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Centurion Initiate pungentstentch[LMEP] pungentstentch
VS BR 53

KDR: 2.7

Score: 98.7m

Last Seen: Nov 22nd, 2018 12:39 PM
- OFFLINE - 59 hour(s)

Prestige 1, Battle Rank 53 - Vanu Sovereignty on Cobalt - Outfit Member of La Muerte es Poco[LMEP] La Muerte es Poco
VS outfit on Cobalt

Members: 0
Level Progress (to 54): 91%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Supernova VPC SVA-88 Supernova FPC C-4 ARX NS-11P NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,278,522 MLG Score: 1022
Fun Score: N/A
Cheeseburgers Flipped: 2465TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.982%20.061%50156966105,3642.491640.21

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.919%0.773B++-0.084C+-0.783D-HEAD ++ (~7.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.452B+10.30.281C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.423%3.349%591102141810721300.389562319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.628B+1.594A+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.723B++19.30.634B+25.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.688%2.373%10577101518,582281047846.61046388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.32%0.472B+-0.172C-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++3.80.695B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.302%5.18%2631510075,367209517912.56181299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.386%-0.634D0.216C++-0.136

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.60.409B20.40.479B+49.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.088%71.764%263810149,9983463582.88626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.37%0.906B*0.302C*-0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.404B2.40.24C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.548%11.942%263610167,7293036362.54578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.353%0.264C*-0.509D-0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.30.313C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
La Muerte es Poco[LMEP] La Muerte es Poco
VS outfit on Cobalt

Members: 0
98.7m243.2%378 (22.7k)305 (18.3k)2.70188190,47770,4982.9505753 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221025321.218%17.556%37204:3579

11% Combat Medic17% Engineer27% Heavy Assault22% Infiltrator16% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:36 PMAug 8th, 2015 11:29 AMDec 8th, 2018 11:15 AM (4d) (PST)Nov 22nd, 2018 8:45 AM (20d) (PST)Nov 22nd, 2018 8:39 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621963660.5890.2180.1031.5370.0431022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,74911,73122,0183513692318,314

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5387.4h/224.5d 17,532 33,440 50,088 496.8k 5,966 22,084 13,813 181.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:7,969
Deaths:3,217
KDR:2.477
Accuracy:23.349% D
HSR:21.998% D--
SVA-88
C-
Kills:6,718
Deaths:3,007
KDR:2.234
Accuracy:20.828% C-
HSR:19.262% D-
Pulsar LSW
C+
Kills:2,943
Deaths:1,235
KDR:2.383
Accuracy:20.346% C-
HSR:22.358% C+
Ursa
C*
Kills:1,997
Deaths:793
KDR:2.518
Accuracy:22.408% C+
HSR:25.538% C*
VE-H Maw
C++
Kills:1,683
Deaths:489
KDR:3.442
Accuracy:25.890% C++
HSR:27.689% C++
Flare VE6
C--
Kills:1,403
Deaths:878
KDR:1.598
Accuracy:19.381% C--
HSR:19.672% D
Lasher X2 AE
C
Kills:1,369
Deaths:717
KDR:1.909
Accuracy:27.466% C
HSR:3.287% C
Orion VS54
D
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:17.630% D
HSR:16.117% D*
NS-15M1
C
Kills:1,293
Deaths:466
KDR:2.775
Accuracy:20.658% C
HSR:13.689% D*
NS-15M AE
D-
Kills:1,198
Deaths:438
KDR:2.735
Accuracy:20.964% D-
HSR:18.364% D--
Lasher X2
C+
Kills:1,190
Deaths:557
KDR:2.136
Accuracy:24.125% C+
HSR:3.697% C+
VX29 Polaris
D
Kills:1,179
Deaths:614
KDR:1.920
Accuracy:19.288% D
HSR:18.321% D
NS-15M2
C+
Kills:1,161
Deaths:416
KDR:2.791
Accuracy:22.334% C
HSR:24.634% C+
NSX Naginata
B+
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:24.431% B+
HSR:28.362% C+
Kills:32,597
Deaths (as Heavy Assault):14,313
Deaths (to Heavy Assaults):19,979
KDR:2.27744
Kill Difference:18,284
Playtime:1,449.936 hours
Usage:27%
Score:24.899m
Score/min:286
Accuracy (listed only):22.078%
HSR (listed only):18.785%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B*
Kills:13,767
Deaths:5,524
KDR:2.492
Accuracy:28.257% B*
HSR:22.874% C+
NS-7 PDW
A
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% A
HSR:12.905% D
Serpent VE92
B+
Kills:3,488
Deaths:2,001
KDR:1.743
Accuracy:26.380% B+
HSR:16.342% D
Sirius SX12
B*
Kills:2,904
Deaths:1,646
KDR:1.764
Accuracy:28.472% B*
HSR:12.397% D-
Thanatos VE70
B+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% B+
HSR:13.215% D
Eridani SX5
B+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% B+
HSR:12.248% D--
Pandora VX25
C++
Kills:2,194
Deaths:1,175
KDR:1.867
Accuracy:40.642% C++
HSR:11.395% D-
VE-S Canis
B++
Kills:1,540
Deaths:495
KDR:3.111
Accuracy:31.692% B++
HSR:21.494% C++
VX6-7
C+
Kills:1,384
Deaths:833
KDR:1.661
Accuracy:23.576% C+
HSR:15.679% D-
Eclipse VE3A
D
Kills:1,251
Deaths:658
KDR:1.901
Accuracy:22.819% D-
HSR:16.147% D
Solstice Burst
C
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:24.532% C
HSR:18.335% D-
Eridani SX5G
C
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% C
HSR:11.548% D*
MKV Suppressed
C+
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% C+
HSR:10.597% D**
NSX-P Tanto
A
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:31.786% A
HSR:23.480% C
Deimos VA29
B+
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% B+
HSR:10.714% D--
NS Baron G5
B+
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% B+
HSR:9.787% D--
NS-11C
C+
Kills:1,165
Deaths:588
KDR:1.981
Accuracy:22.833% C+
HSR:15.708% D
Zenith VX-5
C--
Kills:1,163
Deaths:674
KDR:1.726
Accuracy:22.901% C--
HSR:15.993% D-
Nova
C+
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C+
HSR:11.780% D
Solstice VE3
C++
Kills:1,162
Deaths:735
KDR:1.581
Accuracy:23.139% C++
HSR:16.523% C--
Solstice SF
B++
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:23.282% C+
HSR:20.672% B++
NS Baron G5AE
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% B+
HSR:10.958% D-
NSX Tengu
B++
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:40.794% B++
HSR:18.637% C
NSX Tanto
C**
Kills:1,159
Deaths:454
KDR:2.553
Accuracy:27.674% C**
HSR:21.570% C--
Skorpios
C+
Kills:863
Deaths:578
KDR:1.493
Accuracy:27.125% C+
HSR:15.411% D
Phobos VX86
D
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D
HSR:11.174% D-
Chaos
C-
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D-
HSR:12.704% C-
Kills:52,925
Deaths (as Light Assault):26,493
Deaths (to Light Assaults):14,367
KDR:1.9977
Kill Difference:26,432
Playtime:862.699 hours
Usage:16%
Score:16.287m
Score/min:315
Accuracy (listed only):33.692%
HSR (listed only):15.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B*
Kills:13,767
Deaths:5,524
KDR:2.492
Accuracy:28.257% B*
HSR:22.874% C+
Serpent VE92
B+
Kills:3,488
Deaths:2,001
KDR:1.743
Accuracy:26.380% B+
HSR:16.342% D
Thanatos VE70
B+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% B+
HSR:13.215% D
Pandora VX25
C++
Kills:2,194
Deaths:1,175
KDR:1.867
Accuracy:40.642% C++
HSR:11.395% D-
VX6-7
C+
Kills:1,384
Deaths:833
KDR:1.661
Accuracy:23.576% C+
HSR:15.679% D-
Eclipse VE3A
D
Kills:1,251
Deaths:658
KDR:1.901
Accuracy:22.819% D-
HSR:16.147% D
Solstice Burst
C
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:24.532% C
HSR:18.335% D-
Eidolon VE33
C--
Kills:1,197
Deaths:504
KDR:2.375
Accuracy:24.586% C--
HSR:20.050% D
NSX-P Tanto
A
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:31.786% A
HSR:23.480% C
Deimos VA29
B+
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% B+
HSR:10.714% D--
NS Baron G5
B+
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% B+
HSR:9.787% D--
Revenant
D
Kills:1,174
Deaths:423
KDR:2.775
Accuracy:29.919% D
HSR:21.380% D--
NS-11C
C+
Kills:1,165
Deaths:588
KDR:1.981
Accuracy:22.833% C+
HSR:15.708% D
Zenith VX-5
C--
Kills:1,163
Deaths:674
KDR:1.726
Accuracy:22.901% C--
HSR:15.993% D-
Nova
C+
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C+
HSR:11.780% D
Solstice VE3
C++
Kills:1,162
Deaths:735
KDR:1.581
Accuracy:23.139% C++
HSR:16.523% C--
Solstice SF
B++
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:23.282% C+
HSR:20.672% B++
NS Baron G5AE
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% B+
HSR:10.958% D-
NSX Tanto
C**
Kills:1,159
Deaths:454
KDR:2.553
Accuracy:27.674% C**
HSR:21.570% C--
Phobos VX86
D
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D
HSR:11.174% D-
VE-LR Obelisk
B*
Kills:357
Deaths:110
KDR:3.245
Accuracy:37.922% B*
HSR:37.815% B++
Chaos
C-
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D-
HSR:12.704% C-
Kills:40,924
Deaths (as Engineer):19,920
Deaths (to Engineers):12,148
KDR:2.05442
Kill Difference:21,004
Playtime:940.442 hours
Usage:17%
Score:19.192m
Score/min:340
Accuracy (listed only):34.625%
HSR (listed only):17.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:3,598
Deaths:1,307
KDR:2.753
Accuracy:26.997% B*
HSR:25.820% B**
NS-7 PDW
A
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% A
HSR:12.905% D
Terminus VX-9
C++
Kills:3,320
Deaths:1,372
KDR:2.420
Accuracy:26.058% C++
HSR:20.904% D
Sirius SX12
B*
Kills:2,904
Deaths:1,646
KDR:1.764
Accuracy:28.472% B*
HSR:12.397% D-
H-V45
B+
Kills:2,446
Deaths:1,188
KDR:2.059
Accuracy:26.076% B+
HSR:17.253% C-
Thanatos VE70
B+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% B+
HSR:13.215% D
Eridani SX5
B+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% B+
HSR:12.248% D--
Pandora VX25
C++
Kills:2,194
Deaths:1,175
KDR:1.867
Accuracy:40.642% C++
HSR:11.395% D-
VE-S Canis
B++
Kills:1,540
Deaths:495
KDR:3.111
Accuracy:31.692% B++
HSR:21.494% C++
Corvus VA55
C
Kills:1,488
Deaths:776
KDR:1.918
Accuracy:22.569% C
HSR:18.616% D
Darkstar
D
Kills:1,418
Deaths:596
KDR:2.379
Accuracy:23.198% D-
HSR:19.817% D
Pulsar VS1
C*
Kills:1,266
Deaths:544
KDR:2.327
Accuracy:24.496% C*
HSR:18.799% C
Eridani SX5G
C
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% C
HSR:11.548% D*
NS-11A
C-
Kills:1,246
Deaths:542
KDR:2.299
Accuracy:21.994% C-
HSR:18.058% C-
MKV Suppressed
C+
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% C+
HSR:10.597% D**
Deimos VA29
B+
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% B+
HSR:10.714% D--
NS Baron G5
B+
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% B+
HSR:9.787% D--
Equinox VE2
C-
Kills:1,172
Deaths:702
KDR:1.670
Accuracy:23.265% C-
HSR:14.676% D-
Nova
C+
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C+
HSR:11.780% D
CME
C
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:24.598% C
HSR:19.638% C
Equinox VE2 Burst
C-
Kills:1,160
Deaths:528
KDR:2.197
Accuracy:24.567% C--
HSR:23.362% C-
NS Baron G5AE
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% B+
HSR:10.958% D-
NSX Tengu
B++
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:40.794% B++
HSR:18.637% C
Skorpios
C+
Kills:863
Deaths:578
KDR:1.493
Accuracy:27.125% C+
HSR:15.411% D
Phobos VX86
D
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D
HSR:11.174% D-
Chaos
C-
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D-
HSR:12.704% C-
Kills:43,067
Deaths (as Combat Medic):21,579
Deaths (to Combat Medics):8,230
KDR:1.99578
Kill Difference:21,488
Playtime:610.068 hours
Usage:11%
Score:11.506m
Score/min:314
Accuracy (listed only):33.704%
HSR (listed only):15.535%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% A
HSR:12.905% D
Sirius SX12
B*
Kills:2,904
Deaths:1,646
KDR:1.764
Accuracy:28.472% B*
HSR:12.397% D-
Artemis VX26
C++
Kills:2,676
Deaths:935
KDR:2.862
Accuracy:26.840% C+
HSR:22.870% C++
Eridani SX5
B+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% B+
HSR:12.248% D--
Nyx VX31
C
Kills:2,068
Deaths:793
KDR:2.608
Accuracy:31.850% C
HSR:19.874% D--
Parsec VX3-A
C**
Kills:1,682
Deaths:309
KDR:5.443
Accuracy:44.193% C**
HSR:75.981% C--
NS-30B Vandal
C
Kills:1,602
Deaths:590
KDR:2.715
Accuracy:33.145% C
HSR:20.287% D
VE-S Canis
B++
Kills:1,540
Deaths:495
KDR:3.111
Accuracy:31.692% B++
HSR:21.494% C++
Parallax VX3
B**
Kills:1,331
Deaths:217
KDR:6.134
Accuracy:45.477% B**
HSR:83.471% B++
NS-30G Vandal
C+
Kills:1,274
Deaths:435
KDR:2.929
Accuracy:33.138% C+
HSR:18.760% D--
Eridani SX5G
C
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% C
HSR:11.548% D*
Phantom VA23
C
Kills:1,217
Deaths:448
KDR:2.717
Accuracy:33.251% C
HSR:24.404% D
Ghost
B
Kills:1,214
Deaths:353
KDR:3.439
Accuracy:40.949% B
HSR:67.463% C+
MKV Suppressed
C+
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% C+
HSR:10.597% D**
NS-30 Vandal
C
Kills:1,184
Deaths:395
KDR:2.997
Accuracy:30.421% C
HSR:21.453% D
V10
C*
Kills:1,165
Deaths:245
KDR:4.755
Accuracy:41.756% C*
HSR:77.082% C+
Phaseshift VX-S
B+
Kills:1,165
Deaths:298
KDR:3.909
Accuracy:39.879% B+
HSR:65.665% D
NSX Tomoe
C+
Kills:1,161
Deaths:504
KDR:2.304
Accuracy:29.003% C+
HSR:35.745% C+
NSX Daimyo
C**
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:42.682% C*
HSR:94.741% C**
XM98
B++
Kills:1,159
Deaths:161
KDR:7.199
Accuracy:41.475% B+
HSR:80.414% B++
NSX Tengu
B++
Kills:1,159
Deaths:620
KDR:1.869
Accuracy:40.794% B++
HSR:18.637% C
VA39 Spectre
B++
Kills:1,122
Deaths:341
KDR:3.290
Accuracy:36.480% B++
HSR:24.332% D*
Skorpios
C+
Kills:863
Deaths:578
KDR:1.493
Accuracy:27.125% C+
HSR:15.411% D
NS-357 Underboss
C
Kills:787
Deaths:580
KDR:1.357
Accuracy:33.768% C
HSR:15.121% D
Beamer VS3
C
Kills:693
Deaths:340
KDR:2.038
Accuracy:24.339% C-
HSR:20.202% C
NS-44 Commissioner
C+
Kills:581
Deaths:409
KDR:1.421
Accuracy:35.198% C+
HSR:19.621% C
Manticore SX40
D
Kills:555
Deaths:318
KDR:1.745
Accuracy:23.990% D-
HSR:15.856% D
NS-44L Blackhand
C*
Kills:531
Deaths:295
KDR:1.800
Accuracy:43.344% C*
HSR:30.132% D-
Spiker
D
Kills:387
Deaths:222
KDR:1.743
Accuracy:24.096% D
HSR:11.370% D*
NS-AM7 Archer
B++
Kills:141
Deaths:156
KDR:0.904
Accuracy:49.403% D*
HSR:24.114% B++
NS-61 Emissary
D
Kills:96
Deaths:52
KDR:1.846
Accuracy:23.325% D
HSR:7.292% F
Kills:39,680
Deaths (as Infiltrator):16,130
Deaths (to Infiltrators):10,997
KDR:2.46001
Kill Difference:23,550
Playtime:1,197.034 hours
Usage:22%
Score:19.647m
Score/min:274
Accuracy (listed only):33.818%
HSR (listed only):31.983%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,832
Deaths:457
KDR:4.009
Accuracy:19.503% C+
HSR:18.614% C-
Blueshift VM5
C+
Kills:1,796
Deaths:450
KDR:3.991
Accuracy:18.994% C+
HSR:19.543% C
Nebula VM20
B*
Kills:1,425
Deaths:347
KDR:4.107
Accuracy:22.397% B*
HSR:18.386% C
Nebula VM20
B**
Kills:1,405
Deaths:300
KDR:4.683
Accuracy:23.390% B**
HSR:18.078% C-
Cosmos VM3
B**
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:21.171% B**
HSR:18.621% C+
Cosmos VM3
B++
Kills:1,159
Deaths:333
KDR:3.480
Accuracy:19.411% B++
HSR:17.947% C
Quasar VM1
A
Kills:1,143
Deaths:278
KDR:4.112
Accuracy:23.038% A
HSR:24.584% B++
Quasar VM1
A
Kills:1,037
Deaths:285
KDR:3.639
Accuracy:21.329% A
HSR:22.179% B++
Comet VM2
B++
Kills:840
Deaths:387
KDR:2.171
Accuracy:42.527% C+
HSR:5.833% B++
Comet VM2
B+
Kills:731
Deaths:323
KDR:2.263
Accuracy:44.333% C+
HSR:5.198% B+
NS-10 Burster
B++
Kills:222
Deaths:89
KDR:2.494
Accuracy:34.813% B++
HSR:4.955% C
NS-10 Burster
B++
Kills:208
Deaths:95
KDR:2.189
Accuracy:34.278% B++
HSR:3.365% D-
Vortex VM21
C
Kills:95
Deaths:70
KDR:1.357
Accuracy:26.421% F-
HSR:3.158% C
Vortex VM21
D*
Kills:92
Deaths:81
KDR:1.136
Accuracy:26.138% F
HSR:1.087% D*
Kills:13,145
Deaths (as MAX Suit):1,913
Deaths (to MAX Suits):3,385
KDR:6.87141
Kill Difference:11,232
Playtime:308.762 hours
Usage:6%
Score:7.134m
Score/min:385
Accuracy (listed only):26.982%
HSR (listed only):12.968%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:418
V. Kills:69 N/A
Deaths:53
KDR:7.887
Accuracy:43.423% D--
KPH:76.500 C+
VKPH:12.600 C-
Light PPA
D
Kills:133
V. Kills:8 N/A
Deaths:29
KDR:4.586
Accuracy:31.961% D*
KPH:22.200 D
VKPH:1.300 D--
Kills:551 (133 + 0)
Deaths:82
KDR:6.720
VKDR:0.939
Vehicle Kills:77
Kill Difference:469
Playtime:11.447 hours
Usage:0%
Score:0.244m
Score/min:355
Piloting Accuracy:31.961%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:3,368
V. Kills:521 N/A
Deaths:228
KDR:14.772
Accuracy:47.402% C+
KPH:37.800 D
VKPH:5.900 D
C75 Viper
B**
Kills:1,109
V. Kills:126 N/A
Deaths:57
KDR:19.456
Accuracy:36.371% C
KPH:50.300 B**
VKPH:5.700 C--
L100 Python AP
A+
Kills:1,098
V. Kills:447 245%
Deaths:54
KDR:20.333
Accuracy:54.564% C
KPH:45.600 A+
VKPH:18.500 C++
L100 Python HEAT
A
Kills:1,067
V. Kills:301 353%
Deaths:65
KDR:16.415
Accuracy:52.973% C++
KPH:46.500 A
VKPH:13.100 B+
Skyguard
C+
Kills:56
V. Kills:59 93%
Deaths:18
KDR:3.111
Accuracy:24.678% D
KPH:8.600 D
VKPH:9.100 C+
Kills:6,698 (6,698 + 0)
Deaths:422
KDR:15.872
VKDR:3.445
Vehicle Kills:1,454
Kill Difference:6,276
Playtime:164.647 hours
Usage:3%
Score:2.220m
Score/min:225
Driving Accuracy:24.678%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:7,815
V. Kills:936 N/A
Deaths:353
KDR:22.139
Accuracy:48.906% C+
KPH:55.500 B++
VKPH:6.600 C
Supernova FPC
C+
Kills:3,888
V. Kills:2,326 167%
Deaths:517
KDR:7.520
Accuracy:43.570% D*
KPH:23.400 C+
VKPH:14 C+
Saron HRB
C
Kills:1,175
V. Kills:690 170%
Deaths:145
KDR:8.103
Accuracy:40.342% C
KPH:22.400 C
VKPH:13.100 C
E540 Halberd
C
Kills:1,051
V. Kills:598 175%
Deaths:89
KDR:11.809
Accuracy:44.230% C--
KPH:26.400 C-
VKPH:15 C
Proton II PPA
D
Kills:763
V. Kills:59 N/A
Deaths:50
KDR:15.260
Accuracy:23.647% C+
KPH:33.500 D-
VKPH:2.600 D
Aphelion VEX-4
C-
Kills:753
V. Kills:464 162%
Deaths:62
KDR:12.145
Accuracy:24.711% D**
KPH:20.400 C-
VKPH:12.600 D
Supernova PC
C
Kills:237
V. Kills:68 343%
Deaths:19
KDR:12.474
Accuracy:40.158% D--
KPH:18.700 C
VKPH:5.400 D-
Kills:15,682 (11,940 + 3,742)
Deaths:1,235
KDR:12.698
VKDR:4.163
Vehicle Kills:5,141
Kill Difference:14,447
Playtime:471.739 hours
Usage:9%
Score:7.158m
Score/min:253
Driving Accuracy:40.158%
Gunner Accuracy:24.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:343
V. Kills:17 N/A
Deaths:22
KDR:15.591
Accuracy:39.077% C**
KPH:76.700 C
VKPH:3.800 D
Aphelion VEX-4H
C**
Kills:137
V. Kills:82 165%
Deaths:25
KDR:5.480
Accuracy:42.076% C-
KPH:44.100 C**
VKPH:26.400 C+
Saron HRB-H
D-
Kills:103
V. Kills:66 154%
Deaths:23
KDR:4.478
Accuracy:47.741% D-
KPH:23.100 D-
VKPH:14.800 D-
E540 Halberd-H
D
Kills:56
V. Kills:13 400%
Deaths:4
KDR:14
Accuracy:40.874% F-
KPH:30.900 D
VKPH:7.200 F
Kills:639 (0 + 639)
Deaths:74
KDR:8.635
VKDR:2.405
Vehicle Kills:178
Kill Difference:565
Playtime:13.844 hours
Usage:0%
Score:0.309m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:40.874%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:581
V. Kills:20 N/A
Deaths:19
KDR:30.579
Accuracy:20.895% B+
KPH:65.500 C+
VKPH:2.300 C
M40 Fury
C++
Kills:389
V. Kills:59 N/A
Deaths:24
KDR:16.208
Accuracy:32.606% C
KPH:49.600 C++
VKPH:7.500 C
M40 Fury
C+
Kills:252
V. Kills:45 N/A
Deaths:21
KDR:12
Accuracy:31.223% D
KPH:54.100 C+
VKPH:9.700 C
M12 Kobalt
C
Kills:233
V. Kills:11 N/A
Deaths:8
KDR:29.125
Accuracy:19.755% B+
KPH:54.100 C-
VKPH:2.600 C
M20 Basilisk
C--
Kills:140
V. Kills:48 286%
Deaths:24
KDR:5.833
Accuracy:27.606% D*
KPH:14.300 C--
VKPH:4.900 D-
G30 Walker
C++
Kills:85
V. Kills:45 185%
Deaths:9
KDR:9.444
Accuracy:26.320% C-
KPH:16 C++
VKPH:8.500 C
M20 Basilisk
C-
Kills:78
V. Kills:33 229%
Deaths:14
KDR:5.571
Accuracy:32.273% D
KPH:16.500 C-
VKPH:7 C-
M60-G Bulldog
C
Kills:65
V. Kills:14 433%
Deaths:7
KDR:9.286
Accuracy:41.347% B+
KPH:27.800 C--
VKPH:6 C
G30 Walker
C++
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:28.052% C
KPH:16 C++
VKPH:7.500 C
Kills:1,876 (0 + 1,876)
Deaths:130
KDR:14.431
VKDR:2.308
Vehicle Kills:300
Kill Difference:1,746
Playtime:51.169 hours
Usage:1%
Score:0.740m
Score/min:241
Driving Accuracy:N/A%
Gunner Accuracy:28.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:124
V. Kills:11 N/A
Deaths:75
KDR:1.653
Accuracy:39.087% C
KPH:10.200 D*
VKPH:0.900 D-
Kills:124 (124 + 0)
Deaths:75
KDR:1.653
VKDR:0.147
Vehicle Kills:11
Kill Difference:49
Playtime:12.117 hours
Usage:0%
Score:0.060m
Score/min:82
Driving Accuracy:39.087%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 13,90613,7675,5242.492B*0.2128.257%B*22.874%C+44.5B++N/A130309.7h10B+35.3B+
Betelgeuse 54-A 8,0307,9693,2172.477C+0.2223.349%D21.998%D--43.7DN/A145182.3h10B+42.7C++
Supernova VPC 8,7517,81535322.139B**19.4448.906%C+1.74%C++55.5B++6.6C205140.9h2.7B++5.5B+
SVA-88 6,7506,7183,0072.234C**0.4720.828%C-19.262%D-30.3C--N/A114221.4h11.2B54C++
Supernova FPC 6,2143,8885177.52B4.8243.57%D*3.832%B*23.4C+14C+290166.3h4.7B+10.8C++
C-4 ARX 4,5523,6289583.787B**1.0922.372%D--N/A146.9B++37.4C++76224.7h1.2C++5.2C+
NS-11P 3,6403,5981,3072.753A+0.0526.997%B*25.82%B**41.5B*N/A11286.8h11.9B*44.2B*
NS-7 PDW 3,5533,5491,6732.121A0.5831.471%A12.905%D39.2B++N/A15890.6h10.8B**34.4B*
Serpent VE92 3,5263,4882,0011.743B++0.9626.38%B+16.342%D36.8B+N/A13894.7h10.5B*39.7B++
L100 Python HESH 3,8893,36822814.772B12.0747.402%C+2.167%B+37.8D5.9D18489h3.2C++6.8C**
Terminus VX-9 3,3493,3201,3722.42B+0.2826.058%C++20.904%D39.9C++N/A11683.2h11.1B+42.6B+
Pulsar LSW 2,9642,9431,2352.383B++0.3220.346%C-22.358%C+34.7CN/A14884.7h11.3B+55.5C*
Sirius SX12 2,9072,9041,6461.764B++0.9428.472%B*12.397%D-29.4C++N/A12498.9h11.7B*41.3B++
Artemis VX26 2,6952,6769352.862A0.1626.84%C+22.87%C++39.8BN/A13167.2h10.9B+40.6B+
H-V45 2,4572,4461,1882.059B+0.6426.076%B+17.253%C-35.6C**N/A13268.8h11B*42.2B++
Thanatos VE70 2,3732,3611,4291.652B*1.0543.736%B+13.215%D33C**N/A16271.6h3.8B*8.7B++
Eridani SX5 2,2832,2781,3001.752B+0.9529.26%B+12.248%D--30.2C+N/A12375.5h10.3B+35.1B+
Proximity Mine 2,2522,2512708.337A+5.6446.767%B+N/A218.5A*N/A79610.3h1.6B*3.5B*
Pandora VX25 2,2052,1941,1751.867B*0.8340.642%C++11.395%D-44.3BN/A17449.5h3.7B++9.2B+
Frag Grenade 2,1102,08812088N/A2,085.3048.998%B+N/A522C++5.5C22434h3.4B+6.9B+
Nyx VX31 2,0772,0687932.608C*0.0931.85%C19.874%D--38C++N/A14054.4h5.1B16C**
Ursa 2,0171,9977932.518A+0.1822.408%C+25.538%C*34C+N/A12058.8h10.8C**48.3C**
Blueshift VM5 1,8461,8324574.009B++1.3119.503%C+18.614%C-30.4C+N/A12460.3h12.9B**66B+
C-4 2,4271,7997282.471B*0.2322.226%DN/A119.1B*41.6B*160115.1h1.3B+6C++
Blueshift VM5 1,8091,7964503.991B++1.2918.994%C+19.543%C30.5C+N/A12658.8h12.7B**67.1B+
VE-H Maw 1,7031,6834893.442A0.7425.89%C++27.689%C++37.9CN/A12144.4h9.2B++35.6B+
Parsec VX3-A 1,6941,6823095.443C++2.7444.193%C**75.981%C--38.4C--N/A9843.8h2C4.5C++
NS-30B Vandal 1,6171,6025902.715B+0.0133.145%C20.287%D38.4CN/A11141.7h5.4C*16.4C++
VE-S Canis 1,5571,5404953.111A++0.4131.692%B++21.494%C++54.2B+N/A14228.4h10.3B+32.4B+
Corvus VA55 1,4951,4887761.918B**0.7822.569%C18.616%D27.5C+N/A12854.1h11.6B51.4C*
Nebula VM20 1,4291,4253474.107B**1.4122.397%B*18.386%C27.5CN/A12351.9h17.5C+78.3B+
Darkstar 1,4391,4185962.379B++0.3223.198%D-19.817%D34.9CN/A9340.6h12.3C**53.1C+
Nebula VM20 1,4101,4053004.683A1.9823.39%B**18.078%C-30C+N/A13646.8h16.9C+72.2B+
Flare VE6 1,4111,4038781.598C*1.1019.381%C--19.672%D25.6C--N/A12654.8h10.5C*54.4C++
VX6-7 1,4021,3848331.661C**1.0423.576%C+15.679%D-28.7C+N/A16548.3h11B+46.6B+
Lasher X2 AE 1,3981,3697171.909B++0.7927.466%C3.287%C31.9CN/A7542.9h16.5B+60.2B
Orion VS54 1,3461,3349981.337C+1.3617.63%D16.117%D*18.7DN/A16471.3h12.2B69.1C+
Parallax VX3 1,3321,3312176.134B*3.4345.477%B**83.471%B++31.8C*N/A16441.8h2.2C++4.9B+
NS-15M1 1,2961,2934662.775B**0.0720.658%C13.689%D*36.8C+N/A26235.1h11.4B+55.4C*
NS-30G Vandal 1,2831,2744352.929A+0.2333.138%C+18.76%D--42C+N/A9330.3h5.2C*15.5C**
Pulsar VS1 1,2791,2665442.327A+0.3724.496%C*18.799%C35.9B++N/A15835.3h11.6B**47.5B++
Eclipse VE3A 1,2651,2516581.901C*0.8022.819%D-16.147%D30.4CN/A7841.1h13.1C+57.4C-
Solstice Burst 1,2651,2495012.493B*0.2124.532%C18.335%D-43.5C*N/A12328.7h12.1B+49.5C*
Eridani SX5G 1,2581,2477971.565C++1.1426.399%C11.548%D*22.8DN/A6954.8h10.3B+38.9C*
NS-11A 1,2551,2465422.299B*0.4021.994%C-18.058%C-29.5C+N/A12042.2h13.5C*61.3C++
Phantom VA23 1,2281,2174482.717C++0.0233.251%C24.404%D37.7C+N/A12932.3h4.4C**13.3C++
Ghost 1,2251,2143533.439C**0.7440.949%B67.463%C+31.7CN/A13838.3h2.2C**5.3B+
NS-15M AE 1,2051,1984382.735B+0.0320.964%D-18.364%D--32.8DN/A11136.5h12C+57C+
Eidolon VE33 1,2121,1975042.375B**0.3324.586%C--20.05%D27.3C**N/A10943.9h7.5B++30.5B
Lasher X2 1,2041,1905572.136A++0.5724.125%C+3.697%C+32.6C++N/A16636.5h23D95.2C+
MKV Suppressed 1,1941,1895012.373A++0.3325.14%C+10.597%D**38.2BN/A19031.1h11.7B+46.7B+
NS-30 Vandal 1,1891,1843952.997B++0.3030.421%C21.453%D29.1CN/A15240.7h5.8C+19.1C+
NSX-P Tanto 1,2041,1844282.766A*0.0631.786%A23.48%C50.6AN/A10923.4h11.5B*36.1B*
VX29 Polaris 1,1861,1796141.92B+0.7819.288%D18.321%D34.3CN/A12134.4h11.2B+58C++
Deimos VA29 1,1821,1767631.541C**1.1664.858%B+10.714%D--41.3C+N/A19128.5h2B++3.1B+
Saron HRB 1,8651,1751458.103B++5.4040.342%CN/A22.4C13.1C29452.5h20.3B50.4C*
NS Baron G5 1,1861,1755512.132A0.5748.879%B+9.787%D--42B+N/A19828h3.8B++7.9C+
Revenant 1,1831,1744232.775C++0.0729.919%D21.38%D--42.7C+N/A10127.5h6.4B+21.4C*
Equinox VE2 1,1771,1727021.67B+1.0323.265%C-14.676%D-32.4C++N/A11936.2h12.4C*53.4C++
V10 1,1761,1652454.755B+2.0541.756%C*77.082%C+36.4C++N/A10032h2B+4.7B+
Phaseshift VX-S 1,1711,1652983.909B1.2139.879%B+65.665%D32.3C*N/A8236.1h2.9C++7.2B
NS-11C 1,1741,1655881.981B**0.7222.833%C+15.708%D28.9C*N/A15840.3h11.6B++50.9B+
Nemesis VSH9 1,5751,1637221.611A+1.0959.233%C-2.752%C++22.1B+7.8C22152.7h5.3A8.9B**
Zenith VX-5 1,1681,1636741.726B+0.9822.901%C--15.993%D-31.5C+N/A11136.9h11.5B+50C*
Nova 1,1671,1636751.723B0.9844.664%C+11.78%D37.4C++N/A16331.1h3.4B*7.6B++
Solstice VE3 1,1731,1627351.581A1.1223.139%C++16.523%C--22C*N/A20352.9h12.2B++52.6B
NSX Tomoe 1,1651,1615042.304B0.4029.003%C+35.745%C+34.1C+N/A11134h12.7B+43.8B+
Solstice SF 1,1711,1616781.712B*0.9923.282%C+20.672%B++27.6B+N/A8542h12.6C+54.1C++
CME 1,1761,1616051.919B+0.7824.598%C19.638%C31.8C+N/A9336.5h12.6B+51.2C*
NS-15M2 1,1651,1614162.791B++0.0922.334%C24.634%C+39.4C+N/A13829.5h10.9B++48.9B
Equinox VE2 Burst 1,1731,1605282.197C**0.5024.567%C--23.362%C-34.8CN/A8933.3h11.6B+47.1C*
NSX Daimyo 1,1621,1601249.355A*6.6542.682%C*94.741%C**48.1C+N/A13424.1h2.3B+5.3B+
Cosmos VM3 1,1731,1603313.505B**0.8021.171%B**18.621%C+27.6C+N/A11842h13.5B63.9C**
NSX Naginata 1,1781,1604882.377B*0.3224.431%B+28.362%C+43.8C++N/A10526.5h10.3B+42.1B+
XM98 1,1661,1591617.199M4.5041.475%B+80.414%B++33.4B+N/A15434.7h2B*4.8B*
NS Baron G5AE 1,1661,1597351.577C*1.1251.758%B+10.958%D-39C+N/A10729.7h3.8B+7.4C++
NSX Tengu 1,1631,1596201.869B+0.8340.794%B++18.637%C44.1BN/A9826.3h10.4B++25.4B++
Cosmos VM3 1,1841,1593333.48B*0.7819.411%B++17.947%C25.9CN/A12044.7h13.5C++69.8B+
NSX Tanto 1,1681,1594542.553A0.1527.674%C**21.57%C--44.7B+N/A10525.9h10.9B+39.5B
Quasar VM1 1,1601,1432784.112B*1.4123.038%A24.584%B++33.7C++N/A9533.9h12.8C**55.6B++
VA39 Spectre 1,1301,1223413.29B**0.5936.48%B++24.332%D*42AN/A14126.7h4B**11B**
Anti-Vehicle Grenade 1,2401,11511115N/A1,112.3056.801%B++N/A446B50D26262.5h4.7B+8.2B++
C75 Viper 1,2351,1095719.456M*16.7536.371%C1.172%C50.4B**5.7C--25722h8B**22.1B*
L100 Python AP 1,5451,0985420.333M**17.6354.564%C3.097%C++45.6A+18.5C++30724.1h4.6B*8.5B++
L100 Python HEAT 1,3681,0676516.415M+13.7152.973%C++2.812%C++46.4A13.1B+25923h5B+9.5B++
E540 Halberd 1,6491,0518911.809B9.1144.23%C--2.664%C+26.5C15.1C32539.7h6C+13.7C+
Quasar VM1 1,0461,0372853.639A0.9421.329%A22.179%B++30.2B++N/A13034.3h13.9B+65B+
NS Decimator 1,3249055981.513B+1.1959.231%C+2.431%C++32.7C+15.1C+37927.7h4.9C+8.3C+
Skorpios 8708635781.493C+1.2127.125%C+15.411%D19.7D--N/A5743.8h10.5B38.7C**
Hades VSH4 1,2958504391.936M+0.7768.522%C++1.294%D30.9B++16.2B27527.5h6B**8.7B**
Comet VM2 1,0858403872.171A+0.5342.527%C+5.833%B++12.8C**3.7C12365.7h19.6B46.1B
NS-357 Underboss 7917875801.357B+1.3433.768%C15.121%D32C+N/A12124.6h3.7B+11C**
Auraxium Slasher 82278522,8980.034C+2.6737.021%B+1.401%D--0.6CN/A11418.2h1.8B++4.8B+
Proton II PPA 8227635015.26C++12.5623.647%C+1.966%C+33.5D-2.6D13022.8h12.4D52.3C
Aphelion VEX-4 1,2177536212.145A*9.4424.711%D**6.375%A20.5C-12.6D15836.8h57.7C*233.7C-
Tank Mine 1,1657481534.889A2.1939.795%B+N/A159.1A88.7B*18914.7h2.3C--5.9C**
Comet VM2 9317313232.263A+0.4444.333%C+5.198%B+12.2C++3.3D-10660h22.3B+50.4B+
Beamer VS3 6976933402.038A++0.6624.339%C-20.202%C36.1B+N/A15919.2h6.3B*25.8C*
M12 Kobalt 6015811930.579A++27.8820.895%B+24.785%A+65.3C+2.2C-2308.9h19.8C+94.9B
NS-44 Commissioner 5875814091.421B+1.2835.198%C+19.621%C27.7C+N/A12421h3.1B*8.9B+
Manticore SX40 5565553181.745B++0.9623.99%D-15.856%D30.5C+N/A9618.2h6.2B++25.9C**
NS-44L Blackhand 5405312951.8B+0.9043.344%C*30.132%D-25.8C++N/A7320.6h3.8B+8.8B+
Phobos VX86 5295283501.509C*1.1951.258%D11.174%D-29.8C-N/A10717.7h2.2B+4.4C++
Dual Photon Pods 487418537.887C**5.1943.423%D--3.349%M+76C+12.5C-5435.5h19.3B+44.5C++
M40 Fury 4483892416.208A++13.5132.606%C2.057%B49.2C++7.5C3487.9h10.4B++31.9B+
Spiker 3903872221.743B++0.9624.096%D11.37%D*39.5C*N/A1659.8h7.4B+30.5C*
S1 5863703601.028B+1.6758.968%C*1.622%D18.7C-10.9C41619.8h6.4C*10.8C**
VE-LR Obelisk 3623571103.245B*0.5437.922%B*37.815%B++41.5BN/A908.6h5.3B++14.1B++
Damascus Edge 36034417,2940.02C2.6837.753%B++N/A0.3C-N/A11049.9h2.5C6.6B+
Proton II PPA-H 3603432215.591B12.8939.077%C**N/A76.2C3.8D3744.5h11.1C+28.4C++
Chaos 3093071312.344B+0.3646.35%D-12.704%C-43.9C+N/A1267h3.6B++7.7C*
Spear Anti-Vehicle Phalanx Turret 4082901420.714A*18.0147.22%B6.552%A59.2A24.1C**7214.9h6.3B*13.3B*
M40 Fury 2972522112B+9.3031.223%DN/A53.6C+9.6C4194.7h10.7B+34.4B
Supernova PC 3052371912.474B**9.7740.158%D--2.532%C++18.8C5.4D-39012.6h5.4C+13.4C
M12 Kobalt 244233829.125B+26.4219.755%B+21.459%B++54.2C-2.6C2534.3h22.6D114.3C++
NS-10 Burster 388222892.494A*0.2134.813%B++4.955%C6C*4.5B+11237.2h166C476.8C**
NS-10 Burster 379208952.189A*0.5134.278%B++3.365%D-5.4C+4.5B+10738.3h179.4D-523.5C+
Force-Blade 30619624,1520.008C-2.6945.455%AN/A0.1C-N/A11556h4.9F10.9C++
Rocklet Rifle 3461791011.772A*0.9339.578%D**N/A28.4C+26.5C++3506.3h33B+83.4C+
Sticky Grenade 1641601160N/A157.3053.201%C++N/A800C20B**46200.2h2.2C++4.1C*
MAX Punch 1841591,9170.083C2.6239.896%C-N/A0.5DN/A2302.6h1.9C++4.9C++
NS-AM7 Archer 1591411560.904B**1.8049.403%D*24.114%B++7C+N/A4920.2h13.5B+27.3B+
M20 Basilisk 188140245.833A+3.1327.606%D*6.429%C*14.3C--4.9D-1599.8h58.3B**211.3B+
Aphelion VEX-4H 219137255.48C++2.7842.076%C-2.92%C+44.2C**26.5C+4113.1h53.3B126.7C**
Light PPA 141133294.586C+1.8831.961%D*N/A22.2D1.3D--1836h10.6B+33.1C*
S12 Renegade 135124751.653C1.0539.087%C4.032%C10.2D*N/A8212.1h5.7F-14.7D*
The Slasher 1191189790.121A+2.5843.911%B++10.17%C+2CN/A659.9h2B+4.6B
MANA Anti-Personnel Turret 118117303.9N/A1.2015.443%UN/A1170U10U7770500.1h16.9T*109.7T*
MANA Anti-Vehicle Turret 200111791.405D1.3047.867%D**2.703%C--1110C890C+1889510.1h10.6C++22.2C
Saron HRB-H 169103234.478C+1.7847.741%D-N/A22.9D-14.7D-3194.5h26.1C+54.6C
NS-61 Emissary 9896521.846A+0.8623.325%D7.292%F43.6B**N/A2132.2h9.7B++41.7B+
Vortex VM21 15595701.357C+1.3426.421%F-3.158%C6.7C--4.2D9914.2h58.4C221D
Vortex VM21 14292811.136C+1.5726.138%F1.087%D*5.5C--3D--7216.8h67.1C256.5D
G30 Walker 1308599.444A**6.7426.32%C-5.882%B*16C++8.5C1795.3h174B*660.9B+
M20 Basilisk 11178145.571A+2.8732.273%D2.564%D*16.6C-7C-2164.7h75.7B++234.5B+
Blackheart 8067810.827C1.8716.508%F-20.896%D9.6D1.9C+407h5.4C33F--
Lancer VS22 12967890.753C++1.9554.859%D--N/A9.9C-9.1D3176.8h38.4C70C--
M60-G Bulldog 796579.286B**6.5841.347%B+3.077%C++28.3C--6.1C1512.3h10.3D--24.9C+
NS Decimator-B 10261381.605C+1.1060.3%C--N/A35.9C-24.1C++3251.7h4.6C7.6C
E540 Halberd-H 6956414B+11.3040.874%F-1.786%C+31.1D7.2F4271.8h4.7B++11.4C++
Skyguard 11556183.111C*0.4124.678%DN/A8.6D9.1C+2426.5h157.8D639.6D
G30 Walker 7853413.25M*10.5528.052%C5.66%B++16.1C++7.6C1913.3h188.3B671.2C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1264,1995h
Motion Spotter6822,79111.7h
Nano-Armor Kit327630,90442.6h
Anti-Vehicle MANA Turret151,4463.1h
Spawn Beacon116491.3h
AE Nano-Armor Kit143598,75732.1h
Medical Applicator397286,10120.3h
Nanite Revive Grenade02,4350.7h
Deconstruction Tool04690.1h
Spitfire Auto-Turret57840.8h
AE Medical Applicator208169,05212.3h
Ammunition Package622,9661.8h
Medical Kit1,19724,02722.8h
Anti-Infantry MANA Turret134660.9h
Snowman Soldier01330.1h
Recon Detection Device16131,14248.2h
Shield Recharging Field119620.5h

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