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Bounty Hunter pton02[JVSG] pton02
VS BR 139

KDR: 1.51

Score: 43.4m

Last Seen: May 7th, 2019 5:17 PM
- OFFLINE - 2614.9 hour(s)

Battle Rank 120 (139 total) - Vanu Sovereignty on Connery
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-15MP NS-15 Gallows NS-11CP Orion VS54 SVA-88 Zenith VX-5 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,137,159 MLG Score: 909
Fun Score: N/A
Cheeseburgers Flipped: 681TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.807%28.671%62531118363,7541.88181-0.37

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.097%0.127C++1.191B**-0.164CHEAD ++ (~17.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.353C**10.50.264C*37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.154%1.119%372121253613812080.387844256%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.274%-1.076D*-0.434C--0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
239.6-0.485D65.1-0.228C174.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.463%2.351%97612082,16934868540.622025254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.661%0.338C**-0.135C0.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.684B+5.40.567B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.363%3.553%1471212023,124218710851.42779288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.437%-0.631D-0.221C-0.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
740.381C**21.70.456B+52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.457%70.098%147212129232786110.331181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.724%-0.381C-0.196C++-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.296C*2.30.29C*4.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.2%14.623%14731211848252970.335178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.578%0.553B+-0.003C+-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.393B3.90.207C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
43.4m198.5%374 (22.4k)322 (19.3k)1.5117197,12464,2481.69596139 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214508419.402%21.663%42002:0625

27% Engineer55% Heavy Assault6% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 18th, 2012 1:16 PMAug 29th, 2016 12:11 PMJun 4th, 2019 10:33 PM (81d) (PST)May 7th, 2019 3:13 PM (109d) (PST)May 7th, 2019 1:17 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7913034880.7200.4760.1561.5780.075909

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,45818,17129,2874329995419,296

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2247.6h/93.6d 11,838 21,040 28,427 212.9k 3,023 5,971 10,089 106.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:21,810
Deaths:13,645
KDR:1.598
Accuracy:19.646% F
HSR:29.807% C+
NS-15MP
C+
Kills:12,360
Deaths:5,956
KDR:2.075
Accuracy:23.346% D-
HSR:30.809% C+
NS-15 Gallows
C**
Kills:3,093
Deaths:1,234
KDR:2.506
Accuracy:22.679% D*
HSR:34.433% C**
Orion VS54
C+
Kills:2,399
Deaths:1,996
KDR:1.202
Accuracy:20.933% C+
HSR:23.385% C
SVA-88
B
Kills:2,189
Deaths:1,656
KDR:1.322
Accuracy:20.709% D
HSR:28.186% B
NS-15M2
C**
Kills:1,760
Deaths:1,552
KDR:1.134
Accuracy:21.109% D
HSR:28.182% C**
NSX Naginata
B+
Kills:1,163
Deaths:724
KDR:1.606
Accuracy:20.996% C
HSR:31.384% B+
Pulsar LSW
C+
Kills:1,156
Deaths:1,052
KDR:1.099
Accuracy:21.069% C
HSR:23.270% C+
VX29 Polaris
B+
Kills:1,155
Deaths:1,014
KDR:1.139
Accuracy:22.197% C
HSR:26.580% B+
Ursa
B**
Kills:224
Deaths:152
KDR:1.474
Accuracy:18.766% D
HSR:31.696% B**
Kills:47,309
Deaths (as Heavy Assault):28,981
Deaths (to Heavy Assaults):23,007
KDR:1.63241
Kill Difference:18,328
Playtime:1,239.549 hours
Usage:55%
Score:24.294m
Score/min:327
Accuracy (listed only):21.145%
HSR (listed only):28.773%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:2,678
Deaths:1,638
KDR:1.635
Accuracy:24.540% D-
HSR:26.400% B+
Zenith VX-5
C*
Kills:1,998
Deaths:2,522
KDR:0.792
Accuracy:23.101% C--
HSR:22.723% C*
NS-11C
B+
Kills:1,175
Deaths:620
KDR:1.895
Accuracy:25.732% B
HSR:21.617% B+
NSX Tanto
B**
Kills:1,160
Deaths:786
KDR:1.476
Accuracy:24.471% C
HSR:33.104% B**
Pulsar C
B++
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:22.529% C
HSR:27.312% B++
Solstice SF
B*
Kills:1,149
Deaths:1,187
KDR:0.968
Accuracy:24.416% C++
HSR:21.671% B*
Solstice VE3
B+
Kills:1,149
Deaths:1,418
KDR:0.810
Accuracy:24.987% B+
HSR:20.975% C*
Thanatos VE70
B+
Kills:494
Deaths:507
KDR:0.974
Accuracy:45.054% B+
HSR:14.980% C
NS Baron G5
B++
Kills:303
Deaths:171
KDR:1.772
Accuracy:41.925% C+
HSR:17.822% B++
VX6-7
B+
Kills:296
Deaths:397
KDR:0.746
Accuracy:20.127% D-
HSR:23.987% B+
Phobos VX86
C+
Kills:291
Deaths:351
KDR:0.829
Accuracy:58.623% C+
HSR:9.278% D*
Solstice Burst
B*
Kills:128
Deaths:193
KDR:0.663
Accuracy:25.340% C
HSR:30.469% B*
Eclipse VE3A
C*
Kills:99
Deaths:67
KDR:1.478
Accuracy:22.316% D--
HSR:21.212% C*
Deimos VA29
M*
Kills:63
Deaths:39
KDR:1.615
Accuracy:55.785% C-
HSR:36.508% M*
Kills:12,140
Deaths (as Engineer):10,714
Deaths (to Engineers):13,067
KDR:1.1331
Kill Difference:1,426
Playtime:612.689 hours
Usage:27%
Score:11.437m
Score/min:311
Accuracy (listed only):31.353%
HSR (listed only):23.433%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B+
Kills:2,678
Deaths:1,638
KDR:1.635
Accuracy:24.540% D-
HSR:26.400% B+
Zenith VX-5
C*
Kills:1,998
Deaths:2,522
KDR:0.792
Accuracy:23.101% C--
HSR:22.723% C*
NS-11C
B+
Kills:1,175
Deaths:620
KDR:1.895
Accuracy:25.732% B
HSR:21.617% B+
NSX Tengu
C*
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:35.394% C+
HSR:22.222% C*
NSX Tanto
B**
Kills:1,160
Deaths:786
KDR:1.476
Accuracy:24.471% C
HSR:33.104% B**
Pulsar C
B++
Kills:1,157
Deaths:818
KDR:1.414
Accuracy:22.529% C
HSR:27.312% B++
Solstice SF
B*
Kills:1,149
Deaths:1,187
KDR:0.968
Accuracy:24.416% C++
HSR:21.671% B*
Solstice VE3
B+
Kills:1,149
Deaths:1,418
KDR:0.810
Accuracy:24.987% B+
HSR:20.975% C*
Thanatos VE70
B+
Kills:494
Deaths:507
KDR:0.974
Accuracy:45.054% B+
HSR:14.980% C
NS Baron G5
B++
Kills:303
Deaths:171
KDR:1.772
Accuracy:41.925% C+
HSR:17.822% B++
VX6-7
B+
Kills:296
Deaths:397
KDR:0.746
Accuracy:20.127% D-
HSR:23.987% B+
Phobos VX86
C+
Kills:291
Deaths:351
KDR:0.829
Accuracy:58.623% C+
HSR:9.278% D*
NS-7 PDW
C++
Kills:288
Deaths:315
KDR:0.914
Accuracy:23.220% C
HSR:18.750% C++
Sirius SX12
B+
Kills:281
Deaths:339
KDR:0.829
Accuracy:26.515% B+
HSR:19.217% C++
Solstice Burst
B*
Kills:128
Deaths:193
KDR:0.663
Accuracy:25.340% C
HSR:30.469% B*
Eclipse VE3A
C*
Kills:99
Deaths:67
KDR:1.478
Accuracy:22.316% D--
HSR:21.212% C*
Deimos VA29
M*
Kills:63
Deaths:39
KDR:1.615
Accuracy:55.785% C-
HSR:36.508% M*
Kills:13,870
Deaths (as Light Assault):12,094
Deaths (to Light Assaults):8,870
KDR:1.14685
Kill Difference:1,776
Playtime:138.407 hours
Usage:6%
Score:2.786m
Score/min:335
Accuracy (listed only):30.828%
HSR (listed only):22.838%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:1,207
Deaths:1,651
KDR:0.731
Accuracy:32.256% C--
HSR:20.215% C
NS-357 Underboss
C++
Kills:1,188
Deaths:1,117
KDR:1.064
Accuracy:35.309% C+
HSR:22.475% C++
NS-357P Underboss
C-
Kills:1,163
Deaths:1,032
KDR:1.127
Accuracy:35.553% D-
HSR:20.722% C-
NSX Tengu
C*
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:35.394% C+
HSR:22.222% C*
NSX Tomoe
B+
Kills:1,159
Deaths:699
KDR:1.658
Accuracy:25.571% D
HSR:42.364% B+
Ghost
C
Kills:506
Deaths:284
KDR:1.782
Accuracy:33.529% D-
HSR:65.613% C
XM98
C++
Kills:417
Deaths:254
KDR:1.642
Accuracy:31.480% D-
HSR:75.540% C++
NS-7 PDW
C++
Kills:288
Deaths:315
KDR:0.914
Accuracy:23.220% C
HSR:18.750% C++
Sirius SX12
B+
Kills:281
Deaths:339
KDR:0.829
Accuracy:26.515% B+
HSR:19.217% C++
Nyx VX31
A
Kills:136
Deaths:110
KDR:1.236
Accuracy:29.674% D
HSR:43.382% A
Spiker
C+
Kills:103
Deaths:158
KDR:0.652
Accuracy:19.567% D**
HSR:21.359% C+
Beamer VS3
A+
Kills:80
Deaths:115
KDR:0.696
Accuracy:27.214% C+
HSR:33.750% A+
Artemis VX26
D
Kills:60
Deaths:79
KDR:0.759
Accuracy:23.926% D
HSR:18.333% D
Kills:7,749
Deaths (as Infiltrator):6,879
Deaths (to Infiltrators):8,494
KDR:1.12647
Kill Difference:870
Playtime:128.292 hours
Usage:6%
Score:2.062m
Score/min:268
Accuracy (listed only):29.170%
HSR (listed only):32.611%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX Tengu
C*
Kills:1,161
Deaths:726
KDR:1.599
Accuracy:35.394% C+
HSR:22.222% C*
Terminus VX-9
B
Kills:741
Deaths:582
KDR:1.273
Accuracy:23.405% C--
HSR:29.285% B
Thanatos VE70
B+
Kills:494
Deaths:507
KDR:0.974
Accuracy:45.054% B+
HSR:14.980% C
NS Baron G5
B++
Kills:303
Deaths:171
KDR:1.772
Accuracy:41.925% C+
HSR:17.822% B++
Phobos VX86
C+
Kills:291
Deaths:351
KDR:0.829
Accuracy:58.623% C+
HSR:9.278% D*
NS-7 PDW
C++
Kills:288
Deaths:315
KDR:0.914
Accuracy:23.220% C
HSR:18.750% C++
Sirius SX12
B+
Kills:281
Deaths:339
KDR:0.829
Accuracy:26.515% B+
HSR:19.217% C++
NSX Yumi
C
Kills:199
Deaths:189
KDR:1.053
Accuracy:22.540% D-
HSR:22.613% C
Deimos VA29
M*
Kills:63
Deaths:39
KDR:1.615
Accuracy:55.785% C-
HSR:36.508% M*
Kills:3,821
Deaths (as Combat Medic):3,219
Deaths (to Combat Medics):5,504
KDR:1.18701
Kill Difference:602
Playtime:35.043 hours
Usage:2%
Score:0.832m
Score/min:396
Accuracy (listed only):36.940%
HSR (listed only):21.186%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:1,161
Deaths:562
KDR:2.066
Accuracy:15.912% C+
HSR:22.222% B++
Cosmos VM3
B+
Kills:1,159
Deaths:548
KDR:2.115
Accuracy:15.450% C
HSR:21.139% B+
Blueshift VM5
C++
Kills:778
Deaths:403
KDR:1.931
Accuracy:16.378% D
HSR:21.979% C++
Blueshift VM5
C**
Kills:773
Deaths:414
KDR:1.867
Accuracy:17.041% D
HSR:22.898% C**
Comet VM2
B++
Kills:181
Deaths:151
KDR:1.199
Accuracy:45.382% C**
HSR:5.525% B++
Vortex VM21
B++
Kills:180
Deaths:134
KDR:1.343
Accuracy:46.770% B+
HSR:5% B++
Comet VM2
B++
Kills:139
Deaths:126
KDR:1.103
Accuracy:46.625% C++
HSR:5.755% B++
Vortex VM21
B*
Kills:126
Deaths:134
KDR:0.940
Accuracy:49.286% B*
HSR:4.762% B
Kills:4,497
Deaths (as MAX Suit):1,236
Deaths (to MAX Suits):3,787
KDR:3.63835
Kill Difference:3,261
Playtime:85.240 hours
Usage:4%
Score:1.959m
Score/min:383
Accuracy (listed only):31.605%
HSR (listed only):13.660%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C-
Kills:421
V. Kills:75 N/A
Deaths:130
KDR:3.238
Accuracy:44.862% D-
KPH:53.900 C-
VKPH:9.600 D
Saron Laser Cannon
D-
Kills:115
V. Kills:110 104%
Deaths:445
KDR:0.258
Accuracy:24.288% D*
KPH:3.800 D-
VKPH:3.600 D-
Kills:536 (115 + 0)
Deaths:575
KDR:0.932
VKDR:0.322
Vehicle Kills:185
Kill Difference:39
Playtime:38.008 hours
Usage:2%
Score:0.257m
Score/min:112
Piloting Accuracy:24.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:340
V. Kills:26 N/A
Deaths:112
KDR:3.036
Accuracy:37.042% D
KPH:46.700 C+
VKPH:3.600 D
C150 Dalton
C
Kills:243
V. Kills:391 62%
Deaths:223
KDR:1.090
Accuracy:33.423% C--
KPH:13.700 D--
VKPH:22.100 C
Kills:583 (0 + 583)
Deaths:335
KDR:1.740
VKDR:1.245
Vehicle Kills:417
Kill Difference:248
Playtime:24.953 hours
Usage:1%
Score:0.294m
Score/min:197
Piloting Accuracy:N/A%
Gunner Accuracy:33.423%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:472
V. Kills:380 124%
Deaths:130
KDR:3.631
Accuracy:51.972% C--
KPH:27.200 C
VKPH:21.900 B++
L100 Python HESH
B**
Kills:439
V. Kills:82 N/A
Deaths:48
KDR:9.146
Accuracy:45.956% C
KPH:64.100 B+
VKPH:12 B**
C75 Viper
C**
Kills:238
V. Kills:48 486%
Deaths:38
KDR:6.263
Accuracy:31.898% D-
KPH:34.900 C**
VKPH:7 C
Kills:1,149 (1,149 + 0)
Deaths:216
KDR:5.319
VKDR:2.361
Vehicle Kills:510
Kill Difference:933
Playtime:31.020 hours
Usage:1%
Score:0.500m
Score/min:269
Driving Accuracy:31.898%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:538
V. Kills:57 N/A
Deaths:51
KDR:10.549
Accuracy:43.985% D
KPH:64.800 B**
VKPH:6.900 C
Supernova FPC
B+
Kills:267
V. Kills:218 122%
Deaths:83
KDR:3.217
Accuracy:51.138% C
KPH:22 C
VKPH:17.900 B+
Saron HRB
C*
Kills:217
V. Kills:170 127%
Deaths:84
KDR:2.583
Accuracy:42.545% C+
KPH:22.300 C
VKPH:17.500 C*
Supernova PC
C++
Kills:215
V. Kills:65 326%
Deaths:56
KDR:3.839
Accuracy:48.105% C+
KPH:24.300 C++
VKPH:7.300 C
Kills:1,237 (1,020 + 217)
Deaths:274
KDR:4.515
VKDR:1.861
Vehicle Kills:510
Kill Difference:963
Playtime:39.021 hours
Usage:2%
Score:0.751m
Score/min:321
Driving Accuracy:48.105%
Gunner Accuracy:42.545%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:681
V. Kills:558 122%
Deaths:309
KDR:2.204
Accuracy:46.705% C++
KPH:39.500 C+
VKPH:32.400 B+
Proton II PPA-H
B+
Kills:465
V. Kills:12 N/A
Deaths:61
KDR:7.623
Accuracy:35.766% C+
KPH:106.700 B+
VKPH:2.800 D--
M40 Fury-H
C++
Kills:437
V. Kills:27 N/A
Deaths:60
KDR:7.283
Accuracy:30.059% D*
KPH:94.500 C++
VKPH:5.800 D
Kills:1,583 (0 + 1,583)
Deaths:430
KDR:3.681
VKDR:1.388
Vehicle Kills:597
Kill Difference:1,153
Playtime:26.213 hours
Usage:1%
Score:0.562m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:30.059%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:668
V. Kills:99 N/A
Deaths:80
KDR:8.350
Accuracy:28.710% D-
KPH:96.900 A*
VKPH:14.400 B**
M12 Kobalt
B+
Kills:274
V. Kills:10 N/A
Deaths:26
KDR:10.539
Accuracy:14.227% D
KPH:80.200 B+
VKPH:2.900 C+
M60-G Bulldog
A
Kills:192
V. Kills:19 N/A
Deaths:27
KDR:7.111
Accuracy:31.089% C
KPH:48.600 A
VKPH:4.800 C
M20 Basilisk
B*
Kills:160
V. Kills:69 229%
Deaths:25
KDR:6.400
Accuracy:39.336% C+
KPH:25.100 B+
VKPH:10.800 B*
M12 Kobalt
S
Kills:135
V. Kills:25 N/A
Deaths:15
KDR:9
Accuracy:13.484% D-
KPH:79.700 C**
VKPH:14.800 S
G30 Walker
B**
Kills:80
V. Kills:61 129%
Deaths:30
KDR:2.667
Accuracy:29.541% C+
KPH:18.600 B
VKPH:14.200 B**
M40 Fury
B**
Kills:79
V. Kills:15 N/A
Deaths:7
KDR:11.286
Accuracy:26.890% D--
KPH:79.600 B**
VKPH:15.100 B+
Kills:1,588 (0 + 1,588)
Deaths:210
KDR:7.562
VKDR:1.419
Vehicle Kills:298
Kill Difference:1,378
Playtime:27.634 hours
Usage:1%
Score:0.446m
Score/min:269
Driving Accuracy:N/A%
Gunner Accuracy:26.890%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:370
V. Kills:163 226%
Deaths:717
KDR:0.516
Accuracy:45.656% C
KPH:8.700 D-
VKPH:3.800 D
S12 Renegade
D
Kills:157
V. Kills:3 N/A
Deaths:97
KDR:1.619
Accuracy:34.384% D-
KPH:33.700 D
VKPH:0.600 D*
Kills:527 (527 + 0)
Deaths:814
KDR:0.647
VKDR:0.204
Vehicle Kills:166
Kill Difference:287
Playtime:47.035 hours
Usage:2%
Score:0.159m
Score/min:56
Driving Accuracy:34.384%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 22,05121,81013,6451.598C0.0919.646%F29.807%C+58.5CN/A144372.6h10.3C**52.6D
NS-15MP 12,47512,3605,9562.075C+0.5623.346%D-30.809%C+61.6C+N/A143200.6h10.3C**43.9C+
NS-15 Gallows 3,1293,0931,2342.506C+0.9922.679%D*34.433%C**63.9C+N/A15648.4h10.3B45.6C-
NS-11CP 2,7242,6781,6381.635C+0.1224.54%D-26.4%B+45.5CN/A10758.8h11.7C*47.6C+
Orion VS54 2,4252,3991,9961.202C+0.3120.933%C+23.385%C29.1C+N/A11882.5h11.6B+55.2C++
SVA-88 2,2262,1891,6561.322C+0.1920.709%D28.186%B49.3C++N/A15244.4h11.6C*56.1C+
Zenith VX-5 2,0601,9982,5220.792C0.7223.101%C--22.723%C*22.7C-N/A6988h15C-64.9C
NS-15M2 1,7871,7601,5521.134C+0.3821.109%D28.182%C**46.4C++N/A13137.9h11.5B+54.5C++
Tank Mine 3,0821,7346332.739C++1.2327.79%C-N/A133.4B+103.7A+137313h1.6B+5.6B+
Nemesis VSH9 1,8461,2771,2890.991B+0.5261.661%C+3.054%C**30.6B+13.6C++20741.8h5.7B**9.2B**
Proximity Mine 1,2691,2674073.113C1.6043.84%C*N/A192A+N/A5676.6h1.5A3.5B*
NS-44 Commissioner 1,2321,2071,6510.731C+0.7832.256%C--20.215%C44.2B+N/A12627.3h3.5B+10.7C*
C-4 1,6461,1998031.493C++0.0222.98%C--N/A112.1B++41.8B*98610.7h1.3B+5.5C**
NS-357 Underboss 1,1981,1881,1171.064C++0.4535.309%C+22.475%C++80.3AN/A21514.8h3.4B*9.6B+
NS-11C 1,1931,1756201.895B**0.3825.732%B21.617%B+49.4B**N/A13723.8h11.3B*44.1B+
NSX Naginata 1,1791,1637241.606C**0.0920.996%C31.384%B+58.4B+N/A13619.9h10B++47.7B+
NS-357P Underboss 1,1671,1631,0321.127C+0.3835.553%D-20.722%C-104.8B*N/A24311.1h3.1B*8.6C**
Quasar VM1 1,1761,1615622.066B+0.5515.912%C+22.222%B++37.3B**N/A12431.1h13B++81.9C**
NSX Tengu 1,1811,1617261.599B+0.0935.394%C+22.222%C*52.5B++N/A11522.1h11.7B+33B
NSX Tanto 1,1741,1607861.476B+0.0424.471%C33.104%B**50.9B++N/A11822.8h11.4B+46.7C*
NSX Tomoe 1,1721,1596991.658C++0.1525.571%D42.364%B+57.4B*N/A13020.2h11.6B++45.5B
Cosmos VM3 1,1771,1595482.115C++0.6015.45%C21.139%B+38.3B+N/A11530.3h13.2C**85.3C++
Pulsar C 1,1691,1578181.414C++0.1022.529%C27.312%B++54.8B**N/A15721.1h9.4B++41.8B+
Pulsar LSW 1,1691,1561,0521.099C0.4121.069%C23.27%C+45.3C++N/A14525.5h12.3C++58.3C++
VX29 Polaris 1,1701,1551,0141.139C0.3722.197%C26.58%B+48.9C*N/A13323.6h11.7B52.9C*
Solstice SF 1,1731,1491,1870.968C+0.5424.416%C++21.671%B*30.3B+N/A8237.9h10.9C*44.7B+
Solstice VE3 1,1721,1491,4180.81C++0.7024.987%B+20.975%C*21.6C++N/A10853.2h15.7C++62.9C*
NSX Masamune 1,1761,0136731.505B**0.0157.838%C+1.876%C+67.5A*10.9C26215h3.9B**6.8B**
Anti-Vehicle Grenade 1,2288631863N/A861.4950%C+N/A287.7C-121.7C**19613h5.9C+11.9C++
Hades VSH4 1,1948586141.397A++0.1169.97%C**3.38%B++45.6B+17.9C++24118.8h5A7.1A+
NS Decimator 1,2258461,1650.726C0.7954.293%D-2.719%B+30.9C13.8C21027.4h5.1C+9.4C
S1 1,2098277731.07B++0.4454.772%C1.935%C--32.1B+14.8C**34025.8h6.1B11.2C**
Blueshift VM5 7897784031.931C+0.4216.378%D21.979%C++42.5B+N/A11818.3h15.1C**92.5C+
Blueshift VM5 7837734141.867C0.3617.041%D22.898%C**41.1B+N/A11218.8h16.4C+96.2C+
NS Harrower 79374818,0430.041C+1.4733.784%C++13.904%B+1.4C+N/A4542.1h2.3C+6.7C**
Terminus VX-9 7517415821.273C+0.2423.405%C--29.285%B40.5C++N/A12218.3h11.8C**50.5C++
Aphelion VEX-4H 1,2396813092.204C0.6946.705%C++2.056%D39.6C+32.4B+40317.2h56.1C*120.1B
M40 Fury 767668808.35B+6.8428.71%D-1.796%C++96.8A*14.3B**3566.9h9.8B*34.3B+
Lancer VS22 1,2815509670.569C0.9470.344%B**N/A17.1C*22.8B*23732.1h14.1B+20B+
Supernova VPC 5955385110.549C+9.0443.985%D2.602%B**64.8B**6.9C1998.3h2.3B**5.3B+
M40 Fury 579527539.943C8.4331.122%FN/A92.5C**9.1D-2405.7h7.5B++24.2B+
Ghost 5125062841.782C0.2733.529%D-65.613%C42.5C++N/A15111.9h2B+6.1C++
Thanatos VE70 4984945070.974C++0.5445.054%B+14.98%C41.5B++N/A16211.9h4.7C*10.4B+
Sticky Grenade 4784731473N/A471.4946.888%DN/A591.3D6.3D16210.8h2.6C5.6C
L100 Python AP 8524721303.631C2.1251.972%C--3.602%B+27.1C21.8B+26517.4h7.9D15.2D
Frag Grenade 4734691469N/A467.4947.372%C*N/A521.1C++4.4C--22530.9h3.4B+7.2B+
Proton II PPA-H 477465617.623C6.1135.766%C+2.151%B+105.7B2.7D--2604.4h8.5B+23.8B+
L100 Python HESH 521439489.146C+7.6345.956%C2.506%B*64.6B+12.1B**2916.8h3.5C+7.5C++
M40 Fury-H 464437607.283C5.7730.059%D*N/A95C++5.9D2774.6h7.3B+24.2C+
Dual Photon Pods 4964211303.238C-1.7344.862%D-1.188%C+54C-9.6D2907.8h19.1B+42.5C*
XM98 4224172541.642C0.1331.48%D-75.54%C++27.1C+N/A8115.4h2.5C++8.1C
The Kraken 5744142401.725C++0.2160.21%C+2.174%B+51.1B+19.8C++2728.1h4.3C+7.1C+
M40 Fury-F 5333707170.516C--1.0045.656%CN/A8.7D-3.8D5442.4h17.4D38.1D
L105 Zephyr 3663401123.036D1.5237.042%DN/A46.6C+3.6D1587.3h6.9C+18.7C+
C-4 ARX 3733261182.763B+1.2526.44%C+N/A171.6B**24.7D7751.9h1.2C++4.7C++
Force-Blade 31330520,9710.015C1.5027.149%CN/A0.5CN/A1642.7h2B+7.4B+
NS Baron G5 3043031711.772B*0.2641.925%C+17.822%B++52.2B*N/A1885.8h3.8B*9.2C+
VX6-7 3052963970.746C0.7720.127%D-23.987%B+15.7DN/A5418.9h13.1C+65.1C+
Phobos VX86 2942913510.829C0.6858.623%C+9.278%D*38.3CN/A967.6h2.8C-4.7C+
Auraxium Force-Blade 31828820,0520.014C--1.5038.51%B++1.389%D-0.6C+N/A1518h2.3C+6B+
NS-7 PDW 2942883150.914C+0.6023.22%C18.75%C++31.3C*N/A1379.2h12.2B++52.7B+
Sirius SX12 2852813390.829C+0.6826.515%B+19.217%C++27.8C+N/A17310.1h13.5B+50.8B+
M12 Kobalt 2842742610.538C+9.0314.227%D17.153%C+80.6B+2.9C+2473.4h14.7B*103.5C**
MANA Anti-Vehicle Turret 5092722381.143C-0.3755.09%C+3.676%C+2720M+2370A++3942900.1h8.9C+16.2C++
Supernova FPC 485267833.217C1.7151.138%C1.124%D21.9C17.9B+39712.2h7.3D--14.3D--
C150 Dalton 6342432231.09D0.4233.423%C--N/A13.7D--22.1C21217.7h10.2T-30.6T-
C75 Viper 286238386.263B+4.7531.898%D-N/A35C**7.1C2576.8h9.6B*30.2B+
Ursa 2252241521.474C*0.0418.766%D31.696%B**52.1B+N/A2204.3h9.4B++50.1C*
Saron HRB 387217842.583C--1.0742.545%C+1.382%C22.4C17.5C*4089.7h25.5C59.9C
Supernova PC 280215563.839C+2.3348.105%C+2.326%C+24.4C++7.4C2358.8h4.6B+9.6B+
NSX Yumi 2021991891.053C0.4622.54%D-22.613%C37.5C++N/A1435.3h11.6C**51.6C+
M60-G Bulldog 211192277.111B*5.6031.089%C3.125%C++48A4.8C1734h5.8B++18.8B+
Comet VM2 2531811511.199B+0.3145.382%C**5.525%B++17.7B**7.1A+20410.2h21.1C**46.6B
Vortex VM21 3631801341.343C++0.1746.77%B+5%B++10.8C*11A++13516.6h26.1B+55.9B+
M20 Basilisk 229160256.4A++4.8939.336%C+3.125%D--25B+10.8B*2206.4h105.5C+268.2C++
S12 Renegade 160157971.619C0.1134.384%D-5.096%C+33.4DN/A834.7h3.1B+9.1C+
Comet VM2 1911391261.103C++0.4146.625%C++5.755%B++15.4B+5.8B+1459h27.1C++58.1C**
Nyx VX31 1391361101.236C-0.2829.674%D43.382%A31.6CN/A1104.3h5.5C++18.5C+
M12 Kobalt 160135159C7.4913.484%D-15.556%D79.4C**14.7S3341.7h18.7C++138.4C+
M12 Kobalt 1331321013.2D11.6915.764%D*18.182%C++132B+1D*2981h12.6B*80.1C*
Solstice Burst 1341281930.663C--0.8525.34%C30.469%B*10.9D--N/A3711.7h16.9D-66.7C
Vortex VM21 2641261340.94C+0.5749.286%B*4.762%B7.5C+8.3A+10116.7h39.4B+80B+
Spear Anti-Vehicle Phalanx Turret 163120148.571C*7.0647.055%C*5%B+75A*26.9B+8281.6h5.9B*12.5B*
MAX Punch 1211181,2850.092C+1.4242.32%CN/A1.5C+N/A478.7h2.2C+5.2C++
Saron Laser Cannon 2251154450.258C-1.2524.288%D*N/A3.8D-3.6D-6730.2h233.5D-961.2F
Spiker 1051031580.652C0.8619.567%D**21.359%C+32.2C+N/A1003.2h8.3C**42.6C-
Eclipse VE3A 10399671.478C+0.0322.316%D--21.212%C*43C++1.7A*1942.3h9.1B**40.8B+
Beamer VS3 84801150.696C+0.8227.214%C+33.75%A+17.4C-N/A1374.6h9.5C++35C++
G30 Walker 14180302.667C1.1629.541%C+2.5%D18.6B14.2B**2454.3h253.7D858.9C+
M40 Fury 9479711.286B++9.7726.89%D--1.266%D79B**15B+4231h11.1B+41.2C+
M60-A Bulldog 8377312.484C--0.9732.118%C--1.299%C+38.5C++3D--1792h6.5C20.3C
Lasher X2 7473920.793C0.7222.579%C-4.11%C++25.2CN/A3642.9h16.2B*71.7B
Deimos VA29 6363391.615B0.1055.785%C-36.508%M*45C+N/A2971.4h2.1B+3.8C*
Artemis VX26 6160790.759C-0.7523.926%D18.333%D21.4DN/A1862.8h13.7C-57.1C-
Spear Anti-Vehicle Phalanx Tower 10258158M56.4955.909%B+5.172%B+44.6C++33.8B+3611.3h11.8C21.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon53460.2h
Anti-Vehicle MANA Turret262,5232.1h
Nano-Armor Kit983978,24552.1h
Nanite Revive Grenade01930.1h
Medical Applicator10640,3003.1h
Spitfire Auto-Turret81,0840.7h
Restoration Kit568520.6h
Motion Spotter121,5361.1h
Deconstruction Tool03650h
Smoke Grenade0780h
Shield Recharging Field11170h
Recon Detection Device343,4264h
Ammunition Package1059,7924h
Medical Kit1,78518,91717.7h
Anti-Infantry MANA Turret2560.1h
L-30R Vektor21450.6h

Check the help document for the dictionary if you want to learn more about words used here.


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