Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (17,910)players online:
Myian (43)  Zycolos (7)  MedBreh (6)  WoudouLP (4)  zoken133 (3)  Dobreyshiy (3) 66
stats.dasanfall.com
Legate Legionary pscakebomb2[XXDE] pscakebomb2
VS BR 73

KDR: 0.66

Score: 6.4m

Last Seen: Jun 24th, 2018 1:10 AM
- OFFLINE - 3.2 hour(s)

Battle Rank 73 - Vanu Sovereignty on Miller - Outfit Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
Level Progress (to 74): 67%
Level 100 Progress: 34% 935h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS MKV Suppressed Ghost Pulsar C C-4 NS-15M2 Frag Grenade Solstice VE3 Sirius SX12
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:pscakebomb2



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-186,399 MLG Score: -149
Fun Score: N/A
Cheeseburgers Flipped: 82TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.769%18.213%342109874,6120.691351-0.027

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.771%-0.422C---0.336C-0.001C+HEAD ++ (~8.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.061C+13.20.069C+57.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.792%0.704%7219961423341010.423881139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.169B**-0.854D---2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.639B+27.90.467B+29.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.786%2.74%10199673778390.0938303183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.977D---0.003C+-1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.6-0.444C--17.1-0.371C-38.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.858%1.942%4729952065803000.35517268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.03%0.175C++-0.612D-1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.821B++7.80.794B++12.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.653%80.812%4729951,15792761.24811

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.062%-1.276D**0.908B*-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.17C++2.10.317C*5.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 14
6.4m303.9%223 (13.4k)180 (10.8k)0.6642628,74713,1680.76154373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS99732516.456%21.642%35602:401

6% Combat Medic15% Engineer12% Heavy Assault35% Infiltrator31% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2015 2:32 PMJun 11th, 2015 6:40 PMJun 24th, 2018 10:35 AM (1d) (PST)Jun 23rd, 2018 9:27 PM (2d) (PST)Jun 23rd, 2018 9:10 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3001841160.2480.3740.0540.8540.033-149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,97911,0206,9591522351210,829

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
587.6h/24.5d 1,281 1,893 3,469 30.1k 761 1,551 1,165 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:424
Deaths:725
KDR:0.585
Accuracy:13.165% F-
HSR:18.632% D-
Orion VS54
D-
Kills:143
Deaths:279
KDR:0.513
Accuracy:12.721% F
HSR:18.182% D-
Kills:567
Deaths (as Heavy Assault):1,004
Deaths (to Heavy Assaults):3,527
KDR:0.56474
Kill Difference:437
Playtime:68.369 hours
Usage:12%
Score:0.701m
Score/min:171
Accuracy (listed only):12.943%
HSR (listed only):18.407%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:880
Deaths:2,049
KDR:0.429
Accuracy:18.536% D--
HSR:17.841% D-
Solstice VE3
D
Kills:357
Deaths:793
KDR:0.450
Accuracy:18.816% D
HSR:14.286% D-
NS-11C
D--
Kills:325
Deaths:808
KDR:0.402
Accuracy:18.271% D--
HSR:13.231% D--
Kills:1,562
Deaths (as Engineer):3,650
Deaths (to Engineers):3,001
KDR:0.42795
Kill Difference:2,088
Playtime:86.563 hours
Usage:15%
Score:0.949m
Score/min:183
Accuracy (listed only):18.541%
HSR (listed only):15.119%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,602
Deaths:2,288
KDR:0.700
Accuracy:23.280% C-
HSR:16.604% C
Ghost
B**
Kills:902
Deaths:876
KDR:1.030
Accuracy:26.689% F-
HSR:77.827% B**
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.893% C
HSR:42.424% S
Phaseshift VX-S
B**
Kills:255
Deaths:110
KDR:2.318
Accuracy:26.515% D*
HSR:91.373% B**
NS-61 Emissary
C-
Kills:254
Deaths:481
KDR:0.528
Accuracy:17.851% F
HSR:13.780% C-
Beamer VS3
D*
Kills:131
Deaths:344
KDR:0.381
Accuracy:15.175% F
HSR:12.214% D*
Kills:3,474
Deaths (as Infiltrator):4,392
Deaths (to Infiltrators):2,439
KDR:0.79098
Kill Difference:918
Playtime:203.054 hours
Usage:35%
Score:2.011m
Score/min:165
Accuracy (listed only):22.067%
HSR (listed only):42.370%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C
Kills:1,602
Deaths:2,288
KDR:0.700
Accuracy:23.280% C-
HSR:16.604% C
Pulsar C
D-
Kills:880
Deaths:2,049
KDR:0.429
Accuracy:18.536% D--
HSR:17.841% D-
Solstice VE3
D
Kills:357
Deaths:793
KDR:0.450
Accuracy:18.816% D
HSR:14.286% D-
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.893% C
HSR:42.424% S
NS-11C
D--
Kills:325
Deaths:808
KDR:0.402
Accuracy:18.271% D--
HSR:13.231% D--
Kills:3,494
Deaths (as Light Assault):6,231
Deaths (to Light Assaults):1,897
KDR:0.56074
Kill Difference:2,737
Playtime:183.960 hours
Usage:31%
Score:1.945m
Score/min:176
Accuracy (listed only):20.359%
HSR (listed only):20.877%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,602
Deaths:2,288
KDR:0.700
Accuracy:23.280% C-
HSR:16.604% C
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.893% C
HSR:42.424% S
Pulsar VS1
D
Kills:166
Deaths:357
KDR:0.465
Accuracy:16.784% D*
HSR:16.265% D
Kills:2,098
Deaths (as Combat Medic):2,938
Deaths (to Combat Medics):1,282
KDR:0.71409
Kill Difference:840
Playtime:35.491 hours
Usage:6%
Score:0.642m
Score/min:302
Accuracy (listed only):20.986%
HSR (listed only):25.098%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:120
Deaths:145
KDR:0.828
Accuracy:13.042% D
HSR:12.500% D*
Comet VM2
B++
Kills:52
Deaths:134
KDR:0.388
Accuracy:40.317% C
HSR:5.769% B++
Kills:172
Deaths (as MAX Suit):139.500
Deaths (to MAX Suits):621
KDR:1.23297
Kill Difference:32.500
Playtime:10.290 hours
Usage:2%
Score:0.114m
Score/min:185
Accuracy (listed only):26.680%
HSR (listed only):9.135%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C**
Kills:142
V. Kills:41 338%
Deaths:50
KDR:2.840
Accuracy:48.792% C
KPH:72.600 C+
VKPH:21 C**
Kills:142 (0 + 0)
Deaths:50
KDR:2.840
VKDR:0.820
Vehicle Kills:41
Kill Difference:92
Playtime:1.956 hours
Usage:0%
Score:0.040m
Score/min:344
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:135
V. Kills:50 265%
Deaths:32
KDR:4.219
Accuracy:39.554% C
KPH:33.100 D
VKPH:12.200 B+
Kills:135 (0 + 135)
Deaths:32
KDR:4.219
VKDR:1.563
Vehicle Kills:50
Kill Difference:103
Playtime:4.084 hours
Usage:1%
Score:0.031m
Score/min:127
Piloting Accuracy:N/A%
Gunner Accuracy:39.554%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:73
V. Kills:29 243%
Deaths:44
KDR:1.659
Accuracy:30.786% D-
KPH:16.600 D
VKPH:6.600 C+
Kills:73 (73 + 0)
Deaths:44
KDR:1.659
VKDR:0.659
Vehicle Kills:29
Kill Difference:29
Playtime:4.398 hours
Usage:1%
Score:0.029m
Score/min:110
Driving Accuracy:30.786%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:90
V. Kills:78 114%
Deaths:50
KDR:1.800
Accuracy:41.891% C+
KPH:14.800 D--
VKPH:12.800 C-
E540 Halberd
D
Kills:71
V. Kills:40 173%
Deaths:21
KDR:3.381
Accuracy:33.811% F-
KPH:22.500 D
VKPH:12.700 D
Kills:161 (0 + 161)
Deaths:71
KDR:2.268
VKDR:1.662
Vehicle Kills:118
Kill Difference:90
Playtime:9.231 hours
Usage:2%
Score:0.091m
Score/min:165
Driving Accuracy:N/A%
Gunner Accuracy:33.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 1,6191,6022,2880.7C-0.0423.28%C-16.604%C22.7CN/A5870.5h12.7B+54.7C*
Ghost 9059028761.03C-0.3726.689%F-77.827%B**20.3DN/A5244.5h2.2C**8.2D
Pulsar C 8978802,0490.429C--0.2418.536%D--17.841%D-13.5DN/A3665.2h12.9C+69.6C
C-4 6684287450.574D0.0916.685%D**N/A35.4D--19.8D30712.1h2.1D--12.8F
NS-15M2 4314247250.585C-0.0813.165%F-18.632%D-14.8D--N/A4128.7h14.3C109D*
Frag Grenade 3863821382N/A381.3439.952%DN/A347.3D3.6C-10101.1h4.3C10.8C-
Solstice VE3 3653577930.45C-0.2118.816%D14.286%D-11.2C-N/A4232h14B+74.2C++
Sirius SX12 3313302931.126C++0.4622.893%C42.424%S37.5B+N/A808.8h11B**48.2B+
NS-11C 3323258080.402D0.2618.271%D--13.231%D--8.5D-N/A3538.2h15C+82.2C
Phaseshift VX-S 2572551102.318C1.6526.515%D*91.373%B**17.8DN/A4114.3h2B++7.6B
NS-61 Emissary 2602544810.528C0.1417.851%F13.78%C-11.7DN/A3921.8h14.9C+83.7D
Pulsar VS1 1731663570.465C--0.2016.784%D*16.265%D10.6D-N/A4715.7h15.7C+93.6D
Proximity Mine 161161891.809D1.1448.841%B++N/A89.4DN/A2281.8h1.7B+3.5B*
Orion VS54 1461432790.513C--0.1512.721%F18.182%D-16.4DN/A818.7h13.7C+107.5C
Dual Photon Pods 183142502.84C--2.1848.792%CN/A71C+20.5C*3442h27.9C57.1C
L105 Zephyr 185135324.219C--3.5539.554%CN/A32.9D12.2B+1274.1h8.8D*22.2D-
Beamer VS3 1331313440.381C-0.2815.175%F12.214%D*8.5D-N/A2515.5h10.5C+69.1C-
Quasar VM1 1241201450.828C-0.1613.042%D12.5%D*13.8D-N/A418.7h16.6C127C+
Force-Blade 1201088,2910.013C0.657.088%F-3.704%C-0.4CN/A1279.5h3.1C+43.2D**
Tank Mine 178941130.832D-0.1730.365%CN/A31.3D**28D*5133h2.8D*9.3D**
Saron HRB 16890501.8D1.1441.891%C+N/A14.8D--12.8C-1726.1h35.6F-85D**
S1 113872670.326D0.3441.607%FN/A14.5D4.3D*986h6B14.4C
C75 Viper 10273441.659C--0.9930.786%D-2.74%A+16.6D6.6C+1104.4h17.1C-55.6D
NS-TMC-01 "His Regards" 85723,9420.018C0.6517.333%D6.944%C+0.4CN/A2174.6h5.9T*34.1D*
E540 Halberd 11171213.381C-2.7233.811%F-4.225%B*22.2D12.5D1513.2h6C++17.7D--
Nemesis VSH9 107551900.289D0.3853.897%D*3.636%B+8D7.5C1146.9h10.4D-19.4D*
Comet VM2 74521340.388D0.2840.317%C5.769%B++6.9D-2.9D387.5h26.9C66.7C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71390.3h
NS-45 Pilot0600h
NSX-P Tanto0520h
Spawn Beacon195771.3h
CAS 14-E01120h
Nanite Revive Grenade04700.1h
Medical Applicator47691,65711.9h
Nanite Healing Grenade0610h
Anti-Infantry MANA Turret171500.4h
M12 Kobalt0740h
Nano-Armor Kit142102,93811.4h
MAX Punch841064.8h
Medical Kit494873.3h
M20 Drake0910h
A30 Walker0950h
Shield Recharging Field2770h
Ammunition Package174090.5h
AP30 Shredder05080.1h
Recon Detection Device451,4363.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 3.67s on queries, 3.33s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.