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Castellan Initiate pungentstentch[LMEP] pungentstentch
VS BR 63

KDR: 2.7

Score: 100.2m

Last Seen: May 9th, 2020 11:59 PM
- OFFLINE - 1073.5 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Cobalt
Level Progress (to 64): 40%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Pulsar C Betelgeuse 54-A Supernova VPC SVA-88 Supernova FPC C-4 ARX NS-11P NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,278,522 MLG Score: 1022
Fun Score: N/A
Cheeseburgers Flipped: 2495TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.007%20.104%503561293106,4602.472710.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.878%0.726B++-0.151C-0.702D-HEAD ++ (~7.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.447B10.20.282C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.423%3.349%581134841810911300.382784319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.656B+1.656A++-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.726B++19.30.637B+25.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.646%2.358%10507134218,705284748266.57007388%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.307%0.446B-0.092C+-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++3.80.693B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.168%5.283%2641513345,508212917982.58592306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.373%-0.652D0.184C++-0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
700.418B20.40.493B+49.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.056%71.869%2648134110,0783550582.83887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.35%0.918B*0.31C*-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.40.248C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.546%11.94%264613437,7473089362.50793

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.35%0.228C++-0.561D-0.213

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.428B3.30.312C*4.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.2m243.5%377 (22.6k)304 (18.2k)2.69774193,81171,8422.9447363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS13491045621.232%17.581%37304:3580

11% Combat Medic18% Engineer27% Heavy Assault22% Infiltrator16% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 2nd, 2012 6:36 PMAug 8th, 2015 11:29 AMMay 29th, 2020 8:54 PM (74d) (PST)May 9th, 2020 8:00 PM (94d) (PST)May 9th, 2020 7:59 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5621963660.5890.2180.1041.5380.0431022

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,69211,73321,9593513692318,269

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5483.1h/228.5d 17,744 34,073 51,285 506.1k 6,076 22,379 13,999 184.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D*
Kills:7,985
Deaths:3,226
KDR:2.475
Accuracy:23.346% D*
HSR:21.991% D**
SVA-88
D--
Kills:6,718
Deaths:3,007
KDR:2.234
Accuracy:20.828% D--
HSR:19.262% D--
Pulsar LSW
D
Kills:2,943
Deaths:1,235
KDR:2.383
Accuracy:20.346% D--
HSR:22.358% D
Ursa
C
Kills:1,997
Deaths:793
KDR:2.518
Accuracy:22.408% D
HSR:25.538% C
VE-H Maw
C
Kills:1,683
Deaths:489
KDR:3.442
Accuracy:25.890% D
HSR:27.689% C
Flare VE6
D--
Kills:1,403
Deaths:878
KDR:1.598
Accuracy:19.381% D*
HSR:19.672% D--
Orion VS54
D*
Kills:1,334
Deaths:998
KDR:1.337
Accuracy:17.630% D*
HSR:16.117% D**
NS-15M1
D--
Kills:1,293
Deaths:466
KDR:2.775
Accuracy:20.658% D--
HSR:13.689% D**
NS-15M AE
D**
Kills:1,198
Deaths:438
KDR:2.735
Accuracy:20.964% F
HSR:18.364% D**
VX29 Polaris
D-
Kills:1,179
Deaths:614
KDR:1.920
Accuracy:19.288% D*
HSR:18.321% D-
NS-15M2
D
Kills:1,161
Deaths:416
KDR:2.791
Accuracy:22.334% D--
HSR:24.634% D
NSX Naginata
C
Kills:1,160
Deaths:488
KDR:2.377
Accuracy:24.431% C
HSR:28.362% C-
NSX-P Naginata
D
Kills:163
Deaths:94
KDR:1.734
Accuracy:19.435% D*
HSR:27.607% D
Kills:30,217
Deaths (as Heavy Assault):13,142
Deaths (to Heavy Assaults):20,297
KDR:2.29927
Kill Difference:17,075
Playtime:1,456.842 hours
Usage:27%
Score:24.978m
Score/min:286
Accuracy (listed only):21.303%
HSR (listed only):21.816%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C++
Kills:14,017
Deaths:5,658
KDR:2.477
Accuracy:28.207% C++
HSR:22.808% C-
NS-7 PDW
B++
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% B++
HSR:12.905% D--
Serpent VE92
C+
Kills:3,530
Deaths:2,028
KDR:1.741
Accuracy:26.408% C+
HSR:16.317% D--
Sirius SX12
C**
Kills:2,912
Deaths:1,651
KDR:1.764
Accuracy:28.454% C**
HSR:12.363% D--
Thanatos VE70
C+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% C+
HSR:13.215% D
Eridani SX5
C+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% C+
HSR:12.248% D*
Pandora VX25
C-
Kills:2,212
Deaths:1,187
KDR:1.864
Accuracy:40.674% C-
HSR:11.392% D--
VE-S Canis
C++
Kills:1,652
Deaths:538
KDR:3.071
Accuracy:31.561% C++
HSR:20.702% C-
VX6-7
D
Kills:1,384
Deaths:833
KDR:1.661
Accuracy:23.576% D
HSR:15.679% D*
Eclipse VE3A
D-
Kills:1,251
Deaths:658
KDR:1.901
Accuracy:22.819% D*
HSR:16.147% D-
Solstice Burst
D--
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:24.532% D--
HSR:18.335% D*
Eridani SX5G
D*
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% D*
HSR:11.548% F
MKV Suppressed
D
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% D
HSR:10.597% D**
NSX-P Tanto
B+
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:31.786% B+
HSR:23.480% D
Deimos VA29
C+
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% C+
HSR:10.714% D*
NS Baron G5
C++
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% C++
HSR:9.787% D*
NSX Tengu
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:40.698% C+
HSR:18.601% D
NS-11C
D-
Kills:1,165
Deaths:588
KDR:1.981
Accuracy:22.833% D-
HSR:15.708% D-
Nova
C
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C
HSR:11.780% D
Zenith VX-5
D--
Kills:1,163
Deaths:674
KDR:1.726
Accuracy:22.901% D--
HSR:15.993% D*
Solstice VE3
C--
Kills:1,162
Deaths:735
KDR:1.581
Accuracy:23.139% C--
HSR:16.523% D
Solstice SF
B+
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:23.282% D
HSR:20.672% B+
NSX Tanto
C
Kills:1,159
Deaths:454
KDR:2.553
Accuracy:27.674% C
HSR:21.570% D-
NS Baron G5AE
C++
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% C++
HSR:10.958% D--
Skorpios
C-
Kills:950
Deaths:670
KDR:1.418
Accuracy:27.070% C-
HSR:14.842% D--
VE-C Horizon
D
Kills:849
Deaths:438
KDR:1.938
Accuracy:31.455% D-
HSR:22.026% D
Phobos VX86
D--
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D--
HSR:11.174% D--
Chaos
D-
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D**
HSR:12.704% D-
Kills:54,304
Deaths (as Light Assault):27,252
Deaths (to Light Assaults):14,752
KDR:1.99266
Kill Difference:27,052
Playtime:892.100 hours
Usage:16%
Score:16.865m
Score/min:315
Accuracy (listed only):33.601%
HSR (listed only):15.385%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:14,017
Deaths:5,658
KDR:2.477
Accuracy:28.207% C++
HSR:22.808% C-
Serpent VE92
C+
Kills:3,530
Deaths:2,028
KDR:1.741
Accuracy:26.408% C+
HSR:16.317% D--
Thanatos VE70
C+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% C+
HSR:13.215% D
Pandora VX25
C-
Kills:2,212
Deaths:1,187
KDR:1.864
Accuracy:40.674% C-
HSR:11.392% D--
VX6-7
D
Kills:1,384
Deaths:833
KDR:1.661
Accuracy:23.576% D
HSR:15.679% D*
Eclipse VE3A
D-
Kills:1,251
Deaths:658
KDR:1.901
Accuracy:22.819% D*
HSR:16.147% D-
Solstice Burst
D--
Kills:1,249
Deaths:501
KDR:2.493
Accuracy:24.532% D--
HSR:18.335% D*
Eidolon VE33
D--
Kills:1,197
Deaths:504
KDR:2.375
Accuracy:24.586% D*
HSR:20.050% D--
NSX-P Tanto
B+
Kills:1,184
Deaths:428
KDR:2.766
Accuracy:31.786% B+
HSR:23.480% D
Deimos VA29
C+
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% C+
HSR:10.714% D*
NS Baron G5
C++
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% C++
HSR:9.787% D*
Revenant
D--
Kills:1,174
Deaths:423
KDR:2.775
Accuracy:29.919% D--
HSR:21.380% D*
NS-11C
D-
Kills:1,165
Deaths:588
KDR:1.981
Accuracy:22.833% D-
HSR:15.708% D-
Nova
C
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C
HSR:11.780% D
Zenith VX-5
D--
Kills:1,163
Deaths:674
KDR:1.726
Accuracy:22.901% D--
HSR:15.993% D*
Solstice VE3
C--
Kills:1,162
Deaths:735
KDR:1.581
Accuracy:23.139% C--
HSR:16.523% D
Solstice SF
B+
Kills:1,161
Deaths:678
KDR:1.712
Accuracy:23.282% D
HSR:20.672% B+
NSX Tanto
C
Kills:1,159
Deaths:454
KDR:2.553
Accuracy:27.674% C
HSR:21.570% D-
NS Baron G5AE
C++
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% C++
HSR:10.958% D--
VE-C Horizon
D
Kills:849
Deaths:438
KDR:1.938
Accuracy:31.455% D-
HSR:22.026% D
VE-LR Obelisk
C++
Kills:839
Deaths:242
KDR:3.467
Accuracy:34.766% C+
HSR:36.234% C++
Phobos VX86
D--
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D--
HSR:11.174% D--
Chaos
D-
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D**
HSR:12.704% D-
Kills:42,565
Deaths (as Engineer):20,663
Deaths (to Engineers):12,290
KDR:2.05996
Kill Difference:21,902
Playtime:962.867 hours
Usage:18%
Score:19.527m
Score/min:338
Accuracy (listed only):34.350%
HSR (listed only):17.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11P
C+
Kills:3,618
Deaths:1,315
KDR:2.751
Accuracy:26.949% C+
HSR:25.871% C+
NS-7 PDW
B++
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% B++
HSR:12.905% D--
Terminus VX-9
C
Kills:3,320
Deaths:1,377
KDR:2.411
Accuracy:26.047% C
HSR:20.904% D--
Sirius SX12
C**
Kills:2,912
Deaths:1,651
KDR:1.764
Accuracy:28.454% C**
HSR:12.363% D--
H-V45
C+
Kills:2,449
Deaths:1,192
KDR:2.055
Accuracy:26.066% C+
HSR:17.232% D-
Thanatos VE70
C+
Kills:2,361
Deaths:1,429
KDR:1.652
Accuracy:43.736% C+
HSR:13.215% D
Eridani SX5
C+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% C+
HSR:12.248% D*
Pandora VX25
C-
Kills:2,212
Deaths:1,187
KDR:1.864
Accuracy:40.674% C-
HSR:11.392% D--
VE-S Canis
C++
Kills:1,652
Deaths:538
KDR:3.071
Accuracy:31.561% C++
HSR:20.702% C-
Corvus VA55
D--
Kills:1,488
Deaths:776
KDR:1.918
Accuracy:22.569% D--
HSR:18.616% D--
Darkstar
D-
Kills:1,418
Deaths:596
KDR:2.379
Accuracy:23.198% D*
HSR:19.817% D-
Pulsar VS1
C
Kills:1,266
Deaths:544
KDR:2.327
Accuracy:24.496% C
HSR:18.799% D
Eridani SX5G
D*
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% D*
HSR:11.548% F
NS-11A
D-
Kills:1,246
Deaths:542
KDR:2.299
Accuracy:21.994% D--
HSR:18.058% D-
MKV Suppressed
D
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% D
HSR:10.597% D**
Deimos VA29
C+
Kills:1,176
Deaths:763
KDR:1.541
Accuracy:64.858% C+
HSR:10.714% D*
NS Baron G5
C++
Kills:1,175
Deaths:551
KDR:2.132
Accuracy:48.879% C++
HSR:9.787% D*
NSX Tengu
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:40.698% C+
HSR:18.601% D
Equinox VE2
D--
Kills:1,172
Deaths:702
KDR:1.670
Accuracy:23.265% D--
HSR:14.676% D--
Nova
C
Kills:1,163
Deaths:675
KDR:1.723
Accuracy:44.664% C
HSR:11.780% D
CME
D
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:24.598% D-
HSR:19.638% D
Equinox VE2 Burst
D-
Kills:1,160
Deaths:528
KDR:2.197
Accuracy:24.567% D--
HSR:23.362% D-
NS Baron G5AE
C++
Kills:1,159
Deaths:735
KDR:1.577
Accuracy:51.758% C++
HSR:10.958% D--
Skorpios
C-
Kills:950
Deaths:670
KDR:1.418
Accuracy:27.070% C-
HSR:14.842% D--
Phobos VX86
D--
Kills:528
Deaths:350
KDR:1.509
Accuracy:51.258% D--
HSR:11.174% D--
Chaos
D-
Kills:307
Deaths:131
KDR:2.344
Accuracy:46.350% D**
HSR:12.704% D-
VE-A Lacerta
D
Kills:147
Deaths:75
KDR:1.960
Accuracy:20.947% F
HSR:19.728% D
Kills:43,475
Deaths (as Combat Medic):21,831
Deaths (to Combat Medics):8,364
KDR:1.99143
Kill Difference:21,644
Playtime:617.876 hours
Usage:11%
Score:11.611m
Score/min:313
Accuracy (listed only):33.219%
HSR (listed only):15.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:3,549
Deaths:1,673
KDR:2.121
Accuracy:31.471% B++
HSR:12.905% D--
Sirius SX12
C**
Kills:2,912
Deaths:1,651
KDR:1.764
Accuracy:28.454% C**
HSR:12.363% D--
Artemis VX26
C
Kills:2,676
Deaths:935
KDR:2.862
Accuracy:26.840% D
HSR:22.870% C
Eridani SX5
C+
Kills:2,278
Deaths:1,300
KDR:1.752
Accuracy:29.260% C+
HSR:12.248% D*
Nyx VX31
D-
Kills:2,068
Deaths:793
KDR:2.608
Accuracy:31.850% D-
HSR:19.874% D*
Parsec VX3-A
C+
Kills:1,740
Deaths:312
KDR:5.577
Accuracy:43.882% C+
HSR:76.322% D
VE-S Canis
C++
Kills:1,652
Deaths:538
KDR:3.071
Accuracy:31.561% C++
HSR:20.702% C-
NS-30B Vandal
D
Kills:1,602
Deaths:590
KDR:2.715
Accuracy:33.145% D
HSR:20.287% D*
Parallax VX3
B++
Kills:1,333
Deaths:217
KDR:6.143
Accuracy:45.466% B++
HSR:83.496% B++
NS-30G Vandal
D
Kills:1,274
Deaths:435
KDR:2.929
Accuracy:33.138% D
HSR:18.760% D*
Eridani SX5G
D*
Kills:1,247
Deaths:797
KDR:1.565
Accuracy:26.399% D*
HSR:11.548% F
Ghost
C
Kills:1,234
Deaths:355
KDR:3.476
Accuracy:40.909% C
HSR:67.666% D
Phantom VA23
D
Kills:1,227
Deaths:448
KDR:2.739
Accuracy:33.299% D
HSR:24.450% D-
MKV Suppressed
D
Kills:1,189
Deaths:501
KDR:2.373
Accuracy:25.140% D
HSR:10.597% D**
NS-30 Vandal
D-
Kills:1,184
Deaths:395
KDR:2.997
Accuracy:30.421% D--
HSR:21.453% D-
NSX Tengu
C+
Kills:1,172
Deaths:628
KDR:1.866
Accuracy:40.698% C+
HSR:18.601% D
Phaseshift VX-S
C+
Kills:1,165
Deaths:298
KDR:3.909
Accuracy:39.879% C+
HSR:65.665% D-
V10
C
Kills:1,165
Deaths:245
KDR:4.755
Accuracy:41.756% C
HSR:77.082% C
NSX Tomoe
C-
Kills:1,161
Deaths:504
KDR:2.304
Accuracy:29.003% C-
HSR:35.745% D
NSX Daimyo
C++
Kills:1,160
Deaths:124
KDR:9.355
Accuracy:42.682% C
HSR:94.741% C++
XM98
B+
Kills:1,159
Deaths:161
KDR:7.199
Accuracy:41.475% C++
HSR:80.414% B+
VA39 Spectre
C++
Kills:1,122
Deaths:341
KDR:3.290
Accuracy:36.480% C++
HSR:24.332% D*
Skorpios
C-
Kills:950
Deaths:670
KDR:1.418
Accuracy:27.070% C-
HSR:14.842% D--
NS-357 Underboss
D-
Kills:834
Deaths:621
KDR:1.343
Accuracy:33.979% D-
HSR:15.468% D--
Beamer VS3
C-
Kills:697
Deaths:345
KDR:2.020
Accuracy:24.369% D
HSR:20.230% C-
NS-44 Commissioner
D
Kills:595
Deaths:417
KDR:1.427
Accuracy:35.175% D
HSR:19.160% D
Manticore SX40
D--
Kills:555
Deaths:318
KDR:1.745
Accuracy:23.990% D*
HSR:15.856% D--
NS-44L Blackhand
C+
Kills:531
Deaths:295
KDR:1.800
Accuracy:43.344% C+
HSR:30.132% D*
Spiker
D--
Kills:388
Deaths:223
KDR:1.740
Accuracy:24.084% D--
HSR:11.340% D**
NS-AM7 Archer
B+
Kills:141
Deaths:156
KDR:0.904
Accuracy:49.538% D*
HSR:24.114% B+
NS-61 Emissary
D-
Kills:96
Deaths:52
KDR:1.846
Accuracy:23.325% D-
HSR:7.292% F
Kills:40,056
Deaths (as Infiltrator):16,338
Deaths (to Infiltrators):11,221
KDR:2.45171
Kill Difference:23,718
Playtime:1,221.970 hours
Usage:22%
Score:19.986m
Score/min:273
Accuracy (listed only):33.809%
HSR (listed only):31.953%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:1,832
Deaths:457
KDR:4.009
Accuracy:19.503% D
HSR:18.614% D-
Blueshift VM5
D
Kills:1,796
Deaths:450
KDR:3.991
Accuracy:18.994% D
HSR:19.543% D
Nebula VM20
C++
Kills:1,425
Deaths:347
KDR:4.107
Accuracy:22.397% C++
HSR:18.386% D-
Nebula VM20
B+
Kills:1,405
Deaths:300
KDR:4.683
Accuracy:23.390% B+
HSR:18.078% D
Quasar VM1
B+
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:22.699% B+
HSR:24.209% C**
Cosmos VM3
C++
Kills:1,160
Deaths:331
KDR:3.505
Accuracy:21.171% C++
HSR:18.621% C
Cosmos VM3
C+
Kills:1,159
Deaths:333
KDR:3.480
Accuracy:19.411% C+
HSR:17.947% C-
Quasar VM1
B+
Kills:1,097
Deaths:298
KDR:3.681
Accuracy:20.844% B+
HSR:22.060% C*
Comet VM2
B++
Kills:851
Deaths:388
KDR:2.193
Accuracy:42.525% C--
HSR:5.758% B++
Comet VM2
C**
Kills:734
Deaths:324
KDR:2.265
Accuracy:44.291% D
HSR:5.177% C**
NS-10 Burster
C*
Kills:231
Deaths:90
KDR:2.567
Accuracy:34.754% C*
HSR:4.762% C
NS-10 Burster
C*
Kills:222
Deaths:96
KDR:2.313
Accuracy:34.209% C*
HSR:3.153% D-
Vortex VM21
C+
Kills:95
Deaths:71
KDR:1.338
Accuracy:26.434% F--
HSR:3.158% C+
Vortex VM21
D--
Kills:92
Deaths:82
KDR:1.122
Accuracy:26.156% F--
HSR:1.087% D--
Kills:13,268
Deaths (as MAX Suit):1,924
Deaths (to MAX Suits):3,420
KDR:6.89605
Kill Difference:11,344
Playtime:312.496 hours
Usage:6%
Score:7.202m
Score/min:384
Accuracy (listed only):26.913%
HSR (listed only):12.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:418
V. Kills:69 N/A
Deaths:53
KDR:7.887
Accuracy:43.423% D**
KPH:76.500 C
VKPH:12.600 D
Light PPA
D--
Kills:133
V. Kills:8 N/A
Deaths:29
KDR:4.586
Accuracy:31.961% F
KPH:22.200 D--
VKPH:1.300 D*
Kills:551 (133 + 0)
Deaths:82
KDR:6.720
VKDR:0.939
Vehicle Kills:77
Kill Difference:469
Playtime:11.447 hours
Usage:0%
Score:0.245m
Score/min:356
Piloting Accuracy:31.961%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:3,416
V. Kills:528 N/A
Deaths:230
KDR:14.852
Accuracy:47.174% D
KPH:37.800 D--
VKPH:5.800 D-
L100 Python AP
C++
Kills:1,126
V. Kills:459 245%
Deaths:54
KDR:20.852
Accuracy:54.457% C
KPH:44.900 C++
VKPH:18.300 C-
C75 Viper
C**
Kills:1,109
V. Kills:126 N/A
Deaths:57
KDR:19.456
Accuracy:36.371% D
KPH:50.300 C**
VKPH:5.700 C--
L100 Python HEAT
C**
Kills:1,067
V. Kills:301 353%
Deaths:65
KDR:16.415
Accuracy:52.973% C+
KPH:46.500 C**
VKPH:13.100 C+
Skyguard
C--
Kills:57
V. Kills:59 95%
Deaths:18
KDR:3.167
Accuracy:24.618% D*
KPH:8.700 D--
VKPH:9 C--
Kills:6,775 (6,775 + 0)
Deaths:424
KDR:15.979
VKDR:3.474
Vehicle Kills:1,473
Kill Difference:6,351
Playtime:167.002 hours
Usage:3%
Score:2.243m
Score/min:224
Driving Accuracy:24.618%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:7,817
V. Kills:936 N/A
Deaths:353
KDR:22.145
Accuracy:48.887% C--
KPH:55.400 C+
VKPH:6.600 D
Supernova FPC
D
Kills:3,933
V. Kills:2,349 167%
Deaths:517
KDR:7.607
Accuracy:43.527% D**
KPH:23.400 D
VKPH:14 D
Saron HRB
C
Kills:1,176
V. Kills:690 170%
Deaths:146
KDR:8.055
Accuracy:40.340% D-
KPH:22.400 C--
VKPH:13.100 C
E540 Halberd
C--
Kills:1,060
V. Kills:600 176%
Deaths:89
KDR:11.910
Accuracy:44.247% D--
KPH:26.500 D-
VKPH:15 C--
Proton II PPA
D
Kills:767
V. Kills:59 N/A
Deaths:50
KDR:15.340
Accuracy:23.553% C--
KPH:33.500 D--
VKPH:2.600 D
Aphelion VEX-4
D
Kills:753
V. Kills:464 162%
Deaths:62
KDR:12.145
Accuracy:24.711% F
KPH:20.400 D
VKPH:12.600 D-
Supernova PC
D
Kills:237
V. Kills:68 343%
Deaths:19
KDR:12.474
Accuracy:40.158% D*
KPH:18.700 D
VKPH:5.400 D-
Kills:15,743 (11,987 + 3,756)
Deaths:1,236
KDR:12.737
VKDR:4.180
Vehicle Kills:5,166
Kill Difference:14,507
Playtime:473.655 hours
Usage:9%
Score:7.184m
Score/min:253
Driving Accuracy:40.158%
Gunner Accuracy:24.711%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:353
V. Kills:18 N/A
Deaths:22
KDR:16.046
Accuracy:38.882% C
KPH:74.500 D
VKPH:3.800 D-
Aphelion VEX-4H
C
Kills:137
V. Kills:82 165%
Deaths:25
KDR:5.480
Accuracy:42.130% D
KPH:43.600 C
VKPH:26.100 C
Saron HRB-H
D--
Kills:103
V. Kills:66 154%
Deaths:23
KDR:4.478
Accuracy:47.741% D*
KPH:23.100 D--
VKPH:14.800 D*
E540 Halberd-H
D*
Kills:60
V. Kills:13 429%
Deaths:4
KDR:15
Accuracy:40.311% F**
KPH:29.400 D*
VKPH:6.400 F-
Kills:653 (0 + 653)
Deaths:74
KDR:8.824
VKDR:2.419
Vehicle Kills:179
Kill Difference:579
Playtime:14.375 hours
Usage:0%
Score:0.314m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:40.311%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:613
V. Kills:21 N/A
Deaths:19
KDR:32.263
Accuracy:20.617% C+
KPH:63.500 C
VKPH:2.200 D
M40 Fury
C
Kills:393
V. Kills:59 N/A
Deaths:24
KDR:16.375
Accuracy:32.530% D
KPH:49.700 C
VKPH:7.500 D
M12 Kobalt
D
Kills:261
V. Kills:11 N/A
Deaths:9
KDR:29
Accuracy:19.753% C+
KPH:56 D
VKPH:2.400 D
M40 Fury
C
Kills:252
V. Kills:45 N/A
Deaths:21
KDR:12
Accuracy:31.223% D-
KPH:54.100 C
VKPH:9.700 C-
M20 Basilisk
D
Kills:146
V. Kills:48 298%
Deaths:24
KDR:6.083
Accuracy:28.038% F
KPH:14.400 D
VKPH:4.700 D--
M60-G Bulldog
C+
Kills:102
V. Kills:15 N/A
Deaths:7
KDR:14.571
Accuracy:41.395% C+
KPH:30.400 D
VKPH:4.500 D
G30 Walker
C
Kills:86
V. Kills:46 183%
Deaths:9
KDR:9.556
Accuracy:26.378% D--
KPH:16 C
VKPH:8.600 C--
M20 Basilisk
D
Kills:83
V. Kills:34 237%
Deaths:14
KDR:5.929
Accuracy:32.563% D*
KPH:17 D
VKPH:6.900 D
G30 Walker
C
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:28.058% D
KPH:15.600 C
VKPH:7.400 D
Kills:1,989 (0 + 1,989)
Deaths:131
KDR:15.183
VKDR:2.321
Vehicle Kills:304
Kill Difference:1,858
Playtime:54.011 hours
Usage:1%
Score:0.763m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:28.058%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:126
V. Kills:11 N/A
Deaths:75
KDR:1.680
Accuracy:38.778% D
KPH:10.300 D**
VKPH:0.900 D-
Kills:126 (126 + 0)
Deaths:75
KDR:1.680
VKDR:0.147
Vehicle Kills:11
Kill Difference:51
Playtime:12.251 hours
Usage:0%
Score:0.060m
Score/min:82
Driving Accuracy:38.778%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar C 14,16314,0175,6582.477C++0.2228.207%C++22.808%C-44.2C+N/A129317.1h10C**35.5C**
Betelgeuse 54-A 8,0467,9853,2262.475C0.2223.346%D*21.991%D**43.6D--N/A146183h10C++42.8C-
Supernova VPC 8,7537,81735322.144C*19.4548.887%C--1.74%B+55.4C+6.6D205141h2.7B+5.5C++
SVA-88 6,7506,7183,0072.234C+0.4620.828%D--19.262%D--30.3D-N/A114221.4h11.2C+54C-
Supernova FPC 6,2823,9335177.607C4.9143.527%D**3.788%A23.4D14D290167.8h4.7C+10.8D
C-4 ARX 4,7693,8091,0163.749B++1.0522.587%D-N/A149.4C*37.6C+76525.5h1.2C+5.1C
NS-11P 3,6603,6181,3152.751B++0.0526.949%C+25.871%C+41.3CN/A11287.7h11.9C++44.3C*
NS-7 PDW 3,5533,5491,6732.121B+0.5831.471%B++12.905%D--39.2C+N/A15990.6h10.8B++34.4B+
Serpent VE92 3,5693,5302,0281.741C++0.9626.408%C+16.317%D--36.8CN/A13795.8h10.5B+39.8B
L100 Python HESH 3,9443,41623014.852C+12.1547.174%D2.137%B*37.8D--5.8D-18390.4h3.2C+6.9C
Terminus VX-9 3,3493,3201,3772.411C++0.2926.047%C20.904%D--39.8CN/A11683.4h11.1C*42.6C++
Pulsar LSW 2,9642,9431,2352.383C*0.3120.346%D--22.358%D34.7DN/A14984.7h11.3C+55.5C
Sirius SX12 2,9152,9121,6511.764C*0.9328.454%C**12.363%D--29.4C-N/A12599h11.8C++41.3C**
Artemis VX26 2,6952,6769352.862B+0.1626.84%D22.87%C39.8CN/A13167.2h10.9C*40.6C+
H-V45 2,4602,4491,1922.055C++0.6426.066%C+17.232%D-35.5CN/A13369h11B+42.2C**
Thanatos VE70 2,3732,3611,4291.652B+1.0543.736%C+13.215%D33CN/A16271.6h3.8B+8.7B+
Eridani SX5 2,2832,2781,3001.752C++0.9529.26%C+12.248%D*30.2DN/A12375.5h10.3C*35.1C**
Proximity Mine 2,2702,2692738.311B**5.6146.681%C*N/A218.2A+N/A79610.4h1.6B+3.5B+
Pandora VX25 2,2232,2121,1871.864C*0.8340.674%C-11.392%D--44.3CN/A17549.9h3.7B+9.2C++
Plasma Grenade 2,1612,13712137N/A2,134.3048.932%C+N/A521.2C--5.9C-22394.1h3.4C6.9C+
Nyx VX31 2,0772,0687932.608C+0.0931.85%D-19.874%D*38C--N/A14054.4h5.1C++16C
Ursa 2,0171,9977932.518B*0.1822.408%D25.538%C34DN/A12058.8h10.8C48.3C+
Blueshift VM5 1,8461,8324574.009B+1.3119.503%D18.614%D-30.4DN/A12460.3h12.9B*66C*
C-4 2,4311,8037282.477B0.2222.291%DN/A119.4C++41.6B+160615.1h1.3C+6C
Blueshift VM5 1,8091,7964503.991B1.2918.994%D19.543%D30.5DN/A12658.8h12.7B*67.1C*
Parsec VX3-A 1,7521,7403125.577C2.8843.882%C+76.322%D38.6D-N/A9845.1h2D--4.5C-
VE-H Maw 1,7031,6834893.442B++0.7425.89%D27.689%C37.9D-N/A12144.4h9.2C++35.6C+
VE-S Canis 1,6741,6525383.071A0.3731.561%C++20.702%C-55.6C+N/A14629.7h10.1C++32.1C*
NS-30B Vandal 1,6171,6025902.715C0.0233.145%D20.287%D*38.4D-N/A11141.7h5.4C--16.4C
Corvus VA55 1,4951,4887761.918B0.7822.569%D--18.616%D--27.5DN/A12854.1h11.6C51.4C-
Nebula VM20 1,4291,4253474.107B+1.4122.397%C++18.386%D-27.5D-N/A12351.9h17.5C78.3C+
Darkstar 1,4391,4185962.379C++0.3223.198%D*19.817%D-34.9DN/A9340.6h12.3C+53.1D
Nebula VM20 1,4101,4053004.683B*1.9923.39%B+18.078%D30DN/A13646.8h16.9D72.2C++
Flare VE6 1,4111,4038781.598C1.1019.381%D*19.672%D--25.6D--N/A12754.8h10.5C54.4D
Lasher X2 AE 1,4151,3867261.909C*0.7927.326%D--3.319%C+32.1D--N/A7543.2h16.7B+61C+
VX6-7 1,4021,3848331.661C+1.0423.576%D15.679%D*28.7C--N/A16548.3h11C*46.6C+
Orion VS54 1,3461,3349981.337C1.3617.63%D*16.117%D**18.7D-N/A16571.3h12.2C+69.1C+
Parallax VX3 1,3341,3332176.143C**3.4545.466%B++83.496%B++31.7CN/A16442h2.2C4.9C++
NS-15M1 1,2961,2934662.775C**0.0820.658%D--13.689%D**36.8DN/A26235.1h11.4C+55.4C
NS-30G Vandal 1,2831,2744352.929C++0.2333.138%D18.76%D*42DN/A9330.3h5.2C+15.5C+
Pulsar VS1 1,2791,2665442.327B**0.3724.496%C18.799%D35.9C+N/A15935.3h11.6B+47.5C*
Eclipse VE3A 1,2651,2516581.901C**0.8022.819%D*16.147%D-30.4DN/A7841.1h13.1D57.4D--
Solstice Burst 1,2651,2495012.493C*0.2024.532%D--18.335%D*43.5CN/A12328.7h12.1C+49.5C-
Eridani SX5G 1,2581,2477971.565C-1.1326.399%D*11.548%F22.8D*N/A6954.8h10.3C38.9D
NS-11A 1,2551,2465422.299B+0.4021.994%D--18.058%D-29.5DN/A12142.2h13.5C-61.3D
Ghost 1,2451,2343553.476C+0.7840.909%C67.666%D31.9D-N/A13938.7h2.2C5.3C+
Phantom VA23 1,2381,2274482.739C+0.0433.299%D24.45%D-37.8DN/A12932.5h4.4C+13.3C
NS-15M AE 1,2051,1984382.735C++0.0420.964%F18.364%D**32.8D--N/A11136.5h12D57D--
Eidolon VE33 1,2121,1975042.375B+0.3224.586%D*20.05%D--27.2C-N/A10944h7.5C++30.5C
Lasher X2 1,2041,1905572.136B+0.5624.125%D3.697%C+32.6C--N/A16736.5h23D--95.2D
MKV Suppressed 1,1941,1895012.373B++0.3225.14%D10.597%D**38.2CN/A19031.1h11.7C**46.7C++
NS-30 Vandal 1,1891,1843952.997C+0.3030.421%D--21.453%D-29.1D-N/A15340.7h5.8C--19.1D
NSX-P Tanto 1,2041,1844282.766B**0.0731.786%B+23.48%D50.6C+N/A10923.4h11.5C*36.1B+
VX29 Polaris 1,1861,1796141.92C+0.7819.288%D*18.321%D-34.3DN/A12234.4h11.2C+58C-
Saron HRB 1,8661,1761468.055C*5.3640.34%D-N/A22.4C--13.1C29352.6h20.3C++50.4C
Deimos VA29 1,1821,1767631.541C+1.1664.858%C+10.714%D*41.3DN/A19228.5h2B+3.1C**
NS Baron G5 1,1861,1755512.132A0.5748.879%C++9.787%D*42C+N/A19828h3.8B+7.9C++
Revenant 1,1831,1744232.775C+0.0829.919%D--21.38%D*42.7DN/A10127.5h6.4C*21.4C
NSX Tengu 1,1771,1726281.866C*0.8340.698%C+18.601%D44.2CN/A9926.5h10.4B25.5B
Equinox VE2 1,1771,1727021.67C++1.0323.265%D--14.676%D--32.4C-N/A11936.2h12.4C53.4D
Quasar VM1 1,1901,1692814.16B++1.4622.699%B+24.209%C**33.6DN/A9434.8h12.8C+56.5C**
Nemesis VSH9 1,5801,1667261.606B++1.0959.201%D-2.744%C++22C+7.8C22152.9h5.3B**8.9B++
Phaseshift VX-S 1,1711,1652983.909C+1.2139.879%C+65.665%D-32.3C-N/A8236.1h2.9C+7.2C+
NS-11C 1,1741,1655881.981B0.7222.833%D-15.708%D-28.9C-N/A15940.3h11.6B+50.9C+
V10 1,1761,1652454.755C++2.0641.756%C77.082%C36.4DN/A10032h2C+4.7C++
Nova 1,1671,1636751.723C++0.9744.664%C11.78%D37.4CN/A16331.1h3.4B++7.6B+
Zenith VX-5 1,1681,1636741.726C++0.9722.901%D--15.993%D*31.5C--N/A11136.9h11.5C++50C
Solstice VE3 1,1731,1627351.581B+1.1223.139%C--16.523%D22CN/A20552.9h12.2C**52.6C+
Solstice SF 1,1711,1616781.712B+0.9923.282%D20.672%B+27.6C+N/A8542h12.6C+54.1C
CME 1,1761,1616051.919B**0.7824.598%D-19.638%D31.8DN/A9336.5h12.6C+51.2C
NSX Tomoe 1,1651,1615042.304C+0.3929.003%C-35.745%D34.1DN/A11234h12.7C+43.8C+
NS-15M2 1,1651,1614162.791C++0.0922.334%D--24.634%D39.4DN/A13829.5h10.9C++48.9C
NSX Daimyo 1,1621,1601249.355A+6.6642.682%C94.741%C++48.1DN/A13524.1h2.3C++5.3C++
Equinox VE2 Burst 1,1731,1605282.197C+0.5024.567%D--23.362%D-34.8D-N/A8933.3h11.6C+47.1C
NSX Naginata 1,1781,1604882.377B0.3224.431%C28.362%C-43.8DN/A10626.5h10.3C*42.1C*
Cosmos VM3 1,1731,1603313.505B*0.8121.171%C++18.621%C27.6DN/A11842h13.5C++63.9C+
NSX Tanto 1,1681,1594542.553B**0.1427.674%C21.57%D-44.7CN/A10625.9h10.9B+39.5C*
NS Baron G5AE 1,1661,1597351.577C+1.1251.758%C++10.958%D--39DN/A10729.7h3.8B7.4C+
XM98 1,1661,1591617.199A++4.5041.475%C++80.414%B+33.4CN/A15434.7h2B+4.8B+
Cosmos VM3 1,1841,1593333.48B+0.7819.411%C+17.947%C-25.9DN/A12044.7h13.5C+69.8C++
L100 Python AP 1,5851,1265420.852B**18.1554.457%C3.02%B+44.9C++18.3C-30125.1h4.6B8.5C++
VA39 Spectre 1,1301,1223413.29B0.5936.48%C++24.332%D*42C**N/A14326.7h4B*11B+
Anti-Vehicle Grenade 1,2401,11511115N/A1,112.3056.801%B+N/A446C++50D26262.5h4.7B8.2B+
C75 Viper 1,2351,1095719.456A*16.7636.371%D1.172%C+50.4C**5.7C--25922h8B++22.1C*
Quasar VM1 1,1071,0972983.681B*0.9820.844%B+22.06%C*30.3C+N/A12836.2h14C+67.4C++
L100 Python HEAT 1,3681,0676516.415B+13.7252.973%C+2.812%B+46.4C**13.1C+26023h5C**9.5C++
E540 Halberd 1,6601,0608911.91C+9.2144.247%D--2.642%B+26.6D-15C--32539.9h6C--13.6D-
Skorpios 9589506701.418C1.2827.07%C-14.842%D--19.8D--N/A5747.9h10.5C++38.7C+
NS Decimator 1,3249055981.513C+1.1859.231%C2.431%B+32.7D15.1C-38027.7h4.9C8.3C-
Hades VSH4 1,3068564411.941B**0.7668.31%C+1.285%D-31C+16.3C+27427.6h5.9B+8.7B+
Comet VM2 1,0988513882.193B**0.5042.525%C--5.758%B++12.8C3.7D12366.3h19.6C++46.1C+
VE-C Horizon 8578494381.938C+0.7631.455%D-22.026%D49.9C-N/A15417h12.9C++41C+
VE-LR Obelisk 8518392423.467B0.7734.766%C+36.234%C++39.4CN/A9221.3h5.7C++16.3C*
NS-357 Underboss 8388346211.343C++1.3533.979%D-15.468%D--31.8DN/A11826.2h3.8C++11.1C+
Auraxium Slasher 84580824,2270.033C+2.6636.928%B+1.485%D--0.5DN/A11484.6h1.8B+4.8B+
Tank Mine 1,2167851575B*2.3039.511%C+N/A160.2B+88B++18494.9h2.3D5.7C+
Proton II PPA 8267675015.34C12.6423.553%C--1.956%C++33.5D--2.6D13022.9h12.4D52.5D
Aphelion VEX-4 1,2177536212.145A9.4524.711%F6.375%A20.5D12.6D-15936.8h57.7C+233.7D
Comet VM2 9357343242.265B**0.4344.291%D5.177%C**12.1C-3.3D*10660.5h22.5C*50.9C++
Beamer VS3 7016973452.02A0.6824.369%D20.23%C-35.9C+N/A15919.4h6.3B++25.9B
M12 Kobalt 6346131932.263B29.5720.617%C+24.47%B**63.9C2.2D2209.6h19.7C95.6C+
NS-44 Commissioner 6015954171.427C++1.2735.175%D19.16%D27.8DN/A12521.4h3.1B+8.9C++
Manticore SX40 5565553181.745B0.9523.99%D*15.856%D--30.5CN/A9618.2h6.2B+25.9C+
NS-44L Blackhand 5405312951.8C+0.9043.344%C+30.132%D*25.8C--N/A7320.6h3.8C++8.8C++
Phobos VX86 5295283501.509C+1.1951.258%D--11.174%D--29.8D-N/A10717.7h2.2C++4.4C
Dual Photon Pods 487418537.887C+5.1943.423%D**3.349%M**76C12.5D5455.5h19.3C++44.5C
M40 Fury 4523932416.375B**13.6832.53%D2.036%B+49.7C7.5D3487.9h10.3B+31.8C**
Spiker 3913882231.74C**0.9624.084%D--11.34%D**39.2CN/A1629.9h7.4B+30.6C+
S1 5963763631.036C+1.6658.977%C+1.596%D18.8D-11D41520h6.4C+10.8C+
Proton II PPA-H 3713532216.045C+13.3538.882%CN/A75.1D3.8D-3614.7h11.1C28.6C+
Damascus Edge 36034417,2940.02C-2.6837.753%B+N/A0.3D-N/A11049.9h2.5D--6.6C**
Chaos 3093071312.344C**0.3546.35%D**12.704%D-43.9C--N/A1267h3.6B+7.7C
Spear Anti-Vehicle Phalanx Turret 4112921420.857A18.1647.435%C6.507%A+58.4C**23.8C7185h6.3B+13.3C*
M12 Kobalt 272261929C*26.3019.753%C+21.073%C**55.5D2.3D2554.7h22.2D-112.3C
M40 Fury 2972522112C++9.3031.223%D-N/A53.6C9.6C-4194.7h10.7B+34.4C+
Supernova PC 3052371912.474B+9.7840.158%D*2.532%B+18.8D5.4D-39112.6h5.4C-13.4D--
NS-10 Burster 403231902.567B++0.1334.754%C*4.762%C6.1C4.5C+11138.1h163.2D469.7C
NS-10 Burster 399222962.313B**0.3834.209%C*3.153%D-5.7C-4.5C++10739.2h171.9D*502.5C
Force-Blade 30619624,1520.008D2.6945.455%B**N/A0.1DN/A11556.1h4.9F--10.9C+
Rocklet Rifle 3611871071.748A0.9538.874%FN/A27.9C26C+3456.7h32.8C++84.4C
MAX Punch 1881631,9330.084C2.6139.949%C--N/A0.5DN/A2306.2h1.9C*4.8C*
NSX-P Naginata 170163941.734C+0.9619.435%D*27.607%D32.6D-1.4C+805h13.8C-70.8D-
Sticky Grenade 1641601160N/A157.3053.12%C+N/A800D20B+46390.2h2.2C+4.1C+
VE-A Lacerta 150147751.96C+0.7420.947%F19.728%D27.7D-N/A625.3h12.3C58.6D*
M20 Basilisk 194146246.083B++3.3928.038%F6.849%B14.5D4.8D--15810.1h58.7B+209.3C++
NS-AM7 Archer 1591411560.904B+1.7949.538%D*24.114%B+6.9CN/A4920.3h13.7B27.6C++
Aphelion VEX-4H 219137255.48C2.7842.13%D2.92%C+44.2C26.5C4103.1h53.9C+127.9C+
Light PPA 141133294.586C1.8931.961%FN/A22.2D--1.3D*1846h10.6C**33.1C+
S12 Renegade 137126751.68C-1.0238.778%D3.968%C10.2D**N/A8212.3h5.7F**14.7F--
The Slasher 1191189790.121A++2.5843.911%B++10.17%C+2C+N/A659.9h2C**4.6B+
MANA Anti-Personnel Turret 118117303.9N/A1.2015.443%UN/A1170U10U7830600.1h16.9T*109.7T*
MANA Anti-Vehicle Turret 200111791.405D1.2947.867%F--2.703%A*1110C890C1890830.1h10.6D-22.2F-
Saron HRB-H 169103234.478C1.7847.741%D*N/A22.9D--14.7D*3214.5h26.1C54.6D-
M60-G Bulldog 117102714.571B+11.8741.395%C+1.961%C30D4.4D1353.4h8.2D--19.8C
NS-61 Emissary 9896521.846B**0.8523.325%D-7.292%F43.6C++N/A2162.2h9.7B41.7C*
Vortex VM21 15595711.338C1.3626.434%F--3.158%C+6.6D-4.2D--9814.4h58.7D--222.1F
Vortex VM21 14292821.122C1.5826.156%F--1.087%D--5.4D-2.9D*7217h67.4D*257.7F--
G30 Walker 1328699.556B**6.8626.378%D--5.814%B++15.9C8.5C--1805.4h176.9B+670.8C+
M20 Basilisk 11783145.929B*3.2332.563%D*3.614%D-16.9D6.9D2134.9h74.1B+227.4C++
Blackheart 8268860.791C--1.9117.278%F--20.588%D9.4D-1.9C407.2h5.8C-33.3F--
Lancer VS22 12967900.744C1.9554.836%DN/A9.9D9.1C--3176.8h38.4D--70.1D*
NS Decimator-B 10261381.605C1.0960.3%D-N/A35.9D--24.1C+3251.7h4.6D--7.6D*
E540 Halberd-H 7360415C+12.3040.311%F**1.667%C++30D--6.5F-3972h4.8B+11.8D
Skyguard 11657183.167C0.4724.618%D*N/A8.8D--9.1C--2436.5h155.6D--632.3D**
G30 Walker 7853413.25B**10.5528.058%D5.66%B+15.6C7.4D1893.4h194.4C++692.7C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit327630,90442.6h
Medical Applicator397286,10120.3h
Spawn Beacon117291.4h
Nanite Revive Grenade02,5040.7h
Anti-Vehicle MANA Turret151,4463.1h
Deconstruction Tool04690.1h
AE Medical Applicator215174,22912.7h
AE Nano-Armor Kit192619,82433.8h
Motion Spotter6823,00311.8h
Restoration Kit1294,2905.1h
Spitfire Auto-Turret78740.9h
Shield Recharging Field119620.5h
Recon Detection Device16532,05649.9h
Medical Kit1,21824,42023.1h
Ammunition Package623,0221.8h
Anti-Infantry MANA Turret134660.9h
Nano-Repair Grenade0670h
Snowman Soldier01330.1h

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