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Paragon pulseh[FANG] pulseh
VS BR 105

KDR: 4.12

Score: 21.1m

Last Seen: Sep 1st, 2018 3:21 PM
- OFFLINE - 4820.1 hour(s)

Battle Rank 100 (105 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS Dual Photon Pods Supernova PC Supernova VPC VX6-7 C75 Viper Nebula VM20 Nebula VM20 Phobos VX86
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $874,449 MLG Score: 699
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.099%15.455%3721210216,4252.456041.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.357%0.59B+-0.805D-0.369C**HEAD (~3.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.406B10.70.25C*33.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.002%1.719%1686410293,840279126513.7634303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.294%-0.254C0.106C+0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.70.555B+25.10.526B+46.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.797%2.39%3659610279,455378183125.0132516%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.092%0.088C+-0.144C0.696

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.808B++3.10.753B++4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.246%1.755%1786610273,36221889515.3516375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.182%-0.27C-0.663D0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.83B++6.70.83B++13.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.252%71.552%17861103211617800.651685

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.117C+0.289C*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.333C**2.30.291C*4.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.369%10.737%1786210312,31928218.19435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.167%0.578B+-0.755D-0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.513B+3.10.36C**3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.1m295%392 (23.5k)424 (25.4k)4.1215933,1178,0355.32085105 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103350523.747%7.265%17306:1012

7% Combat Medic51% Engineer36% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:55 PMOct 14th, 2014 9:05 PMSep 23rd, 2018 5:10 AM (179d) (PST)Sep 1st, 2018 11:28 AM (201d) (PST)Sep 1st, 2018 11:21 AM (201d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8431706730.6660.1620.0482.2660.102699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,60310,20840,39540103136625,437

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
829.1h/34.5d 9,636 2,406 3,874 112.7k 1,375 2,281 5,091 42m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:242
Deaths:99
KDR:2.444
Accuracy:19.656% D
HSR:16.529% D--
Orion VS54
C
Kills:184
Deaths:72
KDR:2.556
Accuracy:19.472% C
HSR:22.826% C
Kills:426
Deaths (as Heavy Assault):171
Deaths (to Heavy Assaults):2,282
KDR:2.49123
Kill Difference:255
Playtime:16.611 hours
Usage:2%
Score:0.334m
Score/min:335
Accuracy (listed only):19.564%
HSR (listed only):19.678%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,560
Deaths:593
KDR:2.631
Accuracy:24.428% C+
HSR:14.615% D--
Phobos VX86
C+
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:58.425% C+
HSR:11.274% D-
Pandora VX25
B+
Kills:1,157
Deaths:480
KDR:2.410
Accuracy:43.810% B+
HSR:10.199% D*
Solstice VE3
B+
Kills:1,156
Deaths:480
KDR:2.408
Accuracy:25.754% B+
HSR:14.619% D-
Zenith VX-5
C
Kills:923
Deaths:510
KDR:1.810
Accuracy:23.674% C
HSR:17.443% D
Solstice SF
B+
Kills:514
Deaths:73
KDR:7.041
Accuracy:26.579% B+
HSR:15.175% C
Serpent VE92
C++
Kills:432
Deaths:245
KDR:1.763
Accuracy:24.040% C++
HSR:13.194% D*
Pulsar C
C**
Kills:148
Deaths:128
KDR:1.156
Accuracy:25.539% C**
HSR:19.595% D
Kills:7,052
Deaths (as Engineer):2,957
Deaths (to Engineers):2,159
KDR:2.38485
Kill Difference:4,095
Playtime:421.633 hours
Usage:51%
Score:11.096m
Score/min:439
Accuracy (listed only):31.531%
HSR (listed only):14.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,560
Deaths:593
KDR:2.631
Accuracy:24.428% C+
HSR:14.615% D--
Phobos VX86
C+
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:58.425% C+
HSR:11.274% D-
Pandora VX25
B+
Kills:1,157
Deaths:480
KDR:2.410
Accuracy:43.810% B+
HSR:10.199% D*
Solstice VE3
B+
Kills:1,156
Deaths:480
KDR:2.408
Accuracy:25.754% B+
HSR:14.619% D-
Zenith VX-5
C
Kills:923
Deaths:510
KDR:1.810
Accuracy:23.674% C
HSR:17.443% D
NS-7 PDW
C**
Kills:535
Deaths:269
KDR:1.989
Accuracy:26.021% C**
HSR:17.383% C+
Solstice SF
B+
Kills:514
Deaths:73
KDR:7.041
Accuracy:26.579% B+
HSR:15.175% C
Serpent VE92
C++
Kills:432
Deaths:245
KDR:1.763
Accuracy:24.040% C++
HSR:13.194% D*
Pulsar C
C**
Kills:148
Deaths:128
KDR:1.156
Accuracy:25.539% C**
HSR:19.595% D
Sirius SX12
B+
Kills:83
Deaths:52
KDR:1.596
Accuracy:26.628% B+
HSR:14.458% D
Kills:7,670
Deaths (as Light Assault):3,278
Deaths (to Light Assaults):1,462
KDR:2.33984
Kill Difference:4,392
Playtime:295.665 hours
Usage:36%
Score:7.055m
Score/min:398
Accuracy (listed only):30.490%
HSR (listed only):14.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C+
Kills:1,162
Deaths:448
KDR:2.594
Accuracy:58.425% C+
HSR:11.274% D-
Pandora VX25
B+
Kills:1,157
Deaths:480
KDR:2.410
Accuracy:43.810% B+
HSR:10.199% D*
Equinox VE2
C+
Kills:1,155
Deaths:90
KDR:12.833
Accuracy:25.330% C+
HSR:13.160% D--
Pulsar VS1
C+
Kills:673
Deaths:28
KDR:24.036
Accuracy:22.956% C+
HSR:13.076% D--
NS-7 PDW
C**
Kills:535
Deaths:269
KDR:1.989
Accuracy:26.021% C**
HSR:17.383% C+
H-V45
C-
Kills:265
Deaths:104
KDR:2.548
Accuracy:21.975% C-
HSR:13.585% D--
Sirius SX12
B+
Kills:83
Deaths:52
KDR:1.596
Accuracy:26.628% B+
HSR:14.458% D
Kills:5,030
Deaths (as Combat Medic):1,471
Deaths (to Combat Medics):773
KDR:3.41944
Kill Difference:3,559
Playtime:55.223 hours
Usage:7%
Score:1.096m
Score/min:331
Accuracy (listed only):32.164%
HSR (listed only):13.305%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C**
Kills:535
Deaths:269
KDR:1.989
Accuracy:26.021% C**
HSR:17.383% C+
NS-44 Commissioner
D
Kills:224
Deaths:161
KDR:1.391
Accuracy:28.440% D-
HSR:16.964% D
Parallax VX3
D
Kills:116
Deaths:32
KDR:3.625
Accuracy:34.252% D
HSR:71.552% D
Sirius SX12
B+
Kills:83
Deaths:52
KDR:1.596
Accuracy:26.628% B+
HSR:14.458% D
Kills:958
Deaths (as Infiltrator):514
Deaths (to Infiltrators):725
KDR:1.86381
Kill Difference:444
Playtime:13.954 hours
Usage:2%
Score:0.197m
Score/min:236
Accuracy (listed only):28.835%
HSR (listed only):30.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B*
Kills:1,170
Deaths:354
KDR:3.305
Accuracy:21.691% B*
HSR:17.265% D
Nebula VM20
B++
Kills:1,167
Deaths:354
KDR:3.297
Accuracy:22.001% B++
HSR:17.309% D
Kills:2,337
Deaths (as MAX Suit):354
Deaths (to MAX Suits):602
KDR:6.60169
Kill Difference:1,983
Playtime:36.780 hours
Usage:4%
Score:1.312m
Score/min:594
Accuracy (listed only):21.846%
HSR (listed only):17.287%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:3,043
V. Kills:514 N/A
Deaths:99
KDR:30.737
Accuracy:60.910% B**
KPH:124.700 B*
VKPH:21.100 C*
Maelstrom Turbo Laser
C
Kills:634
V. Kills:528 120%
Deaths:328
KDR:1.933
Accuracy:26.594% D
KPH:9.300 C-
VKPH:7.800 C
Photon A2A Missile Pods
B+
Kills:109
V. Kills:118 92%
Deaths:
KDR:
Accuracy:65.673% F--
KPH:52.500 C++
VKPH:56.800 B+
Light PPA
A
Kills:98
V. Kills:3 N/A
Deaths:12
KDR:8.167
Accuracy:51.337% A
KPH:75.400 B**
VKPH:2.300 C-
Hornet Missiles
A+
Kills:60
V. Kills:12 462%
Deaths:1
KDR:60
Accuracy:67.617% B++
KPH:156.700 A+
VKPH:31.300 C
Kills:3,944 (732 + 0)
Deaths:440
KDR:8.964
VKDR:2.670
Vehicle Kills:1,175
Kill Difference:3,504
Playtime:96.066 hours
Usage:12%
Score:1.951m
Score/min:338
Piloting Accuracy:51.337%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:421
V. Kills:149 281%
Deaths:18
KDR:23.389
Accuracy:59.496% A*
KPH:1,515,600 U
VKPH:536,400 U
L105 Zephyr
U
Kills:407
V. Kills:78 N/A
Deaths:20
KDR:20.350
Accuracy:42.878% C++
KPH:1,465,200 U
VKPH:280,800 U
CAS30 Tank Buster
C
Kills:65
V. Kills:72 89%
Deaths:56
KDR:1.161
Accuracy:42.409% C
KPH:5.800 C-
VKPH:6.400 C
Kills:893 (65 + 828)
Deaths:94
KDR:9.500
VKDR:3.181
Vehicle Kills:299
Kill Difference:799
Playtime:11.222 hours
Usage:1%
Score:0.457m
Score/min:678
Piloting Accuracy:42.409%
Gunner Accuracy:42.878%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A*
Kills:1,182
V. Kills:103 N/A
Deaths:38
KDR:31.105
Accuracy:27.776% D*
KPH:62.600 A*
VKPH:5.500 D
L100 Python HESH
B*
Kills:1,138
V. Kills:84 N/A
Deaths:27
KDR:42.148
Accuracy:52.550% B+
KPH:72 B*
VKPH:5.300 D-
L100 Python AP
B++
Kills:844
V. Kills:346 243%
Deaths:66
KDR:12.788
Accuracy:43.478% D**
KPH:38.400 B++
VKPH:15.700 C
Kills:3,164 (3,164 + 0)
Deaths:131
KDR:24.153
VKDR:4.069
Vehicle Kills:533
Kill Difference:3,033
Playtime:56.677 hours
Usage:7%
Score:1.367m
Score/min:402
Driving Accuracy:43.478%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M*
Kills:2,993
V. Kills:563 N/A
Deaths:85
KDR:35.212
Accuracy:50.014% C++
KPH:56.200 M*
VKPH:10.600 B++
Supernova VPC
A++
Kills:2,210
V. Kills:133 N/A
Deaths:40
KDR:55.250
Accuracy:57.007% B++
KPH:77.200 A++
VKPH:4.600 D-
Proton II PPA
A
Kills:1,159
V. Kills:82 N/A
Deaths:42
KDR:27.595
Accuracy:24.928% C*
KPH:85 B**
VKPH:6 A
Supernova FPC
B**
Kills:1,088
V. Kills:593 183%
Deaths:96
KDR:11.333
Accuracy:46.323% D-
KPH:34.600 B**
VKPH:18.800 B*
Saron HRB
B**
Kills:885
V. Kills:367 240%
Deaths:45
KDR:19.667
Accuracy:37.715% D
KPH:35.400 B**
VKPH:14.700 C+
E540 Halberd
C*
Kills:434
V. Kills:192 225%
Deaths:53
KDR:8.189
Accuracy:47.159% C+
KPH:33.600 C*
VKPH:14.900 C
Aphelion VEX-4
B*
Kills:68
V. Kills:53 126%
Deaths:12
KDR:5.667
Accuracy:34.209% C+
KPH:29.800 B
VKPH:23.200 B*
Kills:8,837 (6,291 + 2,546)
Deaths:373
KDR:23.692
VKDR:5.316
Vehicle Kills:1,983
Kill Difference:8,464
Playtime:167.160 hours
Usage:20%
Score:4.240m
Score/min:423
Driving Accuracy:46.323%
Gunner Accuracy:34.209%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
D
Kills:56
V. Kills:3 N/A
Deaths:5
KDR:11.200
Accuracy:30.343% D*
KPH:66.200 D
VKPH:3.500 D-
Kills:56 (0 + 56)
Deaths:5
KDR:11.200
VKDR:0.600
Vehicle Kills:3
Kill Difference:51
Playtime:0.846 hours
Usage:0%
Score:0.022m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:30.343%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 3,5573,0439930.737M**26.6260.91%B**1.643%B+124.7B*21.1C*79224.4h12.7B**20.8B**
Supernova PC 3,5562,9938535.212S31.0950.014%C++2.339%C+56.3M*10.6B++39153.2h2.5A++4.9A+
Supernova VPC 2,3432,2104055.25S51.1357.007%B++1.312%C77.3A++4.7D-48428.6h2.1A3.7B**
VX6-7 1,5631,5605932.631B**1.4924.428%C+14.615%D--37.1C**N/A19342h10.5B+43.2B+
C75 Viper 1,2851,1823831.105S26.9827.776%D*1.607%C*62.5A++5.4D38618.9h6A+21.5B**
Nebula VM20 1,1721,1703543.305B++0.8221.691%B*17.265%D42.7B++N/A18427.4h13.8B++63.5B++
Nebula VM20 1,1731,1673543.297B++0.8222.001%B++17.309%D42.9B+N/A18727.2h13.8B*62.5B++
Phobos VX86 1,1621,1624482.594B**1.5358.425%C+11.274%D-41.4C+N/A22228.1h2.3B4C**
Proton II PPA 1,2411,1594227.595B*23.4724.928%C*N/A85.2B**6A34213.6h7.3B++29.5B++
Pandora VX25 1,1581,1574802.41A+1.7143.81%B+10.199%D*32C+N/A16336.1h3.9B+8.9B+
Solstice VE3 1,1601,1564802.408A**1.7125.754%B+14.619%D-28.6B++N/A15240.4h11B*42.8B+
Equinox VE2 1,1591,1559012.833U8.7125.33%C+13.16%D--48.9B*N/A29423.6h10B**39.3B+
L100 Python HESH 1,2221,1382742.148A**38.0352.55%B+1.142%C-72B*5.3D-41815.8h2.6B*4.9B*
Supernova FPC 1,6811,0889611.333B**7.2146.323%D-4.504%A34.5B**18.8B*45631.5h3.7B**7.9B++
C-4 1,2761,0443033.446A+0.6825.711%C+N/A124.3B**27.6C+11248.4h1.1B*4.3B++
Zenith VX-5 9289235101.81B+2.3123.674%C17.443%D26.8CN/A11034.5h11B++46.4B
Saron HRB 1,2528854519.667M++15.5537.715%D2.712%B**35.4B**14.7C+44725h8.4A*22.4A+
L100 Python AP 1,1908446612.788A++8.6743.478%D**5.45%A+38.4B++15.7C40422h3.9A8.9B*
Pulsar VS1 6756732824.036U19.9122.956%C+13.076%D--53A++N/A27712.7h10.2A+44.6B*
Maelstrom Turbo Laser 1,1626343281.933C++2.1926.594%D1.893%C9.3C-7.8C17267.9h85.5B+321.5C**
NS-7 PDW 5355352691.989A+2.1326.021%C**17.383%C+20.3CN/A9626.3h12.6B++48.5B+
Solstice SF 518514737.041S2.9226.579%B+15.175%C17.1C+N/A12930.1h10.9C*41.1B+
Frag Grenade 5125061506N/A501.8833.371%FN/A1265M**15A29890.4h1.8A++5.3B*
E540 Halberd 626434538.189C+4.0747.159%C+5.069%A+33.6C*14.9C39612.9h5.3B+11.3B+
Serpent VE92 4324322451.763B++2.3624.04%C++13.194%D*21.8CN/A10319.8h10.7B++44.3B+
C150 Dalton 5704211823.389A**19.2759.496%A*N/A4210U1490U21247200.1h4.5C+7.6B**
L105 Zephyr 4854072020.35A+16.2342.878%C++N/A4070U780U16412300.1h5B*11.7B++
H-V45 2652651042.548B++1.5721.975%C-13.585%D--35.8C*N/A2167.4h12.4B+56.6C++
Pulsar LSW 244242992.444B*1.6819.656%D16.529%D--41C+N/A2385.9h10.1B*51.4C**
NS-44 Commissioner 2242241611.391B+2.7328.44%D-16.964%D47.7B+N/A2354.7h3.7C**13.1C+
Tank Mine 307191267.346A**3.2233.246%C+N/A238.8M+145M+31960.8h1.3B**4A
Orion VS54 185184722.556B*1.5719.472%C22.826%C43.8B+N/A3424.2h10.3B*53.1C++
Pulsar C 1491481281.156C+2.9725.539%C**19.595%D11.7DN/A8312.7h12C++47C**
Parallax VX3 116116323.625C*0.5034.252%D71.552%D29C++N/A1494h2.3C++6.6C+
Photon A2A Missile Pods 2271091109U104.8865.673%F--N/A51.9C+56.2B+1982.1h5.5A+8.3B**
Force-Blade 101994,5530.022C+4.1035.842%B+N/A0.3CN/A1300.6h2B+5.6B+
Light PPA 10198128.167B++4.0551.337%A3.061%M75.4B**2.3C-4551.3h7.8B++15.3B++
Sirius SX12 8383521.596B+2.5326.628%B+14.458%D28.6C++N/A2782.9h11.6B*43.7B+
Aphelion VEX-4 12168125.667C**1.5534.209%C+1.471%D*29.6B23B++3022.3h60.4C++176.4C*
CAS30 Tank Buster 13765561.161C+2.9642.409%C1.538%C*5.8C-6.4C11911.2h43.2B+101.9B+
Hornet Missiles 7260160U55.8867.617%B++N/A150A30C13630.4h5.5B++8.2B**
M40 Fury-H 5956511.2C+7.0830.343%D*1.786%B++70C-3.8D-4310.8h5.4B++17.7B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret5910.4h
Motion Spotter1510.1h
Spawn Beacon22590.7h
Nano-Armor Kit132240,51125.3h
Medical Applicator4118,1955.1h
Ammunition Package43490.4h
Smoke Grenade01150h

Check the help document for the dictionary if you want to learn more about words used here.


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