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Legionary Paragon qaz44[OPYN] qaz44
VS BR 25

KDR: 14.58

Score: 15.4m

Last Seen: Sep 22nd, 2018 3:55 AM
- OFFLINE - 570.5 hour(s)

Prestige 1, Battle Rank 25 - Vanu Sovereignty on Connery - Outfit Member of OPY[OPYN] OPY
VS outfit on Connery

Members: 589
Level Progress (to 26): 29%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python HESH C75 Viper Tank Mine NS Baron G5 Cosmos VM3 L100 Python HEAT Frag Grenade Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $117,594 MLG Score: 94
Fun Score: N/A
Cheeseburgers Flipped: 154TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.068%18.333%258210112400.31620614.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.212%-1.358D**-0.342C-0.473B+HEAD ++ (~11.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
144.5-0.927D--20.3-0.426C--124.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.291%0.398%196873101034,1922515495136.223622%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.521%0.048C+-1.455F-0.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.10.671B+5.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
22.017%13.757%0210111899711.94845

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.136%-1.61F-0.135C-0.907

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.5-0.775D-5.2-0.065C+18.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
OPY[OPYN] OPY
VS outfit on Connery

Members: 589
15.4m192.5%310 (18.6k)290 (17.4k)14.58138,3482,63017.990525 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1013411414.971%1.2%1820:002

94% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 14th, 2017 5:59 AMApr 23rd, 2018 4:20 PMOct 14th, 2018 3:30 AM (2d) (PST)Sep 22nd, 2018 12:17 AM (24d) (PST)Sep 21st, 2018 11:55 PM (24d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,066341,0320.7240.0500.0091.6130.11494

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,9692,05661,913433197717,419

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
882.8h/36.8d 8,967 460 10,476 85.4k 2,201 2,460 6,019 56.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):493
KDR:0
Kill Difference:UNR
Playtime:17.567 hours
Usage:2%
Score:0.154m
Score/min:146
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
C
Kills:566
Deaths:529
KDR:1.070
Accuracy:25.232% F
HSR:12.544% C
Solstice VE3
D-
Kills:109
Deaths:150
KDR:0.727
Accuracy:16.435% D*
HSR:14.679% D-
Phobos VX86
C++
Kills:96
Deaths:110
KDR:0.873
Accuracy:26.380% F*
HSR:16.667% C++
Thanatos VE70
D--
Kills:93
Deaths:105
KDR:0.886
Accuracy:20.337% F-
HSR:10.753% D--
Kills:864
Deaths (as Engineer):894
Deaths (to Engineers):621
KDR:0.96644
Kill Difference:30
Playtime:826.632 hours
Usage:94%
Score:14.799m
Score/min:298
Accuracy (listed only):22.096%
HSR (listed only):13.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
C
Kills:566
Deaths:529
KDR:1.070
Accuracy:25.232% F
HSR:12.544% C
Sirius SX12
B+
Kills:131
Deaths:181
KDR:0.724
Accuracy:13.008% F--
HSR:21.374% B+
Phobos VX86
C++
Kills:96
Deaths:110
KDR:0.873
Accuracy:26.380% F*
HSR:16.667% C++
Thanatos VE70
D--
Kills:93
Deaths:105
KDR:0.886
Accuracy:20.337% F-
HSR:10.753% D--
Kills:886
Deaths (as Combat Medic):925
Deaths (to Combat Medics):126
KDR:0.95784
Kill Difference:39
Playtime:7.186 hours
Usage:1%
Score:0.102m
Score/min:237
Accuracy (listed only):21.239%
HSR (listed only):15.334%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:131
Deaths:181
KDR:0.724
Accuracy:13.008% F--
HSR:21.374% B+
Kills:131
Deaths (as Infiltrator):181
Deaths (to Infiltrators):268
KDR:0.72376
Kill Difference:50
Playtime:7.239 hours
Usage:1%
Score:0.087m
Score/min:200
Accuracy (listed only):13.008%
HSR (listed only):21.374%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:333
Deaths:150
KDR:2.220
Accuracy:10.271% D**
HSR:21.321% B+
Cosmos VM3
A+
Kills:252
Deaths:113
KDR:2.230
Accuracy:9.843% D**
HSR:25.794% A+
Quasar VM1
N/A
Kills:50
Deaths:40
KDR:1.250
Accuracy:13.321% N/A
HSR:14% N/A
Kills:635
Deaths (as MAX Suit):151.500
Deaths (to MAX Suits):75
KDR:4.19142
Kill Difference:483.500
Playtime:19.334 hours
Usage:2%
Score:0.222m
Score/min:192
Accuracy (listed only):11.145%
HSR (listed only):20.372%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:29,485
V. Kills:4,608 N/A
Deaths:607
KDR:48.575
Accuracy:44.756% C
KPH:68.100 B++
VKPH:10.600 B+
C75 Viper
B+
Kills:4,441
V. Kills:756 N/A
Deaths:280
KDR:15.861
Accuracy:35.761% C
KPH:40.200 B+
VKPH:6.900 C+
L100 Python HEAT
A+
Kills:266
V. Kills:88 299%
Deaths:7
KDR:38
Accuracy:49.644% C+
KPH:49.900 A+
VKPH:16.500 B**
Skyguard
A*
Kills:72
V. Kills:39 180%
Deaths:2
KDR:36
Accuracy:17.002% F-
KPH:28.700 A*
VKPH:15.600 A+
Kills:34,264 (34,264 + 0)
Deaths:896
KDR:38.241
VKDR:6.128
Vehicle Kills:5,491
Kill Difference:33,368
Playtime:551.029 hours
Usage:62%
Score:6.353m
Score/min:192
Driving Accuracy:17.002%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 34,09329,48560748.575M*33.9944.756%CN/A68.1B++10.6B+196432.8h3.1B+6.9C**
C75 Viper 5,1974,44128015.861A**1.2835.761%C1.396%C+40.2B+6.8C+171110.4h10.7B+30B+
Tank Mine 8235685011.36S3.2264.259%A*N/A315.6S141.7M21131.8h2.4D3.8A+
NS Baron G5 5735665291.07C+13.5125.232%F12.544%C5.6D*N/A13100.8h6.1D--24.2C+
Cosmos VM3 3423331502.22C*12.3610.271%D**21.321%B+19.8DN/A5116.8h13.4C++130.2D
L100 Python HEAT 354266738S23.4249.644%C+N/A50.2A+16.6A2985.3h6C*12.1C++
Frag Grenade 2732631263N/A248.4268.515%M++N/A876.7A++33.3S30840.3h2.8B*4A
Cosmos VM3 2562521132.23C**12.359.843%D**25.794%A+18.3DN/A4413.8h14.1C++143C
C-4 2371841184U169.421074.07%UN/A920U265U111560.2h1.6C+0.1B+
Sirius SX12 1351311810.724C13.8613.008%F--21.374%B+3D*N/A1043h23.8F182.8F*
Solstice VE3 1171091500.727C+13.8516.435%D*14.679%D-3.3D--N/A2733.5h16.2C++98.4C
Phobos VX86 96961100.873C13.7126.38%F*16.667%C++7D*N/A1713.7h3.4D*12.8F**
Thanatos VE70 94931050.886C+13.7020.337%F-10.753%D--4D*N/A2023.1h7D*34.4F**
NS Annihilator 13689194.684U9.9081.04%C*N/A20.7A*10.9B+3094.3h8.4B**10.4B**
Skyguard 11172236U21.4217.002%F-N/A28.8A*15.6A+2232.5h51.9A++305B*
Quasar VM1 5050401.25C+13.3313.321%C--14%D-13.2D-N/A573.8h21.3D**159.6C-

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01290h
Spawn Beacon02470.1h
Nano-Armor Kit218599,37541.4h
Nanite Revive Grenade0540h
Medical Applicator2514,7581.9h
Deconstruction Tool06640h
Spitfire Auto-Turret121,2261.5h
G30 Walker02980.1h
Anti-Infantry MANA Turret1520.1h
M12 Kobalt01720.1h
Ammunition Package138,6992.6h
M20 Drake04350.1h
A30 Walker05910.1h
Pelter Rocket Pod01000h
Recon Detection Device11970.4h

Check the help document for the dictionary if you want to learn more about words used here.


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