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Immortal Legionary pscakebomb2[XXDE] pscakebomb2
VS BR 70

KDR: 0.66

Score: 5.7m

Last Seen: Oct 29th, 2017 11:07 AM
- OFFLINE - 576 hour(s)

Rank 70 (70) Immortal of the Vanu Sovereignty on Miller
Level Progress (to 71): 70%
Level 100 Progress: 30% 988h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS MKV Suppressed Ghost Pulsar C NS-15M2 C-4 Frag Grenade Solstice VE3 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-198,909 MLG Score: -159
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.788%18.392%346109494,2300.691515-0.033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.758%-0.404C---0.269C0.02C+HEAD ++ (~9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.80.072C+13.10.074C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.4%0.794%711958126300930.42134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.104B**-0.803D--2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.80.641B+270.476B+28.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.132%2.74%11195873729390.100137183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.939D---0.104C+-1.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55-0.423C--17.1-0.364C-37.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.994%1.961%5029572045472880.37294371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.89%0.211C++-0.599D-1.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.82B++7.70.79B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.546%80.642%5029571,02885751.19953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.032%-1.317D**0.914B*-1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.145C++2.20.303C*6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.7m298.1%222 (13.3k)180 (10.8k)0.6585537,98112,1190.7552670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS95929116.779%21.526%36102:371

16% Engineer12% Heavy Assault35% Infiltrator31% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2015 2:32 PMJun 11th, 2015 6:40 PMNov 2nd, 2017 4:21 AM (20d) (PST)Oct 29th, 2017 7:21 AM (24d) (PST)Oct 29th, 2017 7:07 AM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3111861250.2510.3810.0540.8510.034-159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,64911,1807,4691523351210,777

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
529.7h/22.1d 1,172 1,718 3,088 27k 695 1,420 1,087 9.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:381
Deaths:675
KDR:0.564
Accuracy:13.363% F-
HSR:18.635% D
Orion VS54
D-
Kills:137
Deaths:256
KDR:0.535
Accuracy:12.842% D**
HSR:18.248% D-
Kills:518
Deaths (as Heavy Assault):931
Deaths (to Heavy Assaults):3,258
KDR:0.55639
Kill Difference:413
Playtime:63.237 hours
Usage:12%
Score:0.659m
Score/min:174
Accuracy (listed only):13.103%
HSR (listed only):18.442%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:855
Deaths:2,009
KDR:0.426
Accuracy:18.458% D--
HSR:17.661% D-
Solstice VE3
D
Kills:352
Deaths:786
KDR:0.448
Accuracy:19.010% D
HSR:14.205% D-
NS-11C
D*
Kills:211
Deaths:633
KDR:0.333
Accuracy:18.022% D*
HSR:11.848% D*
Kills:1,418
Deaths (as Engineer):3,428
Deaths (to Engineers):2,813
KDR:0.41365
Kill Difference:2,010
Playtime:84.126 hours
Usage:16%
Score:0.926m
Score/min:183
Accuracy (listed only):18.497%
HSR (listed only):14.571%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,517
Deaths:2,160
KDR:0.702
Accuracy:23.276% C--
HSR:16.941% C
Ghost
B**
Kills:866
Deaths:848
KDR:1.021
Accuracy:26.532% F-
HSR:77.945% B**
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.964% C
HSR:42.424% S
NS-61 Emissary
C
Kills:226
Deaths:413
KDR:0.547
Accuracy:16.376% F-
HSR:14.159% C
Phaseshift VX-S
A+
Kills:162
Deaths:75
KDR:2.160
Accuracy:26.621% D*
HSR:95.062% A+
Beamer VS3
D*
Kills:127
Deaths:338
KDR:0.376
Accuracy:15.386% F-
HSR:11.811% D*
Kills:3,228
Deaths (as Infiltrator):4,127
Deaths (to Infiltrators):2,275
KDR:0.78217
Kill Difference:899
Playtime:184.733 hours
Usage:35%
Score:1.872m
Score/min:169
Accuracy (listed only):21.859%
HSR (listed only):43.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C
Kills:1,517
Deaths:2,160
KDR:0.702
Accuracy:23.276% C--
HSR:16.941% C
Pulsar C
D-
Kills:855
Deaths:2,009
KDR:0.426
Accuracy:18.458% D--
HSR:17.661% D-
Solstice VE3
D
Kills:352
Deaths:786
KDR:0.448
Accuracy:19.010% D
HSR:14.205% D-
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.964% C
HSR:42.424% S
NS-11C
D*
Kills:211
Deaths:633
KDR:0.333
Accuracy:18.022% D*
HSR:11.848% D*
Kills:3,265
Deaths (as Light Assault):5,881
Deaths (to Light Assaults):1,754
KDR:0.55518
Kill Difference:2,616
Playtime:165.159 hours
Usage:31%
Score:1.800m
Score/min:182
Accuracy (listed only):20.346%
HSR (listed only):20.616%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,517
Deaths:2,160
KDR:0.702
Accuracy:23.276% C--
HSR:16.941% C
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.964% C
HSR:42.424% S
Pulsar VS1
D--
Kills:94
Deaths:228
KDR:0.412
Accuracy:16.915% D*
HSR:12.766% D--
Kills:1,941
Deaths (as Combat Medic):2,681
Deaths (to Combat Medics):1,161
KDR:0.72398
Kill Difference:740
Playtime:22.986 hours
Usage:4%
Score:0.342m
Score/min:248
Accuracy (listed only):21.052%
HSR (listed only):24.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:118
Deaths:142
KDR:0.831
Accuracy:13.174% C-
HSR:12.712% D*
Kills:118
Deaths (as MAX Suit):71
Deaths (to MAX Suits):577
KDR:1.66197
Kill Difference:47
Playtime:9.939 hours
Usage:2%
Score:0.110m
Score/min:184
Accuracy (listed only):13.174%
HSR (listed only):12.712%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:126
V. Kills:38 323%
Deaths:47
KDR:2.681
Accuracy:48.400% C-
KPH:70.500 C+
VKPH:21.300 C*
Kills:126 (0 + 0)
Deaths:47
KDR:2.681
VKDR:0.809
Vehicle Kills:38
Kill Difference:79
Playtime:1.788 hours
Usage:0%
Score:0.038m
Score/min:350
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:133
V. Kills:48 271%
Deaths:31
KDR:4.290
Accuracy:39.525% C-
KPH:33.300 D
VKPH:12 B*
Kills:133 (0 + 133)
Deaths:31
KDR:4.290
VKDR:1.548
Vehicle Kills:48
Kill Difference:102
Playtime:3.993 hours
Usage:1%
Score:0.030m
Score/min:126
Piloting Accuracy:N/A%
Gunner Accuracy:39.525%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:73
V. Kills:29 243%
Deaths:44
KDR:1.659
Accuracy:31.132% D
KPH:16.900 D
VKPH:6.700 C+
Kills:73 (73 + 0)
Deaths:44
KDR:1.659
VKDR:0.659
Vehicle Kills:29
Kill Difference:29
Playtime:4.314 hours
Usage:1%
Score:0.029m
Score/min:111
Driving Accuracy:31.132%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:76
V. Kills:71 106%
Deaths:43
KDR:1.767
Accuracy:40.864% C
KPH:13.700 D--
VKPH:12.800 D
E540 Halberd
C
Kills:71
V. Kills:40 173%
Deaths:21
KDR:3.381
Accuracy:34.179% F-
KPH:24.200 C
VKPH:13.600 D
Kills:147 (0 + 147)
Deaths:64
KDR:2.297
VKDR:1.734
Vehicle Kills:111
Kill Difference:83
Playtime:8.474 hours
Usage:2%
Score:0.081m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:34.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 1,5331,5172,1600.702C--0.0423.276%C--16.941%C23.4CN/A5964.9h12.6B54.1C*
Ghost 8698668481.021C--0.3626.532%F-77.945%B**20.4DN/A5342.4h2.2C**8.2D
Pulsar C 8728552,0090.426D0.2318.458%D--17.661%D-13.7DN/A3662.4h12.8C+69.6C
NS-15M2 3873816750.564C--0.0913.363%F-18.635%D14.7D--N/A4126h14.6C--109.4D**
C-4 5913686960.529D0.1316.607%D**N/A32.6D--19.7D30011.3h2.3D--13.6F
Frag Grenade 3613581358N/A357.3440.32%DN/A325.5D2.7C-10071.1h4.3C-10.7C-
Solstice VE3 3603527860.448C-0.2119.01%D14.205%D-11.3C-N/A4131.2h14B73.8C++
Sirius SX12 3313302931.126C++0.4722.964%C42.424%S37.9B+N/A808.7h11B**48.1B+
NS-61 Emissary 2312264130.547C0.1116.376%F-14.159%C12DN/A4118.9h14C++85.2C-
NS-11C 2162116330.333D0.3318.022%D*11.848%D*7.6D-N/A3827.7h15.3C+85.1C
Phaseshift VX-S 163162752.16C1.5026.621%D*95.062%A+14.6D-N/A3211.1h2.2B+8.2C*
Proximity Mine 148148801.85D1.1950.202%B*N/A92.5DN/A2421.6h1.7B+3.3B**
Orion VS54 1401372560.535C-0.1212.842%D**18.248%D-16.7DN/A808.2h13.5C+105.3C
L105 Zephyr 181133314.29C-3.6339.525%C-N/A33.3D12B*1264h8.8D**22.1D--
Beamer VS3 1291273380.376C-0.2815.386%F-11.811%D*8.5D-N/A2514.9h10.6C+69.1C
Dual Photon Pods 164126472.681D2.0248.4%C-N/A70C+21.1C*3501.8h27C55.8C
Quasar VM1 1221181420.831C-0.1713.174%C-12.712%D*13.9DN/A408.5h15.4C+116.8C+
Force-Blade 1181068,2730.013C0.657.052%F-3.774%C0.4CN/A1277.7h3.1C+43.9F**
Pulsar VS1 101942280.412D0.2516.915%D*12.766%D--9.7D-N/A379.7h18D--106.3D*
Tank Mine 171901080.833D-0.1731.624%C+N/A31D**27.9D*5162.9h2.9D*9.1D--
S1 113872670.326D0.3341.607%F-N/A14.5D4.3D--966h6C**14.4C-
Saron HRB 14776431.767D1.1140.864%CN/A13.8D--12.9C--1605.5h37.1F--90.7F
C75 Viper 10273441.659C--1.0031.132%D2.74%A+17D6.7C+1114.3h17.1C-55D
E540 Halberd 11171213.381C2.7234.179%F-4.225%B+24.5C13.8D1592.9h5.7B+16.6D
NS-TMC-01 "His Regards" 73612,9630.021C+0.6425.078%C+4.918%C-0.5CN/A2127.8h6.6T*26.1D

Consumables
  Name Deaths Consumed Time Equipped
NS-45 Pilot0600h
NSX-P Tanto0520h
CAS 14-E01120h
Anti-Vehicle MANA Turret71260.3h
Spawn Beacon175591.2h
Nanite Revive Grenade01670h
Medical Applicator32566,8347.6h
Nanite Healing Grenade0600h
Anti-Infantry MANA Turret151380.4h
M12 Kobalt0740h
Nano-Armor Kit13098,63811h
MAX Punch841064.8h
Medical Kit464413.2h
A30 Walker0950h
M20 Drake0910h
AP30 Shredder05080.1h
Ammunition Package173810.5h
Recon Detection Device391,1642.7h

Check the help document for the dictionary if you want to learn more about words used here.


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