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Signifer Initiate pungentstentch[LMEP] pungentstentch
VS BR 57

KDR: 2.7

Score: 99.2m

Last Seen: May 16th, 2019 8:40 AM
- OFFLINE - 17.9 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt
Level Progress (to 58): 54%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Supernova VPC SVA-88 Supernova FPC C-4 ARX NS-11P NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,279,773 MLG Score: 1023
Fun Score: N/A
Cheeseburgers Flipped: 2478TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.991%20.055%501561158105,8832.486680.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.894%0.747B++-0.122C+-0.738D-HEAD ++ (~7.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.449B10.30.282C*30.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.423%3.349%591121341810771300.388115319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.642B+1.625A+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.724B++19.30.635B+25.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.672%2.369%10567120718,617281747936.6088388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.314%0.455B+-0.123C+-0.156

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.783B++3.80.694B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.304%5.147%2641511995,401210017922.5719301%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.364%-0.637D0.172C++-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.70.417B20.40.488B+49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.074%71.802%2648120610,0293495582.86871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.36%0.915B*0.307C*-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.409B2.40.245C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.542%11.947%264612087,7343055362.53076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.353%0.249C++-0.531D-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.432B3.30.314C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
99.2m243.1%378 (22.7k)305 (18.3k)2.70017191,62370,9672.9480357 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141032321.253%17.554%37304:3580

11% Combat Medic17% Engineer27% Heavy Assault22% Infiltrator16% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:36 PMAug 8th, 2015 11:29 AMJun 8th, 2019 11:23 AM (40d) (PST)May 16th, 2019 5:46 AM (64d) (PST)May 16th, 2019 4:40 AM (64d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621963660.5900.2180.1041.5370.0431023

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,74011,74221,9983513692318,311

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5416.5h/225.7d 17,590 33,638 50,364 499.6k 5,991 22,181 13,857 182.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:7,985
Deaths:3,226
KDR:2.475
Accuracy:23.346% D
HSR:21.991% D*
SVA-88
C--
Kills:6,718
Deaths:3,007
KDR:2.234
Accuracy:20.828% C--
HSR:19.262% D-
Pulsar LSW
C
Kills:2,943
Deaths:1,235
KDR:2.383
Accuracy:20.346% C--
HSR:22.358% C
Ursa
C++
Kills:1,997
Deaths:793
KDR:2.518
Accuracy:22.408% C+
HSR:25.538% C++
VE-H Maw
C++
Kills:1,683
Deaths:489
KDR:3.442
Accuracy:25.890% C++
HSR:27.689% C++
Flare VE6
D
Kills:1,403
Deaths:878
KDR:1.598
Accuracy:19.381% D
HSR:19.672% D
Orion VS54
D
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:17.630% D
HSR:16.117% D*
NS-15M1
C
Kills:1,293
Deaths:466
KDR:2.775
Accuracy:20.658% C
HSR:13.689% D*
NS-15M AE
D-
Kills:1,198
Deaths:438
KDR:2.735
Accuracy:20.964% D-
HSR:18.364% D--
VX29 Polaris
D
Kills:1,179
Deaths:614
KDR:1.920
Accuracy:19.288% D
HSR:18.321% D
NS-15M2
C+
Kills:1,161
Deaths:416
KDR:2.791
Accuracy:22.334% C
HSR:24.634% C+
NSX Naginata
B+
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:24.431% B+
HSR:28.362% C+
Kills:30,054
Deaths (as Heavy Assault):13,048
Deaths (to Heavy Assaults):20,100
KDR:2.30334
Kill Difference:17,006
Playtime:1,451.709 hours
Usage:27%
Score:24.923m
Score/min:286
Accuracy (listed only):21.458%
HSR (listed only):21.333%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:13,932
Deaths:5,617
KDR:2.480
Accuracy:28.220% B++
HSR:22.775% C+
NS-7 PDW
A
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% A
HSR:12.905% D-
Serpent VE92
B+
Kills:3,525
Deaths:2,025
KDR:1.741
Accuracy:26.398% B+
HSR:16.312% D
Sirius SX12
B*
Kills:2,912
Deaths:1,651
KDR:1.764
Accuracy:28.454% B*
HSR:12.363% D-
Thanatos VE70
B+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% B+
HSR:13.215% D
Eridani SX5
B+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% B+
HSR:12.248% D--
Pandora VX25
C++
Kills:2,199
Deaths:1,179
KDR:1.865
Accuracy:40.638% C++
HSR:11.414% D--
VE-S Canis
B++
Kills:1,583
Deaths:515
KDR:3.074
Accuracy:31.614% B++
HSR:21.099% C++
VX6-7
C+
Kills:1,384
Deaths:833
KDR:1.661
Accuracy:23.576% C+
HSR:15.679% D-
Eclipse VE3A
D
Kills:1,251
Deaths:658
KDR:1.901
Accuracy:22.819% D-
HSR:16.147% D
Solstice Burst
C
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:24.532% C
HSR:18.335% D-
Eridani SX5G
C
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% C
HSR:11.548% D*
MKV Suppressed
C+
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% C+
HSR:10.597% D**
NSX-P Tanto
A
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:31.786% A
HSR:23.480% C
Deimos VA29
B
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% B
HSR:10.714% D--
NS Baron G5
B+
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% B+
HSR:9.787% D--
NSX Tengu
B+
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:40.737% B+
HSR:18.579% C
NS-11C
C
Kills:1,165
Deaths:588
KDR:1.981
Accuracy:22.833% C
HSR:15.708% D
Zenith VX-5
C--
Kills:1,163
Deaths:674
KDR:1.726
Accuracy:22.901% C--
HSR:15.993% D--
Nova
C+
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C+
HSR:11.780% D
Solstice VE3
C+
Kills:1,162
Deaths:735
KDR:1.581
Accuracy:23.139% C+
HSR:16.523% D
Solstice SF
B+
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:23.282% C+
HSR:20.672% B+
NSX Tanto
C**
Kills:1,159
Deaths:454
KDR:2.553
Accuracy:27.674% C**
HSR:21.570% D
NS Baron G5AE
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% B+
HSR:10.958% D-
Skorpios
C+
Kills:914
Deaths:600
KDR:1.523
Accuracy:27.195% C+
HSR:15.099% D-
Phobos VX86
D
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D
HSR:11.174% D-
VE-C Horizon
C++
Kills:312
Deaths:145
KDR:2.152
Accuracy:34.832% C++
HSR:18.910% D
Chaos
D
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D--
HSR:12.704% D
Kills:53,555
Deaths (as Light Assault):26,813
Deaths (to Light Assaults):14,512
KDR:1.99735
Kill Difference:26,742
Playtime:876.042 hours
Usage:16%
Score:16.574m
Score/min:315
Accuracy (listed only):33.729%
HSR (listed only):15.296%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B++
Kills:13,932
Deaths:5,617
KDR:2.480
Accuracy:28.220% B++
HSR:22.775% C+
Serpent VE92
B+
Kills:3,525
Deaths:2,025
KDR:1.741
Accuracy:26.398% B+
HSR:16.312% D
Thanatos VE70
B+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% B+
HSR:13.215% D
Pandora VX25
C++
Kills:2,199
Deaths:1,179
KDR:1.865
Accuracy:40.638% C++
HSR:11.414% D--
VX6-7
C+
Kills:1,384
Deaths:833
KDR:1.661
Accuracy:23.576% C+
HSR:15.679% D-
Eclipse VE3A
D
Kills:1,251
Deaths:658
KDR:1.901
Accuracy:22.819% D-
HSR:16.147% D
Solstice Burst
C
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:24.532% C
HSR:18.335% D-
Eidolon VE33
D
Kills:1,197
Deaths:504
KDR:2.375
Accuracy:24.586% D
HSR:20.050% D
NSX-P Tanto
A
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:31.786% A
HSR:23.480% C
Deimos VA29
B
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% B
HSR:10.714% D--
NS Baron G5
B+
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% B+
HSR:9.787% D--
Revenant
D
Kills:1,174
Deaths:423
KDR:2.775
Accuracy:29.919% D
HSR:21.380% D--
NS-11C
C
Kills:1,165
Deaths:588
KDR:1.981
Accuracy:22.833% C
HSR:15.708% D
Zenith VX-5
C--
Kills:1,163
Deaths:674
KDR:1.726
Accuracy:22.901% C--
HSR:15.993% D--
Nova
C+
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C+
HSR:11.780% D
Solstice VE3
C+
Kills:1,162
Deaths:735
KDR:1.581
Accuracy:23.139% C+
HSR:16.523% D
Solstice SF
B+
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:23.282% C+
HSR:20.672% B+
NSX Tanto
C**
Kills:1,159
Deaths:454
KDR:2.553
Accuracy:27.674% C**
HSR:21.570% D
NS Baron G5AE
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% B+
HSR:10.958% D-
Phobos VX86
D
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D
HSR:11.174% D-
VE-LR Obelisk
B+
Kills:488
Deaths:142
KDR:3.437
Accuracy:35.916% B+
HSR:36.475% B+
VE-C Horizon
C++
Kills:312
Deaths:145
KDR:2.152
Accuracy:34.832% C++
HSR:18.910% D
Chaos
D
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D--
HSR:12.704% D
Kills:41,574
Deaths (as Engineer):20,218
Deaths (to Engineers):12,188
KDR:2.05629
Kill Difference:21,356
Playtime:941.882 hours
Usage:17%
Score:19.217m
Score/min:340
Accuracy (listed only):34.546%
HSR (listed only):17.033%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
B**
Kills:3,618
Deaths:1,314
KDR:2.753
Accuracy:26.948% B*
HSR:25.871% B**
NS-7 PDW
A
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% A
HSR:12.905% D-
Terminus VX-9
C++
Kills:3,320
Deaths:1,377
KDR:2.411
Accuracy:26.047% C++
HSR:20.904% D
Sirius SX12
B*
Kills:2,912
Deaths:1,651
KDR:1.764
Accuracy:28.454% B*
HSR:12.363% D-
H-V45
B+
Kills:2,448
Deaths:1,192
KDR:2.054
Accuracy:26.070% B+
HSR:17.239% D
Thanatos VE70
B+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% B+
HSR:13.215% D
Eridani SX5
B+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% B+
HSR:12.248% D--
Pandora VX25
C++
Kills:2,199
Deaths:1,179
KDR:1.865
Accuracy:40.638% C++
HSR:11.414% D--
VE-S Canis
B++
Kills:1,583
Deaths:515
KDR:3.074
Accuracy:31.614% B++
HSR:21.099% C++
Corvus VA55
C
Kills:1,488
Deaths:776
KDR:1.918
Accuracy:22.569% C
HSR:18.616% D
Darkstar
D
Kills:1,418
Deaths:596
KDR:2.379
Accuracy:23.198% D-
HSR:19.817% D
Pulsar VS1
C*
Kills:1,266
Deaths:544
KDR:2.327
Accuracy:24.496% C*
HSR:18.799% C
Eridani SX5G
C
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% C
HSR:11.548% D*
NS-11A
C--
Kills:1,246
Deaths:542
KDR:2.299
Accuracy:21.994% C--
HSR:18.058% C--
MKV Suppressed
C+
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% C+
HSR:10.597% D**
Deimos VA29
B
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% B
HSR:10.714% D--
NS Baron G5
B+
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% B+
HSR:9.787% D--
Equinox VE2
C--
Kills:1,172
Deaths:702
KDR:1.670
Accuracy:23.265% C--
HSR:14.676% D-
NSX Tengu
B+
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:40.737% B+
HSR:18.579% C
Nova
C+
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C+
HSR:11.780% D
CME
C
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:24.598% C
HSR:19.638% C-
Equinox VE2 Burst
C--
Kills:1,160
Deaths:528
KDR:2.197
Accuracy:24.567% D
HSR:23.362% C--
NS Baron G5AE
B+
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% B+
HSR:10.958% D-
Skorpios
C+
Kills:914
Deaths:600
KDR:1.523
Accuracy:27.195% C+
HSR:15.099% D-
Phobos VX86
D
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D
HSR:11.174% D-
Chaos
D
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D--
HSR:12.704% D
Kills:43,205
Deaths (as Combat Medic):21,653
Deaths (to Combat Medics):8,271
KDR:1.99534
Kill Difference:21,552
Playtime:611.379 hours
Usage:11%
Score:11.527m
Score/min:314
Accuracy (listed only):33.698%
HSR (listed only):15.506%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
A
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% A
HSR:12.905% D-
Sirius SX12
B*
Kills:2,912
Deaths:1,651
KDR:1.764
Accuracy:28.454% B*
HSR:12.363% D-
Artemis VX26
C+
Kills:2,676
Deaths:935
KDR:2.862
Accuracy:26.840% C+
HSR:22.870% C+
Eridani SX5
B+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% B+
HSR:12.248% D--
Nyx VX31
C
Kills:2,068
Deaths:793
KDR:2.608
Accuracy:31.850% C
HSR:19.874% D--
Parsec VX3-A
B
Kills:1,696
Deaths:310
KDR:5.471
Accuracy:44.060% B
HSR:76.002% C-
NS-30B Vandal
C+
Kills:1,602
Deaths:590
KDR:2.715
Accuracy:33.145% C+
HSR:20.287% D
VE-S Canis
B++
Kills:1,583
Deaths:515
KDR:3.074
Accuracy:31.614% B++
HSR:21.099% C++
Parallax VX3
B**
Kills:1,333
Deaths:217
KDR:6.143
Accuracy:45.466% B**
HSR:83.496% B++
NS-30G Vandal
C+
Kills:1,274
Deaths:435
KDR:2.929
Accuracy:33.138% C+
HSR:18.760% D--
Eridani SX5G
C
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% C
HSR:11.548% D*
Ghost
C**
Kills:1,229
Deaths:355
KDR:3.462
Accuracy:40.948% C**
HSR:67.697% C+
Phantom VA23
C
Kills:1,227
Deaths:448
KDR:2.739
Accuracy:33.299% C
HSR:24.450% D
MKV Suppressed
C+
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% C+
HSR:10.597% D**
NS-30 Vandal
C-
Kills:1,184
Deaths:395
KDR:2.997
Accuracy:30.421% C-
HSR:21.453% D
NSX Tengu
B+
Kills:1,168
Deaths:627
KDR:1.863
Accuracy:40.737% B+
HSR:18.579% C
Phaseshift VX-S
B+
Kills:1,165
Deaths:298
KDR:3.909
Accuracy:39.879% B+
HSR:65.665% D
V10
C*
Kills:1,165
Deaths:245
KDR:4.755
Accuracy:41.756% C*
HSR:77.082% C+
NSX Tomoe
C+
Kills:1,161
Deaths:504
KDR:2.304
Accuracy:29.003% C+
HSR:35.745% C+
NSX Daimyo
C*
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:42.682% C*
HSR:94.741% C*
XM98
B++
Kills:1,159
Deaths:161
KDR:7.199
Accuracy:41.475% B+
HSR:80.414% B++
VA39 Spectre
B++
Kills:1,122
Deaths:341
KDR:3.290
Accuracy:36.480% B++
HSR:24.332% D*
Skorpios
C+
Kills:914
Deaths:600
KDR:1.523
Accuracy:27.195% C+
HSR:15.099% D-
NS-357 Underboss
C
Kills:817
Deaths:598
KDR:1.366
Accuracy:33.955% C
HSR:15.178% D-
Beamer VS3
C
Kills:695
Deaths:341
KDR:2.038
Accuracy:24.363% C-
HSR:20.144% C
NS-44 Commissioner
C+
Kills:584
Deaths:410
KDR:1.424
Accuracy:35.235% C+
HSR:19.521% C
Manticore SX40
D
Kills:555
Deaths:318
KDR:1.745
Accuracy:23.990% D-
HSR:15.856% D
NS-44L Blackhand
C*
Kills:531
Deaths:295
KDR:1.800
Accuracy:43.344% C*
HSR:30.132% D-
Spiker
D-
Kills:388
Deaths:223
KDR:1.740
Accuracy:24.132% D-
HSR:11.340% D*
NS-AM7 Archer
B*
Kills:141
Deaths:156
KDR:0.904
Accuracy:49.523% D*
HSR:24.114% B*
NS-61 Emissary
D
Kills:96
Deaths:52
KDR:1.846
Accuracy:23.325% D
HSR:7.292% F
Kills:39,868
Deaths (as Infiltrator):16,208
Deaths (to Infiltrators):11,078
KDR:2.45977
Kill Difference:23,660
Playtime:1,206.624 hours
Usage:22%
Score:19.775m
Score/min:273
Accuracy (listed only):33.825%
HSR (listed only):31.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,832
Deaths:457
KDR:4.009
Accuracy:19.503% C+
HSR:18.614% C--
Blueshift VM5
C+
Kills:1,796
Deaths:450
KDR:3.991
Accuracy:18.994% C+
HSR:19.543% C
Nebula VM20
B*
Kills:1,425
Deaths:347
KDR:4.107
Accuracy:22.397% B*
HSR:18.386% C
Nebula VM20
B**
Kills:1,405
Deaths:300
KDR:4.683
Accuracy:23.390% B**
HSR:18.078% C--
Cosmos VM3
B*
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:21.171% B*
HSR:18.621% C+
Cosmos VM3
B+
Kills:1,159
Deaths:333
KDR:3.480
Accuracy:19.411% B+
HSR:17.947% C
Quasar VM1
B**
Kills:1,157
Deaths:280
KDR:4.132
Accuracy:22.926% B**
HSR:24.460% B++
Quasar VM1
A
Kills:1,059
Deaths:287
KDR:3.690
Accuracy:21.268% A
HSR:21.908% B+
Comet VM2
B*
Kills:847
Deaths:388
KDR:2.183
Accuracy:42.529% C+
HSR:5.785% B*
Comet VM2
B+
Kills:734
Deaths:324
KDR:2.265
Accuracy:44.315% C+
HSR:5.177% B+
NS-10 Burster
B++
Kills:227
Deaths:89
KDR:2.551
Accuracy:34.804% B++
HSR:4.846% C
NS-10 Burster
B++
Kills:214
Deaths:95
KDR:2.253
Accuracy:34.263% B++
HSR:3.271% D-
Vortex VM21
C+
Kills:95
Deaths:71
KDR:1.338
Accuracy:26.434% F-
HSR:3.158% C+
Vortex VM21
D*
Kills:92
Deaths:82
KDR:1.122
Accuracy:26.156% F
HSR:1.087% D*
Kills:13,202
Deaths (as MAX Suit):1,917
Deaths (to MAX Suits):3,400
KDR:6.8868
Kill Difference:11,285
Playtime:310.377 hours
Usage:6%
Score:7.164m
Score/min:385
Accuracy (listed only):26.969%
HSR (listed only):12.920%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:418
V. Kills:69 N/A
Deaths:53
KDR:7.887
Accuracy:43.423% D--
KPH:76.500 C+
VKPH:12.600 C-
Light PPA
D
Kills:133
V. Kills:8 N/A
Deaths:29
KDR:4.586
Accuracy:31.961% D*
KPH:22.200 D
VKPH:1.300 D-
Kills:551 (133 + 0)
Deaths:82
KDR:6.720
VKDR:0.939
Vehicle Kills:77
Kill Difference:469
Playtime:11.447 hours
Usage:0%
Score:0.244m
Score/min:355
Piloting Accuracy:31.961%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:3,390
V. Kills:523 N/A
Deaths:230
KDR:14.739
Accuracy:47.290% C+
KPH:37.800 C--
VKPH:5.800 D
C75 Viper
B**
Kills:1,109
V. Kills:126 N/A
Deaths:57
KDR:19.456
Accuracy:36.371% C
KPH:50.300 B**
VKPH:5.700 C--
L100 Python AP
B**
Kills:1,104
V. Kills:450 245%
Deaths:54
KDR:20.444
Accuracy:54.512% C
KPH:45.300 B**
VKPH:18.500 C++
L100 Python HEAT
B**
Kills:1,067
V. Kills:301 353%
Deaths:65
KDR:16.415
Accuracy:52.973% C++
KPH:46.500 B**
VKPH:13.100 C**
Skyguard
C+
Kills:57
V. Kills:59 95%
Deaths:18
KDR:3.167
Accuracy:24.618% D
KPH:8.700 D-
VKPH:9 C+
Kills:6,727 (6,727 + 0)
Deaths:424
KDR:15.866
VKDR:3.441
Vehicle Kills:1,459
Kill Difference:6,303
Playtime:165.671 hours
Usage:3%
Score:2.227m
Score/min:224
Driving Accuracy:24.618%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B++
Kills:7,815
V. Kills:936 N/A
Deaths:353
KDR:22.139
Accuracy:48.906% C
KPH:55.500 B++
VKPH:6.600 C
Supernova FPC
C+
Kills:3,895
V. Kills:2,330 167%
Deaths:517
KDR:7.534
Accuracy:43.562% D*
KPH:23.400 C+
VKPH:14 C
Saron HRB
C
Kills:1,176
V. Kills:690 170%
Deaths:146
KDR:8.055
Accuracy:40.340% C
KPH:22.400 C
VKPH:13.100 C
E540 Halberd
C
Kills:1,053
V. Kills:598 176%
Deaths:89
KDR:11.832
Accuracy:44.217% C-
KPH:26.500 C-
VKPH:15 C
Proton II PPA
D
Kills:767
V. Kills:59 N/A
Deaths:50
KDR:15.340
Accuracy:23.553% C+
KPH:33.500 D-
VKPH:2.600 D
Aphelion VEX-4
C--
Kills:753
V. Kills:464 162%
Deaths:62
KDR:12.145
Accuracy:24.711% D*
KPH:20.400 C--
VKPH:12.600 D
Supernova PC
C
Kills:237
V. Kills:68 343%
Deaths:19
KDR:12.474
Accuracy:40.158% D--
KPH:18.700 C
VKPH:5.400 D-
Kills:15,696 (11,947 + 3,749)
Deaths:1,236
KDR:12.699
VKDR:4.163
Vehicle Kills:5,145
Kill Difference:14,460
Playtime:472.328 hours
Usage:9%
Score:7.164m
Score/min:253
Driving Accuracy:40.158%
Gunner Accuracy:24.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C*
Kills:343
V. Kills:17 N/A
Deaths:22
KDR:15.591
Accuracy:39.077% C*
KPH:76.700 C
VKPH:3.800 D
Aphelion VEX-4H
C*
Kills:137
V. Kills:82 165%
Deaths:25
KDR:5.480
Accuracy:42.076% C-
KPH:44.100 C*
VKPH:26.400 C+
Saron HRB-H
D-
Kills:103
V. Kills:66 154%
Deaths:23
KDR:4.478
Accuracy:47.741% D--
KPH:23.100 D-
VKPH:14.800 D-
E540 Halberd-H
D
Kills:57
V. Kills:13 407%
Deaths:4
KDR:14.250
Accuracy:41.085% F-
KPH:31.300 D
VKPH:7.100 F
Kills:640 (0 + 640)
Deaths:74
KDR:8.649
VKDR:2.405
Vehicle Kills:178
Kill Difference:566
Playtime:13.856 hours
Usage:0%
Score:0.310m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:41.085%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:586
V. Kills:20 N/A
Deaths:19
KDR:30.842
Accuracy:20.838% B+
KPH:65 C+
VKPH:2.200 C--
M40 Fury
C*
Kills:389
V. Kills:59 N/A
Deaths:24
KDR:16.208
Accuracy:32.606% C
KPH:49.600 C*
VKPH:7.500 C
M40 Fury
C++
Kills:252
V. Kills:45 N/A
Deaths:21
KDR:12
Accuracy:31.223% D
KPH:54.100 C++
VKPH:9.700 C
M12 Kobalt
C
Kills:234
V. Kills:11 N/A
Deaths:9
KDR:26
Accuracy:19.763% B+
KPH:54.200 C-
VKPH:2.500 C
M20 Basilisk
D
Kills:143
V. Kills:48 292%
Deaths:24
KDR:5.958
Accuracy:28.027% D*
KPH:14.400 D
VKPH:4.800 D-
G30 Walker
C++
Kills:85
V. Kills:45 185%
Deaths:9
KDR:9.444
Accuracy:26.360% C-
KPH:15.900 C++
VKPH:8.400 C+
M60-G Bulldog
B
Kills:80
V. Kills:14 N/A
Deaths:7
KDR:11.429
Accuracy:40.607% B
KPH:29.500 C-
VKPH:5.200 C--
M20 Basilisk
C
Kills:80
V. Kills:34 229%
Deaths:14
KDR:5.714
Accuracy:32.438% D
KPH:16.900 C
VKPH:7.200 C-
G30 Walker
C+
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:28.052% C-
KPH:15.900 C+
VKPH:7.500 C-
Kills:1,902 (0 + 1,902)
Deaths:131
KDR:14.519
VKDR:2.298
Vehicle Kills:301
Kill Difference:1,771
Playtime:51.861 hours
Usage:1%
Score:0.745m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:28.052%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:125
V. Kills:11 N/A
Deaths:75
KDR:1.667
Accuracy:38.825% C
KPH:10.300 D*
VKPH:0.900 D-
Kills:125 (125 + 0)
Deaths:75
KDR:1.667
VKDR:0.147
Vehicle Kills:11
Kill Difference:50
Playtime:12.179 hours
Usage:0%
Score:0.060m
Score/min:82
Driving Accuracy:38.825%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 14,07313,9325,6172.48B++0.2228.22%B++22.775%C+44.2B++N/A130315.1h10B+35.4B+
Betelgeuse 54-A 8,0467,9853,2262.475C+0.2323.346%D21.991%D*43.6DN/A146183h10B+42.8C+
Supernova VPC 8,7517,81535322.139B**19.4448.906%C1.74%C*55.5B++6.6C205140.9h2.7B++5.5B+
SVA-88 6,7506,7183,0072.234C*0.4720.828%C--19.262%D-30.3DN/A114221.4h11.2B54C++
Supernova FPC 6,2253,8955177.534C*4.8343.562%D*3.825%B**23.4C+14C290166.7h4.7B+10.8C+
C-4 ARX 4,6143,6779803.752B**1.0522.432%D*N/A147.1B+37.5C++76525h1.2C++5.2C
NS-11P 3,6603,6181,3142.753A+0.0526.948%B*25.871%B**41.3B++N/A11287.7h11.9B*44.3B++
NS-7 PDW 3,5533,5491,6732.121A+0.5831.471%A12.905%D-39.2B+N/A15890.6h10.8B**34.4B*
Serpent VE92 3,5633,5252,0251.741B+0.9626.398%B+16.312%D36.8C**N/A13795.8h10.5B++39.8B++
L100 Python HESH 3,9133,39023014.739B12.0447.29%C+2.153%B+37.8C--5.8D18389.8h3.2B6.9C**
Terminus VX-9 3,3493,3201,3772.411B+0.2926.047%C++20.904%D39.8C+N/A11683.4h11.1B+42.6B+
Pulsar LSW 2,9642,9431,2352.383B++0.3220.346%C--22.358%C34.7CN/A14984.7h11.3B+55.5C++
Sirius SX12 2,9152,9121,6511.764B++0.9428.454%B*12.363%D-29.4C+N/A12599h11.8B*41.3B++
Artemis VX26 2,6952,6769352.862A0.1626.84%C+22.87%C+39.8C**N/A13167.2h10.9B+40.6B
H-V45 2,4592,4481,1922.054B+0.6526.07%B+17.239%D35.5C*N/A13368.9h11B*42.2B++
Thanatos VE70 2,3732,3611,4291.652B*1.0543.736%B+13.215%D33C*N/A16271.6h3.8B*8.7B++
Eridani SX5 2,2832,2781,3001.752B+0.9529.26%B+12.248%D--30.2C+N/A12375.5h10.3B+35.1B+
Proximity Mine 2,2582,2572718.328A+5.6346.767%B+N/A219.1A*N/A79610.3h1.6B*3.5B*
Pandora VX25 2,2102,1991,1791.865B+0.8440.638%C++11.414%D--44.2C*N/A17449.7h3.7B++9.2B+
Frag Grenade 2,1312,10812108N/A2,105.3048.948%B+N/A527C*5.8C22454h3.4B+6.9B+
Nyx VX31 2,0772,0687932.608C*0.0931.85%C19.874%D--38C+N/A14054.4h5.1C**16C*
Ursa 2,0171,9977932.518A0.1822.408%C+25.538%C++34C+N/A12058.8h10.8C**48.3C**
Blueshift VM5 1,8461,8324574.009B++1.3119.503%C+18.614%C--30.4C+N/A12460.3h12.9B**66B+
C-4 2,4271,7997282.471B++0.2322.245%DN/A119.1B*41.6B*160215.1h1.3B+6C++
Blueshift VM5 1,8091,7964503.991B++1.2918.994%C+19.543%C30.5C+N/A12658.8h12.7B*67.1B+
Parsec VX3-A 1,7081,6963105.471C**2.7744.06%B76.002%C-38.4C-N/A9844.2h2C4.5C++
VE-H Maw 1,7031,6834893.442A++0.7425.89%C++27.689%C++37.9CN/A12144.4h9.2B++35.6B+
NS-30B Vandal 1,6171,6025902.715B+0.0133.145%C+20.287%D38.4CN/A11141.7h5.4C*16.4C*
VE-S Canis 1,6001,5835153.074A++0.3731.614%B++21.099%C++54.4B+N/A14329.1h10.2B+32.4B+
Corvus VA55 1,4951,4887761.918B**0.7822.569%C18.616%D27.5C+N/A12854.1h11.6B51.4C*
Nebula VM20 1,4291,4253474.107B**1.4122.397%B*18.386%C27.5CN/A12351.9h17.5C+78.3B+
Darkstar 1,4391,4185962.379B+0.3223.198%D-19.817%D34.9C-N/A9340.6h12.3C**53.1C+
Nebula VM20 1,4101,4053004.683A1.9823.39%B**18.078%C--30C+N/A13646.8h16.9C+72.2B+
Flare VE6 1,4111,4038781.598C*1.1019.381%D19.672%D25.6DN/A12754.8h10.5C*54.4C+
VX6-7 1,4021,3848331.661C**1.0423.576%C+15.679%D-28.7C+N/A16548.3h11B+46.6B+
Lasher X2 AE 1,4101,3817241.907B+0.7927.34%C3.331%C32CN/A7543.2h16.6B+60.8B
Orion VS54 1,3461,3349981.337C+1.3617.63%D16.117%D*18.7DN/A16471.3h12.2B69.1C+
Parallax VX3 1,3341,3332176.143B*3.4445.466%B**83.496%B++31.7C*N/A16442h2.2C*4.9B+
NS-15M1 1,2961,2934662.775B**0.0720.658%C13.689%D*36.8C+N/A26235.1h11.4B+55.4C*
NS-30G Vandal 1,2831,2744352.929B0.2333.138%C+18.76%D--42C+N/A9330.3h5.2C**15.5C**
Pulsar VS1 1,2791,2665442.327A+0.3724.496%C*18.799%C35.9B++N/A15935.3h11.6B**47.5B++
Eclipse VE3A 1,2651,2516581.901C*0.8022.819%D-16.147%D30.4CN/A7841.1h13.1C+57.4C-
Solstice Burst 1,2651,2495012.493B*0.2124.532%C18.335%D-43.5C++N/A12328.7h12.1B+49.5C*
Eridani SX5G 1,2581,2477971.565C++1.1426.399%C11.548%D*22.8DN/A6954.8h10.3B38.9C*
NS-11A 1,2551,2465422.299B++0.4021.994%C--18.058%C--29.5C+N/A12042.2h13.5C*61.3C+
Ghost 1,2401,2293553.462C**0.7640.948%C**67.697%C+31.8CN/A13838.6h2.2C*5.3B
Phantom VA23 1,2381,2274482.739B+0.0433.299%C24.45%D37.8C+N/A12832.5h4.4C**13.3C++
NS-15M AE 1,2051,1984382.735C**0.0320.964%D-18.364%D--32.8DN/A11136.5h12C+57C
Eidolon VE33 1,2121,1975042.375A+0.3324.586%D20.05%D27.3C*N/A10943.9h7.5B++30.5B
Lasher X2 1,2041,1905572.136A++0.5624.125%C3.697%C+32.6C++N/A16736.5h23D95.2C+
MKV Suppressed 1,1941,1895012.373A++0.3325.14%C+10.597%D**38.2C**N/A19031.1h11.7B++46.7B+
NSX-P Tanto 1,2041,1844282.766A*0.0731.786%A23.48%C50.6B**N/A10923.4h11.5B++36.1B*
NS-30 Vandal 1,1891,1843952.997B++0.3030.421%C-21.453%D29.1C-N/A15240.7h5.8C+19.1C+
VX29 Polaris 1,1861,1796141.92B+0.7819.288%D18.321%D34.3CN/A12234.4h11.2B+58C++
Saron HRB 1,8661,1761468.055B+5.3540.34%CN/A22.4C13.1C29352.6h20.3B50.4C*
Deimos VA29 1,1821,1767631.541C*1.1664.858%B10.714%D--41.3C+N/A19228.5h2B++3.1B+
NS Baron G5 1,1861,1755512.132A0.5748.879%B+9.787%D--42B+N/A19828h3.8B*7.9C++
Revenant 1,1831,1744232.775C++0.0729.919%D21.38%D--42.7C+N/A10127.5h6.4B+21.4C*
Equinox VE2 1,1771,1727021.67B+1.0323.265%C--14.676%D-32.4C++N/A11936.2h12.4C*53.4C+
NSX Tengu 1,1731,1686271.863B++0.8440.737%B+18.579%C44.2BN/A9926.4h10.4B++25.5B+
Phaseshift VX-S 1,1711,1652983.909B+1.2139.879%B+65.665%D32.3C*N/A8236.1h2.9C*7.2B+
NS-11C 1,1741,1655881.981B**0.7222.833%C15.708%D28.9C++N/A15940.3h11.6B++50.9B+
V10 1,1761,1652454.755B++2.0541.756%C*77.082%C+36.4C++N/A10032h2B+4.7B+
Zenith VX-5 1,1681,1636741.726B+0.9722.901%C--15.993%D--31.5C+N/A11136.9h11.5B+50C*
Nova 1,1671,1636751.723C**0.9844.664%C+11.78%D37.4C++N/A16331.1h3.4B++7.6B+
Nemesis VSH9 1,5751,1637241.606A++1.0959.205%C-2.752%C++22.1C*7.8C+22152.7h5.3A8.9B**
Solstice VE3 1,1731,1627351.581B**1.1223.139%C+16.523%D22C++N/A20452.9h12.2B++52.6C**
NS-15M2 1,1651,1614162.791B++0.0922.334%C24.634%C+39.4C+N/A13829.5h10.9B+48.9B
Solstice SF 1,1711,1616781.712B*0.9923.282%C+20.672%B+27.6B+N/A8542h12.6C+54.1C++
NSX Tomoe 1,1651,1615042.304B+0.4029.003%C+35.745%C+34.1C+N/A11134h12.7B+43.8B+
CME 1,1761,1616051.919B++0.7824.598%C19.638%C-31.8C+N/A9336.5h12.6B+51.2C*
Equinox VE2 Burst 1,1731,1605282.197C*0.5024.567%D23.362%C--34.8CN/A8933.3h11.6B+47.1C*
NSX Naginata 1,1781,1604882.377B**0.3224.431%B+28.362%C+43.8C++N/A10626.5h10.3B+42.1B+
Cosmos VM3 1,1731,1603313.505B**0.8021.171%B*18.621%C+27.6C+N/A11842h13.5C**63.9C**
NSX Daimyo 1,1621,1601249.355A*6.6542.682%C*94.741%C*48.1C+N/A13524.1h2.3B+5.3B+
Cosmos VM3 1,1841,1593333.48B*0.7819.411%B+17.947%C25.9CN/A12044.7h13.5C++69.8B+
NSX Tanto 1,1681,1594542.553A+0.1527.674%C**21.57%D44.7B+N/A10625.9h10.9B+39.5B
NS Baron G5AE 1,1661,1597351.577C*1.1251.758%B+10.958%D-39C+N/A10729.7h3.8B+7.4C++
XM98 1,1661,1591617.199M+4.5041.475%B+80.414%B++33.4B+N/A15434.7h2B*4.8B*
Quasar VM1 1,1741,1572804.132B**1.4322.926%B**24.46%B++33.4C+N/A9434.6h12.9C**56.1B++
VA39 Spectre 1,1301,1223413.29A+0.5936.48%B++24.332%D*42AN/A14226.7h4B**11B**
Anti-Vehicle Grenade 1,2401,11511115N/A1,112.3056.801%B++N/A446C**50D26262.5h4.7B+8.2B++
C75 Viper 1,2351,1095719.456M*16.7636.371%C1.172%C50.4B**5.7C--25822h8B**22.1B*
L100 Python AP 1,5541,1045420.444M*17.7454.512%C3.08%C**45.2B**18.4C+30524.4h4.6B*8.5B+
L100 Python HEAT 1,3681,0676516.415M+13.7152.973%C++2.812%C*46.4B**13.1C**25923h5B+9.5B++
Quasar VM1 1,0681,0592873.69A+0.9921.268%A21.908%B+30.3B+N/A13035h13.8B+65B+
E540 Halberd 1,6511,0538911.831C**9.1344.217%C-2.659%C++26.5C-15C32539.8h6C+13.7C+
Skorpios 9219146001.523C+1.1827.195%C+15.099%D-20.3D--N/A5945h10.5B+38.5B
NS Decimator 1,3249055981.513B+1.1959.231%C+2.431%C*32.7C+15.1C+37927.7h4.9C+8.3C+
Hades VSH4 1,2978514391.938M+0.7668.473%C++1.293%D30.9B16.2C++27427.5h6B**8.7B**
Comet VM2 1,0948473882.183A++0.5242.529%C+5.785%B*12.8C**3.7C12366.1h19.6B+46.1B
NS-357 Underboss 8218175981.366B+1.3333.955%C15.178%D-31.9CN/A11925.6h3.7B+11C**
Auraxium Slasher 83279523,3590.034C+2.6737.11%B+1.384%D--0.6CN/A11441.8h1.8B++4.8B+
Proton II PPA 8267675015.34C++12.6423.553%C+1.956%C+33.5D-2.6D13022.9h12.4D52.5C
Aphelion VEX-4 1,2177536212.145A++9.4424.711%D*6.375%A20.5C--12.6D15836.8h57.7C++233.7C-
Tank Mine 1,1677491534.895A2.1939.845%B+N/A156B**87.1B*18904.8h2.3D5.9C**
Comet VM2 9357343242.265A+0.4444.315%C+5.177%B+12.2C++3.3D-10660.3h22.4B+50.6B+
Beamer VS3 6996953412.038A++0.6624.363%C-20.144%C36.2B+N/A16019.2h6.3B**25.8C*
M12 Kobalt 6065861930.842A++28.1420.838%B+24.573%A+65.1C+2.2C--2289h19.9C+95.7B
NS-44 Commissioner 5905844101.424B+1.2835.235%C+19.521%C27.8CN/A12621h3.1B*8.9B+
Manticore SX40 5565553181.745B*0.9623.99%D-15.856%D30.5C+N/A9618.2h6.2B++25.9C**
NS-44L Blackhand 5405312951.8B+0.9043.344%C*30.132%D-25.8C++N/A7320.6h3.8B+8.8B+
Phobos VX86 5295283501.509C++1.1951.258%D11.174%D-29.8C--N/A10717.7h2.2B+4.4C++
VE-LR Obelisk 4934881423.437B**0.7435.916%B+36.475%B+38.7C*N/A9312.6h5.5B++15.4B++
Dual Photon Pods 487418537.887C*5.1943.423%D--3.349%M++76C+12.5C-5435.5h19.3B+44.5C++
M40 Fury 4483892416.208A++13.5132.606%C2.057%B+49.2C*7.5C3487.9h10.4B++31.9B+
Spiker 3913882231.74B*0.9624.132%D-11.34%D*39.2C*N/A1629.9h7.4B+30.5C**
S1 5863703601.028B+1.6758.968%C*1.622%D18.7C-10.9C41619.8h6.4C*10.8B
Damascus Edge 36034417,2940.02C2.6837.753%B++N/A0.3CN/A11049.9h2.5C6.6B+
Proton II PPA-H 3603432215.591B12.8939.077%C*N/A76.2C3.8D3764.5h11.1C+28.4C++
VE-C Horizon 3123121452.152B+0.5534.832%C++18.91%D60B+N/A2515.2h13.8B+39.5B+
Chaos 3093071312.344B++0.3646.35%D--12.704%D43.9C+N/A1267h3.6B*7.7C*
Spear Anti-Vehicle Phalanx Turret 4092911420.786A*18.0947.452%C**6.529%A58.2A23.6C*7195h6.3B++13.4B++
M40 Fury 2972522112B++9.3031.223%DN/A53.6C++9.6C4194.7h10.7B+34.4B
Supernova PC 3052371912.474B**9.7740.158%D--2.532%C++18.8C5.4D-39012.6h5.4C+13.4C
M12 Kobalt 245234926B++23.3019.763%B+21.368%B++54.4C-2.6C2544.3h22.5D114C++
NS-10 Burster 396227892.551A*0.1534.804%B++4.846%C6C++4.5B+11237.6h164.4C472.4C**
NS-10 Burster 388214952.253A*0.4534.263%B++3.271%D-5.5C+4.5B+10838.7h176.6D-515.3C+
Force-Blade 30619624,1520.008C-2.6945.455%AN/A0.1DN/A11556.1h4.9D**10.9C++
Rocklet Rifle 3551841031.786A*0.9139.227%FN/A28.8C++26.7C*3496.4h32.6B+83.1C+
MAX Punch 1871621,9210.084C+2.6240.051%CN/A0.5C-N/A2304.1h1.9C++4.8C++
Sticky Grenade 1641601160N/A157.3053.201%C++N/A800C20B++46200.2h2.2C++4.1C*
M20 Basilisk 191143245.958A+3.2628.027%D*6.294%C*14.4D4.8D-1609.9h58.9B**210.1B+
NS-AM7 Archer 1591411560.904B**1.8049.523%D*24.114%B*6.9C+N/A4920.3h13.6B+27.5B+
Aphelion VEX-4H 219137255.48C+2.7842.076%C-2.92%C+44.2C*26.5C+4123.1h53.3B126.7C*
Light PPA 141133294.586C+1.8931.961%D*N/A22.2D1.3D-1836h10.6B+33.1C*
S12 Renegade 136125751.667C1.0338.825%C4%C-10.2D*N/A8212.2h5.7F--14.7D*
The Slasher 1191189790.121A+2.5843.911%B++10.17%C+2C+N/A659.9h2B+4.6C++
MANA Anti-Personnel Turret 118117303.9N/A1.2015.443%UN/A1170U10U7808700.1h16.9T*109.7T*
MANA Anti-Vehicle Turret 200111791.405C1.3047.867%D2.703%C1110C+890C+1889510.1h10.6C++22.2C+
Saron HRB-H 169103234.478C+1.7847.741%D--N/A22.9D-14.7D-3194.5h26.1C+54.6C
NS-61 Emissary 9896521.846A+0.8523.325%D7.292%F43.6B*N/A2152.2h9.7B++41.7B+
Vortex VM21 15595711.338C++1.3626.434%F-3.158%C+6.6D4.2D9814.4h58.7C-222.1D-
Vortex VM21 14292821.122C++1.5826.156%F1.087%D*5.4D2.9D--7217h67.4C--257.7D-
G30 Walker 1308599.444M6.7426.36%C-5.882%B*16C++8.5C+1785.3h176.1B++668.2B+
M60-G Bulldog 9480711.429A++8.7340.607%B2.5%C29.6C5.2C--1432.7h9C-22.2C++
M20 Basilisk 11480145.714A3.0132.438%D2.5%D*17C7.2C-2174.7h74.9B*230.8B+
Lancer VS22 12967890.753C+1.9554.859%D-N/A9.9C--9.1D3176.8h38.4C-70D
Blackheart 8067810.827C1.8716.471%F-20.896%D9.6D1.9C+397h5.4C33.1D**
NS Decimator-B 10261381.605C+1.1060.3%C--N/A35.9C-24.1C*3251.7h4.6C--7.6C-
Skyguard 11657183.167C++0.4724.618%DN/A8.8D-9.1C+2416.5h155.6D632.3D-
E540 Halberd-H 7057414.25B+11.5541.085%F-1.754%C+31.7D7.2F4281.8h4.6B*11.3C+
G30 Walker 7853413.25M+10.5528.052%C-5.66%B++16.1C+7.6C-1903.3h188.3C**671.2C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon116651.3h
Anti-Vehicle MANA Turret151,4463.1h
Nano-Armor Kit327630,90442.6h
AE Nano-Armor Kit143600,30832.1h
AE Medical Applicator208169,81012.3h
Nanite Revive Grenade02,4440.7h
Medical Applicator397286,10120.3h
Spitfire Auto-Turret77980.8h
Restoration Kit1264,2235.1h
Motion Spotter6822,95311.8h
Deconstruction Tool04690.1h
Recon Detection Device16131,41048.8h
Shield Recharging Field119620.5h
Ammunition Package622,9761.8h
Medical Kit1,20824,20023h
Anti-Infantry MANA Turret134660.9h
Snowman Soldier01330.1h

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