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Primarch pr0nheavy[WWYS] pr0nheavy
VS BR 112

KDR: 1.28

Score: 24.9m

Last Seen: Aug 15th, 2019 8:13 AM
- OFFLINE - 93.7 hour(s)

Battle Rank 108 (112 total) - Vanu Sovereignty on Cobalt - Outfit Member of We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 146
Level Progress (to 109): 87%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH C75 Viper L100 Python AP VX6-7 Solstice VE3 NS-15M1 NS-7 PDW NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $233,937 MLG Score: 187
Fun Score: N/A
Cheeseburgers Flipped: 661TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.959%25.176%42718119610,3550.8927490.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.503%-0.822D-0.668B+-1.917F-HEAD ++ (~16.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.5-0.243C15.7-0.097C+76.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.27%2.244%406612088,957218527834.09931322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%-1.24D*-0.181C0.541

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.4-0.003C+10.80.127C++27.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.835%6.942%1371511993,48614959882.33177352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.159%-1.79F-0.589B+-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.9-0.236C24.90.377C**123

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.624%64.726%137312111,7352680280.647388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.746%-0.152C-0.062C+-0.966

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.9-0.127C4-0.19C7.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.021%17.636%1372121255065180.844854

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.398%-1.46F0.592B+-1.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.2-0.755D-5.6-0.14C17.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
We Want Your Soul[WWYS] We Want Your Soul
VS outfit on Cobalt

Members: 146
24.9m274.8%207 (12.4k)186 (11.2k)1.2810735,79727,9431.65465112 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214159714.714%14.172%20904:4710

57% Engineer19% Heavy Assault12% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 9th, 2012 10:34 PMMay 7th, 2017 10:48 AMAug 17th, 2019 1:43 PM (1d) (PST)Aug 15th, 2019 8:45 AM (4d) (PST)Aug 15th, 2019 4:13 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5061283780.2670.2090.0380.8880.056187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,3527,66122,6911613253311,168

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2231.1h/93d 10,439 5,073 16,264 118.8k 3,139 6,416 7,436 67.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:1,197
Deaths:1,454
KDR:0.823
Accuracy:15.665% D*
HSR:21.888% C+
Orion VS54
C+
Kills:1,164
Deaths:1,343
KDR:0.867
Accuracy:13.985% D**
HSR:23.625% C+
Ursa
C*
Kills:1,141
Deaths:1,439
KDR:0.793
Accuracy:15.417% D*
HSR:25.767% C*
Pulsar LSW
D
Kills:168
Deaths:241
KDR:0.697
Accuracy:15.421% D**
HSR:19.643% D
NSX Naginata
B++
Kills:110
Deaths:172
KDR:0.640
Accuracy:12.588% F-
HSR:32.727% B++
Kills:3,780
Deaths (as Heavy Assault):4,649
Deaths (to Heavy Assaults):6,379
KDR:0.81308
Kill Difference:869
Playtime:428.961 hours
Usage:19%
Score:4.083m
Score/min:159
Accuracy (listed only):14.615%
HSR (listed only):24.730%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,293
Deaths:2,127
KDR:0.608
Accuracy:14.154% F-
HSR:19.258% C
Solstice VE3
C
Kills:1,226
Deaths:1,710
KDR:0.717
Accuracy:20.985% C
HSR:17.537% C-
Thanatos VE70
C**
Kills:464
Deaths:750
KDR:0.619
Accuracy:24.219% F
HSR:17.457% C**
Eidolon VE33
B++
Kills:418
Deaths:403
KDR:1.037
Accuracy:26.863% C+
HSR:31.340% B++
NSX Tanto
C--
Kills:267
Deaths:350
KDR:0.763
Accuracy:23.092% D
HSR:22.097% C--
VE-LR Obelisk
B+
Kills:142
Deaths:76
KDR:1.868
Accuracy:31.219% C+
HSR:35.211% B+
Nova
B*
Kills:86
Deaths:175
KDR:0.491
Accuracy:23.094% F-
HSR:18.605% B*
Kills:3,896
Deaths (as Engineer):5,591
Deaths (to Engineers):6,997
KDR:0.69683
Kill Difference:1,695
Playtime:1,264.602 hours
Usage:57%
Score:15.280m
Score/min:201
Accuracy (listed only):23.375%
HSR (listed only):23.072%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C
Kills:1,293
Deaths:2,127
KDR:0.608
Accuracy:14.154% F-
HSR:19.258% C
Solstice VE3
C
Kills:1,226
Deaths:1,710
KDR:0.717
Accuracy:20.985% C
HSR:17.537% C-
NS-7 PDW
C**
Kills:1,180
Deaths:2,128
KDR:0.555
Accuracy:17.148% D**
HSR:19.746% C**
Thanatos VE70
C**
Kills:464
Deaths:750
KDR:0.619
Accuracy:24.219% F
HSR:17.457% C**
NSX Tanto
C--
Kills:267
Deaths:350
KDR:0.763
Accuracy:23.092% D
HSR:22.097% C--
VE-S Canis
C+
Kills:150
Deaths:240
KDR:0.625
Accuracy:15.217% F-
HSR:18.667% C+
MKV Suppressed
B+
Kills:147
Deaths:236
KDR:0.623
Accuracy:19.730% D*
HSR:22.449% B+
Nova
B*
Kills:86
Deaths:175
KDR:0.491
Accuracy:23.094% F-
HSR:18.605% B*
Kills:4,813
Deaths (as Light Assault):7,716
Deaths (to Light Assaults):4,689
KDR:0.62377
Kill Difference:2,903
Playtime:151.059 hours
Usage:7%
Score:1.613m
Score/min:178
Accuracy (listed only):19.705%
HSR (listed only):19.477%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:1,180
Deaths:2,128
KDR:0.555
Accuracy:17.148% D**
HSR:19.746% C**
NS-44L Blackhand
B++
Kills:1,179
Deaths:885
KDR:1.332
Accuracy:46.818% B+
HSR:51.569% B++
XM98
C
Kills:1,178
Deaths:512
KDR:2.301
Accuracy:34.879% C
HSR:70.204% C--
Phaseshift VX-S
D
Kills:339
Deaths:194
KDR:1.747
Accuracy:31.921% D
HSR:57.227% D*
VA39 Spectre
B++
Kills:218
Deaths:159
KDR:1.371
Accuracy:33.744% C**
HSR:46.789% B++
NS-61 Emissary
B*
Kills:205
Deaths:300
KDR:0.683
Accuracy:34.071% B*
HSR:9.756% D*
NS-357 Underboss
C*
Kills:175
Deaths:398
KDR:0.440
Accuracy:29.816% D-
HSR:23.429% C*
VE-S Canis
C+
Kills:150
Deaths:240
KDR:0.625
Accuracy:15.217% F-
HSR:18.667% C+
MKV Suppressed
B+
Kills:147
Deaths:236
KDR:0.623
Accuracy:19.730% D*
HSR:22.449% B+
Kills:4,771
Deaths (as Infiltrator):5,052
Deaths (to Infiltrators):5,617
KDR:0.94438
Kill Difference:281
Playtime:271.147 hours
Usage:12%
Score:2.389m
Score/min:147
Accuracy (listed only):29.260%
HSR (listed only):35.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C**
Kills:1,180
Deaths:2,128
KDR:0.555
Accuracy:17.148% D**
HSR:19.746% C**
Thanatos VE70
C**
Kills:464
Deaths:750
KDR:0.619
Accuracy:24.219% F
HSR:17.457% C**
Equinox VE2
C+
Kills:165
Deaths:275
KDR:0.600
Accuracy:19.161% D*
HSR:21.212% C+
VE-S Canis
C+
Kills:150
Deaths:240
KDR:0.625
Accuracy:15.217% F-
HSR:18.667% C+
MKV Suppressed
B+
Kills:147
Deaths:236
KDR:0.623
Accuracy:19.730% D*
HSR:22.449% B+
NS-11A
C++
Kills:117
Deaths:153
KDR:0.765
Accuracy:16.992% D**
HSR:23.077% C++
Nova
B*
Kills:86
Deaths:175
KDR:0.491
Accuracy:23.094% F-
HSR:18.605% B*
Pulsar VS1
D
Kills:76
Deaths:123
KDR:0.618
Accuracy:19.214% D-
HSR:17.105% D
Kills:2,385
Deaths (as Combat Medic):4,080
Deaths (to Combat Medics):2,334
KDR:0.58456
Kill Difference:1,695
Playtime:32.587 hours
Usage:1%
Score:0.509m
Score/min:260
Accuracy (listed only):19.347%
HSR (listed only):19.790%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:597
Deaths:269
KDR:2.219
Accuracy:12.381% D**
HSR:24.958% B++
Blueshift VM5
C++
Kills:531
Deaths:243
KDR:2.185
Accuracy:12.799% D**
HSR:21.657% C++
Comet VM2
C+
Kills:464
Deaths:307
KDR:1.511
Accuracy:33.373% D--
HSR:4.095% C+
Comet VM2
B+
Kills:364
Deaths:296
KDR:1.230
Accuracy:34.430% D*
HSR:5.220% B+
Quasar VM1
B+
Kills:61
Deaths:45
KDR:1.356
Accuracy:7.819% F
HSR:21.312% B+
Kills:2,017
Deaths (as MAX Suit):580
Deaths (to MAX Suits):980
KDR:3.47759
Kill Difference:1,437
Playtime:82.781 hours
Usage:4%
Score:1.044m
Score/min:210
Accuracy (listed only):20.160%
HSR (listed only):15.448%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:109
V. Kills:25 419%
Deaths:38
KDR:2.868
Accuracy:42.424% D*
KPH:30.500 D-
VKPH:7 D-
Kills:109 (0 + 0)
Deaths:38
KDR:2.868
VKDR:0.658
Vehicle Kills:25
Kill Difference:71
Playtime:3.571 hours
Usage:0%
Score:0.053m
Score/min:246
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:341
V. Kills:89 379%
Deaths:52
KDR:6.558
Accuracy:24.987% F--
KPH:1,227,600 U
VKPH:320,400 U
C150 Dalton
U
Kills:88
V. Kills:99 88%
Deaths:32
KDR:2.750
Accuracy:48.453% B**
KPH:316,800 U
VKPH:356,400 U
Kills:429 (0 + 429)
Deaths:84
KDR:5.107
VKDR:2.238
Vehicle Kills:188
Kill Difference:345
Playtime:0.001 hours
Usage:0%
Score:0.183m
Score/min:3,657,920
Piloting Accuracy:N/A%
Gunner Accuracy:48.453%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:3,836
V. Kills:614 N/A
Deaths:422
KDR:9.090
Accuracy:40.326% D--
KPH:39.400 C-
VKPH:6.300 C--
C75 Viper
C+
Kills:2,417
V. Kills:412 N/A
Deaths:336
KDR:7.193
Accuracy:24.775% D**
KPH:27.700 C+
VKPH:4.700 D
L100 Python AP
D
Kills:1,344
V. Kills:836 161%
Deaths:331
KDR:4.060
Accuracy:46.659% D*
KPH:22.700 D
VKPH:14.100 D
Skyguard
D
Kills:394
V. Kills:342 115%
Deaths:161
KDR:2.447
Accuracy:25.183% D
KPH:8.500 D-
VKPH:7.400 D
Kills:7,991 (7,991 + 0)
Deaths:1,250
KDR:6.393
VKDR:1.763
Vehicle Kills:2,204
Kill Difference:6,741
Playtime:289.868 hours
Usage:13%
Score:2.148m
Score/min:123
Driving Accuracy:25.183%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:575
V. Kills:429 134%
Deaths:198
KDR:2.904
Accuracy:43.897% D*
KPH:17.700 D
VKPH:13.200 C-
Supernova PC
D-
Kills:391
V. Kills:150 259%
Deaths:104
KDR:3.760
Accuracy:34.408% F
KPH:13.200 D-
VKPH:5 D--
Proton II PPA
C
Kills:391
V. Kills:42 N/A
Deaths:38
KDR:10.290
Accuracy:16.036% D*
KPH:29.900 D-
VKPH:3.200 C
Saron HRB
C--
Kills:278
V. Kills:184 150%
Deaths:100
KDR:2.780
Accuracy:40.035% C-
KPH:17 D
VKPH:11.300 C--
E540 Halberd
D-
Kills:124
V. Kills:60 203%
Deaths:38
KDR:3.263
Accuracy:37.720% D*
KPH:22.400 D-
VKPH:10.800 D-
M20 Basilisk
D-
Kills:68
V. Kills:22 296%
Deaths:30
KDR:2.267
Accuracy:19.320% F
KPH:10.200 D-
VKPH:3.300 D--
Kills:1,827 (966 + 861)
Deaths:508
KDR:3.596
VKDR:1.746
Vehicle Kills:887
Kill Difference:1,319
Playtime:103.879 hours
Usage:5%
Score:0.956m
Score/min:153
Driving Accuracy:34.408%
Gunner Accuracy:19.320%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:101
V. Kills:10 N/A
Deaths:18
KDR:5.611
Accuracy:30.054% D-
KPH:59 D
VKPH:5.800 C+
Kills:101 (0 + 101)
Deaths:18
KDR:5.611
VKDR:0.556
Vehicle Kills:10
Kill Difference:83
Playtime:1.713 hours
Usage:0%
Score:0.017m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:30.054%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:708
V. Kills:74 N/A
Deaths:48
KDR:14.750
Accuracy:10.832% D**
KPH:26.900 D--
VKPH:2.800 C
M12 Kobalt
C+
Kills:556
V. Kills:63 N/A
Deaths:53
KDR:10.491
Accuracy:13.825% D
KPH:27.300 D*
VKPH:3.100 C+
M60-G Bulldog
D-
Kills:475
V. Kills:69 N/A
Deaths:94
KDR:5.053
Accuracy:15.274% F-
KPH:15 D-
VKPH:2.200 D--
M40 Fury
D
Kills:88
V. Kills:15 N/A
Deaths:25
KDR:3.520
Accuracy:25.691% D*
KPH:29.600 D
VKPH:5 D-
M40 Fury
D*
Kills:80
V. Kills:13 N/A
Deaths:13
KDR:6.154
Accuracy:21.735% F
KPH:23.600 D*
VKPH:3.800 D*
M60-G Bulldog
D*
Kills:73
V. Kills:8 N/A
Deaths:6
KDR:12.167
Accuracy:16.949% F-
KPH:14.900 D*
VKPH:1.600 D*
G30 Walker
D-
Kills:72
V. Kills:57 124%
Deaths:22
KDR:3.273
Accuracy:19.582% D**
KPH:5.900 D*
VKPH:4.700 D-
M20 Basilisk
D--
Kills:72
V. Kills:28 248%
Deaths:33
KDR:2.182
Accuracy:23.428% F
KPH:8.800 D--
VKPH:3.400 D*
M20 Basilisk
D-
Kills:59
V. Kills:29 197%
Deaths:23
KDR:2.565
Accuracy:22.332% F-
KPH:10.100 D--
VKPH:4.900 D-
Kills:2,183 (0 + 2,183)
Deaths:317
KDR:6.886
VKDR:1.123
Vehicle Kills:356
Kill Difference:1,866
Playtime:115.803 hours
Usage:5%
Score:0.569m
Score/min:82
Driving Accuracy:N/A%
Gunner Accuracy:22.332%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:71
V. Kills:29 237%
Deaths:21
KDR:3.381
Accuracy:28.320% D*
KPH:5.700 D*
VKPH:2.300 D**
Kills:71 (0 + 71)
Deaths:21
KDR:3.381
VKDR:1.381
Vehicle Kills:29
Kill Difference:50
Playtime:12.394 hours
Usage:1%
Score:0.019m
Score/min:26
Piloting Accuracy:N/A%
Gunner Accuracy:28.320%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 4,4503,8364229.09C+7.8140.326%D--2.815%B**39.4C-6.3C--11997.3h3.4C++8.4C+
C75 Viper 2,8292,4173367.193B++5.9124.775%D**1.407%C+27.7C+4.7D10987.2h8.9B*36.1C++
L100 Python AP 2,1801,3443314.06C+2.7846.659%D*2.827%C++22.7D14.1D16159.2h6.4C+13.7C
VX6-7 1,3121,2932,1270.608C-0.6714.154%F-19.258%C7.2D--N/A26180.8h19D*134.3F--
Solstice VE3 1,2551,2261,7100.717C+0.5620.985%C17.537%C-11.6C-N/A43105.9h17.4C+83.2C+
NS-15M1 1,2121,1971,4540.823C-0.4615.665%D*21.888%C+18.7DN/A4664.1h16.2D--103.6D*
NS-7 PDW 1,2021,1802,1280.555C-0.7317.148%D**19.746%C**10.9D-N/A32108.4h18.7D108.8D--
NS-44L Blackhand 1,1851,1798851.332C++0.0546.818%B+51.569%B++18.2CN/A4164.9h3.7B+8B+
XM98 1,1841,1785122.301C++1.0234.879%C70.204%C--20.4CN/A5657.8h2.7C+7.8C+
Orion VS54 1,1701,1641,3430.867C0.4113.985%D**23.625%C+16.9DN/A7468.8h15.6D111.5C-
Ursa 1,1701,1411,4390.793C--0.4915.417%D*25.767%C*15.3D-N/A4174.4h19.4F--126.1F-
MANA Anti-Vehicle Turret 1,6571,1076151.8C+0.5245.551%C-7.227%A11070U5500S1364120.1h6.1B*13.4B+
Lasher X2 9208931,1700.763C0.5219.249%D-3.695%C+19.6DN/A4945.5h26.9D**139.7D--
M12 Kobalt 7827084814.75C*13.4710.832%D**17.232%C+26.9D--2.8C8026.3h20.5C+189.1D
MANA Anti-Personnel Turret 6816744171.616N/A0.3311.396%UN/A6740U70U12281200.1h27.4T*240.3T*
Blueshift VM5 6085972692.219C+0.9412.381%D**24.958%B++20.4D-N/A5529.3h17.4C140.7D--
Supernova FPC 1,0045751982.904C-1.6243.897%D*2.087%C+17.7D13.2C-20532.5h6.9D-15.6D*
M12 Kobalt 6195565310.491C9.2113.825%D14.209%D-27.4D*3.1C+8320.3h27.7D**200.5D-
Hunter QCX 6695336790.785C++0.5052.767%B+17.073%D10.9C2.8C+4449h7C++13.2C*
Blueshift VM5 5405312432.185C+0.9012.799%D**21.657%C++20.5D-N/A5625.9h18.2C--142.3D*
Proximity Mine 508508865.907B++4.6347.755%B++N/A158.8B++N/A4473.2h1.7B++3.5B*
M60-G Bulldog 544475945.053C*3.7715.274%F-1.053%D*15D-2.2D--5631.6h8.2C+53.7F-
Thanatos VE70 4704647500.619C0.6624.219%F17.457%C**11.8D-N/A3339.3h5.5C22.6D*
Comet VM2 7344643071.511B*0.2333.373%D--4.095%C+9.6C5.6B++7048.1h27.4C82.1D
Eidolon VE33 4364184031.037C+0.2426.863%C+31.34%B++13.3DN/A3931.4h13.8D*51.4D
Spear Anti-Vehicle Phalanx Turret 738412735.644C4.3639.901%C--2.913%D29C--23C++26414.2h9.8C+24.5C+
C-4 6434113901.054C0.2330.35%B*N/A56.3D31.8C*5947.3h1.7C5.6C*
Skyguard 7363941612.447C+1.1725.183%D1.269%D8.5D-7.4D11146.2h122.7C++487.1C+
Supernova PC 5413911043.76C2.4834.408%F1.023%D-13.2D-5.1D--11429.7h4.3B+12.6C+
Proton II PPA 4333913810.289C+9.0116.036%D*2.046%C+29.8D-3.2C9113.1h13.9D--86.5F
Tank Mine 6503881283.031C*1.7534.321%C++N/A79.2D53.5C6324.9h1.9C++5.5B+
Comet VM2 5553642961.23C**0.0534.43%D*5.22%B+8.2D4.3C5344.3h34.5C-100.2D
L105 Zephyr 430341526.558C5.2824.987%F--N/A3410U890U9436300.1h8.7D-34.9F--
Phaseshift VX-S 3533391941.747C-0.4731.921%D57.227%D*14.5D-N/A5023.3h6.6F--20.8F
S1 4443345100.655C+0.6343.644%D**3.593%B+19.6C6.5D-20517h5.5B++12.5C+
Saron HRB 4622781002.78C-1.5040.035%C-N/A17D11.2C--17616.4h22C++54.9C+
NSX Tanto 2722673500.763C0.5223.092%D22.097%C--12.1D-N/A2822h16.8C72.6C+
VA39 Spectre 2262181591.371C+0.0933.744%C**46.789%B++18.2CN/A8812h6.8C20.1C++
NS Annihilator 4332124180.507C0.7775.548%D*N/A6.8D-7.1C--10531.2h14.6D-19.4D*
NS-61 Emissary 2102053000.683C+0.6034.071%B*9.756%D*10D-N/A2720.6h14.9C+43.7B+
Frag Grenade 1971941194N/A192.7239.8%DN/A388C-6C15870.5h3.7C++9.3C+
Nemesis VSH9 3021792920.613C+0.6756.297%D-2.235%C+12.3C8.4C+15314.6h8.4C+15C
NS-357 Underboss 1751753980.44D0.8429.816%D-23.429%C*10.8D--N/A3216.2h4.9D16.5D
Lancer VS22 4711754380.4C-0.8864.76%B+N/A8.4D14.2C++16320.9h29.2C+45C+
Pulsar LSW 1721682410.697D0.5815.421%D**19.643%D24DN/A1067h15.2D-98.4D*
Equinox VE2 1681652750.6C--0.6819.161%D*21.212%C+16.3DN/A4010.1h16.1D--84.1D--
VE-S Canis 1531502400.625C--0.6615.217%F-18.667%C+8.2D--N/A2418.2h20.2F-132.5F--
MKV Suppressed 1491472360.623D0.6619.73%D*22.449%B+15.5DN/A719.5h20.2D*102.4D-
VE-LR Obelisk 154142761.868C++0.5931.219%C+35.211%B+13.9D-1.2B++5310.2h14.7T*47.2F-
Auraxium Force-Blade 1651366,7910.02C1.2633.763%C**13.235%B**0.3C+N/A1394.7h2.7D-8C*
Sticky Grenade 1351341134N/A132.7244.773%D-N/A446.7D--3.3D--18320.3h2.9D6.6D
E540 Halberd 184124383.263C-1.9837.72%D*3.226%B+22.5D-10.9D-2175.5h5.7C++15.1D
NS-11A 1211171530.765C0.5216.992%D**23.077%C++18.6DN/A746.3h16.3D96D*
NSX Naginata 1151101720.64D0.6412.588%F-32.727%B++16.7D--N/A426.6h19.7F156.5F--
Dual Photon Pods 134109382.868C--1.5942.424%D*N/A30.3D-6.9D-2453.6h28.1C-66.3D
Proton II PPA-H 111101185.611C-4.3330.054%D-1.98%C**59.4D5.9C+1651.7h9.9C*33C+
Aspis Anti-Aircraft Phalanx Turret 223101234.391B3.1126.605%C++N/A13.5B+16.3B**2387.5h128.4B++482.6B+
Anti-Vehicle Grenade 11296196N/A94.7246.96%C-N/A320C53.3C--13840.3h5.2B11.1C*
C150 Dalton 18788322.75C-1.4748.453%B**N/A880U990U8853300.1h14.9T*30.8T*
M40 Fury 10388253.52C-2.2425.691%D*1.136%D29.3D5D-1953h11.8B+46C+
Nova 88861750.491D0.7923.094%F-18.605%B*10D--N/A328.6h6D26.1F--
M40 Fury 9380136.154C+4.8721.735%F3.75%A++23.5D*3.8D*1103.4h15.2C+69.8D*
Pulsar VS1 79761230.618C0.6619.214%D-17.105%D16.5C--N/A1644.6h17.6D91.4D
M60-G Bulldog 8173612.167A++10.8916.949%F-2.74%C+14.9D*1.6D*574.9h7.3C++42.9F
G30 Walker 12972223.273C+1.9919.582%D**1.389%D*5.9D*4.7D-8912.2h261D1333.1D**
M20 Basilisk 10072332.182C0.9023.428%F6.944%B+8.8D--3.4D*1088.2h87.3C**372.8D
M20 Wyvern 10071213.381C2.1028.32%D*2.817%C-5.7D*2.3D**2612.4h65.9B+232.7C+
M20 Basilisk 9068302.267C0.9919.32%F5.882%C**10.1D-3.3D--916.7h65.7B++340.3C
Quasar VM1 6361451.356C+0.077.819%F21.312%B+5.8D**N/A5910.6h18.2D232.3D*
M20 Basilisk 8859232.565C+1.2822.332%F-3.39%D-10D--4.9D-1245.9h75.3B++337.1C
Rocklet Rifle 12458870.667C+0.6138.806%FN/A24.2C27.5C**4202.4h31.7B+81.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon158631.1h
Nano-Armor Kit757927,93585.6h
Nanite Revive Grenade03290.1h
Medical Applicator17050,0426.1h
Anti-Vehicle MANA Turret672,0245.9h
Xiphos Anti-Personnel Phalanx Tower01780h
Restoration Kit101460.3h
Spitfire Auto-Turret52840.4h
Smoke Grenade01,9910.6h
Shield Recharging Field101,3710.4h
Ammunition Package405,7563.3h
Anti-Infantry MANA Turret502,0333.2h
Recon Detection Device422,4645.5h

Check the help document for the dictionary if you want to learn more about words used here.


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