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Immortal Legionary pscakebomb2[XXDE] pscakebomb2
VS BR 70

KDR: 0.66

Score: 5.7m

Last Seen: Jul 11th, 2017 9:23 PM
- OFFLINE - 285.5 hour(s)

Rank 70 (70) Immortal of the Vanu Sovereignty, Member of ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
, on Miller
Level Progress (to 71): 42%
Level 100 Progress: 30% 992h
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS MKV Suppressed Ghost Pulsar C NS-15M2 C-4 Frag Grenade Solstice VE3 Sirius SX12
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-198,909 MLG Score: -159
Fun Score: N/A
Cheeseburgers Flipped: 79TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.728%18.467%346109284,1750.693176-0.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.744%-0.398C---0.237C0.035C+HEAD ++ (~9.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.076C+13.10.076C+56.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.833%0.8%721937125297920.420875134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.14B**-0.824D--2.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.645B+26.90.476B+28.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.057%2.778%11193772721390.099723180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.936D---0.121C+-1.761

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.3-0.41C--17.2-0.351C-38.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.994%1.961%5029362045422880.37569171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.89%0.24C++-0.605D-1.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.819B++7.70.787B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.448%80.355%5029361,01385051.19176

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.118%-1.344D**0.904B*-1.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.14C++2.20.304C*6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ALT ABER GUT[XXDE] ALT ABER GUT
VS outfit on Miller

Members: 21
5.7m298.6%222 (13.3k)180 (10.8k)0.6573227,87811,9850.75452670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS93829016.717%21.49%35902:371

16% Engineer12% Heavy Assault35% Infiltrator31% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 11th, 2015 2:32 PMJun 11th, 2015 6:40 PMJul 22nd, 2017 5:31 PM (20h) (PST)Jul 11th, 2017 5:49 PM (12d) (PST)Jul 11th, 2017 5:23 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3121861260.2510.3810.0540.8510.034-159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,69011,1717,5191523351210,786

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
524h/21.8d 1,165 1,693 3,051 26.7k 690 1,405 1,077 9.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:374
Deaths:661
KDR:0.566
Accuracy:13.370% F-
HSR:18.717% D
Orion VS54
D
Kills:137
Deaths:256
KDR:0.535
Accuracy:12.842% D**
HSR:18.248% D
Kills:511
Deaths (as Heavy Assault):917
Deaths (to Heavy Assaults):3,210
KDR:0.55725
Kill Difference:406
Playtime:62.481 hours
Usage:12%
Score:0.654m
Score/min:175
Accuracy (listed only):13.106%
HSR (listed only):18.482%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
D-
Kills:836
Deaths:1,987
KDR:0.421
Accuracy:18.349% D--
HSR:17.584% D-
Solstice VE3
D
Kills:352
Deaths:786
KDR:0.448
Accuracy:19.010% D
HSR:14.205% D-
NS-11C
D--
Kills:208
Deaths:626
KDR:0.332
Accuracy:18.013% D--
HSR:12.019% D*
Kills:1,396
Deaths (as Engineer):3,399
Deaths (to Engineers):2,790
KDR:0.41071
Kill Difference:2,003
Playtime:84.096 hours
Usage:16%
Score:0.925m
Score/min:183
Accuracy (listed only):18.457%
HSR (listed only):14.602%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C
Kills:1,493
Deaths:2,121
KDR:0.704
Accuracy:23.157% C-
HSR:17.080% C
Ghost
B**
Kills:863
Deaths:846
KDR:1.020
Accuracy:26.497% F-
HSR:77.868% B**
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.964% C+
HSR:42.424% S
NS-61 Emissary
C
Kills:225
Deaths:407
KDR:0.553
Accuracy:16.400% F-
HSR:14.222% C
Phaseshift VX-S
A+
Kills:150
Deaths:71
KDR:2.113
Accuracy:26.163% D*
HSR:94.667% A+
Beamer VS3
D*
Kills:127
Deaths:338
KDR:0.376
Accuracy:15.405% F
HSR:11.811% D*
Kills:3,188
Deaths (as Infiltrator):4,076
Deaths (to Infiltrators):2,260
KDR:0.78214
Kill Difference:888
Playtime:181.309 hours
Usage:35%
Score:1.842m
Score/min:169
Accuracy (listed only):21.764%
HSR (listed only):43.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C
Kills:1,493
Deaths:2,121
KDR:0.704
Accuracy:23.157% C-
HSR:17.080% C
Pulsar C
D-
Kills:836
Deaths:1,987
KDR:0.421
Accuracy:18.349% D--
HSR:17.584% D-
Solstice VE3
D
Kills:352
Deaths:786
KDR:0.448
Accuracy:19.010% D
HSR:14.205% D-
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.964% C+
HSR:42.424% S
NS-11C
D--
Kills:208
Deaths:626
KDR:0.332
Accuracy:18.013% D--
HSR:12.019% D*
Kills:3,219
Deaths (as Light Assault):5,813
Deaths (to Light Assaults):1,735
KDR:0.55376
Kill Difference:2,594
Playtime:163.969 hours
Usage:31%
Score:1.782m
Score/min:181
Accuracy (listed only):20.298%
HSR (listed only):20.662%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,493
Deaths:2,121
KDR:0.704
Accuracy:23.157% C-
HSR:17.080% C
Sirius SX12
S
Kills:330
Deaths:293
KDR:1.126
Accuracy:22.964% C+
HSR:42.424% S
Pulsar VS1
D--
Kills:93
Deaths:224
KDR:0.415
Accuracy:17.014% D*
HSR:12.903% D--
Kills:1,916
Deaths (as Combat Medic):2,638
Deaths (to Combat Medics):1,143
KDR:0.72631
Kill Difference:722
Playtime:22.721 hours
Usage:4%
Score:0.340m
Score/min:249
Accuracy (listed only):21.045%
HSR (listed only):24.136%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C-
Kills:118
Deaths:142
KDR:0.831
Accuracy:13.174% C-
HSR:12.712% D*
Kills:118
Deaths (as MAX Suit):71
Deaths (to MAX Suits):576
KDR:1.66197
Kill Difference:47
Playtime:9.939 hours
Usage:2%
Score:0.110m
Score/min:184
Accuracy (listed only):13.174%
HSR (listed only):12.712%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:125
V. Kills:37 329%
Deaths:46
KDR:2.717
Accuracy:48.833% C
KPH:70.200 C+
VKPH:20.800 C*
Kills:125 (0 + 0)
Deaths:46
KDR:2.717
VKDR:0.804
Vehicle Kills:37
Kill Difference:79
Playtime:1.781 hours
Usage:0%
Score:0.037m
Score/min:349
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:133
V. Kills:48 271%
Deaths:31
KDR:4.290
Accuracy:39.525% C-
KPH:33.300 D
VKPH:12 B**
Kills:133 (0 + 133)
Deaths:31
KDR:4.290
VKDR:1.548
Vehicle Kills:48
Kill Difference:102
Playtime:3.993 hours
Usage:1%
Score:0.030m
Score/min:126
Piloting Accuracy:N/A%
Gunner Accuracy:39.525%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C++
Kills:72
V. Kills:29 240%
Deaths:44
KDR:1.636
Accuracy:31.057% D
KPH:16.900 D
VKPH:6.800 C++
Kills:72 (72 + 0)
Deaths:44
KDR:1.636
VKDR:0.659
Vehicle Kills:29
Kill Difference:28
Playtime:4.265 hours
Usage:1%
Score:0.029m
Score/min:112
Driving Accuracy:31.057%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C--
Kills:76
V. Kills:71 106%
Deaths:43
KDR:1.767
Accuracy:40.864% C+
KPH:13.700 D--
VKPH:12.800 C--
E540 Halberd
C
Kills:71
V. Kills:40 173%
Deaths:21
KDR:3.381
Accuracy:34.179% F
KPH:24.200 C
VKPH:13.600 D
Kills:147 (0 + 147)
Deaths:64
KDR:2.297
VKDR:1.734
Vehicle Kills:111
Kill Difference:83
Playtime:8.474 hours
Usage:2%
Score:0.081m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:34.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MKV Suppressed 1,5071,4932,1210.704C-0.0523.157%C-17.08%C23.5CN/A6063.4h12.4B+53.6C*
Ghost 8668638461.02C-0.3626.497%F-77.868%B**20.5DN/A5342.2h2.2C**8.1C--
Pulsar C 8538361,9870.421C--0.2418.349%D--17.584%D-13.5DN/A3661.7h12.9C+70.3C
NS-15M2 3803746610.566C--0.0913.37%F-18.717%D14.6D--N/A4125.6h14.6C--109.3D*
C-4 5763586930.517C--0.1416.67%D*N/A32D-19.5D29811.2h2.3D13.9D**
Frag Grenade 3613581358N/A357.3440.599%DN/A358D3C10201h4.3C--10.5C
Solstice VE3 3603527860.448C-0.2119.01%D14.205%D-11.3C-N/A4131.2h14B+73.8C++
Sirius SX12 3313302931.126C++0.4722.964%C+42.424%S37.9B++N/A808.7h11B**48.1B+
NS-61 Emissary 2302254070.553C0.1016.4%F-14.222%C12.2DN/A4218.5h13.7C++83.7C-
NS-11C 2132086260.332D0.3318.013%D--12.019%D*7.6D-N/A3827.4h15.3C+85C
Phaseshift VX-S 151150712.113C1.4626.163%D*94.667%A+14.2D-N/A3110.6h2.1B++8C**
Proximity Mine 144144781.846D1.1950.63%B*N/A90DN/A2381.6h1.7B+3.3B*
Orion VS54 1401372560.535C--0.1212.842%D**18.248%D16.7DN/A798.2h13.5C+105.3C
L105 Zepher 181133314.29C-3.6339.525%C-N/A33.3D12B**1264h8.8D**22.1D--
Beamer VS3 1291273380.376C-0.2815.405%F11.811%D*8.5D-N/A2514.9h10.6C+69.1C-
Dual Photon Pods 162125462.717C-2.0648.833%CN/A69.4C+20.6C*3491.8h26.9C55.2C+
Quasar VM1 1221181420.831C-0.1713.174%C-12.712%D*13.9DN/A408.5h15.4C+116.8C+
Force-Blade 1181068,2670.013C0.647.054%F-3.774%C0.4CN/A1277.3h3.1C+43.9F**
Pulsar VS1 100932240.415D0.2417.014%D*12.903%D--9.7D-N/A389.6h18D--105.9D*
Tank Mine 171901070.841D0.1831.701%C+N/A31D**27.9D*5152.9h2.9D--9.1D-
S1 113872670.326D0.3341.607%FN/A14.5D4.3D--966h6C**14.4C
Saron HRB 14776431.767D1.1140.864%C+N/A13.8D--12.9C--1605.5h37.1F-90.7D**
C75 Viper 10172441.636C--0.9831.057%D2.778%A16.7D6.7C++1124.3h17.2C-55.3D
E540 Halberd 11171213.381C2.7234.179%F4.225%B+24.5C13.8D1592.9h5.7B+16.6C--
NS-TMC-01 "His Regards" 69572,8420.02C+0.6426.249%C+5.263%C0.5CN/A2123.1h6.9T-26.3D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret71260.3h
CAS 14-E01120h
Spawn Beacon175571.2h
Medical Applicator32366,3147.6h
Nanite Revive Grenade01590h
Nanite Healing Grenade0600h
Anti-Infantry MANA Turret151380.4h
M12 Kobalt0740h
Nano-Armor Kit13098,57711h
MAX Punch841064.8h
Medical Kit464353.1h
M20 Drake0910h
A30 Walker0950h
AP30 Shredder05080.1h
Ammunition Package173810.5h
Recon Detection Device391,1442.7h

Check the help document for the dictionary if you want to learn more about words used here.


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