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Immortal Predator psychoticmotivations[DENT] psychoticmotivations
VS BR 66

KDR: 1.04

Score: 30.9m

Last Seen: Jul 20th, 2019 3:13 AM
- OFFLINE - 6 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Connery - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 22
Level Progress (to 67): 14%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC NS-15M1 Supernova VPC Orion VS54 H-V45 NSX Naginata Zenith VX-5 Saron HRB
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $96,327 MLG Score: 77
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.262%18.794%41814120012,8980.7997770.243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.437%0.216C++-0.315C0.312C*HEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.50.188C++13.50.057C+47

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.09%1.035%643712079,183200350634.58462181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.36%-0.089C+-0.979D--1.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.70.541B+7.10.433B10.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.243%0.629%268812062,861168921551.6929133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.785%0.837B++-0.942D--0.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.50.51B+26.50.336C**32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.455%27.273%2681121355116800.0470488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.325C*2.494A**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.469B+3.20.345C**3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 22
30.9m398%277 (16.6k)234 (14k)1.0431133,53332,1471.4073266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214146613.431%8.207%11004:076

15% Combat Medic55% Engineer29% Heavy Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2013 7:03 AMNov 2nd, 2015 5:25 AMJul 21st, 2019 7:10 AM (2d) (PST)Jul 19th, 2019 11:45 PM (3d) (PST)Jul 19th, 2019 11:13 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5301154150.2540.2430.0211.3230.07977

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,7946,91624,8781515179514,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2204.3h/91.8d 11,708 2,752 16,870 174.9k 3,536 5,104 10,415 70.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:5,276
Deaths:6,323
KDR:0.834
Accuracy:22.842% C+
HSR:18.063% D
Orion VS54
D
Kills:1,390
Deaths:1,531
KDR:0.908
Accuracy:17.930% D
HSR:19.353% D
NSX Naginata
C++
Kills:1,187
Deaths:1,559
KDR:0.761
Accuracy:22.894% C++
HSR:27.464% C+
SVA-88
C++
Kills:678
Deaths:840
KDR:0.807
Accuracy:23.933% C++
HSR:24.484% C+
Flare VE6
C++
Kills:71
Deaths:83
KDR:0.855
Accuracy:23.267% C++
HSR:18.310% D-
Kills:8,602
Deaths (as Heavy Assault):10,336
Deaths (to Heavy Assaults):8,757
KDR:0.83224
Kill Difference:1,734
Playtime:632.937 hours
Usage:29%
Score:8.103m
Score/min:213
Accuracy (listed only):22.173%
HSR (listed only):21.535%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:970
Deaths:1,773
KDR:0.547
Accuracy:25.026% C+
HSR:17.010% D
Solstice SF
B+
Kills:177
Deaths:363
KDR:0.488
Accuracy:26.465% B+
HSR:15.254% C
Serpent VE92
C++
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.066% C++
HSR:14.110% D--
Deimos VA29
A++
Kills:55
Deaths:77
KDR:0.714
Accuracy:45.455% D*
HSR:27.273% A++
Kills:1,365
Deaths (as Engineer):2,460
Deaths (to Engineers):7,065
KDR:0.55488
Kill Difference:1,095
Playtime:1,211.476 hours
Usage:55%
Score:17.625m
Score/min:242
Accuracy (listed only):30.253%
HSR (listed only):18.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:730
Deaths:1,219
KDR:0.599
Accuracy:23.354% C
HSR:16.986% C+
NS-7 PDW
C+
Kills:548
Deaths:985
KDR:0.556
Accuracy:20.371% D-
HSR:16.788% C+
MKV-G Suppressed
C-
Kills:254
Deaths:853
KDR:0.298
Accuracy:18.190% D-
HSR:15.748% C-
NS-44 Commissioner
D--
Kills:125
Deaths:250
KDR:0.500
Accuracy:28.073% D--
HSR:14.400% D--
NS-61 Emissary
D
Kills:95
Deaths:191
KDR:0.497
Accuracy:24.017% D
HSR:9.474% D*
VE-S Canis
C--
Kills:94
Deaths:196
KDR:0.480
Accuracy:18.409% D**
HSR:15.957% C--
Kills:1,846
Deaths (as Infiltrator):3,694
Deaths (to Infiltrators):4,951
KDR:0.49973
Kill Difference:1,848
Playtime:16.777 hours
Usage:1%
Score:0.158m
Score/min:157
Accuracy (listed only):22.069%
HSR (listed only):14.892%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,317
Deaths:2,184
KDR:0.603
Accuracy:23.464% C+
HSR:16.021% D
Sirius SX12
C+
Kills:730
Deaths:1,219
KDR:0.599
Accuracy:23.354% C
HSR:16.986% C+
NS-7 PDW
C+
Kills:548
Deaths:985
KDR:0.556
Accuracy:20.371% D-
HSR:16.788% C+
MKV-G Suppressed
C-
Kills:254
Deaths:853
KDR:0.298
Accuracy:18.190% D-
HSR:15.748% C-
Equinox VE2
C++
Kills:183
Deaths:322
KDR:0.568
Accuracy:26.648% C++
HSR:16.940% D
VE-S Canis
C--
Kills:94
Deaths:196
KDR:0.480
Accuracy:18.409% D**
HSR:15.957% C--
Deimos VA29
A++
Kills:55
Deaths:77
KDR:0.714
Accuracy:45.455% D*
HSR:27.273% A++
Kills:3,181
Deaths (as Combat Medic):5,836
Deaths (to Combat Medics):3,414
KDR:0.54507
Kill Difference:2,655
Playtime:331.929 hours
Usage:15%
Score:4.907m
Score/min:246
Accuracy (listed only):25.127%
HSR (listed only):17.959%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:83
V. Kills:31 259%
Deaths:22
KDR:3.773
Accuracy:45.509% B
KPH:27 D-
VKPH:10.100 C++
C150 Dalton
D
Kills:63
V. Kills:77 81%
Deaths:33
KDR:1.909
Accuracy:34.208% C-
KPH:14.300 D--
VKPH:17.500 D
Kills:146 (0 + 146)
Deaths:55
KDR:2.655
VKDR:1.964
Vehicle Kills:108
Kill Difference:91
Playtime:7.487 hours
Usage:0%
Score:0.113m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:34.208%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:667
V. Kills:99 N/A
Deaths:83
KDR:8.036
Accuracy:49.459% C++
KPH:38.100 C--
VKPH:5.700 D
L100 Python HEAT
C*
Kills:326
V. Kills:72 447%
Deaths:55
KDR:5.927
Accuracy:48.834% C
KPH:32.700 C*
VKPH:7.200 D--
L100 Python AP
C++
Kills:243
V. Kills:232 104%
Deaths:146
KDR:1.664
Accuracy:64.685% B*
KPH:19.800 D-
VKPH:18.900 C++
Skyguard
D-
Kills:108
V. Kills:127 84%
Deaths:72
KDR:1.500
Accuracy:26.812% C
KPH:5.700 D*
VKPH:6.600 D-
Kills:1,344 (1,344 + 0)
Deaths:356
KDR:3.775
VKDR:1.489
Vehicle Kills:530
Kill Difference:988
Playtime:58.845 hours
Usage:3%
Score:0.633m
Score/min:179
Driving Accuracy:26.812%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:6,063
V. Kills:3,827 158%
Deaths:1,044
KDR:5.807
Accuracy:55.243% C*
KPH:23.900 C+
VKPH:15.100 C+
Supernova VPC
B++
Kills:1,534
V. Kills:500 306%
Deaths:147
KDR:10.435
Accuracy:54.230% B+
KPH:33.600 C--
VKPH:11 B++
Saron HRB
C*
Kills:953
V. Kills:668 142%
Deaths:180
KDR:5.294
Accuracy:45.392% C*
KPH:24.700 C+
VKPH:17.300 C*
Supernova PC
B*
Kills:242
V. Kills:206 117%
Deaths:125
KDR:1.936
Accuracy:63.974% A++
KPH:13.800 D-
VKPH:11.800 B*
E540 Halberd
B+
Kills:178
V. Kills:154 115%
Deaths:46
KDR:3.870
Accuracy:55.052% B**
KPH:22.500 D-
VKPH:19.400 B+
Aphelion VEX-4
C-
Kills:123
V. Kills:145 84%
Deaths:63
KDR:1.952
Accuracy:38.490% B+
KPH:11.700 D*
VKPH:13.700 C-
G40-F Ranger
C+
Kills:82
V. Kills:44 182%
Deaths:13
KDR:6.308
Accuracy:25.559% D-
KPH:36.400 C+
VKPH:19.500 C
Kills:9,175 (7,839 + 1,336)
Deaths:1,618
KDR:5.671
VKDR:3.426
Vehicle Kills:5,544
Kill Difference:7,557
Playtime:375.633 hours
Usage:17%
Score:4.873m
Score/min:216
Driving Accuracy:63.974%
Gunner Accuracy:25.559%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:659
V. Kills:665 99%
Deaths:223
KDR:2.955
Accuracy:54.892% C+
KPH:25.700 D
VKPH:25.900 C*
Proton II PPA-H
B+
Kills:457
V. Kills:53 N/A
Deaths:66
KDR:6.924
Accuracy:40.473% B
KPH:67.200 C-
VKPH:7.800 B+
Aphelion VEX-4H
D
Kills:314
V. Kills:335 93%
Deaths:177
KDR:1.774
Accuracy:45.109% C+
KPH:18.700 D*
VKPH:20 D
E540 Halberd-H
C**
Kills:223
V. Kills:163 136%
Deaths:67
KDR:3.328
Accuracy:63.410% B++
KPH:33.100 D
VKPH:24.200 C**
Kills:1,653 (0 + 1,653)
Deaths:533
KDR:3.101
VKDR:2.281
Vehicle Kills:1,216
Kill Difference:1,120
Playtime:55.954 hours
Usage:3%
Score:0.820m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:63.410%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:237
V. Kills:91 258%
Deaths:87
KDR:2.724
Accuracy:49.130% A+
KPH:20.900 D--
VKPH:8 C
M20 Basilisk
C-
Kills:72
V. Kills:46 153%
Deaths:46
KDR:1.565
Accuracy:41.394% C*
KPH:9.500 D--
VKPH:6.100 C-
Kills:309 (0 + 309)
Deaths:133
KDR:2.323
VKDR:1.030
Vehicle Kills:137
Kill Difference:176
Playtime:18.924 hours
Usage:1%
Score:0.161m
Score/min:141
Driving Accuracy:N/A%
Gunner Accuracy:41.394%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D-
Kills:57
V. Kills:51 110%
Deaths:52
KDR:1.096
Accuracy:33.661% C--
KPH:7.200 D*
VKPH:6.500 D-
Kills:57 (0 + 57)
Deaths:52
KDR:1.096
VKDR:0.981
Vehicle Kills:51
Kill Difference:5
Playtime:7.868 hours
Usage:0%
Score:0.036m
Score/min:77
Piloting Accuracy:N/A%
Gunner Accuracy:33.661%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 9,8906,0631,0445.807C+4.7655.243%C*N/A23.9C+15.1C+204253.2h4.6B+8.3B+
NS-15M1 5,3455,2766,3230.834C-0.2122.842%C+18.063%D19.7DN/A52267.2h12.4C++54.2C**
Supernova VPC 2,0341,53414710.435C+9.3954.23%B+N/A33.6C--11B++15745.6h3.9D7.2C+
Orion VS54 1,3931,3901,5310.908C0.1417.93%D19.353%D20.2C--N/A6968.7h11.8B+65.7C+
H-V45 1,3371,3172,1840.603C0.4423.464%C+16.021%D12.8D-N/A35102.9h14.3C61C+
NSX Naginata 1,2181,1871,5590.761D0.2822.894%C++27.464%C+20.6D-N/A5157.7h13.1C+57.2C++
Zenith VX-5 9939701,7730.547D0.5025.026%C+17.01%D8.2D--N/A22118.5h16.5D-65.8C
Saron HRB 1,6219531805.294C+4.2545.392%C*N/A24.7C+17.3C*33038.6h22.9C+50.5C*
NS Decimator 1,5339521,8100.526D0.5267.32%B*2.731%B+19.6D--12C-16848.6h6.2D-9.2C
Tank Mine 1,4138043872.078C1.0335.232%C++N/A67.6D-51.2C71211.9h2.3D6.5C+
Sirius SX12 7407301,2190.599C0.4423.354%C16.986%C+11.7D-N/A3562.5h16.3C+69.6C+
SVA-88 6926788400.807C-0.2423.933%C++24.484%C+20.4D-N/A6833.2h12.2C+51.2C++
L100 Python HESH 766667838.036C6.9949.459%C++2.699%B**38.1C--5.7D13917.5h3.4C++6.9C*
Saron HRB-H 1,3246592232.955C1.9154.892%C+N/A25.6D25.9C*26425.7h33.9D-61.7D
NS-7 PDW 5565489850.556C-0.4920.371%D-16.788%C+9D-N/A2760.9h17.9C--87.9C-
Proximity Mine 5375361882.851C1.8142.784%C++N/A94DN/A2875.7h1.9C+4.4C**
Proton II PPA-H 510457666.924C5.8840.473%BN/A67.2C-7.8B+1656.8h13C--32.2C+
C-4 6013354950.677C--0.3721.453%DN/A32.2D*25.6C53910.4h2.3D**10.6D**
L100 Python HEAT 398326555.927B4.8848.834%C3.067%B+32.6C*7.2D--18810h4B**8.2B*
Lasher X2 3253155490.574C--0.4719.802%D-2.222%D--17.2DN/A4818.3h27.6D**139.4D--
Aphelion VEX-4H 6493141771.774C0.7345.109%C+3.503%C*18.7D*19.9D22616.8h81.6D181C--
MKV-G Suppressed 2562548530.298C0.7518.19%D-15.748%C-7.2D-N/A2335.4h20.8C+114.3C--
L100 Python AP 4752431461.664D0.6264.685%B*6.173%A*19.8D-18.9C++31612.3h9.2D--14.2C-
Supernova PC 4482421251.936C-0.8963.974%A++2.479%C++13.8D-11.8B*20717.5h8.2D**12.9C
M40 Fury 328237872.724D1.6849.13%A+1.266%C--20.8D--8C13711.4h25.3D**51.4C
E540 Halberd-H 386223673.328C-2.2863.41%B++N/A33.3D24.3B2936.7h9.7F15.3D--
Spear Anti-Vehicle Phalanx Turret 347202248.417C*7.3742.854%C+4.455%C**32.1C23C++3676.3h9.4C+22C++
Equinox VE2 1891833220.568D0.4826.648%C++16.94%D13.8D-N/A3613.3h16.7D*62.5C
E540 Halberd 332178463.87C-2.8355.052%B**N/A22.5D-19.5B+4727.9h7.4D*13.5C+
Solstice SF 1851773630.488C--0.5626.465%B+15.254%C6.6D-N/A2126.9h16C-60.4C+
Serpent VE92 1641632470.66C0.3824.066%C++14.11%D--14.2DN/A5911.5h14.7C61.1C+
M60-A Bulldog 173156315.032C-3.9948.947%B2.564%C*15.9D-1.7D679.8h8.3D--17.1C
NS Annihilator 2851382000.69C*0.3580.636%C+N/A7.5D8C+13218.3h12.7C15.7C
NS-44 Commissioner 1261252500.5C-0.5428.073%D--14.4%D--10.5D-N/A4511.9h4.2C+14.9C-
Aphelion VEX-4 268123631.952D0.9138.49%B+N/A11.7D*13.8C-15910.5h90.8D--235.9C--
Sticky Grenade 1181171117N/A115.9644.331%D--N/A585D5D-14910.2h3D6.7D
S1 1411101980.556C0.4964.614%B*3.636%B+22C6.2D--4735h5.2B++8.1B*
M60-A Bulldog 128108176.353C5.3150.378%B+2.778%B+17.4D-3.2C946.2h8D-15.9C
Skyguard 235108721.5D0.4626.812%CN/A5.7D*6.6D-12419.1h214.9F-801.4F-
NS-61 Emissary 96951910.497C0.5524.017%D9.474%D*17C-N/A555.6h13.1C*54.3C++
VE-S Canis 98941960.48D0.5618.409%D**15.957%C--8.6D--N/A3010.9h15.7D85.1D-
Nemesis VSH9 172861870.46C0.5868.691%B*N/A7.9C-7.9C+18110.9h11D*16.1D
L105 Zephyr 11483223.773D2.7345.509%BN/A26.8D-10C++2003.1h10F22D
G40-F Ranger 12682136.308C5.2625.559%D-1.22%C**35.7C19.1C2972.3h56.2B++219.9C**
M20 Basilisk 11872461.565D0.5241.394%C*2.778%D*9.5D--6.1C-1497.6h160.3D**387.3D-
Flare VE6 7271830.855C--0.1923.267%C++18.31%D-24.5DN/A1342.9h9.9B+42.7B
C150 Dalton 14063331.909D0.8734.208%C-N/A14.3D--17.5D2864.4h5C14.5C
Frag Grenade 6361161N/A59.9639.469%D-N/A305D-10C++16210.2h3.9C+9.9C+
M20 Wyvern 10857521.096D0.0533.661%C--N/A7.2D*6.5D-777.9h125.7D*373.5D*
Deimos VA29 5555770.714C-0.3345.455%D*27.273%A++15.7D--N/A643.5h3.2D*7D--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,3991,593,811153.9h
Spawn Beacon202,0461.9h
Anti-Vehicle MANA Turret255301.8h
Nanite Revive Grenade01,9870.6h
Medical Applicator1,716331,76644.3h
Spitfire Auto-Turret532,1673.2h
Motion Spotter1540.1h
Ammunition Package1392,6335.2h
Shield Recharging Field409991h
Medical Kit1173,0534.3h
Nano-Repair Grenade01,0030.3h
Recon Detection Device2630.3h

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