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Praetor Predator psychoticmotivations[DENT] psychoticmotivations
VS BR 85

KDR: 1.13

Score: 34m

Last Seen: Nov 8th, 2019 9:05 AM
- OFFLINE - 285 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Connery - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Soltech

Members: 8
Level Progress (to 86): 15%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC NS-15M1 Supernova VPC Orion VS54 H-V45 NSX Naginata Saron HRB Zenith VX-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $105,084 MLG Score: 84
Fun Score: N/A
Cheeseburgers Flipped: 106TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.271%18.888%42114121213,0190.7922470.334

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.434%0.207C++-0.315C0.318C*HEAD ++ (~7.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.60.185C++13.50.055C+47.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.161%0.831%7907121911,675212861395.4838190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.29%0.012C+-1.095D*1.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.40.6B+6.30.493B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.174%0.615%271812183,090180422751.71286136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.47%0.827B++-0.945D--0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.50.523B+260.355C**31.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.766%25.641%2711122578120300.0648379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.237C2.138A*-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.385C**3.10.354C**5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Soltech

Members: 8
34m421.1%283 (17k)239 (14.3k)1.1265637,44733,2401.518585 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1226162913.211%7.651%10104:166

14% Combat Medic57% Engineer27% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 13th, 2013 7:03 AMNov 2nd, 2015 5:25 AMNov 19th, 2019 6:45 PM (5h) (PST)Nov 8th, 2019 5:37 AM (12d) (PST)Nov 8th, 2019 5:05 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5511124390.2640.2340.0201.4590.08384

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,0856,70426,3811614188514,350

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2367h/98.6d 13,028 2,865 18,923 207.2k 3,687 5,452 11,747 78.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:5,276
Deaths:6,323
KDR:0.834
Accuracy:22.842% C+
HSR:18.063% D
Orion VS54
D
Kills:1,390
Deaths:1,531
KDR:0.908
Accuracy:17.930% D
HSR:19.353% D
NSX Naginata
C++
Kills:1,308
Deaths:1,730
KDR:0.756
Accuracy:22.914% C++
HSR:27.599% C+
SVA-88
C++
Kills:678
Deaths:840
KDR:0.807
Accuracy:23.933% C++
HSR:24.484% C+
Flare VE6
C++
Kills:71
Deaths:83
KDR:0.855
Accuracy:23.267% C++
HSR:18.310% D-
Kills:8,723
Deaths (as Heavy Assault):10,507
Deaths (to Heavy Assaults):8,947
KDR:0.83021
Kill Difference:1,784
Playtime:635.385 hours
Usage:27%
Score:8.118m
Score/min:213
Accuracy (listed only):22.177%
HSR (listed only):21.562%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C+
Kills:970
Deaths:1,773
KDR:0.547
Accuracy:25.026% C+
HSR:17.010% D
Solstice SF
B+
Kills:177
Deaths:363
KDR:0.488
Accuracy:26.465% B+
HSR:15.254% C
Serpent VE92
C+
Kills:163
Deaths:247
KDR:0.660
Accuracy:24.066% C+
HSR:14.110% D*
Deimos VA29
A+
Kills:78
Deaths:147
KDR:0.531
Accuracy:38.766% F-
HSR:25.641% A+
Kills:1,388
Deaths (as Engineer):2,530
Deaths (to Engineers):7,452
KDR:0.54862
Kill Difference:1,142
Playtime:1,359.715 hours
Usage:57%
Score:20.434m
Score/min:250
Accuracy (listed only):28.581%
HSR (listed only):18.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:730
Deaths:1,219
KDR:0.599
Accuracy:23.354% C
HSR:16.986% C
NS-7 PDW
C
Kills:548
Deaths:985
KDR:0.556
Accuracy:20.371% D-
HSR:16.788% C
MKV-G Suppressed
C--
Kills:254
Deaths:853
KDR:0.298
Accuracy:18.190% D
HSR:15.748% C--
NS-44 Commissioner
D--
Kills:125
Deaths:250
KDR:0.500
Accuracy:28.021% D--
HSR:14.400% D*
NS-61 Emissary
D
Kills:95
Deaths:191
KDR:0.497
Accuracy:24.017% D
HSR:9.474% D*
VE-S Canis
C--
Kills:94
Deaths:196
KDR:0.480
Accuracy:18.409% D**
HSR:15.957% C--
Kills:1,846
Deaths (as Infiltrator):3,694
Deaths (to Infiltrators):5,055
KDR:0.49973
Kill Difference:1,848
Playtime:17.673 hours
Usage:1%
Score:0.165m
Score/min:156
Accuracy (listed only):22.060%
HSR (listed only):14.892%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:1,317
Deaths:2,190
KDR:0.601
Accuracy:23.454% C+
HSR:16.021% D
Sirius SX12
C
Kills:730
Deaths:1,219
KDR:0.599
Accuracy:23.354% C
HSR:16.986% C
NS-7 PDW
C
Kills:548
Deaths:985
KDR:0.556
Accuracy:20.371% D-
HSR:16.788% C
MKV-G Suppressed
C--
Kills:254
Deaths:853
KDR:0.298
Accuracy:18.190% D
HSR:15.748% C--
Equinox VE2
C++
Kills:188
Deaths:336
KDR:0.560
Accuracy:26.627% C++
HSR:17.553% C-
VE-S Canis
C--
Kills:94
Deaths:196
KDR:0.480
Accuracy:18.409% D**
HSR:15.957% C--
Deimos VA29
A+
Kills:78
Deaths:147
KDR:0.531
Accuracy:38.766% F-
HSR:25.641% A+
Kills:3,209
Deaths (as Combat Medic):5,926
Deaths (to Combat Medics):3,476
KDR:0.54151
Kill Difference:2,717
Playtime:334.913 hours
Usage:14%
Score:4.948m
Score/min:246
Accuracy (listed only):24.167%
HSR (listed only):17.814%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:187
Deaths:92
KDR:2.033
Accuracy:19.655% B+
HSR:17.647% C
Cosmos VM3
B+
Kills:187
Deaths:92
KDR:2.033
Accuracy:20.373% B+
HSR:17.647% C
Kills:374
Deaths (as MAX Suit):92
Deaths (to MAX Suits):1,401
KDR:4.06522
Kill Difference:282
Playtime:13.300 hours
Usage:1%
Score:0.252m
Score/min:316
Accuracy (listed only):20.014%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C--
Kills:89
V. Kills:98 90%
Deaths:34
KDR:2.618
Accuracy:37.557% C+
KPH:16.800 D--
VKPH:18.500 C--
L105 Zephyr
C++
Kills:87
V. Kills:33 256%
Deaths:22
KDR:3.955
Accuracy:45.258% B+
KPH:26.400 D-
VKPH:10 C++
Kills:176 (0 + 176)
Deaths:56
KDR:3.143
VKDR:2.339
Vehicle Kills:131
Kill Difference:120
Playtime:8.593 hours
Usage:0%
Score:0.138m
Score/min:268
Piloting Accuracy:N/A%
Gunner Accuracy:45.258%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:667
V. Kills:99 N/A
Deaths:83
KDR:8.036
Accuracy:49.459% C++
KPH:38.100 C--
VKPH:5.700 D
L100 Python HEAT
C++
Kills:326
V. Kills:72 447%
Deaths:55
KDR:5.927
Accuracy:48.834% C
KPH:32.700 C++
VKPH:7.200 D--
L100 Python AP
C++
Kills:243
V. Kills:232 104%
Deaths:146
KDR:1.664
Accuracy:64.685% B*
KPH:19.800 D-
VKPH:18.900 C++
Skyguard
D
Kills:118
V. Kills:133 88%
Deaths:72
KDR:1.639
Accuracy:27.223% C
KPH:5.900 D*
VKPH:6.700 D
Kills:1,354 (1,354 + 0)
Deaths:356
KDR:3.803
VKDR:1.506
Vehicle Kills:536
Kill Difference:998
Playtime:59.638 hours
Usage:3%
Score:0.661m
Score/min:185
Driving Accuracy:27.223%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:8,517
V. Kills:4,895 174%
Deaths:1,081
KDR:7.879
Accuracy:55.058% C++
KPH:26.700 C+
VKPH:15.400 C+
Supernova VPC
B++
Kills:1,562
V. Kills:502 311%
Deaths:147
KDR:10.626
Accuracy:54.321% B+
KPH:33.800 C--
VKPH:10.900 B++
Saron HRB
C*
Kills:985
V. Kills:683 144%
Deaths:183
KDR:5.383
Accuracy:45.465% C*
KPH:24.600 C+
VKPH:17 C*
Supernova PC
B*
Kills:242
V. Kills:206 117%
Deaths:125
KDR:1.936
Accuracy:63.974% A+
KPH:13.800 D-
VKPH:11.700 B*
E540 Halberd
C++
Kills:242
V. Kills:186 129%
Deaths:49
KDR:4.939
Accuracy:54.251% B*
KPH:21.200 D--
VKPH:16.300 C++
Aphelion VEX-4
C-
Kills:128
V. Kills:147 86%
Deaths:63
KDR:2.032
Accuracy:38.561% B+
KPH:11.800 D*
VKPH:13.600 C-
G40-F Ranger
C
Kills:94
V. Kills:50 184%
Deaths:13
KDR:7.231
Accuracy:27.483% D
KPH:36.400 C
VKPH:19.400 C--
Kills:11,770 (10,321 + 1,449)
Deaths:1,661
KDR:7.086
VKDR:4.015
Vehicle Kills:6,669
Kill Difference:10,109
Playtime:447.401 hours
Usage:19%
Score:5.919m
Score/min:220
Driving Accuracy:63.974%
Gunner Accuracy:27.483%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:682
V. Kills:676 101%
Deaths:223
KDR:3.058
Accuracy:54.801% C+
KPH:26 D
VKPH:25.700 C++
Proton II PPA-H
C*
Kills:528
V. Kills:56 N/A
Deaths:70
KDR:7.543
Accuracy:40.744% B
KPH:66.100 C-
VKPH:7 C*
Aphelion VEX-4H
D
Kills:358
V. Kills:360 99%
Deaths:181
KDR:1.978
Accuracy:45.523% C+
KPH:20.100 D*
VKPH:20.300 D
E540 Halberd-H
C**
Kills:250
V. Kills:178 140%
Deaths:69
KDR:3.623
Accuracy:63.282% B++
KPH:33.100 D
VKPH:23.600 C**
Kills:1,818 (0 + 1,818)
Deaths:543
KDR:3.348
VKDR:2.339
Vehicle Kills:1,270
Kill Difference:1,275
Playtime:59.584 hours
Usage:3%
Score:0.888m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:63.282%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:237
V. Kills:91 258%
Deaths:87
KDR:2.724
Accuracy:49.130% A+
KPH:20.800 D-
VKPH:8 C
M20 Basilisk
C-
Kills:72
V. Kills:46 153%
Deaths:46
KDR:1.565
Accuracy:41.325% C*
KPH:9.500 D-
VKPH:6.100 C-
Kills:309 (0 + 309)
Deaths:133
KDR:2.323
VKDR:1.030
Vehicle Kills:137
Kill Difference:176
Playtime:18.969 hours
Usage:1%
Score:0.162m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:41.325%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D
Kills:57
V. Kills:51 110%
Deaths:53
KDR:1.075
Accuracy:33.661% C-
KPH:7.200 D*
VKPH:6.500 D
Kills:57 (0 + 57)
Deaths:53
KDR:1.075
VKDR:0.962
Vehicle Kills:51
Kill Difference:4
Playtime:7.872 hours
Usage:0%
Score:0.037m
Score/min:78
Piloting Accuracy:N/A%
Gunner Accuracy:33.661%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,4128,5171,0817.879C**6.7555.058%C++N/A26.7C+15.4C+209318.7h4.2B++7.6B++
NS-15M1 5,3455,2766,3230.834C-0.2922.842%C+18.063%D19.7DN/A52267.3h12.4C*54.2C**
Supernova VPC 2,0641,56214710.626C+9.5054.321%B+N/A33.8C--10.9B++15946.2h3.9C--7.2C+
Orion VS54 1,3931,3901,5310.908C0.2217.93%D19.353%D20.2C--N/A7068.7h11.8B+65.7C+
H-V45 1,3371,3172,1900.601C0.5323.454%C+16.021%D12.8DN/A35103.2h14.3C61.1C+
NSX Naginata 1,3421,3081,7300.756D0.3722.914%C++27.599%C+20DN/A5065.5h13.5C+58.7C++
Saron HRB 1,6689851835.383C+4.2645.465%C*N/A24.6C+17C*32640.1h23.1C+50.9C**
Zenith VX-5 9939701,7730.547D0.5825.026%C+17.01%D8.2D--N/A22118.5h16.5D65.8C
NS Decimator 1,5369551,8150.526D0.6067.307%B*2.723%B+19.6D--11.9C--17048.8h6.2D-9.2C
Tank Mine 1,4818533942.165C1.0436.227%C++N/A68.8D50.6C71712.4h2.3D6.3C+
Sirius SX12 7407301,2190.599C0.5323.354%C16.986%C11.7DN/A3562.5h16.3C+69.6C+
Saron HRB-H 1,3586822233.058C1.9354.801%C+N/A25.9D25.7C++26426.3h33.6D61.4D
SVA-88 6926788400.807D0.3223.933%C++24.484%C+20.4D-N/A6833.2h12.2C+51.2C*
L100 Python HESH 766667838.036C6.9149.459%C++2.699%A38.1C--5.7D14317.5h3.4C*6.9C**
NS-7 PDW 5565489850.556C-0.5720.371%D-16.788%C9D-N/A2760.9h17.9C-87.9C-
Proximity Mine 5495481902.884C1.7642.643%C++N/A94.5DN/A2915.8h1.9C++4.4B
Proton II PPA-H 584528707.543C6.4240.744%BN/A66C-7C*1698h13.3C--32.6C+
Aphelion VEX-4H 7183581811.978C0.8545.523%C+3.073%C+20.1D*20.2D23817.8h77.9C-171.2C
C-4 6103405010.679C--0.4521.812%DN/A32.4D*25.7C55010.5h2.3D**10.6D**
L100 Python HEAT 398326555.927C**4.8048.834%C3.067%B+32.6C++7.2D--19310h4B**8.2B*
Lasher X2 3363255650.575C-0.5520.175%D2.154%D--17.1DN/A4919h27.8D**137.8D-
MKV-G Suppressed 2562548530.298C0.8318.19%D15.748%C--7.2D-N/A2335.4h20.8C+114.3C
E540 Halberd-H 428250693.623C-2.5063.282%B++N/A33.3D23.7C**3027.5h9.4D**14.9D-
L100 Python AP 4752431461.664D0.5464.685%B*6.173%A*19.8D-18.9C++33512.3h9.2D*14.2C-
Supernova PC 4482421251.936C--0.8163.974%A+2.479%C*13.8D-11.8B*21417.5h8.2D**12.9C
E540 Halberd 428242494.939C3.8154.251%B*N/A21.2D--16.3C++47411.4h7.1D-13C+
M40 Fury 328237872.724D1.6049.13%A+1.266%C--20.8D-8C13711.4h25.3D*51.4C+
Spear Anti-Vehicle Phalanx Turret 350204248.5C*7.3743.103%C+4.412%C**32.4C23.2C++3746.3h9.5C+21.9C++
Equinox VE2 1941883360.56D0.5726.627%C++17.553%C-13.6DN/A3613.8h16.7D*62.7C
Cosmos VM3 189187922.033C++0.9119.655%B+17.647%C28.8C+N/A1096.5h13.2B+67.2B+
Cosmos VM3 191187922.033C*0.9120.373%B+17.647%C28.8C+N/A1066.5h13.7B+67.1C*
Solstice SF 1851773630.488C--0.6426.465%B+15.254%C6.6D-N/A2226.9h16C60.4C+
Serpent VE92 1641632470.66C0.4724.066%C+14.11%D*14.2DN/A6011.5h14.7C+61.1C++
M60-A Bulldog 173156315.032C-3.9148.947%C**2.564%C**15.9D1.7D-679.8h8.3D--17.1C
NS Annihilator 2911412010.701C*0.4380.683%C+N/A7.6D8.1C+13618.6h12.6C+15.6C+
Aphelion VEX-4 275128632.032C--0.9138.561%B+N/A11.9D*13.6C-16310.8h89.9D--233.2C-
NS-44 Commissioner 1261252500.5C0.6328.021%D--14.4%D*10.2D-N/A4612.2h4.2C+15C
Sticky Grenade 1211201120N/A118.8744.951%D-N/A600D5D-14870.2h3D6.8D
Skyguard 251118721.639D0.5127.223%CN/A5.9D*6.7D12519.9h207.9F-763.7D**
S1 1411101980.556C0.5764.614%B*3.636%B+22C+6.2D-4935h5.2B*8.1B*
M60-A Bulldog 128108176.353C5.2350.378%B+2.778%C**17.4D3.2C946.2h8D-15.9C+
NS-61 Emissary 96951910.497C0.6324.017%D9.474%D*17C-N/A565.6h13.1C++54.3C++
G40-F Ranger 14494137.231C+6.1027.483%D1.064%C36.2C19.2C--3152.6h62.4B227.2C++
VE-S Canis 98941960.48D0.6518.409%D**15.957%C--8.6D--N/A3210.9h15.7D85.1D-
C150 Dalton 18789342.618D1.4937.557%C+N/A16.8D--18.5C--3025.3h4.6C12.3C+
L105 Zephyr 12087223.955C--2.8345.258%B+N/A26.4D-10C++2143.3h10.1D**22.3C--
Nemesis VSH9 172861890.455C-0.6768.782%B*N/A7.8D7.8C18511h11.1D--16.1C--
Deimos VA29 78781470.531D0.6038.766%F-25.641%A+11.1D*N/A467h3.1D--8.1D*
M20 Basilisk 11872461.565D0.4441.325%C*2.778%D*9.5D-6.1C-1517.6h160.4D**388.2D
Flare VE6 7271830.855C--0.2723.267%C++18.31%D-24.5DN/A1342.9h9.9B+42.7B
Plasma Grenade 6361161N/A59.8739.469%D-N/A305D-10C++17560.2h3.9C+9.9C+
M20 Wyvern 10857531.075D0.0533.661%C-N/A7.2D*6.5D787.9h125.7D--373.5D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,2482.1h
Nano-Armor Kit1,8431,787,010177.5h
Anti-Vehicle MANA Turret265311.9h
Nanite Revive Grenade02,0000.6h
Medical Applicator1,737334,98344.9h
Spitfire Auto-Turret592,6833.8h
Motion Spotter1550.1h
Ammunition Package1462,9175.7h
Shield Recharging Field409991h
Medical Kit1173,0534.4h
Nano-Repair Grenade01,3430.4h
Recon Detection Device2630.3h

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