+
Pulsar LSW
D
Kills:168
Deaths:241
KDR:0.697
Accuracy:15.421% D**
HSR:19.643% D
NSX Naginata
B++
Kills:110
Deaths:172
KDR:0.640
Accuracy:12.588% F-
HSR:32.727% B++
Kills:4,658
Deaths (as Heavy Assault):5,798
Deaths (to Heavy Assaults):6,243
KDR:0.80338
Kill Difference:1,140
Playtime:422.921 hours
Usage:20%
Score:3.978m
Score/min:157
Accuracy (listed only):15.381%
HSR (listed only):21.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,292
Deaths:2,127
KDR:0.607
Accuracy:14.155% F-
HSR:19.272% C
Solstice VE3
C
Kills:1,226
Deaths:1,709
KDR:0.717
Accuracy:20.989% C
HSR:17.537% C
Thanatos VE70
C**
Kills:464
Deaths:748
KDR:0.620
Accuracy:24.136% F
HSR:17.457% C**
Eidolon VE33
B*
Kills:418
Deaths:403
KDR:1.037
Accuracy:26.863% C+
HSR:31.340% B*
NSX Tanto
C
Kills:262
Deaths:348
KDR:0.753
Accuracy:23.118% D
HSR:22.519% C
Nova
B++
Kills:86
Deaths:175
KDR:0.491
Accuracy:23.094% F-
HSR:18.605% B++
Kills:3,748
Deaths (as Engineer):5,510
Deaths (to Engineers):6,835
KDR:0.68022
Kill Difference:1,762
Playtime:1,231.096 hours
Usage:57%
Score:14.589m
Score/min:198
Accuracy (listed only):22.059%
HSR (listed only):21.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,292
Deaths:2,127
KDR:0.607
Accuracy:14.155% F-
HSR:19.272% C
Solstice VE3
C
Kills:1,226
Deaths:1,709
KDR:0.717
Accuracy:20.989% C
HSR:17.537% C
NS-7 PDW
B
Kills:1,180
Deaths:2,128
KDR:0.555
Accuracy:17.148% D**
HSR:19.746% B
Thanatos VE70
C**
Kills:464
Deaths:748
KDR:0.620
Accuracy:24.136% F
HSR:17.457% C**
NSX Tanto
C
Kills:262
Deaths:348
KDR:0.753
Accuracy:23.118% D
HSR:22.519% C
VE-S Canis
C+
Kills:148
Deaths:234
KDR:0.632
Accuracy:15.191% F-
HSR:18.919% C+
Nova
B++
Kills:86
Deaths:175
KDR:0.491
Accuracy:23.094% F-
HSR:18.605% B++
MKV Suppressed
B
Kills:56
Deaths:80
KDR:0.700
Accuracy:20.183% D--
HSR:21.429% B
Kills:4,714
Deaths (as Light Assault):7,549
Deaths (to Light Assaults):4,553
KDR:0.62445
Kill Difference:2,835
Playtime:144.031 hours
Usage:7%
Score:1.498m
Score/min:173
Accuracy (listed only):19.752%
HSR (listed only):19.435%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B
Kills:1,180
Deaths:2,128
KDR:0.555
Accuracy:17.148% D**
HSR:19.746% B
XM98
C
Kills:1,176
Deaths:511
KDR:2.301
Accuracy:34.852% C
HSR:70.238% C-
NS-44L Blackhand
B++
Kills:1,175
Deaths:873
KDR:1.346
Accuracy:47.031% B+
HSR:51.745% B++
VA39 Spectre
B++
Kills:218
Deaths:159
KDR:1.371
Accuracy:33.744% C*
HSR:46.789% B++
NS-61 Emissary
B*
Kills:189
Deaths:266
KDR:0.711
Accuracy:34.256% B*
HSR:8.466% D**
NS-357 Underboss
C**
Kills:175
Deaths:397
KDR:0.441
Accuracy:29.837% D-
HSR:23.429% C**
Phaseshift VX-S
C
Kills:167
Deaths:126
KDR:1.325
Accuracy:27.834% D--
HSR:69.461% C
VE-S Canis
C+
Kills:148
Deaths:234
KDR:0.632
Accuracy:15.191% F-
HSR:18.919% C+
MKV Suppressed
B
Kills:56
Deaths:80
KDR:0.700
Accuracy:20.183% D--
HSR:21.429% B
Kills:4,484
Deaths (as Infiltrator):4,774
Deaths (to Infiltrators):5,462
KDR:0.93925
Kill Difference:290
Playtime:243.213 hours
Usage:11%
Score:2.106m
Score/min:144
Accuracy (listed only):28.897%
HSR (listed only):36.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,180
Deaths:2,128
KDR:0.555
Accuracy:17.148% D**
HSR:19.746% B
Thanatos VE70
C**
Kills:464
Deaths:748
KDR:0.620
Accuracy:24.136% F
HSR:17.457% C**
Equinox VE2
C+
Kills:165
Deaths:275
KDR:0.600
Accuracy:19.161% D*
HSR:21.212% C+
VE-S Canis
C+
Kills:148
Deaths:234
KDR:0.632
Accuracy:15.191% F-
HSR:18.919% C+
NS-11A
C*
Kills:117
Deaths:153
KDR:0.765
Accuracy:16.992% D**
HSR:23.077% C*
Nova
B++
Kills:86
Deaths:175
KDR:0.491
Accuracy:23.094% F-
HSR:18.605% B++
Pulsar VS1
C
Kills:70
Deaths:109
KDR:0.642
Accuracy:19.545% D-
HSR:18.571% C
MKV Suppressed
B
Kills:56
Deaths:80
KDR:0.700
Accuracy:20.183% D--
HSR:21.429% B
Kills:2,286
Deaths (as Combat Medic):3,902
Deaths (to Combat Medics):2,276
KDR:0.58585
Kill Difference:1,616
Playtime:31.748 hours
Usage:1%
Score:0.497m
Score/min:261
Accuracy (listed only):19.431%
HSR (listed only):19.877%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:585
Deaths:264
KDR:2.216
Accuracy:12.313% D**
HSR:25.299% B*
Blueshift VM5
C++
Kills:520
Deaths:238
KDR:2.185
Accuracy:12.753% D**
HSR:21.731% C++
Comet VM2
C+
Kills:462
Deaths:305
KDR:1.515
Accuracy:33.331% D--
HSR:4.113% C+
Comet VM2
B+
Kills:361
Deaths:294
KDR:1.228
Accuracy:34.370% D*
HSR:5.263% B+
Quasar VM1
B+
Kills:61
Deaths:45
KDR:1.356
Accuracy:7.819% F
HSR:21.312% B+
Kills:1,989
Deaths (as MAX Suit):573
Deaths (to MAX Suits):960
KDR:3.4712
Kill Difference:1,416
Playtime:81.835 hours
Usage:4%
Score:1.030m
Score/min:210
Accuracy (listed only):20.117%
HSR (listed only):15.543%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:104
V. Kills:25 400%
Deaths:37
KDR:2.811
Accuracy:42.394% D--
KPH:30.800 D-
VKPH:7.400 D-
Kills:104 (0 + 0)
Deaths:37
KDR:2.811
VKDR:0.676
Vehicle Kills:25
Kill Difference:67
Playtime:3.375 hours
Usage:0%
Score:0.052m
Score/min:256
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:341
V. Kills:89 379%
Deaths:52
KDR:6.558
Accuracy:24.987% F-
KPH:1,227,600 U
VKPH:320,400 U
C150 Dalton
U
Kills:88
V. Kills:99 88%
Deaths:32
KDR:2.750
Accuracy:48.453% B**
KPH:316,800 U
VKPH:356,400 U
Kills:429 (0 + 429)
Deaths:84
KDR:5.107
VKDR:2.238
Vehicle Kills:188
Kill Difference:345
Playtime:0.001 hours
Usage:0%
Score:0.183m
Score/min:3,650,920
Piloting Accuracy:N/A%
Gunner Accuracy:48.453%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:3,761
V. Kills:600 N/A
Deaths:413
KDR:9.107
Accuracy:40.647% D-
KPH:39.700 C-
VKPH:6.300 C--
C75 Viper
C+
Kills:2,417
V. Kills:412 N/A
Deaths:336
KDR:7.193
Accuracy:24.775% D**
KPH:27.700 C+
VKPH:4.700 D
L100 Python AP
D
Kills:1,192
V. Kills:761 156%
Deaths:318
KDR:3.748
Accuracy:47.535% D--
KPH:22 D
VKPH:14 D
Skyguard
D
Kills:327
V. Kills:301 108%
Deaths:158
KDR:2.070
Accuracy:25.156% D
KPH:7.500 D--
VKPH:6.900 D
Kills:7,697 (7,697 + 0)
Deaths:1,225
KDR:6.283
VKDR:1.693
Vehicle Kills:2,074
Kill Difference:6,472
Playtime:279.744 hours
Usage:13%
Score:1.993m
Score/min:119
Driving Accuracy:25.156%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:552
V. Kills:420 131%
Deaths:196
KDR:2.816
Accuracy:44.139% D*
KPH:17.400 D
VKPH:13.200 C
Supernova PC
D-
Kills:391
V. Kills:150 259%
Deaths:104
KDR:3.760
Accuracy:34.408% F
KPH:13.200 D-
VKPH:5 D--
Proton II PPA
C
Kills:388
V. Kills:42 N/A
Deaths:38
KDR:10.211
Accuracy:16.023% D*
KPH:30 D-
VKPH:3.200 C
Saron HRB
D
Kills:270
V. Kills:181 148%
Deaths:99
KDR:2.727
Accuracy:39.947% C-
KPH:16.700 D
VKPH:11.200 D
E540 Halberd
D
Kills:120
V. Kills:58 203%
Deaths:37
KDR:3.243
Accuracy:36.857% D**
KPH:23.100 D
VKPH:11.200 D-
M20 Basilisk
D-
Kills:68
V. Kills:22 296%
Deaths:30
KDR:2.267
Accuracy:19.320% D**
KPH:10.200 D-
VKPH:3.300 D--
Kills:1,789 (943 + 846)
Deaths:504
KDR:3.550
VKDR:1.732
Vehicle Kills:873
Kill Difference:1,285
Playtime:102.383 hours
Usage:5%
Score:0.927m
Score/min:151
Driving Accuracy:34.408%
Gunner Accuracy:19.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:101
V. Kills:10 N/A
Deaths:18
KDR:5.611
Accuracy:30.054% D-
KPH:59.900 D
VKPH:5.900 C+
Kills:101 (0 + 101)
Deaths:18
KDR:5.611
VKDR:0.556
Vehicle Kills:10
Kill Difference:83
Playtime:1.687 hours
Usage:0%
Score:0.017m
Score/min:167
Driving Accuracy:N/A%
Gunner Accuracy:30.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:708
V. Kills:74 N/A
Deaths:48
KDR:14.750
Accuracy:10.833% D**
KPH:26.900 D--
VKPH:2.800 C
M12 Kobalt
C
Kills:487
V. Kills:50 N/A
Deaths:48
KDR:10.146
Accuracy:13.585% D-
KPH:26.100 D*
VKPH:2.700 C
M60-G Bulldog
D-
Kills:460
V. Kills:65 N/A
Deaths:93
KDR:4.946
Accuracy:15.068% F-
KPH:15 D-
VKPH:2.100 D--
M40 Fury
D
Kills:88
V. Kills:15 N/A
Deaths:25
KDR:3.520
Accuracy:25.691% D*
KPH:29.800 D
VKPH:5.100 D-
M40 Fury
D--
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:21.748% F
KPH:23.600 D--
VKPH:3.800 D*
M60-G Bulldog
D--
Kills:73
V. Kills:8 N/A
Deaths:6
KDR:12.167
Accuracy:16.959% F-
KPH:14.900 D--
VKPH:1.600 D--
M20 Basilisk
D--
Kills:72
V. Kills:28 248%
Deaths:33
KDR:2.182
Accuracy:23.579% F
KPH:9 D--
VKPH:3.500 D*
G30 Walker
D--
Kills:72
V. Kills:57 124%
Deaths:22
KDR:3.273
Accuracy:19.582% D**
KPH:5.900 D*
VKPH:4.700 D--
M20 Basilisk
D-
Kills:59
V. Kills:29 197%
Deaths:23
KDR:2.565
Accuracy:22.397% F-
KPH:10.100 D--
VKPH:5 D-
Kills:2,099 (0 + 2,099)
Deaths:311
KDR:6.749
VKDR:1.090
Vehicle Kills:339
Kill Difference:1,788
Playtime:112.873 hours
Usage:5%
Score:0.545m
Score/min:80
Driving Accuracy:N/A%
Gunner Accuracy:22.397%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:67
V. Kills:28 231%
Deaths:19
KDR:3.526
Accuracy:29.568% D--
KPH:6.600 D--
VKPH:2.800 D**
Kills:67 (0 + 67)
Deaths:19
KDR:3.526
VKDR:1.474
Vehicle Kills:28
Kill Difference:48
Playtime:10.138 hours
Usage:0%
Score:0.019m
Score/min:30
Piloting Accuracy:N/A%
Gunner Accuracy:29.568%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,3613,7614139.107C+7.8340.647%D-2.872%B**39.7C-6.3C--11994.8h3.4C++8.3C+
C75 Viper 2,8292,4173367.193B++5.9224.775%D**1.407%C+27.7C+4.7D10987.2h8.9B*36.1C++
VX6-7 1,3111,2922,1270.607C-0.6714.155%F-19.272%C7.2D--N/A26180.6h19D*134.4F-
Solstice VE3 1,2551,2261,7090.717C+0.5620.989%C17.537%C11.6C-N/A42105.8h17.4C+83.1C+
L100 Python AP 1,9531,1923183.748C+2.4847.535%D--3.188%C*22D14D15154.2h6.7C++14.1C
NS-15M1 1,1971,1821,4380.822C-0.4515.61%D*22.166%C+18.7DN/A4563.2h16.2D--103.8D--
NS-7 PDW 1,2021,1802,1280.555C-0.7217.148%D**19.746%B10.9DN/A32108.4h18.7D108.8D-
XM98 1,1821,1765112.301C++1.0334.852%C70.238%C-20.4CN/A5657.7h2.7C+7.7C+
NS-44L Blackhand 1,1811,1758731.346C*0.0747.031%B+51.745%B++18.2CN/A4064.7h3.7B+7.9B+
Orion VS54 1,1701,1641,3430.867C0.4113.985%D*23.625%C+16.9DN/A7368.8h15.6C--111.5C
Ursa 1,1701,1411,4390.793C--0.4815.417%D*25.767%C**15.3D-N/A4174.4h19.4F--126.1F-
MANA Anti-Vehicle Turret 1,6461,1006151.789C-0.5245.387%D*7.273%M++11000M5460A822310.1h6.1B+13.4B+
Lasher X2 9208931,1650.767C0.5119.268%D-3.695%C+19.7C-N/A4945.3h26.8D*139.3D-
M12 Kobalt 7827084814.75C*13.4810.833%D**17.232%C+26.9D--2.8C8026.3h20.4C+188.5D
MANA Anti-Personnel Turret 6816744171.616N/A0.3411.396%UN/A6740U70U12255700.1h27.4T*240.3T*
Blueshift VM5 5965852642.216C+0.9412.313%D**25.299%B*20.3DN/A5528.8h17.3C140.8D--
Supernova FPC 9725521962.816C1.5444.139%D*2.174%C+17.4D13.2C20131.7h7D15.8D*
Blueshift VM5 5295202382.185C+0.9112.753%D**21.731%C++20.6DN/A5525.3h18.1C-142.2D--
Proximity Mine 505505865.872B++4.6047.95%B++N/A162.9B*N/A4543.1h1.7B++3.5B*
M12 Kobalt 5374874810.146C8.8713.585%D-13.347%D--26.2D*2.7C7618.6h28.1D**206.7D--
Thanatos VE70 4704647480.62C0.6524.136%F17.457%C**11.8D-N/A3339.2h5.4C22.6D*
Comet VM2 7324623051.515B*0.2433.331%D--4.113%C+9.7C5.6B++7047.8h27.3C81.9D
M60-G Bulldog 525460934.946C**3.6715.068%F-1.087%D*15D-2.1D--5530.7h8C+52.8F-
Eidolon VE33 4364184031.037C+0.2426.863%C+31.34%B*13.3C--N/A3831.4h13.8D*51.4D
Hunter QCX 5034155760.72C+0.5549.263%B21.687%C10.5C2.2C+4139.5h6.7C++13.6C*
Spear Anti-Vehicle Phalanx Turret 719399715.62C+4.3539.729%C-2.757%D28.5C--22.9C++26214h9.9C+24.9C+
C-4 6213963791.045C0.2330.202%B*N/A57.4C-32.6C**5996.9h1.7C5.6C**
Supernova PC 5413911043.76C+2.4934.408%F1.023%D--13.2D-5.1D--11329.7h4.3B++12.6C+
Proton II PPA 4303883810.211C8.9416.023%D*2.062%C+30.1D-3.3C+9112.9h13.8D--86.2F
Tank Mine 6403811213.149B1.8834.029%C+N/A81.1C--55.1C6444.7h1.8C**5.4B+
Comet VM2 5503612941.228C**0.0434.37%D*5.263%B+8.2D4.3C5343.9h34.5C-100.3D-
L105 Zephyr 430341526.558C5.2924.987%F-N/A3410U890U9436300.1h8.7D--34.9F--
S1 4443345100.655C+0.6243.644%D**3.593%B+19.6C6.5D-20217h5.5B++12.5C+
Skyguard 6283271582.07C0.8025.156%D1.223%D7.5D--6.9D9843.6h136.4C+542.3C
Saron HRB 451270992.727C-1.4539.947%C-N/A16.8D11.2D17216.1h22.2C++55.5C+
NSX Tanto 2672623480.753C0.5223.118%D22.519%C12DN/A2821.9h17C73.4C
VA39 Spectre 2262181591.371C+0.1033.744%C*46.789%B++18.2CN/A8612h6.8C20.1C++
NS Annihilator 4312114120.512C+0.7675.573%D*N/A6.9D7.2C--10530.7h14.4D19D--
Frag Grenade 1971941194N/A192.7339.8%DN/A388C-6C15620.5h3.7C*9.3C+
NS-61 Emissary 1921892660.711C+0.5634.256%B*8.466%D**10.4D-N/A2618.2h14.3C++41.9B+
Nemesis VSH9 2981772880.615C+0.6656.19%D-2.26%C12.6C8.6C15214.1h8.2C++14.6C
NS-357 Underboss 1751753970.441D0.8329.837%D-23.429%C**10.8D--N/A3216.2h4.9C--16.5D
Lancer VS22 4711754350.402C-0.8765.105%B+N/A8.5D14.3C*16420.7h28.9C+44.4C++
Pulsar LSW 1721682410.697D0.5815.421%D**19.643%D24DN/A1067h15.2D98.4D--
Phaseshift VX-S 1721671261.325D0.0527.834%D--69.461%C12.3DN/A3313.6h6.1F21.9F
Equinox VE2 1681652750.6D0.6719.161%D*21.212%C+16.3C--N/A3910.1h16.1D-84.1D--
VE-S Canis 1511482340.632C--0.6415.191%F-18.919%C+8.4D--N/A2417.7h20F131.9F-
Sticky Grenade 1331321132N/A130.7344.792%DN/A660D5D17980.2h2.9C--6.5C-
E540 Halberd 178120373.243C-1.9736.857%D**3.333%B+23.1D11.2D-2215.2h5.4B+14.7C-
NS-11A 1211171530.765C0.5116.992%D**23.077%C*18.6DN/A716.3h16.3D96D*
NSX Naginata 1151101720.64D0.6312.588%F-32.727%B++16.7D-N/A416.6h19.7F156.5F-
Dual Photon Pods 129104372.811C--1.5442.394%D--N/A30.6D-7.4D-2563.4h28.1C66.2D
Aspis Anti-Aircraft Phalanx Turret 223101234.391B+3.1226.66%C*N/A13.6B+16.5B**2407.4h127.6B++478.6B+
Proton II PPA-H 111101185.611C-4.3430.054%D-1.98%C*59.4D5.9C+1671.7h9.9C*33C+
Anti-Vehicle Grenade 11296196N/A94.7346.96%C-N/A320C53.3D13840.3h5.2B11.1C*
Auraxium Force-Blade 116956,0800.016C-1.2629.872%C+11.579%B++0.3DN/A1342.2h2.7D-9C++
C150 Dalton 18788322.75C-1.4848.453%B**N/A880U990U8818300.1h14.9T*30.8T-
M40 Fury 10388253.52C-2.2525.691%D*1.136%D29.3D5D-1973h11.8B46C+
Nova 88861750.491D0.7823.094%F-18.605%B++10D--N/A328.6h6D26.1F--
M40 Fury 9380136.154C+4.8821.748%F3.75%A++23.5D--3.8D*1103.4h15.2C+69.7D*
M60-G Bulldog 8173612.167A*10.8916.959%F-2.74%C+14.9D--1.6D--574.9h7.3C++42.9D*
M20 Basilisk 10072332.182C0.9123.579%F6.944%B+9D--3.5D*1098h86B+364.8D
G30 Walker 12972223.273C+2.0019.582%D**1.389%D*5.9D*4.7D--8812.2h261D1333.1D**
Pulsar VS1 72701090.642C0.6319.545%D-18.571%C17.5C-N/A1784h17.2D87.9D
M20 Basilisk 9068302.267C0.9919.32%D**5.882%B+10.1D-3.3D--916.7h65.7B++340.3C
M20 Wyvern 9567193.526C2.2529.568%D--2.985%C6.6D--2.8D**3010.1h63.8B+215.7C*
Quasar VM1 6361451.356C+0.087.819%F21.312%B+5.8D**N/A5810.6h18.2D232.3D--
M20 Basilisk 8859232.565C+1.2922.397%F-3.39%D-10.2D-5D-1185.8h75.1B*335.2C
MKV Suppressed 5756800.7C-0.5720.183%D--21.429%B17.5DN/A913.2h21.3D--105.3D--
Rocklet Rifle 11453740.716C++0.5639.279%D**N/A25.2C29B4202.1h31B+79C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit101460.3h
Nano-Armor Kit724905,08783.7h
Spawn Beacon137320.9h
Anti-Vehicle MANA Turret672,0085.9h
Spitfire Auto-Turret42190.4h
Nanite Revive Grenade03210.1h
Medical Applicator16949,0436h
Xiphos Anti-Personnel Phalanx Tower01780h
Ammunition Package395,6133.2h
Shield Recharging Field101,3030.4h
Anti-Infantry MANA Turret502,0333.2h
Recon Detection Device342,0474.4h
Smoke Grenade01,9860.6h

Check the help document for the dictionary if you want to learn more about words used here.


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