Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 13 (18,342)players online:
LatrodectusVS (64)  Maldrasou (28)  Nefinub (17)  halospud (13)  Kemati (7)  fbmarder (5) 134
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (189 days). The data shown below may not be accurate.

Raider Executor pucwyczes[WCGW] pucwyczes
NC BR 57

KDR: 3.63

Score: 99.6m

Last Seen: Jun 7th, 2018 6:13 PM
- OFFLINE - 4540.5 hour(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Cobalt
Level Progress (to 58): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP EM6 Breaker Rocket Pods Blitz GD-10 Gauss Compact S E540 Halberd-H M40 Fury-F Vortek Rotary
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:pucwyczes



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $622,998 MLG Score: 498
Fun Score: N/A
Cheeseburgers Flipped: 1221TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.457%18.477%39621100121,6762.090661.544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.707%0.083C+-0.33C--0.627DHEAD ++ (~7.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.302C*11.20.214C++41.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.713%1.672%7564101813,215187876367.033173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.289%-0.708D-0.056C+0.738

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.90.329C**33.10.373C**74.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.086%2.434%8087101513,971200268556.97852204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.374%-0.758D--0.134C0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.20.556B+5.70.547B+11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.615%2.095%150814100815,5591394675111.1614230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.228%0.231C++-0.574D0.99

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.853B*6.70.83B++10.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.453%71.921%150831019609138910.43813

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.336%-0.54D0.313C*1.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.09C+2.80.112C+6.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.147%12.733%1508310195,741695328.26043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.115%0.398B-0.35C-0.051

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.49B+3.10.36C**3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.6m314.9%513 (30.8k)507 (30.4k)3.63441106,17229,2134.5744757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102225421.1%7.172%15106:4325

68% Engineer11% Heavy Assault8% Infiltrator6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 5:11 PMApr 14th, 2018 10:02 PMJul 7th, 2018 3:43 PM (159d) (PST)Jun 7th, 2018 3:05 PM (189d) (PST)Jun 7th, 2018 2:13 PM (189d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9861478390.5400.1490.0392.1550.144498

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1498,80950,3403292129930,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3275.9h/136.5d 27,462 7,615 12,431 423.7k 2,995 8,243 28,377 193.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
D
Kills:7,284
Deaths:2,241
KDR:3.250
Accuracy:18.332% D
HSR:17.175% D--
GD-22S
D
Kills:1,038
Deaths:406
KDR:2.557
Accuracy:19.398% D
HSR:17.052% D--
NC6 Gauss SAW
D
Kills:531
Deaths:96
KDR:5.531
Accuracy:14.892% D--
HSR:18.832% D
LA1 Anchor
D--
Kills:364
Deaths:129
KDR:2.822
Accuracy:19.088% D--
HSR:17.033% D--
NC05 Jackhammer
B+
Kills:228
Deaths:111
KDR:2.054
Accuracy:47.186% B+
HSR:16.667% B+
NS-15M1
C-
Kills:61
Deaths:22
KDR:2.773
Accuracy:19.967% C-
HSR:14.754% D--
Kills:9,506
Deaths (as Heavy Assault):3,005
Deaths (to Heavy Assaults):7,536
KDR:3.16339
Kill Difference:6,501
Playtime:357.501 hours
Usage:11%
Score:4.317m
Score/min:201
Accuracy (listed only):23.144%
HSR (listed only):16.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A
Kills:5,347
Deaths:1,873
KDR:2.855
Accuracy:30.391% A
HSR:2.581% F*
GD-66 Claw
C+
Kills:2,233
Deaths:1,281
KDR:1.743
Accuracy:52.943% C--
HSR:13.704% C+
AF-57 Piston
C+
Kills:2,125
Deaths:1,059
KDR:2.007
Accuracy:39.285% C+
HSR:11.859% C--
LA39 Bruiser
C+
Kills:1,383
Deaths:670
KDR:2.064
Accuracy:59.307% C+
HSR:12.509% C
GD-7F
C
Kills:684
Deaths:419
KDR:1.632
Accuracy:21.866% C--
HSR:18.567% C
AC-X11
C+
Kills:667
Deaths:574
KDR:1.162
Accuracy:24.684% C+
HSR:20.690% C+
NS-11C
B+
Kills:597
Deaths:278
KDR:2.147
Accuracy:26.319% B+
HSR:21.608% B+
Razor GD-23
D--
Kills:387
Deaths:188
KDR:2.059
Accuracy:16.943% D**
HSR:14.987% D--
AF-19 Mercenary
C+
Kills:135
Deaths:3
KDR:45
Accuracy:13.827% F
HSR:21.482% C+
Kills:13,558
Deaths (as Engineer):6,345
Deaths (to Engineers):9,533
KDR:2.1368
Kill Difference:7,213
Playtime:2,231.291 hours
Usage:68%
Score:80.871m
Score/min:604
Accuracy (listed only):31.729%
HSR (listed only):15.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B++
Kills:5,618
Deaths:2,260
KDR:2.486
Accuracy:26.357% B+
HSR:20.096% B++
GD-66 Claw
C+
Kills:2,233
Deaths:1,281
KDR:1.743
Accuracy:52.943% C--
HSR:13.704% C+
AF-57 Piston
C+
Kills:2,125
Deaths:1,059
KDR:2.007
Accuracy:39.285% C+
HSR:11.859% C--
AF-4 Cyclone
C++
Kills:2,110
Deaths:1,215
KDR:1.737
Accuracy:25.783% C++
HSR:17.678% C+
LA39 Bruiser
C+
Kills:1,383
Deaths:670
KDR:2.064
Accuracy:59.307% C+
HSR:12.509% C
NC1 Gauss Rifle
C--
Kills:517
Deaths:271
KDR:1.908
Accuracy:20.107% C--
HSR:15.474% D-
GR-22
C++
Kills:136
Deaths:86
KDR:1.581
Accuracy:24.587% C++
HSR:13.235% D-
NS-7 PDW
B+
Kills:118
Deaths:56
KDR:2.107
Accuracy:22.729% C
HSR:20.339% B+
Kills:14,240
Deaths (as Combat Medic):6,898
Deaths (to Combat Medics):2,570
KDR:2.06437
Kill Difference:7,342
Playtime:36.402 hours
Usage:1%
Score:0.519m
Score/min:237
Accuracy (listed only):33.887%
HSR (listed only):15.612%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
B++
Kills:5,618
Deaths:2,260
KDR:2.486
Accuracy:26.357% B+
HSR:20.096% B++
Gauss Compact S
A
Kills:5,347
Deaths:1,873
KDR:2.855
Accuracy:30.391% A
HSR:2.581% F*
GD-66 Claw
C+
Kills:2,233
Deaths:1,281
KDR:1.743
Accuracy:52.943% C--
HSR:13.704% C+
AF-57 Piston
C+
Kills:2,125
Deaths:1,059
KDR:2.007
Accuracy:39.285% C+
HSR:11.859% C--
AF-4 Cyclone
C++
Kills:2,110
Deaths:1,215
KDR:1.737
Accuracy:25.783% C++
HSR:17.678% C+
LA39 Bruiser
C+
Kills:1,383
Deaths:670
KDR:2.064
Accuracy:59.307% C+
HSR:12.509% C
GD-7F
C
Kills:684
Deaths:419
KDR:1.632
Accuracy:21.866% C--
HSR:18.567% C
AC-X11
C+
Kills:667
Deaths:574
KDR:1.162
Accuracy:24.684% C+
HSR:20.690% C+
NS-11C
B+
Kills:597
Deaths:278
KDR:2.147
Accuracy:26.319% B+
HSR:21.608% B+
Razor GD-23
D--
Kills:387
Deaths:188
KDR:2.059
Accuracy:16.943% D**
HSR:14.987% D--
AF-19 Mercenary
C+
Kills:135
Deaths:3
KDR:45
Accuracy:13.827% F
HSR:21.482% C+
NS-7 PDW
B+
Kills:118
Deaths:56
KDR:2.107
Accuracy:22.729% C
HSR:20.339% B+
Kills:21,404
Deaths (as Light Assault):9,876
Deaths (to Light Assaults):3,860
KDR:2.16727
Kill Difference:11,528
Playtime:208.290 hours
Usage:6%
Score:4.298m
Score/min:344
Accuracy (listed only):30.036%
HSR (listed only):16.342%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B++
Kills:5,618
Deaths:2,260
KDR:2.486
Accuracy:26.357% B+
HSR:20.096% B++
AF-4 Cyclone
C++
Kills:2,110
Deaths:1,215
KDR:1.737
Accuracy:25.783% C++
HSR:17.678% C+
NS-44 Commissioner
C-
Kills:531
Deaths:461
KDR:1.152
Accuracy:28.997% D
HSR:18.644% C-
NC4 Mag-Shot
B+
Kills:424
Deaths:351
KDR:1.208
Accuracy:18.001% D*
HSR:22.170% B+
EM4 Longshot
C+
Kills:351
Deaths:82
KDR:4.280
Accuracy:38.630% C+
HSR:77.778% C+
AF-18 Stalker
B++
Kills:236
Deaths:80
KDR:2.950
Accuracy:30.972% B++
HSR:16.525% D
NC14 Bolt Driver
D*
Kills:192
Deaths:42
KDR:4.571
Accuracy:25.301% D**
HSR:63.021% D*
NS-7 PDW
B+
Kills:118
Deaths:56
KDR:2.107
Accuracy:22.729% C
HSR:20.339% B+
NSX Tomoe
D
Kills:95
Deaths:96
KDR:0.990
Accuracy:25.802% D
HSR:29.474% D
LA3 Desperado
A+
Kills:81
Deaths:85
KDR:0.953
Accuracy:14.718% F--
HSR:28.395% A+
AF-8 RailJack
D
Kills:66
Deaths:17
KDR:3.882
Accuracy:31.434% D
HSR:66.667% D-
NC4-FB Mag-Shot
B**
Kills:62
Deaths:37
KDR:1.676
Accuracy:9.988% T-
HSR:29.032% B**
Kills:9,884
Deaths (as Infiltrator):4,782
Deaths (to Infiltrators):3,492
KDR:2.06692
Kill Difference:5,102
Playtime:277.401 hours
Usage:8%
Score:5.065m
Score/min:304
Accuracy (listed only):24.893%
HSR (listed only):34.152%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:1,627
Deaths:438
KDR:3.715
Accuracy:25.692% C--
HSR:14.567% C+
AF-41 Hacksaw
C
Kills:1,618
Deaths:435
KDR:3.720
Accuracy:27.389% C-
HSR:14.462% C
AF-34 Mattock
B**
Kills:1,515
Deaths:341
KDR:4.443
Accuracy:42.029% B**
HSR:17.954% B+
AF-34 Mattock
B*
Kills:1,479
Deaths:343
KDR:4.312
Accuracy:44.137% B*
HSR:17.647% C+
NCM3 Raven
M++
Kills:632
Deaths:207
KDR:3.053
Accuracy:36.957% C
HSR:6.962% M++
NCM3 Raven
A+
Kills:548
Deaths:209
KDR:2.622
Accuracy:37.011% C
HSR:5.109% A+
NS-10 Burster
C++
Kills:312
Deaths:192
KDR:1.625
Accuracy:27.632% C
HSR:6.090% C++
NS-10 Burster
C
Kills:294
Deaths:185
KDR:1.589
Accuracy:27.876% C
HSR:4.422% C
NCM2 Falcon
B**
Kills:195
Deaths:87
KDR:2.241
Accuracy:37.942% C+
HSR:7.179% B**
NCM2 Falcon
C
Kills:137
Deaths:74
KDR:1.851
Accuracy:39.500% C
HSR:3.650% C--
NCM1 Scattercannon
B++
Kills:51
Deaths:22
KDR:2.318
Accuracy:44.877% B++
HSR:17.647% B+
Kills:8,408
Deaths (as MAX Suit):1,266.500
Deaths (to MAX Suits):1,935
KDR:6.63877
Kill Difference:7,141.500
Playtime:152.931 hours
Usage:5%
Score:4.577m
Score/min:499
Accuracy (listed only):35.549%
HSR (listed only):10.517%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:6,017
V. Kills:1,909 315%
Deaths:432
KDR:13.928
Accuracy:48.524% C+
KPH:100.300 C*
VKPH:31.800 A++
Vortek Rotary
B*
Kills:4,430
V. Kills:3,901 114%
Deaths:1,696
KDR:2.612
Accuracy:25.330% D--
KPH:20 B+
VKPH:17.600 B*
M30 Mustang AH
M*
Kills:1,492
V. Kills:536 278%
Deaths:287
KDR:5.199
Accuracy:65.284% A
KPH:44.800 C+
VKPH:16.100 M*
Coyote Missiles
S
Kills:142
V. Kills:67 209%
Deaths:13
KDR:10.923
Accuracy:47.825% D
KPH:166.600 S
VKPH:78.600 M**
Kills:12,081 (5,922 + 0)
Deaths:2,428
KDR:4.976
VKDR:2.641
Vehicle Kills:6,413
Kill Difference:9,653
Playtime:315.707 hours
Usage:10%
Score:11.452m
Score/min:605
Piloting Accuracy:65.284%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,715
V. Kills:1,228 221%
Deaths:76
KDR:35.724
Accuracy:48.225% B*
KPH:57.100 A+
VKPH:25.800 C*
CAS30 Tank Buster
C
Kills:1,276
V. Kills:1,255 102%
Deaths:1,457
KDR:0.876
Accuracy:41.301% C
KPH:2.800 D--
VKPH:2.700 D--
L105 Zephyr
A+
Kills:959
V. Kills:227 421%
Deaths:12
KDR:79.917
Accuracy:44.395% C**
KPH:69.200 B+
VKPH:16.400 A+
AP30 Shredder
C**
Kills:238
V. Kills:116 203%
Deaths:26
KDR:9.154
Accuracy:25.892% C--
KPH:33.900 C**
VKPH:16.500 C
Kills:5,188 (1,276 + 3,912)
Deaths:1,571
KDR:3.302
VKDR:1.799
Vehicle Kills:2,826
Kill Difference:3,617
Playtime:528.922 hours
Usage:16%
Score:4.938m
Score/min:156
Piloting Accuracy:41.301%
Gunner Accuracy:25.892%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:3,530
V. Kills:262 N/A
Deaths:147
KDR:24.014
Accuracy:50.517% C**
KPH:86.200 A
VKPH:6.400 C-
L100 Python AP
B**
Kills:460
V. Kills:306 150%
Deaths:67
KDR:6.866
Accuracy:45.430% D*
KPH:36.900 B+
VKPH:24.600 B**
Skyguard
B*
Kills:251
V. Kills:208 120%
Deaths:35
KDR:7.171
Accuracy:24.928% D
KPH:14.800 C++
VKPH:12.300 B*
L100 Python HEAT
S
Kills:245
V. Kills:24 N/A
Deaths:4
KDR:61.250
Accuracy:40% D*
KPH:90.500 S
VKPH:8.900 D
C75 Viper
C+
Kills:102
V. Kills:19 N/A
Deaths:10
KDR:10.200
Accuracy:25.961% D*
KPH:28.300 C+
VKPH:5.300 D
Kills:4,588 (4,588 + 0)
Deaths:263
KDR:17.445
VKDR:3.114
Vehicle Kills:819
Kill Difference:4,325
Playtime:76.666 hours
Usage:2%
Score:2.058m
Score/min:447
Driving Accuracy:25.961%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:7,601
V. Kills:5,630 135%
Deaths:540
KDR:14.076
Accuracy:40.305% D*
KPH:32.300 B**
VKPH:24 A*
Enforcer ML85
B*
Kills:1,107
V. Kills:806 137%
Deaths:49
KDR:22.592
Accuracy:44.437% B
KPH:29.800 B*
VKPH:21.700 B*
Titan-150 HESH
A*
Kills:964
V. Kills:51 N/A
Deaths:41
KDR:23.512
Accuracy:50.583% B
KPH:76 A*
VKPH:4 D--
Titan-150 HEAT
A+
Kills:920
V. Kills:355 258%
Deaths:83
KDR:11.084
Accuracy:40.157% D
KPH:35 A+
VKPH:13.500 A
E540 Halberd
B++
Kills:845
V. Kills:444 190%
Deaths:36
KDR:23.472
Accuracy:42.697% C
KPH:35.500 B+
VKPH:18.600 B++
M20 Basilisk
D
Kills:60
V. Kills:18 316%
Deaths:1
KDR:60
Accuracy:20.060% D*
KPH:12.300 D
VKPH:3.700 D-
Kills:11,497 (9,485 + 2,012)
Deaths:750
KDR:15.329
VKDR:9.739
Vehicle Kills:7,304
Kill Difference:10,747
Playtime:339.867 hours
Usage:10%
Score:13.001m
Score/min:638
Driving Accuracy:40.157%
Gunner Accuracy:20.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M+
Kills:4,934
V. Kills:3,417 144%
Deaths:77
KDR:64.078
Accuracy:61.948% B++
KPH:63.700 B**
VKPH:44.100 M+
M40 Fury-H
A++
Kills:3,715
V. Kills:200 N/A
Deaths:61
KDR:60.902
Accuracy:38.427% C
KPH:159.900 A++
VKPH:8.600 C
M60-G Bulldog-H
A**
Kills:801
V. Kills:29 N/A
Deaths:7
KDR:114.429
Accuracy:53.397% B*
KPH:156.100 A**
VKPH:5.700 D
C85 Canister-H
A
Kills:715
V. Kills:77 N/A
Deaths:18
KDR:39.722
Accuracy:45.337% C-
KPH:133.300 B+
VKPH:14.400 A
Enforcer ML65-H
B*
Kills:144
V. Kills:61 232%
Deaths:16
KDR:9
Accuracy:48.245% D--
KPH:48.500 B*
VKPH:20.600 D
M12 Kobalt-H
D
Kills:82
V. Kills:1 N/A
Deaths:1
KDR:82
Accuracy:13.389% F
KPH:78.400 D
VKPH:1 D*
M96 Mjolnir-H
A++
Kills:56
V. Kills:25 215%
Deaths:1
KDR:56
Accuracy:46.655% C
KPH:82.200 A++
VKPH:36.700 B
Kills:10,447 (0 + 10,447)
Deaths:181
KDR:57.718
VKDR:21.050
Vehicle Kills:3,810
Kill Difference:10,266
Playtime:115.890 hours
Usage:4%
Score:6.636m
Score/min:954
Driving Accuracy:N/A%
Gunner Accuracy:46.655%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:125
V. Kills:16 N/A
Deaths:15
KDR:8.333
Accuracy:32.692% C+
KPH:32.500 C*
VKPH:4.200 C
M20 Basilisk
C+
Kills:93
V. Kills:33 274%
Deaths:6
KDR:15.500
Accuracy:27.699% D*
KPH:20.500 C+
VKPH:7.300 C+
M60-G Bulldog
C*
Kills:68
V. Kills:10 N/A
Deaths:13
KDR:5.231
Accuracy:34.372% C+
KPH:43.600 C*
VKPH:6.400 C
M20 Basilisk
C*
Kills:54
V. Kills:28 186%
Deaths:6
KDR:9
Accuracy:29.082% D--
KPH:20.100 C+
VKPH:10.400 C*
Kills:340 (0 + 340)
Deaths:40
KDR:8.500
VKDR:2.175
Vehicle Kills:87
Kill Difference:300
Playtime:12.633 hours
Usage:0%
Score:0.211m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:29.082%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
S
Kills:4,842
V. Kills:316 N/A
Deaths:899
KDR:5.386
Accuracy:37.232% D--
KPH:102.100 S
VKPH:6.700 C++
Kills:4,842 (4,842 + 0)
Deaths:899
KDR:5.386
VKDR:0.352
Vehicle Kills:316
Kill Difference:3,943
Playtime:47.409 hours
Usage:1%
Score:1.158m
Score/min:407
Driving Accuracy:37.232%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 13,2317,60154014.076A10.4440.305%D*3.25%C*32.3B**24A*602235h3.9B9.6C*
EM6 7,3187,2842,2413.25B**0.3818.332%D17.175%D--55.7B+N/A167130.8h10.6C**57.9C+
Breaker Rocket Pods 7,9266,01743213.928B*10.2948.524%C+1.08%C+100.3C*31.8A++113960h13.9B+28.6B
Blitz GD-10 5,6325,6182,2602.486A1.1526.357%B+20.096%B++41.9B++N/A164134.2h12.7B++48.3B+
Gauss Compact S 5,4845,3471,8732.855A*0.7830.391%A2.581%F*38.1A1A123140.3h3.3A*10.7A
E540 Halberd-H 8,3514,9347764.078S60.4461.948%B++2.351%C*63.7B**44.1M+104977.5h5B+8.1B*
M40 Fury-F 5,1584,8428995.386A++1.7537.232%D--N/A102.2S6.7C++40747.4h3.5B**9.4B**
Vortek Rotary 8,3314,4301,6962.612B1.0225.33%D--2.664%C**20B+17.6B*460221.6h60.6B+239.4C**
M40 Fury-H 3,9153,7156160.902M*57.2738.427%CN/A160.1A++8.6C80123.2h4.2B**10.9B**
L100 Python HESH 3,7923,53014724.014B**20.3850.517%C**1.048%D86.3A6.4C-32040.9h2.5B*5B++
C150 Dalton 3,9432,7157635.724S32.0948.225%B*N/A57.2A+25.9C*69247.5h3.9B+8B*
C-4 2,9082,3409862.373B++1.2622.712%C-N/A88.6C*21.5C--71726.4h1B**4.3B+
GD-66 Claw 2,2502,2331,2811.743B+1.8952.943%C--13.704%C+48.4B+N/A15646.1h2.7C+5.1C+
AF-57 Piston 2,1322,1251,0592.007B*1.6339.285%C+11.859%C--53.7B*N/A12739.6h4B+10.3C**
AF-4 Cyclone 2,1332,1101,2151.737B+1.9025.783%C++17.678%C+31.1C+N/A10467.9h11.1C++43C*
AF-41 Hacksaw 1,6321,6274383.715B+0.0825.692%C--14.567%C+38.8B+N/A12941.9h6.3C*24.3C+
AF-41 Hacksaw 1,6261,6184353.72B+0.0927.389%C-14.462%C38.8B+N/A12941.7h6.7C*24.4C++
AF-34 Mattock 1,5231,5153414.443B+0.8142.029%B**17.954%B+60.4B**N/A26925.1h6.3C15B+
M30 Mustang AH 2,0281,4922875.199C+1.5665.284%A1.944%B*44.8C+16.1M*56333.3h11C+16.9C++
AF-34 Mattock 1,4801,4793434.312B+0.6844.137%B*17.647%C+58.9B**N/A25625.1h6.8C+15.5B+
LA39 Bruiser 1,3911,3836702.064B*1.5759.307%C+12.509%C59.1B++N/A18123.4h2.4C++4C*
CAS30 Tank Buster 2,5311,2761,4570.876C+2.7641.301%CN/A2.8D--2.7D--88460.5h54.2C+131.3C++
Frag Grenade 1,2281,21811218N/A1,214.3741.576%DN/A1740S14.3B**47430.7h1.9A++4.6B**
Mag-Cutter 1,2301,21116,6650.073A++3.5635.707%B+N/A1.1B+N/A41091.8h1.5B*4.2B++
Enforcer ML85 1,9131,1074922.592M**18.9644.437%B2.891%B+29.8B*21.7B*76937.2h12.2C*27.4B+
GD-22S 1,0461,0384062.557B++1.0819.398%D17.052%D--45.5B+N/A14322.8h10.6B54.8C+
Titan-150 HESH 1,0159644123.512A19.8850.583%BN/A75.9A*4D--34812.7h2.3B**4.6B**
L105 Zephyr 1,1869591279.917S76.2844.395%C**N/A69B+16.3A+32113.9h5.3B+12B+
Titan-150 HEAT 1,2759208311.084A7.4540.157%D1.304%D--35A+13.5A33626.3h3.5B**8.7B++
E540 Halberd 1,2898453623.472A**19.8442.697%C3.077%C+35.5B+18.7B++135823.8h5.3B+12.5C**
M60-G Bulldog-H 8308017114.429S110.7953.397%B*N/A157.1A**5.7D6515.1h3.3B**6.3B**
Bouncing Betty 7837831216.471B*2.8458.195%A++N/A163.1B*N/A5384.8h1.4A+2.5A+
Tank Mine 1,3527791774.401B**0.7734.579%C++N/A80.3C--59.1C+11299.7h1.6B+4.6B**
C85 Canister-H 7927151839.722A36.0945.337%C-11.469%C+132.4B+14.3A9205.4h5.5B+12.1B
GD-7F 6926844191.632B+2.0021.866%C--18.567%C11.7DN/A6658.5h12B+55.1C*
NC15 Phoenix 9166701783.764A**0.1345.148%D*N/A35.6A*13.1C++39018.8h2.8A*6.3A*
AC-X11 6806675741.162C++2.4724.684%C+20.69%C+30.5C*N/A10721.9h9.8C**39.7C*
Shrike 1,1196484061.596A+2.0451.71%D2.623%C+27.1C**19.7B**38023.9h5.6B+10.7B
NCM3 Raven 8786322073.053M+0.5836.957%C6.962%M++21.8M+8.5B*18429h16.8A45.5B*
NS-11C 5995972782.147A1.4926.319%B+21.608%B+50.6AN/A23211.8h13.2B+50.1B+
NCM3 Raven 8235482092.622A**1.0137.011%C5.109%A+18.6A**9.4A+18229.4h19.3B**52B*
NC6 Gauss SAW 533531965.531S1.9014.892%D--18.832%D37.7B+N/A31814.1h10C*66.9C+
NS-44 Commissioner 5505314611.152C*2.4828.997%D18.644%C-41.2B1.5A*14412.9h4C+13.8C+
NC1 Gauss Rifle 5225172711.908B*1.7320.107%C--15.474%D-38.6B**N/A16213.4h11.5B+57.1C*
L100 Python AP 766460676.866B+3.2345.43%D*5%B**36.8B+24.5B**72912.5h5.8C**12.7C+
NC4 Mag-Shot 4254243511.208B++2.4318.001%D*22.17%B+32.4B+N/A12413.1h7B+38.7C+
Razor GD-23 3883871882.059B**1.5816.943%D**14.987%D--8.3D-N/A5146.5h12.4C*73C
LA1 Anchor 3693641292.822C**0.8119.088%D--17.033%D--47.9C++N/A2027.6h11.8D61.6D
EM4 Longshot 352351824.28B+0.6538.63%C+77.778%C+48.1B**N/A2417.3h2.5C-6.5C+
NS-10 Burster 5753121921.625B**2.0127.632%C6.09%C++7.7B**6.5A++18540.6h125.2B++453.2B+
NS-10 Burster 5212941851.589B*2.0527.876%C4.422%C7.4B**5.7A16339.9h129.4B++464B+
Skyguard 459251357.171A*3.5424.928%D1.195%D14.8C++12.2B*42417h128.2C+514.3C
L100 Python HEAT 269245461.25U57.6240%D*3.673%B++90.7S8.9D9962.7h2.6A++6.6B**
AP30 Shredder 354238269.154B+5.5225.892%C--3.361%B**34C**16.6C+6647h56.5B+218.1B+
AF-18 Stalker 236236802.95A++0.6830.972%B++16.525%D87.4MN/A3952.7h10.1B**32.5B++
NC05 Jackhammer 2282281112.054B++1.5847.186%B+16.667%B+73.5AN/A3403.1h3.8B*8.1B+
Carver 2232232,1020.106C+3.5321.859%C23.767%B**3.1CN/A871h1.1B++5.2C*
MANA Anti-Personnel Turret 223221573.877N/A0.2416.777%UN/A2210U20U8668900.1h23.8T*141.8T*
Spear Anti-Vehicle Phalanx Turret 3122181613.625B**9.9933.001%D--3.211%C--41.9C*18.1C9815.2h5.8B++17.5B+
NCM2 Falcon 253195872.241B**1.3937.942%C+7.179%B**21.4B**6.4B*2789.1h8.1B++21.5B+
NC14 Bolt Driver 192192424.571A+0.9425.301%D**63.021%D*11.9DN/A14016.1h3.5D--13.8D**
NS Annihilator 453166871.908M*1.7371.082%F*N/A7.6D13.2A++16921.8h18F-25.3F--
Enforcer ML65-H 205144169A5.3748.245%D--2.083%C*48B*20.3D5803h9.3B**19.2B*
Coyote Missiles 2091421310.923M+7.2947.825%DN/A157.8S74.4M++21200.9h22.3B**46.6B*
NS Decimator 1871411171.205C**2.4347.014%F2.128%C+30C9.8D4464.7h3.9B++8.3C+
NCM2 Falcon 208137741.851B**1.7839.5%C3.65%C--18.3B**9.5A++2997.5h10.6B++26.9B+
GR-22 136136861.581C**2.0524.587%C++13.235%D-38.9B+N/A2283.5h13.8C+56.1C*
AF-19 Mercenary 140135345U41.3713.827%F21.482%C+5.3D-N/A11625.7h16.6C--119.7D--
Anti-Vehicle Grenade 1341271127N/A123.3769.961%A*N/A1270S70C50370.1h2.8A+4.1A
M60-G Bulldog 141125158.333B**4.7032.692%C+N/A32.1C*4.1C-1423.9h6B+18.3B+
NS-7 PDW 118118562.107A1.5322.729%C20.339%B+18.7CN/A1226.3h12.6B+55.6C**
C75 Viper 1211021010.2B**6.5725.961%D*N/A28.3C+5.3D6253.6h8.9B*34.4C*
NSX Tomoe 9595960.99C2.6425.802%D29.474%D30.6CN/A633.1h20.2D**78.5D--
M20 Basilisk 12693615.5S11.8727.699%D*7.527%B+20.7C++7.3C+3494.5h57.7B+208.5B+
M12 Kobalt-H 8382182M+78.3713.389%F7.317%F-82D1D*1881h11.3B+84.5C+
LA3 Desperado 8381850.953C+2.6814.718%F--28.395%A+27CN/A1273h8B+54.3C-
M60-G Bulldog 7868135.231C+1.6034.372%C+N/A42.5C*6.3C1971.6h5.4B++15.6B+
AF-8 RailJack 6666173.882B+0.2531.434%D66.667%D-33B++N/A1362h2.4C++7.7C+
MAX Punch 64621,2670.049C3.5932.698%D-N/A0.4CN/A1144h1.7C++5.1C++
NC4-FB Mag-Shot 6462371.676C**1.969.988%T-29.032%B**10.9D--N/A445.7h7.8C78.5T*
NS-15M1 6261222.773B**0.8619.967%C-14.754%D--43.6C*N/A4481.4h15.8D-78.9C
Rocklet Rifle 10161980.622C+3.0147.35%DN/A17.9D11.8D*2213.4h42.2C89.1C
M20 Basilisk 7860160U56.3720.06%D*3.333%D-12.2D3.7D-1964.9h56B*278.9C++
M60-A Bulldog 6356228S24.3719.779%F-1.786%C++28C3.5D2132h4.2B**21C
M96 Mjolnir-H 8156156U52.3746.655%CN/A80A+35.7C**7220.7h19.2B**41.1B**
M20 Basilisk 825469M*5.3729.082%D--7.407%B+20C+10.4C*4002.7h72.4C*249C*
Aspis Anti-Aircraft Phalanx Turret 1065477.714A++4.0823.274%C3.704%A9.8C9.5C4315.5h143.5C++616.7C++
NCM1 Scattercannon 5151222.318C**1.3244.877%B++17.647%B+18.2C-N/A2542.8h11.1D*24.7C+
Hawk GD-68 7150261.923M1.7152.22%D**N/A15.6C+6.6C--11163.2h4.9A+9.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01670h
Restoration Kit1741,66515.4h
Nano-Armor Kit1,0421,436,100269.3h
Medical Kit1421,5107.2h
Spawn Beacon14912.6h
Anti-Vehicle MANA Turret391566.4h
Medical Applicator16923,1099h
Recon Detection Device463,85813.7h
Ammunition Package18731.2h
Anti-Infantry MANA Turret383623.1h
Nano-Repair Grenade01510h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.31s
Server spent 1.90s on queries, 1.60s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.